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مشاهدة النسخة كاملة : تحديثات FFXIV القادمة.



Hi-nu gundam
11-11-2010, 02:24 PM
This Topics post will be detailing the content included in the large-scale version updates scheduled for release in the months of November and December. In addition, content slated for release in future version updates will also be introduced

November & December Version Updates First 2011 Version Update
Quests
The addition of new guildleves
Adjustments to existing guildleves
The implementation of a feature allowing players to lower levequest difficulty after activating the leve
Adjustments to local levequest rewards
The Addition of a feature allowing players to abandon local levequests
The implementation of main map markers to indicate the locations of local levequest clients
Adjustments to existing behests


The addition of new guildleves
Adjustments to existing guildleves
The addition of new main scenario quests
The addition of new class quests
The addition of new tutorial quests
Adjustments to existing tutorials

Combat
Adjustments to classes
Adjustments to combat balance
Adjustments to enmity rates
Adjustments to physical and magical accuracy rates
Adjustments to how skill points are awarded
Adjustments to monster population and territory
The implementation of notorious monsters
Improvements to the targeting feature

Further adjustments to classes
Further adjustments to combat balance
The further differentiation of actions to enhance class identities
Adjustments to the effect of various parameters
Adjustments to enemy population and territory
The addition of notorious monsters (NMs)
The addition of new battle content
The addition of notorious monster-related battle content
The addition of hamlet defense battles
The addition of item exchange quests
The addition of graphic displays to better clarify the effective ranges of actions
The addition of countdown timers on status icons
The addition of an "/assist" text command

Items
Synthesis
Gathering
Adjustments to existing synthesis recipes
The addition of new synthesis recipes
Improvements to synthesis controls
The addition of a list that contains a player's eight most recently used recipes
A reduction in the amount of commands necessary to begin synthesis
Adjustments to gathering balance
Adjustments to stack totals on select items
The addition of a repair icon
The addition of an auto item sort function
Adjustments to item durability
An increase in player inventory capacity

Further adjustments to existing synthesis recipes
The addition of new synthesis recipes
Further improvements to synthesis controls
The addition of a reference list that contains all previously used recipes
Improvements to repair controls
A reduction of the number of commands necessary to begin repairs
The addition of a manual sort function for items
The addition of a gameplay feature that determines the quality of materials obtained from battle and gathering

Markets
Retainers
Changes to how players access the market wards
Adjustments to retainers
A feature allowing players to change their retainers' equipment
Changes to the retainer interface
The addition of a default display of prices next to each item in a retainer's bazaar
The implementation of icons for bazaar statuses (buying, selling, looking for repairs, etc.)
An increase in the number of employable retainers
The addition of an item search feature


Further adjustments to retainers
An increase in retainer inventory capacity
An increase in the number of items that can be placed in a retainer's bazaar
A fix assuring that retainers do not leave their bazaar locations after server maintenance
The addition of a sale/purchase history
Functionality changes to the "buying" feature
The addition of a delivery service
User Interface
Improvements to the Main Menu
The splitting of Attributes & Gear into two separate menu options
The addition of a Loot option for easy access to the loot list
Changes to how statuses are displayed
Improvements to the Map
The addition of mouse scrolling functionality
The addition of a zoom feature
The addition of party member location markers
The addition of new customizable keyboard commands
Improvements to the action bar, allowing players to freely position the widget
Adjustments to macro functionality

Changes to main menu display format
Changes to inventory list display format
Improvements to various user-interface layouts
Improvements to the Interactions menu
The addition of a help text window
The reorganization of on-screen information
The reformatting of existing widgets, allowing for access of multiple windows at the same time
Improvements to Actions & Traits menu response time
Improvements to mouse and keyboard controls
Improvements to character controls
The addition of drag and drop functionality
The addition of mouseover popup help text
The addition of right-click menus
The addition of a feature that will allow the cutting and pasting of macro buttons from the macro palette

Communication
The addition of a party invite feature to the friend list
Changes to linkshell display
Improvements to chat functionality
The addition of a chat mode toggle feature
The addition of multiple log window tabs and a feature allowing for multiple log windows
The addition of chat filters for synthesis and harvesting
The addition of a feature allowing the customization of chat mode font color


The addition of "companies" (player-run guilds)
The addition of company-owned ships
The addition of company-owned buildings
Improvements to existing linkshell features
The addition of an in-game/Lodestone mail feature
The addition of new search features
Others
The further alleviation of server-load issues
The reduction of various anima costs and the introduction of a feature that allows players to set "favorite" teleportation destinations


The addition of player titles
The Lodestone
The addition of a linkshell page

The addition of new linkshell page features
The addition of a company page
The addition of a linkshell and company search feature
An expansion of viewable character information



The development team will be focusing their efforts on the three points elaborated below.

