-
Take the blue & green herbs and the shotgun shells then walk to the end of the
corridor.Pick up the battery.Immediately kill the 2 prowling spiders then head
into the door for a handy save room.Inside,take the shells,bullets,green herb
and the acid rounds.Phew!Next to the table is a set of drawers.Open them in this
order:-
RED,GREEN,BLUE
Now open the final drawer and take the single gold luger.Put this in your item
box.Collecting this then completing the game will allow you to play as Steve in
the Battle Mode!
Now head back towards the tank then through the double doors.Use the battery on
the yellow lift then hitch a ride to the top.Turn left and take the key and
letter.Now go through door.Watch the cut scene and see a familiar face.Go down
the lift to the B1F.Head down the stairs and take the bullets and ink ribbon.You
can also take the shotgun if you wish.However,removing the gun from it's wall
mounting will make the steps you just walked down rise meaning you'll have to
put the gun back to lower the stairs.This is easily countered later on though!
Make your way through the lab taking the green herb if needed.Activate the
computer to lower one of the pods which will allow you to take an AK47 clip
which could be handy!Now go through doors.Head onto the lift platform and take
the door knob.As you do,one of Wesker's spy camera's will spot you alerting 2
hungry hunters.They are VERY easily killed if you have your Uzi's equipped.Shoot
them down then blast them while they're on the floor.Simple :o)
Now head back to the 2F and go through the brown door after killing the 2
zombies.You'll see the shield you need fall down to the bottom of a hole.Go
through the door avoiding the camera's spotlight.If you are spotted you'll have
to kill a hunter.Take the ammo pouch to allow you to carry 2 more items and the
arrows then go through the single door in the corner.Put the door knob on the
door then enter.Take the bullets and the model tank then head for the 1F.
Sneak past the camera then into the door.Put the model tank in the facility
model and the picture will move.Take the key and the green book.You'll be
needing the 3 crests from Claire's game soon to move the lasers blocking the
switch.
Head to the lab on B1F to meet up with Albert Wesker!!!He'll throw you at one
of the pods which will break freeing a grabber.Quickly kill the one armed meanie
then go through the doors.Use the key on the lift panel and ride it to the
top.Climb over the crate then through the hole in the wall and into the
door.Kill the zombies inside then take the acid rounds from the broken locker in
the office.Go through the door and kill the crawling zombie.Head into the
compound then down the ladder.Press the switch to start the ground fan to remove
the poison gas.Go forth and end the zombie holocaust then go through the door by
the pipe.
-
Inside is a hunter.Kill him quickly then take the grenade rounds from the
bookcase then head into the door opposite where you came in.Check the drawer
inside to automatically upgrade your hand gun.Take the chemical then leave.Head
back for the platform lift thenb ride it back down.Go into the lab door
opposite.
Take the shells,bullets and herbs then open the refridgerator.Open it with the
key then discard.Change the temperature to:-
128 degrees
Then press the yellow button.The door will close and the chemical inside will
turn blue.Take it and mix it with the other chemical you have, then prepare to
remove the oncoming poisonous hunter.Head now for the stairs by the mounted
shotgun.Go down and take the shotgun and the stairs will rise.Go underneath for
a paddle.Kill the bathing zombie,collect the red herbs then go up the
ladder.You'll emerge out of the manhole by the save room.Save if you wish.Heal
if needed and put some items away if you need the space.
Now you need to go to the worm courtyard via the platform lift.Ride it down and
go out of the facility front doors.Beware the approaching hunters.Kill
them,collect the shells then head into the cargo lift.When you arrive at the
bottom,exit and kill the hunter in the next room.Ride the elevator to the
top.Head out the door and across the bridge and into the door.
Now you have to play with the water gauge puzzle.You have to fill the lower
gauge to the 10 mark exactly.Anything under or over will not count.The quick
solution is as follows:-
*****************************************
Press the button for the 3 gauge 4 times.
Drain the 10 gauge.
Press the 3 gauge button once.
Finally press the 5 gauge button once.
****************************************
You'll now be attacked by 3 zombies.You can kill them and take the shells or
quickly run for the door.Head back across the bridge then lower it at the lever
control.Go back down and across the now lowered bridge.Kill the hunter and go
through the door.Kill the zombies then go through the door by the fishtank.Kill
the hunter then turn the power off at the computer.You can now take the 3
crests.Once you have them,head back to the room on the 1F with the lasers
guarding the switch.
