naxxer
18-06-2009, 01:12 PM
Argent Tournament
With the release of the Secrets of Ulduar, the Argent Tournament opened its doors to heroes from all over Azeroth and saw champions arise from the ranks to take on the challenges before them to prove their worth. In the next upcoming content patch [2], Call of the Crusade, the Argent Tournament will be expanding its influence and players will be able to experience all-new dailies, rewards, and areas of interest.
Coliseum
The Argent Tournament Expands: With the help of Azeroth's heroes, the Argent Crusade will finish the Argent Coliseum just in time to call for all brave citizens to prepare for battle with the Lich King. [1][3] The Crusaders’ Coliseum will include:
New epic 10- and 25-player raid dungeon with five encounters, with each encounter being unlocked one week at a time
A more intuitive structure for harder encounters. This raid dungeon will have four different versions: 10-player, 25-player, 10-player Heroic, and 25-player Heroic, with each one using a separate lockout.
Introduction of the Crusaders' Tribute! Each of the Heroic mode instances has a new tribute system that will limit players on the number of attempts they get in the Coliseum each week to present a greater challenge for the most battle-hardened heroes. Additional rewards can be earned depending on the number of attempts left in the tribute run each week when the final boss is defeated.
New 5-player dungeon with three encounters that will include [Champion's Seals] as each one is defeated
New tier of armor and weapons that are modeled with Alliance- or Horde-specific themes
Two New Quest Hubs
A new Cult of the Damned camp now sits overlooking the Tournament grounds and spying on the activity below.
Located on an island north of Icecrown, the former tuskarr village known as Hrothgar's Landing is a mist-shrouded staging point for Sea Vrykul raids upon the ships of the Silver Covenant and the Sunreavers in the waters between the island and Icecrown.
New Dailies and Rewards
Just when you thought you had seen and done it all, the Argent Tournament throws out the gauntlet once more and adds a new line of quests and rewards for players who have become exalted with either the Silver Covenant or the Sunreavers. Earn seals by participating in three additional random dailies and earn brand-new rewards.
New Tabards: Alliance characters will be able to earn the Silver Covenant tabard and Horde characters will be able to earn the Sunreaver tabard currently seen being worn by NPCs on the grounds.
New Mounts: New ground and flying mounts will be available for both Horde and Alliance. Alliance will be able to purchase the new Quel'dorei Steed and Silver Covenant Hippogryph. Horde will be able to purchase the new Sunreaver Hawkstrider and Sunreaver Dragonhawk.
New Pet: A brand-new pet, the Shimmering Wyrmling, will be available to characters of both factions who distinguish themselves.
Argent Crusader Dailies and Rewards
A new line of dailies and rewards for players who have earned the title of Crusader will be available with two random seal-awarding dailies.
New Heirlooms
New Argent Crusade Banner
New Argent Crusade Tabard: Ports you directly to the Tournament grounds.
An Upgraded Squire: As any good squire should, this upgraded squire now has a mount and can be called forth every eight hours for three minutes of duty. The upgrade cost is 150 http://images3.wikia.nocookie.net/wowwiki/images/thumb/3/31/Ability_Paladin_ArtofWar.png/16px-Ability_Paladin_ArtofWar.png and your squire will also offer one of three services: bank, mail, or vendor access.
New Mount: A new Argent Crusade paladin-only charger will be available.
The Black Knight Returns
Just when you thought you had seen the last of the Black Knight, he makes his astonishing return to Tournament. Wait, didn’t you kill him?
PvP
Battlegrounds
New Battleground: Isle of Conquest, a new large-scale siege Battleground, will be open. The Horde and Alliance will battle head-to-head for control of strategic resources to lay siege to the keeps of their opponents.
Arenas
New Arena Season: ٍSeason 7 will officially start, paving the way for all-new items and challenges.