<Working Towards Stress-Free Gameplay>
<Goal-Oriented Content & Comprehensive Tutorials>
<Establishment of in-Game Communities>

Gameplay Improvements

As part of the version update scheduled for November, areas within the game will be partitioned across several servers to mitigate load-balancing issues and increase response times. In addition, a general restructuring of user interface (UI) operations will lessen lag and sluggish response times.

The UI will also be undergoing several additions and adjustments aimed at creating more intuitive and user-friendly controls. Furthermore, a new UI geared towards users playing with a mouse and keyboard is currently being designed, and will hopefully be ready for implementation in a coming version update. The current in-game UI will remain available for those users who prefer to play via controller, while the newly designed UI will be available as an option for those who wish to use a mouse and keyboard.

User feedback will continue to play a major role as we further address issues and make ongoing improvements in these and future version updates
Goal-Oriented Content & Comprehensive Tutorials

Together with the aforementioned improvements to gameplay, the availability of "goal-oriented" content and items, and the need for comprehensive and clear tutorials are issues that will be immediately addressed.

In the hopes of providing players with opportunities to engage in such content as soon as possible, the November version update will see a reduction in the amount of skill points required to reach rank 20. By effectively reducing the amount of time necessary to reach rank 20, players will sooner be able to gain access to class quests and high-rank guildleves.

Further content scheduled to be released in the Decemeber version update:
Notorious monsters
Item search feature

We believe that these additions will go a long way towards fulfilling the need for goal-oriented content and improving general usability of in-game features.

Notorious monsters (NMs) are a special category of enemy that can be found throughout the various areas of Eorzea. Sometimes associated with levequest objectives, several of these formidable opponents, and a vast array of equippable items associated with them, will be coming with the December version update. This will be the first of many installments bringing NMs to Eorzea, with future updates promising to introduce even more NM-related content.

Implementation of a item search feature will serve to stimulate the in-game economy by helping prospective buyers and sellers to find one another. This will be accomplished by making it easier for users to discern what items are currently available, as well as simplifying the process of finding a specific item.

In addition to the above, the version updates will also feature adjustments to class balance, changes to enemy population and distribution, and the addition of all-new quests, items, and recipes. It is our hope that this will allow users to enjoy their time in Eorzea by providing them with a more concrete sense of purpose, no matter which class they choose. Additional tutorials are also slated for introduction in November and December, and will greatly simplify the learning process when using the game's various systems and engaging myriad content.
Establishment of In-Game Communities

The forthcoming November and December version updates will introduce what are known as "companies," a special type of linkshell with more group-oriented progression and goals.

Once estbalished, companies will be able to work towards acquiring their own communal assets, such as buildings that can serve as headquarters, or ships that can be used to access multiplayer content. The system will provide concrete benefits to players who align themselves with a company, as well as motivate already established companies to seek out new recruits. In essence, the focus will be on providing new, innovative content for all players to enjoy. The FINAL FANTASY XIV Lodestone will also offer a number of online services covering both companies and linkshells.

All of the additions and changes mentioned above are currently in the final stages of development, and we are optimistic that they will be implemented in the version updates of November, December, and early 2011. Beyond those listed here, there are still numerous other features being planned. More information on these will be released in the future as details become available.

While there is nothing we would like more than to address every individual issue raised by the community, the upcoming version updates will be centered on resolving the problems and shortcomings within the three categories outlined above. We apologize if there is an aspect of the game not mentioned here, and assure you that we will be working to make as many refinements and improvements as possible.

We hope that you continue to enjoy your time in Eorzea, and promise that things will only be getting better!

---
FINAL FANTASY XIV Development Team

الصراحة انا منبهر. :32:

abdullahmurano
11-11-2010, 03:07 PM
وعساها تفلح ..................

MrZX
11-11-2010, 04:24 PM
والله شي مذهل :)
بس يا شباب انا في سيرفر bodhum و اريد انضم إلى لنكشيل فيه عرب 100% :أفكر:

.::RaK_BoY::.
12-11-2010, 09:37 AM
كلام كثير
ممكن حد يأشر لي للاشياء الحلوة؟

.::RaK_BoY::.
16-12-2010, 03:26 PM
Quests
Players can reselect their Path Companion at any point in the main scenario.
A selection prompt can be accessed by speaking to the Lalafell NPC Tataru in Ul'dah's Merchant Ward.


