severMJ
06-04-2007, 03:41 AM
السلام عليكم ورحمة الله وبركاته :
ده اول موضوع لي ! واللي حابب يعرف الفرق بينgpu ل ps3 و ال xbox360 !
ps3 : 500 MHz G70 (http://en.wikipedia.org/wiki/GeForce_7_Series) based GPU on 90 nm (http://en.wikipedia.org/wiki/90_nm) process
xbox360 : 500 MHz rR500 based GPU 90nm process
ps3 : 300 milllion transistors total
xbox360 :337 million transistors in total
ps3 : 24 parallel pixel pipelines + 8 parallel vertex pipeline
xbox360 :48-way parallel floating-point( (http://en.wikipedia.org/wiki/Floating_point)Unified shader architecture (http://en.wikipedia.org/wiki/Floating_point)
(المحسوبة)ps3 : 68 billion shader operations per second (كان
المعلن انها 74.8 مليون )
xbox360 : 48 billion shader operations per second
(المحسوبة) ps3 :364 GFLOPS( كان المعلن انها 1.8tflops
xbox360 : 240 GFLOPS
ps3:8 Render Output units (http://en.wikipedia.org/wiki/Render_Output_unit)
xbox360:8 Render Output units (http://en.wikipedia.org/wiki/Render_Output_unit)
ps3:24 filtered (http://en.wikipedia.org/wiki/****ure_filtering) and 32 unfiltered texture samples per clock
xbox360 :16 filtered (http://en.wikipedia.org/wiki/****ure_filtering) and 16 unfiltered texture samples per clock
ps3:Maximum vertex (http://en.wikipedia.org/wiki/Vertex) count: 1 billion vertices per second
xbox360: Maximum vertex (http://en.wikipedia.org/wiki/Vertex) count: 1.6 billion vertices per second
ps3: Maximum polygon (http://en.wikipedia.org/wiki/Polygon_%28computer_graphics%29) count: 333.3 million polygons per second
xbox360: Maximum polygon (http://en.wikipedia.org/wiki/Polygon_%28computer_graphics%29) count: 500 million triangles per second
ps3:Maximum texel (http://en.wikipedia.org/wiki/Texel_%28graphics%29) fillrate: 12 gigatexel per second fillrate
xbox360 : Maximum texel (http://en.wikipedia.org/wiki/Texel_%28graphics%29) fillrate: 8 gigatexel per second fillrate
ps3 : Maximum pixel (http://en.wikipedia.org/wiki/Pixel) fillrate: 16 gigasamples per second fillrate
xbox360:Maximum pixel (http://en.wikipedia.org/wiki/Pixel) fillrate: 16 gigasamples per second fillrate
ps3: Maximum Dot product (http://en.wikipedia.org/wiki/Dot_product) operations: 33 billion per second
xbox360 :Maximum Dot product (http://en.wikipedia.org/wiki/Dot_product) operations: 24 billion per second
ps3: Support for a superset of DirectX (http://en.wikipedia.org/wiki/DirectX) 9.0c/API and Shader Model 3.0
xbox360 : Support for a superset of DirectX (http://en.wikipedia.org/wiki/DirectX) 9.0c/API DirectX (http://en.wikipedia.org/wiki/DirectX) XBOX 360, and Shader Model 3.0/3.5
ps3 : 20.8 GB per second Maximum bandwidth bitrate (http://en.wikipedia.org/wiki/Bitrate):
xbox360 : 22.4 GB/s memory interface bus bandwidth
256 GB/s memory bandwidth to EDRAM
ps3 : core clock 500 MHz
xbox360 : 500 MHz
ps3: Memory clock: 1.3 GHz
xbox360 : 1.4 GHz
ps3 : s3 texture compression خاصية موجودة في ps3
128-bit pixel precision offers rendering of scenes with high dynamic range imaging (http://en.wikipedia.org/wiki/High_dynamic_range_rendering)
ps3 : 128-bit memory bus width to 256-MiB (http://en.wikipedia.org/wiki/MiB) GDDR3 VRAM
xbox360 : 128-bit memory bus width :
لمزيد من التفاصيل :
http://en.wikipedia.org/wiki/RSX_%27...Synthesizer%27 (http://en.wikipedia.org/wiki/RSX_%27Reality_Synthesizer%27)
http://en.wikipedia.org/wiki/Xenos#_note-Xbox360Specs
http://en.wikipedia.org/wiki/Xenon_%28processor%29
http://en.wikipedia.org/wiki/Compari...on_R500_series (http://en.wikipedia.org/wiki/Comparison_of_ATI_Graphics_Processing_Units#Radeon_R500_series)
انا اختصرت المعلومات وحطيتهم جنب بعض على شكل مقارنة زي اللي فوق!
رأيي : ان الجهازين قويين جدا ! و واحد اقوى من التاني في حجات والعكس صحيح !
وشكرا للجميع !
