المساعد الشخصي الرقمي

مشاهدة النسخة كاملة : عام Final Fantasy XIII :أستخدمة من قوة البلاي ستيشن3 {50%}



ليون كندي99
31-03-2009, 02:12 PM
{{الـــــســــلام عليكم ورحمة الله وبركاتــــــــــــــه}}
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http://ps3media.ign.com/ps3/image/article/903/903022/final-fantasy-xiii-20080826034732584_640w.jpg

في أخر مقابله مع منتج لعبة فاينل فانتسي13 Kitase قال:
أن لعبة Final Fantasy XIII أستخدمت من قوة PS3
50% في حين أن النسخه الكامله راح تستخدم مايقارب100%
وقال ان لامشكله في مساحة التخزين لنسخة PS3
لوجود تقنية Blu-ray التي راح نستفيد منها كثيرااااااااااا.
المصدر (http://scrawlfx.com/2009/03/final-fantasy-xiii-to-use-100-of-playstation-3s-power)

fox.x
31-03-2009, 02:51 PM
كيف ياحبيبي واللعبة راح تنزل على ال360؟؟؟؟!!!!!!

ShinGundam
31-03-2009, 02:51 PM
المقابلة رائعة هذي هي

The Characters that Paint the Story
---Being the first SE title for the PS3, there's no doubt that the demo arriving later this month is garnering world wide attention. With the upcoming demo, what are your thoughts, currently?
Kitase: The demo master was finished around december last year. Thus, this demo should be played with the understanding that it is "FFXIII" as it was in 2008. Playing the demo will probably get gamers to thinking "I wonder if this is how the story is going to unfold in the full version?" and hopefully will increase the anticipation they currently have for the game even further. On that note, the final version is progressing very nicely. We're on the final stretch of development for various aspects.

---With the announcement of the demo, a lot of character information has been announced. First off, Lighting. She's the first female protagonist of this series right?
Kitase: If you look only at Lightning's design, she comes off as a cool woman; essentially the type of woman that a lot of men would have a problem handling. But with Sakamoto Maaya voicing her role, I believe a lot of nice femininity has been brought out of Lighting. Because Lightning is a swordsman, it was difficult balancing her modeling. We didn't want her to be too frail looking, but at the same time, we didn't want to make her a muscular macho either.

---So in the demo, you can also control Snow, but anything to say about his design?
Kitase: His character was pretty difficult as well. We originally wanted to make him a athletic nut that yells all the time with the personality of a delinquent ring leader. From there, we left behind the immature belligerent aspect, and worked on evolving the "big brother" aspect of him. Ono Daisuke's voice is perfect for Snow as well.

---What about Sazh, who's garnering quite a bit of attention from all over?
Kitase: We had a pretty easy image of him from the begining (lol). Just that, in general, he appears to be positive and upbeat, but as the story progresses, we come to realize that he's carrying some weight of his own on his shoulders. Because of that, we decided to ask a veteran voice actor, Ehara Masashi, to play his role. He did a lot of ad libbing, and seems like he really got into the role.

---Finally Vanille. She appears to have a story telling role as well?
Kitase: This title's story progresses with Vanilla's narration being sandwiched in between. In the past, we've had girls who've been upbeat and active like her, but due to the fact that she has a narrative role as well, she should have an aura slightly different from similar characters from the past. Because of this, we asked someone capable of acting both sides of her character, Fukui Yukari, to voice her role.

The Demo's new Battle
---I had the opportunity to play the demo and what I found quite impressive was the change into the battle scene being so quick that it almost felt seamless.
Kitase: The game isn't seamless, but I think it's quick enough for everyone to be content with it. Seamless battles are definitely possible, but, for example, due to special attacks and polygon counts for summons due to memory, there are various limitations that are bourne from trying to go seamless. But by having the battles be independant, it is possible to be, more or less, released from those memory limitations.

---The battle is based on the Active Time Battle (ATB), but it creates a sense of speed moreso than before.
Kitase: The battle system being speedy was initially proposed by the director, Toriyama, and Tsuchida was put in charge of dropping in FFX's battle system into the game. Combining command input resulting in flashy action and using the ATB Bar as the cost to do so and wrapping that up into one system that adds the fun of strategery (yes I know it's not a real word) is something we were aiming for from the beginning of development.

---So then, it's not really so much that you can do this because of the PS3, but rather you wanted the battle system to accomplish this so you were able to achieve this?
Kitase: Yes. The first image we had of "inputting a command resulting in a gracefully flowing set of chained attacks" has essentially been systemized in the current battle system.

An Uncompromising PS3
---With FFXIII, I've heard that you're aiming for even more movie-like expression than before?
Kitase: Up until now, scenes we wanted to have a sense of real-time were done in realtime and scenes which we wanted to have higher quality and presentation atmosphere were done with CG movies. But with the PS3, expressions that could once only be done with CG movies before, can be done in real-time. Thus, we've incorporated CG movie quality scenes that are drawn in realtime.

---Indeed, the quality is so high that it's very difficult tell the two apart, even if we were told so.
Kitase: Because of that, production became more difficult (lol).

---Does that mean production methods for the event scenes and what not have changed?
Kitase: They've changed. In the past, the planner also produced the events, but now we have a section that specializes in event cuts. The amount of work required increased drastically to the point where just the planner can no longer cover all the work required.

---By developing FFXIII for the PS3, what are some aspects you think have evolved greatly?
Kitase: Probably the graphics. The huge change from PS1 to PS2 was the number of polygons which could be output, resulting in further details in character design. But going from the PS2 to the PS3, the change is even more drastic. Primarily in texture (i think?). For example, FFXIII has a character named Sazh who has an afro. When the character modelling was brought to me, I saw the quality of Sazh's afro and thought to myself that the PS3 really is different (lol)". But yeah, in reality, the afro isn't due just to the PS3, but also due to the creativity of the designer. Also, skin and fur texture is quite amazing, Chocobo's plummage and Vanilla's skirt's cloth texture...that you can actually almost get a sense of what they might feel like in your hands are some of the many things that really surprise us.

---As a designer, how, specifically, do you have to be creative?
Kitase: With 3D graphic designing, there are people who deal with specific aspects. For example, trying to design Sazh's afro as realistically as possible would be delegated to a certain group. In the case of the Afro, a person named Matsuno is in charge, but the design techniques from that may also be used in modelling grass in a plain to make it look more like a real plain. Aspects which we can't rely just on the PS3 power alone, need to be covered with our prior experiences.

---To ask the opposite, are there difficulties that cropped up because it was for the PS3?
Kitase: Up through the PS2, character modelling was very similar to being an extension of sprites, and it was important for the textures themselves to be relatively detailed. Even facial textures were used as they were being modified in photoshop. But with the PS3, realtime modelling is similar to designing a CG movie. Of particular importance is dropping in post-effects into a completed sequence. For example, the realtime effect of backlight pouring through foliage is something that can be done because we're working on the PS3. To show this as realistically as possible, these environmental effets are the most important aspect that cannot be compromised on, and simultaneously, take the most work and effort. Also, going off on a tangent, while moving around and during battles, you can move the camera around freely, but for example, grass blades, depending on angles, the polygon looks like a flat board. With the PS2, we could have said there was nothing we could really do about that, but at the PS3 level, we can't make those excuses. Because we didn't compromise on these aspects either, I believe the amount of work required increased.

---Finally, with FFXIII, how far do you think you've been able to tap into the PS3?
Kitase: Maybe about 50% in the demo? Of course by the time the final version rolls along, I believe we'll be close to 100% of the PS3's potential.

