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مشاهدة النسخة كاملة : حل كامل ل(زيلدا ماجورز ماسك)



aoks
04-01-2001, 12:47 PM
هذا حل كامل :
As soon as you enter the town, Tatl will tell you to go to the Great Fairy who is located in North Clock Town. Toget there, run around to the back of the clock tower, and you will find an entrance to North Clock town.

The Great Fairy's room is located up the small ramps at the far end of the area. When Link enters the center of the room, he will be told to locate the one missing Fairy in Clock Town and to return it to the fountain.

To find it, run through East Clock Town until you get back to South Clock Town. In the corner directly across from where you enter, you will find a small ramp that leads to an exit, go through there to arrive in the Laundry Pool area. You will find the Fairy floating above the water, but thankfully the Deku Link can hop across the stream to capture the Fairy.



With the lost Fairy in hand, return to the Great Fairy shrine to receive the ability to shoot bubbles - something that will be very useful to you at this point in the game. When you exit out of the Fairy Shrine, you will find a small boy (Jim) who is trying to pop a balloon with a very familiar face on it. If you use your Deku bubble attack to pop the balloon, Jim will allow you to play a game that will give you access to the secret passageway that will lead you to the observatory.
Jim will call five friends, who will then go hide and you will need to find them. The first two are in North Clock Town where you are, and they usually like to hide in the corners. Numbers three and four are located in East Clock Town. One will jump off a roof with a chicken, and the other is located on the roof of the inn, and you will need to use the flower to launch yourself up and scare him off. The final boy is in West Clock town, near the top of the area.

With all four found, you will be given a passcode (be sure to write it down, as it is random) that will give you access to the secret passage in East Clock Town.

Speak to the boy in East Clock Town, and give him the passcode that Jim and friends did to access the passageway to the Observatory.

Once inside, you will need to hop from platform to platform over the water. Against the far wall, a Spider will drop down. You may recognize these from Ocarina of Time, and they are defeated the same way here. When its back is turned to you, fire off a bubble to kill it. Then make your way around the corner into a large room with another balloon (which just so happens to be blocking a ladder).

Pop the balloon with another bubble and climb the ladder to access a new room with a familiar character inside. If you played Ocarina of Time, you will recognize the Scarecrow. Just as in the previous game, you can teach him a song, so be sure to make it one that you can easily remember!

Climb the brightly colored stairs to arrive at the telescope. Speak with the old man, and then look through the telescope when you have the chance. Turn the viewfinder until you see the clocktower, and zoom in to find Skull Kid on top of it, then a blue object will shoot to the ground outside. Exit out of the telescope mode, and go out the small door to find the Moon Tear.

Go back to the center of town to the flower launcher to trade the Moon Tear to the Deku for a Land Title Deed. After the trade, the Deku will fly away and you will be able to use the Flower Launcher to shoot yourself into the air and glide over to the clocktower to find a heart piece.




Now that you have the Land Deed, it is time to get another piece of heart. Wait until after midnight one night, and use the launcher to get on the roof of the inn. Go inside and run down to the bottom floor. You will find a hand coming out of the toilet asking for a paper. Give him the land deed to receive a heart piece.

Since you can't really do anything else to advance the plot until the night of the third day, you may want to run around the town and explore a little bit. In North Clock Town, you can find Tingle who is being held up by a balloon. Pop the balloon and he will sell you a map of Clock Town for five rupees.







To progress the story further, wait until after midnight on the final day and you will see a cut-scene of the clocktower opening. Use the flower launcher to get to the opening and run inside to confront Skull Kid. You will only have five minutes to save the world, so shoot Skull Kid with a bubble to knock the Ocarina out of his hands. When Link picks it up, he will have a flashback of Princess Zelda teaching him the song of time. Since you cannot defeat the masked menace yet, play the Song of Time to return to the first day.
Tip: You can play the Song of Time backwards to slow down time.

When you arrive back in the first day, go inside the lower entrance to the clock to encounter the Mask Merchant. He will see that you have the Ocarina and will teach you the Song of Healing, which will transform you back into Link. He will then tell you the story of Majora's Mask.

Even though you can now leave the town as normal Link, there are still a couple things to do here. Firstly, you can get a new mask by going to the Laundry Pool area at night. Talk to the guy there (who will look very familiar if you played Ocarina of time), and listen to his guilt to get the Bremen Mask.

Also, during the night of the first day you can find another fairy floating around East Clock Town. Use the Flower Launcher to get it and then take it to the Great Fairy to get the Great Fairy Mask, which will attract stray fairies throughout the game.

Next, you are able to get the Notebook, which is an extremely useful item to keep track of what quests you have completed, as well as ones you have not yet completed. First, go outside and slash bushes until you get fifty rupees. Then, go to West Clock Town and buy a Bomb Bag from the bomb shop. Head over to the tunnel to the observatory in East Clock town and use the same passcode as before to get inside. Instead of going the same direction you did last time, take a left at the stream to find a ledge in the wall guarded by a spider. Plant a bomb at the cracked section to find a chest that will net you 100 rupees. Once you have those, exit the area and the bombers will make you a member of their gang, as well as give you the Notebook.

Whenever you complete an important event or meet someone important, it will be recorded in this book. If you check it out, you will see that the passcode has been recorded in it, so you don't need to keep it written down if you ever need to go back into that tunnel. The book will also give you the time of day, which is pretty helpful.

The final thing you should do is get the Bunny Hood. To do this, exit the town through the West Gate and head towards the ranch, which is located on the South West corner of Termia Field. During the day of any of the days, head into the Chicken Coop, and speak to Guru-Guru. After a short chat, put on the Bremen Mask and use it's marching ability to herd up all of the chicks in the area. Once you have all of them in a line, they will turn into chickens and Guru-Guru will give you the Bunny Hood.

Note: You can only enter the ranch on the third day until you have completed the Snowhead Temple

There really isn't much more you can do in Clock Town at this point in the game, so exit out the south entrance and head directly south into the Southern Swamp.




This next part of the game will take you through the Southern Swamp and into the Deku Palace and Woodfall for the first major dungeon of the game.

As soon as you enter the swamp, head left through the water until you come to a large pot and a sign with more pots on it. Go through that canyon to come to the witches' store. Here you are able to buy healing potions and such, but there is a way to get a free bottle here as well as safe passage to the Deku Palace.

Go into the cave behind the building to encounter a little monkey who will ask you to follow him. The following sequence is just like the Lost Woods in Ocarina of Time, but the directions that the monkey moves are always the same. However, if you return here on the second or third day, the directions will be different.







At the end of the trip, you will encounter an injured witch. After speaking to her, return to the building and climb up to the entrance. Speak to the witch inside, and she will give you a potion in a bottle to take to her injured friend.
Re-enter the cave and follow the above directions back to the witch, give her the potion when prompted and she will be healed. You will also get to keep the bottle, which will be useful later on.

Exit from that area and back into the main swamp. Run back the way you came in and climb up to the large building. There is a Deku up there who will sell Deku Link some Magic Beans (once Link learns how to use them, which will be soon), but your main goal here is inside.

Enter the building and go to the small shack in the corner and speak to the witch inside. She will give you the Photograph Box, as well as allow you to ride her boat, which will take you to the Deku Palace.

Since this Palace is for Deku only, you'll need to be Deku Link to get in. Go straight ahead and enter the throne room. Speak with both the King and the Monkey, and then exit.

