نسيت أن أقول بالعربي ممكن :":
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ترى أنازاحف هههههههههههههههههههههههههههههههههههههههههههههههههههههه
عرض للطباعة
نسيت أن أقول بالعربي ممكن :":
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ترى أنازاحف هههههههههههههههههههههههههههههههههههههههههههههههههههههه
اسمع يا اخي انا ما اترجم وفي موقع اسمه المسبار
هذا موقع يترجم ":"
1.After beating the game twice you'll get a tuxedo for Solid Snake to wear.
2.When crawling along the duct above the holding cells, you may look down to see
Meryl in her cell exercising. Leave the duct immediately by going down the
ladder, now re-enter the area again. Each time you repeat the step above Meryl
will be doing new moves, a few are posted below.
1) Sit ups
2) One arm push up
3) Stretches
4) Sit ups in underwear
5) One arm push ups in underwear
3.Ghost Image Locations
Once you have aquired the camera in the game take pictures of each area below,
then save the picture and look at it using the "Picture Album" option. A ghost
image will appear in each photo.
Sato: Comm Tower A (roof destroyed by a Hind D missiles)
Nakamura: In Meryl's blood pool (where she is sniped)
Shinkawa: Deep in Sniper Wolfs hallway behind the second pillar
Shimizu: Wolf dog cave (first crawling point)
Kaneda: The mirror located in the Women's restroom
Fukushima: Heliport,looking out to sea from cliff
Takade: Ninja room, glass at edge
Fujimura: Elevator, in the Comm Tower B complex
Hirano: Elevator (Comm Tower B) deep in the shaft of top level
Muraoka: Water in cargo dock
Ishiyama: Heliport top of building
Uehara: Edge of elevator (the one were the ravens are)
Negishi: Sewage waterfall
Mizutani: When fighting Metal Gear
Korekado: Men's restroom
Sasaki: Picture frames in the Commanders room
Sonoyama: Torture machine
Toyota: Container in the middle of Raven's warehouse
Kozyou: Behind the watertank-like structure in the Canyon
Kojima: Otacon lab (the picture frame to the right)
Matsuhana: Hallway of corpses (outside Otacons lab)
Shikama: Electic floor
Kimura: MG underground base, tip of of Metal Gear railgun
Kobayashi: Rock in canyon
Okajima: Maggots of the real DARPA Chief in cell
Nishimura: Next to Baker's corpse
Mukaide: Reflection in wolfdog cave puddle
Onoda: Where Baker is tied up
Kitao: Decoy Octopus (fake DARPA chief) corpse
Yoshimura: Dead end of air duct
Ito: Inside elevator to tank hangar
Jerem Blaustein: Sniper Wolfs corpse
Yoshioka: Bridge on the third floor of the the blast furnace
Mori: Lowest point of elevator (Comm Tower B)
Kinbara: Dark area of stairs
Tougo: End of boiler room (in Blast Furnace where the stemeam is)
Makimura: Hidden armory store room behind the wall
Kutome: Observation room
Tanaka: Heliport, sleeping soilder
Shigeno: Heliport, security camera by staircase
Yamashita: Tip of nuke warhead in nuke storage room
Kobayashi: Johnny Sasaki holding cell, near DARPA chief
Scott Dolph: Way down in the dark from the walkway between Comm Tower A and B
4.To get Mei Ling realy pissed off, call her 8-10 times, she will stop talking and stick her tongue out at you.
New Game Modes
Successfully complete the following modes in order, completing each mode will unlock the next mode in the sequence. "Training", "Time Trial", "Gun Shooting", "Survival", "Technical Demonstration".
Infinite Life
800B7526 0600
Max Life
800B7528 0600
Infinite Air
800AE1AC 03E7
Ghost Mode
800AE188 0000
800AE18A 0000
Never Get A Cold
800B752A 0000
Radar Not Jammed When Spotted
800AE178 0000
All Modes VR Training
800B672B 0020
Have Socom Pistol
800B7532 03E7
800B7546 03E7
Have Famas
800B7534 03E7
800B7548 03E7
Have Grenades
800B7536 03E7
800B754A 03E7
Have Nikita
800B7538 03E7
800B754C 03E7
Have Stinger
800B753A 03E7
800B754E 03E7
Have Claymore Mines
800B753C 03E7
800B7550 03E7
Have C4
800B753E 03E7
800B7552 03E7
Have Stun Grenades
800B7540 03E7
800B7554 03E7
Have Chaff Grenades
800B7542 03E7
800B7556 03E7
Have Sniper Rifle
800B7544 03E7
800B7558 03E7
Have Cigs
800B755A 0001
Have Scope
800B755C 0001
Have C.Box A
800B755E 0001
Have C.Box B
800B7560 0001
Have C.Box C
800B7562 0001
Have N.V.G.
