مشاهدة النسخة كاملة : أطلب أي سر أو شفرة أو حل كامل لأي لعبة على جيم بوي كلر وأدفانس أنا حاضر
The Legendry Hero
08-01-2004, 09:58 AM
السلام عليكم
أطلب أي سر أو شفرة أو حل كامل لأي لعبة على جيم بوي كلر وأدفانس أنا حاضر
ممكن اسرار بوكيمون يلووووووووو
لو سمحت ؟؟؟؟؟؟؟
:D :D
The Legendry Hero
08-01-2004, 10:13 AM
إتفضل أخوي:
<LI>Bulbasaur Bulbasaur can be found at Cerulean City, near the Pokecenter.
<LI>Charmander Charmander can be found at Route 24 N.W.
<LI>Farfetch'd Farfetch'd can be found on Routes 12 and 13.
<LI>Magnemite Magnemite can be found in grass before the rock tunnel entrance.
<LI>Squirtle Get the Thunder Badge on the S.S. St. Anne, then go to Vermilion City to find Squirtle.
<LI>Arcticuno, Zapdos, and Moltres When you have reached the mystical bird (Arcticuno, Zapdos, and Moltres), save the game before going into battle. This will allow you to restart if you knock them out or run away.
<LI>Pikachu surfing mini-game Note: The Pokémon Stadium game on the Nintendo 64 is required for this trick. Successfully complete the tournament mode on Pokémon Stadium without using any rented Pokémon. Then, transfer Pikachu to the Pokemon: Yellow Edition cartridge to play the Pikachu surfing mini-game.
Note: This trick requires a Game Shark cartridge. Use the following code to unlock Surfing Pikachu without using Pokémon Stadium. Note: Pikachu must in the first position, then use one of the following codes:
013972D1 (To overwrite the first attack with Surf) 013973D1 (To overwrite the second attack with Surf) 013974D1 (To overwrite the third attack with Surf) 013975D1 (To overwrite the fourth attack with Surf)
This will not glitch the game if you set the switch to normal and turn it to on after the game starts. To play the mini-game, simply travel to the Surfing Guru south of Fuchia City and talk to him.
Another method is to trade Pikachu to a Red version of the game. Use the GameShark code on that version of the game to teach Pikachu Surf. Then, trade Pikachu back to the Yellow version. Travel to the Surfing Guru south of Fuchia City and talk to him.
<LI>Printing Pokemon Your Pokemon can be printed at the Pokemon Club in Vermilion City.
<LI>Defeating Brock Catch a Caterpie in Viridian Forest. Advance it to level 7 and he will evolve into a Metapod. Advance it to level 11 and it will evolve into a Butterfree. Butterfree can beat JR. Trainer and Geodude. Butterfree will have to be at least level 13 before it can beat Brock. Note: Use your Pikachu's tail whip to lower their defense.
<LI>Jesse and James locations To find these team rocket members, go to these locations:
Mt. Moon (before you exit) Celadon game corner (before you face Giovanni) Pokemon tower, Lavender Town (before you rescue Mr. Fuji) Sliph Co. (before facing Giovanni again, and before you get a Master Ball)
The Legendry Hero
08-01-2004, 10:16 AM
أو إذا فهمت إتفضل:
http://www.cheatplanet.com/gbcheats/pokemon_yellow.htm
F I N A L
08-01-2004, 02:23 PM
اريد حل كامل لمجا مان نت ورك 3
ومشكور مقدما
The Legendry Hero
08-01-2004, 09:39 PM
إتفضل أخوي:
4A) Flash of Light
-------------------------------------------------------------------------------
You'll be at SciLab. Talk to everyone, and the class will begin. Press R to
jack in along with everybody else, and the tutorial on virus busting will
begin, and the first battle will start.
-Mettaur
-Mettaur
Select both Cannons and kill them. Proceed to the next battle.
-Mettaur
-Mettaur
-Mettaur
Select the AreaGrab and WideSword and use them to kill the first two Mettaurs.
Wait for the custom gauge to fill up, and then pick any chip and kill the last
Mettaur. The last battle will begin.
-Mettaur
-Mettaur
-Mettaur
Select the three Recov10 * chips, and then add them. Wait for the custom gauge
to fill up, and when you open the custom window, you'll see eight chips now. Go
ahead and select the three Cannons and kill all of the Mettaurs. Yai will talk
to you and your friends and agree on a chat at her homepage later in the day.
Lan'll be back at school. Ms. Mari will inform the students of the assignment
they must complete. Afterwards, jack into the blackboard in the front of the
room and pick up the RegUP1.
Go ahead to the park, and you will meet up with your friends. While discussing
the appropriate time for the chat, a tall man with a cowboy hat will interrupt
them and inform them of the N1 Grand Prix, a competition to find the top
NetBattler. However, before you can enter the competition, you must complete
the preliminaries.
Before you go to ACDC Square to complete the preliminaries, let's gather a few
things. Go in front of Lan's house (the blue house) and jack into the doghouse
to pick up a Barrier L. Head to the pink house, which is Mayl's house, and jack
into her PC. Pick up the BMD with 500 zennys. You'll need a Unlocker to get the
data from the PMD, but you don't have that yet.
Go north and go to Yai's house (yellow house). Jack into her PC to pick up the
SideGun S and RegUP2 here. Then go to Dex's house, which is next to the
Metroline. Jack into his PC to get the GutPunch B and 200 zennys.
Go ahead and go into your house and jack into your computer. Go through Lan's
HP, and you'll reach ACDC 1. The yellow path you see leads to the Square, but
there's some stuff to pick up on the way. You will find a MiniEnrg here.
Proceed to the next area.
As you go along, you can find 800 zennys and a CopyDmg * here. There is a
NetDealer in the area; pick up at least one HPMemory if you want to. Proceed to
ACDC 3.
Pick up the LongSword E in the BMD, and then follow the non-yellow path. Pick
up the PanlOut3 * on the way to ACDC 1. When you're there, get the WideSword L.
Further on is the CyberMetro Station, which isn't important yet. Return to ACDC
3, and go back to the start of the area. Follow the yellow path to the warp,
and take it.
If you wish, you can read the BBS for information. Talk to the green Navi to
enter the preliminaries. The first question is easy: Red means "Stop!". The O
data can be found in ACDC 3, near where the BMD containing PanlOut3 * was.
Return to the green Navi. The next question is "A ton of lead is heavier than a
ton of feathers." It obviously is wrong, since both of them weight a ton. Go to
ACDC 2, and go right to the large area for the X data. Once again, return to
the ACDC Square. The next question is "Adding every number from 1 to 10 gives
54." Adding every number from 1 to 10 gives 55, not 54. Go to ACDC 1. The X
data is found in the 3x3 square near the warp from Lan's HP.
Congratulations! You have completed the N1 Grand Prix preliminaries! After
being informed of your success, Glide will give you YaiCode, which will allow
you to open the Security Cube leading to Yai's HP. MegaMan will automatically
jack out.
Talk to Lan's mom and dinner will begin. After a nice feast, you'll realize
it's time to go to Yai's HP. Jack into Lan's computer, and proceed to ACDC 2.
You can open the security cube now. Go into the warp, and talk to all three
Navis. The chat will begin.
One hour later, Mayl will ask if Lan or Dex has done their homework. Dex
realizes that he's left his disk at school. MegaMan will jack out. Proceed to
the school gate. After a short conversation, Lan will be told that the school
gate is locked. Go back to your computer and jack in. Remember the large area
in ACDC 2? Go there, and there will be a large key with a green Navi beside it.
Go to the key and press A. You will proceed to unlock the key. The sound seems
to startle the napping guard, but he returns to sleep. Jack out.
Go back to the school. Your friends are inside and insist you take the lead, so
go ahead and go back to your classroom. After inspection of Dex's desk, it
seems the disk isn't there. Dex recalls being at some locations earlier in the
day. Check the leftmost animal cage and you will find Dex's disk. Yai hears
something, but dismisses it. Go ahead leave the classroom and hall.
The noise starts up again. Everyone hears it this time. Go ahead and enter the
Teacher's Lounge. The noise is coming from the principal's office, but before
you enter, go left and jack into the school's server. Grab the HPMemory and
RockCube * here and jack out. Proceed into the office.
You'll encounter a strange-looking man. He unleashes FlashMan's Hypno Flash
onto Lan's friends and hypnotizes them. Realizing that they cannot do anything
now, Lan retreats. Talk to Mayl and get Roll R. Talk to Yai in the Class Hall
and Dex in Class 5-A. You'll realize you have to delete FlashMan to return them
back to normal. However, he can hypnotize you. You need something to block the
light. That can be easily solved. Go to the next classroom and pick up the
Parasol hanging from the desk. Return to the office.
FlashMan attempts to use Hypno Flash on Lan again, but however, the Parasol
blocks the light. He stops, and Lan seizes the opportunity to jack into the
computer.
MegaMan informs you that it's dark inside the computer. Proceed and talk to
the program. He'll inform you that Lan needs to turn on light switches in the
real world to brighten the area. Go to Class 5-B and turn on the light switch.
The computer will flicker lights, and mystery datas will be seen only when it's
lighted. Pick up the nearby 600 zennys and RegUP1 and get the KeyDataA. Use it
to open the door on the right. The first BMD will be a trap. The next one will
be KeydataB. Use it to open the other door. The first BMD will contain another
trap. Grab the Recov10 * and KeydataC. Open the last door of the area, and
proceed to the warp to the next area.
The next area is dark as well. Talk to the green Navi, and he'll tell you that
you need three passwords to open the door. As Lan, go to the Teacher's Lounge
and turn on the lights. Grab the nearby 1200 zennys. Pick up the PasswrdA,
HPMemory, Spreader P, PasswrdB, and the PasswrdC. Be noted that there are two
BMDs with traps in the area. After gathering all the passwords, open the door
and proceed to FlashMan.
FlashMan
300 HP
-Attacks front row and 2nd square ahead of him with a shock attack (15 HP).
-Sends electric bulbs toward you that either home or zig-zag (10 HP).
-Puts two bulbs in your area, which will stun you if they aren't destroyed.
-Uses his AreaGrab chip if you're stunned and in the back row.
After the battle, FlashMan will use his last attack: Shining Browser Crasher.
It seems to have no effect on MegaMan as of now. Go ahead and leave the
Teachers' Lounge, and Lan's friends will walk in, not knowing they were even
hypnotized.
You'll appear outside of the school. You'll get an e-mail from Dex requesting
a NetBattle. Go ahead and go to the park to battle GutsMan.
GutsMan
300 HP
-Sends a shockwave through a row (20 HP).
-Cracks a row of panels (20 HP only if hit).
-Punches you, if you're in the front row (30 HP).
You'll get the GutsMan G chip for defeating him. If you wish, you can battle
FlashMan V2. Jack in and go to ACDC 3. At the bottom of the staircase leading
the warp to ACDC Square, take a right and go to the dead end.
FlashMan V2
500 HP
-Attacks front row and 2nd square ahead of him with a shock attack (45 HP).
-Sends electric bulbs toward you that either home or zig-zag (30 HP).
-Puts two bulbs in your area, which will stun you if they aren't destroyed.
-Uses his AreaGrab chip if you're stunned and in the back row.
You'll get a FlashMan F chip for defeating him. Go ahead and go to sleep.
-------------------------------------------------------------------------------
4B) Animal Attack at the Zoo
-------------------------------------------------------------------------------
While sleeping, FlashMan's operator goes to a strange place and hands over the
TetraCode to the short man, Wily. Later on, a little boy named Chisao will come
out of the MetroLine, looking for 'da #1 netbattler.' The #1 NetBattler is his
brother.
When you wake up, MegaMan will appear to be somehow glitched. When it returns
to normal, go outside and find the little boy blocking the MetroLine. Talk to
Mayl and Yai, then talk to Chisao. After the conversation, go to the school and
Class 5-A to talk to Dex there. After a reunion, Chisao insists that Dex
battles Lan. Go ahead and talk to Dex to fight GutsMan V2.
GutsMan V2
700 HP
-Sends a shockwave through a row (40 HP).
-Cracks all of your panels (40 HP only if hit).
-Punches you, if you're in the front row (60 HP).
You do not have to win this battle, but if you win, you'll get a GutsMan V2
chip. After battling Dex, MegaMan is glitched again. After it returns to
normal, go ahead and enter the MetroLine to go to SciLab.
Go to the doorway to the Virus Lab, and check the right side of the passage.
Jack into it to get AirShoes * and 700 zennys. Then go to the vending machine
and jack into it for a RegUP2 and some gambling. If you bankrupt him, you'll
get 6400 zennys and a Prism H. You'll have to win 6400 zennys from him to
bankrupt him, though. Before taking the elevator, be sure to buy an extra
Unlocker from the SubChip dealer in the area to pick up the HPMemory in Mayl's
homepage.
Take the elevator to the upper floor and talk to the guy in the front of the
computer. He will tell you that Lan's father is busy, and gives him a SubPET.
You'll get a e-mail from Dex telling you about the shortcut from his homepage
to the ACDC Square. You'll recieve the DexCode as well.
Jack into the computer the guy is next to and get 1000 zennys in a BMD and
BambSwrd N in the PMD. After that, go back to the elevator and go down.
You will meet up with the DNN producer again. He'll tell him that the second
round of the N1 Grand Prix preliminaries are starting and gives you a CSciPass.
Go back to ACDC and jack into Dex's PC. Go to the warp to ACDC 1, open the
Security Cube, and go to the CyberMetro. Go to SciLab.
You'll be in SciLab 2. Enter the nearby passage to SciLab 1 and get Invis *
from the BMD there. Go back to SciLab 2 and pick up the RegUP2 and GrabBack A.
Enter the SciLab Square.
Check the BBS or trade with the NetDealer if you wish, but when you're done,
talk to the purple Navi to participate in the second round. The first challenge
is a survival battle.
Battle 1
-Bunny
-Mettaur
-Ratty
Battle 2
-Canodumb
-Canodumb
-Mettaur2
Battle 3
-Mettaur2
-Eleball
-Canodumb
It shouldn't be hard at all. Your next mission is to find a evil Navi somewhere
in the SciLab areas. Go to the upper level of SciLab 1 and you'll find the evil
Navi. After talking, Lan assures MegaMan that the Navi is just an actor. The
Navi, named the Virus King, tells him that he needs to 'play along.' Time for
a retake.
The new location is somewhere in the center of SciLab 2. It isn't hard to find
him. After successful acting, you'll battle three Rattys. After a dramatic
explosion, MegaMan speech is screwy once again. After it returns to normal,
return to the Navi in the SciLab Square. He'll say that the next mission will
be given out by a Navi in ACDC. You'll get the CACDCPas from him. Go ahead and
return to ACDC via the CyberMetro.
The Navi is found in ACDC 2, near the entrance to ACDC 3. This is yet another
3-round survival battle.
Battle 1
-Quaker
-Fishy
Battle 2
-Mettaur2
-Boomer
-HardHead
Battle 3
-Fishy
-Spikey
-Spikey
After winning, the PET's transmission program screws up. You can't jack out
with the R button, so you'll have to go back to Dex's page and jack out via the
warp.
MegaMan is forced to go to the SubPET, and cannot do anything. Your mom reminds
you of the field trip tomorrow. Later on, Lan's dad goes through the front
door. You and your mom are excited to see him. After a while, you ask your dad
about the PET. He says he will fix it tomorrow. As for now, go to sleep.
You will oversleep again, and after waking up, go to school. Fortunately, your
class hasn't left yet. After departing, you'll arrive at Yoka, but find that
the zoo is closed for the day. Since you have a SubPET, you cannot jack into
anything. Go ahead to the inn and check the gate outside of the inn. There will
be a meal, a bath, and a pillow fight.
The next day, you get a e-mail from your dad. Your PET is fixed! If you check
the e-mail, you'll get a Navi Customizer, along with the program blocks
UnderSht, Speed+1, and Atk+1. You'll get a XtraFldr as well.
Now, before going to the zoo, let's check a few things. Jack into the TV in
the guest room to pick up a Unlocker. Check the armor display and jack in for
a SubMem.
Outside, there is a girl outside a stand. Her name is Tamako and her Navi is
MetalMan. Battle her.
MetalMan
500 HP
-There will be 2 metal gears moving in the middle row.
-Stays in a square, and sends off three homing missiles (20 HP).
-Goes to the upper or lower row and send a buzzsaw that will go around your
area (20 HP).
-Gets in the front of you, punches you, and breaks the panel (40 HP).
You will get a MetalMan M chip for winning. Jack into the stand to get 900
zennys in a BMD and a Snake D in a PMD. Go ahead and catch up with everyone
else at the front of the zoo.
Jack into the left ticket machine and pick up the RegUP1 before going into the
zoo. If you check along the wall behind the panda, you'll find a broken alarm.
Jack into it to get a RegUP1 in a BMD and a Geyser B in a PMD.
Talk to Dex, and he'll say to meet up at the lion cage a little bit later.
Check all the animal cages and then go to the front of the lion cage. Mayl and
Yai will come by, and the lion will start acting up. A condor will fly through,
holding Chisao! Apparently, all the animals escaped from their cages. Go
through the path to the left of the panda to go by the elephant. Go to the next
area, and go to the back of the zoo. The cage that used to stand there is
demolished. Use that path to go through the inn and to the front of the zoo.
The condor will be on the top of the tower, and won't let you climb to the top.
A female will call for help, and says that the zookeeper is controlling the
animals from the zoo office. Go back to the area with the panda, and jack into
computer next to it.
You'll be in the first part of the Zoo Server. Go straight, and right to get
1000 zennys. Go on with the normal path. You'll encounter with some strange
programs that mimic actions of other animals or objects. Pick up the Geddon1 D
by going right in the platform with the forks. Go straight ahead, and you'll
find a Mettaur that's mimicking a mouse. Get the cat-like program and check the
Mettaur again. It will explode. Continue along the path, and go straight for a
HPMemory. Go back and right to find the next Mettaur: a frog-like virus. Get
the snake-like program and the virus will explode. Go on ahead to the next
area.
The first virus in your way will be a rabbit-like virus. Get the rabbit-like
program to clear your way. Pick up the nearby 600 zennys and Charge+1. The next
virus will be a gorilla-like one. The banana-like program will destroy the
virus. Make sure you pick up the CopyDmg * before tacking this next one. There
will be two viruses in your way this time. The first one is a sea-lion-like
virus. The ball-like program will terminate this virus. A clam-like virus will
be the next one. Take the otter-like program to smash the clam away. Continue
on to the next area.
A tree-like virus will be the first one to block your way. Before getting any
programs, pick up the BMD containing Recov30 *. Take the beaver-like program to
the tree to destroy it. Pick up the Cannon C and 800 zennys before continuing.
Go to the platform with a bunch of programs on it, and go right to pick up the
SneakRun program. There will be two panda-like viruses blocking your path. The
programs that will take care of them are the bamboo-like and the tire-type
programs. Make sure you get both of them before checking the virus. The next
virus is a mongoose, and a cobra-type program will take care of it. After that,
it's a jar-like virus. Get the octopus program to delete it. Go to the next
area.
Pick up the RegUP2 on the way to the next virus. There is a monkey-like and a
peanut-like virus in your path. However, we cannot take care of that yet. The
next virus is a parrot-like virus. Grab the tongue-twister program, and make
sure you pick up the BMD with a HP+100 program. Take the walnut and chestnut
programs to take care of the monkey with the peanut. Pick up the Hammer T on
the way to the next set of viruses. Each one of them has a series of words that
need to be completed. Get the tiger-type program, then the sheep program, and
then the dog-like program. Be sure to save before entering the final platform,
as you'll meet BeastMan!
BeastMan
500 HP
-Goes to a square and dash diagonally (20 HP).
-Jumps into the air, lands on a panels front of you and slashes (20 HP).
-His claw will slash diagonally two times, and then his head will dash across
your row (20 HP).
After defeating him, BeastMan's operator says he has the 2nd TetraCode. Lan
tries to ask him about his claim about Wily being alive, but he's already gone.
Lan will go to the front of the zoo, and Chisao will fall, but just in time for
Dex to catch him. After the conversation, Wily is disappointed of the two
deletions by you, but he is happy for having the 2nd TetraCode. He mentions
something: "Cybergeddon."
-------------------------------------------------------------------------------
4C) Corrupt Appliances
-------------------------------------------------------------------------------
One month after the zoo incident, Lan is in class and Ms. Mari is talking about
compression. After class, talk to Dex, Mayl, and Yai, and you'll get an e-mail.
It's from Higsby, and he needs help. Before you go to his shop, check out the
books next to the blackboard in Class 5-B to pick up a RegUP2. Make a stop
at Lan's house, and jack into the control panel by the entrance to Lan's room.
Pick up a Spreader N chip.
Now, head over to the SciLab area on the Net. Go to the lower level of SciLab
1, and take the first left. Go to the dead end to meet up with BeastMan V2.
BeastMan V2
700 HP
-Goes to a square and dash diagonally (40 HP).
-Jumps into the air, lands on a panels front of you and slashes (40 HP).
-His claw will slash diagonally two times, and then his head will dash across
your row (40 HP). This will be done three times in a row.
Continue on to Higsby's shop. Before you talk to him, jack into the NumberMan
sign to pick up a HPMemory. If you talk to Higsby, he will say he needs you to
run some errands for him, as he isn't feeling too well. For the first job, you
will need to go to the ACDC station to recieve a package. After talking to
Higsby, you'll get an e-mail from Yai telling you of her new shortcut to SciLab
Square.
Go to the ACDC MetroLine station and talk to the gentleman there. He'll say he
forgot his briefcase, and the OrderSys is in there. He left it at the Yoka inn.
You can go to Yoka via the MetroLine now, so go to the Yoka Inn and check one
of the tables there to get a Bag. Return to the man in the ACDC station to get
the OrderSys. Return to Higsby to give him the OrderSys.
For your second errand, you need to find a bad Navi in ACDC 1 and make him pay
1000 zenny for the chips he bought. Jack into your computer, and the bad Navi
is close to the warp to Lan's HP. You'll have to battle a SnowBlow and two
Canodumbs to make him pay up the money. Return to Higsby and give him the
money.
For the last job, you'll need to take a Ratton1 C to a red Navi in SciLab 2.
The Navi is outside the entrance to the SciLab Square. Give the chip to him,
and return to Higsby. You'll get a Snake R for all that trouble.
After talking to him, you'll get an e-mail from DNN about the final round of
the preliminaries. It gives clues as to where the location is, but it isn't
hard to figure out. Go to the SciLab Square and talk to the yellow Navi there.
She'll want a LongSword E. You should have one if you picked it up from the
BMD in ACDC 3. Make sure it's in your pack, not your folder. Give it to her,
and she'll give you a CYokaPas. Before you use it, if you wish, you can fight
BeastMan V2 at a dead end in the lower level of SciLab 1 for the BeastMan B
chip. Afterwards, go to the CyberMetro and proceed to Yoka.
You'll arrive at Yoka Square. Barter with the NetDealer or check the BBS if you
wish. Talk to the orange Navi on the bottom platform to begin the final round
of the preliminaries. You'll have to use your extra folder for the
preliminaries. Your first mission is to find five people in the real world.
They will be dressed like Navis.
The first Navi can be found at the top of ACDC.
-Mettaur2
-WindBox
-Boomer
The next battle is in the Teacher's Lounge in the ACDC School.
-Mettaur2
-HardHead
-WindBox
The next Navi can be found next to the vending machine in SciLab.
-WindBox
-Beetle
-Ratty
The next one is found in the first part of the zoo in Yoka.
-Spikey
-Spikey2
-VacuumFan
On the way to the hot spring, go into the guest room. A RegUP1 will be found in
one of the vases. Continue on to the spring to find the last Navi.
-Swordy
-Swordy
-VacuumFan
After completing all five battles, return to the orange Navi in Yoka Square.
The next mission is a three-round survival battle.
Battle 1
-Quaker
-Eleball
Battle 2
-Mettaur2
-Beetle
-Canodumb2
Battle 3
-Canodumb2
-WindBox
-Eleball
Congratulations! You are in the N1 Grand Prix! GutsMan, Roll, and Glide jack
in. GutsMan and Glide are in the N1, but Roll isn't. ProtoMan appears and they
learn that Chaud and ProtoMan are in the Grand Prix as well. Dex and Yai say
they will be busy the next day, but Lan or Mayl isn't. Mayl asks Lan to come
over the next day to help her with the BubbleWash.
Before going to sleep, go to Yoka. You can find Mr. Famous in front of the
tower that Chisao was on. He will challenge you with his Navi, Punk.
Punk
800 HP
-Curls up into a ball and goes around your area, trying to hit you (30 HP).
-Curls up into a ball and goes across every panel in a zig-zag pattern (30 HP).
-Puts up a shield and attacks you from the back row (30 HP).
-Two spikey balls will go around, trying to home onto you (30 HP), and Punk
will appear in front of you and attack (40 HP).
You won't win a chip or anything, just zennys. When you're done, go ahead and
go to sleep.
After waking up, you'll get an e-mail from Lan's dad saying he will be gone on
a business trip for three days. MegaMan reminds you that you need to help Mayl,
so head on over to Mayl's house.
You'll meet Mayl and Ms. Mari. Ms. Mari is wondering whether to purchase the
BubbleWash, so she wanted to see how it was. Higsby will then enter, reminding
Mayl of the errands she has to do to pay off the chip she bought. Mayl asks Lan
if he can do it, and after some complaining, Lan reluctantly agrees. Higsby
asks you to get a Wind *. It's found in Yoka 1.
Go back to Yoka Square via the CyberMetro, and go through Yoka 2 to Yoka 1. You
can't pick up anything in Yoka 2 yet. When you're in Yoka 1, pick up the nearby
Speed+1. Run around and try to obtain a Wind * from the WindBox viruses in the
area.
After you get the chip, give the chip to Higsby. The doorbell will sound, and
the BubbleWash is delivered. Everyone drinks Mayl's delicious tea, and they
decide to test out the BubbleWash. Somehow, Mayl and Ms. Mari is trapped in
bubbles! Lan learns it's the WWW once again.
Go upstairs and jack into Mayl's PC. Go through the area to the warp. You'll
see a strange Navi named BubbleMan outside. MegaMan tries to stop him, but
BubbleMan tricks him and escapes.
You'll get an e-mail from Mayl giving you the MaylCode and Roll V2 R. Go ahead
and open the security cube. See the bubbles along the path? That's BubbleMan's
trail. Follow it to the ACDC CyberMetro, and go to Yoka. Follow the blue path
as far as you can, until you encounter a compressed path and BubbleMan. You
can't cross as of now, but Lan remembers something about compressing Navis.
Jack out, and talk to Higsby. He says he has some programming skills, but he
needs compression data first. Head on over to the SciLab, and go to the upper
floor. The scientist in front of the computer says the PresData is in the
computer, so jack in and talk to the program there. It'll unleash a virus.
-Shrimpy
-Shrimpy
-Shrimpy
The program acknowledges that it is Lan and hands over the PresData. You can't
use it yet, as it isn't compatible with the Navi Customizer. Head back to ACDC.
Higsby says he cannot modify the PresData, as his programming skills aren't
advanced. Go outside, and you'll run into a tall man. Lan asks him if he can
modify it, and the man changes the PresData into Press and leaves. If you equip
Press in your Navi Customizer, MegaMan will be able to shrink and enter small
pathways.
Now, return to Yoka Square. Make sure you have Press in your Navi Customizer.
Before going to Yoka 1, gather a few things in Yoka 2. You'll find a FullEnrg
on the lower level, and a HPMemory on the upper level after going through tiny
pathways. There will be a PMD with a Tornado L chip as well. When you're done,
head to the compressed path in Yoka 1 you couldn't go through earlier. Continue
along the path.
You'll encounter BubbleMan. He'll put a bubble in your way, and MegaMan can't
destroy it with his buster. A group of evil Navis appears behind BubbleMan, and
he gives the Needle, which is needed to destroy the bubble, to them. They'll
run off to ACDC 2. You'll get an e-mail from Higsby telling you that the
bubbles have turned yellow.
Head on over to the large platform in ACDC to encounter the evil Navis. They'll
unleash:
-Mettaur2
-Mettaur2
-Canodumb2
After this battle, you'll get your first style change. Check the section on
Styles for information. They'll mention SciLab 1, and disappear. Head on over
to the lower level of SciLab 1. You'll find them on the large platform.
-Spikey2
-Spikey2
-Spikey2
They'll mention Yoka 1, and disappear. Remember the place where BubbleMan
blocked your path with the bubble? Go back to the area, and the Navis will be
there now. You'll have to fight:
-Fishy
-Ratty
-HardHead
After this battle, the Navis will hand over the Needle and go away. Check the
bubble, and it'll be popped with the Needle. Continue along the path, and
you'll meet up with BubbleMan.
BubbleMan
500 HP
-Bubbles will come out of the middle hole (30 HP if hit).
-A fish-type creature will be in a bubble sometimes, and if the bubble breaks,
it will dash across the row it's in (30 HP).
-There will sometimes be a bomb in a bubble (30 HP). The range of the explosion
is shaped in a cross.
-He will throw a strange creature, and it will home onto you by going into your
column, then going towards you (30 HP).
-If his HP is low, he will envelope himself in a 1 HP bubble and shoot out
tridents (50 HP).
After you defeat him, Higsby will call and say the bubbles are now red. For the
final strike, BubbleMan tries to explode the bubbles, but ProtoMan stops him in
time. He tells MegaMan about how Lan risked the lives of thousands... Lan is
worried about what Chaud said.
Everyone thanks Lan, and leaves. Before you go to sleep, you can fight
BubbleMan V2 on one of the dead ends on the compressed path near the BugFrag
dealer in Yoka 1. To get there, you'll have to take the other entrance from
Yoka 2.
BubbleMan V2
800 HP
-Bubbles will come out of the middle hole (80 HP if hit).
-A fish-type creature will be in a bubble sometimes, and if the bubble breaks,
it will dash across the row it's in (80 HP).
-There will sometimes be a bomb in a bubble (80 HP). The range of the explosion
is shaped in a cross.
-He will throw a strange creature, and it will home onto you by going into your
column, then going towards you (80 HP).
-If his HP is low, he will envelope himself in a 1 HP bubble and shoot out
tridents (100 HP).
-------------------------------------------------------------------------------
4D) The N1 Grand Prix
-------------------------------------------------------------------------------
When you wake up, you'll get an e-mail from DNN saying that they will be
recording a special program in Beach Square and suggests that you invite
everyone. You'll have to talk to GutsMan, Roll, and Glide. Jack into the Net
and access their homepages to talk to the Navis. Roll and Glide are in their
homepages, and they say they will be busy for the day. However, GutsMan isn't
at his homepage. If you talk to the program at Dex's homepage, it'll say that
he is participating at the Endurance Contest at Yoka 1. Head over there, and
talk to him. He says he will catch up with you.
You'll get an e-mail containing the CBeacPas after talking to everyone. Go to
the CyberMetro, and go to the Beach area.
Explore a bit before heading over to Beach Square. You can find a Recov50 G
under the stairs in the area, and a barely visible RegUP3 on a compressed path.
Continue onto the Beach Square.
Check the BBS if you wish. There's NetDealer, and a Navi Customizer parts shop
as well. Talk to the yellow Navi there when you're done.
The interview begins, but is interrupted by a special report of rioting fans.
Head on over to Beach Area 1. You'll hear the yellow Navi scream, and then
you'll get a phone call from Dex saying that some fans are rioting in Beach 1.
That's where you are.
Go straight a little, and you'll meet up with a evil Navi. Talk to it.
-Mettaur2
-Mettaur2
-Tuby
After defeating the viruses, continue along. Be sure to pick up the Charge+1
before facing the next evil Navi.
-Canodumb2
-Boomer
-Tuby
Go on ahead, until the final evil Navi.
-Swordy
-Swordy
-Tuby
Take the warp to the upper large platform, and you'll see GutsMan and the
yellow Navi surrounded by evil-looking Navis. One of them taunts MegaMan, but
quickly runs away after seeing ProtoMan delete the other two Navis. ProtoMan
declines an interview offer from the yellow Navi, and disappears. MegaMan will
jack out.
Wily will be talking to a unknown person about their plans. What do they have
up their sleeves this time?
Lan's mom will call Lan down, and tells Lan to give the DataDisk to his dad.
After that, you'll get an e-mail from Mayl telling you of her new shortcut to
Yoka Square.
Head over to Yai's house and jack into her telephone at the end of the hall.
Pick up the Repair A here. After that, you can tackle the two new jobs posted
on the Jobs BBS. When you're done, go to Yoka. The first Quizzer, Mr. Quiz, can
be found in the hallway of the Yoka Inn. The Giraffe computer in the Yoka zoo
can now be jacked into, so pick up the StepSwrd N there.
When you're done with all the side stuff, head over to SciLab and give the
DataDisk to the scientist in front of one of the computers. Head downstairs,
and you'll meet up with your dad and Chaud fresh from an Official meeting. Lan
learns that his dad will be too busy to cheer on him at the N1 Grand Prix, but
he gives you a PET case. He asks Chaud if any one of his parents is coming to
cheer him on, and learns that his parents aren't coming. Go on back to Lan's
house and go to sleep.
MegaMan tells Lan to wake up, but Lan wants to sleep a bit more. He suddenly
realizes that it's the day of the N1 Grand Prix and suddenly gets up. You'll
get an e-mail from Dex saying he'll go ahead without you, as he's the earlier
group, Block A. Go to the MetroLine, and head over to Beach.
After you arrive there, be sure to talk to the guy overlooking the sea to buy
the ModTools for 5600 zennys. It's very useful, so buy it. Go on down the
slope. Before you enter the DNN building, jack into the van outside. Grab the
HP+100 there.
Enter the DNN building, and talk to the guy with the cap at the far end of the
room. He'll rudely introduce himself as Tora, and you'll battle KingMan. You
don't have to win this battle, but if you do, you'll get zenny.
KingMan
800 HP
-Plan A is the starting formation.
-Plan B takes your front row, and moves the pawns.
-Checkmate places two pieces in your area, and KingMan will jump on top of you
(50 HP). The panels below, above, left, and right of KingMan will be affected
as well. Right after that, Plan B will be used and there will be two knights.
-The knights will jump on top of you and send a shockwave down the row (50 HP).
-The pawns will have swords that extend two panels ahead of them (30 HP).
After the battle, the DNN producer will come in and tell you to proceed through
the entrance. Go ahead and do so. In the hallway, check the wooden semicircle
to get a RegUP1. Go on and enter the stage.
The DNN producer will introduce himself as Sunayama. He introduces the D-Block
NetBattlers, which includes Lan, Tora, and an eccentric person named Q. One of
the contestants asks how much people in total will participate in the N1 Grand
Prix, and Sunayama says there are four blocks of eight people, totaling to 32
people. He mentions that the battles will be broadcast onto the screen from the
arena. He says the ferry in front of the station will be going to the arena,
which is Hades Isle.
After the presentation, you'll get an e-mail from Lan's dad wishing you good
luck. Also attached to the e-mail is the first ExpMemry, which expands the
space of your Navi Customizer. Go outside, and board the ferry boat by talking
to Sunayama.
While boating to Hades Isle, sleeping gas is unleashed on the contestants.
MegaMan tries to wake up Lan, but to no avail. There is a weird sound.
You'll wake up after arriving at Hades Isle. Sunayama will introduce the area
as Demon's Maw, and after no one backs out, the contestants enter.
Before you enter, check the white thing under the ramp leading to the ferry
boat for a HPMemory. After that, head inside. Head over the bridge, and you'll
come to a console surrounded by the contestants. It seems that it will be the
location for Round 1. You learn that you must use the HdesFldr. The voice says
that a VictData must be found to proceed to the next round. You'll jack in.
First, take the nearby compressed path. Follow it until you get to a path
split. Take a left, and go through another compressed path. You'll get to a
BMD which contains the HadesKey. Backtrack, and take the one-square conveyor
belt leading to the starting area.
Go down the stairs, and go on the compressed path. If you continue along,
you'll end up at a door. MegaMan will use the HadesKey to open it. Before going
after the VictData, take a left at the first split on the compressed path to
pick up a BlkBomb1 P. Go back and continue along to get to the VictData.
Everyone will jack out, and the results are told. Everyone who didn't make will
fall through a trapdoor. Continue along the path.
There will be four doors in front of you, and you'll have to pick one. Each
door has a different type of battle terrain. The first door on the left will
have lava on the four corners of each Navi's area. The second door will have
sand on all panels. The third door will have ice panels covering everything.
The last door will be all grass terrain. You should pick the door according to
your element. Don't use the first door if you aren't Heat elemental, or the
third door if you're not Aqua-based. If your style is Wood, then go for the
fourth door. Don't use the second door unless you can use the sand terrain to
your advantage.
However, whatever you pick, you'll always face Tamako and MetalMan V2.
MetalMan V2
800 HP
-There will be 2 metal gears moving in the middle row.
-Stays in a square, and sends off five homing missiles (40 HP).
-Goes to the upper or lower row and send a buzzsaw that will go around your
area (40 HP).
-Gets in the front of you, punches you, and breaks the panel (80 HP).
After the battle, Tamako will congratulate you and then fall through the
trapdoor. The voice will explain to you that you can choose whichever folder
you want, but it must be one of the extra folders available on the island.
Along with that, you have a time limit of three minutes!
The folders that are available to you are the HdesFldr, the N1-FldrA, the
N1-FldrB, the N1-FldrC, and the N1-FldrD. If you want the N1-FldrA, you'll have
to go to the top of Hades Isle outside and take Folderboy's quiz. The
N1-FldrB is given by the man near the console. You can get the N1-FldrC from
the scientist in the corner near the area with the four doors. N1-FldrD is
given by the gentleman near the ferry boat outside. If you need to get HdesFldr
again, talk to the man next to one of the statues outside on Hades Isle.
After you decide whichever folder you want, make sure it is your extra folder,
and wait for your timer to run out. After the timer runs out, your extra folder
will be locked in, and the door leading to the final area will open.
You'll be paired up with Dex. All of the battles are introduced, and you'll
battle GutsMan V2.
GutsMan V2
700 HP
-Sends a shockwave through a row (40 HP).
-Cracks all of your panels (40 HP only if hit).
-Punches you, if you're in the front row (60 HP).
After defeating him, Dex will congratulate you on your victory. They hear a
shriek from Yai, and look over to their battle. Apparently, Yai is somehow
blinded. Lan and MegaMan notices the battle is odd and is suspicious of Q.
The losers will fall through the trapdoors. The locks on the extra folders are
released, so you can change back to your original folder. Go up on the
elevator, and go down and enter the ferry boat.
When you arrive back, you'll get an e-mail from Sunayama informing the
contestants to go back to the studio. If you talk to Ribitta inside the studio,
she'll say that Chaud has disappeared. Go outside, and take the path to the
left of the ramp, and you'll see Chaud.
Chaud will tell Lan to get lost. Ribitta will come, and tell Chaud that the
semi-finals are starting soon. Lan says he will win, and Chaud asks why he
wants to win. He states that Lan won't win just because of his reason. Head
back to the studio stage.
Ribitta will introduce the semi-finals of the N1 Grand Prix, and then asks for
a few comments from each contestant. She'll announce the first battle between
Lan and Tora. You'll battle KingMan.
KingMan
800 HP
-Plan A is the starting formation.
-Plan B takes your front row, and moves the pawns.
