المساعد الشخصي الرقمي

مشاهدة النسخة كاملة : الشبكة ** شرح كامل و نقاش للباتش حق WoW الجديد 1.7 ** وس هذا؟ ماذا يخفيه من أسرار؟؟



أبوهاشم_2004
31-08-2005, 10:13 PM
الباتش الجديد؟؟؟؟

1.7؟؟؟؟؟

وش هذا؟؟ بينزلون باتش جديد؟؟

الإجابة هي : إيه طبعاً الباتش ضخم جداً و بيكون طبعاً سعته 200-400 ميجا!! و طبعاً للباتش يحمل أخبار روووععة لكل اللاعبين إلا واحد!

ألا وهو

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The shamman

نعم! الشامان إللي يقدر يهزم كل الأجناس...للأسف 70% من حركاته راحت! No totems !!
هذا إللي صرحته واو! المهم نكمل نجيب كل Class و نشوف إيش إللي غيروه! ( أنا جيابه من عدة مصادر و اهمها مصدر موقع واو و منتديات أجنبيه و الخبر غير أكيد )

طيب نبدأ :
===============================================================
الأماكن الجديدة:

1-Zul'Gurub.... هذا مكان غابة جديدة للـtrolls المدينة العظمى للــtrolls! و علشان تدخلها لازم تكون لفلتك أعلى من 30
لأنه بتدخل في INtance في أكثر من 120 epic و rare !!!

2-Arathi Basin :إنضم مع الاف اللاعبين في League of Arathor or the Forsaken Defilers للقتل حتى الموت في
معركة رهههيييببةة لإحتلال الأراضي بين كل جنس ضد جنس! و هذه حتكون من أفضل الأعاب الإستراتجية و هي مكونة من 15 لاعب في كل جهة و يكون
في قائد إللي هو إللي يحدد مكان المعركة إما للفوز أو الإندثار و الهزيمة!

3- League of Arathor or the Forsaken Defilers : ههههههه هذه حلوة و تضحك هو event بين الهوردز و الألاينس
بحيث تصير زي الــtournament في Iron forge أو orgimmar مباراة صديقة! لتحديد من الأقوى ! و الهوردز يختارون النخبة للخوض في هذا
القتال!!!!!
===============================================================
الــclasses
و نبدا بـالــdruid علشان خاطر بوحة!

1- druids:
Improved Starfire - إلحين صارت مقاومة الــstun لغيرك أكثر!.
الــdruids يقدرون يرجعون للطور الطبيعي في حال تأثير الـfear عليهم!.
Cat Form - قوة الضربة زادت في هذا الطور.
Cat Form -كل نقطة في الــagilitty تزيد نقاط الدمج.
Cat Form - إذا سويت كمبوا الدمج حقط يزيد!.
Cat Form - Ferocious Bite's زاد الدمج حق هالحركة.و الطاقة الزيدة تتحول إلى دمج ( زادوا نسبة تحولها إلى دمج).
Cat Form -غيروا زمن إعادة تعبيئة حركة tiger gury من ثانية إلى 6 ثواني!!!!!! مو زيادة بسيطة!.
Cat Form - Rake'الدمج زودوه.


2- hunters :

(أفضل جزء عندي)

1- تعرض الهنتر إلى تغيير جذري في الــtalent حقه فأول ما ينزل الباتش بيتركون فرصة للهانتر تغيير نقاط الـtalents ^_^.
2-تعرض شجرة الهنتر (survival - beat mastery) إلا تغيير جذري تماما ليجعلوا الهنتر "عرق مفيد".
3-Deterrence - زاد نسبة لتصدي او الــparry لأسلحة الــwarrior و أسلحة المدى القليل.
Deflectio4--زاد نسبة تصدي لأسلحة الــ(fist) .
5-Improved Concussive Shot - صار نسبة لتصدي او الــressist لStun بالنسبة للروجيوز موجود وهو بنسبة 5% .
6-Trueshot Aura - و هذه حركة جديدة لزيادة الــranged و الــ attack power و السرعة بنسبة 20%.
7-Frost Trap - صار تقدر تسوي أكثر من frozen trap واحد.
8-Aimed Shot - صلحوها خلوها تظهر المدى الممكن لإطلاقها.
9-Auto Shot - صلحوه شئ فيها إنه يوم تحط Tab تتعطل إلحين ما صارت تتعطل .
10-Scatter Shot - إلحين صارت تلغي كل وضع القتال تماماَ.
11-Eyes of the Beast - قللو وقتها.
12-Flare - صلحوه طريقة عملها كان في غلط يحصل.
13-Ranged Weapon Specialization زاودوا القوة الــrange أتاك بوجه عام على كل حركات الهانتر.
14-Improved Concussive Shot.خلوه نسبة الــstun 100% ! إذا كانت +wing clip
Hawk Eye and Barrage تغيرت أماكنه في الــtalent Tree ..
الــHunter pets:
* طبعاً تعرض الــpets لتغير جذري وهو أكثر ما يستغير بالهنتر و أخيراً.... حيصير له فائدة! و حسب ما قال صديقي إللي جرب الاتش الجديدي وهو
shamman لفلته 58 إنه إنهزم من قبل pet لفلته 59! الــPet لحاله!!!!! و ممكن تشوفون قصص أكثر في الهنتر forums في موقع
واو الأروبي!! تخيلوا! أخيراً صار له فائدة! و صار له أكثر من 20 حركه!

ملاحظه: أنا ما زودت شئ بس علشان الهنتر أنا ترجمت و بس :) لا تتهموني! لأن الهنتر بصراحة و أقولها كان من اصعب الكلاسات! و إللي يلعب فيه لازم
يكون فنان فيه! لكن إلحين خففوه شوي ، أول كان مشكلة تلعب فيه . و إلحين الحمدالله صار من أقوى الكلاسات ضد الــclose combat class's


3- Paladins :
1- حركة جديدة إسمها Hammer of wrath و ما تقدر تستخدمها إلى ضد إللي دمه ناقص لأنه تعتبر أو تستخدم لضربة نهائية أو قاضية.
2-ما تقدر تقتل الـpaladin ghost (مدري وش هذا :\)
3-Vampiric Embrace ما تقدر تسوي heal إلا بعد ما تتلقى ضربة من نوع الــshadpw spells .
4- black out سو لها فرصة إنك ما تصاب بالــstun حقها.

4-Rogues :
1- Mace Specialization : تقدر تقاوم الــstun حقها أخيراً.
2-Shoot Bow/Gun/Crossbow : ما تسوي cooldown لكل الحركات.
3- تعديل بعض الــbugs فيه .

5- Warlock:
1- Inferno : تقدر تقاوم تأثير الــstun حقها.
2-Spell Lock (feillhunter( : أول كانت تقطع الــspellcaster و تسوي interrupt ... إلحين صارت تمنعك من إنك تسوي Spell cast لمدة من الوقت.
3- كل الفوائد إللس تاخذها من الماستر Conjuror من التالنت شالوها كلها.
4-Demonic Sacrifice : كل التأثيرات من تضحية الديمون لا يمكن إإنه يسوي لها Dispell .
5-Conflagrate : صارت من نوع instant spell و زادوا الــdamage حقها و كمية الــmana إللي تستهلكه.
6- fear : صارت هذا الحركة تخلي كل المخلوقات تهرب حتى ولو هي تتحرك.
7- الــscubber pets: صار لهم نظام ذكي و صاروا يقدرون يسوون autocast للحركة Lesser Invisibility .

6- warrior :

1- Retaliation : إلحين بيسبب أقصى 30 retaliatory strikes لمدة 15 ثانية و الــ retaliatory strikes
ما ممكن تسويها وإنت stun .
2-Improved Revenge : الـstun ممكن إنه يقاوم.
3-Mace Specialization : حتى هذه الحركة خلوا المقاومة للــstun حقها ممكن.
4-Shield Slam : تأثير الــthreat زاد.
5- Sweeping Strikes : هذه الحركة حطنش الأموات و الــPvP enabeled إلا إذا إنت كنت حاط enable PvP .


