الجنرال المصرى
26-12-2006, 05:03 AM
Puppetshop is a Rigging and Animation plugin for 3dsmax 8 (or higher).
http://pixhost.eu/avaxhome/gfxworld/2006-12-24/puppetshop01.jpg
It offers a unique blend of easy to use animator tools, while keeping the 'backdoor' open for technical directors.
Puppetshop has been used extensively in production environments (both film and games).
FEATURES
- Create an infinite number of rigs with any number of parts and store them to re-use again and again
- Maxscript expandable Library system to manage your assests
- Store any number of animation clips in a single max file and switch seamlessly
- Use the Clip Editor to stitch together animations, or test in-game blending
- Use animation layers to tweak and blend existing animation
- Import and edit Motion Capture data (BVH)
- Send animation data via BVH to Character Studio, Maya or Motion Builder
- Use a single 'Time Curve' to adjust the timing of your entire animation without adjusting keyframes
- Unique Hierarchy tools allow you to adjust the 'export' hierarchy without ever changing the original source
- Copy and Mirror animation data between bodyparts
- Export to 3dsmax bones or export directly to your game engine
- Optimized trackview shows only the controllers animators care to see
- Unique 'TD Mode' allows the technical director complete access to change ANYTHING in the rig
- Large amount of maxscript code available to expand Puppetshop for your studios needs
- Use the interactive video tutorials to learn how to use Puppetshop in no time
Download from Depositfiles (http://depositfiles.com/files/472713)
Download from RapidShare (http://rapidshare.com/files/8743255/LUMONIX_PUPPETSHOP_V3.25_FOR_3DSMAX_32_64BITS-XFORCE.rar)
Size: 69.9MB
For more info: Product homepage (http://anonym.to/?http://www.lumonix.net/frames_puppetshop.html)
;)
http://pixhost.eu/avaxhome/gfxworld/2006-12-24/puppetshop01.jpg
It offers a unique blend of easy to use animator tools, while keeping the 'backdoor' open for technical directors.
Puppetshop has been used extensively in production environments (both film and games).
FEATURES
- Create an infinite number of rigs with any number of parts and store them to re-use again and again
- Maxscript expandable Library system to manage your assests
- Store any number of animation clips in a single max file and switch seamlessly
- Use the Clip Editor to stitch together animations, or test in-game blending
- Use animation layers to tweak and blend existing animation
- Import and edit Motion Capture data (BVH)
- Send animation data via BVH to Character Studio, Maya or Motion Builder
- Use a single 'Time Curve' to adjust the timing of your entire animation without adjusting keyframes
- Unique Hierarchy tools allow you to adjust the 'export' hierarchy without ever changing the original source
- Copy and Mirror animation data between bodyparts
- Export to 3dsmax bones or export directly to your game engine
- Optimized trackview shows only the controllers animators care to see
- Unique 'TD Mode' allows the technical director complete access to change ANYTHING in the rig
- Large amount of maxscript code available to expand Puppetshop for your studios needs
- Use the interactive video tutorials to learn how to use Puppetshop in no time
Download from Depositfiles (http://depositfiles.com/files/472713)
Download from RapidShare (http://rapidshare.com/files/8743255/LUMONIX_PUPPETSHOP_V3.25_FOR_3DSMAX_32_64BITS-XFORCE.rar)
Size: 69.9MB
For more info: Product homepage (http://anonym.to/?http://www.lumonix.net/frames_puppetshop.html)
;)