New guildleves have been added.
Battlecraft Leves (regional)
Faction Leves (regional)
New types of treasure chests that appear during levequests have been added.
A chest's type determines the quality of its contents.


New items have been added as possible regional levequest rewards.
The graphic effects representing regional levequest destinations have been adjusted to be more visible.
The following adjustments have been made to local guildleves.
Local guildleves can now be abandoned.
Players with the maximum of 8 guildleves wishing to undertake another may freely select the guildleve they wish to abandon.
* Abandoned guildleves are treated in the same manner as failed guildleves, and cannot be reacquired until the next reset.
Local guildleve clients are not displayed on the map.
The NPC Rowena, to whom Allagan runestones can be exchanged for gear, has set up shop in the Ul'dah Merchant Strip [5,4].



Battle
Notorious monsters have been added.


* The strength and toughness of an NM will increase exponentially should they be engaged for longer than 30 minutes. This change is accompanied by a log message stating, "[NM] becomes enraged!"
New enemy types have been added.


The cactuar ability Thousand Needles now deals damage in proportion to the number of party members hit.
Enemy distribution has been adjusted near specific gathering points.
Dying two times in succession while under the effect of Weakened will temporarily prevent the activation of active mode.
Active mode may be used again once the player is no longer weakened.
An "Impossible to gauge" icon has been added to the icons representing an enemy's toughness.




Item
New items have been added.


The class required to repair an item is now displayed on the item details screen.
The name of the item stat Wear has been changed to Condition.
The value of the Condition stat is now displayed in percent format.



Certain pieces of gear for Disciples of War and Magic below rank 20 can now be purchased.
These items are available at the following locations.
New synthesis recipes have been added.
Certain synthesis recipes have been changed.
A Recipes option has been added to the synthesis interface.
This option displays the last 8 recipes a player has crafted, as well as the last 8 recipes learned via levequests. Selecting a recipe will automatically prepare the required materials.
* When a player possesses varying qualities of a single material, the lowest quality item will be used first.
Repair materials are now automatically prepared when an item is selected for repairs.
* When a player possesses varying qualities of a single material, the lowest quality item will be used first.
The loot dropped by the following enemies has been changed.
Miteling, Molting Miteling, Diremite, Dwarf Diremite, Banemite, Dwarf Banemite, Needletail, Widowmaker