Classes
Druid
Druids will find a host of new textures for two major forms, cat and bear. There will be five different designs for each of these forms for the Horde and Alliance. Night elves can choose to change their cat and bear look at any time by visiting the barber shop and changing their character's hair color, while tauren will be able to change which look they use by switching skin tones in the barber shop -- a new feature for tauren in the next major content patch. Given that there are more hair colors and skin tones than unique form looks, some colors and tones will overlap with these new textures. The hair and skin colors chosen will, in most cases, correspond with the color seen in the look of each form. Some similar colors that may share a particular cat texture will not necessarily share the same bear texture. [4]
http://images1.wikia.nocookie.net/wowwiki/images/thumb/2/28/Tauren-Bearforms.jpg/120px-Tauren-Bearforms.jpg
Tauren bear form
http://images4.wikia.nocookie.net/wowwiki/images/thumb/9/9e/Tauren-Catforms.jpg/120px-Tauren-Catforms.jpg
Tauren cat form
http://images4.wikia.nocookie.net/wowwiki/images/thumb/6/62/Nightelf-Bearforms.jpg/120px-Nightelf-Bearforms.jpg
Night elf bear form
http://images2.wikia.nocookie.net/wowwiki/images/thumb/5/53/Nightelf-Catforms.jpg/120px-Nightelf-Catforms.jpg
Night elf cat form
The level requirement for Travel Form is lowered from level 30 to 16.[1]
The level requirement for Flight Form is lowered from level 68 to 60. The speed bonus while flying is increased from 60 % to 150 %.[1]
Hunter
The level requirement for Aspect of the Cheetah is lowered from level 20 to 16. [1]
Paladin
The level requirement for Warhorse is lowered from level 30 to 20.[1]
The level requirement for Charger is lowered from level 60 to 40.[1]
Shaman
The level requirement for Ghost Wolf is lowered from level 20 to 16.[1]
Totem Bar
There comes a time in all shaman’s lives when they must learn to harness the power of nature and wield powerful totems. As they grow in power, so do the opportunities to use these instruments of healing, protection, and destruction. In the upcoming content patch, Call of the Crusade, the shaman will be able to quickly place totems of each element, aiding them in managing these powerful focuses of nature.
We wanted to provide some insight regarding the upcoming shaman-specific interface addition, the Totem Bar [2]. Shaman will be able to utilize this new bar to manage their fire, earth, water, and air totems in a more accessible and convenient way. This bar will appear on the left-hand side above the standard toolbar, similar to warrior stances or druid forms. The bar contains space for four totems of the player’s choice, one of each element. Clicking the respective button will drop that totem. To the right of the four totems is a button for Totemic Call, which we have renamed Call of Earth. To the left of the four totems is a new ability named Call of Fire which will drop all four totems on the bar at once. The mana cost is the same as if the shaman dropped all four of the totems one at a time. However, it takes but a single global cooldown.
Questing shaman will be able to quickly move their totems of choice forward, while a shaman in an instance, Arena, or Battleground will be able to replace their totems if they have to move or if the totems are destroyed.
Shamans will also be able to customize their bar to set Call of Fire to drop less than four totems if they choose. Access to this functionality is made available at the same level as Call of Earth (currently level 30). At higher levels, Shaman will gain two additional spells, Call of Air and Call of Water. These function exactly the same as Call of Fire, essentially giving the shaman three different sets of totems that can be placed at once. New key bindings will also be made available for all of these slots.