800B7564 0001
Have Therm.G
800B7566 0001
Have Gas Mask
800B7568 0001
Have B.Armor
800B756A 0001
Have Ketchup
800B756C 0001
Have Stealth
800B756E 0001
Have Bandana
800B7570 0001
Have Camera
800B7572 0001
Have 255 Rations
800B7574 03E7
800B758A 03E7
Have 255 Medicine
800B7576 03E7
800B758C 03E7
Have 255 Diazepam
800B7578 03E7
800B758E 03E7
Have PAL Key
800B757A 0001
Have Level 100 Key Card
800B757C 0064
Never Have Time Bomb
800B757E 0000
Have Mine Detector
800B7580 0001
Have MO Disc
800B7582 0001
Have Rope
800B7584 0001
Have Handker
800B7586 0001
Have Suppressor Active 800B7588 0000
Weapon Equipped Modifier Code 800B752C ????
Item Equipped Modifier
Code 800B752E ????
Quantity Digits to Accompany Weapon Equipped Modifier Code
0000 - Socom
0001 - Famas
0002 - Grenade
0003 - Nikita
0004 - Stinger
0005 - Claymore
0006 - C4
0007 - Stun Grenade
0008 - Chaff Grenade
0009 - Sniper Rifle
FFFF - Nothing
Quantity Digits to Accompany Item Equipped Modifier Code
0000 - Cigs
0001 - Scope
0002 - C.Box A
0003 - C.Box B
0004 - C.Box C
0005 - N.V.G.
0006 - Therm.G
0007 - Gasmask
0008 - B.Armor
0009 - Ketchup
000A - Stealth
000B - Bandana
000C - Camera
000D - Ration
000E - Medicine
000F - Diazepam
0010 - PAL Key
0011 - Level ? Card
0012 - Timer.B
0013 - Mine.D
0014 - Disc
0015 - Rope
0016 - Handker
0017 - Suppressor
FFFF - Nothing
note:: . = O
أجوا أنتكتب النجليزي بالعربي ممكن لو سمحت
باسرع وقت ممكن ترني ألعب ميتل جير 1":"
في موقع يترجم اسمه المسبار
ويترجم الي تبغيه وانا عارف اني مقصر معاكم
:": :( :": :(
اين طلبااااتكم اذا كنتم تبغون بالعربي اوكي لكم العربي
اين طلبااااتكم اذا كنتم تبغون بالعربي اوكي لكم العربي
اين طلبااااتكم اذا كنتم تبغون بالعربي اوكي لكم العربي
اين طلبااااتكم اذا كنتم تبغون بالعربي اوكي لكم العربي
ممكن من مدمن الألعاب أسرار دينو كريسس 2مع الشكر الجزيل
az13...............
الذخيرة اللانهائية
أكمل اللعبة بنجاح بعد جمع كلّ ملفات دينو. بطاقة بلاتين إي بي إس ستظهر في توفّر شاشة لعبة. الذخيرة الغير محدودة ستكون متوفرة عندما اللعبة القادمة تلعب.
دينو كوليسيوم
تكمل اللعبة بنجاح لفتح دينو كوليسيوم. يسمح دينو كوليسيوم لك للمحاربة ضدّ كلّ الديناصورات من اللعبة في صالة coliseum.
ديناصورات مبارزة دينو الإضافية
إشتر ريك، غايل والدبابة لـ"أزمة إضافية" ألعاب لفتح المجموعة الأخرى من الديناصورات في شاشة إختيار الشخص للشراء.
ترايسراتوبس وكومبساجناثيس
إشتر كلّ الأشخاص والديناصورات الأخرى لدينو كوليسيوم ودينو يتبارزان لفتح ترايسراتوبس وكومبساجناثيس في النمط الصعب.
The game is set 3 months after Biohazard/Resident Evil 2.Claire is still
searching for her brother,Chris Redfield.The games intro shows Claire being
captured in an Umbrella facility.After doing her best to escape,she is captured
and flown to an island.
