فنان الألعاب
09-06-2007, 02:56 AM
أخي العزيز هذا حل كل ال shrine (التماثيل) الموجوده في اللعبه:
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...Azura - (DQ01).............................................................
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| - Azura - |
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| Location | Far north of Cheydinhal. |
|------------+-----------------------------|
| Requires | Glow Dust |
|------------+-----------------------------|
| Level Req. | Level 2 |
|------------+-----------------------------|
| Reward | Star of Azura |
o------------o-----------------------------o
Azura's Shrine is located north of Cheydinhal. It is right above the first "N"
in the word "County Cheydinhal" on the world map. Travel to this location and
speak to a dark elf named Mels Maryon. Maryon must have a disposition of at
least 60 towards you before he is willing to tell you how to converse with the
Daedra Azura. Tell him "I wish to summon Azura" and he will tell you to
activate the statue at dawn or dusk and to leave an offering of Glow Dust. You
must be at least level 2 to begin this quest.
Glow Dust can be found by killing a will-o-the-wisp. These creatures may be
hard to find, so alternatively you can travel to Skingrad and purchase some
glow dust from the "All Things Alchemical" shop. Once you have acquired one
portion of Glow Dust, return to Azura's Shrine. Activate the statue at anytime
between 5am and 7pm. Offer the Glow Dust to the altar and Azura will speak to
you. She will tell you of five of her followers who have been turned into
vampires long ago. She wants you to travel to the Gutted Mine where they have
sealed themselves away and kill them to end their eternal suffering.
The Gutted Mine, a normally sealed mine, will be unsealed by Azura so you may
enter. The mine is very close by the shrine, just southwest from it. It has
been marked on your map, and the active quest marker is pointing towards it.
When you arrive, find the wooden door and enter. Inside you will have to find
and kill the five afflicted brethren. They are vampires, so you may catch the
vampire disease or "Porphyric Hemophilia" yourself. If this happens and you are
not partial to becoming a vampire, make sure that you either visit a chapel
and pray at the altar, or chug down a cure disease potion.
The afflicted brethren inside the Gutted Mine may give you a tough time,
depending on your level. Especially since some of them may have very powerful
enchanted weapons. If you are having a really tough time, consider retreating
outside. The vampires pursuing you will more than likely follow you out, but
at least you have more space to move around. Once you have managed to kill
each of the five afflicted brethren, return to Azura's Shrine. Activate the
statue, Azura will thank you for putting her followers to rest and she will
reward you with the infinitely useful Azura's Star. This is a very, very
useful artifact, arguably the best item in the game. It acts as a reusable
Grand Soul Gem. This, coupled with a weapon with a Soul Trap effect on strike
will make your character very powerful.
If you are doing this quest during the main questline, I highly suggest that
you do not give this item to Martin. Once he uses it, you will never be able
to obtain this item again. You can give any other daedric artifact to Martin
and there are plenty of artifacts that are much less useful than this one.
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...Boethia - (DQ02)...........................................................
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| - Boethia - |
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| Location | Far, far east of the Arcane |
| | University. |
|------------+-----------------------------|
| Requires | Daedra Heart |
|------------+-----------------------------|
| Level Req. | Level 20 |
|------------+-----------------------------|
| Reward | Goldbrand |
o------------o-----------------------------o
Boethia's Shrine is located very far east from the Imperial City. It is almost
directly east of the Arcane University. The shrine itself is located in the
Valus Mountain range. It can be quite difficult to get to the shrine, as the
mountain is very steep in some places. Move along the mountain until you find
sections that you allow you to climb a little higher, use any patches of grass
on the side of the mountain to help you ascend. If you look at the world map,
the shrine is medium distance from the "M" in "Valus Mountains." When you have
made it to the shrine, speak to Haekwon. Boethia requires an offering of one
daedra heart. You must be at least level 20 to begin this quest.
A daedra's heart is easy to find, you can find them just by stepping into an
oblivion gate and killing a daedra soldier. If you have completed the main
questline and all of the gates are closed, you can purchase a daedra heart
from the "All Things Alchemical" shop in Skingrad. This shouldn't be necessary
as you should almost certainly have at least one lying around. When you have
the required item, approach Boethia's shrine and offer the daedra heart. You
will have to participate in Boethia's tournament in one of his Oblivion
realms. If you win the "Tournament of Ten Bloods" you will get a reward, if
you lose, your soul belongs to Boethia.
Do not enter the portal unless you are completely ready. Be certain that you
have an adequate supply of potions, arrows, repair hammers and the like. You
will not be able to return to Tamriel until the tournament is over. Inside
Boethia's Oblivion realm, you will have to fight nine different Chosen. Once
you have finished one fight, you are to proceed through the next gate to fight
the next one. I can't really give strategies to defeat these enemies, since I
don't know what type of character you are playing. Just approach them as you
would any other battle, it helps that these are only one on one matches, too.
Between each battle, be certain that you are prepared before you step through
the next gate. You can use the wait feature to pass one hour of time, this
will completely regenerate your health. Make sure that your weapon and armor
are in good condition before proceeding, nothing worse than having your only
weapon break in the middle of a fight.