-Checkmate places two pieces in your area, and KingMan will jump on top of you
(50 HP). The panels below, above, left, and right of KingMan will be affected
as well. Right after that, Plan B will be used and there will be two knights.
-The knights will jump on top of you and send a shockwave down the row (50 HP).
-The pawns will have swords that extend two panels ahead of them (30 HP).
After beating Tora, Ribitta will announce the battle between Chaud and Q. While
talking to Chaud, you'll get a e-mail from Mayl asking you to meet her outside.
Head on outside, and talk to Mayl and Dex. Dex will tell you of the cushioned
mats below the trapdoors, and how Yai fell on her head. She was knocked out and
had to go to the hospital for tests. You'll get a phone call from Yai saying
she'll sue Sunayama for everything he's got, and tells Lan to win the N1 Grand
Prix. Lan and MegaMan hear a loud crowd reaction. You can battle GutsMan V2
for GutsMan V2 G if you wish. Head back to the stage when you're done.
GutsMan V2
700 HP
-Sends a shockwave through a row (40 HP).
-Cracks all of your panels (40 HP only if hit).
-Punches you, if you're in the front row (60 HP).
You'll see Ribitta talking about the match between Chaud and Q. It seems that
no one has an advantage in the battle yet. The battle is displayed on the large
screen.
The green Navi is surprised by ProtoMan's ability, and uses Desert Metamorphosis
to turn into DesertMan. It uses Desert Mirage, blinding ProtoMan, and attempts
to attack him. Chaud tells ProtoMan to use Blind Mode and attacked DesertMan.
Q says he know knows why 'Lord Wily' is concerned. Chaud exclaims that he is a
WWW operator, and Q takes off his costume to introduce himself as... Sunayama!?
Chaud wonders why the WWW is going so public, and Sunayama states that the more
publicity, the better. He turns off the light and requests Chaud to go to the
editing room. Chaud heads over there, but not before telling Lan to stay.
Don't listen to Chaud anyway. Head over to the elevator, and enter the editing
room. Lan will hear that Sunayama has Chaud's father, and will only trade him
for Chaud's PET. Lan also learns that Chaud is the heir of IPC. Lan and MegaMan
whispers and comes up with a plan. As Chaud is giving the PET to Sunayama, he
barges in and throws his PET at him. Chaud gets his dad, and proceed to leave.
You'll now battle DesertMan.
DesertMan
800 HP
-There will be two hands with 40 HP. They can transform into lions and dash
down the row (40 HP).
-When DesertMan has lower HP, the hands can transform into blocks and fall down
on top of MegaMan (60 HP).
-Two whirlpools will be formed from time to time on your area (40 HP if stepped
on).
-The columns near DesertMan has 50 HP.
After being defeated, he calls out Wily's name, surprising Lan. He attempts to
run away, but is stopped by Chaud. He arrests him, but not before he requests
the N1 Grand Prix's television ratings be given to him in jail.
Wily is angry at Sunayama, but is still happy with having two of the
TetraCodes. A girl named Anetta will come in and tell Wily about her progress.
She says she's stopped 3 chemical factories. Wily tells her the next target,
but she wonders why the place is of any relevance. Wily says the next TetraCode
is stored there.
The N1 finals are canceled, and an investigation follows.
-------------------------------------------------------------------------------
4E) Chaos at the Hospital
-------------------------------------------------------------------------------
One week has passed, and Yai has not returned from the hospital. Lan, Dex, and
Mayl decide to go to the hospital to cheer her up. They start leaving, but a
girl stops Lan and reminds her of his afterschool cleaning duty. Lan tells them
he will catch up later.
You'll get an e-mail saying that three DenCity chemical plants are covered in
vines. It also states that they believe it is the chemical waste.
Before you head over to the hospital, you can tackle two new jobs at the Job
BBS. After that, head over to Yoka. You can NetBattle Tamako's MetalMan V2 for
MetalMan V2 M and the TamaCode.
MetalMan V2
800 HP
-There will be 2 metal gears moving in the middle row.
-Stays in a square, and sends off five homing missiles (40 HP).
-Goes to the upper or lower row and send a buzzsaw that will go around your
area (40 HP).
-Gets in the front of you, punches you, and breaks the panel (80 HP).
Jack into the stand and take the warp to open the security cube if you wish.
Proceed into the Yoka Inn, and go to the hot spring bath. Jack into the lion
head to pick up a Fire+30 *.
Before heading over to Beach, you can battle DesertMan V2 and BubbleMan V3. Go
to the Beach area on the Net, and head over to Beach 1. Go on the conveyor belt
straight ahead, and take another one on the left. Go on the right side of the
conveyor belt, and go straight ahead to the last panel to meet up with
DesertMan V2.
DesertMan V2
1200 HP
-There will be two hands with 60 HP. They can transform into lions and dash
down the row (80 HP).
-When DesertMan has lower HP, the hands can transform into blocks and fall down
on top of MegaMan (120 HP).
-Two whirlpools will be formed from time to time on your area (80 HP if stepped
on).
-The columns near DesertMan has 80 HP.
If your HP is red, which means you have 25 percent or lower of your HP left,
you can randomly encounter BubbleMan V3. Walk around until you find him.
BubbleMan V3
1200 HP
-Bubbles will come out of the middle hole (120 HP if hit).
-A fish-type creature will be in a bubble sometimes, and if the bubble breaks,
it will dash across the row it's in (120 HP).
-There will sometimes be a bomb in a bubble (120 HP). The range of the
explosion is shaped in a cross.
-He will throw a strange creature, and it will home onto you by going into your
column, then going towards you (120 HP).
-If his HP is low, he will envelope himself in a 1 HP bubble and shoot out
tridents (??? HP).
After defeating it, head over to Beach, and go to the DNN station. Talk to the
guy in front of the mobile kiosk to get the BrakChrg program and its error
code. Then head over to the stage, and jack into the battle console for a
FireRatn H. Go to the second floor, and jack into the control panel outside the
editing room for a RegUP1 and a PMD containing an Atk+1. You can gamble here as
well. Go into the editing room, and check the chart on the wall. You'll find a
RegUP2. Jack into the computer in the corner to pick up a HPMemory and a PMD
with Jealousy J. Take the warp and the security cube will open only if
you've defeated BubbleMan V3. Beyond it is an Aura F chip.
Head over to the hospital. Before you enter the hospital, check the monument
outside of the hospital for a RegUP2. If you talk to the nurse at the desk,
you'll learn that Yai is at the end of the second floor. Jack into the hospital
TV to pick up a Recov120 *, and jack into the vending machine for 9000 zenny
and some gambling. Check the door with the bunny on it to get a Geddon1 *. Go
to the third floor and check the Tree of Life to get a HPMemory.
Now, you can go to the second floor and talk to Yai. She complains that she
can't go home, but is feeling well enough. Yai demands Lan get a cup of Tea
for her. Head downstairs to the vending machine, and pick up some Tea. A nurse
will come in and ask Lan if he's seen a boy in a wheelchair, since he needs
tests. She asks you to search outside for Mamoru.
Go outside, and head down the ramp. You'll see a boy in a wheelchair. Talk to
him. Mamoru is surprised to see Lan. He says he saw Lan on TV in the N1 Grand
Prix. After some chatter, MegaMan tells Mamoru that a nurse is looking for him.
Mamoru wants to talk a little bit longer before he goes and takes the test.
Mamoru starts talking about NetBattling, but has to decline Lan's offer. He
asks Lan to visit him sometime when he has the time.
Head back to Yai's room on the second floor. Yai complains about Lan taking so
long, but hands over the Tea. After some chatting, Dex leaves and they wonder
what's wrong with him. Head back to Lan's house.
Lan says hello to his mom, and she says that a friend of his here. Lan wonders
who it is. Head over to Lan's room. You'll see that it's Tora. Lan's mom will
say dinner is ready, and Tora will join as well. After supper, Tora says he is
on a training mission, learning styles from different NetBattlers. He said he
studied Chaud before studying Lan. He says he knows the secret of Chaud's
strength, but requests Lan make Tora some money by completing some jobs on the
Job BBS. Lan couldn't decline learning Chaud's secret, so he accepted it.
The next day, you'll get an e-mail from Dex saying that Lan needs to come to
the park. Go outside, and talk to Dex. They'll start talking, but is
interrupted by Tora. Tora challenges Dex to a NetBattle, and closely beats him.
Tora heads over to SciLab and tells Lan to go there when he's finished. Dex
quickly heads back home.
You'll get an e-mail from Tamako telling you of her shortcut to Beach Square.
Head over to SciLab. If you talk to Tora, he'll tell you to complete the jobs
marked with Tora. There will be four jobs to complete. Check the Jobs List if
you need any help.
When you're done with the jobs, talk to Tora. He tells Lan that Chaud spends
ten hours a day training. You'll also get a Fldr2 for your services. Go back to
Lan's house and go to sleep.
Lan is waken by MegaMan after almost oversleeping. Head over to the ACDC School
and go to Lan's class. Talk to everyone and class will begin. Lan asks Ms. Mari
about Dex, and she tells him that he is moving to a new school. Lan gets up and
leaves class.
Head over to Dex's house. The door will be locked, and Lan will assume that Dex
has already left. Dex comes out of his house. The entire class comes out, and
they give a farewell to Dex.
After school, Lan and MegaMan wonder what they should do. You'll get an e-mail
from Mamoru asking Lan to drop by. Go to Beach, and before you talk to Mamoru,
go to the second floor room where Yai was. Jack into the hospital bed to get a
RegUP2.
Lan learns that Mamoru has been hospitalized since he was three. Lan asks if
Mamoru wants a BattleChip, and Mamoru says he wants IceBall M. Lan promises
Mamoru that he will get the chip. Mamoru has some kind of attack. MegaMan tells
Mamoru what to do, and Lan wonders how he knows so much. He learns that the
same condition took Hub's life.
Go into the hospital and go to the third floor. Talk to Mamoru's doctor. Go
back to Mamoru, and his doctor will take him to the ER. The nurse tells Lan
about Mamoru, and Lan understands that Mamoru will refuse being operated on,
because he's been through the process three times and is still sick. They
decide to encourage Mamoru to take the surgery.
The chip, IceBall M, is dropped by ColdHeads in Hades Isle. They are rarely
encountered, so it is suggested that you buy the Fish Navi Customizer block to
find it. You can buy it at Beach Square. Take the ferry boat to Hades, and jack
into the console. Get the IceBall M chip from the ColdHead virus, and then
return to the hospital.
Head to Mamoru's room and talk to him. Mamoru refuses surgery because he's sick
of everything. Lan tells him of his brother, and Mamoru agrees to take the
surgery. Lan gives Mamoru the IceBall M, and requests Mamoru to tell him when
the surgery will go underway. Go back to Lan's house and go to sleep.
Three days later, Lan will wonder about Mamoru. You'll get an e-mail from the
hospital saying that Mamoru's condition has worsened and an emergency operation
will occur.
Head over to the hospital, and talk to Mamoru. The nurse comes in and takes him
to the operating room. The operating room is located on the third floor, so go
there.
Three hours into the operation, MegaMan advises Lan to take a break. Go to the
elevator, and you'll go down to the lobby. The elevator suddenly stops, but
then resumes again. Lan will walk into the lobby... covered in vines! The voice
coming from the intercom says that the medical devices in the building has
stopped working, and suggests everyone to evacuate immediately.
Head to the third floor, and you'll see the operating room is blocked off with
vines. The nurse will see Lan, and inform him the devices are still working,
but the vines are starting to enter the room. The nurse tells Lan that the
control system of the Tree of Life is in the basement, and Lan tries to go
down, only to find the elevator doesn't work anymore.
The nurse tells him the only way to go outside is the second floor window, and
to go there, Lan must take the emergency stairs. The door won't open, so
MegaMan will jack into the control panel.
You'll be in the first hospital computer. Go straight and then left to pick up
the OilBody Navi Customizer part from a BMD. Go on the conveyor belt, and
follow the path to reach a program. It'll give you EngyChng. It's a Navi
Customizer part that, if used with fire chips, will burn those trees and vines
in the cyberworld. However, there is a disadvantage. Once you use the fire chip
to burn something, it's gone. Continue, and be sure you go left for a RegUP1.
Return to the front, and straight ahead, you'll see a tree. Burn it down, and
take the warp. At the path split, go left and burn a tree to pick up a Recov120
O. Return to the path split and go right. Burn the tree to reach the controls
for the emergency exit. A virus will attack MegaMan.
-Viney
After defeating it, MegaMan will turn off the lock on the emergency exit and
jack out. Go down the stairs and go to the second floor. Go to the furthest
room, and check the window there. Lan will jump out of the window, into the
ocean.
Lan will get out of the water outside of the hospital. Go to the hospital, and
talk to the nurse inside. After some hesitation, she'll give you the BsmntKey.
Go to the previously locked door on the beach, and Lan will enter.
The control system of the Tree of Life will be overridden with vines. Lan
starts to jack in, but he hears an elevator. Anetta will exit the elevator, and
see Lan. Apparently, she can't find the TetraCode located in the hospital. She
leaves to look some more for the TetraCode. Lan will jack in.
MegaMan will be at Hospital Computer 2. Burn the tree in front, and go left to
pick up a GutStrgt Q. Go back and go right to get to a warp. Take it. Go right
for a HPMemory. Go to the platform with a door blocking the upper path. To your
left and right, there will be vines you need to burn away. You need to find the
switch to open the door. To your right:
1
2
3
1 - HeatShot I
2 - Nothing
3 - Recovery Panel (100 HP)
To your left:
1
2
3
1 - Switch
2 - Virus
3 - HeatShot I
When you're done, go through the path. You'll see PlantMan, and he's telling
Anetta the location of the TetraCode: the operating room program! MegaMan tries
to stop PlantMan, but you'll have to battle a virus.
-Goofball
After defeating it, you'll see that PlantMan has run away. Jack out. Take the
elevator to the third floor, and head to the operating room. The door won't
budge, and the doctor says the equipment has stopped working and the door is
locked. He also says that Mamoru may die if something isn't done soon. Jack
into the panel near the door.
You'll be in the third hospital computer. Go right for a HeatSide T. Go back,
and burn the tree at the left. Go right for 1600 zennys, and left to find a
group of vines.
1
4 2
7 5 3
8 6
9
1 - Nothing
2 - Nothing
3 - 2x HeatShot I
4 - HeatShot I
5 - Recovery Panel (100 HP)
6 - Nothing
7 - 2x HeatShot I
8 - Virus
9 - Nothing
Go back and burn the tree on the right to find another group of vines.
1
4 2
7 5 3
8 6
9
1 - 2x HeatShot I
2 - Nothing
3 - HeatShot I
4 - Nothing
5 - Virus
6 - Geddon2 W
7 - Virus
8 - Warp
9 - Virus
Take the warp you find, and you'll be on a platform with another warp. Take
that warp. Go ahead, and burn the tree on the left to find a SubMem. Burn the
tree on the right to find the entrance to Hospital Computer 4.
To your right, you'll see a door. Go to the left to find a series of vines.
1
3 2
4
9 5
11 10 7 6
12 8
13
15 14
16
1 - Nothing
2 - HeatShot I
3 - 2x HeatShot I
4 - Nothing
5 - Nothing
6 - HeatShot I
7 - Warp
8 - Nothing
9 - Switch
10 - 3x HeatShot I
11 - Virus
12 - Nothing
13 - Nothing
14 - Nothing
15 - Nothing
16 - 2x HeatShot I
Continue along the previously closed path and you'll reach a long platform.
7 8
5 6
3 4
1 2
1 - 3x HeatShot I
2 - Nothing
3 - Recovery Panel (100 HP)
4 - Nothing
5 - Virus
6 - 2x HeatShot I
7 - Warp
8 - Nothing
Pick up the Barr100 E before taking the warp. Continue along until you reach a
tree. Go left there, and continue to the warp. Pick up the FullEnrg on your
way. After taking the warp, continue on to Hospital Computer 5.
This time, you'll have to open three doors, which are seen to your right. Go
left to pick up a Charge+1. Continue along, and go to the left. Burn the tree,
and you'll be between two platforms.
1
3 2
4
5
7 6
8
1 - Nothing
2 - 3x HeatShot I
3 - Warp
4 - Virus
5 - 2x HeatShot I
6 - Virus
7 - Switch
8 - Nothing
Be sure to take the warp to get a HPMemory. Return to the place before where
the tree used to be, and go straight up.
3
2
1
1 - Virus
2 - Switch
3 - HeatShot I
Continue along the path until you reach a platform with vines.
1
4 2
7 5 3
8 6
9
1 - 2x HeatShot I
2 - Virus
3 - 2x HeatShot I
4 - Nothing
5 - Virus
6 - Recovery Panel (100 HP)
7 - Nothing
8 - Nothing
9 - 2x HeatShot I
Go down, and burn the tree to reach yet another platform with vines.
1
3
6 4 2
5
7
1 - 2x HeatShot I
2 - Nothing
3 - Switch
4 - Virus
5 - HeatShot I
6 - HeatShot I
7 - Nothing
After opening all doors, go to the path where the doors used to be. Continue to
the warp. Take it, and approach PlantMan. He already has the TetraCode, and
tells MegaMan the Beast shall awaken with the four TetraCodes. Battle him.
PlantMan
1000 HP
-Shoots a needle down your row (50 HP).
-Produces a vine with 40 HP that follows you and grabs on you (40 HP) and will
hurt you again (30 HP). You can get damaged while being attacked by the vine.
-Produces two 80 HP flowers in your area. The pink flower confuses MegaMan, and
the yellow flower stuns MegaMan.
After you delete him, PlantMan says only one more TetraCode is needed, and the
Beast, Alpha, will rise. MegaMan goes to the operating system and fixes it.
However, it didn't function properly because it was out of energy. MegaMan
uses the Energy Release mode to power the system. It works, and he jacks out.
After another three hours, Mamoru's surgery is finally finished. The doctor
doesn't know if the operation was successful. Five hours later, Mamoru wakes
up, and the doctor announces that it was a success. He says that Mamoru needs
to be kept in the hospital for observation. Mamoru tells Lan of his dream: a
boy that looked like Lan surrounded in blue light telling Mamoru "Don't give
up!"
Wily is contacts someone, apparently someone who hates humans, and tells him
his services will be needed in the future.
--------------------------
4F) Is it Hot in Here?
--------------------------
One week after Dex left, Lan, Mayl, and Yai are talking about him. Ms. Mari
approaches them and tells Lan about his commendation and the awards ceremony at
SciLab. Before Lan leaves, Ms. Mari makes him promise he won't risk his own
life.
Before you go to the awards ceremony, head over to Yoka. Talk to Mr. Famous to
battle Punk V2.
Punk V2
1000 HP
-Curls up into a ball and goes around your area, trying to hit you (60 HP).
-Curls up into a ball and goes across every panel in a zig-zag pattern (60 HP).
-Puts up a shield and attacks you from the back row (60 HP).
-Two spikey balls will go around, trying to home onto you (60 HP), and Punk
will appear in front of you and attack (80 HP).
Head over to the Seaside Hospital at Beach. Go down the ramp, and take a right.
At the end, you'll barely see a little girl. She'll give you a SpinOrng. Go to
the ferry boat and head over to Hades Isle and jack into the gargoyle statue
near the top. Pick up the WeapLV+1 in there. You can take the warp to get to a
BugFrag Dealer.
Head over to SciLab. You'll see the mystery man that helped you out with the
PresData, and he refuses to tell Lan his name and tells him to go to the awards
ceremony. Before you enter, check the trash can for a RegUP1, then go ahead and
enter. There will be three new jobs for you to do. If you complete the 16th
job, "Help with rehab", you'll get the WWW-ID, which allows you to open the
doors throughout the Net.
The first door is found in ACDC 1, not far from the warp to Lan's homepage.
Open it for a Panic C chip. The next door is found in the upper level of SciLab
1. You'll find a CustSwrd Z beyond it. The door in Yoka is found in Yoka 2, and
you can pick up a Prism Q. The last door is in the Beach area, but it doesn't
have anything. It just opens another way between Beach 2 and Beach 1.
You'll also get the Humor Navi Customizer part for completing Job 16. Jack into
the lion head at the hot spring in Yoka Inn, and take the warp. Talk to the
nearby Navi with Humor equipped to get a Team1 *. When you're done, enter the
Virus Lab.
Lan meets his dad, and the ceremony begins. Lan gets the award, and the
Official says that Mamoru wants Lan to stop by. Step outside of the Virus Lab.
Lan becomes very overconfident after being called a hero. Lan will start
walking, and see the guy named Match. He says he is a model citizen, after
leaving the WWW years ago. Match is helping out at SciLab. A scientist says the
WWW is attacking Yoka 2. However, Lan feels something is fishy.
Head over to Yoka 2, and take the left compressed path on the split with
compressed paths on both sides. Follow the path, and you'll find a evil Navi.
-Ratty2
-Ratty2
-StormBox
Return to the path split and take the right path to reach another evil Navi.
-Mettaur3
-HardHead
-StormBox
After the battle, you'll get an e-mail from Mr. Match saying the WWW is
terrorizing the Beach area. Head over there. The first evil Navi is located
just outside the warp leading to Beach Square
-Mettaur3
-Gloomer
-Metrid
The next evil Navis is located on the large platform in the middle of Beach 1.
-Shaker
-TuffBunny
-Metrid
The last one is found near the warp on the lower level of Beach 1.
-Slimey
-Fishy
-Metrid
After defeating all three evil Navis, you'll get another e-mail from Mr. Match
saying the WWW is now attacking SciLab 1. The evil Navi will be located on the
large platform on the upper level of SciLab 1.
-Yurt
-Canodumb2
-Canodumb2
After deleting the Navi, three more evil Navis will follow. They attempt to
delete MegaMan, but Mr. Match's FlamMan comes in and deletes them. Lan now
believes Mr. Match is on the side of good. After FlamMan jacks out, you'll get
an anonymous e-mail telling you to come to ACDC Square immediately.
Head over there, and talk to the orange Navi in front of the BBS. He will tell
you to be wary of Mr. Match, as he has the scent of danger. He says he is sure
that they will meet again in the near future, and disappears.
Head to the hospital and talk to Mamoru. He'll give the HospCode to you as a
token of appreciation. Go ahead and exit the room. Lan will talk to MegaMan
about Mamoru, and Mr. Match will come in. He has a small favor to ask of Lan,
which is a job for SciLab. Lan tells him to do it himself, and after some
remarks from Mr. Match, he agrees to do it. Mr. Match tells him to meet him at
the Virus Lab. Before you go to the Virus Lab, head over to Beach 1. Remember
the security cube on the large platform? Open it to get to a PMD containing
SpinPink and a warp to Hospital Computer 2. Take it to find an Atk+1.
Head over to the Virus Lab, and talk to Mr. Match. He'll give you the FireData
and tell you to give it to the program in SciLab 1. Enter the upper level of
SciLab 1 from SciLab 2, and go right to find the program. Give the FireData to
the program. It says it's feeling a burning sensation. Jack out.
Talk to Mr. Match again. He'll tell you to meet him at the vending machine.
Head over there, and talk to him to get the HeatData. He'll tell you to give it
to the program in the vending machine. Jack in, and give the data to the
program. It says it's way too hot. Jack out.
Talk to Mr. Match again. He says to meet him at Lan's dad's research lab. Head
to the upper floor, and talk to Mr. Match. You'll get the FlamData to give to
the program in the main computer. Jack in, and give it to the program. Jack
out.
Talk to Mr. Match, and he'll give you a LavaStge T chip as a reward for helping
him. Lan will leave, and Match will say that it is 'time to begin'.
Head back home, and enter Lan's room. By that time, SciLab was in trouble. The
vending machine was very hot and caught fire, and the Virus Lab computer was
smoking and may explode.
Lan's dad found out the heat was no accident. The system was sabotaged. Even
with the room temperature at 120 degrees, Lan's dad has to stay to retrieve the
back-up data. Other people stay to help him as well.
Lan will be in his room. You'll get an e-mail about the fire at SciLab. The
internal temperature is 160 degrees and rising. Head over to SciLab, and talk
to the Official blocking the path to SciLab. He says his dad is still inside,
but it's too hot to send a rescue team in.
You'll get a phone call from Match. He says because of Lan's help, his plan was
perfect. Lan couldn't believe that he helped Mr. Match do this, and he also
learns that the WWW Navis were sent by Match to trick Lan into believing he was
good. He tells Lan they will play a game. His FlamMan will put fires all across
the Net, and if MegaMan can put out all of them, he can battle FlamMan. If
MegaMan defeats him, then Match will put out the fire.
Lan wonders how the fires will be put out. MegaMan remembers the one program
that could produce fire, and how it could produce water. You'll get an e-mail
saying that there are fires all over the Net.
There are fires in every area, which are ACDC, SciLab, Yoka, and Beach. If you
douse all the fires from one area, you'll get a phone call from Match saying
you've cleared an area. To douse the fires, you need to use the EngyChng Navi
Customizer part along with Aqua chips.
Let's start at the ACDC areas. Begin at the warp leading to Lan's homepage. At
the first fork, take a left to find the first fire. Douse it, and continue on.
The next fire will be in your path, so take care of it. Continue on to ACDC 2.
Take the first right you see and extinguish the fire for a virus battle. Return
back to the first left you saw, and go on the path and take the next right.
You should see a fire near the warp to Yai's homepage. Put it out for 2
BublSide F's. Continue on the path, and take the right before entering ACDC 3
for another fire. Go on to ACDC 3.
Take the first right, and skip all paths going left. When you reach the end,
snuff out the fire you see. Go on the yellow path, and take a left at the end
of a staircase. You'll see another fire. Douse it, and go back to the only left
path you skipped. Continue on that path, and take a left at the path split.
Take two rights to reach the next fire. Extinguish it for 3 BublSide F chips.
Return back to the path, and continue to ACDC 1.
Skip the first left path and continue on. Put out the last fire in your path
for a BublSide F. You should get a phone call from Mr. Match confirming that
you've extinguished all the fires in the ACDC area. Take the CyberMetro to the
SciLab area. When you get there, go to SciLab 1 nearby.
Continue along the path, and take the conveyor belt to the large platform. Put
out the fire there, and return to SciLab 2.
Go up the stairs, and take the first left you see. Go to the yellow platform,
and douse the fire for 400 zennys. Go on, and go left when you see an archway.
Go along the path, and take a right to find the fire. Extinguish it, and go
back to the archway. Continue along the path, and take the conveyor belt. Douse
the fire on the right before continuing on to SciLab 1.
Continue on the yellow path, and take a U-turn to find the next fire. You'll
have to battle some viruses for putting it out. Continue on the path, and skip
the first left you see. Take the next left to reach the last fire. You'll get
300 zennys for extinguishing it. You'll get another phone call from Match
saying all of the fires in SciLab has been put out.
Jack into Mayl's PC to take the shortcut to Yoka Square. Take the warp to Yoka
2.
Go straight ahead until you reach the path split with compressed paths on both
sides. Take the right path, and follow it until you reach a fire. Snuff it for
400 zennys. Return to the split, and take the left path to reach a fire. Put
it out for 2 BublSide F chips. Go to the nearby entrance to Yoka 1 and go on.
Put out the nearby fire for a virus battle.
Go back to the beginning of Yoka 2 and continue along the blue path. Be sure to
extinguish the nearby fire before entering Yoka 1.
Take the right path, and go on to the end to find a fire. You'll have to defeat
some viruses when you douse it. Go back to the start of the area and continue
along the blue path. You'll have to go through three series of compressed paths
to finally reach the final fire. You'll get 2 BublSide F chips and a phone call
from Match for putting it out. You've doused all the fires in the Yoka area.
Head over to Yoka, and jack into Tamako's homepage. Take the shortcut there to
go to Beach Square. Take the warp to Beach 2.
You should instantly see a fire. Douse it. Go on the conveyor belt, and go
right and then down the stairs. Take a left, and go straight until you reach
the fire. Extinguish it for a virus battle. Go back to the right you skipped,
and continue along the path to find the next fire. You'll face more viruses for
snuffing out the fire. Go up the stairs, and continue on to Beach 1.
Take the conveyor belt on the left, and go along the path to a fire. Extinguish
it for another virus battle. Go back to the start of the area, and take the
other conveyor belt. Head down the stairs, and take a right to reach a fire.
Go back to the bottom of the stairs, and continue along the path. After some
conveyor belts, you should be at a warp. Take it to reach the final fire. You
will get three BublSide F chips and the final phone call from Match for putting
it out.
After confirmation of snuffing out all the fires in the Beach area, you'll get
another phone call from him saying FlamMan's in Undernet 3. He'll also show
Lan live footage of Dad's research lab. All of the people are apparently
unconscious.
Before we go to the Undernet, you need to defeat several V3 Navis to open some
security cubes in the Undernet. FlashMan V3 can be found in ACDC 2. It's
suggested that you equip SneakRun to find him.
FlashMan V3
Coming soon!
To get to the Undernet, go to the lower level of Beach 1. Show your Tally to
the evil Navi in front of the warp to move him out of the way. The warp leads
to Hades Isle. Take the compressed path, and then enter the Undernet.
There will be multiple ramps on the right. Take the third ramp to get 1200
zennys, then take the fourth ramp. Take a left, and Take the conveyor belt on
the left. Go across the large conveyor belt to reach Undernet 2.
Take a right, and continue along the path. Pick up the RegUP2. Skip the first
warp, and take the second warp. Before you go down the ramp, take a right and
take the warp. Continue on to the security cube, which opens only if you've
defeated FlashMan V3. Pick up the BlkBomb2 S.
Go back to the warp, and take it. Go down the ramp to Undernet 1. Take a right
to reach a WWW door. Open it for a HP+200 Navi Customizer part. Take the other
path to go back to Undernet 2 again. Go along the path, and you'll reach
Undernet 3.
MegaMan will instantly feel an immense power. Lan tells him that there is no
time and they must go on. You will reach a platform. The path straight ahead
is blocked by an evil Navi, so take a right. Take two rights, and continue
along the path. At the next split, take a right and go on the platform.
A massive earthquake will occur. The path in front of MegaMan will tear open.
They wonder what caused the earthquake, and after MegaMan leaves, the
mysterious orange Navi walks in!
Go back to the split and take the conveyor belt for a HPMemory. Go back to the
beginning, and talk to the evil Navi. He'll let you through, but only if you
defeat him.
-Spikey3
-Spikey3
-Basher
Go along the path, and take the conveyor belt going right. Take a right, then
another right and continue along the path. When you reach the platform, MegaMan
says he feels that something is watching them. Lan encourages MegaMan not to
get spooked, and to find FlamMan. Once again, the orange Navi walks by.
You'll go past the platform that the earthquake tore apart to FlamMan. You'll
then battle FlamMan.
FlamMan
1000 HP
-There will be two 8 HP candles on the back row. If it's green, it gives him
invulnerability. If it's red, it'll recover his HP. If it's yellow, two fire
balls will go around your area (60 HP).
-He will send a line of fire down your row (60 HP). When his HP is lower, the
fire will spread across the column.
FlamMan won't be actually deleted. He will attempt to use his FireBreath on
MegaMan, but is interrupted by a voice. The Net will quake. A mysterious Navi
will quickly attack and delete FlamMan. MegaMan senses an aura that could
deflect anything. You'll battle Bass.
Bass
1000 HP
-His aura is unbreakable. You cannot destroy it.
-Sends an air burst down your row (200 HP).
-Sends electric balls randomly down all of your rows (200 HP).
It's impossible to break Bass's aura, so let him delete you. He starts to
delete MegaMan, but the orange Navi comes in and claims that he will delete
Bass. He will use DarkAura, and tell Bass that he cannot be harmed. Bass uses
his EarthBreak attack. The orange Navi survives the attack, but Bass attacks
him once again.
He is interrupted by Wily, and he says that he's gathered all four TetraCodes.
Bass then disappears. The orange Navi wonders of Bass's immense strength, and
looked at MegaMan. Apparently, he expected the gap between their powers to be
closer.
Lan finally gets to MegaMan, and asks if he is all right. MegaMan remembers
about Dad and tells Lan that they have to get to SciLab. You'll jack out.
Go to SciLab and Dad's laboratory. Lan will ask Dad if he is all right, and he
says he think he is. A man comes in and tells Dr. Hikari to go to the hospital.
Suddenly, he collapses.
Lan will be at the hospital. The doctor tells him that he will live, but he
needs complete rest. Lan thinks about his helping Match and the WWW, and his
mom comes in. She tells him to go home and that she'll watch after his dad.
Head back home and go to sleep.
-------------------------------------------------------------------------------
4G) Awakening of Alpha
-------------------------------------------------------------------------------
Wily will exclaim that he finally has all of the TetraCodes. He says all he has
to do is to obtain Alpha's data, and the Net society is doomed. He tells
DrillMan to come forward. He entrusts the TetraCodes to DrillMan, and tells him
to bring Alpha back to him. DrillMan says it will be easy due to SciLab's
weakened security.
Mayl and Yai will be talking in school. Mayl wonders if Lan is OK, and asks Yai
if they should come over to Lan's after school.
Lan will on his bed, depressed. MegaMan suggests Lan go to school tomorrow, but
Lan says he doesn't want to go. The doorbell will ring, and Lan will hear Yai.
He says he doesn't want to see anyone, but MegaMan encourages him to let them
in.
Mayl asks how his father is doing, and he says he's doing well but needs rest.
Yai tells Lan to come back to school because everyone is worried. Mayl asks Lan
what's wrong, and Lan tells them to go home. Yai angrily leaves, along with
Mayl. There will be another doorbell. Go outside.
Lan says he's sorry for what he did, but what he doesn't realize is that Chaud
is talking to him. He says he is here to pass on a request from the Officials.
He says that there are four TetraCodes, which are keys to the doors that seals
the Beast. If Alpha is awakened, the Net society will be destroyed. Chaud says
that they need the Forbidden Program to freeze Alpha, and that it is in the
Undernet. The Navi named "S" has the Forbidden Program.
Lan guesses that he must locate the Forbidden Program and bring it back to the
Officials, and tells Chaud to do it himself. He says they are too well-known,
and the mission is dangerous. Lan starts to tell him about how he helped Match
and the WWW. Chaud stops him, because he would have to arrest him if he told
him any more. He tells Lan to go to the hospital to visit his dad, and to go to
the Virus Lab if Lan changes his mind.
Head over to SciLab. You'll have two new jobs to do. After doing them, head
over to Yoka. You can battle MetalMan V3.
MetalMan V3
1200 HP
-There will be 2 metal gears moving in the middle row.
-Stays in a square, and sends off five homing missiles (80 HP).
-Goes to the upper or lower row and send a buzzsaw that will go around your
area (80 HP).
-Gets in the front of you, punches you, and breaks the panel (160 HP).
Go into the Inn, and into the guest room. Go out the back exit, and take a
right turn to reach the QuizMaster.
Head over to Beach and talk to the hidden girl behind the shop column to get a
SpinPrpl. Head to the DNN Station and talk to Tora to battle KingMan V2.
KingMan V2
1000 HP
-Plan A is the starting formation.
-Plan B takes your front row, and moves the pawns.
-Checkmate places two pieces in your area, and KingMan will jump on top of you
(100 HP). The panels below, above, left, and right of KingMan will be affected
as well. Right after that, Plan B will be used and there will be two knights.
-The knights will jump on top of you and send a shockwave down the row (100
HP).
-The pawns will have swords that extend two panels ahead of them (60 HP).
You'll get a KingMan K chip for defeating him. Go to the Seaside Hospital, and
then go to the room where Yai used to be. Lan's dad and Sean will be talking
about how Wily used him to form the netmafia Gospel. Lan will come in, and Sean
will leave.
Lan tells his dad about how he helped Match and the WWW. He tells Lan that it
was the right thing to do to tell him. After being inspired, Lan tells MegaMan
that they're going to the Virus Lab to see Chaud.
You'll get an e-mail from SciLab telling you of the new Virus Breeder. Check
the Virus Breeder section for more information. Head over to the Virus Lab in
SciLab, and talk to Chaud.
Chaud firstly warns Lan that the mission is dangerous. According to the
Official's investigation, the Undernet has a system simply referred to as the
"ranking". Ten Navis are ranked 1 to 10 in the Undernet. The Navi, S, is
apparently a ranked Navi. To meet up with S, MegaMan will have to become a
ranked Navi, but it is not known how to become a ranked Navi. Lan's mission is
to go to the Undernet and look around. You'll get a BlckMind program, which
will allow MegaMan to emit the same electronic waves as UnderNavis, making them
think MegaMan is one of them.
There will be another job for you do to. After that, head over to Beach Square
and talk to the purple Navi on the middle platform. Apparently, he's trying to
act like a bad guy. If you have the BlckMind program equipped, he'll give you
a Team2 *.
Head over to the Undernet, and proceed to Undernet 3. Continue along the path
until you reach the platform with the big conveyor belt to the left of you.
Take it, and talk to the nearby Navi. He won't let you in, so equip the program
Chaud gave you, and he'll let you in. Continue onto the Undernet Square.
Go straight up to the statue. MegaMan and Lan wonders if it is the right
location, because, after all, it is the Undernet. A bunch of evil Navis appear,
and it looks like they want to be ranked as well. The statue will start
speaking. It says that to be ranked, you must defeat a ranked Navi, but only
one of them can battle a ranked Navi. They must battle each other to find out.
You'll have to defeat a bunch of evil Navis throughout Undernet 1, 2, and 3 in
order to challenge a ranked Navi.
Take the warp out of the Undernet Square. The first four Navis will be around
the warp, so talk to any one of them to start a four-round battle.
Battle 1
-Canodumb2
-Canodumb2
-Mettaur SP
Battle 2
-Momogra
-Momogra
-Shrimpy SP
Battle 3
-Swordy2
-Swordy
-Canodum SP
Battle 4
-Beetle
-Beetle
-Swordy SP
On the way back to Undernet 2 via Undernet 1, you should find another evil
Navi.
-Beetle SP
-Beetle SP
Continue backtracking to Undernet 2, and take the warp. Take the nearby
conveyor belt and continue on to find another evil Navi.
-Slimey
-Slimey
-Spikey SP
Go to the beginning of Undernet 2, and talk to the evil Navi on the platform.
-Mettaur SP
-Metrod SP
Go back and turn left at the split. Take the first conveyor belt going left,
and follow the path to meet up with another evil Navi.
-Mettaur2
-Mettaur2
-Ratty SP
Go on to Undernet 1. Take the conveyor belt and go up the ramp. Continue along
the blue path to meet the next evil Navi.
-Metrod SP
-Dominerd SP
Take the fourth ramp from the beginning to meet up with the last evil Navi.
-Bunny SP
-Yort SP
-Canodum SP
There will be a voice, and it says that you've earned the right to challenge a
ranked Navi. It gives you a clue as to where Rank #10 is found, and it's "where
the evil fall".
Head over to Hades Isle and jack into the console. Take the compressed path to
the left, and take a right at the next path split to find the Rank #10. The
ghost Navi will tell MegaMan to fight him and try to take his rank. MegaMan
asks of the Navi named "S", and the ghost Navi tells him he'll have to defeat
him first if MegaMan wants to find S.
-SnowBlow SP
-Trumpy
You'll get the Rank 10 when you defeat him. The ghost Navi suggests MegaMan to
stay away from the Navi S. You'll get an e-mail from Mayl calling for help for
Roll in Zoo Computer 2.
Head over to Zoo Computer 2, and continue on. MegaMan will start calling for
Roll. Four evil Navis appear, and MegaMan learns that the e-mail was bait.
