تكملة الحل الكامل ل 007 nightfire
Mission 10 :
Island Infiltration
The SUV doesn't drive like the V12 Vanquish. It actually handles a lot like
a real SUV: unwieldy when turning sharply and slow to break. It's pretty
easy to fishtail if you are turning sharply around the turns in the road,
so slow down if you hear the tires slipping. Like the Vanquish, it has a
missile system as primary weapon with a machine gun as backup. The missiles
fire in pairs if you got a gold medal on Paris Prelude (if you haven't, go
back and do that now, it'll make this mission a lot easier).
PLATINUM: As soon as you have control, hit the brakes and back up all the way
to the beginning of the road at the beach where you'll pick up the first 007
Icon.
Head up the road and go to the right when it forks. As soon as you see the
security center, slow down. You'll want to stop right in front of the gate,
and if you're going to fast you'll skid right through it, alerting the guards
on duty. When you come to a stop just short of the gate, it'll will open
(because you're driving one of their vehicles) and you'll earn a Bond Move.
Be careful when driving around the base. If you hit the walls or railing it
is ok, but if you run into a light pole, the guards will be alerted and attack.
Head to the right under the first building, there's a box of missiles under
the overpass there. Now go between the tower on the left and the ramp up
to the helipad and grab the armor there. Back up carefully after getting the
armor and then head up the ramp.
PLATINUM: There's a 007 Icon on the left side of the helipad.
Hit the action button once you are on the helipad (you'll see an action
available in the lower right part of the screen) to download the security
codes for the island. Now drive carefully out of the base and crash through
the gates. The guards inside will be alerted when you crash the gate, but
you'll leave them in the dust.
Take the right path at the fork (the left is where you came from). Shortly
after the fork there's a pair of guards on a bridge over the road. A salvo
of missiles will take care of them.
Towards the end of the long right turn after the guard bridge an SUV will
come on to the road from the left. It takes three missile hits to destroy
an enemy SUV on 00 difficulty. Fire a pair of missiles as soon as you see
it and follow it around the last part of the turn. You'll see another bridge
ahead, and when you fire the second salvo of missiles, one will destroy the
SUV and the other will destroy the bridge. Watch where the destroyed SUV ends
up on the road, because it can be an annoying obstacle (if you hit it, you'll
send it careening down the road ahead of you).
The road takes a little right-left-right S turn, at the end of which a second
SUV will come from the right. Two salvos of missiles will take care of it in
short order, you can fire the first as soon as you see the missile lock show
up and the missiles will follow it around the bend in the road.
A little ways up the road after the second SUV will be a gate. When you get
close you'll see the upload action appear on the lower right side of your
screen. Hit the action button to upload the code and open the gate. You'll
see a short scene of a defense Sentinel rising up out of the ground. The best
place to destroy it from is at the gate. It will take 3 missile hits to
destroy it, but as soon as you fire the second salvo you can start moving up
the road and the Sentinel will be destroyed before it can start shooting at
you.
An enemy plane will appear high above the beach to your right. Ignore it. If
you are moving fast enough, it won't have time to shoot at you and it's not
worth spending the ammo to destroy it. A little ways up the road will be a
second gate. Hit the action button as soon as the upload icon appear to
open it.
The second Sentinal gun is up ahead in a little village at the end of the
long right turn in the road. Slow down when you see the hut in front of you
(it will be round and beige with a straw roof, and looks vaguely like a very
squat mushroom). Creep up the road while trying to a bit to the right and
eventually you'll see a missile lock reticle (and probably hear the Sentinel
firing at you). You can use the side of the road as cover and shoot two
salvo's of missiles to destroy the Sentinel gun without being hit (it will
chew your armor and health down very rapidly if you let it shoot at you).
As soon as the Sentinel is destroyed, head up the road into the village.
There's a pedestrian bridge with guards on it ahead, easily destroyed with
a salvo of missiles. Below the bridge on the left side of the road is another
missile pack you'll want to grab.
Now follow the road up into a deep chasm cutting through the rock. At the
end of long straight section of the road you'll see some bushes on the right
side. Switch to machine gun and shoot the side of the road where the bushes
are and you'll destroy a barrier and uncover a secret path. Take the path
up to the right, and keep your foot on the gas. At the end of the secret
path is a jump over the chasm that you won't make if you are going too slow.
Clearing the chasm earns you a Bond Move, as well as not failing the mission.
You'll land on a section of paved road through a tunnel after the jump, and
there's armor in the middle of the tunnel you'll want to collect (it's pretty
hard to not get it, actually). Just past where the road rejoins the main
path will be a large arena with 2 enemy SUV's in it. If you creep up until
you get missile lock on them you can destroy them without taking too much
damage. Interestingly enough, if you switch to first person view you can
get lock on them earlier, because the viewpoint is from the front of the
vehicle in first person mode.
After destroying both SUV's, proceed slowly into the arena. A Sentinel gun
will pop up in the middle and cave the tunnel in behind you. Back up a bit
after you regain control and fire a pair of missiles as soon as you see the
lock reticle appear.
PLATINUM: There's a 007 Icon on the right side of the Sentinel, as soon as you
fire the first set of missiles, hit the gas and grab the icon. You'll need
to use the e-brake to fishtail to a stop facing the Sentinel to get off the
second shot to destroy it.
