xenosaga
11-06-2003, 04:07 PM
السلام عليكم...........
حصلت لعبة أنليميتيد ساجا من سكوير-اينكس على مراجعتها من آي جي أن وكانت كالتالي:
Closing Comments
Square Enix's departure from its usual Final Fantasy and Dragon Quest fare isn't for everybody. It's not easily accessible and its shortcomings may overshadow some of its stronger qualities (like the excellent soundtrack, character development bits, and innovative battle features). In fact, nobody should be surprised when it fails to sell well in the domestic market, and should be even less shocked when it pops up on eBay in a couple of years for twice its original price (gotta love those quirky niche collectors!).
Should the proper set of folk that remember what game the Gomutai Sword is from decide to skip over their ninth trip to Mount Koya in order to give this one a try, however, (a special mention to anyone who can identify the two games I'm referring to) there's still a strong and unfortunate chance that you'll end up disappointed. Whether it's the clunky navigational setup, a bothersome interface, or the overly complicated battle system, UNLIMITED SaGa may still be a bit too hardcore for its own good.
One thing that I should mention before I go, however, is that I personally believe that the SaGa team is one of the more creative collections of videogame guys out there. They're always full of new and interesting ideas that are meant to take the RPG genre in a twisted and different direction, and take chances that other teams won't always take. While their track record may be a bit spotty in terms of high quality entertainment, I firmly insist that the team has a mind-blowing effort in them just waiting to be exposed. Whether or not that game turns out to be the squad's next project, Final Fantasy: Crystal Chronicles for Nintendo GameCube still remains to be seen. But the important thing to remember is, that it's only a matter of time.
-- Jeremy Dunham
Presentation
The production values, character designs, and personable lead protagonists are a plus. But the clunky interface and lack of acceptable functionality hurt it. And hurt it bad. 6.5
Graphics
Animation is on par with the old 16-bit Squaresoft titles and the story is told with pictures of non-moving heads. We have to give props to the team's art style and design, though. Very nice. 7.0
Sound
SaGa is the first Square Enix title to feature Dolby Pro Logic II and with the proper equipment, it shows. Masashi Hamauzu's broad-ranging soundtrack, however, is the real standout. 8.5
Gameplay
There's a couple of mechanical ideas in UNLIMITED SaGa that were legitimately good ideas. Unfortunately, most of those inspirations fall flat with execution. Expect the battle system to be debated. 6.0
Lasting Appeal
With seven main characters, 100s of hours of quests, and multiple paths, there's always a new adventure for you to enjoy. The problem is that most won't stick around. 7.5
OVERALL SCORE (not an average) 6.6
بصراحة توقعتلها فةق ال75 على الأقل,لأننا مانعرف ألعاب أر بي جي سيئة من سكوير:واو:
البركة في فف10-2 نوفمبر;-)
سلاموف:-)
حصلت لعبة أنليميتيد ساجا من سكوير-اينكس على مراجعتها من آي جي أن وكانت كالتالي:
Closing Comments
Square Enix's departure from its usual Final Fantasy and Dragon Quest fare isn't for everybody. It's not easily accessible and its shortcomings may overshadow some of its stronger qualities (like the excellent soundtrack, character development bits, and innovative battle features). In fact, nobody should be surprised when it fails to sell well in the domestic market, and should be even less shocked when it pops up on eBay in a couple of years for twice its original price (gotta love those quirky niche collectors!).
Should the proper set of folk that remember what game the Gomutai Sword is from decide to skip over their ninth trip to Mount Koya in order to give this one a try, however, (a special mention to anyone who can identify the two games I'm referring to) there's still a strong and unfortunate chance that you'll end up disappointed. Whether it's the clunky navigational setup, a bothersome interface, or the overly complicated battle system, UNLIMITED SaGa may still be a bit too hardcore for its own good.
One thing that I should mention before I go, however, is that I personally believe that the SaGa team is one of the more creative collections of videogame guys out there. They're always full of new and interesting ideas that are meant to take the RPG genre in a twisted and different direction, and take chances that other teams won't always take. While their track record may be a bit spotty in terms of high quality entertainment, I firmly insist that the team has a mind-blowing effort in them just waiting to be exposed. Whether or not that game turns out to be the squad's next project, Final Fantasy: Crystal Chronicles for Nintendo GameCube still remains to be seen. But the important thing to remember is, that it's only a matter of time.
-- Jeremy Dunham
Presentation
The production values, character designs, and personable lead protagonists are a plus. But the clunky interface and lack of acceptable functionality hurt it. And hurt it bad. 6.5
Graphics
Animation is on par with the old 16-bit Squaresoft titles and the story is told with pictures of non-moving heads. We have to give props to the team's art style and design, though. Very nice. 7.0
Sound
SaGa is the first Square Enix title to feature Dolby Pro Logic II and with the proper equipment, it shows. Masashi Hamauzu's broad-ranging soundtrack, however, is the real standout. 8.5
Gameplay
There's a couple of mechanical ideas in UNLIMITED SaGa that were legitimately good ideas. Unfortunately, most of those inspirations fall flat with execution. Expect the battle system to be debated. 6.0
Lasting Appeal
With seven main characters, 100s of hours of quests, and multiple paths, there's always a new adventure for you to enjoy. The problem is that most won't stick around. 7.5
OVERALL SCORE (not an average) 6.6
بصراحة توقعتلها فةق ال75 على الأقل,لأننا مانعرف ألعاب أر بي جي سيئة من سكوير:واو:
البركة في فف10-2 نوفمبر;-)
سلاموف:-)