Battle 1
-Canodumb3
-Viney
-Canodumb3
Battle 2
-Ratty2
-Ratty2
-Gloomer
Battle 3
-Shrimpy3
-Shrimpy3
-Elesphere
Battle 4
-MegaBunny
-Geetle
-Trumpy SP
After defeating them, the evil Navis will run away. You'll get an e-mail from
Rank #10 telling you of Rank #9's location. The clue is "where science gives
life".
Head over to Beach 1 and go on the large platform. Remember where the hospital
security cube used to be? Take the warp past it and you'll find yourself in
Hospital Computer 2. Follow the path to Rank #9.
Rank #9 asks MegaMan if he's come to battle, but MegaMan says he's just trying
to find S. He says the only way of meeting him is to increase you rank. He'll
simply give you his Rank 9. The next clue is "Rednu3".
Rank #8 is found in Undernet 3, at the spot where FlamMan used to be. Talk to
it, and it apparently is someone that they know...
BeastMan V3
900 HP
Coming soon!
The WWW apparently was trying to get hold of the Navi S and the Forbidden
Program by the same ways Lan and MegaMan was. BeastMan will disappear. MegaMan
will find the Rank 7 on the floor where BeastMan was. An evil Navi will walk up
to MegaMan, and tell MegaMan that he used to be rank #8, but BeastMan got him.
"Head of learning" will be the next clue. MegaMan will start walking away, and
the evil Navi will attack MegaMan, trying to get his rank back.
-Spikey
-Spikey2
-Fishy SP
Go to the Principal's PC 2 and find Rank 7 on the large platform. Instead of
battling Rank 7, you'll have to do something for him. His clue is "One of many
birds".
Head over to the 2nd floor of Seaside Hospital, and check the thing hanging on
the wall to get an Origami. Return to the ghost Navi and you'll be rewarded
with the Rank 7. The ghost Navi says he forgot what the clue to the next Navi
was. You'll get an e-mail from Chaud saying an under-ranked Navi has posted on
the ACDC Square BBS.
Head over to the ACDC Square BBS, and read the top message. It apparently was
posted by Rank #3, and he challenged the poster below him to a battle on the
bottom of the slope in Undernet 4.
Head over to Undernet 2. Go straight, and then left at the path split. Take the
conveyor belt going left, and take the warp the path leads you to. Take a left
at the path split, and then take the conveyor belt going left. Take yet another
left to meet up with a Navi who'll now let you by. Enter Undernet 4.
Take the right path at the split. At the final path split before reaching the
warp, take the other path, and you'll encounter PlantMan V2 at the dead end.
PlantMan V2
1300 HP
-Shoots a needle down your row (80 HP).
-Produces a vine with 60 HP that follows you and grabs on you (40 HP) and will
hurt you twice (30 HP each). You can get damaged while being attacked by the
vine.
-Produces two 100 HP flowers in your area. The pink flower confuses MegaMan,
and the yellow flower stuns MegaMan.
-Produces a leaf shield which lasts for one hit. The damage dealt to him will
be nullified and he will be healed for the same amount of damage.
Continue to the warp, and pick up the Speed+1 before going to Undernet 5. The
security cube will open only if you've defeated DesertMan V3.
Head back to the beginning, and take the left path this time. Take a right at
the first split, and go straight ahead at the next path split to pick up a
Recov200 N chip. Continue along, and you'll reach a warp. Take it. The nearby
security cube opens only after you've checked the security cube, and then
defeated BeastMan V3. Continue to the warp and take it.
You'll be on a level with a bunch of conveyor belts. After taking the conveyor
belt near the NetDealer, there should be a ramp to your right. Go down it.
Apparently, no one is there. Three evil Navis will be at the top of the ramp,
and they say they will delete MegaMan. They throw a huge bolder, and MegaMan
has no room to dodge. However, GutsMan appears and breaks the boulder. He will
use his GutsHammer, and delete the evil Navis.
Dex apparently came all the way from Neotopia to cheer Lan up. GutsMan will
jack out, and MegaMan will start to jack in, but GutsMan appears again. It's
not GutsMan. He's the Navi ranked #3, CopyMan. The people ranked #6, #5, and #4
were apparently the evil Navis that were deleted. To learn more about S, you'll
have to delete GutsMan V3, or CopyMan.
CopyMan/GutsMan V3
900 HP
-Sends a shockwave through a row (100 HP).
-Cracks all of your panels (100 HP only if hit).
-Sends a flying punch down a row (150 HP).
-Uses the Z-Punch PA (150 HP per hit).
After defeating CopyMan, he'll tell you that S is ranked #1. He will give you
the hint to the location of rank #2, which is "Place of battle".
Head over to the DNN station and jack into the console on the stage. Talk to
the Navi there.
BowlMan
1000 HP
-Shoots bowling pins across all rows (40 HP if hit).
-Three pins will appear on your panels, and BowlMan will hit you or one of the
pins with a ball (40 HP). If a pin is hit, it will fly into the air and home
onto you (40 HP).
-If you try to destroy a pin, it will fly in the air and home onto you (40 HP).
You'll learn that the Navi you seek is named Serenade. BowlMan says that even
if Lan and MegaMan wanted to meet up with him, they couldn't defeat him. The
Navi Serenade is hidden deep within the Under Square. To reach Serenade, they
must find the Undernet server. He'll hand over the Rank 2.
Head over to the hot spring bath at Yoka. The barrels are now gone, and walk
up to the rocks. You'll see an elevator. Go ahead and go down. Lan will be
amazed at the size of the Undernet server, and a voice will tell him to jack
in.
MegaMan tells that they have come for the Forbidden Program. However, Serenade
says that only a 'Chosen One' may wield the program. The Forbidden Program
appears. Serenade says that if it flares up with blue flames, MegaMan is a
Chosen One. However, if he isn't a Chosen One, he'll be frozen for all
eternity.
Apparently, MegaMan wasn't a Chosen One. MegaMan stays frozen, but then the
Forbidden Program flares up. You'll get the GigFreez. MegaMan will jack out.
Serenade will say that there's another Navi that can wield Dr. Hikari's
program.
Mamoru will come in, and he's apparently the administrator of the Undernet. The
Undernet was apparently created by a SciLab scientist. It was a weapon to
counter Alpha, and it was created to develop and preserve the Forbidden
Program. However, the Undernet became dangerous because the Forbidden Program
was too dangerous. Since it could freeze Alpha, it could also freeze all of the
Net society. Alpha was a creation of SciLab as well.
There will be an emergency alert, because the TetraGate has been destroyed.
Mamoru tells Lan to hurry over to SciLab 1, because Alpha is being stolen by
DrillMan. DrillMan drills through all of the doors, and steals Alpha.
Go to the upper level of SciLab 1 and go through the hole in the wall DrillMan
made. You'll be in Undernet 5. Pick up the HPMemory hidden behind the ramp on
the right path at the path split. Take a detour to Undernet 6 before battling
DrillMan. It's a maze of conveyor belts, so just fumble your way around until
you find a BMD with a SubMem in it. Return back to Undernet 5, and continue
along the path. Take the first row of conveyor belts, and take the path on the
left. Before taking the conveyor belt, go to the dead end to battle FlamMan V2.
FlamMan V2
1400 HP
-There will be two 12 HP candles on the back row. If it's green, it gives him
invulnerability. If it's red, it'll recover his HP. If it's yellow, two fire
balls will go around your area (80 HP if hit).
-He will send a line of fire down your row (80 HP). When his HP is lower, the
fire will spread across the column.
You'll get the FlamMan F chip for defeating him. Take the conveyor belt, and
then go right. After going across the platform, take the left path. At the end
of the path, you'll reach DrillMan.
DrillMan
600 HP
-Three drills, one each row, will appear from holes and go down a row (80 HP).
DrillMan will be behind one of them.
-Three holes will open, and a total of 15 drills will come out of them (80 HP).
-Three of your panels will blink, and three drills will come through them (80
HP). Rocks fall on three of your panels (60 HP).
DrillMan will be deleted, and Lan tells MegaMan to get Alpha and take it back
to SciLab. However, MegaMan feels the powerful sensation emitting from Bass
again. MegaMan uses the Forbidden Program on Bass, but Bass is also a Chosen
One, so it didn't affect him. He will leave with Alpha.
Wily will be thrilled of finally having Alpha. He says the end of Net society
is at hand...
-------------------------------------------------------------------------------
4H) The Beginning of the End
-------------------------------------------------------------------------------
Lan will be in the Cyberworld. MegaMan will walk up, and he says he called Lan.
He apologizes, and says he has to leave forever. MegaMan walks away, and Lan
tries to go after him, but can't move.
Fortunately, it was just a nightmare. The town is under martial law, and the
army has marched in. MegaMan will tell Lan to head over to school.
Head over there, and talk to Dex in front of the school gate. The school is
apparently closed. Head over to the front of the MetroLine, and talk to Yai.
The OfclPass is needed to ride the MetroLine. Head over to the park, and talk
to Mayl. She'll give you a RollV3 R chip.
You'll get an e-mail about the emergency meeting, inviting all Officials and
skilled NetBattlers. You'll have to get the OfclPass from ProtoMan at SciLab
Square. Take the shortcut from Yai's HP to the SciLab Square, and talk to
ProtoMan to get the OfclPass.
You'll be able to ride the MetroLine now. Head over to SciLab. There will be
two new jobs for you. I suggest you read the Jobs List if you're going to do
the Legendary Tomes job, or you'll seriously regret it. Anyway, before you go
to the meeting, head over to Yoka. You can battle Mr. Famous' Punk V3 now.
Punk V3
1600 HP
-Curls up into a ball and goes around your area, trying to hit you (100 HP).
-Curls up into a ball and goes across every panel in a zig-zag pattern (100
HP).
-Puts up a shield and attacks you from the back row (100 HP).
-Two spikey balls will go around, trying to home onto you (100 HP), and Punk
will appear in front of you and attack (??? HP).
Head over to Beach, and go to the DNN Battle Console on the stage. Jack in, and
you can fight BowlMan V2 now.
BowlMan V2
1300 HP
-Shoots bowling pins across all rows (80 HP if hit).
-Three pins will appear on your panels, and BowlMan will hit you or one of the
pins with a ball (80 HP). If a pin is hit, it will fly into the air and home
onto you (40 HP).
-If you try to destroy a pin, it will fly in the air and home onto you (80 HP).
Head over to the Seaside Hospital, and head to the third floor. The little girl
is the Quiz Queen. Answer all of her questions for a Barr200 E chip. Go back to
SciLab and take the elevator. Talk to Chaud to begin the meeting.
Alpha was created by SciLab ten years ago in a top secret program. It was
developed as the basis of the Net community, and it was the original form of
the current Net. One day, all of the devices that were connected to Alpha
malfunctioned. The researchers thought the problem was the "AutoNavi", which
was developed at the same time. The creator was held in custody, and the
AutoNavi was deleted.
However, it wasn't the problem. All of the devices that were connected to Alpha
was destroyed. It was apparently riddled with bugs, and gained some
intelligence equal to that of an amoeba. It crept into all of the devices and
absorbed everything. SciLab was able to capture it in its bloated state, and
Net society was halted for half a year. It's referred as to "The Alpha Revolt".
Alpha had to be deleted this time.
There is an emergency alert, saying that all of the AutoTanks on patrol went
berserk. Go to ACDC, and head up the street. Dex, Mayl, and Yai will be near an
AutoTank. Lan tells them to go, and the AutoTank starts attacking him. Lan
finds the port for the AutoTank and jacks in.
Head down to pick up a RegUP2, and then head up to pick up a HPMemory. Check
the weird virus to engage in a battle.
-????
-????
-????
It wasn't a normal virus. MegaMan says it seemed to be trying to absorb him.
MegaMan will jack out. An Official and Chaud will walk up and ask of Lan's
condition. The Official says that all of the tanks has been stopped, and it
wasn't a normal virus that was running the tanks. It was AlphaBug. He will get
a phone call informing him that AlphaBug has broken into Army systems
everywhere, and it could lead to global war.
You'll get a phone call from Lan's mom saying that his dad has disappeared from
the hospital. Head over to the Seaside Hospital, and talk to Lan's mom in the
2nd floor room. Lan's dad is nowhere to be found, and he needs to take his pain
medication or else he'll be in serious pain. You'll recieve the Aspirin. Check
the hospital bed to get DadsNote and CardKey. The note reads that he has to
research Alpha. Head over to SciLab and take the elevator. You'll now be able
to open the door with the CardKey.
Lan's dad is tracing the path of AlphaBug's attack. He says he can't leave the
problem up to the Officials and must delete Alpha with his own hands. Lan's
grandfather was the creator of Alpha. When he stopped The Alpha Revolt, he
installed "Guardian" into Alpha's core, and as long as it isn't deleted, Alpha
can't fully recover.
The computer will beep, and Lan's dad says that the WWW base has been located.
He'll then collapse, and Lan will give the Aspirin to him. The WWW base is
located at the Demon Waters. The currents there create whirlwinds, and it can't
be reached by plane. A boat with a very powerful engine will have to be used.
Head over to Beach and check the ferry boat. It has an old engine, so it'll
need a new one. Go to ACDC and talk to Yai at her house. She says she'll put in
the new boat engine tomorrow morning. Go ahead and go to sleep.
Sunayama, Anetta, Match, and FlashMan's operator will be at Wily's office. Wily
tells them their mission is to protect Alpha.
Lan'll wake up, and MegaMan tells Lan that he should tell the others. However,
Lan refuses. You'll get an e-mail from his dad, which gives you the Alpha Navi
Customizer part. It'll allow you to see Alpha in the Cyberworld. Head over to
Beach and board the ferry boat.
Lan will start to board the boat, and Dex will ask Lan where he thinks he's
going. Lan, Mayl, Yai, and Chaud will walk in. Yai told everyone what Lan was
doing, and Lan will reluctantly agree and lets Dex and Chaud come with him.
Tora then walks in. Tora will come to the WWW base as well.
Walk straight ahead and jack into the hidden computer. Grab the Collect Navi
Customizer part. Continue along the path, and enter the door. In the room,
check the elevator. Lan asks everybody if there's somewhere to jack in. Chaud
wonders what the strange chair all of the devices are connected to is. A voice
will say that it's the Pulse Transmission System.
The orange-haired man that helped Lan with the PresData walks in. His name is
Cossack, and he worked for SciLab. Chaud remembers the name and says that he was
the leader of the Independent Navi project.
The Pulse Transmission systems allows humans to directly enter the Cyberworld.
It sends their brain waves into the Cyberworld. The human's senses work in the
Cyberworld as well as in the real world. If the human is hurt in the
Cyberworld, he will be hurt in the real world as well. The system was developed
at SciLab, but it was too dangerous.
Cossack will pulse into the Cyberworld to start the elevator. He will be in the
Cyberworld, and he'll be in front of the elevator control program. He fixes
the elevator, but then feels the immense power MegaMan felt. He dismisses it as
his imagination, but Bass then appears. Cossack asks him why he is helping Wily,
and he says that he isn't interested in his plans, just absolute power.
He wasn't deleted by the Navi Elite Corps. He crawled through the Internet,
near deletion. He was able to recover, thanks to Cossack's "Get Ability
Program" that he installed into Bass. Bass started to hate all humans and
wanted revenge upon them. He hoarded groups of viruses and the remains of Navis
to gain the power he is at now.
Cossack will start to self-destruct. Bass will attack Cossack, and he will
become
severely injured. Cossack asks Lan to delete Bass. Dex will take Cossack
someplace
safe. Take the elevator, and go down the ramp.
Lan will notice the door, but there is a beeping sound. Tora will notice the
robot above Lan. It will jump down and attempt to use Hypno Flash on Lan. Tora
comes up with a plan. When he gives the signal, Chaud and Lan will rush at the
robot. Tora distracts the robot, and Lan will jack in.
You need to avoid the strange floating robots in the WWW computers. If you get
caught by one of them, you'll be taken back to the beginning. Go ahead, and
take a right at the first path split to pick up a HPMemory. Go back and
continue along the path. Go straight at the next path split and go around to
pick up the 1800 zennys. If you take a left, Alpha will catch you from the
ground, which will alert the security robots.
Continue along the path. Make sure you use the niche to avoid one of the
security robots. You'll reach at a door, which you need the ID-DataA for. Go
right and take the warp.
Go on ahead, and make sure you take the second path to the right to pick up the
Recov150 P, or you'll be caught by Alpha. Continue on to the end to pick up the
ID-DataA. Return back to the door, and open it. Continue on to meet up with
FlashMan and his operator. They will use Full Synchro to fuse with each other,
which allows them to operate at 100% efficiency.
FlashMan V2
500 HP
-Attacks front row and 2nd square ahead of him with a shock attack (45 HP).
-Sends electric bulbs toward you that either home or zig-zag (30 HP).
-Puts two bulbs in your area, which will stun you if they aren't destroyed.
-Uses his AreaGrab chip if you're stunned and in the back row.
After defeating him, FlashMan will use Shining Crusher. However, KingMan comes
in and stops him. MegaMan will jack out. Before entering the next door, you can
battle KingMan V3.
KingMan V3
1500 HP
-Plan A is the starting formation.
-Plan B takes your front row, and moves the pawns.
-Checkmate places two pieces in your area, and KingMan will jump on top of you
(150 HP). The panels below, above, left, and right of KingMan will be affected
as well. Right after that, Plan B will be used and there will be two knights.
-The knights will jump on top of you and send a shockwave down the row (150
HP).
-The pawns will have swords that extend two panels ahead of them (100 HP).
You'll enter Wily's research lab. Check Wily's desk for a Magnum1 V, then check
the right statue. It was very light, and Lan knocks it off. Take the elevator.
Continue on, and you'll find the next security robot. They try to sneak past
it, but it shoots a bubble. Lan tells Chaud to go on, and the robot will start
attacking Lan. Dex comes in, and uses Boulder Toss to block the hole where it
fired the bubbles from. Lan will jack in.
Take a right at the first split, and time your steps carefully to get past the
group of four security robots. Use the niche to pass the next robot, and take
the closer path to the left or Alpha will nab you. There will be two very fast
moving robots in the next section. Take the right path and time your movements
to get to the warp in the middle area. Don't forget to pick up the RegUP2 on
the way. Go on to meet up with BubbleMan.
BubbleMan V2
800 HP
-Bubbles will come out of the middle hole (80 HP if hit).
-A fish-type creature will be in a bubble sometimes, and if the bubble breaks,
it will dash across the row it's in (80 HP).
-There will sometimes be a bomb in a bubble (80 HP). The range of the explosion
is shaped in a cross.
-He will throw a strange creature, and it will home onto you by going into your
column, then going towards you (80 HP).
-If his HP is low, he will envelope himself in a 1 HP bubble and shoot out
tridents (100 HP).
BubbleMan wasn't operating the security robot. Continue on to the warp and take
it. The next platform will be a little difficult. Time your moves carefully to
get past the robots. Get onto the path to the right to pick up 3000 zennys.
Take the path to the left of the start next. You'll have to go straight or
you'll be grabbed by Alpha. Use the niche to get across, and pick up the
ID-DataB. Go back to the platform with all of the security robots, and take the
path to the left.
Open the door, and continue on. You'll have to get past a long platform with
multiple security robots. After getting across that, you'll reach to last
platform. A whirlpool will form below MegaMan, and he gets out of the way just
in time.
Sunayama will come in. Lan wonders how he got out, and he says Wily hacked the
system and got him out of prison. He and DesertMan will use Full Synchro, and
he will attempt to attack MegaMan from under again. GutsMan will appear and
slam the ground. DesertMan will emerge, and MegaMan will battle him.
DesertMan V2
1200 HP
-There will be two hands with 60 HP. They can transform into lions and dash
down the row (80 HP).
-When DesertMan has lower HP, the hands can transform into blocks and fall down
on top of MegaMan (120 HP).
-Two whirlpools will be formed from time to time on your area (80 HP if stepped
on).
-The columns near DesertMan has 80 HP.
MegaMan will jack out. You can talk to Dex to battle GutsMan V3.
GutsMan V3
900 HP
-Sends a shockwave through a row (100 HP).
-Cracks all of your panels (100 HP only if hit).
-Sends a flying punch down a row (150 HP).
-Uses the Z-Punch PA (150 HP per hit).
Head down the stairs, and Lan will hear some noise. He'll dismiss it as his
imagination at first, but then the boulder at the top starts rolling towards
Lan. He goes down the stairs and dodges the boulders, and he'll see Chaud
surrounded in a ring of fire. Chaud tells him to go ahead through the door, but
Lan refuses and jacks into the security robot.
Go across the wide platform with the two fast-moving security robots. The next
four series of robots will have one robot, two robots, and so on. While on the
platform with three security robots, take the other path to pick up the Jungle
Navi Customizer part. Return back to the platform and go past the last two of
them. Do not go directly left after the four platforms, or you'll be caught by
Alpha. Go around the platform, and continue. On the large platform with three
security robots, go to the top, and go all the way left. Take the path
there.
For the next group of security robots, you must go between them and continue on
the path while between them. When you see a path to the right, go there and
pick up the ID-DataC. Return back to the platform with the three security
robots and go to the far end to a door. Open it, and go down the stairs. Take a
left to find a FullEnrg, then go back and continue on. There'll be a platform
to your left. Dodge all of the security robots and continue on to PlantMan and
FlamMan. Match and FlamMan will use Full Synchro, and then Anetta and PlantMan
will do so as well. You'll have to battle PlantMan and FlamMan in a two-round
battle.
PlantMan
1000 HP
-Shoots a needle down your row (50 HP).
-Produces a vine with 40 HP that follows you and grabs on you (40 HP) and will
hurt you again (30 HP). You can get damaged while being attacked by the vine.
-Produces two 80 HP flowers in your area. The pink flower confuses MegaMan, and
the yellow flower stuns MegaMan.
FlamMan
1000 HP
-There will be two 8 HP candles on the back row. If it's green, it gives him
invulnerability. If it's red, it'll recover his HP. If it's yellow, two fire
balls will go around your area (60 HP).
-He will send a line of fire down your row (60 HP). When his HP is lower, the
fire will spread across the column.
After defeating them, MegaMan will jack out. Enter the next door, and check the
array of cables at the end of the room. Continue on, and you'll meet the last
security robot. Lan will jack in.
Use the niches to get past the first security robot. Do not use the third
niche, as Alpha is hiding in the floor there. Don't use the fifth one as well.
You'll have to get past another security robot. Use the left niche to get past
him, or you'll be caught by Alpha in the right niche. Use the right niche after
using the left niche, and continue on.
At the platform, use the left path or you'll be nabbed by Alpha. Pick up the
1400 zennys, and try to get past the security robots near the series of three
conveyor belts. Take the left path, and continue on. Before you take the warp,
you'll have to take the right path to pick up the ID-DataD. Go back and take
the warp.
Before you open the door, take the other path. You can't go straight ahead, as
Alpha is hiding in the ground. Take the path on the right to pick up a
HPMemory. Go back to the platform with the warp and open the door. This last
platform with security robots can be difficult to cross if you don't time your
movements correctly. Go ahead and meet up with DrillMan.
DrillMan
600 HP
-Three drills, one each row, will appear from holes and go down a row (80 HP).
DrillMan will be behind one of them.
-Three holes will open, and a total of 15 drills will come out of them (80 HP).
-Three of your panels will blink, and three drills will come through them (80
HP). Rocks fall on three of your panels (60 HP).
DrillMan will start to self-destruct. MegaMan collapses, and tells Lan to run,
but he refuses to run. Luckily, ProtoMan appears and finishes DrillMan off.
MegaMan will jack out. Head through the final door.
The four WWW operators are in the Pulse Transmission Systems next to Wily. Wily
says they were 'pawns to be sacrificed' anyway. He says that Alpha has already
been 80% decoded, and will awaken in just a few minutes. Wily says there is no
place to jack in, and Lan must stand by and watch the world end. Wily pulses
in, and Lan wonders what they could do. He notices the empty Pulse Transmission
System, and pulses in.
Lan and MegaMan will be in the Cyberworld, and they'll use Full Synchro. Just
continue on until you reach the end. Bass will absorb the Guardian program, and
MegaMan will walk in. You'll have to battle Bass.
Bass
1000 HP
-He has an 100 HP aura. You must deal 100 or more damage in one attack to break
it. The aura will regenerate over time.
-Sends an air burst down your row (100 HP).
-Sends electric balls randomly down all of your rows (100 HP).
-Gets into your area and cracks a row of panels (100 HP).
After defeating Bass, he won't believe he's lost. Wily says that he hoped that
they'd delete each other, and tells Bass that the Guardian program he absorbed
was the final protection on Alpha. He says that's why he used Gospel to make a
copy of him, all to reawaken Alpha. Alpha will shake, and it swallows up Bass,
and it'll swallow up Wily as well. Alpha will emerge from the ground, and it's
time for the final battle.
Alpha
2000 HP
-His core will be protected. You'll have to destroy it before you can damage
it. It will regenerate
-His claw swipes across your column, and then the other one dashes through your
row (50 HP).
-A machine gun fires at you twelve times (20 HP per hit). It doesn't make you
blink, so all of them can hit you.
-He will charge up and fire a beam which cracks your first column, and the
middle panel in your second column. The attack affects the middle panel in the
third column as well, but the panel doesn't crack (80 HP).
After deleting Alpha, a door will appear in its place. Lan asks MegaMan if it's
the real world, but he says it's just an old image file. MegaMan will notice
the lab coat, which looks like the one that Lan's dad wears. MegaMan says it
must be SciLab from the past. A voice will say that the room was created to
keep Alpha imprisoned. Lan's grandfather will appear.
He asks if Lan and Hub were the ones that deleted Alpha. He says he's here to
monitor Guardian, to stop Alpha's reawakening. He will ask of the current Net
society. You'll get the GramNote to give back to Lan's father. He says you have
to return to the place where Lan pulsed in to get out. You'll leave the room.
Head back to the beginning. Alpha will swallow up MegaMan and Lan.
MegaMan and Lan were stuck in Alpha for a while. Lan asks MegaMan if there's a
way to escape, and MegaMan says the only way is to build up all of his power,
and overload. Lan refuses to let MegaMan do that, but MegaMan insists that he
has to do it. After some parting words, MegaMan overloads and creates a hole in
Alpha.
Lan will be awakened by Dex. Lan can't believe that MegaMan is gone. Chaud says
they have to go, as the island is sinking from the battle. The WWW base starts
exploding, and they run back to the boat.
They return back to Beach Street, and are greeted by Mayl and Yai. Tora takes
Cossack to the hospital, and the rest head over to the front of the TV station.
Chaud's father praises him, but Chaud insists that Lan and MegaMan were the
heroes. His dad tells him the time for dinner, and Chaud is surprised. Chaud
asks if Lan's getting a new Navi, but Lan says he'll try things on his own for
a while. Chaud then tells him that he shouldn't keep a woman waiting.
Lan will walk up to Mayl, and she'll start crying. Yai says that she was
worrying about him the whole time he was at the WWW base. Lan asks Tora of
Cossack's condition, and he says he'll be okay. Tora will leave to go back to
his hometown. Lan tells his dad everything that happened during the day. He
gives his dad the GramNote that Gramps gave him.
Lan will be at the end of the pier on Beach Street, wondering about MegaMan.
Sean and Mamoru will tell him how much he helped them, and Dex and Lan heads
back to ACDC.
Four months later, it's the day before school starts. Gramps' note is still
being decoded, and Bass and MegaMan's data was never found in Alpha. Lan's at
the pier on Beach Street, talking to MegaMan. There's a beeping sound, and he
quickly checks his PET, but it isn't his. He tells MegaMan that he's getting a
new Navi tomorrow.
There's a voice asking if he's alive, and if he's been saved. It then growls.
Lan is checking out his room, and then heads to sleep. Lan's dad arrives home,
and he has his new Navi. He says he'll install it while he's asleep. He tells
Lan's mom that they finally finished decoding Gramps' note. It spoke of a
certain part of Alpha, where it couldn't touch itself. They couldn't find
Gramps personality data, but they found something else.
The next morning, Lan awakens himself. There's a voice saying that he's happy
to learn that Lan can wake himself up now. Lan instantly recognizes it as
MegaMan, and asks if it is a dream. MegaMan says it isn't.
The End
F I N A L
08-01-2004, 10:29 PM
مشكور اخويي بس انا مانا فاهم اي حاجة ممكن اتحوله عربي :(
انا في المتوسط ثاني سنة ادرس english ؟
The Legendry Hero
09-01-2004, 09:25 AM
للأسف أخوي ما اقدر
لكن إذا كلمة ما فاهمينها ترجمه في برنامج الوافي
المدمر الحنون2
12-01-2004, 11:53 AM
السلام عليكم
ممكن اخي الحال الكامل للعبة megamanbattlenetwork2 واكون شاكر لك
The Legendry Hero
12-01-2004, 04:45 PM
إتفضل أخوي:
.-Getting your ZLicense
+----------------------------------------------------------------------------------------------+
Items: PanlOut1 * (Blue Mystery Data, Den Area 1)
CrossGun S (Blue Mystery Data, Den Area 2)
Key Items: HeroData (Den Area 3)
HopeData (Den Area 1)
ZLicense
BugFrag (Den Area 1 under the bridge of the 2nd level)
BugFrag (Den Area 2 behind a direction board)
Chip Selection System (Reward for getting ZLicense)
Mayl's PC Code (Mayl's Mail)
After the samll talk of the intro you will be in school.
Talk to Dex but the teacher will come and you will start class where you'll get your report
card. After this talk to Dex again and he will talk about "Net Squares" after this, go out of
school and go to your house, feel free to talk with the guy there...
In your house, say hi to your mom then go upstairs just to be scolded about your report card,
then jack onto your computer and you will do your homework which is the Tutorial for MBN2. Just
follow the instructions...
You will get an Mail of Dex saying to hurry up, make your way around Den Area until you reach the
Square Ent. where you'll meet GutsMan and Roll, after the small talk go to the upper-left warp
to reach The Square, go right and up and talk to the green Navi to start the ZLicense exam. To
get the license do this:
-Surf the net without losing to a Virus, this usually is already done...
-Find the HeroData and HopeData:
-HeroData: Go to DenArea 3 and go north through the only path and search the red thing.
-HopeData: Go to DenArea 1 and from the warp thet leads to Lan's PC go through the right-most
path ALL the way up to find the HopeData.
You will get you ZLicense after this!!
You will then receive a Mail from Mayl with her PC Code!
Talk to Roll or GutsMan if you want, then Virus Bust some more if you like, if not, jack out and
you will receive a phone call...
+----------------------------------------------------------------------------------------------+
2.2.-Save Yai!
+----------------------------------------------------------------------------------------------+
Items: Roll R (Mayl Mail)
200Z (Blue Mystery Data in the Gas Comp1)
Recov10 * (BMD in Gas Comp1)
V-Gun A (BMD in Gas Comp1)
RegUp1 (BMD in Gas Comp2)
HPMemory (BMD in Gas Comp2)
Key Items: BugFrag (BMD in Gas Comp2)
Fan (Yai's room closet)
Yai's PC Code (Her bed)
SubChips: MiniEnrg (BMD in Gas Comp2)
The Phone call is from Glide, he will say that Yai has taken too long in her bath and that the
Gas Powered Heater is acting funny then Mayl will phone you, go to Yai's house to see Mayl and
Dex, after the talk Dex will go in but you will have to go anyway...
When you enter, the door will lock behind you then you'll receive a Mail from Mayl, with the
"Roll R" chip included, go straight ahead to see Dex in the floor and a hell lot of gas, jack
into the little thingy on the left to enter the Air Comp...
In the Gas Comp go down and left to see a demostration on falied attempt on how to evade the gas
air, anyway, time your movement so you evade it and grab the BMD (Blue Mystery Data) for
"200 Zennys", then follow the path and you will see 2 more CyberGas throwers, go through the one
to the north for a BMD with a "Recov10 *" chip, then let the gas blow you and move diagonally
through the next one. Follow the path but keep going down to reach another BMD with a "V-Gun A"
go back and talk to GutsMan if you like, then inspect the CyberKnob to it starts blowing
CyberGas, then let it blow you to the other platform. And activate the Ventilator Program (green
thing).
As Lan you will then help Dex, he will then go and try to unlock the door, then you will be back
with Megaman..
Just follow the path until you reach the Gas Comp2...
In the Gas Comp2 go up and you'll find Glide, then let the Gas blow you to find a BMD with an
"HPMemory" in it, then go back to where Glide is, then evade the 2 Gas blowers, then move
diagonally to evade the gas and grab the BMD for a "BugFrag" then do it again but follow the
path downwards and grab the BMD for a "MiniEnrg" SubChip, then de-activate the Gas blower so you
go around.. Follow the path upwards to reach another Ventilation Program.
As Lan go to Yai's room and search the closet left to her PC for a "Fan" then go back and go to
the Gas and you will blow it away, then you'll do the same on the Gas inside the bath butit will
come back again and you'll be back with Megaman...
You will see a Navi appear out from a lot of Gas, and now you have to get him... Go down and to
the right, turn on the CyberKnob and let it blow you, on the other side, evade the first gas and
grab the BMD with a "RegUp1", then go left and turn on the CyberKnob, let the previous gas blow
you back and then go to the main platform, SAVE if you like and then face AirMan:
*AirMan* Reward: 1000Z
-HP 300
-He shoots a wind cannon when on the same line as you.
-Creates a small tornado in each line that comes at you at different speeds.
You will then activate the last Ventilator Program... You will then control Lan and you'll be in
Yai's room, after the talk, talk to Yai but you will find her PC Code instead...
Go back to your house and sleep...
+----------------------------------------------------------------------------------------------+
2.3.-Getting the BLicense
+----------------------------------------------------------------------------------------------+
Items: RegUp1 (Reward from getting BLicense)
Key Items: Dex's PC Code (Beat GutsMan)
Ribitta's PC Code (Beat ToadMan)
ExamCard (Official Center)
WalkProg (From a purple Navi, after you beat him)
NiceData (From a green Navi, after giving him the WalkProg)
BLicense (From the Test Navi)
In the morning go Lan will have the idea to go camping so, go to Yai's house and inspect the
door to find a memo, then go to school and talk to Mayl, then go to Dex house and talk to him...
Unfortunately, nobody can go, you will then be in the park and you will receive a mail about the
License, then go to Dex house and challenge him and GutsMan...
*GutsMan*
-HP 300
-Creates a shockwave like the Mettles.
-If you are on your right-most line he will appear in front and hit you.
He will then give his PC Code.
Anyway, take the Metroline to Marine Harbor, there, you will receive Mail from Dex, then
challenge Ribitta if you like...
*ToadMan*
-HP 300
-A melody comes out of him and homes to you, paralyzes when touched.
-Comes out of the ground and hits you.
-Tadpoles comes out of the Lily Pads and keep going on straight line.
-Water splash when he appears on a Lily Pad, if near it will hit you.
She will then give you her PC Code, then enter the Official Center and talk to the lady in the
reception, answer "Yes, I am!" and she will then want to see your PET, select "Yes" and you'll
get an "ExamCard". Go through the door on the left and go down the stairs, talk to the guy
behind the desk then enter the room, jack in wherever you want and you will receive a Mail from
Yai, talk to the Navi to start your test...
-5 Survival Battle
-Mettaur, Mettaur2, Mettaur2
-Mettaur2, Canodumb, Bunny
-Flamey, Flamey, Mettaur
-Fishy, Beetank, BrushMan
-Handy, Handy, Handy
-You must find a Navi that needs helpand help him, so go to Square Ent. and go to Den Area 3,
talk to a green Navi there, he says a bad guy stole his "WalkProg" and he can't walk, agreed to
help him and you will receive a Mail from Mayl, then go to Den Area 2 and find a purple Navi,
talk to him to initiate a battle:
-HardHead, Beetank, Beetank
Beat him and he will give you the WalkProg so go back to the other Navi and give it to him to
receive "NiceData", go back with the Test Navi to continue...
-5 Survival Battle
-MettFire, Swordy
-Ratty, Ratty
-Ratty, Ratty, Twisty
-Yort, HardHead, MettFire
-MettFire, Flamey, Puffy
You will then receive the BLicense along with a "RegUp1", you will then get Mail from Chaud,
anyway, Jack out and go to your house and sleep...
+----------------------------------------------------------------------------------------------+
2.4.-Camping and Bombs... Not a good mix...
+----------------------------------------------------------------------------------------------+
Items: RegUp1 (Bear Network)
500 Zennys (Bomb Comp1)
Cannon C (Bomb Comp1)
600 Z (Bomb Comp2)
HPMemory (Bomb Comp2)
WideSwrd L (Bomb Comp2)
PanlGrab L (Bomb Comp2)
1500 Z (Bomb Comp 3)
RegUp2 (Bomb Comp3)
Recov50 N (Bomb Comp4)
PowerUp (Bomb Comp4)
Atk+10 * (Bomb Comp4)
3000 Z (Bomb Comp4)
Key Items: Lighter (Okuden Valley- Camp Road 1)
Stick (Okuden Valley- Camp Road 1)
Paper (Okuden Valley- Camp Road 1)
Binocs (Okuden Valley- Camp Road 2)
Knife (Okuden Valley- Camp)
Firewood (Okuden Valley- Camp)
Fish (Okuden Valley- Camp)
BugFrag (Bomb Comp4)
You will then see an event involving Chaud and ProtoMan and some sort of threat from Gospel...
In the morning you will get a Mail from Dex, go out and head to the Bus Stop, in front of Dex
house, talk to everyone and then you will go to Okuden Valley where Chaud will join you...
Follow the path just to be blocked by some bees, inspect them, then go down to the rock path and
go all the way to the left until the end of the screen, search around to find a "Lighter" then
go right and inspect the right-most path of rocks in the water to find a "Stick", then go to the
path above and search the tree to the right of the guy in a red jacket to find a "Paper", then
go back to the bees and select the 3rd answer to go through.
On the next screen follow the path but now to be attacked by a bear... Search BEHIND the
waterfall to find the "Binocs", now go back to the bear and use the Binocs on it, you'll
discover it's fake, so go ahead and jack in, first go to the south-east corner to find a BMD
with a "RegUp1" on it, then talk to the program and you will some viruses:
-Sparky, Spikey2, Spikey2
Just delete them, and you will be back with Lan, continue to get to the Camp, talk to Dex, he
will ask you to find some kindling, then talk to Mayl, she'll need a cutting knife, then to Yai,
which needs fish... Talk to the lady on the right-most tent for the "Knife", then to the old man
all the way down and to the right for "Firewood", and lastly, talk to the guy in the middle of
the rock path for "Fish", give each one what they asked for, you will then eat... Just to hear
an explosion....
Now, go to down and through the path on the left to reach the Dam, follow the path and inspect
the door, you will receive a Mail from Chaud, looks like you have a bomb-defusing job...
Go back to Camp to get another mail from Chaud, there are 4 bombs to find, jack into the PET in
the middle of the rock path and you will be in Bomb Comp1...
You will receive another mail from Chaud, I will now said directions, wrong moves will make
paths explode so just read this: Left, north for a BMD with "500 Zennys" go back, left, up,
right, right, up, left, down for a BMD with a "Cannon C", go back up, then left and then up,
inspect the monitor to disarm the bomb. Jack out and inspect the canteen near the right-most
tent, then jack in on it to be in Bomb Comp2.