As soon as you fire your second pair of missiles, hit the gas and head for the
armor on the left side of the Sentinel. You should have just enough time to
grab the armor before the Sentinel finishes blowing up and you move on to the
next section of the mission.
Flying in the Ultralight
------------------------
You'll start out diving towards a large bridge with a convoy going across it.
This is the "primary access route" you need to disable. A single salvo of
missiles anywhere in the center section of the bridge will bring it down.
You can wait until you get a missile lock on the truck going across the bridge
and fire at the truck to destroy the bridge as well.
After the bridge there will be a SAM tower on the right side of the canyon.
Destroy it with a missile shot as soon as you have lock (or before, if you
have steady enough aim).
PLATINUM: After destroying the SAM tower with missiles, a 007 Icon will pop
up in your flight path directly above it.
A Sentinel gun will pop up on high on the left side of the canyon. Destroy
it with two pairs of missiles as fast as you can fire them. Then turn to the
right and fire a pair of missiles at the SAM tower in the bottom of the
canyon just above the river.
You'll see a road on the left side of the canyon leading out of a tunnel.
Alura will drop down along side the road so you can shoot up the SUV's
driving along it. It takes 5 or 6 missiles to destroy an SUV, and they can
do a lot of damage with their machine gun. Shoot 3 pairs of missiles at the
rear-most SUV (it will be emerging from the tunnel as you pull up along
the road). Now aim up ahead towards the bridge in the road. You'll lose
lock on the second SUV briefly as it passes behind a bend in the road. As
soon as you have lock on it again, fire missiles at it. You should hit it
just as it's driving over the bridge, destroying the bridge and earning a
Bond Move. Now fire missiles at the lead SUV when you get lock on it until
it is destroyed.
Another Sentinel gun will pop up on the right side of the canyon after you
pass the road with the SUV's on it. Like the first, destroy it with 2 salvos
of missiles as soon as you can.
Up ahead you'll see another bridge with a big concrete tower in the middle of
it. Fire a pair of missiles into the tower at the level of the bridge and
you'll destroy both sections of the bridge, and the SUV's parked on it. If
you miss the tower, you can still take out the bridge sections individually
when you get missile locks on the SUV's.
Just after the bridge, two enemy Ultralights will come from the left and
fly ahead of you. Keep firing missiles at them until you shoot both of them
down. It takes a good six hits to destroy each plane.
After you pass over a small cluster of huts a third enemy plane will appear
ahead of you heading towards you. You can get off a single salvo of missiles
after you see the lock reticle on it before it passes by on your right side.
It will circle around and reappear under your left wing. You'll have time
to fire two more sets of missiles at it before you see a short scene of your
Ultralight diving after the enemy plane over a waterfall. If you got your
shots off early enough, you'll see the enemy plane being destroyed during the
scene. If it wasn't, you'll need to fire another pair of missiles at it
as soon as the scene is over.
On the river below the waterfall are four hovercraft. You'll want to switch
to the "pulse" weapon (basically the machine gun) to take them out. If you
destroy them with missiles, it'll take 6 hits to take each hovercraft out and
you'll be running very low on ammo after than. If you don't have at least
4 missiles remaining for the very last Sentinel gun, you'll be in trouble.
As you finish your pass over the hovercraft, a plane will appear diving down
at you from the waterfall. Switch back to missiles and keep shooting until
you see it burst into flames. You'll turn around heading back down the
canyon and see another enemy Ultralight appear in front of you. Fire a salvo
of missiles as soon as you have lock, but don't shoot again until after it
passes below you. Another plane will appear off to the right as the first
passes under you. Keep shooting at both until they burst into flame and are
destroyed. If you didn't destroy all the hovercraft on the river, you can
finish them off now with missiles (just make sure you have at least 14
missiles remaining, that's how many you'll need to finish off the last 3
enemies).
After the second pass, you'll turn back down the canyon and keep heading down
it. There's another SAM tower on the right side you'll want to take out
with missiles. After the SAM tower there's a single hovercraft in the
middle of the river. Fire three pairs of missiles as soon as you get lock
to take care of it (make sure you'll have at least 4 missiles left, however,
and switch to the pulse weapon if you need to).
After passing over where the hovercraft was, you'll climb up to the left
where the third Sentinel in this section will pop up out of a rock out-
cropping in the left side of the canyon. Take it out with two pairs of
missiles as soon as you can.
The flying section of the mission will end shortly after the last Sentinel
is destroyed with a scene of your Ultralight being shot down by a large
turret in the base below.
Shooting in the Turret
----------------------
The big turret has two weapon system. The "Pulse" weapon (machine gun) and
the "Main" gun, which is an anti-tank cannon, basically. You'll start out
in Pulse mode, which is what you want to be using. Turn to the left and
you'll see a warehouse building with a cylindrical gas tank in front of it.
Aim at the gas tank and shoot at it as soon as you see the tank (the armored
vehicle kind) driving out of the warehouse. You'll blow up the gas tank,
destroying the vehicular tank, and earning a Bond Move.
A flight of two planes will fly out of the canyon just to the right of the
warehouse. They'll come in low, not too far off the water. Shoot down
both planes to earn a Bond Move.
