القصه:
- Nael مات لكنه بيرجع كلـ سلاح اوميجا,,
- Garlean Empire موجودين و هدفهم وقف الـ Primals من قتل الارض,,
- Crystal tower بيكون له دور بارز في القصه,,
- القصص الثلاثه بتتشابك بطريقة ما,,
- The emperor Xandes ليس ميتا, لكنه نائم في سبات طول هذه المده,, سو Naelكان له هدف في ايقاضه بكل الي سواه,,
- القصه الاساسيه بتكون لها نهايه في اللفل 50 لكن في تكمله و قصص اخرى, ملاحظة: مو كـ expansion! هي patches - Bahamut له قصه عميقه,,,
اقتباس:
Nael is dead. [Sounded pretty final, so no "coming back as omega weapon" etc]
Gaius was just observing which party is going to fall, so he and his troops are unharmed. He is going to be our opponent for the time being.
Garlean Empire's motivation is "Primals are killing the planet, so we have to stop them. Unite under our banner to bring on an era of peace! If you go against us, this means you are aiding the beast tribes to destroy the planet. This means, you are our enemy."
Crystal tower is related to the mystery behind the Allagan Empire, and is it's legacy.
All of the 3 storylines are interwined somehow.
Dalamud was a machine created by the Allagan Empire [so, it was not the same as the sealing ceremony Louisiox tried to perform!]
The emperor Xandes (sp?) of the Allagan Empire is not dead. He is actually in a cold sleep chamber. Yoshida-san wants us to speculate whether Nael was trying to bring Dalamud down to awaken the Emperor and whether the appearance of the Crystal Tower signifies the Emperor's awakening or not.
Main story will end at lvl50 with a tentative ending, what will follow are numbered patches, just like with the 7th Umbral Era storyline of 1.x. He emphasizes that he's not talking about expansions here. Those 3 storylines will come to a conclusion before the first expansion is released.
"The Grand Labyrith of Bahamut" [The new dungeon that will explain the story behind bahamut's past sealing] is not meant figuratively, but literally. It's going to be huge.
It appears that Bahamut was not allowed to roam around freely, which is why there is a labyrinth and why the world has recovered. The whiteout at the end of the End of Era trailer takes place right before something happens. [Odin after all?]
F.A.T.E SYSTEM يعني : Full.Active.Time.Event
اضافة جديد للعبه, فكرتها حلوة, هي افنت تجي فجاه في منطقه معينه,
واذا كنت فيها او قريب يجيك تنبيه بوجودها حتى تشارك مع الناس المتواجدين ايضا,
ما يحتاج تكونون كلكم في نفس البارتي, و بعد ما تنتهي ترد لمهمتك الي كنت فيها عادي,
اقتباس:
Rewards won't be useless (like, "here, have a potion"), but won't be anything rare/powerful either
Rewards will have something to do with the type of FATE cleared. For example, completing a chocobo escort will yield a reward related to chocobos.
The claiming system is disabled while in a FATE
Once a FATE starts, everyone on the zone will get that huge FATE message and the location will be marked on the map
When you get close to the FATE location, your normal objective list will be replaced with the FATE one. Once cleared, the normal objective list will become visible again.
Planning to have 5-10 different FATEs per zone
, البيوت,, Housing
سبق وتكلمت عنها في موضوع سابق,
البوت هنا تختلف عن الـ Inn يكون لك بيت و اعتقد ممكن تشتارك في شرائه مع لاعبين اخرين,
تقدر تضيف اثاث و يزيد من الBuff مثلا بونس للكرافتنج الخ,,
اقتباس:
After you build a house, you can't trade that patch of land. [He did not elaborate.]
Once you build a house, there won't be any upkeep cost.
Housing is planned to be implemented in the first big update after release. However, since debugging still needs to be done, we will get to test it somewhere at the end of Beta.