---Speaking of which, you're using Bluray now with PS3, but have you run into any storage space difficulties?
Kitase: Only as to whether we'd use a 1 or 2 layer disc, but that's about it. Add to that, with the PS3, you have a hard drive too. If anything, we struggled more with the memory aspect.

And Finally, for those waiting for the Demo and Final Release
---If you could leave a few words for the fans awaiting the demo and final release.
Kitase: The demo battle system's ATB is only showing the basic aspects so only about 50% of what will be in the final game is implemented. The story that's included is also only a very superficial part. But I think it will be a good show of what can be expected of the final product. Please enjoy the demo and I hope you will be waiting in anticipation for the full version.



Demo that Shows the Battle's Atmosphere
---Can we consider the battle part in the demo to be pretty close to the release version?
Toriyama: Yes. The demo's designed so you can experience the basic system in its entirety. The new Active Time Battle (ATB) sensation, I feel, can be experienced in the demo. Furthermore, this game does not have a seamless battle system like FFXII, but the change into battle is very rapid and has been designed to play with a similar sensation to a seamless system. Of course, moving out of battle is also very smooth, so from a data access/reading point of view, one should be able to play this stress-free.

---In the demo, is it the beginning of the story that's being depicted?
Toriyama: Yes. The story progresses from Lightning and Snow's viewpoint. The beginning starts with an emergency situation called "Purge", and no further information is given so you cannot make sense of the situation when you start off. It's just a very small part of the beginning of the entire game. Thus, at the conclusion of the demo, gamers will have only seen bits and pieces of the story leaving a lot of questions to be answered. We'd like for you to think about the story, but the main aspect of this demo will be to enjoy the battle system

---In regards to FF13's new ATB; the concept of chaining multiple attacks, as well as overpowering your opponent with a Break is a neat concept.
Toriyama: Chains are essentially multiple attacks strung together, and the more you chain, the more your damage goes up in relation to the chain length. Each spell and attack has a chain counter extension rate, so try all sorts of combinations to determine how to easily chain your attacks. And in regards to breaks. This will occur after you've chained a certain amount. Enemies which have been "broken" not only take more damage, but can be lifted off the ground. This is in the official trailer as well, but using this, it really makes downing an enemy exhilarating. At the end of a battle, you will recieve a rating of your battle which will result in a higher rating if you mix in chains and breaks, so please aim for that. Ideally, you would use magics in which you could increase your chain count rather easily, then once the enemy "breaks", lift it off the ground immediately. Then finish the enemy off...by doing so, you can go through the battle rather stylishly. The additional attack after lifting the enemy off the ground does more damage than normal, thus it 's important to use during a boss fight.

---Speaking of which, can any monster be lifted off the ground?
Toriyama: Actually, each moster has a weight value associated with it, so very large monsters are difficult to lift off the ground. For something like Behemoth as an opponent, it becomes important to plan your attacks to increase your chain count and fight strategically. But in the demo, we want you to have a taste of speed and exhilaration, so you can go through it without thinking too hard. From a strategic standpoing, there will be a newer and deeper system that is planned to be implemented in the final release. In the demo, just enjoy the basics of chainig various commands and realizing that different combinations will change the battle drastically.

---Characters that are rather speedy feel to have a higher difficulty associated with them compared to before
Toriyama: In the demo, the balance is a bit on the easy side, but in the final release, specifically referring to the battle, the difficulty has been raised slightly, and may be a little more easy to end up with a Game Over than before. But there's a retry command implemented that will take you to immediately before the battle so don't worry. The easier balancing is so you can try out various playstyle customizations and strategies in the demo.

The Details in Production
---Are there any scenes that you should watch out for?
Toriyama: The situation changes in realtime as yo move around. If you hear a lound noise behind you and look around, you can see a plane plummetting. Also, Sazh leads the way for Lightning at times, but when he points down towards something, please try to get to that location quickly. You will be able to see a real time battle going on.

---You can move the camera in realtime while moving around, but can you do this in battle as well?
Toriyama: Of course. You can move the camera around freely so please find a cool angle for yourself to use. During certain commands, such as lifting an enemy off the ground, the camera angle changes, so there shouldn't be any instance that makes the action difficult to see. Also, we've really worked on the details of magic spell graphics. For example, a fire based spell might leave smoke at where it landed or blizzard spells might leave shards of ice scattered about for a while.

---Is the battle music in the demo the same as that in the final release?
Toriyama: The music in the demo is planned to be used in the same scenes of the final product. On that note, the demo will not contain the standard post-battle fanfare, but in the final product, there will be a fanfare arrangement specifically arranged for FFXIII so please look forward to it. In terms of a victory pose...that's still under discussion (lol).


Secrets of the World Revealed
---What part of the Cocoon do Lightning and co. go crazy in?
Toriyama: It's the very bottom level of the spherical Cocoon. It's not really a place normal citizens would step foot into. In the image below, I think you can see water, but that's really like an underground lake. The location used in the demo uses a somewhat dark palette, but in the interior of the Cocoon, there are bright/festive(?) towns and what not.

---How is the social structure inside the Cocoon?
Toriyama: From the images, one might get the feeling that the Church's militia is supressing its citizens, but the militia acts more like the police force of the Cocoon. They're not really controlling the citizens. If anything, they take care of any monsters that infiltrate the Cocoon. Also, due to Falcie(?), a close to utopian society exists inside the Cocoon.

---Can you describe the existance of Falcie in this world?
Toriyama: Falcie is not something that cannot be seen and exists as matter. In the demo, you can verify Pulse's falcie, but this shape is only but one example. In the final release, Falcie will appear in various forms so please look forward to that.

---Do different monsters appear in the Cocoon and Pulse?
Toriyama: Divided rather largely, there are 3 types of monsters; monsters of pulse, the feral monsters inside the Cocoon, and the monsters that the church's miltia own, but the designs are all different. The monsters that the militia own are designed with over-technology, thus are a fusion of beast and machinery. In this game, monsters you're familiar with have changed greatly from a visual perspective. You've seen Behemoth in previous images, but things like Goblins that this series cannot be without are other monsters to look forward to. Well...just Sabotender (dunno what the western name is) has increased texture detail but basically still looks the same (lol).

---What's the highlight of the demo?
Toriyama: One part I'd like for you to pay particular attention to is the battle part. We've just really focused on creating a sense of exhilaration so we really want for you to have a taste of it. Upon breaking, there's a lot of information that pops up, and you might be a bit overwhelmed. First try to fight however you want to fight, and once you get used to it a bit, start taking into account the chain gauge and breaking; this will increase the strategic aspect of the game. Furthermore, if you start taking into account your party's actions, you'll be able to experience a very stylishly flowing action battle. From a story perspective, the highlight is Lightning and co.'s appearance. There's alot of heavy action right from the get go so please pay attention to it.

Further Evolution in the Final Release
---This is in regards to the battle system, but are there aspects that are not in the demo that might still be modified?
Toriyama: The command part has already gone through various iterations. With your first battle in the demo, you might have a bit of a problem trying to select the enemy or using white (holy in the west?) magic, but this has been rectified in the final product, so don't worry. We're also looking into implementing shortcut-type functions to make command accessibility easier.

---Can you command your party in detail?
Toriyama: In FFXII's gambit system, you prepared before the battle, but in FFXIII, we're thinking of how to adapt to the changing battle.

---In that regards, can you change the character you control freely in the middle of battle?
Toriyama: I can't comment on that in detail yet, but a new system will be implemented.