Now switch to the Main gun and aim turn back to the right. Aim at the road
between the cargo ship and the building on the right. As soon as you see the
tank driving up, shoot it with the Main gun to take it out.
Now switch back to the Pulse weapon and aim above the cargo ship. A flight
of three planes will come around the cliff there. Shoot down all 3 to earn
another Bond Move.
The last pair of planes will appear coming down over the waterfall behind the
big yellow crane right in front of the turret. Shoot both of them down to
earn the final Bond Move in the mission.
Switch back to the Main gun and aim to the left in front of the gas tank you
blew up to destroy the first tank. A third tank will drive up and start
shooting at you.
Stay with the Main gun and aim at the water in front of the turret, just below
the big tower next to the cargo ship. A submarine will come up out of the
water just as Alura is telling you she's discovered a weakness. Wait for it
to come all the way up out of the water and you'll see a little silver box
rise up out of the front of the sub. As soon as the box comes all the way up
(you'll see two little flaps come up out of the top of it), hit it with a shot
from the Main gun and you'll destroy the whole submarine. It takes 3
Main gun shots to blow up the sub if you don't hit the box, and the sub will
be firing missiles at you the whole time, doing significant damage to you.
After the sub is destroyed the mission will end with a scene of Bond and Alura
running away from the big turret as it explodes.
Mission 11 :
Countdown
Enemy Base
----------
You'll start out in yet another ventilation duct. You'll be wielding the
Delta Repeater, which we'll use a fair amount during the beginning of this
mission, but take out your pistol for now. Make sure you put a silencer
on it, you don't want to alert all the guards in the area (that will happen
soon enough).
There's a grate right in front of you that you'll need to hit the action
button to open before dropping down. There's a guard patrolling the room
you drop in to, and he should be not to far to the right and walking away
from you (unless you took a long time getting out of the duct). Drop him with
a silenced shot to the head, but don't sneak up too close behind him or he'll
notice you and make a run for the alarm switch.
Now head around the room to the blue double-doors on the right side. There
are two guards outside them facing away from the doors. Open the doors and
back away to the left a bit. Now aim at the top of the head of the guard
on the right and drop him with a single silenced shot. There are a number of
death animations, and only one of them will not alert the other guard. If
he does a kind of back flop with his arms flying up, you're ok. If he does
any other animation (spinning forward, falling to his knees and then forward,
etc.) the other guard will see him dying and be alerted. If this happens,
take out the Delta Repeater and drop the other guard with a single shot
anywhere in his torso. If the other guard is not alerted, you can move to the
right and take him down with a silenced shot to the head as well.
Now take out the Delta Repeater and move out the door and down the hall to
the left. Keep heading down the hall after you see the scene with Kiko
telling the guards to be alert.
When you get near the intersection with the next hallway, crouch down to avoid
alerting the guards that patrol there. You should see one walking through the
intersection as you approach. Even crouching, he'll see you if you get too
close. Drop him with a shot from the crossbow (you may need to lead him a bit
depending on how far away you are, as the crossbow has a little travel time).
Now stand up and run into the next hallway to the left. You should see
another guard walking away from you down the hall. Take him down with a
shot from the crossbow (or a pistol shot to the head if you prefer). Now
turn left and open the double doors with the windows in them. You'll see
a guard standing in front of a bank of monitors. A single silenced shot
to the head will take care of him (he'll be totally unaware of you unless
you move up too close behind him).
Take out your laser gadget and look for the security panel in the room. It's
on the wall with the doors just on the other side of the railing. Open it
up and destroy the green circuit board inside, but don't touch the red ones).
There are some remote mines behind the bank of computers near the panel, but
you start with a full load of them, and won't really need any more.
PLATINUM: There is a 007 Icon in the ventilation ducts above the room you
started in. You can get it any time after taking out the two patrolling
guards (if you get it before, their pattern makes it harder to kill both
without one of them being alerted). As you enter the starting room from the
doorway, head to the right along the outer walkway until you see the grapple
icon appear. Turn right to face the wall, then open the grate above you and
grapple up into the shaft. Move forwards into the ducts, turn left, and
then turn left again. You'll crawl over another grate, but don't open it.
Turn right after the grate and you'll see the 007 Icon.
Go back to the hall with the patrolling guards, and head down towards room
A4 (the blue door on the left with a security camera picture on it). There's
a guard inside, facing out the window away from the door. Take him out with
a clean head shot and move up onto the platform he was standing on. There's
armor and some grenades up there, as well as another security panel. Open up
the panel and destroy the green circuit board inside.
Now head out into the hallway, turn left, and go out into corridor A5. Turn
to the right, but don't move down the hallway. Past the first set of boxes
on the right side you'll see two guards standing in front of a big door.
Like the two guards at the door leading out of the ventilation room, these
can both be taken unaware as well. Aim for the far guard first. You can
use the scope on the crossbow to aim at the very top of the guards head, and
then switch to your pistol to take him out. If he does the back-flop death
animation, the other guard won't notice him dying. Aiming at the very top
of the guards head seems to make the back-flop animation more common.
If the other guard is alerted, you can take him out with the crossbow. If
he didn't notice his partner dying, you can go back through the door into
corridor A2, and go through the door on the left into warehouse A6. You
can shoot the remaining guard in the back of the head through the barred
window in the door.