Put the 3 crests in the slots to turn of the lasers.Press the switch and the
model behind you will move.Take the shells and herb then go down the
ladder.Follow the corridor round and kill the 2 spiders.Collect the herbs too if
you wish then head down ladder.Remember that albinoid that escaped?Well now he's
a daddy albinoid.You now have 2 choices.You can kill the albinoid from the sides
of the pool OR you can wait till he's not near and electrified then dash into
the water and collect the shield.Killing him is safer but takes longer!
-
Now head to the save room by the manhole.Make sure have the shotgun with you.If
not take it from it's place.You don't want to leave it on the island believe
me!Save your game if you like then head out to the double grey doors.Combine the
chemical you mixed earlier with the shield to take the halberd key.Use this on
the door then watch the ensuing cut-scenes.You are now halfway through disc 2.
As you arrive on the gantry,follow it round then head through the double grey
doors.You'll now be in familiar surroundings.Blast the 2 tentacles protuding
from the holes in the wall then go into the door next to the steps to collect
anything you missed earlier and the grenade rounds from the now wrecked bunk
bed.
Head back out and down the stairs to the save room.Save if you desire then
place the gold halberd key in the lock next to the locked cupboard.It will open
and you can take the ink ribbon,green book and the code dice.Take the fire
extinguisher from your item box go back upstairs and into the left hand door
first.Kill the escaped caged zombies then take anything you missed earlier and
the shells & case in the now opened cage.
Go now into the right hand door.Walk past the crane controls and walk onto the
raised ice.You will see a few bodies under the ice.Take the valve handle from
it's spot and the zombies will break out of the ice.Don't bother killing
them,just run and dodge round them and out of the door.Climb down onto the ice
and climb up onto the opposite ledge.Go through the door by the other crane
controls.Ignore the giant spider underneath the ice ... for the moment!
As you walk through the door,you will spot a spy camera indicating that Wesker
too is in the facilty.Try your best to dodge it and go into the door next to
you.Inside,press the switch with the blue light to raise the extinguisher
barrel.Fill your fire extinguisher then head down the small lift.As you arrive
at the bottom,kill any resistance and use the extinguisher on the fire.Take the
magnum from the bottom of the conveyor and follow the room round to take the
machine gun from the green lockers (if you didn't take it as Claire).Use the
lighter on the locker you put the detonator in with Claire and take the gun part
and ammunition from inside.
Anyway,head back up in the lift and then go back out of the door.Follow the
corridor round and go into the door at the end.You will travel down a lift.As
soon as you leave the elevator,go straight through the door in front of you then
go into the voltage room to your right.Use the valve handle on the right machine
to insert plug into the generator.Now press the lever on the left machine to
supply power to the base.Once this is done,head back outside and kill the horde
of the undead.Head through the grey door.
-
Head now towards the voltage room but when you emerge from the lift on the
way,take a left turn into the small courtyard.Kill the poisonous hunter and
follow the water round.Take the 2nd dragonfly wing from the floor then go into
the water and check the right side of the water vase to take the 3rd wing.Head
into the double doors to once again be in familiar teritory,a replica of the Bio
1 mansion!
When inside,make your way round to the back of the stairs to see Claire trapped
in a type of cocoon.If you don't have it with you already,go upstairs and
retrieve the knife to cut Claire free.The next part here is strange.First 2 trys
through the game,I cut Claire free but she was poisoned.This meant I had to go
back to the extinguisher room,down the small lift and take the blood pack from
the shelf.Take the blood to Claire to heal her.However,on my 3rd trip
through,she didn't need the blood.Whether it was because I got to her quickly or
the fact that I skipped the cut-scenes I don't know.Take whichever decision you
need and once Claire is okay,you will be in control of her again.
As Claire,you'll arrive in a room with an item box.Take the green & red
herbs,the bullets and the shells.If you have it in the item box or your
inventory,push the bookcase next to the box to reveal 2 hanging hooks.Place the
shotgun on these to move the opposite painting,behind which are grenade and
flame rounds.Take them and then remove the shotgun from the wall cos you'll need
it!Head out the door.
In this corridor you will have to quell 2 more tentacles out of the walls.Easy
enough.When you're past the 2nd one,push the middle display case and take the
grenade rounds hidden underneath.Head striaght on and through the door.