Warlock
The level requirement for Felsteed is lowered from level 30 to 20.[1]
The level requirement for Dreadsteed is lowered from level 60 to 40.[1]
Professions
Alchemy
The Mixology benefits from Northrend elixirs and flasks have been increased. [3]
Added a new pattern for Flask of the North, usable by players with a high alchemy skill. The recipe is purchased from the honor potion vendor. The Flask of the North increases your spell power, attack power, or Strength for 1 hour, and is usable in arenas. It is not consumed when used.[3]
Endless Healing Potion and Endless Mana Potion no longer usable in arenas. Amount of health and mana has been increased, and the cooldown reduced. They are still usable everywhere else.[3]
Blacksmithing
No changes will be made to this profession; it will continue to have the 2 additional prismatic sockets (which can hold the new epic gems)[3]
Enchanting
Values on Northrend ring enchants increased [3]
Engineering
Increased benefits from Hyperspeed Accelerators, Hand-Mounted Pyro Rocket, and Reticulated Armor Webbing glove modifications [3]
Herbalism
Increased healing from Lifeblood (Rank 6) [3]
Lifeblood now scales slightly with maximum health [3]
Lifeblood no longer affected by global cooldown [3]
Inscription
Master's Inscriptions increased [3]
Jewelcrafting
In the next major content patch we will be removing the prismatic quality of the jewelcrafter-only [Dragon's Eye] gems. Like other gems, they will have to match the socketsocket bonus color to receive a . When this change occurs, players with qualifying jewelcrafting skill will be provided a yet to be determined amount of [Dalaran Jewelcrafter's Tokens] as compensation. [4]
Dragon's Eye gems stat bonuses increased [3]
Leatherworking
Fur Lining values increased [3]
Mining
Toughness (Rank 6) provides more Stamina [3]
Skinning
Master of Anatomy (Rank 6) provides more critical strike rating [3]
Tailoring
Embroideries improved [3].
Items
Mounts
Primarily to make leveling a new character easier, mount riding skill requirements will be changed. [1]
Cast times for summoning ground mounts will be reduced to 1.5 seconds, down from 3 seconds. The cast time for flying mounts remains the same.
Apprentice Riding (Skill 75)
Land mounts: 60% land speed.
Requires level 20.
Cost: 4http://images1.wikia.nocookie.net/wowwiki/images/1/10/Gold.png
Mount cost: 1http://images1.wikia.nocookie.net/wowwiki/images/1/10/Gold.png
Mail will be sent to players at level 20 guiding them to the riding trainer.
Journeyman Riding (Skill 150)
Land mounts: 100% land speed.
Requires level 40.
Cost: 50http://images1.wikia.nocookie.net/wowwiki/images/1/10/Gold.png
Mount cost: 10http://images1.wikia.nocookie.net/wowwiki/images/1/10/Gold.png
Mail will be sent to players at level 40 guiding them back to the riding trainer.
Expert Riding (Skill 225)
Flying mounts: 150% flying speed; 60% land speed.
Requires level 60.
Cost: 600http://images1.wikia.nocookie.net/wowwiki/images/1/10/Gold.png (faction discounts now apply)
Mount Cost: 50http://images1.wikia.nocookie.net/wowwiki/images/1/10/Gold.png
Can now be learned in Honor Hold (Alliance) or Thrallmar (Horde).
Artisan Riding (Skill 300)
Flying mounts: 280% flying speed; 100% land speed.
Requires level 70.
Cost: 5,000http://images1.wikia.nocookie.net/wowwiki/images/1/10/Gold.png (faction discounts now apply)
Mount Cost: 100http://images1.wikia.nocookie.net/wowwiki/images/1/10/Gold.png
Movement Speed Training By Class
Druid
Travel Form: Requires level 16
Flight Form: Requires level 60 (150% flight speed)
Swift Flight Form: Requires level 70
Hunter
Aspect of the Cheetah: Requires level 16
Shaman
Ghost Wolf: Requires level 16
Paladin
Warhorse: Requires level 20
Charger: Requires level 40
Warlock
Felsteed: Requires level 20
Dreadsteed: Requires level 40
Heirlooms
Chest piece heirlooms will be available in the next content patch. They will provide a 10% experience bonus that stacks with the shoulder bonus.