PLATINUM: There's a crawl space under the big stack of boxes on the far side
of A6 from the door. Inside is some armor, as well as a 007 Icon.
Further up corridor A5 is another big door with another pair of guards.
Repeat the same procedure for taking them out as with the previous pair.
Now head all the way down A5 and into corridor A8. There is a guard that
patrols the long section of corridor A8 through the door to the left. Have
your crossbow ready in case he's currently patrolling near the door and sees
you when you open it. If he's walking away from you, or is at the far end
of his patrol, you can take your time and use a head shot from your pistol
to dispatch him.
Once the guard in A8 is taken care of, head down to the end through the far
door. To the left is a doorway into corridor A12. Just beyond the door
is another pair of guards in front of another big warehouse door. Use the
same procedure to take them out as you did for the pairs of guards in A5.
The difference here is that if one of them is alerted, he may run down the
corridor far enough to alert the next pair of guards standing in front of
the next big door. If this happens, just use the boxes as cover and take
them out as quickly as you can.
Once you're done dealing with all the guards in A12, head down past the big
doors to the first small set of doors on the right leading into A16. The
guard patrolling A16 can and will see you through the windows in the door.
If you are fast enough, you can aim at his head as he's walking towards you,
open the doors, and shoot him before he reacts (you can't shoot through the
windows in the door). If this doesn't work, take out your trusty crossbow
and drop him. He'll most likely run to take cover behind the boxes on the
right side of the corridor, but once he stops moving you can shoot him
easily enough. Try to avoid a noisy fire fight too close to the blue door
to room A15, as the guard inside may be alerted and come out to fight you.
If the guard inside A15 is not alerted, open the door and take him out with
a shot to the head (he'll be facing the window just like the guard in A4).
Now go into A15 and cut the green circuit board inside the security panel.
If you've cut the green boards in all 3 of the security panels, you'll earn
a Bond Move, as well as reduce the number of guards that you'll have to
fight later on. There's armor in A15 as well, but leave it unless you
really need it. You'll be needing plenty or armor later on.
Now head back out into A16 to the left, and break out your decryptor gadget.
There's a keypad locked door on the left side leading into A17, the base
armory. If you got a Gold on Deep Descent, you'll notice a great improvement
in the decryptor's speed at unlocking doors. Inside the armory you'll find
armor in an open locker (leave it for later if you can) and another door with
2 keypad locks on it. Decrypt both locks to open up the door to the weapon
storage room. Inside you'll find laser trip bombs, AIMS-20's, and lots of
ammunition.
Grab some laser trip bombs and all the AIMS' you can pick up (so you have as
much ammo as you can carry for it). On top of the shelves on the left is a
box with 4 20mm grenades for the AIMS (the ones on the wall don't have
grenades in them, the ones the guards drop later on, will).
Now head back to the cross corridor (A8), we're going to plant some explosives
there to make the fight after the security center a little easier. There
will be a large number of guards that spawn in the middle section of A8, and
some carefully placed remote mines and laser trip bombs will take care of
all of them in one fell swoop.
Place your first remote mine right next to the door at the end near corridor
A5. Don't plant the mine outside the door in the room with the exit to
Delta Sector, you want it to be inside the long center section of A8. There
will be a guard hiding behind the boxes on the left and right, and this mine
will take care of both of them.
Now move back down the corridor a bit. In the open area past the first
bulkhead there's a yellow chevron painted on the floor. Place a second mine
right in the middle of it. Place a third mine a bit further down the
corridor, between the second set of boxes close to the chevron you just mined.
There are two-high stacks of boxes on both sides where they start, you want
the mine in between those stacks, close to where they start. There will be 3
guards here, two behind the two-high stacks, and one behind the single box
on the right (if you are facing down the corridor towards A12).
Now take out a laser trip bomb. There is a guard that spawns, crouching, just
inside the first bulkhead from the door on the A12 side, on the left as your
facing the door. Plant a laser trip-bomb on the wall just inside the
bulkhead (where the wall flat with a blue and white zig-zag pattern, not
where the wall is bare rock). Place the bomb low on the wall, about knee
height, so the laser will hit a crouching guard.
Now we're done with A8, but we're going to plant a few more laser trip-bombs
in the warehouse rooms along A12. Go through the first warehouse room (A14)
and into warehouse A13. Place a trip-bomb on the set of boxes on the left
just inside the door. Make sure the bomb is on the flat part of the boxes
so the laser is pointing horizontally across the warehouse, effectively
blocking off the doorway.
Now move towards the door to A16. Place another trip-bomb on the boxes to
the right of the door, on the end near the barrels, with the laser pointing
across to block access to the doorway.
The last laser trip-bomb we'll be placing out in corridor A16. Place it on
the wall next to the door to A15, so it blocks the doorway to A12.
Now go grab the other pack of laser trip-bombs from the armory, we'll be
using them later on. After grabbing them, head down A16, turn left at the
intersection (follow the chevron/arrows on the floor) and go into the
security center on the right at the end of the corridor. You'll see a scene
with Bond sneaking in behind Kiko, and Kiko ordering the guards out and
locking the room.
