المساعد الشخصي الرقمي

مشاهدة النسخة كاملة : عام التطوير على البي اس 3 ليس صعبا ^^



haseo
14-06-2007, 10:56 AM
السلام عليكم ورحمة الله وبركاته

نص المقال :




(http://blog.us.playstation.com/?author=39)+ Posted by Dave Karraker // Sr. Director, Corporate Communications (http://blog.us.playstation.com/?author=39)
Our friends over at (http://blog.us.playstation.com/?author=39)GamePro.com (http://gamepro.com/) have written an interesting article on a topic I get asked about all the time — Is the PS3 harder to develop for than other systems? I gave them some feedback on this and the reporter, Blake Snow, does a nice job of presenting a (http://blog.us.playstation.com/?author=39)well-rounded story (http://gamepro.com/news.cfm?article_id=116728). For this piece, I spoke to our PD group and asked them for input on this question and thought you might be interested in reading their full reply:
This is an interesting question and hidden within the question is an enormously complex subject! If the game starts life on PS3, then man-hours per feature or costs related to asset production are comparable with industry norms. For that, you can include Xbox 360 and high-end PC games, and exclude PS2 and Wii. However, since PS3’s Cell processor allows MORE features - better physics, more complex graphical processing, lighting or sound, etc. — there is inevitably going to be more cost in supporting those extra features. It’s not that PS3 is harder to write for, it’s just that you can do more with it.
Middleware tools like (http://blog.us.playstation.com/?author=39)Havok (http://www.havok.com/) and other specialist graphics tools are now customized to exploit (http://blog.us.playstation.com/?author=39)Cell’s SPUs (http://en.wikipedia.org/wiki/Cell_microprocessor#Architecture). These mean that developers don’t have to reinvent those particular wheels themselves. Also, (http://blog.us.playstation.com/?author=39)PlayStation Edge (http://www.joystiq.com/2007/03/07/sony-unveils-new-tools-to-live-on-the-edge/) does some very difficult and performance-critical aspects of the graphics pipeline on the SPUs: geometry processing, animation, compression - delivering performance unachievable on other systems. This is available for free to all developers from SCE. So, given that PS3 can draw more on screen, the assets required to fill that capacity go up, too. This can, but not always, require more people - however depending on the game, much of that extra content can be produced automatically - procedurally in software, not by hand. Compared to PS2, the SPUs are much easier to code for. In PS2 we had some custom chips called VU0 and VU1 which were powerful, but tricky to write for. The SPUs use a more standard programming language.
Now, it’s not without challenges:
1) SPUs are not ‘normal’ processors like the (http://blog.us.playstation.com/?author=39)PPU (http://en.wikipedia.org/wiki/PowerPC). There is a trade-off between performance and versatility. A Ferrari is not the best car for a visit to Home Depot…
2) If you are porting:
If your game starts on Xbox 360 you will have to re-engineer aspects of the game to run properly on PS3. This means additional effort. Some developers have been complaining about this but I don’t believe we can solve that. Xbox 360 is a different machine with good, but lower powered hardware in a different architecture. Developers have to view them as two different machines not as a common platform.
3) If your game has heavy online use:
(http://blog.us.playstation.com/?author=39)XBL (http://en.wikipedia.org/wiki/XBL) provides more and better standard libraries for online gaming to developers. For the same features on PS3, developers have to do some extra work. We’re catching up, but there is a difference.
(http://blog.us.playstation.com/?author=39)



خلاصة المقال :

التطوير على البي اس 3 ليس صعبا ، ولكن يمكنك إضافة أشياء أكثر عليه من باقي الأجهزة
فقدرات السيل تعطيك رسوم بدقة أكثر ومعقدة أكثر ، إضاءة أفضل ، أصوات أوضح ....إلخ


مما يعني أنه ليس من الصعب التطوير على البي اس 3 ولكن تستطيع فعل أشياء أكثر معه .


( الفقرة ثلاثة من المقال ما فهمتها تكلموا عن اشياء في الكمبيوتر ما افهمها ^^" )

أما إذا كنت تريد تحويل لعبة من الاكس بوكس 360 للبي اس 3 ( بورت ) فإذا بدأتها على الاكس ستحتاج إلى جهد أكبر لنقلها على البي اس 3 ، المطورون كانوا يتذمرون من هذا ، لكن لا يمكننا حل هذه المشكلة


المصدر : http://blog.us.playstation.com/
انتهى :D

القبطان فرفشلي
14-06-2007, 11:57 AM
من افضل الاخبار لجهاز البلاي3

يعني باختصار لاتاجيل بعد اليوم لوووووول :D

وشكرا اخي الكريم

haseo
14-06-2007, 02:44 PM
^
^
^

لووووووووول

شلون فهمت الموضوع انت XD

المقصود ان التطوير من البداية اصلا ماكان صعب ، لكن قدرات البلايستيشن تتيح لك امكانيات اكثر واستغلالها بيكون متعب

والناس تحسب التطوير صعب

mostafasaid741
14-06-2007, 03:24 PM
جزاك الله كل خير

solid619
15-06-2007, 03:07 PM
حنشوف قدرات الجهاز لما تطلع لعبه من سوني نفسها زي هفنلي سورد و غيرها

AISIM
17-06-2007, 11:28 AM
امتى بقى يطلع ويننج إليفين على ps3؟؟؟؟؟؟؟

SOLID15
17-06-2007, 12:41 PM
أنا أتوقع المزيد و المزيد من القوة و من معالجها الجبار فسونى سوف تقدم الالعاب بمفهوم مختلف جديد للعالم اجمع ولذا الكل فى انتظارها

back
17-06-2007, 04:32 PM
اتمنى ينجح الجهاز ياخوي لاتقول كلمة جبار لغير الله الله يحفظك