Druids
Bear and Dire Bear form - Effects that lower armor will now lower armor by a percentage of the druid's full armor, rather than just base (caster form) armor. However, Enrage will still only remove 75% of base armor.
Omen of Clarity - Special attacks will no longer consume their own clearcasting state. All melee attacks will now be able to trigger the clearcasting state.
Nature's Grasp - This spell can now trigger from special melee attacks. It will no longer be possible to cast Entangling Roots at no mana cost immediately after Nature's Grasp procs.
Nature's Grace - The Nature's Grace buff will now appear on the player upon completion of casting, before the travel time of the spell. So, Wrath crits will now benefit the casting time of the next spell cast.
Insect Swarm - New icon.
Improved Starfire - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc.).
Omen of Clarity - This spell now works correctly with Bash, Rip, Ferocious Bite, and Demoralizing Roar, granting a decrease in the cost of the ability. Ferocious Bite will still use the entire energy bar to generate additional damage.
Cat Form - Feline Swiftness will now regain its speed increase when moving from indoors to outdoors.
Cure Poison - Mana cost now based on a percentage of base mana.
Remove Curse - Mana cost now based on a percentage of base mana.
Abolish Poison - Mana cost now based on a percentage of base mana.
Hunters
Arcane Shot - Will no longer trigger two Judgement of Wisdom effects with one shot.
Aspect of the Pack and Aspect of the Cheetah - Periodic damage will no longer trigger the Dazed effect.
Aspect of the Wild - Radius increased. Tooltip updated to display radius.
Improved Concussive Shot - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc.).
Tame Beast - The hunter will now turn to face the target during the taming process.
Bestial Wrath - Damage bonus reduced, duration increased. In addition, while enraged, the beast will be immune to Disorient effects (e.g. Scatter Shot, Blind, etc.)
Unleashed Fury - Damage bonus increased.
Pet Changes
Base pet speed is now standardized for all pets, including legacy pets. Pet speed can still be modified through the talent Bestial Swiftness and pet abilities such as Charge, Dash, etc.
All hunter pets will now always deal Physical damage for their base attack.
Turtles can now eat raw and cooked fish.
Turtles can now learn Shell Shield, allowing them to reduce all damage taken by 50% for 10 sec.
Hunters can now tame Sons of Hakkar. Sons of Hakkar are in the Wind Serpent family and will know Lightning Breath (Rank 6).
Boars can now learn Charge, an ability that allows them to charge to an enemy, immobilize that enemy for 1 second, and add a large amount of Attack Power to the boar's next attack.
Gorillas can now learn Thunderstomp, an ability that causes high threat area Nature damage.
Mages
Impact - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc.).
Netherwind Regalia - The 8-piece set bonus will now proc immediately upon completion of casting the spell, before travel time on the spell. This will allow the proc to affect the next spell cast as intended.
Arcane Concentration - Blizzard will now be able to gain a Clearcasting state from this talent.
Arcane Missles - Will now be able to trigger procs based on dealing damage.
Remove Lesser Curse - Mana cost now based on a percentage of base mana.
Blast Wave - Will now show spell data in the talent page.
Conjure Water (Rank 7) – Will now create ten waters instead of four.
Pyroblast – Damage bonus from + spell damage items increased.
Paladins
Due to significant talent changes, all Paladins' talent points will be refunded and can be respent. Training costs for all talent spell/ability replacements have been significantly reduced.
Paladins can now learn Greater Blessings for the following spells:
Blessing of Might
Blessing of Wisdom
Blessing of Kings
Blessing of Sanctuary
Blessing of Salvation
Greater Blessings will cast the associated blessing on all raid members that share the same class as the target. For example, if you cast Greater Blessing of Might on a warrior in your raid, all warriors in the raid party will receive Blessing of Might from you. Additionally, Greater Blessings have an increased duration of 15 minutes. These blessings require twice as much mana as the single target version, as well as a reagent. Paladins can purchase these new Greater Blessing spells from their class trainers.
Seals and Judgements - Added or increased damage per level so that these spells keep pace between replacements.
Judgements - Judgements that place a debuff on their victim will now all have their duration refreshed when the judging paladin strikes the victim with his or her melee swings. All these debuffs have had their duration decreased to 10 seconds. In addition, Judgements that place debuffs can no longer be resisted.
Seal of Righteousness - Now does holy damage on every swing. It can now proc correctly as well. The Judgement effect has been renamed "Judgement of Righteousness" to differentiate it from the Seal damage in the combat log.
Judgement of the Crusader - The holy damage bonus has been decreased as part of rebalancing paladin damage (which is still increased overall).
Seal of Command - The proc will occur more often, but will only do 70% of weapon-swing damage.
Judgement of Command - Instead of placing a debuff on the victim, this spell now does immediate damage. If the victim is not stunned, they only take 50% of the total damage. The damage on this Judgement was increased significantly.
Judgement of Wisdom - Arcane Shot will no longer cause this to proc twice on one shot. Channeling spells can now trigger this proc as well.
Vengeance - Special ability critical hits can now trigger Vengeance.
Judgement of Righteousness - The damage of this judgement was increased significantly. This judgement can now trigger procs. The bonus from spell damage items has been increased slightly.
Holy Shock - Now heals friendly targets and damages enemy targets. Mana cost reduced. Bonus from spell damage and healing items increased.