ملحوظة أخيره : أنا مترجم هذه من موقع World of warcraft . و هذا ينطبق سواءاَ على الأمريكي أو على الأروبي هم إثنينهم الباتش بينزل فيهم.
ملحوظة أخرى: هذا الموضوع أنا مترجمه بنفسي و ليس منقول من منتدى اخر .
اخر ملحوظه : أبي بس أعلمكم علشان محد يشكك في لغتي الإنجليزي و إني غير قادر على الترجمة.... أنا درست في أمريكا منهج إنجليزي كامل لمدة شهرين
و عندي دورات إنجليزي كثير و أتكلم لهجة أمريكية و بطلاقة.


و لسه فيه تكمله أبي أشوف ردودكم على بال ما أجهز.... لسه باقي كثييير!


أخوكم:
محمد الهاشم
(أبوهاشم)

Grandia
31-08-2005, 10:31 PM
ماشاء الله ترجمه وتنسق جميل

والشامان قوي كثير :) الله يعينهم


3- League of Arathor or the Forsaken Defilers : ههههههه هذه حلوة و تضحك هو event بين الهوردز و الألاينس
بحيث تصير زي الــtournament في Iron forge أو orgimmar مباراة صديقة! لتحديد من الأقوى ! و الهوردز يختارون النخبة للخوض في هذا
القتال!!!!!
هذه الافضل

متى تاريخ الاصدار

Goal
31-08-2005, 10:37 PM
تسلم اخوي على الترجمه

الي اشوفه ان الهانتر صار فوق فوق بصراحه

وتقريبا اقدر اقول باي باي شامان ولكن مع الفنان يبقى الشامان قوي ^_-

وشكرا تسلم

ومن شكك في قدرتك بالانجليزي -.-"
مبروك على الدراسه

وانا اعرف اتكلم لهجمه كويتيه بطلاقه هههههه

وشكرا سلام

أبوهاشم_2004
31-08-2005, 10:55 PM
هذه الافضل

متى تاريخ الاصدار ههههه:biggthump , أنا معاك! ترى قريت عليها كثيير و هي لعبة حلوة! و عجبتني كثير!
أما الإصدار ما أعرف! في المنتديات الأجنبية يقولون الأسبوع الجاي. :33:


تسلم اخوي على الترجمه

الي اشوفه ان الهانتر صار فوق فوق بصراحه

وتقريبا اقدر اقول باي باي شامان ولكن مع الفنان يبقى الشامان قوي ^_-

وشكرا تسلم

ومن شكك في قدرتك بالانجليزي -.-"
مبروك على الدراسه

وانا اعرف اتكلم لهجمه كويتيه بطلاقه هههههه

وشكرا سلام


الله يسلمك ، بس الشامان يضل قوي ، بس هو يحاولون يوازنون و الهنتر مو فوق فوق ، اللعيب يقدر يهزمهم كلهم :biggthump بس في شئ أقوى من شئ ، هي مثل الدائرة يعين كذا تحسبها .

هانتر ضد روجيو = هانتر بالراحة

ميج صد هانتر = ميج

روجيو ضد ميج = روجيو

و كذا زي الدائرة و الشركة blizzard تحاول تعيد الدائرة! المشكلة إنه الشامان خلوه overpowered يعني خلوا قوي كثيييييير! و إلحين لازم يرجعونه تحت مع البقية :05:

PlayStation3
31-08-2005, 11:31 PM
مشكور اخوي على الترجمه


انا ابي اعرف الـوارلوك قووه ولا ضعفوه :31: ؟

GOFY_K
01-09-2005, 12:05 AM
السلام عليكم
شباب انقذونـــــــــــــــــــــــــــــــــــــى لسه داخل على العبه الان و كان لى شخصيه نايتالف واريور
لكن لما دخلت لم اجد شخصيتى لماذاااااااااااااااااااااااااااااااااااااااااااااااااااا و كنت ليفل 17 و للاسف مش فاكر اسم السرفر لكن كنت بفتح السرفرات والاقى شخصيتى لكن لم اجدها؟؟؟؟؟؟؟؟؟؟ظ

ساعدونى ارجو:( كم

MadlucK
01-09-2005, 12:38 AM
همممممم اعتقد انك نسيت خاصية ال drissing room ( غرفة الملابس)

وهي انك تقدر تلبس اي درع لترى منظره عليك حتى لو كان مو للفلك او حتى لو كان مو خاص لكلاسك ...تقدر تلبس لي شي

فقط عشان تشوفه بالظغط على الشي اللي تبي تلبه ctrl+click :)

]D[BLaYKeR]H[
01-09-2005, 12:48 AM
انا بس ابي اعرف الواريو ليه ما يقوونه:vereymad: :vereymad: :vereymad: :vereymad: :vereymad: شي يرفع الضغط. احس ان الشركه مضعفه الواريور:vereymad:

Darkseeker
01-09-2005, 12:22 PM
نعم! الشامان إللي يقدر يهزم كل الأجناس...للأسف 70% من حركاته راحت! No totems !!
هذا إللي صرحته واو! المهم نكمل نجيب كل Class و نشوف إيش إللي غيروه! ( أنا جيابه من عدة مصادر و اهمها مصدر موقع واو و منتديات أجنبيه و الخبر غير أكيد )

Thats Not True :09:


3- League of Arathor or the Forsaken Defilers : ههههههه هذه حلوة و تضحك هو event بين الهوردز و الألاينس
بحيث تصير زي الــtournament في Iron forge أو orgimmar مباراة صديقة! لتحديد من الأقوى ! و الهوردز يختارون النخبة للخوض في هذا
القتال!!!!!

Didnt Find it in the patch notes


7-Frost Trap - صار تقدر تسوي أكثر من frozen trap واحد.

You Cant


Improved Concussive Shot.خلوه نسبة الــstun 100% ! إذا كانت +wing clip

No , It will stack now with slowing effects


ما تقدر تسوي heal إلا بعد ما تتلقى ضربة من نوع الــshadpw spells .

They Fixed the bug and it's for the priests


4- black out سو لها فرصة إنك ما تصاب بالــstun حقها.

Priests stuff again :09:


2-Shoot Bow/Gun/Crossbow : ما تسوي cooldown لكل الحركات.

Finally

Mage :

OMG we Rock .. oh wait we didnt get an icon changce this patch.... as matter of fact we got nothin
thx blizzard /salute

Darkseeker
01-09-2005, 12:23 PM
Zul'Gurub

Hidden within the jungles of Stranglethorn, an ancient Troll city full of peril has been uncovered. Do you have what it takes to delve into its mysteries with a band of hardy explorers? There's only one way to find out! Zul'Gurub is a high-level, 20-man raid instance with 120 new rare and epic items to uncover. Adventure awaits!

Arathi Basin

Join the League of Arathor or the Forsaken Defilers as they battle for the precious resources stockpiled within the latest Battleground, Arathi Basin! Pitting 15 members of each faction against each other, the race is on to be the first to 2000 resources, capturing strategic landmarks around the Basin to increase your team's gain and cripple the enemy. With an all-new set of reputation-based rewards, there's never been a better time to join the war!

Stranglethorn Fishing Extravaganza

The Stranglethorn Fishing Extravaganza is a grand new event set along the coasts of Stranglethorn Vale. Early on the appointed day, friendly neighborhood goblins will visit Ironforge and Orgrimmar to inform aspiring anglers of the grand tournament and give instructions. At the appropriate time, the shout will ring out across Stranglethorn to bait your hooks and cast your lines!