System
Players may now employ up to two retainers simultaneously.
* Each PC on an account is now alloted two free retainers rather than one.
* Players may be unable to employ new retainers in-game during periods of heavy congestion. Should this happen, please try again later.
The response time of the retainer exchange interface has been improved.
The naming and organization of market locations has undergone the following changes.
Name (Limsa Lominsa) Tax-reduced Item Types
Tinkerers Ward Sundries, Beastcoins
Battlecraft Ward Gladiator's Arms, Pugilist's Arms, Marauder's Arms, Lancer's Arms, Archer's Arms, Shields, Arrows, Throwing Blades, Throwing Stones, Throwing Circles, Throwing Axes, Throwing Spears
Spellcraft Ward Conjurer's Arms, Two-Handed Conjurer's Arms, Thaumaturge's Arms, Two-Handed Thaumaturge's Arms
Fieldcraft Ward Carpenter's Primary Tools, Carpenter's Secondary Tools, Blacksmith's Primary Tools, Blacksmith's Secondary Tools, Armorer's Primary Tools, Armorer's Secondary, Tools, Goldsmith's Primary Tools, Goldsmith's Secondary Tools, Leatherworker's Primary Tools, Leatherworker's Secondary Tools, Weaver's Primary Tools, Weaver's Secondary Tools, Alchemist's Primary Tools, Alchemist's Secondary Tools, Culinarian's Primary Tools, Culinarian's Secondary Tools
Tradescraft Ward Miner's Primary Tools, Miner's Secondary Tools, Botanist's Primary Tools, Botanist's Secondary Tools, Fisher's Primary Tools, Fisher's Secondary Tools
Armorfitters Ward Helms, Full Plate, War Garb, Gauntlets, Greaves
Lower Tailors Ward1 Hats, Headwear, Masks, Undershirts, Attire, Hooded Attire, Undergarments, Pants, Gloves, Armbands, Shoes, Sandals, Belts, Sashes
Middle Tailors Ward2 Hats, Headwear, Masks, Undershirts, Attire, Hooded Attire, Undergarments, Pants, Gloves, Armbands, Shoes, Sandals, Belts, Sashes
Upper Tailors Ward3 Hats, Headwear, Masks, Undershirts, Attire, Hooded Attire, Undergarments, Pants, Gloves, Armbands, Shoes, Sandals, Belts, Sashes
Jewelers Ward Necklaces, Earrings, Bracelets, Rings, Crowns, Eyewear
Grocers Ward Meat Dishes, Egg Dishes, Grain Dishes, Vegetable Dishes, Mushroom Dishes, Sweets, Drinks, Seafood Dishes, Soups & Stews, Eggs, Dairy Products, Vegetables, Grains, Spices, Fruits, Mushrooms, Seasonings, Foodstuffs, Freshwater Fare, Saltwater Fare, Meats
Chirurgeons Ward Potions, Remedies, Ethers, Toxins, Panaceas, Reagents, Dyes, Paints, Oils
Ironmongers Ward Metals, Unrefined Metals, Metal Sheets, Metal Wires, Weapon Parts, Weapon Heads, Weapon Butts, Weapon Grips, Arrowheads, Shafts, Hooks, Chainmail Meshes, Armor Metals, Clasps
Woodcutters Ward Raw Wood, Lumber, Planks
Tanners Ward Hides, Leathers, Furs, Armor Hides, Armor Leathers, Footwear Parts,Bones, Teeth & Claws, Wings, Armor4
Masons Ward Ores, Stones, Gemstones
Clothiers Ward Fibers, Cloth, Hooded Attire Cloth, Cloth Bodies, Smallclothes Cloth, Cloth Sleeves, Front Cloth, Back Cloth, Armor Cloth, Feathers, Fletchings, Armor Parts
Crystaliers Ward Crystals
Menders Ward -
The names of the above locations vary slightly between nations. Known as wards in Limsa Lominsa, they are rows in Ul'dah, and dens in Gridania.
1 This section of the market ward specializes in gear with an optimal rank between 1 and 20.
2 This section of the market ward specializes in gear with an optimal rank between 21 and 40.
3 This section of the market ward specializes in gear with an optimal rank between 41 and above.
4 The Armor item category will be changed to Scutes & Scales in the next version update later this month.
The Condition stat of items is now displayed on the primary item detail screen.
Item icons now change in both the inventory list and Gear screen when items become damaged.
Using the Seek Repairs option now toggles a specific icon next to the player's display name.


* Players simultaneously seeking repairs and running a bazaar will have both icons displayed.
The position of the gathering and synthesis interfaces has been changed.
The area of effect widget for spells can now be moved freely about the screen.
* New positions will automatically be saved.
Status effects are now displayed with a timer indicating their remaining duration.
The number of characters allowed in the chat prompt has been increased.
Ctrl+T can be used to bring up a /tell prompt addressed to the last person to whom a /tell was sent.
This command can be repeated to scroll through the last 20 such players.


Bug Fixes
An issue wherein the help text for the conjurer ability Fastcast erroneously described the increase in cast speed as 10% has been addressed.
* The correct increase is 20%.
An issue wherein the thaumaturge ability Firm Conviction would take effect when not being cast has been addressed.
An issue wherein an incorrect amount of HP was being absorbed when attacking with an HP absorb status in conjuction with a multi-attack action has been addressed.
An issue where the /tell chat mode could not be properly activated using the chat log button located above the text prompt has been addressed.
* Activating the /tell chat mode using this button will set the last recipient of a /tell as the default addressee.
An issue wherein the "/tell " text command was not functioning properly has been addressed.
An issue wherein the background music for certain levequests would not play has been addressed.
An issue wherein setting the following traits resulted in certain class-specific actions becoming available for use with other classes has been addressed.
Pugilist: Seasoned Veteran
Gladiator: Swordsmanship
Marauder: Axemanship
Lancer: Pikemanship
Archer: Bowmanship
Conjurer: One With Nature
Thaumaturge: Transcendence
An issue wherein controlling the game camera with the keyboard resulted in limited vertical mobility has been addressed.


Known Issues
After receiving access to synthesis facilities from certain NPCs, the status information is not displayed in the synthesis interface.
The motion and effects of area of effect attacks executed by enemies are not displayed when there are no valid targets within range.
Using the keyboard to execute a castable action while already in the process of executing another action causes the former's name to be displayed in the log.
* The resulting effect will be that of the original action.
Stackable items being sold in a retainer's bazaar may still appear in the bazaar list after they have been purchased.
* Removing the improperly displayed item from the bazaar may cause the game to crash.
The aetheryte situated in Camp Bentbranch may not display properly when Shadow Detail (located under General » Video Settings in FINAL FANTASY XIV Config) is set to either Lowest or Highest.