You will now be in a small prison section of the base.Go forwards and kill the
zombie that wanders out of his cell.Climb up the steps and go into the cell up
there to take the 2 lot's of arrows from opposite the slumped body.Go back out
and pick up the note from the floor.You will be asked if you want to lower the
cannon.Say yes and the cannon will spit out a plastic ball.As it drops,a
concrete block will crash down right by you.Dash underneath as ity lowers and
take the ball.Inside is an I.D. card.Walk slightly under the block and step back
so it falls but misses you.Then quickly place the ball underneath the block.It
will crash down and break the ball allowing you to take the now freed card.
With the card and preferably 2 healing items,go back past the cells and through
the grey door by where you came in.Inside,use the I.D. card on the slot.The door
will lock behind you and the bars will move in front.Run forwards and watch the
rather upsetting sequence involving Steve.When you have control of Claire,run as
fast as you can away from Steve towards the entrance.He may hit you with his axe
more than once.When he does,immediately heal then keep running.You will escape
under the bars and another sad cut scene will follow.
-
Now you will be controlling Chris again for the duration of the game.You will
see a cute-scene showing Alexia in her true form laying the smack down on
Wesker!Funny?Not really cos now you have to fight her.For a VERY simple
victory,blast her with 3 grenade rounds and she's toast.If you don't have the
launcher equipped,just keep running round taking a shot then running
again.She'll drop soon enough allowing you to take the 3rd jewel from by her
body.
Now with the green,red and blue jewels,go upstairs and place them in the
painting of the Ashford's on the landing.The portrait will move allowing you to
go through a door.As you enter,head into the door to your left as you come
in.Take the green herbs if you need them then ride the small lift down to the
lower level of the lab.Open the sleeping chamber via the adjacent computer panel
and take the 4th dragonfly wing.Head back up to the lab and out through the door
you came in.
Kill the zombies in the hallway,then make your way towards Alfred's bedroom.Go
into the door on the left before you arrive at his room (before you turn the
corner).You will now be in a study.Take the F Aid spray and shells then open the
drawer by the Lady Ashford painting.You will now have the mansion key.Get ready
people cos now we're up to the number 1 question,"How to do the Tiger Eye
Puzzle".
Go downstairs in the mansion and unlock the brown double doors then discard the
key.Go inside and through the grey door opposite.Make your way back to the
voltage room and now turn off the power at the mains.Head to the courtyard and
through the mansion front doors.Now go through the brows doors you just unlocked
and to the tiger.Now that the power is turned off,you can take both jewels from
the tiger's eye's without his head moving.Take the red & blue gems upstairs and
head into Alfred's room.
Go straight through the secret stone door ahead and you'll be in Alexia's
room.Close the lid on the music box then place the red gem in the lid to open it
and take the music notes.Take them back into Alfred's room and place the blue
gem in his box lid.It will open allowing you to place the note inside which will
lower the bed ladder for you.
Climb up the ladder and take the ink ribbon from the shelves to the side of
you.Follow the room round and take the dragonfly body from the jar of
sand.Combine the 4 wings with the body to create the dragonfly key.If you want
to save your game at this point (advisable),go back to the voltage room first to
do so.Now head back and go into the lab from the hallway.Climb up the stairs and
unlock the door then go through.Head to the item box and stock up on health and
ammunition making sure you have the dragonfly key with you.Go out of the
room,follow the corridor then exit through the door.
-
A cut-scene will play.Claire will pass a folder underneath the door from the
room she's trapped in.Examine the folder to take the detonation card then head
round the corner and into the door.Run over the grating and place the dragonfly
in the slot next to the door to open it.Go inside and kill the 2 zombies
inside.Take the herbs if you need them and then use the card on the computer
panel.Enter the code:-
VERONICA
This will start the detonation sequence.There's no turning back now.I hope you
are prepared.Head back out the door to watch a series of cut-scenes and
cinema's.When Alexia walks towards Claire after blocking her way with fire,take
one shot from even the weakest weapon you have to drop her.Now it's up to Chris!
The final boss of the game can either be an absolute nightmare if you're not
well prepared or she can be quite defeatable.Basic advice is to have as many
fully mixed herbs as you can (red+blue+green) to combat her annoying habit of
poisoning you.She will let loose lot's of VERY irritating little creatures that
will prod and poke you but will do little damage.A crafty way to kill these
things is to let Alexia try to whack you with her tentacles but move so that she
squashes the little bugs.