At the far end of the room you'll find two security panels. Open them up and
burn the green board inside each with your laser (the red boards will cause
an explosion that will kill you if you destroy them, so be careful). Now head
back to the front of the room where you'll see one of the screens has turned
red. Hit the action button at the red screen and the generators in the
back of the room will begin to explode. Take out your AIMS-20 and go stand
by the door. Pre-zoom the AIMS-20 if you haven't already.
If you didn't get the Bond Move by deactivating all the security panels
before, there will be a bunch of guards assembled outside the security
center and in corridor A16, and you will be in for a much more difficult
fight.
After the generators and computers finish blowing up, the door will unlock
and open. Head out into corridor A16 and stop at the intersection. Turn
right to face the door at the end of the corridor and wait for the guards
to start coming.
Use the scope on the AIMS-20 to aim just above the bottom of the windows in
the door, as this will be about head height on the guards as they come down
the corridor towards you. The guards and commando's you are about to fight
are tough. If you are not using head shots it will take you a long, long
time to kill them all. The red beret wearing guards can take as many as 4-6
full bursts from the AIMS-20 in the chest to kill, and the red commandos can
take almost an entire clip depending on where you hit them. All the guards
and commandos, however, will drop to a single burst to the head. Duck back
into the cross-corridor if you need cover or have to reload.
There will be a total of 6 guards, 2 with red berets that will come into A16
to attack you. When they are all dead, go into the armory and restock on
AIMS-20 ammo and grab the armor if you need it. Now move up towards the door
to A12 until you see the scene with Rook deploying the elite guard. Get
back to the intersection in A16 where you were before, and wait for the
commandos to come.
Six commandos will come into A16 and attack you. They're armed with AIMS-20's
as well, and can do a lot of damage if you let them shoot at you for long.
When they're all dead, collect the ammo and grenades from their guns (switch
to grenades and reload, so you get a full 12 grenades for the AIMS, just
make sure to switch back to burst mode after). Grab the armor in room A15 if
you need it, then head into warehouse A13. You'll notice that the laser trip-
bomb you put on the boxes has exploded already (it took out a few guards for
you). The bomb near the door to A14 may have detonated already, as well,
taking out a commando or two for you.
A total of 4 commandos will come through the door to A14 (if the bomb killed
the first pair, you'll only see two). Take them down as fast as possible,
using the boxes for cover if you need. Stay clear of the barrels in A13 and
A14, as they'll be exploding as you pass through the rooms.
Now switch over to remote mines and hit the alt-fire button to get the
detonator on your watch ready. Head towards corridor A8 with the detonator
ready. Open the door to the long center corridor you mined before, and hit
the trigger to blow up all the mines (the laser-bomb should have already
exploded killing the crouching guard near the bulkhead).
If the mines and laser-bomb were placed in the right spots, they should kill
all the commandos that spawn in the corridor. If not, take out your AIMS
and finish them off.
Go all the way down to the end of the center section, and open the door
to the intersection with corridor A5. There will be some more commandos
coming up A5, and Rook will be at the end of the corridor coming towards you.
Open the door to A5 and toss a frag grenade down the corridor to take care
of a few commandos, then duck back into the center section of A8. A few
more commandos will come from A5 and through the warehouses into A8. Take
them out with frag grenades and your AIMS. Rook will be coming through the
door from A5 shortly, and it's easier to fight him if you don't have to deal
with any commandos at the same time.
When you see Rook coming up A5 towards you, head back into the center section
of A8, and go down past the second set of boxes and get ready to take cover
behind them. When Rook enters the corridor, hit him with a grenade from the
AIMS. He should go into the corner near the door behind the boxes on the
right. If you keep hitting him with grenades, he should stay there, making
pithy remarks each time you hit him with a 20mm grenade. Duck behind the
boxes when you need to reload, and keep hitting him. It will take a good
8-10 hits from grenades to take him out. If you run out, you can either
switch to burst fire and just keep hitting him until he dies, or switch to
the Delta Repeater and try to get in close. He's armed with a Phoenix
Samurai and can do a lot of damage to you, but he doesn't shoot too often
if you keep hitting him.
Once Rook is dead, grab the Samurai and if there is any armor left on the
level, go grab it. You'll want to be full armor when you start the silo's
if you can be. Also make sure you have at least 2 remote mines left, we'll
be using them later. If you don't, you can find more on top of boxes in some
of the warehouse rooms, as well as back in the first security room where
you disarmed the first panel.
Now go up to the door to Delta Sector and hit action. If you are standing
right up against it, it won't work for some reason, but if you stand a couple
feet back and hit the action button, the base section of the mission should
end.
Missile Silos
-------------
Pre-zoom the Phoenix Samurai before you go up the the first door. If your
TV is kind of dark, you may want to use the low-light function of your
glasses (hit select to change vision modes, low-light is the mode that looks
green). The silo beyond the first door is pretty dark, and the red commando
inside may not be easy to see. Open the door, but don't go into the silo
yet. He's usually on the right side of the silo, visible through the door,
but occasionally he can be on the left side or near the boxes on the far side.
Take him down with a laser shot to the head (or 4 to the body) from the
Phoenix Samurai.
When he's dead, take aim at the center of the window in the door on the far
side of the silo, then move into the room. Two guards will appear in the
hallway behind the door, and you can shoot them with laser shots through the
window. If you're aimed at the center of the window, you'll be hitting them
in the head if you start shooting as soon as they appear.
