netherlady
24-09-2004, 12:24 PM
شباب, تم تحديث الموقع الرسمي لMGS3:
http://www.konamijpn.com/products/mgs3/english/index.html
و فيه معلومات عنShagohod .
عن مغزى القصة قال كوجيما:<O:p</O:p
<TABLE class=MsoNormalTable dir=rtl style="WIDTH: 435pt; mso-cellspacing: 0cm; mso-padding-alt: 4.5pt 4.5pt 4.5pt 4.5pt; mso-table-dir: bidi" cellSpacing=0 cellPadding=0 width=580 border=0><TBODY><TR style="mso-yfti-irow: 0; mso-yfti-lastrow: yes"><TD style="BORDER-RIGHT: #e0dfe3; PADDING-RIGHT: 4.5pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 4.5pt; BACKGROUND: #e5ebe7; PADDING-BOTTOM: 4.5pt; BORDER-LEFT: #e0dfe3; WIDTH: 318.75pt; PADDING-TOP: 4.5pt; BORDER-BOTTOM: #e0dfe3" width=425>
"Time/SCENE" is the theme of MGS3, used as a significant ruler (set of standards) in the selection process for the dual-information of GENEs and MEMEs. The decision of what to pass on continuously changes over the times.
Good and evil, light and darkness, and human values change over time.
And only after experiencing the MEME + GENE + SCENE sequence do we come in touch with the "anti-war/anti-nuclear weapons" theme.
One who knows history can also make the future.
Making the future and passing on the past are the same thing.
<O:p</O:p
Hideo Kojima<O:p</O:p
</TD></TR></TBODY></TABLE>
</O:pكلام كوجيما في هذا الرابط:
http://www.konamijpn.com/products/mgs3/english/tgs2004_index.html
http://www.konamijpn.com/products/mgs3/english/index.html
و فيه معلومات عنShagohod .
عن مغزى القصة قال كوجيما:<O:p</O:p
<TABLE class=MsoNormalTable dir=rtl style="WIDTH: 435pt; mso-cellspacing: 0cm; mso-padding-alt: 4.5pt 4.5pt 4.5pt 4.5pt; mso-table-dir: bidi" cellSpacing=0 cellPadding=0 width=580 border=0><TBODY><TR style="mso-yfti-irow: 0; mso-yfti-lastrow: yes"><TD style="BORDER-RIGHT: #e0dfe3; PADDING-RIGHT: 4.5pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 4.5pt; BACKGROUND: #e5ebe7; PADDING-BOTTOM: 4.5pt; BORDER-LEFT: #e0dfe3; WIDTH: 318.75pt; PADDING-TOP: 4.5pt; BORDER-BOTTOM: #e0dfe3" width=425>
"Time/SCENE" is the theme of MGS3, used as a significant ruler (set of standards) in the selection process for the dual-information of GENEs and MEMEs. The decision of what to pass on continuously changes over the times.
Good and evil, light and darkness, and human values change over time.
And only after experiencing the MEME + GENE + SCENE sequence do we come in touch with the "anti-war/anti-nuclear weapons" theme.
One who knows history can also make the future.
Making the future and passing on the past are the same thing.
<O:p</O:p
Hideo Kojima<O:p</O:p
</TD></TR></TBODY></TABLE>
</O:pكلام كوجيما في هذا الرابط:
http://www.konamijpn.com/products/mgs3/english/tgs2004_index.html