Pound into Alexia with the most powerful weapons in your arsenal.After so
long,a cut-scene will play showing Alexia rise from her hive.Again,this part can
either be easy or difficult depending.As Aleixia takes to the air,the plasma
cannon will now be available to you.Pick this up quickly then equip it.Keep
running in circles till Alexia has fired 3/4 lot's of acid then take aim at her
with the cannon.One hit is all that is needed to kill her and finish the game.A
good tactic is to try and hit her as she criss crosses in the air catching her
in the middle of her flight.This makes it easier to hit her as she is constantly
moving around!
Well,you've done it.Biohazard Code Veronica is now completed.Give yourself a
pat on the back,watch the end credits,earn the Battle Mode (first time
completion) then get ready to go through it all again to collect the rocket
launcher and Hunk!
-
*************
4.Battle Mode
*************
The battle game is obtained after you have completed CV for the first time.You
can unlock this mode on ANY difficulty and I think you can playing the easy mode
too.It's not known though if you get the game on very easy mode.My advice is
play on normal mode if you've played any of the Biohazard/Resident Evil games
before.It's a better challenge and it's the sure way to unlock Battle Mode.
It doesn't end there just yet though.While playing through the game,you can pick
up various items that are not necessarily for usesage in the main game.It is
required that you pick up the Sniper Rifle dropped by Alfred in the Antartic
Base (just before you ride the snow machine out of the base)in disc 2,to unlock
the 1st person perspective mode.To do this,simply watch the cut-scene involving
Claire and Alfred.When Steve shoots Alfred,he falls over the railings to his
death?You will see his rifle shining on the ledge under the railings.Simply
climc down to the ledge and pick up the rifle before making your way back up and
getting quizzed by Steve.
To unlock Steve Burnside,you must find the single gold luger after solving the
4 drawer puzzle in the save room near manhole cover in Disc 2 with Chris.Simply
press the drawers in this order:-
Red,Green,Blue then the bottom drawer will unlock.Select it to take the gold
luger.Place it in your item box and when you finish the game,Steve will be a
selectable Battle Mode character.
To obtain Alternate Chris and Hunk,you must complete the game on Normal
difficulty within a strict 3 and a half hours making sure to collect EVERY
file,memo,map,book etc...
You may also be able to unlock Alternate Chris by completing the Battle Mode
with Wesker but I'm not sure as it is a task in itself! Alternate Chris has the
plasma cannon weapon (from last boss fight) and Hunk is the only character to
have a limit to his ammunition.I have yet to obtain Hunk and A Chris so thanks
go to Mark Gottlieb for the info.Thanks!
Claire Redfield
Alternate Claire
Chris Redfield
Steve Burnside
Albert Wesker
Here's the data files on the unlocked characters:-
***************
Claire Redfield
***************
ID Number - WKD4496
Name - Claire Redfield
Age - 19
Sex - Female
Blood Type - O
Height - 169cm
Weight - 52.4 kg
*******
Weapons
*******
Knife
Beretta M93R
Bowgun
Hand Gun bullets
Mixed Herb x 4
**************************
Aleternate Claire Redfield
**************************
As above except:-
*******
Weapons
*******
Knife
Grenade Launcher
AK47
Grenades
Napalm
Sulphuric Acid
Mixed Herb
**************
Chris Redfield
**************
ID Number - MRD6251
Name - Chris Redfield
Age - 25
Sex - Male
Blood Type - O
Height - 181cm
Weight - 80.5 kg
*******
Weapons
*******
Knife
Colt Python
SPAS 12 (shotgun)
Shotgun Shells
Mixed Herb x 2
**************
Steve Burnside
**************
ID Number - MFD2872
Name - Steve Burnside
Age - 17
Sex - Male
Blood Type - AB
Height - 173cm
Weight - 67.5kg
*******
Weapons
*******
Knife
Gold Luger's
INGRAM M16
Mixed Herb x 2
*************
Albert Wesker
*************
ID Number - MSD6377
Name - Albert Wesker
Age - 38
Sex - Male
Blood Type - O
Height - 183cm
Weight - 84.5kg
*******
Weapons
*******
Knife
Mixed Herb x 3
*****************
Wesker Walktrough
*****************
The one thing with Wesker's battle game is that your final grade is not
determined by how quickly you finish the game.Bear this in mind.Even completing
the mode in 20 minutes can still award you with an S rank.It is essential to
pick up the following items along the way:-
1.F Aid spray near telephones where you face 3 grabbers.
2.F Aid spray in the locker where you fight the 2 hunters.
3.F Aid spray on the desk in penultimate room before last boss (with 3 more
grabbers)
There are also numerous blue and green herbs scattered along the way.