---We couldn't verify character growth in the demo, but it doesn't seem like character growth is going to be limited to just learning new attacks and spells?
Toriyama: Of course, characters will gain new skills and magic as they grow. Just, please wait for future information on how the characters are raised. Of course, it's not just straight levelling, but we expect to implement a some type of system as was done with the Sphere Board in FFX and Licensed Board in FFXII. Going off on a tangent, but this game's menu system is pretty amazing. I said the traditional blue background with white borders was fine, but the staff worked hard and created a completely fresh menu screen.

---Finally, with the upcoming demo release and fans awaiting the final release, if you could give them a message or 2.
Toriyama: In the demo, we've finally been able to make public the battle system, but bear in mind that it's the very basic battle system. Including what's not encompassed in the demo, the final product will have further polish. I'd like for you to enjoy the demo from both the battle and story side of the game in hopes that it'll increase your anticipation for the final release.


Like with FFVII on PS and FFX on PS2, we're always working our hardest to use the full potential of the hardware at that point in time.

ShinGundam
31-03-2009, 02:52 PM
المقابلة رائعة هذي هي

The Characters that Paint the Story
---Being the first SE title for the PS3, there's no doubt that the demo arriving later this month is garnering world wide attention. With the upcoming demo, what are your thoughts, currently?
Kitase: The demo master was finished around december last year. Thus, this demo should be played with the understanding that it is "FFXIII" as it was in 2008. Playing the demo will probably get gamers to thinking "I wonder if this is how the story is going to unfold in the full version?" and hopefully will increase the anticipation they currently have for the game even further. On that note, the final version is progressing very nicely. We're on the final stretch of development for various aspects.

---With the announcement of the demo, a lot of character information has been announced. First off, Lighting. She's the first female protagonist of this series right?
Kitase: If you look only at Lightning's design, she comes off as a cool woman; essentially the type of woman that a lot of men would have a problem handling. But with Sakamoto Maaya voicing her role, I believe a lot of nice femininity has been brought out of Lighting. Because Lightning is a swordsman, it was difficult balancing her modeling. We didn't want her to be too frail looking, but at the same time, we didn't want to make her a muscular macho either.

---So in the demo, you can also control Snow, but anything to say about his design?
Kitase: His character was pretty difficult as well. We originally wanted to make him a athletic nut that yells all the time with the personality of a delinquent ring leader. From there, we left behind the immature belligerent aspect, and worked on evolving the "big brother" aspect of him. Ono Daisuke's voice is perfect for Snow as well.

---What about Sazh, who's garnering quite a bit of attention from all over?
Kitase: We had a pretty easy image of him from the begining (lol). Just that, in general, he appears to be positive and upbeat, but as the story progresses, we come to realize that he's carrying some weight of his own on his shoulders. Because of that, we decided to ask a veteran voice actor, Ehara Masashi, to play his role. He did a lot of ad libbing, and seems like he really got into the role.

---Finally Vanille. She appears to have a story telling role as well?
Kitase: This title's story progresses with Vanilla's narration being sandwiched in between. In the past, we've had girls who've been upbeat and active like her, but due to the fact that she has a narrative role as well, she should have an aura slightly different from similar characters from the past. Because of this, we asked someone capable of acting both sides of her character, Fukui Yukari, to voice her role.

The Demo's new Battle
---I had the opportunity to play the demo and what I found quite impressive was the change into the battle scene being so quick that it almost felt seamless.
Kitase: The game isn't seamless, but I think it's quick enough for everyone to be content with it. Seamless battles are definitely possible, but, for example, due to special attacks and polygon counts for summons due to memory, there are various limitations that are bourne from trying to go seamless. But by having the battles be independant, it is possible to be, more or less, released from those memory limitations.

---The battle is based on the Active Time Battle (ATB), but it creates a sense of speed moreso than before.
Kitase: The battle system being speedy was initially proposed by the director, Toriyama, and Tsuchida was put in charge of dropping in FFX's battle system into the game. Combining command input resulting in flashy action and using the ATB Bar as the cost to do so and wrapping that up into one system that adds the fun of strategery (yes I know it's not a real word) is something we were aiming for from the beginning of development.

---So then, it's not really so much that you can do this because of the PS3, but rather you wanted the battle system to accomplish this so you were able to achieve this?
Kitase: Yes. The first image we had of "inputting a command resulting in a gracefully flowing set of chained attacks" has essentially been systemized in the current battle system.

An Uncompromising PS3
---With FFXIII, I've heard that you're aiming for even more movie-like expression than before?
Kitase: Up until now, scenes we wanted to have a sense of real-time were done in realtime and scenes which we wanted to have higher quality and presentation atmosphere were done with CG movies. But with the PS3, expressions that could once only be done with CG movies before, can be done in real-time. Thus, we've incorporated CG movie quality scenes that are drawn in realtime.

---Indeed, the quality is so high that it's very difficult tell the two apart, even if we were told so.
Kitase: Because of that, production became more difficult (lol).

---Does that mean production methods for the event scenes and what not have changed?
Kitase: They've changed. In the past, the planner also produced the events, but now we have a section that specializes in event cuts. The amount of work required increased drastically to the point where just the planner can no longer cover all the work required.

---By developing FFXIII for the PS3, what are some aspects you think have evolved greatly?
Kitase: Probably the graphics. The huge change from PS1 to PS2 was the number of polygons which could be output, resulting in further details in character design. But going from the PS2 to the PS3, the change is even more drastic. Primarily in texture (i think?). For example, FFXIII has a character named Sazh who has an afro. When the character modelling was brought to me, I saw the quality of Sazh's afro and thought to myself that the PS3 really is different (lol)". But yeah, in reality, the afro isn't due just to the PS3, but also due to the creativity of the designer. Also, skin and fur texture is quite amazing, Chocobo's plummage and Vanilla's skirt's cloth texture...that you can actually almost get a sense of what they might feel like in your hands are some of the many things that really surprise us.

---As a designer, how, specifically, do you have to be creative?
Kitase: With 3D graphic designing, there are people who deal with specific aspects. For example, trying to design Sazh's afro as realistically as possible would be delegated to a certain group. In the case of the Afro, a person named Matsuno is in charge, but the design techniques from that may also be used in modelling grass in a plain to make it look more like a real plain. Aspects which we can't rely just on the PS3 power alone, need to be covered with our prior experiences.

---To ask the opposite, are there difficulties that cropped up because it was for the PS3?
Kitase: Up through the PS2, character modelling was very similar to being an extension of sprites, and it was important for the textures themselves to be relatively detailed. Even facial textures were used as they were being modified in photoshop. But with the PS3, realtime modelling is similar to designing a CG movie. Of particular importance is dropping in post-effects into a completed sequence. For example, the realtime effect of backlight pouring through foliage is something that can be done because we're working on the PS3. To show this as realistically as possible, these environmental effets are the most important aspect that cannot be compromised on, and simultaneously, take the most work and effort. Also, going off on a tangent, while moving around and during battles, you can move the camera around freely, but for example, grass blades, depending on angles, the polygon looks like a flat board. With the PS2, we could have said there was nothing we could really do about that, but at the PS3 level, we can't make those excuses. Because we didn't compromise on these aspects either, I believe the amount of work required increased.

---Finally, with FFXIII, how far do you think you've been able to tap into the PS3?
Kitase: Maybe about 50% in the demo? Of course by the time the final version rolls along, I believe we'll be close to 100% of the PS3's potential.

---Speaking of which, you're using Bluray now with PS3, but have you run into any storage space difficulties?
Kitase: Only as to whether we'd use a 1 or 2 layer disc, but that's about it. Add to that, with the PS3, you have a hard drive too. If anything, we struggled more with the memory aspect.

