Zero_IYAD
21-06-2005, 08:31 PM
بسم الله الرحمن الرحيم
هذا ما كتبه IGN بعد المقابلة مع المنتج لنسخة الDS :
June 20, 2005 - When Animal Crossing hits the Nintendo DS this year, Nintendo's virtual life game originally produced on the Nintendo 64 and then ported to the GameCube will be enhanced with additional gameplay elements, including the one feature every fan of the game dreamed of since day one of the original release: online multiplayer.
Unfortunately, with the move to the Nintendo DS (http://ds.ign.com/articles/627/627402p1.html#) platform, it seems the designers will omit one of the features that kept gamers coming back: collectible NES games. The inclusion of more than a dozen classic 8-bit Nintendo games not only added an additional layer of gameplay onto the entire Animal Crossing (http://ds.ign.com/articles/627/627402p1.html#) design, they were also a huge incentive to do the menial tasks that are a part of the Animal Crossing whole.
At this year's Electronic Entertainment Expo, we had the opportunity to chat with the producer (http://ds.ign.com/articles/617/617577p1.html) on the Nintendo DS Animal Crossing project, Katsuya Eguchi. In our interview, we asked about the possibility of the NES (http://ds.ign.com/articles/627/627402p1.html#) games moving to the DS design. He responded: "At this time, there are no plans to do this in the Nintendo DS game." After a bit of a stunned reaction on our part, we pressed him for more details on the matter. "The NES games in the GameCube version sort of took players away from the adventure," Eguchi told us. "For the Nintendo DS version we wanted to put more focus on living in the Animal Crossing world."
Collectible NES games were a huge staple of the Animal Crossing design. Right from the start, Nintendo teased owners with a housewarming gift in the GameCube title: on the memory card included with every copy of the game, Nintendo included two "common" NES games so players could go right into the retrogaming if they chose to. It was a perfect tease, a dangling carrot that kept players interested in performing the chores that their animal neighbors request of them. And if it wasn't available as a personal reward, it was offered at the company's Animal Crossing website as a monthly treat. These NES games gave the entire design far more legs because their inclusion were something nearly everyone wanted to collect. And, at least on the GameCube version of the series, these NES titles could then be sent to a Game Boy Advance (http://ds.ign.com/articles/627/627402p1.html#) system for portable play.
Removing these game systems from the Animal Crossing design is clearly not due to cartridge restraints. The original game, produced on the Nintendo 64 in Japan, also contained several Famicom titles and fit on a 512 megabit cartridge, and the GameCube remake loaded entirely into the system's RAM. Animal Crossing DS (http://ds.ign.com/objects/682/682878.html) will most likely end up on the same size or larger cart as the N64 title when it ships by the end of this year, and due to the tiny size of first generation NES games, the 32-128K size per 8-bit game is absolutely miniscule to the entire project. No, the removal more than likely has something to do with the company's future plans for retrogaming.
http://media.ign.com/ign/image/pixy.gifhttp://dsmedia.ign.com/ds/image/article/627/627402/animal-crossing-ds-20050620050507565-000.jpg
Did the Classic NES Series kill the NES collectibles in Animal Crossing DS?
http://media.ign.com/ign/image/pixy.gif
At the time of Animal Crossing's N64 and GameCube releases, Nintendo didn't have a laid-out plan for reviving many of its classic Nintendo series on current generation systems. Other than the few remakes on the Game Boy Advance like Super Mario Advance and Metroid: Zero Mission, and the occasional pre-order incentives such as the Zelda Collection, Nintendo was playing the old-school card conservatively.
And then the Classic NES Series hit the Game Boy Advance. In 2004, Nintendo began selling its 15 year old games in portable form, as is, for nearly 20 bucks a pop. Once this profitable series launched, it was clear that Nintendo had opened up a powerful stream of revenue, and the era of giving these games away for free was at an end. The company also plans on capitalizing on the retro market for its upcoming Revolution console, and when a company can profit from software that requires little to no additional development, it's more than a little difficult to convince that company to give them away gratis.
If it's because these games have the potential of eating into Nintendo's current generation or Revolution retro plans, might we offer a compromise? Unlockable Game Boy games. Nintendo has a huge backlog of classic Game Boy titles under its belt that have not seen the light of day in any compilation package. Black-and-white games such as Baseball, Tennis, Alleyway, even Super Mario Land are awaiting their own retro-revival, and because of their somewhat dated grayscale appearance and more handheld-oriented designs, these titles most likely wouldn't benefit the potential Revolution owner, nor would these games make for a coveted current-generation compilation.
A classic Game Boy emulator shouldn't be much of a challenge for Nintendo engineers or the Nintendo DS hardware. Homebrew programmers have managed to emulate Game Boy hardware on the Game Boy Advance, which is somewhat ironic considering the GBA hardware already has the inherent ability to play classic Game Boy titles.
If the Game Boy games are still too much of a freebie, we suggest reviving a Game Boy Advance idea that never saw the light of day. Back when the e-Reader hit the scene, Nintendo announced a set of cards that would upload an individual Game-and-Watch game into the GBA system. The e-Reader was scrapped before the Game-and-Watch series could see the light of day, but it's clear that the games were completed well before the peripheral's death. These tiny game programs, barely 4K in size, could be the special collectible of Animal Crossing DS (http://ds.ign.com/objects/682/682878.html).