Another vital onject for defeating Alexia is picking up the Colt Python.If you
take the right hand door in the room by where you first fought a grabber (where
the hemostatic medicine was),play the slot machine and you get the gun.
***********
Enemy Guide
***********
*******
Zombies
*******
Wait until they get close to you then either perform 2 upper body swipes or go
for their legs to knock them to the floor.When they fall,keep slashing at them
while they're down to finish them off.When facing a group of zombies (as you
frequently do),try and concentrate your attack on them one at a time and pick
them off 1 by 1.This will help keep you from being surrounded and killed.In the
room with the gas leak and the stairs,simply slash at the zombies from the steps
safely out of their reach.You may have to go down the stairs to lure them
first.Never walk closely to a zombie with his back to you as they turn round
VERY quickly.
********
Grabbers
********
Run into the one closest to you and kill it as quickly as you can.Try to kill
him before his friends come abd join him for an advantage against the other 2.On
the second grabber encounter,it may be wise to fire off 1 of your Colt rounds
into one of the grabbers to help things along.
*******
Hunters
*******
There is only 1 way I can see to beat hunters and that is simply to slash away
at them till they die continually trying to keep from fighting 2 at once and
watching your energy.There are almost always some form of health in the room
with Hunters which you will probably need.
******
Alexia
******
When you get the Colt Python,you will only have 6 bullets to use.You will need
at least 3 for Alexia.After 3 shots and 1 knife slash,she will more than likely
be dead.You have to be carefull getting too close to Alexia because she has an
annoying habit of killing you VERY quickly.Learning where to use your Colt
rounds is the key to killing her and completing the battle mode.
There is a special surprise for you if you complete Battle Mode with ALL
characters with an S rank but I have yet to achieve that accolade :o)
تم بحمد الله
-
مين عنده اسرار half-life counterstrike اللي عنده تكفه يرسله الى shaorma_911@hotmail.com
-
Half-Life: Counter-Strike
Adjust Gravity
This code can only be entered fron the host server.
During gameplay access your console (default key is the ~ button). Now enter sv_gravity and a number between (-999-999999)
Auto-Reload
This code must also be entered from the Host Computer. Hit the ~ (by default).
Enter:
+reload
This codes works, but its slightly annoying. After every shot you will reload.
If you get sick of it, enter this code:
-reload
This will disable auto-reload.
Faster Movement
These codes must be entered from the Host Computer. Hit the ~ (by default) to access the game console.
Fast forward cl_forwardspeed (enter # between 0 and 999)
Fast backward cl_backwardspeed (enter # between 0 and 999)
Fast strafe cl_sidespeed (enter # between 0 and 999)
Level Select
This code must also be entered from the Host Computer. Hit the ~ (by default).
Enter:
Changelevel (map name)
Set the C4 Timer
This code must also be entered from the Host Computer. Hit the ~ (by default).
Enter:
Mp_c4timer (enter a # between 1000 and 1000) 1000 will be a very short timer, and 1000 is a long timer. Got it?
Bind Costumes
This code can also not be entered from the Host Computer. Hit the ~ (by default)
Enter:
bind w "+forward;model sas"
bind d "+moveright;model gig-n"
bind a "+moveleft;model l337"
bind s "+back;model arctic"
bind uparrow "+forward;model vip"
bind rightarrow "+moveright;model sciencetist"
bind leftarrow "+moveleft;model gorila"
bind downarrow "+back;model sas"
submitted by bjte13
Clienttrace
On the host comp, enter:
sv_clienttrace 999999999.
Every shot will surely hit. The default is 1
-
الاسرار
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%TIPS / HOW THIS GUIDE CAN BE USED EFFECTIVELY%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-- Always remember that this is not a shooting game. Don't try to blast
off the head of Draculas or whatever you face. It's better to think.
You can use the cross on some of them, some cannot face light, and
Some have to be shot at a particular place.
-- To get some reactions out of people or to get certain scenes you
have to do some crucial things to trigger them.
-- As you might know now that you cannot walk around the room or go
wherever you wish like in many other game so I have given the
numbers <like 1 time or 2 times> in my walkthrough to tell you
exactly how many times you have to go forward before a turn. After
you play the game you should understand
-- Take a look at your inventory. You can see a big circle in the
middle and a straight line outside. All the items have their
particular place no matter when you take them. When you pick an item
look at your inventory if it comes on the outer line it means that
the item can be combined with another item.