In here, go up, up for a BMD with "600 Zennys", go back and right, down, right, up, up, left,
up to the 2nd part of the detonator, go up, right, up, grab the BMD for an "HPMemory", continue
up, left, down, left, left for a BMD with "WideSwrd L" then go back and down, down, left, up,
up, up and continue to the monitor to de-activate it. The next monitor is behind the waterfall.
You will now be in Bomb Comp3, go NW (North-West), SW (South-West), SW, NW and change platform,
go NW, SW and grab the BMD for "PanlGrab L", SW, SE, SW, NW, NW, NW, NE, grab the BMD for
"1500 Z", go back and SE, NE, NW, NE, SE and switch platforms again, grab the BMD for "RegUp2",
go NW, NE, SE, NE, NW to reach the platform, de-activate the bomb and you will get a call
from Chaud jack out. And go to Camp Raod 1, and talk to the guy in red jacket, select
"Ask Again" when prompted, then "Get Suspicious" you will automatically jack in.
In Bomb Comp 4 go SW, SE, switch platforms and grab the BMD for "Recov50 N", go NW, SW, SW, SE,
NE, SE, SW, and switch platforms, go SE, SE, NE, grab the BMD for "PowerUp", go NW, NW, NE,
switch platforms and right to switch again, grab the BMD for "BugFrag", then switch platforms,
go SE, switch, SE, switch again... Go NE, NE, NW, grab the BMD for "Atk+10 *" and go NW and
switch again, go SW, NW, grab the BMD for "3000 Z" continue NE then NW and finally follow the
path to reach the monitor BUT save before you reach the end, you will face:
*QuickMan*
-HP 400
-Moves around QUICKLY then stops and throws a boomerang, usually on the line you are.
-Instead of 1 boomerang, he will throw 2 when low on HP.
-Deflects any attack when standing still.
After you delete him, Chaud will arrest Dave and you will be interviewed by Ribitta, you will
have another of those dark scenes...
+----------------------------------------------------------------------------------------------+
2.5.-Yumland and the ALicense
+----------------------------------------------------------------------------------------------+
Items: RegUp1 (Toy Robot)
3000 Z (Toy Robot)
HPMemory (Defeat GateMan (Mr. Famous))
RegUp2 (Reward from getting ALicense)
Recov50 * (Guy in Official Center after passing A Test)
Key Items: BugFrag (Below a bridge- Den Area 3)
BadDataA
BadDataB
ALicense
You will be at the park where you will see a Balloon with foreign data but Megaman will
translate it, and you will decide your project... BTW, jack in to the Toy Robot and get the
"RegUp1", and the "3000 Z", jack out and go to your house and jack in your computer, make your
way to Den Area 3 (The lower level) and go all the way back, search below the bridge to find a
"BugFrag", then inspect the left cube to find that you need the ALicense...
Jack out and challenge Dex if you like...
*GutsMan V2*
-HP 500
-Creates a shockwave like the Mettles.
-If you are on your right-most line he will appear in front and hit you.
-Hits the floor, cracking ALL your panels.
-Throws his punch slowly when on the same line.
-Uses an AreaGrab when low on HP.
Then go to Marine Harbor, enter the Official Center, talk to the guy right in front of the
entrance, he is Mr. Famous, challenge him...
*GateMan*
-HP 600
-A cannon appears out of him and shoots at you.
-Creates 3 homing Toy Soldiers (Destroy these, I don't think they can be avoided).
-Uses RemoGate when near 200HP which blocks your attacks and moves Up/Down along with you.
-RemoGate can also attack, but can be destroyed when attacking.
You will get an HPMemory for winning. Go downstairs and talk to the guy behind the desk, you
must do 3 jobs to take the exam, check the board, you must do the Missions, the other 2 are not
required but you can get good things...
Check the Jobs section for help...
After you complete the 3 missions, do the other 2 if you haven't/like, anyway, talk again to the
guy behind the desk and he'll open the door to the Test Computer Area, jack in, as Megaman, talk
to the Test Navi to start your ALicense test:
-5 Survival Battle
-Handy2, Handy2 (Your bottom and their middle lines are Magnet)
-Fishy, Beetank, Beetank (Weird pattern of Magnet)
-Flappy2, Flappy2, Beetank (Weird pattern of Poison and Grass)
-Flappy2, HardHead, HardHead (Weird paattern of Poison and Grass)
-CanDevil, HardHead, HardHead
-You must locate and "punish" to evil Navis.
-Go to Den Area 2, follow the path you take to reach Den Area 1 and you will see a purple
Navi below a bridge of the upper level, talk to initiate combat. You'll get BadDataA
-Ratty2, Ratty2, Flappy2
-Go to Koto Area, you should see a purple Navi in the path you take to reach Koto Square,
talk to initiate combat. You'll get BadDataB
-Puffy, Poofy, Shellgeek
Go back to the Test Navi...
-5 Suvival Battle
-Dominerd, Canodumb2, Canodumb2 (Blank holes here and there)
-Flappy2, Flappy2, Spooky2 (Upper/Bottom of your right-most and their left-most are empty)
-Ratty, Ratty, Ratty (Empty corner, both)
-Sparky (ALL break)
-Puffball, FullFire, Beetank2 (2 Blocks)
You will then get the ALicense, and a RegUp2!
Jack out and talk to the guy behind the desk for a Recov50 *.
Go to Den Area 3 (Lower) and go to the Block that you needed the ALicense to go through, go
through it to reach Yumland...
+----------------------------------------------------------------------------------------------+
2.6.-Scissors and Navis
+----------------------------------------------------------------------------------------------+
Items: Navi+20 * (BMD in Yumland 2)
Key Items: BugFrag (Behind a board near the merchant Navi)
Once in Yumland you will notice is completely empty save for 3 Navis, anyway, follow the right
path to the NW keep going until you see a dead end, go left before that to reach a platform,
go left and enter the teleporter, go up the path to a board and left to reach Yumland 2.
Use the conveyor belt to go right, go right again the follow the path up, use the conveyor belt
to go left now, unlock the data if you like... Go left to another platform, go down, and go up
through the path left where you are for a BMD with "Navi+20 *", go down and go right, you will
reach and place that splits in 3, go NW then SW, follow the path to a hill where a teleporter
is, enter, and you will see a scene between the inhabitants of Yumland (Navis) and ShadowMan...
You will then be in YumSq. Ent. Now enter the Yumland Square, but as you should know, is empty.
You will then hear something, just follow th path to trace that sound... You will enter the
message board, SAVE, talk to the Navi, after some scenes CutMan will appear, yes, you must fight
that scissor guy...
*CutMan* Reward: 2000Z
-HP 600 (There are rocks in the middle sqaure of both areas)
-Shots a scissor which keeps going in circles around your rock. Use AreaGrab.
-Attempts to "cut" you with his scissors if on your right-most panel.
-Shoots his scissors as a boomerang which might trap you with his circling scissors.
After you beat CutMan, some more scenes happen....
+----------------------------------------------------------------------------------------------+
2.7.-Chng.bat and Thievery
+----------------------------------------------------------------------------------------------+
Items: PowerUp (Dad's labsuit)
Key Items: Battery (Guy in ACDC Park)
NoteData (Lady in Camp)
YumKey (Navi in KotoSquare)
Chng.bat (YumSquare)
You will instantly receive Mail from your Dad, go to Official Center and use the elevator to
go with him... In your dad's office, check his labsuit for a "PowerUp", then, talk to your dad.
You must locate the "Chng.bat" file, go down and jack in, go to the boards in the Square, go to
the Street Board where you will post a message about the "Chng.bat", jack out, and do some jobs.
Well, do 3 or 2 jobs, then check the board, new info should be there, but is now what you
want... Go talk to people in Koto and Den Squares, do jobs... Until info appears...
...Go to ACDC Park and talk to the guy there. Apparently, she (the programmer) is at the
Campgrounds in Okuden, you will get the "Battery", go to Okuden and to the campgrounds, and talk
to the lady on the left-most tent, you will give her the battery and she'll say "Chng.bat" a
friend of her knows it, you must go to KotoSquare and you will get "NoteData". Go to Official
Center and jack in and go to KotoSquare, in there, talk to a purple navi, he will give you the
"YumKey", go to Yumland Square and head to the boards, go all the way back and open the lock,
grab the "Chng.bat", try to go back but an alarm will sound, and you can't jack out, go back but
you will be attacked several times:
-Mashy, Mashy, Puffball (ALL grass)
-Sparky, Ratty, Ratty (Middle square of middle/right row and their middle/left row are Magnet)
-Dominerd, Dominerd, Spooky2 (HALF is broken)
-FullFire, Spikey2, Mettaur3 (ALL frozen, but middles are lava)
Jack out and go to your dad. Then some more thingies will happen... Another alarm will then
sound, it's Yumland, and they are after you!!!... Nah, just kidding, they inflitrated the Square
(Gospel) and you must go delete them...
+----------------------------------------------------------------------------------------------+
2.8.-Mother Computer
+----------------------------------------------------------------------------------------------+
Items: 800 Z (BMD in Mother Comp1)
HPMemory (BMD in Mother Comp1)
Recov30 * (BMD in Mother Comp1)
Spreader P (BMD in Mother Comp2)
RegUp1 (BMD in Mother Comp2)
600 Z (BMD in Mother Comp2)
Wrecker Q (BMD in Mother Comp2)
Shotgun * (BMD in Mother Comp3)
PanlOut3 * (BMD in Mother Comp3)
Recov80 F (BMD in Mother Comp3)
1000 Z (BMD in Mother Comp4)
WideSwrd L (BMD in Mother Comp4)
Hammer T (BMD in Mother Comp4)
1400 Z (BMD in Mother Comp5)
RegUp2 (BMD in Mother Comp5)
Key Items: BugFrag (BMD in Mother Comp3)
SubChips: FullEnrg (BMD in Mother Comp5)
Go down the elevator and jack in. Talk to the purple navi and you will fight, a boss fight even
though they are viruses...
-Goofball, HardHead2, HardHead2
Jack out and go up and talk to your dad, then follow the path left of the elevator to reach the
Mother Computer room, talk to the officials there, after some... Weird talk, the laser door will
open, go through, but this time you will help... Jack in...
Talk to the program for some clues and info
-What are the 3 missing letters? Curiosity killed the ___.
--Answer: CAT
Input it and go through, the path is pretty straight, enter the blue square which is a
teleporter, keep going staright to find a BMD with "800 Z", go back and down and talk to the
Navi if you like and go back and down again to reach another password thing:
-I lie in a bed, but never sleep. What am I?
--Answer: RIVER
Go through, go down when you see the program and go straight down for a BMD with "HPMemory", go
back and left, grab the BMD for a "Recov30 *", then go back and up.
-Waht are the 2 missing letters? _et_attler
--Answer: NETBATTLER
Follow the path and you will release the door program, go through as Lan, and jack in the next
server. ProtoMan will suddenly appear, after some talk follow the path, first go all the way
right and down for a BMD with "Spreader P", go back, talk to all programs if you like...
After, follow the path and talk to the program:
-Program A is more honst than Program B. Program B is more honest than Program C. Program D is
more honest than Program A.
-Program D: AFBECD
-Program C: ACEBDF
-Program B: FEDCBA
-Program A: URTGOK
--Answer: AFBECD
After imputting the answer, go through the path left of the "C" to reach a BMD with "RegUp1", go
back and through the NE path. And go right for a clue. Go back and left and another clue, then
input the answer:
-2 hands, no arms. 1 face, no nose. On your arm.
-What do you call a chronometer you can wear?
--Answer: WATCH
Then grab the BMD for "600 Z", go down then SE and get the clues, and the BMD "Wrecker Q"
-2nd letter is L. 5th letter is S. 10th letter is R.
-First letter is A. 4th letter is O. 8th letter is H.
-3rd letter is M. 7th letter is T. Last letter os E.
-Make 2 words from: " ere last moth"
--Answer: ALMOST THERE
You will then reach the door release program where ShadowMan and ProtoMan are... You will then
jack out, enter the Mother Computer... Follow the path up and talk to the program and grab
the BMD "BugFrag", then go back and follow the path but go down for a BMD "Shotgun *", keep
going and take the NW path to another clue, thwn go back to where all the panels are and get
another clue.
-MASK WIG
-GEM KNIFE
-Connect the words, last letters to first, for this key.
--Answer: Put them in this order:
On the SW input WIG.
On the SE input GEM.
On the NW input MASK.
On the NE input KNIFE.
You will reach something that says:
"Part 1... YOU CANNOT ESCAPE NOW!"
Continue the path, to get a clue:
Continue right for another panel:
"Part 2... FEAR AND DANGER AWAIT!"
Then up to a BMD "PanlOut3 *" and another panel and another clue:
"Part 3... BEGGINING TO WORRY? GOOD LUCK!
-Read the letter on the panels
-Read the 3rd letter, top to bottom.
--Answer: UCA then the _RIGHT_ NCO
Then go through the upper left path for a BMD "Recov80 F" then go back and follow the pretty
much straight path to another puzzle:
-A quick brown fox... something
--Answer: JUMPS
Go through to reach Mother Comp4 (Yes, there's still more)... Get a clue right starting, and go
on, talk to the programs if you like
-Itsy-bitsy
-8 legs
-Muffet foe
-Spins webs
--Answer: SPIDER (Duh!) (Use the left S)
Go through and keep going straight and left to another puzzle BUT take the upper path and left
for a BMD "1000 Z", go back and solve the puzzle:
-What did William Tell hit with his arrow?
--Answer: APPLE
Go through and get another clue:
-What insect starts bathing, and ends up drab?
--Answer: B
Weird... Anyway, follow the path and go left when you can and keep going for a clue, go back,
right and up for a BMD "WideSwrd L" and get another clue, then go back and all the way right
-Program 1: DNGVU
-Program 2: OTIEP
-Rearrange the programs' hints to find the message. The message is the password. Program 1,
Program 2, Program 1, Program 2, Program 1, Program 2, Program 1, Program 2...
--Answer: DONTGIVEUP (Don't give up)
Then grab the BMD "Hammer T" then change screens... Getting tired of this...
Just starting are 2 clues...
-I'm an animal.
-I wear a mask.
--Answer: RACCOON
Then continue through the path, go right when you can and down for another BMD "1400 Z", then go
up for another clue, go left and solve the puzzle:
-A-C-E... What are the next 10 letters?
--Answer: GIKMOQSUWY (2 by 2, G-"h"-I...)
Follow the path and go left for a clue if you like, go all the way back and up to the puzzle:
-DARETHEY SLAYME?
-Hint: 21, 18, 21, 16, 26, 25, 12, 16, 14, 23, 11
--SYSTEMAHEAD (System Ahead)
First go up and back for a teleporter with a BMD "RegUp2", and a clue, go back
-... ..... ABBABBAABAB ...
-Program A: STCLS
-Program B: YSEMOE
--Answer: SYSTEMCLOSE (System Close)
Almost there, right for another clue then up for a hint on ShadowMan, a BMD "FullEnrg" and 2
clues:
-PSECV WANIR NGURU OISNW
-Find the one that doesn't belong. Everyone else is a bird.
-Black bird, cold bird, water bird. Do you understand now?
--Answer: VIRUS
SAVE! just ahead is ShadowMan, after some talk you'll fight
*ShadowMan*
-HP 800 (Battle field is covered with grass)
-Creates fakes around to confuse you, hit the real to destroy the fakes.
-Uses a Fire Jutsu that burns the whole line. Destroy a fake.
-Throws 3 shurikens at you. Move away of the blinking panel.
-Creates 2 copies of him when low on HP that move in your area and slashes you.
Then some usual scenes... And another "dark" scene...
+----------------------------------------------------------------------------------------------+
2.9.-Netopia, Where your Purse/Wallet is NOT Safe
+----------------------------------------------------------------------------------------------+
Items: SilvFist I (Note from dad)
Roll V2 R (From Mayl)
ElecSwrd * (PMD in Hotel Refrigerator)
HPMemory (Search the Hotel Refrigerator)
Quake2 W (Higsby)
TreeBom1 * (Higsby)
SonicWav I (Higsby)
Navi+20 * (BMD in Raoul's Radio)
10000 Z (Forbeating Mrs. Millions' SnakeMan)
Key Items: Passport (Oficial Center)
Ticket (In NetBattle HQ Mail)
Wireless (From Mayl"
BugFrag (Airplane Schedule Board)
BugFrag (Hotel refrigerator, BMD)
MiniPet (In exchange for your PET)
RaulCode (Raoul's code for winning against ThunderMan)
BugFrag (BMD in Raoul's Radio)
BugFrag (BMD in Netopia 2)
MiliCode (For beating Mrs. Millions' SnakeMan)
You will then appear at your house, you will receive Mail from "NetBattle Head Quarters"...
You must go to Netopia, enter the Metroline then you will get another Mail, go to Official
Center, challenge Mr. Famous, if you win you'll get another folder.
Anyway, talk to the lady behind the counter and ask for a passport, but you must go to the desk
on the right, you will then get "Passport", go to your dad's office and talk to the scientist
in front of a big monitor in the same room that rour dad's office is, then check the computer
on your dad's office for "SilvFist I". Go down and to the metroline and go to the airport, go
up and talk to Mayl, she will give you "Roll V2 R", and "Wireless", talk to Chaud if you like
and jack in the Airplane Schedule board, get the "BugFrag", then take the path on the left, and
try to go through the metal detecter for some scene...
You will get a Mail in your new "MiniPet", then talk to the guy behind the desk and show him
your passport and go through, then some guy will hit you, but he really stole all you money!!
You should take the quiz while you are here, talk to the boy near the Gift-Shop...
Anyway, talk to Chaud to and select "Go Away!" to recover Megaman... Then go to the gate just
up from Chaud to board the plane, then follow the path and the guy behind the desk will insult
you, not really, it's Netopia language, talk to him and Megaman will tranlaste, show him your
passport to continue the select the meeting thing, go through the path and talk to the guy that
looks like the one who stole you, it's actually him, talk to him twice to fight:
-MegalianW, MegalianH, Snapper
He will give you your money back, then try to exit to be "freely" escorted to town... But you
will discover... YOUR CHIPS ARE GONE!!! Except the one on your folders... Anyway, take the path
to the left and enter the first door you see, this is the hotel, you will be at your room where
you will have a fight with Megaman, go back to the park and talk to Higsby, after go back to
your room but now your passport was stolen... nice... Search the refrigerator for "HPMemory"
then jack in to find a "BugFrag" in the BMD and a "ElecSwrd *" in the PMD.
Go out of the hotel room, and down where you will find Higsby again, talk to him to get
"Quake2 W", "TreeBom1 *" and "SonicWav I".
Go to the park and talk to the old man all the way to the left and up, he will say you should
look for your passport and chips. Go back to the city and into the Alley and talk to the kid.
He will ask you for a "Guard *", good timing...
Anyway, he will first tell you about your passport, go all the way up and talk to the guy below
the basketball ring, you MUST fight and win against his ThunderMan:
*ThunderMan*
-HP 700
-There are 3 clouds that shocks you if you block their path. CAN'T be destroyed.
-Shoots 3 quick thunders at you, move away from the blinking panel, if you can...
-The clouds shots small elec-balls at you. Can be from any direction.
After you win, you will get "RaulCode", then jack into the radio a little down. Then use the
code and go through, talk to the navi if you like, he says someone in the Square must know about
it, go down and right to a board, then up the hill and through the up-most panel and down the
other slope, then keep going and through the upper panel, to grab another "BugFrag", go back and
take tha path right of the panels and go left, go through the NE path to the merchant or NW to
continue, continue through the path and make your way to hill NW of you, grab the GMD if you
want and take the teleporter, just follow the path to reach the NetSq. Ent. enter the Square,
talk to a purple Navi in the green square, go out and go to Netopia 3 take the right-most panel
going down to find a purple bad Navi, talk to the one below, to fight for your passport:
-Null, Null, Void
You will get your passport back! Jack out and talk to Jim again (The kid). You must now give him
the "Guard *". He will tell you a rumor that Mrs. Millions bought some chips, look for her in
the Jewelry Store. She is al the way left, talk to her, select "Give me my chips!" you will need
to fight her SnakeMan if you want them back...
*SnakeMan*
-HP 900 (Her middle row are empty sqaures and can't be changed)
-Snakes come out of the middle empty row and launch at you, 1 at a time.
-SnakeMan continously shoots at you a couple of secs.
-When low on HP, he will move to the row you are on and bite at you for HIGH damage.
-SnakeMan will hide in his jar if you are on the same line. Move Up/Down then back to attack.
You will get your chips back!! and "MiliCode" and "10000 Z", go back to the hotel and to sleep..
Go out the hotel room the next morning to get a Mail from "ONB HQ" go to the castle and walk
against the wall with the crest on it to find the secret HQ. Talk to EVERYONE and the meeting
will start. Some sort of earthquake will happen in the middle of the breefing... And all will
fall through some holes. You will then get a call....
+----------------------------------------------------------------------------------------------+
2.10.-Dungeons and Dragons... But w/o the Dragons!
+----------------------------------------------------------------------------------------------+
Items: 1000 Z (BMD in Castle Comp1)
HPMemory (BMD in Castle Comp1)
Repair C (BMD in Castle Comp2)
Sword S (BMD in Castle Comp2)
SubMem (BMD in Castle Comp3)
RegUp1 (BMD in Castle Comp3)
1200 Z (BMD in Castle Comp3)
LongSwrd L (BMD in Castle Comp4)
PowerUp (BMD in Castle Comp4)
Recov120 U (BMD in Castle Comp5)
Invis2 Q (BMD in Castle Comp5)
Key Items: CyberKey x10 (BMD in Castle Comp1/1/2/2/3/3/4/4/5/5)
BugFrag (BMD in Castle Comp4)
SubChips: FullEnrg x3 (BMD in Castle Comp2/4/5)
Follow the path to be almost killed, jack into the thing on the wall... Talk to the program to
get some info on this place, I will not write it here SO DO IT! Follow the path, and go NE to
keep going, NW is a dead end... Keep going, doesn't matter which path you choose, it's a circle
or sort of, there is "CyberKey" and "1000 Z" go back FAST to the door and use the CyberKey.
On the next area, follow the path and go NE and a Zambie will come after you, yikes! Follow the
path and go right, wait, you should evade the zombie... For now, go down through the right path
for another "CyberKey" then go back to where you evaded the zombie and go left and up for an
"HPMemory", FAST go back and move in the same dir. as the zombie to get to the door. Activate
the switch past the door.
As Lan go through and get another call, then on the other room you will be trapped, but this
time the ceiling is coming down... The Princess is there, jack into the trap device...
Inside go on, and take the SW path FAST for a "Repair C" go back and move around, take the 2nd
path you see or follow the zombie and vampire, on the next path you see wait, the zombie will
take it and the vampire will go on, wait and go a little down, the vmpire will take the other
path FAST go on or the zombie will get you, get the "CyberKey" and go through the door when you
can...
Go up here for a "FullEnerg" if you want the back, go down and keep straight until a corner, go
up and keep straight again, go up for a "CyberKey", you should see the bandit go on, follow him,
go through the left path after he comes out and get the "Sword S", wait until the bandit goes
away through the NE path, don't worry, they only take left turns, so he can't come after you,
after he goes away go down and right if he ever stole you to get your money back or left to find
the trap switch...
Go on and the door will close and another call... Go up the stairs and talk to Jennifer, go on
and in the next room and ring of fire will trap you... You will automatically use the "Wireless"
to jack in...
Inside, just starting a thief will come after you... Go down to evade it then go up again, grab
the BMD you see "SubMem", then go back and follow the thief and grab the other BMD for a
"CyberKey" and FAST go to the door just left of where you are...
A little after the get you'll get another call, go down and straight right and down when you can
nothing will come after you, get "RegUp1", than go up and wait until both the zombie and thief
pass through and follow them, when a vampire appears take the path down and get the "CyberKey",
and FAST go on and down or the thief will get you, after he goes on, wait until he comes down
and go up for "1200 Z" and go down FAST or the vampire will get you, go left and through the
door where you'll find the switch...
As Lan SAVE! Go on and you will see Raoul toasted, talk to him, and Chaud will come, and you
will have to fight him...
*ProtoMan*
-HP 800
-Teleports a couple of times then appears at the top or bottom corner and does a Slice which
sends a wave at you, move to the top or bottom to evade.
-Sometimes he then zooms in and slashes you.
-Zooms in and slashes you.
-Protects himself of some attacks with his shield.
-When low on HP he will be faster.
Delete him, and Raoul will say you are innocent and the real double agent is the princess! Go
through the path NE, go up and you will see her, you will use the "wireless" again and jack in.
As Megaman go down, down again and FASTLY go straight, grab the "CyberKey" and back before the
vampire gets you, go back to where you started and up, up again and grab FASTLY the "LongSwrd L"
and FAST go down and through the door.
Here go up and to where the grave is, go right and then up, go _straight_ when the bandit
appears, and right and down for "FullEnrg", go up a little and wait, when the bandit goes
straight FAST go left to evade him, then down, a vamp will appear, go right and down through the
first path for "BugFrag" then right and up and then left for "CyberKey", FAST go back and right!
You should be able to outrun the bandit, then grab the BMD for "PowerUp", then FAST up and
through the door. Go to the next area...
In here, go down and right and then up after the Bandit appears, then go left, up, right, down
and right to evade the vamp, grab the "CyberKey" and go up, follow the vamp that just appeared
and go down then left for a "FullEnrg", then follow the bandit and through the door.
Go up, SAVE just in case, go right a little, just when the bandit and zombie appears go back and
down to evade them, go right and up AFTER the bandit comes down for "Recov120 U", then go down,
then go down, down again and all the way down for a "Invis2 Q", then up again and follow the
bandit, when the vamp appears the zombie should be ahead of you, the zombie will probably go
back and get you... Just make your way around, it's hard now... When you get to where the zombie
got you go wait until he goes up and go to the chest, hopefully the 2 vamps will go back around
and you will avoid them, then go up and get the "CyberKey" and go down and through the door.
SAVE and a little further you will see KnightMan, after the talk you must fight him:
*KnightMan*
-HP 800
-Has StoneBod chip on. He will only take it off to attack. Every attack when stone deals 1HP.
-Throws his huge ball at you if on the same line.
-Shoots to the air and 3 pieces of a roof fall down. If not on the same line.
-He will jump 1 square forward and crack all panels. BE VERY CAREFUL at this point.
Then you will control Lan again and some more talk, and Megaman will turn the trap off, but the
princess will start it again, but then she will fall... And you'll be back at the meeting room.
You will then be back at your hotel room, and it's time for you to go back, so go to the park
and check the bus stop and select "Departure Lobby", fight Chaud if you like, anyway, go through
the right path to insert your ticket and go through, and talk to the guy behind the desk, then
just aboard the plane...
+----------------------------------------------------------------------------------------------+
2.11.-Magnetic Fields and Crashing Planes
+----------------------------------------------------------------------------------------------+
Items: HPMemory (Behind Curtains in Business Class NAL Plane)
SilvFist E (Man in business class)
Repair L (Man in economy class)
800 Z (BMD in Air Comp1)
3000 Z (BMD in Air Comp3)
GrassLne N (BMD in Air Comp3)
900 Z (Air Comp4)
Regup2 (Air Comp4)
LilBomb * (Air Comp4)
HPMemory (Air Comp4)
Barrier L (Air Comp5)
1800 Z (Air Comp5)
1000 Z (Air Comp5)
Recov120 S (Air Comp5)
RockCube * (Air Comp1)
2000 Z (Air Comp1)
RegUp1 (Air Comp1)
Spice2 N (Air Comp1)
1500 Z (Air Comp2)
HPMemory (Air Comp2)
HiCannon E (Air Comp2)
500 Z (Air Comp2)
Key Items: BugFrag (NAL Economic Class TV)
PilotCap \
Chopstck \_ NAL airplane
Thread /
Whiskey /
BugFrag (Air Comp2)
SubChips: FullEnrg (Air Comp3)
Then you will be back with your friends...NOT! You're still in the plane... You will then
control Lan after some talk, go down and search the curtains for "HPMemory". Go down again, and
down once again and you will be at the cockpit, talk to the guy on the right and then some
turbulence, I hope you saw it coming on the title of this section... Anyway, you will go back to
your seat, and you will then control Lan again, jack in the TV here to find a "BugFrag", then
talk to some people around, in Business Class talk to the man on the upper-right seat for a
"SilvFist E", then go back to Economy class and talk some more, talk to the guy left of your
seat for a "Repair L", when you talk to everyone, Megaman willa alert you is Lunch time. You
will then go back to your seat... Then your stomach will hurt, so go up and into the bathroom,
and a scene involving a spider will occur.
You must find someone who knows about bugs, go to Business class and talk to the man on the
middle-right seat, the spider you heard about is the "Red-eye wooly spider", and it's lethaly
poison!! You will then hear a scream go all the way up to where the bathroom is, you will see a
guy in the floor, you must now find a doctor, I assume you remember, if not read about the
SilvFist above, once you talk to him you go back to wher the guy was, and now you must catch the
spider...
Go back to the guy that told you about the spider, you will tell him and you will start to make
a trap, but you need: A box, a stick, string and whiskey.
-Box: Go to the cockpit and grab the pilot's hat.
-Stick: Talk to the old lady besides a scientist just right of your seat.
-String: Talk to the lady near the bathroom.
-Whiskey: Talk to the black guy in 1st class and answer: Hellz ya! then select:
-Chicky-chick BABY!
-Make me go KABOOM!
-Can ya digit LADY!
-Oh my Lovefire!
-Comin' to ra SOON!
Then go back to the bug guy. And you will have to go to 1st class to set the trap, you will then
catch it. You will go back to your seats... After an advice some more turbulence, the captain
says there is a problem with the right wing... And then you must go to the cockpit, and talk to
the captain. You will then jack in, and beleive me, you WILL hate this place altough the music
is not so bad...
As Megaman you will be attacked by some electromagnetic field, anyway, go down and through the
blue then continue and through the blue again, then right and down then left all the way and up
for "800 Z", go down and take the blue, then down to the plane symbol, you will then be in Air
Comp2.
Here go down and then teleport to the Air Comp3. Follow the path and take the blue down then
right and down then right through the first red and up for "3000 Z", then go left and take the
blue and down to where the red are, but now take the right-most, and go right and down through
the first path you see and then follow the path to reach the blue de-magnetizer. Then go left
and down for a "FullEnrg", then up through the red, and left all the way, and then through a red
field, go down and then right for a "GrassLne N", go back up and take the left path and go down
and take the red and follow the path, to reach the red de-magnetizer. Go up all the way and left
to a tire place and fix the right-wing program... But the piloting program will now fail!!!
Megaman again, go down and teleport to Air Comp2 and teleport to Air Comp4, go down and take the
right red and down, then go right and up for "900 Z", go down and take the blue then follow the
path up for "RegUp2", then go back and left to go back where you started, take the left blue,
and go down for a "LilBomb *", go up and take the red and go down but take a left for a blue
field follow the path all the way down and you will reach the red de-magnetizer go back up and
right for "HPMemory", go left and up then go to where you started but take the right path, where
the red field was and then up for the blue de-magnetizer. Then go to where you started and go
left then up ro fix this... Now is the cabin pressure...
Once again, Megaman, go up to be at Air Comp2 again, but you will go to the Air Comp5, go up and
then right for "Barrier L", then take the red in front of you for "1800 Z" and go down, take the
left path wiht no field in it and use the red there, go down the stairs and go right and take
the right-most blue field to reach the blue de-magnetizer. Go back and take the middle path up
then take the red and go up the stairs, go right to reach the red de-magnetizer. Then go up and
left all the way until you see a BMD wiht "1000 Z", go right and down and left and left and then
down then left for a "Recov120 S", go right and down all the way until you reach the first area,
go through where the program is and take a right twice to reach the program, fix it... And now
is the throttle (Starting to hate this...)...
Again Megaman, go up to be in Air Comp2 but switch back to Air Comp1, go up and take the red for
"RockCube *", go down the blue and then right and down the stairs, then right, up and left then
up again and left the up all the way and left for "2000 Z", then go down and take the red, to
reach the red de-magnetizer, then take the blue back and go left until you can go down, do so
all the way down and left to reach the blue de-magnetizer go back and right to where the stairs
are and take the SW path, go down and left then down for "RegUp1" then all the way up for
"Spice2 N", then down and left to fix this bug... But we are not done yet... Now is the landing
gear program... (Don't worry, this is the last one)...
Megaman... You will finally reach the under part of Air Comp2, go down and take the blue, again,
then go left and take the blue, below the bridge is a "BugFrag", then keep go up, take the red
and go right all the way and down for "1500 Z", go back and take the first blue from right to
left, and go right to reach the blue de-magnetizer. Go left all the way for "HPMemory", then go
right and up and left and down and left all the way and up again to reach where we started. Go
left and take the red, then another one, then right and down then go through the 2nd path you
see to the left and down all the way, then right all the way and up for "HiCannon E", go back
down a litle left and up/right for a red, tak it and go left and take another red and reach the
red de-magnetizer, go back down and left for "500 Z", then go left all the way and up and left
again, then down, more left to where a program (not machine, this time the green guys) is, SAVE
and go up, where you'll fight MagnetMan.
*MagnetMan*
-HP 1000
-Creates 2 magnets, 1 in the top line and the other in the bottom line which homes at you.
-Creates a Magnet ball which homes slowly at you, and will paralyze you if it touches you.
-Uses MagLine.
-When low on HP, he will clone himself when on your same line and both ram at you.
-This attack is usually paired with the magnets...
After you delete him, the bug guy will catch the one behind it and the program will be fixed
automatically... You will go back to your seat where you will finally arrive... Head to the door
on the left to exit, go on and talk to the guy behind the desk, you will then see the owner of
MagnetMan being arrested... Go down and to ACDC town, talk to Dex, Yai, Mayl and then go to your
house... And to sleep...
+----------------------------------------------------------------------------------------------+
2.12.-My Computer turned into a Freezer!!
+----------------------------------------------------------------------------------------------+
Items: Roll V3 R (Mayl's Mail)
HPMemory (Undernet 2)
AntiRecv D (Doc)
Key Items: FreePass (NAL Mail)
RedFrag (Navi in Koto Area1)
RedCure (Dad)
BugFrag (Yumland 2)
ONBACode (Netopia)
HeatData (Grill in Okuden Camp)
YeloCure (Doc)
BluFragA (Green Navi in Netopia 2)
BluFragB (Navi after deleting him)
GateKeyD (Keymaker Navi)
BugFrag (Undernet 3)
GospelID (Navi after deletion)
You will see a scene with your dad... But an earthquake will suddenly occur!! You will then be
Lan again, you will receive some mail from Mayl, now you must look fro Roll, you will get
another mail but from NAL this time, you will get a "FreePass".
Jack in, to see some ice thingies all around, you can only break the white ones, make your way
to Yumland but you won't be able to go even reach it... Go back to Den Area 2 and talk a pink
Navi near the upper level and go to Koto Area1, near the warp that leads to KotoSqr. Ent. is
another white crystal, break it and talk to the Navi to get "RedFrag". Jack out and go to your
dad. Talk to him he will make the "RedCure" with your "RedFrag", now jack in again and go to
Yumland.
In Yumland go to Area 2 and go to the right twice then up, below the hill is a "BugFrag",
continue up and left twice then down, break the red ice and up then talk to Roll. Go to the
Square and check out the Street Board, read the "Doc" posts and exit the board, you will receive
Mail from Mayl, who will thank you for saving Roll and she'll give you the "Roll V3 R" chip.
You must now get to NetSq. Ent. because then only entrance available to the Undernet is there.
There is a way to open a path from Den Area3 and Yumland 2 to Netopia, but for it you need the
ONBACode, where is it? Go to Netopia (City) and into the HQ and talk to the guy near the monitor
and he will give it to you.
Go to Den Area 3 and go to Netopia, use the panels to go NE, then go left until you see a
platform then use the GsplCode (Do job "Help Fight Crime! to get) and go down the ramp then just
follow the panels and head to te board then down and go to Netopia 2. Here destroy the red ice
IF you want, then head down and right to the board then up then up the hill and down the other
hill then SE to another platform and left and up from where the Navi is to another board go NW
and up the hill there then go SE and teleport, follow the path to reach the NetSq. Ent. Take the
warp on the upper-left to continue or go to the Square to buy Sub/Chips...
In Netopia 3 follow the path and head through 2 panel right to left and enter the warp, go up
and then left and go to the board and up the ramp use the left-most panel to continue then go
right all the way and down to a platform with a warp, use the panels and go down th ramp and
left then right all the way and enter another warp, follow the path to reach Undernet 1.
Use the panel and go up and up the stairs, then go right and down and through the panel going
right then follow the path up and warp, on the blue level go down then right and up the stairs
and follow the path to reach the Undernet 2.
Here go up the stairs and take the right-most ones to get an "HPMemory" at the end. then go back
and take the other stairs then go down and up another set of stairs, on the green level use the
panel going right twice and go down the stairs straight ahead, go down and use the panel going
left and down this stairs then keep going down and right then up, right and follow to a warp,
here just go right to get to the UnderSq. Ent. use the NE to reach the UnderSquare then talk to
the second Navi you see, he is an informant, he will sell you some info for 10000Z you must pay
in order to proceed, he says the Navi that knows it is in NetSquare and it's purple and greedy.
So go back to Netopia Square, in the green level, talk to the Navi that is jumping, he knows
the one who knows the keyword and says that he went to buy a chip...
Go out of the Square and head to Netopia 2, in there use the warp and go left and down a ramp
then go right through a panel and keep going right then NE to where the merchant is, and talk
to the purple Navi, he wants a "ZapRing2 B" first, give one to him and he will tell you the
keyword, so go back to the UnderSquare. And head to the boards, and inspect the Undernet Info
Board, and you will automatically post the keyword, go out and go up and talk to the orange-like
Navi, he is the doc. Select "Yes!" when he asks for all you have, but he will take them but he
will return them in a sec and will give you a "AntiRecv D", he will need a "YellFrag" and a
"HeatData", he already has the "YellFrag" so you must search for the "HeatData", he will say
it's in some heating program, go to Okuden Valley and jack into the Grill and talk to the
programs, if it says something like a friend being in Yumland, head to Yumland 2 and save the
program behind a red ice, talk to him and go back to the grill and talk to it again to get the
"HeatData". When you jack out an earthquake will happen, you mus hurry to the Doc!!
Once you are with the Doc select "Yep!" he will then give you the "YeloCure" he also says about
a guy in Netopia 2 that tried many things to break it, so you must search for him. So head there
and help a Green Navi behind a yellow ice, he is all the way SW, talk to him and he'll say he
lost his little brother, aceept his request to find him, go to the Undernet and where ther is a
Navi that tells you which way takes you to Undernet 3 and Under Square, take the left stairs
down, break the ice and go to the Undernet 3, here follow the path and go either way, continue
up then talk to the Navi, he is the keymaker and the little brother, after you talk to him, he
tells you you need 3 BlueFrags to make a cure for the ice, go back to Netopia 2 and talk to the
big brother.
He will give you "BluFragA", go back to Undernet 3 and follow the path, a Navi will suddenly
appear below and taunt you, but he has a "BluFrag", you will then get mail from Chaud, he will
say you can reach Undernet 3 from Kotobuki, but you need a key, so go to NetSquare and talk to
the pink Navi, yes, the keymaker, he will give you the "GateKeyD", use it on DenArea 1 in the
lower-left warp, you will then be on KotoSq. Ent. Go down and warp to UnderKoto, follow the path
and down the ramp, use the first panel going right then go to where the GMD is and go down to
another panel going down, use it then a panel left and another up, ge left from the PMD and then
down and right to reach the platform, go right a little up and right to reach the Undernet 3!