The doorway to the right of where you came in leads to a maze where you have to avoid guards (like in the castle in Ocarina of Time), that ends in a hole that will lead you to the Magic Bean seller. After buying the beans, you need to plant them in a soft patch of land, and then water them with a bottle of spring water (one of the many uses for the bottle). Fill up your bottle with some water in the pond, plant the bean in the tan square and then water it. A large plant will appear that you can use to reach a chest high on the wall, which contains some rupees. Fill up the bottle with more water to use later and buy more beans, then exit out of that area, and enter the other maze across from the one you just completed to find a heart piece at the end of it.








Leave the gates, and hop across the lilypads to the right of the boards to come to a small area with another patch of land where you can plant another bean. Do that and water it to form another lift. Ride it up to find a flower shooter. What you need to do, is launch yourself from flower to flower until you reach the cave opening that will lead you to the monkey's cell. The only opposition you will find will be Deku Shrubs on about every other platform, which will fire off Deku Nuts at you. You can either bomb them from above with a nut of your own, or fire a bubble at them before gliding to their platform. The second strategy is a lot safer, thus is the recommended one.
When you reach the Monkey's Cell, show him the Ocarina and he will teach you the Sonata of Awakening, which will open up the entrance to the Woodfall Temple. After Link is tossed out of the throne room, once again leap on the lilypads to the right, but this time head to the small ledge. From there, you need to glide from giant flower to giant flower while avoiding or killing the giant bugs flying around.

Halfway through the area, Link will meet up with the familiar owl that is standing on a tablet. After he flies away, examine the tablet to learn the Song of Soaring, which will allow you to travel to any owl statue that you have hit with your sword - a very handy song.

After you reach the Woodfall area, hop to the area to your right, and follow the walkways (while defeating the enemies on the way) to the platform in the center. Switch to link and hit the Owl with your sword and then use it to save your game. Then stand on the center marker and play the Sonata of Awakening to reveal the entrance to the Woodfall Temple. Finally, switch to Deku Link to glide over and enter the dungeon.




Stray Fairy Locations


Directly in front of you as you enter the dungeon.
From the entrance, glide to the platform to the right and open the chest.
In the second room (with the large mechanical looking flower in the center), run down the ramp to the left and kill the piranha flower to find Fairy #3.
Again in the second room, on the platform with the five pots in the corner.
Defeat a spider in the corner of the push-block room.
Hidden in the beehive under the middle upper platform in the push-block room.
Floating in a pink globe in the big flower room after you defeat the mini-boss and get the boss key.
Located once again in the big flower room, glide over to the switch on the tree as Deku Link, and turn into normal Link to depress the switch. The chest will appear near the entrance to the room.
In the push block room, after you turn the water normal, swim under the middle walkway.
In a beehive next to the door where you fight the Gekko.
Easily missed in the room with the Black Boes. Kill all the Boes to make a chest appear.
In the final room before the boss, in a pink globe in the fire. Use your bow to pop it, then the fairy mask to lure it to you.
In that same room, on one of the ledges to the right of the entrance.
Same room, on another ledge to the right of the entrance.
On a ledge to the left of the entrance in that same room.

1 Small Key
1 Boss Key
1 Map
1 Compass
1 Hero Bow

From the entrance you can grab the first Stray Fairy by putting on the Great Fairy Mask. Then, switch to Deku Link and glide over to the right platform to open the chest and find a second Stray Fairy. Next glide from platform to platform to reach the exit on the opposite side of the room. Ignore the two spiders there, and enter the door to find a very large central area with four exits.







Defeat the plant, and then run down the ramp to the left to kill another plant and find Fairy #3. Then climb back up the ramp and jump off the far edge (toward the pots below) as Deku Link. Destroy all five pots to find the fourth Stray Fairy.
From there hop across the water to the doorway that is bordered by three pillars, and go inside. In this next room, you will find a flower launcher surrounded by four of the red plants. Hop to one of the plants, and then to the flower. Launch yourself over to the platform with the chest and open it to find a Small Key. Finally, use the flower to launch you over to the other door in the room to encounter a small mini boss.

This room contains three Snappers, annoying little Turtles that spin at you as their attack. The way to defeat them is to drill into one of the flowers, and then pop out as soon as they are passing over it. Repeat that for all three Snappers and then a chest holding the dungeon map will appear in the center of the room.

Return to the big center room (with the mechanical flower), and hop over to the locked door and use your key on it. The next room will be referred to as the push-block room, as there is a giant block that you can push in the center of the room. Shove it forward and then head to the right and follow that path around. Defeat the spider in the corner to find a Stray Fairy, and then run forward to encounter the block once again. Push it forward and then run to the right and head up the stairs. Face the center platform and shoot the beehive as Deku Link. When if falls to the ground, put on the Great Fairy Mask to lure the sixth Fairy.

Go back to the lower floor, and run over to the corner where you fought the spider. Get a Deku Stick out, and light it on fire. Run over to the barred door, and light the torch there to open it. Go inside to fight two Dragonflies (you can either shoot them with bubbles or launch out of the flowers to hit them in mid-air), and then you will get the Compass when they are defeated.








Re-enter the push-block room, and light a stick at the torch. Run up the stairs to the left and light the torch at the top (then put away the stick to conserve it. Turn into Deku Link and shoot the beehive under the middle platform then put on the Fairy Mask to get another Stray Fairy. Then light another stick as Link and jump forward, then left, and burn the spider webs with the fire. Put away the Deku Stick to preserve it, and run up the stairs.
In this next room, darkness and a hoard of Black Boe's will greet Link. In the center of the main room is a torch. Light a stick, and then run around the room in a counter-clockwise fashion to light three other torches, which will then unlock a door.

When you reach a large room with floating flower platforms, switch to Deku Link and go down to the lower level to kill the Dragonflies. This will make hovering from flower to flower much easier. At the far side of the room is a set of stairs that will take you up to the second level of the large mechanical flower room.

After climbing the stairs turn to your right to find a fairy in a pink globe, collect it then run to the other doorway (as Link), and stand on the switch to make two ladders appear. Enter the door, turn right and then enter yet another doorway to meet another mini-boss, Dinofols. This battle is actually pretty easy. As Link, keep the lizard Z-Targeted and circle around him with your shield ready. When you have an open shot, hit him with your sword. If he begins to breathe fire, back away before moving in close again. After three hits, he will be defeated and a chest holding the Hero Bow will appear!

Exit the room, and then shoot the yellow diamond on the far wall with an arrow. The small flower launcher in the middle of the room will begin to move up and down, which will allow Deku Link to reach the far door.








Inside you will encounter a Gekko, who will call in a Snapper friend of his after you hit him a couple times. He will ride around the room on top of the turtle, so you need to use Deku link to knock him off the same way you defeated the Snapper's earlier in the dungeon. Once he is off, he will crawl along the walls and ceiling, so switch to Link then Z-Target him, and shoot him with an arrow. Repeat this three times to unlock to door at the far end of the room to find the Boss Key.
Return to the big mechanical flower room and stand on top of the switch you stepped on earlier. Arm the bow and aim through the fire at the unlit torch in the center of the flower. By lighting it with an arrow, the flower will begin to rotate, rise out of the water, and cure the poison.

Next either use Deku Link or normal link to get on top of the flower, then aim through the torch to light another torch on a tree in the corner of the room. This will open a door giving you access to the second to last room in the dungeon.

Inside here use Deku Link to climb up the ledges to the right of the door. At the final ledge switch to Link and fire an arrow at the far crystal. This will put out the fires on the two center pillars. Switch to Deku Link and glide to the first pillar. From there, turn around and hop down to the flower launcher under the small room. Launch out of that one; hover over the first pillar and land on the second. Use that launcher to reach the far roof, where the final launcher will give you access to the boss door.