Travel
Changes are being made to make it easier to get to select cities [5]
A new zeppelin route is being added in Thunder BluffOrgrimmar and will transport players to
Portals being added in Stormwind City and Orgrimmar to the Stair of Destiny at the Dark Portal
A new connecting flight path at the Stair of Destiny allowing players new to Outland easy and direct access to the city of Shattrat
و اي استفسار انا حاظر
With the release of the Secrets of Ulduar, the Argent Tournament opened its doors to heroes from all over Azeroth and saw champions arise from the ranks to take on the challenges before them to prove their worth. In the next upcoming content patch [2], Call of the Crusade, the Argent Tournament will be expanding its influence and players will be able to experience all-new dailies, rewards, and areas of interest.
Coliseum
The Argent Tournament Expands: With the help of Azeroth's heroes, the Argent Crusade will finish the Argent Coliseum just in time to call for all brave citizens to prepare for battle with the Lich King. [1][3] The Crusaders’ Coliseum will include:
New epic 10- and 25-player raid dungeon with five encounters, with each encounter being unlocked one week at a time
A more intuitive structure for harder encounters. This raid dungeon will have four different versions: 10-player, 25-player, 10-player Heroic, and 25-player Heroic, with each one using a separate lockout.
Introduction of the Crusaders' Tribute! Each of the Heroic mode instances has a new tribute system that will limit players on the number of attempts they get in the Coliseum each week to present a greater challenge for the most battle-hardened heroes. Additional rewards can be earned depending on the number of attempts left in the tribute run each week when the final boss is defeated.
New 5-player dungeon with three encounters that will include [Champion's Seals] as each one is defeated
New tier of armor and weapons that are modeled with Alliance- or Horde-specific themes
Two New Quest Hubs
A new Cult of the Damned camp now sits overlooking the Tournament grounds and spying on the activity below.
Located on an island north of Icecrown, the former tuskarr village known as Hrothgar's Landing is a mist-shrouded staging point for Sea Vrykul raids upon the ships of the Silver Covenant and the Sunreavers in the waters between the island and Icecrown.
New Dailies and Rewards
Just when you thought you had seen and done it all, the Argent Tournament throws out the gauntlet once more and adds a new line of quests and rewards for players who have become exalted with either the Silver Covenant or the Sunreavers. Earn seals by participating in three additional random dailies and earn brand-new rewards.
New Tabards: Alliance characters will be able to earn the Silver Covenant tabard and Horde characters will be able to earn the Sunreaver tabard currently seen being worn by NPCs on the grounds.
New Mounts: New ground and flying mounts will be available for both Horde and Alliance. Alliance will be able to purchase the new Quel'dorei Steed and Silver Covenant Hippogryph. Horde will be able to purchase the new Sunreaver Hawkstrider and Sunreaver Dragonhawk.
New Pet: A brand-new pet, the Shimmering Wyrmling, will be available to characters of both factions who distinguish themselves.
Argent Crusader Dailies and Rewards
A new line of dailies and rewards for players who have earned the title of Crusader will be available with two random seal-awarding dailies.
New Heirlooms
New Argent Crusade Banner
New Argent Crusade Tabard: Ports you directly to the Tournament grounds.
An Upgraded Squire: As any good squire should, this upgraded squire now has a mount and can be called forth every eight hours for three minutes of duty. The upgrade cost is 150 http://images3.wikia.nocookie.net/wowwiki/images/thumb/3/31/Ability_Paladin_ArtofWar.png/16px-Ability_Paladin_ArtofWar.png and your squire will also offer one of three services: bank, mail, or vendor access.
New Mount: A new Argent Crusade paladin-only charger will be available.
The Black Knight Returns
Just when you thought you had seen the last of the Black Knight, he makes his astonishing return to Tournament. Wait, didn’t you kill him?
PvP
Battlegrounds
New Battleground: Isle of Conquest, a new large-scale siege Battleground, will be open. The Horde and Alliance will battle head-to-head for control of strategic resources to lay siege to the keeps of their opponents.
Arenas
New Arena Season: ٍSeason 7 will officially start, paving the way for all-new items and challenges.
