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مشاهدة النسخة كاملة : استفسار عن Warlock



kamal47
24-04-2009, 10:45 PM
al slam alikom

Can you plz give me lasts information About the Warlocks
in the new patch plzz all information and the important than that the nerfs & buffs & new spell or powers

And the DK

i Accept it English

THX

SR388
24-04-2009, 11:03 PM
i Accept it English

ماني ورلوك بس جذبتني هذي الجملة وش تقصد فيها؟

kamal47
24-04-2009, 11:09 PM
اقبل المعلومات بالإنجليزي ال it عائدة الى information

SR388
24-04-2009, 11:16 PM
اها شكرا للايضاح >> تراني ماني متقن الانجليزية ):
موفق ان شاء الله

kamal47
24-04-2009, 11:21 PM
no problem
but you have to , it is the world languish

Rab0r
24-04-2009, 11:22 PM
Death Knights

Anti-magic Shell: The amount of damage this ability can absorb is now limited to 50% of the death knight’s health.
Blood Boil’s damage increased to make up for Pestilence no longer doing damage.
Blood Boil now does some damage to undiseased targets and extra damage to diseased targets. Its damage radius has been decreased to 10 yards.
Blood Plague: Now lasts 15 seconds untalented.
Blood Strike: Bonus damage for diseases is now a multiplier rather than a flat bonus.
Death Pact: This heal cannot be critical.
Death Strike: The amount of healing per damage done has been reduced by 20%. Now deals 75% weapon damage, up from 60%.
Frost Fever: Now lasts 15 seconds untalented.
Frost Presence: Now grants 5% damage reduction instead of 15% magic damage reduction.
Obliterate: Bonus damage for diseases now increases damage done by a percentage rather than a flat amount.
Pestilence does no damage and has only 1 rank.
Plague Strike and Blood Plague no longer remove heal-over-time effects. Plague Strike’s damage increased quite a bit to compensate.
Raise Ally now has a cooldown greater than 15 minutes and can no longer be used in Arenas.
Raise Dead: Duration lowered to 60 seconds and cooldown lowered to 3 minutes. The cooldown on this ability now begins when the pet dies rather than when it is summoned.
Rune of Cinderglacier now procs per minute instead of a 5% chance.
Rune of the Fallen Crusader: This weapon enchant now provides only 15% strength, but its chance to proc is doubled.
Rune of Razorice now affects Frost damage done by the death knight only, but stacks up to 10%.
Strangulate no longer does damage and has been reduced to 1 rank.
Talents

Blood

Abomination’s Might: This effect can now also be caused by Death Strike.
Blade Barrier: Now grants 1/2/3/4/5% damage reduction instead of 2/4/6/8/10% parry.
Blood Aura: Replaced with Improved Blood Presence. This allows the death knight to keep the healing-from-damage-done bonus of Blood Presence in any presence, and increases healing received while in Blood Presence.
Blood-Gorged now grants armor penetration instead of expertise.
Bloody Strikes: The bonus damage this talent grants to Blood Boil has been reduced to 10/20/30%.
Bloodworms now heal more.
Dancing Rune Weapon: Damage done by, and duration of this pet is reduced by 50%, but the cooldown is reduced to 90 seconds. Attack speed of pet increased from 2.0 to 3.5.
New talent: Improved Death Strike: Increases Death Strike damage by 10/20%, and critical strike chance by 3/6%.
Heart Strike: Bonus damage for diseases is now a multiplier rather than a flat bonus. No longer affected by Glyph of Blood Strike.
Hysteria: This ability now causes the target to lose health rather than take damage.
Might of Mograine: No longer affects Obliterate.
Scent of Blood: Will now proc on a dodge, parry or when taking damage, and now grants 10 runic power per charge. Internal cooldown removed.
Spell Deflection: This talent has been increased to 15/30/45% damage reduction from a direct damage spell.
Sudden Doom now procs a free Death Coil instead of requiring you to push the button. Ranks reduced from 5 to 3.
Vampiric Blood: Cooldown increased to 2 minutes from 1 minute.
Will of the Necropolis: This ability now has a 15 second cooldown on how often it can occur. No longer triggers from damage amounts less than 5% of the player’s health.

