KSA_BOY
15-07-2006, 02:59 PM
السلام عليكم ..
ذكرت عدة امور لجهاز نتندو القادم الـWIi . وهي
- the ' pointer ' is to run with two AA Alkaline batteries. Only if the oscillation sensor is used by the play, the batteries are to hold 60 hour. If the function of precise aiming is used, they hold 30 hour.
- the CONTROLLER communicated with Wii via Bluetooth (2.4GHz) and possesses 6 KB memory, which is perhaps used for the internal loudspeaker or attitudes by the player.
- the Synchro key at the console is there in order to be able to identify CONTROLLERS, which can be used with the console. Each CONTROLLER gets thereby a wireless ID number.
- all keys at the Wii CONTROLLER are digital (D-PAD, A, B, 1, 2, -, +, power and SYNCHRO). C and z-keys at the Nunchuku unit are likewise digital.
- the sensor border, which co-operates with the CONTROLLER, must be put down above or below the television. Them are 20 cm long and have at each side a sensor.
- the four LEDS at the CONTROLLER have several functions. First they indicate, which player with the console communicates: For player 1 e.g. the LED shines completely left, for player 2 the LED right beside it, for etc..
Furthermore the LEDS inform about the condition of the battery. With for ' all four LEDS shine boats ', if the batteries have still 75 per cent up to 100 per cent of energy. Three LEDS stand for 50 per cent up to 75 per cent of energy, two for 25 per cent up to 50 per cent and an LED for less than 25 per cent of energy.
- the Rumble engine in the CONTROLLER can be switched on and off.
- developers assume they receive the classical Wii CONTROLLERS at the beginning of of September 2006
من جهة اخرى سجلت نتندو عدة اسماء في مكتبة حفظ الحقوق في اليابان والاسماء هي :
- Uikon
- pointers
- incoming goods
- Oui
- Taru Jetrace
- Butsumori
- Doubutsu
بايوكيشن
ذكرت عدة امور لجهاز نتندو القادم الـWIi . وهي
- the ' pointer ' is to run with two AA Alkaline batteries. Only if the oscillation sensor is used by the play, the batteries are to hold 60 hour. If the function of precise aiming is used, they hold 30 hour.
- the CONTROLLER communicated with Wii via Bluetooth (2.4GHz) and possesses 6 KB memory, which is perhaps used for the internal loudspeaker or attitudes by the player.
- the Synchro key at the console is there in order to be able to identify CONTROLLERS, which can be used with the console. Each CONTROLLER gets thereby a wireless ID number.
- all keys at the Wii CONTROLLER are digital (D-PAD, A, B, 1, 2, -, +, power and SYNCHRO). C and z-keys at the Nunchuku unit are likewise digital.
- the sensor border, which co-operates with the CONTROLLER, must be put down above or below the television. Them are 20 cm long and have at each side a sensor.
- the four LEDS at the CONTROLLER have several functions. First they indicate, which player with the console communicates: For player 1 e.g. the LED shines completely left, for player 2 the LED right beside it, for etc..
Furthermore the LEDS inform about the condition of the battery. With for ' all four LEDS shine boats ', if the batteries have still 75 per cent up to 100 per cent of energy. Three LEDS stand for 50 per cent up to 75 per cent of energy, two for 25 per cent up to 50 per cent and an LED for less than 25 per cent of energy.
- the Rumble engine in the CONTROLLER can be switched on and off.
- developers assume they receive the classical Wii CONTROLLERS at the beginning of of September 2006
من جهة اخرى سجلت نتندو عدة اسماء في مكتبة حفظ الحقوق في اليابان والاسماء هي :
- Uikon
- pointers
- incoming goods
- Oui
- Taru Jetrace
- Butsumori
- Doubutsu
بايوكيشن