Of course, you will likely pick up some useful enchanted equipment along the
way, as well as some health and magicka potions. Some of these fights can be
difficult, depending on your level. A rather cheap "tactic" that I have
discovered if you are having a lot of trouble with a particular melee combat-
ant, in the first orc's area, there is a giant flame in the middle. Get your
opponent on the other side of the fire, they will just stand there and not
pass through it. If you have a bow, you can shoot arrows at them. A good way
to raise your marksman skill, too.
Once you have defeated the final opponent, Boethia will open a portal back to
Tamriel for you to step through. Once you are back on familiar soil, approach
Boethia's altar and speak to him again. Boethia will reward you with the
enchanted Goldbrand sword for winning the Tournament of Ten Bloods. Goldbrand
is a very powerful sword, it deals heavy damage and it deals fire damage on
strike. A very good weapon if you mainly use blades.
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...Clavicus Vile - (DQ03).....................................................
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| - Clavicus Vile - |
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| Location | Travel along the Gold Road |
| | leaving Skingrad. |
|------------+-----------------------------|
| Requires | 500 Gold |
|------------+-----------------------------|
| Level Req. | 20 |
|------------+-----------------------------|
| Reward | Masque of Clavicus Vile |
o------------o-----------------------------o
You can find Clavicus Vile's shrine by traveling along the Golden Road, east
of Skingrad. Follow the road until the daedric shrine symbol appears on your
compass. At this point, stray from the road and follow the shrine symbol on
your compass. When you are at the shrine, locate and speak to the Khajiit
Ma'Raska. He will tell you to leave an offering of 500 gold coins to summon
the daedric prince Clavicus Vile. You must be at least level 20 to begin this.
If you have at least 500 gold coins, approach Clavicus Vile's altar and offer
the gold coins. Clavicus Vile wants you to find a warrior named, kill her and
bring back the Umbra Sword. He points you towards Pell's Gate, you'll need to
start your search here. Barbas, Clavicus' hound, has been added to your
inventory in the form of a dog statue. He tells you that you have made a bad
deal, he urges you not to give the Umbra to Clavicus. Either way, if you want
to complete this quest, you will need to defeat the warrior named Umbra and
retrieve the Umbra sword, even if you don't intend to hand it over to
Clavicus.
If you speak Irroke the Wide at Pell's Gate, he can tell you about Umbra, both
the sword and the person. Unless you want to learn more about this mysterious
sword, you don't need to go to Pell's Gate. Umbra is in the Vindasel ruins,
which are located just southwest of the Imperial City. Travel west along the
road from Pell's Gate and you will find said ruins eventually. Enter Vindasel,
you will find Umbra within. Umbra, unlike the majority of Oblivion's enemies,
is not level scaled. This means that her level is static, she does not level
along with your character as the other enemies do. She is quite powerful and
depending on your level, you are going to have a tough time defeating her.
She is wearing a full set of Ebony armor and she is wielding the Umbra sword,
which is the strongest sword in the game.
Barbas again tries to convince you to forget about Clavicus' wishes, but you
do need to defeat Umbra if you want to complete this quest. If you have a
strong enchanted weapon, you should be able to deal with Umbra relatively
easily. When she is dead, take the Umbra sword and leave Vindasel. Return to
Clavicus Vile's shrine with the sword in hand. You have to make a decision
here: Give the Umbra sword to Clavicus or keep it for yourself. The Umbra, as
I mentioned earlier, is the most powerful sword in the game without any extra
magic damage enchantments.
In its current state, it is weightless, but if you decide to keep it for your-
self it will weigh 45 pounds. The sword does have a useful enchantment, which
works nicely with Azura's Star. If you give the sword to Clavicus, he will
reward you with the Masque of Clavicus, which is a helmet that raises your
personality. If you want advice, I suggest keeping the sword. Even if you
don't give him the sword, the game still counts this daedric quest as
completed.
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...Hircine - (DQ04)...........................................................
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| - Hircine - |
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| Location | South of the Imperial City, |
| | Along the Nibenay Valley. |
|------------+-----------------------------|
| Requires | Wolf or Bear Pelt |
|------------+-----------------------------|
| Level Req. | Level 17 |
|------------+-----------------------------|
| Reward | Savior's Hide |
o------------o-----------------------------o
Hircine's Shrine is south of the Imperial City and along the Nibenay Valley.
Travel south along the Green Road, stray from this path when the daedric
shrine icon appears on your compass. Follow your compass to Hircine's Shrine
and speak to Vajhira, tell her you are a hunter. You must leave an offering
of either a wolf pelt or a bear pelt. You shouldn't have a hard time finding
one of these, you have undoubtedly been attacked by one of these animals as
you've been traveling through the wilderness. When you have one of these
animal pelts, approach the Shrine of Hircine and leave your offering. You
must be at least level 17 to begin this quest.
Hircine wants you to travel to Harcane Grove and kill the hunt the unicorn
that inhabits the area. You are then to bring the creature's horn back to the
shrine for your reward. The Harcane Grove is very close by, being just south
of the shrine. Make sure that your sword is sheathed and follow your compass
to this location. There are two minotaurs in the grove that protect the
unicorn, they are very powerful and will more than likely give you a hard time
two on one. On top of that, the moment you unsheathe your weapon, the unicorn
will start to attack you. Make sure that your weapon is not drawn, find the
unicorn and hop on.
