COMMANDOSSS
18-10-2006, 08:47 AM
For those of you interested in the new burning crusade arena and the new pvp honor system check this site out:
http://www.joystiq.com/2006/08/11/wows-burning-crusade-whats-new/
And these are the basic rules for the new arena (Taken from
http://wowvault.ign.com/fullstory.php?id=21738
* When a player enters an arena battle, all buffs and conjured items are purged/deleted. This is done to ensure no outside buffs or items from members outside of your team are able to be used in an arena battle.
* No consumables other than bandages and conjured items can be used while in the arena. There will be a waiting area similar to the current battlegrounds where players on the team will be able to conjure items and cast buffs.
* Abilities/spells/items with cooldowns longer than 15 minutes cannot be used while in the arena.
* Each arena team will be given a rating, and will be matched up in the arena queue against teams of a similar rating (matching within that specific cross-realm battlegroup). As time progresses the matching system will broaden its search up to a limit if a closely rated team cannot be found.
* Ratings adjustments are made in the same way that ELO ratings adjustments are made. This system works by adjusting each arena team's rating from a specific match based on the rating of the team they are up against. If a team wins against a team of a higher rating, the increase of their arena rating would be much higher than if they had won against a team of a lower rating. This system will help promote players improving their skill and besting teams which may have previously held the top spots.
* At the end of each week, characters receive arena points based on their team's rating. A team must have fought a minimum number of battles for the week, which we have announced as currently set to 10 games. A player must have played in at least 30% of the team's battles that week in order to be eligible to receive arena points. Each eligible player will then receive a fraction of the teams total awarded points to spend on arena rewards.
* Players may spend their points on arena rewards, or save their points until they have enough to get the rewards they desire.
* There is a limit to the number of points a player can stockpile, which is currently planned to be as high as the most expensive item.
* At the end of a season, players on a team are given a title based on their team's relative position on the ladder which will last through the next arena season.
Also there will be 2 types of arena's, one is called practice mode, the other is called competitive mode which is only for lvl 70's.
Ofcourse there will be cross server matches and they did announce that there will be
horde vs alliance, horde vs horde, and alliance vs alliance, by doing this they are trying to make the queue's as fast as possible. Also by reading the rules it seems that they are trying to keep it as balanced as possible (matching opponents depending on gear and restrictions to items), and the ladder system looks alot like the one from warcraft 3 where u get experience points and level up depending on how good and how high of a level ur opponent is.
in the end its seem wow are gonna be great game for pvp not like this one all u do is farm 24/7 and it dont need skill to get rank 14
http://www.joystiq.com/2006/08/11/wows-burning-crusade-whats-new/
And these are the basic rules for the new arena (Taken from
http://wowvault.ign.com/fullstory.php?id=21738
* When a player enters an arena battle, all buffs and conjured items are purged/deleted. This is done to ensure no outside buffs or items from members outside of your team are able to be used in an arena battle.
* No consumables other than bandages and conjured items can be used while in the arena. There will be a waiting area similar to the current battlegrounds where players on the team will be able to conjure items and cast buffs.
* Abilities/spells/items with cooldowns longer than 15 minutes cannot be used while in the arena.
* Each arena team will be given a rating, and will be matched up in the arena queue against teams of a similar rating (matching within that specific cross-realm battlegroup). As time progresses the matching system will broaden its search up to a limit if a closely rated team cannot be found.
* Ratings adjustments are made in the same way that ELO ratings adjustments are made. This system works by adjusting each arena team's rating from a specific match based on the rating of the team they are up against. If a team wins against a team of a higher rating, the increase of their arena rating would be much higher than if they had won against a team of a lower rating. This system will help promote players improving their skill and besting teams which may have previously held the top spots.
* At the end of each week, characters receive arena points based on their team's rating. A team must have fought a minimum number of battles for the week, which we have announced as currently set to 10 games. A player must have played in at least 30% of the team's battles that week in order to be eligible to receive arena points. Each eligible player will then receive a fraction of the teams total awarded points to spend on arena rewards.
* Players may spend their points on arena rewards, or save their points until they have enough to get the rewards they desire.
* There is a limit to the number of points a player can stockpile, which is currently planned to be as high as the most expensive item.
* At the end of a season, players on a team are given a title based on their team's relative position on the ladder which will last through the next arena season.
Also there will be 2 types of arena's, one is called practice mode, the other is called competitive mode which is only for lvl 70's.
Ofcourse there will be cross server matches and they did announce that there will be
horde vs alliance, horde vs horde, and alliance vs alliance, by doing this they are trying to make the queue's as fast as possible. Also by reading the rules it seems that they are trying to keep it as balanced as possible (matching opponents depending on gear and restrictions to items), and the ladder system looks alot like the one from warcraft 3 where u get experience points and level up depending on how good and how high of a level ur opponent is.
in the end its seem wow are gonna be great game for pvp not like this one all u do is farm 24/7 and it dont need skill to get rank 14