JAK
17-12-2005, 10:14 AM
السلام عليكم و رحمة الله و بركاته
http://membres.lycos.fr/ultimegames/jak2.jpg
PSM: In what ways is the reorgination of Sony's worldwide studios into one entity going to affect the games we play on PS3 and PSP?
Evan Wells: Ultimately it will result in better games coming out of Sony's first party studios. With an increased focus on worldwide strategy and sharing of resources and technology, first-party developers can concentrate on creating the best games possible. Next generation development requires an unprecedented amount of attention to detail and facilitating communication on a global level will certainly help lesson some duplicated effort across studios.
PSM: Do you feel that it's important for Sony to offer a standardized online experiance comparable to Xbox Live for this upcoming generation?
EW: I think it's absolutely imperative. With every console being broadband ready out of the box, the number of gamers looking for an online experience is going to be huge. Online games are only as fun as the number of people playing them so an environment needs to be in place that fosters a sense of community that extends beyond the borders of an individual game.
PSM: In your opinion, is the PS2 pretty much coming to a close in 2006?
EW: With the installed base of PS2, I don't think the end of the PS2 era is near. The current library of games is enormous, and the number of triple-A titles available at greatist hits pricing offers consumers an unprecedented value for their entertainment doller, and developers are continuing to make games for the PS2.
PSM: Going forward into the next generation, what would you say are the most important lessons you learned about game design during PS2's run?
EW: Gamers are expecting more sophisticated eperiences out of the games they play these days. Thats not to say the gameplay has become any less important, but all that tried and true fun from games of the past has been wrapped up in ever more impresive and immersive experiences.
http://www.pelaajalehti.com/featuret/04_1209_evanw/evanw_370.jpg
PSM: What changes to the way games are presented and played do you think we'll be seeing right out of the gate on PS3?
EW: I think many of the first wave of games are going to focus on impressing the player with how realistic an believable the graphics look. Complex physics simulations and a massive number of interactive objects will also be used to demonstrate the power of the PS3. Over time, we'll probably see a shift stylistically to include a more diverse range of looks.
PSM: What excites you, as a developer, about the PS3?
EW: Each new generation of hardware always opens up new opportunities. I think ths PS3 is going to knock down the last few barriers that have held back achieving the highest level of immersion whether it be in a fully realistic environment, or a completely believable fantastic one.
PSM: Is the Blu-Ray Disc format particularly exciting from your standpoint?
EW: I believe that the increased capacity of the Blu-Ray Disk format is going to be vital in allowing developers to create games with the quality of visuals the next generation hardware allows. The increase of size of game models, textures, and animations is going to require an enormous amount of storage, and thats not even factoring in the demands that HD pre-rendered cutscenes will put on disc space. Sure, putting a game on multiple disc is an option for some genres, but games like Jak and Daxter or GTA that have you spooling data from all over the disc would be ruined by the amount of disc swapping that would be necessary.
PSM: Will Jak be back on PS3, or are you working on an entirely new series?
EW: We have not announced the project that we are developing currently, but I think it's safe to say that you have not seen the end of Jak and Daxter. :D
The article containes a screeshot of Jak X, with the caption: Jak X: Combat Racing was produced by one team at ND, while another was getting started on the PS3. :biggthump
http://membres.lycos.fr/ultimegames/jak2.jpg
PSM: In what ways is the reorgination of Sony's worldwide studios into one entity going to affect the games we play on PS3 and PSP?
Evan Wells: Ultimately it will result in better games coming out of Sony's first party studios. With an increased focus on worldwide strategy and sharing of resources and technology, first-party developers can concentrate on creating the best games possible. Next generation development requires an unprecedented amount of attention to detail and facilitating communication on a global level will certainly help lesson some duplicated effort across studios.
PSM: Do you feel that it's important for Sony to offer a standardized online experiance comparable to Xbox Live for this upcoming generation?
EW: I think it's absolutely imperative. With every console being broadband ready out of the box, the number of gamers looking for an online experience is going to be huge. Online games are only as fun as the number of people playing them so an environment needs to be in place that fosters a sense of community that extends beyond the borders of an individual game.
PSM: In your opinion, is the PS2 pretty much coming to a close in 2006?
EW: With the installed base of PS2, I don't think the end of the PS2 era is near. The current library of games is enormous, and the number of triple-A titles available at greatist hits pricing offers consumers an unprecedented value for their entertainment doller, and developers are continuing to make games for the PS2.
PSM: Going forward into the next generation, what would you say are the most important lessons you learned about game design during PS2's run?
EW: Gamers are expecting more sophisticated eperiences out of the games they play these days. Thats not to say the gameplay has become any less important, but all that tried and true fun from games of the past has been wrapped up in ever more impresive and immersive experiences.
http://www.pelaajalehti.com/featuret/04_1209_evanw/evanw_370.jpg
PSM: What changes to the way games are presented and played do you think we'll be seeing right out of the gate on PS3?
EW: I think many of the first wave of games are going to focus on impressing the player with how realistic an believable the graphics look. Complex physics simulations and a massive number of interactive objects will also be used to demonstrate the power of the PS3. Over time, we'll probably see a shift stylistically to include a more diverse range of looks.
PSM: What excites you, as a developer, about the PS3?
EW: Each new generation of hardware always opens up new opportunities. I think ths PS3 is going to knock down the last few barriers that have held back achieving the highest level of immersion whether it be in a fully realistic environment, or a completely believable fantastic one.
PSM: Is the Blu-Ray Disc format particularly exciting from your standpoint?
EW: I believe that the increased capacity of the Blu-Ray Disk format is going to be vital in allowing developers to create games with the quality of visuals the next generation hardware allows. The increase of size of game models, textures, and animations is going to require an enormous amount of storage, and thats not even factoring in the demands that HD pre-rendered cutscenes will put on disc space. Sure, putting a game on multiple disc is an option for some genres, but games like Jak and Daxter or GTA that have you spooling data from all over the disc would be ruined by the amount of disc swapping that would be necessary.
PSM: Will Jak be back on PS3, or are you working on an entirely new series?
EW: We have not announced the project that we are developing currently, but I think it's safe to say that you have not seen the end of Jak and Daxter. :D
The article containes a screeshot of Jak X, with the caption: Jak X: Combat Racing was produced by one team at ND, while another was getting started on the PS3. :biggthump