Upon arriving on the island,Claire has her hood removed,is told her I.D. number
for the prison,then she is knocked cold with a gun butt to the head!Ouch!
When she awakens,her adventure begins...
********************
2.Walkthrough Disc 1
********************
You start the game in a prison cell.Go to your inventory and use your
lighter.The man outside will open the door and tell you that you are free.Once
the scene is over,go back into the cell and pick up the green herb in the
corner.Then go over to the chair and take the bullets.Finally take the knife if
you wish and head for the door.
Take the ink ribbon from by the typewriter and pick up the bullets on the
floor.Follow the corridor round to the top of the stairs.I don't advise saving
just yet.You'll want the ink ribbons for later on in the game :-)
Walk into the graveyard to trigger off a scary Hammer Horror style introduction
to your first enemies.After watching the dead awaken,either run around them and
out of the door of try and kill them with your knife.Take note of the case that
fell from the wreckage,you'll be back soon to collect it!
After you've taken a couple of steps,you will be fired at.Claire jumps to cover
and shoots out the spotlight.Then you are introduced to Steve Burnside.You'll
get a handgun now.Check the body by the jeep for some bullets.Then go out of the
door near the rubble.
Now go up the wooden stairs and take the green herb at the end of the gantry.Go
into the door and prepare yourself for some resistance.Equip your newly aquired
gun and kill the zombies inside.Go up the wooden stairs inside and round the
table is another green herb.Go back down and take the bullets from the
bookcase.Follow the room round into the kitchen and take the map from the
wall.Now head into the door by the swinging light.
Walk forwards and take the blue book from the from the bunk.Continue round to a
window with a zombie banging on it.Take the bullets from the shelf.The zonbie
will now crash through the window.He'll be joined by another undead friend.Kill
them both then examine the zombie who came through the window for some machine
guns.Walk round the other corner and pick up the bullets from the blood
splattered shower.Go back outside now.
Follow the building round and you will see a body get dragged under the
foundations.Ignore this for now.Continue round till you come to a door.Enter and
get ready with your guns.Take down the zombie resistance and head for the metal
door.Once inside,walk under the metal detector.Put ALL your metal objects into
the box and follow the corridor round.
Once you're out of the second detector,walk round the corner and pick up the
B.O.W. & flame rounds from the table.Also take the F.Aid spray and the file from
the table.Turn on the scanning machine and once it's fired up,go through the
door.
Go forwards and pick up the fax on the desk.Examine the table by the computer
and take the gold medallion from the drawer.You'll also want to pick up the ink
ribbon from the typewriter.Press the switch on the wall next to the door that is
blocked to activate power to the shutter outside.
Go back to the scanning machine and place the gold medallion on the scanning
tray.The machine will scan the medallion and store it's design in it's
memory.Now go back through the metal detectors putting away the goodies you just
collected in the security box.You'll get them back later.Before you go back
outside,take all your things out of the box (except the knife.Leave this till
later).
When outside,press the switch at the side of the shutter and stand back as it
opens.Another wave of zombies will attack.For a quick kill,shoot the explosive
barrel in the garage to blow the undead to bits!Once the area is cleared,pick up
the fire extinguisher.Now go into the fenced compound and check the guillotine
for the gate key.
Make your way back through the door and round the building.Before you've gone
very far,you'll be attacked by 2 dogs.Shoot them down to the floor then shoot
them while their down for a quick and easy kill.Once you see the doors you came
in through,walk to their left and unlock the gate from the other side.Discard
the key when prompted.This will save you a bit of time and it sure beats running
all the way round the building!
Make your way back to the graveyard now.Take down the zombies and go over to
the burning wreckage.Use the fire extinguisher on the fire and take the case
when the fire's out.Check the briefcase and take the material inside.To check
the box,go to your inventory.Select the case and pick the 2nd option to check
it.Then make the case's handles face you then it will open.
Go now to the scanning machine and place the material on the machine next to
the scanner.The machine will now carve the medallion's pattern onto the
material.Once this is done,take the duplicate medallion and head back.The place
will now house 3 zombies.My only advice is learn to dodge and learn quickly :-
).Head outside collecting your guns and metal from the box on the way out.
Go back to the courtyard with the wrecked jeep where Steve shot at you and use
the fake medallion on the large metal doors.Once slotted into place,the doors
will open.go through and make your way across the bridge via the side path.Pick
up the 2 green herbs if you like.Go to the jeep and take the bullets off the
seat.Now,push the metal crate over the fire then climb on top.Climb down the
other side and heaad up the stairs.
