SNYMA
05-10-2006, 01:53 AM
موقع bit-tech.net تحدث عن تقنية تقليص حجم ملفات الألعاب و خصوصاً الـ Textures مع المحافظة على جمالها و أظن الجهاز المقصود في هذي الحالة هو الإكس بوكس 360 بالفعل معلومات جميلة جداً :
One of the most interesting talks at London’s GDC (Games Developers Conference) this week came form one of the lesser known companies called Allegorithmic, who claim they will be able to reduce texture file sizes in games by up to 70%
تقليص حجم الـ Textures بنسبة 70%
The next demo was of a game that is due to come out for the XBOX Live Arcade called ‘Roboblitz’. Due to the requirement to get the game under 50MB, the developers needed to keep the textures as small in filesize as possible. Using the new texture system the overall size for all the textures was less than 280KB – watching the game (which runs on the Unreal 3 engine) I was amazed.
Confused by the fact that I hadn’t heard about this technology before, I spoke to one of the men behind it directly - Dr Sébastien Deguy. He assured me that there were no catches with his system, that if a game contained 1GB of textures he would be able to reduce that to 300MB and lose no quality. When I asked why everyone wasn’t using the program at the moment he explained it was due to people needing to be retrained in learning a new system. He was optimistic however, that soon all games companies will be using their new texture tools
و هنا حديث عن لعبة إسمها Roboblitz مخصصة للإكس بوكس لايف أركيد تم تقليص حجم الـ Textures بواسطة تقنية الـ Compression إلى أقل من 280 كيلو بايت و محرر الموقع شاف اللعبة In Motion و صعق من جمالها مع إنه الـ Textures حقها مسوين لها Compression ;)
المصدر (http://www.bit-tech.net/news/2006/10/04/Game_file_sizes_could_soon_be_70_smaller/)
One of the most interesting talks at London’s GDC (Games Developers Conference) this week came form one of the lesser known companies called Allegorithmic, who claim they will be able to reduce texture file sizes in games by up to 70%
تقليص حجم الـ Textures بنسبة 70%
The next demo was of a game that is due to come out for the XBOX Live Arcade called ‘Roboblitz’. Due to the requirement to get the game under 50MB, the developers needed to keep the textures as small in filesize as possible. Using the new texture system the overall size for all the textures was less than 280KB – watching the game (which runs on the Unreal 3 engine) I was amazed.
Confused by the fact that I hadn’t heard about this technology before, I spoke to one of the men behind it directly - Dr Sébastien Deguy. He assured me that there were no catches with his system, that if a game contained 1GB of textures he would be able to reduce that to 300MB and lose no quality. When I asked why everyone wasn’t using the program at the moment he explained it was due to people needing to be retrained in learning a new system. He was optimistic however, that soon all games companies will be using their new texture tools
و هنا حديث عن لعبة إسمها Roboblitz مخصصة للإكس بوكس لايف أركيد تم تقليص حجم الـ Textures بواسطة تقنية الـ Compression إلى أقل من 280 كيلو بايت و محرر الموقع شاف اللعبة In Motion و صعق من جمالها مع إنه الـ Textures حقها مسوين لها Compression ;)
المصدر (http://www.bit-tech.net/news/2006/10/04/Game_file_sizes_could_soon_be_70_smaller/)