Now just ride, ride, ride the unicorn until you have left the minotaurs safely
in the distance. Find a suitable location and dismount the unicorn. Here you
will carry out the task of slaying the majestic creature. Once you draw your
weapon, the unicorn will attack you. The unicorn is very easy to kill, just
make sure that you back up as the unicorn rears, then move back in and
continue striking. When you have managed to kill the creature, retrieve the
horn from its body and return to Hircine's Shrine. Activate the shrine,
Hircine will reward you with the Savior's Hide. Savior's Hide is a strong
piece of light armor that will raise your resistance to magic.
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...Malacath - (DQ05)..........................................................
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| - Malacath - |
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| Location | North of Anvil, above the |
| | 1st "T" in "The Gold Coast."|
|------------+-----------------------------|
| Requires | Troll Fat |
|------------+-----------------------------|
| Level Req. | Level 10 |
|------------+-----------------------------|
| Reward | Volendrung |
o------------o-----------------------------o
Malacath's Shrine is located north of Anvil. If you look at the world map, the
shrine is just above the first "T" in "The Gold Coast." Just travel up the
north road leaving Anvil and continue heading straight. Eventually you will
see a daedric shrine symbol on your compass. When you arrive at Malacath's
Shrine, speak to Shobob gro-Rugdush. Shobob must have a disposition of at
least 60 with you before he will tell you about the shrine. He tells you that
you must bring some Troll Fat and offer it to the shrine. You must be at least
level 10 to begin this quest.
You can find Troll Fat by killing a troll, or you can travel to Skingrad and
buy some Troll Fat from the "All Things Alchemical" shop in the city. When you
have the requested item, approach the shrine and offer it to the daedric
prince Malacath. Malacath will speak to you, he requests that you travel to
Lord Drad's estate, enter the mines and free his ogres. Lord Drad apparently
has them working in some mines near his estate, this angers Malacath. Lord
Drad's estate is southeast of the shrine. It has been marked on your map, so
just follow your compass there. Don't even bother entering the estate and
speaking to Lord Drad, he promptly refuses to cooperate.
Lord Drad is working the Ogres in the Bleak Mine outside of his estate, it is
just a short walk west from his residence. There are about five guards in this
mine with top of the line equipment. There are two cages in the Bleak Mine,
each with some ogres imprisoned in then. You must get two different keys, one
tarnished and one shiny, to open both of these cages. Now, if you were to be
attacked by all five of the guards at once, you would surely be overwhelmed.
It may be hard, by try to sneak up on the guards, pickpocket the keys, then
quickly head towards the ogre cages. Free the ogres with these keys and they
will attack the guards, allowing you to take their equipment when the
slaughter is over.
With "Malacath" as your active quest, the active quest marker will be pointing
towards the two ogre cages. When you have the keys, or if you happen to have
an adequate amount of lockpicks, go to these cages and unlock them, effectively
freeing the enslaved ogres. The ogres will exit the mines and enslave Lord
Drad and his wife. When you have completed your task, return to Malacath's
shrine and speak to him again. Malacath will reward you for completing the
task with the Volendrung hammer. This hammer has paralyze and drain health
effects, a powerful and effective weapon if you use blunt weapons.
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...Mephala - (DQ06)...........................................................
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| - Mephala - |
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| Location | Northeast of the Imperial |
| | City, under the first "a" |
| | in "The Heartlands." |
|------------+-----------------------------|
| Requires | Nightshade |
|------------+-----------------------------|
| Level Req. | Level 15 |
|------------+-----------------------------|
| Reward | Ebony Blade |
o------------o-----------------------------o
Mephala's Shrine can be found northeast of the Imperial City. If you look to
the world map, it is just under the first "a" in "The Heartlands." You can
fast travel to the Imperial Prison Sewer and just travel northeast from there.
Look to the world map to make sure that you are going in the right direction,
towards the first "a" in "The Heartlands. When you have found the shrine,
locate and speak to Dredena Hlavel. She tells you to leave Mephala an offering
of nightshade between midnight and dawn if you wish to converse with her. You
must be at least level 15 to begin this quest.
Nightshade can be found in the Arcane University Mystic Archives. Enter the
Mystic Archives and go to the upper level. As soon as you enter, turn right
and turn right at the end to find a small sitting area. There is one night-
shade on the end of this table here. Or, you can buy one from "All Things
Alchemical" shop in Skingrad, she should have some in stock. Once you have
acquired one portion of nightshade, approach Mephala's shrine between the
hours of twelve to six in the morning and offer it to her.
Mephala wants you to travel to the Bleaker's Way settlement. Here, you must
start a feud between the families of dark elves and nords. Murder both of the
family leaders and plant evidence on their bodies that it was the other family
responsible. You must not be seen while doing any of this. Bleaker's Way is a
small settlement northwest of Mephala's shrine. It has been marked on your map
and while this quest is your active quest, a green marker will appear on your
compass. Head to the settlement, before you do anything make sure it is night-
time so everyone in the settlement is sleeping. The two families living in
this settlement that you are trying to sabotage are the Ulfgar and the Dalivu
families. Hrol Ulfgar and Nivan Dalivu are the two family leaders.
Start by entering Hrol Ulfgar's house, be certain that you are in sneak mode
before entering. It should be nighttime and Hrol Ulfgar should be asleep. His
bed is on the very top level of this house. Move up the stairs and into the
loft area where Hrol is fast asleep. It will be hard to kill him in one strike
depending on your level. If you have some sort of poison that you can apply to
a weapon or an arrow to make the initial strike more effective, do so.