Kill the zombies at the top and go through the door near the large double
doors.As soon as you arrive on the next screen,you are attacked by 2 dogs.Use
the same tactic as before and go through the other double doors.When inside the
foyer,head up the stairs and go through the door to your left.When in the
room,take the crossbow and memo from the table.As you go to exit,a short cut-
scene will play.Take note of the painting in the room,you'll be needing it later
for more than one reason!
Head back downstairs and pick up the red herb from the bench and the arrows
from the telephone booth's.Go through the door directly ahead of the doors you
came in through which should lead into the locker room.Take down the dead guys
in here and make your way round.Check the slightly opened locker for a F Aid
spray.Take the 2 lot's of arrows then check the body by the door for more
arrows.Enter the door and kill or avoid the 2 zombies inside.Go and get your
feet wet and walk over to the red valve to stop the water flow from the
mouth.Take the locker key and head back to the foyer.
Go through the door opposite the phones.Kill the zombies inside.Operate the
photo copier for a handy map.Take the arrows from the table then head into the
other office.Use the key on the cupboard/locker and take the explosive
arrows.These will sure come in handy!Just combine them with regular arrows to
make more of an impact on your enemies.Guaranteed or your money back!Before you
exit however,if you have the space,take the green herb by the body lying near
the door.Combine it with the red herb to make a full life healing herb.
Make your way past the burning barrels and mop up any zombie on the way.The
zombie by the stairs did something cool to me on my first trip through.If you
let him bite you by the stone railings,Claire will push him over the balcony.It
is very satisfying but I'd advice taking him down from a distance.Once
upstairs,follow the path round and walk up the stairs leading to the
mansion.Kill the 3 dog welcoming party.Before you go in,you can take a green
herb just outside the door to the right.
Go inside the mansion and take the bullets from the desk.Now go upstairs and
turn right.Enter the door to find a much welcomed save room.Borrow the bullets
from the bookcase.Take the red book from the table and the green herb from by
the Gold Luger's door.Move the nearby cupboard and take the I.D. card.Save your
game if you wish then head back down to the desk downstairs.
If you check the I.D. card on the back,you will get the following code:-
NTC0394
Operate the computer behind the desk and enter the above code to unlock the
other door.Discard the card then head into the grey door.Use your lighter in
here and the bats will stay away from you.Take the briefcase and the F Aid
spray.You can't open the case yet so put it in the save box upstairs.
Now go through the door you just unlocked.Kill the zombies within then follow
the corridor and go through the door staright ahead,picking up the red herb on
your way down.When in the room,take the bullets from the desk then press the
switch on the mounted ant on the wall and watch the cut-scene.The right display
case will slide to one side allowing you to go behind and take the ship wheel
but leave the Gold Luger's where they are else the door will close on you.
Make your way now to the main doors of the house.As you try to go
outside,you'll hear Steve shout for help.Run back to the room you've just come
from and check the computer on the wall.You'll see that Steve is trapped in the
Luger room.Enter choice C & E (both guns) on the screen then select the far
right option to free Steve.He now has the guns that you need and will soon get!
Go outside the mansion and pick up the first crest.Make sure you have the ship
wheel with you.Make your way to the right and go through the metal gate.At the
bottom of the steps,walk round and underneath them to get a map and some more
bullets.
From the alcove,head straight on and take the arrows from the green barrel.Put
the ship wheel on it's mount.Turn the wheel and a mini submarine will rise from
the water and the platform you are on will move out toward it.Climb down the
ladder and into the craft.When inside the sub,immediately take the pouch from
behind the ladder.This will enable you to carry 2 more items for the rest of
Claire's game.VERY useful!Anyway,move to the front of the submersable and press
the lever to descend.
When you get to the bottom of the water,climb up the ladder and head down the
steps in front of you and through the door.Kill the zombies in the room and take
the bullets from the chair.Go behind the desk and take the ink ribbon from the
cardboard box.Head through the metal shutter.
In this room,take the elevator to the top and go to the crane controls.Operate
them and hold forwards till the arm stops at the end of the room.Then,press the
lever to the left till it will go no further.The crane will then automatically
move the crates that were blocking a wall switch.Head back down the lift and to
the switch.Press the switch and prepare for a lift full of zombies to greet
you.Take them down then proceed onto the new platform.Take the arrows and
Umbrella Key Card from the box.