Classes
Druid
Druids will find a host of new textures for two major forms, cat and bear. There will be five different designs for each of these forms for the Horde and Alliance. Night elves can choose to change their cat and bear look at any time by visiting the barber shop and changing their character's hair color, while tauren will be able to change which look they use by switching skin tones in the barber shop -- a new feature for tauren in the next major content patch. Given that there are more hair colors and skin tones than unique form looks, some colors and tones will overlap with these new textures. The hair and skin colors chosen will, in most cases, correspond with the color seen in the look of each form. Some similar colors that may share a particular cat texture will not necessarily share the same bear texture. [4]
http://images1.wikia.nocookie.net/wowwiki/images/thumb/2/28/Tauren-Bearforms.jpg/120px-Tauren-Bearforms.jpg
Tauren bear form
http://images4.wikia.nocookie.net/wowwiki/images/thumb/9/9e/Tauren-Catforms.jpg/120px-Tauren-Catforms.jpg
Tauren cat form
http://images4.wikia.nocookie.net/wowwiki/images/thumb/6/62/Nightelf-Bearforms.jpg/120px-Nightelf-Bearforms.jpg
Night elf bear form
http://images2.wikia.nocookie.net/wowwiki/images/thumb/5/53/Nightelf-Catforms.jpg/120px-Nightelf-Catforms.jpg
Night elf cat form
The level requirement for Travel Form is lowered from level 30 to 16.[1]
The level requirement for Flight Form is lowered from level 68 to 60. The speed bonus while flying is increased from 60 % to 150 %.[1]
Hunter
The level requirement for Aspect of the Cheetah is lowered from level 20 to 16. [1]
Paladin
The level requirement for Warhorse is lowered from level 30 to 20.[1]
The level requirement for Charger is lowered from level 60 to 40.[1]
Shaman
The level requirement for Ghost Wolf is lowered from level 20 to 16.[1]
Totem Bar
There comes a time in all shaman’s lives when they must learn to harness the power of nature and wield powerful totems. As they grow in power, so do the opportunities to use these instruments of healing, protection, and destruction. In the upcoming content patch, Call of the Crusade, the shaman will be able to quickly place totems of each element, aiding them in managing these powerful focuses of nature.
We wanted to provide some insight regarding the upcoming shaman-specific interface addition, the Totem Bar [2]. Shaman will be able to utilize this new bar to manage their fire, earth, water, and air totems in a more accessible and convenient way. This bar will appear on the left-hand side above the standard toolbar, similar to warrior stances or druid forms. The bar contains space for four totems of the player’s choice, one of each element. Clicking the respective button will drop that totem. To the right of the four totems is a button for Totemic Call, which we have renamed Call of Earth. To the left of the four totems is a new ability named Call of Fire which will drop all four totems on the bar at once. The mana cost is the same as if the shaman dropped all four of the totems one at a time. However, it takes but a single global cooldown.
Questing shaman will be able to quickly move their totems of choice forward, while a shaman in an instance, Arena, or Battleground will be able to replace their totems if they have to move or if the totems are destroyed.
Shamans will also be able to customize their bar to set Call of Fire to drop less than four totems if they choose. Access to this functionality is made available at the same level as Call of Earth (currently level 30). At higher levels, Shaman will gain two additional spells, Call of Air and Call of Water. These function exactly the same as Call of Fire, essentially giving the shaman three different sets of totems that can be placed at once. New key bindings will also be made available for all of these slots.