General

* The debuff limit has been increased to 16 (from 8). In addition, the client will now display all 16 debuffs.
* Switching weapons in combat triggers a 1 second global cooldown for all abilities for rogues and a 1.5 second global cooldown for everyone else.
* Tauren can now ride wolves if they learn the wolfriding ability.
* Possessed units (e.g. Mind Control, Eyes of the Beast etc...) can now cancel combat mode by clearing your current target. In addition, the UI will have a gold border when the possessed unit is actively in combat mode with the target.
* Several stun spells and abilities that were previously unresistable can now be resisted as was always intended.
* Damage absorption no longer protects against falling, drowning, or fatigue damage.
* The targeting circles for area effect spells will no longer be cancelled when the caster moves.
* Absorbed and resisted environmental damage is now shown in the combat log.
* If an attack deals non-physical damage, the type of damage is now reported in the combat log.
* Fixed bug where you could kill someone in a duel with spell reflection.
* Auras and shapeshift forms can be cancelled while you are fleeing or confused.
* Fixed bug where you couldn't right click to attack a hunter who is feigning death.
* You can no longer unequip weapons while they are disarmed.
* Debuffs and area effect spells now use their actual cast level rather than effective cast level for calculating periodic resistance.
* Escape Artist works with Frost Nova and Freezing Trap again.
* Damage absorption is now applied before damage splitting effects.
* Casting spells on your pets and summons will no longer cause guards in neutral towns to attack you.
* Fixed a bug where mana was being regenerated while channelling spells that use mana.
* Fixed a bug where the Dazed ability used by creatures when attacking targets from behind was countered/dispelled by some spells (e.g. Blessing of Freedom).
* Fixed a bug where area of effect periodic damage spells were being resisted more frequently than they should have been when casting lower level ranks of the spell (affected spells were Blizzard, Consecration, Explosive Trap, Flamestrike, Hurricane, Rain of Fire and Volley).
* Effects that make players immune to physical will no longer be immune to the "Recently Bandaged" effect from First Aid.
* Made general improvements to the camera.
* Meeting Stones
o A number of miscellaneous improvements have been made that should allow for better group forming when using the meeting stones.
o You will no longer be kicked from the meeting stone queue when a player declines a group invite or when inviting someone that is already in a group.
o You will now be informed that you have left the meeting stone queue when the group leader logs out.
o Tanks and Healers will now be immediately added to the group by the meeting stone when they are the 5th member of the group.
o You can now be added to a group by the meeting stone when that group contains characters that have disconnected.

PvP

* Battlegrounds
o Battleground "holidays" have been added to Warsong Gulch, Alterac Valley and Arathi Basin. Holidays occur during most weekends, starting on Thursday night at midnight and continuing until Tuesday morning. During a holiday, emmissaries from that Battleground will be found in the major cities, and honor/faction rewards for performing objectives in that battleground are increased.
o System Messages have been added to Warsong Gulch to replace the heralds.
o Losers of Warsong Gulch are now given a "Ribbon of Sacrifice" which they may turn in to Captain Shatterspear or Sentinel Farsong for a faction reward.
o Offensive use of damage immunities no longer causes the flag to drop in Warsong Gulch.
o In the Battlegrounds, you will now automatically be resurrected by Spirit Healers unless you choose to decline.
o A bug that allowed ghost players to pass through the Warsong Gulch starting gate has been fixed.
o Alterac Valley now correctly rewards honor for owning graveyards at the end of the game.
o Characters that use the Battlemaster to enter a Battleground will now port back to that Battlemaster when they leave the Battleground for any reason.
o Fixed range check for removing insignia from players in Battlegrounds.
o Fixed a bug that would cause players to stand up when a turnin was made in Alterac Valley.
o Players will no longer be able to gain health by repeatedly entering and leaving the effect of a Battle Standard.
o Entering a battleground now resets the timer for the AFK flag. This should prevent players being kicked by the AFK timer moments after they enter the Battleground instance.
o Using the /who command while in a Battleground instance will now only display players in your instance.
o The requirement to purchase special Food and Bandage consumables for Warsong Gulch and Arathi Basin has been lowered; they are now available for use at Friendly and Honored, respectively.
o Battleground queue functionality has been improved to eliminate certain types of "traffic jams" that could prevent instances from starting.
* Consecration and other similar spells can no longer be used by non-PvP flagged players to damage PvP flagged enemies.
* Racial "Leaders" have been strengthened, and are now worth slightly less honor.
* Players may no longer purchase items that require a PvP rank unless they meet the rank requirement at the time of purchase.

Darkseeker
01-09-2005, 12:24 PM
Druids

* Improved Starfire - The stun effect can now be resisted.
* Druids should now be able to shapeshift back into caster form while Feared.
* Cat Form - The base weapon damage of the form has been increased.
* Cat Form - Each point of agility now adds 1 attack power.
* Cat Form - Rip's damage per combo point has been increased.
* Cat Form - Ferocious Bite's damage per combo point has been increased. In addition, extra energy now converts to damage at a higher rate.
* Cat Form - Replaced global cooldown on Tiger's Fury with a 1 second self cooldown. In addition, its duration has been increased to 6 seconds.
* Cat Form - Rake's damage has been increased.
* Entangling Roots now shares the same duration in pvp as other long-duration forms of crowd control (ie: polymorph, fear, sap).

Hunters

* Due to significant talent changes, Hunters will have all talent points refunded and can be respent. Training costs for all talent spell/ability replacements have been significantly reduced.
* Survival and Beast Master talent trees have undergone major revisions in an effort to give Hunters additional, viable choices when selecting talents.
* Deterrence - Will now increase parry chance when using Fist Weapons.
* Deflection - Will now increase parry chance when using Fist Weapons.
* Improved Concussive Shot - The stun effect can now be resisted.
* Trueshot Aura - Attack Power and Ranged Attack Power bonus increased, mana cost decreased, area of effect increased.
* Frost Trap - Updated tooltip to reflect duration of the Frost Trap Effect.
* Aimed Shot - Fixed tooltip to correctly display shot time.
* Auto Shot - Fixed a bug where switching targets would cancel Auto Shot. Switching targets should now continue firing on the newly acquired target.
* Scatter Shot - Should now cancel combat mode when used.
* Eyes of the Beast - Cast time reduced.
* Flare - Fixed the tooltip to accurately reflect the actual radius of the effect.
* Ranged Weapon Specialization - Now affects all ranged weapon attacks (e.g. Arcane Shot).
* Improved Concussive Shot - Will now have a chance to stun targets that are afflicted with other slowing effects (e.g. Wing Clip).
* Hawk Eye and Barrage have swapped locations, and we added 1 more rank to Barrage.
* Freezing Trap now shares the same duration in pvp as other long-duration forms of crowd control (ie: polymorph, fear, sap).
* The resist rate for hunter traps is now based on the hunter's skill rather than the level of the trap.
* Pet Abilities
o Hunters now have the first round of pet customization available. New passive abilities include increased armor, stamina, Fire resistance, Frost resistance, Nature resistance, Shadow resistance, and Arcane resistance.
o Hunter pets can now be untrained of all their skills from any beast trainer in the major cities. Similar to talents, untraining a specific pet scales up as you do it more times: 10 silver, 50 silver, 1 gold, 2 gold, 3 gold, etc., eventually stopping at 10 gold.
o Training point costs for all abilities have been rebalanced. You'll now be able to use all your pet's training points with meaningful choices. To help make "hunting" pets more viable in more situations, the Growl ability is now free to all pets.
o Bats, owls, and carrion birds can now learn the Screech ability, a fast single-target attack that also lowers the attack power of all enemies within melee range of the pet.
o Cats can now learn Stealth. In addition to being unseen, they receive a damage bonus for their first attack coming out of stealth.
o Scorpids can now learn Scorpid Poison. The poison deals Nature damage over time and stacks up to five times on a single enemy.
o Wolves can now learn Furious Howl. The howl adds a flat amount of damage to all nearby party member's next attack (within 15 yards).
* Hunter pets now gain experience based on the level difference between them and their target rather than the difference between the Hunters and their target. This will make it much easier to level up a low level pet. Keep in mind that the Hunter must still kill creatures from which he/she will gain experience.
* The tooltips for quick Hunter shots have been updated to show them as instant abilities.
* Feign death is no longer resisted by players.
* Hunters are now able to rename their pets while mounted.
* Hunter's pets will be smarter about when to use Dash/Dive.
* Fixed bug where Aimed Shot wouldn't cancel properly when the target moves out of range.
* Fixed a bug where lower level versions of Immolation Trap and Explosive Trap were being resisted more than they should be.

Paladins

* New Spell: Hammer of Wrath (Level 44) - Hurls a hammer that strikes an enemy for Holy damage. Only usable on a wounded target.
* Blessing of Sacrifice no longer shares damage with dead Paladins (You can no longer kill Paladin Ghosts).
* Paladins can no longer activate Divine Favor on the previously cast healing spell.
* Seal of the Crusader - Fixed a bug that displayed the incorrect amount of attack power increased by ranks 2, 3 and 5 of the spell.

