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عصابة؟؟واحد قليل ادب تخليني معاه؟؟اذا انا كنت هل القد مضايقك ...بس خلاص هذا اخر رد لي في هذا المنتدى علشان لاتقول لا عصابة ولا شي..
ماعرفت الألعاب الا بعد نزول البلاي ستيشن 1 انا عمري في الألعاب نفس عمرك الحين (14 سنة من اول مادخلت عالم الفيديو جيمز)
.انت ماتفهم في الهاردوير اسكت..لا تفضح نفسك..
زينو..روح البوردز مال البلاي ستيشن الاميركي و
PM ZELGADIS he'll explain it to you if you don't get it
الوصلة الأولى ملف اكروبات ريدر ...معلومات عامه عن ذاكرة الPS2
الوصلة الثانية:
اقرأ التوتال باندويث..
http://www.megagames.com/ps2/ps2_info.shtml
الوصلة الرابعة:
http://216.239.41.104/search?q=cache...n&ie=UTF-8</a>
اقرأ قسم الجرافيكس..
وبااااااااااااااااااااي ولا بتشوف وجهي اذا فهمت زين مافهمت في الطقاق..
X-Box is more powerful becuase it runs at 733Mhz. This is a fact.
Hardware-wise PS2 is better reaching a fold of 6.2GFLOPS and over 56GB Bandwidth in comparison to X-Box's 2.5GFLOPS and 6.2GB Bandwidths.
Think of it this way if your comprehension reaches its limit gauge. Now this is metaphorically speaking. Laman's terms if you must:
X-Box is a car running at 70mph and PS2 is a bus running at 30mph. The X-Box Car has a passenger capasity of 32 people (hance Bits) while the PS2 bus has a capasity of 128 people. The two vihicles have a destination point from point "A" to point "B". The course the two cars will be running on is a 100 mile course.
Point "A" (The Bus Stop IE RAM)
Point "B" (Desired destination IE Floating Point)
X-Box anology:
The X-Station has 128 people wanting to get to point "B" so the X-Box car picks up 32 people out of that 128 running at 70mph. it gets to point "B" within 50 minutes and makes a "U"-turn to pick up the other 98 people. Another 50 minutes elapse before it picks up its next 32 people making the once 128 now 64. Once again the X-Box car spends 50 minutes to get from point "A" to point "B" to drop off its load and retive the other 64 making it 32. And so forth and so forth untill all 128 people are at point "B". Now that they are at point "B" all 128 people can leave together as a 128 whole.
Ps2 Anology:
The PS2 bus has 128 people wanting to get to point "B" so the PS2 bus picks up 128 people out of that 128 running at 30mph. It gets to point "B" within 1 hour and 50 minutes dropping off all 128 people. Now that they are at point "B" all 128 people can leave together as a 128 whole.
The point here is that PS2 method of processing is more reliable, effeciant, and powerful enough to take away lag time to come up with a better result faster. Thus PS2 is nearly 3 times faster than X-Box regardless if it's 733Mhz or even 1.2Ghz as for that matter.
They write:
X-Box is more powerful becuase it has 64MB of RAM. That's 24MB more RAM than PS2. This is fact.
X-Box RAM is indeed 24MB more than the PS2 but the PS2's RAM is dramatically faster than that of X-Box.
PS2 uses Direct RDRAM and X-Box uses DDR DRAM
DRDRAM runs at 800Mhz with at conection bus to the Emotion Engine of 32-bits.
DDRDRAM runs at 166Mhz with a shared bus connection (128-bits) to every processor component on the X-Box including the HDD (which is not a processor but storage). Thus 128-bits is split into 4.
DRDRAM Total Bandwidth between DVD/CD Drive cache to Emotion Engine's 128-bit bus: 3.2GB per second.
DDRDRAM Total bandwidth between drive catch to Intel CPU's 32-bit bus: Divide 6.2 by 4. 1.5GB per second.
Total DRAM Bandwidth thoughout PS2: 56GB per second
Total DRAM Banthwith thoughout X-Box: 6.2GB per second (due to unified RAM)
They write:
X-Box is more powerful becuase it has a HDD PS2 doesn't. This is a fact.
The real thing that X-Box has an advantage on is its ready built-in HDD, but that component doesn't even describe actual "power". It just a "Convenience" perhipheral. Sure one of you might say some of X-Box games like Halo uses the extra storage of the HDD to "stream" texture data in the N'Vidia X-Chip. Well, if so, guess that the 128-bit bus the main RAM has will need to use 16 to 32 bits (depending on how developers see fit to use it without waisting much bandwidth and CPU time) to stream it there.....
They write:
X-Box is more powerful. Becuase it can bump-map. PS2 can only bump-map on "software" mode.
Granted that the PS2's Graphics Synthesizer is 1.4 times weaker than the N'Vidia X-Chip. But what is 1.4 times weaker? The Graphics Synthesizer can do bump-mapping without the need of software. However, it can be software enhanced. The Dreamcast had on-board bump-mapping so why wouldn't the PS2? Bump-Maping was an old method anyway. The movie Antz featured it and so did Toy Story. The Graphics Synthesizer can do everything the N'Vidia X-Chip can do. Except the only real advantage the X-Chip has 2 things. Better Anti-Aliasing that saves more bandwidth due to it being "Single Pass" and compresses/decompresses its own imaging.
The Emotion Engine's MGEG2 IPU is the one that handles that. But another factor to keep in mind that the X-Box's GPU has no VRAM. It's VRAM is basically a "portion" of the X-Box Main RAM. And on a further note, it's not even "Embedded" RAM like with the GS. The Graphics Synthesizer has a full bandwidth between it and its 4MB of VRAM of 48GB per seond.4MB yes.. But that's ultra fast RAM compared to the slowness of the DDR DRAM.
Let's look at X-Box RAM again.
64MB Unified DDRDRAM
Since the Pentium III running at 733Mhz is so weak X-Box developers allowed X-Box to have "Shared" RAM thus every processor component like the sound card, graphics card, and CPU and HDD are linked to it via 128-bit bus running at 166Mhz. That means the 128-bit of data is divided into 4 parts; 32-bits for the CPU, 16-bits for sound, 16-bits for the HDD for streaming, and 64-bits for the graphics. Altogether this results to an overal bandwidth of 6.2GB per second. And once X-Box GPU gets its visual data it does the geometrics instead becuase the Pentium is too weak to handle it even though running at 733Mhz.
This only determines on how the developer wants to utilize the RAM, though. The realistic method to manipulate it would be to give a big amout of the bus towards the GPU and little to the SPU and the other fractions to the CPU or HDD.
64-bits would be the logical asnswer if you are looking for better graphics. The bandwidths for that however, will not result nearly as much as the same bandwidth of 48GB.
What does this mean? PS2's is meant to grow.