Silently approach Hrol while in sneak mode and strike for a sneak attack. If
the first hit doesn't kill him, quickly strike him some more until he is dead.
When he is dead, go back down the stairs. There is a table to the left of the
stairs, take the Ulfgar family ring that is on this table before leaving the
house.
Next, locate Nivan Dalivu's house. Make sure that you are in sneak mode, pick
the lock and enter the house. Nivan will be sleeping in his bed here, apply
some poison to your weapon or arrow if you have some and get a sneak attack on
him. If he survives the initial strike, continue striking him as he tries to
get out of bed. When he is dead, plant the Ulfgar family ring from Hrol
Ulfgar's house on his corpse. To do this, search Nivan once he is dead and
press LT to switch over to your inventory. From here, press the A button on
the Ulfgar family ring to move it into his inventory. Before leaving his home,
grab the Dalvilu ceremonial dagger off of the table near his bed. With this
dagger, return to Hrol Ulfgar's corpse and plant it on him.
All that is left for you to do is to find someone in the Bleaker's Way
settlement and tell them that you saw the two family leaders attack each other.
A good person to tell is Kirsten, the innkeeper at the Bleaker's Way Goodwill
Inn. If it is still night time, she will be sleeping behind the counter. Once
you have reported the "attacks," you are free to return to Mephala's shrine
to receive your reward. I, however, suggest that you stick around and watch
the ensuing battle between the two families. Return to Mephala's shrine when
you are ready and approach the shrine. She will reward you with the Ebony
Blade for completing the task. The Ebony Blade has silence and absorb health
effects, it is quite effective and powerful if you use blades as your main
weapon type.
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...Meridia - (DQ07)...........................................................
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| - Meridia - |
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| Location | West of Skingrad. |
|------------+-----------------------------|
| Requires | Bonemeal, Mort Flesh, |
| | or Electoplasm. |
|------------+-----------------------------|
| Level Req. | Level 10 |
|------------+-----------------------------|
| Reward | Ring of Khajiiti |
o------------o-----------------------------o
Meridia's Shrine is located west of Skingrad. Just start heading directly west
from the stables and you will eventually come to Merdia's shrine. When you
arrive, speak to Basil Ernarde. He tells you that Meridia requires an offering
of undead remains. This could be either bonemeal from skeletons, mort flesh
from zombies or electoplasm from ghosts. It is very easy to come across any
of these items, as you are aware that it is very easy to encounter undead
creatures in ruins and other dungeons. When you have the remains of an undead
creature, approach Meridia's shrine and offer it to her. You must be at least
level 10 to begin this quest.
Meridia has an intense dislike for the undead. There is a cult of necromancers
in the Howling Cave that she wants destroyed. Howling Cave is located south-
east of Skingrad, it has been marked on your map and a red marker will appear
on your compass. Enter Howling Cave, make sure that "Meridia" is your active
quest, so there will be a green marker on your compass pointing you towards
your destination. You will face several different types of enemies in the
cave, including an array of undead creatures.
The cult of necromancer's are present in the "Howling Cave Lower Galleries."
When you step through the door leading to this area, there will be a green
quest marker over each necromancer that you are required to kill. The necroma-
ncers are surrounded by undead creatures in this area, so you must be very
careful not to get surrounded. If you have too many enemies on you at once,
consider retreating from this area back to the prior one. The enemies that
were after you will more than likely follow, but at least you'll be ready for
them.
Once you have killed all of the necromancers in Howling Cave, return to
Meridia's Shrine. Speak to Meridia and she will reward you with the Ring of
Khajiiti. This is a rather useful ring, it has a chameleon effect and it will
fortify your speed while equipped. A good ring for stealth based characters.
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...Molag Bal - (DQ08).........................................................
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| - Molag Bal - |
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| Location | Far southeast of Chorrol. |
|------------+-----------------------------|
| Requires | Lion Pelt |
|------------+-----------------------------|
| Level Req. | Level 17 |
|------------+-----------------------------|
| Reward | Mace of Molag Bal |
o------------o-----------------------------o
The Shrine of Molag Bal is located southeast of Chorrol. It is a relatively
long trek from Chorrol. If you look at the world map, it is a little ways
under the first "T" in "The Great Forest." As you are traversing that area,
the daedric shrine symbol should appear on the compass. When you have arrived
at the shrine, locate and speak to a redguard named Amir. Amir tells you that
in order to converse with the daedric prince Molag Bal, you will first need to
leave an offering of a lion pelt. Lion pelts are fairly easy to come by, you
have probably already been attacked by a mountain lion while you were
exploring the wilderness if you are at least level 17.
Once you have obtained the pelt, approach Molag Bal's shrine and offer the
pelt. Molag Bal wants you to help him corrupt a man named Melus Petilius by
forcing him to kill you with the Cursed Mace. Melus Petilius lives near the
Brindle Home, this location has been marked on your map and the active quest
marker is pointing towards it. Enter Torbal's house and speak to the man. He
must have a disposition of at least 60 towards you before he will tell you
about Melus' location. He will explain Melus' story and point you towards a
cabin not far from your current location. This is where Melus lives.
His wife's grave is located southeast of this cabin, go to her grave and wait
for him to arrive, if he isn't there already. Melus leaves his house every day
at eleven in the morning to visit his wife's grave, you will need to find him
when he is there. At this location, drop the Cursed Mace that was provided by
Molag Bal. Hit him while he is at his wife's grave, this will make him very
angry. He will pick up the Cursed Mace on the ground and begin to attack you.
