انا ترول. :)
FC:
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ضيفني
عرض للطباعة
اليوم صار لعب قوي مع troll و yousef !!
المشكلة مرات تطلع مراحل بايخة مثل المراحل المتحركة ومرحلة النار
بس فيه مباراة انتهت نهاية كوميدية XD
لمن بقيت انا وواحد وآخر شي بلعاه الحيوان
كانت لقطة مو طبيعية بنص الحماس كلاه وراح
لووووووووووول
اللعب ممتاز واللاق كان جيد بس انشالله يتحسن بالمستقبل
It's hard to believe, but it's been nine years since the original Super Smash Bros. brought some of the most iconic Nintendo characters together for frantic battles, and roughly seven years since its sequel Super Smash Bros. Melee was released. Perhaps even harder still to believe--and a testament to the series' popularity and longevity--is that these games are still being played religiously to this day. But no matter whether you're a diehard Smash Bros. fanatic or a neophyte brawler, you'll be pleased to know that Super Smash Bros. Brawl includes a plethora of impressive characters, features, and game modes, and is more accessible and fun than ever before.
For the uninitiated, Smash Bros. is a multiplayer-centric series of fast-paced 2D fighting games that features a cast of characters from all over the Nintendo universe. If you've ever found yourself arguing with a friend about whether or not Mario could beat Link in a one-on-one match, Brawl is the game that will let you settle the issue once and for all (the answer of course is that Kirby would eat them both). Characters such as Ike from Fire Emblem, Meta Knight from Kirby, Fox McCloud from Star Fox, Lucas from the unreleased-in-the-US Mother 3 (Earthbound 2), Pikachu from Pokémon, and many more are all on the roster in Brawl, boosting its size up to an impressive 35 total characters--14 of which are hidden and must be unlocked. For the first time, the list of guests includes third-party, non-Nintendo characters such as Solid Snake and Sonic the Hedgehog, and all of them bring their own signature fighting styles and moves to the game.
http://image.com.com/gamespot/images...4_embed001.jpg
Smash Bros. has always been one of the most accessible fighting games on the market because of the simplicity of its controls, and Brawl is no different. There are essentially only two attack buttons (one for normal attacks and one for special moves), and depending on which way you tilt your control stick when you hit them, they can produce a variety of effects that include the titular "smash" attacks. In the interests of user friendliness, Brawl offers four possible control schemes, which ensures that everyone can play whichever way they like; Wii Remote and Nunchuck, Wii Remote alone, Classic Controller, and GameCube Controller are all equally represented. Each of these methods are equally viable, and fans of Brawl's predecessor will be happy to know that the GameCube controls remain unchanged.
Combat includes up to four players brawling on video game-themed stages. The goal is to knock your enemies out of the arena with one of the aforementioned smash attacks. The amount of damage each character has sustained is measured in a percentage, and the higher this percentage is, the farther he or she flies when hit. Battles are fast-paced, frenetic, fun, and often outrageous orgies of chaos, which makes Brawl a perfect party game. But just because the game's mechanics are so simplified compared to traditional fighters doesn't mean that there isn't a lot of depth to be found for those willing to invest the time.
All of the characters have their own strengths and weaknesses, and learning how to protect yourself while taking advantage of your opponents' flaws goes a long way toward securing a victory. There can be a surprising amount of strategy involved, from knowing when and how to attack to ensuring that the terrain of the sometimes over-the-top levels works for you rather than against you. But all that said, Brawl is an incredibly well-balanced game in which even a brand-new player can come away the victor against a hardened veteran.
Throughout combat, various types of items will spawn on the battlefield for use by the first player to reach them. Some, such as the beam sword, are offensive in nature and augment your attack capabilities, whereas others are restorative and will lower your damage meter. Many of these items are from the various games the characters originate from, such as the fire flower and the super mushroom from Super Mario Bros. Although a lot of them have been featured in the previous Smash Bros. games, many new ones appear in Brawl, including the superspicy curry, which makes your character breathe fire for a time. Also worthy of a mention are the various assist trophies, which summon non-playable characters such as Tingle from The Legend of Zelda: The Wind Waker or the 8-bit racers from Excitebike to help or hinder you. Some things--especially the hammer, bob-omb, and warp star--could be considered game-breaking due to their abilities to inflict fatal wounds nearly all of the time, but these items and any others can be toggled off in the options menu before a match begins.
http://image.com.com/gamespot/images...4_embed007.jpg
In fact, customizable is the name of the game, given that a wide variety of parameters can be adjusted when participating in the special brawl mode. Gravity, fighter size, and game speed are just a few of the options, with some of the more outlandish possibilities being whether or not your characters are made of metal (which makes them much heavier and thus harder to KO) or are virtually invisible. Both special brawl matches and regular battles let you customize which items are allowed and how often items will spawn, what kinds of handicaps--if any--are in place, how stages are selected, and more.
Teams can be created if you so desire, and the types of brawls that can be started include timed matches in which the one who scores the most kills and the least deaths wins, stock matches in which the last player standing wins, and coin-collecting matches in which the number of coins everyone has when time is up determines the winner. Tournaments are a snap to set up due to a built-in mode that facilitates up to 32 players on a single Wii, and there's even a rotation mode to help up to 16 players figure out how to take turns. In short, there are literally dozens of ways that you can battle in your living room.