Make your way back to the office then go through the door by the fish
tank.Equip your lighter to keep the bats at bay.Activate the computer panel
ahead then put your first crest into the box.You need 2 more crests yet so make
your way back to the submarine and ride it to the top.When back at the
mansion,either save your game or proceed straight to the foyer in the building
with the Biohazard contamination.
As you enter the courtyard,you will be greeted this time by a giant worm.Watch
the cut-scene then quickly run into the double doors and into the foyer.When
there,use the card key on the panel next to the door straight ahead.Go through
and the shutter will close behind you.Go through the door ahead and into a small
yard and a cut-scene with Alfred.Quickly run up the stairs to avoid his sniper
fire.He'll do a runner before you get to the top.Ignore the door to your left
for now and head straight on through the other door.
When inside,go forwards into the room with the vending machine.Take the 2 lot's
of bullets from the box and head into the grey door to find a save room.Take the
ink ribbon by the typewriter and save if you wish.Pick up the green herb by the
ashtray and take the hemastatic medicine from the sofa.When you're done,go out
and head into the through the brown door.
When you emerge from the door,go to Claire's left and collect the 2 guns.Equip
your crossbow and explosive arrows.Kill the grabber monster quickly with 2 shots
then head downstairs and towards the opened door.As you do so,a grabber will
reach out and grab ya.Steve will arrive and take said monster down in
style.Watch the cut-scene and Claire will exchange the machine guns for the gold
luger's.Watch the scene then prepare to play as Steve.
The object of this part of the game is simple,kill EVERYTHING.I like this
bit.You'll only play the main game once with Steve so don't worry about wasting
ammo too much.Kill all the zombies in the first room then head into the grey
door.Remove the undead and be sure to take note of the locked cupboard
containing acid rounds.You'll be back for these later.
Head back and now go through the brown door.Shoot the two explosive barrels for
a quick kill then mop up any survivors.Head through the opposite door.Go
forwards and Claire will join you.Watch the cut-scene then go through the brown
double doors.Kill the doggies and take the arrows then unlock the door.
Now comes a choice of preference.You can either continue on with your mission
OR you can do a little side mission and get the lockpick.Getting the lockpick
now will mean you can open those white cases you come across in the game plus a
few locked drawers and cupboards.The ammo will be very usefull if you get it
earlier.However,there are 2 more sections with bats that will be much easier to
complete with the lighter (which you lose in the following mission).I personally
go and get the lockpick now but it is up to you.Okay,for those going for the
lockpick,read the below passage.Those who want to leave it till later,read after
the stars.
********************************************************************************
************
Make sure you have the lighter and hemostatic medicine with you then head all
the way back to the starting prison cell.When you get there,a short scene will
follow with the guy who let you out at the beginning of the game.In return for
your lighter and medicine,he will give you thanks and the lockpick.
********************************************************************************
************
********************************************************************************
************
Make sure you have the lighter and hemostatic medicine with you then head all
the way back to the starting prison cell.When you get there,a short scene will
follow with the guy who let you out at the beginning of the game.In return for
your lighter and medicine,he will give you thanks and the lockpick.
********************************************************************************
************
********************************************************************************
************
Make sure you have the lighter and hemostatic medicine with you then head all
the way back to the starting prison cell.When you get there,a short scene will
follow with the guy who let you out at the beginning of the game.In return for
your lighter and medicine,he will give you thanks and the lockpick.
********************************************************************************
************
Head back into the mansion which will now be heaving with the undead.Dispatch
any in your way and go to the save room upstairs.Use the lockpick (if you have
it yet) on the white case you found earlier to get some explosive arrows.Take
the gold lugers and put them in the door.To do this,go to your inventory and
select the guns.Pick the 4th (bottom) option to place them in the door instead
of equipping them.Go through the door.
In the room,pick up the bullets on the table then examine the laptop on the
desk to see those cruel twins Alfred & Alexia showing how much they love
dragonflies.When asked for the password,enter:-
1971
The musical clock will slide sidewards revealing a secret door.As you move,a
grabber will crash through the window.Kill him quickly with explosive arrows
then head through the secret door picking up the herb if you wish.
Head over the bridge towards the castle.Climb up the stairs and at the top 2
grabbers will greet you.Dispatch them quickly then head into the castle.When
inside,kill the bats (or use the lighter if you still have it) and make your way
through the door to the left of the stairs.Go inside and immediately kill the
grabber.If you have the lighter,light the fireplace to see a little better.Take
the arrows off the mantlepiece and the ink ribbon in the cupboard in the corner.