And Finally, for those waiting for the Demo and Final Release
---If you could leave a few words for the fans awaiting the demo and final release.
Kitase: The demo battle system's ATB is only showing the basic aspects so only about 50% of what will be in the final game is implemented. The story that's included is also only a very superficial part. But I think it will be a good show of what can be expected of the final product. Please enjoy the demo and I hope you will be waiting in anticipation for the full version.
Demo that Shows the Battle's Atmosphere
---Can we consider the battle part in the demo to be pretty close to the release version?
Toriyama: Yes. The demo's designed so you can experience the basic system in its entirety. The new Active Time Battle (ATB) sensation, I feel, can be experienced in the demo. Furthermore, this game does not have a seamless battle system like FFXII, but the change into battle is very rapid and has been designed to play with a similar sensation to a seamless system. Of course, moving out of battle is also very smooth, so from a data access/reading point of view, one should be able to play this stress-free.

---In the demo, is it the beginning of the story that's being depicted?
Toriyama: Yes. The story progresses from Lightning and Snow's viewpoint. The beginning starts with an emergency situation called "Purge", and no further information is given so you cannot make sense of the situation when you start off. It's just a very small part of the beginning of the entire game. Thus, at the conclusion of the demo, gamers will have only seen bits and pieces of the story leaving a lot of questions to be answered. We'd like for you to think about the story, but the main aspect of this demo will be to enjoy the battle system

---In regards to FF13's new ATB; the concept of chaining multiple attacks, as well as overpowering your opponent with a Break is a neat concept.
Toriyama: Chains are essentially multiple attacks strung together, and the more you chain, the more your damage goes up in relation to the chain length. Each spell and attack has a chain counter extension rate, so try all sorts of combinations to determine how to easily chain your attacks. And in regards to breaks. This will occur after you've chained a certain amount. Enemies which have been "broken" not only take more damage, but can be lifted off the ground. This is in the official trailer as well, but using this, it really makes downing an enemy exhilarating. At the end of a battle, you will recieve a rating of your battle which will result in a higher rating if you mix in chains and breaks, so please aim for that. Ideally, you would use magics in which you could increase your chain count rather easily, then once the enemy "breaks", lift it off the ground immediately. Then finish the enemy off...by doing so, you can go through the battle rather stylishly. The additional attack after lifting the enemy off the ground does more damage than normal, thus it 's important to use during a boss fight.

---Speaking of which, can any monster be lifted off the ground?
Toriyama: Actually, each moster has a weight value associated with it, so very large monsters are difficult to lift off the ground. For something like Behemoth as an opponent, it becomes important to plan your attacks to increase your chain count and fight strategically. But in the demo, we want you to have a taste of speed and exhilaration, so you can go through it without thinking too hard. From a strategic standpoing, there will be a newer and deeper system that is planned to be implemented in the final release. In the demo, just enjoy the basics of chainig various commands and realizing that different combinations will change the battle drastically.

---Characters that are rather speedy feel to have a higher difficulty associated with them compared to before
Toriyama: In the demo, the balance is a bit on the easy side, but in the final release, specifically referring to the battle, the difficulty has been raised slightly, and may be a little more easy to end up with a Game Over than before. But there's a retry command implemented that will take you to immediately before the battle so don't worry. The easier balancing is so you can try out various playstyle customizations and strategies in the demo.

The Details in Production
---Are there any scenes that you should watch out for?
Toriyama: The situation changes in realtime as yo move around. If you hear a lound noise behind you and look around, you can see a plane plummetting. Also, Sazh leads the way for Lightning at times, but when he points down towards something, please try to get to that location quickly. You will be able to see a real time battle going on.

---You can move the camera in realtime while moving around, but can you do this in battle as well?
Toriyama: Of course. You can move the camera around freely so please find a cool angle for yourself to use. During certain commands, such as lifting an enemy off the ground, the camera angle changes, so there shouldn't be any instance that makes the action difficult to see. Also, we've really worked on the details of magic spell graphics. For example, a fire based spell might leave smoke at where it landed or blizzard spells might leave shards of ice scattered about for a while.

---Is the battle music in the demo the same as that in the final release?
Toriyama: The music in the demo is planned to be used in the same scenes of the final product. On that note, the demo will not contain the standard post-battle fanfare, but in the final product, there will be a fanfare arrangement specifically arranged for FFXIII so please look forward to it. In terms of a victory pose...that's still under discussion (lol).


Secrets of the World Revealed
---What part of the Cocoon do Lightning and co. go crazy in?
Toriyama: It's the very bottom level of the spherical Cocoon. It's not really a place normal citizens would step foot into. In the image below, I think you can see water, but that's really like an underground lake. The location used in the demo uses a somewhat dark palette, but in the interior of the Cocoon, there are bright/festive(?) towns and what not.

---How is the social structure inside the Cocoon?
Toriyama: From the images, one might get the feeling that the Church's militia is supressing its citizens, but the militia acts more like the police force of the Cocoon. They're not really controlling the citizens. If anything, they take care of any monsters that infiltrate the Cocoon. Also, due to Falcie(?), a close to utopian society exists inside the Cocoon.

---Can you describe the existance of Falcie in this world?
Toriyama: Falcie is not something that cannot be seen and exists as matter. In the demo, you can verify Pulse's falcie, but this shape is only but one example. In the final release, Falcie will appear in various forms so please look forward to that.

---Do different monsters appear in the Cocoon and Pulse?
Toriyama: Divided rather largely, there are 3 types of monsters; monsters of pulse, the feral monsters inside the Cocoon, and the monsters that the church's miltia own, but the designs are all different. The monsters that the militia own are designed with over-technology, thus are a fusion of beast and machinery. In this game, monsters you're familiar with have changed greatly from a visual perspective. You've seen Behemoth in previous images, but things like Goblins that this series cannot be without are other monsters to look forward to. Well...just Sabotender (dunno what the western name is) has increased texture detail but basically still looks the same (lol).

---What's the highlight of the demo?
Toriyama: One part I'd like for you to pay particular attention to is the battle part. We've just really focused on creating a sense of exhilaration so we really want for you to have a taste of it. Upon breaking, there's a lot of information that pops up, and you might be a bit overwhelmed. First try to fight however you want to fight, and once you get used to it a bit, start taking into account the chain gauge and breaking; this will increase the strategic aspect of the game. Furthermore, if you start taking into account your party's actions, you'll be able to experience a very stylishly flowing action battle. From a story perspective, the highlight is Lightning and co.'s appearance. There's alot of heavy action right from the get go so please pay attention to it.

Further Evolution in the Final Release
---This is in regards to the battle system, but are there aspects that are not in the demo that might still be modified?
Toriyama: The command part has already gone through various iterations. With your first battle in the demo, you might have a bit of a problem trying to select the enemy or using white (holy in the west?) magic, but this has been rectified in the final product, so don't worry. We're also looking into implementing shortcut-type functions to make command accessibility easier.

---Can you command your party in detail?
Toriyama: In FFXII's gambit system, you prepared before the battle, but in FFXIII, we're thinking of how to adapt to the changing battle.

---In that regards, can you change the character you control freely in the middle of battle?
Toriyama: I can't comment on that in detail yet, but a new system will be implemented.

---We couldn't verify character growth in the demo, but it doesn't seem like character growth is going to be limited to just learning new attacks and spells?
Toriyama: Of course, characters will gain new skills and magic as they grow. Just, please wait for future information on how the characters are raised. Of course, it's not just straight levelling, but we expect to implement a some type of system as was done with the Sphere Board in FFX and Licensed Board in FFXII. Going off on a tangent, but this game's menu system is pretty amazing. I said the traditional blue background with white borders was fine, but the staff worked hard and created a completely fresh menu screen.