Boss: Odolwa

The first main boss of the game looks a lot more intimidating than he really is. In addition to hopping around and trying to hit Link, Odolwa will summon a ring of fire, as well as bugs to annoy you. The fire is easy to avoid, just stand in the center and wait for it to disappear. Use Z-Targeting to lock on him and strike him with your sword whenever you have a clear shot.

About halfway through the battle, Odolwa will begin to summon bugs to help him out. These are easily dealt with by placing a bomb on the ground. Like a moth to a flame, they will surround it until it explodes, thus getting rid of them all at once. Continue hitting Odolwa whenever you get the chance and he will fall.







After you defeat the boss, be sure to grab the heart container BEFORE getting the mask-like object, then a cut-scene will be shown and Link will learn the Oath to Order.
Once that scene ends, Link will find himself in a small room with the Deku Princess behind some vines. Slash the vines with your sword, put the princess in your bottle for transport, and then return to the palace.

Location of Fairy Shrine: After you collect all 15 Stray Fairies in the temple, you need to turn them into a fairy shrine. The one in woodfall is located not far from the location where you played the Sonata of Awakening. It is against the wall in a large cave that you need to use the launchers to get to.

With the princess safely returned, you can continue on your quest. Leave the temple and hop on the lily pads to the left of the entrance. Make sure you have at least one arrow, and then enter the cave at the end of the lily pad path. Inside you will find a Deku who will have you follow him through some tunnels. As long as you have the Bunny Hood, you will be able to run right along side the Deku throughout the entire tunnel system. Toward the end, you will find another crystal that you will have to shoot with an arrow to proceed, and when you reach the end you will receive the Mask of Scents.

Head back into the swamp, and put on the Mask of Scents near the owl statue. When you see a purple cloud of smoke, use your bottle to capture a mushroom. Take that mushroom to the witch in the hut to get a heart piece if you return to her later.

It's now time to move onto the next section of the game, where Link will travel to the showy mountains, encounter the Gorons, and bring spring back to the land.




Either run back to the town, or use the Song of Soaring to get there (the song is much faster), and then exit out of the north gate. Head to the blue ramp, and use an arrow to shoot the icicle twice, which will open up the path to the Mountain Village.

The first path on your way to the village will be blocked in one section by a wall of giant snowballs. Pull out a bomb and use it to blast your way past, and then continue on your way. When you reach the area with the cabin, run through the passageway behind it (the one with the two giant snowballs) to reach the trail leading to the Goron Village.

Follow the rope bridges, and when you arrive in the Goron area, seek out the Owl. He will speak to Link, and then fly over a large chasm. As he flies, he will drop feathers on what appear to be invisible platforms. Jump from platform to platform until you reach a cave. Inside, you will find the Lens of Truth that will allow you to see hidden objects such as platforms, ladders, doors, and even people.







Leave the cave, and use the Lens of Truth to view all of the platforms. When you finish crossing them, Link will see a ghost of an old Goron through the lens. Speak with him, and then follow as he asks you to.
The ghost will lead you out past the cabin, and over a pond with floating slabs of ice in it. Use the Lens of Truth to see a set of ladders leading up the cliff. At the top, enter the cave and speak to the ghost. He will give Link the Goron Mask if you play the Song of Healing for him.

If you pull the stone that is in the center of the room as Goron Link, you will make a hot spring appear. By using a bottle in the water, you will receive a bottle of hot spring water that will stay warm for a couple minutes. If you do not use it within the time limit, it will become a normal bottle of spring water.

Fill a bottle, and run outside. Use it on the frozen Goron to thaw him out. Return inside and fill up another bottle. Put on the Bunny Hood and run back to the area leading to the Goron Village (the one with the robe bridges. Jump to the lower left-hand area and run along until you see a giant snowball that Tatl will turn green over. Switch to Goron Link and smash the snowball to reveal an old frozen Goron. Quickly use the warm spring water to thaw him out, and then talk to him. Keep talking to him, as a Goron, and he will teach you the first part of the Goron Lullaby (you may have to show him your instrument to get him to do so).

Go to the Goron Village and speak to the first Goron you see when you enter the area. He will stomp the ground and the door to the inside of the village will open. Jump off the cliff to your right to reach the door before it closes.








When you get inside, you will be greeted by the incredibly annoying crying of the baby Goron. Follow the ramp upwards, and go through the doorway to find the upset baby. Play the first part of the Lullaby that you learned, and the baby will teach you the remainder and finally shut up.
Use the Song of Soaring to go back to the Mountain Town, and find the sign that says Snowhead. Go through that exit, and then turn into Goron Link as soon as you get to the other side. What you need to do here is use the Goron's super fast charged Spin Dash to roll up the hills and over the ramps. To do this move, hold down B while pressing up as far as the analog stick can go. When the Goron grows spikes, he will be moving as fast as possible and will be able to jump across the gaps.

At the top, you will find another owl statue so you will never have to go through that whole ramp jumping sequence again. Then you will be at Snowhead, with one more task to complete before you can enter Snowhead temple.

If you try walking on the narrow walkway, poor little Link will be blown away by a powerful wind. Even with the increased strength of the Goron Mask, he cannot pass by the blizzard. If you use the Lens of Truth, you can see that the cause of the wind is actually a giant Goron. Play the Goron Lullaby to put him to sleep and allow you to pass.

Run up the walkway to the left of the mountain to reach the entrance to Snowhead Temple.




Stray Fairy Locations


In the room where Goron Link spins across the bridge, it is in a bubble under a ledge.
In that same room, it is in a bubble inside a pillar. You need to shoot this one from below - shooting from above will not work.
In the lower room with the lava pools, step on a switch and then grab the chest as Goron Link.
Located in the room with the Real Bombchu where you get the Dungeon Map.
Once you have the fire arrows, return to the Real Bombchu room and shoot the eye switch to raise the center platform. Run over to the side of the room without a door, and use the Lens of Truth to see steps that will lead you up to the fairy that is in a chest.
Through the first small key door, use fire arrows to melt the ice around the block and the switch. Then use the switch to make a chest appear. Push the block so Link can leap to the ledge and open the chest to find a fairy.
In the same room, toss a bomb at the box on top of the pillar.
Once again in that room, push the block so that you can leap to the opposite ledge. Go through the door to find yourself in the room with the double push-block from earlier. Jump over to the opposite ledge and open the chest to find the fairy.
In the room with the pillars with frozen blocks on top of them, use the bunny hood to leap over to a hidden ledge (you can see it using the Lens of Truth), and open the chest to find the fairy.
Located in the small puzzle room with the round pillars that you stomp on, use the Lens of Truth to find it in a bubble at the ceiling.
Melt all the ice enemies in the room through the green door.
Found behind a hidden wall in the room with the snowball monsters before the lizard room.
Kill both lizards in the room before the boss key.
Kill both lizards in the room before the boss key.
Once you have the giant center pillar pointing toward the boss room, use the Lens of Truth and look over the edge to find a hidden room. Do a running jump with the Bunny Hood on to reach the room and find the fairy in a chest.

Special Items

1 Dungeon Map
1 Compass
3 Small Keys
1 Fire Arrows

From the entrance go through the blue door on the right side of the room. In the next room, put on the Goron mask, charge up a roll, and spin across the bridge. Go through the blue door to the left, and then turn right and go down a set of stairs.