هاذا هو الموضوع ألي قدرت عليه
مع تحياتي لكم
DKong
Please add me to your friend list: 3136-6253-0036
هلا شباب
انا الي اسمي bojih
امس تباريت مع ثلاثه
وكان افضل واحد لعبت معاه هو الي اسمه fox
دفني بالتراب ممكن لعبت وياه اكثر من عشر مباريات كلهم انتهو بخسارتي شكله الولد لاعب ميلي من 7سنين للأن وأنا خبرتي من جزءال64 بس كان اللعب حلو والله وماكان في لاق ابدا وهذا الي خلاني اكمل مع انه من الامارات
انت خلني اتدرب شويوأطلع كابتن فالكون يافوكس وأوريك نجوم الظهر وين انا ماراح اقدر ادخل هالكم يوم لاني باكون منشغل بالدراسه
والسلام عليكم
شباب انا طلعت كل الشخصيات الا ثلاث شخصيات اشلون اطلعهم
هم لينك الكرتوني -- جغلي باف --- وولف
اشلون اطلعهم شباب
لينك الكارتوني تطلعه بعد ما تهني ال sse تلعب كلاسيك مود ب لينك وراح يطلع لك .
جيغلي باف http://www.youtube.com/watch?v=PIEVSceyrQo
,ولف بعد ما تخلص ال sse ارجع لمرحه the ruins والعبها لمن توصل لبلاتفورم يبدا ينزل فيك ويكون فيه باب في الوسط. اتركه وطيح تحت تلقى باب جديد ادخله وتباريه وتطلعه.
انا من الرياض سرعه 1 mb
2750-0800-6111
أول شي لينك الكرتونياقتباس:
شباب انا طلعت كل الشخصيات الا ثلاث شخصيات اشلون اطلعهم
هم لينك الكرتوني -- جغلي باف --- وولف
اشلون اطلعهم شباب
أنه لينك في الكلاسك مود
جغلي باف
أنه Event من 1 - 20 بعد ما تنهي القصة
وولف
حتى أنا ما طلعته بس لقيتلك الطريقة
Brawl 450 Matches OR Fight him in Ruins stage in SSE after completing it OR Complete Boss Mode with Fox
أختار وحده
فيديو لكيفية أضهار
كرتون لينك
http://www.youtube.com/watch?v=tCcZXnJ8Li4&feature=related
وهذا فيديو لإضهار جغلي باف
http://www.youtube.com/watch?v=aS36kTwpQSA&feature=related
وهذا فيديو لإضهار وولف
http://www.youtube.com/watch?v=I38R3mlvr8k
مشكورين اخواني على الحلووووووووول
وجاري محاوله تطليع الشخصيات المتيقبه
There's practically no reason to offer a review of Super Smash Bros. Brawl. It's going to sell millions upon millions of copies regardless of what anyone says. We all know it's phenomenally fun and destined to become Wii's biggest game of all time, so what else should a review even bother to say? Spend 500 words arguing about wave dashing or meteor smashes? Nah, we'll just say "buy this immediately" and let you get back to smashing.
But if you want a detailed breakdown, we'll sure deliver one. The core game, where you pick your favorite Nintendo mascot and bang away at 34 other classic characters, is wholly intact and just as smooth, addictive and deceptively deep as it was on the N64 and GameCube. Passersby will think all four players are just banging on buttons; experienced gamers will know just how important each attack, feint and dodge really is. It's completely engrossing and will hands-down be the one game you and your friends will be playing for months to come - if not years.
http://static.gamesradar.com/images/...icle_image.jpg
Now imagine all that online. Brawl's biggest addition, other than adding Snake and Sonic perhaps, is Wi-Fi Connection support, and it functions... fairly well. If you're brawling with pals off your Friend Code list, the experience should be generally clean and lag-free. However, our attempts to play random opponents led to more than one unplayable choppy scrap that ended in disconnection. There's also no practical way to communicate with other players, and it's a total pain in the ass to share saved pictures. Apparently swapping 16-digit Friend Codes isn't enough, as you also have to share 12-digit Brawl codes. We'd say this'll get ironed out as the weeks wear on, but Wii's online "presence" has never seemed a priority.
Moving down the list of important additions we come to the level editor. The more you play, the more pieces you unlock for the editor, so there's definitely an incentive to keep trudging through the main game well after you've unlocked every character. Plus, through WiiConnect24, Nintendo will feature the best user-submitted levels each day. We had a go at the editor, attempting to recreate some classic NES levels with Brawl pieces. Here's how one went down:
Eagle-eared gamers will recognize Metroid Prime's title screen playing in the background. That's thanks to Brawl's utterly astounding soundtrack, which will probably go down in history as one of the greatest collaborative works in all of gaming. We're talking 300-plus tracks of Nintendo excellence, with submissions from Yasonuri "Chrono Trigger" Mitsuda, Yuzo "Streets of Rage" Koshiro and Koji "everything Nintendo" Kondo. And with soundtrack options that change the frequency of each song, plus playlist editing, Brawl's sound category is off the charts. There's nothing to even compare it to. If you're into game music (or even feeling nostalgic) at all, you will absolutely adore the tunes here.
super shadow
اللعب معاك كان LAGGY حيل
تأكد ان المودم جنب الوي وان محد يستخدم النت قبل لا تلعب
مشغل تورنت وتلعب سماش
انا عندي العب بالدايل اب ولا اسوي هالحركة :P
لأ صاحبي الي معاي
انا أأكدلك انك ما شفت ولا شي من لعبنا لأن اللاق كان قوي
لو بتباري 1 بواحد انا جاهز