-- As I told you above all items have their particular place in the
inventory, so I have given numbers after each item, as you will find
it in your inventory. For example if I tell you the number is 6 in
the circle, count the numbers starting from the very top of the
circle. The 6th one will be the one I told you about. (if you didn't
get a thing don't worry, I have given an example in the walkthrough.
-
After you gain control, go forward 1 time, then turn right and move
forward 2 times and inspect the bushes. Press X and take the tile. Now
return. Turn around and go forward 1 time. Then turn to your right. Move your
cursor to the nearest tree you can see when you see the microscope press x
and take the OIL and return. Turn to your left and go straight 1 time. Then
turn right and move the cursor to the door and go straight 1 time. When you
are on the doorsteps, go to the inventory (by circle) and move the cursor to
the doorknob and press x. now enter.
_Main Hall_. Move your cursor towards the stairs and go straight
and up. Enter the door to your left.
According to the map, turn right and go straight 1 time. Turn
right and inspect the right corner of the DESK and open the drawer. Take all
the things and when the drawer is empty exit. Turn 180 degree around and go
straight 1 time. Turn right and inspect the CHEST. Open it and take both the
things. Then return. Turn 180 degree again and inspect the FILM roll CAN.
Check the one labeled ^STYX^. After you have emptied the can return. Now
check the PICTURE on the wall, above the table. After you get the info turn
the photo around by pressing X on the picture and take the paper. Go straight
towards the EXIT. Then turn left. And go inside the place where you will put
the candle.
Move the cursor to the bottom and when you see the cursor change
into circles go to your inventory and use the candle stand there (((STARTING
FROM THE VERY TOP OF YOUR INVENTORY BOX COUNT THE CIRCLES CLOCKWISE. THE 14TH
ONE IS THE CANDLE STAND. REMEMBER THIS FOR THE REST OF THE GAME AND BELIEVE
ME IT WILL MAKE THINGS EASY.))). Now use it where you see it available. Go to
your inventory. Combine the matches (((FIFTH ONE ON THE OUTER CIRCLE FROM
TOP))) with the candle (14th in the big circle of circles). When you have it
burning use it on the candle stand. Just right of the candle stand you can
pick up the key. Now go to the EXIT. Go to your inventory and use the key
(16th on the big circle) on the doorknob. Now enter.
Go straight one time and check Pibody's pocket for a key (but
before that you would like to save your game cause this will be your first
confrontation with an enemy). Check the corpse's left side and flip the card
to reveal a key take it. Saw the monster? (Good looking isn't it?). Turn
around to face the corpse then quickly go to your inventory and combine the
bullets (1st on the semicircle row) with the gun (2nd on the big circle).
Select the gun (2nd on the big circle) now shoot (X) at the doorknob of the
door right behind Pibody. Then quickly enter the door. Still see the time
going down? Well don't panic just go straight 1 time, turn 180 degrees around
to Face the door you just came in through and move the side table (its on the
left side) by pressing X button on it. Now RELAX!
Turn 180 degree around again and go forward 1 time towards the
fireplace and pick up the chair from right under your nose and turn to your
right. See the blocked window high above? Simply place the chair under it.
Now turn back to the fireplace and inspect. Pick up the TILE and the very
useful POKER (to the very right side of the screen) and return. Now turn all
around again and go forward 1 time. Then turn left. Go towards the chair.
When on it move the cursor up, when it is focused on the window go to your
inventory and use the poker (16th, big circle) on the window. Now go back to
the exact spot from where you climbed up the chair and look to the right side
of the door. See the mirrors? (If you don't, go to the right side of the door
anyway). Go to the mirrors and pick the one to your right side. Then place
the mirror to the center of the room. If you don't get the FMV go to the
mirror you just placed and move the dresser! (Nice FMV right?) now go and
take the other mirror and exit the room through the same door. Go through the
doorsteps of the crushed door and go forward one time. Then use the other
mirror in the middle. Watch another one turn to dust and exit through the yet
another crushed door.
Oh no! Bat Face everywhere. Turn right and go straight and then to
your right again. The time bar appears but it won't hinder your progress so
jump on the chalendeir and watch the FMV.(Yay! Three cheers for light!).
Go towards the main entrance and turn right. Go straight and use
the POKER (16th)on the blockage. Then enter.
Go straight 1 time and then to your right towards the crates. From
this view move the second crate you see. Inspect the place you emptied and
take the wire cutter. Now move the crate to your left and take the TILE. Now
go back to the front lawn (the place where you started your game.