Priests

* Focused Casting - Mana cost removed. Now no longer triggers the global cooldown on all other spells.
* Vampiric Embrace - Now heals 20% of the damage actually caused (including critical hits, buffs etc...) but now only heals when shadow spells cause the damage.
* Switching to Shadow Form no longer cancels Holy buffs on a priest.
* You can cancel melee combat while mind controlling by clearing the target, like you can normally.
* Blackout - Fixed a bug where rank 2 of the talent wasn't giving a chance to stun.

Rogues

* Riposte - Will now initiate combat when used.
* Deflection - Will now increase parry chance when using Fist Weapons.
* Mace Specialization - The stun effect can now be resisted.
* Shoot Bow/Gun/Crossbow - Should no longer cause a global cooldown on all other abilities.
* The fire damage from the Blazefury Medallion and the Gutgore Ripper's effect should no longer immediately break Gouge.
* Riposte - Fixed a bug where the ability was not usable when a special attack (e.g. Gouge) is parried.

Warlocks

* Inferno - The stun effect can now be resisted. Tooltip updated to reflect enslave duration after the initial summon.
* Spell Lock (Felhunter) - In addition to interrupting spellcasting, it will now silence the target for a short duration.
* Benefits received from the old Master Conjuror talent should now be removed on all Warlocks.
* Firestone - When a Firestone is equipped, it should no longer interrupt tradeskill creation.
* Demonic Sacrifice - All effects gained from sacrificing the pet should no longer be dispellable.
* Conflagrate - The Conflagrate spell is now instant cast. The damage and mana cost has been raised on all ranks of the spell.
* Fear will now cause creatures to flee immediately, even if they are already moving.
* Succubus pets will be smarter about when to use Seduction.
* Succubus pets can now autocast Lesser Invisibility.
* Fixed a bug where Fear and Curse of Recklessness, when used together, would prevent targets from casting spells.
* Fixed a bug where Soul Link and Power Word: Sheild, when used together, would heal the Warlock instead of splitting or absorbing damage.
* Demon Armor - The armor increase will now stack together with Scrolls of Protection.

Warriors

* Deflection - Will now increase parry chance when using Fist Weapons.
* Retaliation - Will now cause a maximum of 30 retaliatory strikes in 15 seconds. In addition, retaliatory strikes will not be possible while stunned.
* Improved Revenge - The stun effect can now be resisted.
* Mace Specialization - The stun effect can now be resisted.
* Retaliation, Recklessness and Shield Wall will no longer be cancelled if you switch stances while the effect is active.
* Shield Slam - Threat caused increased.
* Shoot Bow/Gun/Crossbow - Should no longer cause a global cooldown on all other abilities.
* Sweeping Strikes will now ignore dead targets, and will ignore PvP enabled targets if you are not PvP enabled.

Items

* We have determined that the defense statistic was being applied to items too liberally, causing those items to be stronger than they should have been relative to other items of the same level with different effects. As a result, we have reduced the amount of defense points on all items with bonuses to defense by approximately 33% in order to bring those items in line with other similar items.
* Proficiency Bonuses have been added to the game. Some sets of equippable items have been added that will give bonus effects to the player only if they have a specific skill, such as Leatherworking.
* With the new ability to train Hunter pets with considerable magical resistance, the amount of pet resistance granted by the set bonuses for the Giantstalker's and Dragonstalker's has been reduced while the pet health granted has been increased.
* The Earthfury set bonus that increases the range of totems now works with the Mana Tide Totem.
* The Giantstalker's set bonus that increases Volley damage now works properly.
* The Lawbringer Paladin Set's Healing Circle effect now only affects your party, but the range of the heal has been increased to 30 yds.
* The pants and gloves for the Dreadmist, Magister's and Devout sets have had their Agility removed, and other statistics slightly increased.
* The free mana cost buff provided by the Mage's Netherwind armor set is now called "Netherwind Focus" and will be noted in your combat log.
* The effect of the Judge's Gavel has been changed to a stun.
* Flarecore Gloves now bind when equipped.
* Flarecore Leggings and Robe now provide a damage bonus to all spells, not just fire spells.
* The duration of the Bonereaver's Edge weapon debuff has been lowered, but the frequency of the effect has been raised.
* The Polychromatic Visionwrap is now a cloth item with durability.
* The Searing Needle's proc will now do the listed damage of the tooltip.
* The Unstoppable Force now has a short duration stun instead of a knockback effect, and the stun will occur less frequently.
* Changing stances no longer removes the Orb of Deception effect.
* When you have more than one transformation aura (Orb of Deception, Noggenfogger, etc.), the last one applied is the one that is shown.
* Several of the Molten Core Epic Weapons have been updated with new weapon glows.
* Totems affected by the Earthfury set bonus no longer have their effect flicker when players are outside their normal radius.
* Fixed bug preventing several items, such as the Goblin Jumper Cables, from being gift wrapped.
* Fixed bug where equipping and unequipping set items and other items with the same bonus as the set bonus could reduce the affected stats twice until logout.
* Sayge's Dark Fortune of Resistance now adds +25 to all schools instead of +10%.
* PvP reward gloves that grant stealth detection have had the detection reduced somewhat.
* There are now items in the game that have a duration on them that is measured in real time. For instance, there are fish that have a four-hour duration; they only last four hours regardless of whether or not the character is logged in.
* Alterac Valley Spring Water now has a minimum level of 55.
* The Lobotomizer's proc name has been changed to "Brain Damage".
* Corrected the art for the Nether-lace Tunic.
* The Marshal's Lamellar Legplates now have the proper strength bonus.
* The Fire Runed Grimoire and Darkmoon Card: Heroism are now properly considered armor items.
* The spirit buff from Bottled Alterac Spring Water should now work for shapeshifted druids.
* The Marshal's Silk Gloves now has the Mana Shield improvement effect.
* The effect tooltips for The Black Book, Gutgore Ripper, and Natural Alignment Crystal now properly list their duration.
* Scout's Blade now properly sheathes at the hip.
* A few items in the Alliance PvP Rogue and Druid sets were previously misnamed, this has been corrected.
* The Cenarion and Earthfury Vestments now have proper durability values.
* The Sergeant Major's Silk Cuffs and First Sergeant's Silk Cuffs now have the same amount of stamina.
* The stun from the Tidal Charm trinket no longer breaks when damage is dealt to the stunned target.
* The Fade effect on the Stealthblade will no longer trigger the cooldown for the Rogue's Feint ability.
* The effect of Black Amnesty will now be noted in the combat log.
* Rethban Ore, Black Diamonds, and Pristinen Black Diamonds may now be found in the Miscellaneous Junk category of the Auction House.
* Blue Wedding Hanbok name changed to reflect the actual color of the dress.
* The minimum level 48 Lorekeeper's Ring and Advisor's Ring now properly consider their effects to be passive.
* Hair should no longer stick through the Helm of Endless Rage.
* Key to the City is now considered Uncommon loot.
* The Amulet and Orb of the Darkmoon have had their stats improved and are now Epic (purple).
* Fishing poles which provide the same bonuses as lures now get the extra bonus from the lure when it is applied.
* Fixed bug where moving enchanted weapons from one hand to the other would remove the equipped enchantment benefit.
* Fixed bug where swapping two equipped trinkets would remove one of the trinket's passive effects.
* Night Dragon's Breath can now be used while silenced.
* Texture for the Dragon's Touch wand corrected.
* Bind on Equip Bracers and Belts in Molten Core now drop more often.
* Cenarion Helm texture fixed.
* Invulnerable Mail changed to a lower duration effect, but your own melee swings will not interrupt the invulnerability.

Darkseeker
01-09-2005, 12:26 PM
Pets

* You can now modify the auto-cast status of pet spells in the pet spellbook.