When they're dead, move across the silo to the door leading into the hall
they appeared in. You'll see a laser trip-switch across the hallway near
the door at the far end. Toss a frag grenade down the hall to blow up the
laser trip-bomb, but stand well back, the blast radius of the trip-bombs is
quite large.
In the silo beyond the hallway will be two normal guards and a red commando.
You can stand near the door and shoot them all through the window if you
like. If you stand to the left of the door and aim at the right side of
the silo beyond, they'll usually all come around into view for you to shoot
at. Sometimes they'll be on the left side of the silo, taking cover behind
some boxes there.
When they are dead, move into the silo and break out your decryptor if you
need armor. The keypad locked door on the far side of the silo has armor
behind it. Now open up the door on the left and toss a frag grenade into
the hall to blow up the 3 laser trip bombs inside. Stand far back until you
see and/or hear them explode, then move into the hall.
The next silo has two red commandos and a regular guard inside. The two
commandos are behind the boxes on either side, and the guard will run over
to the boxes on the left as you approach the door. You can switch the
Samurai to Overcharge mode, trigger it, and then move up to the door, aiming
through the window towards the boxes on the left. The shot takes some time
to fire after you pull the trigger, but when it goes off it will create a
large explosion that should take out the commando and guard behind the boxes.
The commando on the right can be taken out with an overcharge shot as well,
or you can switch to the AIMS-20 and use a pair of grenades shot at the
boxes to kill him.
Enter the hallway on the far side of the silo and move in until you see and
hear a grenade being tossed in. Then back out and move to the side, the
grenade will explode both blue barrels in the hall, and the detonation can
blind you a bit. After the barrels explode a guard will be coming down the
hall. Two shots to the body, or one to the head from the Samurai will take
him out. A red commando will be in the silo beyond, and will move up and
shoot at you from just outside the doorway on the left (he'll do that lean out
and shoot at you trick you may have seen them do in the base).
Move into the silo after the commando is dead, and open up the door on the
left. There are some frag grenades and ammo inside if you need them.
PLATINUM: There's also a 007 Icon in the hallway behind the left door.
Now move around the silo to the door on the right (you'll have to go around
the left side because of the boxes blocking the catwalk on the right). Open
the door and you'll see a box on the floor of the hallway near the far end.
There's a laser trip-bomb on the back side of that box, so toss a frag grenade
down the hall and stand back until it explodes and takes the trip-bomb with
it.
In the next silo will be two red commandos and one normal commando. They
won't spawn until you hop up on the box near the doorway. Hop up on the right
side of the box and crouch down immediately. One of the commandos will spawn
on the left side of the silo and you can take him down with a head shot from
the Samurai. Now open the door and proceed around the silo to the left. The
other commandos will have spawned behind the missile.
You'll see a laser trip-switch through the window of the door on the right
of the silo. Toss a grenade towards the door to take out the bomb before
moving into the hallway. The bomb will explode even if the door is closed,
so there's no need to open it before tossing the grenade.
On the far side of the next silo you'll see some blue barrels. There's a
guard that spawns behind them, a regular commando on the left that will
run and take cover behind the barrels, and a red commando on the right
near the doorway. Wait until you see the normal commando get close to the
barrels and then shoot them. The explosion should take out the guard and
commando, leaving only the red commando to deal with. If you have trouble
seeing him on the right side of the silo, use the low-light glasses again.
The keypad locked door on the right has armor behind it if you need it, and
the decryptor will get you past the door easily enough. Open up the door
behind the exploded barrels and toss a frag grenade into the hall to take
care of the 3 laser trip-bombs placed in the middle of the hallway.
The next silo has 3 commandos in it, two red and one normal. Usually, they
will come up to the door to shoot at you, and you can head-shot them through
the window. Sometimes they'll stay a little farther back, but you can still
shoot at them through the window in the door.
PLATINUM: On top of the boxes on the far side of the silo you'll see a 007
Icon.
Now go through the door on the far side and into the hallway to the door
leading to Omega Sector. Like the door to Delta Sector in the base, this one
won't activate if you are standing right up against it. Stand a few feet
back and hit the action button to move on to the next section of the mission.
Shuttle Bays
------------
You'll start in a small corridor facing a blue and white door. Crouch as you
approach the door and open it. If you aren't crouching, there's a chance the
commando's inside the big room beyond the door will see you and become active.
You should see 3 commandos on the catwalk on the far side of the room. Shoot
the red one in the middle of catwalk first, then the red and normal one on
the left side. There's a regular commando on the ground on the far side
of the room, usually ducking behind some boxes. He may also be moving around
towards you along the left side of the room, so shoot him wherever you see
him.
Move out of the doorway a bit, and aim up at the catwalk above the doorway to
your left. There's a commando that will appear up there and shoot down at
you. When he's dead, turn to the right to face the last commando in the
room. He'll either be up on the catwalk at the top of the ramp to the right
of the door, or coming down the ramp to fight you. When he's dead, head
up the ramp onto the catwalks.
PLATINUM: Go up the little stairs to the left at the top of the ramp and
grab the 007 Icon on the boxes in the room there.
Turn right at the top of the ramp and go around the catwalks into the control
center. Grab the armor on the table if you need it, and turn to face the
little screen on a pedestal in front of the windows.
