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مشاهدة النسخة كاملة : الألعاب القتالية TEKKEN 5.1 this summer



deviljin
30-06-2005, 03:16 PM
أعلنت نامكو انها رح تعدل tekken 5 بمسمى TEKKEN 5.1 في هذا الصيف.
التعديل رح يشمل إضافة ملابس جديد وتغيير الشعار واهم تعديل هو انك تقدر تصد وانت ترجع للخلف.
وتعديلات على حركات جميع اللأ عبين

N.one
30-06-2005, 03:49 PM
والله فكره حلوه انهم يعدلونه..

وننتظره..انشاء الله..

deviljin
30-06-2005, 04:48 PM
ومن أهم التغيرات ايضا ان الضربات السفلية رح يكون تأثيرها فقط 70% من الموجود حاليا

ومن ابرز الشخصيات الي رح تتأثر في التغيير هي nina يعني رح يضعفونها شوة
وهذي بعض التعديلات

Nina Williams
- u/f+1 can not be used in longer juggles now, the speed of the move has been decreased.
- u/f+1 is also techable when used in juggles.
- d,d/b+3 is no longer safe
- JF spider knee with Nina is no longer safe.
- d/f+1,2 has delay on both hit and block.

Steve Fox
- d/f+2 does not launch.
- Infinites are gone.
- CH ALB 2 does not stun.
- b+1~B FLK b_f+2 is gone.
- CH 1,2,1,2, and 2,1,2 no longer launch.
- 1,2,1 and 2,1 into FLK~ALB is gone.
- Juggles after d/f+1+2 hits close are no longer possible.

Bryan Fury
- b+1 does not launch on normal hit.
+ CH WS+3 stun can not be escaped.
+/- 1+3+4 taunt and f,b+2 punch remain the same.
- f,f+2 has more delay.
- 1,2,4 has more delay.
- 1,2,1, d/f+3 catch no longer works.

Devil Jin
+ TGF used in juggles can now be linked to TGF~U/F for the extra move like when TGF~U/F hits standing opponents.
+ Devil Jin seems to be the best as of now. Not that many changes.

Feng Wei
- b+1 is now -10 on block.
- SS+4 has more delays on block.
- qcf+3_WS+3 has more delays on block.
- d/b+3 on CH no longer trips.
- d/b+1+2,1 has more delays between the two hits.

King
+ f+4 on normal hit can cause wall stun. On CH causes opponent to fall down. Free ali kick after CH push back.
+ Tombstone throw(d/b,f+2) now recovers faster and gaurantees a free ali kick when it connects.

Yoshimitsu
+ 4~3 has less delays on block.
- after f+3+4 hits, d/b+3 is no longer gauranteed.

Lei Wulong
+ f,f+2 has less delays on block.
+ f,f+4 on hit gaurantees the 3+4 followup.
- No more auto parry in TGR stance.

Ling Xiaoyu
+ From RND punch parry, damage has been increased and now juggles.
+ RND 1 makes opponent fall.

Kazuya Mishima
- After CH d/f+2 no more full EWGF launch but you can still do regular juggles.
+/- WS+2 stun can not be escaped, but the stun effect is that of CH d/f+2.
+ d/b+3 has less delay on block and knocks down on CH.

Kuma/Panda
+ f+1+2 on block has less delays.
+ f,f+2 is completely safe.

Wang Jinrey
- d+4,1 has more delay on block.
- 1,1,1 is worse on block than before(doesn't push back as far).
- d/f+1+3+4 on block puts Wang at disadvantage.

Hwoarang
- d/b+4 has more delay on hit.

Marshall Law
- CH qcf+1,2,1,2 does not launch anymore.
- CH d/b+3 does not juggle anymore.
- b+1,2,1 does not launch anymore unless CH. b+1,2 is natural combo on normal hit however.
- U/F+4 is -14 on block now. No longer safe.

Craig Marduk
- d+1 does not have as much advantage on hit/block anymore.
- d+4 is -3 on hit.