Professions

* New crafted sets have been added that require reagents found only in Zul'Gurub or through the reputation gained from adventuring therein.
* Only spells and abilities that target enemy units will cancel the World Enlarger effect.
* Black Lotus is no longer soulbound.
* Blackfury and Black Amnesty now bind when equipped.
* Catseye Goggles have had their stealth detection increased somewhat.
* The Mooncloth Robe pattern changed so it displays as white quality instead of blue since it is vendor purchased.
* The Effects of Flasks will now persist through death.
* Free Action potions can now be dispelled.
* Wildvine potions have been improved.
* Dreamless Sleep potions now take full effect in 12 seconds instead of 15.
* There is now a Horde cooking recipe that uses Tender Crocolisk Meat found at Brackenwall Village.
* Dark Iron Boots have been added as Blacksmithing plans that require Exalted reputation with the Thorium Brotherhood.
* Timbermaw Reputation Recipes are no longer sold in limited quanities with a restock time. If you have the reputation, you will always be able to buy the recipe.
* Significantly more Stranglekelp has started washing ashore to the beaches of the world.
* Dark Iron mineral nodes will now sometimes appear in the Burning Steppes and Searing Gorge.
* Enchanting an item with an enchantment that will cause the item to become soulbound will now prompt the enchanter with a warning message before the enchantment is cast.
* The Gnomish Death Ray now only can be cast if the target is within 20 yards. Previously you could cast this on players outside that range, even though the spell immediately failed.
* Cured Rugged hides now stack to 10 instead of 5.

Quest

* A great number of quests and events added to Zul'Gurub.
* A level 50 class quest has been added for the Rogue (Lord Ravenholdt in Ravenholdt Manor), Priest (Greta Mosshoof in Felwood), Mage (Archmage Xylem in Azshara), and Hunter (Ogtinc in Azshara).
* Reputation gains given to a player on the Alliance, Horde, or Steamwheedle Cartel factions directly will now cascade down to member factions through the middle of the Exalted reputation level.
* The summoning crystals of Andorhal have been removed; as a result, Araj the Summoner will behave like a normal spawn. The respawn time on Araj once he is slain is 10-15 minutes. It should be noted that the spawns surrounding where he holds dominion have been maintained; players seeking to defeat him should not be shy about bringing friends with them.
* Araj the Summoner now has increased hit points and does increased melee damage.
* Araj the Summoner no longer drops a Corruptor's Scourgestone 100% of the time when killed.
* The text for the Horde and Alliance versions of "Araj's Scarab" now reflect the changes done to the Araj encounter.
* The text for the Horde and Alliance versions of "Alas, Andorhal" now reflect the changes done to the Araj encounter.
* The Argent Dawn quest "The Active Agent" now offers a choice of rewards: Seal of the Dawn and Rune of the Dawn. Both may be used just like an Argent Dawn Commission.
* Players seeking to replace their Seal of the Dawn (or get a Rune of the Dawn instead) once they've finished "The Active Agent" quest should speak with Betina Bigglezink in Eastern Plaguelands.
* The Seal of the Dawn is now unique, no longer has any cash value, and is no longer disenchantable.
* The level 5 quests had the ranged weapon removed from their reward options. This was done to make sure hunters upgrade their melee damage in the levels before obtaining a pet.
* Added text to the Test of Endurance quest to indicate you might need to bring some friends along.
* The amount of XP and Stormwind reputation has been increased for completing "Hilary's Necklace" quest.
* Torek in Ashenvale (the questgiver for Torek's Assault) is now PvP enabling.
* Important Blackrock Documents for the Horde quest, "Warlord's Command," no longer despawn. They can still randomly spawn at one of four locations.
* Two new quests have been added to Thorium Point in the Searing Gorge for Thorium Brotherhood reputation turnin for players with neutral faction. You will now be able to turn in Iron and Heavy Leather to increase your reputation with the Brotherhood.
* "The Darkreaver Menace" quest has had its reward improved; any Shaman who has already completed the quest should speak to Sagorne Creststrider in Orgrimmar to get their new reward.
* The Boulderslide Ravine quest in Stonetalon Mountains now more clearly points players to the Boulderslide Ravine.
* The original Hakkar quest (the one that involved killing Hakkar's Avatar in the Sunken Temple) has been extended, and now offers a reward.
* Completing the initial Magram or Gelkis quest in Desolace now gives appropriate positive and negative reputation gains.
* The completion dialogue for the "A Rogue's Deal" quest has been clarified.
* All 8 versions of the "A Donation of Runecloth" quest have had their quest text clarified.
* Certain mobs and NPCs that erroneously had plus or minus reputation gains on kills for Horde or Alliance have been corrected.
* Various quest typos fixed.

Raids and Dungeons

* Characters will now receive an error when attempting to enter a raid dungeon if the reason they cannot enter is because they are not in a raid group.
* Fixed a bug that was preventing Rallying Cry of the Dragon Slayer to fire when Onyxia's head was turned in (assuming a head was not already up).
* You can now no longer avoid Onyxia's confuse effect by jumping or moving erratically.
* Death Knight Darkreaver in Scholomance shouldn't be so noisy anymore.
* The Ogre Tannin Basket in Dire Maul should stick around longer if someone opens it and does not initially loot the tannin from it.
* A few Molten Core bosses now drop Fiery or Lava Cores.

User Interface

* New "Dressing Room" Interface now available! If you control-left click on any item, item reference (vendors, quests) or item link (chat), a UI panel will appear showing your character wearing that item. You can then use the same command (control-left click) on additional items to add to the preview appearance. In addition, the Auction House now has a checkbox in the upper right-hand corner; if checked, any item you click on within the Auction House will automatically be previewed on your character.
* Need Before Greed and Group Loot options have been improved. The rolling window that appears when an item of the threshold and above is looted now has three buttons: a Need button (the dice), a Greed button (the coin), and a close button. Any players who select Need will get a chance to roll first for the item, with the high roller winning. If no one selects Need, all characters who selected Greed will then roll, with the highest roll winning the item. If everyone closes the window, the item becomes lootable by anyone in the group.
* You can now disable the slow scrolling of text when you are receiving a new quest.
* Opening the overhead map will now "ping" your location your map (to make it easier to notice your location when there are many friendlies nearby on the overhead map).
* The overhead map now displays a directional icon for your character.
* Spell effects that stack multiple times on a character will now display a number in the bottom corner indicating how many times the effect has stacked. For example, if a player has had the Sunder Armor ability used on them three times, the Sunder Armor effect icon will display a 3 in the corner.
* A confirmation dialog is now shown when you choose to make an Inn your home.
* The tooltip for spells like Seal of the Crusader correctly reflects the benefit of the spell, instead of occasionally being off by one.
* Using /random will now send the text to your party or raid wherever they are instead of the local area around the player that used /random.
* When in a raid group, the group you are in will now appear above your name next to your portrait.
* Mail recipient name completion now works with offline guild members even if you are not showing them in the guild UI.
* Guild ranks and player notes are now filtered by the profanity filter.
* The temporary mana cost reduction of Burst of Knowledge and similar effects is now reflected in tooltips.
* Quest rewards are now linked in chat like other items gained.
* You can auto-equip items while in flight by right clicking on them, as you would normally.
* Fixed bug preventing the Release Spirit dialog from showing if you die while jumping in lava.
* You can now use the Escape key to exit out of pop up dialogues.
* Fixed lua error when relinking poor and standard quality items from loot messages.
* Consumable items on the action bar will now always show the number remaining, even if there are none in your inventory.
* You can create the directory Interface\Icons, and any 32x32 .blp or .tga files you put in there will be available in the icon list for your macros.
* Pet spells in macros are now supported, both using /cast and using CastSpellByName().
* If you omit the rank of a spell in /cast or CastSpellByName(), it will use the highest rank of the spell which you know.
* While it will still be possible to override files in Interface/FrameXML, doing so is discouraged (and is likely to become impossible in a future release). Significant API additions are being made to eliminate the need for such direct FrameXML changes.
* You will now be able to list .lua files directly in the addon .toc file.
* The SetPoint() and SetAllPoints() script functions can take an actual frame instead of a frame name.
* TargetNearest* script functions will only work in response to a button click or a key binding, to discourage addons which scan the battlefield for targets.
* Addon-specific Saved Variables!
o Each addon's saved variables will be saved in the file WTF\Account\{accountname}\SavedVariables\{addonname}.lua, and will only be loaded when the addon is loaded.

IMPORTANT: The first time you enter the game with this change, you must make sure all your addons are enabled, or their saved variables will be lost! If you accidentally do this once, you can recover by quitting the game, moving your backup SavedVariables.lua into place and restarting the game with addons enabled.