الرجاء الدعاء لي سواء الموضوع اعجبكم او لا !
ده اول موضوع لي ! واللي حابب يعرف الفرق بينgpu ل ps3 و ال xbox360 !
ps3 : 500 MHz G70 (http://en.wikipedia.org/wiki/GeForce_7_Series) based GPU on 90 nm (http://en.wikipedia.org/wiki/90_nm) process
xbox360 : 500 MHz rR500 based GPU 90nm process
ps3 : 300 milllion transistors total
xbox360 :337 million transistors in total
ps3 : 24 parallel pixel pipelines + 8 parallel vertex pipeline
xbox360 :48-way parallel floating-point( (http://en.wikipedia.org/wiki/Floating_point)Unified shader architecture (http://en.wikipedia.org/wiki/Floating_point)
(المحسوبة)ps3 : 68 billion shader operations per second (كان
المعلن انها 74.8 مليون )
xbox360 : 48 billion shader operations per second
(المحسوبة) ps3 :364 GFLOPS( كان المعلن انها 1.8tflops
xbox360 : 240 GFLOPS
ps3:8 Render Output units (http://en.wikipedia.org/wiki/Render_Output_unit)
xbox360:8 Render Output units (http://en.wikipedia.org/wiki/Render_Output_unit)
ps3:24 filtered (http://en.wikipedia.org/wiki/****ure_filtering) and 32 unfiltered texture samples per clock
xbox360 :16 filtered (http://en.wikipedia.org/wiki/****ure_filtering) and 16 unfiltered texture samples per clock
ps3:Maximum vertex (http://en.wikipedia.org/wiki/Vertex) count: 1 billion vertices per second
xbox360: Maximum vertex (http://en.wikipedia.org/wiki/Vertex) count: 1.6 billion vertices per second
ps3: Maximum polygon (http://en.wikipedia.org/wiki/Polygon_%28computer_graphics%29) count: 333.3 million polygons per second
xbox360: Maximum polygon (http://en.wikipedia.org/wiki/Polygon_%28computer_graphics%29) count: 500 million triangles per second
ps3:Maximum texel (http://en.wikipedia.org/wiki/Texel_%28graphics%29) fillrate: 12 gigatexel per second fillrate
xbox360 : Maximum texel (http://en.wikipedia.org/wiki/Texel_%28graphics%29) fillrate: 8 gigatexel per second fillrate
ps3 : Maximum pixel (http://en.wikipedia.org/wiki/Pixel) fillrate: 16 gigasamples per second fillrate
xbox360:Maximum pixel (http://en.wikipedia.org/wiki/Pixel) fillrate: 16 gigasamples per second fillrate
ps3: Maximum Dot product (http://en.wikipedia.org/wiki/Dot_product) operations: 33 billion per second
xbox360 :Maximum Dot product (http://en.wikipedia.org/wiki/Dot_product) operations: 24 billion per second
ps3: Support for a superset of DirectX (http://en.wikipedia.org/wiki/DirectX) 9.0c/API and Shader Model 3.0
xbox360 : Support for a superset of DirectX (http://en.wikipedia.org/wiki/DirectX) 9.0c/API DirectX (http://en.wikipedia.org/wiki/DirectX) XBOX 360, and Shader Model 3.0/3.5
ps3 : 20.8 GB per second Maximum bandwidth bitrate (http://en.wikipedia.org/wiki/Bitrate):
xbox360 : 22.4 GB/s memory interface bus bandwidth
256 GB/s memory bandwidth to EDRAM
ps3 : core clock 500 MHz
xbox360 : 500 MHz
ps3: Memory clock: 1.3 GHz
xbox360 : 1.4 GHz
ps3 : s3 texture compression خاصية موجودة في ps3
128-bit pixel precision offers rendering of scenes with high dynamic range imaging (http://en.wikipedia.org/wiki/High_dynamic_range_rendering)
ps3 : 128-bit memory bus width to 256-MiB (http://en.wikipedia.org/wiki/MiB) GDDR3 VRAM
xbox360 : 128-bit memory bus width :
لمزيد من التفاصيل :
http://en.wikipedia.org/wiki/RSX_%27...Synthesizer%27 (http://en.wikipedia.org/wiki/RSX_%27Reality_Synthesizer%27)
http://en.wikipedia.org/wiki/Xenos#_note-Xbox360Specs
http://en.wikipedia.org/wiki/Xenon_%28processor%29
http://en.wikipedia.org/wiki/Compari...on_R500_series (http://en.wikipedia.org/wiki/Comparison_of_ATI_Graphics_Processing_Units#Radeon_R500_series)
انا اختصرت المعلومات وحطيتهم جنب بعض على شكل مقارنة زي اللي فوق!
رأيي : ان الجهازين قويين جدا ! و واحد اقوى من التاني في حجات والعكس صحيح !
وشكرا للجميع !
الرجاء الدعاء لي سواء الموضوع اعجبكم او لا !