---Finally, with the upcoming demo release and fans awaiting the final release, if you could give them a message or 2.
Toriyama: In the demo, we've finally been able to make public the battle system, but bear in mind that it's the very basic battle system. Including what's not encompassed in the demo, the final product will have further polish. I'd like for you to enjoy the demo from both the battle and story side of the game in hopes that it'll increase your anticipation for the final release. Like with FFVII on PS and FFX on PS2, we're always working our hardest to use the full potential of the hardware at that point in time.

fox.x
31-03-2009, 02:53 PM
كيف ياحبيبي واللعبة راح تنزل على ال360؟؟؟؟!!!!!!

acd
31-03-2009, 03:17 PM
تسلم عالخبريه بس موشرط يقصد 100% معناته بالجرافيكس

عالعموم 100 ولا 50% المهم انه دايم العاب الـRPG الجرافكس حقها خيالي حتى لو عالـps1 :d

الصهيبي
31-03-2009, 03:22 PM
المهم يبعدووو عن التعقييييييييييييد

ShinGundam
31-03-2009, 03:36 PM
المهم يبعدووو عن التعقييييييييييييد
ما في و لا جزء فف معقد أو صعب

Lonely Hunter
31-03-2009, 03:37 PM
اهمه لم يقولون بنستخدم 50-80-100% من قوة السيل مو معناها بيكون هالشيء بالجرافيكس

بل بتكون بالجوانب التقنيه اللي قدروا يعملونها باللعبه

و كل ماتكون البرمجه ادق تطلع اللعبه بشكل افضل لذلك كل سنه يتطور الجرافيكس

Tetra
31-03-2009, 03:41 PM
لوجود تقنية Blu-ray التي راح نستفيد منها كثيرااااااااااا

من اي ناحية ???

ShinGundam
31-03-2009, 03:46 PM
من اي ناحية ???
لول هذي ما يبيلها سؤال

Tetra
31-03-2009, 04:19 PM
لول هذي ما يبيلها سؤال

التخزين ? عرافين هالخزعبلات وما جاورها http://www.maximotec.com/images/smilies/diamonds/tongue.gif

بس الاخ ضخم المسئله http://www.maximotec.com/images/smilies/diamonds/baba.gif كان البلوراي يساهم في قوة اللعبه او يعطي الجهاز شي قوة

ساحره . http://www.maximotec.com/images/smilies/cyclops.gif

ballamco
31-03-2009, 04:32 PM
كله كلام فاضي وماله معنى والصراحه تعليق سخيف انه ما ستخدم الا 50% شنو قاعد يقص علينا اللعبه نازله على الاكسبوكس بعد الظاهر موعارف اشلون يقول راح تتاخر اللعبه دخلها بسالفه 50% علشان نقول نبي لعبه تاخذ 100% من قوة الجهاز فعننده سبب للتاخير , والاخ الي قال عن المساحه , ما اشوف اي مشكله تكون اللعبه على 1000 دسك ولا دسك واحد المهم اللعبه تكون حلوه سالفت الابلو راي بس اعتقد حق الافلام تنفع , والدليل في العاب وايد بال360 على 3 او اربع ديسكات ومحد اشتكى منهم انا يعني ستار اوشن ولوست اودسي على 3 و4 ديسكات ما في اي مشكله بالعكس انا اشوفها حلوة بالنسبه لي عشان كل ما توصل حق دسك الي بعده تحس انجزت باللعبه , على العموم كلام سخيف ويحسسني ان مصمم اللعبه بليد لاخر درجه ....

والسلام ختام

اخوكم بلامكو

croove
31-03-2009, 05:09 PM
مب أول مرة نسمع هالكلام :D

heip0ran
31-03-2009, 05:13 PM
هو دائما فعلا بيكون كلام لشد الانتباه لا اكثر ولا اقل ومثل هذا الكلام بتطلع شركات كتير وتقوله واعتقد زى ما قلت اهو بيكون فى نفس الوقت مبرر لى طول فطرة التطوير اوغيرها

DAH
31-03-2009, 05:15 PM
السلام عليكم ورحمة الله وبركاتة
انا اقول انا العبة على البلو راي بتكون افضل لانة دسك واحد فقط لا غير وبعدين يمكن البلوراي له قدرات خاصة
في اضهار قوة العبة وبعدين مشوار اقعد ابدل دسك ورى دسك يا خي زهقنا من هادي الحركة احنا لازم نتقدم مع التكنلوجيا
هادا راي الشخصي يا بلامكو
وبعدين عندنا ميتل جير و كيل زون 2 والعاب كثيرة رسومها جبارة على البلو راي اقصبد ب اس 3



لاحول ولا قوة الا بالله العلي العظيم

Tetra
31-03-2009, 05:29 PM
من ناحية التخزين هو صراحه نعمه لان يستطيع تخزين فلم ولعبه في نفس الوقت

لا تتعصب اخوي بسبب لعبه كرتونيه

kingx11
31-03-2009, 05:59 PM
شي مضحك

نقاش وخلااف واللعبه ديمو

White Knight
31-03-2009, 06:40 PM
وليش التعصب داه أنتم أقرأوا المقابلة فقط
الراجل ماجاب الكلام من عنده
أنا أهم شي عندي اللعبة تنزل

Lonely Hunter
31-03-2009, 06:58 PM
^
لازم اتصير مثل هالمناقشات اذا كان الموضوع عن قوة البلي3 و البلو ري >_<

DAH
31-03-2009, 07:24 PM
السلام عليكم ورحمة الله وبركاتة
اولا يا اخ
Tetra (http://www.montada.com/member.php?u=644896)
العبة ليست كرتونية وانما هي ثلاثية ابعاد بل رباعية ابعاد(شكلة ما يعرف يفرق بين الكرتون وثلاثية ابعاد):D

و يا kingx11 (http://www.montada.com/member.php?u=81151)
هادا يسمى فن الحوار
ويا White Knight (http://www.montada.com/member.php?u=95327)
ده مش تعصب (انته لسة شفت التعصب على اصوله)
وياAbdulaziz cs (http://www.montada.com/member.php?u=538402)
هدا من قوة البي اس 3 لازم تصير في حوار ونقاش واخد وعطى و.....
الى اخرة



سبحان الله الحمدالله الله اكبر لا اله الا الله
قم للصلاة متى سمعت النداء

ERGO PROXY
31-03-2009, 07:42 PM
؟؟؟؟؟
اعتقد انه كل من النسختين راح يكونون متشابهين
لانه بهل الحالة الشركة راح تخسر للنسخة الاقل قوة سواء ال360 او البلاي ستيشن 3

THE ROCK IS THE BEST EVER
31-03-2009, 07:43 PM
المقابلة رائعة هذي هي


فعلا المقابلة رائعة جدا

وفيها معلومات مفيدة

Al-RaQmi
31-03-2009, 09:23 PM
لا رسوم ولا بطيخ .. المهم اسلوب اللعب ..
FFVII تفوقت باسلوب لعبها
والعكس FFXII ماوصلت للمستوى المطلوب بسبب اسلوبها (بالنبة لي راضي عنها 100 % )
نتظر الديمو
(عبد العزيز توقيعك 10/10 )

Tetra
31-03-2009, 09:26 PM
شكلة ما يعرف يفرق بين الكرتون وثلاثية ابعاد

شكرا على المجامله

KasiH
31-03-2009, 09:38 PM
سكوير انكس مليئة بالتفاهات P:

مهم اول ناس قالوا بنستخدم قوة الجهاز 100 % في غيرهم وقال وماوصلت 60 %
وغير كده هم يقولوا اخذنا قوة البلاي 1 ب فف7 والبلاي 2 ب فف10 طب وين راحت قوة فف 9
و فف12 وGOWII ؟؟