Here follow the path and go SW, follow the path but go right when you can, use the GsplCode and
grab the "BugFrag", go back and keep going down then go right and talk to the Navi to fight:
-Fishy2, Fishy3 (Your right-most, their left-most rows are empty)
-3 Null&Void (I'm not 100% sure about this, but I've told this is the correct fight, and I
can't check, if someone can do me the favor of telling me the correct...)
He will the say that FreezeMan is already moving towards the destruction of the world...
You will ask where the Gospel HQ is, he will say is in KotoSquare!!!
He will then drop the "BluFragB", you will also find "GospelID", you will then get mail, now
hurry to KotoSquare, and go to the weird laser door, then just follow the path destroying some
yellow ice, SAVE after the 3rd one, you will then meet FreezeMan, after some talk...
*FreezeMan*
-HP 1000
-Turns into an ice crystal which resist some damage before being destroyed.
-After breaking the ice, he blows you away for a limited time.
-Drops 3 Icicles at a time.
-Sends 3 ice waves at you, 1 after the other.
You will get the last "BlueFrag" but... It will break, then the ice will break on it's own!!
You will then get mail from your dad, jack out and go to your home and talk to your mom. Then
go up and go to sleep.
You will then see a strange event involving ProtoMan. And then a scene in Official Center in the
lab.
As Lan the next morning you will get a Mail, you must re-inspect KotoSquare!
+----------------------------------------------------------------------------------------------+
2.13.-The End is Near...
+----------------------------------------------------------------------------------------------+
Items: RegUp3 (Kotobuki vending machine)
Recov150 T (Apart Comp1)
HPMemory (Apart Comp?)
RegUp (Apart Comp1)
HiCannon * (Apart Comp2)
3000 Z (Apart Comp2)
1200 Z (Apart Comp1)
2000 Z (Apart Comp3)
2000 Z (Apart Comp4)
PowerUp (Apart Comp3)
HPMemory (Apartment9F)
RegUp1 (Gosp Server1)
Recov150 T (Gosp Server1)
10000 Z (Gosp Server1)
Key Items: KotoPass (Dad)
MagSuit (Dad)
BugFrag (Console in Apartment1F)
ElBit082
ElBit232
ElBit243
ElBit253
ElBit042
ElBit271
ElBit093
ElBit201
ElBitEv
BugFrag (Apart Comp3)
SubChip: FullEnerg (Apart Comp4)
Go to KotoSquare and where you destroyed FreezeMan for some weird events... Megaman suggests to
go to Kotobuki City, but you don't know how, so go to your dad and ask him. After some talk
and cool music, you will go to Kotobuki to end this... He will give you the "KotoPass" and the
"MagSuit".
So go to the metroline and use the KotoPass, you will see a scene and a cool town Kotobuki is,
jack in the Soda-pop vending machine on the Koto-Mart for a "RegUp3".
Enter the building and jack in the console thing for "BugFrag", then head to the elevator, then
Dex, Mayl and Yai will come out! Then go to the 2nd floor and into the left-most door and jack
in!
As Megaman, follow tha path and warp on the northern warp and get "Recov150 T", go back and into
the left warp, talk to the programs for info... Go down and get "ElBit082" go back up and keep
going up for an "HPMemory", go back down and fix this (Inspect the purple thing), you will be
back where you 1st warped, go in again, this time you will be sent to the correct location, go
down and left then up and right to be blown away, follow the path for "ElBit232", go back and
fix this, re-enter and go down for a "RegUp1", go back and re-warp, head left and up...
You will be in Apart Comp2, here go up and up again and warp, go up then right and warp again,
go right for "HiCannon *", go back and up for "3000 Z", warp back and go up then right and be
blown away to Apart Comp1, follow the path and go left for "1200 Z", go back down and right now
for a warp, take the further-most down for "ElBitEV" go back and follow the path and warp again
to a normal place, go left and down all the way and warp again, go left, down and right and
follow to reach Apart Comp3.
Here go up and warp, go down and warp again, go right and warp once again, follow the path for
"ElBit243", go back and use the bit, warp in normally, follow the path and go down for
"ElBit253", go back through the warp and up then use the bit, warp in normally and go down for
"2000 Z", go back and up and warp to be blown away, here go right and warp, here go right and
warp and go right then down for "2000 Z", then go up and right for "ElBit042" go back to the
warp and follow the path, blow away and go down, blow away and go down and warp then go down
and back to Apart Comp2.
Here go down and then up and warp, go up again and warp, here fix the program, re-warp and
follow the path for "ElBit271", go back and go down all the way and warp, go left, down and
right back to Apart Comp3.
Go up and warp then go up and warp and go right and up and warp again, fix the program, re-warp
and go left and get "ElBit093" warp back and fix the program, re-warp and go left for "PowerUp"
then go back and up to Apart Comp4.
Here go up and warp, go down and right for a "FullEnrg", go back and down and warp/blow, go
down and left the up for "BugFrag", go down and warp left of here, follow the path for
"ElBit201", go back and fix the program, re-warp and SAVE! You will confront:
-AirMan
-QuickMan
-CutMan
One after the another, well, they are pretty easy though... Then insert the "ElBitEv" to make
the elevator work, jack out and go to floor 9 and search the left-most door for "HPMemory", now
go to floor 30 to see a scene, enter the door on the left, and after a scene, jack in the server
there...
As Megaman go up then left and up the stairs for "AreaGrab *" (Yey!) go back down and head right
from the start then up the normal path for "RegUp1", go back and up the stairs then go left
and then up for "Recov150 T" go back left and down then right to where you started, head right
and down for "10000 Z", go back up and then right and down a stairs the left then down, in the
corner SAVE then left for a scene, this time you will be attacked by:
-KnightMan
-MagnetMan
-FreezeMan
After you delete them you will destroy a program, when Lan, SAVE! This is your last chance to do
so... Anyway, go in the door and after a scene you will jack in. The path is pretty straight
forward, when you reach a platform your friends will appear to... DELETE YOU!!! After the scene
I will not state here, your friends will be there, Chaud included, after another scene you will
then continue, at the end you will meet the "SuperNavi" after a scene, yes, you guessed right:
*Bass*
-HP 1000
-Shots an energy ball at you.
-Charges and shoots a hell lot of energy balls.
Then another scene and then the real final boss of the game!!
*Gospel*
---YOU CAN ONLY HURT HIM WHEN HIS MOUTH IS OPEN!!---
-HP 2000
-Sends a shockwave out of his mouth.
-Charges the breaks all the panels.
-Turns head into a drill and flies at you, only when on same line.
-Stuff appears and fly at you, ala MagnetMan's magnets.
-Head turn into a Gospel Navi (Air, Quick, Cut, Shadow, Knight, Magnet) and does an attack.
-Wind blows against you, making you stay on your right-most row.
-Shoots a giant green fire. GO to your back row to be safe.
This will then trigger the end... But you are not done yet, you must now conquer the real Bass
and the WWW internet...
STOP MAILING ABOUT THIS!!!!
Once you beat Gospel a Yellow Star should appear right before Continue on the Main Screen,
when you select Continue you will appear just right before the last room where the Gospel
Leader is, go down the Apartment Complex and ride the Metroline back to Marine Harbor.
There jack in wherever you want and make your way to the Undernet 4, in the middle platform,
the one that has 3 warps and 1 off those 1-way paths, there is a "Firewall" (The purple barrier
thing), you should be able to clear it, if not, try doing any or all of these options:
- Defeat All Ghost Navis (V2 or V3, your choice, WWW Navis not included)
- Try getting the S License (Look in Section 18- Extras, for more info)
- Try reaching Level 70 or above.
- Try getting 130 or more chips.
- Try doing 10 or more different P.A.
- Do all the 18 jobs at Official Center.
If none of the above works, then you have really bad luck, anyway after that you should be able
to open the "Firewall", and then you should be able to enter the WWW...
+----------------------------------------------------------------------------------------------+
2.14.-The World 3 is back!!
+----------------------------------------------------------------------------------------------+
HERE IS HOW TO BEAT THE PROTECTOs!!
Protecto: Use ZeusHammer Chip, or UltraBomb PA.
Protecto2: Use Ultrabomb PA.
Protecto3: Use LifeSword3 + Atk+20 + Atk+30.
Once you are inside the WWW, follow these QUICK directions to reach the last Navis, inside go
right, up, left, up and up again to reach another barrier, you must be Lv. 70 or higher to go
through, you will fight:
*PharaohMan*
-HP 1200 (Top and bottom squares of his left-most row are empty, can't be changed)
-A coffin uses a Ratton chip.
-A coffin launches a green ray on the line it is.
-Pharaoh Man creates a switch.
-If you step on it, the Anubis chip will be used (A statue fall and keepspoisoning your area)
-A huge block falls, which will then act as an obstacle, will deal damage if lands on you.
You will then reach the WWW 2, here go down the panel the go right and use the middle path, go
left at the farthest place you can reach and then use the panels going right then warp, go left
to another barrier. You must have ALL V3 Navi chips except of PharaohMan, NapalmMan, PlanetMan,
and Bass. You will then fight NapalmMan...
*NapalmMan*
-HP 1400
-A small Machine Gun will keep coming out from a square and attack you, if on the same line.
-When low on HP he will send out 2 Machine Guns.
-Throws 3 grenades which will make a square burn for a while, then becomes a cracked panel.
-Will target you, then launch a BigBomb chip...
You will then reach the WWW 3, here go down and left all the way you can and down a stairs then
just follow the path to a gigantic set of stairs, go up and on the left is a path, take it to
a warp, here go up you will see the barrier, you must have a library data of 200+ to go through,
you will then face PlanetMan:
*PlanetMan*
-HP 1600 (All his squares except for the center where he is are empty and can't be changed)
(Your area has the center panel empty and can't be changed)
-Has 2 Elemental balls around him, each has his own attack.
-He changes 1 of the elements.
-Aqua: Makes a water tower like the first MBN.
-Fire: Makes a fire tower like the first MBN.
-Elec: Unleashes a SLOW moving ZapRing.
-Wood: Recovers PlanetMan.
-An airplane appears and keeps moving up/down while shoting at each line.
-Meteors appear from behind you.
Then when you try to exit the WWW 1 through the warp that takes you to the Undernet 4, the real
Bass will attack you!!
*Bass* (REAL!!)
-HP 2000 Has an aura of 100
-Shoots green an energy ball.
-Charges yellow and shoots a hell lot of yellow energy balls.
-Charges red and up to 6 red energy balls can appear from nowhere around 10 times faster
everytime.
-Charges blue and a blue energy ball appears and keep doing a patter twice.
-Comes at close range and attack you, destroying the panels up/down of you.
-Bass will take down his barrier at this attack.
-Bass will regenerate his barrier from time to time after you take it down.
After that, get a library data of 247/250 and go to WWW 3, you will find BassDelux ramdomly:
*BassDelux*
-HP 2000 Has an aura of 150
-Shoots green an energy ball.
-Charges yellow and shoots a hell lot of yellow energy balls.
-Charges red and up to 6 red energy balls can appear from nowhere around 10 times faster
everytime.
-Charges blue and a blue energy ball appears and keep doing a patter twice.
-Comes at close range and attack you, destroying the panels up/down of you.
-Bass will take down his barrier at this attack.
-Bass will regenerate his barrier from time to time after you take it down.
CONGRATULATIONS, after you have gotten all 5 stars (See section 18- Extras) try the Hard Mode.
I already cleared it, so you too can!!
المدمر الحنون2
13-01-2004, 07:50 PM
السلام عليكم
اول حبيت اشكرك على ردك وهذا انا جايك بطلب جديد الحل الكامل Dragon Ball Z - The Legacy of Goku II
اتمنى اني ما اثقل عليك
The Legendry Hero
14-01-2004, 09:12 AM
عفوا أخوي
ولا يهمك إتفضل:
O---------------------------------------O
| 1. THE MATHBOOK AND THE CRAZY DREAM! |
O---------------------------------------O
Go to the right, up the stairs, left and down to find the Mathbook. Pick it up
by pressing A in front of it. Now go back to your bedroom and Gohan will study.
Try going to the place the door was, and Gohan will notice the window is open.
Time to escape! Get close to the window and you are out!
Before anything, go up, step on the Save Point and press A to save. Then go
left and up behind the tree and follow the way to find a +1 Power Capsule.
This capsules will raise your stats permanently... hehe. Use it by selecting
the Items screen in the start menu. Break the rocks, and you might get little
energy recharges of health recharges.
Go to the top right corner. On the next screen, you'll see a door with a
floating number 1, that means you need to be at least level 1 to enter that
door. Whatever, you are already at level 1 so enter the door and go right
(you'll see the lvl 2 door but you are lvl 1...).
You'll see your dad and talk with him a bit, but then he transforms into Frieza
and you have to fight him. Kill him and you'll be lvl 2!
Did you really believe this battle was real? Come on, this is way too different
from the TV... Gohan wakes up and realizes he had a very very very crazy dream
(and I mean VERY). Gohan feels that Frieza is back... and the telephone rings.
Go right to the living room and pick up the gray thingy (it's the phone...).
It's Krillin. It seems that he felt the same thing you felt... and the Z bunch
is making a plan to get there before Frieza does (to the place that feeling is
coming... weird Z guys...). Now you have a new Quest on the Journal, check it
out.
O---------------------------------------O
| 2. FRIEZA IS BACK AND ANGRY |
O---------------------------------------O
Exit the house and enter the lvl 2 door. Open the box to get the Saiyan Battle
Armor. Continue up and you'll see a map. Press A next to it, and you'll be a
flying Gohan in a 3d map! Cool!
If you want to gain levels, press A to land in the East District 439 again,
but you'll land in the woods, still affected by Garlic Jr. spell. The wolves
and snakes will attack you, and its a good place to level up. To beat the
monsters just keep throwing energy blasts until they die, then press A like
crazy and you won't receive any damage >:D. Nothing interesting to get or see
here, just the 'Only-Vegeta' door on the left part of the woods and your house
up... Kill monsters until you are lvl 5 (or more)
Go to the Map and press A, then move Gohan to the star on the map and enter the
Northern Wastelands.
Defeat the little robots and go up (if you didn't defeat the robots you'll see
an electric fence). Go up the hill and then left (defeating the goth looking
tigers) to see a Goku-only door. Go back and then up until you reach a Flying
Pad.
You'll meet Krillin, Tien, Chaotzu, Yamcha, Vegeta, Puar, Bulma and Piccolo. Go
down and grab the +1 Strength Capsule, then go all the way up and everyone will
come to see. You'll see a scene between Frieza and King Cold, then they'll go
out of the ship with some soldies, and Trunks will appear and defeat everyone.
Then he'll fly to the place where everyone is. Fly to the place and talk to
Trunks. Vegeta gets angry when Gohan asks him if he was a Super Saiyan when he
killed Frieza and King Cold, watch the smoke over his head :D. Goku will arrive
and Trunks will speak to him. He'll say everything in the TV show... and then
Goku will warn the others about the danger. Soon you'll control Gohan again.
O---------------------------------------O
| 3. WEST CITY... A BIG ONE! |
O---------------------------------------O
You'll be in front of your house with Goku, you can go and train in the woods
if you want... Check the funny scene between Chi-Chi and Goku! When you are
ready, go to the place where the lvl 2 door was and press A in front of the
map and go to the place where the star is.
Once you are there, Goku will say lots of important things so pay attention.
Talk to Hercule (LOL) and he'll give you his autograph (doh...). Talk to the
mayor (yes... the dog...) and he'll say to bring Hercule an Open Faced Club
sandwich for Hercule, so he will start the Parade and you can talk to Piccolo
(doh again... you can fly right?) Whatever, this city is big, so if you get
lost just press A in front of those red Signs to watch the map. Well, forget
that for now. Go to the top right exit of the city, and a man will say he was
on a school trip with the kids, but there was an accident and he lost the kids.
Your job is to rescue them.
O---------------------------------------O
| 4. SAVE THE LOST CHILDREN! |
O---------------------------------------O
First go right and down to get a Golden Capsule. Go back and then left. Follow
the road defeating all the wolves to gain beauty exp. and raise lvls until you
reach a screen with 2 exits, up and right. Go right first, and you'll see
Yajirobe, talk to him and he'll give you a Senzu Bean. Go up, defeat the
tigers and go right. Go up the mountain until you see a cave, enter it to
rescue the 1st Missing Girl. Exit the cave and continue up, follow the road,
across the bridge until you see a Fly Pad, use it and rescue the 2nd Missing
Girl. Go all the way back to the place where you met Yajirobe and go left, then
up. You'll find a 3 exit screen, go up first. You'll see a child on a rock and
3 wolves. Rescue the boy, go back and then left. Follow the path to rescue the
last Missing Boy. Go back and talk to the driver to finish the quest... and
time to start a new one.
Go down 2 blocks and then left to find a Newspaper Kiosk, talk to the guy and
he'll give you a free newspaper. Go down and you'll see 3 houses, enter the
rightmost one and get the +1 Strength Capsule there. Go to the Antiques Shop
(see Tresure Chest in the map) and go right of it to find another Golden
Capsule.
Go to the bottom left corner of the city, and talk to the girl in the middle of
the houses. You'll get a new quest!... but you can't complete it yet (LOL). Go
right 2 screens and exit to the right to enter the Capsule Corporation.
O---------------------------------------O
| 5. SEE BULMA AT CAPSULE CORP.! |
O---------------------------------------O
This is a BIG building man! First, go right and then down. Talk to Dr. Briefs
and he'll give you a quest... to find the 25 golden capsules (you already have
1) Go back to the first room and then up. You'll face all your friends here, so
be prepared! At this point you should be around lvl 7-9 so there won't be any
problem... hehe. Enter the little house on the up left corner, and you'll face
your friends.
Yamcha +3 Power Capsule
Krillin +3 Strength Capsule
Tien +3 Endurance Capsule
TIPS:
-For Yamcha and Krillin just stay behind a wooden pole, and hit when they get
near, you won't receive any damage (evil laughs...)
-For Tien, taunt him to use melee attacks by getting close to him, then make
him follow you and stay behind a pole and keep attacking him. Be careful, he
does lots of damage.
Once you defeat 'em, go back to the main room of the capsule corp and go left,
then down. You'll be in some kind of staircase room. Go to the 2nd level and
enter the door. Talk to Mrs. Briefs mother and she'll give you a cookie...
well... infinite cookies. Go up twice and talk to Bulma and she'll give you
Scouter Note and a new quest. Go up and get the +1 Power Capsule next to the
table.
O---------------------------------------O
| 6. GET THE SCOUTER! |
O---------------------------------------O
Go to the Electronics Store (see the little GameBoy on the map) and talk to the
guy behind the counter, and he'll give you another quest...
Go to see Bulma again. Talk to her and she'll give you the Scouter! GREAT! Now
you can scan enemies with Select and view the map with R! When you enter the
main room, the girl behind the counter will tell you to go to see Dr. Briefs.
Talk to him and he'll tell you to investigate about the secret espionage in the
Capsule Corp.
O---------------------------------------O
| 7. SPIES IN CAPSULE COPR! |
O---------------------------------------O
Go right twice and talk to the officer and he'll give you the Level Blue Card
or something like that. Go to the 3rd level and use the Blue Level on the
door at your right. Save your game and press the little red button on the
north wall. Go down, and enter the door at the left and talk to the guy. He'll
challenge you to a pokemon battle and he'll send out Wolf! Oops, sorry :D
Kill the wolf and he'll say that he is a spy from one of Capsule Corp's major
competitors. You'll end up near the officer and that guy will go behind the
bars! Okay, now you have the Red Level Key or something, use it on the left
door. There you can collect the info of every person you see, so start
scouting! Oh, and don't forget to pick up the Capsules in the Basement level
1.
O---------------------------------------O
| 8. MOVING THE PARADE! |
O---------------------------------------O
Remember? Hercule wanted a I-dunno-what sandwich, but where to get it...
Simple. You already have a Newspaper, so go to the food store and talk to the
guy. He'll give you the sandwich, and you have to give it to Hercule... BUT!
He doesn't like the music, and he wants his favorite music! %#\$@ HIM!
Go to the Music shop (vinyl disc on the map) and talk to the guy, he'll say
that he doesn't have that song. Go to the antique shop and talk to the guy to
get the freakin' song. Give it to Hercule to start the parade! (phew!)
Talk to Piccolo and now you can use him too! Switch to Piccolo on the SP (save
point) and talk to the mayor.
O---------------------------------------O
| 9. PROBLENS IN TRICERATOPS JUNGLE! |
O---------------------------------------O
Go south of the town and exit. Break the lvl 10 door there and enter the
Triceratops Jungle. Go all the way down, then left, to get a Golden Capsule. Go
back to the bridge and cross it, then go down. Keep going down and right, enter
the next screen and you'll find a purple tiger gang bandit and a +1 Endurance
Cap. Go up and left across the waterfall, go down all the way and then right
until you find another Golden Capsule. Go back and walk behind the waterfall,
go right and down and you'll be in some kind of village.
Open the chest near the bottom right house to get a +1 strength capsule.
Continue down. You'll find yourself in some kind of maze; walk a bit into the
right path, and wait for the other triceratops to go down. Quickly go down and
stay on the opening in the wall, wait again, and go down. You'll see some
triceratops running in circles, wait a bit and stay on the opening on the
bottom, wait for the right moment and go right.
Make your way through the 2 sets of Triceratops, then go up. Wait and go left,
wait until the triceratops start going left and follow them as quick as
possible (you can run by tappin' the directional pad). Go left and the up, then
right (I hate this mazes...). Wait and go down, stay on the opening and wait to
go down again. Wait for the triceratops to go up and follow the road up.
You'll find King Triceratops here. Beat him and you'll be back to the farm.
Step on the Fly Pad and press A to fly to the entrance of the jungle.
You'll meet Cooler, Frieza's brother. He says he wants revenge, wahtever, after
a bit talk, go to the town hall (near the place where Piccolo was) and you'll
see a scene. You'll get a new Quest...
O---------------------------------------O
| 10. RECOVER THE CITY KEY |
O---------------------------------------O
Get out of the Town Hall and follow the man to the bottom left exit of the
city. The door will be open now.
Go up, use the SP if you want. Stick to the bottom row of trees and continue
left to find a Golden Capsule. Continue up and then left to the next screen.
Continue your way left sticking to the bottom, until you reach a beach. Grab
the +1 Strength Capsule on the shore and use the Fly Pad on the north. Continue
up and enter the house. Open the treasure chest for a +3 end cap. Talk to the
guy and he'll disable the magic charm on the entrance of a near cave. Go back
down and then 2 screens to the right, then up right of the cave. Go around the
castle and talk to the man to rescue him (he'll give you a Golden Capsule).
Pick up the +1 STR CAP in the castle. Go back and enter the once-sealed cave
and pick up the City Key in the chest.
Go back to the Town Hall and talk to the mayor. He'll thank you and give the
City Key to Hercule. Get out of the Town Hall and Piccolo (or Gohan) will come
and say its time for the real training.
Go to East District 439. Goku will be waiting for you! Everyone will train for
3 years, and its just about time to go to Amenbo Island.
O---------------------------------------O
| 11. THE BATTLE AGAINST THE ANDROIDS! |
O---------------------------------------O
Before going to Amenbo Island, go to master Roshi's Island. It's on the bottom
right part of the map. Once there, pick up the Golden Capsule on the top right
corner of the island. Talk to Master Roshi inside the house, he'll teach you
a technique. Switch to the other character (Gohan or Piccolo) and do it again.
After that, go to Amenbo Island. Everyone will be there. After a little talking
and time, the Androids will attack! Step on the Fly Pad and press A to fly.
Follow the way up, and Yamcha will yell "I FOUND THEM!". Continue up and you'll
see Yamcha on the floor... and the 2 Androis 20 and 19. After that you will see
a scene with Vegeta on an asteroid, transforming into a Super Saiyan. You play
as Vegeta now. You have lots of things to do!
First off, go right and talk to the scientist, he'll give you a Quest (find the
7 Nameks); I will tell you when one is near. Go to the Vegeta-only door in the
East District 439, just to see you need to be lvl 30 (LOL). Go to Roshi's house
and have him teach you the Two Handed Smash and leave. Time to go to the
Southern Continent.
After a bit talk, you'll regain control again. Move to the left to get a Golden
Capsule, then go back and go right 2 times and down once to reach a SP. I think
its a good idea to stay here for a while and train, because the enemies here
give lots of exp. Whatever, go up twice and you'll be in a room with an
electric barrier, defeat the Ladybugs and it will be gone. On the next screen,
go up by either side and then left. Follow the road to get a Golden Capsule and
go back, then up.
There, you'll see a scene where Goku is fighting with 19, and he gets attacked
by the virus. Yamcha will take Goku home and you will fight with 19. If you are
around level 22 he shouldn't be any problem; but be careful, just use melee
attacks because energy blasts heal him! Once he's gone, you'll talk a bit more,
20 will scape, and you will control Piccolo. You can train a bit if you want.
Go down to the SP, switch to Gohan and go right to the Gohan only door if you
are lvl 15 or more. Pick up the capsule, beat the scorpions and continue. Go
up by the right side, then go down-right, down the stairs and beat the T-Rex,
pick up the Golden Capsule and go back. This time go up and right, go a bit
down and pick up the capsule. Continue down and pick up the +1 str cap. Go back
to the place where you fought 19 and go up. You'll find a SP, save if you want;
continue up and press A on the Fly Pad. When you land you'll fight 20. When you
hurt him enough, the others will come and Trunks will appear saying that 20
isn't one of the Androids from his future. Dr. Gero will scape, and you will
have to find his lab in the northern mountains. Press A in front of the
recently appeared Map.
O---------------------------------------O
| 12. FINDING THE SECRET LAB! |
O---------------------------------------O
Time to level up your Gohan. Switch to Gohan on the SP and go down. Beat the
warthogs and get the Golden Capsule. Return to the SP and follow the left road.
Continue until you see a +3 Power Cap. and you'll see Dr. Gero if you go a bit
up. Hurt him enough and he'll escape again. Continue up and you'll reach a SP.
Go up and destroy all the robots (be careful when they explode), then go right
and destroy de tubes. Go left twice and you'll eventually find Dr. Gero again.
Hurt him and he'll escape again. Go down to get a Golden Capsule, and continue
left. Go down, pick up the +3 End Cap. and receive a Senzu Bean from Yajirobe
at your left. Go back, and go left. You'll hear some music coming from a weird
house at the top of the hill. Go down and you'll see some houses and people.
There's also a SP there. Go back and then up, continue through the cave to
reach the weird house (Turn on the black, green and blue switches as you go).
Check the capsule behind the house. Enter the house, and enter that door you
just oppened. Destroy the reactor.Go down da hill and go left, follow the road
and get a Golden Capsule. Go back to the place with the large generator and the
3 tubes, and go right. You'll fight Gero again, and as usual, he'll scape.
Go right 1 screen then up once, get the Golden Capsule, and go back. Go down
and right, then up again. Kill the Tigers and keep going up (you'll find a
Golden Capsule on the way so check as you go). You'll find a reactor and a
Brontosaurus wrapping it. Talk to her and she'll start building a nest down the
hill, but you have to help her moving the eggs. Now, this part is tricky, you
have to carry the eggs down, but you don't have to get hit and you can't
attack... good luck!
Once you've done it, destroy the reactor, and go back to the Force Field Door
and enter. You'll see a scene where Gero activates the Androids 17 and 18.
You'll regain control soon, go up and break the door, everyone will come and
talk about the Androids, then 18 will free Android 16 and 17 kills Gero. Trunks
tries to blast the cave but fails, and the 3 Androids escape. You'll get
Quest after that.
Go up and go right for a SP, stand on the Fly Pad and press A after that.
You'll find the 'droids, talking about weird things about driving or fun stuff.
18 will attack you, but you don't need to win right now. Just let her kill you
and then you'll see a scene where everyone's on the floor and Krillin gets
kissed by 18. Everyone will get up and Piccolo will leave to Kami's Place...
O---------------------------------------O
| 13. FEAR OF CELL! |
O---------------------------------------O
Mov Piccolo to Kami's place (left part of the map). First of all, go up and
left to find a Missing Namek, talk to him and he'll return to the Capsule Corp.
Enter the Temple and you'll see a scene between Piccolo and Kami. The Krillin
will say that they need to move Goku to Roshi's house because the androids can
show up at anytime. Bulma comes and says there's an unknown machine photo'ed buy
satellite, Trunks says its a Time Machine and wnats to investigate. Now you'll
control Trunks...
Change your character to Gohan and fly to the Northern Mountains. From the SP,
go up and break the Gohan-only-lvl-25 door (if you are on that level... and you
should be...). Pick up the Golden Capsule, and follow all the way to pick up a
+5 str capsule (YAY!). Exit the Northern Mountains and go to West City. Enter
the mayor house to find a missing namek, a golden capsule and the acess to
appartment B. Go to apparment B, go to the 3rd floor to find another missing
namek. Go to the park (top part of the city) and talk to one of the running
children. He'll exchange teh Hercule's Autograph for a Golden Capsule.
Exit the city and go to Gingertown. Once there, go down and left; you'll see
Yajirobe, go up, then left, then up, then left and down... you'll find the Time
Machine. After a bit talking with Bulma and Gohan, you'll get another quest.
Go to the bottom right corner to get a Golden Capsule. Exit to the left, then
go down, left and up. Talk to the man and he'll give you a Quest. Go back, then
left, up, right and up again. You'll find the big shed of a giant cicada...
everyone will go back to Roshi's.
You'll see a scene between Kami and Piccolo, then a scene in Roshi's house,
then Kami and Piccolo again, but this time Kami fusions with Piccolo, and
Piccolo gains the Super Namek from and learns a new attack...
As Piccolo go to the West City and enter the middle house north of the 3
appartments, talk to the old lady and she'll give you the Fish Bait. Go to
Gingertown and go to the place where the fisherman is and give him the Bait,
and he'll give you a Golden Capsule. Return to the city entrance and break the
Piccolo-only-level-25-door to enter the city. Continue up and you'll find Cell.
Fight him until its weak enough, and he'll tell you the full story about him,
and then escape when everybody comes... you now need to go to Gero's lab again.
Don't forget to get a Golden Capsule in the top left corner of the city before
leaving.
Go to Northern Mountains, make your way up to Gero's. You can stop on the
Piccolo-only-level-30 door if you can to find another missing namek but its up
to you. When you are at Gero's lab, change to Trunks in the SP at the right,
and open the Trunks-only-level-30 door (if you aren't lvl 30, don't worry,
because the big mad robots there give lots of exp.). Once there, Krillin will
come and talk a bit, then enter the door up there to see Cell in larva form,
watch Trunks destroy it and continue up. Gero's main computer is there...
again, watch Trunks destroy it, and leave the Lab... Now go to Roshi's.
When you are there, go to the 2nd floor and you'll see a scene with Goku
recovering from the virus! He'll fly off to Kami's place. Go to Kami's too, and
everyone will be at the entrance of the Hyperbolic Time Chamber. Only 2 can
enter at once. Vegeta and Trunks will enter first, and you will control Piccolo
again. Your job now is to intercept the Androids at Roshi's, so fly off. Once
there, aproach to the house, and the Androids will come and Piccolo will
challenge 17 to a battle (Oh my...). Step on the Fly Pad you just created and
time to start the fight!
When you hurt him enough, the island will break and they'll escape to another
island; follow 'em and continue the fight. When 17 has 1/4 of his life, Cell
will come and speak a lot, 17 underates Cell and Tien comes, Cell takes Piccolo
down and absorbs 17, Tien tries to hold Cell, 18 and 16 leave, Goku arrives,
etc etc etc. After all that scenery you'll be at Kami's controlling Piccolo.
Go inside the the Temple, and head to the Hyperbolic Time Chamber and watch the
scene, after all that you'll control Vegeta again after a loooooong time!
Fly off to the Tropical IslandS at the south. Step on the Fly Pad and fly to the
other island, grab the +3 pwr cap. and fly to the other island. Continue until
you reach a BIG island. First, go right/down, then down/right, go right and
then up. Go left to get a Golden Capsule, continue up, then right across the
bridge. You'll find a missing namek and a man who will give you the apparment
card A. Go back and break the Vegeta-only-level-30 door if you are at the
required level, it not keep killing tigers. Use the Fly Pad there and you will
encounter Cell.
Start fighting, he's not that hard, just keep pushing him back... lol. When he
is down to 1/4 of HP Trunks will arrive and you'll have a little conversation.
Cell says he'll give Vegeta a real challenge if he lets him absorb the last
Android and he agrees, so Cell goes to the next island and absorbs 18, and
Vegeta follows him. Vegera will kick the Perfect Cell, but Cell doesn't even
feel the kick, and smacks him down (LOL). Now, an angry Trunks comes and wants
revenge... you'll control him, and this time it will be very hard... Take him
to 1/2 HP and he will refill... take him again to 1/2 and Trunks will
surrender. Cell then will think about a tournament, and let everyone prepare.
O---------------------------------------O
| 14. COLLECTING DA BALLS! |
O---------------------------------------O
Go to West City. Go to the appartment A and get the 3 capsules, including a
Golden one. Now go to Capsule Corp. Once there, talk to Bulma in Dr. Briefs
lab and she will upgrade the Scouter. Go to the Autrium and talk to Roshi,
then go up to 2nd level to see the tournament annoucement on TV. After that,
go to Kami's and Goku will go out the Hyperbolic Time Chamber. You now control
Goku, go to Capsule Corp. Talk to Bulma and she'll give you the Dragon Ball
Radar (cool!).
Go out to the map and you'll see lots of stars, those are the dragon ball
locations, you need to find 'em all.
1st Ball: Go to the Northern Wastelands, and go to the Goku-only-level-35 door,
break it and activate the switch inside. Go to the bridge and rescue the
missing namek, continue up and then left. Activate the switch and go right.
Kill the bazooka guys and continue up, activate the switch and enter the now
open door to pick up the 1st Dragon Ball.
2nd Ball: Bleh... Go to West City and press R to look at your map. Scroll a bit
to the left, view the Dragon Ball's location and go pick it up...
3rd Ball: Go to the Northern Mountains. Go to the Goku only door, break it and
follow the road until you have 2 choices (left and down). Go left first for a
SP, then continue down. There will be 2 ways again; go right to fight a T-Rex
and down to continue. Again, left or down; choose left. Beat the T-Rex, pick up
the +3 Str Cap. and go back. Go down and then left to fight a T-Rex and pick up
the Dragon ball.
4th Ball: As Vegeta, go to East District 439. Break the Vegeta-only-level-30
door and enter it. Pick up the Capsule but beware of the Ninja vehind the tree.
Continue up, and pick up the Golden Capsule at your left. Continue around the
pond and go left, then down. Go down slowly defeating the Ninjas one by one,
break the stone barrier there and continue left. You'll find a SP and a Golden
Capsule (wohoo, 25/25!!!). Change to Goku, and go up until you see a fortress-
like boulding. Break the door, and enter the fortress. Once there, go right,
destroy the ladybug and the ninja and enter the building. Be careful, there are
ninjas behind every pilar, defeat them and go back. Go left and do the same
thing. After that go up and do the same again. Go back and go right, activate
the switch and go left, activate the switch. You'll see the orbs get red. Now
go to the right orb first, and press A to turn it green, then the left one and
finally the top one. The water will be drained, go down and enter the door.
Follow all the way and you'll find Tao Pai-pai soon. After you beat him you'll
have the Dragon Ball. Oh, and after that, exit the building, go 1 screen down,
1 right and walk through the trees north of you to find a missing namek.
5th Ball: Go to the Snowy Highlands. Once there, use the Fly Pad north of you
and continue up. There are 4 exits in this room, go right first to save your
game and switch to you STRONGEST character (I'm serious...). Go up and defeat
all the wolves and saber-toothed tigers (they are VERY HARD to kill... I had
lot's of trouble with my lvl 46 Goku, so...) and get the Dragon Ball. You can
also defeat the Black T-Rex at the room at your left to get a +5 STR Cap (the
top wall is breakable, the T-Rex is there)
6th Ball: Fly to Gingertown and go all the way to the place where you met
Cell's shed. Go left 1 screen, down another one and pick up the Dragon Ball.
7th Ball: Go to tropical islands, move to the place and pick it up...
I suggest you to complete the missing namek quest now. Go to Capsule Corp. and
talk to the scientist next to the flying capsule. Enter the capsule to fly to
New Namek. Once there, talk to the first namek you see out there. He'll give
you the key to Grandpa Gohan's house. Go up and enter the cave to find Cooler.
Don't even try to melee attack him... he's just too long to be melee-attacked,
just use your normal energy blasts until he dies. When he does, pick up the +5
Pwr Cap.. Go back to earth and go to grandpa Gohan's house and pick up the 3 +5
Caps.
Go back to Brief's and give him the 25 Golden Capsules. He will let you keep 1
to teleport you directly to the map whenever you want. Now I suggest you go
train all your characters to level 45-50, because Cell is hella hard.
O---------------------------------------O
| 16. THE FINAL FIGHT... |
O---------------------------------------O
When you are done training, go to Dende's and talk to him, then, go to Cell's.
Break the lvl 40 door and enter... Goku will say he'll fight Cell first but
Hercule comes and fights Cell first, he starts punchin'-kickin' him and he gets
blasted of the ring. Now Goku enters the arena and the fight starts. Take Cell
to 3/4 HP and he'll destroy the arena, take him to 1/2 and Goku will give up
(!!!) and then choose Gohan to continue the fight. When he's at 1/2 you'll see
a little scene where 16 comes to Cell and dies (XC), then Cell creates 3 Cell
Jr. to fight with the others. First kill 1 with Piccolo, then with Vegeta and
then Trunks. After that, 16's head will talk to Hercule, asking him to take him
near Gohan. Hercule does so and 16 speaks something to Gohan and Cell kills it.
Gohan gets angry and he turns Super Saiyan Rage. Give Cell everything you've
got and when he's low he'll spit 18. Now, he'll transform himself into a bomb
and Goku will teleport him to King Kaio's place. Cell comes back and you have
to get him down again. When he's low you'll see a scene where everyone helps
you shooting beams at Cell, and Vegeta shoots a Big Bang Attack at Cell and
Gohan fires a super powerful kamehameha wave and Cell explodes. Enjoy the scene
and don't forget to save your game. Go to Dende's and talk to him, enjoy the
ending!
المدمر الحنون2
23-01-2004, 06:38 PM
هلا اخوي ممكن تعطيني الحل الكامل للعبة ماريو اند لويجي
The Legendry Hero
24-01-2004, 01:27 PM
إتفضل
The game opens with a scene from inside Peach's Castle in the Mushroom
Kingdom. A goodwill ambassador from nearby Beanbean Kingdom has just arrived
to try and make ties with the Mushroom Kingdom and Princess Peach. They offer
up a gift as a sign of this goodwill, but it's apparently a trap which sprays
some weird gas at the Princess. The duo that came to the castle will now
flee.