* Addon Loading On Demand!
o If you add the following line to your addon's .toc file, it will not be loaded at the normal load time, it will instead be dynamically loaded upon request:

## LoadOnDemand: 1

You can query to see if an addon is loaded by using the new IsAddOnLoaded("addonname") function, and you can load an addon dynamically using the LoadAddOn("addonname") function. This function returns true if the addon is loaded successfully, and can be safely and efficiently called even if the addon is already loaded.

For your convenience, the function UIParentLoadAddOn("addonname") is provided which will attempt to load the addon and pop up an error message if it failed to load for any reason.

Once an addon is loaded, the ADDON_LOADED event is sent, with arg1 set to the name of the addon. An addon can listen for that event, and when it recieves that event with it's own name, it can safely access its saved variables.

An important thing to note is that when an addon is loaded dynamically, it doesn't have access to any of the virtual frame templates that are defined by FrameXML, including font definitions.

* New Scripting Functions
o debugprofilestart() - starts a timer for profiling during debugging.
o millis = debugprofilestop() - return the time in milliseconds since the last call to debugprofilestart()
* New UI Element Member Functions
o handlerFunction = Frame:GetScript("handler") - (for handlers like "OnShow", "OnEnter", etc) which returns the current event handler for a frame.
o Frame:SetScript("handler", function) - sets the action/event handler for a frame (or removes it with a nil function)
o Frame:SetBackdrop(nil) / Frame:SetBackdrop({bgFile = "bgFile", edgeFile = "edgeFile", tile = false, tileSize = 0, edgeSize = 32, insets = { left = 0, right = 0, top = 0, bottom = 0 }}) (Note: This is a table argument)
o FontString:SetFont("font", size [, "flags"]).
o StatusBar:SetStatusBarTexture("file" [, "layer"])
o lines = ScrollingMessageFrame:GetMaxLines()
o ScrollingMessageFrame:SetMaxLines(lines)
o ScrollingMessageFrame:EnableFading([isEnabled]) (Defaults to true)
o ScrollingMessageFrame:SetFadeDuration(seconds)
o ScrollingMessageFrame:SetTimeVisible(seconds)
o ScrollingMessageFrame:Clear()
o lines = EditBox:GetHistoryLines()
o EditBox:SetHistoryLines(lines)
o EditBox:SetIgnoreArrows([isIgnored]) (Defaults to true)
o r,g,b,a = FontString:GetTextColor()
o Frame:SetParent(nil, or "parent" or parentFrame)
o numChildren = Frame:GetNumChildren()
o child1, child2, child3, ... = Frame:GetChildren()
* Addon Saved Variables
o SavedVariables will no longer drop stored numbers to single precision.
o Infinite/Nan values no longer cause corrupted SavedVariables.lua file. (Written as nils with comment)
* Chat and Combat Logging
o The script functions ChatFrameLog() and ToggleCombatLogFileWrite() are obsolete.
o Added script function: isLogging=LoggingChat([newState]) (Returns new state (or current state if no argument))
o Added script function: isLogging=LoggingCombat([newState]) (Returns new state (or current state if no argument))
o New slash command /chatlog toggles chat logging (/combatlog toggles combat logging)
o The file for the chat log is Logs\WoWChatLog.txt and the file for the combat log is Logs\WoWCombatLog.txt
o Chat and combat log files will be appended to rather than overwritten.
o You now receive combat log messages and damage feedback when you are being attacked by creatures you can't see.
o If you call a tamed Deepmoss Hatchling, you are no longer notified that you hatched.
o Fixed disconnection caused by relinking an item in a different locale than that of your client.
o Looted items now always show their names in the appropriate quality color.
o You now get combat feedback when you take damage from unseen opponents, like the Unseen in Raven Hill.
o Fixed damage display on the character sheet when you have Fury of the Frostwolf or Stormpike's Salvation.

World Environment

* The Ranazjar Isle sub-area has been added off the northwest coast of Desolace. The Ranazjar Isle puzzle piece now properly pops when you venture there.
* Entering the zeppelin towers at Durotar and Grom'gol Base Camp no longer incorrectly flags you as being in the Valley of Strength.
* Argent Dawn, Timbermaw, Zandalar and Arathi Basin vendors now show you their entire inventory regardless of current reputation, allowing players to peruse their full range of wares. The items in question now require the appropriate reputation level to make use of them.
* Some of the ship and zeppelin paths have been modified.
* Gor'tesh and Grol the Destroyer should no longer stay in evade mode indefinitely.
* A new inn has been added to the Grom'gol Base Camp in Stranglethorn Vale at the base of the zeppelin tower.
* The Champion's Hall and the Hall of Legends have new load screens.
* Some Horde quest NPCs were moved to new locations to promote more intuitive quest flow: Storm Shadowhoof who was previously at Bloodvenom Falls in Felwood has been moved to Everlook. Witch Doctor Mau'ari who was previously in Orgrimmar has been moved to Everlook.
* Scorpids above level 10 now drop more valuable parts than they did previously.
* Rare Felwood creatures should now have loot.
* Twilight's Hammer creatures in Silithus can now be pickpocketed.
* Zone bound items, such as the Gordok Courtyard Key, will no longer leave your inventory if you are a ghost outside their intended zone. Reviving in a zone outside the item's listed zone binding will still cause the item to disappear, however.
* Pelturas Whitemoon's faction has been fixed; the NPC is now properly associated with Darnassus.
* Narm Faulk is now a part of the Ironforge Faction.
* Hadoken Swiftstrider now has gossip text.
* Ferra can now be skinned.
* Fixed a typo in Ogunaro Wolfrunner's greeting to those who are not yet friendly with Orgrimmar.
* Fixed a typo on a signpost in Western Plaguelands.
* Sayge's buffs at the Darkmoon Faire are now exclusive to one another.
* Onyxia no longer teleports from point to point while flying.

أبوهاشم_2004
01-09-2005, 01:23 PM
همممممم اعتقد انك نسيت خاصية ال drissing room ( غرفة الملابس)

وهي انك تقدر تلبس اي درع لترى منظره عليك حتى لو كان مو للفلك او حتى لو كان مو خاص لكلاسك ...تقدر تلبس لي شي

فقط عشان تشوفه بالظغط على الشي اللي تبي تلبه ctrl+click :)


لأ لسه قاعد أترجم الباقي

و أخوي Dark sin أنا أحترم رأيك لكن سالفة الشامان هذه في كل منتدى أشوفه و أنا قلت إني مو متأكد و هدي أعصابك شوي:09: الإنسان يغلط و أنا مترجمته ترجمه حرفيه! أنا خلطته مع الكلام إللي سمعته و إللي هو صحيح أما سالفة الشامان جرب السيرفر و شوف بنفسك!

وشوي شوي أنا بترجم كل إللي حطيته! ليش ما حطيت وصلة إلى اموقع و بس؟؟ :09:

شكلك واحد عصبي :09:

المهم بكمل أترجم إللي إنت حاطه! او إللي في الموقع !

و مبروك.... خربت الموضوع :vereymad: :vereymad: :vereymad: :vereymad:

ما في أحد يشيل تعليقاته إللي بالإنجليزي؟ هذه هي الوصله
http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

في الموقع الأمريكي ، إللي يبي يشوف يشوف و أنا بسوي موضوع ثاني بحطه كله مره وحده.... :vereymad:
و الله قهر يجيك ناس يتفلسفون زي كذا! :12:
و يخربون الموضوع كله!

أبوهاشم_2004
01-09-2005, 01:28 PM
http://www.worldofwarcraft.com/info/faq/testrealms.html

إللي عنده اسئلة إجابتها هنا :vereymad: :vereymad:

The Dark sin مدامك تعرف إنجليوي الموضوع إللي أنا بحطه ولا تطب فيه ! عندك www.wow-europe.com (http://www.wow-europe.com) روح هناك ! :vereymad:

أبوهاشم_2004
01-09-2005, 01:29 PM
لأ و المشكلة العظمى إنه ما نسّق اللي جابه ! كوبي و باست و مشى و خرب الموضوع خله !