KasiH
31-03-2009, 09:39 PM
سكوير انكس مليئة بالتفاهات P:

مهم اول ناس قالوا بنستخدم قوة الجهاز 100 % في غيرهم وقال وماوصلت 60 %
وغير كده هم يقولوا اخذنا قوة البلاي 1 ب فف7 والبلاي 2 ب فف10 طب وين راحت قوة فف 9
و فف12 وGOWII ؟؟

ballamco
01-04-2009, 12:27 AM
حبيبي Dah انا مو من مناصرين اي جهاز ولا هالخرابيط هذي
انا املك الاجهزه كلها من الاتاري انا احب الفيديو جيمز وساري بعروقي
كلام انه البلو راي اضاف على اللعبه قوه بالرسوم هذا كلام فاضي وماله اي دليل بالعكس اهو الصحيح
انا اقولك البطئ الملحوظ في البلوراي باللودنج واكبر مثال انا عندي ستريت فايتر الرابع على الجهازين بدون التثبيت على الهارديسك , تلعب الراوند بخمس ثواني تقريبا في الاكسبوكس اما السوني حدث ولا حرج توصل 18 ثانيه الى دقيقه مع المرات :> لعبه ثانيه مو باللودنج بايو شوك اللعبه على الاكسبوكس وايد احلى بجرافكها ليش ؟؟؟؟؟
انا اشوف البلوراي ماله اي فايده اقلب الالعاب اذا مو كلهم يحتاجون التثبيت في السوني يعني ما سويت اي شي .
والي يزعلني انه اغلب الاشرطه الي على 360 تدعم 1080 بي اما السوني 720بي , بالنسبه لي تفرق لانه عندي سني برافيا اكس 52 بوصه والفرق وايد وسيء بالنسبه للسوني ,... كله مشاكل بمشاكل ما شفت فايدة البلوراي الا بالافلام وبس مع الالعاب شفت السوني بالحضيض , وخاصه التثبيت الحين مو البلوراي 25 جيجا ليش بعد التثبيت تاخذ 5 ولا 6 او 7 جيجا من كبر المساحه الي عندي كلها 60 جيجا كل يوم يعني امس واثبت علشان العب ,البلوراي فاشل بالنسبه للالعاب علشان اللودنج والتثبيت الي ماله داعي وماشفت فيه اي ميزه للالعاب , ...

وعلى فكره هذا مو رايي هذا راي كل من استخدم السوني والاكسبوكس وعارف هالمشكله , ادخل بكل سايتات الفيديو جيمز تلقاهم يتحجون بالسالفه هذي مثwww.maxconsole.com , فتعدد الدسكات شي عادي ما دام هناك السرعه وقتلك انه كثر الديسكات مو شي سيء , بلعكس يحسسني اني قاعد انجز باللعبه , وسعر 7 ديفيديات = بلوراي واحد فشي عادي اخوي انه بلوراي سيء بالنسبه للالعاب الفيديو جيمز اذا ما حلو مشكلت التثبيت واللودنج الطويل , اذا نحلو ذيج الساعه انا اول واحد اييد البلو راي غير جذي انا راح اشتري فاينال فانتسي على 360 , نفس ما بطو جبدي بميتل جير كل شويا يقولي تثبيت !!!!!! ....

وسامحني اخوي هذا رايي يا DAH بعد كتبت اسمك بالخط العادي وماله داعي تكبر اسمي يعني تبي تشهر فيني اخوي ؟؟؟ الي يبي يقرا يقرا هذا منتدى في قارئ وكاتب وفيه نقد فماله داعي التجريح اخوي اكتب رايك بس لا تتطاول على الغير انا قاعد اقول رايي عن مشكله مو اكثر ...

والسلام ختام

اخوكم بلامكو

KasiH
01-04-2009, 07:46 AM
ما شفت فايدة البلوراي الا بالافلام وبس مع الالعاب شفت السوني بالحضيض


البلوراي فاشل بالنسبه للالعاب علشان اللودنج والتثبيت الي ماله داعي وماشفت فيه اي ميزه للالعاب


سعر 7 ديفيديات = بلوراي واحد فشي عادي اخوي انه بلوراي سيء بالنسبه للالعاب الفيديو جيمز اذا ما حلو مشكلت التثبيت واللودنج الطويل

سوني حضيض ، بلوراي فاشل ، بلوراي فاشل ، بلوراي سيء


غير جذي انا راح اشتري فاينال فانتسي على 360

ومن اول مسوي موسوعة والبلوراي فاشل وسيء وحضيض ومدري وش ياخي قول ابغى اشتريها الالعاب على
360 لانه احسن جهاز في العالم وافرح وخلاص مافي داعي للتطبيل الزايد والـ trolling حقك ..

في طرق كثيرة راقية لطرح الرأي والمناقشة في المنتدى اخي العزيز ولكن بدون تعصب .

kingx11
01-04-2009, 07:49 AM
ا

و يا kingx11 (http://www.montada.com/member.php?u=81151)
هادا يسمى فن الحوار



هذا يسمى حوار فارغ

Lonely Hunter
01-04-2009, 08:36 AM
حبيبي Dah انا مو من مناصرين اي جهاز ولا هالخرابيط هذي
اهم شي قلت هالجمله بعدين قعدت اتذم بالـps3 بمعلومات غلط بغلط :31:

Almy09
01-04-2009, 09:44 AM
هممم عادة و الله ما أدخل في المواضيع هي بس شي شدني و حبيت أدخل لوووول
الاخ الي يقول تعدد السيديات ما تفرق و جاب مثال عن لعبة ستار أوشن 4
يظهر الاخ بالاساس ما لعبها لأنه لو لعبها مثلي رح يعرف الفرق
كرهت حياتي و انا ابدل السيديات بين 1-2-3 و خصوصا بين 2-3 بنهاية اللعبة في كويستات كثيرة و أماكن كثيرة تزورها مرة ثانية على شان تاخذ اقوى اسلحة و دروع و الخ.......
تعرف انه كل ما تاخذ كويست تحط السي دي رقم 3 و بعدين تحد السي دي رقم 2 لما تروح لكوكب ثاني و بعدين اشتغل يا معلم تبديل بين السيديات لغاية ما تخلص كويست واحد فقط !!!!
لأ حبيبي تفرق للجيمر بس على العموم أجمالا اللعبة ممتازة و انصح فيها بس كنت اتمنى العبها على PS3 بسبب واحد و هوه تعدد السي ديات لأنها تفرق
نرجع للموضوع بصراحة بعض الاخوان هنا يعرفوني اني أحبطت تماما من سكوير انيكس ثقتي فيهم نزلت الارض و انا شايف كل كلامهم عن 100% من قوة الجهاز كلام تافه ( رغم اني اتمنى انه يطلع صح )