Go down the stairs and to your right 1 time. Then turn right again
and go straight one time. Now turn 180 degree and inspect the wall. Take the
fourth tile and return. Go straight and inspect the box you can see to your
right.
_METAL BOX PUZZLE_. Cut the chain using wirecutter (15th). Now go
to your inventory and select oil (7th). Now use it on the left hinge and open
the lid. Use the sheet you got behind the picture (13th) on the middle, then
use the oil (7th) on the sheet.
Now go to your inventory and use the first tile (3rd) on the
bottom left corner. Then inspect the dial in front of the tile you just
placed. Move your cursor to the left of your screen and press X 3 times.
Now go to your inventory and take the next tile (4th) and put it
above (not over) the top right picture.
Then take the next tile (5th) and place it above the top left
picture, then check the dial and go to the left side of the dial and press X
1 time.
Now go to your inventory and use it above the remaining picture.
Inspect the dial go to the left side of the dial and press X 2 times.
If you have done exactly what I said, you will hear a loud CLANG.
Now return from the top of the box. Inspect just a beneath the top of the
metal box and turn the valve.
Now go back to the basement. Go straight and turn left towards the
door and enter.
You are now at the sewers. Turn left and go forward 5 times. Then
you can see a ladder to your left. Climb it up. Go through the manhole
-
---------------
SEWARDS' ASYLUM
---------------
You will find your self at Seward's Asylum. Go towards the door
you can see in front and enter by turning the doorknob.
Here you can see three doors. One to your left, one straight and
one to your right. Go to the door that is straight ahead and enter. After a
talk with Seward and Mina ask them about the ring and the box of matches. As
you will go back Seward will give you a key.
When you regain control of Jonathan, go forward 1 time then to
your left 1 time and then straight one tome. Now use the key (18) Seward gave
you on the doorknob (left side of the door) and enter.
-
------
SEWERS
------
Go forward 1 time and then take right 1 time. Pick up the ropes to
your right and go forward 3 times then turn right and move your cursor right
at the bottom and pick up the valve. Now go forward 3 times and go to your
inventory and combine the ropes (2nd outer row) with the valve (13th). Then use
it on the ladder. Now go forward 2 times and look under your nose, check the
toolbox and take the wrench. Now turn around and go forward 5 times. Examine
the wall to your left and use the wrench (14th) on the valve. Now take the
valve. Then return.
Now go forward 4 times and examine the wall to the right. Use the
valve (15th) there and then the wrench (14th). Now turn the valve. Then turn
left and go forward once. Now pick up the ladder. Then use the ladder (16th)
on the right side of the original position of the ladder (to the lower corner
of the wall to your right). Then go down.
Pick up the ladder on the left wall and go forward 1 time and use
the ladder (16th) on the wall to your right and go up. Fire on the left side
of the cover using your gun (2nd) and go through.
-
-----------
THE CEMETRY
-----------
Turn to your right and go straight 3 times then turn to your left
and go forward 1 time. Turn left and inspect the elevated ground just beside
the small stairs. Use the key (11th) on the chain and pick up the ladder. Now
go forward 1 time and turn left then go forward 2 times and then turn right
and go straight 2 times. Now use the ladder (11th) on the door to your left.
Then go up the ladder. Check the bag, right under and take the stake and the
cross. Now go back down the ladder. A Dracula appears. Just use the cross
(16th) on it.
Now turn right and go to the stairs right in front of you. Now
turn left and go forward. Use the stake (3rd) on the Dracula's heart. Now
examine. Take the notes and the watch. Now go back to the ladder and climb.
Then use your compass (8th) on the sky. Now move your cursor on the NW point
and take a closer look. Now use the watch (4th) there. Then use your telescope
(17th) there. After you see Dracula enter here. You would obviously know that
Jonathan has to stick his nose there as well.
Climb down the ladder. Turn right and go forward 1 time and then
go straight (from here you can get two cursors to go straight one a little to
your left and one to your right. Take the right path.). Now go straight again
(towards the nearest stairs you can see). Now turn 180 degrees. Afterwards
turn left and go to the stairs. Examine the head to your right side. Press X
once near its eyes and return. Try to go in there (you will soon know why I
wrote try). The poor guy faints. When he wakes up its already daytime. Then
he walks towards the gate (like a zombie) and who knows how he gets to
Seward's Asylum.
-
---------------
SEWARD'S ASYLUM
---------------
When you get control f Jonathan go to Seward's office (middle door
if you forgot).
