xenosaga
04-05-2003, 01:04 PM
الصور:
http://www.gdxbox.com/interviews/27/1.jpg
http://www.gdxbox.com/interviews/27/2.jpg
http://www.gdxbox.com/interviews/27/3.jpg
جو اللعبة رائع,ورسومها قوية خاصة في التفاصيل الدقيقة,وهي لعبة مين أف فالور:فيتنام,من فريق ميدل أف أونر بنفسه,صانع جزء أليد أسسولت على البي سي,واللعبة حصرية!
متى؟
منتصف 2004!
والرائع أن نسخة الاكس بوكس ستسبق نسخة البي سي بأشهر:
GDXBOX: Specific to Xbox, why bring the game to that platform before the PC version comes out?
Ross: Developing a AAA first person shooter around all the strengths of the Xbox, independent of the PC, has allowed the team to dig deep into the Xbox’s architecture and expose every little thing it has to offer. Although developing for the Xbox constantly reminds the team of the constraints of a fixed system spec, they are able to take that fixed target and maximize every asset to squeeze every bit of performance possible into the game. Developing for Xbox first has resulted in a game that feels extremely comfortable and plays just as you would expect it to. There’s no clunky feeling that this was a PC game hastily ported to the Xbox, mistakenly thinking that there’s “just a PC inside there.”
http://www.gdxbox.com/interviews/interviewdisplay.asp?interviewid=27
سلاموف:-)
http://www.gdxbox.com/interviews/27/1.jpg
http://www.gdxbox.com/interviews/27/2.jpg
http://www.gdxbox.com/interviews/27/3.jpg
جو اللعبة رائع,ورسومها قوية خاصة في التفاصيل الدقيقة,وهي لعبة مين أف فالور:فيتنام,من فريق ميدل أف أونر بنفسه,صانع جزء أليد أسسولت على البي سي,واللعبة حصرية!
متى؟
منتصف 2004!
والرائع أن نسخة الاكس بوكس ستسبق نسخة البي سي بأشهر:
GDXBOX: Specific to Xbox, why bring the game to that platform before the PC version comes out?
Ross: Developing a AAA first person shooter around all the strengths of the Xbox, independent of the PC, has allowed the team to dig deep into the Xbox’s architecture and expose every little thing it has to offer. Although developing for the Xbox constantly reminds the team of the constraints of a fixed system spec, they are able to take that fixed target and maximize every asset to squeeze every bit of performance possible into the game. Developing for Xbox first has resulted in a game that feels extremely comfortable and plays just as you would expect it to. There’s no clunky feeling that this was a PC game hastily ported to the Xbox, mistakenly thinking that there’s “just a PC inside there.”
http://www.gdxbox.com/interviews/interviewdisplay.asp?interviewid=27
سلاموف:-)