All that is left for you to do at this point is to let him beat the tar out
of you. You don't need to take off all of your armor, this is a good time to
train your heavy or light armor skills.
When Melus Petilius has killed you with the Cursed Mace, you will be transp-
orted back to Molag Bal's shrine. Approach the shrine and speak to the daedric
prince once more. Molag Bal will reward you with the Mace of Molag Bal. This
mace has absorb strength and absorb magicka effects. This is one of the worst
daedric artifacts, a worthy candidate for the main questline's "Blood of the
Daedra" quest.
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...Namira - (DQ09)............................................................
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| - Namira - |
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| Location | East of Bruma. |
|------------+-----------------------------|
| Requires | Personality attribute below |
| | 20. |
|------------+-----------------------------|
| Level Req. | Level 5 |
|------------+-----------------------------|
| Reward | Ring of Namira |
o------------o-----------------------------o
You can find Namira's Shrine by traveling east from Bruma, just start at the
Wildeye Stables outside of the city. Head east until you reach the Plundered
Mine. The daedric shrine symbol will appear on your compass, follow your
compass to the shrine. If your personality attribute is higher than 20, Namira
will not converse with you. You can lower your personality attribute by
drinking cheap wine. Cheap wine is very easy to find, you can purchase some
from the Olav's Tap and Tack in the city of Bruma. You will need to drink
enough cheap wine so that your personality attribute falls below 20, then
approach the altar. You must be at least level 5 to begin this quest.
Namira wants you to travel to Anga, a ruin that several of her followers
inhabit. Some priests of Arkay are planning to visit this ruin to "save" the
forgotten. She wants you to travel to Anga and help her worshipers kill these
priests by casting the spell that she has provided, "Namira's Shroud." Anga is
located south of Namira's shrine, it has been marked on your map and the
active quest marker is pointing towards it. Inside, all you have to do is
follow your compass to the quest markers and cast Namira's Shroud on the
priests. Once you do this, the forgotten will surround the priest and kill
them. Do this to each and every priest in Anga to finish the task. Do not
kill any of the priests yourself, if you do you will not receive the reward.
Once all of the priests of Arkay are dead, return to Namira's shrine and
approach the altar. Namira will reward you with the Ring of Namira. This ring
has a reflect damage and a reflect spell enchantment. This ring will prove
useful if you are at a lower level, at least until you pick up something with
a better enchantment.
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...Nocturnal - (DQ10).........................................................
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| - Nocturnal - |
+~-~-~-~-~-~-+-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+
| Location | Along the east road leaving |
| | Leyawiin. |
|------------+-----------------------------|
| Requires | N/A |
|------------+-----------------------------|
| Level Req. | Level 10 |
|------------+-----------------------------|
| Reward | Skeleton Key |
o------------o-----------------------------o
To find Nocturnal's Shrine, just travel along the east road leaving Leyawiin.
The altar is just along the road, continue following the road until you see
the daedric shrine symbol on your compass. Nocturnal does not require an
offering, so simply approach the altar and activate it to summon her. She
wants you to retrieve the "Eye of Nocturnal," which has been taken by
a couple of argonians from her shrine. The argonian thieves live in the city
of Leyawiin. You have to find the thieves, retrieve the eye and bring it back
to the shrine of Nocturnal. You must be level 10 to begin this quest.
You're looking for two argonians. Look to the local area map and locate
Weebam-Na's house. Enter this house and inside you should find the two argoni-
ans, Weebam-Na and Bejeen. Weebam-Na and Bejeen should be in the house at the
same time, if not, wait until they are. Once they are in the room together,
go into sneak mode, go to an area of the house where the sneak icon is faded.
If it is bright and solid, Weebam-Na and Bejeen will not speak about the Eye
of Nocturnal. If you remain out of sight, Weebam-Na and Bejeen should begin
a conversation. Through this conversation you will learn that the pair did
indeed take the Eye of Nocturnal, which they have hidden in a cave. If they
realize that you are present during their conversation, leave the house and
enter again while in sneak mode.
Tidewater Cave is where the Eye has been hidden. This cave is located south
of Leyawiin. Just exit the city to the east and instead of following the road,
just go south. Enter Tidewater, if you hadn't gathered from Weebam-Na and
Bejeen's conversation, the cave is full of trolls. Be cautious as you move
through the caves. The Eye of Nocturnal is submerged in some water at the back
of the cave, make sure that you have this as your active quest and follow the
green marker on your compass to the item. When you have the Eye in your
inventory, exit Tidewater Cave and return to the shrine of Nocturnal.
Nocturnal will reward you with the Skeleton Key for retrieving the eye. The
Skeleton Key is a very, very useful item. It acts as a reusable lockpick and
fortifies your security skill by 40 points. Unless security is one of your
major skills, you'll definitely want to keep this artifact in your inventory.
==============================================================================
...Peryrite - (DQ11)..........................................................
==============================================================================
+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+
| - Peryrite - |
+~-~-~-~-~-~-+-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+
| Location | Along the Silverfish River, |
| | Northeast of Bravil. |
|------------+-----------------------------|
| Requires | N/A |
|------------+-----------------------------|
| Level Req. | Level 10 |
|------------+-----------------------------|
| Reward | Spell Breaker |
o------------o-----------------------------o
Peryrite's shrine is located northeast of Bravil, along the Silverfish River.
