Resident Evil 5 ( تقييم IGN وصل )

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السيء

  • Frustrating hurdles to leap when joining an online game
  • Slow, deliberate movement and gunplay may not appeal to everyone
  • Can't swap weapons with a human teammate online.
المصدرhttp://www.gamespot.com/ps3/adventur...ten;allscore;1
  • 16-03-2009, 02:22 AM
    HasaWii
    رد: Resident Evil 5 ( تقييم IGN وصل )
    Did anyone try the mony cheat in the game

    very nics for someone like me :D


    go HERE for alot of cheats
  • 16-03-2009, 08:16 PM
    HasaWii
    رد: Resident Evil 5 ( تقييم IGN وصل )
    كــابكوم تستعد لشحن 4 ملايين نسخة الى الاسواق حول العالم

    http://i438.photobucket.com/albums/q...ent-evil-5.jpg

    .......
  • 18-03-2009, 04:52 AM
    skith
    رد: Resident Evil 5 ( تقييم IGN وصل )
    انا ماواجهت صعوبه في اللعبه ابد نهيتها بالهارد ورانك S بعد

    عالعموم انا وفوكس قاعدين ننهيه بطور المحترف ( very hard )

    ومعانا اسلحه ماتخلص وامس ذابحين البرت ويسكر بالفيري هارد ^^
    ------------------------------------------------------------------------------
    تحياتي واشواقي لكم
  • 18-03-2009, 02:09 PM
    HasaWii
    رد: Resident Evil 5 ( تقييم IGN وصل )
    تفاصيل الـ DLC القادم للعبة

    Weapon Loss
    When a player dies in a Survivors match, they drop a weapon on the spot where they fell. That weapon is chosen randomly from their inventory, though it cannot be their default firearm. The dropped weapon is always fully reloaded. A respawning player will always have a fully loaded default weapon.
    Note that a dropped weapon will only appear for collection once a body has been removed from play.


    Proximity Bombs
    Proximity Bombs take a few moments to arm after placement, indicated by a flashing red beam. This is how you distinguish dangerous ones from placed items and random drops. They can also be detonated by bullets and chain reactions – a grenade or oil drum will do the job. Unfortunately, Majini are just as likely to trigger them.

    Since enemy players can see Proximity Bombs, and can detonate them with gunfire, you need to be canny in their application. Tactical placement includes at the top of ladders and climbable ledges; at the base of jumps and drops; just around sharp corners; behind doors and below windows; and at the end of a zip line. Some maps are so loaded with Proximity Bombs that you can exploit the confusion by placing a live one among the collectibles. Bear in mind that Proximity Bombs may also hamper your own activities if you have to stop and pick them up before you can access a ladder or door, so avoid using them on your only retreat route.


    Aimed Explosives
    Injury from an explosion will generally cause a knockdown. If your character raises their arms to shield themselves from the blast, it means they’ve taken no damage despite being close. As you’ll be using more grenades and rockets than ever, and often in a tight space, it’s worth learning to gauge the safe distance. There is a very small blast radius from RE5’s explosives; even the Rocket Launcher has a neatly contained explosion, so it really is worth aiming for that direct hit rather than hoping for splash damage from a nearby ground strike.


    Creature Behavior
    Enemies will tend to pursue a player unless and until a nearer player diverts their attention and becomes the new target. If you see Majini gathering around a door, a player is most likely on the other side. Instead of fighting a boss, you may wish to lead it straight to another player with the aim of passing them and quick-turning so they are caught between you and the boss.


    The Folly of Face-off
    Unless you’ve laid a trap or you’re staring down a corridor with a Rocket Launcher, staying on the run is vital. Because you can’t move while firing, it’s tempting to be drawn into a showdown with another player, facing off in a straight shoot-out in the hope that you’ll be first to inflict fatal damage. A poor tactic, most of the time, as they’ll still score points, to your loss, and leave you in no shape to face the next battle.


    Rearguard Action
    Because of the slow turning speed of characters aiming a firearm, one way to evade when caught in the sights of another player is to run straight past them. You can either escape into cover or move behind them and use your fast turn to make a 180° and blast them before they catch up.


    Giving Yourself Away
    Keep an eye out for that telltale red beam, as laser painters will warn you of unwanted attention and give away the position of enemy shooters. Likewise, if you’re going to snipe at a target from an exposed platform then you will probably only get one or two attempts before the other player traces the shot back to you.


    IIIII


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