The next scene is outside Mario & Luigi's homestead, where Toad alerts Luigi
of an emergency outside. Since Luigi doesn't know what's going on, Toad runs
inside to find Mario. You will have control of Toad, so move him to the back
of the house and into the steamy bathroom. He will run out and in a frenzy,
knock himself unconscious by slamming into a wall. Mario will come out and
jump on Toad a few times to get some information (odd, yes, but it's a Mario
game nonetheless), then he runs outside. He jumps into his gear and drags
Luigi out to the castle.
Once there, the duo will run into Bowser, who is standing in front of Peach
waiting. Bowser will become angry for the supposed back-attack, and engage
you in battle. Here you will learn how to fight, as Toad will instruct you if
you need it. Learn the Timed Attacks/Timed Dodging, and after several rounds
of attacking Bowser, the battle will end. After the fight, you will learn
from the royal retainers that the Beanbean Kingdom ambassador stole Peach's
voice! And now, whenever she talks, explosives fall from the speech bubbles.
You will be asked to retrieve her voice from the other kingdom. As always,
Mario accepts the job. Bowser will offer to take you to Beanbean in his Koopa
Cruiser before the explosions get too crazy, and you all leave.
Toadtown Square
---------------
You will arrive as Mario in this open plaza. Here you can talk to various
other Toad people to learn about your commands, etc. In the west and east
sides, demonstrate your jumping by hopping onto the lower plateaus to the top
ones, then jump to hit chests containing 2 Mushrooms. Also in the eastern
area, pick up a regular Mushroom in plain sight. The nearby kid will ask if
you found it for him; pick Yes and he will let you keep it, and then gives
you a Super Mushroom too. In the northwest area, there is a mushroom kid who
seems to have lost something. Talk to him, then wander around to the south
until the action icon appears on the A button. Pick up the "precious" item
you find, and give it to that kid to get a 1-Up Mushroom.
Also in this area, you'll come across a Koopa in the northeast region; talk
to him and he'll want to know what way Bowser went. If you want to mess with
him, pick anything, but to play it straight, tell him Bowser went north. As
for you, jump to the north ledge and talk to Luigi, then go to the second
area. Here, talk to a couple more people to hear about the Save Albums, which
you hit from below and use to save your game. Do so with the very first Save
Album here, then continue onward. As you reach the exit, someone will call to
you from behind. An older Toad will run up and give you a suitcase, which
will act as a carrier for your inventory throughout the game. Following that,
he will also give you 100 Coins as a parting gift. Before he goes, the guy
will ask if Luigi is going on the trip; he says no, unfortunately.
Anyway, go on to the next area, and board the Koopa Cruiser. Bowser sees
Luigi and says he'll take him along for the ride as well, but Luigi becomes
scared and tries to run. Unlucky for him, the Bowser Baddies all run in,
pushing Luigi up front so he can't get away. After the baddies have boarded,
Bowser will initiate lift-off. While heading down the runway, Bowser will
scoop up Luigi with a giant mechanical hand, then it's off to Beanbean
Kingdom!
Koopa Cruiser
-------------
Aboard the flying ship, Bowser will speak to you both on the intercom. After
he's done, use the Save Album since you've made it here, then head eastward.
In the next area, talk to various Koopas to learn more commands you could use
when maneuvering both Brothers. Make your way to the area where you learn
about the Bros. Blocks, then hit the second one back and forth to get 3
Coins. In the following area of the ship, go north and the photographer will
stop you. He asks to see your passports, which you have, but with no photos
on them. Because of this, he will have to take both your pictures here and
now. So, take turns standing on the footprints and getting your photos taken.
After this is done, continue onward. Hit the first box to get a Mushroom,
then continue to the right. Instead of going up the stairs, go south and hit
another box to get a second Mushroom. Talk to the Koopa walking around; he's
the one you helped at the plaza find the Koopa Cruiser. As thanks, he will
give you a 1-Up Mushroom. Now, go upstairs to the next deck. There, go around
and you'll roll a barrel over so it breaks. Talk to the Koopa up ahead and he
will teach you how to fight together with both Mario and Luigi. Check out the
shaky barrel in the corner and break it to reveal a Goomba. You will then
engage with 2 Goombas in battle. Listen to what the Koopa has to say, and win
the battle for some easy experience (4 EXP to each brother).
Continue ahead, and break the second shaky barrel to fight another set of
Goombas. Chances are Mario will gain a level here, so you'll get a taste of
what it is to level up, and to pick a statistic to give an added boost to.
Either way, continue ahead to find a Koopa having trouble trying to capture a
Goomba. Help him out by doing battle with the Goomba, and winning. That way,
the Koopa can put it in a barrel as cargo. Do the same for the second Goomba,
making sure to listen to what the Koopa has to say in regard to engaging for
battle, and pre-emptive strikes. After this, go up the steps. In the next
area, save at the Save Album.
From here, go west and talk to the Koopas to find out about the pinch crane.
Hit the nearby block to activate the crane, which should be used to clear the
cargo in your way. The crane mistakenly snatches Luigi up and away. Since he
was caught, Bowser uses Luigi as a lookout guy. On the main deck, Bowser and
the brothers will be standing/hanging there, when the cruiser is suddenly
attacked. It's coming from Cackletta, the evil witch who stole Peach's voice
before. She runs off to Beanbean, leaving her pupil Fawful to deal with your
crew. He will taunt you for a bit, then knock Bowser back, leaving Mario and
Luigi alone to fight.
To deal with Fawful, simply use your practiced Timed Attacks to cause damage.
When Fawful yells out "Fink-Rat!", get ready to dodge the energy ball attack.
Bowser will give you a hint on how to predict enemy attacks, and then points
out the color of the enemy's words to determine who will be hit, so keep that
in mind. Fawful will then use that battle plan and ram into you; jump when
he's about to charge to dodge and possibly counter it, then just continue the
attack until Fawful has enough. Following the fight, Fawful will bomb the
Koopa Cruiser to the point of explosion, sending Mario and Luigi plummeting
to the world below. Luckily, a group spots the two falling to earth, and
sends out a team to recover you (we'll see shortly if that's good or not).
Stardust Fields
---------------
Upon falling to earth here, Luigi will pull Mario out of the ground, only to
be stomped upon. Once both brothers are on their feet, head west and use the
Save Album. Continue into the border house, where you will meet the two
Hammer Bros. They act as the border patrol here, and won't let you pass
unless you win their Border Jump game. Basically, the Hammer Bros will be
holding a rope, and they'll move back and forth over it. Mario and Luigi must
jump over the rope whenever it passes under them, raising the flag on the
pole in the background. If either brother misses 3 times, the game is over
and you must try again. You MUST win in order to pass to the other side. When
you do win and get to pass, you can return and play Border Jump 2 for a
chance to win some beans, which you can blend at the Starbeans Cafe later on.
Anyway, continue west across the other bridge, and the Hammer Bros will stop
you. You will receive a Beanbean Map as a reward for being the first to ever
cross the border like that. Continue onward to find a giant Warp Pipe. After
you visit other areas, you can warp quickly between certain areas by using
these pipes. For now, walk into it to activate (#1), then exit and continue
southward. Read the sign, then use teamwork to jump the lines of spikes ahead
to the east. Hit the box at the end to get a Mushroom, then do the same below
going west. Get a second Mushroom from the box, then continue across a bridge
and into the next area.
There, go south and defeat a couple of Fighter Fly enemies. You cannot reach
the upper ledges with the floating blocks, so ignore them for now and head to
the following section. Save your game here, then jump up the steps to find
Bowser stuck in a giant cannon. The Tolstar, king of Stardust Fields, will
appear and agree to free Bowser in exchange for all your Coins. Mario will
give up the Coins, only to find they are not valid in the Beanbean Kingdom
since they're from the Mushroom side. You need to get 100 Beanbean Coins in
order to free Bowser, and with that, Tolstar opens a nearby bridge and makes
you leave. So take that bridge to the next area, then follow the path to the
following area.
In this area, defeat the Fighter Flies, hit the lone block, and hit the Bros.
Block back and forth to get a good start of Coins. In the east area, drop
down the ledges to the low area, and hit a block to get 7 Coins. Go right and
hit a second block to get a Mushroom, then defeat the Fighter Fly and its
Bill Blaster companions you encounter for a few Coins. Go right and jump up
the ledges, then fall down the other side and go into the next area.
Over here, hit the block to get a Syrup, then go forward and jump on the in-
ground star door, and a couple Mushroom people will emerge. They are known as
the Starshade Bros, and they were the ones who spotted you falling earlier.
Talk to them, and they will take you to a training ground where you will
learn of the Bros. Actions. Practice the High Jump and Spin Jump via the
onscreen prompts, since you will need to know them for the rest of this area.
You will then be taken back to where you met the Starshade Bros, and they
want you to master the abilities you just learned to reach a flag on a high
ledge. Make your way up to the top area, hitting a block just before the
final ledge to get a Mushroom. Once you reach the flag, the bros will salute
you before retreating. Continue left and hit a block to get another Syrup,
then drop down and go to the south area.
Go southward and fight the Fighter Fly/Bill Blasters to get some Coins. Go
right and up the steps to fight 2 more rounds of enemies for several more
Coins. Use the High Jump on the north ledge, then hit the 2 blocks to get a
Syrup and 1 Coin. Go south to another ledge with a lone block hovering
overhead. High Jump to it, then hit the block to milk out 7 Coins. Get back
to the southwest section of this area and save with the Save Album. Now, High
Jump atop the oil drum, then onto the high ledge by a Bros. Block. Hit it
back and forth for a good amount of Coins, then go left into that area.
You will meet the Starshade Bros here once again. They will teach you the
Bros. Actions command in battle, and how to successfully make use of it, so
pay attention! You will now have a use for the Bros. Points (BP) you have in
addition to HP. Once they leave, go into the west area. There, drop down and
defeat 4 sets of enemies wandering around to get alot of Coins. Also, make
sure to High Jump to a ledge with a block containing 8 Coins. Go left and
High Jump, then hit the Bros. Block to get several more Coins. Now that you
should have 100 (at least that's what I wound up with), you'll be fine to
progress with the story. Go up the steps to the top area, then you can either
go left on the regular path, or right onto the yellow blocks. With the yellow
blocks, hold the Control Pad in the direction you wish to go, and press A/B
alternatively to jump across the pit with the blocks. Get to the ledge where
you can hit a block for some more Coins if you wish, then head back to the
left and into that area.
In this area once more, you can go north and east to the first area, where
you can use the High Jump to reach the ledge with 3 blocks containing Coins
and a Mushroom. If you don't care for that, simply pay a visit to Tolstar. He
will take the 100 Coins, then fly over and attack you. Visit the Bosses
section for help getting through this fight. Following the fight, a guy will
come out of the star door and light the cannon fuse, causing Bowser to rocket
away. Save with the Save Album, then go west and High Jump to get to the next
area. Follow the bridges around the corner to another Save Album; hit that
one, then go into the cave. Use a High Jump to reach the ledge with the
Mushroom in a block, then hit the second block to the west to find another
Mushroom. Now, go south to Hoohoo Village.
Hoohoo Village
--------------
Upon reaching this short pathway before the village itself, go southwest and
you will be stopped by 3 guards. They will accuse you of kidnapping the
Prince Peasley. After a bit of a misunderstanding, and Tolstar's intervening,
you are let go. The guards talk about the person who did kidnap the prince,
and his obsession with "fink-rats" (Fawful). Anyway, continue into the
village.
Here, you can wander around talking to various townsfolk. Drop down to the
lower area and enter the room in the waterfall to find 3 blocks with some
Coins and a Mushroom inside. Outside of that room, continue left to find a
Mushroom in another block, then go east and High Jump to the upper area. Chat
with the people; they all speak of climbing the mountain, and a town at the
base of the mountain (going downward). You'll hear that the giant Blablanadon
could take you to the summit easily, but since he went to look for Prince
Peasley there, he's not around at the moment. So, go west into the second
area.
Over in this area, now would be a good time to save at the Save Album. If you
continued on the upper path to the west, in the next scene you'll find that
you cannot climb the mountain due to the bridge being out. So for now, enter
the cave to the left of the album. In there, hit the first block to get some
Coins, then hit another to the left for a Mushroom. Jump with both brothers
to the top ledge, then use the Spin Jump a couple times to get to the right
ledges, then enter the next room. There, hit another block for another
Mushroom, then the Bros. Block for some added Coins. Go south to reach an
outside area again, where you can hit some blocks for 2 Mushrooms, a Syrup,
and a few Coins. Talk to the people, then drink the water from the fountain
to make Mario bloated. Spray it out with Luigi's High Jump. If you want some
extra Coins, do the High Jump on the bloated Mario in front of a fan to the
south and west, and you'll get a Coin for each time. Anyway, enter the cavern
to the far east. You'll find a giant Koopa whom you cannot move, so leave for
now.
Anyway, backtrack through the previous cave, and return to the Save Album.
From here, take the lower path to the west, and into the next area. Talk to
the people outside and in the small building, then keep going westward. In
the following section, you will encounter Fawful once again, picking on a
village guard. He will taunt you as always, then drop a giant rock in your
path, disallowing you to continue. For now, return to the area where the
bridge to the summit is broken. Enter the house there, where you will meet
the Hammerhead Bros in person. They will try to make a Hammer out of a stone
they found, but to no avail. Since you both showed up, they agree to make you
a Hammer, but they need Hoohoo Blocks from the summit first. When the cue
shows up, have Mario jump to agree to this mission. Afterward, have Luigi
jump as well, then you'll be on your way. Leave the house to find the bridge
has been completed, so go westward.
Hoohoo Mountain
---------------
In this new area, head forward and fight some Beanies. Hit the block in the
west corner to find a Mushroom. Use the High Jump to reach the upper ledges,
then the Spin Jump to make it over the gaps to the right. When bridging the
second gap, drop down towards the other side to a ledge below where you can
get a Syrup from the box. Make your way back west and up the ledges to the
topmost one, then Spin Jump across both gaps. Jump to the top plateau and
head left first. Spin Jump the next gap to reach a block containing a Syrup.
Now, head back east to the mountain trail.
Here, fight some more Beanies accompanied by Dry Bones, then start jumping up
the small ledges to the north. High Jump to the top ones, then Spin Jump to
the east into the whirlwind. While spinning fast in the whirlwind, hold Right
to spin all the way to the far ledge you cannot otherwise reach. From there,
go into the next area. Here, you'll notice a fiery creature standing in an
alcove, but with no purpose as of yet. Since you cannot continue here for
now, head up the two ledges and into the west area. High Jump to the upper
ledge and grab the Syrup from the block, then go left and overfill Mario with
water. Use the High Jump when Mario is facing the fiery creature in here to
put out the flame, causing a whirlwind to appear above. Spin Jump into it
from the ledge to the right, and fly to the western ledges.
From the ledge you land upon, you can drop to the southwest and knock a Bros.
Block around. Otherwise, jump up some more ledges and go north into the next
area. There, go ahead and fill Mario with water from the fountain, then put
out the fiery creature. Ignore the whirlwind for now, and simply defeat the
enemies before continuing eastward on the ground level. In this area, kill
all the enemies, then return to the previous segment. Fill Mario with water,
then return to the area you just came from and extinguish the fiery creature.
Now, go back an area and jump up the ledges, then Spin Jump into the first
whirlwind. Get to the far east ledge, then continue to the next area and
through the next whirlwind. On the platform you end up at, hit the purple
block, which will turn on the fountain a few areas back, which kept you from
progressing in there.
Now, drop down the east side of the platform and go into the south area. Drop
down to the steps below and go down them to the now-activated fountain. Fill
up and put out the flame, then Spin Jump into the whirlwind. Fly into the
second one, then onto the path ahead. High Jump northward to a high ledge
with 2 blocks containing Coins and a 1-Up Mushroom. Drop back down and
continue east into that area. Save at the Save Album, first. At this point,
go east and talk to the odd-looking person in the middle. Apparently it is
the Hoohooros, and he has a couple of challenges for you. The first is to
stand atop the 4 pillars, and jump between them (Spin Jumping) to collect 10
spirits within 30 seconds. If you fall to the ground, you lose, so keep
trying until you win. Once you do that, you'll have to defeat the 'weapon' in
battle, so visit the Bosses section if you need help.
Once the fight is over, the Hoohooros will open the "gate", which is simply a
ledge to the north allowing you to continue up to the summit. Jump onto the
ledge, then High Jump to the west platform. If you want a Syrup, jump to the
east platform, then Spin Jump to a small platform east and to the south. Do
the same on the west side for a Mushroom. Continue north to the next area. In
there, hit the purple block to make the fountain above turn on. To reach it,
High Jump onto the second platform, then Spin Jump to the far left one. High
Jump to the upper areas, then Spin Jump from the ledge with an X on the
ground, east and north onto the top ledge. Fill Mario with the water, then
walk eastward down a secret passage taking you to the other side of the room.
Drop down and go west, then put out the fiery creature to make the whirlwind
appear.
To reach this whirlwind, however, you need to get onto the bluish ledge
before the X'ed one. Once you get up there again, Spin Jump to the east into
the whirl, then fly to the east ledge. If you want, fly north to a ledge with
a Syrup in a block. Anyway, when you reach the proper ledge, High Jump to the
top one and head up the stairs. Hit the nearby block there to get another
Syrup, then continue north. Up ahead, you can head all the way west and fight
some enemies to reach a block containing a 1-Up Mushroom. If you don't care
for that, simply High Jump to the ledge in front of you, and Spin Jump into
the moving whirlwind to the west. Fly to the left ledge, and continue along
the path to the following area.
From here, head left and up some ledges, then go up the steps. Drop down to
the ground below the steps and fight, then hit a block at the end for a
Mushroom. Then, High Jump to a ledge with a signpost, and from there Spin
Jump into the whirlwind as it passes by. With it, fly to the east and use the
second one to reach the east ledges. Go up the steps and Spin Jump across a
couple gaps, then catch a whirlwind to reach the far west area. Hit 2 blocks
to get a Syrup and Mushroom, then High Jump the right wall and drop to the
ledge below. Turn the corner and go up the steps, and head to the summit,
finally!
Up here, follow the path around the perimeter, and you'll reach a Save Album
at the far end. To the south there is also a telescope you can use to view
the Beanbean Kingdom from high above. When you're ready, go into the middle
area and kick the Hoohoo Block to the side. The dinosaur on the egg will
scold you before introducing itself as the Blablanadon. It will explain the
situation from its perspective, then the giant egg it was sitting upon will
hatch. Unfortunately, it hatches into an angry dragon creature, which shoots
Blablanadon into the distance. The Hoohoo Block is also knocked into the
water, which falls into the Hammerhead Bros' house far below. After that, the
dragon will engage you in battle, so see the Bosses section for help winning.
Following the fight, the dragon will explode, and out will come Prince
Peasley. He will explain how he ended up being captured by Cackletta, then
transformed into that horrible beast in the egg. He will drop Luigi a rose
and instruct you to visit Queen Bean at Beanbean Castle, then he flies off on
his floating pillow, it looks like. Blablanadon will appear and fly you back
down into the village, saving you lots of time.
Hoohoo Village
--------------
Back in the village, head west to the next area. Save at the Save Album, then
continue along the upper route to the following section. Enter the Hammerhead
Bros' house, and they will be happy with the Hoohoo Block that fell from the
waterfall during your battle. They will build you two Hammers while you stand
and wait. Once you receive your new items, the brothers will teach you how to
use them really quick. Try it out on a large rock in the side room, and break
it. Now, hit the block you couldn't reach before to get a Nut. Then, you can
leave their house. Now, return to the Save Album, and take the path to the
southwest. Go left and break the block with your new Hammer, so you can
continue. Cross the bridge to reach a Nut in a block. Then, drop down and go
southward to the following area.
Hoohoo Mountain Descent
-----------------------
In this rock-ridden area, head to the southeast area, breaking rocks along
the way. You'll find a stake in the southeast corner, so pound it to activate
the nearby fountain. Use it to fill Mario to the brim with water, and put out
the flame surrounding a rock to the west. Break it with the Hammer, then
continue onward. Hit the Bros. Block back and forth, then save at the Save
Album. From here, you can break the rocks and enter the mine cart cave to
reach the mountain base, or you can continue going eastward. Go east for
right now, so you can get 2 Mushrooms and 2 Syrups from the blocks in the
waterfall area. Then, return and pound the rocks, and enter the mine.
Inside here, talk to the old man in the rocking chair, and he will explain
the mine cart mini-game. Basically, Luigi is in the background track and you
control Mario in the foreground one. Mario has a flashlight, which you can
control so you can see where Luigi is, where obstacles are, and when to jump
to reach diamonds. You need to collect 10 diamonds to complete this course
the very first time, so run through the real course to the end. At the far
end, you can talk to the man again and replay the game to win some beans.
Otherwise, head out of the cave, and save your game outside.
Now, hit the two nearby blocks to find a Mushroom and a Nut. Break the rocks
and cross the bridge. Before you can progress further, the Hammerhead Bros
will call to you. They will come teach you how to attack and defend in battle
with your Hammers, so pay attention! After they go, you can continue in a few
different directions if you wish. If you want, go up the steps into that
area. Hit the 2 blocks in here to get a Mushroom and Syrup, then knock around
the Bros. Block. In the northmost area, there is a Boo Statue that keeps on
disappearing, so don't worry about it for now. Take the Mushroom from the
nearby block, then backtrack. There are black rocks you cannot break right
now, so your only option is to go south.
NW Beanbean
-----------
Past the mountain's base, you'll be in this grassy region. Follow the rather
straightforward path around the trees, defeating some Sharpeas along the way
(use your Hammers). At the end, go south to the next area. Here, wander
around the fields, fighting the Sworms that pop out of the ground below.
Then, continue southward to the western Beanbean region.
West Beanbean
-------------
In this area, continue making your journey southward, fighting the various
creatures on the way. You'll eventually come to a stone path leading east
across a bridge. Cross the bridge and you'll finally be at your destination.
Beanbean Castle Town
--------------------
Upon entering this area, the brothers will jump in shock at seeing the town
was all ravaged. Talk to the people around to hear that Cackletta appeared
and attacked the town, and that the castle is a possible target next. You'll
also hear of this Beanstar, which is found at the castle as well. Any
building with a closed door, you cannot enter right now. The only place open
at the moment is the Item Shop, so stop in and buy some things if you wish.
Otherwise, head to the northeast area of town and follow the path to the
castle.
Beanbean Castle Gates
---------------------
Here, you'll notice gray wall slabs blocking passage to certain areas. You
can't break them for now, so don't bother. Save at the Save Album, then go
onward. At the end of the path, go west to another area, and enter the Pipe
House. Here, go into the green Warp Pipe to activate warp #3 (trust me,
you'll need this later on, I'm just saving you time for then). After that,
leave here and return east, then go into the north section. When you approach
the castle, the guards will not allow you to pass. After they realize who you
are, and have Mario "prove it" by jumping, and by showing Peasley's Rose,
you'll be granted access, so head inside.
Beanbean Castle
---------------
Inside the castle, there are two paths you could take. The east path is
blocked for authorized personnel only, apparently, so go into the north room.
There is an odd-looking door in front of you, which you can't enter yet, so
go west. Check out the unconscious person at the end of the corridor. Upon
doing so, you will be called upon by Lady Lima, one the higher-ups in the
castle. After some chatting, she decides you are unworthy of meeting the
Queen, thus dropping you into the basement. She says that if you really wish
to see Queen Bean, then you must repair the castle's plumbing (LOL).
Beanbean Castle Sewers
----------------------
Since you're down here, you might as well save first, so do so. Now, your
objective is to fix the leaks in the piping in the sewers. Start by jumping
onto the simple pipeline and pounding the 3 leakages with your Hammer. This
will open the gate leading to the next area. Fight the Spiny and Super Fly
enemies for some good experience, then go into the second room. Here, pound
the leak spring and 2 Spinys will drop from the ceiling. Fight them and the
rest of the enemies, and then head to the red valve. Stand by it and perform
a Spin Jump to rotate it, activating the waterflow through the room's pipes.
Now, pound the 2 new leaks to open the door, then go into room 3.
In here, jump on a few pipes and onto the platform in the north area. Hit the
3 blocks to get 2 Mushrooms and 1 Syrup. Since you can't do anything else in
here right now, go into the eastern room. There, rotate the valve and one of
the 4 openings will start to leak, and the number 4 will appear. You must
pound each of the 4 leaks in the right order, to make the platform in the
corner rise. The order is: top-left, bottom-left, top-right, bottom-right.
Now that the platform has risen, High Jump to it, then onto the upper ledge
and into that room.
In this room, hit the 2 blocks to get a couple of Mushrooms. Then, spin the
valve to get the water flowing in the third room. So, return to that room and
pound the 2 leaks to open the gate. In the fourth pipe room, the water is
already flowing, so pound the one leak to open the gate. You will also open a
larger gate, which turns out to be a holding cell, where the real Lady Lima
was imprisoned. After figuring out that the Lima you saw upstairs was in fact
Cackletta in disguise, and that the Beanstar's safety is in danger, you must
save it. Use the Save Album to record your progress (I should also remind you
that both brothers should be around Level 10 in experience at this point).
Next, go through the other open gate, then up the pipe stairs (how creative).
In the next room, you will find that the Beanstar was in fact stolen by
Cackletta. You arrive just in time, since she and Fawful are still there. The
evil Cackletta will drop a transformed Queen Bean into the room, before
retreating. You must then do battle with the beast; visit the Bosses section
for help winning this.
After you win, Lima will point out that the cause of the transformation is
the Queen's digestion of a Belly Blech worm. The only possible way to cure
her is by drinking a Chuckola Reserve, found at Chucklehuck Woods. Since you
took up the offer, Lima will give you a Beanbean Brooch and tell you to head
to the southwest. Go south out of this room, then into another southern room
to knock around a Bros. Block. Other than that, follow the halls outside.
Beanbean Castle Gates
---------------------
Once outside again, head southward along the path. At the end of the path,
someone will call to the brothers. It will be a castle retainer, here to give
you a Bean Badge, your very first badge from Lady Lima. He will then teach
you how to equip them, so pay attention. Unfortunately, only Mario gets one,
and Luigi is stuck buying one for himself. You will now be back in the town.
Beanbean Castle Town
--------------------
In town, it may be worthwhile for you to revisit the Shop. Buy new gear for
Mario and Luigi, and perhaps the Pea Badge for Luigi. Also, stock up on
Mushrooms and Syrup if you wish. When you're done, exit and leave the town
via the bridge all the way to the west.
West Beanbean
-------------
Out here, head across the bridge and to the west a bit. Then, take the path
going south into the southwest quadrant.
SW Beanbean
-----------
As soon as you cross the bridge here, you can read a wall sign telling you
which way to go. Before you head where you need to, you may wish to head east
and all the way south to another area. You'll see a Warp Pipe (#4) there;
enter and exit it to activate for later. Now, leave this area and go back
north and west.
Now, you're going to the Chateau, so head south past the trees, then west
along the dirt path. Follow it to the west, then southward. You'll spot a
bridge overhead; you need to get onto it. So, continue south and jump from
ledge to ledge to the top of the plateau. Then, cross it to the next area.
Stand on the platform at the other end, at the northmost edge, then Spin Jump
to the north. Jump up to where the guards are, and speak to them. Mario will
flash the Beanbean Brooch, and they will let you in.
Follow the path around through the trees while fighting various enemies on
the way, then go up into the next area. There, you'll spot the Chateau, so
head inside.
Chateau de Chucklehuck
----------------------
Inside this chateau, be sure to save at the Save Album since it's been a
while since you did so. Check out the statues that show the various steps of
brewing Chuckola Cola. In the next room, you will find a huge amount of
barrels. If you move to the east, you'll spot an opening under the barrels,
but you cannot see where you're headed. Here are my directions to getting
through here: north, east, north, west, south, west, south, west, north,
east, north, east, and north. You should now be at the north wall of the
room. From here, head west, south and west, south, east, then south to the
wall below. Head west and Mario will realize there is someone who is not
Luigi following him. That creature will run off, and Luigi will come out all
confused as to what's going on. High Jump to the top of the barrels, then go
into the room to the northwest.
As soon as you enter this room, you'll catch up with the sneak behind you. He
turns out to be a "shadow thief" known as Popple. Upon being spotted, he will
call to someone known as Rookie. Out will come what appears to be long-lost
Bowser, with a mask, acting as the Rookie. He feels that Mario and Luigi are
very familiar, but he doesn't realize it off the bat, and enters battle with
you. Read the Bosses section for help winning here.
Once you've knocked some sense into Bowser (or so you thought), they'll both
retreat to the next room, so follow them. In that room, use the Save Album to
record your game. Before exiting to the south, knock into a barrel to the
west, and out will come two people. They introduce themselves as Cork and
Cask, the maitres of the chateau. Show them that you're capable of making it
through the woods alone, and they will comment on your hammer before running
off into another room. Follow them into a north chamber and they will teach
you two interesting Hammer abilities: the Mouse and Mole techniques.
Anyway, after you get the gist of those techniques, you'll be sent to find 2
cola goblets in the next room. Enter the next room to the east. Drop down to
the area below, and try out the Mouse ability (have Luigi pound Mario with
the Hammer). Then, go through the small passage into the room and jump to the
table, and take the Red Goblet. Come back out and resize Mario with another
smash, then switch positions and have Mario pound Luigi into the ground. As a
Mole, go under the gate and pop out at the other side. Get to the wall and
pound the switch with the Hammer to open the gate. Go get Mario, then High
Jump with him to get the Green Goblet.
Now, High Jump out of this entire room, and revisit Cork and Cask. They will
be shocked that you collected the goblets. They will admit you can get
through the woods quite fine, and leave. Go into the south room and save a
second time, then exit the building to the south.
Chucklehuck Woods
-----------------
Out here, walk west into the actual forest area. Start there by High Jumping
to a ledge with a Mushroom in a block. Head around the area, fighting some
Pestnuts along the way. Check out the map on a wall in the western area.
You'll have to memorize its directions, since this is the only map it seems.
If you wish, use your Hammer to break the rock and enter the north area.
You'll find a Warp Pipe (#5), so enter it to activate. Also, you can find a
Mushroom and Syrup in blocks, as well as a few Coins. Return to the map area,
and go into the western area. Drop down to the gate and use the Mole ability
to get Luigi under there. Have him Hammer the wall switch to open the gate,
then return with Mario to High Jump to the next area.
Over in this area, head to the west first. High Jump to the Save Album, and
save your game. If you wish, enter the west area and hit the 3 blocks to get
a 1-Up Mushroom, Refreshing Herb, and 1 Coin. There's a large Koopa blocking
the way, so return to the previous section and break the 2 rocks blocking the
mouse holes. Make Mario into a Mouse and go through the right hole first. Hit
the blocks to get 2 Syrups and a Mushroom. Head into the left hole now and
pound the switch with the Hammer to open the gate. Go back out and become
normal-sized, then go north and High Jump to the next area.
Here, you will be faced with a rather interesting puzzle. There is a lone
barrel, and a switch on the floor where if you step on it, a fireball is shot
at you both. Use Luigi as a Mole to jump into the barrel from below, then
step on that floor switch. The fireball will bounce back hitting the mask,
thus causing a platform to rise from the ground. High Jump to the upper
ledges, then into the next area. Defeat the Chuck Guy on the ledge, then jump
to and break the rock and go east. Hit the 3 regular blocks to get 5 Coins, a
Mushroom, and a Refreshing Herb. Then, mess with the Bros. Block before
leaving here. Now, head to the west end of this area, and jump up the ledges
before heading into the west area.
Continue in this area by defeating a couple enemies, then reading the sign.
It explains that you need to become "barrel-man" with Luigi in order to
progress. Jump up the step ledges and Spin Jump to where the barrel is, then
have Luigi become a Mole and into the barrel. Manuever to just below the wall
switch to the northwest, then have Mario jump onto the barrel and pound the
switch. Jump off and have Luigi come out of the barrel, then High Jump your
way northward. As soon as you enter, use the Save Album.
Next, go up the middle path and you'll meet Chuckleroot, the protector of
these woods. Apparently he will only let you pass to see Mother Chuckalola if
you can bring back the 3 types of Chuckola Fruit: red, white, and purple. The
2 side gates will now open. Start off by taking the east path (check out the
map) to that area. There, defeat a few Pestnuts and head into the southeast
area (if you go north, there's only a bunch of rocks that'll do you no good
at the moment).
In this next area, make Mario micro-sized and go into the mouse hole. Have
him Hammer the first switch to open the east gate. Switch to Luigi (press
Start) and hit the switch in the east side to open the west gate by Mario.
Switch back and hit the next switch, then have Mario walk around to where
Luigi is. Switch positions and Hammer Luigi into the ground, and have him go
under the east gate. Have Mario go around and stand in front of the small
hole, then make Luigi hit the switch. The west gate will open for 15 seconds,
so you must act fast! Have Luigi jump on the spring nearby to hop over the
gate, then quickly run to where Mario is and make him small. Then, with
Mario, quickly move north to the very end, and collect the White Chuckola
Fruit. Hit the switch and backtrack out of this maze, then High Jump back to
the previous area.
Now, return to the Save Album in the west area, and take the western path
this time. In that large area, fight some enemies, then take the southwest
path into that area. Upon entering, the granddaughter of Chuckleroot will pop
out of the ground. She will reveal a rather intriguing secret to you, in
regard to the symbols you may've seen on the ground up to this point. Anyway,
there are 5 in this area, and you should use Luigi's Mole ability to dig them
all up. Once you do so, talk to her again and she will open the south gate.
Go south into that area.
Here, go south and you'll spot a Wiggler stuck in a mouse hole. You'll both
take turns jumping on it, until it squeezes through the hole. Turn Mario into
a Mouse and have him go through the hole, only to be chased out by a VERY
angry Wiggler! Approach it again and battle will commence; visit the Bosses
section for help winning here. After beating the Wiggler, it will run away.
Make Mario small and go through the hole to get the Red Chuckola Fruit. Get
back out and make him normal-sized, then High Jump out of this area. Go north
through the granddaughter's room to the following large area.
This time, take the southeast path into the room there. Defeat a couple of
Chuck Guys here, then go east and north into the Purple Chuckola Cave, as the
sign nearby states. Inside, hit 3 blocks to get some Coins, a Mushroom, and a
Syrup. Then, go into the eastern area. Go all the way east to a lone block
containing a Mushroom. Now, go back a little and jump up the platforms in the
background. High Jump to the right to reach a Coin block, or to the left to
reach a couple of yellow platforms. Alternate with A and B on those platforms
while holding Right to make progress. At the other end, go into that room.
Drop down to hit 2 blocks to get a Mushroom and some Coins, otherwise Spin
Jump over the gap. Collect the Purple Chuckola Fruit, then go south to exit
the cave.
From here, head west into the following area. Drop into the "barrel-man"
area, and High Jump on the northwestern ledges to reach the top, then go into
that area. Save at the Save Album, then go up the middle area to meet
Chuckleroot once more. You will give up the 3 fruits to progress, but unlucky
for you, Popple and Rookie/Bowser appear. They use your opening the way as a
quick pass to steal what they came here for. Follow them ahead to the next
section.
Here, hit the blocks scattered around to get some Coins, a Mushroom, a
Refreshing Herb, and a 1-Up Mushroom. Heal both brothers fully, then save at
the Save Album ahead. Then, jump up the ledges and enter the giant tree. In
here, go forward and you will meet an old man telling jokes to a barrel of
some liquid. It turns out to be Bubbles, the Chateau owner, and he is brewing
some Chuckola Cola. After some talking, he will reveal Popple and Rookie came
here already, but were caught in a trap by the soda. The barrel then comes to
life and attacks you, so read the Bosses section for help defeating the soda
Chuckolator.
After the fight, Bubbles will become shocked, and drops the brothers, as well
as the soda barrel, into a basement lair. Mario falls into the barrel on a
lower ledge, whereas Luigi lands on a high platform. Since you can't reach
Mario for now, save your game to the east, and go north out of here. From
there, hit the 2 blocks to get a couple of Mushrooms, then cross the bridge
and fight the Chuck Guys. Break the rocks and continue south to the next
area. There, go across the bridge and break some more rocks, then go to the
southwest block and hit it to get another Mushroom. Fight some Chuck Guys
before going into the western room. Hit the blocks to get Coins, then go west
to find the fallen Mario in the barrel. Check it out and the barrel will fall
into the water, and Luigi will ride it away to the Beanbean Castle.
Beanbean Castle
---------------
Upon arriving outside the castle, the guards will find Mario filled up with
the Chuckola Reserve, after Luigi explains the situation to them. You go
inside to where Queen Bean lies. When prompted, have Luigi jump on Mario to
spit the reserve into the Queen Bean, releasing the Belly Blech worm. The
queen will return to her former self (though not too much of a cosmetic
difference, I see). The situation of the Beanstar will be explained, and
you'll hear about the story behind it. After that's over, a retainer will say
that Prince Peasley has arrived. As such, Queen Bean asks you to go greet
him. So, go south 2 rooms to meet the prince in the first room.
When you meet with the prince, he will explain that he's found where the evil
Cackletta is hiding: at the Woohoo Hooniversity. Following some more chat,
the prince will leave, and Queen Bean will allow you access to the southeast
pathways. When she goes back inside, you can check out the east room which
was blocked off earlier. You can read a few books to get some tips/hints, if
interested. Otherwise, leave the castle to the south, and continue into town.
Beanbean Castle Town
--------------------
Back in town, you will realize that the entire place has been reconstructed
since the attacks early in the game. Check out the other buildings you
haven't been to yet, and talk to the old man in the southeast area too. He
will offer you a reward if you can find 10 Beanstones from under the ground
throughout the game. This is more or less an optional thing, so I won't be
covering this here in the main walkthrough. Anyway, check out the Fashion
Shop and pick up new Hard Pants for Mario, and maybe some Badges. Then, go
across the east bridge to the other side of town.
Here, you can check out the useless Information Shop to the south, or the
Item Shop ahead. They now store 1-Up Mushrooms, so stock up on those for
sure! There is a guy in the middle area who will give you something if you
find 5 Beanlets (another mini-game). If you wish, do that, or continue
onward. Cross the eastern bridge to exit the town.
East Beanbean
-------------
Out here, you will encounter the Lakipea for the first time. High Jump to
fight it, then defeat the Sharpeas wandering about. If you want to dig up
some Chuckle Beans, look for 2 dotted line circles in the ground. Otherwise,
go east and south across a bridge to the next area.
SE Beanbean
-----------
In this area, fight some more baddies as you continue the journey southward.
You'll find 3 guards standing along the south path, and if you talk to them
they'll simply say you can pass. Either way, continue south. In the next
area, fight the Parabeanies and Troopeas you see. Make your way to the south
and follow the dirt path on the way. When you reach the intersection, go east
across a bridge and continue that way into the next area.
Woohoo Hooniversity
-------------------
Upon entering this beach area, go north and hit 2 blocks to get some Coins
and a Super Syrup. Next, head southward and to the east, and collect some
more Coins from 2 other blocks. Cross the bridge ahead and jump up the steps
of the university. Save at the Save Album, then head inside the building.
In the university itself, go forward and you will hear someone screaming in a
room ahead. After watching many Beanbean students running away, go north and
talk to the fallen guy. He will mention that Cackletta snuck in, and turned
all the professors into monsters. After that, he will turn into a Laser
Snifit and attack, so defeat it. Now, go into the north room.
