PeaceDevil
27-05-2006, 12:19 PM
Metriod Prime Hunters
http://dsmedia.ign.com/ds/image/object/682/682835/metroid_packboxart_160w.jpg
الناشر: Nintendo
المطور: NST
نوع اللعبة: Shooter
الفئة العمرية: T
موعد الإصدار: صدرت
التقييم: 9,0
لمشاهدة صور لهذه اللعبة عليك الدخول
~ هنا (http://media.ds.ign.com/media/682/682835/imgs_1.html) ~
و لمشاهدة مقاطع الفيديو مند
~ هنا (http://media.ds.ign.com/media/682/682835/vids_1.html) ~
أي موضوع يتعلق باللعبة يتم وضعه هنا
وشكرا
PeaceDevil
:)
PeaceDevil
13-06-2006, 10:16 PM
King of hearts
يلا انا متحمس العب ضدك
حدد الموعد و انا موافق
:D
أي واحد يبي يلعب ضدي
يرسل على الخاص
او يكتب موعد المباراة هنا
:31:
Ultralest
14-06-2006, 12:06 PM
توي الاحظ الموضوع ^^
اني وي الحمد لله ختمت اللعبة
جبت جميع الـ Stages والشخصيات بالتاكيد
فاللي بدي اي مساعدة بخصوص مرحلة ولا ضربات شخصية معينة فليسال وانا حاضر
واللي بيي يتحدى انا مستعد
بس فينك خرجت يا PeaceDevil من الماسنجرXD
PeaceDevil
14-06-2006, 12:31 PM
المشكله من ez
انا شبكت بايزي بعدين حاولت ادخل الماسنجر ما قدرت و حاولت ادخل المنتدى ما قدرت
على طول سكرت ايزي وفتحت ارامكو على طول و الحمدلله ^^
The legend
يحتاج مساعده لو ممكن تساعده انا حاولت بس ماقدرت
Ultralest
14-06-2006, 01:05 PM
شو المشكلة ^^
................
DKong
31-03-2008, 09:49 PM
While Metroid Prime’s success was undeniable for its time, it’s evident that not everybody approved. The decision to make the transition from 2D to 3D was a controversial choice in itself, and even though the development team pulled it off very well, there were those who felt that a less drastic revamp of the original 2D style would have been better. Alas, these voices still won’t find solace in the latest news, as the release of the final game in the trilogy is finally here and contains ‘at minimum’ the same variable quotients of awesome that Metroid Prime did. Say hello to Metroid Prime 3: Corruption.
http://www.gameshark.com//content/en/reviews/imgs/2744/para_11_img.jpg
This project is probably one of the most daring forays into the series yet by developer Retro Studios. They didn’t want to ‘just’ develop Metroid Prime for the Nintendo Wii – they actually wanted to create a completely immersive new experience. This theorem almost fell flat on its face in E3 2006, when many tried it out and complained about awkward, jittery controls and problems interacting with the world. Thankfully, the development team got its act in gear, and wisely invested the needed time in polishing everything up and making the game feel as natural as possible – a particular challenge given the depressing fate of the Wii’s previous ambitious FPS release, Red Steel.
The end result is a game so immersive, I find myself experiencing gender-confusion any time I see Samus’ feminine eyes reflecting back in the first-person visor view (a really cool effect I might add). Taking a closer look at the controls (the very first thing any fan of the previous games will be considering with a critical eye), it’s easy to see that Retro has worked hard to integrate the Wiimote and Nunchuck configuration into the game as smoothly as possible to ensure a solid payoff. The analogue stick on the Nunchuck is used for strafing and forwards / backwards movement, while the Wiimote is used for weapons aiming and all major tasks. Both of these blend together very well, and it should take the average FPS fan only a few minutes to get a good feel for the controls (with a bit longer for novices). The game also includes a number of varied sensitivity settings to help scale the aiming for an optimal experience.