Jack-5
+ u/f+1+2 = d,D/F+2 link throw escape glitch is gone. No more universal easy escape.
+ d/b+2 crushes high moves easier now.

Jin Kazama
+ d/f+3 on CH stuns and d+3+4 will full launch afterwards.
- Nothing gauranteed after 2,4 anymore.

Heihachi Mishima
- 2,2,1 does not connect like it does now.
+ f+1+2 damage increased

Asuka Kazama
+ After f+2~d cancel you can input an extra move 3+4.
- f+3 on block is even on frames.
- d/b+4 crouching status after move is performed has changed. Not as safe as it used to be.

Baek Doo San
+/- Punch Parry window is larger but you get less advantage from a successful parry.
+ CH b,b+2 causes an unescapable stun.

Christie Montiero
- d/f+1,1 has worse recovery on block. -4.
+/- b+4 knocks down and can not be tech rolled after side/back hit.
- 1:3~4 is gone.
- d/b+1+2 crouching status is gone, recovery is worse.

Julia Chang
+ Recover on standing 4 has been increased making CH 4, into f,f+1 juggles easier.
+ d/f+3 damage has increased.

Roger Jr.
- f+1,2,1,2 if the first hit is CH, the opponent is air juggled on the 4th hit. No more free followup from a stun.
+ f,f+2 on gaurd pushes back further, making it safer/harder to punish.
- d/b+3 is more punishable on block. -16.
+ d/f+1,2 is easier to connect as natural combo(no more whiffing if first hits on max distance).
- d/b,f+2 tombstone throw into ali kick is no longer gauranteed.

Lee Chaolan
+ d+3 knocks down on CH. Afterwards FC d/f+4 is gauranteed as is HMS 4 if you use d+3~HMS.

Anna Williams
- WS+1,2 and d/f+1,2 have worse recovery on hit and block.
+ WS+1,2,3 and d/f+1,2,3 knocks back on gaurd and knocks down opponent on hit.
- u/f+1,3 is more punishable on block and worse recovery on normal hit.
+ d/b+4,3 can be delayed.

Bruce Irvin
+ d/b+4 on CH gives crumple stun and juggle followup.
+ d+3,4 not counterable on hit now.
+ SS+3 knocks down on normal hit.

Paul Phoenix

qcf+1+2 and FC, d/f+1+2 cancels now have crouching status.






طبعا رح يكون التعديل على الarcade اولا....وانا اتوقع ان tekken6 مجرد تعديل على 5 إلى شفنا العرض حقه في E3

deviljin
30-06-2005, 05:34 PM
وفي مصادر تقول انهم رح يضيفو شخصيتين جديدة و طبعا حركات جديدة لكل اللاعبين :biggthump
ورح يتغير نظام الجدران ...

Dark Zero
30-06-2005, 06:48 PM
شخصيتين جديدتين؟ يا ريت ما يكونوا من Tekken 5 مال PS2!
Thanks!

THE Kojima
02-07-2005, 07:16 AM
اللي قاهرني في اللعبة حاجتين: 1) قوة نينا الشيطانية. 2) لا يمكنك الصد عند الرجوع للوراء..و إن شاء الله تتصلح

faisal3003
03-07-2005, 10:18 PM
شكرا يا deviljin على الخبر القوي هذا

Deadly Spot
04-07-2005, 02:34 PM
كان افضل شي يخلون التغيرات
لتكن 6 مانحتاج تكن 5 مطور

مشكور على الخبر

Flanteus
06-07-2005, 05:30 AM
واهم تعديل هو انك تقدر تصد وانت ترجع للخلف.
وتعديلات على حركات جميع اللأ عبين
ما فهمت الصد وانت بترجع ؟؟

يعني تقصد اضغط مرتين ورا ويصد ؟؟

الرجوع السريع ؟

اذا كان كذا ففعلا هذي مشكلة كثير تواجهني ..

والأغرب انك لو سويت التقدم السريع تقدر تصد في هذي الحالة اذا ضغط خلف مباشرة !!!


سلام