All Seals and Judgements have had their bonus coefficient from plus spell damage re-evaluated. Some holy damage effects had no coefficient before and now have a coefficient.
Vengeance - Clarified the tooltip to indicate procs will not trigger Vengeance.
Summon Warhorse - Mana cost reduced.
Summon Charger - Mana cost reduced.
Consecration - No longer displays a debuff icon on targets in the area of effect.
Updated Aura tooltips to be more clear (include radius, fix grammatical errors etc...).
Judgement - Range increased, cooldown decreased, mana cost decreased. Using Judgement will now initiate melee combat.
Exorcism - Now usable on Demon targets in addition to Undead targets.
Holy Wrath - Now usable on Demon targets in addition to Undead targets.
Seal of Justice - Mana cost slightly increased. The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc...).
Seal of Righteousness - The damage bonus from +Holy damage has been reevaluated on this seal. Since the damage is delivered on every swing, the bonus has been reduced. However, paladins attacking with faster weapons should see an overall increase in the bonus from + spell damage gear. Mana Cost slightly increased.
Seal of Command - Damage bonus from +Holy damage items slightly increased.
Seal of the Crusader - Mana cost slightly increased.
Seal of Fury - The seal and judgement have been removed and replaced with a new self-buff, Righteous Fury, which will increase threat from holy damage.
Seal of Light - Mana cost slightly increased.
Seal of Wisdom - Mana cost slightly increased.
Seal of Command - Mana cost slightly increased.
Hammer of Wrath - Missile speed of the flying hammer increased.
Divine Protection, Divine Shield and Blessing of Protection - Targets of these spells will now receive the "Forbearance" effect, preventing another of these three spells from being applied to that target for one minute.
New Spell: Righteous Fury (level 16) - Increases the threat generated by the Paladin's Holy attacks by 60%. Lasts 30 minutes.
Blessing of Sanctuary - Now causes Holy damage to the attacker when the blessed target blocks an attack in addition to the current effect.
Hammer of Justice - Is now a Protection spell.
Repentance - Is now considered an Incapacitate effect.
Blessing of Wisdom - Mana regeneration over time will no longer generate threat.
Purify - Mana cost now based on a percentage of base mana.
Cleanse - Mana cost now based on a percentage of base mana.
Priests
Martyrdom - This talent will now trigger on melee special abilities as well as on melee swings. The tooltip has been clarified to indicate this ability only works on melee strikes.
Dispel Magic - Mana cost now based on a percentage of base mana.
Cure Disease - Mana cost now based on a percentage of base mana.
Abolish Disease - Mana cost now based on a percentage of base mana.
Mind Blast - Threat raised on ranks 7, 8, and 9. Incorrect data had been entered in those spells, resulting in less threat generated than designed.
Blackout - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc...).
Rogues
Sword Specialization - Special attacks such as Sinister Strike, and Mortal Strike now properly trigger the chance to gain an extra attack.
Mace Specialization - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc...).
Slice and Dice - This finisher can now trigger the Ruthlessness talent.
Shaman
Lightning Shield - This spell will now proc when the shaman is struck by elemental attacks.
Stormstrike - Earthbind and Stoneclaw totems will no longer use up charges of Stormstrike.
New Spell - Tranquil Air Totem. Creates a totem that reduces the threat caused by nearby party members by 20%.
Grounding Totem - This totem will no longer absorb the spell from Crippling Poison or Deadly Poison.
Purge - Mana cost now based on a percentage of base mana.
Cure Poison - Mana cost now based on a percentage of base mana.
Cure Disease - Mana cost now based on a percentage of base mana.
Poison Cleansing Totem - Mana cost now based on a percentage of base mana.
Disease Cleansing Totem - Mana cost now based on a percentage of base mana.
Warlocks
Searing Pain - Reduced mana cost by 10%.
Infernal and Doomguard - Increased armor 10% and damage 30% on both pets.
Soul Link - This spell can no longer be partially dispelled off the warlock. In addition, Soul Link can no longer be used on non-demon pets.
Hellfire - Victims of Hellfire are now able to resist properly. Warlocks continue (as designed) to be unable to resist their own damage.
Curse of Shadow and Curse of the Elements - These curses can no longer cause resistance to become negative. To compensate, both curses now increases the damage taken from the appropriate schools by a percentage.
Summon Felsteed - Mana cost reduced.
Summon Dreadsteed - Mana cost reduced.
Pyroclasm - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc...).
Warriors
Execute - Improved Execute and other discounts to the Execute ability will now correctly convert the resulting extra rage into damage.
Retaliation - This ability will no longer lose charges when the attacker is behind the warrior.
Sword Specialization - Special attacks such as Sinister Strike, and Mortal Strike now properly trigger the chance to gain an extra attack.
Sweeping Strikes - Whirlwind and Retaliation will now correctly consume the charges from Sweeping Strikes.
Bloodthirst - The damage component has been increased to 45% of attack power.
Enrage - The talent will now grant 5/10/15/20/25% extra damage when enraged, instead of 8/16/24/33/40%.
Mace Specialization - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc...).
Improved Revenge - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc...).
Unbridled Wrath - Only normal melee swings will trigger the rage generation from this ability.
!!:196: hmmm:33: ...lets see who is overpowered