Travel along the south side of the Silverfish River until you come across the
shrine. When you arrive, you will discover that all of Peryrite's worshippers
are frozen. None of them can speak to you. Approach Peryrite's shrine, he does
not require an offering and will openly converse with you. Peryrite explains
that his followers, in an attempt to summon him, have transported their souls
to a plane of Oblivion. Peryrite requests that you travel to the aforementioned
plane and carry his follower's souls back to with you. Make sure that you have
everything you need before you approach the altar, because you will not be
able to leave Oblivion until you have captured all of the follower's souls.
When you are ready to step into Oblivion, approach the altar again. You will
be instantly teleported to the Oblivion plane. With this as your active quest,
there will be a green marker pointing to each of the souls that you must
rescue before you can return to Tamriel. This plane of Oblivion is very, very
large and like any other, crawling with daedra. You can use the local area map
to make sure that you are going in the correct direction towards one of the
souls. There are five souls in total that you need to capture. When you have
captured the last soul, Peryrite will open a gate that will lead you back to
Tamriel. This gate is in the area where you entered this realm.
When you arrive back in Tamriel, you will see that Peryrite's followers are
no longer frozen in time. Approach the altar and speak to Peryrite. He will
thank you for returning his followers back to normal and he will reward you
with the Spell Breaker shield. The Spell Breaker has a reflect spell enchant-
ment on it, as well as a decent amount of defense.
==============================================================================
...Sanguine - (DQ12)..........................................................
==============================================================================
+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+
| - Sanguine - |
+~-~-~-~-~-~-+-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+
| Location | Imperial Reserve between |
| | Chorrol and Skingrad. |
|------------+-----------------------------|
| Requires | Cyrodiilic Brandy |
|------------+-----------------------------|
| Level Req. | Level 8 |
|------------+-----------------------------|
| Reward | Sanguine Rose |
o------------o-----------------------------o
The Shrine of Sanguine is located between the city of Skingrad and the city
of Chorrol. It is in the Imperial Reserve area, underneath the "ve" in
"Reserve" on the world map. If you speak to Engorm at this shrine, he will
tell you that Sanguine requires an offering of Cyrodiilic Brandy before he is
wiling to converse with you. You can purchase some Cyrodiilic Brandy from the
"The Main Ingredient" shop in the Imperial City Market district. When you have
the required item, approach the altar and present your offering. You must be
at least level 8 to begin this quest.
The Countess of Leyawiin is going to be holding a dinner party and Sanguine
wants you to liven it up. Sanguine wants you to sneak into the dinner party
and cast the "Stark Reality" spell that he has provided on the Countess.
Sanguine mentions that the party is invitation only, but if you are wearing
some relatively nice clothing, the guard at the door will let you inside. You
can buy what would be considered nice clothing from the "Divine Elegance" shop
in the Imperial City Market district. Buy any article of expensive clothing,
put it on and head for Leyawiin.
The dinner party that the countess is holding starts around six in the
evening. Enter Castle Leyawiin and step into the throne room. Speak to the
guard standing by the door to your right, be certain that you are wearing your
expensive clothing. Ask about the dinner party and the guard should let you
inside, since you are so nicely dressed. Step inside, you will find the
countess, as well as all of her guests, seated at the table. Now's you chance
to cast the Stark Reality spell. You can't really cast the spell on the guests
without getting caught, so just cast the spell on the entire party. Unfortuna-
tely, the spell also had an effect on you! You're entire inventory is gone,
including the gold that could have been used to pay the fine...
At this point, you can either let the guards haul you off to jail and serve
your time, or you can resist arrest and run through the entire castle with
several guards chasing after you. If you choose to do the latter, I hope you
can run fast. If you don't mind spending some time in jail, the first option
is the best choice here. Return to Sanguine's altar and speak with the daedric
prince once more. He tells you that you can find your equipment behind a bench
in a chest, as well as your reward for completing the task. Sanguine has given
you the Sanguine Rose, which summons a random daedra when it hits a target.
Not a useful artifact, as the daedra will not always fight for you.
فنان الألعاب
09-06-2007, 03:00 AM
==============================================================================
...Sheogorath - (DQ13)........................................................
==============================================================================
+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+
| - Sheogorath - |
+~-~-~-~-~-~-+-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+
| Location | About halfway between the |
| | city of Bravil and Leyawiin |
|------------+-----------------------------|
| Requires | One Lesser Soul Gem, one |
| | head of Lettuce, one Yarn |
|------------+-----------------------------|
| Level Req. | Level 2 |
|------------+-----------------------------|
| Reward | Wabbajack |
o------------o-----------------------------o
Sheogorath's shrine can be found about halfway between the city of Bravil
and the city of Leyawiin. Follow the road just south of Bravil and continue
following it until the daedric shrine marker appears on your compass. At this
point stray from the road and head southwest towards the shrine. You will see
a statue of the daedric prince Sheogorath, and a bunch of his worshipers. If
you speak to these people, you will quickly come to the conclusion that
they're nuts. Well, in the midst of their ramblings they will tell you to ask
Ferul Ravel, so speak with him and he will tell you what to do in order to
converse with Sheogorath. He tells you that Sheogorath requires an offering
of one lesser soul gem, one head of lettuce, and some yarn. You must be at
least level two to begin this quest.