Here, check out the map on the back wall to find your way. High Jump to the
left ledge and collect the Super Mushroom and Syrup from the 2 blocks. Then,
go north to the next room. There, High Jump to the left and hit the regular
block to get a Hoo Bean. Hit the exclamation block to rotate the middle
pedestal toward the north wall. Get to the right side of the room and take a
Mushroom from the box, and hit the exclamation block to lower the electric
barrier blocking a hall in the previous room. Leave this room, and continue
into the southwest corridor.
In here, defeat some Laser Snifits, then save at the Save Album before
continuing to the west room. Fight some more Laser Snifits, as well as some
colored Viruses. At the end of this long chamber, you can explore the rooms
to the west to check out some prototype blocks, and past-used blocks too. IF
not, then go into the north hall. Fight some more enemies in here, and enter
a side room to the east. Knock around the Random Block with both brothers,
then High Jump to the upper ledge and hit those blocks to find a Mushroom,
Nut, and Syrup. Return to the previous area, and go north to the following
room. Once again, fight the enemies, then enter the eastern room.
In this room, defeat the Laser Snifit, then read the sign on the wall. This
will tell you the sun door release code, so pay close attention. Either way,
here it is (R = Red, B = Blue):
B R B R make it look like R R B B
R R R B ----------------> R B R R
B R B R R B R R
With this information, go into the sun door room to the north. You will find
3 rows of switches, as demonstrated on the sign. Go to each and Hammer them
to change their colors from red to blue, until you get the result you should
have. When you get it, the sun door will open, shining light to reflect on a
couple panels in the past few rooms. That will open a gated door you passed a
few moments earlier. Follow the beam to where it ends, then go into the newly
opened northern room.
Here, fight a few colored Viruses before going into the western room. In that
next room, use the Save Album to save at this point, for you will need it.
Check out the Rally Block to gather some Coins quickly, then go into the
south area. In here, it looks like you'll be doing some Mouse/Mole ability
actions to complete this puzzle. Walk into the middle area of the room, and
start by making Mario small, then jump through the small opening above. Pound
the switch to lock Mario in, then open the other gate. Switch to Luigi and
have him pound the switch in that room, locking him in, but making an
exclamation block appear where Mario is. Have Mario hit it, and a mini-game
will commence. Moving blocks will appear in both brothers' rooms, and you
have 25 seconds to hit 30 of those blocks between you both. Once you do it,
the gates will all open so you can both exit here.
Now, have Mario go south and out of his room, then jump into the small
opening to the south. Hit the block to get a Mushroom, then jump up the steps
and walk along the tops of the walls. Go all the way north, then to the east.
Jump the gap, then drop into the northeast cubicle with a switch. Hit it with
Mario and the gated room containing a barrel will open up. Get back to where
Luigi is, and have Mario pounded back to size. Have Mario pound Luigi into
the ground, then have him jump into the barrel (you can also dig up a Chuckle
Bean in the southeast area of the room). Move north to the wall below the
high switch, and have Mario jump atop and hit the switch. This will cause the
sun's beams to reflect further through the building, opening another gated
doorway.
Now, backtrack a few rooms to where you find the sun's beam, and follow it
southward, then to the east. When you get to where it ends again, save at the
Save Album, then go into the south area. In that room, hit the 4 regular
blocks to get a Mushroom, Super Mushroom, Hoo Bean, and Syrup. Feel free to
hit the Random Block before going west. In the next room, try not to hit the
floor switch, since that triggers an energy ball to be shot at you, which you
can't do much about now. So, continue westward. Here, you'll notice an
exclamation block high above the pit. What you can do here is Spin Jump
across the gap. If you fall, simply follow the path west, north, and east up
some steps, then you'll end up back at this ledge.
Anyway, Spin Jump across a couple gaps, then pound a wall switch to open a
small passage ahead. Get to that passage, then have Luigi pound on Mario, and
go in that hole. Make your way through this little maze as Mario, and pound
the switch at the end. This will remove some walls, making your return
through the maze shorter. Also, it will drop a barrel in the floor switch
room I told you to pass by before. Anyway, get back out of here, become
normal sized, then make your way east across the gaps again. At the far end,
go into the north room and head down the steps. At the next room, pound the
switch on the wall to drop another barrel in the aforementioned room. Go back
upstairs and use the Save Album, then return to the room where the barrels
are.
There, pound Luigi into the ground, and have him jump into the upper-left
barrel. Step on the switch and the energy ball will be shot out. This time
it'll bounce between the barrels, hitting the receiver on the wall. This will
cause the crane a few areas ahead to rise up, and grab the barrel Luigi is
in! You can't do much about it right now, so go into the west room, then
north. Save again if you wish, otherwise go down the stairs and continue
westward. Jump up the ledges and hit the block at the top to get a Refreshing
Herb, then drop down and fight a couple enemies. At the end, go to the south
room.
In this next room, you'll spot the crane holding Luigi's barrel at the top of
the area. You must endure a round of the arcade Donkey Kong, so to speak.
There are several ledges you must walk across, each with metal barrels
rolling downward. Jump over them to avoid them; if you touch one, you'll have
to start again from the bottom. When you get to the top, the crane will take
away Luigi once more. Pound the switch on the wall to lower a wall below and
to the east. The crane will appear once more, and drop the barrel with Luigi
below. The barrel will roll down the paths, eventually going to the east
room. It'll roll along its course, and ends up hitting the exclamation block
you couldn't reach before. This will readjust the sun beam's reflectors once
again, unlocking the gate in the dark blue room from earlier. Mario will
catch up to Luigi, and after a heartfelt moment, you'll be back in the room
with the 2 barrels.
From here, go east and north a couple rooms to reach the sun beam once again.
Follow it into that darkened room, and go to the southeast chamber. Read the
sign to find out how to distance spit water with Mario. So, fill him up from
the fountain, then head to the southern room. Spit water across the gap by
hitting Mario with Luigi's Hammer, and knock the toy mouse back. This will
cause the electric current to go through the mouse, which powers up the fan,
which in turn blows the exclamation block to where you can reach it. Empty
Mario by using a High Jump, then go hit the block to readjust the beam once
more.
Head north a couple rooms, and into the room where the beam ends up yet
again. High Jump to the left ledges and hit the second exclamation block to
flip the reflector so light touches the sun panel on the wall. This will open
the door, allowing you to finally get through. Meanwhile, a scene will show
Cackletta about to awaken the Beanstar, so you must be quick now. In the next
room, hit the 2 blocks to get a Hoo Bean and a Super Mushroom, then High Jump
to the top area. Get another Hoo Bean from the other block, and save your
game with the Save Album. Then, go on to the next area. You'll meet up with
Cackletta here. Apparently, the Beanstar awakening didn't go as planned, and
Cackletta and Fawful are concerned. The brothers come up and Cackletta will
engage in battle. Visit the Bosses section for help getting through here.
Once the fight is done, Fawful will vacuum up Cackletta and is ordered to
attack you one last time. Before that can be done, Prince Peasley jumps in
and knocks Fawful out of the university completely. The brothers will explain
what happened with the Beanstar, and Peasley will say that he'll tell you
more later on, and for you to find the Beanstar now. When he leaves, go into
the room to the north.
In this room, save your game immediately! High Jump to the upper ledge and
hit the block to get a Nut, then go into the west room. Drop down a few
ledges and hit the Bros. Block, then in the following area, hit the Random
Block for a while. Continuing on downstairs, hit a couple blocks to get a
Super Mushroom and a Super Nut, then go southwest. In the next 2 sludgy
areas, defeat the Laser Snifits and Viruses you find. High Jump to the upper
ledge in the second part, and go into the eastern area. As you descend some
more ledges, fight the Viruses and hit the block at the bottom corner to get
a Super Syrup. In the room to the east, hit another block to find a Super
Mushroom, then use the Save Album once more.
Just so you know, I would assume you are around experience level 20 at this
point in the game. Anyway, follow the electrical piping to the east area.
Here, go north and fill Mario with the fountain water. You'll notice a
current of electric being blocked by 3 gaps in the piping, starting at the
northmost gap. You must hit Mario with the Hammer to spit water across,
knocking toy mice into the gaps, powering up the line. Once you start, you
are only able to hit 4 more mice with the shots, or else you have to start
over. You only get 3 shots per filling, so be sure to refill Mario if you
need it. Once you get all 3 gaps filled, the line will power up and the
generator's doors will open. Return to the previous area and enter the now-
open area. Have Luigi dig to get 2 Chuckle Beans in the west/east corners.
From here, High Jump to the upper ledge, where you will find none other than
Popple and Rookie. They have found the Beanstar, and will battle you to see
who keeps it. Check out the Bosses section of this guide once again. After
you win again, a Peach-Bot will fall from above and activate the Beanstar
again. This will drive the Beanstar mad, and realizing that it will fly away,
everyone grabs on as it flies. It'll end up breaking into 4 pieces in the
air, dropping everyone to the land below.
Oho Oasis
---------
After that explosion, Luigi will land within this oasis, next to some water.
At first, it will seem that Mario is not to be found, but Luigi spots him
buried in the sand, being picked on by some nearby crabs. After shooing the
crabs away, Mario regains his senses and jumps out of the sand with one of
his mighty Jumps (press A). With your control again, head north to the next
area. Go up the steps and enter the Fire Palace.
Fire Palace
-----------
Inside here, go into the eastern room. There, go west into the following
area, and have Luigi pound Mario to a small size. With Mario, jump through
the wall opening into the next room. There, go forward and pound the stone
block in the way to crumble it. At that point, the keeper of the palace will
appear and speak for a moment. He's pretty friendly, although he doesn't know
what he's there for. When he goes, check out the fiery orb to gain the
Firebrand powers. The keeper will return, realizing what he's meant to do. He
will then teach you the Firebrand powers for Mario!
After that, go into the southeast room. Use your new power to light a flame
in the small wall opening; this will open the gate to the south. Go back to
the west room and collect Luigi, then leave the palace.
Oho Oasis
---------
Back outside, go south to the southeast area of the island, then to the west.
There, continue north and enter the other palace in the northwest area of the
island: the Thunder Palace.
Thunder Palace
--------------
In here, go into the northwest chamber, then follow the hall to the eastern
room. Have Mario pound Luigi into the ground so he goes under the gate, then
jump out at the other side and run into the next room. Go ahead and Hammer
the stone block to crumble it, causing the palace's keeper to appear. This
guy is less-than-friendly, and thus shuns you from the palace immediately.
Ignore the cranky guy and touch the orb to gain the Thunderhand power. The
keeper will reappear and rescind his attitude, and teach you how to properly
use your new powers.
After he leaves, leave via the southwest room. Use your power on the orb to
open the gate, then get Mario in the east room and head out of the palace.
Oho Oasis
---------
At this point on the oasis, you are free to wander around the 4 areas if you
wish. Talk to the people and listen to the cassette players if you want.
Then, save at the Save Album in the southeast area, and check out the wall
nearby. Use the corresponding Hand Powers to activate the wall, and a bridge
leading to an eastern yellow pipe will appear. Cross it and drop into the
pipe.
Seabed
------
After a rather bumpy fall down that pipe, you'll be stuck at the bottom. If
you want to get out, hold Up + B + A and both brothers will climb their way
out cooperatively. If not, then press Down to drop into the ocean bottom.
Down here, swim over to the Save Album and use it. Then, read the sign to
learn how to swim underwater, and how to move quickly by swimming together.
Swim to the west area, and check out the right wall. Use Mario's Firebrand to
light the empty flame, shrinking the reef and allowing you to continue. Go
north and west into the next area. There, check out the map on the wall
before going further.
From here, follow the path to the edge, and swim together across the gaps
between platforms. Watch out for, or fight the Goomdivers that fall from
above. Anyway, swim to the southwest, and go into that room. In there, use
Luigi's Thunderhand to power the orb on the ledge, opening the large door in
your way. Then, go into that room. Swim your way across the reef pit while
avoiding the Bloopers as best as you can. If you get into battle with them,
make sure you're tapping A + B after the fight, so you don't fall! Anyway,
swim to the northwest and drop onto a piece of land below, and go into a
northern room.
Go up the path and hit the wall switch, activating the 5 flames in the wall.
They will light in a certain order, and that's the order you must have Mario
light them with the Firebrand. The order is: 1 5 3 2 4. Once you do that, the
yellow reef to the south will disappear, so swim into that room. There, swim
around and fight some Bloopers, then go out to the southwest area. Use the
Save Album, then go into the pipe. Press Up + B + A to climb to the surface.
You will then witness a scene of what happened to Bowser and Cackletta, and
Fawful. They're at the border, and Bowser is collapsed on the ground. Fawful
ejects Cackletta into Bowser's body, who takes the body over. Then the scene
is returned to the brothers.
East Beanbean
-------------
Back on dry land, hit the switch to open the gate, then walk out. Shortly
after, Prince Peasley will appear and ask you to report to Beanbean Airport
to greet an official sent by Princess Peach. After he goes, but before you
leave, jump up the ledges and enter the cave slightly to the north. Enter and
exit the green pipe to activate the Warp Pipe (#6). Now, exit the cave and
head west into the next area. There, go west a little, then when you see a
bridge, go south. Alternatively, you can continue straight into the castle
town, and visit the shops to stock up (there's nothing new being offered, so
you know).
SE Beanbean
-----------
Here, simply follow the dirt path all the way to the south and west. You'll
eventually pass a group of guards standing by the road; don't run past them.
Instead, jump to the left ledges over the wall. You cannot continue by going
simply westward yet, so go north. Pound Luigi into the ground, and have him
go under the north gate, then pop up at the other side. Jump up the platforms
and go into the next area.
South Beanbean
--------------
Here, go west by jumping across treetops if you like; there is a block at the
far end containing a Woo Bean. Either way, drop down to the ground below and
hit the exclamation block to open the gate. Follow that path to the previous
area, so you can recollect Mario, then return here. Continue all the way west
to the following section. There, defeat the Parabeanie. You cannot break the
dark rock, so High Jump onto the west platforms, and continue onward. Go
south at the sign, and you'll find 2 orbs. Have Luigi use Thunderhand on them
both. This will make a bridge appear; cross it and continue to the airport.
Beanbean Airport
----------------
When you enter this area, hit the Random Block if you wish, then save at the
Save Album. From here, go south into the actual airport hub. Talk to the
people here, and you will learn that Peach's plane seems to be running a bit
late due to repairs. As you walk between the 2 counters, someone will call to
you saying Lady Lima awaits, so head southward to the runway. When you meet
Lima, she will tell you that the plane cannot land due to Piranha Plants
rooted in the middle of the runway. You'll be asked to do something about
them, and that is what you will do.
Start by filling Mario up with the east fountain. Bring him back to the 2
plants in this area, and have Luigi hit Mario with the Hammer to spit at
them. This will freeze the plants, so have Luigi hit Mario once more to lose
the bloatedness, then use Luigi's Thunderhand on the plants to totally kill
them. Otherwise, if you fight them normally, they'll keep reappearing if you
leave/reenter the area. Also, you'll notice that as you kill off the plants
this way, an egg in the middle of the runway will start to crack. Anyway,
after you do this, go to the next section of runway.
Over here, pass the egg and continue to the third Piranha Plant. Fill up at
the fountain nearby, and kill this one off as well. Also, using the Save
Album would be wise right now. Then, continue to the last end of the runway.
Here, fill up at the fountain, and kill the final 2 Piranha Plants. This will
hatch the giant egg, which contains a giant plant, it seems. Return to the
central area and approach the giant creature to do battle. Visit the Bosses
section for help winning.
After the fight, go to the east area and talk to Lady Lima; the plane is just
about to land!
Beanbean Castle
---------------
The scene will bring you here, where Princess Peach herself will come out to
address everyone. When she calls out to Mario and Luigi with her voice, it's
a total shock, since that's what the mission was in the first place: to get
it back! Anyway, Prince Peasley will explain the elaborate plan to thwart
Cackletta's plans, and just why the Beanstar reacted the way it did. A Birdo
will then come out and chase some Beanbean folk around, and you'll then end
up inside the castle. The prince will leave to look for the Beanstar pieces,
leaving you to relax in the castle.
As for Mario and Luigi, head north a few rooms to the throne room. You will
find Peach talking to Queen Bean here, and she will ask about a place called
Little Fungitown. She wants to go there, despite her aide Toadsworth going
against the idea. Since Mario agrees to the idea, after stopping Luigi's
complaining, they agree to escort her through the dangerous Teehee Valley to
the north. Peach will leave to prepare herself, and says to meet her up by
the valley entrance. So, go back a few rooms and exit the castle. Save at the
Save Album ahead, then continue into the town.
Beanbean Castle Town
--------------------
Back in town, it's highly recommended you pay a visit to both shops. They
carry all new goods, so clothes and badges should be upgraded at this point.
Also, stock up on some high-end items, for you may need them as the game
progresses. Whenever you're ready, exit via the eastern bridge from the town.
East Beanbean
-------------
From here, head east and follow the path going northward. Fight the Lakipea
and Sharpeas that are dropped too, if you wish, otherwise keep going.
NE Beanbean
-----------
In the next area, fight some more of them, taking note of the closed gate in
front of you. Up ahead is the path to Teehee Valley, but it is blocked at the
moment, so use Luigi's Thunderhand on the orb to open the gate. Follow the
path through the gate to the east and south through a couple areas. You'll
eventually come to a cave opening; enter it. Inside, use the Save Album, then
go down the steps and into the second room. You will meet up with the
Hammerhead Bros here, so talk to them. They will offer to reforge your
Hammers at this point, so do so to receive the Super Hammers. They will allow
you to break the gray rock you found blocking your path before.
Before you leave this cave, break the gray rock to the right and go into the
north room it leads to (you'll have to break a second block too). There, talk
to the Thwomp to partake in a guessing mini-game of sorts. 3 rocks will
appear, and you can only Hammer one of them, keeping what (if anything) that
you find. You can find 300 Coins, nothing at all, or the Secret Scroll 1.
Keep trying until you get the scroll; this will give you both a new Bros.
Attack for battle! Now you can leave this cave totally.
Backtrack to the gate entrance, and go northward some more. This time, break
the rock in your way and continue up the path to the valley.
Teehee Valley
-------------
When you arrive here, go forward and Toadsworth and Peach will come in behind
you. As with before, Toadsworth will warn her to be careful, then you head
off. He'll then realize he forgot to tell you something, and runs ahead, just
short of time though. The Princess walks ahead too far from the group, and a
Gritty Goomba runs off into a pipe, kidnapping her. Because of this, you must
try and defeat all the enemies in an area, and stay near her, so nothing bad
like that happens. If it does, simply go into the pipe in that area, defeat
the Gritty Goombas, and take her back.
Anyway, the Princess moves by herself, so you're pretty much left to follow
her, making sure nothing happens. When she walks into a blocked path, or you
talk to her, she'll turn around and go the way she came, so remember that for
later. In the second area, follow her around once again, without any
obstacles. When you get to the gate, hit the block so it opens for Peach,
then continue onward.
This third area may be a bit more difficult for you, though. Defeat the
enemies in here and hit the first wall switch to drop a barrel on a high
ledge, then talk to Peach to have her walk back the other way. When she
passes the yellow pipe again, have her go the other way again. This time, put
Luigi as the lead and jump up the ledges, and pound Luigi into the ground so
he can jump into the barrel. Next, drop down to the ground and have Mario
jump on the barrel to reach the other switch, opening the gate. Hopefully
Peach wasn't captured in this process, or you'll have to do this whole
section again. If you succeed, go into the fourth section.
Here, it's another difficult puzzle, and you may be stuck rescuing her once
again. Quickly go up and High Jump to the upper ledge, then switch and start
Spin Jumping westward across the gaps, all while keeping up with Peach's
pace. At the last ledge, hit the exclamation block to open the gate. Then,
drop down and go into the next area with her. There, Peach will go ahead and
find a sign pointing to Little Fungitown, then walks ahead alone. You will
also notice an elevator nearby, with its capacity being listed for one
person. You can't do anything with it yet, but you will soon. Anyway, since
you won't have to worry for a moment, save with the Save Album you just
passed.
When you're ready, go into the north area, where you'll be greeted with Peach
screaming for help. A giant monster is about to attack her, when the brothers
come and divert the attention. The creature now engages you in battle; read
the Bosses section for help beating Trunkle. After the fight, the shy
Mushroom folk from behind the wall will come and talk to you. They will greet
the Princess, and ask you use the lift in the back area to reach the town.
Little Fungitown
----------------
Upon arriving here, some more Mushrooms will greet the trio. They will give
Peach a tour of town, leaving Mario and Luigi to do whatever they wish for
now. Saving your game at the Save Album in the northeast area of town is a
MUST for now. After that, you can check out the Item and Fashion/Badge Shops
in this area. As you go to the northeast area, talk to the Mushroom and he'll
point out a commotion in the next area, so go check it out. Apparently
there's a game going on, where you can win something called an Invincishroom.
Before you check that out, go to the south and follow the west path into that
area. High Jump up the ledge and go into the warp pipe to activate it (#7).
Then, return to the town and wander around some more. The Mushroom Embassy is
to the northeast, and its structure is just like the SMB1 castles, complete
with flagpole outside you can jump on. Anyway, check out that commotion
again, and enter the Game Arcade. Go upstairs and occupy the free machine to
start the Star 'Stache Smash mini-game. Beat the score of 200 Points to
receive the Invincishroom. Mario will try it right away, only to faint on the
spot, throwing Luigi into a panic.
The next scene is at the Embassy, where a doctor, along with Peach and Luigi,
tries to figure out what went wrong. He mentions that if Mario isn't saved
soon, he will turn into a bean! The way to cure it is to obtain Crabbie Grass
from the Guffawha Ruins to the west. However, there are rather scary monsters
out there, and this greatly horrifies Luigi. He cowers in the corner while
Peach tries to talk him out of it. It doesn't work, since when you get
control of Luigi again, he's still cowering with hands over his head, and he
cannot jump or do anything other than move.
So, make your way out of the Embassy, and south a couple areas to the town.
Check out the building to the southeast, for this is where Kamek is trying to
practice hypnotism. Talk to him, and he will hypnotize Luigi, making him
think he is Mario. This helps Luigi alot, making him brave again, so you can
now continue. Leave here, and go west a screen. Save at the Save Album, then
go to the southwest and down the elevator into the valley.
Teehee Valley
-------------
Back here, head south into the next area. Check that one-person elevator from
earlier; this time you can ride it to the upper ledge. Do so, then go into
the west area. Head west and to the south, using your Hammer to break the
rock in your way. Continue southward, and break another rock you encounter.
Go south and east, while making your way further to the south. When you reach
the map on the wall, go west to a rock in the floor. You can't do a thing to
it now, so go into the western area. Jump up and down the step structure,
then across several low ledges. Hop on the spring platform to make it over
the high wall, and head into the ruins ahead.
Guffawha Ruins
--------------
In this new area, cross the bridge, then you'll reach a split path. Going
north, you'll find a 1-Up Mushroom in a box; to the south a Save Album. Get
the item, then save your game and head south. In the next area, go down the
steps and hit 3 blocks to get 2 Mushrooms and a Syrup. Going west, you'll
find a couple of black rocks you can't break now, but can later on. For now,
jump up the ledges and cross the water to the next area. There, go forward
and pound the cracked statue to crumble it. Now, energy balls will bounce in
the statue's place, and you must use your Hammer to knock them into the
surrounding statues. When the blue ball comes down, whack it with the right
timing. If it's red, wait until it's blue before hitting it.
Once you activate all the statues, a final pedestal will rise from the ground
with a switch on it. Hit the switch to open the door ahead, then go inside.
In there, go forward and charge the 2 orbs with Thunderhand. Before moving
onward, use the Save Album. Then, go into the north room. There, defeat the
Chuck Guys and continue to the northeast room. In that room, jump onto the
upper platform and hit the exclamation block to raise all the donut lifts in
the air. Jump across them all, quickly so you don't fall with them, to reach
the other side. In the next room, fight some more enemies and you'll see a
doorway. Pass it for now, and go east. Defeat a simple Chuck Guy and hit the
block for a Super Mushroom, then go back and enter the room you just passed.
There, save at the Save Album to start. You'll then have to face this room's
red/green/blue platform puzzle to progress. There are three differently
colored platforms, with corresponding colored switches on the walls. If you
hit a blue switch, the blue platforms will rise/lower. Start by hitting the
blue switch, then jump across to the right onto the next level. Hit the green
switch there, then jump to the west onto the third level, then back across to
the top. Hit the red switch, then go south, dropping down 2 levels. Hit the
green switch, then jump over the left wall and hit the blue switch. Now, jump
up the platforms to the top-left level, and go into the next room, where you
should be heading.
Fight the enemies in here, then go into the following room ahead. In the
larger room you end up at, jump up the steps to the top, and hit the
exclamation block to cause a few platforms and a rock creature to appear on
the lower left ledge. Drop down and the rock guy will speak to you; it seems
that this is the "horrible creature" spoken of in Little Fungitown. He just
wants to relieve stress, and as such, he wants you to dodge his fireballs for
30 seconds by jumping between the moving platforms. Agree to do so, then the
fun begins. It's pretty simple, but gets quite hectic towards the end of the
30 second period.
If you succeed, the door below will open and you'll be able to continue. Drop
into that room and grab the Crabbie Grass in the middle patch. In the room
ahead, go through the pipe to reach a room with a Save Album. Use it, then go
through the next pipe to end up back in the town.
Little Fungitown
----------------
Back in the sky-high town, drop down to the ground and go east a couple
areas. Go past the Arcade, and try to go north to the Embassy, only to get
knocked back by some thunder. The nearby mushroom guy will speak to Luigi,
who will be surprised that he went to get Crabbie Grass all alone like that.
It sounds like something happened, so head north. You'll rush in, only to
find Princess Peach was kidnapped by what appears to be Bowser. Upon closer
inspection, you'll learn that it is in fact Bowletta: Bowser's body with
Cackletta's mind! After Bowletta and Fawful escape with Peach, go ahead into
the Embassy.
Inside, go into the northeast room and Luigi will cure Mario with the Crabbie
Grass. Now that Mario is back, a retainer will warn Mario of what just
happened. You will then go back to Beanbean Castle.
Beanbean Castle
---------------
In the presence of Queen Bean, you will be scolded by Toadsworth, of course.
Following that, Lady Lima will come in with a GBA unit, which displays a
message from Bowletta, saying to find the 4 Beanstar pieces if you want to
see Peach again. Toadsworth will mark on your map where the 4 pieces fell;
needless to say, Prince Peasley will gloat about how he'll find them all
first, so you'd best beat him to it! Toadsworth says you should go to the
Teehee Valley one first, so get going by heading south out of the castle.
Continue south and use the Save Album, then go into town.
Beanbean Castle Town
--------------------
In this town once again, you may want to hit the shops, since they have new
stuff for you to check out/buy. Other than that, you'd best get a move on to
the valley, so take the eastern exit out of town, and head north 2 more areas
into Teehee Valley, like you did earlier.
Teehee Valley
-------------
Starting in this area, go forward and jump up the 2 ledges. Drop into the
east area, then High Jump to a southeast ledge and continue to the east area.
There, go eastward and hit the Bros. Block if you wish, otherwise keep going.
In the next area, go forward and you'll find a ship stuck in the sands, with
the Beanstar piece atop it. High Jump up the ledges to the right, then Spin
Jump on and you'll see 2 skeletons come out of the ship and take away the
piece. You have to get it, so follow them inside.
S.S. Chuckola
-------------
Inside this ship, start by using the Save Album, then going down the west
steps. Go into the north room, which is the captain's quarters. Talk to him
if you wish, then go into the back room and hit the blocks for some Coins, a
1-Up Mushroom, and a Refreshing Herb. Go back south 2 rooms, and continue
southward to a new area. Go down into the middle area of this room, lit by
Christmas lights it seems. For now, go into the south room. Save if you like,
then go to the west room. You will spot the sailor walking into a room with
the Beanstar piece, but if you talk to the sailor blocking the door, he says
you need a Membership Card first.
So, leave this room and go back to the Christmas lights room, heh. This time,
go into the northern room. You'll see another guy running out from the room
ahead, so go forward and talk to the sailor blocking the doorway. Agree to
work for him, and go into that room to start the Barrel mini-game.
This is a bit confusing to explain, but I will try my best. Mario and Luigi
are at the sides of a grid-like area where red and blue, and eventually
yellow, barrels are randomly arranged. You must shift them around so they
form rows of the same color. You do this shifting by standing in front of the
row you want to shift back and forth, aligning the cursor loops. Then, you
hold A and press Up/Down (with Mario to shift up/down), or Left/Right (with
Luigi to shift left/right). You have 180 seconds to make at least 10 rows (10
points).
If you complete this mini-game, you will receive the Membership Card. So,
return to the guy that wouldn't let you pass before, and enter the hold. You
will confront the sailor carrying the Beanstar piece. He will not give it up
yet, but rather says you must get Bloat out of the cracked wall first. So,
head upstairs to the hall south of the captain's chambers. You will spot a
patch of floor where it's boarded up; Hammer that section to drop some
explosives into the hold below. Return there and use Mario's Firebrand to
light the dynamite, blowing Bloat out of the hole. However, this cause the
ship to float over to the ocean, only to sink into the Seabed shortly after.
The Beanstar piece drifts out, so you must chase after it!
Oho Ocean Seabed
----------------
From the watery sea floor, swim your way up the nearby ledges to the ship's
top deck. Get onto the platform in the back of the area and use the Save
Album, then swim over the right gap and into that area. Check out the map,
then swim over the gap and read the sign which points to a Gwahar Lagoon
detour to the south (where the Beanstar piece just drifted to, the locked
door). For now, continue northward along the ledge, swimming over a couple
more small gaps. At the end, use Mario's Firebrand to light the small alcove
up, opening the southwestern doorway. Return to the sign you passed before,
and swim south to that new area.
Here, defeat some new aquatic creatures, then hit the block in the bottom
corner for a Hoo Bean. Then, High Jump over the wall and go to the eastern
area. There, have Luigi pound Mario into a small size, then have Mario go
through the small hole in the wall to make it around the giant reef alone. Go
south and west with Mario and light up a small alcove with Firebrand to clear
a path for Luigi. Return with Luigi (resizing Mario of course), then have him
use Thunderhand on the orb up ahead; this will open the large door. Follow
that path into the next area.
Here, High Jump to the upper ledge, and use the Save Album. Then, go through
and climb up the pipe to reach Gwarhar Lagoon.
Gwarhar Lagoon
--------------
In this new area, hit the Bros. Block and check the map, then go to the next
area. Talk to the people here if you wish, otherwise use the Save Album up
ahead. Go into the northern area and walk into the pipe to activate the Warp
Pipe (#8). Return to the previous area, then try and cross the east bridge.
Someone will run in, knocking the brothers over. They'll say something about
the Beanstar piece being used as a decoration inside Hermie's shell. The
people standing nearby will run off with that mystery guest, so follow them
to the east.
Over here, you can go to the north area and enter the Jellyfish Sisters'
place. There, save your game, then pay 200 Coins at the counter to get a
special "hand massage". You'll both sit in the chairs in the room ahead, and
the sisters Gigi and Merri will come down. They will massage the brothers'
hands, only to find their electrical/fiery powers are too much for them. They
will drop you into a cave, where they will agree to teach you special powers
with your hands. They will show Luigi how to move sideways/backwards with the
other brother in tow by shocking them (hold B to charge while behind Mario,
then release and move around). They will show Mario how to dash, moving
certain objects and such (hold B to charge while behind Luigi, then release
and dash around; stop with A).
Now that you've mastered these new abilities, you will be asked to find the 2
Pearl Beans within this cave, using your newly learned abilities. Go into the
north room via the bridge, where you'll find 2 more bridges. We'll take the
west path first. Here, you'll see a Boo statue (which you've seen before in
Beanbean's fields). Anyway, use Luigi's new ability to shock Mario and push
the statue to the left, since it won't vanish now that you aren't staring at
it. This will open a bridge to the following area. In the next room, do the
same thing with the other Boo statue. Going on to the next room, use the
shock ability to walk sideways between the rolling spiked bars (start from
the left side) to reach the rest of the path ahead. At the final room, grab
the Green Pearl Bean to end up back where you started.
Now that you have completed half the objective, you must finish the other
part. So, go into the north area and take the eastern bridge this time. In
this room, use the dashing ability to charge into the giant Koopa, knocking
him out of your way (yes, that's how you can move all those giant Koopas you
saw earlier in the game). Do the same to the second Koopa here, then go to
the north room. Stand right at the edge of the path where the spike rollers
pass, and start to charge Mario's Firebrand from behind Luigi. As soon as a
roller passes in front of you (line yourself up with the path across the way
first), let go and you should charge up to the next room. There, collect the
Red Pearl Bean and you'll return to Gigi and Merri. They will send you back
into their Relaxation Room above, where you can exit to the west.
From here now, head south to the next area. Here, use your newly learned
dashing ability to topple the large Koopa to the east, then follow the path
around. Fight 2 Elite Troopeas, then go into the next area. Knock down the
giant Koopa there, then go down the pipe to the underwater segment. Follow
the path to the north, then south and east, while fighting the Cheep Cheeps
and other water creatures here. You'll pass a water spout, as the sign reads,
but we'll return to it shortly. So, in the next area to the south, hit the
blocks to get some Coins, a Hoo Bean, and a Super Mushroom.
Now, go back to the water spout and use the Spin Jump to float upward to the
high ledge. If you want, swim to the west ledge and hit the block for a
Mushroom. Otherwise, go into the east pipe and climb up to reach the surface
area once more. Up there, use the nearby Save Album of course before heading
to the southern area. There, use the electric shock ability to get through
the first set of rolling spike bars. In the following area, get through them
with the fiery dash ability of Mario's. After both those sections, continue
southward, fighting some enemies on the beachfront.
Continuing to the next area, fight a couple more Gritty Goombas. Also in this
area, you'll notice a platform floating in the air. These are known as Spin
Blocks; basically use the Spin Jump to hit it, and it'll move in the
direction you hit it. So, hit it to the west (north if you want to reach the
ledge with the Chuckle Bean you can dig up), then High Jump atop it. Drop
down a bunch of step ledges into the next area. There, hit the Rally Block if
you wish, then go northward to a path split (for now). You can't reach the
Save Album on the ledge surrounded by water, so for now, head to the east
area.
In this area, you'll encounter another Spin Block; hit it to the north, east,
and north again. Then, jump up the ledges to the west and Spin Jump across to
the platform, then onto the far ledge by the Boo statue. Use Luigi's shock
ability to push the statue to the left. This will trigger a bridge leading to
the Save Album in the previous area to appear. Return there and save your
game, then go into the western area. There is a Boo statue on a high ledge,
which you can't reach from here, as well as several enemies wandering the
beach. Fight them all, then check the map and head to the south for now.
Here, jump up the steps to the right and hit the exclamation block. A large
iron ball will drop further along the ledge, and another block will appear.
You will have 10 seconds to reach the other end, so be quick. Use the dash
ability to run through the ball, then jump to hit that second exclamation
block to make a bridge appear below. Drop down and go into the east area. In
here, you'll notice some sandshark-like creatures with "????" as their names.
Fight them for some experience if you wish, then go south to the Save Album
(note you can dig for a Chuckle Bean next to the album's shadow, too).
Going into the southwest area, jump up the steps and hit the exclamation
block to start a timed event similar to the one you came from a couple
minutes prior. Dash to the west to move the iron ball, then hit the second
block to make a third one appear on the north platform. Spin Jump across and
hit it, then a second iron ball will appear farther along. Walk normally to
the east, then dash into the iron ball to move it. Hit the exclamation block
before time runs out, and the bridge leading out of here will form.
Take the west bridge to the next area, where you'll find a Boo statue. Use
the shock ability to move it; this will make a bridge leading north out of
here appear, as well as the second half of that bridge next to the Save Album
farther north. Now, go north 2 areas until you reach the map again. This
time, go into the west area you ignored earlier. Here, fight some more of
those unknown enemies, then go into the pipe to the south. Drop to the bottom
inside, then exit to an underwater area once again.
Down here again, go northward. Hit a block in the side alcove to get a Hoo
Bean, then go to the next room. In that room, swim around and fight the
enemies for some good experience. Then, Spin Jump in the water spout to the
north to reach the upper ledge. If you want, swim to the southeast ledge and
go into the east room. You can swim around and hit 3 hidden blocks, all
floating above rocks you see on the ground. Anyway, return to the large area,
and swim all the way north. Go into that room, and head eastward through
there while fighting various enemies. At the end, go south to another room,
and enter the yellow pipe there. Go up it to reach the surface. You will
reappear on the high ledge you couldn't reach earlier. Use the proper ability
to push the Boo statue aside; this will make the final part of that stone
bridge to the north appear.
Now, drop down to the sand and go northeast. Save at the Save Album once
more, then go all the way north into a new area. Upon entry, you will notice
a few people standing atop the shelled Hermie, decorating his shell, which
looks strikingly like a Christmas tree. Now that Mario and Luigi have arrived
here, the ladies decorating the shell will obsess over them instead. This
angers Hermie, who engages you in battle. Visit the Bosses section of this
guide for help getting through this battle.
After the fight, Hermie will give up the Beanstar piece (#1) to you guys. The
girls will talk for a bit, then you'll be able to leave, so exit to the west.
There, use Luigi's electric ability to shock Mario and push the Boo statue to
the side. This will make a bridge to the north appear. Go back east, then
north and west out of this area. Save in the next screen, then go northward
to another area. Go into the Warp Pipe and head to spot #3 on the map (Castle
Town). If you didn't activate that pipe early in the game, you have to take
the long way through the Seabed and such.
Beanbean Castle Town
--------------------
When you arrive in the Pipe House once again, exit the building. There's no
use going to the castle, so head south into the town itself. Go west and
across the bridge to leave the castle town completely. Your next destination
is to the south, for the second Beanstar piece.
West Beanbean
-------------
Out in this open area again, head west along the path a short bit. Then,
cross the south bridge into the SW Beanbean region.
SW Beanbean
-----------
Continue onward through this area by going south and east along the main
path, then eastward to the next area.
South Beanbean
--------------
Here, head eastward a bit, jumping across elevated platforms on the way. Do
not take the first path leading southward into the airport; instead continue
onward to the following area. You'll spot a Boo statue in the grassy area to
the south. If you read the nearby sign, it refers to the Studio of Harhall,
and a reward being the second Beanstar piece. That's good for you, so use
your electric ability from Luigi to push that statue to the side. Doing so
will make a bridge leading to the south appear. Cross it, and you'll be able
to go east or south to a new area. If you wish, go all the way east, past
some strange tree, to an area with 2 blocks containing Coins and a Hoo Bean.
Otherwise, head to the south area.
High Jump to the upper ledge in this area and use the Save Album right away.
From there, go south across a couple of bridges until you come to a tree.
Read the sign, then continue up the ledges to reach a platform with a cage
hanging from the tree, with the Beanstar piece locked inside. For now, try to
go east; you'll be stopped by a loud sound ahead. You'll see a couple of Bean
people running off, referring to drinking too much water, and dealing with
explosive colors. To find out what's going on, head into that area.
You will meet Harhall, also known as Bleetch, in this studio-like area. He
will realize you came for the Splart Assistant job opening, which was posted
on signs leading to this spot. Anyway, he'll stomp the ground, prompting 3
colored "Designbombs" to emerge from the pipes above. Harhall will then tell
Mario to fill up with water from the hydrant nearby, then step on the
footprints, so get to it. Once you're on the footprints, he will explain the
process of dying the fabric above.
