Wingless Angel
19-01-2005, 04:10 AM
السلام عليكم ورحمة الله وبركاته
هذا هو الموقع (http://www.nintendo.co.jp/ds/anoj/index.html)
وهذي هي المقابلة كلماتها مب مفهومة لانها مترجمة الى الانجليزية بالفرنسي المظلل شي حلو
In an Interview granted to Best4gamers, Hiroyuki Takahashi, President de Camelot and Producer Shinji Hatano inform us on the development of Mario Power Tennis on GameCube. Thus, the persons in charge indicate qu'une about thirty people worked on the project Mario Power Tennis, the title required two years of development with periods during which the project was put suspends some for various reasons in particular for the development in parallel of Mario Golf: Toadstool Turn, is approximately a year full with work. Mr. Takahashi stresses that Mario Tennis 64 was her reference of work, l'équipe s'est then charged d'améliorer the gameplay with in particular l integration with new elements which however required much additional work and thus involved delays on the level of the exit of the play. The characters present in Mario Power Tennis asserted themselves all alone after l'étape design of the various grounds and environments. Mr. Takahashi also declares that Camelot n'a for the moment no project envisaged on Nintendo DS, the person in charge remains discrete on possible Golden Sun on GameCube but hopes however that its company will reveal something with l'occasion of l'E3 next.
هذا هو الموقع (http://www.nintendo.co.jp/ds/anoj/index.html)
وهذي هي المقابلة كلماتها مب مفهومة لانها مترجمة الى الانجليزية بالفرنسي المظلل شي حلو
In an Interview granted to Best4gamers, Hiroyuki Takahashi, President de Camelot and Producer Shinji Hatano inform us on the development of Mario Power Tennis on GameCube. Thus, the persons in charge indicate qu'une about thirty people worked on the project Mario Power Tennis, the title required two years of development with periods during which the project was put suspends some for various reasons in particular for the development in parallel of Mario Golf: Toadstool Turn, is approximately a year full with work. Mr. Takahashi stresses that Mario Tennis 64 was her reference of work, l'équipe s'est then charged d'améliorer the gameplay with in particular l integration with new elements which however required much additional work and thus involved delays on the level of the exit of the play. The characters present in Mario Power Tennis asserted themselves all alone after l'étape design of the various grounds and environments. Mr. Takahashi also declares that Camelot n'a for the moment no project envisaged on Nintendo DS, the person in charge remains discrete on possible Golden Sun on GameCube but hopes however that its company will reveal something with l'occasion of l'E3 next.