Mr.X
01-04-2009, 12:06 PM
حبيبي Dah انا مو من مناصرين اي جهاز ولا هالخرابيط هذي
انا املك الاجهزه كلها من الاتاري انا احب الفيديو جيمز وساري بعروقي
كلام انه البلو راي اضاف على اللعبه قوه بالرسوم هذا كلام فاضي وماله اي دليل بالعكس اهو الصحيح
انا اقولك البطئ الملحوظ في البلوراي باللودنج واكبر مثال انا عندي ستريت فايتر الرابع على الجهازين بدون التثبيت على الهارديسك , تلعب الراوند بخمس ثواني تقريبا في الاكسبوكس اما السوني حدث ولا حرج توصل 18 ثانيه الى دقيقه مع المرات :> لعبه ثانيه مو باللودنج بايو شوك اللعبه على الاكسبوكس وايد احلى بجرافكها ليش ؟؟؟؟؟
انا اشوف البلوراي ماله اي فايده اقلب الالعاب اذا مو كلهم يحتاجون التثبيت في السوني يعني ما سويت اي شي .
والي يزعلني انه اغلب الاشرطه الي على 360 تدعم 1080 بي اما السوني 720بي , بالنسبه لي تفرق لانه عندي سني برافيا اكس 52 بوصه والفرق وايد وسيء بالنسبه للسوني ,... كله مشاكل بمشاكل ما شفت فايدة البلوراي الا بالافلام وبس مع الالعاب شفت السوني بالحضيض , وخاصه التثبيت الحين مو البلوراي 25 جيجا ليش بعد التثبيت تاخذ 5 ولا 6 او 7 جيجا من كبر المساحه الي عندي كلها 60 جيجا كل يوم يعني امس واثبت علشان العب ,البلوراي فاشل بالنسبه للالعاب علشان اللودنج والتثبيت الي ماله داعي وماشفت فيه اي ميزه للالعاب , ...

وعلى فكره هذا مو رايي هذا راي كل من استخدم السوني والاكسبوكس وعارف هالمشكله , ادخل بكل سايتات الفيديو جيمز تلقاهم يتحجون بالسالفه هذي مثwww.maxconsole.com (http://www.maxconsole.com/) , فتعدد الدسكات شي عادي ما دام هناك السرعه وقتلك انه كثر الديسكات مو شي سيء , بلعكس يحسسني اني قاعد انجز باللعبه , وسعر 7 ديفيديات = بلوراي واحد فشي عادي اخوي انه بلوراي سيء بالنسبه للالعاب الفيديو جيمز اذا ما حلو مشكلت التثبيت واللودنج الطويل , اذا نحلو ذيج الساعه انا اول واحد اييد البلو راي غير جذي انا راح اشتري فاينال فانتسي على 360 , نفس ما بطو جبدي بميتل جير كل شويا يقولي تثبيت !!!!!! ....

وسامحني اخوي هذا رايي يا DAH بعد كتبت اسمك بالخط العادي وماله داعي تكبر اسمي يعني تبي تشهر فيني اخوي ؟؟؟ الي يبي يقرا يقرا هذا منتدى في قارئ وكاتب وفيه نقد فماله داعي التجريح اخوي اكتب رايك بس لا تتطاول على الغير انا قاعد اقول رايي عن مشكله مو اكثر ...

والسلام ختام

اخوكم بلامكو

ياخي تدري :31: , انت ذكرتني بسنة 2005 يوم كان المنتدى مسوي حملات ضد التعصب الأعمى , و وقتها انطرد اكثر من عضو علشان هالسبب والطامه يجونك مره ثانيه ويسجلون بأسامي جديدة ويكملون مناقشاتهم ياللي كلها دق واضح بالكلام.. "وهو عارف هالشي" ثم بآخر سطر يقولك , "ومعليش يا شباب لا حد يزعل من كلامي" ,, أو "هذا رأيي"

عموماً بالنسبه لسكوير إينكس فكلامها فاضي , لان ما فيه شركة بالعالم تقدر تستخدم قدرات اي كونسول 100%
واعطيكم مثال اقوى لعبة على ال PS2 هي God Of War 2 سبق وصرّحت سوني انها بتستخدم كامل قدرات الجهاز , وبالأخير طلع تصريح منهم وقالو انهم استخدمو اقصى إمكانيات الجهاز ياللي قدرو يوصلون لها وهي 95%
فلذلك مستحيل شركة تستخدم قوة او قدرات الجهاز بالكامل 100% ,, صحيح راح يسعون لهالشي لكن ما بيقدرون يوصلون له , بل سيصلون لأعلى نسبه مقاربه للـ 100%
حتى نوتي دوق يوم صرحو تراهم قالو سنحاول إستخدام اقصى إمكانيات الـ Cell وفيه مواقع ترجمت او فهمت كلامها على انها بتستخدم 100% من المعالج Cell

hemo memo
01-04-2009, 02:56 PM
عندي عدة نقاط احب اوضحها


تنبية :ـ انا PS3 فان على فكره لكني احب اوقف مع الحق


قبل ما اناقش نص الموضوع احب اناقش الردود اللي في الموضوع لأني حسيت فيه اخطاء كثير


1ـ تعدد الديسكات شي غير عملي وممل ومن يقول غير هذا غلطان ويحاول الدفاع عن الجهاز الذي يفضله ولم ارى في حياتي شخص يفضل تعدد الدسكات على الدسك الواحد غير في هذا الموضوع


2ـ مستحيل شركة تستخدم قدرة الكونسول 100% هي فقط تحاول الوصول إلى هذه النسبه


3ـ مميزات البلو راي كثيره ولكن الحق يقال اللي اعرفه ان هذي المميزات ليس لها دخل في تصميم اللعبه غير المساحة التخزينية وحتى لو كان هناك إختلاف بالجرافيكس فسيكون بسيط ولايذكر واللي يعرف غير هالكلام يأتي بالدليل عشان نستفيد


------------------------------


لا احد ينكر مساحة التخزين الهااائله في البلو راي واتوقع الكلام اللي جا في المقابلة معناه ان الشركة تملك الحريه في المساحة التخزينية على البلوراي عكس الـ DvD9 ومن غير المعقول وحتى لو تعددت الدسكات ان تصل لعدد كبير.. هذا مجرد احتمال وهذا رأيي واللي يقدر يصحح لي المعلومه إذا كنت غلطان حياه الله



كل شخص يحب جهازه لكن مع ذلك لايحق له إخراج معلومات كاذبه او التعصب فكل جهاز به عيوب ومميزات

ahmadkb
01-04-2009, 03:15 PM
ما في و لا جزء فف معقد أو صعب

للأسف كلام غير صحيح. "بالنسبه لي" :)

الجمله هي

كل جزء فف معقد أو صعب مقارنتاً بباقي الـRPG.

Lonely Hunter
01-04-2009, 03:18 PM
^
كلامك عدل بعدل

البلو ري ماله شغل بالجرافيكس ..بل بمساحة التخزين الكبيره اللي تتيح للمطورين و المبرمجين ان يضعوا العاب ذات حجم اكبر و اضخم في دسك واحد

قوة الجرافيكس تكمن في الجهاز نفسه و بالمعالج و ليس بدسك البلو ري

DAH
01-04-2009, 05:20 PM
السلام عليكم ورحمة الله وبركاتة
يا ballamco (http://www.montada.com/member.php?u=69292) عندك الاجهزة كلها وتشتري العبة على جهاز وتشتريها نفسها على الجهاز الاخر
هاد تبذير وهاذي نقطة حساسة جدا وانا ملاحظها عند الشباب يرجى عدم التبذير
وبعدين انا شايف انة تعدد الدسكات شي غبي وقديم ومش متوافق مع الالعاب
وانا كاتب اسمك بالخط العريض عشان تعرف اناالكلام موجة لك ياballamco (http://www.montada.com/member.php?u=69292)
ويا
KasiH (http://www.montada.com/member.php?u=142473) هادي شركة ناجحة والي يدل على كلامي انة صامدة من يوم من ولدت الى اليوم والى بكرة
(وانا مش متعصب )
ويا kingx11 (http://www.montada.com/member.php?u=81151) هادا الحوار عاد عاجبك مو عاجبك هاد هو



حسبي الله ونعم الوكيل
واخر كلامنا
سبحانك اللهم وبحمدك
اشهد انا لا اله الا انت
استغفرك واتوب اليك

ballamco
02-04-2009, 04:07 PM
حبيبي DAH قعد تغلط , شنو مبذر شنو شايفني , انتا تعرفني تقول مبذر اول شي انا مو عايش بالبيت بروحي , ثاني شي انا انسان احب اكون كوليكتر ( بالنسبه للبلايستيشن 3 شريت ستريت فايتر نسخه عاديه اما على الاكسبوكس سبيشل ادشن) الحمدالله خيرنا وخيرك وايد الله مو حارمني من شي مهندس ومومتزوج ما عندي التزامات (وبالنسبه لبايو شوك انا اعشق هاللعبه فخلصتها على ال360 فحبيت اجربها على البلايستيشن ولى يومك العب هاللعبه لانها حلوة وانا العبها على البلايستيشن وخاش نسخت ال360 لانها كوليكتر ادشن ....