If you are wearing the Goron Mask, you will be able to walk over the lava here. In one of the pools you'll find a switch. Step on it as Goron Link to make a chest appear that holds a fairy. Run back up the stairs, and back through the blue door. Switch to normal Link and jump over to the small ledge to the right. In the next room, you will find a Real Bombchu, a fairy, and a chest that holds the Dungeon Map.







Exit this room, and then go back through the blue door. Run across to the yellow door, and go inside. Find the two gray boxes and pull them backward to reveal a small room with a chest. Open the chest to find the first small key of the dungeon. Then push or pull the two blocks all the way to the far end of the room where it will drop down into the ground slightly and a chest will appear on a ledge above.
With your newly acquired small key, return to the entrance room and go through the locked door. In this next room, you can get two fairies (as detailed on the fairy location list). Then, bomb the cracked wall in the back of the room to reveal a staircase to the next area.

In this area, you will find pillars with frozen blocks on top of them. To get past them arm your bow and look toward the ceiling. Shoot the icicles at the top of the room, and they will fall down and destroy the blocks, clearing a path for you. Jump from pillar to pillar to reach the giant snowball. Turn into Goron Link to smash the snowball and find a chest holding another small key.

Exit through the locked door to find yourself in a small puzzle room. Turn into Goron Link and stomp the gold platform to make two appear, one in front of the exit door and another making a platform that you will be able to reach the other side of the room with. Switch to Link and jump from the platform to the far ledge, then turn back into the Goron. Pound the blue platform, then switch back to normal Link to run back to the large gold one that you jumped on a few seconds ago. Stomp it as the Goron to reveal the door. As Link, use the lower blue platform to haul yourself up the ledge and exit the room.

After you enter this area switch to Goron Link and roll across the bridge. Then roll along the snowy slope to your left, and then over one more bridge to reach a mini-boss.








This guy isn't too tough as long as you wear the Bunny Hood. He will teleport himself around the room, and then stop on one square and shoot a freezing spell at you. If you hit him while he is spinning, you can prevent a lot of pain and suffering. After you hit him a couple times, he will teleport even more around the room, which is why you want to be wearing the Bunny Hood. As soon as he solidifies, hit him with your sword, and then wait for him to reappear to repeat your pummeling. When you defeat him, Link will receive the Fire Arrows.
Now that you have the Fire Arrows, you need to get the final small key. Return to the first room where you rolled across the bridge. Equip the fire arrows and melt all of the ice in the room to make a chest appear. Open the chest to get the final key.

Next you need to find a way to get to the top of the center "silo", so return to the big round area with the white platform in the center. Melt the ice around the green doors and go inside. Light the torches using arrows to open a door, and melt the ice monsters to make a chest holding a fairy appear. Go inside the newly opened door, and stomp it as Goron Link. The giant pillar will race to the ceiling.

Then work your way up the room by going through the Real Bombchu room (if you go the other way, your path will be blocked by the pillar). Shoot the switch to make the platform rise, and use Goron Link to roll along the showy walls as you climb up the center silo. Before you reach the top, you will enter a room with two Dinofols. Defeat them the same way you did the single one while in Woodfall Temple, and then you will receive two hidden fairies.

At the top, you will see the white platform once again. Run across it and you will have to fight the mini-boss a second time. The strategy to defeat him this time is the same as before, except he has more teleporters to zip around to.

When you defeat him this second time, a door will open which will give you access to the Boss Key, but you will have one more thing to do before you can reach this temple's minion. Since the large central pillar has risen to the top of the central room, it is blocking the path to the boss's door. What you need to do is make your way up to the blue portions of the pillar and punch them as Goron Link.

Once that is done, you will finally be able to reach the boss door.




Boss: Goht

Compared to Odolwa, Goht is relatively easy. When you first enter the room you will have to melt the ice around the beast by using an Ice Arrow. Then, turn into Goron Link and begin to roll after him. You need to charge up to full speed, and then continually slam into the mechanical farm animal. If you run low on Magic, there are bottles all over the track that will refill you. After a few hits, he will fall on the ground. Instead of stopping your roll to punch at him, you can pin yourself between its legs and get multiple hits off by continuing to roll.

As you damage him, Goht will begin to throw more and more attacks at you. First he will throw lightning and rocks, followed by bombs. Simply steer around these and continue to hit him.







When Goht is defeated, you will gain another heart piece, and its remains. Gather up the heart piece and then stand in the blue light to see spring return to the mountains.
Location of Fairy Shrine: After you collect all 15 Stray Fairies in the temple, you need to turn them into a fairy shrine. The Snowhead shrine is located on the same "mountain" that the dungeon is. Instead of running up the ramp to the entrance of the temple, run along the back of the mountain to find the shrine.

Note: If it is not still the first day, you may want to travel back in time and quickly defeat the boss again since this next quest is time-sensitive.

Go inside the cabin in the mountain village and speak to the blacksmith inside. For 100 rupees he will upgrade your sword. Pay him that, and then use the Song of Double Time to fast forward to the next day. When you get your new sword, they will tell you that this upgrade will not last long. If you travel back in time, your sword will be back to normal.

However, if you bring them some Gold Dust, they will be able to permanently upgrade your sword. You can get this magic dust by competing in the Goron Races, but giant boulders block the entrance.

Turn into Goron Link, and go into the village. Against one of the walls is an entrance where you can get a Powder Keg. If Goron Link can carry it to the entrance to the Goron Races, you will gain the ability to use the Powder Keg and it will show up in your item screen.

Carry the keg out of the village, and over the rope bridges. Place it on the ground in front of the boulders, and then wait for it to blow up (or shoot it with an arrow as Link). Inside, you are able to compete in the Goron Races. Roll into a ball and charge to full speed to try to win. It may take a couple attempts, but when you finally win you will receive another bottle and it will be filled with Gold Dust.

Take the dust and your sword back to the blacksmiths and allow them to do their job. Fast forward to the next morning to get your fully upgraded sword.

Get Epona: Now that you have the Powder Keg, you can blow up the blocked entrance to the ranch. Go there to speak to Romani, and help her fend off the ghosts until morning. When that is complete, you will have finished her notebook entry, and she will teach you Epona's Song, which will allow you to ride Epona once again!




After Link has been re-united with Epona, you can access a couple of new areas. The first one you should hit is Great Bay Coast. Not only will you get the Zora mask here, but also there are two dungeons that are located here as well as some small quests to do.

Your first task is to get to the Bay. Exit out of West Clock Town and call Epona. Ride down the beach at a full gallop to jump over the barriers and enter Great Bay Coast.

Once you arrive there, you will be in an area with two buildings. The one to the left holds another Spider Dungeon, which you can read about in the Side Quests section. Out in the water is a building on a wooden platform. If you swim out there, you can hit the owl statue to allow you to return to this point via the Song of Soaring.

To get the Zora mask, swim out in the bay until you are about halfway between the building and the beach. You should see an injured Zora floating in the water. Push him to the shore and then play the Song of Healing for him to receive the Zora mask.

Now that you can swim underwater, you can get inside the Pirate Fortress and get the Hookshot as well as some items that are needed to learn the next important song.

Swim underwater near the cliff walls (from the right of the beach) and you'll see four wooden boards. Use the Zora's special power to smash open the second board from the left, and then swim through the tunnel.

When you get into the next area, there will be four boats patrolling the bay. They will all four be on one side at a time, so that will give you a clear path to dive into the water. You need to swim over to the left side of the bay, wait until the boats are not near, then get out of the water and stomp a switch as Goron Link. That will open a grate that will give you access to the lower levels of the Pirate's Fortress.

The first area of the underwater portion of the fortress is a maze of sorts. Smash through the wooden door, then pull the block in the corner backwards. Smash through two more wooden barriers and then push another block forward to swim to the end of the maze and up a small current.







