Nemises
21-01-2003, 12:29 AM
منقول من موقع http://www.new-blood.com
و ارجو ان يترجمها واحد منكم
I have CVXFREAK telling me the details on the GC port of Resident Evil 2 (but not RE3 as he hasn't gotten it yet) so I thought I better pass along the details to you (as I know a lot of people are looking for this info). Please keep in mind that some of this can be considered opinion on things - so your finds may differ. Here's what he's had to say:
We can now skip in game scenes:
I'm surprised they didn't include this in the Dreamcast/N64/PC versions, but pressing start in the GC version skips cut-scenes, takes you to a three second black screen and gameplay is resumed.
The "Resident Evil 2" voice at the title screen now sounds VERY different:
I don't know how this happened, but a new person does the voice, akin to the REmake of Resident Evil. o_O
Strangely, the framerate is jittery:
While not that obvious, the GC game doesn't seem as smooth in animation as the Dreamcast version, but they're both very close.
Overall graphical impressions:
The game looks very polished and cleaned when it comes to character models, but very low quality when it comes to FMV and backgrounds. :/ Surprisingly, the character models in the game surpass that even of the Dreamcast versions. However, it's a surprise that the FMV actually was compressed.
No EX Files:
This is a disappointment, especially since the EX Files link the entire story together. Why couldn't Capcom put them in?
1 Disc:
Contrary to what Capcom's Rey Jimenez e-mailed me, the GameCube version is on one medium like the N64 version. The title screen was a surprise. You first pick a story (Leon or Claire), and then you're taken to the title screen again. If you have the Dual Shock RE2, it usually says "DUAL SHOCK Ver." In the GC version, it now says "LEON'S STORY." Same with Claire. You can get to the other story from the options screen.
Controls:
They ripped the REmake controls onto the GameCube version (with the exception of the auto-turn, which is still absent). This means that Type C controls are present for those whiners.
Sound:
The GameCube version sounds a lot weirder, to be honest. The voices seemed a little muffled, but surprisingly clear.
Availability:
Get these if you get the chance, because Capcom shipped a limited amount. My local Target sold out of RE2, and sold RE3 for $49.99 (which is why I didn't buy it yet).
(Power On) FMV Intro:
Leon's intro FMV plays first, then if you wait a few seconds, Claire's will then play. Sometimes, it's the complete reverse. Sometimes it's the same one twice.
Loading Times:
The GC loads the rooms VERY quickly, evidenced by how the music starts during door sequences.
Memory Space
RE2's standard save system uses one block of the Memory Ca
و ارجو ان يترجمها واحد منكم
I have CVXFREAK telling me the details on the GC port of Resident Evil 2 (but not RE3 as he hasn't gotten it yet) so I thought I better pass along the details to you (as I know a lot of people are looking for this info). Please keep in mind that some of this can be considered opinion on things - so your finds may differ. Here's what he's had to say:
We can now skip in game scenes:
I'm surprised they didn't include this in the Dreamcast/N64/PC versions, but pressing start in the GC version skips cut-scenes, takes you to a three second black screen and gameplay is resumed.
The "Resident Evil 2" voice at the title screen now sounds VERY different:
I don't know how this happened, but a new person does the voice, akin to the REmake of Resident Evil. o_O
Strangely, the framerate is jittery:
While not that obvious, the GC game doesn't seem as smooth in animation as the Dreamcast version, but they're both very close.
Overall graphical impressions:
The game looks very polished and cleaned when it comes to character models, but very low quality when it comes to FMV and backgrounds. :/ Surprisingly, the character models in the game surpass that even of the Dreamcast versions. However, it's a surprise that the FMV actually was compressed.
No EX Files:
This is a disappointment, especially since the EX Files link the entire story together. Why couldn't Capcom put them in?
1 Disc:
Contrary to what Capcom's Rey Jimenez e-mailed me, the GameCube version is on one medium like the N64 version. The title screen was a surprise. You first pick a story (Leon or Claire), and then you're taken to the title screen again. If you have the Dual Shock RE2, it usually says "DUAL SHOCK Ver." In the GC version, it now says "LEON'S STORY." Same with Claire. You can get to the other story from the options screen.
Controls:
They ripped the REmake controls onto the GameCube version (with the exception of the auto-turn, which is still absent). This means that Type C controls are present for those whiners.
Sound:
The GameCube version sounds a lot weirder, to be honest. The voices seemed a little muffled, but surprisingly clear.
Availability:
Get these if you get the chance, because Capcom shipped a limited amount. My local Target sold out of RE2, and sold RE3 for $49.99 (which is why I didn't buy it yet).
(Power On) FMV Intro:
Leon's intro FMV plays first, then if you wait a few seconds, Claire's will then play. Sometimes, it's the complete reverse. Sometimes it's the same one twice.
Loading Times:
The GC loads the rooms VERY quickly, evidenced by how the music starts during door sequences.
Memory Space
RE2's standard save system uses one block of the Memory Ca