Frost

The following talents have moved in the Frost tree: Runic Power Mastery, Glacier Rot, Killing Machine, Chilblains, and Endless Winter.
Black Ice: This talent now provides a 2/4/6/8/10% bonus to Frost and Shadow damage instead of 4/8/12/16/20% to Frost.
Blood of the North: Now also increases damage dealt by Frost Strike by 3/6/9/12/15%.
Chillblains: Now a 15/30/50% movement speed debuff up from 30%. Can no longer be dispelled.
Frost Aura: Replaced with Improved Frost Presence. Allows the deathknight to keep the health bonus of Frost Presence in any presence, and decreases magic damage taken while in Frost Presence.
Glacier Rot: 3rd rank added, and damage bonus increased to 7/13/20%.
Howling Blast: Base damage and scaling doubled. This ability no longer deals bonus damage to targets with Frost Fever. 8-second cooldown. Swapped positions with Hungering Cold in the talent tree.
Icy Talons and Improved Icy Talons: These talents now have new icons.
Improved Icy Touch: Now increases Icy Touch damage by 5/10/15% instead of by 10/20/30%.
Lichborne: No longer improves your chance to be missed. Now correctly grants immunity, and will break all effects to which Lichborne makes you immune.
Rime: This talent is now triggered by Obliterate instead of Icy Touch. When this talent triggers, it also resets the cooldown on Howling Blast.
Runic Power Mastery: Moved up to tier-1 and reduced to 2 ranks (15/30%).
Tundra Stalker: Now increases the damage on abilities by 3/6/9/12/15% instead of 2/4/6/8/10%.
Unbreakable Armor: Now grants damage reduction instead of physical damage reduction. Cooldown increased to 2 minutes from 1 minute.

Unholy

Bone Shield: Cooldown increased to 2 minutes from 1 minute.
Desecration: This talent now has a 100% chance to be triggered, works with Scourge Strike, and instantly snares targets within the Desecration area. Additional points in the talent increase the damage bonus and snare magnitude instead of increasing the chance it will be triggered.
New Talent: Ghoul Frenzy: Grants 25% melee haste to your pet and heals it for 30% of its maximum health. Costs 1 Unholy Rune and lasts 30 seconds. Requires at least 30 points in the Unholy tree.
Impurity: This talent is reduced to 4/8/12/16/20% bonus to attack power scaling.
Magic Suppression: Now has 3 ranks (down from 5) for 2/4/6% magic damage reduction.
Master of Ghouls: Now also reduces the cooldown on Raise Dead by 60 seconds. This talent now requires at least 25 points in the Unholy tree, and has Night of the Dead as a prerequisite.
Night of the Dead: Redesigned to grant a flat reduction on cooldown to Raise Dead and Army of the Dead instead of a reduction from using abilities. Requires at least 15 points in the Unholy tree; prerequisite for Master of Ghouls.
Outbreak: No longer increases Blood Boil damage. Now gives a 7/13/20% damage bonus to Scourge Strike. Plague Strike Bonus lowered to 10/20/30%.
Reaping: Now procs on Blood Strike and Pestilence instead of Blood Strike and Blood Boil.
Scourge Strike: Damage increased. Bonus damage for diseases now increases damage done by a percentage rather than a flat amount.
Shadow of Death: This talent has been removed.
Unholy Aura: Replaced with Improved Unholy Presence. Allows the death knight to keep the movement speed bonus of Unholy Presence in any presence, and increases rune regeneration rate while in Unholy Presence.
Unholy Blight and Gargoyle have swapped places in the Unholy tree. Gargoyle is the new 51-point Unholy talent.
Vicious Strikes: This talent no longer affects Death Strike.

Rab0r
24-04-2009, 11:24 PM
Warlocks

Banish: Now has a 6-second PvP duration.
Curse of the Elements (Rank 5): Increased to 13% spell damage, up from 10%.
Curse of Recklessness has been removed.
Curse of Weakness: Now also reduces the armor of the target by 5%.
Drain Soul: Each time Drain Soul deals damage to a target which can grant experience, it now has a chance to generate a Soul Shard.
Enslave Demon: Spell haste penalty reduced by 10%. Melee haste penalty reduced by 10%.
Doomguard: Cooldown reduced to 30 minutes, down from 60 minutes. Damage reduced approximately 30%, and health reduced approximately 30%.
Warlocks now innately have an increased 10% spell hit chance on the Enslave Demon spell.
Fire Shield (Imp): You can now cast this ability on raid members, rather than party members.
Ritual of Summoning: The summoning of the initial portal is now instant cast, down from 5 seconds.
Soul Shard: This item now has a maximum count of 32 in inventory.
Voidwalker: The health bonus on this pet has been reduced from 60% to 10%.
Talents