In the next hall run along the ground and around the mines to avoid a current that will push you out into the bay. At the end of the hall, swim up and go through the door. Carefully swim around the mines, and then climb up on dry ground. Run up the ramp and shoot the crystal with an arrow to open another door down below for a short period of time.
TIP: There is a heart piece in this area, which you can get by using Goron Link to smash some barrels to find a switch, then put on the Bunny Hood to run down to the heart before the door closes again.

Swim through the door quickly then slowly wade your way through the surface of the water and around more mines to avoid another annoying current.

When you reach the next room, you need to step on the switch to open a grating. Then stand on the round drain, and shoot an arrow at the crystal to start a water elevator that will raise you up to the upper level. In this final room, drop down to the floor, climb the ladder, and shoot the crystal with an arrow that will open the door below.

Run through that door to find yourself outside, and run up the ramp to get to the central part of the fortress.

Your goal here is to climb up the ladder in the middle of the area. The problem is, there are Pirates patrolling the entire fortress. You can use your arrows to incapacitate them until you pass by. KO any that may see you, then climb the ladder. Pelt the one Pirate at the top with an arrow, and then run through the door. Inside you will see a small cut-scene, and after that you will be able to look through a grate. Fire one arrow at the beehive in the room, and the pirates will run out.

Leave this hall and jump down one level. Enter the room that you were just looking into, and then you will find the Hookshot.

Since you probably only have three bottles at this point (one from the witch, another from Romani Ranch, and the third from the Goron races) it's time to get the fourth bottle to make the next part of the game much easier.

Leave the fortress and run along the beach until you come to a waterfall. Down in the pool under the waterfall is a Like Like that you can kill for a heart piece.

Next look around until you see ledges on the cliff walls with palm trees. You can use the Hookshot to go from palm tree to palm tree until you get to the top of the waterfall. Once there, race the beavers twice. After winning the second race, they will give you the fourth bottle.




Return to the fortress and since you now have the hookshot, you no longer need to go through the underwater section. Right across from where you stomped the switch earlier is a Hookshot patch, and you can use that to grapple over to the entrance.

To the left of where you enter, there is a square pillar up high. Use you hookshot to grapple up there, and then turn around to see yet another pillar. Grapple up again and go through the door.

Inside, wait for the pirate to pass by (or shoot her with an arrow), and then run past using the bunny hood and enter the door at the end of the hall to fight a Orange pirate. After about two or three hits, she will be defeated and you will gain access to a room that has a Zora egg in a tank. Use the Zora mask to dive down to the bottom and place the egg in a bottle.







When you exit that room, quickly run across the yard, grapple up two more pillars, and then enter the door to your left. Inside you will have to avoid another Pirate, only this time she has very sensitive hearing. The guard can hear you when you run, so you need to walk VERY slowly, and try to pelt her with an arrow if you can. Through the next door you will face the Green pirate, who is about twice as powerful as the previous fight. The next egg is right past this battle, then exit the room, and grapple over to the pillar directly in front of you.
Run back across the yard, and grapple back up the first pillar that you used earlier. Then get up on the second and turn around. You'll see yet another pillar. Use your hookshot to get up there, then quickly shoot the Pirate up there with an arrow. Run across the bridge and enter the door. Inside shoot the three Pirates, open the chest, then run up the ramp and enter another door to fight the Purple pirate.

The final Zora egg is located in the same room where you got the hookshot, so you already know how to get in there.

Before you leave the Fortress pull out your camera and try to get a good shot of one of the Pirates. Then leave the fortress and go back to the beach.

TIP: If you already have the stone mask, it is easier to get a shot as the Pirates will ignore you with the mask on.

Enter the building where the owl statue is, and dump the eggs into the tank. You must be standing in the middle part of the grate for them to go in the water.

Exit and go to the two buildings on the beach and enter the right one. Speak to the seahorse and the man will tell you that if you bring him a picture of a pirate, he will give you the seahorse. Show him the picture (if it is bad, he'll ask for a better one and you'll have to return to the fortress), and he will give you the seahorse.

Swim out to the two pillar-like rocks and go between them. When you enter the next area, free the seahorse from his bottle, and he will lead you safely to Pinnacle Rock. Kill all of the sea snakes using the Zora magic attack (R while swimming) and you'll get a heart piece as well as the final three Zora eggs.

Take the final three eggs back to the tank where you dumped the first four, and you will learn the New Wave Bossanova, which is needed to enter the Great Bay Temple.

Run along to beach to the second area, and swim out to the place that looks like a giant fish fin. Go inside, and then run out to the back where you will encounter a quiet Zora. Play the New Wave Bossanova. A giant turtle will appear, and he will take you to the Great Bay Temple if you use the hookshot on the palm tree and get on his back.




Stray Fairy Locations


Light the four torches in the room where the turtle drops you off to make a chest appear.
Underwater in a bubble right after the entrance.
In a spider high up in the corner in that same room. Use an arrow to kill it.
In the room with the big rotating propeller, at the bottom of the water in a bottle. Shoot it with an arrow, and then lure it up with the fairy mask.
In a large barrel in that same room, use Goron Link.
Located in the room where you get the Dungeon map. Shoot a bottle with the hookshot, then lure it with the mask.
In the hallway leading up to the room where you get the first small key, kill all of the plants to make a chest appear.
Found in a pot in the waterway to the right of the door where you find the small key. Use the Hookshot to smash the pot.
Located in the room where you turn the green crank. Make an ice platform in the north corner by the yellow pipes, and use the Hookshot to pull yourself up to the ceiling where you'll find the fairy chest.
In the room with the second water wheel. Stop the wheel then hookshot yourself to the chest while standing on one of the wheel's blades.
In that same room, hookshot over to it while standing on the horizontal moving platform.
Found in the room with the teeter totters, have Zora Link swim under the first teeter totter to find it in a large barrel.
In that same room, have Zora Link climb along the pipe to the south of the crank, and then drop down into the small caged-off area. Use the hookshot to reach the chest.
Located in the room right before the boss, under the large green crank in a bubble. Pop it with an arrow then lure it with the mask.
In that same room, in the tunnel that leads back to the giant propeller room. Pop the bubble with Zora Link's boomerangs and then lure it to dry ground with the Fairy mask.
Special Items

1 Dungeon Map
1 Compass
1 Small Key
1 Boss Key
1 Ice Arrows

The Great Bay Temple is not quite has tough as previous dungeons, but it is more reliant on puzzle-type situations.

Your first puzzle greets you once you pass through the first door. To the left and right of you will be moving platforms that will take you up to the upper level. The problem is, there is a big gap that you cannot jump over.







Put on the Zora mask, and swim to the far right corner of the room. Underwater you will find a crank. Push that to make a waterspout appear that makes a bridge that will allow you to cross the gap on the upper level.
Run along the walkway into the next room where you see a giant propeller stirring a current. This is one of the main rooms of the dungeon, as many of the other areas are accessed from here, thus it will be referred to a lot in this walkthrough.

Turn into Zora Link, dive into the water, and then swim with the current and go through the upper passageway that has both green and red pipes going into it. In the next room, swim until you see a passageway with two blue hands. Swim towards them and use the Zora magic attack (R button) to kill them. Speed through the passage, climb out of the water, and enter the door.

In the pool in the middle of this room, there is another hand at the bottom as well as a chest that holds the Small Key. Kill the hand and loot the chest. If you jump into the swiftly moving current by the door, you will be taken back to the propeller room (exactly where you want to go).