Turn left and go straight. Turn right and go straight again now
check the left side drawer and open it to take the stethoscope.
Turn around and go back to the door. When you are facing the
piano, turn left and go straight towards the desk. Now inspect the picture.
_THE LOCKER PUZZLE_ all you have to do here is check dial one by
one. Then use your stethoscope (6th) at the bottom left corner and turn the
dial. When you hear a LOUD CLING it instead of TIK it would mean that you got
the correct number. Continue this with each of the dials.
For the people who didn't understand a word the correct numbers
are:
Top Left Dial - the answer is 8
Top Right Dial - the answer is 3
Bottom Left Dial - the answer is 6
Bottom Right Dial - the answer is 4
After doing this correctly open the locker. Check the notes on the
top shelf and take the key. Listen to the NOTES if you want then return. Now
check the bag. Take all the four objects and return. Then take the Dragon
Ring (you are now protected against the vamps, congrats. Well it's not such a
big deal is it? Somebody tell Jonathan!)
After that turn 180 degrees around (yeah again). You should see
two chairs. Move the cursor to the chair to the left and look towards the
ground to its left (the chair's left). Yes that's Mina's Ring.
Now go back to the desk. Examine the middle of the desk. Open the
box to the right and pick up the roll you can see in the middle of the
machine. Now place it in the box. Then use the roll (8th) you took from the
locker on the machine. Then move the cursor to the small coin you can see
right above the roll. Now after the talk press on the coin again. If your
speakers are working right you would come to know that you have to raise the
temperature 5 degrees more to thicken the solution. Now exit the room through
the door.
When out go straight and turn right and enter the door. Go forward
2 times turn right and go straight. Turn left again and go down the stairs.
Turn left and go towards the desk you can see. Inspect the cup of tea on the
desk. Hear a fly? Pick up the sugar cube and go to your inventory. Combine
the matches (5th outer row) with the sugar (5th). Then select the matches (5th)
and place it on the desktop. After the fly comes in the box pick it up then
return (if you would have captured the fly the box of matches would be
closed.
Now turn right and go towards the stairs. Turn left and go up the
stairs. There are five doors in a row here but you will go only in the middle
one but not now. Keep going straight until you come to the end. There is
another door. Enter.
After the FMV use the cross (16th) on our vampy. After he falls on
the wheel chair use the cross (16th) again on its forehead. After the cry your
vampy would have died (as if it was ever alive after turning into a vamp).
Check its pockets and take the key. Then go back to the desk from where you
got the fly and this time inspect the drawer of the table (under the cup).
Use the key (18th) you got from Bill on the drawer. Now open it. Take the
syringe and go all the way back to Bill.
Go to him and use the syringe (6th) on this right arm. Now turn
around and go forward once. Turn right and examine the desk. Then open it.
_ANTI VAMPIRE POTION PUZZLE_ There is a picture that I have made
to make things a little clear. I will tell you step by step to make things
easier:
1. First of all go to your inventory and use green vial (14th) on the flask.
2. Then use the syringe (6th) on the flask.
3. Now use the vial (14th) on the area just beside the flask.
4. After that go to the right of the Bunsen burner. When the cursor changes
to the plus (+) sign press X two times.
5. When the temperature reaches 35 (exactly the middle of the thermometer) go
to the left side of the burner and press X once so that the temperature
remains on 35 degrees. If you do it correctly the thermometer will vanish.
Then take the vial. Now return
Go to your inventory and combine the vial (2nd in outer row) with
the gun (2nd). Now exit this room. Go straight 2 times and move your cursor to
the door on your immediate left and use the key (4th) you got from Hopkins'
file and use it on the doorknob. Now enter
Examine Hopkins. After seeing his dazed expression you should know
that he need fuel to speak. Use the box of matches with fly in it (5th) on his
face. He speaks for a while and then stops abruptly. Then just move the
cursor to the pistol and press X. Then he makes a bargain and asks Jonathan
to give him the Dragon Ring in exchange with Hopkins' glasses, which he
claims to be special in seeing Vampire traces.
After that you can hear telephone ringing. That's from Seward's'
Office. Yup! That's where you got to go, back to Seward's' office.
Go straight 1 time and turn left. Now pick up the phone from the
cradle. Guess who it is? Yes you're right, Mr. Dracula. After hearing his
warnings return to the room where you met Bill.
He won't be there neither his wheel chair (maybe he ran with it).
Instead of the armchair you can see a trap door. Go through it.