This idea would even fit within the dual-screen nature of the Nintendo DS: Animal Crossing DS players would be able to tinker around with Game Boy games on one screen, while the lower screen keeps tabs on the world around them while they're occupied. And because Animal Crossing DS requires players to be in their village in order to let remote players through their gate, playable games would give players something to do in their village while they wait for their friends to arrive via local or global internet play.
http://media.ign.com/ign/image/pixy.gifhttp://dsmedia.ign.com/ds/image/article/627/627402/animal-crossing-ds-20050620025826034-000.jpghttp://media.ign.com/ign/image/pixy.gifhttp://media.ign.com/ign/image/pixy.gifhttp://dsmedia.ign.com/ds/image/article/627/627402/animal-crossing-ds-20050620025822550-000.jpghttp://media.ign.com/ign/image/pixy.gif
What could be if Nintendo cares about its DS version.
The Animal Crossing experience is certainly strong enough to stand on its own without the support of classic Nintendo games and characters. The thousands of pieces of furniture, art textures, dozens of different animal inhabitants, and mini tasks like fishing and bug collecting, as well as new elements such as clothing accessories and internet multiplayer are plenty to keep players interest in this timeless design.
But the series began with the idea of furnishing the home with classic NES games. Removing them from the design feels more like a step backward instead of a leap forward, and even with the gameplay advances like the local and internet multiplayer, existing fans of Animal Crossing are going to wonder where their main collection incentive went.
صراحة :) .. قرأت المقابلة كلها وما فهمت صح :o .. لكن سأكتب ما فهمته و أرجو أن يساعدني أحد في الترجمة وتصحيح أخطائي :
- هدف المنتج هذه المرة أن تكون الأشياء التي يسعى للحصول عليها اللاعب تجعله أكثر تعمق في عالم ANIMAL CROSSING وليس كألعاب الNES والتي تبعد اللاعبين عن جو اللعبة .
- يريد فريق الانتاج أن يحيي ألعاب نينتندو ... سواء كانت بالأبيض والأسود أو غيرها . (( هذا ما فهمته وهو موضح في الصور أعلاه )).
- عندما تلعب ألعاب الأبيض والأسود أو الألعاب الأخرى ستبقى احدى الشاشتين تظهر الشخصية في عالم ANIMAL CROSSING كي تبقى متفاعل مع العالم .
شكرا........:biggthump
هذا ما كتبه IGN بعد المقابلة مع المنتج لنسخة الDS :
June 20, 2005 - When Animal Crossing hits the Nintendo DS this year, Nintendo's virtual life game originally produced on the Nintendo 64 and then ported to the GameCube will be enhanced with additional gameplay elements, including the one feature every fan of the game dreamed of since day one of the original release: online multiplayer.
Unfortunately, with the move to the Nintendo DS (http://ds.ign.com/articles/627/627402p1.html#) platform, it seems the designers will omit one of the features that kept gamers coming back: collectible NES games. The inclusion of more than a dozen classic 8-bit Nintendo games not only added an additional layer of gameplay onto the entire Animal Crossing (http://ds.ign.com/articles/627/627402p1.html#) design, they were also a huge incentive to do the menial tasks that are a part of the Animal Crossing whole.
At this year's Electronic Entertainment Expo, we had the opportunity to chat with the producer (http://ds.ign.com/articles/617/617577p1.html) on the Nintendo DS Animal Crossing project, Katsuya Eguchi. In our interview, we asked about the possibility of the NES (http://ds.ign.com/articles/627/627402p1.html#) games moving to the DS design. He responded: "At this time, there are no plans to do this in the Nintendo DS game." After a bit of a stunned reaction on our part, we pressed him for more details on the matter. "The NES games in the GameCube version sort of took players away from the adventure," Eguchi told us. "For the Nintendo DS version we wanted to put more focus on living in the Animal Crossing world."
Collectible NES games were a huge staple of the Animal Crossing design. Right from the start, Nintendo teased owners with a housewarming gift in the GameCube title: on the memory card included with every copy of the game, Nintendo included two "common" NES games so players could go right into the retrogaming if they chose to. It was a perfect tease, a dangling carrot that kept players interested in performing the chores that their animal neighbors request of them. And if it wasn't available as a personal reward, it was offered at the company's Animal Crossing website as a monthly treat. These NES games gave the entire design far more legs because their inclusion were something nearly everyone wanted to collect. And, at least on the GameCube version of the series, these NES titles could then be sent to a Game Boy Advance (http://ds.ign.com/articles/627/627402p1.html#) system for portable play.