Again, swim along the current and then enter the bottom passageway with the single red pipe going into it. Climb up onto the red pipe, and enter the locked door. The next room will have twelve pots and two slimes. The slimes will continually re-appear so you can fill up both your magic and arrows before you exit out the far door to fight the first mini-boss.

Your first boss fight in the Great Bay Temple will be against a Wart. When you enter the room, look toward the ceiling to begin the fight. Then when it begins, use your hookshot or arrows to pull the pink eyes away from the center mass, and then shoot the eye with an arrow or hookshot when you have a clear path to it. After three hits, the rest of the eyes will drop off and it will start to roll around the room. Slash through the eyes with your sword and then slash the Wart in its eye when it is open. Two hits will do it, and then you will receive the Ice Arrows!








Exit out of the room, through the one with the slimes, and back into the room with the large red crank in the center of it. Now it is time to put those new Ice Arrows to use. Run down the red pipe and shoot one of the Octoroks with an ice arrow to turn it into an ice block. You can then use that block to reach the red crank and turn it, which will cause water to flow through some of the red pipes in the dungeon.
Return to the propeller room through the blue-ish passageway and once again go through the top tunnel with the red and green pipes. Get out of the water and shoot ice arrows into the water to form stepping stones that you can use to reach the far door. Go inside and shoot the slime with another ice arrow to turn it into a block that you can push against the red crank and hoist yourself up. Push the crank to cause water to flow through the remainder of the red pipes.

Head to the room where you got the Small Key, and use Ice Arrows to reach the hall with the icicles. Melt them and the ice block with a fire arrow, and go inside to fight another Gekko mini-boss. When you have a clear shot, fire an arrow at him. When he sticks to the ceiling, fire an ice arrow at the blob to freeze it and cause it to crash to the ground. Repeat that process until he is dead and the door to the Boss Key will open.

Go back to the big propeller room, and climb out of the water. Jump on to the propeller and pull yourself up onto the walkway to get back to the first room. Turn to your right and use the hookshot on the panel on the ceiling to get on top of the waterspout. Leap over to the red crank and turn it. Then drop down and turn the yellow crank. That will reverse the current in the propeller room.

Return to the propeller room and get across to the far platform. Freeze the waterfall and climb the ladder. In the next room, use Ice Arrows to make platforms in the water to reach the crank, then turn it and go back to the propeller room.

Dive into the new direction of the current and enter the other tunnel with the red and green pipes. Speed through it to reach a new room with another propeller. Get on the vertically moving platform, then freeze the waterfall to stop the propeller and get access to the next room.

This room has many teeter-totters scattered about, which you use to reach the green grank by using a combination of fire and water arrows to stop and start the waterfalls. To get out of the room, go the the one near the entrance and stand on the end closest to the ground, and then shoot a fire arrow at the icy top to cause a waterfall to raise you up to the walkway. Enter the door to the next room, then work your way up to the crank. Turn it to make a new waterspout appear, then enter the boss door.




Boss: Gyorg

This boss can be a pain, but he can also be easy if you act quickly.

There are two ways to defeat this guy:

The easiest way is if you are full on magic, shoot an arrow at the fish as normal Link to stun it. Then dive into the water as Zora Link and drill into it using the R-button attack. Repeat that three or four times to defeat him.

The second way is a little harder, and only should be attempted if you are completely out of magic. Dive in as Zora Link and punch him repeatedly.

Fairy Fountain Location: The fairy fountain for this temple is located on the cliffs to the right of Zora Cape. Use the hookshot to cross the palm tree islands, then use a Powder Keg to destroy a giant rock and open the path to the fountain. By turning in the 15 Great Bay Temple fairies, you will gain the white outlines around your hearts, which increases your defense.

With the Temple cleared, you can go inside the concert hall to view a concert, then you should make your way to Ikana Canyon, where you will encounter more mini-quests and the final Temple.

Your final task in the game before facing off against Majora's Mask will be to travel east of Clock Town to Ikana Canyon and solve the mystery of the Stone Tower.

To get into the canyon, you must first have Epona (which you should by now), the Garo's Mask, and the Hook Shot.

Ride Epona east of Clock Town and jump over the two fences to get to the large cliff. The guy at the top won't let Link in, but if you put on the Garo Mask, he will make a Hook Shot target appear, which you can use to get into the canyon.

From there, walk forward and use Ice Arrows to turn the Octorocks into frozen blocks and then jump across to the dock on the other side. After that, use your Hook Shot on each target on the ledges to reach the top of the cliff. Once up there, you can activate the Owl Statue to never have to go through that again.







Tip: When Tatl says something about sensing something that cannot be seen, put on your Garo Mask to fight a Garo. Upon defeat, he will give you a small tip about the area.
After activating the Statue, run to the far rear of the area and enter a cave. Inside, you will encounter another ghost - only this one will continually damage you. The way to get past this part is to simply pull out your Ocarina and play the Song of Storms (taught to you in the Ikana Graveyard side-quest). When you play it, the pain will stop and the river will be restored.

Return outside and you will see a girl playing by the river. You now need to get past her to get another mask. If you have the Stone Mask you can simply put it on and run into the music box house. If you do not have the Stone Mask, you need to plant a bomb to distract her, then run into the house.

Inside you will encounter a mummy, instead of attacking it - play the Song of Healing and he will give you the Gibdo Mask.

Once you have that, your next task will to be to dive into the well on the north section of the area. Before you go in you should have the following items: 5 Magic Beans, 10 Bombs, 10 Deku Nuts, 1 Bottle of Milk, 1 Blue Potion (you can buy it from the Deku in the Canyon), 1 Bug, and 1 Bottle of Water.

All of those you can get outside of the well (as well as inside, but it is better to go in prepared). There are a couple items that you can only get inside, and they are: 2 Fresh Fish (in pools inside), 1 Bottle of Hot Water (you can get this outside, but by the time you get back to the well it would have cooled), 1 Big Poe.

And the final thing you need is the Gibdo Mask, which will allow you to speak to the mummies inside the well.








TIP: All of the items that are needed for the well are much easier to get if you have all six bottles. The locations are:
1. Get the medicine for the sick witch in the Southern Swamp. It will come in your first bottle.
2. Complete Romani's notebook entry at the ranch to receive the third bottle full of milk.

3. Win the Goron races and you will get a bottle filled with gold dust.

4. Win the Beaver races in Great Bay (you need the Hookshot to get above the waterfall where they are held) to get this bottle.
5. Complete the cemetery side-quest to get this bottle.

6. Complete Madam Aroma's epic notebook entry to get the final bottle.


You need the above items to barter with the Gibdos inside the well to pass through the doors that they are guarding. When they ask for an item, give it to them and they will let you pass. At the end of the well you will enter a room where there are four unlit torches. Use your Fire Arrows to light them and a chest containing the Mirror Shield will appear.

With the Mirror Shield in hand, you are now ready to tackle Ikana Castle and then move on to the final dungeon of the game.




As soon as you exit the well, you will be in Ikana Castle, but you are not yet fully prepared to complete this part of the game. You need a Powder Keg, so teleport back to Clock Town to buy one as Goron Link, and then return to Ikana Canyon.

To get back into the Castle once you get back, run over to the castle, and go through a small crack in the rocks. Hit the switch inside that will cause light to appear, then use your new shield to reflect it back to the sun panel to clear a path back into the courtyard.