These items should be fairly easy to get a hold of. You can visit the Mythic
Emporium in the Imperial City Market District and purchase a Lesser Soul Gem
from Calindil, though you may have one in your inventory already as they are
quite easy to come by. You can buy some lettuce from The Feed Bag, also loca-
ted in the Imperial City Market District. As for yarn, you can just search
around the Market District and you should be able to find one. Look in boxes
and barrels, which are littered throughout the district. When you have obtain-
ed these items, return to the Shrine of Sheogorath and present them to the
statue. Sheogorath wants you to visit the peaceful settlement of Boarder
Watch, locate their shaman and ask about the K'Sharra prophecy. The Boarder
Watch settlement is just south of Sheogorath's shrine, so get yourself over
there.
Once you have arrived, you will need to locate the settlement's shaman,
Ri'Bassa. He should be pretty easy to find, but he does move around quite a
bit. If you are having a hard time locating him, you can set "Sheogorath" as
your active quest and the active quest marker will attach itself to him. When
you have found him, initiate a conversation with him and select "K'Sharra
Prophecy." Ri'Bassa's disposition towards you must be at least 60 in order for
him to tell you about the three signs of the K'Sharra Prophecy. Either persua-
de or bribe him to get his disposition to at least 60, and then try asking him
about the K'Sharra Prophecy again. Apparently, the K'Sharra Prophecy has three
signs: The first sign is vermin infestation, the second sign is plague which
wipes out all of their livestock, and Ri'Bassa refuses to discuss the Plague
of Fear.
If you ask about Boarder Watch, he will tell you that the Boarder Watch Inn
has a large collection of cheeses. This doesn't appear to be important
information, but you need to get the cheese and use it to attract a large
wave of rats to the settlement. Head over to the Boarder Watch Inn and step
inside. As you enter, to your left there are a couple of display cases with
very hard quality locks. Inside is a large assortment of cheeses. Unless you
have a high security skill, you will need to get the key from the Inn keeper.
If you do have a high security skill, or know a good method to pick very hard
locks, just go into sneak mode and open the display case with the single piece
of cheese in it and steal it. Remember that if the eye icon turns bright and
solid, you are noticed, so only attempt to pick the lock if the icon is still
faded. If you ask S'thasa about the cheese, she confirms that it would attract
rats.
When you have the Olroy cheese, exit the Boarder Watch Inn. In the middle of
the top level of the settlement, there is a cooking pot hanging over the fire.
Approach it and press A to activate the cooking pot when prompted. Place the
Olroy cheese in the cooking pot, then stand back and watch as a swarm of rats
approaches. Ri'Bassa will run around and drop some Rat Poison on the ground,
I think you know what to do with this. Take some rat poison off of the ground
and head to the left of the cooking pot. Open the old gate, step inside and
approach the feeding trough in the distance. Press the A button when prompted
and place the rat poison in the feeding trough. After you have done this, wait
for awhile and you will hear the voice of Sheogorath, who tells you to get to
the center of Boarder Watch and await the final sign. The Plague of Fear is...
Well... You'll just have to see it for yourself.
When the show is over, return to the Shrine of Sheogorath and you will be
rewarded with the Wabbajack. The Wabbajack is a staff, when used, it will
change a creature in to a different creature for a short duration of time.
Essentially, a useless item.
==============================================================================
...Vaermina - (DQ14)..........................................................
==============================================================================
+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+
| - Vaermina - |
+~-~-~-~-~-~-+-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+
| Location | Southwest of Cheydinhal, |
| | near Lake Poppad. |
|------------+-----------------------------|
| Requires | Black Soul Gem |
|------------+-----------------------------|
| Level Req. | Level 5 |
|------------+-----------------------------|
| Reward | Skull of Corruption |
o------------o-----------------------------o
To find Vaermina's shrine, travel southwest from Cheydinhal. If you look
at the map of Cyrodiil, Vaermina's altar sits right next to the first "P" in
"Lake Popped." When you have arrived, locate and speak to a dark elf by the
name of Aymar Dovar. He tells you that in order to converse with the daedric
lord Vaermina, you must offer a Black Soul Gem to the altar. You must be at
least level 5 to begin this quest.
Getting your hands on a Black Soul Gem is no easy task. First, you need to
find a regular, empty Grand Soul Gem. You will also need some way to cast a
Soul Trap spell. You can find the Soul Gem in the Imperial City Market
district. You should be able to purchase an empty Grand Soul Gem from the
Mystic Emporium. For the Soul Trap spell, you can purchase it from several of
the Mages Guild Halls in Cyrodiil. If you want direction, travel to Cheydin-
hal, locate the Mages Guild here and speak to Trayvond the Redguard while he
is selling spells. Buy the Soul Trap spell that he has.
When you have both of these, you will need to find a necromancer altar where
black soul gems are created. One such altar is known as "Dark Fissure," it can
be found just east of Vaermina's altar. It is near the tip of the Reed River
on the eastern side. In front of Dark Fissure, you should see a necromancer's
altar. You can use this altar to create black soul gems by placing a grand
soul gem in the altar, then casting a Soul Trap spell on it. This will only
work when there is light shining on the altar, and this happens rarely. If
there isn't light shining on the altar when you first arrive, use the wait
feature to pass 24 hours. If light still isn't shining on the altar, pass
another 24 hours and so on. When there is light shining, place your grand
soul gem in the altar, aim your Soul Trap spell at the altar and hit it. Open
the altar and retrieve the newly created black soul gem. Once you have this
item, return to Vaermina's altar and offer the soul gem to the altar.