Now go to the top of the stairs and take the bullets and F Aid spray.Head into
the red door.Watch the cut-scene then head into the room on the right.Examine
the music box and the bed will move allowing you to pick up a key.The bed will
drop down as soon as you take the key!
Now,head back to the mansion with your key.Go upstairs and take a left.open the
door and go into the bar.Take the bullets,grenades and 2 green herbs then go
downstairs.Go through the brown door and unlock the door in front of you then
discard the key.Have your crossbow equipped and enter.Take out the 2 grabbers
quickly.Take the shield from the carpet mural.Also,take the bullets from the
chair and the HUNK file from near the TV screen.
Again,you have a choice.You can either use the shield by the research complex
by the mansion OR you can use it by the guillotine.I'm going with the latter as
I think it is a slightly quicker way to do this puzzle.So,head back to the
guillotine.Go on,run!!!
When there,kill the zombies then place the shield in the slot.The door will
open and you will be attacked by 2 more zombies.Send them to rest then enter the
door.Shoot the explosive barrel in front of you for a quick kill and zombie
burgers.Head straight on and through the door.Pick up the bullets by the barrel
then move the move the crate that is blocking the door.
Go through the door and retrieve the ammunition,fire extinguisher and ink
ribbon you stored in the safety box at the beginning of the game.Now head back
to the place where you made zombie fast food.Pick up the green herb by the
barrel then enter the door.
You are now in the infirmary.Take the bullets off the box and take the F Aid
spray from the medicine cabinet.Go into the small office and take the red file
from the desk.Remember where this is and take note of the human model with an
eye missing.
Go through the door behind the screen and watch that body bag!Inside the
room,clear out the undead and before heading back through the door,collect the
bullets,red herb and the white case.If you open the case,you will get some
handgun parts.Combine these with your handgun and you will now be able to hold
20 bullets in it at a time and you will fire rounds off much more quickly.Go
through the door with your new toy equipped.Follow the nasty sound.You will see
a doctor zombie chowing down on a patient.Quickly take the doctor and patient
down.The doctor comes at you VERY fast and takes double the normal zombie
damage.However,at a safe distance with your new handgun,he should fall fast and
hard!
Once stopped,check the doctor's body for a glass eyeball.Can you guess where to
go now?That's right,to the human model.Put the eye in the socket and a secret
panel will open in the wall.Go down the stairs and through the door.Kill the
bats and take the green herb in the corridor then enter the door to go into the
torture chamber.
After laying the smack down on the zombies,take the arrows from the chair and
the bullets from the chair then head down the stairs to the left of the
room.When you arrive in the dungeon,take the sword from the statue.As you do
this,the room will start to fill with poisonous gas.Quickly push the stone lever
on the left side of the center statue anti-clockwise till the gas stops.Now put
the sword into the now revealed iron maiden.Quickly kill the impaled zombie as
he comes out of the maiden.Once he's down,take the music notes from the maiden
then head back to the mansion.
Go into the bar upstairs and put the music notes into the slot on the piano.A
tune will play and the lit fruit machine will open to give you a blue ant.Go now
to the save room and put the ant in your storage box.Make sure you have the I.D.
card with you then head back to the resarch facility (by the worm) and unlock
the doors that Alfred shut on you.You can kill the worm if you wish.This may
change the preceeding's in disc 2.I'll detail if it does in the next few
days.Make sure you picked up the arrows on the barrel outside.Ignore the shotgun
shells as you'll get these in disc 2 with Chris!
Go to the area by the tank (through the brown door near worm) and go inside the
building.Take the bullets of the barrel if you missed them earlier (climb on
crate).Unlock the single door and destroy the zombies within.Take the bullets
from the corner by the door you just came through.
Head straight on through the door.In this room,take the ink ribbon from the
typewriter then take the 2nd shield from off the wall.Remember this room!Head
back to the worm courtyard and go through the double doors.
Make your way to the small yard with the burning barrels and kill the dog's if
you haven't already.Put the shield in it's pedestle upstairs and take the key
card.Go back downstairs and down the ladder in the small compound by the
barrels.Open the gate with the card then head into the door by the broken gas
pipe.
Open the cage and take the grenade launcher.Then go through the door opposite
where you came in.Use the lockpick on the cupboard door and take the acid
rounds.Go round the corner and take the bullets if you need them.Ignore
everything else as you'll return later with Chris!