When you hit the action button at the screen there, a couple things will
happen. The door at the far end of the big room from where you started will
unlock and open, and commandos will begin spawning in the hallway beyond it.
They will continue to spawn until you pass through the doorway into the halls
beyond it, so you want to get through it as fast as possible to avoid having
to fight too many of them.
The fastest way to get down to the door is to head out of the control center
to the left. If you jump over the railing down to the floor, you'll take
some falling damage. If you jump over the railing in the corner, and kind
of slide down the outside of the railing, you can land on the floor without
taking any falling damage, and only have to face one or two guards spawning
in the hallway. It's a little tricky to land on the railing right, but don't
worry too much if you take a little falling damage, it's still better than
having to fight too many guards coming out of the hall.
Head down the hallways, through all the doors until you reach the shuttle
loading area. Go across and through the doorway on the far side (it's the
only one that will be unlocked. Get out your laser trip-bombs, we'll be
using them shortly. When you go through the door and out towards the shuttle,
you'll see a scene with Kiko appearing behind you, dropping the gantry you're
standing on and beginning the shuttle launch sequence.
Once the scene is over you'll be in the shuttle bays and you'll only have 20
seconds to get into one of the bunkers or the shuttle will launch and you'll
die. Before going into one of the bunkers, however, we need to lay a trap
for the guards and Ninja you'll be fighting after the first shuttle launch.
Head out of the shuttle bay around so you're in the area between the concrete
barriers and go to the left or right. Where the bend in the barriers is,
stop and place a pair or trip-bombs on the floor (so the laser is pointed
straight up), one on either side near the barriers. Now place a remote mine
in between the two laser bombs, and get into the nearest control bunker. The
bunker doors begin closing at 10 seconds to launch, and you won't be able to
fit through them after about 7 seconds left on the countdown.
Sit tight inside the bunker until after the shuttle launches and switch to the
detonator for the remote mine. As the doors begin to open again, 3 guards
will appear on the ground and a ninja will be running towards the door. When
the Ninja is on top of the remote mine, detonate it. The explosion of the
mine and the laser trip-bombs will kill the ninja, and probably take out
a guard or two as well. Use the Phoenix Samurai to take out any remaining
guards. There will also be a guard on the catwalks above each shuttle bay.
You'll want to take out the catwalk guards before planting a second "ninja-
trap" in front of one of the control bunkers, and you'll only have 60 seconds
before the next shuttle launches. Just make sure you set the trap in front
of one of the bunkers, as the third side of the shuttle bay room is just a
blank wall.
PLATINUM: There are 007 Icons under each of the two remaining shuttles. After
the second shuttle launch, you probably won't have time to get them, so do it
now.
Get into the bunker you laid the trap in front of and wait for the next
shuttle launch. Another ninja will appear after the launch, running towards
your trap again, and you can take him out by detonating the mine and the
laser bombs with it.
With the ninja this time there will be 3 commandos. As soon as all 3
commandos and the ninja are dead, a scene will start with Kiko swearing at
you and you'll see Bond grapple on to the bottom of the elevator she's in.
Kiko will then go through the door towards the remaining shuttle and grin
at you, maliciously. When you regain control, move up and hit the switch
to the right of the door immediately. If you try to open the door, or don't
hit the switch in time, you'll fail the mission. If you hit the switch
before Kiko gets to the shuttle the mission is over and you'll see the ending
scene.
Mission 12 :
Equinox
Equinox is a difficult mission, to be sure. To get a Gold on Equinox, you
need to get full points for opponents dispatched (if you don't kill all the
guards, you'll probably be dead anyway). You also need to get a total of
150% combined from Health and Accuracy (ie., if you get 85% Accuracy, you'll
need to have at least 65% Health remaining). Getting a Platinum is actually
easier than getting a Gold, because you can finish with a much lower score
for accuracy and health and still get Platinum if you picked up all the 007
Icons.
The key to beating Equinox is being aware of where you are and where you need
to be to disable the next missile or set of missiles, as well as where and
when the guards are coming out of the airlocks, and when the big laser cannon
is firing. This is a lot of information to keep track of, and you won't
really have time to think about all of this when you are trying to survive
and shoot everything (and everyone) you need to shoot. Getting used to the
pattern of the missile launches and where and when the guards come out is
probably the most important factor. If you know where things are going to
happen before they happen, it's a lot easier to be prepared for them.
This is a basic map of the layout of the level, with numbers representing
the missile launch sequence.
=| L | | R |=
==---=======---==
=================
(5)| |C| |(5)
c | |D| | c
(3)| B| | |(2)
| | | |
(1)| | | |(4)
| | | |
(5)| | | |(4)
-----------
c C c C
B - Bonds starting location
D - Location where Drake emerges from the space station
L - Left airlock guards emerge from
R - Right airlock guards emerge from
c - 007 Icons below the main deck of the station
C - 007 Icons above the main deck of the station
1-5 - Missile locations in the order they are launched
The missiles all have a hatch on them that will open up with a bunch of
green lights around it. The lights turn off as the launch timer counts down.
You must shoot at the coupling inside the hatch three times to destroy it
and disable the missile. If you watch the opening movie (with Drake talking
about how Nightfire can't be stopped and then pressing a big red button) it
shows you exactly where the coupling is on the missile gantry.