Vaermina wants you to retrieve an orb that has been stolen by a wizard named
Arkved. You must travel to his tower, retrieve the Orb of Vaermina and bring
it back to the altar. Arkved's tower is south of the altar, it has been marked
on your map and the active quest marker on your compass will lead you to it.
Find the entrance to his tower and step inside. You will meet some resistance
along the way, so be careful. Follow the arrow on the compass through this
initial area and enter Arkved's Void. Follow the series of bridges and enter
Arkved's Lost Halls. You will encounter several daedra in these halls, so
remain vigilant. Follow the arrow to the door leading to Arkved's Hall of
Changes.
There are more daedra in this area. Follow the arrow on your compass to the
Rending Halls. In Arkved's Rending Halls, you'll find, you guessed it, more
daedra. The last area is Arved's Death Quarters, you can find the Orb of
Vaermina sitting on a table in this room. When you have obtained the orb, step
through the wooden door leading back out to the Nibenay Basin and return to
Vaermina's shrine. Speak to the daedric lord once more, she will give you the
Skull of Corruption for retrieving her orb and completing the task. This is an
interesting artifact, it will clone anything that it is targeted at. Have fun!
==============================================================================
...Hermaeus Mora - (DQ15).....................................................
==============================================================================
+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+
| - Hermaeus Mora - |
+~-~-~-~-~-~-+-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+
| Location | Far northeast of Chorrol. |
|------------+-----------------------------|
| Requires | Must complete every other |
| | Daedric Shrine quest. |
|------------+-----------------------------|
| Level Req. | Level 20 |
|------------+-----------------------------|
| Reward | Oghma Infinium |
o------------o-----------------------------o
Hermaeus Mora, once you complete each and every other daedric shrine quest,
you will be able to take a quest from him. After completing each of the
daedric shrine quests, go to sleep in any bed. When you wake up, you will
encounter a man named Castas Falvus. He tells you that you have been summoned
by Hermaeus Mora. Be certain that "Hermaeus Mora" is your active quest and
a marker will be placed on the world map, pointing to the shrine.
The path to the Hermaeus Mora shrine is relatively long. The shrine sits high
up on a mountain, but there is a trail that you can follow that will lead you
right up to the shrine. The trail starts a little west of Bruma, near where
you see "The Orange Road" printed on the world map. It is near the Echo Cave,
just a little south from there. The trail is lined with rocks, so you should
be able to see where the trail starts and it should be very easy to follow.
When you have found the trail, follow it all the way up to the shrine. It may
not seem like it, but this trail will indeed lead you straight to the altar.
Approach the altar and summon Hermaeus Mora. If you meet the requirements, the
daedric lord will give you a task. Hermaeus provides you with a special spell
a soul gem. With Mora's Soul Trap spell and Hermaeus Mora's Soul Gem, Mora
wants you to capture ten souls so his followers can perform a divination. You
must capture ten souls, one of each race. Now, this won't be a difficult task
if you are not opposed to murdering innocent people. You can probably find one
character of each race in each of the major cities. I do suggest that you
refrain from doing this, as you may kill a side quest giver unknowingly. You
can travel to other daedra shrines and capture the souls of some of the
followers there, since they won't be needed for any quests in the future. To
capture a soul, all you must do is cast Mora's Soul Trap on the target, then
kill them. Their soul will be placed in Mora's Soul Gem and you will receive
a notification telling you that you have captured a soul of that race.
Another option you have is capturing souls from bandits, marauders, or other
human enemies. Bandits are usually either Khajiit, Redguard, Wood Elf or Dark
Elves. Marauders are usually Argonians, Orcs, Imperials or Nords. You can
encounter bandits in camps or usually as you are following a road. Travel to
several different camps and you should be able to get the soul of a Khajiit,
Red Guard, Wood Elf and Dark Elf. A good place to search for marauders is
Rockmilk cave, north of Leyawiin. To find it, leave Leyawiin from the west
and follow the road north until a cave icon appears on your compass. It is a
very large area with many marauders. You shouldn't have difficulty capturing
Argonian, Orc, Imperial and Nord souls. As for High Elves and Bretons, you
will have to find a necromancer lair. One such lair that you can visit is Fort
Linchal, north of Kvatch. On the world map, just travel north from the "h" in
"Kvatch."
By traveling to Rockmilk Cave and Fort Linchal, you should be able to capture
a soul from each of the ten races. When you have all ten of the souls, return
to Hermaeus Mora's shrine and give him the soul gem. For completing this task,
the daedric lord Hermaeus Mora will reward you with a special skill book, the
Oghma Infinium. When you read this book, you will be given the option of
reading the Oghma Infinium in a certain way. You have three choices: The Path
of Steel, the Path of Shadow, or the Path of Spirit. Each of these paths will
raise three different skills by 10 levels, as well as one attribute. The Path
of Steel will raise Blade, Heavy Armor and Blunt, and it will boost the
Strength attribute. The Path of Shadow raises Sneak, Security and Light Armor,
as well as the Agility attribute. Finally, the Path of Spirit raises Destruc-
tion, Conjuration and Restoration, as well as the Intelligence attribute.
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