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مشاهدة النسخة كاملة : لقاء مع مصمم لعبة فيرتشوال سترايكر3



nintendo
24-05-2001, 11:48 AM
هذا اللقاء ماخوذ من الانسايدر :

IGNinsider: We've played Planet Harriers in the arcade and it's a wonderful game. We've heard rumors that the game will appear on a home console like the GameCube.

Toshihiro Nagoshi: Well, that has yet to be decided but I'd like to. As far as an appearance on the GameCube, those are still just rumors.

IGNinsider: How has the Planet Harriers been received in Japan?

TN: Many players in Japan say the game is too difficult and that's another reason why I'm not sure if the game will be ported directly to a next generation console.

IGNinsider: So far, Super Monkey Ball and Virtua Striker 3 ver. 2002 have been announced only for GameCube? Is there any particular reason why you chose the GameCube over the PS2 and Xbox?

TN: From the developer's side, every hardware piece is very different even though we use them to program similar videogames. Last autumn, everyone was talking about "what hardware is better to develop for" but in my point of view, GameCube seemed the most fun and interesting to develop games for. Additionally, from my point of view I think the GameCube hardware will allow us to easily port our arcade titles to the home console.

IGNinsider: How difficult was the port? Has it been an easy port from the NAOMI 2 Virtua Striker 3 to the GameCube?

TN: It took a month to complete the port. From that you can see that the GameCube is quite powerful. And of course, our team is quite good (laughs).

IGNinsider: Daytona USA 2001 was the first home specific console made by Amusement Vision. Any plans to see another original Daytona title for another console?

TN: You can expect something in that direction (smiles).

IGNinsider: We're a big fan of all of Amusement Vision's arcade titles and we're wondering what's next AV's arcade development?

TN: In the past, we've been successful in driving, shooting, and action arcade games. But rather than going back to these arcade genres, I want to try something really different. I can't reveal anything specific but I want to definitely try something that hasn't been done before for
Amusement Vision's next arcade game.

عماد 18
24-05-2001, 12:50 PM
الظاهر ان سيجا تميل للكيوب و بصراحة كلامه جميل جدا يبدو ان الكيوب يبي يكون عكس الننتندو64 من ناحية سهولة تصميم الالعاب ..

سعد
24-05-2001, 12:59 PM
حنا ظمنا سونك و هذا شيء طيب ...
لكن مثل سونك شن مو مهمه مرره اكثر من غيرها...
ما ادري ليش احس انها بتتجه للاكس بوكس بعد بانزر دراجون ساجا.

بوشي
24-05-2001, 03:43 PM
غريبه سيجا متجهه الى الجيم كيوب بعكس الاكس بوكس والبلاي ستيشن2
يعني سيجا أكثر شركه متحمسه للجيم كيوب

BIG N
24-05-2001, 06:41 PM
ننتندو وراك زعلان ؟؟؟؟
اخبار بالكوم (ماشاءالله)
انا بعد ما قرأت مقالاتك(هذاهوالأخيراللي اقراه)اطمأنيت تماما الى وضع ننتندو
ولله الحمد
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شكرا

DK
25-05-2001, 02:15 PM
شهر واحد!!!!!بس!
شباب في خبر رسمي عن سونيك للجيم كيوب؟
سبيس هارير طول عمرها صعبة:(