Affliction

Eradication: Whenever you deal damage with Corruption, you have a 6% chance to gain the Eradication effect. The Eradication effect increases your spell casting speed by 6/12/20% for 10 seconds. Internal cooldown removed.
Haunt: Now only increases your shadow damage-over-time spells on the target.
Malediction: No longer increases the effect of Curse of the Elements, but now also increases the periodic critical strike chance of your Corruption and Unstable Affliction spells by 3/6/9%.
Pandemic: This talent has been reduced to a 1-point talent. Now grants your Corruption and Unstable Affliction the capability to critically hit.
Shadow Embrace: Now only increases the damage done by your shadow damage periodic spells.
Siphon Life: The Siphon Life spell has been removed. Siphon Life now causes your Corruption spell to instantly heal you for 40% of the damage done. In addition, the damage done by your Corruption, Seed of Corruption and Unstable Affliction damage-over-time effects is increased by 5%.
Soul Siphon redesigned: Increases the amount drained by your Drain Life and Drain Soul spells by an additional 3/6% for each of your Affliction effects on the target, up to a maximum of 9/18% additional effect.
Suppression: Now increases spell hit for all of your spells.
Unstable Affliction and Immolation are now in the same exclusive category (both damage- over- time effects cannot be present at the same time by the same caster on a target).

Demonology

Demonic Empathy has been removed.
Demonic Empowerment: This talent now has a unique spell effect.
Demonic Sacrifice: This talent has been removed.
Fel Synergy has been moved to tier-1. No longer increases intellect, stamina and damage of your summoned demon.
Improved Enslave Demon talent removed.
Mana Feed: This talent is now a 1-point talent, down from 3 points. Now is the 21-point talent in Demonology, granting 100% mana return to your pet, up from 33/66/100%.
Master Conjuror: Increased from 15/30% up to 150/300%.
New Talent: Decimation: When you Shadowbolt or Incinerate a target that is at or below 35% health, your next Soulfire cast time is reduced by 30/60% and costs no shard. Lasts 10 seconds.
New Talent: Nemesis: Reduces the cooldown of your Demonic Empowerment, Metamorphosis, Soulstone and Fel Domination spells by 10/20/30%.

Destruction

Aftermath redesigned: Increases the periodic damage done by your Immolate by 3/6%, and your Conflagrate has a 50/100% chance to daze the target for 5 seconds.
Backlash has been moved up to tier-5, up from tier-7. Now requires Intensity (pre-requisite).
Cataclysm: Now reduces the mana cost of Destruction spells by 4/7/10%. No longer increases the chance to hit.
Chaos Bolt: Damage increased approximately 15%.
Conflagrate: Spell now works similar to Swiftmend, consuming an Immolate or Shadowflame effect on the target and dealing damage based on the strength of that effect. Reduced to a single rank.
Improved Immolate: Now increases the damage done by your Immolate by 10/20/30%, rather than just the direct damage.
Improved Shadow Bolt: Now increases the damage done by your Shadow Bolt spell by 1/2/3/4/5%, and causes your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 1/2/3/4/5%. Effect lasts 30 seconds.
Improved Soul Leech: Now has a 50/100% chance to proc Replenishment.
Molten Core: This talent has been moved to Demonology (tier-8).
New Talent: Molten Skin: Reduces all damage taken by 2/4/6%.
Pyroclasm redesigned: Now increases your Shadow and Fire spell power by 2/4/6% when you critically hit with Searing Pain or Conflagrate. Lasts 10 seconds. Also moved down to tier-7 from tier-5.


http://www.wow-europe.com/en/patchnotes/index.html

Rab0r
24-04-2009, 11:34 PM
no problem
but you have to , it is the world languish
you mean language i think

kamal47
24-04-2009, 11:36 PM
THX so much

kamal47
24-04-2009, 11:59 PM
yep sorry i was fast