Warlock
The level requirement for Felsteed is lowered from level 30 to 20.[1]
The level requirement for Dreadsteed is lowered from level 60 to 40.[1]
Professions
Alchemy
The Mixology benefits from Northrend elixirs and flasks have been increased. [3]
Added a new pattern for Flask of the North, usable by players with a high alchemy skill. The recipe is purchased from the honor potion vendor. The Flask of the North increases your spell power, attack power, or Strength for 1 hour, and is usable in arenas. It is not consumed when used.[3]
Endless Healing Potion and Endless Mana Potion no longer usable in arenas. Amount of health and mana has been increased, and the cooldown reduced. They are still usable everywhere else.[3]
Blacksmithing
No changes will be made to this profession; it will continue to have the 2 additional prismatic sockets (which can hold the new epic gems)[3]
Enchanting
Values on Northrend ring enchants increased [3]
Engineering
Increased benefits from Hyperspeed Accelerators, Hand-Mounted Pyro Rocket, and Reticulated Armor Webbing glove modifications [3]
Herbalism
Increased healing from Lifeblood (Rank 6) [3]
Lifeblood now scales slightly with maximum health [3]
Lifeblood no longer affected by global cooldown [3]
Inscription
Master's Inscriptions increased [3]
Jewelcrafting
In the next major content patch we will be removing the prismatic quality of the jewelcrafter-only [Dragon's Eye] gems. Like other gems, they will have to match the socketsocket bonus color to receive a . When this change occurs, players with qualifying jewelcrafting skill will be provided a yet to be determined amount of [Dalaran Jewelcrafter's Tokens] as compensation. [4]
Dragon's Eye gems stat bonuses increased [3]
Leatherworking
Fur Lining values increased [3]
Mining
Toughness (Rank 6) provides more Stamina [3]
Skinning
Master of Anatomy (Rank 6) provides more critical strike rating [3]
Tailoring
Embroideries improved [3].
Items
Mounts
Primarily to make leveling a new character easier, mount riding skill requirements will be changed. [1]
Cast times for summoning ground mounts will be reduced to 1.5 seconds, down from 3 seconds. The cast time for flying mounts remains the same.
Apprentice Riding (Skill 75)
Land mounts: 60% land speed.
Requires level 20.
Cost: 4http://images1.wikia.nocookie.net/wowwiki/images/1/10/Gold.png
Mount cost: 1http://images1.wikia.nocookie.net/wowwiki/images/1/10/Gold.png
Mail will be sent to players at level 20 guiding them to the riding trainer.
Journeyman Riding (Skill 150)
Land mounts: 100% land speed.
Requires level 40.
Cost: 50http://images1.wikia.nocookie.net/wowwiki/images/1/10/Gold.png
Mount cost: 10http://images1.wikia.nocookie.net/wowwiki/images/1/10/Gold.png
Mail will be sent to players at level 40 guiding them back to the riding trainer.
Expert Riding (Skill 225)
Flying mounts: 150% flying speed; 60% land speed.
Requires level 60.
Cost: 600http://images1.wikia.nocookie.net/wowwiki/images/1/10/Gold.png (faction discounts now apply)
Mount Cost: 50http://images1.wikia.nocookie.net/wowwiki/images/1/10/Gold.png
Can now be learned in Honor Hold (Alliance) or Thrallmar (Horde).
Artisan Riding (Skill 300)
Flying mounts: 280% flying speed; 100% land speed.
Requires level 70.
Cost: 5,000http://images1.wikia.nocookie.net/wowwiki/images/1/10/Gold.png (faction discounts now apply)
Mount Cost: 100http://images1.wikia.nocookie.net/wowwiki/images/1/10/Gold.png
Movement Speed Training By Class
Druid
Travel Form: Requires level 16
Flight Form: Requires level 60 (150% flight speed)
Swift Flight Form: Requires level 70
Hunter
Aspect of the Cheetah: Requires level 16
Shaman
Ghost Wolf: Requires level 16
Paladin
Warhorse: Requires level 20
Charger: Requires level 40
Warlock
Felsteed: Requires level 20
Dreadsteed: Requires level 40
Heirlooms
Chest piece heirlooms will be available in the next content patch. They will provide a 10% experience bonus that stacks with the shoulder bonus.
Travel
Changes are being made to make it easier to get to select cities [5]
A new zeppelin route is being added in Thunder BluffOrgrimmar and will transport players to
Portals being added in Stormwind City and Orgrimmar to the Stair of Destiny at the Dark Portal
A new connecting flight path at the Stair of Destiny allowing players new to Outland easy and direct access to the city of Shattrat
و اي استفسار انا حاظر