Go through door in cage and kill the 2 grabbers.Take the arrows.This part is
optional at this point.Head back to the pipe room and go up the other stairs and
through the door.Take the bullets from the gargoyle head on the wall then go
into the elevator.Ride up to the 2F,open the shutter then discard the key card.
Go forward then up the stairs to collect the grenade rounds.Check the computer
on the wall for info on albinoid monsters.Go back down and take the 2 green
herbs.Take the 2nd crest from the lit computer terminal and then operate the
monitoring camera.Zoom in on the painting on the wall and note down the code:-
1126
Kill the 2 awakened zombies then unlock the door.Head back to the worm area.Go
through double doors into research facility.Use the card on the last shutter
next to you then throw away the card.Head upstairs now to the contaminated
area.Go into the lab room and enter 1126 as the code on the door panel then go
through the door.
يتبع
أرجو من مدمن الألعاب أن يعطيني الحل الكامل وبالعربي (لو سمحت) للعبة دراكولا 2 أو على الأقل لغز البركة في بداية اللعبة ومشكووووور مقدما
sniper787@hotmail.com
ممكن يعني اقول انا اسف لاني ما اقدر اترجم بس في موقع اسمه المسبار يترجم الي تباه اضغط هنا و خلني اخلص موضوع المطلوب اولاً
********************
3.Walkthrough Disc 2
********************
Watch the cut-scene then you will be controlling Claire.Climb down the ladder
and go down the steps.Go straight ahead and into the save room.You'll hear a
rattling noise.What could it be?Take the arrows,ink ribbon,green herb and the
blue file next to the grammaphone.Push the bookcase and go to the locker.A rat
will jump out at you.When you've straightened your underwear,take the
letter.Save your game then head out of the door,turn left and watch scene with
moths.These creatures are a real pain.You will travel down this corridor often
and chances are they'll poison you every time.Luckily there is a pot of blue
herbs outside the side door so anytime you get poisoned,take a herb to cure
yourself.Go through the double doors to go into the warehouse.
Kill all the dead guys inside.once this is done,go into the door marked B.O.W.
Kill the 2 spiders in there as quickly as possible.Ignore the spider underneath
the grating.Just watch when he spits acid at you.Take the barcode sticker from
the box in left corner.Take the herbs,arrows and bullets from their respective
places (floor,conveyor and box next to conveyor).Head outside into warehouse.
Walk under the gantry and put the barcode sticker on the B.O.W. box.Next go
into the room marked,"Weapon".Kill the zombies inside then take the key from the
conveyor belt.Take the detonator from the zombie lying round the corner and put
it into the keyhole on the locker.Take the machine gun from the green lockers
then head back into the warehouse.
Go up the steps and open the door with the key then discard it.Go inside the
room then head straight on and into the door on your left.Kill the 3 dogs inside
then head to the metal compund under the gantry.Press the switch to activate the
generator to restore power to the base.Go back round the corner to where you
came in and press the switch there to turn on all the lights within the
complex.There are numerous herbs in this room so remember their location.
Now press switch in the warehouse on the side wall to start the first
conveyor.Now press the lever to send the B.O.W. box down the conveyor.Head back
into the B.O.W. room and take the gas mask from the opening by the door.Head
back to the save room.Press the switch in the locker and it will move allowing
you to enter a secret room.Watch the scary cut-scene then take the plant
pot.Examine it underneath to get a key.
Head upstairs and into the room next to the stairs.Take the explosive
arrows,then the F Aid spray and bullets from the open locker.Take the bullets
from the shelf then zombies will attack.Kill them then scour the room for a blue
file on the table,more bullets on the shelf and an ink ribbon on the floor.Now
go out and through the double doors.Head to the right door and use the
key.Discard it then go inside.
Follow the room to the next door.Enter and collect the valve handle.Go back
into crane room and watch Steve be a turd.You now have to shut of the gas
leak.Make sure you have the gas mask then head back to the warehouse.Kill the
new zombies here then go up the stairs to the power room but climb up the 2
ledges instead.Try and use the valve handle and it will tell you it needs to
have an 8 sided adaptor to work.Now head back up to the room above the warehouse
where the leak started.Go through the left hand door instead.