At the end of Drake's little speech, two guards will come out, one from each
Airlock (marked L and R on the map).
PLATINUM: As soon as both guards are dead the missile launch sequence will
begin, the laser cannon will begin firing periodically, and the sets of guards
will start coming out of the airlocks, all on a set schedule. Run around and
collect all the 007 Icons before you kill both guards as you probably won't
have time to collect them once the missiles start launching.
Here is a schedule of events that take place starting with the second guard
being killed. These times may be off by a second or two in some cases, and
the laser cannon shot times are noted by when the sound begins, not when the
shot animation graphics begin (the shot times are when the actual shot that
can damage you is fired).
0:00 Second guard is killed
Missile begins launch sequence (1)
0:12 Laser cannon begins to fire (shot at 0:16)
0:16 Missile hatch opens (1)
3 guards emerge from left airlock
0:19 Missile begins launch sequence (2)
0:28 Laser cannon begins to fire (shot at 0:32)
0:37 Missile hatch opens (2)
0:40 Missile begins launch sequence (3)
3 guards emerge from right airlock
0:44 Laser cannon begins to fire (shot at 0:48)
0:54 3 guards emerge from left airlock
0:56 Missile hatch opens (3)
1:00 2 missiles begin launch sequence (4)
Laser cannon begins to fire (shot at 1:05)
1:12 3 guards emerge from right airlock
1:16 2 missile hatches open (4)
Laser cannon begins to fire (shot at 1:20)
1:32 Laser cannon begins to fire (shot at 1:36)
1:46 3 missiles begin launch sequence (5)
2 guards emerge from each airlock
1:48 Laser cannon begins to fire (shot at 1:52)
2:02 3 missile hatches open (5)
2:08 Laser cannon begins to fire (shot at 2:12)
2:20 Laser cannon begins to fire (shot at 2:24)
2:36 Laser cannon begins to fire (shot at 2:40)
3:04 Drake emerges from station (and begins shooting rockets at you)
Killing Drake
-------------
After all the missiles are disarmed and the laser cannon destroys the first
reflector satellite (effectively disabling the cannon), Drake will emerge from
the station after a large piece of debris smashes into it. The big laser
cannon won't fire any more aimed shots, but the beam is still firing and will
kill you if you move into it.
Drake fires homing missiles at you that will do significant damage if they
hit. The missiles can be destroyed with a shot from your Phoenix Samurai,
but you are better off saving your shots for Drake (unless you hit them as
soon as they are fired, and then they'll blow up and damage Drake as well).
Keep shooting Drake until he starts spinning like the guards did when they
died, and keep moving, even after Drake is dead. The missiles Drake has fired
will continue to home in on you, even after he's dead, and they can still kill
you. You are not safe until the mission complete text comes up. Also note
that you cannot move fast enough to dodge the missiles when you are in manual
aim mode, so you'll have to dodge them and pick your shots on Drake when you
have time (or simply shoot him without manually aiming if you are close enough
to not need it).
Congratulations, you've just saved the world. After the ending movie and the
scoring screens, you'll get to see a shot "making of" movie, followed by
the credits.
بعض الأسرار:
Level unlocks:
POWDER - Alpine Escape
TRACTION - Enemies Vanquished
BONSAI - Double Cross
HIGHRISE - Night Shift
MELTDOWN - Chain Reaction
FLAME - Phoenix Fire
AQUA - Deep Descent
PARADISE - Island Infiltration
BLASTOFF - Countdown
VACUUM - Equinox
PASSPORT - Unlock all levels
Upgrades:
AU PP7 - Gold PP7
P2000 - P2K
AU P2K - Gold P2K
SCOPE - Sniper Rifle Scope
MAGAZINE - Sniper Rifle Magazine
LAUNCH - Missiles (for vehicles)
PHOTON - Laser
ZAP - Stunner
LIFTOFF - Grapple
SHUTTER - Camera
SESAME - Decryptor
SLEEPY - Dart Gun
Q LAB - All weapon and gadget upgrades
Mutliplayer modes:
BOOM - Explosive Scenery
TARGET - Assassination
TNT - Demolition
GUARDIAN - Protection
TEAMWORK - Team King of the Hill
ORBIT - Goldeneye Strike
TRANSMIT - Uplink
GAMEROOM - All Multiplayer modes
Multiplayer skins:
ZERO G - Bond Spacesuit
BLACKTIE - Bond Tux
CIRCUS - Pussy Galore
SLICK - Elektra King
MARTIAL - Wai Lin
MIDAS - Goldfinger
BOWLER - Oddjob
VOODOO - Baron Samedi
DENTAL - Jaws
BADGIRL - Mayday
ASSASSIN - Scaramanga
BITESIZE - Nick Nack
HEADCASE - Renard
BLIMP - Max Zorin
NUCLEAR - Christmas Jones
JANUS - Xenia Onatopp
NUMBER 1 - Drake
PARTY - All skins
للترجمة اذهب إلى أحد الموقعين التاليين:
المسبار:
http://www.almisbar.com/salam_trans_a.html
عجيب:
http://tarjim.ajeeb.com/ajeeb/
مع تحيات خبير بالاسرار
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