Animations
بيضون انايميشن جدده للشخصيات, مثلا عند تلقيها الضرب والخ,,
اقتباس:
3 animations for taking damage, different animation depending on damage taken
Final motion blending animations are not implemented in the alpha.[this should calm down a lot of people, including myself]
Beta will introduce some, but not all animation blending.
امور متفرقه,,
اقتباس:
Miscellaneous Information
They expected the servers to crash a lot on the last day
Reason why they went along with it anyway is, they wanted as many people as possible to watch the trailer at the same time
We definitely won't be able to experience the 7th Umbral Storyline/Content again, but not saying "no" to time-travel in general
Apparently, 1.0 servers were running on LUA scripts, and the biggest problems were instability and memory consumption.
Back when he decided to destroy the world [oooh, evil >http://forum.square-enix.com/ffxiv/i...es/biggrin.png] instead of just shutting down the servers, he was looking for a way to do that. That's when he asked what the dot near the moon was. Apparently, Dalamud was supposed to be used in a future scenario of the original story. Well, what he did was to ask "is it okay to make it fall?"
He admits his choice was inspired by WoW's Cataclysm. He felt this way there would be a surprise, while still staying FF-like
We didn't get the full roadmap, but a simplified one. For example, in the full roadmap, there was also a roadmap for DoL/DoH, so he did not neglect them as claimed by some players.
YoshiP "sucks at drawing", so he wrote the script describing the events in the End of an Era trailer instead.
ARR opening may feature a narration by Louisiox. [Don't jump to conclusions yet]
The opening will include the summary of the end of the 6th astral era (3 minutes) and will be around 8 minutes long in total.
He's thinking about including a "no cut" [end of era + opening] version of the movie on the ARR CE
Our character data is handled with utmost care and there are backups in place should something go wrong
He will be thinking about implementing other client languages depending on how many players speaking that language there will be. He knows there is a large demand for a Spanish version and he was also thinking about a Russian one. This is for something after ARR release though.
They plan to show off systems like FATE in future videos
NPC speech will only be visible in speech bubbles, not in chat log, apparently.
^^^^
ألسبب متعلق فيه ممكن, لهم قصه و سبب لظهورهم,, بيكون له محور في ARR,
ولما باهمونث وحده الي تم حبسه بهذا الشكل.....
The emperor Xandes : the first Allagan emperor,
,, "Thaliak, the Scholar: the Crypt of Xandes, ."
The Falls, and Mor Dhona, are always been believed to hold huge spiritual energy. This belief was radicated centuries ago too, in fact Xandes, the first Allag emperor, builted his tomb on Mor Dhona, in the hope that mystical power one day would raise him from the dead.
والي يبي يوقضه في القصه و حاول هو Nael
04-12-2012, 10:47 AM
.::RaK_BoY::.
رد: FFXIV ARR معلومات عن Housing و F.A.T.E System
و Nael من نفس المكان صح؟
04-12-2012, 02:41 PM
Iris
رد: FFXIV ARR معلومات عن Housing و F.A.T.E System
ما اعرف ماشفت رابط بينهم, الي اعرفه انه هو هدفه,
في اللعبه السابقة ما اتذكر القصه و تفاصيلهم مع بعض, لكن ممكن هذا يبين في الجزء الجديد,
- Nael مات لكنه بيرجع كلـ سلاح اوميجا,, ؟؟
لأن لو تكمله مثلا ياليت تكتب سبويلر خصوصا لمن لم يلعب اللعبه من قبل :(
08-12-2012, 02:32 PM
Iris
رد: FFXIV ARR معلومات عن Housing و F.A.T.E System
^^^^^^
اللعبه تبدأ بعهد جديد,,
القصه القديمه هي لقبل الدمار, واللعبه لبعد الدمار, لو القصه القديمه موجوده كان هو بيتواجد عادي....
فحسب علمي انه مو سبويلر, لان هو مابيتواجد كشخصيه,,
يعني قصه جديده لكنها متصله بالماضي,,,