Removing these game systems from the Animal Crossing design is clearly not due to cartridge restraints. The original game, produced on the Nintendo 64 in Japan, also contained several Famicom titles and fit on a 512 megabit cartridge, and the GameCube remake loaded entirely into the system's RAM. Animal Crossing DS (http://ds.ign.com/objects/682/682878.html) will most likely end up on the same size or larger cart as the N64 title when it ships by the end of this year, and due to the tiny size of first generation NES games, the 32-128K size per 8-bit game is absolutely miniscule to the entire project. No, the removal more than likely has something to do with the company's future plans for retrogaming.
http://media.ign.com/ign/image/pixy.gifhttp://dsmedia.ign.com/ds/image/article/627/627402/animal-crossing-ds-20050620050507565-000.jpg
Did the Classic NES Series kill the NES collectibles in Animal Crossing DS?
http://media.ign.com/ign/image/pixy.gif
At the time of Animal Crossing's N64 and GameCube releases, Nintendo didn't have a laid-out plan for reviving many of its classic Nintendo series on current generation systems. Other than the few remakes on the Game Boy Advance like Super Mario Advance and Metroid: Zero Mission, and the occasional pre-order incentives such as the Zelda Collection, Nintendo was playing the old-school card conservatively.
And then the Classic NES Series hit the Game Boy Advance. In 2004, Nintendo began selling its 15 year old games in portable form, as is, for nearly 20 bucks a pop. Once this profitable series launched, it was clear that Nintendo had opened up a powerful stream of revenue, and the era of giving these games away for free was at an end. The company also plans on capitalizing on the retro market for its upcoming Revolution console, and when a company can profit from software that requires little to no additional development, it's more than a little difficult to convince that company to give them away gratis.
If it's because these games have the potential of eating into Nintendo's current generation or Revolution retro plans, might we offer a compromise? Unlockable Game Boy games. Nintendo has a huge backlog of classic Game Boy titles under its belt that have not seen the light of day in any compilation package. Black-and-white games such as Baseball, Tennis, Alleyway, even Super Mario Land are awaiting their own retro-revival, and because of their somewhat dated grayscale appearance and more handheld-oriented designs, these titles most likely wouldn't benefit the potential Revolution owner, nor would these games make for a coveted current-generation compilation.
A classic Game Boy emulator shouldn't be much of a challenge for Nintendo engineers or the Nintendo DS hardware. Homebrew programmers have managed to emulate Game Boy hardware on the Game Boy Advance, which is somewhat ironic considering the GBA hardware already has the inherent ability to play classic Game Boy titles.
If the Game Boy games are still too much of a freebie, we suggest reviving a Game Boy Advance idea that never saw the light of day. Back when the e-Reader hit the scene, Nintendo announced a set of cards that would upload an individual Game-and-Watch game into the GBA system. The e-Reader was scrapped before the Game-and-Watch series could see the light of day, but it's clear that the games were completed well before the peripheral's death. These tiny game programs, barely 4K in size, could be the special collectible of Animal Crossing DS (http://ds.ign.com/objects/682/682878.html).
This idea would even fit within the dual-screen nature of the Nintendo DS: Animal Crossing DS players would be able to tinker around with Game Boy games on one screen, while the lower screen keeps tabs on the world around them while they're occupied. And because Animal Crossing DS requires players to be in their village in order to let remote players through their gate, playable games would give players something to do in their village while they wait for their friends to arrive via local or global internet play.
http://media.ign.com/ign/image/pixy.gifhttp://dsmedia.ign.com/ds/image/article/627/627402/animal-crossing-ds-20050620025826034-000.jpghttp://media.ign.com/ign/image/pixy.gifhttp://media.ign.com/ign/image/pixy.gifhttp://dsmedia.ign.com/ds/image/article/627/627402/animal-crossing-ds-20050620025822550-000.jpghttp://media.ign.com/ign/image/pixy.gif
What could be if Nintendo cares about its DS version.
The Animal Crossing experience is certainly strong enough to stand on its own without the support of classic Nintendo games and characters. The thousands of pieces of furniture, art textures, dozens of different animal inhabitants, and mini tasks like fishing and bug collecting, as well as new elements such as clothing accessories and internet multiplayer are plenty to keep players interest in this timeless design.
But the series began with the idea of furnishing the home with classic NES games. Removing them from the design feels more like a step backward instead of a leap forward, and even with the gameplay advances like the local and internet multiplayer, existing fans of Animal Crossing are going to wonder where their main collection incentive went.
صراحة :) .. قرأت المقابلة كلها وما فهمت صح :o .. لكن سأكتب ما فهمته و أرجو أن يساعدني أحد في الترجمة وتصحيح أخطائي :
- هدف المنتج هذه المرة أن تكون الأشياء التي يسعى للحصول عليها اللاعب تجعله أكثر تعمق في عالم ANIMAL CROSSING وليس كألعاب الNES والتي تبعد اللاعبين عن جو اللعبة .
- يريد فريق الانتاج أن يحيي ألعاب نينتندو ... سواء كانت بالأبيض والأسود أو غيرها . (( هذا ما فهمته وهو موضح في الصور أعلاه )).
- عندما تلعب ألعاب الأبيض والأسود أو الألعاب الأخرى ستبقى احدى الشاشتين تظهر الشخصية في عالم ANIMAL CROSSING كي تبقى متفاعل مع العالم .
شكرا........:biggthump