http://www.gameshark.com//content/en/reviews/imgs/2744/para_12_img.jpg
The best part is that thanks to this slick setup, the game handles almost exactly like what I expect Metroid Prime to be on the Wii. It’s easy to run from room to room, effortlessly switching visor modes and targets on the fly. Combat is also still a breeze, and while the ‘lock on’ system still exists, it only fixates your view around a target to make attacking and dodging easier - you can now freely aim at other targets with the Wiimote while locked on (providing you’ve set the options correctly). The addition of the Grappler mechanic also blends with the gameplay in a cool manner too, requiring the Nunchuck to be vigorously maneuvered to rip obstructions free – be it debris, enemy shields, or even the tail of some hideous beast attempting to impale you. There were still times where I had to fight with the controls a little to get the game to recognize what I was tying to do unfortunately, but these events were thankfully greatly minimized and never really interfered with the gameplay.
Moving along to other additions, another important point I wanted to bring up are some of the new gameplay features present to help Samus during her trek of salvation across a number of worlds. Probably the best improvement is the addition of other landing zones; no longer are you restricted by having to frantically run back to your ship, or to a nearby ‘Save Room’ any time you want to save your game – instead, there are numerous points in the game where a new landing zone can be set up, and Samus’ fighter called in to land using the new ‘Command Visor’. Granted, valid landing zones are still hard-scripted into the map layouts, but a nice benefit over this compared to the basic Save points is that you can often hop in your fighter and fly to the other side of a given map without having to hoof it on foot. Secondly, you can also now ‘mark’ any specific room in the game for easy reference later. While annoyingly there isn’t any way to text-label them to add information on ‘why’ a given room is important, the system is still better than nothing.
http://www.gameshark.com//content/en/reviews/imgs/2744/para_13_img.jpg
Beyond these changes, I think one of the most interesting shifts in Corruption is the modified approach to plot and character development. No longer are you restricted to simply reading hacked Space Pirate logs about the tragic (if hilarious) results of their attempts to replicate Samus’ morph ball ability to get a proper dosage of back-story; rather, the game now features a host of voice actors and many more instances of dialogue and scripting to help make the universe feel more ‘alive’. I am personally very grateful for this, because one of my constant grievances against Metroid is the fact that I always felt like the only entity with any personality or specific purpose; I never saw any real ‘faces’ behind all these other friendly and alien races that are supposed to be populating the universe. Now we get that chance, and even get to see a bit more of Samus herself developing as a character (though she doesn’t have any actual lines of dialogue, so don’t freak out). I should mention I did develop a concern early on about how there seemed to be an almost overload of dialogue constantly pushing me in the ‘right’ direction to ensure I wouldn’t get lost (and some of the supporting NPCs reminded me a bit too much of some of Half Life 2’s crew – I almost expected one of them to call me “Dr. Freeman” while reminding me to reload my missiles), but thankfully this tapered off almost completely once the first sectors of the game were cleared.
There’s absolutely no question that Corruption represents the best addition to the Metroid series to date in my eyes – however, this is only a relative point. For all of the nifty additions and gameplay enhancements, the game still maintains the quasi-linear “room-by-room exploration” pacing. For the most part it wraps into the gameplay well enough, but I still encountered several annoying breaks in immersion where the game specifically told me I had to go hunting for an obscure upgrade to reach a high vantage point, when ‘realistically’ it would have been easier, and much quicker for Samus to just hop in her ship and fly over there instead. The new ship command features simply feel too rigid and scripted to add much more than a novelty to the game (although being able to call in bombing runs on just about any target is nice), and you always end up following a specific direction in the game simply because you’re blocked off from most locales until getting a specific upgrade. I really find myself curious about what potential Metroid Prime could have if it was branched out into a much more freeform, ‘truly’ wide open game, although the amount of development effort that might be required to properly populate this and fill it with interesting content would be staggering.
Dkong
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