وانا ما ذميت بلاي3 حق شنو اذمه ميكرسوفت تمشيلي معاش ههههههههه الي قلته كله صج وانا عندي صاير وعند الكل ياخي في مشكله باللودنق , وكل لعبه تعال سولها انستول , مو يعني الجهاز مو شي بالعكس انا استخدمه وايد من عرض الافلام الاي في اي وهمن افلام بلو راي وفي العاب حلوة , انا ما ذميت الجهاز بالعكس انا قلت مساؤة , حتى الاكسبوكس في مساوء كافي صوته نفس مكنسه والجهاز الي عندي يزلق على الخفيف الدسكات , غير الناس تشتكي من اللمبات الحمر , ...

فلما تقول تذم اقرى قبل لا ترد ياخي وتغلط علي وتقولي مبذر لا احترم نفسك , انتا قلت انه البلوراي سبب بنجاح اللعبه وانا رديت عليك بنقد , ما في اي دليل لنجاح اي لعبه بسبت بلو راي , واذا تعددت الديسكات ما اشوفها اي مشكله ( شنو يعني شايل الديسكات على راسي وانا العب كلها في البوكس مالها ) يعني ما اشوف سبب اعصب علشان تعدد الديسكات بلنظير اشوف اللودنق زين وما احتاج تثبيت لعبه ( لو جذي خلنا بالعاب الكمبيوتر احسن)...

واذا شفت انه شي قديم وغبي تعدد الدسكات جان ما وصلت ميكرو سوفت الى الوضع هذا وتاخر سوني بسوق العاب ..

واعتقد انتا مبذر لانه كل يرى الناس بعين طبعه , لمن اشتري من شركه لعبه انا ادعمها واتمنالها الاكثر لاني انا الخير راح العب واستانس وخيرنا وخيرك وايد الحمدالله انا انسان كوليكتر هالشي يفرحني مو تييلي تقولي مبذر...
قول حق الي يشتري تلفون 2500 دينار مثل فيرتو وفي تلفون 100 دينار احسن منه هذا مبذر ...

والسلام ختام
ملحوظه : لا تكبر الخط لاني اشوف الاسم اكتبه عادي بلا لعب يهال

اخوكم بلامكو

Tetra
02-04-2009, 04:41 PM
الافضل ان يغلق الموضوع

التعصب يخلي الواحد يخرج عن نطاق الموضوع من الاحسن يغلق

مو عارف اتكلم مع كل هالهرج ايش واقع ياشباب والله مو عارف اتكلم

هدا اسمه منتدى مو سوق تجاري .

Mr.X
02-04-2009, 04:53 PM
الافضل من المراقبين يقفلون الموضوع أو يعطون بعض الأعضاء إيقاف او مخالفه , مع مسح ردوده ليحتفظ الموضوع بجمالية مناقشته ومحتواه.

Lonely Hunter
02-04-2009, 07:17 PM
DAH

لوسمحت, اكتب بخط صغير

ترى احنا انشوف محنا شيّاب على شان تكبر الخط بهالطريقه البايخه

و عدّل اسلوبك لانه محنا بسوق

Mr.X
02-04-2009, 08:04 PM
فيه هنا اثنين لازم ينعطون توقيف ثم تنمسح ردودهم علشان يرجع الموضوع لوضعه الطبيعي بالنقاش,
اما هم فيروحون ويتناقشون مناقشات حادة مع بعض لين ما يقتنعون..

KasiH
02-04-2009, 08:32 PM
DAH اتمنى تحسن اسلوبك في النقاش وبطل تكتب بخط كبير وتكتب اسامي اعضاء بخط اكبر مافي داعي
ترى الكل يعرف يقرا ويشوف زين الحمدلله ومافي داعي للكلام التعصبي وهذا انذار لك ، انت في منتدى راقي
ومحترم ومافي داعي للنقاش الحاد اللي بدون هدف .

ليون كندي99
02-04-2009, 09:08 PM
الــــســلام عليكم ورحمة الله وبركاتـــــــه
::::
:
1-شكرااااااااا لل أخواني على مرور
2- مأتوقعت أن يكون الموضوع فيه تعصب أوماشابه
يعني لاينبغي أن يكون مثل هذه المواضيع أن تكون ردود
بشكل سيء:(:( أنا طرحت موضوع يتكلمون عن العبه
وما تحتويه في المستقبل فقط وكل مطور أو رئيس لازم
يمدح شركته او لعبته كما حدث مع لعبة FFXIII
أرجو من الاخوه عدم تعصب مثل هذه المواضيع وشكرااااااااا:31:
:28::28::28::28::28::28:

Tetra
02-04-2009, 09:47 PM
شباب انا شفت اخر عرض من الفلم وفي اخر العرض كاتبين

120GB وشي كلام بالياباني يعني ايش

اللعبه فيها 120 جيكابايت ولا الفلم ولا ايش

هالعجب

Mr.X
02-04-2009, 10:16 PM
وفي اخر العرض كاتبين

120GB وشي كلام بالياباني يعني ايش

اللعبه فيها 120 جيكابايت ولا الفلم ولا ايش
يعني راح تجي مع بندل جهاز PS3 بـ 120 جيجا + الفلم

KasiH
02-04-2009, 10:31 PM
للاسف الديمو فقط لليابان صحيح يعني مالنا حظ فيه حتى النسخة الامريكية من الفلم مافيها الديمو
ان شاءالله بس ينزل في الستور الياباني بعد مايبيع الفلم بشكل جيد عشان نجرب العشق الابدي
XD

Lonely Hunter
02-04-2009, 10:55 PM
لا تتأمل وايد كاسح انك اتشوفه الديمو بالستور لان

1- مدة الديمو ساعتين ...يعني توقع حجم كبير له
2-.......سكوير -_-

بس اتوقع اللي ميت على الديمو يمكن يحصله بعدين على ebay بسعر و قدره ....

KasiH
02-04-2009, 10:59 PM
^
ماعتقد راح تلاقيه في الـ Ebay لانه فقط نسخة محدودة راح يخلص براااااااااااااحة في اليابان قبل ماينباع
في النت ... الا اذا طبعا واحد جرب الديمو بعدين عرضه على البيع راح يكون بسعر غالي اكيد .

Tetra
02-04-2009, 11:21 PM
ادا كان على الفلم خلوه علي انا

عندي مصدر سبحان الله كانه جني حتى لو كان بلوراي

ينزله غصبا عنه انشاء الله لما ينزل اطيره في السماء

خخخخخخخخخخخخخخخخخخ "قال جني قال "

Lonely Hunter
02-04-2009, 11:22 PM
اي طبعا كان قصدي النسخ المستعمله

اتوقع اتحصله بمو اقل من 100$ بالراحه