Ignore the zombie in the cage and instead collect all the goodies in the room
then place the valve handle on the machine.It will then carve the handle to be 8
sided.Head back down to the valve spot again and use the new valve handle on
it.The gas will stop then a cut scene will play with Alfred.
After that,go to save room and stock up on ammo and health then save your
game.Leave 2 spots in your inventory free.Head back to room with the tunnel
machine in (where you just shut off the gas) and pick up the sniper rifle from
the floor.Steve will now ask what's going on before getting into the
vehicle.Watch the cinema's then prepare for a tough battle.
The easiest way to defeat the boss is to take pot shots at his heart and chest
area with the sniper rifle.If you hit on his heart it will do lot's more
damage.Once your bullets are spent,finish him with acid and flame rounds.All the
time keep distance between him and you and try to stay away from the poison he
spews.Take a F Aid spray from one of the boxes on the roof corners.Once he's
dead,get ready to play as CHRIS REDFIELD!!!
From your starting position,pick up the green herb then follow the cave round
to meet up with the person who freed Claire at the start of the game.He is till
looking rough!After the cut-scene,he will be gobbled up by the worm.Here you
have 2 options.The first is to save your game round the corner (picking up the
goodies first) then leg it to the elevator in the next cave.Dodge the worm till
it arrives then escape OR you can fight the worm.He is a bit of a wimp.After
about 20-30 bullets from the handgun,he'll die.Before he does,he'll spit out
Claire's friend.A short scene will follow and he will give Chris Claire's
lighter.After getting the lighter,head back to the typewriter and examine the
stone bust on the wall.Open the hatch then use the lighter to light the
grail.You can now take the Uzi's which will come in handy VERY soon.Remember
Hunter's from Bio/Resi 1?Well they're back!!!
Head back into room with now dead worm and go up the lift.Kill the 3 zombies
waiting for you then go through the double doors.You will see a huge tank in
front of you.Manouver to the back of the tank and press the red button on the
back to move it.A small elevator will now be available to you.Collect the
bullets from under the tank then head down the lift.
Follow the room to the next door.Enter and collect the valve handle.Go back
into crane room and watch Steve be a turd.You now have to shut of the gas
leak.Make sure you have the gas mask then head back to the warehouse.Kill the
new zombies here then go up the stairs to the power room but climb up the 2
ledges instead.Try and use the valve handle and it will tell you it needs to
have an 8 sided adaptor to work.Now head back up to the room above the warehouse
where the leak started.Go through the left hand door instead.
Ignore the zombie in the cage and instead collect all the goodies in the room
then place the valve handle on the machine.It will then carve the handle to be 8
sided.Head back down to the valve spot again and use the new valve handle on
it.The gas will stop then a cut scene will play with Alfred.
After that,go to save room and stock up on ammo and health then save your
game.Leave 2 spots in your inventory free.Head back to room with the tunnel
machine in (where you just shut off the gas) and pick up the sniper rifle from
the floor.Steve will now ask what's going on before getting into the
vehicle.Watch the cinema's then prepare for a tough battle.
The easiest way to defeat the boss is to take pot shots at his heart and chest
area with the sniper rifle.If you hit on his heart it will do lot's more
damage.Once your bullets are spent,finish him with acid and flame rounds.All the
time keep distance between him and you and try to stay away from the poison he
spews.Take a F Aid spray from one of the boxes on the roof corners.Once he's
dead,get ready to play as CHRIS REDFIELD!!!
From your starting position,pick up the green herb then follow the cave round
to meet up with the person who freed Claire at the start of the game.He is till
looking rough!After the cut-scene,he will be gobbled up by the worm.Here you
have 2 options.The first is to save your game round the corner (picking up the
goodies first) then leg it to the elevator in the next cave.Dodge the worm till
it arrives then escape OR you can fight the worm.He is a bit of a wimp.After
about 20-30 bullets from the handgun,he'll die.Before he does,he'll spit out
Claire's friend.A short scene will follow and he will give Chris Claire's
lighter.After getting the lighter,head back to the typewriter and examine the
stone bust on the wall.Open the hatch then use the lighter to light the
grail.You can now take the Uzi's which will come in handy VERY soon.Remember
Hunter's from Bio/Resi 1?Well they're back!!!
Head back into room with now dead worm and go up the lift.Kill the 3 zombies
waiting for you then go through the double doors.You will see a huge tank in
front of you.Manouver to the back of the tank and press the red button on the
back to move it.A small elevator will now be available to you.Collect the
bullets from under the tank then head down the lift.