With your Gibdo Mask on, go through the main entrance and shoot the two switches on the pillars with fire arrows. Then go through the left door and turn into Deku Link. Hit the switch in the corner, then run to the flower that is the closest to the pillar. Dive into it and as the ceiling is collapsing, jump out to make it rise up again. Then dive in again and hover over to the switch on top of the pillar. Turn back into Normal Link and step on the switch. Then you can jump over to the newly unlocked door.







In the next room use Deku Link to hover over to the switch to the left and then depress it as Link. Use your arrows to kill the two spiders ahead of you, then use the Lens of Truth to see a platform that you can use to jump from platform to platform to reach the door.
Run through the next room and onto the roof. Climb up on the ledge and inch your way until you get to the center area where you can jump down to a flower launcher. Use that to reach the switch on the pillar, which will open up a skylight on the east side of the building.

Put your Gibdo Mask back on and return inside through the front entrance. This time, go through the right door and use your shield to reflect light onto the Sun panel. Run through the door to fight another teleporting wizard (like the one in Snowhead), and defeat him just as you did before. When he is down, put your Gibdo Mask on and run through the next room and back onto the roof.

Go to the center area and stand on the cracked part. Put on your Goron Mask and place the Powder Keg to make a new skylight. Drop down and use the light on the Sun panel to gain access to the boss chambers.

At the start of the fight, use Fire Arrows to burn away both of the drapes that are blocking the sunlight from entering the room. Then lure the two skeletons near the light and knock each one to the ground. Once they are on the ground, reflect light onto them to cause them to die.

The large Skeleton is a little tougher. He will jump around a lot and occasionally, he will detach his head and that will fly around a lot. He is weak against trusts with Link's sword so do that while keeping him Z-Targeted and then reflect light on him when he hits the ground to kill him.

When he is defeated they will teach you The Elegy of Emptiness, which is the final song of the game.

Exit the Castle, and you are now prepared to enter the Stone Tower (it's the big face where you have to run up the Tongue).




Stray Fairy Locations


Located in the first room of the normal temple, shoot the switch in the eye and then use the Hook Shot to reach the chest.
Found in the room with the first small key. Look at the ceiling for a Hook Shot target that will lead to the chest.
In the room where you have to align the mirrors with light, it is found by shining light into a sun panel on the wall.
Found in that same room, behind a Sun Block.
Located in the lava room after the mirror room. Drop down into the lava as Goron Link and stomp the switch. Then quickly roll to the foot switch on the other side of the room to make a chest appear. You get that chest as Deku Link.
In that same room, on a ledge to the left of the entrance that Deku Link hovers to.
Defeat the Eyegore after the battle with the Garo Master.
In the water room where you got small key #2. Hit the far switch with a bomb, and then shoot the Sun Block near the entrance with a Light Arrow to get to the chest.
Found in the entrance room after you invert the temple, you have to shoot the sun switch in this room when it is not inverted to make it appear.
Located in the inverted version of the formally underwater room.
In that same room.
In the room where you fight the teleporting wizard.
- 15. After you complete the inverted version of the temple, switch it back to normal to find these as the hookshot targets that you made.

Special Items

4 Small Keys
1 Compass
1 Dungeon Map
1 Boss Key
1 Light Arrows
1 Giants Mask

The first part of the Stone Tower has you jumping across blocks and grappling to Hook Shot targets. Whenever you get to a part with three switches, play the Elegy of Emptiness with Link, Zora Link, and Goron Link to make a bridge out of three blocks.







When you reach the top, hit the Owl Statue so you never have to go through that again, then get to work on opening the temple. Stand on the center switch and play the Elegy, then stand on the right then left switches as Goron and Zora Link to do the same and create a bridge to the entrance of the temple.
This temple is different than others, as you must play it normally, as well as inverted. The first time you enter the temple, it will be normal and later on you will be able to invert it. Throughout the dungeon you may notice some chests hanging from the ceiling. Don't worry, you will be able to get these - just not until you invert the temple.

In the first room, shoot the switch in the eye with an arrow, which will make a chest appear. Use the Hook Shot to reach that chest to get the first Stray Fairy, then jump down and use the ladder to get back to where you started. Avoid or kill the enemies and then go through the door to your left.

The next room holds three Real Bombchus as well as multiple switches on the ground. Eliminate the Bombchus so they will not bother you with what you are about to do, then run to the wall with a crack in it. Plant a bomb to reveal some boxes, then roll into the boxes to reveal two crates that you are able to pick up. Pick up one at a time, and place them on two of the switches that are around the room. Then turn into Goron Link and step on the large switch and play the Elegy to make it stay down. Finally step on the last switch as Link and play the song again to make the door nearby open.

Walk out into the new area, and place a bomb on the patch of dirt that doesn't have any plants on it. When the skylight opens, drop down and put on the Goron Mask so the lava won't bother you. Punch or roll into the Armos Knights and defeat four of them to make a chest holding the first small key appear.

Run upstairs to find yourself in the same area that you dropped down from, and use the small key on the far door. Go inside to find a room with a large pool of water that you need to swim through as Zora Link. Leap out of the water as Zora Link to reach a chest on the other side that contains another Small Key and then go through the open underwater passage.








In the next room, there is one thing you should do before you surface. Sink down to the bottom and hit the foot switch and a chest will appear that you cannot get until you play through the temple inverted. Then get out of the water and shoot a fire arrow at the frozen switch to make another inverted chest appear.
Once you do all of that walk over to the lighted spot and reflect a beam of light into the mirror. Hold the beam on the mirror for a minute or two to charge it up, then run forward into that light beam and reflect light a the Sun Block that is in the hallway.

Go into the next room to be presented with a large pillar in front of you. Use Goron Link to punch away the portions of it to reveal a light pillar. The way to get out of this room is to reflect light into each of the charge mirrors until you are able to finally reflect a beam into the Sun Block at the far end of the room.

After you get past that you will enter a room with a large pool of lava, and vents shooting a current into the air. Turn into Deku Link and hover from vent to vent using the currents to keep you airborne. The final one is the toughest, but as long as you keep pressing forward as you fall, you should be able to reach it without a problem and get to the next door.

Enter the next room to encounter the first mini-boss of the dungeon, the Garo Master. Unlike previous Garo that you have fought, you cannot block this guy's attacks and then counter attack. Instead dodge his attacks and then swipe at him with your sword when he is confused. Repeat that until he is defeated to get the Light Arrows.

Exit out the next door, and use your Hook Shot to unmask the bug and kill it to continue onto another small battle. To defeat the Eyegore, Z-Target him and shoot him in the eye with a light arrow, then shoot him with the Hook Shot when he is blinded, repeat that until he is defeated and you are able to get a Fairy Chest.

Once that is done, play the Song of Soaring to get back to the dungeon entrance, and grapple over to the empty chest and shoot the Sun Panel with a light arrow (it will make another upside down chest appear), and then go back outside. Use the Song one more time to warp over to the Owl Statue and then make the bridge as you did to first enter the dungeon. Move to the left or right of the bridge and then fire a Light Arrow at the red scarab to invert the temple.







Return inside and open the chest that you made appear by shooting the sun panel earlier, then go through the door to the right. You'll find yourself in the inverted version of the underwater room where you earlier stepped on a switch as Zora Link and melted a frozen switch with an arrow. In here you can shoot another sun switch with a light arrow to make another up-side down chest appear that you can get once you beat the temple's boss and restore it to normal. Then you can use the vents to propel Deku Link into a small alcove in the wall where a foot switch will reveal the small key chest. Grab the key and use the vents to launch yourself up to the locked door.

In the next room, you need to shoot the red scarab with a light arrow, and then use Goron Link to roll over the fire. Then enter the door to find a puzzle. You need to push the block while rotating the room until you can have the block drop down on top of the switch that will unlock the door.







Once you do that, go through the door where you will have to fight another Wizrobe (the teleporting wizards). Use the bunny hood again and chase him around to defeat him as you have defeated all of the other versions of this enemy. With him down, use the Hook Shot to reach the ledge with the chest and then exit via the stairs.
Continue on, and use the Deku Flower in the next area to launch yourself across the giant gap. Then use the flower on the other side to propel yourself into the alcove to the right of the platform. In here, you will find Armos knights patrolling the maze so put on the Stone Mask so they will ignore you. When you find a switch, play the Elegy to make a statue and keep it depressed, then grab the small key from the chest and return to the big gap room and go through the door.

The next room presents you with another large gap, but this one is a little trickier to cross. Firstly, use arrows or the Hook Shot to disable the mines guarding a small alcove to the left. Then glide over there as Deku Link to find another flower that you can then use to get to the far door.

Enter the door and run through the hall while avoiding the skulls. Smash the pots on the other side to fill up your magic bar, and then arm your Light Arrows and enter the door to fight another mini-boss.

Gomess isn't a too tough opponent if you keep him Z-Targeted and avoid his scythe. The pattern to defeat him is to shoot him with one Light Arrow, run in and slash him, then back away as he tries to attack you. Repeat that and you will receive the Boss Key for defeating him.

Go back to the room where you disabled the mines, but before you go through the far door, hang a left and go through that door. Inside you will see a foot switch guarded by another Armos. Hit him with a Light Arrow in the special panel, and then slash him with your sword. Step on the foot switch to make another up side down chest appear, which you can use as a Hook Shot target.

Look up and pull yourself to it, and then prepare to fight another Eyegore. This one is defeated the same way as before, but he uses a new laser attack that you can block with your shield. Defeat the Eyegore to receive the Giants Mask, and then enter the door. Hit the switch to make the final chest appear, and then use it as a Hook Shot target to reach the boss door.




Boss: Twinmold

It did seem a little convenient that you got a brand new mask right before a boss battle, and that is because the new mask is the key to beating Twinmold.

Put on the mask, and slash at the worms heads and tails. Be sure to keep an eye on your magic bar (the mask will drain it), and if you get low smash some of the buildings around you. Switch back to Normal Link to pick up the magic bottles, then put the mask back on to continue slashing at the boss.

After both of the worms have been defeated, you will receive a heart container and the final of the four boss remains that you need to confront Skull Kid.

Fairy Location: The Fairy Fountain for the Stone Tower is located in its own building to the right of the dungeon. Turn in all 15 Fairies to get the Great Fairy's Sword.

With all four boss masks in hand, you are now finally ready to return to the Clock Tower in Clock Town and save the world, but first you should be sure that you are ready. Before you go, you may want to have all of the masks in the game so that you can complete the four final tasks and become Oni Link. Be sure to check out the Masks section in this guide for the location of every mask in the game.

Once you are ready, go to Clock Town on the third day, and then wait for midnight to hit...

Link has gone through a lot in this strangle land known as Termina. He has gone back in time more than enough times to give him permanent jet lag, and now he has arrived at the final confrontation with Skull Kid.

If you are completely ready for this battle, go to Clock Town and wait until midnight of the Final Day. When the clock tower opens, go inside and play the Oath of Order in front of Skull Kid. You will then view a long cut scene of the four giants arriving to stop the moon from falling.

When the mask is revealed to be controlling Skull Kid, it then detaches itself and causes the moon to take on a life of its own. Of course, Link is the hero so he decides to follow the mask into the moon and defeat it once and for all.







Once you have control of Link again, you will find yourself in a large field with a big tree in the distance. Run up to the tree to find five children playing, each one with a different mask on. Four of the children are wearing the boss masks (Odolwa, Ghot, Gyorg, and Twinmold), and the fifth is wearing Majora's Mask.
Get Oni Link: If you have all of the masks in the game, you can get the 24th here. You can do that by speaking to the four children wearing the different masks and playing through a very short dungeon for each of them, as well as giving them a certain number of masks (don't worry - you'll get them all back). Also, the final four heart pieces in the game are located in these final four "dungeons".

Odolwa: The Odolwa child asks for a total of two masks: one before the dungeon and one after. His dungeon is a simple exercise with Deku Link and hovering from flower launcher to flower launcher.

Ghot: The Ghot child asks for a total of four masks: two before the dungeon and two after. His dungeon is for Goron Link. Line yourself up along the first path perfectly in the center, and then roll at high speed across the gap. If you release the control stick, Goron Link will ricochet from chest to chest all the way to the exit.

Gyorg: The Gyorg child asks for a total of six masks: three before the dungeon and three after. His dungeon is for Zora Link, and is the toughest of all of them. You need to swim through a large maze with a VERY fast current. To get the heart piece take the first left, then the second right, then left again. To get out of the maze take the first left, then the second right, then straight.








Twinmold: The Twinmold child asks for a total of eight masks: four before the dungeon and four after. The final child sends Link through battle after battle against familiar enemies. If you use your Great Fairy sword, most of them will fall pretty quickly:
Room 1: The first room only contains some bottles.

Room 2: You will fight a Lizalfos in here, one hit from the Great Fairy's Sword will do him in.

Room 3: Nothing but a Gossip Stone.

Room 4: The battle here is a Garo Master. Defeat him the same way you did in the one of the Stone Tower and then use the Hook Shot to reach the chest above.

Room 5: see #3.

Room 6: You'll fight another Iron Knuckle in here, and get Bombchus as the reward. Look at the wall and release a Bombchu so that it explodes on the crack, then shoot the switch to make a ladder appear.

Room 7: Look to the ceiling and again release a Bombchu so that it will explode on the crack to open the door and give you access to the end of this dungeon.

Once you have played with the four children (and given up all of your masks except for four transformation ones), speak to the child wearing Majora's Mask to receive The Great Deity's Mask. Then agree to "play" with him to be taken to the final battle.




FINAL BOSS: Majora's Mask

There are two different ways to defeat Majora's Mask; the easy way and the hard way.

The easy way is to put on the Great Deity's Mask, Z-Target the baddie, and just slash away until it is dead. There is really nothing it can do against the fury that is Oni Link.

The hard way is for those who did not bother to get all of the masks in the game. You should have a couple recover fairies ready to go, as you will take quite a beating. DO NOT use the Greay Fairy's Sword here, while it is temping for the power you WILL need your shield for when the mask spins around the ground.







Majora's Mask has a couple forms. The first one is the mask itself, and it can only be hit from the back. This form is really easy to defeat, and the only time you may have some trouble is when the four boss masks start to hover around. You can knock those out using arrows, and then continue to focus on the mask itself.
When the Mask spouts legs use arrows to stun it, then run in and slash it with your sword. Keep your shield to block its attack.

The final form is a stronger version of the previous one, and this one has whip-like tentacles. Keep it Z-Targeted, and stun it with an arrow, then run in and slash it over and over. Repeat that tactic until it is defeated.

The Ending

The final sequence of Majora's Mask will vary depending on how many masks you collected throughout the game. If you got all of them, you will not miss anything. If you missed a mask, you will just see it rotating as the sequence that it unlocked plays out behind the black screen.

Congratulations, you have beaten The Legend of Zelda: Majora's Mask. If you got Oni Link, and you want to have some fun, you can go back in the game and beat up any of the bosses with that awesome sword of his!




[تم تعديلها بواسطة aoks في 04-01-2001 عند 02:34 PM]

KNUCKLES
05-01-2001, 01:59 PM
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