Basically, you shoot water at the colored Designbombs, and whichever color
you hit (red, yellow, blue), that's what color the fabric will be. Same thing
with the 3 Designbombs with actual designs on them (checkered, tropical,
polka-dot). If you hit 2 colors at once, they'll mix. Here's a quick chart of
what the secondary colors are, for those who don't know:
Red + Blue = Purple
Red + Yellow = Orange
Yellow + Blue = Green
Red + Yellow + Blue = Brown
Also, if you hit 2-3 designs at once, the fabric design automatically becomes
a star. Now that you're ready, here's what Harhall wants, in order:
1. Red color, any design
2. Yellow color, checkered design
3. Purple color, polka-dot design
4. Brown color, star design
After you successfully give Harhall what he wants, he will direct you to the
west area, where he will give you your reward. Go there and you will receive
Beanstar piece #2! You only need two more, both of which are a ways from your
current location. So, backtrack a bit until you reach that Boo statue again.
From here, head west 2 areas.
SW Beanbean
-----------
In this area again, head southward to the area there. Take Warp Pipe #4 there
back to the Castle Town (#3).
Beanbean Castle Town
--------------------
Back in town, exit the Pipe House, and make your way out of town via the
western end's bridge.
West Beanbean
-------------
From here, follow the dirt path northward to the next area.
NW Beanbean
-----------
Over in this area, head to the north and east slightly, and you'll come to a
locked gate. Pound Luigi into the ground and have him jump out at the other
side, then Hammer the switch to open the gate. Take Mario back and High Jump
onto the east ledge, and go into the north area. There, go into and activate
the Warp Pipe (#2) since you're here. Go back to the previous area, and out
of the gateway. From this point, go into the area to the east.
North Beanbean
--------------
Over in this area, follow the path going northeast. Fight the Tanoombas and
Paratroopeas in here, then look for the orb in an alcove inside the north
wall. Use Luigi's Thunderhand to power it up, and a platform will rise out of
the ground nearby. High Jump atop it, then enter the cave. Inside, read the
sign to hear about the Simu-Blocks. You must hit both of them, but the thing
is, they're both on different ledges, so it isn't THAT easy after all. To do
this, have only Mario jump up the ledges to the top one while Luigi moves to
the right. When you're both under a block, press A + B simultaneously to get
them both at once, causing a bridge to appear ahead.
Now, in the second area you'll have to hit 2 more Simu-Blocks. This time,
have Mario jump up the ledges from the right side of the area, while Luigi
follows below. Hit both blocks at once, and another bridge will come up
ahead. Cross it, then in the final puzzle area, have both brothers jump up
the ledges on the right side of the pit. Have Mario jump over the pit,
causing Luigi to fall to the lower area. From here, hit both blocks and the
final bridge will appear. Cross it and talk to the Monty Mole to receive the
Wool Trousers as a reward.
Exit this cave, and head to the west a little. You'll notice the path leading
northward to a large Koopa blocking the way. Use the fiery dash ability to
knock him over, then go inside the Yoshi Theater.
Yoshi Theater
-------------
When you enter this theater, you'll see a giant egg-shaped guy hanging the
Beanstar piece atop his sign. Go up and try to speak with him, only to be
given such an attitude by the Bean person standing nearby. It's neat, since
the egg man will use the Yoshi-egg targeting system to knock the kid over.
Afterward, the man will introduce himself as Boddle, the brother of Bubbles,
the soda maker from the Chateau. He will agree to give up the Beanstar piece,
only if you can find something more suitable to decorate the sign with. You
will then hear about the 7 differently-colored Neon Eggs you can collect, by
feeding the Yoshis inside until they lay their color's egg.
Before you go, Boddle will mention that there's someone else in the theater
who knows more about the Neon Eggs, so you should seek him out. After you're
done talking here, go into the north room and use the Save Album. Also, here
you will find 4 of the 7 hungry Yoshis. Continue onward to the theater room
itself, and you'll spot the other 3 hungry Yoshis. Approach the stage and you
will meet the theater's architect, known as Fava. Talk to him and he will
explain the stages of getting Neon Eggs, and how you need Bean Fruits to feed
the Yoshis first (he also has a habit of saying "perhaps" quite often, heh).
There are 7 Bean Fruits to be dug up, so he will mark on your map those
locations we will be visiting shortly.
After you're done with Fava, you'll be off to find the Bean Fruits. To find
them, you pound Luigi into the ground and have him jump up at the right spot,
thus digging up the fruit. Here are where they are located, in the order I
visited them, going clockwise:
#1: NE Beanbean: In the middle of a patch of 4 flowers.
#2: NE Beanbean: Get past giant Koopa on bridge (hit exclamation block and
Spin Jump over). In the next area, pound Luigi under the
gate and cross the bridge; fight the Piranha Bean boss and
resize Prince Peasley to get it.
#3: SE Beanbean: In the middle of a patch of 6 flowers (east of the guards).
#4: South Beanbean: Take first bridge south; it's in front of the cactus.
#5: SW Beanbean: In the middle of a patch of 6 flowers; Spin Jump from the
west ledge to reach.
#6: West Beanbean: In the middle of a patch of blue flowers.
#7: NW Beanbean: In the middle of a patch of blue flowers.
After you retrieve all 7 Bean Fruits, return to the Yoshi Theater and give
them to Boddle. He will reward you with Beanstar Piece #3 as promised. The
final piece is to the southwest, so make your way down to SW Beanbean.
SW Beanbean
-----------
In this area, go south from the bridge along the dirt path until it ends.
Then, head west and southwest to the bridge overhead. Jump up the ledges to
the south and cross that bridge into the next area. There, Spin Jump to the
north ledge and continue around the maze-like path into the Chateau.
Chateau de Chucklehuck
----------------------
Inside, start off by using the Save Album, before going into the barrel
storage room ahead. There, you'll have to get through that maze again, so
here are the directions: north, east, north, west, south, west, south, west,
north, east, north, east, and north. You should now be at the north wall of
the room. From here, head west, south and west, south, east, then south to
the wall below. Continue west and High Jump to the upper area, then go
northwest to the next area. Drop down to the floor and keep going to the room
ahead. There, save your game, then exit to the south.
Chucklehuck Woods
-----------------
From the exit of the Chateau, simply go west into the forest itself. Here,
make your way west through here, fighting the Pestnuts if you wish. Check the
map on the wall before continuing onward. In the west room, drop down and
High Jump to the north ledge, and go in that room. From there, High Jump to
the west platform with the Save Album on it. Use it if you wish, then go
west. There, hit the 3 boxes to get a 1-Up Mushroom, Refreshing Herb, and
some Coins. Knock over the giant Koopa and go into the now-accessible cave.
Inside the cave, hit the blocks for some Coins and a Mushroom, as you go
west. Hit up the Random Block if you wish, otherwise exit to the south. Out
here again, go and use the Save Album, then talk to the snail blocking a
northbound path. It says Winkle Realm is ahead, but outsiders (you) are not
allowed in. So, head to the southwest area. Follow the path around until you
reach the large building. The snail outside says it's the Winkle Colosseum,
and surviving it will be difficult. Either way, head inside.
In here, pay up 500 Coins at the front desk and you'll be able to participate
inside. Talk to the snail at the gate and choose to play, and you'll be
allowed to go in. The mini-game is Chuckola Bounce, and the objective is to
reflect Chuckola Rocks back at the surrounding Chuckoroks. You are holding a
board between the brothers, and you must rotate around with A or B, or move
around with the Control Pad, to reflect the rocks being spit from all
directions. If Mario or Luigi are hit by a rock, they will be shocked for a
brief moment. Sometimes, Barrier Mushrooms are shot out, which serve to
protect the brother that grabbed it from one rock hit (turn it on/off with
L/R). For the first time, you must hit at least 20 Chuckoroks to win the
game. Later on you can return and play for Hee Beans.
Anyway, play the game and beat the high score of 20 points to win. Upon
winning, you'll receive the Winkle Card, which means Winkles will now
acknowledge your presence. Leave here, and return to the Save Album area
where the snail is blocking the path. Save, then talk to that snail to be
allowed to progress. In the new area, hit the block to the left for a Nut,
then head east. High Jump to the upper ledge, and go west to find a statue
holding the Beanstar piece. You'll also spot Popple the thief trying to grab
the coveted prize. He'll grab it, but you both corner him against the wall,
leading into a fight. Visit the Bosses section for help winning here.
After you beat Popple, you will get the final Beanstar Piece! After he runs
away, head back to the previous area and save your game once again. Then,
head back several areas through the woods, and go to the area with the Warp
Pipe. Take it to the Castle Town pipe.
Beanbean Castle Town
--------------------
Back in town, start by exiting the Pipe House and saving at the Album nearby.
Then, go northward into the castle, progressing straight through to the
throne.
Beanbean Castle
---------------
At the throne room, Mario will release the 4 Beanstar pieces, and they will
combine into the Beanstar. Queen Bean will comment, and then Lady Lima will
enter with the GBA device with a message from Bowletta. It will call for you
to bring the Beanstar to Joke's End, a land across the sea, but apparently
unreachable by conventional means. Another retainer will come and give you a
fake Beanstar to give to Bowletta instead of the real one. Finally, the guy
who worries too much, Toadsworth, will come. He will pack your suitcase with
an extra dress for Princess Peach, since she may have damaged her original
trying to escape Joke's End.
The next scene will take place in the hallway with Prince Peasley and the
duo. He will give you 99,999,999,999 Mushroom Coins for winning his bet;
needless to say Lady Lima will report they are only worth 99 Bean Coins at
the moment, the liar! Also, the prince will mention a beach where you can
surf to Joke's End, since that may be the only way to get there. For now,
head out of the castle.
Beanbean Castle Town
--------------------
Back outside, go southward into the town itself. Be sure to visit the shops,
and buy new badges/clothes for both brothers, as it's probably due time for
it. Also, stock up on some better healing items before you go. Alternatively,
you can use a Warp Pipe to reach Little Fungitown, since they have slightly
different equipment to be found there. When you're ready, head out of town
via the eastern exit.
East Beanbean
-------------
Out in the fields again, simply head all the way eastward into the second
area. Continue going forward and you'll find a metal flooring, and the path
to that yellow pipe leading from the Seabed (you emerged from here earlier).
Go around the gate and take the path to the east, where a sign will point to
a great surfing spot. However, the black rock is in your way, and you cannot
break it yet. That means you need to get your Hammers tempered again.
If you forgot from earlier, the Hammerhead Bros are no longer at Hoohoo
Mountain, but in a cave nearby by the north of here. So, head northward to
the next area.
NE Beanbean
-----------
From where you enter this region, continue to the north and west while doing
battle with some of the enemies you encounter. In the following area to the
west, make your way west and south. You'll eventually find that gate you
opened earlier with the Thunderhand. Go through that opening and follow the
dirt path through several areas, until you come to the cave. Enter it. There,
save your game, then talk to the Hammerhead Bros in the next room. They will
create Ultra Hammers for you, using a new technique they came up with. Now
you'll be able to break even those black rocks you've found throughout the
game!
Before you leave this home, though, you may want to try out your new Hammer.
Go east and up the far right path, and break the 2 black rocks. In the room
you can now access, talk to the Thwomp. You can pay him 500 Coins to play a
game of sorts. Three rocks will drop from the ceiling, and you get to hit any
one you want with your Hammer, and keep what you find. The major prize is the
Secret Scroll 2, which means the other rocks will contain either 800 Coins,
or nothing at all. It is wise to save before doing this, so in case you run
out of Coins, you can reset and try again until you get the big prize. Once
you do, leave this cave and return to the southeast where you were stuck
before.
East Beanbean
-------------
Back here, you can now break that rock that prevented you from reaching the
surfing area. Break it with your new Hammer, and talk to the guy there. He
has no surfboard, but says if you stick something that'll fit in the slot
below, you could use that as a makeshift board. If you paid attention to the
context clue, the "something" was written in green, which points at Luigi.
Pound Luigi into the slot to flatten him into the shape of a surfboard, then
ride him eastward to sea.
Oho Ocean
---------
Out on the open ocean, you can move pretty much anywhere you want on the
surfboard. Jump to hit the blocks with some Coins in each overhead, as you
move around. If you wish, head out to the east and south a bit until you come
to a small island (on the map, it'll show you as being south of Oho Oasis).
You'll know it since there will be a Save Album there as well. Anyway, if you
come here, talk to the guy to start a surfing mini-game.
Basically, you follow a path set by arrows in the water, where you will spot
23 Oho Balloons overhead. The objective is to follow the path going east,
south, and west, hitting all 23 balloons, then ending at the second island in
under a minute. It's fairly easy to do; just watch out for the explosives in
the water so you don't get knocked around in the air, and try not to
overshoot your jumps, as it's a pain to turn around constantly.
There are 4 balloons in the first area, which you can get with single jumps
to each. In the second east-going area, there are 3 ballons you get with
single jumps, then 2 you can get in one jump since they're close enough.
They're followed by 1 more before going to the third segment. After hitting
the first balloon, take a sharp southeast turn and hit 2 southbound balloons,
then another sharp southwest turn for 1 more. In the fourth area, jump to get
the first balloon there, then jump over a barrel to get 3 in one shot. Up
ahead, there are 2 more you can get in one jump; just make sure you jump when
you're actually under the first one, and you should get them both.
As for the final area, there are more barrels, so try and plot a straight
path so you can hit the balloons, but not swerve around the barrels. After
the single barrel, there are 2 more you can get like in the previous area
with one jump. Ahead is the second island, where the course ends. Another
good hint for gaining speed is when you jump and land, you'll experience a
slight slowdown. Don't jump too quickly after landing, since those few
moments of added boost can help you in the long run. That's about all I can
say that can help you get through this course quickly.
If you make it to the end, you'll get a Hoo Bean; beat it in under 45 seconds
for a Chuckle Bean. If you wish to continue, make it in 40 seconds to get 2
Chuckle and Hoo Beans. If you get it at 38 seconds, the first time you'll
receive the Casual Coral gear; subsequent times will net you 2 Woo, Hoo, and
Chuckle Beans.
Anyway, when you're ready, head all the way to the north and east of the Oho
Ocean. You'll eventually come to a strip of sand where you can land. Land
there and go north to the next area: this is Joke's End.
Joke's End
----------
Starting off outside this place, you may want to enter/exit the Warp Pipe #9
to the west. Also, now would be a good time before you continue to check out
the Side Quests section of this guide to catch up on some extra things you
may have missed initially. Anyway, go up the steps to the next area. There,
continue up the steps and you'll reach an opening of sorts. As you approach,
a guy will come out and speak to you, named Jojora. The brothers will try
and ask her about Bowletta and Peach, but she won't be able to help much.
After Jojora leaves, follow her inside.
In this room, use the Firebrand to light the right pedestal to open the
doorway. Use the Save Album in the next room, since you'll need it. Now, High
Jump to either the west or east ledges, and go into the north room. There,
Jojora will be on a high ledge, and says he doubts you'll be able to make it
up there. For now, you can't, but later on you will. Anyway, you can go into
a west room, where you can find a Super Mushroom/Syrup in 2 blocks, as well
as a Random Block. From the large room, you'll find a cracked wall to the
north; hit it with the Hammer a few times to open a path. Go into that room.
Head up the steps while fighting the Scaratroopea that swoops down on you.
You can talk to the guy with the telescope nearby, and he will give you a
couple hints for later. Continue upstairs into the following room. Fight the
enemies there, and you'll find that you can go either left or right. Go into
the left room first, and hit the blocks to get: 2 Hoo Beans, Refreshing Herb,
and a Super Mushroom. Then, go back and take the eastern path to the next
area. In that room, defeat the Ice Snifit and Spin Jump across the gap to the
grated ledge, then enter that room. There, use Luigi's Thunderhand to shock
Mario so you can both make it through this area safely. Do the same in the
second area. In the third area, hit the exclamation block to open a doorway
in the large room from earlier.
From here, you can jump to the north ledge and run with the fast-moving spike
rollers, and drop to the west platform. Going into the next room, use the
Thunderhand to move with the spike rollers. When they stop, recharge, and get
ready to move when they do. When you get in front of the path, follow it
south and High Jump over the ledges, then go into the south room with the
blocks. Go into the east room, then backtrack downstairs to the large
chamber. Once you get there, go through the now-opened doorway. In that room,
use the Save Album. Now, you can go into the northern rooms and get Coins
from the blocks, as well as digging up a couple Chuckle Beans. Otherwise, go
east.
Here, simply drop down the steps into the room below. There, hit 2 blocks to
get 2 Hoo Beans. You'll come to a fireplace of sorts at the end of the hall;
use the Firebrand to light it up. This will cause the Joke Broth pot above to
start boiling, thus letting off steam. Go back upstairs and High Jump atop
the platform above the pot. Spin Jump to make a whirlwind appear and rise to
the ledge high above. Go through the west doorway and head upstairs, and onto
that grated ledge. This time, use a second Spin Jump in the whirlwind and fly
to the east ledge, and enter that room.
Jojora will come out and say you should just give up now, but you obviously
won't. Drop into the room and defeat the Glurps, then use the Save Album.
Pound Luigi into the ground and have him pass under the east gate, and hit
the exclamation block to open the door on the other side. For now we'll take
control of Mario, so switch to him alone and have him go into that room. Go
upstairs to the following area, where you'll come to a gate separating the
south area of the room, and a northern doorway. Go into that room. Hit the
blocks to get an Ultra Mushroom and a Hoo Bean, then fight the enemies. After
that, go into the west room and save your game. From there, go into the south
room. Stand under the Simu-Block, then switch back to Luigi.
Now with Luigi, bring him upstairs to the next room. In there, simply go
south from the gate into the following area. Defeat a couple enemies, then
take the Ultra Nut from the block before heading west again. In that room,
fight a couple more enemies before heading into the north area. There, line
up Luigi under the other Simu-Block, then press A+B together to open the gate
on Mario's side. Switch to Mario and go into the next area with him. Don't
hit the block yet; instead switch back to Luigi and bring him south 1 room
and west 1 room.
At this point, switch back to Mario and hit the exclamation block to make a
barrel fall below the switch on Luigi's side. Hammer the switch to open the
doorway on Mario's side. With Luigi still, go into the north room and stand
under the Simu-Block on his side. Bring Mario up into that room and stand
below his block, then jump to hit them both simultaneously. Jojora will
descend, and present you with a game of sorts. Bros. Blocks will move from
the center to the appropriate brother, and you must jump to hit as many as
you can. Hit 30 in 25 seconds, and the doors will open. With Mario, go into
the next area. Go up the ledges and into the north room. There, head upstairs
to the next room, where you'll find 4 unlit candles. Use Firebrand to light
them all up. That will cause the green platform in the previous area to rise
up. Now, switch back to Luigi.
With Luigi, go to the next room. Stand under the yellow block above, then
switch back to Mario. Bring him downstairs, and stand on the yellow block.
Have Luigi jump to bump the block upward, then have Mario go onto the higher
ledge. Hit the block for some Coins, then with Mario, go into the west room.
There, fight the enemies and hit the blocks to get 2 Hoo Beans and an Ultra
Mushroom. Then, continue into the southeast room. In that room, stand below
the Simu-Block, then switch to Luigi. Bring him to the southwest room, then
have both brothers hit the Simu-Blocks at once. This will open the gate
blocking Mario's passage. So, send Luigi into the south chamber, then switch
to Mario and go south as well.
In there, have Mario hit the block so the barrel falls on Luigi's side. Take
note of where the barrel falls. With Luigi, exit/reenter that room, and stand
where the barrel fell before. Hit the block with Mario again, and the barrel
should fall on Luigi. With Luigi in the barrel, go into the north room and
stand on the floor tile, activating the mask on the wall. The fireball will
reflect, destroying the mask. This will cause a platform uniting the two
paths to appear where the block mini-game took place. Now, with Luigi, go
back north and east a couple area to the connected path. Switch to Mario and
have him do the same, then reunite the brothers. Now, go southeast into that
room. Continue through the next couple rooms until you come to the room with
the Save Album. Use it, for you'll need it at this point.
Now, High Jump to the north ledge you passed with Luigi earlier, and enter
that room. Go upstairs and fight a couple Scaratroopeas, then go to the room
ahead. There, go north along the path to a water fountain. You won't be able
to do much with it for now, so go northeast and down those steps. In the room
you end up at, you'll see Jojora again. He isn't happy you've made it this
far, and he will say just that before running off again. Head southeast to
the next room. Go down the ledges to the following area, while fighting the
enemies along the way. In the next room, light the fireplace with Mario's
Firebrand to heat up the Joke Broth pot above. Go back upstairs and High Jump
atop the platform above the pot, and Spin Jump to make a whirlwind float to a
high ledge.
From here, you can either smash down the northwest wall and go into that room
(for 2 Hoo Beans and some Coins), or go through the northeast opening you
came from. So, head northeast and back upstairs to the room above. In the
room with the whirlwind and the 4 candles, fill Mario with the water from the
fountain. Then, stand to the right of the whirlwind and have Luigi Hammer him
so the water is shot at the whirlwind. This will spray the water on all 4
candles, putting them all out at once, causing the north door to open. Go
into that room, and continue upstairs to the top level. In there, start off
by using the Save Album.
After you save, jump to the top area, and switch positions so Mario is in
back. Alternatively, you can pound Luigi below into the barrel, then bring it
back to an earlier area, where you can hit an otherwise unreachable switch to
get some Hoo Beans. Anyway, in here, hit the exclamation block to make a
yellow bridge temporarily appear to the east. As soon as you get control,
stand straight facing east, along the unobstructed line of white tiles. Use
Mario's Firebrand and dash all the way east. If you're quick enough, you'll
make it across the bridge into the next area. There, Jojora will greet you,
and ask you which friend of his you'd like to see (pick any name, it doesn't
matter). The giant "girl" will come in, and you'll enter a battle; visit the
Bosses section for help getting through this fight.
After the fight, Jojora will run away in a fit of anger. Now, use Mario's
Firebrand to light the 2 unlit torches on the wall, to lower the east wall.
Continue into that next room. You will see Fawful here, who tells you to
bring the Beanstar to the top pedestal in exchange for Peach. Go east and
pound Luigi into the ground, and pass him under the gate. Approach Fawful and
he will want you to give up the Beanstar. You use the fake one at first, but
apparently he sees through it, and steals the real one anyway. Your suitcase
is also knocked on the floor, but you'll get it again shortly.
For now, go into the north room. Hammer the switch to open the south gate,
bringing Mario in too. He'll take the extra dress out, and hold onto it for
now. Use the Save Album, then High Jump to the east area. Mario will come out
and confront Bowletta and Fawful out here. As part of the slick plot, Luigi
will come out dressed like Peach, to trick Bowletta. They free the real
Peach, and chase after the supposed "real one". So, have Mario wake up Peach
to be "thanked". Meanwhile, Luigi will be whisked away by Bowletta.
Repaired Koopa Cruiser
----------------------
In the air aboard this ship, Fawful and Bowletta will be celebrating for now
about their successes. They find it suspicious that the Peach lookalike is
covering her mouth, so they scare her, revealing that it's really Luigi. They
chase him around, eventually into another room. Hit the exclamation block
when directed to drop a couple crates on the path, keeping Bowletta away for
now. With Luigi alone, use the Save Album nearby.
From here, go into the east room. Use Thunderhand on the 2 uncharged orbs to
make a block containing a Hoo Bean appear. Other than that, continue to the
following room. There, go east across the bridge, then north at the corner.
Jump up to the block to get a Super Mushroom. Also in this room, charge the 3
orbs to make another hidden block appear. Hit it for a Hoo Bean, then go
ahead to the western area. In the next room, hit 3 blocks scattered around to
find an Ultra Mushroom, Super Nut, and Super Mushroom. From here, go to the
southwest room.
Here, simply follow the path around, charging the 3 orbs with Thunderhand
along the way. Then, hit the block that appears several times to get a total
of 5 Hoo Beans, great! Go into the final room, where you'll find the Beanstar
locked up. Charge the orb to release it from its holding cell of sorts. Luigi
will jump to grab it before making his grand escape by jumping off the ship.
Bowletta and Fawful are just a moment too late, but they decide to head to
the Mushroom Kingdom instead. Meanwhile, in the air, Prince Peasley flies
alongside Luigi and talks to him. He takes the Beanstar and flies off, while
a crow separates Luigi from his dress parachute, sending him into a freefall
back to earth.
Teehee Valley
-------------
Back on the ground in a remote region, Princess Peach, Toadsworth, and Mario
are awaiting Luigi's arrival. He eventually appears, falling face first into
the sand. He ends up getting sucked into an underground cavern, knocking an
exclamation block above ground first. Prince Peasley comes in and acts all
snobbish (as per the usual), then leaves once again. Toadsworth and Peach
will then head back to the castle, leaving Mario alone to save Luigi now.
With Mario, go northwest and break the black rock, then go to the north area.
There, use the Save Album, then head all the way west if you like. You can
hit 3 blocks there for some Coins, a 1-Up Mushroom, and a Super Mushroom.
Otherwise, take the left path into the south area again. Hit the exclamation
block to cause a wall to the north to lower, so you can pass through. The
action will show Luigi in the cave again, only to be found by Popple. He will
order Rookie to tie him up, then the scene will go back to Mario. Return to
the previous area, and continue northward through the opening, then head west
into the new room.
There, head westward across this barren landscape, while fighting through the
Dry Bones you encounter. At the far end, jump up the ledges and drop down the
yellow pipe. In the cave below, go into the north room to start. Light the
unlit torch with the Firebrand to open the path ahead. Go forward and up some
ledges, then use the Save Album before continuing to the following room. You
will find Luigi tied up here, so use the Firebrand when prompted to free him.
Popple will then come in, with his new sidekick Birdo. After some dialogue,
you'll enter battle, so visit the Bosses section for help here.
Once you win, Birdo will knock Popple away, then leave herself. As for the
brothers, exit through the yellow pipe in the back. Outside, go south and
exit the valley, then make your way south and west to Beanbean Castle Town.
Beanbean Castle Town
--------------------
When you arrive here, you will find that the town is under attack once again.
Everything looks destroyed, and an older bean person will come out and say
that as well. The bridge between sections of town is destroyed, so you'll
have to take the stairs to the north to get around to the halves of town.
Either way, head north into the castle.
Beanbean Castle
---------------
As soon as you enter, Queen Bean and Lady Lima will greet you with some bad
news. Apparently, Bowser's Castle is in the sky, launching a defenseless
attack against the kingdom. They want you to take care of it, but needless to
say, Prince Peasley will try and run ahead as usual. When the queen leaves,
you should as well. However, Lima will stop you and give a hint about finding
someone/thing that can fly anywhere. That means your next stop is Hoohoo
Village to the northwest. So with that, exit the castle and use the Save
Album, then make your way out of the town and northward to the mountain
village.
Hoohoo Village
--------------
When you make it up to the village, you should head to the eastern section of
town. Talk to Blablanadon and he will fly you up to the castle.
Bowser's Castle
---------------
Upon arriving here, Blablanadon will remind you that if you wish to leave,
just talk to him. Anyway, use the Save Album as soon as you arrive. Hit the 2
blocks on either side to get an Ultra Mushroom and an Ultra Syrup. Then,
proceed through the north door. You will see a scene with Fawful alerting
Bowletta of your presence. They will release the Koopalings from SMB3 fame
into the lot, so you have that to look forward to soon. When you get control
again, go into the next room.
Attack the Gunner Guy on the step, then go through the following doorway into
that room. Jump up the ledges to the higher platform, and continue right.
Defeat the enemies above, and if you fall to the bridge below, watch out for
the Boos. Anyway, travel across the high ledges by timing the jumps so you
both make it to the next one. You don't have room to Spin Jump, except for
the last gap where you must, so that adds to the trickiness of this bit. When
you make it across, enter the next room.
Use the Save Album and go forward to meet Iggy Koopa, the first Koopalings.
He will spin around to make you dizzy, then run ahead. The controls are
reversed for you, and now you have to chase after Iggy. Go east and south
while avoiding the fireballs moving around, then confront Iggy to enter
battle. View the Bosses section for help winning, should you need it.
After the fight, a bridge in an earlier area will open up. Step into the
portal to warp to that room, then cross the bridge. Defeat the Gunner Guy if
you want, then continue to the east room. Get through there by jumping over
the spikes and fighting the enmeies, then go through the door at the end. In
the next room, jump on the yellow blocks and hold Right while alternating A/B
to get across the lava. Do this until you reach the far end of the room.
Then, go through the door to the following area. Take the east path to the
Save Album, then go back and continue northward. At the start of the bridge,
you'll see Morton up ahead. You have to cross the bridge while jumping over
the shockwaves from his ground pounds, to engage. When you reach him, visit
the Bosses section for help beating him.
Once that's over, step into the portal to return to the main hall. High Jump
up the 2 east platforms and go into the new room. Jump up some steps to the
upper level, and then go up more steps leading into the west area. There,
Spin Jump over the pit and enter the room that opens in front of you. In this
room, High Jump up the ledges, and Spin Jump across the large gaps. You may
have to fight a couple enemies on the way, too. Either way, make it into the
following room. In there, Spin Jump through the string of whirlwinds to
another room.
In this next room, you'll see another moving whirlwind, but getting through
may take some patience. Wait until it comes your way before Spin Jumping into
it; that way you don't fall into the lava just short of the current. When you
make it to the middle platform, you can either continue east through the
whirlwind to reach a Monty Mole, or enter the room to the north. In the north
room, use the Save Album before continuing across the bridge. Up ahead is
Lemmy Koopa. He will split into 4 copies of himself, and you must Hammer the
real one. This may take a while, since you need to have luck in guessing.
When you get the right one, you'll enter battle, so check out the Bosses
section for help here.
Once you get through that fight, step into the portal to leave this area.
Back outside, you'll find that the fountain to the left now has water coming
from it. So, fill up Mario and have Luigi use the High Jump on him to
extinguish sections of the fire wall so you can pass. Continue into the next
room at this point. There, High Jump to the upper ledge and go through the
large doorway. In that room, defeat the Magikoopa and hit the block to get an
Ultra Syrup, then continue to the following area. Here, fill Mario at the
fountain, then get the Hammer of Luigi ready. Line up with the gaps in the
electrical piping to the left, and spit water when a Mechakoopa runs by, so
it gets shot into the holes, allowing electricity to pass. After you get the
first one, you're only allowed to hit 4 more unsuccessfully until it resets,
so be careful.
After you get the electricity flowing, the north door will open. Fill Mario
with water again (you'll see shortly), then head into the next room. Read the
sign and it'll give a hint about spitting all your water out if tickled from
behind. There will be 2 unwatered piranha plants in here as well. If you
stand facing one, have Luigi use Thunderhand from behind to spit out all the
water on the plant. Both plants yield a block, but only one is the "good"
one. The left one will open the door, where the right one will drop a
Magikoopa for you to face. Either way, go into the north room and use the
Save Album upon arrival.
Cross the bridge in this room and you will be confronted by Ludwig, the next
Koopaling. His challenge will be to jump over his shell as he spins around
the room. Pull this off successfully, and he will appear to leave. Try to
cross the bridge and Ludwig will reappear and engage you in battle; view the
Bosses section for hints on winning. After you win, the portal will open up
again. Use the Save Album below, then step out through the portal. In the
main hall, go west and you'll see the spikes blocking the small opening have
subsided. Pound Mario down and have him go through that low room. Hit the
blocks to get a Super Mushroom and Ultra Syrup, then pound the wall switch to
open the room to the far west. Go back out of here and have Luigi pound Mario
back to regular size, and High Jump to the upper ledge, and enter the large
room to the north.
In here, you'll be faced with another puzzle challenge of sorts. Start by
pounding Luigi into the ground and passing him under the gate to the center
region. Keep Luigi underground as he passes under a couple more gates to the
northmost area. Then, go west and through the first gate to the southwest.
Jump back out and pound the wall switch to open the gate by Mario, then use
the springboard to jump out of this maze. Go around and get Mario, then pound
him to a small size and have him go through the passages next to the gates
you just went under. Go north, west, and south, past the first switch into a
room with a low switch. Hit that one to open the northeast gate, then bounce
out of here. Resize Mario, then go into the northeast room.
There, hit a wall switch in the back corner of the room to remove spikes
blocking a passage near the room entrance. Pound Mario down and have him go
into that gated room, and up the steps. Jump onto the wall and head westward,
jumping over the gaps from wall to wall. Hit the 2 blocks to the west to get
an Ultra Mushroom and 1-Up Mushroom, then jump to the west wall. Go north and
east along the northern wall, then south and east into another chamber.
In this SMB1-esque chamber, head to the east. Jump over the lava pits and
avoid fireballs, then run past the roto-discs. You'll notice a couple of
blocks on a high ledge ahead; you'll come back to them shortly, so don't
worry. Ride the moving platform eastward, then at the other side, you'll
notice a couple ledges leading up and to the left. Jump up them and go back
left to those blocks, containing an Ultra Nut and Ultra Mushroom. Drop back
down and continue to the very end. You'll see a balloon likeness of Bowser
floating over the bridge, and the axe at the far end. Touch the axe to knock
the fake Bowser into the lava, then continue onward. Hit the exclamation
block to open the gate in the room where Luigi is. Drop down the pipe to
return to this room's entrance; go west to exit it. Have Luigi resize Mario,
then go into the northwest room.
Use the Save Album in here, and hit the Random Block if you wish to. When you
are ready, go to the next room. Here, go north and you'll be faced with
another Simu-Block puzzle of sorts. Start by having Mario only jump to the
upper ledge, then move to the right. Line up under the first set of blocks,
and hit them together to form a bridge. Continue to the east and walk past
the blocks, then back west (so Luigi lines up properly with his). Hit them
and a set of spikes will be lowered. Continuing onward, hit the next set to
clear the second set of spikes. Finally, continue to the final set of blocks
and hit them to drop Roy Koopa onto the high ledge. Reunite the brothers and
High Jump to the top area, and Roy Koopa will flee.
Give chase by stepping into the portal and exiting this room. Go into the
west room and follow the path around to the dead end. Roy will drop down and
engage you in battle, so check out the Bosses section for help here. Once you
win, a barrel will be dropped nearby. Go to it and pound Luigi into the
ground, then jump into it. Walk to the north and set the barrel below the
switch, and have Mario jump on to hit the wall switch. This will cause steam
from the vent below to rocket you to a high platform. Now, if you want, Spin
Jump to the west and hit the block on the first ledge to get an Ultra
Mushroom. Then, jump to the right platform and get a Super Syrup (you'll have
to leave/revisit this room to get the barrel to reappear on the ground,
though). Either way, whenever you get to the top ledge, go to the east room.
In this next room, go through the large door into that room. Jump up the
ledges and follow the path west. Fight some Boos floating around, then pound
Luigi into the ground so he can get into the barrel. Move under the switch
and have Mario jump atop the barrel to hit the wall switch, then while still
in the barrel, maneuver Luigi into the north room. There are 2 unlit torches
to the sides; move the barrel in front of each, then have Mario jump on and
use Firebrand to light them. Do this to both, and the middle door will open.
Go into that room. Here, use Luigi's Thunderhand from behind to move along
with the rolling spike bars to the right. Go into the northeast room and
pound the switch to reverse the direction the bars in the previous area move.
Go back and use the ability to return to the south platform, then turn around
and do it again to reach the upper-left platform. Head north into that room.
Hit 2 blocks in this room to find an Ultra Mushroom and Ultra Syrup, then use
the Save Album. In the next room, go north and east to meet Wendy Koopa, the
sixth Koopaling. She will be sitting in the left pipe above, but before you
go there, head to the south. Pound Luigi under the gate so the brothers are
separated, then have Luigi stand next to the right pipe. Switch to Mario and
have him go to the left pipe and pound Wendy. When she emerges in the right
pipe, have Luigi do the same. This will anger her as she comes out of the
middle pipe, and then battle will ensue. Read the Bosses section if you need
help getting through this.
Whenever you make it out of the Wendy battle, step into the portal to leave
her room. High Jump to the upper-right ledge and defeat a Magikoopa before
entering the final giant doorway. In that room, go forward and hit the
exclamation block. A second block will appear at the far end of the room,
separated by many cracked walls. You have 13 seconds to break through all the
walls and hit the block, or else you'll have to leave/reenter the room and
try again. You may think this must be done with the Hammer, but there is an
easier way. Once the gate opens, put Mario in the back and use Firebrand to
dash straight through each wall with time to spare. Hit the block before time
runs out, then enter the next room.
In here, go forward and you'll notice this room has two split paths for a
puzzle. Pound Mario to a small size and have him go up the left path through
the hole in the gate. In the next room with Mario, jump up the ledges until
the first yellow platform, where he cannot go further. Switch to Luigi and
have him go into the bottom part of that room via the east path. Stand under
the first yellow platform as Luigi, then switch to small Mario. Have Luigi
jump to knock the platform upward, so Mario can jump to the next one. Repeat
this until you get Mario to the end, then hit the exclamation block. This
will make the paths connect in the previous room. Send Luigi back a room and
up the west path, and reunite with Mario, resizing him. High Jump up all the
ledges to the room at the top.
In the final Koopaling's room, use the Save Album before approaching the
gate. Pound Luigi and have him go under the gate, then to the east. Go to the
Bob-omb and Larry Koopa will appear, dropping a barrel on Luigi. He will
throw a fireball across, which you must deflect with the barrel, protecting
the bomb from damaging you. After a few deflections, it'll explode in Larry's
face, and he'll run off. The gate where Mario was left will open, so reunite
with Luigi and continue northward. High Jump to the top ledge and engage
Larry in battle. Visit the Bosses section for help defeating him. Upon
winning, step into the portal to leave the room.
Back in the main hall, High Jump to the east room. Go up the steps and into
the following hallway. In this next room, you'll find a 3-way split in paths
you can take. For now, go west and use the Save Album. Hit the 2 blocks for
an Ultra Mushroom and Ultra Nut, then go up the middle bridge to the north
room. There, cross the room and go as far north as you can. When you do, a
rumbling will occur and Fawful will appear behind you. After his ramblings,
enter battle with him; visit the Bosses section for help here.
Upon defeating Fawful, you will witness a rather amusing scene (I won't spoil
this one). After it's over, go into the room ahead. There, jump up the ledges
and hit the 2 blocks to receive an Ultra Mushroom and Ultra Syrup. At the
top, use the final Save Album before entering the giant doorway. In that
room, go forward and you will confront Bowletta. After some taunting, you
will enter battle, so check the Bosses section out once more. When you beat
Bowletta, you'll face up with the true form of Cackletta (Bosses section).
Once the fight is finally over, Bowser will return to his original form and
stay unconscious. Head south and Prince Peasley will arrive and tell you to
escape the castle quickly, before the explosives go off. You have 3 minutes
to exit, so head east and north, and High Jump to the next area. High Jump to
the high plateau, then drop off the east side and continue to the southeast.
In the next room, there will be several sets of stairs. Follow the first set
down to a ledge with a barrel. Pound Luigi into the ground and have him jump
into the barrel, then go up the second staircase. Go all the way up, then
fall to the platform below where there's a wall switch. Have Mario jump atop
the barrel and Hammer the switch to open the door, then break out of the
barrel and head to the next room.
Outside, continue around the path to the next area. You will be in the
starting area of the castle again; drop down and talk to Blablanadon to leave
immediately. After that, watch the final scene and the credits, and a final
congratulations to you for beating this game!
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مصرقع اس اس
30-01-2004, 05:01 AM
ابغاء الحل الكامل للعبة بوكيمون كريستال
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