باز يطير
01-09-2005, 01:38 PM
يا ابو الشباب هدي اعصابك

هو حاب يساعدك


مشكور على الموضوع الرائع

معنه ما عندي هذي اللعبة بس حبيت اشارك

أبوهاشم_2004
01-09-2005, 01:46 PM
يا ابو الشباب هدي اعصابك

هو حاب يساعدك


مشكور على الموضوع الرائع

معنه ما عندي هذي اللعبة بس حبيت اشارك


طيب ليش ما يحط الوصله و إنتهت السالفة؟ لازم يتفلسف و يسوي كوبي و باست و يخرب علينا!

باز يطير
01-09-2005, 01:52 PM
خلاص ولا يهمك خلي روحك رياضية

انت عليك الترجمة وبصراحة انا لغتي الانجليزية ضعيف

او يمكن هو متحمس للخبر فحطه كامل

خللاص ما عليك

Goal
01-09-2005, 06:09 PM
خلي روحك wowy
احسن من رياضيه ههههههه

وشكرا يا أبو هشام

ROOK
01-09-2005, 06:10 PM
هههههههههههههههههههههههههههههههههههههههههههههه

لوووووووووووووووووووووووووووووول

هدي اعصابك

ومشكوور اخوي على الخبر xDDDDDDDDDDDDDDDDD

NnAaDdAa
01-09-2005, 06:26 PM
اول شي مشكور على الخبر مع اني كنت بكتب موضوع عنه بس انت سبقتني ;)

وهدئ اعصابك :D :D :D :D
واحنا ننتظر ترجمتك بفارغ الصبر :biggthump :biggthump

JoOoKeR
01-09-2005, 06:35 PM
مشكور يا أبو هاشم على الخبر والترجمة صراحة جهد حلو منك

حلو ما دام قوو الهانتير انا الهانتير حقي وصل 60 وكرهته ماحد يبيني في قروبات :( ورحت سويت الميج الي ليفله الحين 58 ::)

بس تمنيت شي واحد ياخي الدرويد

واللة من جد كلاااس في أغلاااط كثيرة

هذا الكلاس أنسى تسوي له أي ستن أو أي شي يوقفه ما كان يوقفه الا الفير وعلى كلمك أنه راح يقدر يفك الفير من عنده

يعني اذا أخذ العلم في الباتيل قراوند أنسى أحد ياخذه الا في حالة وحدة طلعو 5 روج من وراه وعطوه أمبوس وجات كريتيكل :)

يعني اذا بطأناه فك التحول ورجع من جديد وعط واللة قهر من جد

وبعدين ياخي روق المنجا الولد كان يبي يساعد بس انت اللة يهديك عصبت صدق هو لحس مخي وانا ما احب أقرا أنجليزي كثير بس الولد كانت نيتة المساعدة فقط :)

]D[BLaYKeR]H[
01-09-2005, 09:30 PM
ماصار الا الخير الحين كل واحد يروح يصلح سيارته ويروق على المنقا.:D :D :D

الكوس لاند
01-09-2005, 09:51 PM
سؤال نوبي

وش يعني الستن والفير اعرف منعاها علميا ^^ بس في اللعبه ياليت ماهي
واذا فيه مصطلحات ثانيه زياده وخير

أبوهاشم_2004
01-09-2005, 09:57 PM
خلي روحك wowy
احسن من رياضيه ههههههه

وشكرا يا أبو هشام

لوووول! خلاص......بس تراه مصخها!
و العفو


هههههههههههههههههههههههههههههههههههههههههههههه

لوووووووووووووووووووووووووووووول

هدي اعصابك

ومشكوور اخوي على الخبر xDDDDDDDDDDDDDDDDD


:D العفو....... شكلك فرحان مرة؟؟ وش إللي فرحك؟



اول شي مشكور على الخبر مع اني كنت بكتب موضوع عنه بس انت سبقتني ;)

وهدئ اعصابك :D :D :D :D
واحنا ننتظر ترجمتك بفارغ الصبر :biggthump :biggthump

ههههه :D

العفو.... و ليش تنتنظر إلحين خلصت فقرة كاملة! :09: ( في الترجمة)


مشكور يا أبو هاشم على الخبر والترجمة صراحة جهد حلو منك

حلو ما دام قوو الهانتير انا الهانتير حقي وصل 60 وكرهته ماحد يبيني في قروبات :( ورحت سويت الميج الي ليفله الحين 58 ::)

بس تمنيت شي واحد ياخي الدرويد

واللة من جد كلاااس في أغلاااط كثيرة

هذا الكلاس أنسى تسوي له أي ستن أو أي شي يوقفه ما كان يوقفه الا الفير وعلى كلمك أنه راح يقدر يفك الفير من عنده

يعني اذا أخذ العلم في الباتيل قراوند أنسى أحد ياخذه الا في حالة وحدة طلعو 5 روج من وراه وعطوه أمبوس وجات كريتيكل :)

يعني اذا بطأناه فك التحول ورجع من جديد وعط واللة قهر من جد

وبعدين ياخي روق المنجا الولد كان يبي يساعد بس انت اللة يهديك عصبت صدق هو لحس مخي وانا ما احب أقرا أنجليزي كثير بس الولد كانت نيتة المساعدة فقط :)


ما ساعد في شئ! سوه نسخ و لصق!أنا كنت بترجم كل إللي قاله بس.... لازم يفتح لسانه و يتفلسف علينه ( أقصد يفتح الكيبورد حقه) :09:

mr.cOoOl
02-09-2005, 11:45 PM
أقول يا أخي ...

مافي داعي تفتح موضوع جديد

أصلا مافي حدا متفيق يقرأ بالإنجليزي

كمل الترجمة هنا

والسلام ختام

Silver Wolf
05-09-2005, 09:07 AM
كل شي ممتاز ويعطيك الف عافية ياابوهاشم ...

الا على فكرة وينك معد نشوفك فاللعبة ...

بصراحة اهم شي الهنتر غيروه ياناس صراحة الهنتر صعب ...

بس الشي اللي مضيق صدري لشامان صراحة ظلموه اصلا الشامان ولا شي بدون التوتيمز ... اخبار حزينة للاسف لمؤيد :D

بس انا قاهرني شي واحد فالابديت حقهم الحجم آآآآآخ بس يالقهر .... والمشكلة ياحبيبي السيدي رايتر عندي والسيدي روم بكبره معدوووووووووم الى بكرة !!

شكلي بروح اصلحه وبسوي ابغريد للرام وكل شي يهون عشان واو :D

يعطيك العافية مرة ثانية ياابوهاشم :)

أبوهاشم_2004
05-09-2005, 07:37 PM
كل شي ممتاز ويعطيك الف عافية ياابوهاشم ...

الا على فكرة وينك معد نشوفك فاللعبة ...

بصراحة اهم شي الهنتر غيروه ياناس صراحة الهنتر صعب ...

بس الشي اللي مضيق صدري لشامان صراحة ظلموه اصلا الشامان ولا شي بدون التوتيمز ... اخبار حزينة للاسف لمؤيد :D

بس انا قاهرني شي واحد فالابديت حقهم الحجم آآآآآخ بس يالقهر .... والمشكلة ياحبيبي السيدي رايتر عندي والسيدي روم بكبره معدوووووووووم الى بكرة !!

شكلي بروح اصلحه وبسوي ابغريد للرام وكل شي يهون عشان واو :D

يعطيك العافية مرة ثانية ياابوهاشم :)




الله يعافيك...

alma7rom
06-09-2005, 08:51 AM
مشكوووووووور اخوي وما قصرت
بصراحه موضوع رهييييب
وفرححححححححححححححححححتني لأني هنتر وبعد ما وصلت لفل 15 ( اللي يقول كثير :) )
قريت موضوع ومكتوب فيه ان الهنتر ضعيف وما ينفع قدام التحدي القريب
وهو خسران خسران قدام الواريور
بصراحه طاح الهنتر من عيني وقمت العب ومالي خاطر بس صعبه اني اهده بعد التعب عليه وعلى ( قطوتي )
( نمر سار قطو )
بس بصراحه فرححححححححتني فرحتني وانا انتضر هذا الباتش ( لو ما نزل لحد الحين )

وهدي اعصابك الموضوع ما يسوى
وصح كلام اخوي مستر كول ما في احد متفيق يقرى انجليزي
مثلي شفت الرد بالانجليزي و الف كلمه قلت مستحيل اقرأه
ومشكور مره ثانيه

أبوهاشم_2004
06-09-2005, 11:24 AM
مشكوووووووور اخوي وما قصرت
بصراحه موضوع رهييييب
وفرححححححححححححححححححتني لأني هنتر وبعد ما وصلت لفل 15 ( اللي يقول كثير :) )
قريت موضوع ومكتوب فيه ان الهنتر ضعيف وما ينفع قدام التحدي القريب
وهو خسران خسران قدام الواريور
بصراحه طاح الهنتر من عيني وقمت العب ومالي خاطر بس صعبه اني اهده بعد التعب عليه وعلى ( قطوتي )
( نمر سار قطو )
بس بصراحه فرححححححححتني فرحتني وانا انتضر هذا الباتش ( لو ما نزل لحد الحين )

وهدي اعصابك الموضوع ما يسوى
وصح كلام اخوي مستر كول ما في احد متفيق يقرى انجليزي
مثلي شفت الرد بالانجليزي و الف كلمه قلت مستحيل اقرأه
ومشكور مره ثانيه




مشكور أخوي على المرور.......

أولاً: الهنتر بدون الأبديت أصلاً قوي! إذا تتعلم في تكتيكات ! أنا هزمت frost mage بالراحة إستخدمت تكتيكة ضده وهو نفس لفلتي و دمي باقي 37% ! الهنتر يبيله تفكير! أنا حطيت فيلم قبل كم يوم ..... شوفه ..... تقول الهنتر أقوى نوع! و روح لمناقشة سيرفر زيندار على ردي على مين زعم إنه الهنتر ضعيف!

Dreamweaver
08-09-2005, 06:26 AM
السلام عليكم
بالنسبة للهنتر فما كان ضعيف من الاساس لكن المشكلة بالهنتر كانت ان الكل ملزوم يتخصص Marksmanship وكل من Beast mastery & Survival ما يسوون توصل فيهم لأخر شي
مثلا يا اخ هنتر مستعد تضحي بـScatter shot علشان تاخذ Spirit Bond اللي بنظري ما كانت تسوى 31 تالنت
مشكلة الهنتر اللي حلوها اهي نفسها مشكلتنا احنا الدرويدز اللي ما حلوها الا يمكن بباتش 1.8
وهي ان الهنتر والدرويد ملزومين على تالنت واحد واهو Marksmanship in hunter and Resotration in Druid

انا عن نفسي لقيت موضوع بس للأسف انحذف من شخص الله اعلم اذا كان يقترح او مسرب معلومات عن الباتش 1.8 وللأسف ما اذكر كل شي لكن هذا اللي اذكره:
بالنسبة للدرويد:
وضع تالنت Hurricane بالسطر اللي فوقه واستبدالها بتالنت جديد اسمه Dreamstate
Dreamstate: تالنت بنهاية شجرة البالنس يشبه طريقة Shadow form in priest يزيد دامج السحر 15% و يخلي المانا عند الدرويد تزيد اسرع لما يكون متحول
استبدال تالنت Nature Grace في شجرة Balance بتالنت ما اذكر اسمه بس اذكر انه يشبه Vampiric Embrace مالت شادو بريست
قبل ما اكمل الحمدلله لقيت الموضوع ونسخته كله بملف TXT وتلقونه بالمرفقات
بس كان الموضوع بس متعلق بالدرويد

بس تذكرو ... هذي كلها شغلات مو معلنة من الشركة

Darkseeker
08-09-2005, 07:57 AM
السلام عليكم
بالنسبة للهنتر فما كان ضعيف من الاساس لكن المشكلة بالهنتر كانت ان الكل ملزوم يتخصص Marksmanship وكل من Beast mastery & Survival ما يسوون توصل فيهم لأخر شي
مثلا يا اخ هنتر مستعد تضحي بـScatter shot علشان تاخذ Spirit Bond اللي بنظري ما كانت تسوى 31 تالنت
مشكلة الهنتر اللي حلوها اهي نفسها مشكلتنا احنا الدرويدز اللي ما حلوها الا يمكن بباتش 1.8
وهي ان الهنتر والدرويد ملزومين على تالنت واحد واهو Marksmanship in hunter and Resotration in Druid

انا عن نفسي لقيت موضوع بس للأسف انحذف من شخص الله اعلم اذا كان يقترح او مسرب معلومات عن الباتش 1.8 وللأسف ما اذكر كل شي لكن هذا اللي اذكره:
بالنسبة للدرويد:
وضع تالنت Hurricane بالسطر اللي فوقه واستبدالها بتالنت جديد اسمه Dreamstate
Dreamstate: تالنت بنهاية شجرة البالنس يشبه طريقة Shadow form in priest يزيد دامج السحر 15% و يخلي المانا عند الدرويد تزيد اسرع لما يكون متحول
استبدال تالنت Nature Grace في شجرة Balance بتالنت ما اذكر اسمه بس اذكر انه يشبه Vampiric Embrace مالت شادو بريست
قبل ما اكمل الحمدلله لقيت الموضوع ونسخته كله بملف TXT وتلقونه بالمرفقات
بس كان الموضوع بس متعلق بالدرويد

بس تذكرو ... هذي كلها شغلات مو معلنة من الشركة



the 1.8 leaked patch notes is fake the guy spybot said so on a thread on the general forums

alma7rom
08-09-2005, 08:09 AM
السلام عليكم

بالنسبة للهنتر فما كان ضعيف من الاساس لكن المشكلة بالهنتر كانت ان الكل ملزوم يتخصص Marksmanship وكل من Beast mastery & Survival ما يسوون توصل فيهم لأخر شي
مثلا يا اخ هنتر مستعد تضحي بـScatter shot علشان تاخذ Spirit Bond اللي بنظري ما كانت تسوى 31 تالنت
مشكلة الهنتر اللي حلوها اهي نفسها مشكلتنا احنا الدرويدز اللي ما حلوها الا يمكن بباتش 1.8
وهي ان الهنتر والدرويد ملزومين على تالنت واحد واهو Marksmanship in hunter and Resotration in Druid

انا عن نفسي لقيت موضوع بس للأسف انحذف من شخص الله اعلم اذا كان يقترح او مسرب معلومات عن الباتش 1.8 وللأسف ما اذكر كل شي لكن هذا اللي اذكره:
بالنسبة للدرويد:
وضع تالنت Hurricane بالسطر اللي فوقه واستبدالها بتالنت جديد اسمه Dreamstate
Dreamstate: تالنت بنهاية شجرة البالنس يشبه طريقة Shadow form in priest يزيد دامج السحر 15% و يخلي المانا عند الدرويد تزيد اسرع لما يكون متحول
استبدال تالنت Nature Grace في شجرة Balance بتالنت ما اذكر اسمه بس اذكر انه يشبه Vampiric Embrace مالت شادو بريست
قبل ما اكمل الحمدلله لقيت الموضوع ونسخته كله بملف TXT وتلقونه بالمرفقات
بس كان الموضوع بس متعلق بالدرويد

بس تذكرو ... هذي كلها شغلات مو معلنة من الشركة






احم احم
اخوي ولاااااااااا فهمت كلمه وحده من اللي تقوله :blackeye: :blackeye:
وانا اقرأ اطالع الشاشه بهالشكل :11: :11:
الكلمه الوحيده اللي فهمتها هي المانا :196:

combatterV
09-09-2005, 02:30 PM
Slam 3lkam...
as everyone here were talking about the changes in 1.7 but not inculding 1.8 changes. As Abu hasham said about 1.7 changes, it nice and neat (allah y36ek el 3feha :ciao:) but abu hasham has little mistake about the shammy(shaman) which there is no longer be totems in the game (as u said). In 1.7 there is no changes in shammy AT ALL as the post on blizzard website the US website. futhermore, there is guy who post about that 1.8 info inculding shammy changes which they said about the totems; totems are no longer immune to area of effect damage (AoE). and there more and more about the driuds and hunter and even the PET of the hunter. finally i think 1.8 patch was leaked because it is information about the Exspansion WoW for Aisa copy and if u want me to give fully information about Unofficial information "fake patch" u can send me msg.

( Am really sorry to post in English becuase my laptop doesn't have arabic keyborad):blackeye: