من يريد اي سر على أي جهاز خاصة ps1 أو ps2 يكتب طلبه و إنشاء الله
ما أقصر :D ;-)
عرض للطباعة
من يريد اي سر على أي جهاز خاصة ps1 أو ps2 يكتب طلبه و إنشاء الله
ما أقصر :D ;-)
اسألوا وبجاوبكم إنشاء الله وأرجو الإسراع ;-)
لا تترددوا:p :D ;-)
يعني ما حتسألوا ؟؟؟؟؟؟:غضب:
اسأل مجرب ولا تسأل حكيم
افهموها مثل ما تبغون :غضب: :" :!
ارسلولي اسألوني أي شي تر أنا خبير بالاسرار صدقوني جربوا بس
يعني تعبت وقلكم إلي يبي أي سر يسألني فقط وإنشاء الله بجاوبكم
هذا مو منطق يعني أقعد أدور الناس اليبغون أسرار
طب ليش ما تسألوني هنا (في هذا الموضوع) أسهلي وأسهلكم
لو سمحت ابغي اسرار للعبةff8,ff9 ولو سمحت بالعربي:" :"
شوف بكتبلك ياه بالعربي بس أنا بطيء بالعربي يعني صعب أكتبلك
الحل الكامل بالعربي مرة واحدة عشان كذه بكتبلك شوي شوي
Final Fantasy VIII Cheats:
إجابات الاختبار:
1 : Y N Y Y Y N N Y N N
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والآن الحل الكامل سأبدأ أولاً بالمرحلة الأولى:
المرحلة الأولى- أكاديميّة حديقة بالام
تستيقظ في المستشفى و الممرّضة ستسألك كيف تشعر . اختر إجابةً على سؤالها و ستسأل اسمك . بعد أن قد اخترت اسمًا لبطلك الممرّضة ستغادر لإحضار كوينتيس مدرّسك . قبل أن يصل كوينتيس فتاة صغيرة تزور حجرتك لكنها لا تبقى طويلاً بدرجة كافية لك , قد يكون لدى هذا بعض الصّلة إلى كيف تشعر . عندما يصل مدرّسك ستذكر امتحان الحقل في وقت لاحق من اليوم و ستستمرّ في استجوابك مشي بطول الصّالة .
عند الوصول إلى فصل كوينتس سيشرح جدول بعد الظّهر و يخبر كلّ مشاركي امتحان أن يتقابلوا في الصّالة السّاعة 16:00 . بمجرّد أنّ انتهى فصل كوينتيس سيطلب التّكلّم معك, لذا اتّجه إلى واجهة الفصل و تكلّم مع مدرّسك . ستشرح لك أنه قبل أن تكون قادرًا أن تأخذ امتحانك يجب أن تزور كهف النّار ثمّ هي ستغادر و تتّجه إلى البوّابة الأماميّة . قبل ترك الفصل, عد إلى مقعدك و صل إلى لجنة دراستك لتتعلّم أكثر عن (game controls) سيدوّنك اختيار الدّرس على النّظام و سوف تكتشف أنّ قوّات الوصيّ ( جفس ) سجّلت إليك . قوّات الوصيّ هي إليمينتالز و تمكّن شخصيّتك أن تستخدم القدرات المهمّة الأخرى و السّحريّة . تبدأ اللّعبة مع جفس, كويزاكوتل و شيفا, قوّات الطّاقة المستقلّة هذه ستساعدك في بحثك .
غادر الفصل و اتجه جنوبًا بطول الممرّ حيث ستصطدم سيّدة صغيرة فيك .ستسألها هل هي بخير ستخبرك أنها جديدة على الأكاديميّة و ستسألك إذا كنت تستطيع أن تريها المكان. إذا قبلت هذه المهمّة ستتبعك إلى الدّليل الواقع في البهو على الطّابق السّفليّ . امش أسفل الممرّ حيث جاءت البنت من هناك و ستلاحظ الأسانسير قبلك . قبل الدخول في الأسانسير, تكلّم مع الرّجل على الجانب اليمين للكوبري و سيعطيك بعض البطاقات . هذه البطاقات اُعْتِيدَتْ للعب اللّعبة التي فيها تتنافس ضدّ اللّاعبين الخاصّين بلعب الورق الآخرين للفوز ببطاقات أكثر . تمثّل البطاقات الوحوش التي ستواجهها على أسفارك و كثيرًا ستجد البطاقات بعد المعارك .المهم,أصلاً ليس هناك وقت للعب في الحال بالكروت لذا ادخل بالأسانسير و اتّجه حتّى البهو . اتّجه أسفل السّلالم و ستجد الدّليل الذي سيشرح لك كيف تجد طريقك في الأكاديميّة . بعد أن تفهم الدليل البنت تشكرك على مساعدتك و تتجوّل بعيدًا . امش نحو الكرة الأرضيّة الدّائرة و أنقذ لعبتك ثمّ اتّجه جنوبًا بطول الممرّ إلى منطقة الاستقبال(reception area) .اتّجه خلال البوّابة على أقصى اليمين و استمرّ في الاتّجاه نحو الجنوب أسفل معركة خطوات صغيرة . استمرّ في الرّئاسة جنوبًا و في النّهاية ستجتمع مع كوينتيس الذي ينتظرك في البوّابة . ستشرح عن جفس في تفصيل أكثر قليل و تعلّمك كيف هي الوصلة جي إف للتمكين قدرات خاصّة و سلطة أبس . عند الدّرس الصّغير يصل إلى القائمة و الوصلة ملكك جي إف, ثمّ اتّجه جنوباً لترك أراضي الأكاديميّة .
مشكور وانا علي حال ماني مبستعجل ;-) ;-) ;-)
يعني اخذ راحتك;-)
كانك خبير بالأسرار طلع لي أسرار لعبة(shinobi) على البلاي ستيشن 2
أريد اسرار مورتال كومبات التحالف المميت على البلاي ستيشن2 ..
كيف اطلع الشخصيات المخفية في اللعبة ؟؟؟
الحين بكمل الحل (المرحلة الثانية)كهف النّار:
عندما تصبح خارج الحديقة تدخل الخريطة العالميّة حيث هناك وحوش عشوائيّة متشتّتة في الجوار لجعل رحلتك أكثر إمتاعًا . كهف الحريق إلى الشّرق مباشرة من الحديقة خلف غابة صغيرة, لكنّ قبل الرّحيل تأكّد أنك وصلت قوّات وصيّك لمساعدة معاركك . خذ نزهةً قصيرةً حول الغابة و المنطقة المحيطة و قاتل معارك قليلةً للإطلاع على نفسك بسيطرة المعركة . معظم الوحوش في هذه المنطقة ضعيفة نوعًا ما و يمكن أن تجرّ مخزونًا جيّدًا للتّعاويذ التي ستساعد مهمّتك القادمة . في محدّد حاول جرّ مخزون كبير لتعاويذ العلاج و تعاويذ العاصفة الثّلجيّة للاستخدام في كهف النّار .
بمجرّد أنّ تشعر أنّك جاهز, تدخل الكهف خلف الغابة و كوينتيس سيعلّمك كيف تستخدم سحر الوصلة إلى إحصاءاتك .أيضًا استمع بعناية بينما تشرح كيف تستخدم جنبليد لزيادة الضّرر الذي تلحقه . بمجرّد أنّ قد جعلت التّغييرات الضّروريّة إلى شخصيّاتك مسبّبة استمرّ بطول الطّريق و تكلّم مع الرّجلين الذين يحرسان المدخل . اختر أطول مهلة لضمان أنّك تكمل هدفك بأمان ثمّ استمرّ في كهف النّار . اتّجه بطول الطّريق عبر قتال وحش الكهف العشوائيّ الذي يواجهك بينما (كما) تذهب . ستعمل تعويذة العاصفة الثّلجيّة جيداً جدًّا هنا بينما (كما) معظم الوحوش تستخدم الهجمات النارية .بمجرّد أنّ تصل إلى المنطقة الدّاخليّة للكهف هناك عدّة فروع صغيرة على جانب الطّريق الرّئيسيّ . خذ الطّريق الأوّل على اليمين و امشي إلى النّهاية حيث ستجد نقطة تعادل . خذ بعض التّعاويذ النارية ثمّ اتّجه ثانيةً نحو الطّريق الرّئيسيّ و استمرّ بطوله . حاول إنهاء المعارك,أنت لا تريد إضاعةالوقت بينما تحاولة عمل فترات إضافيّة قليلة . استمر رحّالةً بطول الطّريق المركزيّ و في النّهاية ستصل إلى مركز الكهف . تأكّد أنّك تعالج حزبك الآن, بينما (كما) تكون على وشك أن تقابل رئيسك الأوّل .
إيفريت.قوّة الوصيّ للنّار ضعيفة إلى حدّ ما و ينبغي عليك أن تنهيها بسرعة فائقة باستخدام التّكنيك المناسب . استخدم تعويذة العاصفة الثّلجيّة لتسبيب الضّرر الجيّد و أيضًا جني الفائدة من شيفا قوّة وصيّك . واصل باستخدام هذان الهجومين حتّى يستسلم إيفريت و يوافق على الانضمام إليك, ثمّ سيكون لديك قوّة وصيّ أخرى لمساعدتك . لدى إيفريت هجومان رئيسيّان : هجوم الشّهاب الضّعيف نوعًا ما, و اللّكمة القويّة التي يمكن أن تسبّب حوالي 170 ضررًا . بمجرّد أنّ تُفَاز المعركة ستستقبل بعض جي-ريترنيرز الذي يمكن أن ينعش جي إف فاقد الوعي, و البطاقة اللذان يصوّران إيفريت المهزوم .
بعد أن تكون المعركة انتهت كوينتيس سيشرح عن جنكشنينج إليمينتالز و تستطيع بعد ذلك أن تتّجه إلى الخلف إلى مدخل الكهف . سيكون هناك لقاءات عشوائيّة أكثر بطول الطّريق لكنّ ليس هناك وقت محدد ليس هناك حاجة للإسراع بالمعارك بعد ذلك . إذاكان جي إف كويزاكوتل قد تعلم القدرة تمشّط يمكن أن تأسر بطاقتين جيّدتين في هذا الكهف . غادر الكهف و عد إلى أكاديميّة حديقة بالام حيث سيعلّمك كوينتيس كيف تولّي الاهتمام بقوّات وصيّك . هي سوف تخبرك أن تغيّر زيّك و تجتمع معها ثانيةً للامتحان. اتّجه ثانيةً إلى الحديقة ثمّ اتّجه نحو (the dormitory) لتغيير ملابسك ثم سجل اللعبة.
يعني والله آسف ما أعرف أسرار للعبة shinobi :# :# :" :"
والله آسف لحد الحين ما شريت هذه اللعبة وما أعرف فيها شي
آسسسسسسسسسسسسسسسسسف:# :" :# :" :": :# :" :": :": :" :
مشكور مشكوووووووووووووووووور على تعبك وياي
بس انا نسيت اقولك اني في السيدي الثاني
وآسفين ان كنا اتعبناك وياي:# :# :" :"
كنت قلي من أول بس ممكن تقولي إنته وين بالضبط;-)
أنا الآن عند ماتقوم اكاديمية بالامب بالهجوم على الساحرة ايدي عند منزلها
وأنا الحين ماني عارف اهزم الزعيم سيربرس الي في وسط القاعة الكبيرة
والجي اف الي عندي
كيوزاكوتيل ، شيفا ، افرت ، ديابلوس ، كاربنكل ، برذر ، سيرين ، ليفاذان ،
بانديمونا،
ناقصني شي
إيه قول كذا من أول خلينا نبدأ
بسم الله الرحمن الرحيم
السيدس الثاني المرحلة ثمانية - هجوم جالبادايان
اتّجه نحو الشّمال الغربيّ لفترة ثمّ اتبع الشّريط السّاحليّ حتّى تكتشف مبنًى صغيرًا بجانب فنار . غادر الحديقة و ألقي نظرة قريبة على المبنى و ستحصل على أغرب شعور أن شيئ ما كبير على وشك أن يحدث . تسلق راجعاً و اتّجه نحو مركز الغابة المجاورة . حديقة جالبادايان قادرة الآن على التّحرّك أيضًا و ستهاجمك . يجب أن تقرّر العاصفة أيّ الأوامر للإصدار إلى الجنود في الحديقة قبل الاتّجاه في الأسانسير لمقابلة أصدقاءه .
اختر حزبًا ثلاثة, ثمّ اصعد بالأسانسير إلى الدّور الثّاني . امش بطول الممرّ الذي يساعد الجميع في الوضع, ثمّ ابحث عن رجل صغير بالشّعر الأشقر .تكلّم معه و سيعطيك ...., تستطيع بعد ذلك أن تتّجه ثانيةً نحو اليسار . وأن تنزل إلى الدّور الأوّل و تتجه يسارًا في الممر السّفليّ الذي يتّجه نحو كواد. تكلّم مع زيل و سيطلب استعارة خاتمك, ثمّ يتكلّم مع رينو و يترك منطقة الحوش . العاصفة تخبر إلى الجسر و الحديقتين يبدأ بينما هجوم جالبادايان .
سيكون لديك سيطرة زيل و حزبه الآن و الغزو في الذّروة اكتمل بالفعل . (وصلة جي إف إلى الجميع), ثمّ اتجه أسفل السّلالم إلى كواد. بينما تتصادم الحديقتان قسم من الأرضيّة ينكسر و رينو يترِكَ يتدلّى بيأس على الحافّة .يجب أن يحصل زيل على بعض المساعدة بسرعة لكنّ هناك يبدو أنه لا شيئ متاح . اتّجه نحو البوّابة الأماميّة حيث سترى أنّ حديقة جالبادايان أتت لهجوم ثاني . الفصل الموجود في الدّور الثّاني تحت الهجوم و العاصفة تعهد بمهامّ قليلة قبل الاتّجاه نحو الأسانسير . تأكّد أنك وصلت جفس بينما (كما) هناك أربعة مظلّيّون ينتظرونك في الفصل .
استخدم جفس للتّخلّص من هذه الآفات بسرعة, ثمّ تكلّم مع الطّلبة العسكريّون المذعورين الذين هم إلى جانبك . بينما يتّجهون لإيجاد مكان آمن, العاصفة ستفعل نظام اتّصال داخليّ و تُخْبَر لتبليغ الجسر . ينتظرك الدّكتور كدوواكي و يقترح أنّه قد يكون الأفضل مهاجمة حديقة جالبادايان بدلاً من الدّفاع .تتّفق العاصفة و تعطي الجنود خطاب مثير إليهم للمعركة مرّة أخرى . يعمل زيل و الآخرون لحديقة جالبادايان لكنّ العاصفة يجب أن تنقذ رينو أوّلاً . بسرعة اتّجه وارجع نحو الأسانسير و انطلق إلى الدّور الثّاني حيث قد أصبح أحد رجال الفصل الصغار مفقوداً . استمرّ حول الصّالة نحو ظهر السّفينة و ستجد المشاغب الشّابّ على الأرضيّة . الآن سيهاجمك مظلّيّ و سيساندك الباب الطّارئ . أوّلاً فتّش لخيار آخر ثمّ ادفع الزّرّ للباب الطّارئ . لديك الآن لعبة صغيرة جدًّا صغيرة حيث يكون لدى العاصفة و المظلّيّ لكمة إلى أعلى .
بعد أن تنقذ العاصفة رينو ستعيد له خاتمه .اتّجه إلى حديقة جالبادايان و ستجد زيل و الحزب اللذان ينتظران فقط بالدّاخل . اختر حزبًا ثلاثة و وصلةً جفس, ثمّ سجل لعبتك قبل المتابعة . خذ الطّريق إلى اليمين, ثمّ ادخل الباب على اليمين لإيجاد بعض السّلالم . على الدّور الأوّل ريجين و فوجين ينتظران, ولكنهما لا يفهمان ما يعمله سييفر . اتّجه بعدهم و حوّل إلى اليسارً, ثمّ ادخل الباب على الجانب اليمين . سيعطيك الطالب مفتاح المدخل الأوّل و تستطيع بعد ذلك أن تتّجه راجعاً إلى نقطة التسجيل (نقطة تسجيل اللعبة).
وإنشاء الله بكمل الباقي بس بعدين
اهلين يا ابو الشباب انا ابي كلمات سر GTA2 حقت السوني 1 اذا سمحت
وشكرا...
آسف على التأخير هذه تكملة الحل:
خذ الطّريق إلى اليسار و افتح الباب على اليسار لإيجاد مكان هوكي جليدي . تجوّل عبر الثّلج و خزّن بعض الحماية من نقطة التسجيل . غادر من الجانب الأخر من المكان ثمّ امش عبر الممرّ وادخل باب آخر . سيعطيك الطّالب المفتاح الثاني الأساسيّ و بعد ذلك يمكنك العودة إلى نقطة التسجيل السابقة. الآن اتّجه ثانيةً نحو السّلالم و اطلع حتّى الطّابق الثّالث, ثمّ افتح الباب و انزل في ملاعب التّنس . خزّن بعض القذائف من نقطة التسجيل على اليمين, ثمّ اتّجه أعلى السّلالم و ادخل في المبنى . استمرّ بطول الممرّ إلى الميدان المركزيّ حيث ينتظرك وحش قوي . لا يجب عليك أن تقاتل هذا الوحش لكنّ إذا قاتلته فعليك أن تفوز, ستحصل على جي إف جديد يسمى سيربيرس .
سيربيروس
يمتصّ هذا الوحش الهجمات الكهربائيّة و يمكن أن يستخدم عدّة تعاويذ قويّة . يسبّب هجوم ذيله حوالي 500 ضررًا و التّعاويذ ربما تسبب حوالي 1000 ضررًا . ابدأ المعركة بسحب بعض التّعاويذ الثّلاثيّة من هذا الوحش و أعط دورهم على حزبك . الآن ألقي الحماية و ريجين على أصدقاءك و استمرّ في تخزين التّعاويذ الثّلاثيّة . إذا ألقى سيربيروس ثلاث مرّات على نفسه, فورًا استعمل dispel لإزالة التّعويذة ثمّ استخدم هجماتك الجسديّة لإضعاف هذا الجي إف . يمكن أن تسرق وصلة سرعة من سيربيروس و ستتلقّى 30 APللفوز .
بعد هزيمة سيربيروس, اتّجه جنوبًا و سجل اللعبة, ثمّ خذ الطّريق الذي يؤدّي إلى الغرب . خذ الباب على الجانب الأيسر و ستقابل طالب مفيد آخر الذي سيعطيك بطاقة الدّخول النّهائيّة و الثّالثة . غادر الحجرة و اتّجه ثانيةً نحو الحجرة المركزيّة, ثمّ خذ الطّريق الذي يقود إلى الشّمال إلى مجموعة السلالم . تسلّق السّلالم إلى القمّة ثمّ تحرك يسارًا و استخدم بطاقة الدّخول الثّالثة لفتح المصعد . اخط داخل الأسانسير و سافر إلى القمّة, ثمّ انطلق داخل المدخل الأيمن و سجل اللعبة. الآن عليك أن تواجه سييفر مرة أخرى .
سييفر
سييفر هو ليس قوي لدرجة كبيرة و سيكون سهل جدًّا هزيمته . إنه يعرف حيلاً جديدةً قليلةً منذ لقاءك الأخير معه , أخطر الحيل الجديدة التي تعلمها شريحة الشّيطان فهي تسبب حوالي 1400 ضررًا . بوجهٍ عامّ سيهاجم سييفر العاصفة خلال هذه المعركة و سيستخدم مهارات سيفه قبل اللّجوء إلى السّحر . ابدأ المعركة بالتّوجيه الثلاثيّ عليه من أحد حزبك, ثمّ احصل على ما لديه من حماية للجميع . هذا سيقلّل ضرر هجمات سيف سييفر و سيمكّنك أن تمتلك زمام الأمور . استخدمBio spells و أفضل أن تستخدم هجماتك الجسديّة لهزيمة سييفر و تأكّد من أنّك تسرق بعض Mega Phoenixesأثناء المعركة .
تعايرك إدي من عرشها ثمّ تختفي . هي يمكن أن تُوجَد في القاعة الآن على الأرضيّة إلى أسفل, لذا أعد صحّتك و سجل اللعبة قبل الاتّجاه نحو الأسانسير . الآن امش مباشرة حول البلكونة الدّائريّة فوق القاعة المركزيّة . داخل القاعة, إدي ستعمل دخولاً كبيرًا و المعركة ستبدأ .
سييفر و إدي
سيقف سييفر بينك و بين السّاحرة لذا ستحتاج لهزيمته أوّلاً . هو ليس أفضل من لقائك الماضي و لديه نقاط أقلّ بسبب الطّرق الذي تلقاه.ابدأ بالتّوجيه الثلاثيّ على أحد حزبك, ثمّ استخدام تلك الشّخصيّة للتّوجيه والحماية و ريجين على الحزب بالكامل . الآن استخدم أقوى هجماتك الجسديّة و الBio spells للإنهاء على سييفر . بمجرّد أنّ سييفر قد غادر , إدي ستتدخّل و تبدأ باستخدام بعض التّعاويذ السّحريّة القويّة . حاول إلقاء.. النوم أو التّوقّف عليها لإعطاء نفسك وقت للتّعافي . ستجد أنه لا يعمل المعافى جيداً في هذه المعركة بينما تستخدم السّاحرة التّعاويذ التي لا تأَثر بك . تأكّد أنّك تسحب جي إف أليكساندر من إدي و تستخدم قدرتك الجسديّة لهزيمتها . أيضًا يمكنك أن تسرق تاجًا ملكيًّا من إدي و ستتلقّى 50 APللفوز .
وهكذا يكون السيدي الثاني انتهى
إذا أردت أي شيء آخر أو إذا كنت تريد تكملة الحل فأعلمني
;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-)
تفضل أخوي:
CHEAT FUNCTIONS:
ادخل WUGGLES كاسمك و ابدأ اللّعبة ( لرؤية الإحداثيّات في أعلى الشّاشة ) . الآن سدّ واقيًا في الميناء 2 و اضغط على الأزرار التّالية لتضع الأسرار:
لتحصل على 100,000 $, اضغط مربع.
لتنظيف مستواك المطلوب في الحال,اضغط دائرة .
لتثبيت شعبيّتك مع كلّ مجموعة, اضغط L1 أو L2 أو R1 ( كلّ واحد يتحكّم في فريق مختلف ) .
CHEAT CODES:
ادخل التالي كاسم لاعب لتحصل على الأسرار. أيضًا إذا أردت تغيير محطّات الإذاعة, الحنفيّة إلى الأمام عند القيادة .
ITSALLUP: يختار أيّ مستوى
NAVARONE : كلّ الأسلحة
MUCHCASH :نقد إضافيّ
LIVELONG :الطّاقة اللا نهائية
LOSEFEDS : لا شرطة
DESIRES:أقصى مستوى مطلوب
HIGH FIVE : مالتيبلاير × 5
BIGSCORE : عشر ملايين نقطة
NOFRILLS :يصحّح يبسط الأسلوب
WUGGLES :يعرض ال........(سبق ذكره)
مع تحيات خبير بالأسرار
;-) ;-) ;-) ;-) ;-) ;-) ;-)
يا أخوي إنته طلبت تعرف وش إلي ناقصك من الجي إف وأنا قلتلك
وعلمتك كيف تهزم سيبريس وحتى إنه مو لازم تلعب معاه
فإذا كنت تبي أي شيء ثاني قلي
;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-)
لو سمحت ابغى اسرار ديجمون 3 وشكراً
تفضل هذه الأشياء الكتبتلك ياها إنشاء الله بتفيدك
خاصة التطوّرات
Digivoluten:
كل ما عليك فعله هو جعل ديجيمونك level 5 .( ديجيمونك سوف يستطيع أن يتطوّر 3 شامبيون!)
كيف تحصل على growlmon:
أوّلاً أحصل على guilmon و درّبه إلى أن يصل إلى level 5 و ستحصل على growlmon
بانداي:
عندما تبحث عن الطّرّاد الأصفر, اذهب إلى Asuka Inn و انزل على سلّم على الجانب الأيسر للشاشة . اذهب من باب منخفض و خذ يسارك خلال مرور الأرض لأسفل . عندما تترك the Under Ground Passage, سيكون هناك توقّفان, واحد بالقمّة الأزرق و الواحد بغطاء أصفر . اذهب إلى المحلّ بالغطاء الأصفر و, أنت ستصبح هناك !
Preview Digivolves:
في عالم ديجيمون 3, الديجيمون يجب أن يتعلّم تطوّرات بالتّقدّم بالمستوى .هنا Preview Digivolves:
Kotemon:Dinohumon*
Kumamon:Grizzmon*
Digivolution List
************************************************************************
Agumon:
*************
Champions
*************
Angemon: Kabuterimon lv. 20 intelligence 300
Devimon: MagnaAngemon lv. 30 dark tolerence 250
Dinohumon: WarGreymon lv. 20
ExVeemon: MeatalGreymon lv. 30 ice tolerence 320
Greymon: Agumon lv. 5
Grizzmon: MetalGarurumon lv. 30 defense 400
Growlmon: Greymon lv 20
Hookmon: WarGrowlmon lv. 30
Kabuterimon: Stingmon lv. 50
Kyubimon: MetalGreymon lv. 20 spirit 300
Stingmon: WarGreymon lv. 30 speed 260
***********
Ultimates
***********
Angewomon: MagnaAngemon lv. 20
Armormon: Hookmon lv. 50
Digitamamon: MeatalGarurumon lv. 20
GrapLeomon: Grizzmon lv. 50
Kyukimon: Dinohumon lv. 50
MagnaAngemon: Angemon lv. 50
MetalGreymon: Agumon lv. 20
MetalMamemon: WarGreymon lv. 10
Myotismon: Devimon lv. 40
Paildramon: Stingmon and ExVeemon lv. 5
Skullgreymon: Greymon lv. 50 dark tolerence 130
Taomon: Kyubimon lv. 40
WarGrowlmon: Growlmon lv. 40 Agumon lv. 15
************
Megas
************
Beelzamon: Gallantmon and MaloMyotismon lv. 40
BlackWarGreymon: SkullGreymon lv. 99
Cannondramon: Armormon lv. 99
Diaboromon: GranKuwagamon and BlackWarGreymon lv. 99
Gallantmon: WarGrowlmon lv. 99
GranKuwagamon: Imperialdramon and Kabuterimon lv. 40
GuardiAngemon: Kyukimon lv. 99
Imperialdramon: Paildramon lv. 50
ImperialdramonFM: Imperialdramon lv. 99
ImperialdramonPM: ImperialdramonFM and Omnimon lv. 40
MaloMyotismon: Myotismon lv. 99
Marsmon: GrapLeomon lv. 99
MegaGargomon: MetalGarurumon lv. 99
MetalGarurumon: MetalMamemon lv. 40
Omnimon: MetalGarurumon and WarGreymon lv. 40
Phoenixmon: Rosemon lv. 99
Rosemon: Angewomon lv. 40
Sakuyamon: Taomon lv. 99
Seraphimon: MagnaAngemon lv. 99
WarGreymon: Agumon lv. 40
Guilmon:
*************
Champions
*************
Angemon: WarGrowlmon lv. 20 spirit 180
Devimon: GrapLeomon lv. 20 dark tolerence 160
Dinohumon: MetalGreymon lv. 20 strength 400
ExVeemon: Gallantmon lv. 20 wind tolerence 300
Greymon: Gallantmon lv. 30 fire tolerence 280
Grizzmon: Gallantmon lv. 10
Growlmon: Guilmon lv. 5
Hookmon: Dinohumon lv. 20
Kabuterimon: Stingmon lv. 40
Kyubimon: Angewomon lv. 10 spirit 200
Stingmon: Growlmon lv. 30 thunder tolerence 80
******************
Ultimates
******************
Angewomon: WarGrowlmon lv. 40 water tolerence 140
Armormon: Hookmon lv. 50
Digitamamon: WarGrowlmon: lv. 30 dark tolerence 120
GrapLeomon: Grizzmon lv. 50
Kyukimon: Dinohumon lv. 50
MagnaAngemon: Angemon lv. 50
MetalGreymon: Greymon lv. 40
MetalMamemon: Growlmon lv. 20 defense 100
Myotismon: Devimon lv. 50
Paildramon: ExVeemon and Stingmon lv. 5
Skullgreymon: Greymon lv. 50 dark tolerence 160
Taomon: Kyubimon lv. 40
WarGrowlmon: Guilmon lv. 20
***********
Megas
***********
Beelzamon: Gallantmon and MaloMyotismon lv. 40
BlackWarGreymon: SkullGreymon lv. 99
Cannondramon: Armormon lv. 99
Diaboromon: BlackWarGreymon and GranKuwagamon lv. 99
Gallantmon: Guilmon lv. 40
GranKuwagamon: Kabuterimon and Imperialdramon lv. 40
GuardiAngemon: Kyukimon lv. 99
Imperialdramon: Paildramon lv. 50
ImperialdramonFM: Imperialdramon lv. 99
ImperialdramonPM: Imperialdramon and Omnimon lv. 40
MaloMyotismon: Myotismon lv. 99
Marsmon: GrapLeomon lv. 99
MegaGargomon: MetalGarurumon lv. 99
MetalGarurumon: MetalMamemon lv. 40 machine tolerence 190
Omnimon: MetalGarurumon and WarGreymon lv. 40
Phoenixmon: Rosemon lv. 99
Rosemon: Angewomon lv. 40
Sakuyamon: Taomon lv. 99
Seraphimon: MagnaAngemon lv. 99
WarGreymon: MetalGreymon lv. 99
مع تحيات خبير بالأسرار
يا اخوي خبير بالاسرار ابغى اسرار Driver2 حق السوني 1
ومشكور......................:D
لو سمحتوا ممكن حل و شفرات للعبة Metal Gear Solid Integral على ps1
لو سمحت ممكن حل و شفرات للعبة Metal Gear Solid Integral على ps1
بالعربي
في لعبة ديجمون 3 اذا خلصت الجزيرة الانا فيها كيف اسوي دجمون مائي لينقلني الى جزيرة اخرى؟
وشكراً:cool:
لو سمحت آبا أسرار اللعبة GRAND TORISMO 3 على البلايستيشن2
:غضب: :غضب: :غضب:
:غضب:
:غضب: :غضب: :غضب:
:غضب:
:غضب: :غضب: :غضب:
:غضب:
:غضب: :غضب: :غضب:
لو سمحت ابي اسرار اللي تطلع الطرق المقفلة في NEED FOR SPEED :HOT PERSUIT 2على PS2:واو: :واو: :واو:
ابي احسن الخطط في وينج اليفن6
والله آسف لأنه الصراحة كنت مشغول بالاختبارات وما قدرت أفتح المنتدى
بالنسبة للأخ أبو ما أدري تفضل أسرار درايفر 2:
شيكاغو :
المنطقة السّرّيّة, حقل ريجلي :
اذهب إلى حلبة البيسبول, يمكن أن تجدها في أعلى الخريطة في منطقة ريجلييفيل . في الجانب الشّماليّ للإستاد, يمكن أن ترى العلامة المكتوب عليها تذاكر . امش عليها و اضغط مثلّث . وبعدها بوابات الاستاد ستفتح.
السّيّارة السّرّيّة, السّيّارة الصّفراء :
ادخل الإستاد و تقدّم في المدرّج . استمرّ إلى اليمين و ستجد سيّارة صفراء مخططة بالأسود.عليك أن تضغط الزر لتفتح البوابة
هافانا:
المنطقة السّرّيّة, مترو الأنفاق :
ألق نظرة على الخريطة . إلى يسار الخريطة, سترى النفق, يمكن أن ترى طريقًا ذلك الذي يبدو عليه أنه لا يقود إلى مكان. قد في ذلك الطّريق و ستذهب إلى بوّابة مقفولة . قد قليلاً إلى اليمين و ستجد عمودًا بزرّ عليه . اضغط الزر وستفتح لك البوابة
السّيّارة السّرّيّة, اللون الأبيض و الوردي :
قد في المنطقة السّرّيّة و استمرّإلى الأسفل داخل الأنفاق . استمرّ إلى الأسفل حتّى ترى ماكينةً كبيرةً . لا تنزل إلى الأسفل إلى مكان الماكينة, لكنّ جد طريق آخر الذي في النّهاية يقود إلى الأسفل . هناك ستجد رصيفًا بسيّارة وردية و بيضاء . اضغط الزّرّ على الذي على الحائط لتنزل الرّصيف .
لاس فيجاس :
المنطقة السّرّيّة, موقع البناء :
ألق نظرة على الخريطة . على أسفل الخريطة ستجد المطار . قد إلى الجهة الشرقية من المطار ستجد منحنًى كبيرً . إذا قدت في وسط المباني في ذلك المنحنى, ستجد الطّريق الذي يقود إلى سور و موقع بناء . اقفز على السّور و قد وجدت المنطقة السّرّيّة .
السّيّارة السّرّيّة, :
ألق نظرة على الخريطة . فقط تحت كلمة تروبيكانا يمكن أن ترى أن الطريق ينحني قليلاً . هناك ستجد بعض المباني الصّغيرة و البوابات الخشبية المغلقة. عندما تواجه البوّابة, قد إلى اليمين و حول البيت . هناك ستجد زرًّا . اضغطه و البوّابة ستفتح. في الدّاخل ستجد شاحنة زرقاء .
Cheat, Invicibility:
ألق نظرة على الخريطة . جد تّقاطع 'Mid Strip' و تروبيكانا . قد إلى شمال التقاطع هناك طّريق يؤدّي إلى اليمين . قبل هذا الطريق مباشرة يمكنك أن ترى بيتًا عليه علامة صّغيرة '99 c'. هناك ستجد زّرّ لتنفذ الأسرار.
الصراحة أنا بطيء بالعربي أبكمل بالإنجليزي:
Rio:
You May Not Be Dead:
(submitted by: Keir P.)
When in Rio (and I would imagine it works everywhere else) and you find yourself in the water, you will see "you drowned" or "your car's wrecked." If it's not on fire, you can get out, get in, back up, whatever. You're not dead. And if you drive off the drawbridge in Chicago when it's up (if you can get to the top) your car will fall for about 5 seconds into an inter-dimensional kinda warp realm. Very strange.
Secret Car, Semi-Truck:
Take a look at the map. On the very top of the map, you will find a small hump in the road. In the middle of that hump is a building. The button is located to the right. It opens up the gate to the left of the building. Drive inside and you will find a Semi-Truck you can drive.
Secret Area, Racetrack:
Take a look at the map. To the left is a big lake called 'Largoe Rodrigo de Freitas'. To the left of the lake you can see the oval racetrack. Drive around to the left side of the track to find the gate. Get out of the car and turn around. Follow the building you have in front of you to the right and you will find the switch that opens the gate.
Cheat, Immunity:
Take a look at the map. To the left is a big lake called 'Largoe Rodrigo de Freitas'. Drive to the top, right corner of the lake. There you will find a building. Go around the back of that building. On the right corner of the building is a door, just press it and you have unlocked the cheat. You should see a garage with barbed wire just to the right of this building if you are in the right place.
Secret game, Race Track:
Just drive your car into the secret racetrack area and you will unlock the secret game.
Secret game, Mountain Pass:
Take a look at the map. In the middle left of the map you can read 'Santa Tereza'. To the left of that, there road runs in an almost oval shape. If you drive straight to it, you can find the button just before you pass the fence. It is located to the right of the gate.
--------------------------------------------------------------------------------
No car damage glitch:
(submitted by: Nizel Adams)
On Bank Job in Las Vegas when you get to the bank just drive up to it a little and if you have time left get out and run.If your car has any damage when the screen closes in it will show you driving the red car again and when the screen uncloses in you will have no damage.
Big jump in Havana:
(submitted by: Jean Brinn)
In Havana, go to your map. Look for a place that looks like a U shape. It's on the freeway. Go to that place and keep driving East on normal settings. You will get to a green place, pass that. Look to your right, and you will see a little place with a road that goes up to it. Go up the road and turn. Drive to the far wall where there is a clearing of just grass and turn left. HIT THE GAS!!! When you are just about half way over the ledge, get out and press up. Watch your car fly about 20 feet to the ground!
Run down the crowd in Chicago:
(submitted by: Jean Brinn)
Go to Wrigleys Field and get the yellow car. Instead of going out of the gate, turn back around the way you came in. Drive up the slope and face the crowd. If you fly off just right, and you jump out the second your car leaves the slope, your car will fall into the crowd, or coast down the crowd into the field.
Another Havana jump:
(submitted by: Jean Brinn)
I like jumping out of my car on this one, but it works both ways. Go to the place where it says "Ferry" on the map. drive on that road until you see the back of the ferry. Go fast and hit the jump. your car should clear the ferry. Jump out when your car is almost over the ferry, but not quite. you will be standing on the front of the ferry, looking at your car. Your car will fall, and hit the water, but keep going. You can watch your car float there for a long time. Pretty cool.
Unlock everything:
(submitted by: JacEdmonds)
Complete Driver 2 on Undercover you unlock all the cars and lorries for take a ride mode. Police cars and fire trucks galore!!
Sit on air glitch:
(submitted by: Dan Thwaites)
On any city drive to a chair or bench. Run it over so it dissapears then get out of the car and walk to the place where the chair was. Press Triangle and Up and you should sit on air!
Tip:
(submitted by: HerreraAlan)
To Get in and out of a car Hold Up and triangle control. When being chased by a cop, When you lose him get out of your car and get into a new car, no damage or felony will appear.
Chicago jump (Glitch):
(submitted by: Harjinder Sagoo)
Go to the navy pier, drive through the gate, keep to the right. HIT THE GAS! Jump out and sometimes the car goes the road.
Flip the car:
(submitted by: Michael Baca)
When you are just about to flip over, get out of your car A.S.A.P. If You are able to re-enter your car,press and hold Circle, X and hard steer to the side of the car that is touching the ground and the car will flip back onto all-four wheels.
See the world on the inside:
(submitted by: Scott)
Just travel along the cuban highway and look for a bench between two buildings, (better if by cafe tables), and sit down. 2 out of 3 times you will go inside the building. Note: you will have to restart the game so be prepared.
Stop faster
Press Triangle + Circle
Get out off a flying car
While driving and in the air, press Triangle + Up. Your character will get out off the car, and his car will drive full speed
جيم شارك:
Infinite Damage D001CDA8 0009
8001CDAA 1043
Infinite Damage & Other Cars Destroyed in 1-Hit D001CDA8 0009
8001CDAA 1043
D001CDBC 0003
8001CDBE 1000
Infinite Time 800D77B4 A8C8
800D77B6 0112
800DA490 A8C8
800DA492 0112
Unlock All Cities D01C1308 F809
801C130C 0000
Press L1 + R1 + L2 + R2 to Instantly Complete Mission D00AA674 000F
800AA194 0001
D00AA674 000F
800AAA6C 0004
Two Felonies Make Felony Bar Decrease to Zero D004C270 92B0
8004C27A A4A0
D004C888 92B0
8004C892 A4A0
Cannot Die From Flipping A Car & Can Get Out of a Fully Damaged
Car D0063878 0058
8006387A 1000
Stop Traffic D0053D88 5A1F
80053D8A 2400
Able to Leave Any Car While Being Chased (Including Cop Cars) D005589C 000A
8005589E 1000
Able to Get in Cop Cars D0071E54 2021
80071E5A 2400
Skip All Intro Screens/FMVs D005B170 1289
8005B160 0006
D005B170 1289
8005B162 1000
Drive Thru Walls D00639FC 0028
800639FE 1000
D006F244 0003
8006F246 1000
D001D868 0249
8001D86A 1000
Levitate Cars [Note] D0056894 1903
8005689C 1D80
D0056894 1903
8005689E 0C00
80007600 FFFF
80007602 2403
80007604 000B
80007606 3C01
80007608 A674
8000760A 8C21
8000760C 0004
8000760E 8CC2
80007610 000C
80007612 3021
80007614 000C
80007616 2404
80007618 000D
8000761A 1020
8000761E 2400
80007620 0007
80007622 1024
80007624 0008
80007626 3024
80007628 0003
8000762A 1480
8000762C 5026
8000762E 0069
80007630 0007
80007632 1540
80007634 0001
80007636 340A
80007638 0005
8000763A 1140
8000763E 2400
80007640 0002
80007642 1069
80007644 0300
80007646 2442
80007648 0300
8000764A 2442
8000764C 0004
8000764E ACC2
80007650 0008
80007652 03E0
80007656 2400
Take A Ride Codes
Allow Selection of Vegas D01C6E9C 0300
801C6E9C 0103
Allow Selection of Rio D01C6ED8 0300
801C6ED8 0103
Driving Games: Quick Chase & Survival Codes
Allow Selection of Vegas D01C8184 0300
801C8184 0103
Allow Selection of Rio D01C81C0 0300
801C81C0 0103
Driving Games: Quick Getaway, Gate Racing, Trailblazer &
Checkpoint Codes
Allow Selection of Vegas D01C7DBC 0300
801C7DBC 0103
Allow Selection of Rio D01C7DF8 0300
801C7DF8 0103
Multi-Player Take A Ride Codes
Allow Selection of Vegas D01CAD00 0300
801CAD00 0103
Allow Selection of Rio D01CAD3C 0300
801CAD3C 0103
Multi-Player Cops 'n' Robbers, Checkpoint & Capture The Flag
Codes
Allow Selection of Vegas D01C8EC0 0300
801C8EC0 0103
Allow Selection of Rio D01C8EFC 0300
801C8EFC 0103
Note: Press L1 to levitate your car off the ground. Press R1 to levitate all other cars off the ground.
ملاحظة : بشفرات الجيم شارك في أرقام مكتوبة بالعربي إذا جيت تسوي الشفرة أكتبها بالإنجليزي مثل ما هي .
First person play mode:
أكمل(أنهي) اللّعبة مرّة بأي مستوى صعوبة باستثناء "very easy". اختار أسلوب first person play mode ستجده غير مقفل القائمة الرّئيسيّة . اضغط بسرعة مثلث ,مثلث أثناء دخولك اللّعبة بعد اختيار ذلك الخيار .
الأزياء المتعاقبة :
أكمل(أنهي) اللّعبة مرّتين بأي مستوى صعوبة باللعبة المسجلة نفسها . سيكون لدى الثّعبان سترة, سيكون لدى ميريل ثوب الثّعابين الأصليّ, و سيكون لدى نينجا زيّ سيبورج أزرق و أحمر أثناء المرّة الثّالثة إذا لعبت باللعبة.
Contact staff:
ادخل 140.7 في شاشة الكوديك(the codec screen) .
Take a picture of the following locations using the camera to view hidden ghosts
who are KCEJ development team members.
Name Location
Fujimura Elevator in the Comm Tower B complex
Fukushima Heliport; looking out to sea from cliff
Hirano Elevator in Comm Tower B; deep in the shaft of top level
Ishiyama Heliport top of building
Ito Inside elevator to tank hangar
Jerem Blaustein Sniper Wolf's corpse
Kaneda The mirror located in the Women's restroom
Kimura MG underground base; tip of Metal Gear 's railgun
Kinbara Dark area of stairs
Kitao Decoy Octopus (fake DARPA chief) corpse
Kobayashi Rock in canyon
Kobayashi Johnny Sasaki holding cell, near DARPA chief
Kojima Otacon lab; the picture frame to the right
Korekado Men's restroom
Kozyou Behind the watertank-like structure in the Canyon
Kutome Observation room
Makimura Hidden armory store room; behind the weakened wall
Matsuhana Hallway of corpses; outside Otacons lab
Mizutani When fighting Metal Gear
Mori Lowest point of elevator; Comm Tower B
Mukaide Reflection in wolfdog cave puddle
Muraoka Water in cargo dock
Nakamura In Meryl's blood pool; where she is sniped
Negishi Sewage waterfall
Nishimura Next to Baker's corpse
Okajima Maggots of the real DARPA Chef in cell
Onoda Where Baker is tied up
Sasaki Picture frames in the Commander's room
Sato Comm Tower A; roof destroyed by Hind D missiles
Scott Dolph Deep down in the dark from the walkway between Comm
Towers A and B
Shigeno Heliport,security caera by staircase
Shikama Electric floor
Shimizu Wolf dog cave; first crawling point
Shinkawa Deep in Sniper Wolf's hallway behind the second pillar
Sonoyama Torture machine
Takade Ninja room; glass atedga
Tanaka Heliport; sleeping soldier
Tougo End of boiler room; in Blast Furnace with the steam
Toyota Container in the middle of Raven's warehouse
Uehara Edge of elevator; where the ravens are
Yamashita Tip of nuke warhead in nuke storage room
Yoshimura Dead end of air duct
Yoshioka Bridge on the third floor of the blast furnace
Codec Frequencies
Name Frequency
Campbell/Naomi 140.85
Mel Ling 140,96
Master 141.80
Otacon 141.12
Meryl 140.15
Nastasha 141,52
Deepthroat 140,48
Staff 140.07
Easier Driving Scene :
للحصول على رؤية أفضل عند التّصويب نحو الثّعبان السّائل في المشهد القائد, حمّي بالمثلّث أثناء إصابة المسدّس .
النظر من خلال عيون Psycho Mantis' :
عندما تقاتلPsycho Mantis' , اضغط على المثلّث لترى من عيونه .
الذّخيرة اللا نهائية:
أكمل(أنهي) اللّعبة بدون الخضوع ل Ocelotالمعذّب لإنقاذ ميريل . ثمّ في نهاية اللّعبة ستتلقّى بندانة . سجل لعبتك, ثمّ ابدأ لعبة جديدة باستخدام التسجيلة السابقة نّفسها . الآن عندما تجهّز البندانة يمكنك أن تستخدم كمّيّةً ذخيرة غير محدودة(لا نهائية) و لن يجب عليك أن تعيد شحن مسدّسك كل مرة .
;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-)
لو سمحتاء
ممكن نيد فور سبيد
حق بلاي ستيشن 2
ابغا الاسرار جميعها لكن لاهنت بالعربي
<------ توه مختبر نحو ?:
حتى تستطيع أن تسوي ديجيمون مائي وتروح إلى الجزيرة الأخرى عليك إنك تحصل على digi-egg of reliability to summon Submarimon
كيف تحصل عليها ؟: طبعاً الحين إنته مفروض رحت على
Asuka City
وتكلمت مع كايل وتنكرت ودخلت على الغرفة اللي كنت ما تقدر تدخلها أول
بعد هذا كله اذهب إلى Phoenix Bay:
تكلم مع الفتاة الموجودة في الجزيرة الصغيرة ستخبرك أنها رأت الdigi-egg خلف المقام في Bios Swamp
لذا اذهب إلى Bios Swamp واذهب خلف المقام يمكنك أن ترى قلادة الdigi-egg ولكن لايمكنك أن تأخذها الآن عليك بالتوجه إلى Sepikmon.
Shaman House:
Sepikmon سيخبرك أن Baronmon يعرف كيف يصنع متفجرات
اذهب إلى Tyranno Valley وقاتل Triceramon حتى تحصل على TNT ball
الآن اذهب إلى Protocol ruins لتقابل Baronmon
Protocol Ruins:
اذهب إلى اليسار واصعد على السلالم لتقابل Baronmon سيخبرك بأنه إذا أعطيته ال TNT ball بإمكانه أن يصنع لك TNT chip تستطيع بها أن تفجر المقام في Bios Swamp لذا أعطه الTNT ball
توجه إلى Bios Swamp :
اذهب خلف المقام لتفجر الحائط وتحصل على ال digi-egg
اذهب إلى South Cape وامشي حتى تصل إلى المربع الصغير ستجد أن هناك علامة تعجب تظهر فوق رأسك عندها اضغط x وسيأتي الديجيمون المائي ليوصلك إلى الجزيرة الأخرى .
مع تحيات خبير بالأسرار
;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-)
وسأكمل باقي الأسئلة المطلوبة لاحقاً:0)
PROFESSIONAL MODE :
اختار Arcade modeثم highlight Hard في شاشة اختيار الصعوبة . حمّي ب R1 + L1 و سيتغيّر ال mode إلىPROFESSIONAL .
EASY MONEY:
تحتاج لبطاقتي ذاكرة (2ميموري كارد) لأداء هذه الحيلة . بعد أن قد كسبت حوالي 200,000 credits , اشتري سيّارةً جيّدةً و رقّيه حتّى الحدّ الأقصى هذا سيتركك تقريبًا تنكسر, لذا وفّر هذه السّيّارة لفتحة بطاقة الذّاكرة 2 . الآن عد إلى شاشة الاسم و حمّل لعبتك الأخيرة من الفتحة 1 . هذا سيعطيك مالك ثانيةً و الآن يمكن أن تذهب و تتاجر السّيّارة من الفتحة 2 . السّيّارة التي رقّيتها فقط إلى الحد الأقصى ستكلّف سعر البيع بالتّجزئة الآن فقط .
الحين البكتبلك ياه مو أسرار بس أسماء سيارات سرية وكيفية الحصول عليها :
Acura RS-X Type-S
Win Beginner Type R Meeting (R)
Specs:
Max Power 200 BHP
Max Torque 19.60 kgf.m
Displacement 1988 cc
Weight 1249 kg
Drive Type FF
Aspiration NA
Aston Martin Vanquish
All Golds Professional British GT Car Cup
All Golds IA Licence
Specs:
Max Power 449 BHP
Max Torque 56.70 kgf.m
Displacement 5939 cc
Weight 1820 kg
Drive Type FR
Aspiration NA
Chevrolet Camaro Race Car
Win Amateur American Championship (R)
Win Endurance Special Stage Route 11 (R)
Specs:
Max Power 592 BHP
Max Torque 68.00 kgf.m
Displacement –
Weight 1160 kg
Drive Type FR
Aspiration NA
Chrysler Viper GTS-R Team Oreca
All Golds Amateur League
Specs:
Max Power –
Max Torque –
Displacement 7986 cc
Weight 1150 kg
Drive Type FR
Aspiration NA
Dodge Viper GTS-R Concept
Win Professional Gran Turismo All-Stars (R)
All Golds S Licence
Specs:
Max Power 498 BHP
Max Torque 69.00 kgf.m
Displacement 7990 cc
Weight 1475 kg
Drive Type FR
Aspiration NA
Ford Escort Rally Car
All Golds Rally Tahiti Maze
Specs:
Max Power 299 BHP
Max Torque 50.00 kgf.m
Displacement 1993 cc
Weight 1230 kg
Drive Type 4WD
Aspiration Turbo
Ford GT40 Race Car
Win Professional Gran Turismo World Championship (R)
Specs:
Max Power 493 BHP
Max Torque 60.00 kgf.m
Displacement –
Weight 998 kg
Drive Type MR
Aspiration NA
Ford GT40
Win Amateur Gran Turismo All-Stars (R)
Specs:
Max Power 306 BHP
Max Torque 44.50 kgf.m
Displacement 4736 cc
Weight 998 kg
Drive Type MR
Aspiration NA
Honda S2000
Win Amateur Type R Meeting (R)
Specs:
Max Power 246 BHP
Max Torque 22.20 kgf.m
Displacement 1997 cc
Weight 1240 kg
Drive Type FR
Aspiration NA
Honda Raybrig NSX
Win Amateur Gran Turismo All-Stars (R)
Specs:
Max Power 473 BHP
Max Torque 39.30 kgf.m
Displacement 3500 cc
Weight 1150 kg
Drive Type MR
Aspiration NA
Honda Arta NSX
Win Amateur All-Japan GT Car Championship (R)
Win Endurance Special Stage Route 11 (R)
Specs:
Max Power 473 BHP
Max Torque 39.30 kgf.m
Displacement 3500 cc
Weight 1150 kg
Drive Type MR
Aspiration NA
Honda S2000 LM Race Car
Win Amateur Dream Car Championship (R)
Win Endurance Trial Mountain (R)
Specs:
Max Power 586 BHP
Max Torque 46.20 kgf.m
Displacement –
Weight 1050 kg
Drive Type FR
Aspiration –
Jaguar XJ220 Race Car
Win Professional Gran Turismo World Championship (R)
Mazda RX-8
All Golds Amateur NA Sports
Win Amateur Gran Turismo World Championship (R)
All Golds A Licence
Specs:
Max Power 246 BHP
Max Torque 21.10 kgf.m
Displacement 654 cc x2
Weight 1200 kg
Drive Type FR
Aspiration NA
Mazda 787B
Win Professional Like The Wind
75% Game Completion
Specs:
Max Power 690 BHP
Max Torque 62.00 kgf.m
Displacement 654 cc x2
Weight 830 kg
Drive Type MR
Aspiration Turbo
Mazda RX-7 LM Race Car
Win Amateur Dream Car Championship (R)
Win Endurance Tokyo R246 (R)
Specs:
Max Power 572 BHP
Max Torque 58.50 kgf.m
Displacement –
Weight 1050 kg
Drive Type FR
Aspiration Turbo
Mercedes-Benz CLK Touring Car
All Golds Amateur Legend Of Silver Arrow
Specs:
Max Power 443 BHP
Max Torque –
Displacement 4000 cc
Weight 1000 kg
Drive Type FR
Aspiration NA
Mine’s GT-R N1 V spec
Win Amateur Gran Turismo All-Stars (R)
Win Endurance Trial Mountain (R)
Specs:
Max Power 591 BHP
Max Torque 59.00 kgf.m
Displacement –
Weight 1340 kg
Drive Type 4WD
Aspiration Turbo
Mine’s Lancer Evolution VI GSR
All Golds Amateur Turbo Sports
Specs:
Max Power 394 BHP
Max Torque 39.80 kgf.m
Displacement –
Weight 1210 kg
Drive Type FWD
Aspiration Turbo
Mini Cooper 1.3i
All Golds Beginner Lightweight K Cup
Win Amateur European Championship (R)
Specs:
Max Power 61 BHP
Max Torque 9.30 kgf.m
Displacement 1271 cc
Weight 720 kg
Drive Type FF
Aspiration NA
Mitsubishi Lancer Evolution VI Rally Car
All Golds Amateur Evolution Meeting
All Golds Rally Smokey Mountain II
Specs:
Max Power 297 BHP
Max Torque 52.00 kgf.m
Displacement 1997 cc
Weight 1230 kg
Drive Type 4WD
Aspiration Turbo
Mitsubishi Lancer Evolution VII Rally Car Prototype
All Golds Professional 4WD Challenge
All Golds Rally Swiss Alps II
Specs:
Max Power –
Max Torque –
Displacement –
Weight 1230 kg
Drive Type 4WD
Aspiration Turbo
Mitsubishi FTO LM Race Car
Win Amateur Dream Car Championship (R)
Win Professional Dream Car Championship (R)
Win Endurance Mistral (R)
Specs:
Max Power 567 BHP
Max Torque 49.00 kgf.m
Displacement –
Weight 980 kg
Drive Type 4WD
Aspiration Turbo
Mugen S2000
Win Amateur Type R Meeting (R)
Specs:
Max Power 243 BHP
Max Torque 21.70 kgf.m
Displacement –
Weight 1240 kg
Drive Type FR
Aspiration NA
Nismo GT-R LM Road Car
All Golds Professional FR Challenge
Win Professional Gran Turismo World Championship (R)
Win Endurance Seattle (R)
Specs:
Max Power 300 BHP
Max Torque 38.00 kgf.m
Displacement 2568 cc
Weight 1580 kg
Drive Type FR
Aspiration Turbo
Nismo 400R
Win Amateur Race Of Red Emblem
Specs:
Max Power 395 BHP
Max Torque 38.00 kgf.m
Displacement 2568 cc
Weight 1580 kg
Drive Type FR
Aspiration Turbo
Nismo Skyline GT-R R-tune
Win Amateur Gran Turismo All-Stars (R)
Specs:
Max Power 452 BHP
Max Torque 47.60 kgf.m
Displacement –
Weight 1560 kg
Drive Type 4WD
Aspiration Turbo
Nismo Skyline GT-R S-tune
All Golds Amateur 80s Sports Car Cup
Specs:
Max Power 403 BHP
Max Torque 43.20 kgf.m
Displacement –
Weight 1500 kg
Drive Type 4WD
Aspiration Turbo
Nissan Z Concept
Win Amateur Gran Turismo World Championship (R)
All Golds IB Licence
Specs:
Max Power 275 BHP
Max Torque –
Displacement 3500 cc
Weight 1320 kg
Drive Type FR
Aspiration NA
Nissan R390 GT1 LM Race Car
Win Professional Gran Turismo All-Stars (R)
Specs:
Max Power 542 BHP
Max Torque 65.00 kgf.m
Displacement 3495 cc
Weight 900 kg
Drive Type MR
Aspiration Turbo
Nissan R390 GT1 Road Car
Win Endurance Grand Valley (R)
Specs:
Max Power 352 BHP
Max Torque 49.20 kgf.m
Displacement 3495 cc
Weight 1180 kg
Drive Type MR
Aspiration Turbo
Nissan C-West R?zo Silvia
Win Amateur Gran Turismo World Championship (R)
Win Endurance Tokyo R246 (R)
Specs:
Max Power 296 BHP
Max Torque 47.30 kgf.m
Displacement 2140 cc
Weight 1150 kg
Drive Type FR
Aspiration Turbo
Nissan Loctite Zexel GT-R
Win Amateur All-Japan GT Car Championship (R)
Specs:
Max Power 461 BHP
Max Torque 69.00 kgf.m
Displacement 2708 cc
Weight 1200 kg
Drive Type FR
Aspiration Turbo
Nissan Calsonic Skyline
Win Amateur All-Japan GT Car Championship (R)
All Golds Professional Race Of Red Emblem
Win Endurance Laguna Seca (R)
Specs:
Max Power 461 BHP
Max Torque 69.00 kgf.m
Displacement 2708 cc
Weight 1100 kg
Drive Type FR
Aspiration Turbo
Pagani Zonda Race Car
Win Professional All-Japan GT Car Championship (R)
All Golds Professional Italian Avant Garde
Win Endurance Passage To Colosseo (R)
Win Endurance Mistral (R)
Specs:
Max Power 651 BHP
Max Torque 75.30 kgf.m
Displacement –
Weight 1150 kg
Drive Type MR
Aspiration NA
Spoon Civic Type R
All Golds Professional FF Challenge
Specs:
Max Power 214BHP
Max Torque 16.00 kgf.m
Displacement –
Weight 820 kg
Drive Type FF
Aspiration NA
Spoon S2000
Win Amateur Type R Meeting (R)
Specs:
Max Power 271 BHP
Max Torque 22.00 kgf.m
Displacement –
Weight 1100 kg
Drive Type FR
Aspiration NA
Spoon S2000 Race Car
All Golds Amateur Stars & Stripes
Win Endurance Grand Valley (R)
Specs:
Max Power 271 BHP
Max Torque 21.40 kgf.m
Displacement –
Weight 1050 kg
Drive Type FR
Aspiration NA
Subaru Impreza Rally Car Prototype
All Golds Rally Super Special Route 5 Wet II
All Golds R Licence
Specs:
Max Power –
Max Torque –
Displacement –
Weight 1230 kg
Drive Type 4WD
Aspiration Turbo
Subaru Impreza LM Race Car
Win Amateur Dream Car Championship (R)
Win Endurance Grand Valley (R)
Specs:
Max Power 276 BHP
Max Torque 38.00 kgf.m
Displacement 1994 cc
Weight 1430 kg
Drive Type 4WD
Aspiration Turbo
Tommy Kaira ZZ II
All Golds Professional MR Challenge
Win Endurance Seattle (R)
Specs:
Max Power 542 BHP
Max Torque –
Displacement –
Weight 1000 kg
Drive Type 4WD
Aspiration Turbo
Tom’s X540 Chaser
Win Amateur Altezza Race (R)
Specs:
Max Power 315 BHP
Max Torque 41.30 kgf.m
Displacement –
Weight 1490 kg
Drive Type FR
Aspiration Turbo
Toyota Celica Rally Car
All Golds Rally Tahiti Challenge
Specs:
Max Power 295 BHP
Max Torque 51.00 kgf.m
Displacement 1998 cc
Weight 1200 kg
Drive Type 4WD
Aspiration Turbo
Toyota GT-One Race Car
Win Professional Gran Turismo All-Stars (R)
Win Professional Dream Car Championship (R)
Win Professional Polyphony Digital Cup (R)
Specs:
Max Power 599 BHP
Max Torque 66.30 kgf.m
Displacement 3600 cc
Weight 900 kg
Drive Type MR
Aspiration Turbo
Toyota GT-One Road Car
Win Amateur Gran Turismo World Championship (R)
Win Endurance Tokyo R246 (R)
Specs:
Max Power 600 BHP
Max Torque 65.20 kgf.m
Displacement 3600 cc
Weight 900 kg
Drive Type MR
Aspiration Turbo
Toyota Altezza LM Race Car
Win Amateur Altezza Race (R)
Win Professional Vitz/Yaris Race (R)
Win Endurance Laguna Seca (R)
Specs:
Max Power 597 BHP
Max Torque 61.70 kgf.m
Displacement –
Weight 1150 kg
Drive Type FR
Aspiration Turbo
Toyota SuperAutobacs Apex MR-S
Win Professional All-Japan GT Car Championship (R)
Win Endurance Special Stage Route 11 (R)
Specs:
Max Power 299 BHP
Max Torque 44.20 kgf.m
Displacement 1998 cc
Weight 1125 kg
Drive Type MR
Aspiration Turbo
Toyota Denso Sard Supra
Win Amateur All-Japan GT Car Championship (R)
Specs:
Max Power 464 BHP
Max Torque 64.00 kgf.m
Displacement 1998 cc
Weight 1100 kg
Drive Type FR
Aspiration Turbo
Toyota Sprinter Trueno GT-Apex Shigeno Version
All Golds Amateur FR Challenge
Specs:
Max Power 207 BHP
Max Torque 17.10 kgf.m
Displacement –
Weight 825 kg
Drive Type FR
Aspiration NA
TRD Celica TRD Sports M
All Golds Amateur FF Challenge
Specs:
Max Power 197 BHP
Max Torque 18.80 kgf.m
Displacement 1795 cc
Weight 1140 kg
Drive Type FF
Aspiration NA
TVR Speed 12
Win Professional TVR Tuscan Challenge (R)
Win Professional Polyphony Digital Cup (R)
Specs:
Max Power 799 BHP
Max Torque 89.90 kgf.m
Displacement 7730 cc
Weight 1020 kg
Drive Type FR
Aspiration NA
Vauxhall Calibra Touring Car
Win Professional Gran Turismo World Championship
Specs:
Max Power 449 BHP
Max Torque 30.60 kgf.m
Displacement 2497 cc
Weight 1060 kg
Drive Type 4WD
Aspiration NA
Vauxhall Astra Touring Car
Win Amateur German Touring Car (R)
Specs:
Max Power 453 BHP
Max Torque 51.00 kgf.m
Displacement 39998 cc
Weight 1000 kg
Drive Type FR
Aspiration NA
Volkswagen Lupo Cup Car
Win Amateur German Touring Car (R)
Specs:
Max Power 123 BHP
Max Torque 14.30 kgf.m
Displacement 1600 cc
Weight 840 kg
Drive Type FF
Aspiration NA
Volkswagen New Beetle Cup Car
Win Amateur German Touring Car (R)
Win Professional Clio Trophy
Specs:
Max Power 201 BHP
Max Torque 27.60 kgf.m
Displacement 2800 cc
Weight 1170 kg
Drive Type FF
Aspiration NA
Polyphony 001
Win Endurance Grand Valley (R)
Win Endurance Trial Mountain (R)
Win Endurance Tokyo Route 246 (R)
Win Endurance Super Speedway (R)
Win Professional Dream Car Championship (R)
Win Professional Polyphony Digital Cup (R)
Win Formula GT Championship (R)
All Golds Endurance League
100% Game Completion
Specs:
Max Power 790 BHP
Max Torque 42.60 kgf.m
Displacement –
Weight 540 kg
Drive Type MR
Aspiration NA
Polyphony 002
Win Endurance Seattle (R)
Win Endurance Laguna Seca (R)
Win Endurance Passage To Colosseo (R)
Win Endurance Special Stage Route 11 (R)
Win Endurance Roadster (R)
Win Endurance Mistral (R)
Win Formula GT Championship (R)
All Golds Professional League
Specs:
Max Power 789 BHP
Max Torque 49.00 kgf.m
Displacement 1494 cc
Weight 540 kg
Drive Type MR
Aspiration Turbo
تفضل اخوي اسرار need4 speed 2 :-
السباق بالأبيض والأسود :
في القائمة الرئيسية اضغط : آر1 . إل1 . مثلث . يسار . يسار . يسار . إل 1 . إذا أدخلتها صحيحة ستظهر لك رسالة .
ضباب كثيف :
في القائمة الرئيسية اضغط : مثلث . مربع . يمين . آر2 . يمين . يمين . يمين . مربع .
للحصول على أو إتاحة السيارات التالية . نفذ الأوامر التالية (في القائمة الرئيسية):
Aston Martin V12 Vanquish : آر2 . يمين . آر2 . يمين . مثلث . يسار . مثلث . يسار
BMW Z8 : دائرة . يمين . دائرة . يمين .آر2 . مثلث . آر2 . مثلث .
HSV Coupe GTS : إل1 . إل2 . إل1 . إل 2 . آر1 . مثلث . آر1 . مثلث .
Lamborgini Diablo 6.0 VT : آر . آر2 . آر . آر2 . آر1 . إل1 . آر1 . إل 1
McLaren F1 LM : مربع . إل1 . مربع . إل1 . مثلث . يمين . مثلث . يمين .
Porshe Carrera GT : يسار . يمين . يسار . يمين . آر1 . آر2 .
Ford TS50 : يمين . يسار . يمين . يسار . آر2 . مربع . آر2 . مربع .
Mercedes CLK GTR : آر2 . آر1 . آر2 . آر1 . يسار . مثلث . يسار . مثلث .
F1 LM : آر1 . مربع . مربع . مربع . آر2 . يسار . يسار . مربع .
Clk GTR : مثلث . يسار . يسار , يسار . إل1 . إل2 . إل2 . يسار .
Carrera : آر2 . مثلث . مثلث . مثلث . آر1 . مربع . مربع . مثلث .
Mustang Cobra R : يسار . مربع . يسار . مربع . آر2 . آر1 . آر2 . آر1
Ferrari F50 : إل1 . مثلث . إل1 . مثلث . يمين . إل2 . يمين . إل2
Ferrari F50 : إل1 . مربع . إل1 . مربع . يمين . آر1 . يمين . آر1
Corvette Z06 : يسار . آر2 . يسار . آر2 . إل1 . آر1 . إل1 . آر1
Ferrari 360 Spider : آر2 . مربع . آر2 . مربع . مثلث . إل2 . مثلث . إل2
Lotus Elise : مثلث . آر2 . مثلث . آر2 . يسار . مربع . يسار . مربع .
McLaren F1 : مثلث . إل1 . مثلث . إل1 . آر1 . يسار . آر1 . يسار .
Dodge Viper-GTS - NFS Version : إجمع 1.500.000 نقطة .
Ferrari 550 Barchetta - NFS Edition : إجمع 1.000.000 نقطة .
Porsche 911 Turbo - Need For Speed Edition : إجمع 800.00 نقطة .
Porsche Camera GT : أكمل جميع سباقات البطولة حتى السباق 26 .
Ford Crown Victoria : أكمل جميع سباقات البطولة حتى السباق 5 .
Diablo Murcielago : أكمل جميع سباقات البطولة حتى السباق 21 .
Vauxhall VX220 : كن الأول في جميع السباقات الفردية (لاعب واحد . 4 لفات . سباقات العالم . gull grid, advanced) .
لفتح المضامير التالية . نفذ الأوامر التالية (في القائمة الرئيسية) :
National Forest : أكمل السباق رقم 1
Outback : أكمل السباق رقم 11
Rocky Canyons : أكمل السباق رقم 27
Calypso Coast : أكمل السباق رقم 10
Alpine Trail : أكمل السباق رقم 15
Autumn Crossing : أكمل السباق رقم 27
Palm City Island : أكمل السباق رقم 28
Tropical Circuit: أكمل السباق رقم 29
Coastal Parklands: أكمل السباق رقم 4
National Forest 2: أكمل السباق رقم 6
Scenic Drive II : أكمل السباق رقم 6
Desert Heat II : أكمل السباق رقم 25
Outback II: أكمل السباق رقم 25
Rocky Canyons II : أكمل السباق رقم 9
Ancient Ruins II : أكمل السباق رقم 12
Calypso COast II : أكمل السباق رقم 26
Mediterranean Paradise II : أكمل السباق رقم 14
Fall Winds II : أكمل السباق رقم 24
Alpine Trail : أكمل السباق رقم 22
Autumn Crossing II : أكمل السباق رقم 14
Island Outskirts II : أكمل السباق رقم 8
Palm City Island II : أكمل السباق رقم 29
Tropical Circuit II : أكمل السباق رقم 28
تفضل اخوي اسرار need4 speed 2 :-
السباق بالأبيض والأسود :
في القائمة الرئيسية اضغط : آر1 . إل1 . مثلث . يسار . يسار . يسار . إل 1 . إذا أدخلتها صحيحة ستظهر لك رسالة .
ضباب كثيف :
في القائمة الرئيسية اضغط : مثلث . مربع . يمين . آر2 . يمين . يمين . يمين . مربع .
للحصول على أو إتاحة السيارات التالية . نفذ الأوامر التالية (في القائمة الرئيسية):
Aston Martin V12 Vanquish : آر2 . يمين . آر2 . يمين . مثلث . يسار . مثلث . يسار
BMW Z8 : دائرة . يمين . دائرة . يمين .آر2 . مثلث . آر2 . مثلث .
HSV Coupe GTS : إل1 . إل2 . إل1 . إل 2 . آر1 . مثلث . آر1 . مثلث .
Lamborgini Diablo 6.0 VT : آر . آر2 . آر . آر2 . آر1 . إل1 . آر1 . إل 1
McLaren F1 LM : مربع . إل1 . مربع . إل1 . مثلث . يمين . مثلث . يمين .
Porshe Carrera GT : يسار . يمين . يسار . يمين . آر1 . آر2 .
Ford TS50 : يمين . يسار . يمين . يسار . آر2 . مربع . آر2 . مربع .
Mercedes CLK GTR : آر2 . آر1 . آر2 . آر1 . يسار . مثلث . يسار . مثلث .
F1 LM : آر1 . مربع . مربع . مربع . آر2 . يسار . يسار . مربع .
Clk GTR : مثلث . يسار . يسار , يسار . إل1 . إل2 . إل2 . يسار .
Carrera : آر2 . مثلث . مثلث . مثلث . آر1 . مربع . مربع . مثلث .
Mustang Cobra R : يسار . مربع . يسار . مربع . آر2 . آر1 . آر2 . آر1
Ferrari F50 : إل1 . مثلث . إل1 . مثلث . يمين . إل2 . يمين . إل2
Ferrari F50 : إل1 . مربع . إل1 . مربع . يمين . آر1 . يمين . آر1
Corvette Z06 : يسار . آر2 . يسار . آر2 . إل1 . آر1 . إل1 . آر1
Ferrari 360 Spider : آر2 . مربع . آر2 . مربع . مثلث . إل2 . مثلث . إل2
Lotus Elise : مثلث . آر2 . مثلث . آر2 . يسار . مربع . يسار . مربع .
McLaren F1 : مثلث . إل1 . مثلث . إل1 . آر1 . يسار . آر1 . يسار .
Dodge Viper-GTS - NFS Version : إجمع 1.500.000 نقطة .
Ferrari 550 Barchetta - NFS Edition : إجمع 1.000.000 نقطة .
Porsche 911 Turbo - Need For Speed Edition : إجمع 800.00 نقطة .
Porsche Camera GT : أكمل جميع سباقات البطولة حتى السباق 26 .
Ford Crown Victoria : أكمل جميع سباقات البطولة حتى السباق 5 .
Diablo Murcielago : أكمل جميع سباقات البطولة حتى السباق 21 .
Vauxhall VX220 : كن الأول في جميع السباقات الفردية (لاعب واحد . 4 لفات . سباقات العالم . gull grid, advanced) .
لفتح المضامير التالية . نفذ الأوامر التالية (في القائمة الرئيسية) :
National Forest : أكمل السباق رقم 1
Outback : أكمل السباق رقم 11
Rocky Canyons : أكمل السباق رقم 27
Calypso Coast : أكمل السباق رقم 10
Alpine Trail : أكمل السباق رقم 15
Autumn Crossing : أكمل السباق رقم 27
Palm City Island : أكمل السباق رقم 28
Tropical Circuit: أكمل السباق رقم 29
Coastal Parklands: أكمل السباق رقم 4
National Forest 2: أكمل السباق رقم 6
Scenic Drive II : أكمل السباق رقم 6
Desert Heat II : أكمل السباق رقم 25
Outback II: أكمل السباق رقم 25
Rocky Canyons II : أكمل السباق رقم 9
Ancient Ruins II : أكمل السباق رقم 12
Calypso COast II : أكمل السباق رقم 26
Mediterranean Paradise II : أكمل السباق رقم 14
Fall Winds II : أكمل السباق رقم 24
Alpine Trail : أكمل السباق رقم 22
Autumn Crossing II : أكمل السباق رقم 14
Island Outskirts II : أكمل السباق رقم 8
Palm City Island II : أكمل السباق رقم 29
Tropical Circuit II : أكمل السباق رقم 28
آسف أخوي ولهان الشوق ما أعرف أحسن الخطط لوينج اليفن 6 لأني أصلاً ما شريت هذه اللعبة
آآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآسف
:" :" :" :" :" :" :" :" :" :" :" :" :" :" :" :! ?: :"
اطلبوا وإنشاء الله أجيبكم أوجيبكم على أي سؤال ;-)
وينكم ما عدتوا تسألوا :" يعني خلاص ما أفتح المنتدى ثاني :!
خلاص أكون مطمن إنه ما في طلبات تجيني :(
أرسلوا وإنشاء الله وبعون الله أجاوبكم ;-)
لوسمحتوا ياشباب
ابي الحل الكامل لشريط EXTERMINATION
الحل الكامل للعبة EXTERMINATION على ps2:
Extermination
Game Shark Codes:
Master code "Must be on"
EC8D3170 1445DC6C
Infinite health
4C188B7E 145625DD
4C1887F6 145625DD
Low time
1C188878 1456E7A5
0% Infection
4C1887FE 1456E7A5
4C188B82 1456E7A5
Inf Nato Ammo
4C18BB5C 1456E404
No Reloads(Nato Ammo)
4C18B806 1456E5D6
Inf Shotgun Shells
4C18BB50 1456E404
Inf Grenades
4C18BB4E 1456E404
Inf
Napalm
4C18BB52 1456E404
Inf Rockets
4C18BB58 1456E781
Have Inf Battery
Power
4C18BB56 1456E7C9
Have 99 Recovery Type A
3C18BB26 1456E788
Have 99
Recovery Type B
3C18BB27 1456E788
Have 99 MTS Vac.
3C18BB2C 1456E788
Have
99 Booster Type A
3C18BB2D 1456E788
Have 99 Booster Type B
3C18BB2A 1456E788
Have Alpha keycard
3C18BB2B 1456E7A6
Have Beta keycard
3C18BB30 1456E7A6
Have Snow Truck Key
3C18BB31 1456E7A6
Have Train Key
3C18BB2E 1456E7A6
Have Crowbar
3C18BB2F 1456E7A6
Have Garys Bomb
3C18BB34 1456E7A6
Have
Metal Plate 1
3C18BB35 1456E7A6
Have Metal Plate 2
3C18BB32 1456E7A6
Have
Program Disk
3C18BB33 1456E7A6
Have Rogers Knife
3C18BB38 1456E7A6
Have all
Dog Tags
3C18BB39 1456E7A6
4C18BB36 1456E6A6
1C18BB3C 1355E6A6
1C18BB40
1355E6A6
1C18BB44 1355E6A6
Have Tactical Grip
3C18B80C 1456E7A6
Have
Shotgun
3C18B80D 1456E7A6
Have Grenade Launcher
3C18B80A 1456E7A6
Have 6
shot Grenade Launcher
3C18B80B 1456E7A6
Have Flame Thrower
3C18B810 1456E7A6
Have Dog Tag Unit
3C18B80E 1456E7A6
Have Zoom Scope
3C18B814 1456E7A6
Have Ultimate Launcher A
3C18B818 1456E7A6
Have Ultimate Launcher
B
3C18B819 1456E7A6
Have Ultimate Launcher C
3C18B816 1456E7A6
Have Full
Auto
3C18B817 1456E7A6
Invincible Mode
4C18B158 1456E6A8
START - REAR OF COMPOUND
Your first task will be to rendezvous with your comrade, Roger. To do this, you
must first negotiate your way around the outside of the facility. You will need
to take the elevator to the lower level. You will require a battery in order to
operate it. To collect one, look for an Item Box. Stand in front of it and
press the X button. You will pick up a 6 UNIT BATTERY. *Please note that button
presses described in this FAQ assume that you are using the Type-A button
configuration* You will then be able to activate the elevator by going to the
battery power supply unit, on the left hand side, and pressing X. To make the
elevator go down, face the control panel inside it and press the X button
again. After leaving the elevator, you will need to climb over the ice shelf
nearby. To do this, press X whilst standing next to the crates in front of it
to climb onto them and over the ledge. Alternatively, you can break the crates
open by using your knife ([] or O buttons) or by shooting them (R1+[] or
R2+[]). Then climb over the wall by facing it and pressing X. Open the box
found at the top for a RECOVERY UNIT A. Now go down the slope behind you to get
the MAP off the wall. You will then need to cross a wide crevasse, using the
roof of a truck as a bridge. You will find that your weight will cause the
truck to fall downwards when step onto its roof - when this happens, quickly
press X to leap across the gap. If you fail to do this in time, you will fall
into the crevasse. However, there is a ledge that you may fall onto, from which
you can climb back onto the truck by pressing X. You can then pull yourself out
by pressing X again. Now go through the gate (in the fence) to find a box with
another RECOVERY UNIT A in it. Climb the nearby ladder and shoot the barrels at
the top (be careful not to get caught in the blast). To climb ladders, stand in
front of them and press X (as described earlier in the FAQ). The barrels hid
another box which contained a SPR4 MAGAZINE. There’s nothing else here for now
so go back down the ladder and go back out into the compound via the gate. Go
up another ladder to the right. After talking to Roger, you will need to
negotiate your way across another chasm, this time using a pipe as a bridge.
This requires skill and precision of movement. Press UP, DOWN, LEFT, RIGHT etc.
to cross the pipe _SLOWLY_ and carefully. If the camera angle becomes awkward,
press the L1 button to centre the camera directly behind your character. Once
you reach the other side, climb the ladder attached to the tower. You will find
a RECOVERY UNIT B at the top. Climb back down to find that you must jump over
another gap. To do this, you will need to take a good run-up, and press the X
button just as you reach the edge of the ice shelf you are jumping from. Then
you will be one more jump away from Roger. Take another run-up and jump over to
the ledge with Roger on it. Wait for the cut scene to finish (or press START to
skip it) and time your run through the fan’s rotating blades.
SECTION B
Ignore Roger’s order to ‘search the surrounding area’ and enter the room that
he just entered. take the MAP from the wall and also the FILE on the wall. Pick
up another FILE next to Roger and then turn to face the wall to you left. If
you look closely you can see that there is an air duct near the floor. Stand
next to it and press X to enter it. Follow it round to yet another RECOVERY
UNIT A (don’t worry, you’re going to need them!). Crawl back to the room with
Roger and exit through the door that had the FILE on it (the door you entered
by). Head right from here and steer clear of the flames - they will hurt you.
Climb onto the crates on the right and jump onto the broken train carriage. You
can now either jump again on to the ledge in front of you, or you can drop down
and use the ladder to reach the ledge. Pick up the RECOVERY UNIT A and run
along to the right to reach a door with a red light above it. Press X in front
of it to find that it is locked. A short cut scene sees you talking to Roger.
Go back to the room with Roger - collecting the FILE in the box found along the
way - and press X next to him to talk to him. Roger will now open the door and
tell you where you have to meet the rest of the Red Light Squad. Leave the room
and go around the corner to find some doors leading to a save game point. Use
it and then go through the door that Roger has just unlocked.
SECTION A
Was that a slug on the wall as you entered? It sure moved fast for any slug
that I know! So if it isn’t a slug, then what the hell was it!? This my
friends, is the not-so-friendly Hydra. You can learn about them in the Enemies
section of the FAQ. Don’t try to shoot all of them you come across - that will
use up your ammo in no time at all. Only waste the ones that attack YOU! Go
down the stairs pick up another FILE on the walkway. Turn around and head
through the gate in the fence. Turn right and climb up the crates to find a
RECOVERY UNIT A at the top. Mind all the Hydras though - they‘re vicious little
buggers when in packs. However, when you do climb up for it you can also pick
up another FILE located on a body further along the ledge along with other
goodies. Climb down a ladder near the body and climb up to the ledge opposite
to find a SPR4 MAGAZINE in the crates. Be warned, some crates in this room
house dozens of Hydras so you may want to shoot the crates from a distance
instead of breaking them with your knife. Drop down and into the water to get
BOOSTER SHOT TYPE A. Now head for the padlocked door labelled ‘Control Area’
and pick up the FILE on the dead body, watching out for the Hydras that feasted
on the corpse. Now either shoot the padlock on the gate or break it with you
knife and enter the room beyond. Pick up yet another RECOVERY UNIT A (no there
isn’t too many of them - you’ll probably use them all later in the game!) and
walk up the stairs. Press X in front of the computer type device and watch the
short sequence where the train changes position. Exit the room from where you
entered and make your way to the section where the train used to be. You’ll
find an air duct there which leads to a RECOVERY UNIT A, an SPR4 MAGAZINE and a
MTS VACCINE (do this before you leave the room after activating the transformer
or you cannot get these items). Go back out of the air duct and climb onto the
now moved train. You can now jump onto the crates nearby and access the air
duct above the transformer Room. Enter it and turn on the transformer. Collect
the FILES in the room and destroy the crates so that the door is accessible.
Leave through the door and now note that you no longer need to go through the
duct to access the transformer room. Not that you need to go back in it anyway!
Pick up the FILE in the water nearby and then head back out to the room where
roger was fiddling with the computer. If you want to, you can destroy the
crates near the transformer room for another RECOVERY UNIT A. Be careful
though, one of the crates contain several Hydras that are released once you
destroy the crate. Bad idea.
SECTION C
Now that power is restored, so are the security guns! Either skilfully dodge
their fire whilst heading back to Roger or climb onto the ledge and cut their
wires to disable them permanently. Whatever you decide you’ll eventually reach
the area where you first entered the complex to find Roger fending off a swarm
of Hydras. Don’t even bother trying to kill them from a distance to help Roger
out - you’ll just be wasting your ammo. As you close in a cut scene kicks in. I
won’t spoil the surprise for first-timers so you can find out what happens for
yourselves... Pick up the SPR4 MAGAZINE in front of you and cross the lowered
drawbridge entering the room on the left at the other side. This is the
Intensive Care Unit where you can save your game and/or heal and cure any
infection by using the MTS machine. The MTS machine is best used for severe or
complete infection as it requires the rare VACCINE to use. It is better to use
the BOOSTER SHOTS for less severe infection. Pick up the FILE and save you
game. Recharge your battery by standing in front of the recharger and pressing
X. Select YES at the prompt to fully recharge your battery. Go through the
other door in the room to refill your SPR4 ammo at the Ammo Depot and to find a
MTS VACCINE. Leave the room and enter the air duct located near the floor by
pressing X. Pick up another MTS VACCINE, located to your left, and then swipe
the FILE from the wall before climbing up the ladder to the left to get a MAP.
On the wall opposite the ladder is a button - push it. As soon as you regain
control of Dennis, steam back up that ladder like greased lightening to escape
the mangled train wreck. Luckily for you, the runaway train created a passage
into the adjoining room. Go through the newly made hole and get a RECOVERY UNIT
A from the crate at the far end. Climb up onto the platform and pick up some
DOG TAGS from in between the indestructible crates. Use the battery in the
terminal next to the door and then go through the door.
UNDERGROUND STORAGE/LV1 LAB
Run over to the entrance to the Lv1 Lab and watch the cut scene with the
mysterious woman (come on, as if we don’t know who it is!) who writes the
password for the elevator on the door. It is written backwards, but you should
have no problem working out the code. If you do have trouble here it is;
51204791. After the cut scene, destroy a nearby crate for a FILE and then enter
the room next to the Lv1 Lab entrance. Take the MAP off the wall as well as
another FILE and use the computer to activate the conveyer belt and move the
heavy object. Leave through the door you entered by and then destroy all the
crates on the ground floor to find 2 more RECOVERY UNIT As. There is also a
RECOVERY UNIT B on a platform at the top of the ladder in the centre of the
room. If you walk over to the door you first entered the room by, you can shoot
the padlock off the door to a cage which house 2 more items (a MTS VACCINE and
a SPR4 MAGAZINE). Now go up the now clear conveyer belt and pick up another
FILE which is located inside a crate at the top. Break the other crates to find
some SHOTGUN SHELLS and then exit through the door to the right of the
elevator. Break open the nearby crate to get another FILE. Dodge the Hydras as
you make your way to the door opposite or shoot the barrels and kill them
instantly in the blast. Make sure you have the TACTICAL GRIP equipped and that
the flashlight is ON. The next couple of rooms are _VERY_ dark... In the next
room, you have to aim your gun so that you can see what’s ahead. I advise that
you kill ALL of the Hydras as this will make this room clear of all enemies for
the rest of the game so you will not have to worry about the flashlight to see
potential hazards. There is an MTS VACCINE in the crate at the very end of this
corridor so make sure you get it before you go through the door. In the next
room, jump the gap and pick up another FILE before carrying on to the end and
entering the Control Tower.
CONTROL TOWER
Get the RECOVERY UNIT A inside the crate to your left and then pick up a SPR4
MAGAZINE before making your way carefully across the pipe. Smash the crates and
duck under the power cables being mindful of the sparks. Grab the MTS VACCINE
and enter the control room. Pick up the FILE and BOOSTER SHOT TYPE A and then
press X in front of the computer. Enter the code the woman gave you (51204791
for those who have forgotten - shame on you!) and the elevator in the
Underground Storage/Lv1 Lab area is now operational. Save your game and exit
the room. There are two ways to make your way back from this room; you can
either use the overhead bars to climb back across over the electrified water,
or you can go back across the pipe again. If you choose the pipe, it will
collapse but will still enable you to reach the other side without being
electrocuted by the water. Before you go back, pick up the FILE from the box
near the control room and also some more DOG TAGS (also near the control room).
Climb the ladder on the side of the control room to reach a platform with a MTS
VACCINE on it. Walk along the overhead platform and use the pipe dangling over
the other side to reach a platform with a FILE on it. Jump across to the
adjacent platform for yet another FILE. Now jump back to the entrance of the
room using the platforms and be cautious of the electrified water. Exit the
room and start to make your way back to Underground Storage area. When you get
to the gap in the walkway you can either jump it as you did before or you can
now use the ladder and pipe combination just before it to safely climb across
the hole dropping down at the other side. Go back through the pitch black room
(using your torch to spot enemies if you did not exterminate them all earlier)
and back to Underground Storage.
UNDERGROUND STORAGE/LV1 LAB
The LV1 Lab door is now unlocked so go through it to find the mystery lady and
learn a little more about the situation facing you. The mystery woman is Cindy
Chen (surprise, surprise) and she gives you an ALPHA KEYCARD. After the cut
scene, pickup the SHOTGUN SHELLS, ZOOM SCOPE and SHOTGUN UNIT in the room and
immediately attach both the ZOOM SCOPE and SHOTGUN UNIT (you’ll see why soon
enough...).Exit the lab and go over to the far right hand corner. Press the
switch there to raise the platform (and unleash some nasty little Hydras in the
process) and then press the switch on the side of the forklift truck to raise
the crate on it. This will make it easier to access the higher level later.
Also, if you have not already got the goodies in the cage from earlier you can
climb up the crates on the forklift truck, jump the gap over to the locked door
and use the pipe on the wall to shimmy over and drop down into the cage.
However, this process means a loss of health (due to the fall) so it is
advisable to break the padlock at the ground floor and access the cage that
way. As you have the ALPHA KEYCARD in your possession you can choose to climb
the ladder in the pitch black corridor (on the way to the Control Tower) and
access a room with a BOOSTER SHOT TYPE B and some SHOTGUN SHELLS. When you are
ready, use the keycard in the slot to the right of the elevator in the
Underground Storage area and get prepared to face your newest enemy - the
mutant Human. On his own the Human would be quite easy, but he is backed up by
several Hydras which make this fight slightly trickier. My advice is to quickly
waste the Hydras in one go with a couple of well-aimed shotgun blasts and then
retreat out of the mutant Human’s reach. To make this guy go down with much of
a fight, use the first-person mode (L1) and aim for the glowing green ‘core’
located in his shoulder. This is his weak point (it is also the weak point of
_ALL_ the mutants!). You can stand further back and still have a perfect aim by
using the ZOOM SCOPE effectively. Once the mutant Human’s snuffed it, take the
DOG TAGS in the purple pool of blood and enter the lift. Press the button
located inside to use the lift.
FRONT OF COMPOUND
Once you have left the lift you can find a RECOVERY UNIT A in one of the
crates. Go through the door to find another survivor - Travis, a journalist (or
is he?). Watch the cut scene and then pick up the FILE. You can also refill
your SPR4 ammo and save your game here too. When you’re ready, press the switch
on the wall to open the shutters and access the outside. Go around the corner
to the right and take the MAP from the wall. Further around the corner you will
find a door - enter it. You are now in the tool shed. Take the ARCTIC PARKA
hanging on the hook, pick up the CROWBAR in the box and take the FILE from the
wall. There is also a battery recharger in the Tool Shed if you need a
recharge. I advise you do (you’re running low by now, surely?). Don’t go down
the hatch in here for now, but instead exit via the door you entered by. Head
back towards the shutters and climb the ladder you find on the way round (near
to where you picked up the MAP). Pick up the nearby DOG TAGS then walk across
the bridge. Take the FILE from the corpse and press X in front of the
detonator. Select YES at the prompt and get the hell out of there! When the
dust settles climb the ladder and go right when you’re on the roof. Head
towards the dome type structure and descend the stairs (pick up the NAPALM TANK
on the way down). At the bottom cut the wires with your knife to disable the
guns and pick up the BOOSTER SHOT TYPE B. Head back up the stairs and back to
the newly created bridge. Once across turn left and walk over the fence covered
in snow (there’s a small gap) to get the FLAMETHROWER UNIT. The other box
contains a NAPALM TANK - ammo for the FLAMETHROWER UNIT. Head back to the
bridge and move forward towards the new building. The soldier’s cries should
indicate trouble’s ahead. Not one, but TWO Predators face you. These are
formidable foes, but are vulnerable to heat. Use your FLAMETHROWER UNIT at
close range aiming for the core of the beast. Be wary of the second predator
attacking your rear. After sustaining severe damage, the predators turn
semi-invisible making first-person aiming very difficult. Be prepared to use
several healing items in this battle. Once defeated, pick up the box in the
back of the truck which contains ULTIMATE LAUNCHER A parts. You need parts A, B
and C for the complete ULTIMATE LAUNCHER, unfortunately you only get to use it
for a short period of the game... Bummer! However, if you are lucky enough to
own an Action Replay 2 for the PS2 then you can use the codes (mentioned in the
FAQ earlier) to get _ALL_ the weapons whenever you want! One of the crates
behind the van also contain a MTS VACCINE. Ascend the nearby stairs after
collecting all the items and use the ladder. The laser trap can be deactivated
with a careful slash of you knife. One wrong move though and it can literally
blow up in your face! Unfortunately, the only way to get past these laser traps
is to either deactivate them or get blown up by them! Climb the next ladder and
jump the gap instead of descending the ladder. You won’t be able to get up the
other side so jumping is the only way. Climb down the ladder after the jump and
climb down the next ladder too. It’s advisable to cut the cables of the guns to
deactivate them before going through the next door. Take the 2 FILES in the
next room and use your CROWBAR to access the Water Filtration Plant.
UNDERGROUND WATER FILTRATION PLANT
Drop down a level and use the narrow ledge to the left to avoid those nasty
laser traps. You hear that squeaking? That’s another new enemy - the
Nightstalker. Weak on their own they are dangerous when paired with other
mutants. Not to mention the fact that they are a bugger to aim at! Grab the DOG
TAGS beneath the ladder before climbing it. A cut scene should now cut in. Pick
up the MAP behind you and shoot the mutant Human from your position in relative
safety (your ZOOM SCOPE is a big help) don’t waste secondary ammo on this guy.
Grab the overhead bars by pressing X whilst standing on the striped square and
shimmy along and use another set of overhead bars. Keep a lookout for those
pesky Nightstalkers. At the far end another cut scene is initialised which
provides fresh information about Fort Stewart and its personnel. Pick up the
FILE and use the valve by pressing X next to it. Make your way back to where
you first entered the Water Filtration Plant via the overhead bars and ladders,
and enter the door at the very beginning (which is now unlocked since you
drained the place). Go down the stairs and pick up the SPR4 MAGAZINE in the
water. Climb back onto the walkway and go up the other set of stairs. Pick up
the RECOVERY UNIT A in the corner and climb the ladder nearby. Open the gate in
this new area and take the FILE. Shoot the mutant Human when he comes into
view, remembering to concentrate on the core. Press the switch on the right
wall to activate the sprinkler system and douse the fire previously blocking
your path. Climb up the ladder near the truck on grab the grating at the top
and make your way over to the broken walkway segment in the far corner. Drop
down onto it to collect an ULTIMATE LAUNCHER MISSILE. There aren’t to many of
these babies. Laugh madly as you shoot a second mutant Human from you safe
position. Laugh even more when he explodes into gooey mess! Walk onto the roof
of the van and drop down safely. Pick up another FILE from the floor and press
the second switch on the wall to jack-up the van. Crawl underneath the van to
reach another hatch (collecting the RECOVERY UNIT A along the way) and breath a
sigh of relief as you clear it just before it drops to the floor. Then curse as
you find that there’s no way back. Descend the ladder, go up the steps and jump
the gap. Cut the wire to disable the gun and grab the overhead bars. Jump to
the ladder in front when you have cleared the bars and kill the mutant gun
turret at the top of the ladder. Pick up the nearby SHOTGUN SHELLS and open the
box at the far end to receive an ULTIMATE LAUNCHER MISSILE. You might as well
get the RECOVERY UNIT B too while you’re at it. When you have collected the
items jump off the end to get back to where you started. Repeat your previous
steps, but grab the ladder to your right as you are moving along the overhead
bars. As Dennis says, you should do it whilst on the bars. To do this, hold
RIGHT to lean towards the ladder and press X to jump and grab it. If you don’t
automatically do this then you are not properly lined up. Move along a bit and
try again. Climb down about halfway and repeat the leaning and jumping
technique to reach another set of overhead bars. Drop down at the end of the
bars and climb up the following two ladders to finally reach the rendezvous
point - B Wing.
B WING
Ignore the first door to your left and instead make you way up the stairs.
Disable the laser trap and take the FILE off the wall. Go through the door
about half way up the stairs to initiate a cut scene and be reunited with your
comrades. Pick up all of the FILES and the RECOVERY UNIT A and save your game
at the save terminal. Recharge your ammo and refill your SPR4 MAGAZINES by
using the ammo depot. Exit the room and collect the FILE in front of you before
making your wat around to the bar/billiards room. Pick up a MTS VACCINE and
talk to Sonia (sat at the bar). After the conversation leave the Residential
Quarters and climb the remaining steps and go through the door at the top to
access the Rooftop. Ignore the gunfire and go around to the left of the stairs.
Crawl around the corner disabling the laser traps as you go. Break all of the
crates that you come across to receive SHOTGUN SHELLS and a NAPALM TANK. At the
end there is a SPR4 MAGAZINE and some DOG TAGS. go back around the corner and
climb the stairs to find the source of the gunfire. Your team mates are firing
at a mutant Human that has attached itself to the water tank. Help them to
shoot it down and watch the cut scene of the water in the cooler acting all
‘Abyss’-like before freezing into a solid statue. Great way to show off the
PS2’s graphical capabilities don’t you think? The Major will hand you the DOG
TAG RADAR UNIT and you’ll be whisked back to the Residential Quarters. Talk to
Sonia to find out about the detonators and receive a SNOW TRUCK KEY. Go back
into the MTS Machine room, heal and wounds and your immunity, refill your
battery and SPR4, and save your game. Exit the residential Quarters once again
and enter the door at the bottom, the one you ignored earlier. It would
probably be wise to break the padlock first though... Two more mutant Humans
now inhabit this room so waste them both. Use the SNOW TRUCK KEY on the
flashing panel at the back of the truck to open it. Pick up the RECOVERY UNIT
B, MTS VACCINE and the CUSTOM BATTERY PARTS. the CUSTOM BATTERY PARTS raise
your battery’s capacity to 16 units and enables you to unlock doors that have
high battery consumption. Go back out of this room via the door you entered by
and descend back into the Underground Water Filtration Plant. At the bottom of
the ladder, grab the FILE from the wall around to the right (disable the laser
trap first, for goodness sake!) and use your battery on the slot near the door.
As you now have a 16 slot battery you can gain access to Section D
SECTION D
Disable another laser trap with your knife and press the button inside the lift
to activate it. Kill the Watch Dog out side and disable the sentry gun further
down the hall, pick up the FILE and kill another couple of Watch Dogs. Don’t
miss the RECOVERY UNIT A in the crates. Disable another sentry gun and kill yet
another Watch Dog. Collect the DOG TAGS on the other side of the overturned
train carriage and kill the last Watch Dog up the stairs. Go through the door
and waste yet another Watch Dog and also the two egg sacks on the floor. You
might as well kill the other Watch Dogs in the area whilst you’re at it and
collect the FILE from the upper level. Pick up another FILE and destroy the
crates so you can clear a path to the other side of the indestructible crates
and pick up another set of DOG TAGS. Go down the corridor with the organic webs
and get a MTS VACCINE from the small box near the floor. Go through the door
next to the box to find a SPECIAL INTERCEPTION UNIT (which allows you to
automatically lock onto targets in first person aiming mode). Exit the room and
use your knife to cut through the organic webs and make your way to the Lv2 Lab
door kill yet another Watch Dog hiding around the corner and pick up the DOG
TAG. Return to the main area of the room and unlock the door at the end of the
corridor, but don’t go through - you’re only doing this to make it accessible
later on. Go back and enter the air duct in the wall on the upper level. There
is a NAPALM TANK at the very end of the duct as well as some more DOG TAGS so
get them if you want to. Whatever you choose, you must follow the air duct
around to drop into a new room. Collect the ULTIMATE LAUNCHER MISSILE in the
box before climbing into another air duct in the opposite wall. Follow it round
to a room containing two corpses and a lot of alien organic matter. Drop into
the room and pick up the DOG TAGS and METAL PLATE 2 and watch the cut scene
with Dennis communicating with Sonia. Make your way back through both air ducts
and walk back down the corridor to the door you unlocked earlier and go through
it to find yourself back in (a radically altered) Underground Storage.
UNDERGROUND STORAGE/LV1 LAB
The area is now inhabited by fresh adversaries - two Gunners. As you have not
encountered these enemies before, use extreme caution. From you vantage point
on the upper level use the ZOOM SCOPE to snipe at the foes from above. Be
careful though, a direct hit on the them makes them angry and they spray
bullets all over the place. Take a shot at the core of a Gunner then take cover
temporarily whilst he lets rip. Repeat the process when he has calmed down to
kill him. Kill the second Gunner using the same technique before dropping down
to the ground floor and talking to Gary. Enter the LV1 Lab to find that the bar
across the lift inside has been lifted enabling you to access it. Use the lift
and quickly exit to the door on the right when the lift doors open. Grab the
FILES and the MAP and save your game at the terminal. Exit the save room and
kill the mutant Human you avoided to get to the room. Go through the door
opposite to the save room once you have wasted the mutant Human. Another mutant
Human waits inside - take him out. Enter the room with the battery recharger
and grab the FILE. Recharge your battery too whilst your at it. Exit the room
an enter another room, this time next to the corpse. Kill the Hydra replicator
on the ceiling and activate the switch to unlock the door in the previous
corridor. Exit the room and go back to the corridor taking the unlocked door.
Disable the guns by cutting the cables with your knife and enter the air duct
in the wall just before the fire. Follow it around and exit out the other end.
Pick up the RECOVERY UNIT A on the way. destroy the egg sack on the floor once
you are out and disable even more sentry guns. Exit through the nearby door and
take the MTS VACCINE and RECOVERY UNIT A found in the room beyond. waste the
mutant Human lurking around the corner and enter the detonator room up the
stairs. Collect the FILE and activate the detonator by pressing X in front of
the flashing computer terminal. There is nothing more to do in the Lv1 Lab so
back track to the Underground Storage Area (where you met Gary) and enter the
door on the upper floor which is directly above where your team mate was sat.
Go down the corridor and descend the stairs before turning right. Cut through
the organic webs and enter the Lv2 Lab.
LV2 LAB
The lift in the next room is also now unlocked so use it. Kill the mutant Human
that provides a nasty surprise - serves him right for making you jump! The next
area will be pitch black so attach the TACTICAL GRIP and enable the flashlight.
Kill another mutant Human roaming the corridor as you exit the lift before
entering the room to the right of the lift. Grab the MAP and FILE and leave the
room. Enter the door opposite, kill the Hydra replicator and smash the crates
in the room to find a SPR4 MAGAZINE and the NIGHT VISION SCOPE UNIT. Attach it
if you want to see in the dark, but I advise the TACTICAL GRIP as you can also
still see what’s ahead if you use the third person aiming method. Been
wondering what that ominous thumping sound was? Don’t worry, you’ll find out
soon enough... Press the flashing green button on the terminal by pressing X
and open the door to your right. Out jumps another mutant Human so dispose of
him as quickly as possible in the small space that you have. Enter the room
that the mutant human inhabited find that annoying Travis bloke again. After
the cut scene pick up the FILE in the box and read it. It seems that Travis has
been telling lies about who he really is... Leave the room and go back to the
corridor with the lift. take the door at the end of the corridor (disabling the
laser trap and picking up the FILE along the way). Use the crate in the next
room to reach the grating on the ceiling and swing all the way around the
corner to drop safely on the over side of the electrified floor. You may need
to pause to use your HARNESS so that you can kill a few annoying Hydras along
the way. Enter the next room and kill the mutant Human. Enter the detonator
room at the top of the stairs, pick up the FILE, recharge your battery and
activate the second detonator. Enter the air vent in the wall and grab the
SHOTGUN SHELLS around the first right junction. Turn around and go straight
ahead to find yourself the previous room. Grab the ladder to the right whilst
hanging from the vent by leaning towards it and pressing X. Grab the SHOTGUN
SHELLS, BOOSTER SHOT TYPE A and FILE at the bottom and climb back up the
ladder. Lean and jump over to the pipe on the left of the air duct and use it
to shimmy left to drop down at the exit to the room. Go through the door and
run through the room to the door around the corner and go through. Don’t worry,
the floors are no longer electrified so you’ll be fine. Use the lift to exit
the Lv2 Lab and make your way back to the Residential Area where you first
rendezvoused with your team and met Cindy and Sonia. Use the directions
mentioned earlier in the FAQ or use your MAPS if you can’t remember the route
there.
B WING
Just before you enter the Residential Area of b Wing you find the woman from
earlier, Sonia, dead outside. Take the BETA KEYCARD that she is grasping and
enter the residential Area. Enter the infirmary, talk to Cindy and then stock
up on ammo and battery power. Heal and cure any infection too if you wish. Save
your game and leave the Residential area. As you now have the BETA KEYCARD you
are able to access a previously locked door in the Underground Filtration
Plant. Make you way back to the Underground Storage Area and use the lift on
the upper level to access the Front Of The Compound once again. Enter the Tool
Shed, but this time DO go down the hatch by using the CROWBAR. At the bottom of
the ladder, cut the organic web with your knife and slide down the slope.
Disable the laser trap and take the door in front of you. You find yourself on
the same platform in the Underground Filtration Plant that the man attacked by
a mutant Human was on. Grab the SHOTGUN SHELLS, CUSTOM BATTERY PARTS (which
increases you battery’s capacity to the maximum 24 units) and the ULTIMATE
LAUNCHER B PARTS. This is all there is to do in this area (hey, Don’t complain!
this is needed to get the ULTIMATE LAUNCHER near the end of the game!) so go
back to the Underground Storage Area and go through the double doors on the
ground floor to find yourself in the Underground Tunnel.
UNDERGROUND TUNNEL
Kill all three Gunners as you run past the train wreck and around to the right.
Go through the door ahead and destroy the padlock on the door in the room
beyond. Enter the now unlocked door. You’ll find yourself in the Intensive care
Unit once again. Cure and heal if you need to and save your game at the
terminal. Leave the room and run across the drawbridge that has been lowered
once again kill the three Gunners that you encounter and also any Nightstalkers
that attack you. Destroy the mutant gun at the end of the tunnel and enter the
door to Section A. Run down the stairs and collect the FILE near the train and
the RECOVERY UNIT A before dropping into the section with the boss creature.
After the cut scene quickly pick up the GRENADE LAUNCHER UNIT in front of you
and attach it to your SPR4 Assault Rifle. Avoid the tentacle by constantly
staying on the move stopping only to fire occasionally at the core of the boss
attached to the wall (It only shows itself for a few seconds at a time so make
your shots count). Don’t get to close to the part of the boss attached to the
wall or it will spew out green gas injuring you as well as raising infection.
Another attack to watch out for is the boss’ swinging attack which is only
avoided by staying pressed to the wall next to the boss’ core. After a long
fight the boss will eventually die and the security door will become
accessible. Firstly, climb the stack of crates to get a NAPALM TANK at the very
top. Now go down to the door to the Security Room. Use the BETA KEYCARD to
unlock it before entering. Take the TRAIN KEY, FILE and MAP, then save your
game. Exit the Security Room and use the TRAIN KEY on the red panel of the
train (you will need to access the item menu) And you’ll automatically head for
the Power Plant.
POWER PLANT
Once you have escaped the wreckage, get a FILE from the crate in front of you
and climb up the ledge to the left using the indestructible crates to help you
reach. Disable the sentry gun and pick up the CLIMBING SPIKES in the box next
to it. Grab the FILE next to the barrels to your right before heading towards
the ice wall, initiating another cut scene. The Major would never do something
like this - would he? Pick up the nearby DOG TAGS press the X button on the icy
part of the wall to climb onto it. You could get the ULTIMATE LAUNCHER MISSILE
from the ledge halfway up, but it is risky. If you decide to get it you will
need to CAREFULLY walk over the edge so that Dennis turns and grabs the edge of
the ledge. You can now get back onto the cliff face from here. When you reach
the summit, another cut scene kicks in where the Major will give you the FULL
AUTO PARTS and instruct you to retrieve GARY’S BOMB. Pick up the BOOSTER SHOT
TYPE A next to the inoperable lift and also the RECOVERY UNIT A from the narrow
ledge jutting out from the cliff. Now make your way to the right of the Power
Plant and disable any sentry guns you come across. Pick up 2 NAPALM TANKS and a
RECOVERY UNIT A from the crates nearby and kill the two Predators that you
encounter. If you don’t mind going through this routine again you can pick up a
couple of more items down a slope leading back to the train wreck on the right.
If you do decide to do this you have to make your way back to the cliff summit.
Whatever you choose, enter the plane next by sliding down through the cargo
doors. Once inside, kill the Gunners and pick up the FILE and also some SHOTGUN
SHELLS inside a crate nearby. Go left through the door, save your game and
recharge your battery if need be. Exit the room and climb up a level. Smash the
crates for a RECOVERY UNIT A and leap to the opposite ledge to get GARY’S BOMB.
It is also advisable to refill your SPR4 ammo at the same time by using the
nearby ammo depot and turn around ready to leave. Getting out of the plane is
slightly trickier than getting in... Climb on the crate near the end of the
ledge and carefully jump and grab onto the crates in front of you in turn
before leaping out at the end crate. If your feeling lucky, you could also take
a short detour to pick up the GRENADE SHELLS on the nearby crates to the left
before leaving the plane. Now that you have GARY’S BOMB, head over to the lift
after the cut scene and use it to get to the Power Plant roof. Did you wonder
where Roger’s body got to after Cindy shot him earlier in the game? Well Roger
didn’t die and he made his way to the Power plant roof - and he’s pissed...
After the cut scene enter the Main Menu and make sure your GRENADE LAUNCHER
UNIT is attached. Keep on the move to avoid Roger’s missiles stopping
periodically to fire a grenade at one of the many cores on Roger’s body. There
is a RECOVERY UNIT B on top of the crates to your left. If you’re feeling brave
you can climb up onto the higher platform by using the ladder to the right and
jump through the gap in the fence to land on Roger’s platform and face him head
on. You really should only do this if you run out of GRENADE SHELLS or you have
a suicidal nature. Once Roger is finally dead take his DOG TAGS and ROGER’S
KNIFE that are nearby and walk over to the edge of the platform where the Major
is located. He’ll extend the bridge for you and explain his actions in another
cut scene. Pick up the Major’s DOG TAGS to the left and also get the FILE and
RECOVERY UNIT A before you press the control panel to activate the lift. You
automatically pick up the PROGRAM DISK during the following cut scene so all
that’s left to do here is to pick up the PULLEY HARNESS left to you by the
heroic Major and use it on the cable to escape the inevitable blast.
REAR OF COMPOUND
You’re back where you started - out side the Rear Of The Compound. Jump he gaps
as you did before and watch the cut scene as Dennis recalls Roger’s words of
wisdom. Go through the fan to enter Fort Stewart once again. You can now either
kill the re-spawned Gunners, or quickly avoid them before diving into the save
room to your right. save you game before exiting and making your way across the
drawbridge and into the Intensive Care Unit. Heal up and refill your ammo in
the adjoining room before making your way back to the Underground Storage Area.
You’ll meet three more Gunners on your way so either kill them or avoid them
completely. Once you are in the Underground Storage Area quickly jump up on to
the upper level using the crates on the forklift truck and jump over to the
door leading to the Information Area. Inside, you’ll find that the Watch Dogs
have also re-spawned so dispose of them in the best possible taste. enter the
door at the base of the stairs and make your way to the underground Filtration
Plant, killing or avoiding any enemies you encounter on the way. Do you
remember seeing a door that was boarded up and seem inaccessible at the time
when you first entered the Plant? Well you can now get to it by sliding down
the zip line on the platform next to it by using the PULLEY HARNESS. Accessing
the room is very much worth the effort as you get SHOTGUN SHELLS, a RECOVERY
UNIT A and best of all, a 6 SHOT GRENADE LAUNCHER that allows rapid firing of
GRENADE SHELLS due to the revolver action of the attachment! A powerful weapon
_AND_ rapid fire? Yes please! The only downside to this little detour is that
you have to make your way all the way back around to the door you entered the
Plant by so you can get to the Residential Area of the B Wing! If you can’t be
bothered to go all the way around again and you can live without the 6 SHOT
GRENADE LAUNCHER, then climb the ladder to the Residential Area instead of
sliding down the zip line. When you enter the Infirmary, watch the cut scene,
save your game and make your way up to the Rooftop Climb the crates to your
right and carefully make your way across the narrow ledge before climbing onto
the platform through the broken fence. Climb the ladder on the platform, pick
up a BOOSTER SHOT TYPE A and use the zip line to access a platform with 2
ULTIMATE LAUNCHER MISSILES and a BOOSTER SHOT TYPE B. Now drop down and exit
the Rooftop via the door you entered it by. Your next destination is the
Control Tower so make your way back to the underground Storage Area and take
the door to the right of the lift on the upper level.
MAXIMUM SECURITY AREA
If you killed all of the Hydras in the dark room the first time around then
they will not be here now. Therefore, you can make your way through the
darkness without the flashlight on the TACTICAL GRIP to look out for enemies.
when you have entered the Control Tower, avoid all the enemies and quickly drop
down and open the door that Cindy has just unlocked. You now find yourself face
to face with a barrier of water. This thing was bloody annoying when I first
encountered it as I didn’t know what the hell to do! Fortunately for me (and
you) I figured it out in the end. Take a run up and run as far into the water
as possible. Quickly slash at the pipe with your knife to completely sever it
before you are forced back (you can turn the cooling system on to see where you
have to aim for if you wish). You can now freeze the water by turning on the
cooling system on the wall to the right. Shatter the now frozen water with you
knife or weapon and go up the stairs beyond (picking up the SHOTGUN SHELLS just
before the stairs). Turn right and kill any Hydras that pester you. Slash away
the organic webs with your knife and use your battery on the door at the end of
the corridor to get a RECOVERY UNIT B. You need all 24 units of your battery to
access it (you’ll see why a little later). Exit and go through the door at the
opposite end of the corridor (keep killing any Hydras that get in your way). Go
through the next door and take the MAP and two FILES and then go down the
stairs and enter the room at the bottom. Collect the MAP and save your game at
the terminal. Exit the room and go back up the stairs entering the door to you
left. Run down the escalators and climb the ladder you find around the corner.
Jump to the pipe you find at the top and shimmy along to get a MTS VACCINE on a
platform at the end. drop to the floor and get another FILE from in front of
the Origin tank. Get the BOOSTER SHOT A and RECOVERY UNIT A before climbing
back up the ladder and getting into the booth. Watch the cut scene, exit the
booth and get a RECOVERY UNIT A from a nearby smashed tank. Be careful, from
now on the creatures that were trapped in the tanks are now set loose with the
only exception being Origin in the main tank. Climb up the ladder next to
Origin and drop to the left for a RECOVERY UNIT B before climbing the ladders
again. this time, use the tops of the tanks to reach a box containing an
ULTIMATE LAUNCHER MISSILE. make you way back to the escalators killing any
mutants that get in your way and get some SHOTGUN SHELLS from the tank at the
top of the first set of escalators and a SPR4 MAGAZINE at the summit of the
second escalator. Remember the room that took 24 battery units to unlock?
Here’s why it demanded so much power - the tank inside contains ULTIMATE
LAUNCHER C PARTS!!! Make your way back to the room to collect the parts and
make the complete ULTIMATE LAUNCHER. There’s nothing else of interest here now
so go back to the Control Tower and watch the cut scene.
SECRET NAVAL PORT
Make your way back to the Underground Storage Area (but first stop off
somewhere to recharge your battery) and enter the room to the right of the Lv1
Lab entrance. The other door inside the room has now been unlocked so go
through it to get to the Secret Navel Port. Climb down the ladder to the left
of where you enter and get the FILE. Go down another ladder to collect an
ULTIMATE LAUNCHER MISSILE. Climb the nearby indestructible crates to receive a
RECOVERY UNIT B and 2 SPR4 MAGAZINES. Shoot the Gunner from your vantage point
before disabling the sentry guns and getting the DOG TAGS and RECOVERY UNIT B
from the floor. Grab the FILE from the wall and get the RECOVERY UNIT B and
NAPALM TANK further on. Turn around and climb a nearby ladder for another FILE
before finally walking towards to hovercraft and initiating a cut scene.
HOVERCRAFT
quickly grab the FILE from the wall and pick up the MTS VACCINE before
accessing the deck. Get an ULTIMATE LAUNCHER MISSILE from inside a crate nearby
and climb the ladder to get a RECOVERY UNIT B from inside another crate.
Descend the ladder and break all of the other crates on the deck to receive
some SHOTGUN SHELLS and another ULTIMATE MISSILE. Grab the FILE attached to the
truck and climb the other ladder for another FILE found in a crate. Go back
down the ladder and enter the door to get a RECOVERY UNIT A. Leave and enter
the door opposite to save your game and get prepared for the final battle of
the game.
ORIGIN
As soon as you leave the room, Origin attacks the hovercraft and you instruct
Cindy to lock all of the doors. Watch Origin’s movement - if he stays near the
rear of the hovercraft for most of the time then us the cannons on the top of
the truck to shoot him. If he likes to stay near the sides of the hovercraft
then climb up the ladder, walk up to the walkway at the rear of the boat and
use the zip line to access the gatling gun to shoot him with. If you use the
gatling gun be careful not to overheat it as it will take time to cool again
before you can re-use it. If you see blobs being fired at you then use your
weapon to fire they out of the sky before they can hit you. You’ll be infected
if they do hit you. After several clean hits, Origin decides that enough is
enough and jumps onboard! Well, seems like you can’t use the cannon anymore...
Quickly make you way back to the gatling gun and fire at the yellow core on its
front. Alternatively you could just use your supply of ULTIMATE LAUNCHER
MISSILES to finish him off. After a while, Origin collapses into a pile of mush
but it’s still not over yet... Out of the mess comes your HO-213 doppelganger!
Climb onto the crate to doge the hydras and fire one ULTIMATE MISSILE directly
at the deck to hurt your doppelganger and kill the Hydras at the same time. Now
drop back down and hide behind the crates to dodge the gunfire. At intervals
step out to fire some GRENADE ROUNDS or an ULTIMATE MISSILE at the boss. Don’t
stay hidden for too long though as you’ll be targeted by some missiles.
Remember, as this is the final boss feel free to use up your remaining stock of
healing items! Repeat this process several times to finally defeat Origin and
complete the game. Sit back and watch the mushy ending and credits and feel all
smug in your achievement.
للترجمة اذهب إلى موقع المسبار أو موقع عجيب
للترجمة اذهب إلى أحد الموقعين التاليين:
المسبار:
http://www.almisbar.com/salam_trans_a.html
عجيب:
http://tarjim.ajeeb.com/ajeeb/
مع تحيات خبير بالاسرار
;-) ;-) ;-) ;-) ;-) ;-) ;-)
ممكن أسرار لعبة ذا لورد أف ذا رنقز
و:D
أسرار لعبة أيب سكيب2
الحل الكامل للعبة 007نايت فاير المرحلة السابعة الي أبدأ ومعي سلاح القنص و أذا مافيحه تعب الأسرار للعبة نفسها
أخوي في جزئين من The Lord Of The Rings:
The Lord Of The Rings: The Fellowship Of The Ring
The Lord of the Rings: The Two Towers
كان مفروض إنك توضح أي واحد بس أنا بعطيك أسرار الاثنين:
The Lord Of The Rings: The Fellowship Of The Ring :
Easy money:
On the East Road just out of Hobbiton (past the woodsman who trades his dagger for pipeweed), on the ledge above the stumps that summon the elves is a house. Enter it and walk up to the bookcase. Press Action and a gold coin will appear. Leave the house and re-enter. Another gold coin will be there. Repeat this to get as many coins as needed.
The Lord of the Rings: The Two Towers:
Begin playing any mission. Pause game play by pressing
the Start button. While paused, press and hold all 4
"shoulder buttons" (R1, R2, L1, and L2). While holding
the 4 shoulder buttons down, enter the 4-button code.
Release the shoulder buttons and un-pause the game by
pressing the Start button. The sound of a sword will
confirm correct codes.
Restore Health:
Pause game play, then hold L1 + L2 + R1+ R2
and press Triangle, Down, X, Up
Restore Ammunition:
Pause game play, then hold L1 + L2 + R1+ R2
and press X, Down, Triangle, Up
Add 1000 Experience Points:
Pause game play, then hold L1 + L2 + R1+ R2
and press X, Down(3)
Level 2 Skills:
Pause game play, then hold L1 + L2 + R1+ R2
and press Circle, Right, Circle, Right
Level 3 Skills:
Pause game play, then hold L1 + L2 + R1+ R2
and press Triangle, Up, Triangle, Up
Level 4 Skills:
Pause game play, then hold L1 + L2 + R1+ R2
and press Square, Left, Square, Left
Level 5 Skills
Pause game play, then hold L1 + L2 + R1+ R2
and press X(2), Down(2)
Invincibility:
Pause game play, then hold L1 + L2 + R1+ R2
and press Triangle, Square, X, Circle
Note: The game must be completed first before
this code can be enabled.
Unlimited Missile Weapons
Pause game play, then L1 + L2 + R1+ R2
and press Square, Circle, X, Triangle
Note: The game must be completed first before
this code can be enabled.
Devastating Attacks
Pause game play, then hold L1 + L2 + R1+ R2
and press Square(2), Circle(2)
Hold Triangle during battles to do devastating attacks.
Note: The game must be completed first before
this code can be enabled.
All Combo Upgrades
Pause game play, then hold L1 + L2 + R1+ R2
and press Triangle, Circle, Triangle, Circle
Note: The game must be completed first before
this code can be enabled.
Small Enemies
Pause game play, then hold L1 + L2 + R1+ R2
and press Triangle(2), X(2)
Note: The game must be completed first before
this code can be enabled.
Slow Motion
Pause game play, then hold L1 + L2 + R1+ R2
and press Triangle, Circle, X, Square
Note: The game must be completed first before
this code can be enabled.
Tower Of Orthanc Level
Successfully complete the game with Aragon
at level 10.
Play As Isildur
Successfully complete the Tower Of Orthanc level
with any character to unlock Isildur as a playable
character on most levels. Once you play the Tower
Of Orthanc level as Isildur, he will be available at
level 10 for all levels of the game.
أما أيب سكيب 2 فاكتب على أي جهاز هذه اللعبة ولو سمحت اكتب اسمها بالإنجليزي .
أسرار 007 nightfire:
Enter codes at the cheat code screen in the options
Effect: Cheat Code:
All people in multi Party
Assassination Mode SCOPE
Baron Samedi for Multiplayer VOODOO
Christmas Jones for Multiplayer NUCLEAR
Countdown Level BLASTOFF
Demolition Mode TNT
Equinox Level VACUUM
Explosive Scenery BOOM
Faster Laser PHOTON
Goldeneye Strike Orbit
Goldfinger for Multiplayer MIDAS
Jaws for Multiplayer DENTAL
Larger Sniper Rifle Clip MAGAZINE
Max Zorin BLIMP
Miss Galore for Multiplayer CIRCUS
Oddjob for Multiplayer BOWLER
Pick level PASSPORT
Protect Mode GUARDIAN
SCARAMANGA for Multiplayer ASSASSIN
Stronger Tranquilizers SLEEPY
Teamwork Koth Mode TEAMWORK
Tuxedo for Multiplayer BLACKTIE
Uplink Mode TRANSMIT
Unlock Sniper Level MELTDOWN
Unlock Golden Gun TARGET
Unlock Golden P2K Q LAB(Must have the space)
Xenia for Multiplayer JANUS
Unlock Renard for Multiplayer HEADCASE
Unlimited PP7 ammo:
When you are playing level 12 on 1 player get a gold medal with all 007 icons.
Shelby Cobra on the Vanquished Level:
On the Vanquished level pause the game and HOLD L and press
Right, Right, Left, left, Up
Mission 7 :
Chain Reaction
You'll start out on the roof of building ST-1 with the sniper rifle out. You
can snipe at the guards around the buildings in front of you, but there is
really no point. They'll all be re-spawned when you come back out, and you
really don't need to kill them to rack up kills to get a full bonus for
opponents dispatched.
Pull out the laser gadget and turn around. In the back of the building is
a grate over a ventilation shaft with 4 metal clasps holding it in place.
Burn off all four clasps, then hop down the shaft to earn a Bond Move.
The guards inside ST-1 are placed somewhat randomly. There will usually be
one guard patrolling the catwalk in front of you, sometimes two. There can
also be a guard standing behind the boxes to the left. Before you start
shooting, see where the guards up top are. If the patrolling guards are both
on the catwalk near the barrel in the middle, you can shoot it a few times
and take out both of them. If there's a guard on the left, you can drop him
with a shot to the head or a few shots to the body from your pistol if you
have the P2K (if you've been getting golds on all the previous missions,
you'll have the normal P2K now).
When the guards up top are taken care of, duck down behind the boxes and take
out the sniper rifle. There will be several guards below, some may be
patrolling along the walkways on towards the far end of the building. If you
take cover behind the boxes and be patient, you should be able to take any
guards in positions to shoot at you with some careful sniping.
There will be at least two, sometimes 3 guards on the platform directly under
the area with the boxes you dropped down into. Three shots from the P2K (or
one to the head) will take them all down. You can use the sniper rifle, but
they'll be close enough to hit you with their pistols fairly often, so unless
you are really good making snap shots with the rifle, I'd stick with the
pistol to take them down as fast as possible.
Once the guards below are out of the way, go down the stairs to the level
with the Jetpack Prototype on it. Grab the armor on the boxes near the
bottom of the stairs, and then take out the micro-camera gadget to take a
photo of the jetpack. Use manual aim, make sure the entire jetpack is within
the frame, and pull the trigger to take the picture and complete the
objective.
PLATINUM: Grab the 007 Icon on top of the forklift on the ground level.
Exit the building through the tunnel leading out (it will be on your left if
you are on the ground level and looking towards the platform with the jetpack
on it. You'll want your sniper rifle ready when you get outside.
Like the spawns inside, the snipers outside are placed somewhat randomly.
There are only 2 that are always present. You will usually have warning when
one of them sees you (they'll call out that they've spotted you on the radio).
When you hear them say they've seen you, duck back behind whatever cover you
just emerged from and proceed with caution.
One of the spawns that always seems to be there is in the hanger. As you come
out of the tunnel, turn to the left until you are facing down the alley
between building ST-1 and the wall next to it. Sometimes there is a sniper
on a platform attached to building TR-2 or on the round tower visible. If
you hear them say they've spotted you, duck back behind ST-1 and take out your
camera. If you got the upgrade from earning a Gold on Enemies Vanquished,
the you'll see little green reticles around each sniper, even if you are
looking through buildings and walls.
If there are any snipers that see you from the alley, take them out. Now back
all the way into the corner of the wall nearest the doorway that you came out
of ST-1 from. If you look towards the green hanger building (just visible over
the top of the wall to your right), and zoom in, looking just above the
concrete wall, and just inside the left wall of the hanger, you'll see the arm
of a sniper. Any hit from the sniper rifle, regardless of location, will kill
the enemy snipers, so you can shoot this one in the arm and take him out.
Now head to your left down the alley in back of building ST-1. When you get
to the far side of the building, there will be a sniper in the alley to your
right. This is the other sniper that is always present. Sometimes there is
a sniper, and very rarely, two, on the green tower you can see at the end of
the tower. Use ST-1 as cover and take out the camera to help locate them if
you have trouble spotting them (if they are there).
There's a round concrete that you'll see the top of when you get to where the
sniper in the alley was standing. There's a walkway around it about 1/4 of
the way down. There is usually a sniper or two standing on that walkway on
the left side of the tower. If you don't see them, take out the camera again
and check to see if they're moving around to get a shot on you. At least one
of the spawn patterns only has a single sniper on the walkway, and he will
stay on the far side of the tower until you move around far enough to shoot
at him. If there are any snipers visible on the tower, or moving to where
you can see them, take them out and then head down the alley.
When you get close to the end, you'll see where the alley turns to the right
before opening up into the main yard. There is a forklift parked just outside
the mouth of the ally you'll see as soon as you can see the end of the alley
wall. There is usually a sniper standing on top of the forklift, sometimes 2.
There is almost always a sniper standing behind it, as well. Sometimes a
sniper will be present near some barrels to the right of the forklift, as well.
Once the snipers in the yard near the forklift and/or barrels are all dead,
you can head out into the yard. If there was a sniper on the back side of
the round concrete tower, move around the the left to take him down. There
can also be snipers on the green towers behind it, though usually they will
have moved into position to shoot at you when you were still in the alley.
Take out your camera and look towards the hanger building. There will almost
always be a sniper, sometimes as many as 3 or 4, on the catwalks inside. Just
locate them with the camera and proceed with caution until they are taken
care of.
If you get hit and need armor (one shot from a sniper will take off almost
all of your armor on 00), there's a pit between building ST-1 and the hanger
that has armor in it and some AP rounds for the rifle on top of it.
On the building next to the hanger, on the far side from ST-1, is a broken
staircase with a grapple point above it. You can get some more AP ammo for
the rifle and earn a Bond Move by grappling up to the top of the stairs from
the moving forklift. You don't need to do this, however, unless you are
running low on ammo, as both normal and AP rounds are both one hit kills.
Go back to the forklift parked near the concrete tower, climb up on top of it
and grapple up to the walkway on the tower (you can also climb up the ladder
on the side of the tower, but it takes a lot longer). Now go around to the
left until you reach a wire you can hand-over-hand across to one of the
green towers.
Head around towards the other green tower. There's another wire leading
across to the next tower, but you can ignore it and just run to where the
towers come together and jump across to the other walkway. Now continue
around until you get to the end of the walkway. There's a wire leading
across to building TR-2, but don't go across just yet.
This next section is optional, unless you are going for Platinum, but getting
the Delta Repeater and Phoenix Ronin will make the second part of the mission
a little easier. If you don't want to bother getting them and aren't going
for a Platinum medal, just skip ahead to the section marked "Building TR-2".
If you stand on the very end of the walkway and look up, there's a vent pipe
coming out of the top of TR-2 with a grapple point on it. Grapple up, and
the head across the roof towards the hanger. On the side of TR-2 you'll find
a zip line that will take you to the right side catwalk of the hanger. On
the catwalk you'll find a Delta Repeater and some armor.
PLATINUM: Grab the 007 Icon at the end of the catwalk, as well.
Now jump down on to the building inside the hanger. In the middle there's a
fan propped up vertically with a grate in the roof of the building next to
it. Laser the clasp holding the grate in place (it's on the far side of the
grate from the fan) and drop down inside the building.
PLATINUM: You'll land on a 007 Icon inside.
At the other end of the room is a Phoenix Ronin (it looks like a little
suitcase). Next to the Ronin is a door you can open and head back out into
the yard. Now go back up the concrete tower, across the green towers, and
across the wire onto the platform leading into building TR-2.
Building TR-2
-------------
There are a number of guards inside, also with fairly random locations.
They all have Storms, so they aren't much of a threat to you at long range.
Crouch in the doorway and shoot any you can see. There are usually a few
on the walkways in front of you on lower levels, and usually one or two
that walk along the catwalk on the far side of the building, or sometimes
one that will stand facing the exit door on the far side.
There's a turbine on the floor on the far side of the building, and usually
a guard or two behind it that will sometimes come out from behind to shoot
at you. There are also usually guards near boxes on the left side of the
building.
The only guard that is always present is on the same level as the door you
come in, but you can't shoot him until you drop down from the doorway. Turn
to the left, stand up, and you should be able to see his head sticking up
behind the boxes on the catwalk above the one you are standing on now.
PLATINUM: Go down the broken stairs near you on to the floor and grab the
007 Icon behind the turbine. Then get back up onto the catwalks via the
stairs near the turbine.
Head around to where the big metal support beam has fallen with one end
resting on the catwalks. If you've been hit at all, you can grapple up
onto the walkway above from the beam or the box nearby and grab the armor in
the corner.
Now walk carefully across the broken beam, jump down onto the boxes or barrels
on the walkway on the far end, and head towards the door with the flickering
green sign above it. Press action when you're up against the door to move on
to the next section of the mission.
The second yard
---------------
This is probably the hardest part of this mission. You'll be facing a number
of enemy snipers, and you won't always have good cover to fight them from.
There is armor right in front of where you spawn, but unless you get hit
before moving on, it's difficult to get back to (you can jump up on the
railing and jump across the gap in the stairs if you really need to). There
is also armor on some broken stairs in the yard, and in the room with the
broken windows high above the yard.
When you start out, duck down and move to the corner in back and to the right.
There will be a sniper walking along the crane on the right side of your
vision. Take him down and then aim over towards the left side of the crane
he was walking on. There's another crane behind it and a sniper that will
pop into view as soon as you kill the first one.
Once the two on the cranes are dead, torn slightly to the left and aim a bit
downwards. When you stand up there will be a sniper standing in the corner
of an overhang. When he's dead, you can head down the broken stairs you are
on.
Run down the stairs and jump out onto some rusty containers next to the stairs.
There is a doorway you'll see ahead of you as you run across the top of the
containers. Inside the doorway is a small room with some more ammo, as well
as 1-3 snipers. If you have the Delta Repeater, take it out and wait to the
right of the doorway. The snipers will come out into view and you can drop
them with a single bolt. If you didn't get the crossbow, you can take them
out with your pistol or with snap-shots from the rifle, but the crossbow is
the easiest way to drop them quickly.
As soon as you've cleared that room, head out into the yard, but go between
the two metal containers, they'll give you good cover from the next two
snipers. In the far left corner of the yard, the corner farthest from the
room you just came from is another round concrete tower. There are two
snipers on it. You may have to maneuver around a bit to get a shot on them
as both cranes are in the way, but don't go too far out into the yard if you
can avoid it, or the guards in the room high above you will start shooting at
you.
Once you've taken down the two on the round tower, head into the alcove to the
right. You'll want to get behind the wall of building TR-2 and use it as
cover to fight the snipers in the room above. On the top of the tall
building connected to ST-3 is a room with 3 broken windows. There will be
1-3 snipers inside the room (between the room below and broken window room
there will always be a total of 4). You may need to move around in the yard
a bit to get them to come to the windows to start shooting at you, but get
behind TR-2 as soon as they do, then use the micro-camera to locate them and
take them out with your rifle. They seem to really like hiding behind the
small pieces of glass in the bottom left corner of each window, so you can
often shoot in through the glass to take some of them out.
Occasionally, you'll get a sniper up in that room that won't move to where you
can shoot him (and he can shoot you), no matter how far into the yard you move.
Sometimes standing on the forklift at the base of the big crane will coax him
into showing himself, other times, he'll stay put until you actually grapple
up on the the crane itself. If this happens, you'll have a tough time with
the snipers that spawn on top of ST-3 when he's dead.
As soon as the snipers in the high room are all dead, a single sniper will
spawn on the roof of ST-3 . You'll be able to see him come over into view
if you are looking up at the top of the building. Take him down as fast as
possible, because he'll probably have a good shot on you.
When he's dead, hop up onto the forklift at the end of the crane and then
grapple up onto the crane itself. When you get up top, 5 snipers will spawn
on the roof of ST-3, though usually only 4 will actually come into view.
You can stay behind what cover is available at the end of the crane and fight
them. Another option is to run to the far end of the crane as soon as you
get up top, take the zip line down the ground, and duel them from behind
cover of the two metal containers. Do whatever works for you. You have to
be pretty lucky not to get hit in the fight with them, as they WILL get shots
on you, no matter how good you are.
When they are all dead, you can grab the armor on top of the broken stairs in
the yard, or, if you need to, climb back up to where you started the section
and grab the armor there (you can get past the broken part of the stairs by
standing on the rail and jumping across, but it's tricky).
Now head back up to the top of the big crane (unless you're already up there)
and climb the ladder to the platform on top of it. Go hand-over-hand to
the smaller crane, but move quickly. If you pause for very long at all, you
risk running out of strength to hang on (the bar on top of the screen).
Go into the control booth of the smaller crane and hit the button inside to
swing it around.
PLATINUM: Once the crane has finished moving, you can jump onto a small ledge
running along the side of ST-3. Follow it to the end and climb up the ladder
to the roof of ST-3. Usually there's a sniper that stayed at the back of the
building when the one's on the roof spawned, so you may need to take him out
when you get up there. On rare occasions, there's actually 2 of them that
stayed at the back. There's a bent pipe leading up to a ledge in front of the
room with the broken windows the snipers were in. Jump on to it and walk up
it until you see the wall-hug icon, then press action. Wall hug along the
ledge until it widens out a bit. Be careful here, because if you are still
holding the stick to move in the wall-hug mode, you can actually strafe off
the ledge to the left and fall. Jump through the window into the room and
grab the 007 Icon inside. There's also armor and more AP ammo in there. Take
the zip line back down to the big crane, and head back across the wire to the
small crane.
Walk out along the arm of the crane after it's finished moving and drop down
onto the platform on the side of building ST-3, then go inside.
Inside ST-3
-----------
Once inside ST-3, head to the right and out into the control booth. There is
armor in the room to the left, but it's best to save it until you've dealt
with all the guards on the floor if you can, you'll want to have full armor
when you start the last part of the mission.
Out on the floor, and on some catwalks in the far right corner will be a
number of guards, all armed with Storms. Like in TR-2, they aren't much of a
threat to you at long range, so don't worry about being hit a few times. Use
cover where it is available, and snipe then as they pop out to shoot at you.
When no more guards are visible, head down the stairs to the right on to the
floor, and make sure they're all dead. There is usually one guard on the
catwalks on the right that won't pop out until you come around the corner,
and occasionally a guard or two that will be standing in front of the big
metal door (C5) on the left. Once you are sure all the guards in the area
are dead, you can head back up to the control booth.
If you got the Phoenix Ronin in the first part of the mission, you'll want to
make use of it now. There are 3 big metal plates hanging from the beam near
the catwalks with the laser mounted on them. Place the Ronin in front of the
one directly opposite the big door marked C5, facing the door.
PLATINUM: On the left side of the wall opposite the control booth is a door
leading to a storage room. There are 3 guards inside, one on the floor and
two on the shelves in the back. Take them out, grabbing the armor on the
boxes next to the forklift if you need it. Now jump up onto the boxes
with the armor, and then jump across onto the left side of the lower shelf.
There's a 007 Icon behind the boxes on the shelf.
Grab the armor in the room through the control booth if you need it. Now
hit the action button while in front of the controls in the booth to activate
the crane. Stand on the stairs just outside the booth and grapple up to the
hook in the ceiling. Hold the trigger on the grapple so you don't fall. When
the crane comes close, jump down on to it to earn a Bond Move.
PLATINUM: Jump off the crane on to the beam the crane moves along on the right
(if you are facing away from the control booth). There's a 007 Icon on the
beam on the far end from the booth.
Hop down on to the catwalks in alcove in the far right corner when you get
there. There's a laser mounted in the middle of the walkway. As soon as you
see it you'll get an objective to take a picture of it. Take out the camera
and take a shot with the whole laser mount in frame, just like with the
jetpack.
Now you'll need to use the laser to destroy the big door marked C5 so you can
escape the building. Hit action to begin using the laser. If you put the
Ronin down on the floor, it will start shooting at the guards and snipers that
spawn down there. With the Ronin in place, you'll only need to worry about
the guards that come along the catwalks to the right, and rarely, a sniper on
the far left behind the big tanks. If you didn't get the Ronin and put it on
the floor, you'll have to make sure you kill all the snipers on the floor as
they appear.
Use the laser in short bursts to take out the guards. The laser will overheat
if you use it for two long, leaving you vulnerable, with no way to shoot your
enemies (unless you disengage from the laser and use your normal weapons).
As you have time, use the laser to heat up the C5 door until it explodes.
Now, hit action again to disengage from the laser, then run down the walkway
to the right. You'll probably have to shoot a guard or two on the catwalk,
but the Ronin should be covering the floor for you. (If you didn't get the
Ronin, you'll have to watch for the snipers on the floor, too).
At the end of the walkway, jump down on to the boxes below, and then head out
the doorway to and down the tunnel to complete the mission.
Mission 8 :
Phoenix Fire
You'll start out with a Raptor Magnum .50 in the elevator on the executive
floor. Soon after you have control, a yakuza will run into view from the
left. Two shots to the body (or one to the head) will take him down, and you
will want to kill him quickly. A red yakuza will come from the right, and
it's easier to take the red one down if you can get outside the elevator to
maneuver more easily. One to the head or three to the body will take down
the red yakuza. Don't miss much with either of these two, as you only have
the 7 rounds in the clip to start out with. Grab the ammo and grenades they
drop, then go back into the elevator and jump through the broken glass onto
the ledge outside.
PLATINUM: There's a 007 Icon at the far end of the ledge. Even if you aren't
crouching, the two yakuza in Mayhew's office won't notice you out on the
ledge (just don't shoot at them, you can't shoot through the glass anyway).
Switch to the grapple gadget and use it to get on top of the elevator. Open
the grate there (the same one you went through in Night Shift) and head into
the storage room, earning a Bond Move. As you drop down you'll pick up the
Militek grenade launcher. Don't move from where you land, instead, aim at
the shelf on the far side of the room (to the right of the door). On the
shelf that is about eye level there are what looks like boxes wrapped in brown
paper (reams of printer paper, maybe?). Aim at the bottom of the boxes/reams
where they meet the shelf.
Now walk up to the door (it will unlock and open automatically, don't hit
the action button or you'll actually close it). There's a civilian that will
see you and alert the yakuza standing in the middle of the lounge. As soon
as he's dead, turn towards the door on the right leading to the board room.
Open the door to the boardroom, but don't go inside. There is another
civilian, as well as 2 yakuza (one red, with a shotgun) in the board room.
You can stand outside and alert them, causing them to run up and stand in the
doorway to shoot at you. If you were aiming at head level for the yakuza in
the lounge, you'll be at about the right level to head-shot the yakuza when
they get to the doorway. After dropping the two yakuza inside, go grab the
armor sitting on the table and the grenades on the floor. You'll also have
a shotgun now, which makes taking out most of the yakuza on this floor a lot
easier, but save a few rounds for later, you'll want them for the first
part of the stairwell later on.
PLATINUM: Make sure you get the 007 Icon at the far end of the table from the
door.
Now head out through the lounge into the elevator lobby area. Go all the way
across towards Mayhew's office (the door on the left across from the board
room lounge. Go through the secretaries room and open the door to Mayhew's
Office, but, just like the board room, don't go inside. There are two
yakuza (one red) inside that you can alert and then shoot when they run up
and stand in the doorway. When they are dead head into Mayhew's office and
get behind the desk.
Do not activate the computer Mayhew's desk yet. Instead, aim at the neck of
the orange vase on display to the left. The neck which will be about head
height for the next two yakuza when the stop in front of the desk to shoot at
you (you can hit them as they run over from the door, but it's tough). When
you activate the computer terminal and get the code from it, two yakuza will
run into the room. Stay behind the desk, as it will offer fairly decent cover
from their shots. They'll run over at the end of the desk to your left to
shoot at you. Take them out as fast as possible, the one with the pistol,
especially, will do a lot of damage to you very quickly (the one with the
shotgun tends to hit the desk more than he hits you).
head out of Mayhew's office and stop in the secretaries room for a bit. There
will be two yakuza out near the elevator armed with pistols (one normal, one
red). Stand in the corner near the door to Mayhew's office and aim just below
the base of the lamp to the left of the door leading out to the lobby (you'll
want the top of your cross hairs to almost touch the bottom of the lamp).
Aimed like that, you'll be at head height for the two yakuza out by the
elevator when they are at the range you first see them at.
Now head around the partition wall towards the big metal door to the secure
mainframe room you went into in Night Shift. Stop when you are in the opening
in front of the mainframe door and look to your right where you'll see the
door to the stairs. While standing in the doorway, aim at the keypad to the
right of the door, which will be about head height for the last four yakuza
you'll fight.
Now back down the hallway towards the stairwell door. The yakuza will come
in pairs, running from the area of Mayhew's office down and run up to in front
of the mainframe door to shoot at you. They will be armed with pistols and
shotguns, and at least one (sometimes 2) of them will be red trench coat
wearers.
Now unlock the door with the code you got from Mayhew's computer. As you
enter the stairwell, a guard will come running up the stairs towards you. I
like to use the shotgun because it's the easiest way to take him down in a
single shot as he charges up the stairs. As you head down the first flight
of stairs, another guard will poke his head around the corner and is also
easy prey for the shotgun.
Now get a frag grenade ready and head down the stairs until you see a yellow
stripe on the wall in front of you. When you get to the landing with the
where the yellow stripe starts, lob a grenade down the stairs to take out
a few guards below (there's 3 coming up the stairs a level or two below you).
Some of them may survive the grenade blast depending on where it lands, so
back up around the corner and get your shotgun ready if any come up the stairs
to you.
Now head down the stairs and collect the guns they dropped. Take a few
seconds to pre-zoom the SG5 Commando, as well as set it for burst fire (the
mode with the laser sight) as full auto fire is too inaccurate to hit anything
more than a few feet away.
When you get to the landing with the first door, take out another grenade.
You want to throw the grenade so it stops bouncing in the middle of the
landing and back down the stairs towards the door to the 73rd floor. Two
guards will come running down the stairs from above and should be take out by
the grenade.
As soon as you throw the grenade, switch to either the shotgun or Commando.
A guard will come rappelling down the left wire in the middle of the
stairwell, shooting as you as he comes down. You won't have any cover from
him, so you want to take him out as fast as possible. Two more guards will
come running up the stairs towards you as well.
When all five guards are dead and you've collected their guns, repeat the
grenade trap and back down to the door to floor 72. Two more guards will
come from above and should die in the explosion. The two guards from below
and the rappelling guard won't spawn until you move a little ways out of the
corner near the door. The repeller will again be coming down the wire on the
left. The two guards below probably won't run up the stairs to you, so you
may need to kill them as they shoot at you from the landing below. The SG5
Commando in burst mode, using manual aim to zoom in is probably the easiest
way to take them out.
There are no more guards that come from below, so you can run down the next
two flights of stairs, ignoring the guards coming from above. Grab all the
goodies under the last flight of stairs (especially the armor and the satchel
charges). Now run up to the door and hit action to move to the next section
before the guards above have time to shoot at you much.
Office Floor
------------
You'll start outside the door to the stairs with two guards facing away from
you. A civilian will alert them to your presence shortly, and they'll turn
to fight you.
After they are down grab the suitcase near them (it's a Phoenix Ronin that
we'll use later, in the lobby). Go up to the intersection and turn right
(don't go down the left hall yet, there's a helicopter outside and you don't
have the weapons to fight it yet). Around the next corner to the right is a
pair of guards and a Phoenix Ronin (suitcase gun). Toss two grenades near the
Ronin (from around the corner, you don't want it to be shooting at you) and
you'll take it out. Then you can move out and engage the two guards behind
the dead Ronin.
Now head past the Ronin and down the hallway to the left. There will be a
pair of guards walking into the second door on the left, and you can them out
fairly easily as they move into the office. If you've been hit, there's
armor on a table across the office from the door the guards went in.
Now take out a satchel charge, we're going to blow open the windows to the
security room (there's a computer with the code to open the locked door much
later in the level, but blowing open the windows is a heck of a lot faster
and safer). Go out the door at the end of the hallway and place a satchel
charge near the big windows looking out of the security room. You can hit
the alternate fire button to put more time on the detonator, but 5 seconds
should be enough to clear the area. Just put the charge near the windows (it
has a very large blast radius) and get back into the hallway to avoid being
hurt by the blast.
There are 2 guards on the floor below you and 2 more above in the central
room, but you don't need to kill them if you don't want to. If you don't
spend much time in the central area and the security room and keep moving,
they won't get good shots on you.
If you go into the security room through the middle window, you'll grab
the AT-600 Scorpion and the box of ammo for it on the table, as well as the
armor if you need it). Make sure you get both the missile launcher AND the
ammo, you'll need both to take out the helicopter I mentioned before.
Press action on both of the computer terminals on the bank of TV's while you
are inside the security room, one opens the security shutters on the sky-
bridge and the other activates the elevator to the lobby.
Take out the Scorpion and head back towards where you started and down the
hallway towards the sky bridge (where I told you not to go before). A heli
-copter will come around the building from the left as you get to the sky-
bridge intersection. Stay behind cover while it's facing you, it'll do a lot
of damage with it's machine guns, and will also fire guided rockets at you.
You can take it out with 6 hits from the Scorpion. It is best to fire at it
from the windows in the hall (not from the bridge) and shoot when it is off
to the far right. Don't fire rockets at the helicopter when it is able
to fire machine guns at you, as it will almost always hit the rocket you
just shot almost as soon as it leaves the launcher, blowing it up in your
face. Destroying the helicopter will earn you a Bond Move.
PLATINUM: Make sure you grab the 007 Icon at the end of the hall to the
left of the sky bridge.
Head across the bridge once you've shot the helicopter down. There will
be two guards patrolling the hallway at the end of the bridge. Usually they
will be a ways down to the left. You can usually take them from behind
before they even know you are there. Now head down the hall to the first door
on the right into room 70A.
PLATINUM: There will be a 007 Icon on the floor in front of you as you go
into the room.
Head around the cubicle to the other door and open it, but do not go into
the hallway. There is a Phoenix Ronin set up in the elevator lobby aiming
down this hall. Stand in the doorway until you see a pair of guards coming
from the hall across the way and a little to the right. Then duck behind
the wall into cover. The guards will walk into the hall to attack you and
be shot by the Ronin. When the pair is dead, stand in the doorway again
until you see two more guards coming for you. Be patient, they will come.
You can lure a total of 10 guards to their doom this way.
After the guards have been slaughtered by their own Ronin, head out the
door you came in and around to the left, past the sky bridge. The opening
to the right past the bridge is the elevator lobby. There are two guards
inside, as well as the Ronin. Lob a couple frag grenades inside to take
care of the Ronin (if it hasn't used all it's ammunition on the guards in
the hallway, that is), and then move in to take care of the guards. If you
aren't going for a Platinum, you can step into the elevator shaft now and
move on to the next section.
PLATINUM: Head down the hall the guards we're coming from when you were
standing in room 70A. The first door on the right leads into the cafeteria.
If you waited for all 10 guards to be killed by the Ronin, there should only
be two left inside. One will be to the right behind the bar, and the other
to the left in the middle of the tables. The 007 Icon is in the far left
corner on the floor. There is also armor, as well as some ammo and grenades,
behind the bar.
Elevator Shaft
--------------
The safest place to be as you ride down on top of the elevator is in the
corner to your left as you start, up against the wall opposite the open shaft
and the wall with the doors in it. There are guards that will shoot at you
from the open doors, but they won't hit you much at all if you are in that
corner and crouched down. Take out the SG5 Commando and aim up at the right
side of the open shaft. There are a total of 3 guards that will repel down,
and they are the only one's you really need to worry about.
Not too long after the first repeller comes down, you'll see a scene with the
guards above you dropping a satchel charge onto the elevator. After the
scene is over, get back into your corner before you worry about the bomb.
After you are back crouched in your corner, take out your laser and use it
to disarm the satchel charge (you'll have about 15 seconds total).
Now get the SG5 out again and aim back up towards where the repellers will
be coming from. After second, you'll see another satchel charge fall down
and start beeping. Do NOT move yet, another guard will begin repelling down
at the same time the second charge is dropped. If you switch to the laser
immediately and start to disarm the bomb, he'll shoot you to pieces before you
get a change to take him out. Drop him as soon as possible, then switch
over to the laser and take care of the bomb.
After the third repeller and second satchel charge, take out your Militek
grenade launcher (you'll want it at the start of the next section) and sit
tight. Before too long you'll see a scene with the guards blowing up the
elevator cable, dropping the elevator car (and Bond) down to the lobby.
Lobby
-----
There will be 4 or 5 guards to the left as you begin this section. A grenade
from the Militek will take care of the first couple of them. Move out of
the elevator and a bit to the left until you see the others, then fire a
grenade towards the near pillar in the lobby to take care of the others.
Now move to the right and fire a grenade at the big green window in front of
the security room to blow it open. Sometimes there will be a guard or two
shooting at you from the second story of the lobby. If you have any rounds
left for your Scorpion from the helicopter fight, a heat seeking missile is
a great way to take care of any guards sniping at you from above.
Move up to the window to the security room and look inside. There will be
a guard along the wall with the computers, and another on the far side. Both
will be unaware of your presence, and a grenade from the Militek fired right
between them will take them both out.
Now take out the Phoenix Ronin (the one you grabbed at the start of the Office
Floor section of the mission). Place it in the opening between the elevator
and the security window, facing out into the lobby. It will cover your back
while you go into the security room and make a run to the lobby doors.
Hop into the security room, activate the computer on the right side to open
the shutters on the lobby door, and grab the armor on the counter on the
far side of the room in the corner. Keep moving here, as guards will have
spawned behind you and will be shooting at you. Don't turn to fight them,
just keep moving and let the Ronin cover you.
PLATINUM: Make sure you grab the 00 Icon in the middle of the floor in the
security room.
Now head out the door on the left side of the room and out into the lobby.
PLATINUM: The last 007 Icon is in the lobby to the left of the doorway you
need to get to. If the Ronin is still shooting, you should be able to get
the Icon without taking lethal damage from whatever guards are in the lobby.
Go through the open doorway out into the front area and end the mission.
Mission 9 :
Deep Descent
When the mission starts, head a little to the right and go around the rock
pillar. If you go around the right side of the pillar, you'll be aimed right
at the hole in the sunken tanker after the short scene with the enemy sub
lurking nearby. Now go through the hole into the tanker.
PLATINUM: There's a 007 Icon below and to the right just after the dividing
wall in the tanker.
Head through the other hole in the back of the tanker and you'll see a short
scene with an enemy mini-sub and a warning from Alura. Head down the tunnel
to the right until you get into a room in front of a tunnel with propellers
in it.
At the far end of the tunnel past all 3 propellers is the communications node
you need to destroy (it's a big tower with flashing blue stuff on it). You
can hit it with a well timed set of regular torpedoes, but it's a lot easier to
fire a single remote torpedo and guide it past the propellers. You'll get a
Bond Move if you destroy the communications node while you are still in the
big room and haven't gone down the propeller tunnel yet.
Once the node is destroyed, head down the tunnel past the propellers. Just
be a little careful with timing and they're easy enough to avoid. The
Vanquish in sub form is not quick to accelerate, so it's easier to get up
to speed and steer to avoid the blades rather than stop in front of them and
try to accelerate forward to pass through them.
PLATINUM: On the floor of the room with the communications node, right under
the last propeller, is a 007 Icon.
Stop in the communications node room and fire a remote torpedo down the tunnel
leading up to the left. The mini-sub you saw before is sitting beyond the
end of the tunnel over some air tanks on the floor. Hit the air tanks with
your torpedo to destroy the mini-sub without alerting it and earn a Bond
Move.
Now head up the tunnel to where the mini-sub was and you'll see a passageway
covered by a laser grid. Fire a remote and guide it through the grid and
hit the vaguely bug-like box with the flashing lights on it on the other
side of the grid, on the lower left side of the tunnel. The lasers will
detonate your remote, so you need to avoid them. The easiest places to get
through are the big gaps at the corners.
With the laser grid out of action, head down the tunnel towards the first of
several mine fields.
At the 00 difficulty, hitting a single mine will cause a tunnel collapse and
mission failure. Someone once made a comparison between Han Solo (Star Wars
and Jean Luc Picard (Star Trek) in regards to navigating an asteroid field.
Jean Luc Picard slows to 1/4 Impulse and maneuvers on thrusters. Han Solo
floors it and kicks ass.
For the first two mine fields (both are in the same section of tunnel with a
small gap between them), I prefer the Han Solo method of navigation. Keep
your speed up and rely on reflexes to get you through. You may also want to
switch to first person view, as the V12 can block your view of mines in front
and below you in third person mode. Stay high and there aren't too many mines
you'll need to worry about. You can maneuver slowly if you like, but I have
found that it is actually somewhat harder to avoid all the mines because of the
V12 subs slow rate of acceleration, and almost complete inability to turn at
low speed. Also, if you want to make a par time for the mission, you have to
move fast.
There's a short gap after the first mine field, then the second begins. Stay
high and keep your speed up and it shouldn't be too hard.
You'll reach a second laser door a bit after the second field ends. Fire
another remote and follow the cables on the left side of the cave (they
have a string of lights on them for your convenience) down to the control
box and blow it up to deactivate the grid. Now head down into the third
and final mine field.
You'll want to move slowly here. If you floor it and stay high, there are
two mines that come up to the very top of the tunnel and you will almost
certainly hit one of them.
PLATINUM: There is a 007 Icon at the bottom of the cave, under the last mine.
This can be a tough one to get. Be patient and avoid the mine moving from
side to side over the Icon. If you are all the way at the bottom, nudged up
against the floor, that last mine will actually pass over you. Getting turned
around so you can actually see when it's clear can be difficult, but turning
sharply while going backwards and forwards can spin you around.
There is a tunnel leading up from just above the bottom of the cave with the
mines in it that you need to go down (it's the only way out, but it can be
hard to see).
Head up the tunnel until you see it open out into a room with six missile
launch platforms (and the missiles on them). After the short scene is over,
use the regular homing torpedoes to destroy the mini sub in front of you (it
will take 3 hits total). Now you'll have to place Q-Charges on the little
panels at at the base of each missile platform. The door you'll need to
leave through is high up on the far side from the tunnel you came in. If
you go counter clock-wise starting with the second missile platform on the
right from the tunnel, when you place the last charge, you'll be heading
towards the door when it opens.
You can take the time to destroy the two mini-subs that come out of the exit,
but you don't have a lot of time (the timer at 00 difficulty starts at 50
seconds from when you place the first charge).
When you head out through the door, you'll see a mini-sub start to run away
from you, and a short scene where Alura tells you to follow it. This is the
beginning of the fabled chase.
Hit the gas and stay on it. Don't follow the enemy subs path exactly. There
are two reasons for this. The first is that it drops little mines behind it
that will hit you if you are following it exactly. The second is early on in
the chase where the sub darts to the right around a rock pillar in the tunnel
after the first door. A big rock slides down blocking the right path, which
will delay you long enough that you won't make it to the second door in time
unless you went left.
PLATINUM: After the second door the tunnel will open up a bit into a wider
area with some pillars and a couple man-made structures. After that it will
narrow down into a rock tunnel briefly, and then open up again. Stay high and
you'll see a natural rock bridge. There's a 007 Icon high up on the right
side of the tunnel just before the third door. If you went above the natural
bridge you'll see it clearly and should be able to grab it as you pass by.
After the third door the tunnel will open up into a large area with the
rusting frame of a WWII bomber and you'll follow the mini-sub up towards the
surface. The chase then leads through a section with a lot of metal
structures, at the end of which is the final door.
As soon as you see the objective complete text come up it means you've
followed the sub to the base. You still have to make it through the last
door, but you can blow it up now. A single homing torpedo will destroy it.
The tunnel after the door will curve around to the left. Don't do all the
way out or the three subs in the next area will become alert and you won't
be able to get the Bond Move for destroying them with the air tanks. Move up
the tunnel slowly until you can see the second pipe coming from the right side
of the room outside the tunnel. Now fire a remote torpedo and guide it all
the way across the room. You'll see the enemy mini-subs on little cranes (if
you don't see the subs, or you don't see all three of them spawned yet, you
won't get the bonus for dispatching all three, but don't worry about it).
Even if you don't destroy all three, as long as you got one of them with the
air tanks you'll get the Bond Move, and all three will be disabled.
PLATINUM: Above the mini-sub launching area and behind a little concrete
barrier is a 007 Icon.
There is another laser grid door on the far side of the room from where you
came in. The control panel for is it down the tunnel a bit on the left side.
In the middle of the tunnel on the bottom is some armor you'll want to grab.
PLATINUM: As you exit the tunnel into the sub pen, head straight up the wall,
all the way up to the water. There's a small alcove in the rock right above
the tunnel exit almost at the surface with a 007 Icon in it.
There are three big submarines docked in the sub pen that you'll need to
set Q-Charges on. The panel to place the charge is up where the gantry is
attached, just above the conning tower. You'll have 90 seconds to escape
after placing the first charge, and you have to fight an attack submarine
guarding the exit before you can leave. If you aren't sure you can destroy
it quickly, you might want to go fight the sub before placing the charges
and then go back to plant them.
The best way to fight the attack sub is to sit behind the conning tower of
the third docked up, dart out and fire a salvo of homing torpedoes, and then
duck back behind the docked sub so the torpedo from the enemy blows up on
the conning tower (and not you). A direct hit from the attack subs
torpedoes will do significant damage, so you don't want to fight it out in the
open.
Another tactic is to stay behind the third sub, launch remote torpedoes, and
guide them into the attack sub. The problem with this is it takes a long
time, and you may not have enough remote torpedoes left to kill it. It takes
11 or 12 hits from a remote torpedo to take it down on 00 difficulty, and only
4 hits from the normal homing torpedoes. If you've been using remotes to
destroy all the "hard to reach" targets, you most likely won't have enough to
destroy the attack sub.
One the attack sub is dead and the Q-Charges are all planted on the docked
subs, head out past where the attack sub was and you'll finish the mission.
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Mission 10 :
Island Infiltration
The SUV doesn't drive like the V12 Vanquish. It actually handles a lot like
a real SUV: unwieldy when turning sharply and slow to break. It's pretty
easy to fishtail if you are turning sharply around the turns in the road,
so slow down if you hear the tires slipping. Like the Vanquish, it has a
missile system as primary weapon with a machine gun as backup. The missiles
fire in pairs if you got a gold medal on Paris Prelude (if you haven't, go
back and do that now, it'll make this mission a lot easier).
PLATINUM: As soon as you have control, hit the brakes and back up all the way
to the beginning of the road at the beach where you'll pick up the first 007
Icon.
Head up the road and go to the right when it forks. As soon as you see the
security center, slow down. You'll want to stop right in front of the gate,
and if you're going to fast you'll skid right through it, alerting the guards
on duty. When you come to a stop just short of the gate, it'll will open
(because you're driving one of their vehicles) and you'll earn a Bond Move.
Be careful when driving around the base. If you hit the walls or railing it
is ok, but if you run into a light pole, the guards will be alerted and attack.
Head to the right under the first building, there's a box of missiles under
the overpass there. Now go between the tower on the left and the ramp up
to the helipad and grab the armor there. Back up carefully after getting the
armor and then head up the ramp.
PLATINUM: There's a 007 Icon on the left side of the helipad.
Hit the action button once you are on the helipad (you'll see an action
available in the lower right part of the screen) to download the security
codes for the island. Now drive carefully out of the base and crash through
the gates. The guards inside will be alerted when you crash the gate, but
you'll leave them in the dust.
Take the right path at the fork (the left is where you came from). Shortly
after the fork there's a pair of guards on a bridge over the road. A salvo
of missiles will take care of them.
Towards the end of the long right turn after the guard bridge an SUV will
come on to the road from the left. It takes three missile hits to destroy
an enemy SUV on 00 difficulty. Fire a pair of missiles as soon as you see
it and follow it around the last part of the turn. You'll see another bridge
ahead, and when you fire the second salvo of missiles, one will destroy the
SUV and the other will destroy the bridge. Watch where the destroyed SUV ends
up on the road, because it can be an annoying obstacle (if you hit it, you'll
send it careening down the road ahead of you).
The road takes a little right-left-right S turn, at the end of which a second
SUV will come from the right. Two salvos of missiles will take care of it in
short order, you can fire the first as soon as you see the missile lock show
up and the missiles will follow it around the bend in the road.
A little ways up the road after the second SUV will be a gate. When you get
close you'll see the upload action appear on the lower right side of your
screen. Hit the action button to upload the code and open the gate. You'll
see a short scene of a defense Sentinel rising up out of the ground. The best
place to destroy it from is at the gate. It will take 3 missile hits to
destroy it, but as soon as you fire the second salvo you can start moving up
the road and the Sentinel will be destroyed before it can start shooting at
you.
An enemy plane will appear high above the beach to your right. Ignore it. If
you are moving fast enough, it won't have time to shoot at you and it's not
worth spending the ammo to destroy it. A little ways up the road will be a
second gate. Hit the action button as soon as the upload icon appear to
open it.
The second Sentinal gun is up ahead in a little village at the end of the
long right turn in the road. Slow down when you see the hut in front of you
(it will be round and beige with a straw roof, and looks vaguely like a very
squat mushroom). Creep up the road while trying to a bit to the right and
eventually you'll see a missile lock reticle (and probably hear the Sentinel
firing at you). You can use the side of the road as cover and shoot two
salvo's of missiles to destroy the Sentinel gun without being hit (it will
chew your armor and health down very rapidly if you let it shoot at you).
As soon as the Sentinel is destroyed, head up the road into the village.
There's a pedestrian bridge with guards on it ahead, easily destroyed with
a salvo of missiles. Below the bridge on the left side of the road is another
missile pack you'll want to grab.
Now follow the road up into a deep chasm cutting through the rock. At the
end of long straight section of the road you'll see some bushes on the right
side. Switch to machine gun and shoot the side of the road where the bushes
are and you'll destroy a barrier and uncover a secret path. Take the path
up to the right, and keep your foot on the gas. At the end of the secret
path is a jump over the chasm that you won't make if you are going too slow.
Clearing the chasm earns you a Bond Move, as well as not failing the mission.
You'll land on a section of paved road through a tunnel after the jump, and
there's armor in the middle of the tunnel you'll want to collect (it's pretty
hard to not get it, actually). Just past where the road rejoins the main
path will be a large arena with 2 enemy SUV's in it. If you creep up until
you get missile lock on them you can destroy them without taking too much
damage. Interestingly enough, if you switch to first person view you can
get lock on them earlier, because the viewpoint is from the front of the
vehicle in first person mode.
After destroying both SUV's, proceed slowly into the arena. A Sentinel gun
will pop up in the middle and cave the tunnel in behind you. Back up a bit
after you regain control and fire a pair of missiles as soon as you see the
lock reticle appear.
PLATINUM: There's a 007 Icon on the right side of the Sentinel, as soon as you
fire the first set of missiles, hit the gas and grab the icon. You'll need
to use the e-brake to fishtail to a stop facing the Sentinel to get off the
second shot to destroy it.
As soon as you fire your second pair of missiles, hit the gas and head for the
armor on the left side of the Sentinel. You should have just enough time to
grab the armor before the Sentinel finishes blowing up and you move on to the
next section of the mission.
Flying in the Ultralight
------------------------
You'll start out diving towards a large bridge with a convoy going across it.
This is the "primary access route" you need to disable. A single salvo of
missiles anywhere in the center section of the bridge will bring it down.
You can wait until you get a missile lock on the truck going across the bridge
and fire at the truck to destroy the bridge as well.
After the bridge there will be a SAM tower on the right side of the canyon.
Destroy it with a missile shot as soon as you have lock (or before, if you
have steady enough aim).
PLATINUM: After destroying the SAM tower with missiles, a 007 Icon will pop
up in your flight path directly above it.
A Sentinel gun will pop up on high on the left side of the canyon. Destroy
it with two pairs of missiles as fast as you can fire them. Then turn to the
right and fire a pair of missiles at the SAM tower in the bottom of the
canyon just above the river.
You'll see a road on the left side of the canyon leading out of a tunnel.
Alura will drop down along side the road so you can shoot up the SUV's
driving along it. It takes 5 or 6 missiles to destroy an SUV, and they can
do a lot of damage with their machine gun. Shoot 3 pairs of missiles at the
rear-most SUV (it will be emerging from the tunnel as you pull up along
the road). Now aim up ahead towards the bridge in the road. You'll lose
lock on the second SUV briefly as it passes behind a bend in the road. As
soon as you have lock on it again, fire missiles at it. You should hit it
just as it's driving over the bridge, destroying the bridge and earning a
Bond Move. Now fire missiles at the lead SUV when you get lock on it until
it is destroyed.
Another Sentinel gun will pop up on the right side of the canyon after you
pass the road with the SUV's on it. Like the first, destroy it with 2 salvos
of missiles as soon as you can.
Up ahead you'll see another bridge with a big concrete tower in the middle of
it. Fire a pair of missiles into the tower at the level of the bridge and
you'll destroy both sections of the bridge, and the SUV's parked on it. If
you miss the tower, you can still take out the bridge sections individually
when you get missile locks on the SUV's.
Just after the bridge, two enemy Ultralights will come from the left and
fly ahead of you. Keep firing missiles at them until you shoot both of them
down. It takes a good six hits to destroy each plane.
After you pass over a small cluster of huts a third enemy plane will appear
ahead of you heading towards you. You can get off a single salvo of missiles
after you see the lock reticle on it before it passes by on your right side.
It will circle around and reappear under your left wing. You'll have time
to fire two more sets of missiles at it before you see a short scene of your
Ultralight diving after the enemy plane over a waterfall. If you got your
shots off early enough, you'll see the enemy plane being destroyed during the
scene. If it wasn't, you'll need to fire another pair of missiles at it
as soon as the scene is over.
On the river below the waterfall are four hovercraft. You'll want to switch
to the "pulse" weapon (basically the machine gun) to take them out. If you
destroy them with missiles, it'll take 6 hits to take each hovercraft out and
you'll be running very low on ammo after than. If you don't have at least
4 missiles remaining for the very last Sentinel gun, you'll be in trouble.
As you finish your pass over the hovercraft, a plane will appear diving down
at you from the waterfall. Switch back to missiles and keep shooting until
you see it burst into flames. You'll turn around heading back down the
canyon and see another enemy Ultralight appear in front of you. Fire a salvo
of missiles as soon as you have lock, but don't shoot again until after it
passes below you. Another plane will appear off to the right as the first
passes under you. Keep shooting at both until they burst into flame and are
destroyed. If you didn't destroy all the hovercraft on the river, you can
finish them off now with missiles (just make sure you have at least 14
missiles remaining, that's how many you'll need to finish off the last 3
enemies).
After the second pass, you'll turn back down the canyon and keep heading down
it. There's another SAM tower on the right side you'll want to take out
with missiles. After the SAM tower there's a single hovercraft in the
middle of the river. Fire three pairs of missiles as soon as you get lock
to take care of it (make sure you'll have at least 4 missiles left, however,
and switch to the pulse weapon if you need to).
After passing over where the hovercraft was, you'll climb up to the left
where the third Sentinel in this section will pop up out of a rock out-
cropping in the left side of the canyon. Take it out with two pairs of
missiles as soon as you can.
The flying section of the mission will end shortly after the last Sentinel
is destroyed with a scene of your Ultralight being shot down by a large
turret in the base below.
Shooting in the Turret
----------------------
The big turret has two weapon system. The "Pulse" weapon (machine gun) and
the "Main" gun, which is an anti-tank cannon, basically. You'll start out
in Pulse mode, which is what you want to be using. Turn to the left and
you'll see a warehouse building with a cylindrical gas tank in front of it.
Aim at the gas tank and shoot at it as soon as you see the tank (the armored
vehicle kind) driving out of the warehouse. You'll blow up the gas tank,
destroying the vehicular tank, and earning a Bond Move.
A flight of two planes will fly out of the canyon just to the right of the
warehouse. They'll come in low, not too far off the water. Shoot down
both planes to earn a Bond Move.
Now switch to the Main gun and aim turn back to the right. Aim at the road
between the cargo ship and the building on the right. As soon as you see the
tank driving up, shoot it with the Main gun to take it out.
Now switch back to the Pulse weapon and aim above the cargo ship. A flight
of three planes will come around the cliff there. Shoot down all 3 to earn
another Bond Move.
The last pair of planes will appear coming down over the waterfall behind the
big yellow crane right in front of the turret. Shoot both of them down to
earn the final Bond Move in the mission.
Switch back to the Main gun and aim to the left in front of the gas tank you
blew up to destroy the first tank. A third tank will drive up and start
shooting at you.
Stay with the Main gun and aim at the water in front of the turret, just below
the big tower next to the cargo ship. A submarine will come up out of the
water just as Alura is telling you she's discovered a weakness. Wait for it
to come all the way up out of the water and you'll see a little silver box
rise up out of the front of the sub. As soon as the box comes all the way up
(you'll see two little flaps come up out of the top of it), hit it with a shot
from the Main gun and you'll destroy the whole submarine. It takes 3
Main gun shots to blow up the sub if you don't hit the box, and the sub will
be firing missiles at you the whole time, doing significant damage to you.
After the sub is destroyed the mission will end with a scene of Bond and Alura
running away from the big turret as it explodes.
Mission 11 :
Countdown
Enemy Base
----------
You'll start out in yet another ventilation duct. You'll be wielding the
Delta Repeater, which we'll use a fair amount during the beginning of this
mission, but take out your pistol for now. Make sure you put a silencer
on it, you don't want to alert all the guards in the area (that will happen
soon enough).
There's a grate right in front of you that you'll need to hit the action
button to open before dropping down. There's a guard patrolling the room
you drop in to, and he should be not to far to the right and walking away
from you (unless you took a long time getting out of the duct). Drop him with
a silenced shot to the head, but don't sneak up too close behind him or he'll
notice you and make a run for the alarm switch.
Now head around the room to the blue double-doors on the right side. There
are two guards outside them facing away from the doors. Open the doors and
back away to the left a bit. Now aim at the top of the head of the guard
on the right and drop him with a single silenced shot. There are a number of
death animations, and only one of them will not alert the other guard. If
he does a kind of back flop with his arms flying up, you're ok. If he does
any other animation (spinning forward, falling to his knees and then forward,
etc.) the other guard will see him dying and be alerted. If this happens,
take out the Delta Repeater and drop the other guard with a single shot
anywhere in his torso. If the other guard is not alerted, you can move to the
right and take him down with a silenced shot to the head as well.
Now take out the Delta Repeater and move out the door and down the hall to
the left. Keep heading down the hall after you see the scene with Kiko
telling the guards to be alert.
When you get near the intersection with the next hallway, crouch down to avoid
alerting the guards that patrol there. You should see one walking through the
intersection as you approach. Even crouching, he'll see you if you get too
close. Drop him with a shot from the crossbow (you may need to lead him a bit
depending on how far away you are, as the crossbow has a little travel time).
Now stand up and run into the next hallway to the left. You should see
another guard walking away from you down the hall. Take him down with a
shot from the crossbow (or a pistol shot to the head if you prefer). Now
turn left and open the double doors with the windows in them. You'll see
a guard standing in front of a bank of monitors. A single silenced shot
to the head will take care of him (he'll be totally unaware of you unless
you move up too close behind him).
Take out your laser gadget and look for the security panel in the room. It's
on the wall with the doors just on the other side of the railing. Open it
up and destroy the green circuit board inside, but don't touch the red ones).
There are some remote mines behind the bank of computers near the panel, but
you start with a full load of them, and won't really need any more.
PLATINUM: There is a 007 Icon in the ventilation ducts above the room you
started in. You can get it any time after taking out the two patrolling
guards (if you get it before, their pattern makes it harder to kill both
without one of them being alerted). As you enter the starting room from the
doorway, head to the right along the outer walkway until you see the grapple
icon appear. Turn right to face the wall, then open the grate above you and
grapple up into the shaft. Move forwards into the ducts, turn left, and
then turn left again. You'll crawl over another grate, but don't open it.
Turn right after the grate and you'll see the 007 Icon.
Go back to the hall with the patrolling guards, and head down towards room
A4 (the blue door on the left with a security camera picture on it). There's
a guard inside, facing out the window away from the door. Take him out with
a clean head shot and move up onto the platform he was standing on. There's
armor and some grenades up there, as well as another security panel. Open up
the panel and destroy the green circuit board inside.
Now head out into the hallway, turn left, and go out into corridor A5. Turn
to the right, but don't move down the hallway. Past the first set of boxes
on the right side you'll see two guards standing in front of a big door.
Like the two guards at the door leading out of the ventilation room, these
can both be taken unaware as well. Aim for the far guard first. You can
use the scope on the crossbow to aim at the very top of the guards head, and
then switch to your pistol to take him out. If he does the back-flop death
animation, the other guard won't notice him dying. Aiming at the very top
of the guards head seems to make the back-flop animation more common.
If the other guard is alerted, you can take him out with the crossbow. If
he didn't notice his partner dying, you can go back through the door into
corridor A2, and go through the door on the left into warehouse A6. You
can shoot the remaining guard in the back of the head through the barred
window in the door.
PLATINUM: There's a crawl space under the big stack of boxes on the far side
of A6 from the door. Inside is some armor, as well as a 007 Icon.
Further up corridor A5 is another big door with another pair of guards.
Repeat the same procedure for taking them out as with the previous pair.
Now head all the way down A5 and into corridor A8. There is a guard that
patrols the long section of corridor A8 through the door to the left. Have
your crossbow ready in case he's currently patrolling near the door and sees
you when you open it. If he's walking away from you, or is at the far end
of his patrol, you can take your time and use a head shot from your pistol
to dispatch him.
Once the guard in A8 is taken care of, head down to the end through the far
door. To the left is a doorway into corridor A12. Just beyond the door
is another pair of guards in front of another big warehouse door. Use the
same procedure to take them out as you did for the pairs of guards in A5.
The difference here is that if one of them is alerted, he may run down the
corridor far enough to alert the next pair of guards standing in front of
the next big door. If this happens, just use the boxes as cover and take
them out as quickly as you can.
Once you're done dealing with all the guards in A12, head down past the big
doors to the first small set of doors on the right leading into A16. The
guard patrolling A16 can and will see you through the windows in the door.
If you are fast enough, you can aim at his head as he's walking towards you,
open the doors, and shoot him before he reacts (you can't shoot through the
windows in the door). If this doesn't work, take out your trusty crossbow
and drop him. He'll most likely run to take cover behind the boxes on the
right side of the corridor, but once he stops moving you can shoot him
easily enough. Try to avoid a noisy fire fight too close to the blue door
to room A15, as the guard inside may be alerted and come out to fight you.
If the guard inside A15 is not alerted, open the door and take him out with
a shot to the head (he'll be facing the window just like the guard in A4).
Now go into A15 and cut the green circuit board inside the security panel.
If you've cut the green boards in all 3 of the security panels, you'll earn
a Bond Move, as well as reduce the number of guards that you'll have to
fight later on. There's armor in A15 as well, but leave it unless you
really need it. You'll be needing plenty or armor later on.
Now head back out into A16 to the left, and break out your decryptor gadget.
There's a keypad locked door on the left side leading into A17, the base
armory. If you got a Gold on Deep Descent, you'll notice a great improvement
in the decryptor's speed at unlocking doors. Inside the armory you'll find
armor in an open locker (leave it for later if you can) and another door with
2 keypad locks on it. Decrypt both locks to open up the door to the weapon
storage room. Inside you'll find laser trip bombs, AIMS-20's, and lots of
ammunition.
Grab some laser trip bombs and all the AIMS' you can pick up (so you have as
much ammo as you can carry for it). On top of the shelves on the left is a
box with 4 20mm grenades for the AIMS (the ones on the wall don't have
grenades in them, the ones the guards drop later on, will).
Now head back to the cross corridor (A8), we're going to plant some explosives
there to make the fight after the security center a little easier. There
will be a large number of guards that spawn in the middle section of A8, and
some carefully placed remote mines and laser trip bombs will take care of
all of them in one fell swoop.
Place your first remote mine right next to the door at the end near corridor
A5. Don't plant the mine outside the door in the room with the exit to
Delta Sector, you want it to be inside the long center section of A8. There
will be a guard hiding behind the boxes on the left and right, and this mine
will take care of both of them.
Now move back down the corridor a bit. In the open area past the first
bulkhead there's a yellow chevron painted on the floor. Place a second mine
right in the middle of it. Place a third mine a bit further down the
corridor, between the second set of boxes close to the chevron you just mined.
There are two-high stacks of boxes on both sides where they start, you want
the mine in between those stacks, close to where they start. There will be 3
guards here, two behind the two-high stacks, and one behind the single box
on the right (if you are facing down the corridor towards A12).
Now take out a laser trip bomb. There is a guard that spawns, crouching, just
inside the first bulkhead from the door on the A12 side, on the left as your
facing the door. Plant a laser trip-bomb on the wall just inside the
bulkhead (where the wall flat with a blue and white zig-zag pattern, not
where the wall is bare rock). Place the bomb low on the wall, about knee
height, so the laser will hit a crouching guard.
Now we're done with A8, but we're going to plant a few more laser trip-bombs
in the warehouse rooms along A12. Go through the first warehouse room (A14)
and into warehouse A13. Place a trip-bomb on the set of boxes on the left
just inside the door. Make sure the bomb is on the flat part of the boxes
so the laser is pointing horizontally across the warehouse, effectively
blocking off the doorway.
Now move towards the door to A16. Place another trip-bomb on the boxes to
the right of the door, on the end near the barrels, with the laser pointing
across to block access to the doorway.
The last laser trip-bomb we'll be placing out in corridor A16. Place it on
the wall next to the door to A15, so it blocks the doorway to A12.
Now go grab the other pack of laser trip-bombs from the armory, we'll be
using them later on. After grabbing them, head down A16, turn left at the
intersection (follow the chevron/arrows on the floor) and go into the
security center on the right at the end of the corridor. You'll see a scene
with Bond sneaking in behind Kiko, and Kiko ordering the guards out and
locking the room.
At the far end of the room you'll find two security panels. Open them up and
burn the green board inside each with your laser (the red boards will cause
an explosion that will kill you if you destroy them, so be careful). Now head
back to the front of the room where you'll see one of the screens has turned
red. Hit the action button at the red screen and the generators in the
back of the room will begin to explode. Take out your AIMS-20 and go stand
by the door. Pre-zoom the AIMS-20 if you haven't already.
If you didn't get the Bond Move by deactivating all the security panels
before, there will be a bunch of guards assembled outside the security
center and in corridor A16, and you will be in for a much more difficult
fight.
After the generators and computers finish blowing up, the door will unlock
and open. Head out into corridor A16 and stop at the intersection. Turn
right to face the door at the end of the corridor and wait for the guards
to start coming.
Use the scope on the AIMS-20 to aim just above the bottom of the windows in
the door, as this will be about head height on the guards as they come down
the corridor towards you. The guards and commando's you are about to fight
are tough. If you are not using head shots it will take you a long, long
time to kill them all. The red beret wearing guards can take as many as 4-6
full bursts from the AIMS-20 in the chest to kill, and the red commandos can
take almost an entire clip depending on where you hit them. All the guards
and commandos, however, will drop to a single burst to the head. Duck back
into the cross-corridor if you need cover or have to reload.
There will be a total of 6 guards, 2 with red berets that will come into A16
to attack you. When they are all dead, go into the armory and restock on
AIMS-20 ammo and grab the armor if you need it. Now move up towards the door
to A12 until you see the scene with Rook deploying the elite guard. Get
back to the intersection in A16 where you were before, and wait for the
commandos to come.
Six commandos will come into A16 and attack you. They're armed with AIMS-20's
as well, and can do a lot of damage if you let them shoot at you for long.
When they're all dead, collect the ammo and grenades from their guns (switch
to grenades and reload, so you get a full 12 grenades for the AIMS, just
make sure to switch back to burst mode after). Grab the armor in room A15 if
you need it, then head into warehouse A13. You'll notice that the laser trip-
bomb you put on the boxes has exploded already (it took out a few guards for
you). The bomb near the door to A14 may have detonated already, as well,
taking out a commando or two for you.
A total of 4 commandos will come through the door to A14 (if the bomb killed
the first pair, you'll only see two). Take them down as fast as possible,
using the boxes for cover if you need. Stay clear of the barrels in A13 and
A14, as they'll be exploding as you pass through the rooms.
Now switch over to remote mines and hit the alt-fire button to get the
detonator on your watch ready. Head towards corridor A8 with the detonator
ready. Open the door to the long center corridor you mined before, and hit
the trigger to blow up all the mines (the laser-bomb should have already
exploded killing the crouching guard near the bulkhead).
If the mines and laser-bomb were placed in the right spots, they should kill
all the commandos that spawn in the corridor. If not, take out your AIMS
and finish them off.
Go all the way down to the end of the center section, and open the door
to the intersection with corridor A5. There will be some more commandos
coming up A5, and Rook will be at the end of the corridor coming towards you.
Open the door to A5 and toss a frag grenade down the corridor to take care
of a few commandos, then duck back into the center section of A8. A few
more commandos will come from A5 and through the warehouses into A8. Take
them out with frag grenades and your AIMS. Rook will be coming through the
door from A5 shortly, and it's easier to fight him if you don't have to deal
with any commandos at the same time.
When you see Rook coming up A5 towards you, head back into the center section
of A8, and go down past the second set of boxes and get ready to take cover
behind them. When Rook enters the corridor, hit him with a grenade from the
AIMS. He should go into the corner near the door behind the boxes on the
right. If you keep hitting him with grenades, he should stay there, making
pithy remarks each time you hit him with a 20mm grenade. Duck behind the
boxes when you need to reload, and keep hitting him. It will take a good
8-10 hits from grenades to take him out. If you run out, you can either
switch to burst fire and just keep hitting him until he dies, or switch to
the Delta Repeater and try to get in close. He's armed with a Phoenix
Samurai and can do a lot of damage to you, but he doesn't shoot too often
if you keep hitting him.
Once Rook is dead, grab the Samurai and if there is any armor left on the
level, go grab it. You'll want to be full armor when you start the silo's
if you can be. Also make sure you have at least 2 remote mines left, we'll
be using them later. If you don't, you can find more on top of boxes in some
of the warehouse rooms, as well as back in the first security room where
you disarmed the first panel.
Now go up to the door to Delta Sector and hit action. If you are standing
right up against it, it won't work for some reason, but if you stand a couple
feet back and hit the action button, the base section of the mission should
end.
Missile Silos
-------------
Pre-zoom the Phoenix Samurai before you go up the the first door. If your
TV is kind of dark, you may want to use the low-light function of your
glasses (hit select to change vision modes, low-light is the mode that looks
green). The silo beyond the first door is pretty dark, and the red commando
inside may not be easy to see. Open the door, but don't go into the silo
yet. He's usually on the right side of the silo, visible through the door,
but occasionally he can be on the left side or near the boxes on the far side.
Take him down with a laser shot to the head (or 4 to the body) from the
Phoenix Samurai.
When he's dead, take aim at the center of the window in the door on the far
side of the silo, then move into the room. Two guards will appear in the
hallway behind the door, and you can shoot them with laser shots through the
window. If you're aimed at the center of the window, you'll be hitting them
in the head if you start shooting as soon as they appear.
When they're dead, move across the silo to the door leading into the hall
they appeared in. You'll see a laser trip-switch across the hallway near
the door at the far end. Toss a frag grenade down the hall to blow up the
laser trip-bomb, but stand well back, the blast radius of the trip-bombs is
quite large.
In the silo beyond the hallway will be two normal guards and a red commando.
You can stand near the door and shoot them all through the window if you
like. If you stand to the left of the door and aim at the right side of
the silo beyond, they'll usually all come around into view for you to shoot
at. Sometimes they'll be on the left side of the silo, taking cover behind
some boxes there.
When they are dead, move into the silo and break out your decryptor if you
need armor. The keypad locked door on the far side of the silo has armor
behind it. Now open up the door on the left and toss a frag grenade into
the hall to blow up the 3 laser trip bombs inside. Stand far back until you
see and/or hear them explode, then move into the hall.
The next silo has two red commandos and a regular guard inside. The two
commandos are behind the boxes on either side, and the guard will run over
to the boxes on the left as you approach the door. You can switch the
Samurai to Overcharge mode, trigger it, and then move up to the door, aiming
through the window towards the boxes on the left. The shot takes some time
to fire after you pull the trigger, but when it goes off it will create a
large explosion that should take out the commando and guard behind the boxes.
The commando on the right can be taken out with an overcharge shot as well,
or you can switch to the AIMS-20 and use a pair of grenades shot at the
boxes to kill him.
Enter the hallway on the far side of the silo and move in until you see and
hear a grenade being tossed in. Then back out and move to the side, the
grenade will explode both blue barrels in the hall, and the detonation can
blind you a bit. After the barrels explode a guard will be coming down the
hall. Two shots to the body, or one to the head from the Samurai will take
him out. A red commando will be in the silo beyond, and will move up and
shoot at you from just outside the doorway on the left (he'll do that lean out
and shoot at you trick you may have seen them do in the base).
Move into the silo after the commando is dead, and open up the door on the
left. There are some frag grenades and ammo inside if you need them.
PLATINUM: There's also a 007 Icon in the hallway behind the left door.
Now move around the silo to the door on the right (you'll have to go around
the left side because of the boxes blocking the catwalk on the right). Open
the door and you'll see a box on the floor of the hallway near the far end.
There's a laser trip-bomb on the back side of that box, so toss a frag grenade
down the hall and stand back until it explodes and takes the trip-bomb with
it.
In the next silo will be two red commandos and one normal commando. They
won't spawn until you hop up on the box near the doorway. Hop up on the right
side of the box and crouch down immediately. One of the commandos will spawn
on the left side of the silo and you can take him down with a head shot from
the Samurai. Now open the door and proceed around the silo to the left. The
other commandos will have spawned behind the missile.
You'll see a laser trip-switch through the window of the door on the right
of the silo. Toss a grenade towards the door to take out the bomb before
moving into the hallway. The bomb will explode even if the door is closed,
so there's no need to open it before tossing the grenade.
On the far side of the next silo you'll see some blue barrels. There's a
guard that spawns behind them, a regular commando on the left that will
run and take cover behind the barrels, and a red commando on the right
near the doorway. Wait until you see the normal commando get close to the
barrels and then shoot them. The explosion should take out the guard and
commando, leaving only the red commando to deal with. If you have trouble
seeing him on the right side of the silo, use the low-light glasses again.
The keypad locked door on the right has armor behind it if you need it, and
the decryptor will get you past the door easily enough. Open up the door
behind the exploded barrels and toss a frag grenade into the hall to take
care of the 3 laser trip-bombs placed in the middle of the hallway.
The next silo has 3 commandos in it, two red and one normal. Usually, they
will come up to the door to shoot at you, and you can head-shot them through
the window. Sometimes they'll stay a little farther back, but you can still
shoot at them through the window in the door.
PLATINUM: On top of the boxes on the far side of the silo you'll see a 007
Icon.
Now go through the door on the far side and into the hallway to the door
leading to Omega Sector. Like the door to Delta Sector in the base, this one
won't activate if you are standing right up against it. Stand a few feet
back and hit the action button to move on to the next section of the mission.
Shuttle Bays
------------
You'll start in a small corridor facing a blue and white door. Crouch as you
approach the door and open it. If you aren't crouching, there's a chance the
commando's inside the big room beyond the door will see you and become active.
You should see 3 commandos on the catwalk on the far side of the room. Shoot
the red one in the middle of catwalk first, then the red and normal one on
the left side. There's a regular commando on the ground on the far side
of the room, usually ducking behind some boxes. He may also be moving around
towards you along the left side of the room, so shoot him wherever you see
him.
Move out of the doorway a bit, and aim up at the catwalk above the doorway to
your left. There's a commando that will appear up there and shoot down at
you. When he's dead, turn to the right to face the last commando in the
room. He'll either be up on the catwalk at the top of the ramp to the right
of the door, or coming down the ramp to fight you. When he's dead, head
up the ramp onto the catwalks.
PLATINUM: Go up the little stairs to the left at the top of the ramp and
grab the 007 Icon on the boxes in the room there.
Turn right at the top of the ramp and go around the catwalks into the control
center. Grab the armor on the table if you need it, and turn to face the
little screen on a pedestal in front of the windows.
When you hit the action button at the screen there, a couple things will
happen. The door at the far end of the big room from where you started will
unlock and open, and commandos will begin spawning in the hallway beyond it.
They will continue to spawn until you pass through the doorway into the halls
beyond it, so you want to get through it as fast as possible to avoid having
to fight too many of them.
The fastest way to get down to the door is to head out of the control center
to the left. If you jump over the railing down to the floor, you'll take
some falling damage. If you jump over the railing in the corner, and kind
of slide down the outside of the railing, you can land on the floor without
taking any falling damage, and only have to face one or two guards spawning
in the hallway. It's a little tricky to land on the railing right, but don't
worry too much if you take a little falling damage, it's still better than
having to fight too many guards coming out of the hall.
Head down the hallways, through all the doors until you reach the shuttle
loading area. Go across and through the doorway on the far side (it's the
only one that will be unlocked. Get out your laser trip-bombs, we'll be
using them shortly. When you go through the door and out towards the shuttle,
you'll see a scene with Kiko appearing behind you, dropping the gantry you're
standing on and beginning the shuttle launch sequence.
Once the scene is over you'll be in the shuttle bays and you'll only have 20
seconds to get into one of the bunkers or the shuttle will launch and you'll
die. Before going into one of the bunkers, however, we need to lay a trap
for the guards and Ninja you'll be fighting after the first shuttle launch.
Head out of the shuttle bay around so you're in the area between the concrete
barriers and go to the left or right. Where the bend in the barriers is,
stop and place a pair or trip-bombs on the floor (so the laser is pointed
straight up), one on either side near the barriers. Now place a remote mine
in between the two laser bombs, and get into the nearest control bunker. The
bunker doors begin closing at 10 seconds to launch, and you won't be able to
fit through them after about 7 seconds left on the countdown.
Sit tight inside the bunker until after the shuttle launches and switch to the
detonator for the remote mine. As the doors begin to open again, 3 guards
will appear on the ground and a ninja will be running towards the door. When
the Ninja is on top of the remote mine, detonate it. The explosion of the
mine and the laser trip-bombs will kill the ninja, and probably take out
a guard or two as well. Use the Phoenix Samurai to take out any remaining
guards. There will also be a guard on the catwalks above each shuttle bay.
You'll want to take out the catwalk guards before planting a second "ninja-
trap" in front of one of the control bunkers, and you'll only have 60 seconds
before the next shuttle launches. Just make sure you set the trap in front
of one of the bunkers, as the third side of the shuttle bay room is just a
blank wall.
PLATINUM: There are 007 Icons under each of the two remaining shuttles. After
the second shuttle launch, you probably won't have time to get them, so do it
now.
Get into the bunker you laid the trap in front of and wait for the next
shuttle launch. Another ninja will appear after the launch, running towards
your trap again, and you can take him out by detonating the mine and the
laser bombs with it.
With the ninja this time there will be 3 commandos. As soon as all 3
commandos and the ninja are dead, a scene will start with Kiko swearing at
you and you'll see Bond grapple on to the bottom of the elevator she's in.
Kiko will then go through the door towards the remaining shuttle and grin
at you, maliciously. When you regain control, move up and hit the switch
to the right of the door immediately. If you try to open the door, or don't
hit the switch in time, you'll fail the mission. If you hit the switch
before Kiko gets to the shuttle the mission is over and you'll see the ending
scene.
Mission 12 :
Equinox
Equinox is a difficult mission, to be sure. To get a Gold on Equinox, you
need to get full points for opponents dispatched (if you don't kill all the
guards, you'll probably be dead anyway). You also need to get a total of
150% combined from Health and Accuracy (ie., if you get 85% Accuracy, you'll
need to have at least 65% Health remaining). Getting a Platinum is actually
easier than getting a Gold, because you can finish with a much lower score
for accuracy and health and still get Platinum if you picked up all the 007
Icons.
The key to beating Equinox is being aware of where you are and where you need
to be to disable the next missile or set of missiles, as well as where and
when the guards are coming out of the airlocks, and when the big laser cannon
is firing. This is a lot of information to keep track of, and you won't
really have time to think about all of this when you are trying to survive
and shoot everything (and everyone) you need to shoot. Getting used to the
pattern of the missile launches and where and when the guards come out is
probably the most important factor. If you know where things are going to
happen before they happen, it's a lot easier to be prepared for them.
This is a basic map of the layout of the level, with numbers representing
the missile launch sequence.
=| L | | R |=
==---=======---==
=================
(5)| |C| |(5)
c | |D| | c
(3)| B| | |(2)
| | | |
(1)| | | |(4)
| | | |
(5)| | | |(4)
-----------
c C c C
B - Bonds starting location
D - Location where Drake emerges from the space station
L - Left airlock guards emerge from
R - Right airlock guards emerge from
c - 007 Icons below the main deck of the station
C - 007 Icons above the main deck of the station
1-5 - Missile locations in the order they are launched
The missiles all have a hatch on them that will open up with a bunch of
green lights around it. The lights turn off as the launch timer counts down.
You must shoot at the coupling inside the hatch three times to destroy it
and disable the missile. If you watch the opening movie (with Drake talking
about how Nightfire can't be stopped and then pressing a big red button) it
shows you exactly where the coupling is on the missile gantry.
At the end of Drake's little speech, two guards will come out, one from each
Airlock (marked L and R on the map).
PLATINUM: As soon as both guards are dead the missile launch sequence will
begin, the laser cannon will begin firing periodically, and the sets of guards
will start coming out of the airlocks, all on a set schedule. Run around and
collect all the 007 Icons before you kill both guards as you probably won't
have time to collect them once the missiles start launching.
Here is a schedule of events that take place starting with the second guard
being killed. These times may be off by a second or two in some cases, and
the laser cannon shot times are noted by when the sound begins, not when the
shot animation graphics begin (the shot times are when the actual shot that
can damage you is fired).
0:00 Second guard is killed
Missile begins launch sequence (1)
0:12 Laser cannon begins to fire (shot at 0:16)
0:16 Missile hatch opens (1)
3 guards emerge from left airlock
0:19 Missile begins launch sequence (2)
0:28 Laser cannon begins to fire (shot at 0:32)
0:37 Missile hatch opens (2)
0:40 Missile begins launch sequence (3)
3 guards emerge from right airlock
0:44 Laser cannon begins to fire (shot at 0:48)
0:54 3 guards emerge from left airlock
0:56 Missile hatch opens (3)
1:00 2 missiles begin launch sequence (4)
Laser cannon begins to fire (shot at 1:05)
1:12 3 guards emerge from right airlock
1:16 2 missile hatches open (4)
Laser cannon begins to fire (shot at 1:20)
1:32 Laser cannon begins to fire (shot at 1:36)
1:46 3 missiles begin launch sequence (5)
2 guards emerge from each airlock
1:48 Laser cannon begins to fire (shot at 1:52)
2:02 3 missile hatches open (5)
2:08 Laser cannon begins to fire (shot at 2:12)
2:20 Laser cannon begins to fire (shot at 2:24)
2:36 Laser cannon begins to fire (shot at 2:40)
3:04 Drake emerges from station (and begins shooting rockets at you)
Killing Drake
-------------
After all the missiles are disarmed and the laser cannon destroys the first
reflector satellite (effectively disabling the cannon), Drake will emerge from
the station after a large piece of debris smashes into it. The big laser
cannon won't fire any more aimed shots, but the beam is still firing and will
kill you if you move into it.
Drake fires homing missiles at you that will do significant damage if they
hit. The missiles can be destroyed with a shot from your Phoenix Samurai,
but you are better off saving your shots for Drake (unless you hit them as
soon as they are fired, and then they'll blow up and damage Drake as well).
Keep shooting Drake until he starts spinning like the guards did when they
died, and keep moving, even after Drake is dead. The missiles Drake has fired
will continue to home in on you, even after he's dead, and they can still kill
you. You are not safe until the mission complete text comes up. Also note
that you cannot move fast enough to dodge the missiles when you are in manual
aim mode, so you'll have to dodge them and pick your shots on Drake when you
have time (or simply shoot him without manually aiming if you are close enough
to not need it).
Congratulations, you've just saved the world. After the ending movie and the
scoring screens, you'll get to see a shot "making of" movie, followed by
the credits.
بعض الأسرار:
Level unlocks:
POWDER - Alpine Escape
TRACTION - Enemies Vanquished
BONSAI - Double Cross
HIGHRISE - Night Shift
MELTDOWN - Chain Reaction
FLAME - Phoenix Fire
AQUA - Deep Descent
PARADISE - Island Infiltration
BLASTOFF - Countdown
VACUUM - Equinox
PASSPORT - Unlock all levels
Upgrades:
AU PP7 - Gold PP7
P2000 - P2K
AU P2K - Gold P2K
SCOPE - Sniper Rifle Scope
MAGAZINE - Sniper Rifle Magazine
LAUNCH - Missiles (for vehicles)
PHOTON - Laser
ZAP - Stunner
LIFTOFF - Grapple
SHUTTER - Camera
SESAME - Decryptor
SLEEPY - Dart Gun
Q LAB - All weapon and gadget upgrades
Mutliplayer modes:
BOOM - Explosive Scenery
TARGET - Assassination
TNT - Demolition
GUARDIAN - Protection
TEAMWORK - Team King of the Hill
ORBIT - Goldeneye Strike
TRANSMIT - Uplink
GAMEROOM - All Multiplayer modes
Multiplayer skins:
ZERO G - Bond Spacesuit
BLACKTIE - Bond Tux
CIRCUS - Pussy Galore
SLICK - Elektra King
MARTIAL - Wai Lin
MIDAS - Goldfinger
BOWLER - Oddjob
VOODOO - Baron Samedi
DENTAL - Jaws
BADGIRL - Mayday
ASSASSIN - Scaramanga
BITESIZE - Nick Nack
HEADCASE - Renard
BLIMP - Max Zorin
NUCLEAR - Christmas Jones
JANUS - Xenia Onatopp
NUMBER 1 - Drake
PARTY - All skins
للترجمة اذهب إلى أحد الموقعين التاليين:
المسبار:
http://www.almisbar.com/salam_trans_a.html
عجيب:
http://tarjim.ajeeb.com/ajeeb/
مع تحيات خبير بالاسرار
;-) ;-) ;-) ;-) ;-)
وينك أخوي قطعة_13 قلتلك تقلي اسم لعبة أيب سكيب2 بالإنجليزي وأبغاك بعد تقلي على أي جهاز هذه اللعبة.
مع تحيات خبير بالاسرار
;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-)
وينكم يا شباب المنتدى ما تسألوا :غضب:
ما يصير كذا اسألوا وإنشاء الله وبعون الله أجيبكم;-)
مع تحيات خبير بالاسرار
;-) ;-) ;-) ;-) ;-) ;-) ;-)
ممكن شفرات و حلول Digimon world 2
بالنسبة للشفرات :
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Max Bits
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Agumon
03
Betamon
04
Greymon
05
Devimon
06
Airdramon
07
Tyrannomon
08
Meramon
09
Seadramon
0a
Numemon
0b
MetalGreymon
0c
Mamemon
0d
Monzaemo
0e
Gabumon
11
Elecmon
12
Kabuterimon
13
Angemon
14
Birdramon
15
Garurumon
16
Frigimon
17
Whamon
18
Vegiemon
19
SkullGreymon
1a
MetalMamemon
1b
Vademon
1c
Patamon
1f
Kunemon
20
Unimon
21
Ogremon
22
Shellmon
23
Centaurmon
24
Bakemon
25
Drimogemon
26
Sukamon
27
Andromon
28
Giromon
29
Etemon
2a
Biyomon
2d
Palmon
2e
Monochromon
2f
Leomon
30
Coelamon
31
Kokatorimon
32
Kuwagamon
33
Mojyamon
34
Nanimon
35
Megadramon
36
Piximon
37
Digitamamon
38
Pengiumon
39
Ninjamon
3a
Phoenixmon
3b
H-Kabuterimon
3c
Megaseadramon
3d
Panjyamon
3f
Gigadramon
40
MetalEtemon
41
Myotismon
42
Yanmamon
43
Gotsumon
44
Flarerizamon
45
WaruMonzaemon
46
SnowAgumon
47
Hyogamon
48
PSukamon
49
Dokunemon
4a
ShimaUnimon
4b
Tankmon
4c
JMojyamon
4e
NDrimogemon
4f
Goburimon
50
Mudfrigimon
51
Psychemon
52
ModokiBetamon
53
ToyAgumon
54
Piddomon
55
Aruraumon
56
Geremon
57
Vermilimon
58
Fugamon
59
Tekkamon
5a
MoriShellmon
5b
Guardromon
5c
Muchomon
5d
Icemon
5e
Akatorimon
5f
Tsukaimon
60
Sharmamon
61
ClearAgumon
62
Zassomon
63
IceDevimon
64
Darkrizamon
65
SandYanmamon
66
SnowGoburimon
67
BlueMeramon
69
Gururumon
6a
Soulmon
6b
Otamamon
6d
Gekomon
6e
Tentomon
6f
WaruSeadramon
70
Meteormon
71
Machinedramon
73
Jijimon
75
ShogunGekomon
77
Cherrymon
79
Hagurumon
7a
Tinmon
7b
Master Tyrannomon
7c
Veedramon
80
Gazimon
83
Gizamon
84
Dark Tyrannomon
85
Cyclonemon
86
Devidramon
87
Tuskmon
88
Flymon
89
eltamon
8a
Raremon
8b
Metal Tyrannomon
8c
ExTyrannomon
8e
Clockmon
8f
Rosemon
90
Veemon
91
Flamedramon
92
Raidramon
93
Imperialdramon
94
Baihumon
95
Omnimon
96
Diaboromon
97
AeroVeedramon
b4
Kabuterimon
b5
Gomamon
b6
WereGarurumon
b7
Togemon
b8
Zudomon
b9
Lillymon
ba
Garudamon
bb
Candlemon
bc
SkullMeramon
bd
Boltmon
be
Floramon
bf
Deramon
c0
Gryphomon
c1
Wizardmon
c2
PMamemon
c3
MGarurumon
c4
Crabmon
c5
Kiwimon
c6
Starmon
c7
Blossomon
c8
Pumpkinmon
c9
Scorpiomon
ca
Triceramon
cb
MSeadramon
cc
SaberLeomon
cd
Tapirmon
ce
Apemon
cf
Ortomon
d0
Kakumon
d1
Dolphmon
d2
MagnaAngemon
d3
Mammothmon
d4
Wargreymon
d5
DSeraphimon
d6
SkullMammothmon
d7
MarineAngemon
d8
DemiDevimon
d9
Syakomon
da
Mushroomon
db
Gesomon
dc
Octomon
dd
Woodmon
de
Phantomon
df
MarineDevimon
e0
Dragomon
e1
Okuwamon
e2
Garbagemon
e3
Piedmon
e4
Pukumon
e5
Grankuwagamon
e6
Puppetmon
e7
Preciomon
e8
Gatamon
e9
Angewomon
ea
Magnadramon
eb
VenomMyostismon
ec
Kimeramon
ed
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Item Slot 20
8005e6ac00xx
Item Slot 21
8005e6ae00xx
Item Slot 22
8005e6b000xx
Item Slot 23
8005e6b200xx
Item Slot 24
8005e6b400xx
Item Slot 25
8005e6b600xx
Item Slot 26
8005e6b800xx
Item Slot 27
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Item Slot 28
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All Levels Opened
8005f644ffff
8005f646ffff
All Ports Opened
8005f648ffff
Have All Items In Server
5000ec020000
3005f3f60063
ملاحظة : الصراحة أنا ما جربت من كل هذه الشفرات إلا 12 شفرة وبعد أنا ما عرفت أسوي الشفرات حقت الديجيمونات !!!!!!!!!!!!!!!!!!!!!!!!!!!
بس أنا خاتم اللعبة أصلاً فما أحتاج ;-) ;-) ;-) ;-)
مع تحياتي خبير بالاسرار
;-) ;-) ;-) ;-) ;-)
الحل الكامل:
first maze to finish your last test to become a tamer.
-------------
FIRST MISSION
-------------
Place : Boot Domain
Floors : 2
Objective : Defeat Leomon at Boot Domain
First Mission is very easy because you have ultimate digimon. You can make great
damage
and the enemies can only hurt a little. After the mission over you will get your
own
Digi-Beetle and Tamer License.
Now you must join with a team. There are :
- The Vaccine Type Gold Hawks -> you will get Agumon
- The Data Type Blue Falcons -> you will get Patamon
- The Virus Type Black Sword -> you will get DemiDevimon
After you choose your team, the leader will give you next mission.
--------------
SECOND MISSION
--------------
Place : SCSI Domain
Floors : 4
Objective : Defeat Hagurumon at SCSI Domain
First thing that you should do is building your level above 6. If your EP almost
zero,
use AutoPilot. MP is quick running out. Luckily if you level up, your HP and MP
goes to
max. If you build your level high enough, this maze is piece of cake.
After defeating Hagurumon, go meet your leader. He/She will give you next
mission. Before
going to next maze, go to Digimon Center to talk with Chris Conner. He will give
you Toy
Plane. This gift is very good to give to digimon in maze. If you give Toy Plane to
digimon that you want to have, it definitely join you.
-------------
THIRD MISSION
-------------
Place : Video Domain & Disk Domain
Floors : 5
Objective : Defeat Kokatorimon at Video Domain
Defeat Numemon at Disk Domain
Build your level above 10. Before go to Disk Domain, bring 2 or 3 HP recovery item
because you will fight 3 enemies in boss battle. If you build your level high
enough, the
battle will be easy. After you defeat boss in Disk Domain, go straight up first
to meet
Angemon before exiting the maze. You will get Dinamo part if you defeat
Kokatorimon. I
suggest you catch ToyAgumon at Video Domain to trade it with SnowAgumon at Digimon
Center.
After you defeat them, go to your headquarter to report your mission to your
leader. Your
leader will told you to go to Tamer's Club. There you will talk with Mark Shultz
who will
tell you about BIOS Domain and give you Toy Plane.
--------------
FOURTH MISSION
--------------
Place : BIOS Domain
Floors : 6
Objective : Defeat Centarumon at BIOS Domain
You will see Metal Greymon at second floor. After that, you will see Metal
Greymon again
at sixth floor. You can catch it with toy plane. I suggest you catch it because
it is
very powerful and it will help you to fight the boss.
After you go back to Digital City, go to your leader to report your mission. You
will get
Entry Pass to enter Coliseum. Your leader will give you another mission to defeat
wild
digimon at Drive Domain and Web Domain. When you exit the room, you will see Chief
Engineer Maestro. He wanted to meet your leader to tell about City's Power
Generator that
went offline because some parts are missing. Because of that, Item Machine must
be shut
down. So you can only buy EP Pack-1 from Item Vendor.
If you go to Tamer's Club, you can see event about a mysterious girl named Kim.
She will
talk about parts, Divice Dome and her sister. If you go to Digimon Center, you
can trade
your Crabmon with Wizardmon. You can get Crabmon from BIOS Domain. Now you can
buy new
parts and ammos at Main Gate. I suggest you buy parts especially Battery. If you
go to
Meditation Dome and talk with Angemon, you will ask about Divice Dome and Angemon
will
tell you story about it.
-------------
FIFTH MISSION
-------------
Place : Drive Domain & Web Domain
Floors : 7
Objective : Defeat Birdramon at Drive Domain
Defeat Kuwagamon at Web Domain
I suggest you bring Mag. Miss-1 at least 2 before going to Drive Domain because
there are
yellow electro-spore blocking the way. You will get a Converter after you defeat
Drive
Domain Boss.
After you go back to Digital City, report to your leader. After that, go to
Meditation
Dome and talk to Angemon and he will tell you about Modem Domain.
-------------
SIXTH MISSION
-------------
Place : MODEM Domain
Floors : 8
Objective : Defeat Kim at MODEM Domain
Now you can access Device Dome. Report to your leader and then go to Device Dome
and
enter the building. You will have a talk with Kim and her sister Techna-Donna.
You will
get a Titanium Core from Techna-Donna. Now you can upgrade your Digi-Beetle Body
by
talking with Chief Engineer Maestro at Digital City (Main Gate) but you must buy
PegasusEG1 first and equip it so you can upgrade it. After that, go meet your
leader. You
will get 2000 BITs. Now you must upgrade your rank to Level 3 Rookie Tamer by
fighting at
Coliseum to get your next mission.
After you upgrading your rank to Level 3 Rookie Tamer, meet your leader. When
your leader
want to tell you your new mission, the guard came in and report about Blood Knight
sighted in Disk, Video and SCSI Domain. Your next new mission is to seek and
destroy the
Blood Knights. If you go to Digimon Center, you can trade your Numemon with
Megadramon.
---------------
SEVENTH MISSION
---------------
Place : SCSI Domain, Video Domain and Disk Domain
Floor : 6 (SCSI Domain)
7 (Video Domain and Disk Domain)
Objective : Seek and destroy Blood Knight
I suggest you bring Mag. Miss-2 and Drill Miss2 at least two, before going to
Video
Domain and Disk Domain. I suggest you had already Ultimate Digimon because these
maze are
very hard. In Disk Domain at floor 7 you will fight Bertran and Commander Damien.
You
will get Red Orders after defeating Commander Damien. After you finish all
places, go
meet your leader. The leader will told you to find Archive Ship and to talked with
Professor Piyotte.
You can find Professor Piyotte at Device Dome. He is at the right side room where
you can
buy parts, ammo and find TECHNA-DONNA. He is at far right. He will tell you the
location
of Archive Ship but after you catch three Digimon for him. They are Yanmamon,
Syakomon
and Ikkakumon. You can get Yanmamon at SCSI Domain. You can get Syakomon at Web
Domain.
You can get Ikkakumon at Video Domain. After you got them all, put them in your
digi-
beetle not your server then talk to Professor Piyotte. He will then tell you to
talk to
Ben Oldman who knew the location of Archive Ship.
Now talk to your leader. Your leader knew Ben Oldman as the man who used to be
the Blue
Falcon Leader. After you finish the conversation, Chief Engineer Maestro will
came in to
tell about strange sickness breaking out among the Digimon and there were items
disappearing from the Main Server. Some Digimons were stealing those items.
That's why
sometimes there were Junk Parts in your items because the items that they stole
turned
into useless items. After the conversation is over, your leader will tell you not
to
enter the headquarter and Coliseum tournaments.
Now go to Device Dome and talk to Professor Piyotte. You will ask for his help and
Professor Piyotte will examine your browser and find mutation in your Digimon's
DNA. To
cure this, you need Digital DNA Patches from Digimon with super will power from
all three
types : Vaccine, Data and Virus Type Digimon. Before you exit Device Dome buy one
Digivice and put it in your Digi-Beetle.
Now go to Meditation Dome and talk to Angemon. Go to the right side room and talk
to
WereGarurumon. Wait until Weregarurumon asked you if you were tired. Say "YES".
You will
get VACCINE Patch. Now go to the left side room and talk to Clockmon. He will
give you
DATA Patch if you give him a Digivice. Now talk to Angemon. He will tell you to
get VIRUS
Patch from Ogremon. Now go to Device Dome and talk to Kim. You will get VIRUS
Patch. Now
talk to Professor Piyotte. The Professor will made you Wild Code.
Now go back to Digital City and enter your headquarter. You will report the cause
of
strange sickness and the cure for this sickness (Wild Code). In the middle of the
conversation, the Security Guard came in and report the showing of the Blood
Knights.
This time they invade BIOS, Web and Drive Domain. If you go to Digimon Center,
you can
trade your Garurumon with MagnaAngemon. If you go to Device Dome you can buy new
parts
for your Digi-Beetle.
--------------
EIGHTH MISSION
--------------
Place : BIOS Domain, Web Domain and Drive Domain
Floor : 8 (BIOS Domain)
9 (Web Domain and Drive Domain)
Objective : Seek and destroy Blood Knight
After you defeat BIOS Domain's boss, you will get a Gyro Radar. After you finish
all the
missions, if you go to Device Dome you will have a sequence with Kim. She asks
for your
help to get her a Tankmon from Web Domain. After you got a Tankmon, talk to her.
You will
get EXP Chip from her. After you helped Kim, go back to your headquarter. You
will have a
sequence with Lucky Luis. It seem Bertran and Joy Joy are in trouble. When they
were
searching Modem Domain, they found an X-MechPart with a Blood Knight Symbol.
After that,
Lucky Luis go back to the city. But after a long wait Bertran and Joy Joy haven't
come
back. So Lucky Luis very worried. You decided to look at Modem Domain and told
Lucky Luis
to report to your leader. After that, you will get X-MechPart from Lucky Luis. So
here
goes your next mission.
-------------
NINTH MISSION
-------------
Place : MODEM Domain
Floors : 10
Objective : Rescue Joy Joy and Bertran
You will meet Joy Joy at floor 10. Joy Joy is in confusion. She thought you a
Blood
Knight Officer and attacked you. After you beat her she will gains her
consciousness.
After that, Joy Joy back to the city and you keep searching for Bertran. When you
found
Bertran, she will attacked you. After that, like Joy Joy she gains her
consciousness.
Because she runs out of EP, she will return to the city. Keep walking abd
eventually you
will find Blood Knight Officer. He will try something bad it didn't affect you at
all
because you got X-MechPart from Lucky Luis. It's the Beam Neutralizing Device. So
the
beam will not affect you, not like Joy Joy and Bertran.
After you get back to the city, go to your headquarter. You will meet Lucky Luis
who is
very grateful to you. After that, go to Tamer's room, the room beside the leader's
office. You will find Bertran and Joy Joy there. You will ask Joy Joy where you
can find
Ben Oldman. She will tell you the location of Ben Oldman, Archive Port. Now go to
Archive
Port.
You will find Ben Oldman there. He didn't want to tell you the location of
Archive Ship.
But if you go to DVD Domain, he will tell you. So here goes your next mission.
-------------
TENTH MISSION
-------------
Place : DVD Domain
Floors : 1
Objective : Defeat Ben Oldman
You will fight Ben Oldman there. After you defeat him, go to Archive Port and
talk to
him. After the conversation finished, you will get Old Map. Now go to your
headquarter
and talk to your leader. He will give you another mission to go to Code Domain and
destroy Blood Knights.
----------------
ELEVENTH MISSION
----------------
Place : CODE Domain
Floors : 11
Objective : Destroy Blood Knights
At floor 11 you will fight Commander Damien again. After you back to the city, go
to your
headquarter. There's an emergency. The Blood Knights attacked Archive Port and
Ben Oldman
was injured. Immediately you go to Archive Port. After you arrived there, Ben
Oldman
wasn't there. He went to the City to see the Guard Leader. So go back to Digital
City and
meet your leader. From Ben Oldman, you know that they stole Navi-Disk, the disk
that
control the radar system. It holds all the navigation map data from File Island
to here
on Directory Continent. From the conversation, you know all Guard Teams have duty
to
defeat the evil prince of Wild Digimon and bring peace back to File Island. Now
you have
your next mission to go to Laser Domain and capture Crimson.
There are new items you can buy at Item Vendor. If you go to Digimon Center, you
can
change your NiseDrimogemon(N-Drimogemon) for MetalMamemon. If you go to Digital
City,
there are new parts and ammos for your Digi-Beetle.
---------------
TWELFTH MISSION
---------------
Place : Laser Domain
Floors : 12
Objective : Capture Crimson
Before go to Laser Domain bring at least two Drill Miss3 and Mag. Miss-3. At
floor 11 you
will fight Commander Damien again. You will fight Crimson at floor 12. After you
defeat
Crimson, you will get Navi-Disk from him. Now you have to fight Blood Knights
Officer.
After you get back to the city, go to your headquarter. Now all you have to do is
go to
File Island but after you fix the emergency Escape Pod on the Archive Ship. To
fix it,
you need Ship Key, Navi-Disk and 3 other Ship Parts. You already have Navi-Disk
and 3
Ship Parts. All you have to do now is to find Ship Key.
Now go to Meditation Dome and talk to Angemon. He knew Agumone who knows a lot of
items.
But it seems Agumon forgot where he saw that key. Now go to Coliseum at Digital
City and
talk to Leomon. He will asked you to help him delivering a message to his friend
at File
Island. His friend is the legendary fighter, MasterTyrannomon. The message is
that he
will go and see him some day. Now go to Digimon Center. You will find Agumon
there. He
has already remembered where the Ship Key and he gave it to you.
Now go to Archive Port and give the Ship Key to Ben Oldman. Now you will see a
FMV about
the Archive Ship taking off to File Island. Now you can access the second world
map.
Now go to File City. You will meet MasterTyrannomon at the entrance. He will stop
you
from going in and challenged you to prove your power at Power Domain.
------------------
THIRTEENTH MISSION
------------------
Place : Power Domain
Floors : 2
Objective : Prove your power by defeating MasterTyrannomon
You will fight MasterTyrannomon at floor 2. After you defeat it, go to Exit
Portal. You
will be back to Digital City. You can buy new items at your headquarter. Also you
can buy
new items, ammos and parts at Device Dome.
Now go to Archive Port and teleport to File Island. After that go to File City.
This time
he will let you in. He will asked for help to rescue Jijimon that had been
kidnapped by
Blood Knights in one of the four domains. There are only 4 places you can access
at File
City : Master Gate, Item Shop, Digi-Beetle Factory and Jijimon's house. You can
buy new
items, parts and ammos at Item Shop and Digi-Beetle Factory. After you finish
buying, go
to your next mission.
------------------
FOURTEENTH MISSION
------------------
Place : Diode Domain, Giga Domain, Port Domain and Scan Domain
Floors : 13 (Diode Domain, Port Domain and Giga Domain)
14 (Scan Domain)
Objective : Rescue Jijimon
You will get Electroder after defeat Port Domain's Boss. Give the Electroder to
Techna-
Donna at Device Dome. She will increase your radar into Power Radar. Now if you
go to
Giga Domain, you can see the surrounding, not dark anymore. After you defeat
Giga's
Domain Boss go up to the right to rescue Jijimon. After that go to the left to
exit
dungeon with exit portal.
After you get back to File City, go to Jijimon's House. Talk to Jijimon twice. He
will
tell you how to go to Soft Domain where you can fight Crimson. You need three
Chaos Rings
to get inside Soft Domain. You can get Chaos Rings by defeating Chaos Generals in
their
domains. You will get Admantium Core from Jijimon.
When you go to Master Gate, there will be earthquake. Go to Jijimon's House. He
will tell
you something incredible. The rrom shook with a flash of light then a girl
suddenly
appeared. Her name is Esteena. It seems she lost her memory.
You can buy new engine and battery at Digi-Beetle Factory. Because you got
Admantium Core
from Jijimon, go to Digital City at Directory Continent. Talk to Chief Engineer
Maestro.
He will upgrade the body of your Digi-Beetle but after you have necessary engine
(DragonEG-1). You can change DarkTyrannomon with Myotismon at Digimon Center.
-----------------
FIFTEENTH MISSION
-----------------
Place : Patch Domain, Mega Domain and Data Domain
Floors : 15
Objective : Get three Chaos Rings to get inside Soft Domain
You will get W.GreyRing after defeat Patch Domain's Boss. You will get
MetalSeadramon
Ring after defeat Mega Domain's Boss. In Data Domain, you will fight your friends
who
acting weird. You will fight Bertran and Joy Joy at floor 8. You will fight Mark
Shultz,
Debbie and Chris Conner at floor 11. You will fight Gekomon at floor 14. You will
get
Piedmon Ring after defeat Data Domain's Boss. After you get all three rings, go to
Jijimon's house. You can access Soft Domain now.
-----------------
SIXTEENTH MISSION
-----------------
Place : Soft Domain
Floors : ؟؟؟؟؟؟
Objective :؟؟؟؟؟؟؟
You will fight Crimson at floor 16. I suggest you bring a lot of MechFix-EX
because after
you defeat Crimson, you will walk through a lot of Acid Swamp that can damage you
before
you reach Chaos Lord. After you defeat him, go back to File City and go to
Jijimon's
House. Jijimon told you to go back to Directory Continent, first world map.
Go back to Directory Continent and go to Digital City. Go to your headquarter and
meet
your leader. He will tell you to search Crimson/Blood Knights in two new
domains : Bug
Domain and RAM Domain. You can buy new items, ammos and parts at your
headquarter, Main
Gate and Device Dome. You can trade your Angewomon for Magnadramon in Digimon
Center.
TO BE CONTINUED...
يكمل لاحقاً.......................
للترجمة اذهب إلى أحد الموقعين التاليين:
المسبار:
http://www.almisbar.com/salam_trans_a.html
عجيب:
http://tarjim.ajeeb.com/ajeeb/
مع تحيات خبير بالاسرار
;-) ;-) ;-) ;-) ;-)
لو سمحت أبغى أسرار tone houks 4 على البلاي ستيشن 2?: ?:
Tony Hawk's Pro Skater 4 :
Master code:
Enter the options menu, then select "Cheats". Enter watch_me_xplode to unlock all cheats. Note: You must include the underscore "_" character. This will not unlock all the gaps.
Hidden skaters:
Enter the options menu, then select "Cheats". Enter homielist to unlock Eddie, Jango Fett, and Mike Vallely.
Play as Daisy:
Enter the options menu, then select "Cheats". Enter (o)(o) to unlock Daisy.
Always special:
Enter the options menu, then select "Cheats". Enter doasuper to always have a full special.
Perfect manuals:
Enter the options menu, then select "Cheats". Enter mullenpower for perfect manuals.
Perfect rail:
Enter the options menu, then select "Cheats". Enter ssbsts for perfect rails.
Moon physics:
Enter the options menu, then select "Cheats". Enter superfly for moon physics.
Matrix mode:
Enter the options menu, then select "Cheats". Enter nospoon for Matrix mode. All ollies and aerial tricks will be in slow motion.
Play as Daisy:
Spend $100,000 at the store after finding all gaps and getting a 100% completion.
Play as Eddie:
Spend $9,000 at the store.
Play as Jango Fett:
Spend $9,000 at the store.
Play as Mike Vallely:
Spend $9,000 at the store.
Carnival level:
Spend $15,000 at the store.
Chicago level:
Spend $15,000 at the store.
Big Head mode:
Spend $1,000 at the store.
Cool Specials mode:
Spend $1,000 at the store.
Disco mode:
Spend $1,000 at the store.
Flame mode:
Spend $1,000 at the store.
Gorilla mode:
Spend $1,000 at the store.
Hoverboard mode:
Spend $1,000 at the store.
Invisible mode:
Spend $1,000 at the store.
Kid mode:
Spend $1,000 at the store.
Sim mode:
Spend $1,000 at the store.
Slow motion mode:
Spend $1,000 at the store.
Super Blood mode:
Spend $1,000 at the store.
Clown's hair:
Spend $250 at the store.
Clown's head:
Spend $300 at the store.
Clown's pants:
Spend $250 at the store.
Clown's shoes:
Spend $150 at the store.
Eraser hair:
Spend $250 at the store.
Heart boxers:
Spend $150 at the store.
Kenny's head:
Spend $400 at the store.
Kilt:
Spend $150 at the store.
King glasses:
Spend $100 at the store.
Metal head:
Spend $300 at the store.
Officer Dick's head:
Spend $400 at the store.
Officer Dick's shirt:
Spend $250 at the store.
Ollie's coat:
Spend $250 at the store.
Ollie's head:
Spend $400 at the store.
Ollie's pants:
Spend $250 at the store.
Paper bag:
Spend $300 at the store.
Smiley boxers:
Spend $150 at the store.
Homies Skatin' 1 FMV sequence:
Spend $800 at the store.
Homies Skatin' 2 FMV sequence:
Spend $800 at the store.
Kona Old School FMV sequence:
Spend $800 at the store.
Outtakes FMV sequence:
Spend $800 at the store.
Pro Bails 1 FMV sequence:
Successfully complete CAS Pro Challenge.
Pro Bails 2 FMV sequence:
Spend $800 at the store.
Pro Skater FMV sequence:
Successfully complete the Pro Challenge.
Hidden created skaters:
Enter one of the following names at the create a skater screen and their stats will appear.
Note: Do not try to modify or change any of the following skaters and save afterwards. You may lose your saved game file.
#$%@!
Aaron Skillman
Adam Lippman
Andrew Skates
Andy Marchal
Angus
Atiba Jefferson
Ben Scott Pye
Big Tex
Brian Jennings
Captain Liberty
Chauwa Steel
Chris Peacock
ConMan
Danaconda
Dave Stohl
DDT
DeadEndRoad
Fakes The Clown
Fritz
Gary Jesdanun
grjost
Henry Ji
Jason Uyeda
Jim Jagger
Joe Favazza
John Rosser
Jow
Kenzo
Kevin Mulhall
Kraken
Lindsey Hayes
Lisa G Davies
Little Man
Marilena Rixfor
Mat Hoffman
Matt Mcpherson
Maya's Daddy
Meek West
Mike Day
Mike Lashever
Mike Ward
Mr. Brad
Nolan Nelson
Parking Guy
Peasus
Pete Day
Pooper
Rick Thorne
Sik
Stacey D
Stacey Ytuarte
Stealing Is Bad
Team Chicken
Ted Barber
Todd Wahoske
Top Bloke
Wardcore
Zac ZiG Drake
Hint: Bob Burnquist: Special moves:
Perform the following moves with a full meter.
BS One Foot Smith: Press Up, Down, Triangle.
Samba Flip: Press Left, Right, Circle.
Sit Down Air: Press Left, Down, Circle.
Hint: Kareem Campbell: Special moves:
Perform the following moves with a full meter.
B-Ballin Slide: Press Left, Right, Triangle.
Double Blunt Slide: Press Down, Up, Triangle.
Kickflip Backflip: Press Left, Down, Circle.
Hint: Rune Glifberg: Special moves:
Perform the following moves with a full meter.
Backfoot Flip Nosegrab: Press Right, Up, Circle.
BS Crail Slide: Press Right, Down, Triangle.
Kickflip Kickflip: Press Left, Down, Square.
Hint: Steve Caballero: Special moves:
Perform the following moves with a full meter.
Daffy Grind: Press Up, Down, Triangle.
FS 540: Press Left, Down, Circle.
Kickflip Superman: Press Right, Up, Square.
Hint: Tony Hawk: Special moves:
Perform the following moves with a full meter.
Barrel Roll: Press Left, Down, Square.
Froggy Grind: Press Left, Down, Triangle.
The 900: Press Right, Down, Circle.
Hint: Learning moves:
You will learn the following moves after completing them in a challenge given to you by a pro, from the first level to the Kona USA level.
Semi Flip from Mullen
Darkslide from tourist
Misty Flip from Rick Thorne
Varial Mctwist from Tony Hawk
Hint: Taunt:
Stand still during game play then press one of the following to taunt.
No Way Taunt: Press L1 + R1 + Circle.
Your Daddy Taunt: Press L1 + R1 + Square.
Props Taunt: Press L1 + R1 + Triangle.
Get Some Taunt: Press L1 + R1 + X.
Hint: Land from quarterpipe fall:
When you fall off a quarterpipe, press R2 to land.
B-Ballin Slide:
Press Left, Right, Triangle
BS Crail Slide:
Press Right, Down, Triangle
BS One Foot Smith:
Press Up, Down, Triangle
Backfoot Flip Nosegrab:
Press Right, Up, Circle
Barrel Roll:
Press Left, Down, Square
Daffy Grind:
Press Up, Down, Triangle
Double Blunt Slide:
Press Down, Up, Triangle
FS 540:
Press Left, Down, Circle
Froggy Grind:
Press Left, Down, Triangle
Kickflip Backflip:
Press Left, Down, Circle
Kickflip Kickflip:
Press Left, Down, Square
Kickflip Superman:
Press Right, Up, Square
Samba Flip:
Press Left, Right, Circle
Sit Down Air:
Press Left, Down, Circle
The 900:
Press Right, Down, Circle
للترجمة اذهب إلى أحد الموقعين التاليين:
المسبار:
http://www.almisbar.com/salam_trans_a.html
عجيب:
http://tarjim.ajeeb.com/ajeeb/
مع تحيات خبير بالاسرار
;-) ;-) ;-) ;-)
الحل الكامل لي ( DYNASTY WARRIORS Xteme Legends )
وكيف اطلع السلاح الخامس للوبو وشكارين لك
هذة الأسلحة الخامسة كلها مع الحل الكامل :
Lu Bu
Weapon: Demon Slayer
Basic: +50
Fire Element: Activates on ST, SSST, and SSSSST (on the stomp)
Musou Max: +90
HP Max: +90
Attack: +30
Reach: +30
Red Hare Saddle
Stage: Chi Bi, Lu Bu's side, Xtreme mode
Requirements: Defeat reinforcement generals Lu Meng, Taishi Ci, Huang Gai,
and Gan Ning.
Location: Prayer area in the southwest corner of the map.
My Method: You can do either two things at the beginning. One way is to
clear out the entire left side by defeating Li Jue, Jia Xiu, and Huangfu Song
and then going into the center and defeating whatever generals you can. The
other way, which was provided by motorcitymadman, is to go to the center
and defeat Niou Fu, Xu Rong, Zhao Cen, and Li Meng and not worry about the
left side. Both have it’s advantages and disadvantages. The first one keeps
most of your troops and gate captains alive on the left side. The other makes
sure that you don’t get double teamed by a general and Lu Meng. Both work
equally well. Either way, when the Wu army comes as reinforcements, go
directly to the camp where Diao Chan is and kill Lu Meng. Then stand by Diao
Chan's side and let the other officers come to you. Diao Chan should help you
in killing off the other officers. If you get really low on life, there's a
full health meat bun to the right of the platform with the tent on it. Once
all four generals are dead, get the weapon and finish the level.
Weapon Assessment: Lu Bu's weapon is the only one that comes with an element
and an item attached to it (because Lu Bu's special like that). This weapon
is almost like his fourth weapon stats wise except his fourth weapon has
defense instead of reach and jump instead of the Red Hare Saddle. It all
comes down to how much you like having Red Hare around and how much you liked
Lu Bu's lightning slashes.
Diao Chan
Weapon: Imperial Mace
Basic: +40
Fire Element: Activates on SSST (on the swing with the mace, not on the kick)
Jump: +21
HP Max: +72
Attack: +25
Reach: +30
Musou Charge: +10
Stage: Diao Chan's Escape, Diao Chan's side, Xtreme mode
Requirements: Defeat Lu Bu
Location: Dropped by Lu Bu.
My Method: If you like having no time to kill generals, then this weapon
should be your favorite. The enemy generals don't really do much to kill you.
They just block a lot, which is a bad thing because you have 30 minutes to
kill 9-11 generals. This gives you around...5 minutes per gate. The first
two generals are Song Xian and Wei Xiu. You should try to isolate one general
and finish him off as quickly as possible and then move on to the other one
and kill him as fast as possible. Then you move onto gate two, where you see
Lu Meng. Now, here's where you can do one of two things. You can kill all of
Lu Meng's guards and then focus on him, which takes a lot of time but is
possible, or you can let Lu Meng get you into the red health and then just
block until your musou bar is completely filled and then unleash it on him.
The second method requires Diao Chan's fourth weapon and a pretty good Elixir
(+15 or better) to make things go faster. Either way, do the same with Taishi
Ci, who's waiting on the other side of the bridge. Defeat Taishi Ci and the
next gate opens. Your next opponent is Zhang He. If you're using the second
method, watch out for Zhang He. His fighting style and musou can sometimes
hit the side of your body and go around your block. However, try to keep
Zhang He on the northern side of the hill, because on the southern side of the
hill is Xiahou Dun. Two on one is not what you need on this level because of
time restraints. A two on one gives the enemy generals more chances to heal.
Once you get past these two Wei officers, Huang Zhong and Zhao Yun await you.
Use the same methods as before, taking each general out one at a time. Once
these two are dead and the fourth gate is open, Lu Bu starts tracking you
down. Here's what you should do now: stay on the right side of the hill
because there are archers on the left side that are really annoying. Kill Gao
Shun and everyone on the right side of the hill. The archers should not be a
problem to you. Lu Bu should come around. If you're using the true musou
trick, Lu Bu will be the easiest general on the level. If you're not using
the true musou trick, he should still be easier then most of the other
generals. Kill Lu Bu and that should make Zhang Liao (who was waiting near
the fifth gate) retreat. I'm not sure that if you leave Gao Shun alone that
he would also retreat if you kill Lu Bu, but he might. Now, pick up the
weapon Lu Bu drops (that's Diao Chan's fifth weapon) and just get past the
millions of archers guarding the last gate and you're home free.
Weapon Assessment: Diao Chan's fourth weapon has the most musou charge for
any weapon. Her fifth weapon hardly has any musou charge. Musou charge is
the only thing that both weapons have. Her fifth weapon has nothing else that
her fourth weapon has. Also, her fire attack isn't all that great. Diao Chan
has a good SSSST, but no fire element was added to that. It just comes down
to how you like playing. Her fourth weapon is mainly a defensive weapon based
around her musou attack. Her fifth weapon is mainly an offensive one based
around her regular attacks.
Dong Zhuo
Weapon: Black Steel
Basic: +41
Death Element: Activates on SSST
Musou Max: +74
Defense: +45
Mounted Defense: +53
Reach: +29
Arrows: +30
Stage: Wu Zhang Plains, Dong Zhuo's side, Xtreme mode
Requirements: Stop the catapult attack by defeating Pang Tong (its okay to
have the cut scene of the catapults being set up, but there cannot be the
second cut scene of the catapults being used). Then keep Fan Chou alive til
the 7:30 minute mark. That's when allied reinforcements arrive (if Fan Chou
dies, enemy reinforcements arrive). The item should appear after the allied
reinforcements arrive.
Location: Bottom center, the area right of the fort.
My Method: I had to do this level three times. The first time, I stood by
Fan Chou and killed Ma Dai, Ma Chao, and Wei Yan when they tried to attack Fan
Chou. At the 7:30 mark, the allied troops appeared, but no fifth weapon.
Second time, I attacked Pang Tong to stop the catapults. I killed Wei Yan
and then kill Pang Tong, but after the catapults started their attack. When
I killed Pang Tong, the catapults stopped. Fan Chou stayed alive past the
7:30 mark, allied troops appeared, but still no fifth weapon. Third time, I
lured Wei Yan away from Pang Tong and killed him in the open plains south of
Pang Tong's plateau, killed off all nine archers in the area, and killed Pang
Tong before the catapults attack cut scene. At 7:30, Fan Chou was alive,
allied backup troops appeared, and so did the fifth weapon. I ran directly to
Fan Chou, killed Ma Dai, Zhang Fei, Ma Chao, and Jiang Wei. I got the weapon
and went north and killed Zhao Yun. I used the backup troops (I think it's
Wang Fang's troops) to help kill Zhuge Liang and Liu Bei.
Weapon Assessment: I felt that Dong Zhuo's fourth weapon was just missing
one more stat improvement and an elemental attack on his sixth charge to make
the weapon really good. Dong Zhuo's fifth weapon is by far better then his
fourth weapon, even though his death attack is kind of hard to aim. The death
attack is better then the lightning attack on his fourth weapon. Also, I
liked the fact that his fifth weapon still has a reach bonus. The reach bonus
was what I felt that made Dong Zhuo's fourth weapon pretty good.
Yuan Shao
Weapon: Imperial Saber
Basic: +44
Fire Element: Activates on SSSST and SSSSST
Speed: +21
Attack: +27
Defense: +54
Bow Defense: +49
Stage: Hu Lao Gate, Allied side, Xtreme mode
Requirements: Before Li Jue and Guo Si arrive, defeat Diao Chan.
Location: Northeast camp (Where Yuan Shao starts off in Original Hu Lao Gate)
My Method: I ran directly do Diao Chan first and killed her off. Then I
killed Hua Xiong, By this time, Dong Zhuo's reinforcements arrived, so I
killed off Jia Xiu, Li Jue, and Guo Si. By this time, I was the only officer
left on my side. I ran to get the fourth weapon. Dong Zhuo followed me into
that area around northwest most gate. That's where all of Dong Zhuo's and Lu
Bu's sub generals attacked me. I finished off them all with a little help
from the gate captain in the area. Dong Zhuo then came and tried to attack
me, but Lu Bu never showed up. I finished Dong Zhuo off before he could show
up.
Weapon Assessment: Yuan Shao's fourth weapon isn't bad...it's just not that
great. Yuan Shao's fifth weapon is really great. Yuan Shao's fifth weapon
turns him from a good general into a powerhouse general. The defense bonus
stays from his fourth weapon, but everything else that Yuan Shao really
doesn't need (bow attack??? Yuan Shao doesn't need bow attack on his fourth
weapon!) goes. Replacing things like bow attack and mounted attack are speed,
attack, and bow defense, each very valuable to Yuan Shao. Now Yuan Shao is
faster, hits harder, and takes longer to die. Oh...not to mention he has fire
attack his Charge 5, which is very good for juggling, and his Charge 6, which
turned a great move into one of the best charge attacks in the game (and it's
better the Ma Chao's fire attack).
Zhang Jiao
Weapon: Thunder Staff
Basic: +37
Lightning Element: Activates on SSST, SSSSST, and Musou
HP Max: +68
Defense: +43
Mounted Defense: +55
Luck: +18
Meat Bun Recovery: +15
Stage: Nanman Campaign, Yellow Turbans' side, Xtreme mode
Requirements: All four peasants must escape.
Location: On the path leading to the left forest area
My Method: I first went into the left area and took out Wu Tugu and Dalai
Dongzhu (who goes and joins Wu Tugu in the forest). A funny thing happened
when I was fighting them, I was focusing on Wu Tugu, trying to separate him
from Dalai Dongzhu. Wu Tugu started attacking me so I unleashed Zhang Jiao's
musou attack, which managed to kill Wu Tugu. I started looking for Dalai
Dongzhu, but I couldn't find him. A message pops up saying that Zhang Jiao's
troops killed Dalai Dongzhu. I don't know if I hit him on accident with my
musou or my troops killed him, but I wasn't about to stand around and figure
it out. I just accepted it and went along. Okay...enough story time. Around
this time, I believe Zhuge Liang sprung his ambush. I killed Zhuge Liang
without worrying about his sub generals. Then defeated Dong Tu Ne. From
here, I went to King Duosi (who should be very close to your peasant group
over there on the right hand side). Killed King Duosi and went south. I
knocked off the gate down there (it helps keep Zhu Rong from getting more and
more troops). From here, I believe I killed Zhu Rong before Meng Jie, but I'm
not completely sure. Once Zhu Rong and Meng Jie are gone, the peasants should
have a clear path to the area where they escape. If they're not moving, then
hop on an elephant and knock down some barriers where the peasants are at.
Once they've all escaped, grab the weapon and finish the level.
Weapon Assessment: I have serious problems deciding on which of the two
weapons I like more. One the one side, Zhang Jiao's fourth weapon has a lot
of attack bonuses on it and reach to go along with it. On the other side, his
fifth weapon has defensive and hp bonuses. However, my main problem with
Zhang Jiao's fifth weapon comes with the elemental attacks. If Zhang Jiao's
lightning attacks only hit an enemy once, the enemy, instead of being knocked
into the air and causing shockwaves when he lands, just writhes in pain and
falls to the ground without leaving his feet, therefore creating no shockwaves
for additional damage. This makes Zhang Jiao's fourth weapon better because
it deals extra fire damage no matter what. However, see each of Zhang Jiao's
lightning attacks at least once. They are very cool to see.
Meng Huo
Weapon: Shadow Beast
Basic: +48
Lightning Element: Activates on SSST
Speed: +24
Attack: +30
Mounted Attack: +54
Luck: +13
Charge: +8
Stage: Assault on Wu Territory, Nanman side, Xtreme mode
Requirements: Defeat in order Lu Xun, Taishi Ci, Gan Ning, and Lu Meng.
Location: Near the northern middle gate (where Meng Huo starts). There's
a regular weapon box in the area of the fifth weapon, so be sure to pick up
both to make sure you have the right one.
My Method: A maxed out Speed Scroll or a Red Hare Saddle is not only
recommended, but pretty much required. You cover a lot of distance on this
level with very little time to do it. Meng Huo is slow, so if you don't
use the Red Hare Saddle, make sure you steal a horse from one of the other
people. The first general you run into is Huang Quan. You can kill him if
you want or if you think you're good enough to knock him off and have time to
do everything else, but if you think he'll only hamper your progress, just
leave him alone and go directly to Lu Xun. Just run past Lu Meng and kill
Lu Xun's sub general Zhu Huan if you want (I personally knocked them both off)
or just run past him and kill Lu Xun. Then run all the way back to where Gan
Ning is (ignoring Lu Meng again). When you get to Gan Ning's fort, run south,
ignoring Gan Ning. When you come near the southwestern fort, Taishi Ci
and his group of merry men should show up. Make sure you enter the fort
because Gan Ning will follow you until you enter Taishi Ci's fort and you don't
want to accidentally knock off Gan Ning. Kill Taishi Ci, run north, kill Gan
Ning, and then run back to Lu Meng and kill him. This should make the weapon
appear. Grab the weapon and then finish the level. You don't have much time,
so spend only about 4-5 minutes on each general. You need a good amount of
time to beat Zhuge Liang and all his archers.
Weapon Assessment: Even though Meng Huo's fourth weapon does have a nice fire
attack, Meng Huo's fifth weapon has the stats edge. More attack, more power,
and speed, which is what Meng Huo desperately needs. Add in a decent
lightning attack and you have a great fifth weapon.
Zhu Rong
Weapon: Tri Blade
Basic: +42
Wind Element: Activates on SSSSST
HP Max: +78
Attack: +25
Reach: +26
Arrows: +47
Stage: Siege at He Fei Castle, Zhu Rong's side (not Meng Huo's side) Xtreme
mode
Requirements: Defeat Zhou Yu, Xiao Qiao, Cao Pi, Zhen Ji, and Diao Chan,
there will be some messages about how no one can beat Zhu Rong and Meng Huo
(not a cut scene), then the item will appear.
Location: In the area south of the Wind Corridor Trap.
My Method: Defeat Zhou Yu first since he's right there at your doorstep.
I took out Sun Shao also in this area, but you don't have to. I would suggest
taking out Cao Pi next. By this time Meng Huo's is being surrounded, so go
into the middle and activate all those nice archers (you have no choice
because Meng Huo likes to die). Zhen Ji should join you in the middle, so
welcome her in by taking her out. Meng Huo should help you out. A few sub
generals will also need welcoming, so make sure you show them that Nanman
hospitality. Zhu Rong's musou is great for taking out archers at long
distance, so be sure to use that to your advantage. Once all the archers and
sub generals are gone from the middle, it's time to charge Xiao Qiao. She
should hang around south of the middle area, but she might decide to attack.
If she doesn't attack, you have to leave the safety of the middle and take her
out. Make sure you don't let too many common soldiers enter the middle or
else they'll wipe out Meng Huo. Once Xiao Qiao is dead, you no longer have
to really worry about Meng dying, so go chase down Diao Chan (I found her to
the south of the castle, but she could be where Lu Bu is). Once Diao Chan
bites the dust, you'll get some messages about how no one can defeat Zhu
Rong and Meng Huo when they're together. The weapon will appear. Now all
that's left is to kill Lu Bu.
Weapon Assessment: They could have used this weapon to make Zhu Rong's musou
better, but they didn't. While the wind element is good for juggling, Zhu
Rong's fire attacks were better. Even though her fifth weapon has more attack
and more HP on it, the added arrows isn't that much help. Her fourth weapon
is more focused on defense, which is always a good thing. Still, if you like
all out attack power, her fifth weapon will be a better pick then her fourth.
Fu Xi
Weapon: Dragon Slayer
Basic: +46
No Element, Item Attached
Musou Max: +86
HP Max: +80
Reach: +28
Charge: +8
The Art of War
Stage: Wan Castle, Zhang Xiu's side, Original mode
Requirements: Defeat Xu Huang and Xu Zhu.
Location: Around where Fu Xi starts off at.
My Method: Wow...I've never seen so many archers in one area. I would suggest
equipping a really good Shell Armor, a really good Elixir, and Fu Xi's fourth
weapon. This way, 2 or 3 arrows will max out your musou bar, then you can
unleash Fu Xi's musou on the archers. Kill Dian Wei first. This should make
Xu Huang and Zhen Ji show up as reinforcements. Kill Xu Huang and ignore Zhen
Ji (although you can kill her if you want). Kill off all archers you can right
now because there's going to be an ambush party of about 50 archers. Now,
here's where a little bit of luck comes in. Cao Cao will retreat in either one
of two directions: He will go right away from you or left towards you. I
don't know what influences his decision to retreat, but if he goes right,
you're pretty much not going to kill Xu Zhu and catch up with him. If he goes
left, Zhang Xiu should prevent Cao Cao from retreating. Either way, kill
Xu Zhu as fast as possible. You'll probably run into 3 other of Cao Cao's sub
generals, but focus as much as you can on Xu Zhu. Fu Xi's musou attack is
great for clearing everyone out. Once Xu Zhu is dead, run down Cao Cao before
he can escape the castle. If you're going to use a horse to get around faster
on this level, you need to equip either the Musou Armor or the Golden Harness
because the archers will not allow you to ride around for very long.
Weapon Assessment: Fu Xi's fifth weapon loses a good fire element, a kick butt
musou charge, and defense and attack bonuses. So what's to like about his
fifth weapon? Not much. The Art of War is a good item, just not good enough
to save this weapon.
Nu Wa
Weapon: Dragon Rapier
Basic: +39
No Element, Item Attached
Attack: +23
Defense: +41
Reach: +30
Musou Charge: +20
Defender
Stage: Yellow Turban Rebellion, Yellow Turbans' side, Original mode
Requirements: Kill Guan Yu, Zhang Fei, and Liu Bei in under five minutes.
Location: Southwestern area of the castle.
My Method: You start off near the three brothers, so it shouldn't take too
long to reach them. Kill Guan Yu and Zhang Fei first because they will run
away if you kill Liu Bei first. You don't have that much time, but luckily,
they don't have that much stamina, so they should fall quickly. Then run and
grab the weapon, kill off generals in the castle if you want, and then run to
He Jin and finish him off. You should do this before Cao Cao and Sun Jian
reach Zhang Jiao, because they will make quick work of your commander.
Weapon Assessment: Normally I would never pick a non elemental weapon over
a weapon with a death element, but Nu Wa's death element is the worst one.
Her fifth weapon gives her a musou charge and good reach bonuses. Defender
isn't really all that great, but anything's better then a death element that
rarely hits more then one person.
5. Wu Kingdom
Xiao Qiao
Weapon: Blue Grace
Basic: +38
No Element, Item Attached
Musou Max: +85
Attack: +28
Bow Defense: +54
Reach: +22
Survival Guide
Stage: Assault on Wu Territory, Wu side, Original mode
Requirements: Defeat Yan Bai Hu and Wang Lang.
Location: In the southeastern fort area where Liu Yong is.
My Method: First, quickly dispose of Zhang Ying and Chen Heng to open up the
east gate. Then knock off the middle north gate captain and the sub general
there. Now, you can kill Taishi Ci if you want (I did), but you don't have to.
Xiao Qiao's death element is good for killing really tough generals like
Taishi Ci, so it's not that hard to give him a good beating. I killed Yan
Bai Hu next, ran all the way to Wang Lang and knocked him off. Finally, get
the weapon and take out Liu Yong.
Weapon Assessment: Loss of musou charge, loss of defense, loss of the best
death element for one on one fights with generals. There is no way that more
attack and the Survival Guide can make up for this loss. The flower can't
even save this weapon.
Da Qiao
Weapon: Yellow Beauty
Basic: +37
Fire Element: Activated with SSST
HP Max: +65
Attack: +26
Reach: +22
Meat Bun Recovery: +10
Stage: Surprise Attack on Liu Biao, Wu side, Original mode
Requirements: After Sun Jian dies in the rock slide, kill Kuai Liang.
Location: In the right camp, north of Sun Jian's boat. There's a
regular weapon box here along with the fifth weapon, so be sure to grab both
of them to make sure you have the right one.
My Method: Kill the first gate captain, kill Huang Zu, kill Zhang Hu, kill
the gate captain there, kill Chen Sheng, kill Kuai Liang, kill Cai Mao,
kill Lu Gong, get weapon, kill Liu Biao. This is the easiest weapon to get.
Weapon Assessment: Well, since it was so easy to get, you don't get much
improvement. The fire attack is nice, but it really doesn't account for the
loss of defense, musou max, and luck. I was looking forward to a great weapon
for Da Qiao and was sorely disappointed. The flower definitely doesn't save
this weapon.
Sun Ce
Weapon: God of War
Basic: +42
Lightning Element: Activated with SSSSST (on the last hit or the very
last two hits if you press T enough)
Speed: +22
Bow Defense: +50
Reach: +30
Musou Charge: +23
Stage: Surprise Attack on Liu Biao, Wu side, Original mode
Requirements: After Sun Jian dies in the rock slide, kill Cai Mao.
Location: In the left camp, north of Sun Ce's boat.
My Method: Kill the first gate captain, kill Huang Zu, kill Zhang Hu, kill
the gate captain there, kill Chen Sheng, kill Kuai Liang, kill Cai Mao,
kill Lu Gong, get weapon, kill Liu Biao. This is the easiest weapon to get.
(I love copy and paste)
Weapon Assessment: Well, since it was so easy t...oh wait. Was going to copy
and paste the other part also, but there is improvement in this weapon. You
lose a pretty good fire attack not much is gained elemental wise, but the
reach was badly needed for this character. Also, musou charge and bow defense
never hurts anyone. Overall, the fifth weapon is much better then the fourth,
unlike Da Qiao.
Huang Gai
Weapon: Spiked Mace
Basic: +44
Lightning Element: Activates on SSST
Musou Max: +85
Attack: +25
Mounted Attack: +50
Reach: +28
Stage: Yellow Turban Rebellion, Allied side, Original mode
Requirements: kill He Yi then Zhang Bao in order and without killing any other
generals.
Location: Southeastern area of the map. Go all the way southeast on the dirt
hill. There should be another ledge that you have to jump up on to. The
weapon is on this plateau.
My Method: I first knocked off Zhang Liang's gate captain. I ran north across
the land bridge and killed Pei Yuan Shao's gate captain. These two are
optional and recommended, but the next gate captain you kill should be a must.
It's Zhang Jiao's gate captain. This will stop the continuous flow of enemies
into the level and will help He Jin survive. Kill He Yi and then go south
(the river should be frozen by then) and kill Zhang Bao. Run to He Jin. He
Jin will become your best friend. Stay right by his side and kill everyone
that comes near him. Then get the weapon and kill Zhang Jiao.
Weapon Assessment: Despite the lack of creativity that KOEI has shown in
naming this weapon (I like Muni's translation, Break Space Whip, better then
Spiked Mace), this weapon isn't that bad. The lightning element is okay and
the attack bonus helps Huang Gai become an even more devastating killing
machine. Too bad there's no musou charge on this weapon like his fourth
weapon has. Still, it's not a bad weapon if you like seeing many people land
and create many shockwaves.
Gan Ning
Weapon: Seven Seas Blade
Basic: +46
Wind Element: Activate on SSSSST
Speed: +24
Defense: +45
Reach: +28
Meat Bun Recovery: +12
Stage: Yi Ling, Wu side, Original mode
Requirements: Navigate the Stone Warrior Formation and then defeat Zhuge
Liang.
Location: North of the left entrance of the mountain path (also north of
Huang Zhong's initial position) in the area with the huts.
My Method: Kill Ma Chao and make his groupies retreat and then help Zhu Ran
get off the fire attack by killing Zhang Bao and Guan Xing. Kill Wei Yan
(who's probably already disposed of Lu Meng) and Zhao Yun (who should be
helping Wei Yan cause problems for Lu Xun). Take out Huang Zhong and then run
through the Stone Warrior Formation. Kill Lei Tong and Wu Lan, who appear
in the maze and make your way through to the exit. Then kill Zhuge Liang,
take out Liu Bei's gate captain, claim your prize, and finish the level.
Weapon Assessment: The handle's ugly. That's the only reason you need for
not equipping this weapon. Oh, and the fact that Gan Ning's fourth weapon is
much better with a much better elemental attack.
Lu Meng
Weapon: Fighting Tiger
Basic: +45
No Element, Item Attached
HP Max: +82
Attack: +25
Mounted Attack: +50
Reach: +25
Musou Armor
Stage: Siege at He Fei Castle, Wu side, Original mode
Requirements: Defeat Xu Huang and Zhang He. Enter the center area and set off
the archer trap (FUN!). Then run to Xu Zhu and defeat him. This should all
be done before Cao Rui and Man Chong arrive as reinforcements. Defeat Cao
Rui and Man Chong. Item should appear after all this.
Location: West of Zhang He's initial starting position.
My Method: Run directly to Xu Huang and Zhang He. Do not pass go, do not
collect $200. Take these two to jail (kill them). Now for the fun part!
You know that center area that you were always told to avoid because a lot of
nasty archers will show up to give you an early death? Well, now you're going
to make many, many happy archers appear! Each and every single one of them
wants to turn you into a pin cushion! Or at least an arrow cushion. Jump
like there's no tomorrow to avoid the arrows. If you get hit by one arrow,
you can be plenty sure that other arrows will light you up as you're falling
down, so don't get hit unless you want to see how fast 10 arrows can take your
health from full to almost empty. Once you've avoided the spawns of the devil
himself, take out Xu Zhu and clean house around Sun Quan til reinforcements
appear. If you have time, knock off the gate captain on the middle left.
This will help Sun Quan stay alive and will provide you with help later on.
Kill Cao Rui and Man Chong and then clean house, making sure there's no red
dots anywhere near Sun Quan. Go up the left path though the arrow trap and the
wind corridor. Sun Quan's troops should follow you through these areas. Make
sure they reach the middle because they're going to be your distraction. Now,
when you reach the area that the archers start attacking you, start jumping
again and jump your way all the way to Zhang Liao's side. Sun Quan's troops
should keep the archers over in there area. A funny thing is, Sun Quan's
troops actually should kill off most of the archers by the time you complete
the level. Kill Zhang Liao and his gate captain and then finish off Sima Yi.
Weapon Assessment: Lu Meng's fourth weapon turns him into a defensive machine.
Lu Meng's fifth weapon turns him into an offensive force that's not really
afraid of arrows. Even though his fifth lacks the musou charge his fourth
weapon had, it's still a great weapon.
Sun Quan
Weapon: Heavenly Wolf
Basic: +42
Death Element: Activates with SSST
Musou Max: +68
HP Max: +70
Bow Attack: +52
Mounted Attack: +55
Stage: He Fei, Wu side, Original mode
Requirements: Defeat Zhang Liao before he kills Taishi Ci in the cut scene,
then defeat Xu Zhu. You cannot defeat Xu Zhu before you defeat Zhang Liao,
but you can defeat other generals after defeating Zhang Liao and before
defeating Xu Zhu.
Location: In the area where Lu Meng and Xiahou Dun start off at, northeast
of the gate.
My Method: Run to Zhang Liao and kill him quickly. The cut scene is pretty
quick in going off. Clear out the middle of Xu Huang and Cao Zhang. I would
suggest going northeast first to take out Cao Pi and Cao Hong. If you can,
quickly take these two out before Xiahou Dun and Cao Ren join the party. You
don't have to kill all these generals, but they can get annoying. If you don't
think you can take out everyone, then just run to Xu Zhu and Cao Cao and finish
them off after Xu Huang and Cao Zhang.
Weapon Assessment: Considering that his fifth weapon was nothing to party
about, his fifth weapon is definitely more deadly. Sun Quan does lose defense,
musou charge, and attack power, but he gains a death attack that is pretty
deadly. You don't really need attack bonuses if you can kill something in one
hit.
Sun Jian
Weapon: Wolf Blade
Basic: +43
No Element, Item Attached
Musou Max: +82
Defense: +42
Bow Attack: +55
Reach: +26
Buckler
Stage: Siege at He Fei Castle, Wu side, Original mode
Requirements: Defeat Cao Rui and Man Chong. Lead allied units through the
wall of arrows trap and the wind corridor trap into where Zhang He and Xu
Huang are. Defeat Zhang He and Xu Huang, then defeat Xu Zhu.
Location: East of Xu Huang's initial position.
My Method: Kill Sima Yi's gate captain right away. This will stop the
constant flow of enemies into the lower area where your army is. Kill as many
troops as possible until Cao Rui and Man Chong show up. Kill them and their
entire army. There should be no red near Sun Quan's boats. Lead a party up
through the wall of arrows and the tornado room. Kill Zhang He, Xu Huang, and
Xu Zhu. Grab the item and finish the level. Don't walk into the center
unless you have a death wish.
Weapon Assessment: There would be no doubt in my mind that Sun Jian's fifth
weapon is better then his fourth weapon if the bow attack on Sun Jian's fifth
weapon was just regular attack. It's not though. Still, nice defensive
bonuses and a reach bonus that Sun Jian needed. The Buckler is one of the best
items in the game. I would have to say Sun Jian's fifth is an improvement
over his fourth weapon.
Sun Shang Xiang
Weapon: Dragon Chakram
Basic: +40
Fire Element: Activates on SSSSST (only the last three hits and only if you
press T enough times)
HP Max: +75
Attack: +20
Luck: +28
Reach: +30
Arrows: +30
Stage: Fan Castle, Wu side, Original mode
Requirements: Defeat Guan Ping before the flood event.
Location: On the second level of the southern wall (you need to climb up a
set of stairs or go across the rooftops to get to it).
My Method: Kill Guan Ping as fast as possible, get the weapon, then kill
Guan Yu. You want more? Fine. Knock off Guan Yu's gate captain if you feel
like it. You still want more? You aren't getting more. There's not much else
to this level.
Weapon Assessment: Her fifth weapon is almost like her fourth weapon except it
has an element attached to it. Both have some pretty non useful stats and both
have some useful stats. What gives her fifth weapon the edge is the attack
bonus that it gets.
Taishi Ci
Weapon: Tiger Wolf
Basic: +45
No Element, Item Attached
Speed: +22
Defense: +46
Bow Defense: +55
Reach: +26
Divine Helm
Stage: He Fei, Wu side, Original mode
Requirements: After Zhang Liao ambushes Sun Quan, defeat Zhang Liao.
Location: South of Cao Cao's initial position along a hillside. It's inside
Cao Cao's fort.
My Method: Wow. This was a tough one. To make Zhang Liao ambush Sun Quan,
you must get Sun Quan to jump over the broken bridge. To get Sun Quan to jump
over the broken bridge, one of your side's officers must die and then you must
meet Sun Quan at the broken bridge. Since this is on Very Hard, it's a sure
thing that one of your officers will die in the first minute of the battle. It
takes a while for Sun Quan to actually reach the broken bridge, so while you're
waiting for him to reach his destination, kill of Xu Huang and Cao Zhang. You
should knock these two off before even thinking about making Sun Quan jump over
the bridge. Once these two officers are dead and Sun Quan performed his horse
trick, you can either wait for the flood of generals, soldiers, archers, and
ambushes or you can go quickly kill one general. I killed Zhen Ji and made
it back to Sun Quan in time to see Zhang Liao do his thing. Kill Zhang Liao
and then make Sun Quan your best friend. Use Sun Quan and his archers to help
you get rid of all who dare step into your territory. Once Xiahou Dun, Cao Pi,
Cao Ren, and Cao Hong (an entire generation of Cao's wiped off the face of the
map), then you need to quickly get your weapon. Run directly to it and grab
it. More then likely, Gan Ning's already sprung his surprise attack and Sun
Quan has ordered that everyone push towards Cao Cao's base. You must beat
Sun Quan to Cao Cao's base. Once Sun Quan gets in Cao Cao's base and face,
Cao Cao retreats and the game's over. You don't want that to happen if you
don't have the weapon, so get the weapon as fast as possible.
Weapon Assessment: Taishi Ci's fourth weapon turned him into an offensive
force on all fronts. Taishi Ci's fifth weapon turns him into a tank that can't
be stunned. I would suggest using Taishi Ci's fifth weapon because of the
speed, defense bonus, and the Divine Helm.
Lu Xun
Weapon: Flash Blade
Basic: +42
Wind Element: Activates on SSSSST
HP Max: +80
Attack: +24
Bow Defense: +55
Reach: +30
Stage: You Ting, Wu side, Original mode
Requirements: Cao Xiu, Zhou Fang and either Zhang He or Zhang Pu must survive
for 10 minutes (they're enemies). A cut scene of Sima Yi discovering Zhou
Fang's fake defection will happen. Then, Lu Xun will say some lines and the
weapon will appear.
Location: In front of the gate that leads into Sima Yi's camp (the gate that's
in front of the bridge).
My Method: I took out Xu Huang, Zhen Ji, Zhang Pu, and Man Chong before Zhou
Fan was discovered. I would suggest taking out Zhang Pu instead of Zhang He
because Zhang Pu has a tendency to die fast. Zhang He won't become too much
of a problem until after 10 minutes are up. When 10 minutes are up, kill
everyone on the board.
Weapon Assessment: Lu Xun has the best death attack. Enough said. There's
no way his fifth weapon can compare to the amount of damage Lu Xun's fourth
weapon can cause. Even though Lu Xun's fifth weapon looks cooler then his
fourth, there's just no comparing the two.
Zhou Yu
Weapon: Elder Moon
Basic: +46
Wind Element: Activates on SSSSST
Speed: +23
HP Max: +82
Attack: +25
Reach: +28
Stage: Assault on Wu Territory, Wu side, Original mode
Requirements: Before the cut scene of the Wu army dividing forces occurs,
defeat Liu Yong.
Location: Near where Zhou Yu starts off at (the northwestern most fort).
My Method: Kill Chen Heng and Zhang Ying in under 2 minutes to get the east
gate to open. Take out the gate captain and the general there if you feel
that you have enough time to do so. I got both the gate captain, the general,
Liu Yong, and Liu Yong's gate captain all before the dividing forces cut
scene. Killing Liu Yong is enough though. Taishi Ci should surrender and
join your cause and the weapon should then appear. Now pick up the weapon and
finish everyone else off.
Weapon Assessment: Considering that Zhou Yu really doesn't need that much
more speed, his fifth weapon is lacking the musou charge of his fourth weapon,
and that his wind element doesn't really help much, Zhou Yu's fourth weapon
is better then his cooler looking fifth weapon.
6. Wei Kingdom
Zhen Ji
Weapon: Half Moon Flute
Basic: +37
Fire Element: Activates on SSST
Speed: +21
Musou Max: +68
Attack: +22
Reach: +28
Stage: Guan Du, Wei side, Original mode
Requirements: Find the supply depot on the fourth try, then burn it.
Location: Along the outside of the castle wall, north of the entrance to the
castle.
My Method: Kill Yan Liang and Wen Chou. Go to the first fort and kill the
general outside the fort (you can pick which one you like best). Save your
game before you enter the fort. Load your game again and enter the fort. If
it is the supply depot, press start and select at the same time and reload
your game. Then go to all the other forts and enter them before going back and
entering the supply depot. If it's not the supply depot, then go to the next
fort, kill the general outside the fort, save your game, and repeat the
process. This should make it so that you'll be able to enter the supply depot
on the fourth try. Once you have entered the supply depot on the fourth try,
kill Chun Yuqiong, watch the fort go up in flames, get the weapon, and finish
the level.
Weapon Assessment: Zhen Ji's fire attack isn't that great, but it's not like
her fourth weapon had anything of real value, other then the defense bonus.
Just not much more to say about this weapon except that her SSSSST should have
had a fire element on it.
Zhang He
Weapon: Phoenix Talon
Basic: +43
No Element, Item Attached
HP Max: +73
Bow Defense: +58
Reach: +25
Musou Charge: +30
Survival Guide
Stage: Jie Ting, Yuan Shao's side, Xtreme mode
Requirements: Defeat in order Xiahou Yuan, Zhang Liao, Cao Zhen, Dian Wei,
and Xu Huang.
Location: Near where Xiahou Yuan starts, in the left entrance of the passage
that leads from Xiahou Yuan to Yuan Tan's initial position.
My Method: Kill people FAST. Kill Xiahou Yuan fast and then kill Zhang Liao
fast. Zhang Liao will appear north of the left most clearing (where Ma Su
normally gets ambushed at). Xu Huang will also appear with Zhang Liao and
will normally kill Yuan Shao after a while. Kill Cao Zhen, who should be south
of the clearing. If you've killed people fast enough, you can kill Dian Wei
and not worry about Yuan Shao. However, if you were a little slow, then you
should go to Yuan Shao and kill off most of Xu Huang's forces so it's only
Xu Huang left. Then run back to Dian Wei, who should also be in the path south
of the left clearing, kill him, run back up to Dian Wei, kill him, grab the
weapon and finish the stage.
Weapon Assessment: The Survival Guide isn't that good to begin with, let
alone can be considered better then Zhang He's death element. Not to mention
the stats on Zhang He's fourth weapon are better then the stats on his fifth.
Xu Huang
Weapon: Tiger Fang
Basic: +46
Fire Element: Activates on SSSSST
Speed: +23
HP Max: +81
Defense: +41
Reach: +28
Stage: Tong Gate, Wei side, Original mode
Requirements: Han Sui must defect.
Location: Near the top right gate.
My Method: Run to Xiahou Yuan. Kill Pang De and Ma Dai. Enter the fort and
start cleaning house, taking out all the generals you can (don't kill Han
Sui!). Eventually, Han Sui will meet with Cao Cao and then there will be a
cut scene of Cao Cao trying to get Han Sui to defect. Continue to kill
generals and gate captains (don't kill Han Sui!) until Han Sui defects. Get
the weapon and kill Ma Chao.
Weapon Assessment: The best thing about Xu Huang's fifth weapon is that he
kept the speed bonus. In fact, he's got more speed on his fifth weapon then
on his fourth one, which is a good thing because Xu Huang is slow without his
weapons. The fire attack does help a lot, which gives his fifth weapon the
edge over his fourth weapon.
Sima Yi
Weapon: Raven Feather
Basic: +40
No Element, Item Attached
HP Max: +71
Bow Defense: +55
Reach: +30
Musou Charge: +25
Defender
Stage: Siege at He Fei Castle, Wei side, Original mode
Requirements: Before the Wu and Wei army's full scale attack (all the gates
will open), defeat in order Lu Xun, Lu Meng, Sun Shang Xiang, and Gan Ning.
Location: South of the wind corridor trap.
My Method: When I first saw these requirements, I almost fainted. This weapon
is HARD to get. No, VERY HARD to get. No, NEAR IMPOSSIBLE to get. Especially
with one player. So how do you go about doing this? Well, first, take out
the archers that like to hang around north of Lu Xun. Then get your health
into the red area so that your musou bar charges up. Make sure you have a good
Elixir and Sima Yi's fourth weapon equipped. You're going to need all the
musou charge you can get. Then just block Lu Xun's attacks until your bar
is filled, then unleash on him. Once you're done with your musou, jump forward
and away from the group of troops surrounding you, turn around, and block
again. You should have no one behind you and Lu Xun trailing you. When Lu
Xun starts attacking, unleash your musou again. It should take about five
musou attacks to down Lu Xun. Repeat on Lu Meng, Sun Shang Xiang (watch out
for their archers) and Gan Ning. You should be able to kill each one in about
two minutes, which should leave you enough time to kill them all before the
cut scene happens. Then grab the weapon, get some life, and finish the level
normally.
Weapon Assessment: Sima Yi's fifth weapon should be renamed "The Worst Weapon
That You'll Ever Die 1000 Times Over". This weapon is horrible compared to his
fourth weapon. Sima Yi's fourth weapon turned him from a below average
character into one of the better characters in the game. However, his fifth
weapon demotes him back down to below average. Stick with Sima Yi's fourth
weapon.
Zhang Liao
Weapon: Dragon God
Basic: +48
Fire Element: Activates on SSSST
Attack: +27
Bow Defense: +53
Reach: +25
Musou Charge: +23
Stage: Guan Du, Yuan Shao's side, Xtreme mode
Requirements: After the archer towers arrive and before the north castle wall
falls, kill all the archers in the archer towers.
Location: Inside along the northeast portion of the castle walls.
My Method: Before this battle, equip a good Shell Armor, a good Huang's Bow,
and possibly a good Mountain Quiver (preferably all maxed out). When the
level starts off, kill Xiahou Dun and Cao Ren to delay the north wall's fall.
Then, when the archer towers arrive, go inside the castle. Along the eastern
castle wall, there's a box with 20 arrows. You're going to need them. Climb
up the stairs on the eastern wall and find a good spot where you can only be
shot at by one set of archers. Kill both archers in the tower and go onto the
next tower. Make sure only one set of archers can see you. Well all the
towers along the eastern castle wall are devoid of archers, shoot down all
other archers you can see. There will come a point where you can see no more
archers. You have to jump off the wall and look for more archers in towers.
Also, there's a stationary tower that holds two archers. Those archers need
to die also. Once all the archers are dead, you should get a message saying
the archers have ceased their attack. Then the weapon will appear. All you
have to do now is find Cao Cao in one of the forts and finish the level
normally.
Weapon Assessment: Zhang Liao's fourth weapon is good if you like being on
horses a lot. If you don't like mounted combat, his fifth weapon is the better
option. A good juggling fire elemental, good attack and reach, and a fair
musou charge. Bow defense never hurts either.
Xiahou Yuan
Weapon: Mystic Fang
Basic: +45
Death Element: Activates on SSSSST
Attack: +24
Bow Attack: +58
Mounted Attack: +58
Reach: +21
Stage: Tong Gate, Wei side, Original mode
Requirements: Han Sui must defect.
Location: Inside Ma Chao's base near the bridge.
My Method: Kill Pang De and Ma Dai. Enter the fort and start cleaning house,
taking out all the generals you can (don't kill Han Sui!). Eventually, Han
Sui will meet with Cao Cao and then there will be a cut scene of Cao Cao
trying to get Han Sui to defect. Continue to kill generals and gate captains
(don't kill Han Sui!) until Han Sui defects. Get the weapon and kill Ma Chao
(I love copy and paste).
Weapon Assessment: I won't use the bad joke I used last time I used copy and
paste for my methods. Even though Xiahou Yuan's fifth weapon looks like
something meat cleaver, the death element gives Xiahou Yuan a use for his
Charge 6. This weapon makes Xiahou Yuan an overall attacking powerhouse.
Cao Cao
Weapon: Blue Steel
Basic: +45
No Element, Item Attached
HP Max: +86
Defense: +51
Bow Defense: +58
Reach: +24
Musou Armor
Stage: Mt. Ding Jun, Wei side, Original mode
Requirements: Kill Huang Zhong in under five minutes.
Location: Southwest of the downhill slope (in the little path west of the
slope).
My Method: Run to Huang Zhong and take him out as fast as possible. If you
can, take out the archer first. Try to lure Huang Zhong away from his sub
generals. Once Huang Zhong is out of the way, grab the weapon, take out
Zhang Fei, kill Zhao Yun, who arrives as reinforcements, and finish off Liu
Bei.
Weapon Assessment: No amount of Musou Armor is going to make Cao Cao's fifth
weapon any better then his fourth weapon. Cao Cao's death element propelled
Cao Cao into the top ten of many people's favorite lists. This weapon isn't
going to make people forget about Cao Cao's death element on his fourth
weapon.
Xu Zhu
Weapon: Earthly Mace
Basic: +50
Fire Element: Activates on SSST
Speed: +24
HP Max: +82
Defense: +55
Bow Defense: +50
Meat Bun Recovery: +14
Stage: Siege at He Fei Castle, Wei side, Original mode
Requirements: Defeat Lu Xun, Lu Meng, Sun Shang Xiang, and Gan Ning. It
does not have to be in order and does not have to be done in a certain time
limit.
Location: Where Man Chong and Cao Rui's reinforcements arrive (the fence
area).
My Method: This could be worse. This could be the return of Sima Yi's
nightmare requirements, but it's not. Xu Zhu's probably the only character
who actually benefits from the survival guide. There's a trick to his musou
attack: If your life is in the red, perform his musou, but don't hold down
the button. Just tap the button. If you've equipped a good Elixir, your
musou bar should completely fill up while Xu Zhu is on the ground. Combo this
with the Survival Guide (every time Xu Zhu gets up without an Attack x 2 bonus,
the Survival Guide gives him Attack x 2) and you have an almost invincible
warrior. I would also suggest muting the TV as his noise when he does his
musou attack gets really annoying. With the Survival Guide trick, generals die
in the matter of three to five musou attacks. Also, if your musou bar doesn't
completely refill while Xu Zhu is on the ground, when Xu Zhu gets up, jump once
and then unleash his musou. Just do this to run through all of the generals.
Once all the generals except Sun Quan are dead, grab the weapon, knock off
Sun Quan's gate, and finish off Sun Quan.
Weapon Assessment: Xu Zhu's fifth weapon trades in attack for much needed
speed and luck for meat bun recovery. While attack and luck are good, Xu Zhu
needs speed and he needs it BADLY. His elemental attack isn't that bad either
as enemies take a long time in falling down from Xu Zhu's Charge 4.
Dian Wei
Weapon: Beast Axe
Basic: +49
No Element, Item Attached
HP Max: +90
Attack: +28
Defense: +52
Bow Defense: +50
Hex Mark Saddle
Stage: He Fei, Wei side, Original mode
Requirements: After the cut scene where Zhang Liao ambushes Taishi Ci, defeat
Lu Xun and Gan Ning.
Location: Around where Gan Ning ambushes you.
My Method: At first, this doesn't look hard, but when you realize that He
Fei has tons of archers and tons of generals spread out, it becomes a mess.
Where to being? I would suggest cleaning out the middle of all the sub
generals (and Zhou Tai). Also make sure you lure Taishi Ci over near Zhang
Liao. Zhang Liao will be too busy fighting off Zhou Tai's troops to make
Taishi Ci drop dead. Once the middle is relatively clean (I left one sub
general in the area, I would suggest you don't leave more then one), run to
Cao Cao's side. By this time, Lu Xun and Cheng Pu have made really short work
of Cao Hong and Cao Pi. They should be knocking on Cao Cao's door. Take them
out and their archers. When you're fighting off Lu Xun and Cheng Pu, Gan Ning
will probably attack and Sun Quan will probably start trying to get into Cao
Cao's headquarters. Take out Gan Ning as fast as possible, grab the weapon,
and finish off Sun Quan. You don't have much time once Sun Quan starts moving.
If Sun Quan gets near Cao Cao, Cao Cao retreats and it's game over for you.
Notice how Lu Meng isn't mentioned at all. He's not a threat. Oh, Cao Cao
calls for reinforcements. The only help you'll get is Yue Jin, but that should
be enough to stop Sun Quan and Gan Ning from becoming too much of pests.
Weapon Assessment: Well, apparently since Liu Bei and Pang Tong both had no
elements on their fourth weapon, therefore disqualifying them from getting the
Hex Mark Saddle on their fifth weapon, Dian Wei was obviously the next best
choice. They must have wanted to give Hex Mark to one of the slower generals,
and since Xu Zhu had no element on his fourth weapon, the next slowest was
Dian Wei. Even though Dian Wei does lose musou charge on this weapon, his
fifth weapon is much better because it gives attack and defense and a way for
Dian Wei to get around quickly.
Xiahou Dun
Weapon: Tempest Sword
Basic: +48
Wind Element: Activates on SSSSST
HP Max: +82
Attack: +28
Mounted Attack: +55
Reach: +25
Stage: Jie Ting, Wei side, Original mode
Requirements: Once Ma Su is surrounded, defeat Wei Yan, Jiang Wei, and Ma
Chao before Ma Su starts breaking through Zhang He's barricade or before Ma
Su defeats Zhang He.
Location: On the center path.
My Method: To get Ma Su officially surrounded, you must kill Chen Shi, who is
south of the area where Ma Su gets ambushed. Once Chen Shi is dead, you get
about 6 minutes to kill Wei Yan, Jiang Wei, and Ma Chao. Kill Jiang Wei before
you kill Ma Chao, otherwise Jiang Wei will run away. Another way you can get
this weapon is if you kill Wei Yan, Jiang Wei, and Ma Chao very quickly. If
you're fast enough and kill them before Ma Su kills Zhang He, the weapon should
appear. Then avenge Zhang He's death by taking out Ma Su and whatever other
generals that Zhuge Liang sends your way.
Weapon Assessment: Xiahou Dun's fire attack isn't that great because Charge 2
Attacks aren't really that great for juggling on harder difficulties.
However, his wind element isn't really something to jump up and down about
either. Xiahou Dun's fourth weapon is mainly a defensive weapon while his
fifth one is more of an offensive one. The deciding factor in this decision:
Xiahou Dun's fifth weapon looks cooler.
7. Shu Kingdom
Pang Tong
Weapon: Lightning Staff
Basic: +38
Lightning Element: Activates on SSSSTT
Musou Max: +80
Defense: +56
Bow Defense: +50
Musou Charge: +30
Charge: +5
Stage: Chi Bi, Shu side, Original mode
Requirements: After Huang Gai's fire attack happens, defeat Xiahou Dun (who
comes as reinforcements).
Location: Around the south most gate on the west side (the one that's on land,
not the one on the boats).
My Method: Take out Xiahou Yuan first. This should allow Gan Ning to stay
alive and should provide ample troops for you to assault Cao Cao with. Next
defeat Cao Pi, as he is normally the one that stops the fire attack. This
should allow the fire attack to occur. Li Dian also sometimes prevents the
fire attack, so he should be next. By this time, the fire attack should have
occurred and Xu Huang should be very close to Sun Quan. Xu Huang should be
your next target. Once Xu Huang is dead, it's your choice. I would take out
Xu Zhu and Yue Jin before Xiahou Dun comes because they normally can interfere
with killing Xiahou Dun. Xiahou Dun only shows up if the fire attack happens.
If there's no fire attack, there's no Xiahou Dun. Once Xiahou Dun does show
up (he should start in Cao Cao's north camp and then head towards Xu Zhu's
initial starting point), take him out. Grab the weapon and finish off whatever
generals are left.
Weapon Assessment: When you think of Pang Tong, you think of two things: a
kick butt musou and a move set that is easily broken up. With that said,
Pang Tong's fourth weapon focuses on his attack abilities, while Pang Tong's
fifth focuses on his musou attacks. The lightning element for Pang Tong
doesn't do much, but it's better then nothing I guess.
Wei Yan
Weapon: Twin Stars
Basic: +46
No Element, Item Attached
Musou Max: +82
HP Max: +82
Reach: +22
Musou Charge: +20
The Way of the Musou
Stage: Yi Ling, Shu side, Original mode
Requirements: Defeat all main generals and gate captains. You do not have to
defeat sub generals.
Location: Near the entrance to the Wu headquarters.
My Method: Now, I know what you all are saying: "Yi Ling on Very Hard?
Impossible! I could barely beat Yi Ling on Hard! Killing all generals too?
You have to be kidding me! There's barely any way to take out the ungodly
trio!" However, Yi Ling has been toned down, a lot. Lu Meng, Gan Ning, and
Lu Xun no longer have more stamina then Carl Lewis. They actually can die!
With that said, show Lu Meng just how he dies first. When the Lu Xun cut
scene happens (the one that starts off the fire attack), don't stop the fire
attack. Liu Bei before the fire attack is out in the open. Liu Bei after
the fire attack is safe and sound. Therefore, don't stop the fire attack! If
Liu Bei is okay to retreat, then go to Gan Ning and take him out. If the Wu
army is getting close to Liu Bei, then go take out Cheng Pu and Pan Zhang.
Either way, once Liu Bei retreats, take up a position at the entrance to the
Stone Warrior Formation and take out whatever main generals that come inside.
By this time, Sun Shang Xiang should be close to getting to Liu Bei, so run to
his side and teach his wife that she shouldn't attack her husband like that.
Once all the main generals except Sun Quan are dead, start going around and
taking out gate captains. The best thing about Wei Yan's fourth weapon: It
can take out Sun Shang Xiang's gate captain from the depths of the earth in
hit! I love hitting him with the death attack and watching his life slowly
go down until it's all gone. Anyways, knock off Ma Chao's gate in the
southeast and then go after Sun Quan's gates. There are about 50 archers near
Sun Quan, so be sure you're ready for them. Quickly knock off the north most
gate and then lead the archers to the bridge. This should make them all group
up. Now grab the Imperial Seal from the box that is in the area and go off
on the archers. This should take out about 10-20 of them. Then just go around
and knock off the rest of them with regular attacks and musou attacks. Go to
the last gate, kill him, grab the weapon, and give Sun Quan a taste of your
death element.
Weapon Assessment: Even though Wei Yan's fifth weapon has musou charge on it,
his fourth weapon has a pretty good death element on it. I'm not all too
crazy about the Way of the Musou, especially on a guy that really doesn't
benefit much from the Way of the Musou. Add into the fact that his fourth
weapon has good defensive and attack bonuses, and his fifth weapon is left far
behind in the dust.
Jiang Wei
Weapon: Starlight Pike
Basic: +41
No Element, Item Attached
Musou Max: +79
Attack: +21
Defense: +58
Musou Charge: +20
Defender
Stage: Yi Ling, Shu side, Original mode
Requirements: Defeat all generals, including sub generals.
Location: In the northwest area near a boat.
My Method: Didn't we just do this? Oh, now you're looking for sub generals
instead of gate captains. Lu Meng, Sun Shang Xiang, Cheng Pu, and Sun Quan
all have one sub general, Gan Ning has two, and Lu Xun has three. Yikes.
That's a lot of generals to kill. Okay. Start off with Lu Meng and his sub
general. This shouldn't be too hard. Let the fire attack happen again. If
you have time, go south and take out both of Gan Ning's sub generals.
Otherwise, just go into the Stone Warrior Formation and wait for Lu Xun and his
sub generals. They normally go into the Stone Warrior Formation. Gan Ning
will also try to navigate the maze to get to Liu Bei, so you can set up shop
here until Liu Bei starts to get into trouble. Once he's in trouble, run to
him and take out all the generals and sub generals. Sun Shang Xiang and Cheng
Pu, along with their groupies, should attack from the north, so once they're
gone, you don't have to worry about the north. Now finish off Gan Ning's
forces and run to where Sun Quan is. Knock off the gates and the sub general,
use the musou for 10 seconds item to take out a few archers, claim your prize,
and claim Sun Quan's head.
Weapon Assessment: Aside from having one of the cooler names and cooler weapon
designs, Jiang Wei finally gets a great weapon in terms of stats. His fourth
weapon didn't improve him much. This weapon turns Jiang Wei into a killing
machine while making Jiang Wei harder to kill. Defender is a good item, I was
just hoping to see something like a Buckler or Musou Armor for him. Defender
is still good though. Better then a Survival Guide.
Huang Zhong
Weapon: Mystic Blade
Basic: +44
Wind Element: Activates on SSSSST
Defense: +52
Bow Attack: +60
Reach: +28
Arrows: +47
Meat Bun Recovery: +10
Stage: Yi Ling, Shu side, Original mode
Requirements: Stop the fire attack and then defeat Lu Xun.
Location: Southeast area near Ma Chao's initial position.
My Method: By now, you're getting tired of this stage. You're about to get
even more tired of this stage. You cannot let the fire attack happen, which
means Liu Bei will be out in the open for all to attack. So how do you go
about doing this? You start off near Sun Shang Xiang. Your initial reaction
is to kill Sun Shang Xiang. Your initial reaction is WRONG. Instead, go kill
Cheng Pu first. Make sure you are quick about it. Run to where Zhu Ran shows
up and wait for him. Kill Zhu Ran and then go towards Liu Bei. There is
probably a good 30 archers around Liu Bei. Use Huang Zhong's regular attacks
on them as his musou won't kill off enough of them and will just make them
scatter. Gan Ning and Lu Meng should be in the area. Kill them off and don't
worry about their sub generals. Also, kill Pan Zhang as he's a pain. If
you're having trouble with this, save right after Zhu Ran bites the dust. This
should give you infinite chances to die. I mean infinite chances to get it
right. Where's Sun Shang Xiang? She's busy dealing with your sub general,
Yan Yan. Since you've killed a good amount of generals, your moral should be
very high, if not maxed out. This will allow Yan Yan to survive and keep Sun
Shang Xiang out of your hair. You killed Cheng Pu first because he normally
helps in attacking Liu Bei. Sun Shang Xiang does not help with attacking Liu
Bei because she hasn't done her initial task, and that's defeating Yan Yan.
Now that I've explained my tactics, stay by Liu Bei's side and defeat all that
comes your way. Sun Shang Xiang's sub general might come down and visit Liu
Bei, but you can easily kill him. Once it's only Lu Xun sending troops
towards Liu Bei, start running to Lu Xun, slowly. Kill off all the troops that
Lu Xun sends towards Liu Bei. Liu Bei can survive an attack by three generals,
but he can't survive Lu Xun's puny soldiers. Once you get to Lu Xun and Liu
Bei is safe, take out Lu Xun. From here, you can get the weapon and take out
Sun Quan.
Weapon Assessment: Huang Zhong's fourth weapon has more useful stats on it
then his fifth weapon, unless you like shooting a lot of arrows. There's not
much good with Huang Zhong's fifth weapon except a lot of defense. As I've
said before, the wind element isn't much help.
Ma Chao
Weapon: Lightning Spear
Basic: +42
Lightning Element: Activates on SSST
Jump: +21
Musou Max: +87
Luck: +15
Reach: +21
Charge: +8
Stage: Cheng Du, Shu side, Original mode
Requirements: Before Pang Tong dies, defeat either Liu Han or Liu Xun.
Location: South of Liu Zhang's initial position.
My Method: Run directly to Liu Han and defeat him. He should be easier to get
to then Liu Xun. Once Liu Han is dead, run to Liu Bei and stand by his side.
Let Pang Tong die. Kill off all who come near Liu Bei. Then get your weapon
and kill Liu Zhang. Getting this weapon will give you new respect for Cheng
Du. It's not as easy as I make it sound.
Weapon Assessment: Ma Chao's fourth weapon turned him into the best at
mounted combat. Ma Chao's fifth weapon turns him into something. I have no
clue what Ma Chao's fifth weapon really does good for him. The only good
things I can see are reach and charge bonuses. Also, the lightning element
isn't as good as the fire one, so stick with the fourth weapon.
Liu Bei
Weapon: Dragon Star
Basic: +40
Lightning Element: Activates on SSSSTT
Speed: +24
Musou Max: +65
Defense: +40
Mounted Attack: +44
Arrows: +27
Stage: Jie Ting, Shu side, Original mode
Requirements: When Ma Su gets ambushed by Zhang He, defeat Xin Pi to save
Ma Su.
Location: The horizontal path near Sima Yi's base that lead from the right
most path to the center path.
My Method: This is no fun. Right away, go take out Huang Quan and Zhen Ji.
By the time you've done this, Ma Su is in trouble. Go rescue Ma Su by
defeating Xin Pi. Also, take out Zhang He while you're there. This is where
all the fun begins. You must do everything you can to avoid the archers and
sub generals that Cao Zhen surrounds himself with. You can go through each
and every one of Cao Zhen's sub generals to make things easier, but you'll
probably end up with very little time to take out Sima Yi and his 15 million
crossbowmen. Do whatever you can to take out Cao Zhen as fast as possible.
Then it's just a matter of cleaning up Sima Yi's sub generals. After the
supply depot and Zhuge Liang are both safe, go knock out Sima Yi's gate
captains and then his crossbowmen. Finally, Sima Yi should be easy to take
out.
Weapon Assessment: I honestly don't know what to make out of either one of
Liu Bei's weapons. Liu Bei's fourth weapon turns him into a mounted
powerhouse, but his fifth weapon gives him more defense. The lightning
element is really a non factor here. I would say that I would rather have
defense over mounted defense any day of the week, which would give the edge
to Liu Bei's fifth weapon.
Zhuge Liang
Weapon: Griffin Feather
Basic: +40
Wind Element: Activates on SST and SSSSST
Speed: +22
HP Max: +80
Attack: +30
Luck: +22
Reach: +25
Stage: Chi Bi, Shu side, Original mode
Requirements: Get 1000 KOs
My Method: How do you get 100 KOs with the worst character in the game? It
is not easy. First, you must kill Xiahou Yuan, then Cao Pi, then Li Dian.
This will allow the fire attack to happen and lower morale for Cao Cao. Then,
take out Xu Huang. I would suggest you take out Zhang Liao and Yue Jin next.
By this time, Xiahou Dun has arrived to the party, so he's your next victim.
He tried to double team me with Cao Hong, but I led them to Zhou Yu and our
team took out their team. Xu Zhu should try to attack Sun Quan at this point,
so run down there and show the fat man some fan power. Finally, here is where
you get most, if not all, of your kills. You shouldn't have taken out any
gate captains at all, except for the one that's in the southwest. Cao Cao's
gate constantly sends troops. They normally head for Xu Zhu's initial
position. Work your way up to the center camp, killing as many of Cao Cao's
troops as possible. In the center camp, you can kill until your heart is
content (or until you're almost out of time). Grab the weapon and finish the
level. Move wise, Zhuge Liang doesn't have much. I normally did a
combination of Charge 4, Charge 6, and musou attacks. For generals, I did
mainly a lot of hit and runs with musou and Charge 6 attacks.
Weapon Assessment: Here's the whole reason why the wind element was invented:
to give Zhuge Liang juggling power. With the wind element, Zhuge Liang can
actually juggle people! It is amazing! Zhuge Liang's fourth weapon just kept
him as a defensive player. His fifth weapon gives him some offence. Although,
by the time you get 1000 kills on Chi Bi, you won't even want to see Zhuge
Liang for the rest of your life.
Zhang Fei
Weapon: Serpent Blade
Basic: +47
Fire Element: Activates on SSSSST
Musou Max: +83
HP Max: +81
Bow Defense: +58
Musou Charge: +24
Stage: Mt. Ding Jun, Shu side, Original mode
Requirements: Perform Shu's downhill attack and get the Shu's downhill attack
successful message. Then defeat Cao Hong.
Location: On the right path south of the bridge.
My Method: Either get a horse or equip the Red Hare Saddle. Also, you might
want to equip the Golden Harness or the Musou Armor to prevent archers from
knocking you off your horse. Now, the fun part of the whole process: You must
run down the center path while on your horse. You can fall off, but you must
get right back on and continue to go down. Do not enter the area where
Xiahou Dun is without completely the downhill attack first. If you do fall
off your horse, perform a musou or a Charge 6 and then get back on. You
cannot continue down the path on foot if you fall off. You will not get the
message. Doing this task requires luck and a good knowledge of where the
spikes are at. HugDaddy has a different approach to this, which works a whole
lot better then my approach. “Patience, not speed, is the key here. Simply go
to the top of the Mt. Ding Jun (near Huang Zhong), then, after running through
the large gate, make your way down the mountain by steering Red Hare while
pressing and holding the block button (L1), which will allow you to trot
downhill (not run) while facing downhill constantly. Enemies will approach
from below during this run, but, since they are running up the hill, you can
simply swat any slow soldiers that get too close for comfort (most obstacles
you can circle around easily). Once you get near the bottom of the hill,
sprint past Xiahou Yuan until you get a message stating that the Shu downhill
attack was successful.” Either way you do this, when you get the message, kill
Cao Hong, get the weapon, and kill Cao Cao.
Weapon Assessment: This weapon actually allows Zhang Fei's Charge 6 to do
a little damage! It's still not a lot of damage though. Zhang Fei loses
attack and defensive bonuses for musou, hp, and the fire attack. If you like
attack and defense over musou and hp, take his fourth weapon. Otherwise, go
with the fifth.
Guan Yu
Weapon: Divine Dragon
Basic: +49
No Element, Item Attached
Speed: +21
Musou Max: +82
Defense: +50
Musou Charge: +25
Red Hare Saddle
Stage: Fan Castle, Shu side, Original mode
Requirements: Defeat in order Pang De (he cannot die in the flood), Lu Xun,
Gan Ning, and Lu Meng.
Location: Near your gate captain.
My Method: Run directly to Pang De and destroy him. There's not really
that many archers you have to worry about, so don't really worry about them
unless they're sticking arrows in your backside. Then run back to your initial
position and allow the flood attack to finish off Cao Ren and Xu Huang. Run
towards Sima Yi and Lu Meng's reinforcements should arrive. Kill Lu Xun's
archers and then kill Lu Xun. Run past Lu Meng. Gan Ning should be past Lu
Meng. By this time, Gan Ning has already taken out Guan Ping, so it's pretty
much just you versus his whole army. If Lu Meng tries to double team you
with Gan Ning, run north and west. This should separate the two, as Gan Ning
should follow you but Lu Meng shouldn't. However, Lu Meng will eventually
track you down so be quick with Gan Ning. Finally, take out Lu Meng, get your
weapon, and take out Sima Yi.
Weapon Assessment: Guan Yu loses a worthless element and attack bonuses for
speed and Red Hare. Considering that Guan Yu did need speed, this weapon is
pretty good. Good thing this weapon didn't lose any musou charge, or else it
would be scrap iron.
Zhao Yun
Weapon: War Dragon
Basic: +43
Lightning Element: Activates on SSSST and SSSSST (the last hit)
Musou Max: +78
HP Max: +75
Reach: +25
Musou Charge: +20
Stage: Nanman Campaign, Shu side, Original mode
Requirements: Defeat all main generals. Defeating Meng Huo 7 times is not
required and defeating sub generals isn't either. However, defeating Zhu Rong
last is required.
Location: In the middle area across the river from the Shu base.
My Method: Defeat Meng Huo first. This should protect your camp from his
advances. Next, I would go left into the forest and defeat Wu Tugu, Dong Tu
Ne, and Meng Huo again. From here, you should take out King Duosi and Meng
Huo for the third time. Next, Dailai Dongzhu should feel the wrath of Little
Dragon. Also, Meng Huo should be lurking around, so humiliate him a fourth
time. What this does is when Meng Huo appears again, he’s in the second to the
left path blocked by a wall. He will not move from this spot until you visit
him from the east or break down the wall. You do not want him to break free
while you’re fighting off the rest of his soldiers, so just leave him there.
Yong Kai and King Mulu should both go away next. Now, cross the bridge and
kill Meng You. Sky Scorcher informed me that if Zhu Rong isn’t the last main
general you kill, other then Meng Huo, the weapon will not appear. I tested
this and found out he was right. I left Dailai Dongzhu alive and killed Zhu
Rong first, then killed Dailai Dongzhu. No weapon appeared. I restarted the
same game (I saved right before heading towards Zhu Rong) and killed Dailai
Dongzhu and then Zhu Rong. The weapon appeared. Therefore, it is required
that you kill Zhu Rong last. After Zhu Rong is dead, get your weapon and beat
up Meng Huo one last time for good measure.
Weapon Assessment: Zhao Yun loses attack and defense bonuses, but gains
reach and musou charge bonuses. If you thought his reach was great before,
give him this weapon and he can reach out and touch anyone he wants to. Plus,
musou charge never hurt anyone. Element wise, the lightning element is better
then most lightning elements out there. While his fire element is still better
for generals, the lightning element is good for common soldiers.
للترجمة اذهب إلى أحد الموقعين التاليين:
المسبار:
http://www.almisbar.com/salam_trans_a.html
عجيب:
http://tarjim.ajeeb.com/ajeeb/
مع تحيات خبير بالاسرار
;-) ;-) ;-) ;-)
تفضل بعض الأسرار للعبة:
Get All Levels
US Version: At the main menu highlight freemode and press- R1, R2, L2, L1, Square, L1, L2, R2, R1, Triangle.
submitted by: Daniel N.
Control loading screen
Hit Circle to increase the wind as it flutters the level name on the loading screen before a battle. Press X to decrease the wind speed.
Alternate costumes
Beat the game in Musou mode with any character. Alternate costumes for all characters that belong to the same side will be unlocked. Highlight a person at the character selection screen, then press L2 or R2 to select a new color.
All Movies:
At the main menu, press Triangle, L1, Triangle, R1, Triangle, Square, L2, Square, R2, Square.
BGM Test Options:
At the main menu, press L1, L1, R1, R1, L2, L2, R2, R2, Square, Triangle
Getting fifth weapons(لتحصل على الأسلحة الخامسة):
عليك أن تلعب اللعبة بمستوى very hard
Flashing question mark:
You may see a small purple flashing question mark in the lower right corner of the screen. In order to complete it, you must create 120,000 Perfect combos or make 999,999 combo in game points. Once you make it one fourth of the way, you will get a purple to yellow question mark. Once you are halfway there, you will get a red question mark. Once you get the full amount, you will receive the Musuo Armor, which allows you to get hit by an arrow and just get the damage without losing your footing.
Hidden ending sequences:
Highlight the "Play" option at the "Opening" screen in the options menu, then hold R1 + L1 and press X. For another ending, hold R2 + L2 and press X.
Bodyguard third weapons:
When attempting to get the third bodyguard weapons, play the game under the hard difficulty setting or higher on the the Yi Ling Level. Be sure to have your bodyguards strong enough to survive through the entire level. It also may be easier to use the two player trick, where player one is weaker and player two is close to or at maximum.
Lu Bu: Silver costume:
Use the following trick to obtain Lu Bu's third costume, from Dynasty Tactics. Clear all seven Musous (other character). Make sure your original Dynasty Warriors 3 saved game file is loaded. Set the game on the very hard difficulty setting. Enter free mode on Chi Bi, Dong Zhuo's side, using anyone except for Lu Bu. A silver costumed Lu Bu will appear, from Dynasty Tactics. Defeat Lu Bu and Diao Chan to unlock Lu Bu's Dynasty Tactics costume, a special Chi Bi stage, and a new song. To get the Special Chi Bi stage, choose it with L2 or R2, but you have to be on Dong Zhuo's forces If you want to play as the special Lu Bu, highlight Lu Bu at the character selection screen, press L2 or R2 and press Left or Right to select the gray Lu Bu. When the stage starts, the special version of Lu Bu will appear. After you clear the stage with the special Lu Bu, Lu Bu's third costume will be unlocked at the character selection screen when you press L2 or R2.
7 Stars Sword:
Get over 1000 combo points in the Combo Mania Xtreme Challenge. This item helps you get combos easier by having the numbers disappear slower.
للترجمة اذهب إلى أحد الموقعين التاليين:
المسبار:
http://www.almisbar.com/salam_trans_a.html
عجيب:
http://tarjim.ajeeb.com/ajeeb/
مع تحيات خبير بالاسرار
;-) ;-) ;-) ;-)
يعطيك العافية
بس بقيت الحل بالعربي
لوماعليك امر
للترجمة اذهب إلى أحد الموقعين التاليين:
المسبار:
http://www.almisbar.com/salam_trans_a.html
عجيب:
http://tarjim.ajeeb.com/ajeeb/
مع تحيات خبير بالاسرار
;-) ;-) ;-) ;-)
اذا ماكان عندك مانع تجبلي حل كامل باللغه العربية للعبة كلوك تاور 2 في البلاستيشين 1 ..
Clock Tower 2: The Struggle Within
تراني تعبت لا شفرات فادتني ولا اسرار ابغى الحل ويكون مترجمه بالعربيه والله يكثر من امثالك .....
ولك الف الف الف الف شكر ....
اخوك ...... العقام 2003 ;-) ;-)
الحل الكامل باللغه العربية للعبة Clock Tower 2: The Struggle Within
ولك الشكر الكبير....
:cool: العقام 2003 :cool:
ياخوي لوسمحت إذا عندك أسرار أنويموشا 2 عطينا إياها
Clock Tower 2: The Struggle Within :
تفضل بعض الأسرار للعبة:
Extra Mode:
To access the "???" option in the pamphlet menu, beat the game with an "A" ending. This reveals a new "Extra Mode", which contains selections for "Time Attack" and "Score Attack" mini-games.
Sound Test:
At the title screen, press Left, Circle, Down, Triangle, Right, Square, Up, X, L1, R2, L2, R1 + Start. A "Sound Test" option will appear under "Option Mode".
Unlimited Power Spell:
At the title screen, hold L1 + L2 + R1 + R2 and start a game. Then, a power spell charm with unlimited uses will be available as soon as the game begins.
View Character Biographies:
Unlock all thirteen endings, then select "Pamphlet" mode. Now a new "Guide" option will allow data for each character to be displayed.
Wear School Uniform:
At the title screen, hold L1 + R2 + Select + Triangle and start a game.
In the game, there are 8 hints tossed about each scenario. They can be found as follows:
Scenario 1:
1. The washing machine in the bathroom.
2. The kitchen sink.
3. The coffee table in the living room.
4. The hall, but only if you make a mistake along the way.
Scenario 2:
5. The nightstand in room 102.
6. The bookshelf in office
3.
Scenario 3:
7. The computer in office 2.
8. The computer at the back of lab 2.
To change Alyssa's dress: On the title screen, hold L1+L2+R1+R2+Select and press the Triangle button for Dress A, or the Square button for the second dress.
In the game, you can have a blue amulet or a red one.
To get the blue one, which gives you a special gun with unlimited bullets, go to the title screen and press L1+L2+R1+R2+Start all at the same time.
Teddy Bear costume:
At the title screen, hold down
L1 + R2 + Select + Square
شفرات الجيم شارك للعبة:
Infinite Gun Ammo 800709cc0063
Infinite Shotgun Ammo 800709d00063
Infinite Machinegun Ammo 800709d40063
Have All Hints 8006f04affff
All Endings & Extra Mode 8006f048ffff
Inf Ammo All Weapons 800709540063
Inf Ammo on Pickup 800996da2400
Infinite HP 80070a180003
Turn Into Bates 80070a200020
Turn Into Alyssa 80070a200000
Time 00:00:00 80070a480000
80070a540000
Maximum Score 800d9990e0ff
800d999205f5
Infinite Limit Gauge 800d84f80700
Rate x10000 800d84f0000a
وبالنسبة للحل الكامل والله آسف ما لقيت الحل بالعربي بس لقيته بالإنجليزي:
الحل الكامل بالإنجليزي:
Chapter One - Yellow Cursed Doll
"Allen Hale.... That Maxwell curse is..." - Philip Tate
The game starts with a small intro scene of some mysterious scenes
and you will be left as Alyssa in the Entryway of the Tate
Household.
Straight across on the wall by the plant is a light switch. Press
it. It doesn't do anything in here, but it lights up the toilet
which is the door beside the switch. Enter it and check the bowl.
Now that your freaked by the leg in the toilet, the yellow "blood",
and the creepy childs laugh exit and enter the next door down from
the toilets. Now that you are in the bathroom chuck on the light
switch beside the door so you can see what you are doing.
Check the cupboard above the sink to find the DINING KEY and check
the bathtub for another bit of a body. And yet another laugh.
Head back out to the entry way and use the the door at the back of
the room. You'll be in a large dining room. Wheres Barry Burton
when you need him? :) In here will be 4 doors. Two on the left
side of the room, one which you came through, and two on the
opposite side. We want to go through the door on the right side
which has the small squares on it and requires the Dining Key.
Going through it leads to a smaller dining area. Check the arm
sitting on the table then go back out the entryway where you
started the game.
From the entryway, go upstairs to arrive in a hallway. Be sure to
ignore the samurai (don't click on it) and enter the first door on
the right from the top of the stairs. You will be in yet another
hallway, which I will name Hallway 2 just for ease of reference.
You will find you can't click on any other doors in Hallway 2 at
this time except the one you came through and the door in the
middle of the left wall, so go into this door.
You will find yourself in a bedroom. Note the Clock Tower poster
beside the bed (hehe) and then click on the item sitting on the
floor surrounded by the yellow "blood". After Alyssa realises who
the body parts belong to and that she has dropped the Amulet,
Bates will take over.
Head back downstairs and go back to the second dining area which
had the arm on the table. On the floor by the door you come
through you will find the Amulet (you'll be shown a cut scene of
where it is if your not sure), so pick it up.
Yet again, head back upstairs. Flick the light switch and enter
the light brown door (these are both close to the samurai) and
you should be in another toilet. Searching the cabnet on the wall
will get you a PISTOL.
Go back out to the hall and now look at the Samurai statue. Doing
so will cause it to move around. From now on the statue will
appear in various areas. All you need to do is leave and wait a
few minutes for it to change location.
Once you have done this enter the last door in the Samurai area
you haven't been to. You will be in a living room, where you will
find Philip Tate. Switch on the light and talk to him. His rants
give very little in the way of clues.
Go back to Hallway 2 on this floor and enter the door on the left
close to where you entered. Click on the bed to look at the statue
and get a small cut scene.
Go back to the other bedroom on Hallway 2 where you found Ashley's
head. Go out the other door in the room to find yourself on an
outside porch. Follow the porch around to the other door and enter
it. There will be a small cut scene.
Check the white closet on the back of the right side of the room
(the cursor will look like its on the black shelf beside it) to
get the BEDROOM KEY. From here go back to the large dining room on
the first floor. In the right back corner of the room is a large
vase. Put the amulet inside the vase then head into the smaller
dining room.
Once you enter it you will here Kathryn telling Stephanie to stop
what she is doing. Use the key on the door nearest to the bar.
There will be a cut scene, then you'll get the chance to click on
Stephanie. Do so to push her over. You will turn into Bates and
Kathryn will escape. After the scene you will be back out in the
small dining area. Use the Bedroom Key to lock the door back up
again to prevent Stephanie from escaping.
Go go back to the large dining room. Grab the Amulet back from the
vase. Head through the dark brown door on the bottom right side and
you will be in the storage room. Flick the light on and talk to
Kathryn. Once you have done so, position the cursor so that it's
kinda on or just beside the pink drawers. The cursor will actually
be on a heater. Click on it twice to get OIL CAN.
Go back to the bedroom you locked Stephanie in and unlock it. She
has escaped so there is no need to worry. Once inside examine the
nightstand between the beds to read a letter written by Allen Hale.
This will give you some details on the statue you saw earlier in
the bedroom on the second floor. You can take a guess as to where
to go next.
Once you arrive to the bedroom, examine the bed to find the statue
is no longer there. Take your amulet and put it in the white
drawer in the bedroom. Once you have done so go back downstairs to
the Entryway.
Talk to Philip. Because you are Alyssa, he'll talk ramble about
what is happening, give you the CORRIDOOR KEY, and then leave into
the Dining Room. Follow him. Make your way through to the small
Dining Room. Use the corridoor key on the door on the bottom right
of the room. Run through the hallway, through the next door and
into the den.
Go down stairs and turn on the light. Check the table for a
LIGHTER. Once you have picked it up talk to Philip and watch the
cut scene. It will explain more details, but you'll need to button
bash to escape him strangling you.
After you escape you'll be in the den. Make your way to the small
dining room, and then back again to the den. Talk to Philip then
pick up the golden statue and make your way back to the large
dining room. Return and get the amulet you hid upstairs then
return to the dining room again.
I advise you to save now because if you fail at this you might get
two endings instead of dieing and being able to continue, or
getting one ending.
Take the statue and use it on the fireplace. Stephanie will turn
up. Quickly chuck the statue in when the cursor is flashing, and
then use the Oil too. A scene will take over. It seems Alyssa
dropped the amulet again. Bates will get pissed off with Stephanie
and uses her own knife to stab her. At this time you'll go to a
wide shot. QUICKLY grab the amulet off the floor. Bates will
change into Alyssa and you'll have the cursor flashing again. Use
the lighter and burn the statue. A scene will take over and the
chapter will end.
You'll awake in a hospital with a Police detective, Alex Corey.
He'll explain what happened before something will happen and
you'll be left alone again.
Chapter 2 - Noisy Monsters Cage
"Don't you know? There's a big story here!" - Doug Bowman
You'll be in Room 103 of the hospital. These room are kinda the
same, but you should be able to work out where to go reguardless.
If your not sure you can examine the panels beside the door to
see what room is what. The ones in this area are 103 and 104.
Inspect the stand beside the other bed on the left side of the
room for a DRAWER KEY. Leave this room and head into the hallway
which we will call hallway #1 for convenice.
Move along the hallway to the right, past the other rooms, until
you get to the double glass doors on the back wall. Click on them
to get a cut scene. After doing so head through the single door to
arrive in the main hallway.
I will note now that this level is full of zombies, so your
basically going to have to work your way around them. The easiest
way to do this is to head into hallway 2 (which I will outline
shortly) and use the broom in the toilets to kill zombies with.
You wont have to do this with the zombie in the main hallway, but
you will have to do it with others. For the hall zombie head into
the door to the right of where you exited. You will be in some
sort of exam room. From here you can pick up the chair and use it
on the following zombie. After you have done so you will be taken
back out to the the main hallway. Go back into the exam room when
you can.
Inside you'll find Doug Bowman, a newspaper reporter. Talk to him
then check the paper on the desk he was looking after. Leave back
out to the main hallway and go into the first door along the back
wall past the lift. You will be in an office room with a corpse on
the floor. Check it to result in having to use the broom plan.
To get to the toilet, go back out to the main hallway and head
left. Just beside where you exited is a door with a glass panel,
go through it to end up in hallway #2. Ignore the first door and
head into the door with the pink female sign on it (and yes only
Alyssa can enter the female toilets and Bates the male one if you
were wondering).
Inside the middle stall on the back wall is a broom. Use it to
wack the following zombies. This should be used for any you
encounter. On a small note you'll encounter another when you leave
the toilet so you'll end up back inside having to hit it.
Once you are finished with hitting the zombies, go back to the
office and pick up the Storage Key off the floor where the zombie
was. Go back out to the main hallway and use the elevator to go up
to the 2nd Floor. Kill the zombie (yes back to the toilets) and
then return here. Talk to Alex Corey. He explains the details of
the case, then suggests going to the lab Philip Tate works for.
Go back downstairs after he leaves and re-enter hallway #1. Get
rid of the zombie by makeing your way to the toilet (again!).
Once it is dead, re-enter the toilet and check the stall at the
left end of the row and you'll hear the same voice you heard at
the doors near the start of the chapter. Leave the toilets and go
down two doors to the right and into Room 101.
Turn on the light switch and check the sink. After the scene turn
the lights, grab the PISTOL out of the locker, and put the amulet
down in the vase by the front left bed. Leave the room and move
down to Room 102, one door to the right along Hallway #2.
Once inside let the zombie come close and get you into panic mode
thus changing you into Bates. Run to the main hallway and shoot
the following zombie with the pistol you just gained. If you do it
hallway #2, Bates will just run back into Room 102 leaving you to
face another zombie.
Once it is dead, go back to hallway #1, enter Room 104. Once
inside turn on the lights and check the nightstand beside the front
left bed. Leave the room and go back up the 2nd Floor. Use the
storage key on the door on the right hand wall to enter it.
Turn on the light, and talk to the nurse. After she tells you
about a file with important info, go around the middle shelf
and check the boxes close to the screen for a SCREWDRIVER. Go back
out to the 2F Main Hallway and go into the door on the left side
wall.
Talk to the man in here. Henry Kaplan, the director of the
hospital. Bates will kick him over. Use the screwdriver on the
desk by the phone to get the BACK DOOR KEY. Return downstairs into
the office on the 1st floor. Use the door on the other side of the
office to reach a second office.
Switch on the light, then use the drawer key on the desks click
point by the chair to get a shotgun. Search the door side of the
desk for the file the nurse was talking about. Shoot the zombie
that comes in.
Return to Room 101 and pick up the Amulet out of the vase. Once
you have done so return to the storage room and talk the nurse out
of killing herself.
Go back across the 2nd floor to the office where Kaplan is. He'll
pull the same crap as he did with Bates, except this time you'll
have to button bash. If you don't die someone will shoot him.
When you leave a cut scene will take over.
Return downstairs to hallway #2. Enter the first door along the
back wall (closest to the left end). Inside you will find Doug
Bowman again. Talk to him and when he asks you if you wish to
come with him say no. Return to hallway #1, go through the sliding
doors and use the Back Door Key so you can escape finally!
Or so you thought. Alex will come to your rescue, kinda, shooting
the door open. But it leads to more than 30 zombies coming in.
Shoot them with your shotgun as they approch. If you let any get
close it will be an instant death. A real bitch of a scene. Though
when you finally get past it you'll be into chapter 3.
Chapter 3 - The Fathers
"You did come here to die didn't you? I can help you with that."
- Shannon Lewis
This section is quite big, consisting of various rooms over 4
floors. Refer to the maps if you get lost.
You'll be in a hallway, once again, alone. Head to the left and
use the door on the backwall. You will be in a stairwell, so head
up to the top door.
Another hallway with three doors. These are quite common, so get
use to them. You entered from the 2nd door on the right side.
Enter the first (and closest door) to the screen on the right side
to be in a storage/file room.
Turn on the light and search the rear shelf to get the EXAM ROOM
KEY. Return out to the hallway and go through the door on the left
wall. Inside talk to Doug, who will warn you of "a man covered in
blood carring a big hatchet."
Go back out to the hallway and use the door on the back wall. You
will be in yet another hallway. Run down it and enter the only
other door along it by using the exam room key. Examine the body
on the bed and check the cart in the middle for a SHOTGUN. Exit
through the other door in the room.
Make your way through the office room, and try to exit through the
other door. A cut scene will take place and you will be introduced
to the "man covered in blood carring a big hatchet," otherwise
known as George Maxwell. Escape back to the lab room with the body
and use the pot sitting the side of the bed to smack Maxwell with.
You won't stop him, but it will let you get past so you can go back
through the office and out the other door.
When you do so you will be in yet another hallway. Ignore going
down it and go directly in the first door on the back wall from
where you came. You'll be in a short hall with a lift. Run past the
lift and enter the door at the other end.
Another hall. Run left along it till you see the fire extinguisher
on the floor. Pick it up and use it on Maxwell. You can use this
on as many enemies as you need to. After using it you'll probably
be in the lift hall so return to the all with the extinguisher and
enter the womans toilets (yes the pink door).
Turn on the light switch and examine the sink. In it you will find
the Blue Card Key. Leave the toilets and enter the door at the
right most end of the hallway, near to where you original entered
the hallway from.
Once you enter this office, talk to the woman sitting in the chair.
Shannon will introduce herself and pass a bunch of cryptic lines
before allowing you to leave. Put the amulet on the bookshelf near
to where Shannon is sitting then go through the door beside it that
you haven't been through yet. Let the zombie here change you into
Bates then kill it. Continue through this creepy lab room into
the next hallway and talk to Alex.
Continue through the other door in the hallway with Alex to arrive
at, surprise, another hallway with 2 other doors. One on the left
and one on the right. Go through the door on the left to be in a
shower. Turn the lights on and check the lockers to find they are
locked. Bates will tell you that something long and thin is needed
to open it. Wipe the dirty look off your face if you have one and
go back to the creepy lab room which you went through earlier.
Put the lights on (if you haven't done so already) and examine the
body parts hanging up on the right side of the room. You should
find a WIRE there. Go back to the showers and use the wire on the
lockers. Inside you will find an "odd-looking" SECURITY KEY.
Backtrack through the corridors and rooms, to the area with the
elevator in it. Continue back past it to the first long hallway
which you didn't explore. Ignore the large glass doors, they lead
to a courtyard, and enter the next door down. Turn on the lights
and use the security key on the "anti-crime device" hehe.
Gp back out to the hallway and enter the courtyard doors you
passed just before. Examine the ground just below the odd statue
to find a DESK KEY. After this, go back to where you left the the
amulet and pick it up.
Backtrack again to the hallway outside the showers where you got
the secruity key. This time take the door on the right to end up
in another lab room. Check the middle shelf to find the STORAGE
KEY then backtrack YET again to the hallway with the lift and take
the lift upstairs. Up here is quite a few zombies which you'll have
to take out. Chances are you'll have to go back downstairs and use
the fire extingusiher to take a lot of them out.
Where you need to go is to the right of the lifts, so go the door
at the right end of the hallway. When you get into the new hallway
go right again and through the door. You will be in a small office/
waiting room area. Check the desk with the computer on it to get
the LIGHTER.
Go back out to the previous hallway and down to the left end of it.
Go through the door to another hallway. From here take the single
door on the right wall. Flick on the light switch then use the
lighter to get the LAB KEY off the blue computer box in the
middle of the room.
From here go back out and into the hallway with the lift. Ignore it
and exit through the door on the left end and into another hallway.
Go through the door at the left end of it by using the Lab key.
Inside you will find Maxwell. Click on him to talk to him. After
the cut scene, button bash to avoid getting sliced (if your on
red then you'll be cut up anyway-just pick continue and do the
scene over again). You'll need to go back downstairs and use the
extingusher on him. Once that has been done return upstairs to the
room Maxwell just attacked you in.
Go through the room an into the small empty work room. Turn on the
lights and search the chair for the HANDCUFF KEY. Return back out
to the hallway and go to the other end of it.
Use the storage key on the single door on the right side of the
hallway to enter it. Switch on the lights and talk to Allen Hale.
Use the Handcuff Key to unlock him. He'll talk about going to the
Lab Directors Office but before we do that, go into the other door
in this room. Switch on the light and then search the bookshelf.
You will find the RED CARD KEY. Now backtrack to the office where
you got the lighter from and talk to Allen again. You will end up
in the directors office and will learn the truth from Philip.
Once Philip leaves use the desk key you picked up on the desk to
get the GREEN CARD KEY. Afterwards, use the red card key on the
reader beside the other door in the room and go through the door.
You will be in a hallway with another lift which requires the blue
card key so use it and go down.
There is a small trick/bug to get past the zombie you find at the
bottom. Ride the lift back up then back down. The zombie won't be
downstairs when you arrive but will instead be behind you on the
lift. Run along the hallway and enter the first door on the back
wall. From there again enter the first door on the back wall.
You will be in another lab. Quickly double click on the gap
between the left most table and the bench on the left to hide.
Although this will remove them for a short time, the best way to
get rid of the 2 zombies in the area is to get them to follow you
as you *sigh* backtrack all the way to the fire extingusisher.
Either way, in the end, chuck the amulet on the shelf on the back
wall then exit this lab room out to the previous hallway. From
here go left into another lab where you will find Shannon. Click on
her and she will rant then try to throttle Alessa like a rag doll.
Without the amulet, Alyssa will become Bates and will slap Shannon
around like the bitch she is. Shannon will run off.
Click on the blade hold to pick up one of the hatchets then return
to the lab room where you left the amulet. Before you pick it up
use the hatchet on the corpse on the bed to get the GRAVEYARD KEY.
Pick up the amulet off the shelf then go back to the main corridor
on this level.
Go into the next door down and talk to Bowman inside. He'll give
you some more info then will ask you if you wish to leave with him
Answer NO.
Now use the graveyard key on the back door in this room to reach
the.... CIRCUS. Na, I'm only kidding you. You'll arrive in a
parking lot. No, I'm being stupid again. Of course you'll be in a
graveyard (well duh!). Haha, I fooled you. Your in another walkway.
Follow it and enter the door in the end. This time you will be in
the graveyard.
Check the tombstones on the left to find Philip who will spill his
guts (and I don't mean really spill his guts) and tell you a little
more about what was going on to cause all this mess. Once he dies
click on him again to get the LARGE DOOR KEY. Take a guess what
this is needed for. Leave the grave yard and head back to the main
hallway of this level. Use the large door key on the large door(!)
to find yourself.... back where you started the chapter.
Great. All this to end up where I began! Cheer up because you have
the green key card and there is door here with a card reader. Use
it.
Take a look at the statue, put the amulet on the shelf in the back
and go back out the the corridoor you came from. Go zombie hunting
for a while and let it change you into Bates. You need to do this
to get any firther in the game. Once you have done so return to
where you put the amulet an go through the other door in the room.
Speak to Allen Hale. Then go downstairs. Clean out the zombie in
the hallway past the stairwell with your shotgun (if you don't have
one there is one in a draw where Allen was working) then go back
and get the amulet to change back. Go back down and through the
hallway amd enter the other doorway in there.
Go through here and you'll get a cut scene which will explain a lot.
Once it is over continue through to the next room. Click on Alex to
talk to him. When he asks you if you want to escape with him, say
NO.
Continue on through the door you haven't been through yet. Follow
the various hallways till you get to the chapel and just let the
scenes go on as they do. Everything will be explained. Just
remember to button bash at the right time.
Ending Complete.
للترجمة اذهب إلى أحد الموقعين التاليين:
المسبار:
http://www.almisbar.com/salam_trans_a.html
عجيب:
http://tarjim.ajeeb.com/ajeeb/
مع تحيات خبير بالاسرار
;-) ;-) ;-) ;-)
الحل الكامل للعبة Onimusha 2:Samurai's Destiny بالعربي:
في البداية...انزل من السلالم وسوف تقابل رجل...عندما يموت اقتل الوحوش الثلاثة واكمل سيرك
وادخل الباب المقابل ادخل
واعبر الجسر وواصل إلى الباب الذي يليه..الآن اعبر البحيرة وادخل الكهف....واكمل سيرك داخل الكهف
إلى ان تصل إلى
باب...ادخله...وبعد انتهاء العرض عد إلى التمثال الذي كان بجانب البحيرة واضغط X وسوف تحصل منه
على سيف رعدي
الآن سوف تجد نفسك في مدينة جديدة...بعد العرض...سر إلى الامام وادخل البيت الكبييير اكسر جميع
الصناديق التي
بالداخل...الآن عد إلى الباب وسوف تجد على اليسار رافعة....انزلها إلى الأسفل..وسوف ينزل
مصعد...اركبه بسرعه قبل ان
ينزل...الآن خذ السهام والقوس...واخرج...وعندما تخرج اتجه ليسار واصعد الجبل...وعندما تصل
للقمة...سوف يوقفك رجل ويقول لك
انت تحتاج لأذن بالدخول للمنجم.....عد للمدينة وادخل الفندق...وسر للاما وسوف تجد باب خلفي
مفتوح..ادخله وسوف تجد نقطة
تخزين...اذهب إلى باب يوجد في الفندق وهناك رجل يمنعك من الدخول....تحدث إليه...وسوف يبيع لك
اذن دخول للمنجم بـ 100
قطعة ذهبية...اذا كان المبلغ معك اعطه..واذا لم يكن معك اجمعه..ولكب تحصل على الذهب يجب ان
تقتل الوحوش..المهم اصعد
للجبل مرة اخرى...واعطي اذن الدخول لحارس المنجم...وادخل...وتوجه لليمين...وواصل سيرك إلى ان
يأتيك مفترق...اذهب
لليمين (بالنسبة للشخصية) وسوف تواجه عدد كبير من الوحوش...وسيقوم احد اصدقائك
بمساعدتك...عندها...اكمل طريقك
وسوف تجد تمثال تنين اخر وسوف تحصل منه على سلاح جديد...وهو رمح ثلجي الأن عد
للمفترق...واذهب للجهة
الاخرى...وسوف تجد الطريق مسدود افتحه بالرمح الثلجي...
BOSS
حسناً....يبدوا هذا الزعيم صعبا....لكنك اذا اتبعت الخطوات التالية...فسوف تنتصر بكل تأكيد...
اولا...تأكد ان الماجيك للسلاحين ممتلئ....ثانيا..اضربه بزر مثلث إلا ان ينتهي..واسحب القوى التي
تخرج منه..ولكن ابد عنه عندما
تسحبها ثالثاً...سوف يأتي احد اصدقائك لماساعدتك فلا تخف....رابعاً اذا نفذت الطاقة السحرية...حاول
ان تضربه بالسيف ضربات
عادية...سادساً اذا بدأ يهاجم صديقك.... اضغط على R1 لكي تشحن سلاحك بالطاقه ثم اضربة...سابعاً
اذا تحولت إلى
ديفل....اضغط مثلث باستمرار...وان شاء الله سوف تقضي عليه...
الآن استمر بالسير للامام وسوف تجد شخص تعب واقع على الارض..تحدث اليه وسوف تنتقل لبيته
وسوف يعطيك قطعة دائرية..
الآن عد للمنجم وعد إلى المكان الذي وجدت فيه الرجل....وسوف تجد دارئرة كبيرة ضع عليها القطعة
الدائرية وادخل للمكان
الجديد..الان تقدم للامام وعندما تدخل الباب سوف يتحول تمثالان إلى وحشان...اقتلهما وادخل الباب
واصعد الدرج الطويل...الآن
عندما تخرج توجه للخلف..إلى القلعة وادخلها...واتجه للباب الذي امامك...وسوف تجد احد اصدقائك
يحارب الوحوش...قاتلهم
معه...وبعدها توجه للباب الذي على الامام وواصل سيرك حتى تجد غرفة بها درج...اصعده...وسوف يأتي
صديقك
لمساعدتك....واقتل الوحوش..وبعد العرض..اخرج من الباب الذي على اليسار...وسوف تجد نفسك في
الطابق العلوي...اتجه
لليسار وسوف تجد باب ادخله....سوف تجد طاولة عليها ورقة لونها وردي خذها وارجع إلى الغرفة التبي
بها درج وانزل للاسفل
وسوف تجد باب تحت الدرج ادخله واعط الورقة الوردية للشبح وسوف يعطيك قطعة لباب مقفل...الآن عد
لأول مكان في
القلعة..واذهب للباب الذي على اليسار وادخل..وسوف تجد صندوف به ارقام....رتبها على اساس ان
يصبح مجموع الاعداد افقي
وعمودي 15....والان خذ القطعة الاخرى للباب المقفل....وعد للغرفة التي قبل الغرفة التي بها الدرج
وسوف تجد هنا الباب
المقفل....ضع القطعتين...وادخل...سوف تجد الان عرض..وبعد العرض ادخل الباب التالي
BOSS
هذا الزعيم لا يتطلب مجهود كبير فقط صد جميع ضرباته...ويجب عليك ان تضربه...ولكنك لن تستطيع ان
تؤذيه..ولكن يجب عليك ان
تضربه لكي تنهي امره...حسناً الآن سوف تأتي صديقتك وتنقذك
...الآن اصعد للاعلى..واتجه للحجر الفضي الكبير واضغط X وسوف تحصل على الجوهرة الثانية من
صديقتك...الآن ادخل
الجوهرة في الحجر
الآن سوف تعود للمدينة اذهب للسوق...وسوف تجد امرأة تحمل مظلة...تحدث إليها...وسوف تعود
لمدينتك
الآن اتجه للبحيرة واذهب واعبر الكهف وادخل الباب...وبعد العرض الذي سوف تشاهده...عد لمدخل
المينة وادخل الباب المحطم
الآن سر للأمام وحطم الدولاب وافتح الصندوق الذي فيه...الآن سر عبر الممر ادخل اولا غرفة اتجه
لليمين ثم اليسار وادخل
الباب....حسناً الآن سوف تدخل غرفة غريبة..اخرج للحديقة..وادخل اول غرفة واحصل على الخاتم وارجع
للغرفة الغريبة وادخل
الخاتم في الدولاب وسوف ينفتح لك الدولاب...الآن حرك الدوائر على حسب الترتيب التالي
في الأعلى اللون الأسود
اليسار اللون الذهبي
اليمين اللون الازرق
الاسفل اللون الاحمر
وسوف ينفتح لك نفق سري انزل ..... اكمل سيرك وسوف تجد حفرة...اقفزها ثم ستجد حبال اقطعها
وسوف تنزل مروحة تقتلك
من اول ضربة..عذ بسرعة للحفرة واقفزها....الآن ركز جيداً....قبل ان تعبر المروحة الحفرة...اقفز مرة
أخرى لكي تستطيع اكمل
طريقك دون ان تؤذيك...والان عندما تخرج...لا يوجد عندك سوا طريق واحد...واصل طريقك إلا ان تصل
لغابة الضباب حسنا هذه
الغابة لغزها سهل...لكن قبل ان تدخل الغابة يوجد جانب المدخل تمثال تنتين...احصل على سلاحك
الجديد منه..الان هل تتذكر
في طريقك إلى غابة الضباب...لقد واجهت مكان مسدود لا تستطيع فتحه إلا بالسلاح الجديد....افتحه
وخذ تمثال نوبوناجا رقم 1
الآن عد للغابة وادخلها وامشي في الممر...اذا وصلت إلى طريق متعرج سوف تجد شئ كبير
يطير....اقتله لكي يصبح الطريق
المتفرق طريقاً واحد ... واستمر على هذه الحال إلى ان تقابل الرئيس الجديد
BOSS
هذا هو نفسه زعيم منجم الذهب...فاستخدم عليه نفس الاستراتيجية القديمة...لكن يبدو انه قد حصل
على حركة جديدة...
وهي ان يختبئ خلف الاشجار...اذا اردت ان تعرف من اين سوف يخرج...سوف تسقط اوراق سجل من
المكان الذي
سوف يخرج منه...واذا تأذيت منه كثيرا سوف يأتي احد اصدقائك لمساعدتك...وعندما تهزمه سوف
تحصل على التمثال رقم 2
بعد القضاء عليه اكمل طريقك في الغابة إلي ان تصل لمكان مسدود افتحه بالسلاح المطلوب واحصل
على التمثال رقم 3...
الآن عد لأول مكان خرجت اليه عندما هزمت الرئيس...واعبر النهر وادخل الباب..الآن سوف تجد مقبض
وشاشة..
أسحب المقبض..وسوف يظهر لك ترتيب عشوائي دائما يتغير للتماثيل الثلاثة...رتبها حسب المطلوب
وادخل...
شق طريقك إلى ان تصل لغرفة السيدة التي تحمل المظلة
BOSS
هذا اصعب رئيس في اللعبة...لكن اذا تعودت عليها سوف تكون سهلة...المهم...اعتمد على الصد ثم
الصد...
وصد جمييييع حركاته...ولن تستطيع الاقتراب منها إلى اذا ارادت ان تمشي وهذا يحدث نادرا واضربها اذ
ا استطعت...
وبعد 3 دقائق او اكثر سوف يأتي احد اصدقائك لمساعدتك...الآن سوف تكون في قمة السهولة فهي لن
تضرب
إلا صديقك غالبا...فاضربها حتى تموت...
والآن اضغط الزر وخذ الجوهرة وادخل في الباب السري..عندما تدخل سوف يغلق عليك الباب استمر في
المشي
إلى الامام...واقفز للبحر...والآن عندما تخرج من البحر...امشي للأمام وتوجه للآلة الصفراء..وادخل فيها
الجوهرة الثالثة.
.والآن سوف تصل بك الآلة لقلعة جديدة...
BOSS
ها هو من جديد جوجن دانتيس لكنك هذه المرة يجب عليك ضربة للقضاء عليه...وسوف يكون ضربه صعبا
جداً
وطريقته الوحيد هي المناورة ثم الضرب...وهكذا إلا ان تهزمه...
الآن سوف تلعب بالفتاة ادخل القلعة وامشي إلى الامام إلى ان تصل إلى طريق مسدود وتجد بجانبة
صندوق..
خذ من القطعة البيضاء وعد لبداية القلعة وادخله في السيج وسوف ينفتح لك بابان اذهب للباب الذي
على اليمين
وواصل سيرك إلى ان تصل لغرفة بها نبته كبييييرة اقتلها وسوف تجد خلها باب من ضوء ادخله...
وواصل سيرك على الجسر إلا ان تصل إلا نقطة التخزين وسوف تجد بجانبها صندوق به سيف جديد
للفتاة
المهم اخرج لكهف لثلج واقتل الوحشين واحصل على آلة العزف وعد لجوباي....
الآن سوف يعود التحكم لجوباي...اذهب للسياج وخذ منه سلاحك الجديد الآن اهذب للغرفة التي وجدت
بها النبتة الكبيرة...
وافتح الطريق المسدود بالسلاح الجديد...وخذ من المكان الجديد مفتاح...الآن اصعد السلالم وعد للقاعة
الرئيسية..الآن اذهب
للباب الذي على اليسار...ادخله واذهب لأخر الغرفة وسوف تجد مروحة حمراء في السقف...استخدم
عليها سحر سلاح الرياح...
وانزل من المصعد..وتوجه للباب الذي أمامك...ثم سترى عرض قصير...من الأفضل عدم التعرض للآلات
دعها وشأنها...
الآن سوف تجد سلم اصعده..وانزل من الجهة الأخرى..وادخل الباب...الآن تقدم وسوف تجد دولاب به لغز
أرقام مجددا....
يجب ان يكون جمع الأرقام افقي وعامودي يساوي 34 هذا سهل جدا....حسناً عندما تحله سوف تحصل
على فمتاح ذهبي...
عد لغرفة المصعد وسوف تجد سلالم مكسورة وأخرى جيدة...اصعد الجيدة..
وادخل المفتاح الذهبي في الفتحة وسوف تتوقف الصناديق اقفز فوقها واذهب للجهة الأخرى وادخل
المفتاح الدائري الفضي
الآن ادخل لغرفة...سوف تجد لفز بسيط جدا...يوجد عندك معينان ودائرتان...فقط اقلب اماكنهما...
وعندها سوف تفتح لك بوابة جديدة ادخلها..الآن سوف تجد نفسك على سطح القلعة...انزل إلى
الأسفل...عبر السلالم...
سوف تجد نقطة تخزين وباب للخروج..حسناً هنا قد تنقسم اللعبة لقسمين...قد يكون الباب مغلق..
وسوف تضطر اللعب بأيكي...ووقد يكون الباب مفتوح وتلعب بجوباي....لكني سزف اكتب ماذا تفعل اذا
لعبت بايكي..
لأنك سوف تلعب بعده بجوباي وسوف تقوم بنفس العمل اذا كان الباب مفتوح...
اتجه للباب الذي على اليسارادخله وعندما تخرج سوف تجد مفترق...سنسميه المفترق رقم 1..اذهب
للامام وخذ المفتاح من
الصندوق الذي عند الباب...وادخل الباب الذي بجابنه...لقد رجعت الآن للقلعة الأولى..ادخل القلعة...
وفي القاعة الرئيسية ادخل الباب الذي امامك ثم ادخل الباب الذي على اليمين وخذ منه مفتاح
وارجع للمفترق رقم 1 وافتح الباب الذي بالجهة الأخرى والآن سوف تجد مفترق آخر سنسميه المفترق
رقم 2....
.اتجه للامام وادخل الباب الذي امامك وسوف يكون طريقك طويلا وامشي إلا الامام طريقك واحد لا يوجد
مفترقات..
إلا ان تصل لغرفة في تخزين وقارب اركب القارب واذهب للقاعة المجاورة..الآن ادخل وخذ مفتاح..وارجع
لجوباي وافتح له...
اما اذا كنت تلعب بجوباي منذ البداية فلا داعي لكل ذاك الكلام الذي من قبل...فقط اذهب للمفترق رقم
2 وسوف تجد باب مسدود
افتحه بسلاح المطرقة...الآن ادخل وسوف تجد فتحة ضوء..ادخل فيها..الآن سوف تجد طريقان اذهب
لليمين...الآن ربما عندما
تدخل الغرفة ترا عرض بسيط ويتحول في جوباي إلى تمثال..او ان تكمل لعبتك طبيعيه...اذا تحولت
لتمثال سوف تلعب
ب ماجاويتشي ...حسنا سوف نتحدث عن ماجاويتشي...ثم عن جوباي....المهم..سر للأمام لا يوجد
عندك طريق غير الامام اقتل
كل الوحوش التي في الطريق...إلى ان تصل إلى نبته كبيرة اقتلها وانزل الرافعة واعبر الجسر ... وسر
إلى ان تصل لصندوق تجد
فيه دواء....استخدم الدواء على كل التماثيل لكي يرجعوا بشر...واستخدمه على جوباي لتعاود اللعب به
واذا لم تتحول من الاصل
فأكمل طريقك عادي بالحصول على الدواء وتحويل التماثيل....الآن عد للقارب واذهب إلى القلعة الأخرى
وعندما تدخلها..ادخل الباب
المقابل...وعالج التمثالان...الآن ادخل الباب الآخر...وحل اللغز...مثل لغز المعينات والدوائر...سهل
جدا...والآن سوف تنفتح لك بوابة
ضوئية ادخل فيها...الآن امشي واعبر الجسر وادخل الباب..وسو تجد متاهة امشي للامام ثم اليسار
واتبع طريقك إلا ان تصل
لمروحة معلقة في السقف...ضع معك سلاح الرياض واضغط مثلث لكي تحركها...الآن اصعد
للمصعد...وعندما تذهب للغرفة
الجديدة...خذ الأبرة التي على الأرض...واذهب للمصعد الأول وانزل منه...
ثم اذهب للباب المقابل وادخله واصعد السلالم وانزل من الجهة الأخرى..الآن سوف تجد باب آخر في
الركن الاعلى في اليمين من
الغرفة..ضع فيه الخاتم وادخل...بعد العرض...سوف تبدأ باللعب وعمك الفتاة...لا يوجد عندك سوا طريق
واحد...سر فيه ثم ادخل
الباب وسوف تشاهد عرض
BOSS
ها هو جوجيندانتيس للمرة الثالثة الآن وقبل كل شيء استخدم على السكريد فلوت..وسوف يصبح
عاديا..لن يصد حميع ضرباتك
ولن يهرب منك إلا نادرا...واضربه حتى الموت....
بعد العرض...ادخل الباب الأخر...واذهب للتمثال الأبيض الذي في الوسط وادخل فيه المجوهرة الجديدة
التي حصلت عليها من
جوجندانتيس قبل قليل...وبعد العرض سوف تدخل غرفة فيها طائرة صغيرة اذهب عندها واضغط X والآن
حرك عصاتا الأنولج
كلاهما لكي تفتح
البوابة...وبعد العرض....امشي للامام وادخل الباب المقابل....وسوف تجد غرفة كبيرة..ابحث فيها عن
الباب الاخر والذي سوف تجد
في الركن السفلي منها...وادخل الغرفة...بعد العرض..سوف تجد نور يضيء اضغط عليه X وبعد العرض
الأخر (هذا المكان كان مليئاً
بالعروض)...ادخل الباب الذي بجانبك وامشي للأمام واصعد الدرج وسوف تجد غرفتان...اترك الثانية
وادخل الأولى...تقدم للأمام
وسوف تجد ممر ضيف به سلالم اصعدها للأعلى...
BOSS
قد لا يتعبر هذا رئيس بمعنا الكلمة..ولكنه سهل جدا....فقط اضربه بالسهام او البندقية..واذا لم يوجد
فخذ سلاح الرياض واذهب
تحت واضغط مثلث واذا لم تجد فقتل الصغار وخذ منهم قوا سحرية واضربه بسلاح الرياح
بعد هزيمة الرئيس خذ من القطعة الذهبية وركبها على التنين وسوف يفتح لك الطريق لقلعة
نوبوناجا...اذهب إليها الآن بجانب
نقطة التخزين يوجد سلالم اصعدها
BOSS
هذا الرئيس يعتبر اعنف رئيس في اللعبة...سوف ينفصل هذا الرئيس لقسمين...قسم يمشي على
الارض وقسم يطير..حسنا
للقضاء عليه اضرب الذي يمشي على الأرض بسلاح الرعد او الثلج او المطرقة واضرب الذي يطير بسلاح
الرياح..سوف يأخذ منك
وقت لكنك سوف تقضي عليه بأذن الله...بعد القضاء عليه...خذ منه الجوهرة وعد للاسفل وادخلها في
المصعد
BOSS
نعم انه نوبوناجا.... هذا زعيم صعب للغاااية...سوف يكون في البداية يمشي على الأرض..فأضربة بكل ما
تملك ثم سوف يبدأ
بالطيران...حاول استخدام سلاح الرياح او ان تركض وتضغط مربع..وحاول تجنب حركة الإعصار وكرات الرعد
واللهب الأحمر....ثم حاول القضاء عليه
FINAL BOSS
هاهو الزعيم الأخير...انه نوبوناجا على شكل تمثال...لا تملك سوا سلاح واحد...أضربه به...وحاول الابتعاد
عنه قدر الإمكان...وهذا
اسهل زعيم باللعبة تقريبا..
the end
تفضل أسرار للعبة:
للحصول على الطور السهل:
مت ثلاث مرات واستمر في اللعب .... وسوف تصبح اللعبة سهلة.
للحصول على الطور الصعب:
أنهي اللعبة مرة واحدة.
للحصول على لباس بدلة:
أنهي اللعبة مرة واحدة ... واجمع الأفلام لكي تحصل على فيلم سينمائي في نهاية اللعبة.
لفتح طور (ضربة واحدة ثم تموت):
فز في طور (فريق اونيموشا) وسوف تحصل على هذا الطور الذي يجعلك تهزم الأعداء من ضربة واحدة فقط .
لفتح طور (فرق اونيموشا):
أنهي اللعبة مرة واحدة .
الحل الكامل للعبة Onimusha 2:Samurai's Destiny بالعربي:
في البداية...انزل من السلالم وسوف تقابل رجل...عندما يموت اقتل الوحوش الثلاثة واكمل سيرك
وادخل الباب المقابل ادخل
واعبر الجسر وواصل إلى الباب الذي يليه..الآن اعبر البحيرة وادخل الكهف....واكمل سيرك داخل الكهف
إلى ان تصل إلى
باب...ادخله...وبعد انتهاء العرض عد إلى التمثال الذي كان بجانب البحيرة واضغط X وسوف تحصل منه
على سيف رعدي
الآن سوف تجد نفسك في مدينة جديدة...بعد العرض...سر إلى الامام وادخل البيت الكبييير اكسر جميع
الصناديق التي
بالداخل...الآن عد إلى الباب وسوف تجد على اليسار رافعة....انزلها إلى الأسفل..وسوف ينزل
مصعد...اركبه بسرعه قبل ان
ينزل...الآن خذ السهام والقوس...واخرج...وعندما تخرج اتجه ليسار واصعد الجبل...وعندما تصل
للقمة...سوف يوقفك رجل ويقول لك
انت تحتاج لأذن بالدخول للمنجم.....عد للمدينة وادخل الفندق...وسر للاما وسوف تجد باب خلفي
مفتوح..ادخله وسوف تجد نقطة
تخزين...اذهب إلى باب يوجد في الفندق وهناك رجل يمنعك من الدخول....تحدث إليه...وسوف يبيع لك
اذن دخول للمنجم بـ 100
قطعة ذهبية...اذا كان المبلغ معك اعطه..واذا لم يكن معك اجمعه..ولكب تحصل على الذهب يجب ان
تقتل الوحوش..المهم اصعد
للجبل مرة اخرى...واعطي اذن الدخول لحارس المنجم...وادخل...وتوجه لليمين...وواصل سيرك إلى ان
يأتيك مفترق...اذهب
لليمين (بالنسبة للشخصية) وسوف تواجه عدد كبير من الوحوش...وسيقوم احد اصدقائك
بمساعدتك...عندها...اكمل طريقك
وسوف تجد تمثال تنين اخر وسوف تحصل منه على سلاح جديد...وهو رمح ثلجي الأن عد
للمفترق...واذهب للجهة
الاخرى...وسوف تجد الطريق مسدود افتحه بالرمح الثلجي...
BOSS
حسناً....يبدوا هذا الزعيم صعبا....لكنك اذا اتبعت الخطوات التالية...فسوف تنتصر بكل تأكيد...
اولا...تأكد ان الماجيك للسلاحين ممتلئ....ثانيا..اضربه بزر مثلث إلا ان ينتهي..واسحب القوى التي
تخرج منه..ولكن ابد عنه عندما
تسحبها ثالثاً...سوف يأتي احد اصدقائك لماساعدتك فلا تخف....رابعاً اذا نفذت الطاقة السحرية...حاول
ان تضربه بالسيف ضربات
عادية...سادساً اذا بدأ يهاجم صديقك.... اضغط على R1 لكي تشحن سلاحك بالطاقه ثم اضربة...سابعاً
اذا تحولت إلى
ديفل....اضغط مثلث باستمرار...وان شاء الله سوف تقضي عليه...
الآن استمر بالسير للامام وسوف تجد شخص تعب واقع على الارض..تحدث اليه وسوف تنتقل لبيته
وسوف يعطيك قطعة دائرية..
الآن عد للمنجم وعد إلى المكان الذي وجدت فيه الرجل....وسوف تجد دارئرة كبيرة ضع عليها القطعة
الدائرية وادخل للمكان
الجديد..الان تقدم للامام وعندما تدخل الباب سوف يتحول تمثالان إلى وحشان...اقتلهما وادخل الباب
واصعد الدرج الطويل...الآن
عندما تخرج توجه للخلف..إلى القلعة وادخلها...واتجه للباب الذي امامك...وسوف تجد احد اصدقائك
يحارب الوحوش...قاتلهم
معه...وبعدها توجه للباب الذي على الامام وواصل سيرك حتى تجد غرفة بها درج...اصعده...وسوف يأتي
صديقك
لمساعدتك....واقتل الوحوش..وبعد العرض..اخرج من الباب الذي على اليسار...وسوف تجد نفسك في
الطابق العلوي...اتجه
لليسار وسوف تجد باب ادخله....سوف تجد طاولة عليها ورقة لونها وردي خذها وارجع إلى الغرفة التبي
بها درج وانزل للاسفل
وسوف تجد باب تحت الدرج ادخله واعط الورقة الوردية للشبح وسوف يعطيك قطعة لباب مقفل...الآن عد
لأول مكان في
القلعة..واذهب للباب الذي على اليسار وادخل..وسوف تجد صندوف به ارقام....رتبها على اساس ان
يصبح مجموع الاعداد افقي
وعمودي 15....والان خذ القطعة الاخرى للباب المقفل....وعد للغرفة التي قبل الغرفة التي بها الدرج
وسوف تجد هنا الباب
المقفل....ضع القطعتين...وادخل...سوف تجد الان عرض..وبعد العرض ادخل الباب التالي
BOSS
هذا الزعيم لا يتطلب مجهود كبير فقط صد جميع ضرباته...ويجب عليك ان تضربه...ولكنك لن تستطيع ان
تؤذيه..ولكن يجب عليك ان
تضربه لكي تنهي امره...حسناً الآن سوف تأتي صديقتك وتنقذك
...الآن اصعد للاعلى..واتجه للحجر الفضي الكبير واضغط X وسوف تحصل على الجوهرة الثانية من
صديقتك...الآن ادخل
الجوهرة في الحجر
الآن سوف تعود للمدينة اذهب للسوق...وسوف تجد امرأة تحمل مظلة...تحدث إليها...وسوف تعود
لمدينتك
الآن اتجه للبحيرة واذهب واعبر الكهف وادخل الباب...وبعد العرض الذي سوف تشاهده...عد لمدخل
المينة وادخل الباب المحطم
الآن سر للأمام وحطم الدولاب وافتح الصندوق الذي فيه...الآن سر عبر الممر ادخل اولا غرفة اتجه
لليمين ثم اليسار وادخل
الباب....حسناً الآن سوف تدخل غرفة غريبة..اخرج للحديقة..وادخل اول غرفة واحصل على الخاتم وارجع
للغرفة الغريبة وادخل
الخاتم في الدولاب وسوف ينفتح لك الدولاب...الآن حرك الدوائر على حسب الترتيب التالي
في الأعلى اللون الأسود
اليسار اللون الذهبي
اليمين اللون الازرق
الاسفل اللون الاحمر
وسوف ينفتح لك نفق سري انزل ..... اكمل سيرك وسوف تجد حفرة...اقفزها ثم ستجد حبال اقطعها
وسوف تنزل مروحة تقتلك
من اول ضربة..عذ بسرعة للحفرة واقفزها....الآن ركز جيداً....قبل ان تعبر المروحة الحفرة...اقفز مرة
أخرى لكي تستطيع اكمل
طريقك دون ان تؤذيك...والان عندما تخرج...لا يوجد عندك سوا طريق واحد...واصل طريقك إلا ان تصل
لغابة الضباب حسنا هذه
الغابة لغزها سهل...لكن قبل ان تدخل الغابة يوجد جانب المدخل تمثال تنتين...احصل على سلاحك
الجديد منه..الان هل تتذكر
في طريقك إلى غابة الضباب...لقد واجهت مكان مسدود لا تستطيع فتحه إلا بالسلاح الجديد....افتحه
وخذ تمثال نوبوناجا رقم 1
الآن عد للغابة وادخلها وامشي في الممر...اذا وصلت إلى طريق متعرج سوف تجد شئ كبير
يطير....اقتله لكي يصبح الطريق
المتفرق طريقاً واحد ... واستمر على هذه الحال إلى ان تقابل الرئيس الجديد
BOSS
هذا هو نفسه زعيم منجم الذهب...فاستخدم عليه نفس الاستراتيجية القديمة...لكن يبدو انه قد حصل
على حركة جديدة...
وهي ان يختبئ خلف الاشجار...اذا اردت ان تعرف من اين سوف يخرج...سوف تسقط اوراق سجل من
المكان الذي
سوف يخرج منه...واذا تأذيت منه كثيرا سوف يأتي احد اصدقائك لمساعدتك...وعندما تهزمه سوف
تحصل على التمثال رقم 2
بعد القضاء عليه اكمل طريقك في الغابة إلي ان تصل لمكان مسدود افتحه بالسلاح المطلوب واحصل
على التمثال رقم 3...
الآن عد لأول مكان خرجت اليه عندما هزمت الرئيس...واعبر النهر وادخل الباب..الآن سوف تجد مقبض
وشاشة..
أسحب المقبض..وسوف يظهر لك ترتيب عشوائي دائما يتغير للتماثيل الثلاثة...رتبها حسب المطلوب
وادخل...
شق طريقك إلى ان تصل لغرفة السيدة التي تحمل المظلة
BOSS
هذا اصعب رئيس في اللعبة...لكن اذا تعودت عليها سوف تكون سهلة...المهم...اعتمد على الصد ثم
الصد...
وصد جمييييع حركاته...ولن تستطيع الاقتراب منها إلى اذا ارادت ان تمشي وهذا يحدث نادرا واضربها اذ
ا استطعت...
وبعد 3 دقائق او اكثر سوف يأتي احد اصدقائك لمساعدتك...الآن سوف تكون في قمة السهولة فهي لن
تضرب
إلا صديقك غالبا...فاضربها حتى تموت...
والآن اضغط الزر وخذ الجوهرة وادخل في الباب السري..عندما تدخل سوف يغلق عليك الباب استمر في
المشي
إلى الامام...واقفز للبحر...والآن عندما تخرج من البحر...امشي للأمام وتوجه للآلة الصفراء..وادخل فيها
الجوهرة الثالثة.
.والآن سوف تصل بك الآلة لقلعة جديدة...
BOSS
ها هو من جديد جوجن دانتيس لكنك هذه المرة يجب عليك ضربة للقضاء عليه...وسوف يكون ضربه صعبا
جداً
وطريقته الوحيد هي المناورة ثم الضرب...وهكذا إلا ان تهزمه...
الآن سوف تلعب بالفتاة ادخل القلعة وامشي إلى الامام إلى ان تصل إلى طريق مسدود وتجد بجانبة
صندوق..
خذ من القطعة البيضاء وعد لبداية القلعة وادخله في السيج وسوف ينفتح لك بابان اذهب للباب الذي
على اليمين
وواصل سيرك إلى ان تصل لغرفة بها نبته كبييييرة اقتلها وسوف تجد خلها باب من ضوء ادخله...
وواصل سيرك على الجسر إلا ان تصل إلا نقطة التخزين وسوف تجد بجانبها صندوق به سيف جديد
للفتاة
المهم اخرج لكهف لثلج واقتل الوحشين واحصل على آلة العزف وعد لجوباي....
الآن سوف يعود التحكم لجوباي...اذهب للسياج وخذ منه سلاحك الجديد الآن اهذب للغرفة التي وجدت
بها النبتة الكبيرة...
وافتح الطريق المسدود بالسلاح الجديد...وخذ من المكان الجديد مفتاح...الآن اصعد السلالم وعد للقاعة
الرئيسية..الآن اذهب
للباب الذي على اليسار...ادخله واذهب لأخر الغرفة وسوف تجد مروحة حمراء في السقف...استخدم
عليها سحر سلاح الرياح...
وانزل من المصعد..وتوجه للباب الذي أمامك...ثم سترى عرض قصير...من الأفضل عدم التعرض للآلات
دعها وشأنها...
الآن سوف تجد سلم اصعده..وانزل من الجهة الأخرى..وادخل الباب...الآن تقدم وسوف تجد دولاب به لغز
أرقام مجددا....
يجب ان يكون جمع الأرقام افقي وعامودي يساوي 34 هذا سهل جدا....حسناً عندما تحله سوف تحصل
على فمتاح ذهبي...
عد لغرفة المصعد وسوف تجد سلالم مكسورة وأخرى جيدة...اصعد الجيدة..
وادخل المفتاح الذهبي في الفتحة وسوف تتوقف الصناديق اقفز فوقها واذهب للجهة الأخرى وادخل
المفتاح الدائري الفضي
الآن ادخل لغرفة...سوف تجد لفز بسيط جدا...يوجد عندك معينان ودائرتان...فقط اقلب اماكنهما...
وعندها سوف تفتح لك بوابة جديدة ادخلها..الآن سوف تجد نفسك على سطح القلعة...انزل إلى
الأسفل...عبر السلالم...
سوف تجد نقطة تخزين وباب للخروج..حسناً هنا قد تنقسم اللعبة لقسمين...قد يكون الباب مغلق..
وسوف تضطر اللعب بأيكي...ووقد يكون الباب مفتوح وتلعب بجوباي....لكني سزف اكتب ماذا تفعل اذا
لعبت بايكي..
لأنك سوف تلعب بعده بجوباي وسوف تقوم بنفس العمل اذا كان الباب مفتوح...
اتجه للباب الذي على اليسارادخله وعندما تخرج سوف تجد مفترق...سنسميه المفترق رقم 1..اذهب
للامام وخذ المفتاح من
الصندوق الذي عند الباب...وادخل الباب الذي بجابنه...لقد رجعت الآن للقلعة الأولى..ادخل القلعة...
وفي القاعة الرئيسية ادخل الباب الذي امامك ثم ادخل الباب الذي على اليمين وخذ منه مفتاح
وارجع للمفترق رقم 1 وافتح الباب الذي بالجهة الأخرى والآن سوف تجد مفترق آخر سنسميه المفترق
رقم 2....
.اتجه للامام وادخل الباب الذي امامك وسوف يكون طريقك طويلا وامشي إلا الامام طريقك واحد لا يوجد
مفترقات..
إلا ان تصل لغرفة في تخزين وقارب اركب القارب واذهب للقاعة المجاورة..الآن ادخل وخذ مفتاح..وارجع
لجوباي وافتح له...
اما اذا كنت تلعب بجوباي منذ البداية فلا داعي لكل ذاك الكلام الذي من قبل...فقط اذهب للمفترق رقم
2 وسوف تجد باب مسدود
افتحه بسلاح المطرقة...الآن ادخل وسوف تجد فتحة ضوء..ادخل فيها..الآن سوف تجد طريقان اذهب
لليمين...الآن ربما عندما
تدخل الغرفة ترا عرض بسيط ويتحول في جوباي إلى تمثال..او ان تكمل لعبتك طبيعيه...اذا تحولت
لتمثال سوف تلعب
ب ماجاويتشي ...حسنا سوف نتحدث عن ماجاويتشي...ثم عن جوباي....المهم..سر للأمام لا يوجد
عندك طريق غير الامام اقتل
كل الوحوش التي في الطريق...إلى ان تصل إلى نبته كبيرة اقتلها وانزل الرافعة واعبر الجسر ... وسر
إلى ان تصل لصندوق تجد
فيه دواء....استخدم الدواء على كل التماثيل لكي يرجعوا بشر...واستخدمه على جوباي لتعاود اللعب به
واذا لم تتحول من الاصل
فأكمل طريقك عادي بالحصول على الدواء وتحويل التماثيل....الآن عد للقارب واذهب إلى القلعة الأخرى
وعندما تدخلها..ادخل الباب
المقابل...وعالج التمثالان...الآن ادخل الباب الآخر...وحل اللغز...مثل لغز المعينات والدوائر...سهل
جدا...والآن سوف تنفتح لك بوابة
ضوئية ادخل فيها...الآن امشي واعبر الجسر وادخل الباب..وسو تجد متاهة امشي للامام ثم اليسار
واتبع طريقك إلا ان تصل
لمروحة معلقة في السقف...ضع معك سلاح الرياض واضغط مثلث لكي تحركها...الآن اصعد
للمصعد...وعندما تذهب للغرفة
الجديدة...خذ الأبرة التي على الأرض...واذهب للمصعد الأول وانزل منه...
ثم اذهب للباب المقابل وادخله واصعد السلالم وانزل من الجهة الأخرى..الآن سوف تجد باب آخر في
الركن الاعلى في اليمين من
الغرفة..ضع فيه الخاتم وادخل...بعد العرض...سوف تبدأ باللعب وعمك الفتاة...لا يوجد عندك سوا طريق
واحد...سر فيه ثم ادخل
الباب وسوف تشاهد عرض
BOSS
ها هو جوجيندانتيس للمرة الثالثة الآن وقبل كل شيء استخدم على السكريد فلوت..وسوف يصبح
عاديا..لن يصد حميع ضرباتك
ولن يهرب منك إلا نادرا...واضربه حتى الموت....
بعد العرض...ادخل الباب الأخر...واذهب للتمثال الأبيض الذي في الوسط وادخل فيه المجوهرة الجديدة
التي حصلت عليها من
جوجندانتيس قبل قليل...وبعد العرض سوف تدخل غرفة فيها طائرة صغيرة اذهب عندها واضغط X والآن
حرك عصاتا الأنولج
كلاهما لكي تفتح
البوابة...وبعد العرض....امشي للامام وادخل الباب المقابل....وسوف تجد غرفة كبيرة..ابحث فيها عن
الباب الاخر والذي سوف تجد
في الركن السفلي منها...وادخل الغرفة...بعد العرض..سوف تجد نور يضيء اضغط عليه X وبعد العرض
الأخر (هذا المكان كان مليئاً
بالعروض)...ادخل الباب الذي بجانبك وامشي للأمام واصعد الدرج وسوف تجد غرفتان...اترك الثانية
وادخل الأولى...تقدم للأمام
وسوف تجد ممر ضيف به سلالم اصعدها للأعلى...
BOSS
قد لا يتعبر هذا رئيس بمعنا الكلمة..ولكنه سهل جدا....فقط اضربه بالسهام او البندقية..واذا لم يوجد
فخذ سلاح الرياض واذهب
تحت واضغط مثلث واذا لم تجد فقتل الصغار وخذ منهم قوا سحرية واضربه بسلاح الرياح
بعد هزيمة الرئيس خذ من القطعة الذهبية وركبها على التنين وسوف يفتح لك الطريق لقلعة
نوبوناجا...اذهب إليها الآن بجانب
نقطة التخزين يوجد سلالم اصعدها
BOSS
هذا الرئيس يعتبر اعنف رئيس في اللعبة...سوف ينفصل هذا الرئيس لقسمين...قسم يمشي على
الارض وقسم يطير..حسنا
للقضاء عليه اضرب الذي يمشي على الأرض بسلاح الرعد او الثلج او المطرقة واضرب الذي يطير بسلاح
الرياح..سوف يأخذ منك
وقت لكنك سوف تقضي عليه بأذن الله...بعد القضاء عليه...خذ منه الجوهرة وعد للاسفل وادخلها في
المصعد
BOSS
نعم انه نوبوناجا.... هذا زعيم صعب للغاااية...سوف يكون في البداية يمشي على الأرض..فأضربة بكل ما
تملك ثم سوف يبدأ
بالطيران...حاول استخدام سلاح الرياح او ان تركض وتضغط مربع..وحاول تجنب حركة الإعصار وكرات الرعد
واللهب الأحمر....ثم حاول القضاء عليه
FINAL BOSS
هاهو الزعيم الأخير...انه نوبوناجا على شكل تمثال...لا تملك سوا سلاح واحد...أضربه به...وحاول الابتعاد
عنه قدر الإمكان...وهذا
اسهل زعيم باللعبة تقريبا..
the end
تفضل أسرار للعبة:
للحصول على الطور السهل:
مت ثلاث مرات واستمر في اللعب .... وسوف تصبح اللعبة سهلة.
للحصول على الطور الصعب:
أنهي اللعبة مرة واحدة.
للحصول على لباس بدلة:
أنهي اللعبة مرة واحدة ... واجمع الأفلام لكي تحصل على فيلم سينمائي في نهاية اللعبة.
لفتح طور (ضربة واحدة ثم تموت):
فز في طور (فريق اونيموشا) وسوف تحصل على هذا الطور الذي يجعلك تهزم الأعداء من ضربة واحدة فقط .
لفتح طور (فرق اونيموشا):
أنهي اللعبة مرة واحدة .
الحل الكامل للعبة Onimusha 2:Samurai's Destiny بالعربي:
في البداية...انزل من السلالم وسوف تقابل رجل...عندما يموت اقتل الوحوش الثلاثة واكمل سيرك
وادخل الباب المقابل ادخل
واعبر الجسر وواصل إلى الباب الذي يليه..الآن اعبر البحيرة وادخل الكهف....واكمل سيرك داخل الكهف
إلى ان تصل إلى
باب...ادخله...وبعد انتهاء العرض عد إلى التمثال الذي كان بجانب البحيرة واضغط X وسوف تحصل منه
على سيف رعدي
الآن سوف تجد نفسك في مدينة جديدة...بعد العرض...سر إلى الامام وادخل البيت الكبييير اكسر جميع
الصناديق التي
بالداخل...الآن عد إلى الباب وسوف تجد على اليسار رافعة....انزلها إلى الأسفل..وسوف ينزل
مصعد...اركبه بسرعه قبل ان
ينزل...الآن خذ السهام والقوس...واخرج...وعندما تخرج اتجه ليسار واصعد الجبل...وعندما تصل
للقمة...سوف يوقفك رجل ويقول لك
انت تحتاج لأذن بالدخول للمنجم.....عد للمدينة وادخل الفندق...وسر للاما وسوف تجد باب خلفي
مفتوح..ادخله وسوف تجد نقطة
تخزين...اذهب إلى باب يوجد في الفندق وهناك رجل يمنعك من الدخول....تحدث إليه...وسوف يبيع لك
اذن دخول للمنجم بـ 100
قطعة ذهبية...اذا كان المبلغ معك اعطه..واذا لم يكن معك اجمعه..ولكب تحصل على الذهب يجب ان
تقتل الوحوش..المهم اصعد
للجبل مرة اخرى...واعطي اذن الدخول لحارس المنجم...وادخل...وتوجه لليمين...وواصل سيرك إلى ان
يأتيك مفترق...اذهب
لليمين (بالنسبة للشخصية) وسوف تواجه عدد كبير من الوحوش...وسيقوم احد اصدقائك
بمساعدتك...عندها...اكمل طريقك
وسوف تجد تمثال تنين اخر وسوف تحصل منه على سلاح جديد...وهو رمح ثلجي الأن عد
للمفترق...واذهب للجهة
الاخرى...وسوف تجد الطريق مسدود افتحه بالرمح الثلجي...
BOSS
حسناً....يبدوا هذا الزعيم صعبا....لكنك اذا اتبعت الخطوات التالية...فسوف تنتصر بكل تأكيد...
اولا...تأكد ان الماجيك للسلاحين ممتلئ....ثانيا..اضربه بزر مثلث إلا ان ينتهي..واسحب القوى التي
تخرج منه..ولكن ابد عنه عندما
تسحبها ثالثاً...سوف يأتي احد اصدقائك لماساعدتك فلا تخف....رابعاً اذا نفذت الطاقة السحرية...حاول
ان تضربه بالسيف ضربات
عادية...سادساً اذا بدأ يهاجم صديقك.... اضغط على R1 لكي تشحن سلاحك بالطاقه ثم اضربة...سابعاً
اذا تحولت إلى
ديفل....اضغط مثلث باستمرار...وان شاء الله سوف تقضي عليه...
الآن استمر بالسير للامام وسوف تجد شخص تعب واقع على الارض..تحدث اليه وسوف تنتقل لبيته
وسوف يعطيك قطعة دائرية..
الآن عد للمنجم وعد إلى المكان الذي وجدت فيه الرجل....وسوف تجد دارئرة كبيرة ضع عليها القطعة
الدائرية وادخل للمكان
الجديد..الان تقدم للامام وعندما تدخل الباب سوف يتحول تمثالان إلى وحشان...اقتلهما وادخل الباب
واصعد الدرج الطويل...الآن
عندما تخرج توجه للخلف..إلى القلعة وادخلها...واتجه للباب الذي امامك...وسوف تجد احد اصدقائك
يحارب الوحوش...قاتلهم
معه...وبعدها توجه للباب الذي على الامام وواصل سيرك حتى تجد غرفة بها درج...اصعده...وسوف يأتي
صديقك
لمساعدتك....واقتل الوحوش..وبعد العرض..اخرج من الباب الذي على اليسار...وسوف تجد نفسك في
الطابق العلوي...اتجه
لليسار وسوف تجد باب ادخله....سوف تجد طاولة عليها ورقة لونها وردي خذها وارجع إلى الغرفة التبي
بها درج وانزل للاسفل
وسوف تجد باب تحت الدرج ادخله واعط الورقة الوردية للشبح وسوف يعطيك قطعة لباب مقفل...الآن عد
لأول مكان في
القلعة..واذهب للباب الذي على اليسار وادخل..وسوف تجد صندوف به ارقام....رتبها على اساس ان
يصبح مجموع الاعداد افقي
وعمودي 15....والان خذ القطعة الاخرى للباب المقفل....وعد للغرفة التي قبل الغرفة التي بها الدرج
وسوف تجد هنا الباب
المقفل....ضع القطعتين...وادخل...سوف تجد الان عرض..وبعد العرض ادخل الباب التالي
BOSS
هذا الزعيم لا يتطلب مجهود كبير فقط صد جميع ضرباته...ويجب عليك ان تضربه...ولكنك لن تستطيع ان
تؤذيه..ولكن يجب عليك ان
تضربه لكي تنهي امره...حسناً الآن سوف تأتي صديقتك وتنقذك
...الآن اصعد للاعلى..واتجه للحجر الفضي الكبير واضغط X وسوف تحصل على الجوهرة الثانية من
صديقتك...الآن ادخل
الجوهرة في الحجر
الآن سوف تعود للمدينة اذهب للسوق...وسوف تجد امرأة تحمل مظلة...تحدث إليها...وسوف تعود
لمدينتك
الآن اتجه للبحيرة واذهب واعبر الكهف وادخل الباب...وبعد العرض الذي سوف تشاهده...عد لمدخل
المينة وادخل الباب المحطم
الآن سر للأمام وحطم الدولاب وافتح الصندوق الذي فيه...الآن سر عبر الممر ادخل اولا غرفة اتجه
لليمين ثم اليسار وادخل
الباب....حسناً الآن سوف تدخل غرفة غريبة..اخرج للحديقة..وادخل اول غرفة واحصل على الخاتم وارجع
للغرفة الغريبة وادخل
الخاتم في الدولاب وسوف ينفتح لك الدولاب...الآن حرك الدوائر على حسب الترتيب التالي
في الأعلى اللون الأسود
اليسار اللون الذهبي
اليمين اللون الازرق
الاسفل اللون الاحمر
وسوف ينفتح لك نفق سري انزل ..... اكمل سيرك وسوف تجد حفرة...اقفزها ثم ستجد حبال اقطعها
وسوف تنزل مروحة تقتلك
من اول ضربة..عذ بسرعة للحفرة واقفزها....الآن ركز جيداً....قبل ان تعبر المروحة الحفرة...اقفز مرة
أخرى لكي تستطيع اكمل
طريقك دون ان تؤذيك...والان عندما تخرج...لا يوجد عندك سوا طريق واحد...واصل طريقك إلا ان تصل
لغابة الضباب حسنا هذه
الغابة لغزها سهل...لكن قبل ان تدخل الغابة يوجد جانب المدخل تمثال تنتين...احصل على سلاحك
الجديد منه..الان هل تتذكر
في طريقك إلى غابة الضباب...لقد واجهت مكان مسدود لا تستطيع فتحه إلا بالسلاح الجديد....افتحه
وخذ تمثال نوبوناجا رقم 1
الآن عد للغابة وادخلها وامشي في الممر...اذا وصلت إلى طريق متعرج سوف تجد شئ كبير
يطير....اقتله لكي يصبح الطريق
المتفرق طريقاً واحد ... واستمر على هذه الحال إلى ان تقابل الرئيس الجديد
BOSS
هذا هو نفسه زعيم منجم الذهب...فاستخدم عليه نفس الاستراتيجية القديمة...لكن يبدو انه قد حصل
على حركة جديدة...
وهي ان يختبئ خلف الاشجار...اذا اردت ان تعرف من اين سوف يخرج...سوف تسقط اوراق سجل من
المكان الذي
سوف يخرج منه...واذا تأذيت منه كثيرا سوف يأتي احد اصدقائك لمساعدتك...وعندما تهزمه سوف
تحصل على التمثال رقم 2
بعد القضاء عليه اكمل طريقك في الغابة إلي ان تصل لمكان مسدود افتحه بالسلاح المطلوب واحصل
على التمثال رقم 3...
الآن عد لأول مكان خرجت اليه عندما هزمت الرئيس...واعبر النهر وادخل الباب..الآن سوف تجد مقبض
وشاشة..
أسحب المقبض..وسوف يظهر لك ترتيب عشوائي دائما يتغير للتماثيل الثلاثة...رتبها حسب المطلوب
وادخل...
شق طريقك إلى ان تصل لغرفة السيدة التي تحمل المظلة
BOSS
هذا اصعب رئيس في اللعبة...لكن اذا تعودت عليها سوف تكون سهلة...المهم...اعتمد على الصد ثم
الصد...
وصد جمييييع حركاته...ولن تستطيع الاقتراب منها إلى اذا ارادت ان تمشي وهذا يحدث نادرا واضربها اذ
ا استطعت...
وبعد 3 دقائق او اكثر سوف يأتي احد اصدقائك لمساعدتك...الآن سوف تكون في قمة السهولة فهي لن
تضرب
إلا صديقك غالبا...فاضربها حتى تموت...
والآن اضغط الزر وخذ الجوهرة وادخل في الباب السري..عندما تدخل سوف يغلق عليك الباب استمر في
المشي
إلى الامام...واقفز للبحر...والآن عندما تخرج من البحر...امشي للأمام وتوجه للآلة الصفراء..وادخل فيها
الجوهرة الثالثة.
.والآن سوف تصل بك الآلة لقلعة جديدة...
BOSS
ها هو من جديد جوجن دانتيس لكنك هذه المرة يجب عليك ضربة للقضاء عليه...وسوف يكون ضربه صعبا
جداً
وطريقته الوحيد هي المناورة ثم الضرب...وهكذا إلا ان تهزمه...
الآن سوف تلعب بالفتاة ادخل القلعة وامشي إلى الامام إلى ان تصل إلى طريق مسدود وتجد بجانبة
صندوق..
خذ من القطعة البيضاء وعد لبداية القلعة وادخله في السيج وسوف ينفتح لك بابان اذهب للباب الذي
على اليمين
وواصل سيرك إلى ان تصل لغرفة بها نبته كبييييرة اقتلها وسوف تجد خلها باب من ضوء ادخله...
وواصل سيرك على الجسر إلا ان تصل إلا نقطة التخزين وسوف تجد بجانبها صندوق به سيف جديد
للفتاة
المهم اخرج لكهف لثلج واقتل الوحشين واحصل على آلة العزف وعد لجوباي....
الآن سوف يعود التحكم لجوباي...اذهب للسياج وخذ منه سلاحك الجديد الآن اهذب للغرفة التي وجدت
بها النبتة الكبيرة...
وافتح الطريق المسدود بالسلاح الجديد...وخذ من المكان الجديد مفتاح...الآن اصعد السلالم وعد للقاعة
الرئيسية..الآن اذهب
للباب الذي على اليسار...ادخله واذهب لأخر الغرفة وسوف تجد مروحة حمراء في السقف...استخدم
عليها سحر سلاح الرياح...
وانزل من المصعد..وتوجه للباب الذي أمامك...ثم سترى عرض قصير...من الأفضل عدم التعرض للآلات
دعها وشأنها...
الآن سوف تجد سلم اصعده..وانزل من الجهة الأخرى..وادخل الباب...الآن تقدم وسوف تجد دولاب به لغز
أرقام مجددا....
يجب ان يكون جمع الأرقام افقي وعامودي يساوي 34 هذا سهل جدا....حسناً عندما تحله سوف تحصل
على فمتاح ذهبي...
عد لغرفة المصعد وسوف تجد سلالم مكسورة وأخرى جيدة...اصعد الجيدة..
وادخل المفتاح الذهبي في الفتحة وسوف تتوقف الصناديق اقفز فوقها واذهب للجهة الأخرى وادخل
المفتاح الدائري الفضي
الآن ادخل لغرفة...سوف تجد لفز بسيط جدا...يوجد عندك معينان ودائرتان...فقط اقلب اماكنهما...
وعندها سوف تفتح لك بوابة جديدة ادخلها..الآن سوف تجد نفسك على سطح القلعة...انزل إلى
الأسفل...عبر السلالم...
سوف تجد نقطة تخزين وباب للخروج..حسناً هنا قد تنقسم اللعبة لقسمين...قد يكون الباب مغلق..
وسوف تضطر اللعب بأيكي...ووقد يكون الباب مفتوح وتلعب بجوباي....لكني سزف اكتب ماذا تفعل اذا
لعبت بايكي..
لأنك سوف تلعب بعده بجوباي وسوف تقوم بنفس العمل اذا كان الباب مفتوح...
اتجه للباب الذي على اليسارادخله وعندما تخرج سوف تجد مفترق...سنسميه المفترق رقم 1..اذهب
للامام وخذ المفتاح من
الصندوق الذي عند الباب...وادخل الباب الذي بجابنه...لقد رجعت الآن للقلعة الأولى..ادخل القلعة...
وفي القاعة الرئيسية ادخل الباب الذي امامك ثم ادخل الباب الذي على اليمين وخذ منه مفتاح
وارجع للمفترق رقم 1 وافتح الباب الذي بالجهة الأخرى والآن سوف تجد مفترق آخر سنسميه المفترق
رقم 2....
.اتجه للامام وادخل الباب الذي امامك وسوف يكون طريقك طويلا وامشي إلا الامام طريقك واحد لا يوجد
مفترقات..
إلا ان تصل لغرفة في تخزين وقارب اركب القارب واذهب للقاعة المجاورة..الآن ادخل وخذ مفتاح..وارجع
لجوباي وافتح له...
اما اذا كنت تلعب بجوباي منذ البداية فلا داعي لكل ذاك الكلام الذي من قبل...فقط اذهب للمفترق رقم
2 وسوف تجد باب مسدود
افتحه بسلاح المطرقة...الآن ادخل وسوف تجد فتحة ضوء..ادخل فيها..الآن سوف تجد طريقان اذهب
لليمين...الآن ربما عندما
تدخل الغرفة ترا عرض بسيط ويتحول في جوباي إلى تمثال..او ان تكمل لعبتك طبيعيه...اذا تحولت
لتمثال سوف تلعب
ب ماجاويتشي ...حسنا سوف نتحدث عن ماجاويتشي...ثم عن جوباي....المهم..سر للأمام لا يوجد
عندك طريق غير الامام اقتل
كل الوحوش التي في الطريق...إلى ان تصل إلى نبته كبيرة اقتلها وانزل الرافعة واعبر الجسر ... وسر
إلى ان تصل لصندوق تجد
فيه دواء....استخدم الدواء على كل التماثيل لكي يرجعوا بشر...واستخدمه على جوباي لتعاود اللعب به
واذا لم تتحول من الاصل
فأكمل طريقك عادي بالحصول على الدواء وتحويل التماثيل....الآن عد للقارب واذهب إلى القلعة الأخرى
وعندما تدخلها..ادخل الباب
المقابل...وعالج التمثالان...الآن ادخل الباب الآخر...وحل اللغز...مثل لغز المعينات والدوائر...سهل
جدا...والآن سوف تنفتح لك بوابة
ضوئية ادخل فيها...الآن امشي واعبر الجسر وادخل الباب..وسو تجد متاهة امشي للامام ثم اليسار
واتبع طريقك إلا ان تصل
لمروحة معلقة في السقف...ضع معك سلاح الرياض واضغط مثلث لكي تحركها...الآن اصعد
للمصعد...وعندما تذهب للغرفة
الجديدة...خذ الأبرة التي على الأرض...واذهب للمصعد الأول وانزل منه...
ثم اذهب للباب المقابل وادخله واصعد السلالم وانزل من الجهة الأخرى..الآن سوف تجد باب آخر في
الركن الاعلى في اليمين من
الغرفة..ضع فيه الخاتم وادخل...بعد العرض...سوف تبدأ باللعب وعمك الفتاة...لا يوجد عندك سوا طريق
واحد...سر فيه ثم ادخل
الباب وسوف تشاهد عرض
BOSS
ها هو جوجيندانتيس للمرة الثالثة الآن وقبل كل شيء استخدم على السكريد فلوت..وسوف يصبح
عاديا..لن يصد حميع ضرباتك
ولن يهرب منك إلا نادرا...واضربه حتى الموت....
بعد العرض...ادخل الباب الأخر...واذهب للتمثال الأبيض الذي في الوسط وادخل فيه المجوهرة الجديدة
التي حصلت عليها من
جوجندانتيس قبل قليل...وبعد العرض سوف تدخل غرفة فيها طائرة صغيرة اذهب عندها واضغط X والآن
حرك عصاتا الأنولج
كلاهما لكي تفتح
البوابة...وبعد العرض....امشي للامام وادخل الباب المقابل....وسوف تجد غرفة كبيرة..ابحث فيها عن
الباب الاخر والذي سوف تجد
في الركن السفلي منها...وادخل الغرفة...بعد العرض..سوف تجد نور يضيء اضغط عليه X وبعد العرض
الأخر (هذا المكان كان مليئاً
بالعروض)...ادخل الباب الذي بجانبك وامشي للأمام واصعد الدرج وسوف تجد غرفتان...اترك الثانية
وادخل الأولى...تقدم للأمام
وسوف تجد ممر ضيف به سلالم اصعدها للأعلى...
BOSS
قد لا يتعبر هذا رئيس بمعنا الكلمة..ولكنه سهل جدا....فقط اضربه بالسهام او البندقية..واذا لم يوجد
فخذ سلاح الرياض واذهب
تحت واضغط مثلث واذا لم تجد فقتل الصغار وخذ منهم قوا سحرية واضربه بسلاح الرياح
بعد هزيمة الرئيس خذ من القطعة الذهبية وركبها على التنين وسوف يفتح لك الطريق لقلعة
نوبوناجا...اذهب إليها الآن بجانب
نقطة التخزين يوجد سلالم اصعدها
BOSS
هذا الرئيس يعتبر اعنف رئيس في اللعبة...سوف ينفصل هذا الرئيس لقسمين...قسم يمشي على
الارض وقسم يطير..حسنا
للقضاء عليه اضرب الذي يمشي على الأرض بسلاح الرعد او الثلج او المطرقة واضرب الذي يطير بسلاح
الرياح..سوف يأخذ منك
وقت لكنك سوف تقضي عليه بأذن الله...بعد القضاء عليه...خذ منه الجوهرة وعد للاسفل وادخلها في
المصعد
BOSS
نعم انه نوبوناجا.... هذا زعيم صعب للغاااية...سوف يكون في البداية يمشي على الأرض..فأضربة بكل ما
تملك ثم سوف يبدأ
بالطيران...حاول استخدام سلاح الرياح او ان تركض وتضغط مربع..وحاول تجنب حركة الإعصار وكرات الرعد
واللهب الأحمر....ثم حاول القضاء عليه
FINAL BOSS
هاهو الزعيم الأخير...انه نوبوناجا على شكل تمثال...لا تملك سوا سلاح واحد...أضربه به...وحاول الابتعاد
عنه قدر الإمكان...وهذا
اسهل زعيم باللعبة تقريبا..
the end
تفضل أسرار للعبة:
للحصول على الطور السهل:
مت ثلاث مرات واستمر في اللعب .... وسوف تصبح اللعبة سهلة.
للحصول على الطور الصعب:
أنهي اللعبة مرة واحدة.
للحصول على لباس بدلة:
أنهي اللعبة مرة واحدة ... واجمع الأفلام لكي تحصل على فيلم سينمائي في نهاية اللعبة.
لفتح طور (ضربة واحدة ثم تموت):
فز في طور (فريق اونيموشا) وسوف تحصل على هذا الطور الذي يجعلك تهزم الأعداء من ضربة واحدة فقط .
لفتح طور (فرق اونيموشا):
أنهي اللعبة مرة واحدة .
تفضل الحل الكامل للعبة Onimusha 2: Samurai's Destiny بالعربي:
في البداية...انزل من السلالم وسوف تقابل رجل...عندما يموت اقتل الوحوش الثلاثة واكمل سيرك
وادخل الباب المقابل ادخل
واعبر الجسر وواصل إلى الباب الذي يليه..الآن اعبر البحيرة وادخل الكهف....واكمل سيرك داخل الكهف
إلى ان تصل إلى
باب...ادخله...وبعد انتهاء العرض عد إلى التمثال الذي كان بجانب البحيرة واضغط X وسوف تحصل منه
على سيف رعدي
الآن سوف تجد نفسك في مدينة جديدة...بعد العرض...سر إلى الامام وادخل البيت الكبييير اكسر جميع
الصناديق التي
بالداخل...الآن عد إلى الباب وسوف تجد على اليسار رافعة....انزلها إلى الأسفل..وسوف ينزل
مصعد...اركبه بسرعه قبل ان
ينزل...الآن خذ السهام والقوس...واخرج...وعندما تخرج اتجه ليسار واصعد الجبل...وعندما تصل
للقمة...سوف يوقفك رجل ويقول لك
انت تحتاج لأذن بالدخول للمنجم.....عد للمدينة وادخل الفندق...وسر للاما وسوف تجد باب خلفي
مفتوح..ادخله وسوف تجد نقطة
تخزين...اذهب إلى باب يوجد في الفندق وهناك رجل يمنعك من الدخول....تحدث إليه...وسوف يبيع لك
اذن دخول للمنجم بـ 100
قطعة ذهبية...اذا كان المبلغ معك اعطه..واذا لم يكن معك اجمعه..ولكب تحصل على الذهب يجب ان
تقتل الوحوش..المهم اصعد
للجبل مرة اخرى...واعطي اذن الدخول لحارس المنجم...وادخل...وتوجه لليمين...وواصل سيرك إلى ان
يأتيك مفترق...اذهب
لليمين (بالنسبة للشخصية) وسوف تواجه عدد كبير من الوحوش...وسيقوم احد اصدقائك
بمساعدتك...عندها...اكمل طريقك
وسوف تجد تمثال تنين اخر وسوف تحصل منه على سلاح جديد...وهو رمح ثلجي الأن عد
للمفترق...واذهب للجهة
الاخرى...وسوف تجد الطريق مسدود افتحه بالرمح الثلجي...
BOSS
حسناً....يبدوا هذا الزعيم صعبا....لكنك اذا اتبعت الخطوات التالية...فسوف تنتصر بكل تأكيد...
اولا...تأكد ان الماجيك للسلاحين ممتلئ....ثانيا..اضربه بزر مثلث إلا ان ينتهي..واسحب القوى التي
تخرج منه..ولكن ابد عنه عندما
تسحبها ثالثاً...سوف يأتي احد اصدقائك لماساعدتك فلا تخف....رابعاً اذا نفذت الطاقة السحرية...حاول
ان تضربه بالسيف ضربات
عادية...سادساً اذا بدأ يهاجم صديقك.... اضغط على R1 لكي تشحن سلاحك بالطاقه ثم اضربة...سابعاً
اذا تحولت إلى
ديفل....اضغط مثلث باستمرار...وان شاء الله سوف تقضي عليه...
الآن استمر بالسير للامام وسوف تجد شخص تعب واقع على الارض..تحدث اليه وسوف تنتقل لبيته
وسوف يعطيك قطعة دائرية..
الآن عد للمنجم وعد إلى المكان الذي وجدت فيه الرجل....وسوف تجد دارئرة كبيرة ضع عليها القطعة
الدائرية وادخل للمكان
الجديد..الان تقدم للامام وعندما تدخل الباب سوف يتحول تمثالان إلى وحشان...اقتلهما وادخل الباب
واصعد الدرج الطويل...الآن
عندما تخرج توجه للخلف..إلى القلعة وادخلها...واتجه للباب الذي امامك...وسوف تجد احد اصدقائك
يحارب الوحوش...قاتلهم
معه...وبعدها توجه للباب الذي على الامام وواصل سيرك حتى تجد غرفة بها درج...اصعده...وسوف يأتي
صديقك
لمساعدتك....واقتل الوحوش..وبعد العرض..اخرج من الباب الذي على اليسار...وسوف تجد نفسك في
الطابق العلوي...اتجه
لليسار وسوف تجد باب ادخله....سوف تجد طاولة عليها ورقة لونها وردي خذها وارجع إلى الغرفة التبي
بها درج وانزل للاسفل
وسوف تجد باب تحت الدرج ادخله واعط الورقة الوردية للشبح وسوف يعطيك قطعة لباب مقفل...الآن عد
لأول مكان في
القلعة..واذهب للباب الذي على اليسار وادخل..وسوف تجد صندوف به ارقام....رتبها على اساس ان
يصبح مجموع الاعداد افقي
وعمودي 15....والان خذ القطعة الاخرى للباب المقفل....وعد للغرفة التي قبل الغرفة التي بها الدرج
وسوف تجد هنا الباب
المقفل....ضع القطعتين...وادخل...سوف تجد الان عرض..وبعد العرض ادخل الباب التالي
BOSS
هذا الزعيم لا يتطلب مجهود كبير فقط صد جميع ضرباته...ويجب عليك ان تضربه...ولكنك لن تستطيع ان
تؤذيه..ولكن يجب عليك ان
تضربه لكي تنهي امره...حسناً الآن سوف تأتي صديقتك وتنقذك
...الآن اصعد للاعلى..واتجه للحجر الفضي الكبير واضغط X وسوف تحصل على الجوهرة الثانية من
صديقتك...الآن ادخل
الجوهرة في الحجر
الآن سوف تعود للمدينة اذهب للسوق...وسوف تجد امرأة تحمل مظلة...تحدث إليها...وسوف تعود
لمدينتك
الآن اتجه للبحيرة واذهب واعبر الكهف وادخل الباب...وبعد العرض الذي سوف تشاهده...عد لمدخل
المينة وادخل الباب المحطم
الآن سر للأمام وحطم الدولاب وافتح الصندوق الذي فيه...الآن سر عبر الممر ادخل اولا غرفة اتجه
لليمين ثم اليسار وادخل
الباب....حسناً الآن سوف تدخل غرفة غريبة..اخرج للحديقة..وادخل اول غرفة واحصل على الخاتم وارجع
للغرفة الغريبة وادخل
الخاتم في الدولاب وسوف ينفتح لك الدولاب...الآن حرك الدوائر على حسب الترتيب التالي
في الأعلى اللون الأسود
اليسار اللون الذهبي
اليمين اللون الازرق
الاسفل اللون الاحمر
وسوف ينفتح لك نفق سري انزل ..... اكمل سيرك وسوف تجد حفرة...اقفزها ثم ستجد حبال اقطعها
وسوف تنزل مروحة تقتلك
من اول ضربة..عذ بسرعة للحفرة واقفزها....الآن ركز جيداً....قبل ان تعبر المروحة الحفرة...اقفز مرة
أخرى لكي تستطيع اكمل
طريقك دون ان تؤذيك...والان عندما تخرج...لا يوجد عندك سوا طريق واحد...واصل طريقك إلا ان تصل
لغابة الضباب حسنا هذه
الغابة لغزها سهل...لكن قبل ان تدخل الغابة يوجد جانب المدخل تمثال تنتين...احصل على سلاحك
الجديد منه..الان هل تتذكر
في طريقك إلى غابة الضباب...لقد واجهت مكان مسدود لا تستطيع فتحه إلا بالسلاح الجديد....افتحه
وخذ تمثال نوبوناجا رقم 1
الآن عد للغابة وادخلها وامشي في الممر...اذا وصلت إلى طريق متعرج سوف تجد شئ كبير
يطير....اقتله لكي يصبح الطريق
المتفرق طريقاً واحد ... واستمر على هذه الحال إلى ان تقابل الرئيس الجديد
BOSS
هذا هو نفسه زعيم منجم الذهب...فاستخدم عليه نفس الاستراتيجية القديمة...لكن يبدو انه قد حصل
على حركة جديدة...
وهي ان يختبئ خلف الاشجار...اذا اردت ان تعرف من اين سوف يخرج...سوف تسقط اوراق سجل من
المكان الذي
سوف يخرج منه...واذا تأذيت منه كثيرا سوف يأتي احد اصدقائك لمساعدتك...وعندما تهزمه سوف
تحصل على التمثال رقم 2
بعد القضاء عليه اكمل طريقك في الغابة إلي ان تصل لمكان مسدود افتحه بالسلاح المطلوب واحصل
على التمثال رقم 3...
الآن عد لأول مكان خرجت اليه عندما هزمت الرئيس...واعبر النهر وادخل الباب..الآن سوف تجد مقبض
وشاشة..
أسحب المقبض..وسوف يظهر لك ترتيب عشوائي دائما يتغير للتماثيل الثلاثة...رتبها حسب المطلوب
وادخل...
شق طريقك إلى ان تصل لغرفة السيدة التي تحمل المظلة
BOSS
هذا اصعب رئيس في اللعبة...لكن اذا تعودت عليها سوف تكون سهلة...المهم...اعتمد على الصد ثم
الصد...
وصد جمييييع حركاته...ولن تستطيع الاقتراب منها إلى اذا ارادت ان تمشي وهذا يحدث نادرا واضربها اذ
ا استطعت...
وبعد 3 دقائق او اكثر سوف يأتي احد اصدقائك لمساعدتك...الآن سوف تكون في قمة السهولة فهي لن
تضرب
إلا صديقك غالبا...فاضربها حتى تموت...
والآن اضغط الزر وخذ الجوهرة وادخل في الباب السري..عندما تدخل سوف يغلق عليك الباب استمر في
المشي
إلى الامام...واقفز للبحر...والآن عندما تخرج من البحر...امشي للأمام وتوجه للآلة الصفراء..وادخل فيها
الجوهرة الثالثة.
.والآن سوف تصل بك الآلة لقلعة جديدة...
BOSS
ها هو من جديد جوجن دانتيس لكنك هذه المرة يجب عليك ضربة للقضاء عليه...وسوف يكون ضربه صعبا
جداً
وطريقته الوحيد هي المناورة ثم الضرب...وهكذا إلا ان تهزمه...
الآن سوف تلعب بالفتاة ادخل القلعة وامشي إلى الامام إلى ان تصل إلى طريق مسدود وتجد بجانبة
صندوق..
خذ من القطعة البيضاء وعد لبداية القلعة وادخله في السيج وسوف ينفتح لك بابان اذهب للباب الذي
على اليمين
وواصل سيرك إلى ان تصل لغرفة بها نبته كبييييرة اقتلها وسوف تجد خلها باب من ضوء ادخله...
وواصل سيرك على الجسر إلا ان تصل إلا نقطة التخزين وسوف تجد بجانبها صندوق به سيف جديد
للفتاة
المهم اخرج لكهف لثلج واقتل الوحشين واحصل على آلة العزف وعد لجوباي....
الآن سوف يعود التحكم لجوباي...اذهب للسياج وخذ منه سلاحك الجديد الآن اهذب للغرفة التي وجدت
بها النبتة الكبيرة...
وافتح الطريق المسدود بالسلاح الجديد...وخذ من المكان الجديد مفتاح...الآن اصعد السلالم وعد للقاعة
الرئيسية..الآن اذهب
للباب الذي على اليسار...ادخله واذهب لأخر الغرفة وسوف تجد مروحة حمراء في السقف...استخدم
عليها سحر سلاح الرياح...
وانزل من المصعد..وتوجه للباب الذي أمامك...ثم سترى عرض قصير...من الأفضل عدم التعرض للآلات
دعها وشأنها...
الآن سوف تجد سلم اصعده..وانزل من الجهة الأخرى..وادخل الباب...الآن تقدم وسوف تجد دولاب به لغز
أرقام مجددا....
يجب ان يكون جمع الأرقام افقي وعامودي يساوي 34 هذا سهل جدا....حسناً عندما تحله سوف تحصل
على فمتاح ذهبي...
عد لغرفة المصعد وسوف تجد سلالم مكسورة وأخرى جيدة...اصعد الجيدة..
وادخل المفتاح الذهبي في الفتحة وسوف تتوقف الصناديق اقفز فوقها واذهب للجهة الأخرى وادخل
المفتاح الدائري الفضي
الآن ادخل لغرفة...سوف تجد لفز بسيط جدا...يوجد عندك معينان ودائرتان...فقط اقلب اماكنهما...
وعندها سوف تفتح لك بوابة جديدة ادخلها..الآن سوف تجد نفسك على سطح القلعة...انزل إلى
الأسفل...عبر السلالم...
سوف تجد نقطة تخزين وباب للخروج..حسناً هنا قد تنقسم اللعبة لقسمين...قد يكون الباب مغلق..
وسوف تضطر اللعب بأيكي...ووقد يكون الباب مفتوح وتلعب بجوباي....لكني سزف اكتب ماذا تفعل اذا
لعبت بايكي..
لأنك سوف تلعب بعده بجوباي وسوف تقوم بنفس العمل اذا كان الباب مفتوح...
اتجه للباب الذي على اليسارادخله وعندما تخرج سوف تجد مفترق...سنسميه المفترق رقم 1..اذهب
للامام وخذ المفتاح من
الصندوق الذي عند الباب...وادخل الباب الذي بجابنه...لقد رجعت الآن للقلعة الأولى..ادخل القلعة...
وفي القاعة الرئيسية ادخل الباب الذي امامك ثم ادخل الباب الذي على اليمين وخذ منه مفتاح
وارجع للمفترق رقم 1 وافتح الباب الذي بالجهة الأخرى والآن سوف تجد مفترق آخر سنسميه المفترق
رقم 2....
.اتجه للامام وادخل الباب الذي امامك وسوف يكون طريقك طويلا وامشي إلا الامام طريقك واحد لا يوجد
مفترقات..
إلا ان تصل لغرفة في تخزين وقارب اركب القارب واذهب للقاعة المجاورة..الآن ادخل وخذ مفتاح..وارجع
لجوباي وافتح له...
اما اذا كنت تلعب بجوباي منذ البداية فلا داعي لكل ذاك الكلام الذي من قبل...فقط اذهب للمفترق رقم
2 وسوف تجد باب مسدود
افتحه بسلاح المطرقة...الآن ادخل وسوف تجد فتحة ضوء..ادخل فيها..الآن سوف تجد طريقان اذهب
لليمين...الآن ربما عندما
تدخل الغرفة ترا عرض بسيط ويتحول في جوباي إلى تمثال..او ان تكمل لعبتك طبيعيه...اذا تحولت
لتمثال سوف تلعب
ب ماجاويتشي ...حسنا سوف نتحدث عن ماجاويتشي...ثم عن جوباي....المهم..سر للأمام لا يوجد
عندك طريق غير الامام اقتل
كل الوحوش التي في الطريق...إلى ان تصل إلى نبته كبيرة اقتلها وانزل الرافعة واعبر الجسر ... وسر
إلى ان تصل لصندوق تجد
فيه دواء....استخدم الدواء على كل التماثيل لكي يرجعوا بشر...واستخدمه على جوباي لتعاود اللعب به
واذا لم تتحول من الاصل
فأكمل طريقك عادي بالحصول على الدواء وتحويل التماثيل....الآن عد للقارب واذهب إلى القلعة الأخرى
وعندما تدخلها..ادخل الباب
المقابل...وعالج التمثالان...الآن ادخل الباب الآخر...وحل اللغز...مثل لغز المعينات والدوائر...سهل
جدا...والآن سوف تنفتح لك بوابة
ضوئية ادخل فيها...الآن امشي واعبر الجسر وادخل الباب..وسو تجد متاهة امشي للامام ثم اليسار
واتبع طريقك إلا ان تصل
لمروحة معلقة في السقف...ضع معك سلاح الرياض واضغط مثلث لكي تحركها...الآن اصعد
للمصعد...وعندما تذهب للغرفة
الجديدة...خذ الأبرة التي على الأرض...واذهب للمصعد الأول وانزل منه...
ثم اذهب للباب المقابل وادخله واصعد السلالم وانزل من الجهة الأخرى..الآن سوف تجد باب آخر في
الركن الاعلى في اليمين من
الغرفة..ضع فيه الخاتم وادخل...بعد العرض...سوف تبدأ باللعب وعمك الفتاة...لا يوجد عندك سوا طريق
واحد...سر فيه ثم ادخل
الباب وسوف تشاهد عرض
BOSS
ها هو جوجيندانتيس للمرة الثالثة الآن وقبل كل شيء استخدم على السكريد فلوت..وسوف يصبح
عاديا..لن يصد حميع ضرباتك
ولن يهرب منك إلا نادرا...واضربه حتى الموت....
بعد العرض...ادخل الباب الأخر...واذهب للتمثال الأبيض الذي في الوسط وادخل فيه المجوهرة الجديدة
التي حصلت عليها من
جوجندانتيس قبل قليل...وبعد العرض سوف تدخل غرفة فيها طائرة صغيرة اذهب عندها واضغط X والآن
حرك عصاتا الأنولج
كلاهما لكي تفتح
البوابة...وبعد العرض....امشي للامام وادخل الباب المقابل....وسوف تجد غرفة كبيرة..ابحث فيها عن
الباب الاخر والذي سوف تجد
في الركن السفلي منها...وادخل الغرفة...بعد العرض..سوف تجد نور يضيء اضغط عليه X وبعد العرض
الأخر (هذا المكان كان مليئاً
بالعروض)...ادخل الباب الذي بجانبك وامشي للأمام واصعد الدرج وسوف تجد غرفتان...اترك الثانية
وادخل الأولى...تقدم للأمام
وسوف تجد ممر ضيف به سلالم اصعدها للأعلى...
BOSS
قد لا يتعبر هذا رئيس بمعنا الكلمة..ولكنه سهل جدا....فقط اضربه بالسهام او البندقية..واذا لم يوجد
فخذ سلاح الرياض واذهب
تحت واضغط مثلث واذا لم تجد فقتل الصغار وخذ منهم قوا سحرية واضربه بسلاح الرياح
بعد هزيمة الرئيس خذ من القطعة الذهبية وركبها على التنين وسوف يفتح لك الطريق لقلعة
نوبوناجا...اذهب إليها الآن بجانب
نقطة التخزين يوجد سلالم اصعدها
BOSS
هذا الرئيس يعتبر اعنف رئيس في اللعبة...سوف ينفصل هذا الرئيس لقسمين...قسم يمشي على
الارض وقسم يطير..حسنا
للقضاء عليه اضرب الذي يمشي على الأرض بسلاح الرعد او الثلج او المطرقة واضرب الذي يطير بسلاح
الرياح..سوف يأخذ منك
وقت لكنك سوف تقضي عليه بأذن الله...بعد القضاء عليه...خذ منه الجوهرة وعد للاسفل وادخلها في
المصعد
BOSS
نعم انه نوبوناجا.... هذا زعيم صعب للغاااية...سوف يكون في البداية يمشي على الأرض..فأضربة بكل ما
تملك ثم سوف يبدأ
بالطيران...حاول استخدام سلاح الرياح او ان تركض وتضغط مربع..وحاول تجنب حركة الإعصار وكرات الرعد
واللهب الأحمر....ثم حاول القضاء عليه
FINAL BOSS
هاهو الزعيم الأخير...انه نوبوناجا على شكل تمثال...لا تملك سوا سلاح واحد...أضربه به...وحاول الابتعاد
عنه قدر الإمكان...وهذا
اسهل زعيم باللعبة تقريبا..
the end
بعض الأسرار للعبة:
للحصول على الطور السهل:
مت ثلاث مرات واستمر في اللعب .... وسوف تصبح اللعبة سهلة.
للحصول على الطور الصعب :
أنهي اللعبة مرة واحدة .
للحصول على لباس بدلة :
أنهي اللعبة مرة واحدة ... واجمع الأفلام لكي تحصل على فيلم سينمائي فب نهاية اللعبة .
لفتح طور (ضربة واحدة ثم تموت) :
فز في طور (فريق اونيموشا) وسوف تحصل على هذا الطور الذي يجعلك تهزم الأعداء من ضربة واحدة فقط .
لفتح طور (فرق اونيموشا) :
أنهي اللعبة مرة واحدة .
مع تحيات خبير بالاسرار
;-) ;-) ;-) ;-)
مليون شكر على الخدمه وما قصرت .....
الله يطول عمرك يالحبيب ...
اخوك العقام 2003
العفو أخوي العقام 2003
إذا بغيتوا أي شي اطلبوا وإنشاء الله ما بقصّر معكم;-)
مع تحياتي خبير بالاسرار
;-) ;-) ;-) ;-) ;-)
لا تنساني اذا لقيت الحل بالعربي لكلوك تاور 2 على ps1
خذ راحتك اذا لقيتها لا تعب نفسك ...
والف شكر مرة ثانية ..
اخوك ... العقام 2003
ابي حل للعبه spiderman,the lord of ring,dark angel,واخر شي ابي اعرف كيف طريقة اطلع فيها السيارات المحجوبة لneed for speed ,وكل هذا على بلاستيشن 2
والله أخوي أنا قاعد أدوّر على حل بالعربي لكلوك تور 2
بس للحين ما لقيت شي :" :" :" :" :"
بس لا تخاف بظل أدوّر حتى ألاقي الحل بالعربي
وإنشاء الله ألاقي الحل
مع تحيات خبير بالاسرار
;-) ;-) ;-) ;-)
للحصول على أسرار dark angel
اذهب إلى الوصلة التالية:
http://www.gm-master.com/code/getcode.php?id=54
أما بالنسبة للحل الكامل للعبة أنا دوّرته بس ما لقيت الحل بالعربي لقيته بالإنجليزي.
تفضل الحل الكامل ل dark angel بالإنجليزي:
Dark Angel Walkthrough
Part 1 -- To the Reflection Power and Back
Carina starts out in the Front Graveyard at Marker 1. Follow the level to
the right, entering tombs to collect ammo, if you so desire. At Marker 2,
you will find a chained woman. Talk to her and she will tell you where to
find the Great Chalice and the Priest.
When you reach Marker 3, you will not be able to go any further towards the
cathedral unless you enter the tomb. Once you are inside, you will need to
open the sliding floor at Marker 1 by destroying the wall and pulling the
lever at Marker 2.
To open the sliding floor on the other side of the underground tunnel
(Marker 4), you will need to pull the lever at Marker 3. Exit the tomb at
Point A and return to the Front Graveyard.
Proceed right and enter the cathedral Nave at Point A. you will find
yourself at Marker 1 in the Nave .
Head for Point 2, passing up the stuck pulleys. Once there, enter the
archway to the Wine Cellar.
The archway leads to Point A in the Wine Cellar, approximately in the
middle. Head right and pull the lever by Marker 1. The wall at Marker 2
will now open and you will be able to talk to the Priest, who lies on the
other side. He will ask you for water. Return to the Nave the way you came.
Continue on to the right until you reach Point A. This is the cross point
of the Nave . Cross through to the other section. The cross point in the
other section is also at Point A.
Head left until you reach the altar. At Marker 1 there is a secret chamber
which contains the Great Chalice. On the altar, at Marker 2, jump up and
pull the cross, which will detonate explosives on the far wall.
Now head all the ay to the right, to the pulleys at Marker 3. Use the
pulleys to jump up to the next floor (they won't move when you stand on
them yet, but you can still make the jumps). Go as far as possible to the
left on this floor and you will reach Marker 4, where there are two levers.
Pull the left lever and the moving platform at Marker 5 will start to move
up and down. Get on it, and ride it up to the next floor.
Head all the way to the right, to Marker 6, being careful not to fall
through any of the gaps in the floor. When you reach the marker, you will
be at the hole in the wall created by the explosion you set off earlier.
Jump through the hole and you will find yourself in the Side Graveyard.
you will find yourself at Marker 1 in the graveyard. Go to Marker 2, a
fairly long distance to the right. Destroy the center boulder and the
ground underneath it to reveal a tunnel with a secret entrance (Point A) to
the nearby tomb which you must enter.
You will arrive in the tomb at Point A. Head up to the main part of the
tomb and pull the lever at Marker 1. Head back outside via Point A to the
Graveyard.
Climb back up to ground level and continue onwards to the right until you
reach the farthest tomb you can get to at Point B. Enter the tomb.
Inside, you will be at Point B.Destroy the middle sarcophagus, and fall
down into the chamber below it. Destroy the floor of this chamber at Marker
2, and fall down into the tunnel. Follow the tunnel. The lever you pulled
in the other tomb should have opened the sliding floor at Marker 3. Climb
up and destroy the sarcophagus. You will find the Reflection power inside.
Return via Point B to the Graveyard. Proceed back to the left to Point C
and enter the tomb there.
Inside the tomb, pull the lever at Marker 4 and a sliding floor will open.
Destroy the sarcophagus blocking the hole and fall down. The arch at Marker
5 will take you to the East-West Tunnel.
You will find yourself at Marker 1. Pull the lever at Marker 2 and the wall
at Marker 3 will open. Proceed through the wall and across most of the
level to Marker 4, where you will find invisible blocks that let you get up
through an illusionary hole in the ceiling to a secret chamber (Marker 5).
On the far end of this chamber, you will be able to fall down again. While
falling, move to the left to get on top of the structure there. Pull the
lever at Marker 6 and part of the floor by Marker 7 will be destroyed. You
will now be able to fall through the illusionary floor at Marker 7.
Pull the lever at Marker 8 to destroy another floor at Marker 9. Now head
back up to the main tunnel to Marker 10, where you will a find another
lever. Pull the lever to destroy the floor at Marker 11, and fall through
the hole there. Continue to the left to Marker 9 and again fall down.
Follow the tunnel all the way to the left and destroy the floor at Marker
12. Exit at Point A to the Old Crypt.
You will arrive at Marker 1 in the Crypt. Pull the lever next to the door
to open the wall and continue to Marker 2. Destroy the sarcophagus there
and the floor underneath and fall down into the chamber below. Destroy the
floor of the chamber to enter the tunnel underneath the Crypt.
Follow the tunnel, climb up the other side, and head for Point A, where you
will enter the Catacombs.
In the Catacombs you will start at Point A. Destroy a couple floors to
reach Marker 1, where you can fill the Great Chalice with water. Fall
through the illusionary hole on the right of the marker. Return to Point A
and the Old Crypt.
Head to Marker 3 and pull the lever to open the sliding floor at Marker 4.
Go back through the tunnel to reach Marker 4, where you can climb all the
way up to Point B and back to the Nave.
Part 2 -- Activating the Pulleys and Reaching the Teleportation Coin
Starting at Point B in the Nave , go a short distance to the right to Point
A, where you will cross over to the other Nave section.
}From Point A where you arrive, head left to Point 2, where you will return
to the Wine Cellar.
Head back to the Priest as before, and give him the water. He will tell you
to seek out the Head Priest and where the Plasma Gun power-ups are hidden.
Head to the left side of the cellar and reflect the Energy Beam blocking
you. Pull the lever to open the sliding floor at Point 15 in the Nave which
you will need later. Return to the Nave.
}From Marker 2 in the Nave , head all the way to the right, to Marker 3,
where you will face an Agnirok. After defeating it, destroy the front of
the organ and go through the hole. Use the Reflection power to go through
the energy beam and talk to the Head Priest. She will tell you where to
find some Armor. After you have finished talking, kill her, and the wheel
will start spinning. Return to Point A and cross back to the other part of
the Nave .
}From Point A, go to the left a small distance to Point B. Enter the Old
Crypt.
You will start at Point B. Go down the shaft part way, and make your way to
Marker 5. There is an illusionary wall which you can walk through and enter
a secret tunnel. When you reach the edge drop (Marker 6), jump and hug the
right wall, so that you land on the ledge where Marker 7 is. Pick up the
Armor and continue the rest of the way down the drop.
Return to the Nave by again pulling the lever at Marker 3, entering the
bottom of the shaft at Marker 4, and climbing all the way back up to the
entrance at Point B.
}From Point B in the Nave, head right until you reach the pulleys at Marker
3. Allowing the wheel to spin earlier has activated the pulleys, so getting
up will be slightly more difficult now. Use this opportunity to get used to
the motion of the pulleys.
Again pull the lever at Marker 4 and ride the platform at Marker 5 up to
the next floor to Point C, where you must cross over to the other part of
the Nave .
You will be at Point C. Use either the pulleys to your left or the
destroyable wall to your right to get up on the bridge and to Point D,
where you should cross back to the other part of the Nave.
You will find yourself at Point D. Pull the lever immediately next to you,
and the symbol near it will change color. Fall through the gap onto the
floor below and proceed to the left to Marker 7 without falling any further
floors down.
There you will find a second lever with the same symbol next to it. Again
pull the lever. Use the nearby pulleys and shoot the web to work your way
up to Marker 8. the two levers with the symbols will have extended a bridge
across this area and you will easily be able to cross and reach Marker 9.
Destroy the wall at Marker 9 and jump through the illusionary wall of the
Nave into the secret chamber beyond. When you reach the bottom of the long
drop, you will find the Teleportation Coin. Use the coin to reach Marker 1,
and climb out of the hole, heading all the way to the right side of the
Nave and using the teleporter there to return to the Front Graveyard.
The teleporter will take you to Point B. Head left to Point C and enter the
tomb. If you destroy the floor inside the tomb you will be able to get a
Plasma Gun powerup.
After exiting the tomb, head back to Point B, using the coin to get on top
of the bush that is too tall to jump over, and teleport back to the Nave.
Part 3 -- More Superpowers
}From the teleporter in the Nave head left to Point A and crossover to the
other section. Just left of the crosspoint is Point E, where you should
enter the Main Crypt.
You will find yourself at the top of the shaft that leads to the crypt, at
Point A. From here, head to Marker 1 at the bottom of the shaft and reflect
through the energy beam. Destroy the sarcophagus between the two chains
(Marker 2) and the floor underneath it, then fall through the gap into the
Catacombs.
You will arrive at Point A. Head to the right and follow the tunnel until
you reach Marker 1. There is an illusionary tunnel in the wall on the right
of the ledge. You must jump into the tunnel. You can fire your gun to see
where the tunnel is. Once in the tunnel, proceed to Marker 2, but do not go
any further towards the Energy Wave power. There is an illusionary hole in
the floor between Marker 2 and where the power sits. Again shoo to
determine the precise location of the hole and jump over it to obtain the
power. Once you have the power, fall down the hole.
Pull the lever at Marker 3 to open the wall and get out of the chamber you
were in. Proceed to Marker 4, where you can blow a hole in the floor and
fall through an illusionary tunnel. Make your way to Marker 5, where there
is a junction of sorts and head right, following the tunnel towards Point
B, where you should go through the arch and crossover into the other part
of the Catacombs.
}From Point B, you will find two prisoners just to the right at Marker 2.
One of them will tell you about the nearby medallion. Continue onward to
Marker 3. There is a small illusionary gap in the floor that you can throw
the coin through to get to the chamber with the medallion. Once through,
follow the tunnels to Point C, and cross back to the other section of
Catacombs.
}From Point C, make your way back to Point B and cross back over. Pass the
prisoners again and go past Marker 3 this time, continuing up to Point A,
where you will return to the Old Crypt.
You will once again be at Point A. Pull the lever at Marker 3 again to open
the sliding floor. Now that you have the coin, you can just jump and throw
it over the wall by Marker 3 to get by it instead of using the tunnel
underneath the Crypt. Climb back up to Point B and reenter the Nave.
}From Point B where you will find yourself again, go to Point A and cross to
the other part of the Nave . From there, head left to the pulleys and use
the m to reach Marker 4. Just to the right, there is another set of
pulleys. Using careful timing to avoid hitting your head on the moving
platform, use the pulleys to reach Marker 5.
Near the marker is a lever hanging from a strange structure. Pull this
lever to open a wall you will need open later. Now it should be a simple
matter to use the moving platform to reach Marker 6. Jump in the air and
use the Energy Wave to destroy the webbing holding the platform in place. A
second platform will come down and you can ride it up towards Marker 7. At
this marker you can destroy the wall and teleport through the gap. Once
there, activate the teleporter so you can return here easily.
Now continue to the left up to Marker 8, where you can go through the
illusionary wall and land on a section of invisible floor. Carefully
advance to the left until you have found the end of the invisible floor. Do
not fall off the ledge. The floor starts up again near the far wall. Throw
the coin to land on the opposite ledge near Marker 9 and activate the
sensor there by passing in front of it.
Now head right and fall through the gap you teleporter over before. It
should be relatively simple to reach Marker 10. Destroy the floor there and
bear left as you fall. You should be able to land on the ledge and retrieve
the second Plasma Gun powerup. Now fall back to ground level and head back
to Point A, crossing over to the other section of the Nave once again.
Make your way back up to Point C again, and cross back over to the other
part of the Nave.
}From Point C, head right, to the pulleys at Marker 11. Use the pulleys to
get to the floor above and jump through the gap at Marker 12 which you will
have opened with hanging lever that you pulled earlier.
Head to Marker 13 (you will need to use the Energy Wave along the way). The
wall to the right can be opened by the nearby lever. Activate the sensor by
passing in front of it. Now crossover at Point F to the other part of the
Nave.
Just to the right of Point F, where you crossed over, there is a
teleporter. Activate it and teleport until you reach the teleporter with
the energy beam to the right of it in the other part of the Nave.
Head back through the wall at Marker 8 and fall down to Marker 13. The
invisible will slide open, now that both sensors have been triggered. From
here you can fall through the gap in the floor and head right to retrieve
the Psychic Attack superpower. Now head to Point E again, and follow the
same route you did at the beginning of this section to return to Point A in
the Catacombs.
Part 4 -- Seek and Destroy the Power Generators
}From Point A in the Catacombs, go left to Point D, and cross to the other
part of the Catacombs.
}From Point D, follow the tunnel around to Point E, using the Energy Wave to
activate the Alien Door. Cross back to the other part of the Catacombs.
Upon returning to the other section at Point E, head left to Marker 6. You
are now at the central shaft of the Catacombs. You want to jump across the
shaft, landing on the next floor down on the opposite side, at Marker 7.
Follow the tunnel along until you reach the ledge at Marker 8. Instead of
falling off the ledge, jump across the gap into an illusionary tunnel in
the wall. Continue to the left until you reach Marker 9. Across the ledge,
in the far wall is the entrance to one of the Power Generators at Marker F.
Jump off the ledge and hug the far wall to enter the Power Generator.
Destroy the generator and you will return to the Catacombs at Marker F.
Follow the tunnel all the way along until you reach Marker B again. Cross
to the other section again.
Follow the tunnel up and around, heading for Point 1. From here, head left
to Point 4, activating the teleporter that lies along the way. At Point 4
there is a gap in the floor which you must be careful not to fall through.
Continue to Point 5. The wall opposite the ledge has a section that
rotates. Jump off the ledge and hug the wall, and you will land in the
middle of the wall where the section will have rotated. Be careful not to
go too far to the left and fall off the wall. Now get across to the ledge
immediately opposite you, go through the energy beam and jump off the ledge
into Marker G, where you will enter another Power Generator.
After destroying the generator, follow the tunnel around to Marker C and
crossover to the other section. Head down to Point 5 and continue left
towards Point 10. There is an illusionary tunnel at that point which you
will need to pass through. Once inside, continue on to Point 11 and pull
the lever. Head back the way you came and up to Point 12 where the wall
will have opened. Head left until you reach the ledge near Marker G, and
jump towards the marker and into another Power Generator.
Once you destroy the generator, head back to Marker H, and crossover to the
other section.
Head around to the Alien Door near Point 6, and jump over the illusionary
gap at that point, continuing onwards to Marker F. When you reach the
marker you will hear the buzzing of an Energy Beam hidden in the floor.
Reflect the beam and fall through the gap into the last Power Generator.
After destroying this generator, fall through the gap at Point 6 and cross
back to the other section at Marker H.
}From Marker H, crossover once again at Marker B to the other section.
Head up to the teleporter near Point 1 and teleport back to the part of the
Nave with the Energy Beam to the right.
Part 5 -- The Four Towers
}From the teleporter near Point 7 in the Nave, go through the Energy Beam
and up to Marker G, where you can enter the North Tower.
You will find yourself in the tower at Point 1. Move the lever at Point 2
to the down position and the chain at Point 3 will lower and you will be
able to climb it. Head for the lever at Point 4.
Moving the lever to the down position will make the chain at Point 5 lower.
Climb up and go to the right, using Reflection to get past the Energy Beam
at Point 6. Climb to the lever at Point 7 and set it for the down position
to lower the chain at Point 8. Move the lever at Point 9 to the up position
to raise a chain so you can use it as a platform, then head for the rooftop
via Marker A. You will find yourself at the Signal Generator.
After destroying the generator, use the teleporter near Point 6 to teleport
to the teleporter near Point 3 in the Nave (bottom right corner of one of
the sections).
Climb up to Marker C and cross to the other section.
Head to the right and to Point 15, where the lever you pulled in the Wine
Cellar will have opened a sliding floor. Fall through, and navigate the
platforms to your right. You will need to teleport through a gap at Point
16 after you slide the floor over so the coin has somewhere to land. Once
you have activated the last platform you can head for Marker H and enter
the South Tower.
Starting at Point 1, use the coin to get past the pulleys on the left and,
using either Reflection of the Energy Wave, reach Point 2. Move the lever
there to the down position to lower the chain at Point 3 so you can climb
up.
Head for Point 4, where you can destroy the wall and jump on a series of
invisible blocks to reach the moving platform up above. Teleport through
the gap at Point 5.
Use the lever at Point 6 to activate the platform at Point 5 and ride it
up, activating the teleporter switch in the wall on the left. Climb up the
chain and free the platform at Point 7.
Standing on the platform, you will be able to pull the lever at Point 8 and
move it to the down position, lowering the chain at Point 7. Climb up the
chain you lowered and work your way around and up to Marker A. Pull the
lever near the marker to control the platform that will take you up to the
Signal Generator.
After destroying the generator, head for Marker 9 and use the teleporter to
teleport near Marker F in the Nave.
Fall off the ledge to the left. At Point 10 there is an illusionary hole in
the floor. Be careful to jump over it. Use the coin to teleport through the
wall to the left of the point.
Use the Energy Wave to reach Marker E and use the hatch to get up to the
East Tower.
Starting at Point 1, move the lever at Point 2 into the up position to
raise the chain at Point 3. Reach the platforms to the right of Point 3
using the invisible blocks and the coin. Jump onto the chain you raised and
destroy the floor at Point 4 to reach the next floor up.
Head over the chain near Point 7. Jump from the ball at the bottom of the
chain to pull the lever at Point 7 and activate the platform at Point 8.
Head for Point 5 and us the coin to get through the gap. Use it in
combination with the invisible blocks to reach Point 6 and then use the
platform you activated to get across the gap.
Head on up to the Energy Beam at Point 9 and reflect through the beam. Head
up to Marker A, using a broken ball to get up to the hole in the ceiling
and enter the Signal Generator.
After destroying the generator, head to the right and jump through the arch
in the side of the tower. When you reach bottom, leave the tower the way
you came in, through the hatch near Point 1. You will return to the Nave at
Marker E.
Head for Marker C and crossover to the other section. From there, get up to
Marker D and cross back.
Avoiding the gaps in the floor, head for Point 11. You will need to use the
coin to reach that point. Use the coin again to teleport through the wall
above the door (which no longer works).
Pull the lever at Point 12 and head back through the gap at Point 11. The
platform at Point 13 will have activated and you can ride it up to the top
part of the level.
Pull the lever at Point 14 to activate the platform at Point 15. You will
need to fall down by Point 12 and ride the platform by Point 13 again. Use
the platform you just activated to get to Marker H and enter the West
Tower.
Starting at Point 1, destroy the chain explosive at Point 2 and use the
broken ball to reach the lever at Point 3.
Pull the lever to activate the platform nearby and use the platform to
reach the lever at Point 4. The lever will destroy the ceiling at Point 5
allowing you to reach Point 6. The levers at Point 6 and Point 7 can be
used to create a staircase-like structure out of the three hanging balls at
Point 8. Use them to jump up and head for Point 9.
The lever at Point 9 will activate the platform at Point 10. With some
clever teleporting or an alternate method, you should be able to use the
platform to reach Marker A and enter the final Signal Generator.
After you destroy the generator all that will be left is Azrael's World...
مع تحيات خبير بالاسرار
;-) ;-) ;-) ;-)
تفضل أخوي حيران تكملة طلبك:
تفضل اخوي اسرار need4 speed 2 :-
السباق بالأبيض والأسود :
في القائمة الرئيسية اضغط : آر1 . إل1 . مثلث . يسار . يسار . يسار . إل 1 . إذا أدخلتها صحيحة ستظهر لك رسالة .
ضباب كثيف :
في القائمة الرئيسية اضغط : مثلث . مربع . يمين . آر2 . يمين . يمين . يمين . مربع .
للحصول على أو إتاحة السيارات التالية . نفذ الأوامر التالية (في القائمة الرئيسية):
Aston Martin V12 Vanquish : آر2 . يمين . آر2 . يمين . مثلث . يسار . مثلث . يسار
BMW Z8 : دائرة . يمين . دائرة . يمين .آر2 . مثلث . آر2 . مثلث .
HSV Coupe GTS : إل1 . إل2 . إل1 . إل 2 . آر1 . مثلث . آر1 . مثلث .
Lamborgini Diablo 6.0 VT : آر . آر2 . آر . آر2 . آر1 . إل1 . آر1 . إل 1
McLaren F1 LM : مربع . إل1 . مربع . إل1 . مثلث . يمين . مثلث . يمين .
Porshe Carrera GT : يسار . يمين . يسار . يمين . آر1 . آر2 .
Ford TS50 : يمين . يسار . يمين . يسار . آر2 . مربع . آر2 . مربع .
Mercedes CLK GTR : آر2 . آر1 . آر2 . آر1 . يسار . مثلث . يسار . مثلث .
F1 LM : آر1 . مربع . مربع . مربع . آر2 . يسار . يسار . مربع .
Clk GTR : مثلث . يسار . يسار , يسار . إل1 . إل2 . إل2 . يسار .
Carrera : آر2 . مثلث . مثلث . مثلث . آر1 . مربع . مربع . مثلث .
Mustang Cobra R : يسار . مربع . يسار . مربع . آر2 . آر1 . آر2 . آر1
Ferrari F50 : إل1 . مثلث . إل1 . مثلث . يمين . إل2 . يمين . إل2
Ferrari F50 : إل1 . مربع . إل1 . مربع . يمين . آر1 . يمين . آر1
Corvette Z06 : يسار . آر2 . يسار . آر2 . إل1 . آر1 . إل1 . آر1
Ferrari 360 Spider : آر2 . مربع . آر2 . مربع . مثلث . إل2 . مثلث . إل2
Lotus Elise : مثلث . آر2 . مثلث . آر2 . يسار . مربع . يسار . مربع .
McLaren F1 : مثلث . إل1 . مثلث . إل1 . آر1 . يسار . آر1 . يسار .
Dodge Viper-GTS - NFS Version : إجمع 1.500.000 نقطة .
Ferrari 550 Barchetta - NFS Edition : إجمع 1.000.000 نقطة .
Porsche 911 Turbo - Need For Speed Edition : إجمع 800.00 نقطة .
Porsche Camera GT : أكمل جميع سباقات البطولة حتى السباق 26 .
Ford Crown Victoria : أكمل جميع سباقات البطولة حتى السباق 5 .
Diablo Murcielago : أكمل جميع سباقات البطولة حتى السباق 21 .
Vauxhall VX220 : كن الأول في جميع السباقات الفردية (لاعب واحد . 4 لفات . سباقات العالم . gull grid, advanced) .
لفتح المضامير التالية . نفذ الأوامر التالية (في القائمة الرئيسية) :
National Forest : أكمل السباق رقم 1
Outback : أكمل السباق رقم 11
Rocky Canyons : أكمل السباق رقم 27
Calypso Coast : أكمل السباق رقم 10
Alpine Trail : أكمل السباق رقم 15
Autumn Crossing : أكمل السباق رقم 27
Palm City Island : أكمل السباق رقم 28
Tropical Circuit: أكمل السباق رقم 29
Coastal Parklands: أكمل السباق رقم 4
National Forest 2: أكمل السباق رقم 6
Scenic Drive II : أكمل السباق رقم 6
Desert Heat II : أكمل السباق رقم 25
Outback II: أكمل السباق رقم 25
Rocky Canyons II : أكمل السباق رقم 9
Ancient Ruins II : أكمل السباق رقم 12
Calypso COast II : أكمل السباق رقم 26
Mediterranean Paradise II : أكمل السباق رقم 14
Fall Winds II : أكمل السباق رقم 24
Alpine Trail : أكمل السباق رقم 22
Autumn Crossing II : أكمل السباق رقم 14
Island Outskirts II : أكمل السباق رقم 8
Palm City Island II : أكمل السباق رقم 29
Tropical Circuit II : أكمل السباق رقم 28
مع تحيات خبير بالاسرار
;-) ;-) ;-) ;-)
تفضل أخوي حيران تكملة طلبك:
أخوي في جزئين من The Lord Of The Rings:
The Lord Of The Rings: The Fellowship Of The Ring
The Lord of the Rings: The Two Towers
كان مفروض تحدد بس أنا بعطيك الاثنين:
1- الأسرار:
The Lord Of The Rings: The Fellowship Of The Ring :
Easy money:
On the East Road just out of Hobbiton (past the woodsman who trades his dagger for pipeweed), on the ledge above the stumps that summon the elves is a house. Enter it and walk up to the bookcase. Press Action and a gold coin will appear. Leave the house and re-enter. Another gold coin will be there. Repeat this to get as many coins as needed.
The Lord of the Rings: The Two Towers:
Begin playing any mission. Pause game play by pressing
the Start button. While paused, press and hold all 4
"shoulder buttons" (R1, R2, L1, and L2). While holding
the 4 shoulder buttons down, enter the 4-button code.
Release the shoulder buttons and un-pause the game by
pressing the Start button. The sound of a sword will
confirm correct codes.
Restore Health:
Pause game play, then hold L1 + L2 + R1+ R2
and press Triangle, Down, X, Up
Restore Ammunition:
Pause game play, then hold L1 + L2 + R1+ R2
and press X, Down, Triangle, Up
Add 1000 Experience Points:
Pause game play, then hold L1 + L2 + R1+ R2
and press X, Down(3)
Level 2 Skills:
Pause game play, then hold L1 + L2 + R1+ R2
and press Circle, Right, Circle, Right
Level 3 Skills:
Pause game play, then hold L1 + L2 + R1+ R2
and press Triangle, Up, Triangle, Up
Level 4 Skills:
Pause game play, then hold L1 + L2 + R1+ R2
and press Square, Left, Square, Left
Level 5 Skills
Pause game play, then hold L1 + L2 + R1+ R2
and press X(2), Down(2)
Invincibility:
Pause game play, then hold L1 + L2 + R1+ R2
and press Triangle, Square, X, Circle
Note: The game must be completed first before
this code can be enabled.
Unlimited Missile Weapons
Pause game play, then L1 + L2 + R1+ R2
and press Square, Circle, X, Triangle
Note: The game must be completed first before
this code can be enabled.
Devastating Attacks
Pause game play, then hold L1 + L2 + R1+ R2
and press Square(2), Circle(2)
Hold Triangle during battles to do devastating attacks.
Note: The game must be completed first before
this code can be enabled.
All Combo Upgrades
Pause game play, then hold L1 + L2 + R1+ R2
and press Triangle, Circle, Triangle, Circle
Note: The game must be completed first before
this code can be enabled.
Small Enemies
Pause game play, then hold L1 + L2 + R1+ R2
and press Triangle(2), X(2)
Note: The game must be completed first before
this code can be enabled.
Slow Motion
Pause game play, then hold L1 + L2 + R1+ R2
and press Triangle, Circle, X, Square
Note: The game must be completed first before
this code can be enabled.
Tower Of Orthanc Level
Successfully complete the game with Aragon
at level 10.
Play As Isildur
Successfully complete the Tower Of Orthanc level
with any character to unlock Isildur as a playable
character on most levels. Once you play the Tower
Of Orthanc level as Isildur, he will be available at
level 10 for all levels of the game.
2- الحل الكامل:
The Lord Of The Rings: The Fellowship Of The Ring :
لم أجد الحل الكامل لهذه اللعبة إلا بالإنجليزي.
تفضل الحل الكامل للعبة بالإنجليزي:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ The Shire +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Home Of The Hobbits.
1. Find The Bag End Deed & Key
This is quite, quite simple. After the neat intro movie, thing, you start
in Frodo's drawing room. Head out of the room and forward into a hallway
through another opening. There are three doors here. The one on the right is
the door that you want. There's a chest here that contains the Bag End Deed.
The other two doors contain a kitchen, fireplace, and dining table. Head back
out of the hallway again. The door on your right has a chest that contains
the one ring but you can't have it yet. Left from the hallway is the Foyer
and a sparkling key to bag end. Oh, and by the way, anything that sparkles is
something you can grab. Now you can leave Bag End into the world beyond where
there are perilous evils and... HRM! Oh, right... Out into the Shire....
2. The Mill and the Weathervane
Yes, yes this isn't on the quest list but it will be. In this Shire area,
there are 9 Mushrooms. One being on the tree house, thing. Mushrooms can be
found next to trees and rocks for the most part. First you must talk to Ted
Sandyman. He is milling around next to his mill (har!) which is next to the
lake and the bridge. Talking to him finds out that he has lost his poor mill
pin. He acts proud but truly does need help. Next, hop the little rock fence
near to the bridge. In the field is Farmer Hal whose weathervane is stuck. To
fix it you must climb the ladder behind one of the tall structures. Next you
may jump on the house but it's optional. Then, using the first person mode,
chuck rocks at the weathervane until it spins. Go back and talk to farmer Hal
he is grateful and you get the pin. Take this back to Ted at his mill and he
(semi) thanks you.
3. Bywater & Green Hill Country
Leave this part of the Shire across the bridge. In Bywater & Green Hill
Country there are 26 mushrooms. Don't bother with Lobelia and the title deed
just yet. Go past this area through an arch just like the one at the entrance.
In this wide place there is an old man sitting on a bench. Talk to him to gain
a new quest; to find his lost herbs. There are none of those here for you're
not in Green Hill Country yet. Continue on to an area with small bridges. Here
is where you may find the herbs; there is one on a pond's bank next to the
entrance to the area and the other is in a hollow dead log at the bottom of
the hill. Talk to the guy here to find that it is Ted Sandyman's helper. At
the hill's bottom, there is Farmer Maggot's farm. The rest of the herbs are
here along with some Mushrooms. There isn't much strategy involved. Just hide
behind hay bales while sending Fang in all directions with your rocks and hide
behind the pile of boxes and get Wolf near to sniff them out using your rocks
so that you can run past his dog house and grab the Herb. Now gather the last
few mushrooms and head back to that bench to receive a reward of three
mushrooms. Return to Lobelia and ring the warning bell for her using a rock
after she tells you to. Give her the deed and talk to Pippin & Merry at the
Green Dragon...
4. The One Ring or "Wolves-a-Plenty"
Now return back home and retrieve the One Ring. I'd save here, especially
if you haven't yet, for great dangers await. One of the new quests is to take
the ring to Rivendell. That task is rather too widespread, for it will take
quite a while. Now you must exit and provide the key to Sam's father after a
short creepy scene of course. You must avoid the Nazgul at all costs. If you
are caught you will get to see one of the games few 3-D movies (FMV sequence).
Just use your stealth and avoid the paths mostly. If your little circular
enemy meter goes yellow, take shelter and don't move immediately. Make your
way to Hal's field (you know, the one with the weathervane) and go to the
river's bank. Don't cross the bridge!! There's a Nazgul waiting for you there.
First, chuck some rocks up the path that leads away from the bridge until he
leaves his post and then make a break for the bridge and run towards Bywater.
The sheriff's in trouble! (why can't he save himself...). There really are
wolves in the shire! Slay the wolf with your walking stick? Well, just have at
him and he should go down fairly easy. You may talk to the wimpy cop for some
gratitude. In the next area you will no longer find the old man but a pack of
wolves. You can fight them... ummm... if you do truly wish to die. But if you
want to live, just head towards the Green Hill Country. They won't follow.
Head around and down the river. There is another rider here. Go back into the
water and hide behind the rock. Throw your trusty rocks up the hill to send
him on a wild goose chase up the hill. Then go down the stream the rest of the
way. Now make a break for farmer Maggot's farm. You will have a merry meting.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ The Old Forest +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Trees, Spiders, Barrows, OH MY!
5. The Old Forest
After all that happiness, you are left alone... Poor solemn you... But your
friends are worse off. They've gotten themselves lost in this dreadful forest.
Now be at your wits and at the ready to use your now large stock pile of shrooms
(no not the drug) for there are spiders... If you head forward you will most
likely run into a tree. Don't get all huffy now. Head back to the gate where you
started and go forward yet again to see that the tree has gone. This may happen
a few times while you are here, so be prepared for it. I have drawn up a map so
that you can more easily find your lost friends so if you would much rather
explore the forest on your own, DON'T LOOK AT IT... Oh yes and there are 32
mushrooms here. The map is a bit rough but it should still hold its purpose.
______
_______/
______/ S
_\___ ____\
/ \ /
| |/
\ / /
\ P \/__/ __
\__ \ / / \
/ \__\_/_____ __/ __|
\__/ | \ |
| \__/
/\
/| \
/ | \
\ M /
\ /
\/ Key: M = Merry
/ P = Pippin
| S = Sam
|
START
If you want to get all 32 mushrooms, you'll have to try to some how wait to
save Merry and or Pippin and save Sam first. If you aren't able to do this,
you can still get 30 out of the 32 if you explore before saving Sam. After the
campfire, you are placed next to a stream. I would save here too for this is
one of Frodo's two boss battles You will have to face old man willow, who has
swallowed up your friends. To defeat this seemingly impossible foe you must
first strike his trunk. This will give you some useful information. He will
start trying to pound you with his fist. Dodge it and then hit it to make him
mad do this to buy time until help shows up in the form of... none other than
Tom Bombadil. He saves your friends and tells you to find Walter Lilies. These
are scattered everywhere along with mushrooms, and spiders. After you have 12
of them, or all of them (there are 20), Find Tom prancing about and speak with
him. Oh and there are 17 mushrooms here.
6. The Barrow Downs
After your stay at Tom's pad, you end up outside his house
(who would've thunk?). Tom teaches you a song that will summon him and
Goldberry will do a little corny dance. And no to all my fellow RPG fans out
there the summon isn't an actual summon... If you want all the mushrooms, there
are some up and down the stream next to Tom's house along with some under a
tree atop the hill behind it. In all there are 12 of them. Make your way up to
the Barrow Downs (hmmm) slaying wolves on your way. When you get there you set
up camp. But you wake up to be again.....alone....
Were you scared? Well, continue into the Barrow Downs to fight some ghouls
(barrow wights) and collect some shrooms; there are ## of them. This would
be a good time to use your blocking technique (L1) for these barrows are a
plenty and are tough. Keep going overall upwards and be sure not to fall into
any pits. The many piles of rocks that you will see are barrow homes, but not
the one that you want. The one that you need to find is at the top of the
highest hill in this area. If you follow the basic trail then you will end
up there regardless. The Barrow Wight is quite formidable and seemingly
impossible to beat without the Westernesse Dagger. Get this by climbing up
to the chest that is on the wall nearly in front of you. Then you can
challenge this Barrow Wight. All you must do is dodge his funky green breath
at all costs for it is troublesome, and wait for him to slash at you. Don't
let him! Dodge this too dang it then strike with your newly found sword.
Keep this up and you will get sick of it and sing for Tom Bombadil. He saves
you and takes you to Bree.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Bree +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Town of Cultural Mixing.
7. The Prancing Pony
You will start in the Prancing Pony. You must get yourself a room here.
First you should find the room where people are sitting at tables or you may
want to just explore this inn even though there isn't much to explore. Well,
to get to your destination, just go out of the foyer (lobby) and make a left.
The room should be in sight from there. Here are your friends, some dudes, a
dwarf and a man in dark clothes. This dark man is obviously none other than
Aragorn. Speak to him and he warns you that you should get a room before they
are all taken up. Go back to the lobby to talk to the owner, Barliman Butterbur.
He gives you a room. Now head back to the bar room where you were and you see
Pippin about to give your secrets away. You do your own song and dance to stop
him and you fall and put on your ring. Aragorn takes you to someplace "quiet"
and finds that Merry is still out on his walk.
8. A Lesson In Hobbit Building
Now you get to be Aragorn, the games best character. Get used to his arrows
and his sword because you'll have various "mini-bosses" to fight. One bit of
advice is to only use Aragorn's thrust technique when the enemy is a good deal
away. Otherwise you will just barely miss and will be open for a counter
technique from the enemy. First you must find Merry. To do this, head forward
from the Prancing Pony. You will be challenged by Bill Ferny with his axe. This
battle's pretty easy. Just strike him and dodge or keep your guard up as much
as possible and he should go down. Now if you're really mean then you can shoot
him with arrows while he's down or dead (he, he, he). Keep forward and Merry is
on your left. On your right is a piece of cram. I'll display these as I did
mushrooms. Continue forward slaying wolves on your way and fight a new foe, the
Gate Guard. He is a bit tougher than Bill and his pike is double-ended. Take him
out to get a piece of Lembas waybread and enter his little shelter to get the
Small Logs. Head back to the Prancing Pony area (beware of the wolves) and make
a right on your way there will be another gate shelter with some more cram.
Again make your way back to the Prancing Pony and pick up the Old Clothing. To
your right of the inn, there are stables there with a battle that is as hard as
the other two combined. Save the Hobbit, Bob, from these two cruel men and pick
up the Hay Bolster from inside. Next to get the final piece of the decoys, the
melons, along with a piece of Cram from the market to the left of the Prancing
Pony. So, there are three pieces of Cram and one Lembas here. Now that you have
your decoys, return to the prancing pony for a startling movie.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Weathertop +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Aka: Amon Sul
________________
9. The path to Weathertop |Wargs: 13 |
|Goblins: 11 |
|Troll: 01 |
|Cram: 07 |
|Lembas: 01 |
|________________|
Now you must take Frodo & Sam to the Summit of Amon Sul. Grab the Lembas
by the fire and go up the path (you know you've got the right path when wolves
are coming at you). But, these are no ordinary wolves. These are Wargs. Beware
for they might not be dead if they fall, so use your finishing death stab to
make sure. On the way up there are two pieces of Cram each by one of Gandalf's
half put out fires (one is hidden on the way up to the bridge). At the bridge,
you get to fight your first Goblins (Orcs). They can block as you can, unlike
the Wargs so be wary. A good tip is to take out the Archers first for they can
shoot flaming arrows at you while you are trying to fight. And these creatures
can get back up also. Make your way up, killing Goblins and taking cram from
them (when possible). When you reach the gate to the summit of Amon Sul, SAVE
THE FRICKIN GAME. You will obtain the wonderful opportunity to fight your first
troll. OH YEA! no... Well, just avoid his massive stone club and when he swings
it in a circle BEWARE because he makes two rotations. Putting your guard up
doesn’t always help here so dodging is the key. Keep this up and don’t let your
health get too low, and you should EVENTUALLY beat this massive beast. Now for
another startling movie but this time in 3-D!
10. The Nazgul
This fight is pretty darn easy. It's just like fighting a whole bunch of
tall, slow moving orcs. Well, just keep the Nazgul at bay but make sure you
fight all of them and you don't just concentrate your attacks in one area. One
thing that is cool about this area is Aragorn's thrust technique. He throws the
flaming torch in the air and catches it on the correct end. It just looks cool.
If you keep on attacking them all they all will eventually flee. Oh and don't
forget to pick up the Lembas by the fire.
________________
11. Flight To The Ford |Wargs: 12 |
|Goblins: 05 |
|Trolls: 04 |
|Cram: 03 |
|Lembas: 02 |
|________________|
Here you must scout ahead and take out the enemies. This place can prove
some rough going for there are Orcs, Wargs, and Trolls (yes more than one). Just
keep going slaying all and eventually you will defeat all of your foes. Don't
forget that some of the Orcs may drop some Cram along with the Trolls. The many
Trolls will come at you together with Wargs, though they are not allies to each
other, take out the Wargs first... if you can. The strategy is basically the same
as with the troll from before. If you can get slightly distant enough from their
onslaught you may even want to waste a few arrows on their massive bodies but I
wouldn't recommend it unless you know what you're doing. When all are defeated,
you will meet up with Glorfindel, an elf who is ready to get Frodo to Rivendell.
You will be born away by his steed and get to see yet another movie (one of the
coolest).If you've seen the movie, this horseback ride is how the Flight to the
Ford truly happens.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Rivendell +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Hidden Valley Of The Elves
Here you are healed by Elrond and wake to a friendly face, Gandalf. If you
haven't noticed before, the chapter titles from the books are used often in the
game. Here he says, "Many Meetings". Well you have the meeting and you get to
meet and chat with all of the Fellowship members. You get to see a scene with
Aragorn and Arwen, too. I would save here. No particular reason except that is
very safe there. Head to the center door and you get to talk to Bilbo, who gives
you Sting, and the Mithril Mail (yea Mithril!).
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Moria +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Khazaad-Dum", the Dwarf Kingdom
________________
12. The Path To Moria |Wargs: 09 |
|Goblins: 18 |
|Trolls: 01 |
|Miruvor: 10 |
|________________|
You start by the campfire now as Gandalf, the amazing wizard. Pick up the
two Miruvor next to the fire and head forward to be attacked by some Wargs.
At times they can be extremely annoying to Gandalf because they are to short
for his blade to harm them (he is too tall). When this happens, your best bet
is to use Fiery Blast and then use your finishing technique when they are down
(press [] next to a downed enemy). Forward is another bottle of Miruvor. Go
around the rocks on the path and fight another set of Wargs. After they are
slayed, continue on to fight a Troll and some Goblins. I would suggest not using
magic on the Troll for I believe that your sword makes less of him. Keep on till
you see two upward paths and a campfire. The second of the two paths contains a
dead end and some wolves. Only come here if you feel like venting some steam or
enjoy not leaving anyone alive. But first, go to the campfire for some Miruvor
go up the other path to fight five Orcs at the first bend. This can be quite,
quite, a pain in the keister so don't hesitate to use your staff strike to send
them all at bay (momentarily). Fight some more Goblins and save at the lakes
edge. Why? Because there is a giant octopus thing inside! That's why! Well, save
and head toward Moria?s gate.
13. The Scary Octopus Thing
Fight this weird creature by shooting its tentacles with arrows. Don't leave
your spot though because then Gandalf will be slain and you will...die. Attack
the tentacles separately and save the middle one for last and you should be fine.
Another tip that helped me was to take out the two tentacles closest to the main
one first.
________________
14. The Deep Labyrinths of Khazaad-Dum |Goblins: 121! |
|Trolls: 03 |
|Cram: 11 |
|Lembas: 01 |
|Miruvor: 08 |
|________________|
In the first room you begin as Gandalf with Gimli as your ally along with
some Miruvor. This place may seem deep and vast and you may think that you will
become lost... But truly there isn't usually more than one path to go on and when
there is more, they are used to make that path accessible or they end in a dead
end. Now that you know that, ascend the staircase slaying Orcs in your path.
Gimli would love it if you left a few Orcs for him to slay while you go after
the archers. Well, that would make it easier of course. Pull the lever to open
the door at the top and enter another room with some Miruvor. Pull another lever
to enter a hall with many pillars and many Orcs. Slaughter these and notice the
tortured Dwarf skeletons on the walls? Creepy! From here there is a fork in the
road. The right takes you to some Miruvor. Continue on the other fighting more
and yet more Orcs and don’t miss the backtracking path with the Lembas Bread for
it is useful. Cross the bridge and into the cross-road room. There is only one
path however, because the two turns have been destroyed. The left contains some
Miruvor though. Go into the next room past the circular hot spring, and into
another cross room, though this one is different. The left is blocked but gives
you Miruvor. The right contains an automatic door. If the ancient Dwarves had
that kind of technology, why don't they just whip up a Nuke and an X-Wing fighter
for gosh sakes, and blow Sauron to smithereens!? Sheesh! Well, anyway, go in this
door and kick some major Orc butt and don't miss the HUMONGOUS GAPING HOLES in
the floor, yeah them... Truly this room was pointless but I have to have a little
fun with you right? I mean I am providing you with this FAQ... Go back to the
cross room and into the last door, in here, step on the floor with no hole to go
down on their elevator... nuke... You are greeted by your Friendly Neighborhood
Spider... ORC. Sorry, I just watched Spiderman again. Leave this room to be in
yet another cross room. Left lets you kick some more Candy Orc A**. Forward gets
you nowhere and right is right! You will wind along a path, eventually running
into some large Orcs on Steroids. Make meat of them and then go into a room with
a hanging bucket. Carefully tread around the crevice and go through the left door
to find a Miruvor. Hey! It rhymes! Take a nap here in the next room and pull the
lever to continue and go forward out into the open. Pull the lever to unlock the
right bridge. Head for that bridge back through the room of which you came and
you get to fight a cave troll and guess what, more orcs! In the next room you can
go forward, if you enjoy walking into walls, or you could go left to unlock the
final bridge and right to eat cheese, no wait, Cram (darn). Now go all the way
back to the first of the two levers by crossing the bridge and taking a right.
From this turn, stay in the same direction and into the next room, which the
second bridge you just unlocked is connected to. Cross the bridge, killing the
archer, and out of Moria. Congratulations, you still aren't through! Head across
yet another bridge, to go on a new orc slaying spree. Follow through the paths
till you get to a round room with some Miruvor and large door and a switch. Now
go sit in the corner and think about what you've done! You have killed so many
poor little defenseless Goblins I don't know what to do with you. I think I'll
say "Good Job!". In the next room you rest (again) and Pippin knocks something
into the well, sending many Orcs after you. There are three doors. Behind door
number one is some Miruvor! ...and orcs... Behind door number two is a shiny new
Corvette! Nope, just some Lembas. Behind door number three there are Orcs and a
path to another lever-door. Enter this door to be in a vast chamber with a pair
of Trolls. You, Gandalf must figure a way out. To do this go to the statue in the
room's center and you will see four statues of hands holding orbs along with 4
respective buttons. All you do is push the hand-orb thingys onto their buttons
and lasers will reflect to their proper destinations opening a door out. They had
lasers...nuke... Go through this door and into the tomb of Balin. After the scary
orc scene, you become Frodo yet again, along with the help of Gimli again. To
open the door, dodge the holes and you will be shot at by a sentinel from above
you need to get up here. Jump the two crevices to your left and climb up the long
rock thing. Kill the Archer and push the big blue stone off the edge. If you
don't get what to do next, then you should be shot. But for those people, go to
where the thing fell to and push it onto the button in front of it as you did
with Gandalf previously (the rock is bigger than you but somehow you can still
move it?). Now go back to where the room began and cross the bridge (there's a
lever next to it). You can fight the orcs but don't let them hit you off the
edge; it's easier to let Gimli do it. Follow the path and climb the opposite side
of the ladder. Fight through some orcs, all by your poor little self, and flip
the switch down the next ladder. Flip it right away so Gimli can aid you (the
orcs will overwhelm you). Save after that's over for you have a boss battle ahead.
To fight this fiery foe, don't use Fiery Blast!!! This will heal him or at least
not hurt him. The fireballs are easily dodged by moving from side to side on the
path. Get close, but not too close because he breathes a worse breath if you do,
and use your Chain Lightning spell. This will stun him so that you can get closer
and hew him with a few swipes of your sword. You better leave quick though because
when he gets back up, he will hit you with his Flaming Scimitar which will kill
you regardless of anything. After a while you will finish and Moria will be behind
you. Yea! Congratulations! You are dubbed Master Orc Slayer!n Sorry about the
longevity of this. I would have split it up but I wanted to number the large
amount of Orcs here.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Lothlorien +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Home Of Elves and Their Queen
There isn't much more to do here than in Rivendell. Pippin has his usual
thing to say about food. Just leave by way of ladder in the back.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Anduin +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Great River
________________
15. The Orc Dam |Goblins: 18 |
|Trolls: 02 |
|Cram: 02 |
|________________|
This level shouldn't even need any explaining. You have Gimli, Legolas,
and Boromir by your side. You just head forward slaying orcs and trolls in
your path. Once they are all cleared out, as in the Flight to the Ford, Then
you're done.
________________
16. The Winged Nazgul |Wargs: 10 |
|Goblins: 43 |
|Trolls: 04 |
|Cram: 10 |
|Lembas: 01 |
|________________|
Here, there is no food at the campfire (how sad) so you will have to use
your personal stock along with the stock of the Orcs. Slay some Wargs then
some orcs. After that, slay some more orcs. Eventually, you'll see 4 Wargs
coming at you. Don't attack them yet. Instead, run through their rank and
turn around. Now you have to fight 4 Wargs AND 2 Trolls. I would suggest
allowing the Wargs to be killed by the Trolls and you can pitch in a bit with
your arrows. Then, after those evil wolves are dead, have at the Trolls. Just
don't forget that while you attack one of them, the other can still hurt you.
After them, head down to the campfire for some Cram and then back up the hill.
OH NO! The path is blocked by giant rocks what ever are we to do?? It's Super
Troll come to the rescue! Too bad he has split personalities and now wants to
kill us. Kick his big greasy butt and keep wary for the two Orcish Archers.
Continue up the steps and up more steps and up more steps to pick up some
Lembas. You will get to a bridge where Frodo must get to the top. You get to
be Frodo one last time and Aragorn covers your back. I would suggest letting
Aragorn clean up your mess so don't bother fighting the Orcs. At the campfire
there is some cram. Don't take this because Aragorn needs it much more than
you do. Just run past them and run to the top. Now you get to do Aragorn's
part. I added the Orcs from Frodo's run separately from Aragorn's for their
numbers are different so they must be different Orcs. Slay your way (rhyme)
through the Orc onslaught grab the Cram by the fire and get to the top. At
the top you must fight the winged Nazgul. The first part of this fight can
be treated with the same strategy as the Balrog, just, you don't have any
frickin' magic!! Dodge the green "death balls" and move in fast for a strike
so that he doesn't have time to use the poison breath crap. After a short
while he will take to the skies, ohhhhh, crap. This part can be tough because
you need to use your first person shooting and this creature is a moving
target. Well I would recommend hiding behind the big rock structure that is
to your left as you enter this top area. Strafe when he shoots his death
balls and shoot at him as often as you can. If you don't die in the process,
he will eventually go down. Congrats! You've beaten the game! Too bad there
is no movie to show for it though, for you have only beaten one third of it.
Just hope that Black Label doesn't go under and to get The Two Towers and the
Return of the King games.
*****************************************************************************
The Lord of the Rings: The Two Towers:
لم أجد الحل الكامل لهذه اللعبة إلا بالإنجليزي.
تفضل الحل الكامل للعبة بالإنجليزي:
Well now, I've finally gotten through all the facts and upgrades, now
let's actually get to the game. Keep in mind that there are some
spoilers in this walkthrough but I did not go into a detailed
description of the movies or cutscenes so that you can experience them
for yourselves. So don't e-mail me saying that I ruined the whole game
for you because I've warned you! just to say it again *SPOILERS* may
be in this walkthrough so beware because I'm not going to mark them in
the actual text. Now, onto the walkthrough.
===========
- Prologue
===========
The game opens up with actual footage from the movie Lord of the Rings:
The Fellowship of the Ring. Enjoy this movie because it is the
beginning of a very fun video game. As soon as the movie ends you are
thrown into battle. The first battle you get to play as Isildur.
At the top right corner of the screen you are given commands on what
buttons to hit according to who and how your fighting the enemy. You
are given the Square command to defend when an enemy is attacking you,
the X button for a speed attack which is useful against shieldless
enemies. And then you are given the Triangle command to use a fierce
attack which is useful to knock down enemies or break their shields.
Every time you kill an enemy you receive a rank, either fair, good,
excellent, or perfect.
While your fighting watch out for the fireball that drops from the sky
near the lava river. Just use these key commands to kill as many
enemies as you can. Then you will see another movie and the mission is
over. It's nearly impossible to die in this battle but if you do don't
give up keep on trying.
After the fight you are given an overall rank for how successfully you
executed your attacks.
=============
- Weathertop
=============
A movie opens up this scenario, now you are controlling Aragorn a
ranger/man who uses a sword and bow. Keep in mind the basic moves that
you learned in the last mission. Your main objective is to protect
Frodo, the Ring-bearer, from the Ringwraiths who will stop at nothing
to find The One Ring.
When you finally gain control of Aragorn he holds a lit torch which is
the only thing that will hurt the Ringwraiths. The first Ringwraith
will be around you somewhere, use Triangle to light it on fire then
immediately after hit Square or R1 to block the Ringwraiths counter
attack. If your torch happens to go out then run next to the fire and
hit Triangle to relight your torch. NOTE- You can only hurt the
Ringwraiths with a lit torch. Line yourself back up and then hit
Triangle again and Square or R1 to parry the counterattack. (I prefer
using R1 for some reason, it is just easier to hit so from now on for
parry I will refer to it as R1) After repeating the Triangle then R 1
strategy it will finally die, then a few others come and attack you.
Relight your torch if needed and use the Triangle R1 procedure for
both of them until they die.
Then there is a cutscene where Frodo puts on the Ring and now is when
you actually have to protect Frodo. Never leave a Ringwraith alone
with Frodo, and if your torch goes out make sure you relight it very
quickly. After killing a few more there is a cutscene where Frodo gets
stabbed by a Ringwraith. Then you have to finally kill the last few and
the mission is done. There is a clip from the actual movie about the
forming of the fellowship and then you get your rank status, and you
can now upgrade your characters.
=================
- Gates of Moria
=================
Now you have the option of choosing any three of the characters
Aragorn, Legolas, or Gimli. It doesn't matter because you have a chance
to play as all of them after you've completed the level. Like the
previous two levels, it starts out with a movie and a cutscene. You
arrive in a snowy passage which is the beginning of the gates of Moria.
When you get control of your character you are accompanied by a member
of the fellowship (Here's how it goes... Aragorn--->Gimli ,
Legolas---->Gimli , Gimli-----> Aragorn)
Run down the hill and Gimli says "There are orcs. Many of them." and
you know what that means. Three orcs come down from above, and you can
easily dispatch of them by using speed attacks or you can do something
neat. Hit O when the orc is on the edge of the cliff and you should
knock him off the cliff. When you walk further down orcs bust through
the wall on your left, use speed attacks ( X ) or fierce attacks
( Triangle ) to get rid of them quickly.
There's a pretty cool cutscene of Aragorn/Legolas shooting an orc
that's about to kill Gimli. After there are three orc archers and once
you run down to get a closer view of them, orcs leap at you from above.
Kill them X or Triangle while being careful not to be shot by the
arrows. If you see arrows coming at you use R 1 to block them. Shoot
your bow by holding L1 down and then hitting X.
Once you kill all of them, run ahead for yet another cutscene. Now
there are three orcs on a stone platform farther away and above you but
don't worry about them just yet. One orc will run up and attack you
dismiss him by any of the methods you've learned (i.e. X, Triangle,
or O to kick him off the edge) Run forward and shoot and arrow to kill
at least one archer and then some orcs will climb a ladder to get to
you from the left side of the screen. A lot of them come so be ready.
Move on ahead and some burst through the wall ahead of you and before
you. Dismiss them and move along, where two archers shoot at you.
Dodge their arrows and then run up and kick them off the edge. A bunch
of other orcs come to help the archers. After they're all dead move
up and two will come down to fight you and two archers will stay
and shoot you from far away. Go past where the archers were and you
come to a swampy place.
Stay to the left so that you're not in the deep water and that is where
most of the orcs come from. As you walk up a few will jump out of the
water. As you go along there will be a few archers and more will come
from the water. Try to kill the orcs on land first then kill the ones
in the water because its easier to maneuver on land. Remember to parry
because a lot of arrows will be coming your way. As soon as you beat
all of them move go to the left and there should be a box. Hit
Triangle to smash it and you should get a potion. Run through the
opening on the right for your first boss.
=================
BOSS- The Watcher
=================
You will see a cutscene where your comrade will be knocked out and
unable to help you through this fight. When you get control, grab some
arrows on the left (if needed) then run into the water as far as you
can. Wait there and once you see the tentacles come out of the water
hit R1 repeatedly until you block all three tentacles. They will
start swaying back and forth that is when you hit Triangle and cut
one of them off. Then the Watcher will poke its head out of the water.
Shoot it with one arrow and it will go back under water and some of its
tentacles will come up. Sometimes only one comes up but another one
comes up, you have to block both, even if the Watcher's head is out of
the water its tentacles can still hit you. Repeat this process until
it's finally dead and you'll see a cutscene and then a movie clip.
==============
-Balin's Tomb
==============
There is a cutscene then they bring you into the level, which is a
small room where you get ambushed by a ton of orcs. Now you can perform
combos, refer to the Upgrades section of this guide to see what they
are and how much they cost. When you use enough combos your bar will
become glowing blue and all your kill's will be perfect rating.
When you gain control of your character be ready because a lot of orcs
come at you but there only two types. One- Shieldless orcs with
swords, fast and mobile. Two- Orcs with shields, slow but more
difficult to kill. The only ones you really have to watch out for are
the ones with shields because it takes a few hits to kill them. The
whole level is just you getting bombarded with orcs, but for the most
part it's rather easy. Mostly combos and Triangle will give you the
best results. Some combos will be stopped when you smack into the
shield of the second type of orc. After fighting for a long time there
will be a cutscene and then the big guy comes.
=================
BOSS- Cave Troll
=================
There are 2 parts of this fight but the first section is pretty easy.
When you start, the Cave Troll will slam his huge club onto the
ground making anybody (yes, even orcs) go flying. So be sure to get out
of the way of his first swing, run to the place where there are the
least enemies. The Cave Troll will follow you and once you stop he'll
most likely swing his club again dodge it and run close enough to it
and hit Triangle. Then quickly run out of reach of his club after you
hit it. Then after the club hits the ground run up and hit Triangle
again then quickly get out of his reach. Just repeat this process until
you take away enough health that you reach the second part.
Now this situation is much harder, especially if you still aren't very
used to the controls. This time the Cave Troll has a broken chain which
he uses to whip at you. You have to shoot arrows/axes and dodge the
chain at the same time. Also, every now and then a shieldless orc will
attack you, so be ready. If your quick enough shooting arrows/axes then
I suggest the following strategy. At the beginning of this second part
run left and there will be one shieldless orc waiting for you to kill
him. Once he's dead you now should start doing everything below.
There are (I think) 6 columns that you can hide behind. You may need
to practice a few times but you have to situate yourself so that when
the Cave Troll whips the chain it hits the column instead of you.
However, you also have to be able to shoot it with your arrows and you
have to be fast about it. After about 3 hits on each column the Cave
Troll will completely destroy it. He gets mad and strikes very quickly,
so when he destroys one, run behind another one and situate yourself
that you hit him but he doesn't hit you. Keep on doing this and
eventually he will die. NOTE- Whenever it breaks a column, it returns
and strikes very quickly, every now and then he takes a break where you
can fit in three or four good shots. Also, the orcs will only come from
the corner part of the area but I'm not sure how often they come.
===========
- Amon Hen
===========
Movie/cutscene opens up this place too. After you see some sick moves
that Aragorn can do (which you can't do yet) there will be a big battle
with about 7 or 8 new enemies called Uruk-Hai. These are very powerful
breed of orcs that do a lot of destruction and are faster than just
normal orcs. You may notice on the top right corner of the screen, a
picture a Frodo with a health bar next to it and a picture of a Uruk-
Hai with a number (75 total) next to it. Well this means that you have
to kill that number of Uruk-Hai before Frodo's health bar goes empty.
For this first group of Uruk-Hai speed attacks and combos are the best
solution, sometimes the fierce attacks take too long and the Uruk-Hai
can stop it. After the enemies are defeated run up the stairs behind
you and smash the box on the right side for experience points.
Run back down and continue down the path when shortly you are
confronted by 2 Uruk-Hai and one archer. Watch out the archer may
throw a ball that explodes into a fire. When your finished with these
Uruk-Hai run down and you'll see 3 archers setting up at their posts.
If you run up, a bunch of Uruk-Hai jump out of the forest on both sides
and the archers start shooting. I always like a challenge so I run
up and kill a few then R1 and kill a few and one archer. Then when
all of the people are gone run under the bridge and even more attack
you. They come from a spot where you can't see them right when you get
out from under the bridge. Use your combos and now your fierce attacks
will come in handy (small groups use Triangle, big groups X is better).
After finished with this group run all the way to the left of the
bridge and run up onto it. Smash this box and you get some more
experience. NOTE- Before you go under the bridge there is a box semi-
hidden on the left side of the woods which gives you health.
Follow the path down and you'll see a small wall which can be used as
a shield. First, shoot the one on the left, and then you can either run
up or just shoot them from far away. When you run up more Uruk-Hai's
will come out of the forest and attack you. this is an awful big group
and there is also an unseen archer on the rock to your right. Remember
combos and speed attacks are best for big groups. Once you've wasted
these guys run down for a short clip where 3 archers throw fire bombs
which surrounds you. Just shoot all 3 of them and wait until the fire
dies down then run to the right.
Go down the stairs but don't go for the archer yet one Uruk-Hai jumps
out of the forest on your right. Get him first then get the archer. Be
prepared because another big fight is coming up, there are 2 archers
down the next set of stairs and about 10 Uruk-Hai that you have to kill.
Try to kill the archers first because they can be a real pain.
After these guys are all done run down the stairs to the left and help,
your other two comrades kill 2 Uruk-Hai's.
There is a cutscene of a battle and then you are put in the battle.
These shouldn't be too much of a problem because you've faced just as
large groups before. At this time, as long as Frodo's health isn't
completely gone you should have killed at least 75 Uruk-Hai. There
is a cutscene when you do, and after the scene you can run down to
the right and face the boss.
========================
BOSS- Modified Uruk-Hai
========================
This is like a combination of Uruk-Hai's and orcs or some different
stuff in attempt by Saruman to make the ultimate warrior. Like the last
boss this has 2 parts. The first is when this Uruk-Hai hybrid/cross
breed thing-a-majiggy uses his bow to try to kill you. Just avoid these
arrows by running right and left, he will shoot 3 then take a break, 3
then take a break. So dodge 3, then take out your own bow and start
hitting him. Eventually he'll take enough damage and throw down his bow
and pick up a sword. When he does this shoot him with a few arrows.
This won't hurt him, it will just give you time to position yourself
to stand next to a stone pillar. Also, an easy Uruk-Hai will come down
and help him which you might want to kill before you take on the boss.
When your one-on-one take start tapping R1 to block his attacks and if
you're standing next to the graves his sword will get stuck in there
for a few seconds and then this is your chance. Hit him with your best
combos if you get your sword to glow blue you can kill him with one
shot and receive a perfect rating for that kill. If not, he will
finally bust his sword out of the stone and attack you again. Tap R1
and use L2 to back away to another stone for him to get his sword
stuck in. Once it gets stuck, rip him up as much and as fast as you
can. Repeat this until he dies.
NOTE- Upgrade- After this fight I highly recommend getting Lvl 4
Rising Attack for the next level because it will definitely
come in handy.
=================
- Fangorn Forest
=================
Another movie introducing you to a different setting, more forest like.
If you run up to the second screen look into the background and you'll
see Treebeard who I first read about in the Two Towers book! He doesn't
do anything he's just sort of an added bonus to LOTR fans I guess. Run
ahead and you'll see a log across your path, hit Triangle to smash it.
Well once you see a fallen tree be ready because 3 shielded orcs come
out of it and 4 or 5 shieldless orcs jump behind you. I would say go
after the shieldless ones first but it doesn't really matter. Finish
them off and run down through the hollow fallen tree. When your about
halfway down a wicked tough orc will drop through the top. If you see
it coming quickly turn around and hit Triangle to knock him down then
hit R2 to kill him when he's down. If you don't see it coming and he
knocks you down, just hope you have Rising Attack purchased because
it will help you a lot in this level. If you did purchase it, let him
knock you down and then when you get up hit Triangle or X and you'll
knock him down, then use R2 to kill him. If you can't do either of the
first 2 strategies, run away from him and start shooting arrows at him.
Once you've killed him bust through the branch that's in your way and
run up ahead. There will be a cutscene where 2 orcs are thrown through
the woods by something out there. Run around the bend and a big cave
troll will attack you. The strategy that I use for this monster is to
run up and quickly hit him once with Triangle then right after you hit
him run out of reach of his club and then he will swing back at you.
Once his club hits the ground run up and hit Triangle once again then
back away wait for his club to hit the ground run up, Triangle, back
away, run up, Triangle, back away, and so on and so on... until the
troll finally dies. Once he's dead run up and smash through the fence
barrier and there will be a cutscene.
Those orcs in the cutscene are all yours now, I usually like to run up
and hit O to kick them into the whole and feed the anonymous beast down
there. Then just waste the others using various combos that you've
learned over the past few levels. They shouldn't be too hard. Once they
have been dismissed there is a box up at the right with a potion if you
need it. Once you go through the path up at the top of the screen, 3
orcs will attack you, 1 w/ a shield and 2 archers. It's fun to kick
the archers down the waterfall, and it gives you an excellent rating.
Go upstream and you'll have to wade through deep water, be careful
because orcs will attack you 2 at a time, when you pass a certain point
in the water. I usually get knocked down a lot in this level so Rising
Attack was an absolute must purchase before this level, it comes in
handy as I said before. After the fight you can see Treebeard again
if you look closely at the reflection of the water.
Run through the waterfall and into the cave a little bit for another
cave troll fight. Use the same method as the last time you fought one
(Run up, Triangle, run away, run up, Triangle, run away, etc...) This
time there's a little less room for you to fight though so be careful.
After he's finished go into that little room at the top of the screen
and smash the box for experience. Smash through both fences, and after
smashing through the second fence one of those tough orcs will fight
you from the right (The same kind that fought you in the fallen tree).
I would let him knock you down and then use Rising Attack on him to
kill him easily. Once your finished with him run up, and when the
screen changes perspective there will be an orc around the bend and
another one or two come up and attack you. There is also an archer
shooting at you from far away.
Continue along the given path and this is the perfect place to get
all of your perfect ranks. Once you run up shieldless orcs attack you 3
at a time, just use your combos to get your sword glowing and then kill
all of them getting a perfect rank. This battle is really easy because
none of them have shields so you'll cut right through them.
====================
BOSS- 2 Cave Trolls
====================
To actually get to them you can either take the path on the right where
you only have to bust through one fence or the path to the left, where
you have to bust through 2 logs while dodging sticks being thrown at
you. Yeah, I think I'll go right, if your having trouble getting through
for some reason (I did the first time I tried it lol) just go to the
left it's not all that bad. Well the strategy for cave trolls remain
the same as the other 2 you fought before in this level. But, you want
to make sure that you only take one on at a time. Use the run up,
triangle, run back, run up, triangle, run back theory for each of them
and you should be fine as long as you take them on one at a time. They
don't have any other attack other than throwing sticks and swinging
their clubs, and taking up space. If you need health, run all the way
to where the right entrance was and there is a box there with a potion.
After killing the first one, do the same to the second one. And when
your done there is a box to smash that will give you experience right
next to the exit. Smash through the fence and there will be another
cutscene which Treebeard is also in (when the show Legolas and Gimli)
==================
- Plains of Rohan
==================
In this level, you have to save this family of 2 before the Uruk-Hai
kill them. After a few scenes and a movie you have to fight 2 Uruk-Hai.
Once they are dead run through the gate and you can see Gandalf the
White in action. Run to the left top hand corner of the screen because
that's where all the commotion is. Quick combos work really well here
because these enemies don't have any shields to stop your attacks. The
only thing is that this breed of Uruk-Hai is a little quicker and stronger
so just be careful not to let your health drop too much in this level.
After everyone in this part of town is dead Gandalf will open the door
up with magic or he'll smash it open. Run inside then smash the table
and then smash the barrel of water on the side of the stairs. The people will
be free, wait a few seconds and a cutscene will occur. Then a Uruk-Hai will
come and attack you from the door, kill him then go behind the bar, you have
to smash some tables then go all the way to the end and smash open the box for experience.
Run up the stairs now and break the tables to help those poor folks out, kill the 2 Uruk-Hai's
and watch out for the archer that goes into the doorway. Get out of that house and there will be
a tough looking orc but he shouldn't be too difficult, sometimes he caught himself on fire and
died without me touching him. There are 2 archers on the roof one will give you a potion after
you kill it. Run down the roof and then look up on the stone walkway on the left and shoot/throw
an arrow/axe to break the barrel of water to put out the fire. Then smash through the cart blocking
your path. Kill the Uruk-Hai that attack you. Then look to the right, on the wooden outlay thingy,
smash the barrels to put the fire below out. Run back down the stone path then get the box which
gives you experience points.
Go back to the stone walkway and a guy runs out of a house on fire, I'm not sure if you can put him
out or not but I just leave him. Go into the house and a Uruk-Hai comes up the stairs to fight you.
Then go down the stairs and one breaks through the door. When you go outside you get ambushed by a
ton of them, your rising attacks work really well when they crowd around you. Use your biggest combos
here, when they have all died shoot the orc on the stairs. Go to the left and crush that blockade and
run up ahead. You'll see a cutscene where a Uruk-Hai entraps the family into a burning building. This
is a big battlefield and this is a substitute for a boss fight.
There are so many Uruk-Hai's, I usually start out by killing a few with arrows then running up and doing a combo to knock them on the ground then use R2 to kill them all. I just keep running around and hitting the first enemy I see. It all depends on how much life the family has, if they are about to die then try to save them as quick as you can. However, if they still have time left run to the left and smash the barrel for experience. When most or all are dead then break the wood thats blocking the entrance of the house and the mission will be over.
================
- The West Fold
================
This level is very very dangerous because the Uruk-Hai start using explosives. Some of them have them strapped to their backs, but you can easily stop them by shooting an arrow when they are far enough away. You aren't introduced to these type of folk until later in this level. The first thing you want to do is to shoot the carts of explosives and everyone else around it will die too. Kill everyone else thats there (enemies of course) then continue along the path. There are a lot of Uruk-Hai rushing at you, and you have 2 options. 1- Run towards them and take them out with your sword and avoid hitting the cart of explosives. 2- Just wait until they are even with the cart and then shoot the cart to make them all explode. The first one gets you more experience points but the second option is cooler looking. It doesn't matter which one you choose just as long as they all are dead. Then after the big group there are a few enemies blocking your path, one is an archer, there is also a cart next to the archer that you can shoot.
Start walking over that small stream and then the Uruk-Hai with bombs on there back come in. There are 3 of them, just stay away from them, DO NOT HIT THEM WITH YOUR WEAPON OTHER THAN AN ARROW. Stay far away and then shoot them and they will blow up. Run down that small hill and there will be different types of Uruk-Hai that will attack you when you get down there so be ready. After you get down there watch out for the Uruk-Hai with explosives because they will sneak up on you and blow up right in your face, they will start coming at you after you start fighting at the bottom of that hill. Shoot the carts with explosives, too.
Run through the gate and you'll see a cutscene. There will be an enemy in front of you after the cutscene. Shoot the carts that are in front of you just be far enough away from the explosion. Run down and kill the people that are remaining. Go through the gates and shoot the carts and a lot of Uruk-Hai with explosives are going to attack you. They pause for one second on top of that hill, and that is when you want to shoot them because it will have a chain reaction that will blow up a few others behind him too. At that time run up and over the hill and join the Rohan warriors and kill all of the Uruk-Hai. Shoot the carts and small bombs before you hit them with your sword.
Break through the cart and there will be a cutscene. Shoot the carts directly in front of you. There will be Uruk-Hai's with explosives coming from the left that go through the water. Shoot them before they reach you, when you go into the water many orcs will pop up and try to kill you before getting to the other side. You just have to kill them but watch out for the exploding Uruk-Hai. Once they are all dead run across to the other side, kill the archers and orcs and then shoot one cart to finish off the level.
===============
- Gap of Rohan
===============
Watch the movie and cutscene and you'll see the wolves/Wargs. I like to call them Wargs and I am almost positive that they are supposed to be goblins on Wargs instead of orcs on wolves but either way I'll just refer to them as wolves. You have to fight 3 of them in the begginning, they aren't too hard just yet so when one charges at you, just run to the right/left when they charge at you until they stop, then run up to them and hit Triangle or combos a few times to kill one. Do the same for the other 2. After the fight run around the place and smash the barrels for experience points. When your done run to the fiery house and smash through it for the boss fight.
===============================
BOSS- "The Wolves of Isengard"
===============================
There will be a cutscene where the dude, on what I thought was a Warg, will yell something to do with "the wolves of Isengard." So there you are, put in a circle and 2 wolves are facing you. Remember the strategy from the previous ones. Run to the right/left until they stop, then just unleash on them. After you kill these 2, more come but they are archers so be careful of their arrows but basically use the same strategy, you can also run then shoot arrows, run shoot arrows. Once these are dead, be ready for the head honcho, the whole enchalada(sp? lol). Well you cant use the same strategy as the less important wolves so you have to find his weakness. He does a simple routine which I think remains the same throughout the fight but I could be wrong. He basically does this... Runs over you to start off the fight, then tries to run over you twice, gets up on hind legs, runs over you twice, gets up on hind legs, and so on and so forth. That is what I have dealt with but I haven't had a really long battle with him yet. The only time you can hurt him is when he is on his hind legs so that is when you pull out everything and hit him as many times as you can before he comes down again. Whenever he tries to run over you keep tapping R1 to parry and he will knock you over without taking any health. Watch out after he gets up on his hind legs a few times a less powerful wolf will come and distract your attention, just use the basic wolve strategy (run right/left, attack). Keep on parrying then attacking when its up on its hind legs and you win after a while.
================================
- Helm's Deep: The Deeping Wall
================================
Movie and cutscene and you need these because these next 3 missions are incredibly difficult. Now let me explain how this level works. There are 3 basic sections, Right, Middle, and Left as I like to call them. The orcs put up at most 3 ladders in the Right section, 3 in the Middle, and 2 in the Left. Obviously the Left section is your least priority. This mission, all I focus on is knocking down the ladders, killing orcs/Uruk-Hai are second in my mind for this reason, if they don't have ladders up they can't come onto the wall. Use O to knock down the ladders. This level was easiest (for me) with Legolas and hardest with Gimli. It is helpful to look up at the top right of the screen to see the red dots (which represent the ladders) to see where you have to go.
Remember, ladders are your main target, killing enemies is just a bonus. You start in the Right section, knock down the ladder in front of you then run to the left section and knock down those ladders. By the time your done with that the middle section should have some ladders up, if not wait in the middle section and kill any orcs that confront you. It is always helpful to know which ladders just got put up, because the ones that have been up for a little while, tend to have more enemies on it. So go for the old ones first then the new ones.
From here on in it's pretty much up to you because there is no definite order that the ladders go up, eventually you will get a cutscene and the orcs have mustered up some archers. When you see the arrows in the sky either don't even pay attention to them (only if there are a ton of ladders up) or run all the way to the back and you shouldn't be hit (only if there are barely any ladders up). Just keep on kicking and if one area gets too crowded quickly take care of some orcs but never wander in one area too long.
After kicking and fighting for a while another cutscene will come up, this is where they start flinging huge rocks that are on fire. You might not want to be hit by these because they take a large chunk out of your health. So try to avoid these if possible, and keep on kicking and referring to the top right corner of the screen to see where you should go next. After a while, another cutscene will come and you'll finally have beaten the level. Easier said than done eh? Don't worry if you die, just try and try again. It seemed like I died a million more times in the last 3 Helm's Deep levels than I did the whole game. Just stick with it, you'll find yourself relieved after you beat it.
=============================
- Helm's Deep: Breached Wall
=============================
Yet another extremely tough level and again the mosters just never stop coming. Enjoy this movie and cutscene whilst it lasts. For this level you are trying to defend this door so that it doesn't break and ipen up for the enemy to get through. For this level, never let those Uruk-Hai with explosives on their backs get even close to the door. And whenever people get by you, kill them as quick as you can.
Alright then, lets begin. You start off with a ton of those exploding Uruk-Hai's coming at you, just shoot arrows/axes at them and they'll blow up. You may want to let one or two come close enough so that you can replenish your arrows/axes. Never let them come too close though. They will attack you with a ton of waves of these monsters so beware. After a while, different orcs come run up a bit and ry to take out as many as you can. A few may try to fight you but the majority of those alive will go for the door. Run back and kill them off but watch out for the exploding Uruk-Hai because they just keep coming. Even more waves come, you may want to hold triangle and use your Fury attacks because these usually do major damage and you have plenty of time to get ready for them. Combos work well when you are facing shieldless enemies but the Fury attacks work best with the shielded ones. Each wave just keeps on getting tougher and tougher.
Some archers will come up and one of those tough orcs that you first encountered in Fangorn Forest. Take out as many archers as possible then take on the tough guy. Just use the same strategy (knock him down then R2 or let him knock you down, Rising attack R2). Then there will be a cutscene in which the enemies are rolling up a catapult just outside of the gate and they start to propel huge flaming rocks at the area you are in. After the cutscene, a cave troll will come up and those exploding Uruk-Hai keep on coming so be very careful, if the exploders get too close shoot them, use that same strategy as the last cave trolls you have fought (Hit it, run/L2 away, hit it, run/L2 away and so on.) When he's dead there will be another cutscene.
Now the catapult is actually inside the gate and hurling stones at the gate. An orc will run at you, R1 to block him then knock him down and kill him, or just combo him. Now run up and all the orcs with shields will attack you, the Fury attack will help you a lot. Once these are all dead take out all the archers on the left, then run to the left side of the catapult. Kill the guy guarding that side then demolish that wooden barrier on the side of it, with your fastest and strongest attacks. Then when you broke this kill the rest of the archers (unless the gate is almost about to break) then kill the guys guarding the last 2 parts of the catapult. I found a way to situate my self in between both pieces of wood and hit them both at once. If you can't do that don't take up too much time trying. Just crush them individually and the catapult will break apart and you will be done this level.
==================================
- Helm's Deep: Hornburg Courtyard
==================================
Now this is the last mission that you have to play and in my opinion is the toughest. You have to protect another gate and you get hailed with even more orcs and Uruk-Hai and whatnot. After a movie and a short cutscene you'll be thrown right into battle. Now, the only thing I worried about is the people actually attacking the door. A bunch of orcs will be around the door but usually only a few of them are attacking it. Key on these people and kill them, of course you would want to kill a few here and there on your way but watch out if you get tangled up you might let the door get hit too much. So when you have a chance use your combos, however there are a lot of enemies with shields in this level so a lot of them won't work. Don't take the time to kill individual enemies, use the combos that have more of a chance of killing/knocking down a few enemies. Your Fury attacks (hold triangle) work very well when there is a big group of enemies and no one is attacking the wall.
After fighting at the door for a while the character that your not playing as (either Legolas or Aragorn) will ask for your help. At that time run to the stairs and go all the way down, don't even touch an orc, try to get there as fast as possible then kill those enemies as fast as possible. When they're dead run back down to the door, be careful once you get to the middle part of the wall watch out for the fireball that hits that section. There will be a cutscene before you even reach the stairs. (NOTE- whenever I did this I held down the left analog stick to the right, the way I was running, before the sequence was done and when I got control again my character was running left. I just wanted to point out that this may be a glitch in my game I don't know but it takes away from a few seconds, more if you get into a fight so be careful.)
Go help your partner at the gate again and keep with the keying on an enemy that is actually attacking the door. This way you won't give up too much damage. This part you have to listen carefully because there is no cutscene but Gimli/maybe Aragorn yells "Archers on the wall." At this time run as fast as you can up the stairs and shoot the archers, they are all the way down to the left to get them all, I believe there are about 6 or 7. Try not to get into a fight with any enemy on this, your main priorit is to kill the archers and to get down to the door as fast as possible.
After these archers are dead get back down to the door and key on those attacking the door, and combo whenever there aren't any enemies with shields around. Be careful, it seems as if the tougher enemies come in this part of the battle. After what seems to be a very long time, 2 cave trolls will come. Now forget everything I told you about protecting the door and attack these cave trolls with all your might. Make sure to attack the one that is actually hitting the door because they do A LOT of damage to it. I didn't even bother with the old strategy (run up hit it, run away/L2 etc...) This time I just went all out and even if they knocked me down I kept on attacking it, because if you die here you have to start it all over. After you kill these two all I have to say to you is congratulations because you beat the game. Watch the cutscene then the cool movies and enjoy. Now you can access the secret level, the Tower of Orthanc with the secret character Isildur.
-----------------------------------------------------------------------
مع تحيات خبير بالاسرار
;-) ;-) ;-) ;-)
إنت تبي أسرار وحل spiderman على ps1 ولا ps2?????????
مع تحيات خبير بالاسرار
;-) ;-) ;-) ;-)
لو سمحت يا خبير لأسرار يمكن انت بتعرفني أو أنا بتمنى أن يبقى مستواك هكذا.
;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) :6 ":" :غضب: :":
العفو أخوي prof:crazy وأتمنى للجميع كل خير ;-)
ولا تنسوا اللي يبغى أي سر أي حل كامل لايتردد ويسأل
لأنه بإذن الله راح أجاوبه;-)
مع تحيات خبير بالاسرار
;-) ;-) ;-) ;-)
والله أخوي لسا قاعد أدوّر شكلي ما بلاقي
بس ما بوقّف بظل أدوّر حتى ألاقي الحل الكامل للعبة بالعربي
وادعيلنا إنا نلاقيه ;-) ;-)
مع تحيات خبير بالاسرار
;-) ;-) ;-) ;-)
مشكلة انجليزيتي تعبانة ليتك جبتها بالعربي بس مااقول الا مشكورررررررررررررررر مليون وماقصرت يالغاالي وبالنسبة لسبايدر مان على بس2
أخوي حيران إذا كنت تبي أسرار spider man على ps2
اضغط على الوصلة:
http://www.gm-master.com/code/getcode.php?id=116
At the main menu, select Specials. Then at the Speicals screen, choose Cheats.
Enter the following codes. If entered right you will hear the Green Goblin laugh.
Results:
All Levels & Movies ARACHNID
All Production notes & some Movies IMIARMAS
Big head mode JOELSPEANUTS
Get 1st Person Mode UNDERTHEMASK
Extra Training Levels HEADEXPLODY
Infinite Webbing ORGANICWEBBING
Next Level Feature in in game menu ROMITAS
Super Coolant CHILLOUT
Unlock All Fighting Controls KOALA
-------------------------------------------------------------
Character Scientist SERUM
Character Shocker HERMANSCHULTZ
Character Thug 1 KNUCKLES
Character Thug 2 STICKYRICE
Character Thug 3 THUGSRUS
Character Mary Jane Watson GIRLNEXTDOOR
Character Helicopter Pilot CAPTAINSTACEY
Character Police Officer REAL HERO
Matrix Attacks DODGETHIS
Character Matrix Spidey FREAKOUT
Big Head and Feet Spider-Man GOESTOYOURHEAD
Tiny Spider-Man!! SPIDERBYTE
وهذه الأسرار بالإنجليزي وهي الأحسن وهي نفس العربي (يعني في نفس المكان تسويها) بس زيادة .
وأنا دوّرت الحل الكامل لهذه اللعبة بس ما لقيته إلا بالإنجليزي
الحل الكامل لسبايدر مان على ps2 :
=======================
1. SEARCH FOR JUSTICE
=======================
Gold Spiders: 1. Field Goal- Right underneth you when you start the level.
2. Web Hit- Go right 3 buildings from the start, thenthen go
forward a little then right 2 buildings it is on a building
with 2 thugs.
Bonuses:
Perfect- This is farely easy, just swing by the buildings with thugs and
impact web them. But if you want to take the chance go down and knock them
off one by one, never take on 2 or more.
Combat- All you have to do is defeat all 16 thugs in the level so go to
every roof top and find them.
Secret-There is a lady on a building with 2 thugs around here, just go left
from the start and then go high up (it is kind of a tall building)and then a
little bit to the north. Now when you beat the thugs she talks and says she
lost her purse. Now the purse is just north a bit, there is a billboard on a
buiding, (The building is a low one) the purse is behind the billboard.
Style- This is how good your techniques are. My suggestion is: Get the
golden spiders first now go up to the thugs and start using those moves and
umpact web and the web yank, thats all i got.
THE WAY I DID IT:
Ok, well it is the first level, so: They are always easy, I got the two
Golden Spiders, Found the secret and beat up all the thugs using the style
tactics I stated above, and when it got to the go to the warehouse scene I
just went. So I got all the bonuses except for perfect in one run.
LEVEL DIFFICULTY: 4/10
=======================
2. WAREHOUSE HUNT
=======================
Golden Spiders: 1.Backflip kick- This is in the first hallway, there is no
way anyone could miss it.
Bonuses:
Stealth bonus: This is easy when you come to the first big room, as soon as
you enter web-zip up. Now use your Impact webbing and web yank to beat all
the thugs in this roomm, if you beat them all without it saying stealth
failured you'll get the bonus. Hint:(stay in a shadowed place.)
Secret: When you beat the first big room, go through the roller door, and
beat all the thugs, now when you beat all the thugs around the corner as
well, you will see boxes to your left, there is a small gap in the boxes in
the top left. This is the secret.
Style: For here use your newly found backflip kick, web hit and feild goal.
Another good way is to use you web gloves it makes fighting easier and it
gets style when you use them. Remember when being surrounded use WEB DOME.
THE WAY I DID IT:
First, go down the hallway and get the golden spider, now enter the big room
and web-zip up in to the shadowed area. Now defeat the thugs while on top of
the ceiling in the shadows using impact webbing and web yank. Now when they
are defeated drop down and go into the next room using the roller door, as
soon as you enter do a back flip kick to hurt 1 or 2 thugs now beat everyone
here and go to the secret (read above). Go to the roller door watch the
scene now get on a rafter and grab the web refill. No do web gloves and jump
down and start fighting, once they are all gone go to the corner of the
room, it is right infront of the truck. Walk in here and a thug will scream
die or something like that. When this happens jump into the middle of the
room(the large room)and beat the guy who comes out of the folkcliff. Now you
will see fire web-zip past this point and go into the vent now from here
work your way around this place beating up the guys until you get to the guy
with the fuse. Get it and then go back to the control panel. It will open
the roller door. Go back down to the roller door and beat all thethugs that
come out of that new room,(web dome works really well)When they are gone, go
through the door that opens. Level complete!
LEVEL DIFFICULTY: 7/10
=======================
3. BIRTH OF A HERO
=======================
Golden Spider: 1. HandSpring- This is right after the steam vents in the
hallway.
Bonuses:
Time: Well this is obvious, just finish the level really fast.
Secrets: Sorry, Check other guide
Style: As always just mix it up use the hand spring alot in the big room as
well as web dome and web gloves.
THE WAY I DID IT:
Ok this is pretty straight forward, go up the ventilation and go to the
first room beat all the guys and go in the room with the steam pipes now
web-zip past them and get the golden spider when you run down, now go in the
big room and there will be 6 or 7 thugs here beat them all and get the key.
Now go through the door in one of the corners of the huge room. Now grab the
health and go to the stairs and web-zip up them. Now when you get to the
boss:
*********************
THE KILLER :)
*********************
Now the killer is a farely easy boss but is hard on hero and super hero.
What you do is before you enter the room, activate web gloves. Now enter the
room and do a hand spring to get in his face, now with the web gloves keep
punching him, this will take off most of his health. When the gloves fall
off, just kick him a few times and he should be down.
The Killers Weapons:
1. This guy has a very powerful shotgun so keep jumping to dodge it.
2. He has some flash grenades which can blind you, so use lock on so you
don't lose track off him.
LEVEL DIFFICULTY: 6/10
=====================
OSCORP'S GAMBIT
=====================
Golden Spiders: NONE
Bonuses:
Perfect: For this all I can say is keep jumping so you don't get hit by
there lasers.
Defeated HK's: You must be on Hero or Super Hero to have any of these little
purple Spiders come up. You have to beat all of them, they are around
pickups. ie.health spider, web spiders. A trick is to beat all except one
flying enemy so you can get the HK's with out 4 light mechs coming after
you.
Style: Now this is a tricky one. I suggest when swinging repeadedly use
laser web and impact webbing to hit when you run out of web go get some and
wait for the mechs to come and use web dome.
THE WAY I DID IT:
Ok just follow Spider-Man and do all the camera stuff. Fine, I will tell
you, when he says start swinging go straight forward and swing, the camera
should take pics. Now keep going forward listening to him speak and camera
lock on to the floating balloon, do some swings and all that, the camera
should take pics. Now when he speaks lock on to the the balloon again and
fire webbing at it, the camera should start taking pics when you do that.
Then just follow your compass to the spider. Now at the start there will be
one light mech so just hunt it down use your laser webbing because they can
dodge impact webbing. Now when the others come, swing straight by them and
use impact webbing. If your close to them when you do impact webbing they
probably won't dodge it. A swing kick is also very effective. JUST KEEP IT
UP!
LEVEL DIFFICULTY: 5/10
=====================
THE SUBWAY STATION
=====================
Golden Spiders: 1. Scissor Kick- From the start go forward until you get to
the stairs on the opposite side of the start. Now at the bottom of the
stairs turn right and go over the wall to get the spider.
2. High Web Hit- From the start go to the stairs opposite of
the start again, but now keep going forward not up the stairs but down the
passage leading down. Now look to your left and in the corner is the spider.
Bonuses:
Time: This is a tricky one, Firstly you should always go with the people you
are fighting with or civilans who are getting beaten. Bad guys tend to go to
them first.
Perfect: This is farely easy, just go through to level either hanging on the
roof attacking web, or swinging and kicking and using web.
Style: just like all the others, just mix it in with what attaks you have
learned so far and remember web gloves are big points.
THE WAY I DID IT:
Now imidiately go down and help the poor security guard and beat up all the
thugs that come here. Now when he goes away safe, follow your compass to the
poor civilian and security guard, when you see the security guard go take a
right in to the room with the civilian, because he does not fight back he
gets hurt faster. Now when the thugs here are all gone. Go and run straight
through to the big hall and save the guard here. Now watch the clip and go
and save the civilian about to be crushed. Put him in the target. Now follow
your compass through that tunnel part, when you beat all the thugs in this
bit and the two guards are ok, LEVEL COMPLETE.
LEVEL DIFFICULTY: 6/10
=========================
CHASE THROUGH THE SEWER
=========================
Golden Spiders: 1. DiveBomb- Above the sewer pipe Shocker runs through.
2. Adv. Web Gloves- After you go through the pipe with dive
bomb above it, look to the upper left behing you. you should see a gap in
the wall, get up there and go into the room and flip the switch. Now go back
through the pipe you entered, fall down and it should be cut in half. Now go
through the oppened door.
3. Adv. Impact web- When you get to the last huge room, beat
all the guys and get the key now go to where you have to flip the switch at
that bootom pit. There is a room down there that has the Spider.
Bonuses:
Time: Just get through here really quickly.
Secrets: You just have to get Adv web gloves(see above)
Combat: You must defeat all the guards in this place, there are a lot.
Style: Normal thing, try to use all of your moves you have ever learnt at
least once to get the bonus.
THE WAY I DID IT:
Straight away do Web Gloves, now beat up the two guys. Now around the corner
is a guy with a uzi and has protection so he is fairly hard, I recommened
web- gloves and web yank. Now get the key off this guy and now go through
the door, go up the sewer bit and if you are playing on hard or higher there
will be a guy straight to your left at the end of this small sewer bit. Now
go through here and go right now there will be a guy to your left and right
so WEB DOME. Now when they are beat go down the hall to see a big round room
and hole in the middle with a path a cross the hole. Now as soon as you
enter this big room there will be a guy running at you beat him. Now jump
down and go to the lowest floor on the outside in the wall. There are two
guys with uzi on this bit, so Web Yank. now when those two guys are gone. On
that same level there is two control panels. Flick both of them to open the
ground floor door. Now when you go to the ground floor there will be a guy
who has armor and is tough so watch out. Now go through the door and, when
you see another sewer stream turn to your right there will be a guy in the
corner, go up the sewer stream. Take a left at the end of the stream, now
there will be an FMV. Now 2 guys will run at you beat them, grab the golden
spider, and go through the room opposite where you came in. There will be a
few guys in here so watch out. Now beat the guy with the shiny handle (very
easy to see) and grab it. Now follow your compass to that tap. The sewer
should stop running, go through. Now there will be two guys when you exit
the small tunnel beat them, now go around the corner to the right of the
room and you will see another guy at the end of this little pool. Beat him
and go around the corner, now just keep following the path until you get to
a room with a stream it the middle. Now once you are there go get in the
stream and go through the door. Watch the movie, and now beat all the guys
here. once you beat them, heaps more guys will come out so beat them, now
one of them should drop a key, if not go forward on the bottom floor and you
should see a big hole in the floor(unmisable), the guy is in there. Now when
you get the key go down in this hole and open both doors, one will have a
golden spider the other will have a switch to open the last door, flick it
and go up top, then through. LEVEL COMPLETE.
LEVEL DIFFICULTY: 8/10 (THIS WAS SURPRISINGLY DIFFICULT)
=========================
SHOWDOWN WITH SHOCKER
=========================
Golden Spiders: 1. Uppercut - When you move the tain go to the bottom of the
stairs, now go in to camera lock mode and web-zip up the stairs on to the
next wall. Now as soon as you reach the wall fall down and you should be in
a drain thing. The Spider will float by. You Have To Be QUICK.
Bonuses:
Time: Beat Shocker really fast.
Perfect: Always keep moving, never stop. And with the subway tunnel bit, use
your web dome to block the shocks, and don't hold it down, as soon as the
front bit off the shock hits the dome, break it and start running again.
Secrets: just get the Golden Spider
Style: Now, use the web dome to block his shocks in the tunnel. now when you
have to fight, i suggest always swinging and web impacting. Then when he
does a tornado, wait till he finishes and then he will be dizzy so do a web
gloves, better yet Adv. web gloves, now punch the crap out of him. that
should be good for style.
THE SHOCKER
************
Now when you watch the FMV you should notice shocker firing blasts, and when
this happens his spider-sence goes off and he dodges it. This is the same
when you are running up the subway tunnel. When his Spider-sence goes off
use your web dome, now as soon as the front bit of the blasts hits you break
the dome the middle of the blast won't hurt, now you can probably do web
dome 3 times and then you run out of web by this time you should be able to
see Shocker. Take one of his blasts and then web-zip to him. Now when he
runs off, look at the last gap in the subway tunnel walls, one gap will have
life, Now when you are good, hit the switch to the left of where Shocker
fled through. Now the train should move. Go up the stairs. And go to the end
of the sewer through the door and then to the other door at the other side,
now the real battle.
BATTLING SHOCKER
*****************
When the movie finishes go around the room and look for web, now always keep
swinging he does not fire blasts if you are moving. Now when he does a
tornado thing and finishes it, stop swinging fall and go to him now do Adv.
Web gloves and keep Punching him. He is dizzy after doing te tornado so
don't worry. When he gets back up, swing away and repeat the above process.
The Shockers Weapons:
All this Coushin has is some Shock rings or something around his hands that
fire Shock Blasts.
LEVEL DIFFICULTY: 7/10
=======================
VULTURES LAIR <(v_v)> NO
=======================
Golden Spiders: 1. Gravity Slam- About half way up, there is a hole in the
wall this is the one you HAVE to go through. Then once through you will see
2 sets of broken stairs go through the second one and around the corner will
be the Spider.
Bonuses:
Time: Just climb the tower really fast
Perfect: Get through the tower unscaved!!!!!, This is best left until you
unlock the secret character.
THE WAY I DID IT:
FULL DESCRIPTION OF GETTING THROUGH THE TOWER.
Ok just keep running up the tower and when you get to the bit where Vulture
blows up the part of the tower, go half way up the stair case you are on
when the FMV starts, when you are in the middle of those stairs imediately
web-zip up and crawl on the ceiling until you get to this main base bit. Now
go up two stair sets and you should see a hole in the wall, go through it
now look to your upper right and go through this hole.
Now go up the broken stairs (right infront of you). When you go up the
stairs, you should see another set of broken stairs go through them and
around the corner, you will see a hole in the wall DON"T GO THROUGH IT!!!!!.
Instead keep going on and look up for a hole in the roof. Jump up through
this hole and go around the corner to see another hole, go through it.
Now when you go in the hole look behind you then look to your upper right,
go through this hole. When you exit this set of stairs you should see broken
stairs go up them, now keep going around the two corners. Now look up again,
there will be a platform and a hole in the wall when you look up. Go through
the hole and then the next one, Which is to your left.
Now go up the broken set of stairs and keep going. Just keep going up the
stairs. Now you should get to another main base. Climb the stairs here and
it will start to get tricky. Not tricky in a maze.
You will be bombarded with mines, spiders and grenades. Just keep jumping,
zipping and swinging . Here it is all straight forward, there is no maze at
this point. IT WILL ALL BE OVER SOON. LEVEL COMPLETE.
At first you will think this level is long, but I have mastered it. I can
get 1:30min on Hero. So it ain't that long.
LEVEL DIFFICULTY: 9/10
=======================
VULTURE ESCAPES
=======================
Golden Spiders: NONE
Bonuses:
Time: Keep up with vulture and finish the level fast.
Perfect: Dodge some of the things vulture throws, a good thing is to keep
above him.
Vulture Proximity: You have to be close to vulture the whole time to get
this in full.
THE WAY I DID IT:
Not much to say here. So, hold down swing and follow vulture, always hold
swing to go faster, use triangle to web up anything the vulture breaks in an
attempt to slow you down. watch out for his thing that he throws. And stay
above him and you don't need camera lock, just fllow the green wing trail.
LEVEL DIFFICULTY: 6/10
=======================
AIR DUEL WITH VULTURE
=======================
Golden Spiders: 1. Sting- Ok on the building there will be concrete things
sticking out, and underneth them are corners that stick out. The Spider is
on one of them.
2. Divekick- At the very top of the tower you will see a
pointy bit the Spider is on there. I recomend knowcking Vulture down and
then Web-zipping up there.
Bonuses:
Time: Beat vulture fast.
Perfect: Just stay away from him and use your laser web and you should be
fine.
style: Get him with Impact web in the air, then on the building hit him with
web gloves and use a few special combos.
THE WAY I DID IT:
VULTURE
********
Now you will start swinging automatically, so I say go get the Golden
Soiders, and now start swinging do a camera lock on him aswell. Watch out
for his darts, he also somethimes charges green and then flyes really fast
at you that does heaps of damage, so keep camera lock and then canon ball
kick him. Also use your Impact web. Now whe nhe goes on a side of the
buiding get down there do two times Adv. web gloves and punch the hell out
of him. now he will do one of those charges when he takes off so watch out.
That is pretty much it. Oh and there is heaps of web and life refillers on
the building.
LEVEL DIFFICULTY: 6/10
========================
CORRALLED
========================
Golden Spiders: 1. Adv. Web Dome- Get up to the second level of the parking
lot. Now there will be a tunnel going up to the third level in one of the
corners. The Spider is there.
Bonuses:
Secrets: Just get the golden Spider.
Protected Scorpion: This is determend by how much life Scorpion has left.
Style: There is many ways in this, I suggest getting the golden sppider and
then use the Adv. Web dome, It will get heaps.
THE WAY I DID IT:
First get the spider in front of you. Now just help Scorpion. Follow him,
Spiders go for him mainly. Go and get the golden spider and then use the
Adv. Web Dome on them it works great.
All I can Say is that this is a hard level on hard or higher.
Easy: 10 Spiders
Normal: 20 Spiders
Hero: 30 Spiders
Super Hero: 40 Spiders
LEVEL DIFFICULTY: 9/10 (ON HARD) ON EASY OR NORMAL: 6/10
=======================
SCORPION'S RAMPAGE
=======================
Golden Spiders: 1. Tackle- At the start start swing and go to the far left
side you should see it floating above some boxes.
Bonuses:
No Pick Up's Used: Obviously, just don't use any pick ups.
Style: I suggest getting the Golden Spider and then using tackle on him it
is a great move. When you do it and knok him on the ground you can do it
over and over always knocking him back over imediately. Also web gloves is
good.
THE WAY I DID IT:
SCORPION:
*********
First go get the golden spider. Now scorpion is probably gonna be on the
wall once you get the spider, so impact web him. Now once he is on the
ground use Tackle(from the spider you just got) over and over on him, what
happens with this is when you use tackle it always knocks him down and if
you use it again before he gets up it will still hurt him again even if he
is on the ground. Now just kepp at it.
=======================
COUP D'ETAT
=======================
Golden Spiders: 1: Low web hit- This thing is in three places. 1. on top of
the building you start on. 2. The on the helipad on the building to the left
of where you put mary jane down. 3. Hovering to the East of where you start.
I is hovering on a small building with a metal box.
Bonuses:
Time: Finish really fast.
Perfect: Just stay away from Gobby, and fire Web at him.
Style: Use your Web and a tip is: when you see goblin and break web then hit
kick to fly kick him, instead of that hit X and you will jump on Goblins
glider, Now hit punch over and over to hit him in the head, when he starts
to throw you around just hit X again to jump off.
THE WAY I DID LIT:
First go down and get Mary Jane, now put her down on the target. When the
clip is over, you will be swinging again, now:
THE GREEN GOBLIN
****************
First right after you save mar jane, all you have to do is hit him like
twice and then he will say: "your boring me Spider-Man". After this follow
him and then once you get to a place where it is a big building he will
throw a bomb and try to kill the people below, so to stop the top of the
building falling go up to the bars and web them up, once you web all four
the timer will go away. Now fight him a little bit, and he will run again.
Now follow him until you get to a bridge overpass thing, he will blow 2
holders of the bridge so go down and stand on the platforms and web the 2
things up. Now fight him a little more, now he will run again in to a open
space bit, now just fire webbing and kick him. When his life is gone he will
run away and the level is complete.
LEVEL COMPLETE
LEVEL DIFFICULTY: 7/10
=======================
THE OFFER
=======================
Golden Spiders: 1. Flip Mute- In the first building vulture falls in. It is
right in front of some red doors.
Bonuses:
Time: Beat him really fast.
Perfect: I can't say much, I haven't got this, so make your own way, SORRY
Ride Goblin: See style in my last level.
Style: Stay with him and try to ride him twice, Use your tackle move when he
is on the ground.
THE WAY I DID IT:
THE GREEN GOBLIN:
****************
Now as soon as you start try and jump on him, now use your web-lasers and
impact-web. Keep trying, soon he will go into a building. Now go get some
health if needed, then follow Goblin in. Now use tackle and handspring only,
if you use anything else, Goblin will instantly counter attack. Now when he
has half his life left he will fly outside again. Now just use your normal
midair attacks. Now he will go into another building, before you go in use a
double or normal web gloves, now jump in. He will be right below you now,
just punch him a few times or tackle him. in this place you will be in a
electic chamber so don't touch any of the electric conductor or you will get
hurt. Just stay outside the electic bit. Also tackle and handspring are
good. LEVEL COMPLETE
LEVEL DIFFICULTY: 9/10
=======================
RACE AGAINST TIME
=======================
Golden Spiders: NONE
Bonuses;
Time: Just get to the last one with about 5 seconds left and you should get
it.
Perfect: I haven't got this one, sorry. It is those DAMN light Mechs.
THE WAY I DID IT:
First jump and start swinging, now go to the buiding infront of you, ow
press square on the thing with a lightcoming from it,. that is the bomb.
Pressing square on it will disarm it. Now once you have the first one, all i
can say is to hold down swing button. because it is all in how you swing.
Follow your compass. Ok, Full description it is:
When you disarm the first one, turn around and a LITTLE to the left, you
should see heaps of lights and a small building. Go to this building and
disarm the bomb. Now when you do that look to your left and you should see
two buildings a light and a gap between the buildings, go through this gap
and follow the compass to the next bomb. Now when you get here and disarm,
keep going forward following you compass to the next bomb, now disarm this
one, this one should of had heaps of lights around the buiding. Now keep
following the compass and get to the next one which has a billboard infront
of it. Now when you disarm this one and you should go left and between the 2
buildings. Now the next bomb will be on a buiding with nothing on it. When
you disarm it a helicopter with a light will come, so get out of there. Now
follow your compass and disarm the last bomb. YAY, LEVEL COMPLETE
LEVEL DIFFICULTY: 9/10 on hard. On Easy: 7/10
=======================
THE RAZORS EDGE
=======================
Golden Spiders: NONE
Bonuses:
Remaining Health: Just have at least 3 quarters of your life left when you
finish the level.
Pick Ups used: Only use 1 or 2 pick ups in the whole level.
Style: A good thing is to round up all of the bats in to one place then
land, now do a adv web dome and it should get heaps of points, also do
tackle on the bastards.
THE WAY I DID IT:
Now when you start swinging get somewhere on a buiding, now, just wait for
them all to gather around you(most of them). Now do Adv. Web dome and you
should take out like 20, just keep finding web refills and repeat the
procedure. Now when you kill 50 go and follow your compass to the
construction place. LEVEL COMPLETE.
LEVEL DIFFICULTY: 3/10
=======================
BREAKING AND ENTERING
=======================
Golden Spiders: 1. High Stomp- This is in the first computer room, it is
near the first active computer, You can't miss it.
Bonuses:
Time: do the level really fast.
Perfect: If you beat the level without setting off the alarm you should be
fine.
Secrets: Now when you get to the second room, past the long hall way.
Web-zip to the other side of the room and then go to the last elevator on
the left. it should have a health refill. (note: It won't say "you have
found a secret area")
Stealth Bonus: Just finish the level without someone rasing the alarm.
THE WAY I DID IT:
Now as soon as it starts go through the ventelation ducts and get to the
hallway. Now imediately jump on to the roof and you will not be spotted just
crawl along the roof until you get to the other end of the hallway. Go
through the doors, now as soon as you enter go to the shadow to your left.
Now when the camera passes enter the door to the left of where you came in
the room. Now you will be in a room with a set of stairs, just go up them
and then through the door. you will see a little movie about the codes, now
when you gain control imediately web-zip up to the ceiling. Now the first
computer is in the left corner at the end of the room. Now just go to the
shadows and when the spider face is shaded the guards won't see you. Now
when you get to the first computer wait for the guard to be at the other end
of the room and now drop down and press square on the computer to start the
search. It will take a while, now when you have it imediately web-zip up to
a shadow. Now from this computer go right and you will eventually get to the
second computer room, now there is 2 computers needed to go to in this area.
Once you have both go to the end of this room (it is next to a on computer)
and go through the door. Now there will be another set of stairs go up them,
but when you get to the door open it slowly, there is a camera right above
you, now when the light passes a bit run to the end of the room and web-zip
up. Now there is the final 2 computers here. Once you get them follow your
compass to the end door. Now when you get to the door you will have to enter
the code here it is.
The numbers go in order of how you are to enter the code:
5. 4.
1.
2. 3.
=======================
CHEMICAL CHAOS
=======================
Golden Spider: 1. Palm- This is in the second big room it is past where
there are lasers and cameras. It is just above a door.
2. Head Hammer- There is a room right infront of room D, it is
in there.
Bonuses:
Time: Just beat it fast.
Perfect: If you can do the level with out setting off the alarm then you
should get perfect.
THE WAY I DID IT:
Ok, first go through the door and imediately web-zip up, now stay in the
shadow and web-yank the guard and then beat him. Now take the path to the
left, there should be health in the middle of the path. So now keep going
forward. There will be a guard in the next bit. Beat him. Now go through the
door and don't move, imidately web-zip up. There will be a laser wall right
infront of you. Now on the ceiling go into look around mode and wait for the
lasers to move out of the zip line path. Now web-zip into the darkened
corner right before the cameras. Now get on the ceiling, now go over to the
cameras and you will see another, more wonkey set of lasers, you can just
web-zip through the hole. Now once through it you will here the professor
talking, now follow your compass to the first control room. Actvate the
thing in the control room your in, then go out of the room and follow your
compass to the second control room, activate that one. Then exit that room
and go through the big door in between the two control rooms. Go into the
weird room and the activate only the right turminal. Exit the huge door
room, now follow your comass to a door with a golden spider above it. Go
through the door. Now you will see a huge laser room thing, first web-zip up
to the ceiling, then web-zip to the door in the laser feild without touching
the lasers. Go through the door, now go around the room in the middle to
find a door that goes to another room with lasers that move. Go through the
lasers without touching them. Now follow your compass to the next room. Go
in and hit the switch now go out and follow your compass to the next room.
When you try to enter room D it will say it is locked. So wait for Dr. Rue
to come, now wait until the super soilders pass. Then one Impact web should
kill dr. Rue. Now grab the key card and enter the door, activate the switch.
Now just run like hell to the room with the big door. Now activate the left
switch this time. LEVEL COMPLETE
LEVEL DIFFICULTY: 8/10
===========================
OSCORP'S ULTIMATE WEAPON
===========================
Golden Spiders: NONE
Bonuses:
Time: I found this to be easy, got the bonus first time through the game,
just follow my guide.
Perfect: Very hard, I suggest using the walkway that is at the top of the
room, it is right above the Big robot.
Style: Try to use, Impact web and laser web to get the generators, now when
the generators are gone. Get on to the part of the robot you need to. Now
when standing on the part, use Adv. web Gloves. Now do a punch combo and
this should beat it, if not do two different combos, that will win.
THE WAY I DID IT:
Now you will be swinging so imediately camera lock on to a generator on his
back, use your impact web to take them out. Now once you have all four
generators on his back. Camera lock on to a generatoer on the outside walls.
Once you get all four of these, head over to the robots mouth bit, there are
two generators here. Now get on the thing that opens when the generators are
gone. Just punch and kick the air when you are on that thing that opens, it
will die quickly. LEVEL COMPLETE
LEVEL DIFFICULTY: 7/10
===========================
ESCAPE FROM OSCORP
===========================
Golden Spiders: 1. Haymaker- Leave the first starting room and you will see
it right infront of you.
Bonuses:
Perfect: Very, very, very hard. I suggest leaving this one till you unlock
the secret character.
(see secret character section)
SuperSoilders Killed: You must defeat 10 Super Soilders to get this bonus.
Style: Well if you have been following the guide all the way through you
should have all the combos so, this is easy, just mix it up.
THE WAY I DID IT:
Ok as soon as you leave the white room, run into the hallway and turn left
now you will be bombarded in missiles by super soilders(don't stealth, they
already know where you are). Now at the end of the left hallway, turn right
and you should see two doors, go through them, now you will be at a panel
place, go to the big panel, hit SQUARE on it. Now it should turn off either
the guns or the Lasers, I can't remember. Now exit this room and go back in
to the main hallway. Now run to the other end this tim and you should see
another door when you turn left. Go through them and hit the switch. Now
with the lasers and the guns off go down to the first computer room in
Breaking and Entering. Now you will see a door covered in lasers, there is a
switch directly opposite of the door. Hit the switch and that will bring the
door down. Now go through and jump over the stairs now enter this room and
then when you see the laser door just go up to it and press square. It
should slowly open, now go through the door and jump then start swinging for
your life, there is probably 10 supersoilders that come out. But as soon as
you get to the end of the hall way it will all be over. LEVEL COMPLETED
LEVEL DIFFICULTY: 5/10
===========================
MARY JANE KIDNAPPED
===========================
Golden Spiders: NONE
Bonuses:
Perfect: Watch out for the many of Green Goblin's bombs he drops, other than
that just keep your eye on the bombs and do not have camera lock on Goblin.
THE WAY I DID IT:
Firstly, you will start following Goblin right behind him. Now all I can say
is that just read my Vulture Escapes Guide. The only differents is that it
is night, he is faster and he does not break anything to slow you down. JUST
KEEP AT IT!!!!!!!!! LEVEL COMPLETE
LEVEL DIFFICULTY: 7/10
===========================
FACE OFF AT THE BRIDGE
===========================
Golden Spiders: NONE
Bonuses: None
THE WAY I DID IT:
I personally think that THE OFFER was harder than this fight. So if you beat
that with flying colors than your gonna be okay. Now first don't get Mary
Jane, I found that if you go get her straight away, when you are about to
pick her up the goblin shoots you and kills her in the process. So swing
around a bit and then when the goblin is flying around some where go get her
and put her in the spot. HINT: Don't swing around to long or the fire will
kill her anyway, now for gobby.
THE GREEN GOBLIN
****************
Now, when he is flying around get above him and break web, now when you are
falling press X and you will now land on goblin's glider if you were
position right. Keep hiting punch to whack him in the face, keep pressing
punch over and over until Goblin grabs you and throws you around, when this
happens press X to jump off. This will take alot of life off him, but don't
do it more then twice, soon he will imediately grab you as soon as you jump
on. Now just keep laser webbing him and fly kicking him until he is on the
ground. Now I recommend not going on the ground and giving him a fist fight,
because: 1. He is better than you, no doubt about it. 2. When he is on the
ground his glider will attack you aswell. So just keep swinging and Impact
web him. Repeat the process and you will soon beat him. LEVEL COMPLETE
LEVEL DIFFICULTY: 6/10
Watch the end cut sequence and
CONGRATULATIONS
you have just beat Spider-Man;-)
مع تحياتي خبير بالاسرار
;-) ;-) ;-) ;-)
نسيت أخوي حيران :
للترجمة اذهب إلى أحد الموقعين التاليين:
المسبار:
http://www.almisbar.com/salam_trans_a.html
عجيب:
http://tarjim.ajeeb.com/ajeeb/
مع تحيات خبير بالاسرار
;-) ;-) ;-) ;-)
أخوي العقام 2003 والله آسف دوّرت على الحل بالعربي بس ما لقيته
بس أنا عطيتك الحل بالإنجليزي;-)
للترجمة اذهب إلى أحد الموقعين التاليين:
المسبار:
http://www.almisbar.com/salam_trans_a.html
عجيب:
http://tarjim.ajeeb.com/ajeeb/
مع تحيات خبير بالاسرار
;-) ;-) ;-) ;-)
ممكن اسرار gt3 موgta3 وشكراااااا على الموضووووووووع;-)
مشكور
هلا اخوي.. خبير الأسرار...
وين... اسرار لعبتــي....
:( :( :( ?: ?: ?:
باااي?: ?: :( :(
هلا...
ممكن لو تكرمت يا ][ ابوخبير الأسرار][...
اسم اللعبة يا][ طــ العمــر ــويـــل][...
اسمهــــا : GALERIANS
على PS1 >>> بليستيشن 1 ون......
وابغا الأسرار فــي أسرع وقت ممكـــــن...
تكفـــى يا الغالي....
ابغا الاسرار ][ بالعربي ][ .. لوتكرمت:0) :0)
على بليستيشن ون 1
تفضل أسرار gt3 على ps2:
Professional mode:
Select arcade mode, then highlight the "Hard" selection on the difficulty selection screen. Hold L1 + R1 until it changes to "Professional".
Unlock Camaro SS:
Finish first in all three races of the Stars & Stripes event.
Unlock CR-X Del-Sol:
Finish first in all three races of Race of the NA Sports.
Unlock Mazda MX-5 Miata LS:
Finish first in all three races of the Spider & Roadster event.
Unlock Skyline GT-R Vspec II:
Obtain a Gold Medal in the Gran Turismo World Championship Series.
Unlock Mini Cooper:
Finish first in all three races of the Lightweight Cup.
Unlock Mazda RX-7 INFINI III:
Finish first in all three races of the 80's Sports Car Cup.
Unlock Mira TR-XX Avanzato:
Finish first in all three races of the Turbo: Race of Turbo Sports Series.
Unlock Alto Works Suzuki Sports Limited:
Finish first in all three races of the 4WD Challenge.
Rocket Car:
Get all golds on beginner, amateur, and professional.
Quick Horsepower Boost:
Get an oil change as soon as you buy/acquire a car to raise its horsepower.
Unlock Toyota Sprinter Truendo GT-Apex:
Obtain a Gold Medal in each of the three races of the Sunday Cup.
Unlock Mazda MX-5 Miata:
Obtain a Gold Medal in each of the three races of the Clubman Cup.
Unlock Nissan Silvia K's:
Finish first in all three races of the FR Challenge.
you can get the following cars by completing the corresponding tasks
Aston Martin Vanquish
Win the British GT Car Cup in the Professional League.
Audi S4
Win the Tourist Trophy in the Amateur League.
Audi TT 1.8T Quattro
Win the Tourist Trophy Audi TT Race in the Beginner League.
Celica TRD Sports M
Win the FF Challenge in the Amateur League.
Chevrolet Camaro SS
Win the Stars and Stripes Grand Championship in the Beginner League.
Citroen Xsara Rally Car
Win the Super Special Route 5 Wet in Rally.
Daihatsu Mira TR XX Avanzato R
Win the Turbo Race of Turbo Sports in the Beginner League.
Ford Escort Rally Car
Win the Tahiti Maze in Rally.
Ford Focus Rally Car
Win the Smokey Mountain Rally in Rally.
Honda Civic SiR-II
Win the Type R Meeting in the Beginner League.
Honda CRX Del Sol SiR
Win the NA Race of NA Sports in the Beginner League.
Honda NSX Type S Zero
Win the MR Challenge in the Amateur League.
Honda NSX Type-R
Win the Type R Meeting in the Amateur League.
Mazda 787B
Win the Like the Wind in the Professional League.
Mazda Eunos Roadster
Win the Clubman Cup in the Beginner League.
Mazda Miata Roadster RS
Win the Spider/Roadster Cup in the Beginner League.
Mazda RX8
Win the NA Race of NA Sports in the Amateur League.
Mazda Savanna RX7 Infini III
Win the 80's Sports Car Cup in the Beginner League.
Mercedes Benz CLK Touring Car (D2 AMG Mercedes)
Win the Legend of Silver Arrow in the Amateur League.
Mercedes SLK 230 Kompressor
Win the Legend of Silver Arrow Mercedes Benz in the Beginner League.
Mines Lancer Evolution VI GSR
Win the Turbo - Race of Turbo Sports in the Amateur League.
Mini Cooper 1.3i
Win the Lightweight K Cup in the Beginner League.
Mitsubishi Lancer Evolution IV GSR
Win the Evolution Meeting in the Beginner League.
Mitsubishi Lancer Evolution V GSR
Win all Golds in the Beginner League.
Mitsubishi Lancer Evolution VI Rally Car
Win the Evolution Meeting in the Amateur League.
Mitsubishi Lancer Evolution VI Rally Car
Win the Smokey Mountain II in Rally.
Here are some cheats that DO work
All Weapons:R2,R2,L1,R2,left,down,right,up,left,down,right,up
Blow Up All Cars:L2,R2,L1,R1,L2,R2,triangle,square,circle,triangle,L2,L1
Clear Wanted Meter:R2,R2,L1,R2,up,down,up,down,up,down
Control Time:circle,circle,circle,square,square,square,square,square,L1,trianle,circle,triangle
Dodo Car Mode:R1,L1,R2,L1,left,R1,R1,Triangle
Free Tank:circle,circle,circle,circle,circle,circle,R1,L2,L1,triangle,circle,triangle
Full Armor:R2,R2,L1,L2,left,down,right,up,left,down,right,up
Full Health:R2,R2,L1,R1,left,down,right,up,left,down,right,up
Increase Wanted Meter:R2,R2,L1,R2,left,right,left,right,left,right
Lots Of Money:R2,R2,L1,L1,left,down,right,up,left,down,right,up
Not So Wanted:R2,R2,L1,R2,up,down,up,down,up,down
People Have Weapons:R2,R1,trianlge,X,L2,L1,up,down
Violent People(dont save your game if u put in this cheat!! it NEVER goes away):down,up,left,up,X,R1,R2,L2,L1
Wear Any Outfit:right,down,left,up,L1,L2,up,left,down,right
Weather-Clear:L1,L2,R1,R2,R1,L2,triangle
Weather-Foggy:L1,L2,R1,R2,R1,L2,X
Weather-Rainy:L1,L2,R1,R2,R1,L2,circle
Weather-Stormy:L1,L2,R1,R2,R1,L2,square
Who Are You?:right,down,left,up,L1,L2,up,left,down,right
Dodo:right,R2,circle,R1,L2,down,L1,R1
Invisible Cars:L1,L1,square,R2,triangle,L1,triangle
Faster Game Play:triangle,up,right,down,square,L1,L2
Slower Game Play:triangle,up,right,down,square,R1,R2
SUPER SPEED
Get the Escudo Pikes Peak Verion and fully uprade it you should have around 1780 horsepower.
To get to d this go to test track max speed and then go t settings.
Go the gear ratio's and set the TCS to zero. Then put the final gear to 2.000. Then take the auto set all he way down then up back dow then back up again.
Then you take the final gear up to about 2.100. ak te dwfr front minimum and back maximum. Put spring rate front min back max.
Then put the ride heigt to the lowest point. This really works I go to 333.6 mph+
Unlock a Cadalack: press start, after that press left, right, triangle, circle, L1 R2 R1 L2
شفرات جيم شارك:
Drift Gods Monster Cruiser,I started with a fully upgraded pt cruiser,then entered these codes.
Engine:1c041380-B0AC1E6A
1C041384-B62976AA
DRIVETRAIN:1c041388-025C3EE9
1c04138c-F19FBEB6
SUSPENSION:1C041398-B84C82AF
1c04139c-F3E9427A
FRONT TIRES:1c043a8-D1AEE8EC
1c0413ac-6D9D9D40
REAR TIRES: 1c0413b0-D1AEE8EC
1c0413b4-6D9D99E8
INTERCOOLER:1c041320-D76C3EE9
1c041324-F19FBF06
RIDE HEIGHT:1c04129c-1456E70F
1c0412a0-1456E70F
low license times
0d6a785c142617a5
1d6a785c145617a5
(M)must be on EC87829C1437062C
10 Trillion Dollars- 1C0411241456DEAD,1C041120D26487A5
Simulation Day 9999- 1C0411101456089C
Always Simulation Day 1 (DO NOT USE WITH Simulation Day 9999)- 1C0411101456E7A6
LicenceB-1 Gold 1C0207581456E7A5
LicenceB-2 Gold 1C0206AC1456E7A5
LicenceB-3 Gold 1C0209001456E7A5
LicenceB-4 Gold 1C020B541456E7A5
LicenceB-5 Gold 1C020AA81456E7A5
للترجمة اذهب إلى أحد الموقعين التاليين:
المسبار:
http://www.almisbar.com/salam_trans_a.html
عجيب:
http://tarjim.ajeeb.com/ajeeb/
مع تحيات خبير بالاسرار
;-) ;-) ;-) ;-)
العفو أخوي mr? وذا كنت تبي أي سر اطلب
مع تحياتي خبير بالاسرار
;-) ;-) ;-) ;-)
آآآآآآآآآآآآآسف أخوي ما لقيت الأسرار بالعربي بس لقيتها بالإنجليزي;-)
تفضل أخوي Mr.xo0ox أسرار لعبة GALERIANS :
Hint: Super short:
Successfully complete the game one time, and a replay option will appear. This will allow you start the game with an unnamed drug. The drug has the same effect as Apollinar, but when you short, it will allow you to run, decrease your HP slower, and will automatically kill all Bosses. When you use some Delemoter this status will go away, but every time you short after that it will still be a super short.
Hint: Easy kill for both forms of Dr. Lem:
Use the following trick for an easy kill for both forms of Dr. Lem during the Boss fight at the end of Disc 1. Run around until your AP is maxed, and then enter the Boss room. When the battle begins, simply short on Dr. Lem and he will fall to the ground, dead like any regular enemy. After the FMV sequence, you will have to fight his second form. You should still be shorting. Just stand there and allow him get close to you. He will fall dead. When you save and start on Disc 2, your AP will have returned to normal. Note: This trick does not work on any other Boss.
Hint: Defeating the first robot:
Take the "enhancement to powers" drug. Make sure you have Nalcon selected for your power. Go to the part of the room you encounter him in and run to the assembly line. He should get trapped by the wall just before it. As he starts to fire his weapon, charge and use Nalcon Blast on him. Repeat as needed. After seven or eight shots, he will fall. Remember to time it perfectly or he will get a shot in.
Glitch: Invisible on monitor:
When entering the secured corridor, use the security card on the wall -mounted lock terminal to pass through the locked gate. Have Rion use his psychic powers on the door ahead of you. You will see a blue button and some monitors. One of the monitors displays the room that you are in, but you will not be on the screen.
بالنسبة للحل الكامل:
STAGE A - MICHELANGELO HOSPITAL:
-------------------------------------
[00] START ROOM
You are on the TOP floor of 3 floors. Various keys
and signs disagree about what level floor you are on,
so call them TOP, MIDDLE, and BOTTOM. Search the Start
Room for the File on Drugs. Scan the PPEC locker and
the door for hints. One door opens with a scan.
From now on, you must SACN all objects to see their "hints."
However, excess scanning will make you angry so be conservative.
[01] COMPUTER ROOM
There is a scientist ready to punch you. Run past him, let
him miss and burn him from behind. Grab the recovery capsule
and the SECURITY CARD.
[02] HALL
In the next Hall are threee scientists. From exactly where you
enter begin charging your ESP and release full bursts. It
travels a long distance, even off screen, so you should listen
for their screams of death.
[03] SECURITY HALL
In the Security Hall scan the device on the wall. The next
short hall has two padded guards who order you back to your
room. Since there are 2 of them in a small space, now is a
good time to let your first short happen. Don't worry,
there's delmetor in the next room. Before you go, hit the
button on the desk if you want to run in circles later.
There is also a recovery capsule opposite the desk.
[04] GUARD ROOM
has one guard and many monitors.
Burn him and take the FREEZER KEY. Scan the mirror then
head back into the storage room.
[05] STORAGE ROOM
IFF you are shorting grab the DELMETOR off the shelf first.
There is also a RECovery CAPsules and NALcon.
The stairs against the shelves allow you to
climb up and grab another beeject, which you
will need later if you want to be able to use
D-Felon as well as Red and Nalcon for ammo.
[06] WHITE HALL
Guards appear every other time you run thru this hall,
IFF you get a sniper run zig-zag on the straight-aways
and hook the corners. Begin charging and when he catches up
Burn him. This white hall has a save room and an empty
bathroom.
[07] HAZARD CHAIR
In this room is a large torture chair with
black and yellow hazard lines painted on the floor.
You need to kill 2 scientists, but luckily they don't
look up when you enter so you can burn them long distance.
You find the PPEC STORAGE KEY. There is also a Demetrol
and several scans from the torture equipment.
[08] SMALL CHAIR ROOM
Is inside the Hazard Chair room. Get Nalcon off the chair
read the number on the wall and SCAN the chair to watch
a CG movie.
[09] FREEZER ROOM
Take 2 REC CAP, 1 NALCON. Open the fuse box and take the fuse.
When the cold smoke fills the room run and go hit the huge red
button on the other side of the room.
[10] BACK TO START
Use Fuse to re-renter start room. The PPEC Storage Key
opens the locker. Recieve LIQUID EXPLOSIVE + DEMETROL.
Return to what on the map above is labeled "stairs"
[11] SHUTTER
Use the Liquid Freeze on the door and then SCAN it~
don't waste PPECs!
[12] MIDDLE FLOOR START HALL
Kill the swat guards from the start alcove, listen
for their footsteps.
[13] TELEVISION TREE
recognize this from intro movie?
Touch it for Dr.Lem's warning movie.
Use the control post by the tree to open the doors.
There is a SAVE room and a BATHroom with a NEWSPAPER
you can add to your files that reveals more on Lion's
parents and background. scan the mirror?
[14] LARGE SCREEN ROOM
Run around the table to charge full burns for the
scientists. Touch to the right of the screen to see
what they were watching. G PROJECT REPORT.
The Report says the monsters are called "Rabbits."
[15] FETUS HALL
Take SPECIAL PPEC OFFICE KEY (Card Encoder Room) for TOP floor.
Take DEMetrol. Sadly there are no scans from the fetii.
[16] CARD ENCODER ROOM (top floor)
Enter the number: 9607932
To change the security card you already have.
The scientists again are busy, so you can get
long distance burns. Also collect RED + NALCON.
[17] MEDICINE STORAGE ROOM
2 Recovery Capsules
1 Skip
1 Red 1 Nalcon 1 Demetrol
[18] ROBOT GUARD ROOM
Don't be scared of the CG movie as this robot guard
begins his attack. You can short him if AP full.
Collect RECOVERY capsule off desk.
Use stairs at back of room to go to the bottom floor.
[19] BOTTOM FLOOR
When you come down the stairs there are doors to the west
you cannot open yet (around back of stairs).
There may be guards here already, try to fight from
behind the stairs. There is a save room to north.
[20] DARK COMPUTER ROOM
When you enter this room, the door locks and lights go out.
Hit the lamps in the middle of the room: Right, Left, + Middle.
Collect CONTROL ROOM KEY + PICTURE OF PARENTS.
2 NALCONS
[21] MAIN HALL
This is where it gets confusing, just remember that the
statue of Dorothy~ her feet point south.
There are 2 claw-handed rabbits here. Try to get them snagged
on the stairs so you can Full Burn them.
Go up the stairs.
[22] EXAMINATION ROOM HALL (Middle Floor)
2 more rabbits. Cart in Hall has RED.
[23] EXAMINATION ROOM
Get the Research LAB KEY + RION'S TEST DATA.
1 Nalcon, 1 Red, 1 Recovery Capsule.
[24] CONTROL ROOM
Fry the guards and deactivate two door locks.
The two doors you unlock are Chief's Office (Dr. Lem)
and the door to the Auto-Service Machine Room.
Continue into the Research Lab. 1 NALCON 1 RED.
[25] RESEARCH LAB
Burn the scientists. One should remain unaware while
you burn the first two. IFF short~ no problem.
Get MONKEY circuit.
1 NAL 1 SKIP 1 DEMETROL
[26] ARMORY
Room is large enough to run circles around the robo guards
and not waste PPEC or fill AP fighting them.
Get WOLF circuit.
1 SKIP
[27] PADDED CELL
Stop in this room to see the order Rion says
the cube/circuits: Snake, Eagle, Wolf, Monkey.
[27] AUTO SERVICE MACHINE ROOM
Collect Test Lab Key, recovery capsule and Nalcon.
[28] TEST LAB
Collect the Snake Circuit.
[29] DR. LEM'S OFFICE
Collect the Eagle Circuit.
On the Patio/Balcony is another recovery capsule
and a telpathic transmission from Lillia.
[30] PHOENIX ROOM
Place circuits in order: Snake, Eagle, Wolf, Monkey.
This opens the Giant Eagle Mural Wall and opens the Red Hall.
Proceed through hall, run past any robo guards. Not worth the
waste of PPEC.
[31] PROBE ROOM
There are three robot guards that must die.
Run in circles and give them 1/2 nalcon shots til they drop.
Use the save point? Scan the probe droid mine looking thing
for questions that irritate Rion. collect 1 SKIP.
Proceed to the as-of-yet unlit room below you (HUD) and
up the stairs to the final room.
[32] COLD INCUBATOR ROOM
Scan the incubator for hunter image and then 2 attack.
Collect 1 RED 1 REC capsule after they die.
[33] BLACK SPHERE - BOSS FIGHT DR. LEM
2 full burns will take the flesh off Lem.
His robot form needs Nalcon and his pattern is similar
to that of Super Tyrant from RE 2.
Run a J hook and throw 1/2 charges at him.
He is pretty easy and you shouldn't need RESTARTs.
END STAGE A.
STAGE B - YOUR HOUSE:
------------------------------------------
[00] FRONT YARD
Begin at the front yard looking at the Front Door of Your House.
Before going to the East Side (Garage), you may want to
Visit the West Side and get the Nalcon off the bench.
[01] GARAGE
Use East Gate and enter East Backyard.
Examine the car for scan and also BACKDOOR KEY.
There is a REC capsule on the shelves in garage.
[02] DINING ROOM
East door is missing doorknob.
Check fridge for mom scan~ note time is 2:50.
Near fridge is REC capsule.
[03] WEST HALL
Nothing you can do at the sink yet.
Flip a switch next to the Bathtub to receive 2nd FLOOR KEY.
Beware next short hall to North.
[04] HOLE HALL BOTTOM
Rabbits punch through the ceiling and drop on you.
Run til they swing and miss then 1/2 smoke 'em til they burn.
[05] READING ROOM
Collect the painting "Metamorphosis" you hang upstairs in
Rion's bedroom to open a shortcut ladder back to the Reading Room.
1 RED 1 DEMETROL.
[06] POOL TABLE
1 NALCON 1 DEMETROL 1 REC capsule
Collect Doorknob and scan pool table.
Return to Dining Room.
[07] MAIN ROOM
Use the doorknob to enter.
Burn two rabbits. Hopefully they get snagged on the stairs.
Nothing in this room; but remember to unlock the front door.
[08] DAD'S OFFICE / STUDY
Take (master) BEDROOM KEY from desk and then scan desk to get the
"Hide Lillia" movie.
1 NALcon 1 DEMetrol
[09] HOLE HALL TOP
Here's that hole the rabbits made for you.
Notice Birdman walking below you.
Select "yes" to jump. Thump X to climb up.
Hold down to drop (but don't bother).
[10] RION'S ROOM
Hang the Metamorphosis just inside door to open
trap door under the blue floormat version of metamorphosis.
1 RED 1 DEM + Scan the bed.
[11] STORAGE CLOSET
Find your dad's murder scan. note ~ 2:50 on watch.
[12] MASTER BEDROOM
You have to select the Bedroom key and use it to get in.
Seems obvious, but the text message sometimes differs
from "you need a key" and just says "won't open."
Take mother's letter, scan mirror, collect 1 REC cap.
Scan the jewelry box for hint (and to unlock downstairs sink).
[13] DOWNSTAIRS SINK
Use stairs in Rion's room to get down (or the hole)
and scan the sink to bring up your mother's ring.
Use the stairs in the reading room to come back up
to the master bedroom. When you re-enter the reading room
you will get another movie: Mom shows you her ring.
[14] JEWELRY BOX
Use mom's circle ring to open.
Collect Dad's square ring.
Re-collect Mom's ring.
[15] LIBRARY
Just like "red gems" in RE 2. Set the rings on the side
of the window. Take the book: NEW REPLICATIVE COMPUTER THEORY
from the file cabinet.
Enter the Recording Room.
[16] RECORDING ROOM
Hit X to activate recording from Father.
Take 3 Ball + REC cap.
[17] POND
Scan the Pond to raise Pascalle's Car.
The 9 ball falls from it.
[18] POOL TABLE
Place the 3 and 9 to slide the table back from stairs down.
[19] BASEMENT
Flip lightswitch on.
Examine/ Scan the objects. Enter Birdman.
Collect PASCALLE'S NOTES + SHED KEY.
As you run back to Shed, smack Birdman with Nalcon
just so you can hear him say "that hurts." ha ha.
Good idea to save right outside Pool Table Room.
[20] SHED
Collect Lillia's Doll.
2 NALcon 1 SKIP.
On Exit will be Birdman, so use your SKIP now~
that way you can "restart" with it already going.
Equip Nalcon.
[21] BIRDMAN
If you are at Skip Level 1 you can charge a full
Nalcon shock quickly; but I don't recommend going for
the times 2 blue shock. In fact, the 1/2 Nalcon blast
smacks him twice and leaves him recoiling long enough for
you to run away.
Yep. Run in circles. After he shoots eighty times and pauses
it is your turn to shoot. Did they test this game?
"oh yeah, the kids will love running in circles. that's fun."
And stay to the outside, because sometimes the birdman trio
will bomb the middle of the playing field.
Beware that the playing field is a square with lots of
invisible walls. If a Birdman knocks you down, stay down
until his buddies shoot their shots over you.
END STAGE B. END DISC 1.
BABYLON HOTEL - STAGE C:
----------------------------------------------------------
[00] You begin at the south end of the Lobby from the Map
Above. The revolving doors behind you do not open;
but there is a point at which you can scan them for
a image of Rita's face.
[01] Talk to the Hotel Clerk at the counter.
Note Rainheart standing next to him.
He gives you the key to your room, 302.
There is a save room to the north.
A Bathroom is also available; but completely empty.
The stairs down to the boiler room will
not become open until after you fight Rainheart.
[02] Rather than go immediately up to your Room,
I recommend that you check all the other doors
first and scan them to get an idea of what face
goes with the names I have given them.
Also it helps unlock a cool movie of Rita's
arrival at the hotel with the Rabbits.
[03] Your room is 302.
Inside is a recovery capsule (CTMPF)
Also there is a note on the bathroom mirror~
"come to room 306"
[04] Room 306
A Red Headed Man announces that you look okay
but that he'll need to make a call first.
He asks you to meet him in the lobby.
[05] At the lobby (and hopefully after Rita's movie)
you find the hotel clerk and room keys missing.
Note the blood smear where he was.
You can now explore the electric room.
[06] The clerk is dead in the sink.
Begin now your coolection of all the gruesome
murder scans of Rainheart killing all the
occupants of the hotel.
There is a recovery capsule (CTMPF).
Note the electric diagram to the sink's side.
At the back flip the switch off then back on.
[07] In the lobby the RedHead has appeared to let
you know what you're looking for is in room 304.
He gives you a audio clue:
Morse code: -...- (long, 3 short, long)
[08] Begin following Rainheart to all the rooms previously locked
and where occupants wouldn't let you take the stuff
out of their rooms.
Start at Room # 204.
The morse code is tricky, but probably get it on your third try.
Hopefully you have left room to pick-up the
Apollinar! You will need to short when you get ambushed
by three rabbits later in room 301. Just make sure
that you also have a Delmetor to cancel it.
[09] 201 Boiler Man sends you to 304
201 has 2 recovery capsules and a delmetor (CTMPF?)
205 nalcon, red
202 rec caps
[10] Room 304
Talk to the ballerina.
When the room spits you out, re-enter for
Nalcon + Recovery Capsule.
When you leave again, Rainheart is standing in the hall
and tells you that room 301 is paging you.
Now might be a good time to save.
[11] Room 301
If your Anger Points/AP is not already flashing indicating
you will short the next time you hit R1~
You can use the APPOLINAR; but its the only one you will ever
have; so I recommend saving it for the mushroom tower lickers.
There are three rabbits inside that are too much to fight
by charging up.
When they die, check the table for a note from Lillia.
[12] Room 303
The Gunman asks you to do him a favor by going to room 205
to await contact.
He has a recovery capsule and a Red (CTMPF)
[13] Room 205
The phone is ringing. Answer it quickly (SE corner) or
it will stop ringing. The text reads:
"Its me. I think they're on to me.
I can't come today. Maybe later."
If you miss it, don't worry. It doesn't change anything.
[14] Room 203
Nukeman says "Meet me in 305 later, the girl might be
there too." which is a total lie.
305 is where Rainheart will show up after you collect all
the murder scene scans.
[15] Room 206
Jesus tells you that Room 202 has mystic energy.
His room has 2 recovery capsules.
[16] Room 202
Ambush by rabbits. 2 more recovery capsules.
Return to 206 to collect Jesus murder scan.
[17] ROOM 305
Actually, you do have to go once and fight the 3 rabbits here,
then return to ask Nuke Man why, and find him dead.
In the hall by the clock, rainheart appears again, letting
you know he will be in room 305 for the Boss fight.
I still recommend collecting all the murder scans.
The one thats hard to find is that 206 Red Head Suit Man
is dead in the first floor bathroom.
For all the other tenants, except the pusher, return
to their rooms after you fulfill the requests to find
them dead. The pusher will be dead after the Rainheart fight.
[18] ROOM 305 AGAIN
Its ready when Rainheart appears at the clock
and "tells" you the story about why the time on the clock
"No, Its only 2:50" is so important.
-------------
CHECK:
-------------
You should have 3 rec caps, 4 reds, 4 nalcons, 1 delmetor
before you go to duke it out with Rainheart.
[19] RAINHEART:
This is a little room and Rainheart teleports a lot.
Hopefully you are at Skip 2 and can charge 1/2 reds at him.
Smoke him til he burns.
If his volcano men are walking while you are down, stay down!
They fall at the floor and disappear without hurting you.
If he begins his explode fire thing, try to knock it out
of him by smacking him with 1/4 nalcons.
Run, shoot, run. You will probably never get a full charge off.
[20] SAVE
Back to the lobby and definitely save!
The boiler man lets you know the boiler is shared with a restaurant
accessible through the basement.
Hopefully you marked on the map what was CTMPF
(Cant Take It, Your Medicine Pouch is Full)
and fully stock up before you save.
[21] BOILER ROOM
Into the Electric Room and flip the switch off.
Go down the boiler room stairs.
Two of those acid-spitter hunter things are there.
Run past them and open the next door (they aren't worth fighting)
In the kitchen there is a nalcon.
[22] RESTAUARANT BATHROOM
In the bathroom there is:
1 skip, 1 red, + 1 recovery capsule
You need to be at skip 1 when you begin fighting Rita,
so if you need to waste a recovery or delmetor in order
to get the skip~ go for it.
Reload your nalcon + red.
-----------------
CHECK:
-----------------
[23] Full Red, Nalcon, + D-Felon
3 Reds, 3 Nalcons, 1 Delmetor, 4 Recovery Capsules
[24] RITA:
Rita sucks. You have to run in circles continuously until
she is on the ground. At first its just her flying on a table, so
wait for her to land and charge a level 2 d-Felon to lift her up
and then drop her. Begin charging a full level 2 red while she
is stunned. When she stands burn her.
You get 4 full shots and then she improves.
Rita powers up and starts throwing stuff at you.
Okay to waste recovery capsules to keep yourself above half HP
so that you don't lose the Skip 1 on your abilites.
Once she's at this level, D-Felon won't help anymore, she's too fast.
Use red and toss 1/4 at her fast as soon as she hits the ground.
(I also recommend muting the TV so that it doesn't irritate you
when the tables SMACK you down.)
Continuously smoke her with 1/4 reds until she burns.
It should only take 3 smokes for a burn.
This tactic involves a lot of running and she gets super fast
at the end, but smoking will get her. Just wait til her table
starts to lower and then hit it.
END STAGE C. END DISC 2.
STAGE D : MUSHROOM TOWER:
---------------------------------------
[00] No Maps are available on your HUD through the final stage.
This is okay, becuase you can't really go anywhere.
The pattern is you on Floor, Lillia hit disks, You go up
Fight some monsters, go back down to replenish supplies,
Lillia hit switches, You go up. Repeat.
[01] Examine bottom room.
There are 4 shooter tubes (elevators).
And there are 3 vending machines:
2 D-Felon (useless) 2 REC capsules + 2 RED
While examining broken shooter, Lillia steps
away and into the teleport tube center.
2 Rabbits replace her.
Rion must scan the four shooters to find available patterns.
One of them will be the code for the next shooter.
B=Blue R=Red LB=LightBlue G=Green Y=Yellow PR=Purple P=Pink.
The first code is a clockwise pattern starting from top,
Y, G, B, P, R.
[02] 78th FLOOR
CG movie of yellow astronauts.
Run in cirles around the room and after 3 shots miss you,
peg an astronaut with 1/2 to full Nalcon.
Return to first floor for more supplies:
2 NALCON 2 REC capsules 2 DELMETOR
The code for the next level is: Pink, LB, Green, Red, Blue
Midway through code,
collect Birdman movie.
[03] 103rd FLOOR
Another Birdman movie.
Fight 3 hunters, hopefully your AP is full and you can short them.
Check fetii for 2 RED 2 NALCON 2 D-FELON
[04] LILLIA
B,R,Y,LB,G
Rainheart Movie
Opens shooter to 105
[05] 105th FLOOR
There are 3 Lickers running around.
Red just tickles them. Either hit your Apollinar, or
pummel them with Nalcon to crack their skulls. (great Sound effect)
Go Back Down to collect:
2 RED 2 REC capsules 2 NALCON 2 DELMETOR
The code for the next/final shooter is: R,B,G,Y,P
[06] HAND OF GOD AREA
There are 5 incubators for Mother's Galerians in a semi-circle.
Check with X all 5; BUT DO NOT SCAN the one with no-name.
The one with no-name ---- is you.
When you scan it you have to fight Cain. Wait.
Go through the double doors and use the save point.
PEGASUS FAMILY ----, G 76S chromosome abnormal
CAIN, Q 7G chromosome abnormal
PROCYON FAMILY BIRDMAN 03 RX chromosome abnormal
SIRIUS FAMILY 02 RITA RX negative chromosome abnormal
RAINHEART RX chromosome abnormal
---------------
CHECK:
---------------
D-Felon is now useless. Hopefully it isn't clogging up your inventory.
Also the Hand of God Area does have:
2 NALCON 2 DELMETOR 2 RED 2 RECOVERY capsules
but they do not replenish after your fight with Cain, so be cool and
don't waste any PPECs or health.
When you've got in your inventory:
3 RED 3 NALCON 3 RECOVERY 2 DELMETOR
and have RED equipped you are ready for your LAST SAVE.
[07] CAIN - BOSS FIGHT-
The trick is to not watch him or you.
Watch the tiles inside the circle spotlights.
Use your spotlight to run circles around his.
Initially, after three shots you stop running, begin charge
and as soon as he appears (which is always in front of you)
let the Burn fly.
Beware that there are invisible walls. Your legs keep moving,
but watch the tiles to make sure they are still moving. If the
tiles are not moving as you run, you have hit a wall.
Irritatingly, this is the only way to tell.
Then he begins that irritating lightning stuff~
I seriously recommend that you mute your TV or you will
bounce your controller off the floor like me.
The lightning hits you for a stun, not a knock down
and alllows Cain to catch up and throw three shots at you in a row.
Your health will get cut in half from one of these volleys.
Next he begins his own Burning.
Change your running pattern. Run toward him then turn and run
staright away from him. As soon as you are outside the flame circle
charge up Nalcons (red not work anymore) and smack him.
About 6 full charges should do it.
[08] MOTHER DOROTHY
If you get angry and turn off the game, remember that you have
to watch the LONG CGs of CAIN all the way through again~ IF you
skip them by thumping start or X~ you don't get to collect 'em as
movies to watch later. Really, did they test this game? sucks.
You have about 3 inches of running room. Charge up full Nalcons
and smack the flying eyes; but immediately turn 45 degrees and run
so that they can't counter-smack you (mute the TV, it helps).
Actually if you burn them, you can at least see which one you
hit because he's on fire; but charging fire turns you too far
to be able to run away subsequently.
Dorothy is meanwhile blasting you with lasers you can't run from.
She also spotlights you for a second before lightning strikes you.
If you are charging for an eyeball and see the spotlight on you,
stop it and run! Otherwise the lightning hits after you smack the
eye and then it counter smacks you after the lightning stuns you.
At least the lasers don't start until after you drop 1 of 3 eyes.
It sort of helps with the lasers if you thump menu when you hear
her start the laser~ you can see where to run.
Knock all three eyeballs out and you win.
"I was wrong. I will treat you better."
END DISC THREE. END GAME.
للترجمة اذهب إلى أحد الموقعين التاليين:
المسبار:
http://www.almisbar.com/salam_trans_a.html
عجيب:
http://tarjim.ajeeb.com/ajeeb/
مع تحيات خبير بالاسرار
;-) ;-) ;-) ;-)
يا شباب إذا أردتوا أي سر أي حل كامل لأي لعبة اسألوا وإنشاء الله ما بقصر معكم
مع تحياتي خبير بالاسرار
;-) ;-) ;-) ;-)
رووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووو وووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووو وووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووووو ووووووووووووووووووووووووووووووووووووووووووعة
:0) :0) :0) :0) :0) :0) :0) :0) :0) ;-) ;-) ;-)
العفو أخوي أنيمي2004 وذا كنت تبي أي سر ثاني لأي لعبة أو إذا كنت تبي أي حل كامل لأي لعبة أنا في الخدمة
مع تحياتي خبير بالاسرار
;-) ;-) ;-) ;-)
العفو أخوي أنيمي2004 وذا كنت تبي أي سر ثاني لأي لعبة أو إذا كنت تبي أي حل كامل لأي لعبة أنا في الخدمة.
مع تحياتي خبير بالاسرار
;-) ;-) ;-) ;-)
بما إنه ما في أحد يبي يسأل خليني أحط حلول كاملة:
الحل الكامل لتومب رايدر 5 على ps1:
http://www.gm-master.com/code/guide.php?id=58
أسرار لتومب رايدر 5 على ps1:
http://www.gm-master.com/code/getcode.php?id=58
الحل الكامل ل Final Fantasy X على ps2:
http://www.gm-master.com/code/guide.php?id=184
الحل الكامل ل Devil May Cry 2 على ps2:
http://www.gm-master.com/gameCheat.p...ide&gameID=131
الحل الكامل ل The Thing على ps2:
http://www.gm-master.com/gameCheat.p...uide&gameID=17
الحل الكامل ل Grand Theft Auto : Vice City على ps2:
http://www.gm-master.com/gameCheat.p...uide&gameID=45
الحل الكامل ل Dead to Rights على ps2:
http://www.gm-master.com/gameCheat.p...uide&gameID=49
الحل الكامل ل Hitman 2: Silent Assassin على ps2:
http://www.gm-master.com/gameCheat.p...Guide&gameID=6
الحل الكامل ل the getaway على ps2:
http://www.gm-master.com/gameCheat.p...uide&gameID=62
أسرار the getaway على ps2:
http://www.gm-master.com/gameCheat.p...Code&gameID=62
الحل الكامل ل Max Payne على ps2:
http://www.gm-master.com/gameCheat.p...uide&gameID=69
الحل الكامل ل Escape from Monkey Island على ps2:
http://www.gm-master.com/gameCheat.p...uide&gameID=70
الحل الكامل ل Headhunter على ps2:
http://www.gm-master.com/gameCheat.p...uide&gameID=73
أسرار Headhunter على ps2:
http://www.gm-master.com/gameCheat.p...Code&gameID=73
الحل الكامل ل Resident Evil Code: Veronica X على ps2:
http://www.gm-master.com/gameCheat.p...uide&gameID=74
الحل الكامل ل James Bond 007 in Agent Under Fire على ps2:
http://www.gm-master.com/gameCheat.p...uide&gameID=80
الحل الكامل ل Grand Theft Auto III على ps2:
http://www.gm-master.com/gameCheat.p...uide&gameID=81
الحل الكامل ل Need for Speed: Hot Pursuit 2 على ps2:
http://www.gm-master.com/gameCheat.p...uide&gameID=84
الحل الكامل ل WWE Smackdown! Shut Your Mouth على ps2 :
http://www.gm-master.com/gameCheat.p...uide&gameID=86
مع تحيات خبير بالاسرار
;-) ;-) ;-) ;-)
أريد أسرار لثلاث العاب تسمى...
THE ITALIAN JOB
LONDON RACER
GT2
وشكرا
;-) ;-) ;-)
أسرار ل THE ITALIAN JOB :
Cheat Menu
In the main menu (where you can save, play game and options etc.) press: triangle, triangle, circle, triangle, circle, triangle, square, triangle, square, triangle
All Missions
In the main menu (where you can save, play game and options etc.) press: circle, circle, triangle, square, square you will hear a cheer then when you go to play games all levels will be unlocked
All Destructors
In the main menu (where you can save, play game and options etc.) press: triangle, Square, Square, triangle, Square, Square, triangle, Circle, Circle, Circle
Get Lamborghini & free Rides
In the main menu (where you can save, play game and options etc.) press: Square, Triangle, Square, Circle, Circle, Circle, triangle, Circle
All Checkpoints
In the main menu (where you can save, play game and options etc.) press: Circle, Square, Triangle, Square, Triangle, Square, Triangle, Square
All Challenge Missions
In the main menu (where you can save, play game and options etc.) press: Square, Square, Triangle, Circle, Circle, Square, Triangle, Circle
All Checkpoint Missions
In the main menu (where you can save, play game and options etc.) press: Circle, Square, Triangle, Square, Triangle, Square, Triangle, Square, Circle
Lamborghini Miura
Finish the game one time to unlock Lamborghini Miura in free ride
Level Select
Pause the game in career mode,then hold R1 and press Triangle,left(2),Triangle,circle,Up(2), square to unlock all levels in career mode
Unlock All Missions 500010200000
800A99080001
Unlock All Missions(CDX) 800A99080001
800A99280001
800A99480001
800A99680001
800A99880001
800A99A80001
800A99C80001
800A99E80001
800A9A080001
800A9A280001
800A9A480001
800A9A680001
800A9A880001
800A9AA80001
800A9AC80001
800A9AE80001
Unlock All Checkpoints 500013200000
8009F8500001
Unlock All Checkpoints(CDX) 8009F8500001
8009F8700001
8009F8900001
8009F8B00001
8009F8D00001
8009F8F00001
8009F9100001
8009F9300001
8009F9500001
8009F9700001
8009F9900001
8009F9B00001
8009F9D00001
8009F9F00001
8009FA100001
8009FA300001
8009FA500001
8009FA700001
8009FA900001
Unlock All Destructors 500013200000
800A02700001
Unlock All Destructors(CDX) 800A02700001
800A02900001
800A02B00001
800A02D00001
800A02F00001
800A03100001
800A03300001
800A03500001
800A03700001
800A03900001
800A03B00001
800A03D00001
800A03F00001
800A04100001
800A04300001
800A04500001
800A04700001
800A04900001
800A04B00001
Unlock All Free Ride Cars 500009200000
800A93D00001
Unlock All Free Ride Cars(CDX) 800A93D00001
800A93F00001
800A94100001
800A94300001
800A94500001
800A94700001
800A94900001
800A94B00001
800A94D00001
Unlock Turin In Free Ride 8009D9C00001
Unlock All Challenges 800A90780001
50000A200000
8009D7D00001
Unlock All Challenges(CDX) 800A90780001
8009D7D00001
8009D7F00001
8009D8100001
8009D8300001
8009D8500001
8009D8700001
8009D8900001
8009D8B00001
8009D8D00001
8009D8F00001
Unlock Checkpoints-Party Play 500013200000
800A48200001
Unlock Checkpoints-Party Play(CDX) 800A48200001
800A48400001
800A48600001
800A48800001
800A48A00001
800A48C00001
800A48E00001
800A49000001
800A49200001
800A49400001
800A49600001
800A49800001
800A49A00001
800A49C00001
800A49E00001
800A4A000001
800A4A200001
800A4A400001
800A4A600001
Unlock Destructors-Party Play 500013200000
800A4AA00001
Unlock Destructors-Party Play(CDX) 800A4AA00001
800A4AC00001
800A4AE00001
800A4B000001
800A4B200001
800A4B400001
800A4B600001
800A4B800001
800A4BA00001
800A4BC00001
800A4BE00001
800A4C000001
800A4C200001
800A4C400001
800A4C600001
800A4C800001
800A4CA00001
800A4CC00001
800A4CE00001
Unlock Challenges-Party Play 50000A200000
800A4D000001
Unlock Challenges-Party Play(CDX) 800A4D000001
800A4F000001
800A51000001
800A53000001
800A55000001
800A57000001
800A59000001
800A5B000001
800A5D000001
800A5F000001
مع تحيات خبير بالاسرار
;-) ;-) ;-) ;-)
أسرار ل THE ITALIAN JOB :
Cheat Menu
In the main menu (where you can save, play game and options etc.) press: triangle, triangle, circle, triangle, circle, triangle, square, triangle, square, triangle
All Missions
In the main menu (where you can save, play game and options etc.) press: circle, circle, triangle, square, square you will hear a cheer then when you go to play games all levels will be unlocked
All Destructors
In the main menu (where you can save, play game and options etc.) press: triangle, Square, Square, triangle, Square, Square, triangle, Circle, Circle, Circle
Get Lamborghini & free Rides
In the main menu (where you can save, play game and options etc.) press: Square, Triangle, Square, Circle, Circle, Circle, triangle, Circle
All Checkpoints
In the main menu (where you can save, play game and options etc.) press: Circle, Square, Triangle, Square, Triangle, Square, Triangle, Square
All Challenge Missions
In the main menu (where you can save, play game and options etc.) press: Square, Square, Triangle, Circle, Circle, Square, Triangle, Circle
All Checkpoint Missions
In the main menu (where you can save, play game and options etc.) press: Circle, Square, Triangle, Square, Triangle, Square, Triangle, Square, Circle
Lamborghini Miura
Finish the game one time to unlock Lamborghini Miura in free ride
Level Select
Pause the game in career mode,then hold R1 and press Triangle,left(2),Triangle,circle,Up(2), square to unlock all levels in career mode
Unlock All Missions 500010200000
800A99080001
Unlock All Missions(CDX) 800A99080001
800A99280001
800A99480001
800A99680001
800A99880001
800A99A80001
800A99C80001
800A99E80001
800A9A080001
800A9A280001
800A9A480001
800A9A680001
800A9A880001
800A9AA80001
800A9AC80001
800A9AE80001
Unlock All Checkpoints 500013200000
8009F8500001
Unlock All Checkpoints(CDX) 8009F8500001
8009F8700001
8009F8900001
8009F8B00001
8009F8D00001
8009F8F00001
8009F9100001
8009F9300001
8009F9500001
8009F9700001
8009F9900001
8009F9B00001
8009F9D00001
8009F9F00001
8009FA100001
8009FA300001
8009FA500001
8009FA700001
8009FA900001
Unlock All Destructors 500013200000
800A02700001
Unlock All Destructors(CDX) 800A02700001
800A02900001
800A02B00001
800A02D00001
800A02F00001
800A03100001
800A03300001
800A03500001
800A03700001
800A03900001
800A03B00001
800A03D00001
800A03F00001
800A04100001
800A04300001
800A04500001
800A04700001
800A04900001
800A04B00001
Unlock All Free Ride Cars 500009200000
800A93D00001
Unlock All Free Ride Cars(CDX) 800A93D00001
800A93F00001
800A94100001
800A94300001
800A94500001
800A94700001
800A94900001
800A94B00001
800A94D00001
Unlock Turin In Free Ride 8009D9C00001
Unlock All Challenges 800A90780001
50000A200000
8009D7D00001
Unlock All Challenges(CDX) 800A90780001
8009D7D00001
8009D7F00001
8009D8100001
8009D8300001
8009D8500001
8009D8700001
8009D8900001
8009D8B00001
8009D8D00001
8009D8F00001
Unlock Checkpoints-Party Play 500013200000
800A48200001
Unlock Checkpoints-Party Play(CDX) 800A48200001
800A48400001
800A48600001
800A48800001
800A48A00001
800A48C00001
800A48E00001
800A49000001
800A49200001
800A49400001
800A49600001
800A49800001
800A49A00001
800A49C00001
800A49E00001
800A4A000001
800A4A200001
800A4A400001
800A4A600001
Unlock Destructors-Party Play 500013200000
800A4AA00001
Unlock Destructors-Party Play(CDX) 800A4AA00001
800A4AC00001
800A4AE00001
800A4B000001
800A4B200001
800A4B400001
800A4B600001
800A4B800001
800A4BA00001
800A4BC00001
800A4BE00001
800A4C000001
800A4C200001
800A4C400001
800A4C600001
800A4C800001
800A4CA00001
800A4CC00001
800A4CE00001
Unlock Challenges-Party Play 50000A200000
800A4D000001
Unlock Challenges-Party Play(CDX) 800A4D000001
800A4F000001
800A51000001
800A53000001
800A55000001
800A57000001
800A59000001
800A5B000001
800A5D000001
800A5F000001
مع تحيات خبير بالاسرار
;-) ;-) ;-) ;-)
تفضل أسرار ل LONDON RACER :
شفرات جيم شارك:
Never get arrested
80074A30 0000
Take No Damage
800749580000
Super Boost
D00D6062 FEFF
800BCE7A 4300
Pots of cash
800D633C E0FF
800D633E 05F5
وبالنسبة للأسرار ما أظن إنه لهاذي اللعبة في أي سر بس شفرات
تفضل الحل الكامل:
http://individual.utoronto.ca/metica..._racer_psx.txt
اضغط على هذه الوصلة
مع تحيات خبير بالاسرار
;-) ;-) ;-) ;-)
Gran Turismo 2
Win first place in arcade mode:
Purchase a "special" model car on the simulation
mode disc, which costs approximately 500,000 to
1,000,000 credits. Save the game. On the arcade
disc, choose to load the simulation mode game.
When choosing the class of car in a race, choose
"home garage" and use your new car.
To easily increase the number of days in the
game, just go to a race. When you are at the
screen with the "Start Race" selection go to
"Exit" and your days will increase by one.
If you want eternal life, use LIVELONG as your
name.
If you want all weapons with 99 bullets of all,
use NAVARONE as your name.
If you want $500,000, use MUCHCASH as your name.
If you want 10,000,000 points, use BIGSCORE as
your name.
If you want coordinates, use WUGGLES as your name.
If you want all levles, use ITSALLUP as your name.
If you want "DEBUG" use NOFRILLS as your name.
If yoy dont want any cops, use LOSEFEDS as your
name.
If you want the most wanted place to begin, use
DESIRES as your name.
If you want 5 ¤ multiplayer, use HIGHFIVE as
your name.
Easier licenses:
At the main menu on simulation mode go to the
last selection (Transfer or Communication).
You can load your licenses from the original
Gran Turismo from here.
First you need to get enough money to buy two
cars exacly the same and then modify one and
then select the other and it will be modified.
This is a pointless cheat but it is a cheat :)
Select machine test and go for maximum speed.
After you have set a record, set your name as
speed demon. Go to your garage and you will
find a 1200 Horsepower Nissan Skyline R34 GTR.
Sky view:
When in replay hit circle,triangle, square, triangle, circle, square, and circle.
Press R1+L1+R2+L2 for P1 Auto Pilot D00A9228 1010
80000002 4D43
d00a92282020
800000020000
d00000024d43
800a9b2a0004
Press R1+L1+R2+L2 for P2 Auto Pilot D00A92283000
800000044D43
d00a92280030
800000040000
d00000044d43
800aa66a0004
Gold Licenses I-C (Sim) 801cbb340400
801cbbd80400
801cbc7c0400
801cbd200400
801cbdc40400
801cbe680400
801cbf0c0400
801cbfb00400
801cc0540400
801cb4280400
Gold Licenses I-B (Sim) 801cb4cc0400
801cb5700400
801cb6140400
801cb6b80400
801cb75c0400
801cb8000400
801cb8a40400
801cb9480400
801cb9ec0400
801cba900400
Gold Licenses I-A (Sim) 801cadc00400
801cae640400
801caf080400
801cafac0400
801cb0500400
801cb0f40400
801cb1980400
801cb23c0400
801cb2e00400
801cb3840400
Gold Super License (Sim) 801ca7580400
801ca7fc0400
801ca8a00400
801ca9440400
801ca9e80400
801caa8c0400
801cab300400
801cabd40400
801cac780400
801cad1c0400
Quick Win (Sim) d00a99ac0000
800a99ac0002
801d52ca0200
Start On 2nd Lap (Arc) d00a99ac0001
800a99ac0002
Quick Win (Arc) d00a99ac0000
800a99ac0002
Maxium Cash (Sim) 801d0fc8e0ff
801d0fca05f5
Have All Gold Licenses (Sim) 50003ca40000
801ca7580400
Gold Licenses B (Sim) 801cc7600400
801cc8040400
801cc8a80400
801cc94c0400
801cc9f00400
801cca940400
801ccb380400
801ccbdc0400
801ccc800400
801ccd240400
Gold Licenses A (Sim) 801cc0f80400
801cc19c0400
801cc2400400
801cc2e40400
801cc3880400
801cc42c0400
801cc4d00400
801cc5740400
801cc6180400
801cc6bc0400
مع تحيات خبير بالاسرار
;-) ;-) ;-) ;-)
ممكن اسرار فتل فريم :غضب:
كان أحسن أخوي اسيرالدار لو كتبت اسم اللعبة بالإنجليزي وعلى أي جهاز
عموماً إذا كنت تقصد Fatal Frame على ps2 تفضل:
تفضل الحل الكامل للعبة:
Fatal Frame
الحل الكــــامل
الحل الكامل لفتل فريم
بعد نهاية العرض ستتحكم بمافيو وستجد فيلم 14 بجانب القناع عند الزاوية اليسرى,كما ستجد اول نقطة حفظ جهة اليمين.
تقدم الان عبر الباب الوحيد بالمنطقة الى الممر,واتجه نحو اليمين وادخل الى غرفة الساعة ثم اصعد لاْعلى الدرج حيث ستجد مذكرة وبعد انتهاء العرض اهزم الشبح وانزل لاْسفل وعد الى الممر حيث المراْة الكبيرة وتابع تقدمك حتى ينتهي هذا الجزء من اللعبة.
===========================================
الليلة الاولـى :
ستتحكم الان بميكو:
1= التقط اعشاب العلاج الموجودة قرب القناع جهة اليسار,ثم تابع طرقك نحو الممر التالي واثناء فتح الباب التقط صورة للشبح
2= بعد ان يختفي الشبح التقط المذكرة من فوق الارض وسر في الممر.
3= تابع تقدمك عبر غرفة الساعة والتقط بعض الاعشاب من جانب القناع الصخري وفيلم 14 من داخل الغرفة المجاورة للساعة.
4= اصعد لاْعلى الدرج وتجاهل الباب الموجود جهة اليمين وتقدم وادخل المنطقة لتلتقط اعشاب العلاج.
5= عد لاْسفل الدرج وصور الشبح المتجه نحو الحائط .ثم تقطم وافحص الحائط الذي دخل منه الشبح.
6= بعد انتهاء المشهد التقط صورة للحائط.لتكتشف الباب الموجود هناك ثم افحصه لتتكن من مشاهدته والدخول عبره.
7= توجد اعشاب علاج عند نهاية الممر التقطها وادخل من الباب الوحيد المفتوح امامك.
8= يوجد فيلم 37 بجانب النافذة.كما ستستمع الى صوت مخيف قادم من الخزانة,توجه اليها وافتحها.
9= بعد انتهاء المشهد التقط جهاز التسجيل واستمع الى الشريط ثم اذهب عبر الباب الذي تم فتحه مؤخرا.
10= التقط الاداة الموجودة قرب النافذة وبعد انتهاء المشهد تخلص من الشبح والتقط شريط التسجيل.
11= عد الان الى الصندوق لتلاحظ انبعاث وميضا منيرامن الشيء الموجود على الطاولة.التقط صورة للجسم المشع لتظهر لك صورة القناع الموجود بغرفة الساعة.
12= عد الى غرفة الساعة والتقط المراْة من داخل فم قناع الوحش وعد بها الى الجسم المشع على الطاولة.
13= بعد انتهاء المشهد ستحصل على مفتاح وصورة.استخدم المفتاح على الباب الموجود في الطابق الثاني لغرفة الساعة.
14= امامك الان ثلاثة ابواب,ادخل من الباب الموجود على اليمين والتقط شريط التسجيل الاحمر وفيلم 14 وتجاهل الباب الصغير عند الزاوية.
15= بعد حفظ اللعب في هذه الغرفة غادرها وادخل من الباب جهة الزاوية اليسرى وهو عبارة عن خزانة,التقط من داخلها فيلم 37.
16= تابع تقدمك والتقط اعشاب العلاج من عند الزاوية,ثم انزل لاْسفل الدرج.
17= بعد انتهاء المشهد تخلص من الشبح وادخل من الباب الجنوبي والتقط قارورة العلاج وفيلم 14 ثم التقط مابداخل الباب الغربي وتوجه نحو الباب الشمالي.
18= عد الى الممر وتوجه نحو الباب الشمالي,والتقط فيلم 37 من على اليمين وادخل الى غرفة الحفظ واحفظ اللعب ثم عد الى الغرفة السابقة والتقط صورة للباب المشع لتحصل على صورة للخزانة.
19= عد الى الممر السابق وتوجه نحو الباب المغلق بسبب لغز حلقة الارقام اليابانية 1312 وستجد خزانة خلف السلم التقط صورة لها حتى تتمكن من فتح الباب المشع.
20= عد الى حيث فتح الباب وادخل عبره علما ان جميع الابواب هنا مغلقة وبابان مشعان التقط صورة لكل باب لتحصل على صورة دولاب ماء للباب الاول وصورة دمية للباب الثاني.
21= تقدم عبر الباب المفتوح(بجانب المنزل الصغير)وبعد انتهاء المشهد التقط شريط التسجيل وبعد انتهاء المشهد التالي التقط صورة لدولاب لفتح الباب المشع الاول.
22= يوجد عدد من الشعلات بجانب دولاب الماء واحدة منها فقط غير مشتعلة وتشع,التقط لها صورة,وعد الى الباب الذي تم فتحه مؤخرا وادخل عبره الى الغرفة التالية.
23= بالداخل التقط صورة لشبح بجانب مجموعة من الدمى وسيتم فتح الباب المشع الثاني.وبعد هزيمة الشبح الذي سيظهر غادر الغرفة وادخل من الباب الذي تم فتحه مؤخرا.
24= التقط القداحة وعد المنطقة دولاب الماء وقم باْشعال الشعلة المطفاْة لتحصل على الحجر المنقوش بعدها عد للغرفة التي وجدت بداخلها القداحة وتقدم عبر الباب الشمالي وهو الباب الوحيد المفتوح في هذه المنطقة.
25= بعد هزيمة الشبح ادخل الشفرة 6936 عند البوابة التي تحمل حلقة الارقام.
26= ستجد هنا نقطة حفظ جديدة. التقط الادوات الموجودة بالمنطقة وتابع طريقك وبعد انتهاء المشهد تابع تقدمك.
27= بوابة المبنى مغلقة بلغز النجمة وكل ماستحتاجه لحل هذا اللغز هو وضع النقش الموجود على كل حجر بجانب الرسمة المشابهة لها على البوابة.
28= بعد دخول المبنى, التقط شريط التسجيل من فوق الرف ليهاجمك بعدها شبح من الاعلى بسرعة التقط له صورة.
29= بعد انتهاء المشهد,تخلص من الشبح والتقط صورة للرف المشع لتلاحظ اختفاء احد الدمى بالمنتصف التي تحتاج اليها.
30=غادر المبنى وتفحص العامود الصخري الكبير جهة اليسار خارج المبنى لتجد الدمية هناك, اعدها الى مكانها بالمنتصف,والتقط صورة للرف المشع مرة اخرى لتحصل على صورة للدمية بعد وضعها.
31= حل هذا اللغز سهل للغاية فقط ضع الدمية ذات اليد اليمنى الحمراء على اليد اليمنى الحمراء للرسمة,وضع الدمية ذات اليد اليسرى الحمراء على اليد اليسرى الحمراء للرسمة وافعل ذلك مع باقي الاعضاء بعد ذلك سيظهر لك شبح ينقلك الى اليوم التالي.
الليلة الثانية:
1= بعد عودة التحكم اليك,التقط صورة للحائط المشع على اليسار لتحصل بعدها على صورة لفافة ورق.توجد ادوات ثلاثة داخل هذه الغرفة التقطها وغادر المكان.
2= اثناء فتح الباب سيركض طفل امامك بسرعة التقط له صورة ثم الحق به وسيدخل من الباب القريب من نقطة الحفظ هناك.
3= اثناء تقدمك ستلاحظ وجود باب مشع التقط له صورة لتحصل على صورة الدرج الموجود خلفك مباشرة.
4= يوجد شبح باْسفل الدرج.التقط له صورة لتتمكن من فتح الباب المشع ثم تابع طريقك عبر هذا الباب.
5= ستحتاج الان لاْدخال الشفرة على حلقة الارقام الموجودة على الباب والشفرة الصحيحة هي 2611.
6= بعد انتهاء المشهد,تخلص من الشبح ثم التقط الحجر المنقوش وعد الى الغرفة التي بها الشموع وادخل غرفة الحفظ الموجودة داخلها.
7= بعد حفظ اللعبة حل لغز النجمة الموجودة هنا وتقدم عبر الباب والتقط صورة للباب المشع عند نهاية الممر لتحصل على صورة للصخرة الموجودة بجانب دولاب الماء.
8= توجه الى هناك حيث ستجد جسرا خشبيا والصخرة التي ظهرت في الصورة عند نهايته التقط الحجر المنقوش من هناك وعد الى الممر ذو الباب المغلق وافتحه.
9= اهبط للاْسفل وافحص البوابة الكبيرة والتقط صورة للشبح الذي سيظهر ثم التقط صورة للصخرة المشعة لتحصل على صورة لقناع.
10= اصعد للاْعلى وتخلص من الشبح الذي سيواجهك لتحصل على صورة للغز الشموع وعلبة ثقاب.
11= تابع طريقك حتى تعود لغرفة الشموع وافحص لغز الشموع.وفيه يتوجب عليك ابقاء الشموع الحمراء فقط مشتعلة مثل الموجودة في الصورة لتحصل على لفافة ورق.
12= عد الى منطقة بداية اليوم الثاني وفي غرفة الدمى واستخدم لفافة الورق على الحائط جهة اليسار وادخل من الباب لتعود لغرفة الساعة.
13= بعد انتهاء المشهد تخلص من الشبح لتستعيد قطعة المراْة,ثم التقط صورة للساعة المشعة واصعد للاْعلى.
14= التقط صورة للباب المشع لتحصل على صورة سقف ممر الحبال,توجه اليه والتقط صورة لشبح الموجود هناك.
15= عد الى غرفة الساعة واصعد للاْعلى لتدخل عبر الباب الذي تم فتحه مؤخرا وادخل الغرفة الصغيرة جهة اليسار والتقط صورة للصندوق المشع لتحصل على صورة لمفتاح.
16= تقدم عبر الباب المجاور للغرفة وعند الممر انعطف والتقط صورة للباب المشع ثم انزل لاْسفل الدرج وتقدم عبر الممر الايسر لتصل الى المنطقة التي تظهر في الصورة التقط صورة لهذا المكان حتى تتمكن من فتح الباب الموجود بالاْعلى.
17= تقدم عبر الباب الذي فتح مؤخرا لتشاهد عرضا جديدا التقط من المفتاح من هناك وعد الى الصندوق الصغير وافتحه.وبعد انتهاء المشهد تقدم نحو الشرفة المجاورة للغرفة.
18= بعد انتهاء المشهد,توجه الى الخارج حيث البيت الصغير والتقط الاداة الموجودة اسفل الشجرة.وبعد انتهاء المشهد التالي تخلص من الشبح لتحصل على صورة اخرى لدمى.
19= التقط الاداة من على الارض ثم اتجه الى غرفة الدمى والتقط صورة لمجموعتها لتلاحظ فقدان احداها بالمنتصف وهي موجودة على الطاولة الموجودة خلفك اذهب اليها وافحصها.
20= يتوجب عليك هنا التقاط دمية واحدة وهي الدمية التي تنظر اليك وبعد ان تحصل عليها ضعها في مكانها بين الدمى لتحصل على قناع.
21= عد الى منطقة البداية حيث نقطة الحفظ الاولى وضع القناع في مكانه على اللوح الخشبي المكتوب عليه حرف ياباني والمعلق على الحائط.
22= بعد الدخول عبر الحائط التقط القناع مرة اخرة,ثم التقط القناع الثاني من الجهة الشمالية للخريطة والتقط صورة للقناع المشع بالقرب منك.
23= تقدم عبر الباب الشرقي والتقط القناع ثم اتجه للعامود الصخري المربع بمنتصف الغرفة وافحص القناع الوحيد المعلق عليه.
24= بعد انتهاء المشهد تخلص من الشبح ثم التقط القناع وغادر المكان عبر الباب بالجهة المقابلة لتصل الى نقطة حفظ جديدة.
25= افحص الصخرة الكبيرة بجانب نقطة الحفظ لتحصل على الحجر المنقوش,ثم حل لغز النجمة الموجودة على البوابة الكبيرة.
26= بعد ان تدخل الى هذه القاعة التقط القناع المزيف وعد الى غرفة العامود الصخري وضع الاقنعة الاربعة على العامود ومن بينها القناع الذي التقطته من على العامود.
27= عد الى ممر الاقنعة باستخدام القناع المزيف وتوجه نحو القناع الذي تم فتح بوابته.
28= باداخل افتح الخزانة باْعلى السلم لتحصل على القناع الذي يحمل نصلان مكان العينين.
29= عد الى الممر وغادر المكان من الباب الشمالي باستخدام القناع المزيف ومن هناك انطلق الى الغرفة المضاءة بالشموع.
30= توجه الى غرفة الحفظ ومن هناك تابع تقدمك في الممر ثم تخلص من الشبح وانزل للاْسفل وضع القناع وتخلص من الشبح الاخر بعد انتهاء المشهد ثم افحص البوابة الكبيرة لانهاء هذا الجزء من اللعبة.
الليلة الثالثة:
1= بعد عودة التحكم اليك عد وادخل من الباب الكبير وتابع تقدمك وبعد انتهاء المشهد عد الى منطقة الحفظ بالاْعلى
2= التقط صورة لمدخل غرفة الشموع المشع لتحصل على صورة للاْنقاض الموجودة خلفك مباشرة,توجه اليه والتقط صورة لتتمكن من فتح بابه.
3= توجه نحو الغرفة التي حصلت منها على القناع المزيف بالخروج الى الفناء ثم الدخول من الباب الشرقي والتقدم عبر الباب المجاور للدرج.
4= بعد ان تدخل من الباب الكبير افحص الخزانة الكبيرة لتحصل على مذكرة وسوار.ضع السوار على المجسم الاول جهة اليسار,ثم الاول جهة اليمين والثاني جهة اليسار واخيرا الثاني جهة اليمين.
5= توجه الى الخزانة التي فتحتها واحصل منها على الحجر المنقوش وبعد انتهاء المشهد,تخلص من الشبح وتوجه نحو فناء القصر وافحص المنزل الصغير هناك لتحل لغز النجمة.
6= بعد ان تدخل افحص الخزانة بالمنتصف لتشع الالواح الاربعة , لتقط صورة لكل لوح لتحصل على اربعة صور لصخور الاشباح في اربعة اماكن مختلفة حول القصر.
7= توجه نحو كل صخرة وتخلص من الشبح الموجود عندها ثم التقط مذكرة لشبح.
8= الصخرة الاولى موجودة بفناء القصر خارج المنزل الذي انت بداخله.الصخرة الثانية عند نهاية الجسر في منطقة دولاب الماء وتوجد الصخرة الثالثة بقرب البئر عند نقطة الحفظ وستحتاج عندها لحل لغز حلقة الارقام فقط ادخل الرقم 1347 لتتمكن من عبور الباب,والصخرة الرابعة موجودة في الساحة امام الغرفة التي قمت بالتقاط القناع المزيف من داخلها.
9= بعد القضاء على الاشباح الاربعة والحصول على المذكرات عد الى المنزل الصغير حيث الالواح وابداْ بضغطها.
10= اللوح الاول(الموجود بالمقدمة)اضغط الزر الاول جهة اليسار والزر الاول جهة اليمين عند اللوح الثاني (الايسر) و الزر الثالث من اليسار على اللوح الموجود على الخزانة,وعند اللوح الاخير اضغط الزر الثاني جهة اليسار.
11= عد الى اللوح الاول والتقط له صورة لتلاحظ ظهور طلاء احمر على الارض,يتوجب عليك اتباع هذا الطلاء الذي سيقودك الى الغرفة الموجودة باْقصى الجنوب الغربي للخريطة.
12= تخلص من الشبح الموجود بالغرفة لتحصل على الحجر المنقوش ثم التقط صورة لمجسم القصر الصغير في الغرفة عد الى المنزل حيث الى الاواح الاربعة.
13= ضع الحجر المنقوش في مقدمة الخزانة وبعد انتهاء المشهد التقط المراْة من عند المجسم,لانهاء مغامرة القسم الثالث من اللعبة.
الليلة الرابعة والأخيرة:
1= التقط النوتة الموسيقية من فوق الطاولة الملليئة بالصور واعزف مقطوعة لفتح الباب المغلق خلفك.
2= تقدم عبر الباب وافحص التجويف الموجود في الارضية وبعد انتهاء المشهد تخلص من الشبح وتابع تقدمك
عبر الممر.
3= ستجد امامك تجويف اخر على الحائط افحصه وبعد انتهاء المشهد تابع سيرك لتصل الى منطقة حفظ جديدة.
4= توجد في هذه المنطقة اداتان التقطهما وادخل من الباب ليظهر لك مقطع اخر.
5= ادخل الى الحجرة التي تشبه القفص والتقط الادوات الموجودة بها على الارض,وبعد انتهاء المشهد غادر القفص واتبع الفتاة الصغيرة.
6= بعد انتهاء المشهد لا تحاول مواجهة الشبح,فقط اركض باْقصى سرعة وانزل لاْسفل الدرج ومن هناك توجه نحو المنزل الصغير وانزل في الحفرة التي في المنتصف.
7= ضع ملقط الشعر على المجسم لتفتح الباب الذي سيقودك الى المنطقة التالية.
8= تابع تقدمك نحو المنطقة التالية وبعد انتهاء المشهد,تخلص من الشبح وتابع تقدمك وبعد المشهد التالي ستجد صخرة افحصها واستعد لمواجهة الزعيم الاخير للعبة.
9= لا يختلف اسلوب الزعيم الاخير عن أي شبح اخر فقط التقط له مجموعة من الصور لتقضي عليه لكن يتوجب عليك زيادة الحذر لان باْمكانه القضاء عليك بضربة واحدة.
10= التقط قطعة المراْة الاخيرة وضعها على الصخرة.
11= تهانيينا..لقد انهيت للتو احداث اشد الالعاب رعبا وعليك التاْهب للاْطوار الاضافية.
اضغط على الوصلة التالية لتحصل على أسرار فتل فريم:
http://www.gm-master.com/code/getcode.php?id=80
بعض الأسرار الأخرى:
Unlock Battle Mode, Special Function, Sound Test and Ghost List
Complete the game once
Unlock Chapter Select
Win the game on Nightmare difficulty
Unlock Nightmare Difficulty
Complete Battle Mode
Unlock a New Ending
Win the game on Nightmare difficulty
مع تحيات خبير بالاسرار
;-) ;-) ;-) ;-)
ممكن اسرار SPIDERMAN2 للPS1
ملاحضة: أريد جميع الاسرار لو سمحت
مشكور اخوي خبير بالاسرار
واسف ان الرد كان متاخر :غضب:
تفضل أخوي التي ريكس :
أسرار spider man 1 على ps1:
http://www.gm-master.com/code/getcode.php?id=109
تفضل أسرار spider man 2 على ps1:
Spider-Man 2:
Go to the main menu, then go to special,
then go to cheats and enter:
WASHMCN as a code - all costumes
AUNTMAY as a code - everything to be unlocked
ALIEN as a code - big head mode
WASHMCHN as a code - all costumes
NONJYMNT as a code - unlocl level select option
SUPERGOD as a code - unlock all gallery entries
CEREBRA as a code - Unlock all training challenges
STACEYD as a code - Unlock big feet mode
VVISIONS as a code - Changes the surroundings to
strange stuff (eg. barels to
big lightbulbs)
To unlock negative zone suit you
must finish the smoke screen level
in less then 2:30 minutes.
Game shark codes:
Big feet mode
300c1fec0001
Big head mode
300c1fe40001
All costumes
800b31f8ffff
800b31faffff
All gallery items
50000a020000
800b31fcffff
All levels unlocked
300c1fd80001
Infinite web cartridges
301dbd400007
Invisible
301df03c0001
Infinite health
301db7f60064
All Powers (in create a spider)
800b3210ffff
All training (complete)
800b322cffff
وبالنسبة للحل الكامل:
Stage 1: ENTER THE WEB-HEAD!
Mission: Follow Beast and show him what you're made of
Comic: Kid: none so far
Easy: none so far
Normal: Near the end of the level, on a rooftop where there are 3 boxes, yank
them and you will find a comic book under one.-Ultimate Spider-Man #1 (White
Version)
Hard: Same as Normal Mode
This stage is relatively an introduction to some of Spidey's "can-do", for
those who played the first game, almost all the things here are the same,
except for Beast(in the first game it was Black Cat, right?)... for the
beginners, don't fret if you die the first time, you'll get it surely on the
second time.
The important thing here is to follow the Spidey Compass.
After this you have a choice of either going to the Danger Room for more
training or proceeding with the game... if you feel you're ready... continue
with the game.
Stage 2: BURGLARY INTERRUPTED
Mission: Defeat 10 thugs, stop the fire at the cafe, stop the car from burning,
and follow the spidey compass.
Comic: Kid: none so far
Easy: none so far
Normal: Near the end of the level, when you are climbing the tall building,
check the rooftop of the building left to it. the comic should be there. -
Amazing Spider-Man vol. 2, # 13
Hard: none so far
At the start you'll be attacked by two thugs, take care of them and head
right, you should see a coffee shop, it will explode and two thugs will run
out from it. Take care of them. now you need to put out the fire. Web-yank the
cap off the fire hydrant and it should do the trick. After that go to the
center of the stage and you'll be ambushed by four thugs. If you can't find it,
make your way by the rooftops, it shouldn't be hard to find. Take care of the
thugs here. Notice that there is a basketball hoop here, find the basketball on
one of the roof tops, and you can play hoops by throwing it on the hoop. If you
make it the first time, a health power up will appear. After that, go to the
northwesternmost part of the stage, and you should see two more thugs, Beside a
car, the car will catch fire, take care of the thugs then web the car to stop
the fire. After that, follow your spidey compass to end the level. Note: if
your low on health, look for power ups, they are scattered all over the level.
Stage 3: ROOFTOPS BY NIGHT
Mission: Follow the Spidey Compass
Comic: Kid: none so far
Easy: None so far
Normal: none so far
Hard: after clearing the whole stage of thugs, go back to the bridge, the
comic should be there. - Amazing Spider-Man vol. 2, #29.
At the start take care of the thug here, then swing to the next rooftop. 2
more thugs are waiting, take care of them and swing to the next rooftop.
There's a ? on it. It will tell you that if you kill the thug, you can pass
safely. So, web-swing to the building on the right, and from there swing to the
thug with the Machine Gun safely, kill the thug and then destroy the Machine
Gun. Grab the health icon between the vents, if you need to. Then swing
towards the bridge, and take care of the thug. Cross the bridge, and eventually
you'll reach an area where your spider sense will act up (Spidey will say:
"Something's not right around here"). You need to take care of three M.G's
here. They're sitting on the rooftops, just be careful not to get hit. If you
need power-ups, there are some on the rooftops. After they are destroyed, it's
just a matter of following your compass to warehouse 66.
Stage 4: WAREHOUSE 66
Mission: Kill Thugs
Comic: Kid: none so far
Easy: None so far
Normal: none so far
Hard: none so far
This stage is fairly simple, just eliminate all the thugs (there are 15, i
think)here and it will end. Don't worry about health and webbings, there are
some lying around the whole stage, and some are under the crates, you need to
lift them to find it.
Stage 5: SPIDEY VS. SHOCKER!
Mission: Stop Shocker, before the fire reaches the barrels and before he kills
you... :)
Comic: Kid: none so far
Easy: none so far
Normal: none so far
Hard: none so far
This is the first Boss battle in the game. All you have to do is yank the
three big boxes hanging on the ceiling on Shocker. Make sure that shocker is
directly below them when you yank. Use your L2, to target them. If you miss,
don't fret, you can also throw the little crates on him. Although it seems very
simple, it won't be easy, it took me three tries before I beat him. (Or maybe,
I'm a little bit rusty)
Stage 6: SMOKESCREEN
Mission: Stop the bomb
Comic: Kid: none so far
Easy: none so far
Normal: none so far
Hard: none so far
Once you start the stage, take care of the thugs and proceed. When you get
past a sign, I think its Vicarious Visions, a scene will start, with four thugs
activating a bomb, seconds later... Spidey arrives and you need to find all 4
keys to deactivate it. There is a time limit, and if you're short on time, once
you find a key, return to the bomb to extend your time.
I believe that the locations are random, but I played the stage over and over,
and here is the most frequent location the keys will appear. NOTE: Every key is
guarded/held by a thug, there are two thugs per key, and you need to kill them
first before you can have the key.
KEY 1: On a rooftop on the right of the bomb, in line with the red panel. If
it isn't there, it's just below the building where the bomb is located.
KEY 2: On the streets below the Activision sign.
KEY 3: South of the Activision sign, somewhere among the rooftops.
KEY 4: Also south of the sign, on the streets, sometimes it appears near the
third key.
After you have the 4 keys, and the bomb is deactivated, the stage will end.
NOTE: Please confirm the locations... I'm not really sure, 'bout these... any
help will do, so please e-mail me thanks!
Stage 7: HANGAR 18
Mission: Destroy 6 MG's
Comic: Kid: none so far
Easy: none so far
Normal: none so far
Hard: none so far
This level is a bit challenging. But no fear, coz you will have your first
taste of the Freon Cartridge. It's located near the upper left part of the
hangar. In any case, follow Spidey's advise to use the lamp posts as cover.
You'll be harder to spot there. Destroy(by impact webbing), Web (Trap webbing),
Freeze(if you have the freon cartridge), the MG's you dont need to kill the
thugs just stop the MG's. There are 6 of them, two are on the left, two on the
right, and two in the center. If you can't reach the MG's jump to another lamp
post and you can reach them. Use your L1 to target the lamp posts. After you
have stopped all the MG's swing to the warehouse/hangar and its mission
accomplished!
Stage 8: CRASH FLIGHT!
Mission: Save the Pilot
Comic: Kid: none so far
Easy: none so far
Normal: After you Web one of the Plane's engine it will spin, ignore it, go
back to the first area, it should be under the net, beside the barrels, on
the left side. -- Peter Parker: Spiderman #90.
Hard: none so far
The key here is SPEED and lot's of it. You need to web the plane's engine in
order to stop it, but you can only do this on the last area. Clear a path for
it by firing impact webbing on the barrels and opening the doors. The engine
that's hanging in the second area, (after the door) area can be removed by
yanking it. When you're in the last area, web one of the engines until it stop,
the plane should start pinning around. Totally web the other engine and it's
mission accomplished.
NOTE: in normal mode the plane can take five hits from the barrels before it
explodes, so don't worry about all of the barrels just make sure that you lead
the plane to the last area.( But it can only take one hit from the door.)
Stage 9: TO CATCH A THIEF
Mission: Follow the Spidey Compass
Comic: Kid: none so far
Easy: none so far
Normal: It is on the side of the third building, from where you start, scale
the ledge and you should see it. (The side where you can't see.)-- Amazing
Spider-Man # 185.
Hard: none so far
This stage very straightforward, just follow the Compass, and you'll get to
the end. Nothing much, except for the Spider-Armor. It's on one of the
buildings, can't remember where. Just be careful of the thugs, some carry
ROCKET LAUNCHERs.
Stage 10: IN DARKEST NIGHT
Mission: Enter the trainyard
Comic: Kid: none so far
Easy: none so far
Normal: none so far
Hard: none so far
This is the first puzzle in the game. It's much like the gate puzzle on the
first game, where you need to follow venom.
Here's a quick run-thru:
There are four areas here, each area has 3 guards, take care of the guard on
each area, until you reack area 4. There is a switch on the far-side of the
wall, you need to power it up so you can open the gates. Here's how:
1. In area 4, press the reset button, its on the opposite side of where the
Gate Switch is located.
2. Go to area 3 and press both switches here.
3. Go to area 2 and press the right hand switch.
4. Go back to area 4 and press the switch beside the reset button.
If you did this right, all four squares in the main switch will be colored
green. You can now flip the main switch and end the level.
Stage 11: HEART OF DARKNESS
Mission: follow your compass towards the train.
Comic: Kid: none so far
Easy: none so far
Normal: none so far
Hard: none so far
Be careful, the area is littered with guards, and they're willing to put an
end to your progress. Once you start, take care of the guards here. There's a
freon cartridge at far end of your starting point to help you out.
You need to get to the control room, just follow your compass, while taking
care of the guards along the way. Once there, flip the switch, theres a health
power up on one of the crates here. Exit the room and enter gate 1, there is
another control room here, flip the switch for gate 2, there are also 2 guards
here so be careful. After that, follow the compass to gate 2. You'll then come
to an area where the train will be leaving on gate 7, don't worry, you'll catch
up with it soon. Take care of the guards, and grab some power-ups on the
ledges, when needed. enter gate 5, take care of the guards and enter the next
control room, it is behind the large crane. Take care of the guards here and
flip the switch for gate 7. Unless you want to fight 3 more guards, don't
bother to flip switch for gate 6. After that, go back to main area, and enter
gate 7.
Stage 12: CATCH THAT TRAIN!
Mission: Get on the train.
Comic: Kid: none so far
Easy: none so far
Normal: none so far
Hard: none so far
There are two ways to finsih this level:
The first one is to ignore Sandman completely, and throw all the barrels and
crates on the wall. Speed and timing is neccessary for this one. But I think
this one's much easier.
The second one is to throw barrels and crates on Sandman, and while he is
recharging, pick up the truck and throw it on the wall. On normal, one truck
should do the trick. Though thus one's harder, it's much fun!
Stage 13: GANGLAND
Mission: Save the Hostages
Comic: Kid: none so far
Easy: none so far
Normal: Under the photocopying machine, where you save the first two
hostages.-- Amazing Spider-Man #21.
Hard: After saving the hostage on the elevator, go back to the first area, the
comic should be there. Spectacular Spider-Man #220.
Once you start the level, take care of the two gangsters here. Then, target
the vent cover on the ceiling, yank or use impact web on it, and climb it.
Follow the vent towards its exit. Reinforce the cables of the elevator and then
flip the switch. This will free the hostage. After that,climb the wall left of
the switch, and enter the opening on the wall, your now on the next floor. Kill
the gangsters here, there are two, and the third one will attack you after you
take care of the two.
After that zip-line up the ceiling and proceed to the next area. You need this
to save the hostages. In the next area, 2 hostages will be guarde by a
gangster, use impact or trap webbing on him, and the two hostages can escape.
Adfter that, still on the ceiling, go to the next area, web the two gansters
here, (hostages 3 and 4 will be freed here), then immediately drop from the
ceiling and take care of the last gangster, he si beside the bookshelf. The
fifth hostage will escape.
Now find the next vent, it is between the two bookshelves. Yank it and climb
up to the next floor. A gangster will be waiting on the next exit so be
careful.
After that, jump into the cubicle and immediately take care of the gangster
here. Two more hostages will escape. Then take care of the other three
gangsters. On your way to the exit, two thugs will pop out from the room,
defeat them. Then enter both room to free four more hostages. Use impact
webbing on the door. After freeing all the hostages, proceed to the exit to
complete the stage.
Stage 14: SPIDEY VS. HAMMERHEAD!
Mission: Defeat Hammerhead before he defeats you
Comic: Kid: none so far
Easy: none so far
Normal: none so far
Hard: none so far
Okay, this guy's tough but he's a total idiot without his gun, on the start,
avoid his head bash and immediately yank his gun off his hand, he will try to
head smash you, but if you're quick enough you can avoid it. Now, while he is
picking up his gun, punch and kick him. After some hits, you should jump out of
his way(he'll try to knock you it you're too near) And repeat the whole
process. When his life reaches half, he will smash the window, go back in so
you won't get shot by the helicopter, and repeat the same process until he is
defeated. Use the web-gloves for additional damage.
NOTE: You can also try to lure him into headbashing you, if you time it right,
he will crash into the wall, while stunned you can attack him. You can also,
throw the pots on him. But this one's harder.
Stage 15: SPIDEY IN THE MACHINE
Mission: 1. Stop the boilers from exploding.
2. Turn off the turbines to have access on the vent system.
3. Open locked door to end level
Comic: Kid: none so far
Easy: After stopping the 3 boilers, a comic should appear on the walkway in
this same room. -- Amazing Spider-Man Vol. 2,#30.
Normal: none so far
Hard: none so far
1. Stop the boilers
Once this stage begins, a drone will damage the boiler, stop the boiler from
exploding by pressing the green button on it. Then two more boilers will be
damage. Stop them and then take care of the three drones, you can yank them
down and they will crash, causing them to explode.
After that, exit the room towards the next area, take care of the drones along
the way.
2. Shut down the turbines
Now you have two shut down the turbines in order to enter the vent system.
There is an electrically charged cartridge beside the second turbine, take this
and take down the drones. After that, access the control panel beside the
lasers, you need to put the dots in a close pattern inside the green circle in
order to turn off the lasers (press O, [], and /). After turning the lasers
off, enter the control room and flip the two switch here. This will shut down
the turbines and you will be able to climb the vents. Follow it towards the
next area.
3. Open Locked Door to end level
After entering the vent, follow it to the central control system, Spidey will
say that he needs to enter the door with a number 2 above it. Go to the
security area, laser grids are guarding the walkway, climb on the ceiling and
scale it, it is much easier to avoid the lasers this way. There are 2 drones
guarding it, zap them and then flip the 2 switches here, one will open the
door, and one will turn off the laser grid. After that, enter the door to the
next level.
Stage 16: MISSION SPIDEY!
Mission: Shut down all defense systems
Comic: Kid: none so far
Easy: none so far
Normal: After shutting the defense systems down, return to the first walkway,
the comic should be here. -- Amazing Spider-Man Annual #21, Alternate.
Hard:In a small area beneath the first walkway.--Spider-Man #25.
Once you begin, jump up and press R1 to zip-line up a platform, directly above
you, shoot the switch from there, this will shut down the first force field.
Jump down and enter the door, run towards the next, and flip the switch to open
the door again. Go to area 1. Here, you need to take down all three drone
generators. After doing so, destroy any drones and then hit the button this
will lower the second force field. There is also an electric cartridge in an
alcove on the left side of the room. Exit the room and proceed to Area 2, don't
forget to hit the switch in order to open the door. In this area, you need to
destroy the four laser turrets, use impact webbing on them from afar, be
careful 'coz they can take you down in a couple of hits. After destroying them,
hit the button on top of the pillar to lower the lasers, then hit the button on
the far end of the room to lower the third force field. After that exit and go
to area three, this one's a little bit tricky, access the panel on the left
side, press triangle repeatedly to raise the temperature then press circle to
lower the shield. Press X to exit then, destroy the drones, one by one, they
can be destroyed don't worry, just punch and kick repeatedly. After destroying
one drone, go back to the panel and raise the temperature again. Repeat this
until you have destroyed all the drones. This way, you can take time to hit the
3 buttons, without the threat of the drones. After hitting the three buttons,
hit the last button on the far end of the room. Exit the room and go back to
the center area, enter the elevator up to finish the level.
Stage 17: DOWNWARD SPIRAL
Mission: Climb to the top(Yes climb up! not down as the name implies!).
Comic: Kid: none so far
Easy: none so far
Normal: none so far
Hard: none so far
This level makes use of your zip-line and L1 targeting ability. Timing is the
key here in order to avoid the defenses. Once you get past the closing
floor(?!), Climb towards the ledge with two screens, one is red and one is
green. Push the buttons, behind each of them, to turn off the moving laser
grids, this will open the next floor, but also turn on more defenses. Just be
careful and you can get past them, keep moving upwards, repeating the steps for
four more times, and you'll be able to reach the top. Don't fret if you fail
the first time, just try again and you'll get it.
Stage 18: SPIDEY VS. LIZARD!
Mission: Defeat Lizard
Comic: Kid: none so far
Easy: none so far
Normal: none so far
Hard: After the Lizard throws you to the next room, don't get the purple
cartridge, instead run to the third area, the comic should be there -- Amazing
Spider-Man #44.
The Lizard isn't that hard to beat, but he is really fast. Once you start the
level, access the computer fast, you need to combine the 3 chemicals, to make
the serum. Just place the squares on the green areas, and your done. You need
to do this three times. You'll know you did it right if the letters A,B, and C,
on the lower right are all colored green. After that, select OVERRIDE
CONTAINERS and press X, then exit it. The Lizard will throw Spidey on the next
room, grab the purple cartridge and use it on The Lizard. If you hit him, he
will be stunned, this is your cue to punch and kick repeatedly, after a few
hits, jump away and go to the next room, the serum will be there, use it
again, and repeat the process until the Lizard is defeated.
Stage 19: ACES HIGH
Mission: Destroy the Red detector thingies!
Comic: Kid: none so far
Easy: none so far
Normal: It is behind the tall tower, with a radar on top with four laser
turrets. On the walkway, it should be there.-- Amazing Spider-Man #425.
Hard: It is on the ledge of the building where you start. Just climb down. --
Spectacular Spider-Man #66.
This one's very simple, but it's a little challenging though... You need to
take out the towers that track you. There are 5 of them I think, they're
sitting on the rooftops. And 1 large radar. You need to destroy or turn them
off, just follow the red lights, but be careful of the laser turrets and the
drones, they're the real threats. Don't worry there are power-ups to assist
you, just be patient and you'll clear this stage in no time.This stage should
be easy for you, after all, you've gotten this far!
Stage 20: SPIDEY VS. SANDMAN AGAIN!
Mission: Defeat Sandman
Comic: Kid: none so far
Easy: none so far
Normal: On top of the construction building, on the crane, stun Sandman before
getting it, because he can knock the building down. -- Amazing Spider-Man
#14.
Hard: none so far
This time you can finally take Sandman down! Hit the valve(the one with the
sign) to turn the water pressure up. When it is full, hit one of the valves on
the pipes and try to lure Sandman on the water. He will scream... that's your
cue to attack him. Use web gloves for added damage. Repeat the process and you
will defeat him.
Stage 21: KONI-CHIWA SPIDER-SAN!
Mission: Destroy the generator in the center room
Comic: Kid: none so far
Easy: none so far
Normal: none so far
Hard: none so far
Sounds easy huh?! Yeah it is! if not for the samurais, the guy's are made of
steel so they're pretty tough, in any case once you defeat them, use their
remains to destroy the generator in the center area, throw the pieces on the
generator. Check every room for the samurais, once the generator in the center
area is destroyed... you can continue on to the next stage.
NOTE: There are some electric cartridge here, use them, they can take out the
samurais in one shot.
Stage 22: ROCK OF AGES
Mission: Climb to the top
Comic: Kid: none so far
Easy: On the hood of the car sticking out of the wall. It's directly above
the entrance. -- Amazing Spider-Man #422.
Normal: none so far
Hard: none so far
You just need to climb to the top to clear the stage. Avoid the lightning
rings, slowly make your way to the top, grab some power-ups if you need to. If
your spider sense reacts, count 1, 2, 3, then zip-line(R1) to avoid the
lightning cascade. I suggest you do the counting so you can time the lightining
cascade, coz it can still hit you, if you are too early or too late. Once you
reach the top... it's time to take on Electro himself!
Stage 23: SPIDEY VS. ELECTRO!
Mission: Defeat Electro
Comic: Kid: none so far
Easy: none so far
Normal: It is on the Earth Model. Hard to get though. -- Amazing Spider-Man
#9.
Hard: none so far
I haven't found out the right way to beat him, (if there is...) Well, what I
did is just to jump on Electro's platform and hit him over and over, if he
pushes back, do it again. When he activates the laser, do the same trick, but
be careful of the lasers. They can cause some serious damage. Just make sure to
pick up some power-ups if your low on health. Eventually, Electro will fall
down.
Stage 24: TOP OF THE WORLD (Trade Center...)
Mission: Defeat Electro-God!
Comic: Kid: none so far
Easy: none so far
Normal: none so far
Hard: none so far
Electro is invulnerable in his lightning form...so this one can be pretty
annoying, you have to destroy the generators first, there are four of them,
destroy the capacitors beside it, there are two for each generator. After that
swing towards the tower and climb it, destroy the four conductors here, so
Electro won't be able to recharge his health.
After that, lure Electro into the previous building, where the 4 generators
are. Trick him into blasting the generator, once he hits it, he will become
vulnerable for a short time, so start ramming him with your punches and kicks.
Impact webbing can also help. Don't forget the web-gloves. If you're low on
health, go to the next rooftop and grab some power-ups. Then continue with
Electro. Be careful of his attacks and lightning mines, they do serious damage.
After taking much damage, Electro will recharge, but since you destroyed the
conductors, he can't... the tower will fall down. And Electro will be weakened.
Continue to trick him into blasting the generators, do this repeatedly until he
falls...
-----------------------------------------------------------------------
Congratulations! You just finished the game! Electro is beaten! Enjoy the
ending!
"This proves that good always win because evil is... DUMB!" -Spidey
مع تحيات خبير بالاسرار
;-) ;-) ;-) ;-)
العفو أخوي اسيرالدار وذا كنت تبي أي سر ثاني قلي
مع تحيات خبير بالاسرار
;-) ;-) ;-) ;-)
وينكم يا شباب ما عدتوا تسألوا.........................................
;-) اللي يبي أي سر يكتبلي ;-)
:0) وإنشاء الله أجاوبه:0)
مع تحيات خبير بالاسرار
;-) ;-) ;-) ;-)
وينكم شباب ما عدتوا تسألوا..............:غضب:
يعني بقعد أدور على اللي يبي أسرار أو حل كامل طب ليش ما تكتبوا لي في موضوعي ..............:غضب:
اطلبوا وإنشاء الله أجيبكم ;-)
مع تحيات خبير بالاسرار
;-) ;-) ;-) ;-)
الحين انا ابكرفك :0) :D :0)
ابي اسرار الأشرطه التاليه و بالعربي ;)
1- ميتل جير سوليد 2 على السوني 2 ===METAL GEAR SOLID 2
2- دارك انجل الي على السوني 2 === DARK ANGEL
3- دارجون بول زد الي على السوني 2 === DRAGON BALL Z
4- ايب سكيب 2 الي على السوني 2 === APE ESCAPE 2
مــــــــلاحـــــــــظــــــــــــه : ابغى اسرار هذي الأشرطه ابغى اسرارها و بالعربي و بسرعهههههههه :D
في شريط السلة (STREET HOOPS) كيف تطلع الأشرطة إلي تحت:أفكر:
آآسف على التأخير لأنه والله كان عندي مشكلة في النت
تفضل أخوي 11245 :
أسرار ميتل جير سولد 2 على ps2:
اضغط على هذه الوصلة:
http://www.gm-master.com/code/getcode.php?id=39
أسرار دارك أنجل:
http://www.gm-master.com/code/getcode.php?id=54
أسرار دراجون بول على ps2:
Control loading screen:
Use the Left Analog-stick to manually move the green radar that passes over the "Dragon Ball Z" logo at the bottom right of the screen. Press L3 to have it resume its normal scanning motion. Note: This cannot be done by player two.
Full pause screen:
Press Start to pause game play during duel mode. Then, press L1 + L2 + L3.
Android #16:
You can unlock Android #16 when you complete the "Aim For Perfect Form" episode.
Cell, Android #17, and Teen Gohan:
Play through "The Androids Saga" at any level.
Dodoria:
Defeat Recoome with Vegeta.
Freiza, Ginyu, and Recoome:
Play through "The Namek Saga" at any level.
Mr. Satan (Hercule):
Win a World Match Tournament at the "Adept" level.
Radditz, Vegeta, and Nappa:
Play through "The Saiyan Saga" at any level
Saiyaman (Gohan's alter ego):
Win a World Match Tournament at the "Advanced" level.
Super Saiyan ability (Goku only):
Play through "The Namek Saga" at any level.
Super Saiyan ability (Vegeta only):
Play through "The Androids Saga" at any level.
Super Saiyan and Super Saiyan 2 abilities (Teen Gohan only):
Play through "The Androids Saga" at any level.
Super Vegeta:
You can unlock Super Vegeta when you complete the "Vegeta's Confidence" episode.
Trunks:
You can unlock trunks when you complete the "Perfect Form Cell Complete" episode.
Yamcha:
You can unlock Yamcha when you complete the "Aim For Perfect Form" episode.
Zarbon:
You can unlock Zarbon when you complete the "Vegeta's Attack" episode.
Alternate appearance:
Press Square or Circle at the character selection screen. Your character may have different clothes or colors. Try this with Trunks and make him go Super Saiyan.
Note: To see which costume you selected, go to change capsules screen, and highlight a character. R1 displays the Square selection and R2 displays the Circle selection.
View alternate costumes:
Press R1 and R2 at the Capsule change screen to view the character's alternate costumes. Press L1 and L2 to zoom in and out. Use the Left Analog-stick to rotate the characters.
Alternate background:
When you start the game and "Press Start" appears, remain idle and a FMV sequence will start. When the title screen appears, the background will be different. There are three or four different backgrounds.
Besides the four backgrounds in the startup menu, and two different start up title songs, there is the normal background that has the actual Dragon Ball Z title screen from the show. There is also one that has to do with each main villain played against in the game.
Alternate levels:
Press Square instead of X when selecting the Cell Ring, Valley, and other levels for a different appearance.
In the alternate Cell Ring, pieces of mountains will have holes blown through them, houses will be smoking in the background, and the ring itself will be cracked and almost destroyed. Also in the background, some buildings have holes in them and one even has part of a train track in it.
Random level:
Press Up at the level selection screen. The screen should now have question marks and now say random. It will select any level in any order.
Alternate endings:
After you complete the story mode you will be able to go back and do new missions in the three different sagas to unlock characters and items. After you do the new missions for each saga (can be done randomly), another mission opens where the story from the cartoon and game is changed. In the Saiyan Saga, you play as Vegeta and take on the Z Fighters. After Vegeta defeats each of them he turns Super Saiyan. In the Namek Saga, you play as Frieza and once again take on the Z Fighters. Once they are defeated Freeza, will use the Dragonballs and ask to be invincible. His wish is granted and he destroys Namek and then goes after Earth. In the Android Saga, you play as Cell. After absorbing Android 17, Cell goes after Android 18. He will try to absorb her but Krillin will jump in the way and be absorbed instead. Cell will become a hilarious fusion between the two. He will then take on Yamcha. After the fight, Tien goes to blast him but Cell suddenly wakes up from a dream. He is in his Perfect form waiting for the Cell Games.
These episodes can be unlocked when you complete Story Mode at any level.
Saiyan Saga episodes
2. A Mutually Deadly Foe: You fight Radditz as Piccolo instead of Goku. You will shoot out the Special Beam Cannon. To win, rotate one of the Analog-sticks clockwise. To do this easily, put the palm of your hand on both Analog-sticks and rotate them clockwise.
3 .Saiyan Attack: You fight Saibamen and Nappa as Piccolo.
7. Vegeta Saiyan Prince: You fight through Goku, Krillin, and Gohan as Vegeta and see what would happen if Vegeta defeated them all.
Namek Saga episodes
2. Vegeta's Attack: You fight Zarbon as Vegeta
4. The Road to Super Saiyan: You fight Frieza as Vegeta.
5. Frieza or Vegeta?: You fight Frieza aganin but this time Frieza is in his Final form.
9. Raging Frieza: You fight Gohan or probably Krillin as Frieza.
10. True Ruler: You fight the Z fighters and see what would happen if Freiza ruled them all.
Androids episodes
2. Super Saiyan Vegeta: You fight Andriod #19 as Vegeta.
5. Vegeta's Confidence: You fight Cell as Super Vegeta.
6. Perfect Form Cell Complete: You fight Cell at Perfect Form as Super Vegeta.
11.Aim for Perfect Form: You fight Android #16 as Cell.
12. A Cold-Blooded Assassin: You fight Yamcha as a retarded looking Krillin/Cell thing.
أسرار ايب سكيب 2 على ps2:
Ape Escape 2
Faster credits:
Hold X while the credits are displayed.
Play as Spike:
Successfully complete the game after finding all 297 monkeys. Highlight "New Game" at the main menu, then press L1 + Start to play as Spike from the original Ape Escape.
مع تحيات خبير بالاسرار
;-) ;-) ;-) ;-)
تفضل أسرار Street Hoops:
اضغط على الوصلة التالية:
http://www.gamewinners.com/playstation2/StreetHoops.htm
مع تحيات خبير بالاسرار
;-) ;-) ;-) ;-)
السلام عليكم
لوسمحت اخوي خبير بالاسرار
ابي الحل الكامل للعبة فاينل فانتسي 7 وللعبة فير فاكتور او فير افكت هي نفس اللعبة بس لها اسمين
وشكرا لك:D :D
مشكووور
الحل الكامل ل فاينل فانتسي 7 :
http://www.911codes.com/games/platfo.../_playstation/
الحل الكامل ل فير افكت:
http://www.911codes.com/games/platfo.../_playstation/
للترجمة اذهب إلى أحد الموقعين التاليين:
المسبار:
http://www.almisbar.com/salam_trans_a.html
عجيب:
http://tarjim.ajeeb.com/ajeeb/
مع تحيات خبير بالاسرار
;-) ;-) ;-) ;-)
العفو أخوي SiLeNT DeviL
وإذا كنت تبي أي سر أو أي حل كامل
قلي وإنشاء الله ما أقصر معك
مع تحياتي خبير بالاسرار
;-) ;-) ;-) ;-)
ممكن اسرار max payne
السلام عليكم
اخوي خبير بالاسرار انا ضغط على الرابط او الوصلة للحل الكامل للعبة فاينل فانتسي7 وترجمته في المسبار بسالكل طلع كل كلجات ومطبات كثير
ولوسمحت ان كان عندك الحل للعبة بالعربي اعطني هو وان كان في اي موقع اعطني الرابط او الوصلة
وشكرا لك:D :D :D :
أسرار max payne:
اضغط على الوصلة التالية:
http://www.gm-master.com/code/getcode.php?id=40
وبالنسبة للحل الكامل اضغط على الوصلة التالية:
http://www.gm-master.com/code/guide.php?id=40
مع تحياتي خبير بالاسرار
;-) ;-) ;-) ;-)
مشكور مشكور الف اخوي خبير بالاسرار:# :#
السلام عليكم
أبي أخوي أسرار لــــــــــgetaway
بلايستيشن2
هلاهلا
عندي تعليق اتمنى انك ما تزعل منه ..
اولا".. الشيخ اسامه بن لادن ..المفروض يعني تحترم نفسك شوي بما انا في ساحه للالعاب فلو تتكرم تبتعد عن السياسه ..
..
حبيت اسألك عن الحل للعبه .. ليجيــا 2 على PS2
وشكراً
بايو
:)
لو سمحت ابي اسرار دانيستي واريورز2 :( :( :( :( :(
العفو أخوي WaRmHeArT
مع تحياتي خبير بالاسرار ;)
أسرار The Getaway على ps2:
لمضاعفة الطاقة :
اثناء عرض البداية وقبل ظهور القائمة الرئيسية , اضغط الازرار التالية : فوق، فوق، يسار، يسار، يمين، يمين، دائرة، دائرة، أسفل وستسمع صوت أمرأة تأن عند ادخالة بالشكل الصحيح .
لتجاوز العروض الغير مرغوب بها :
في الحقيقة ليست كل العروض تستطيع تحاشيها , ولكن قد تصبح من الماضي عندما تضغط على زر R3 ( اغط عصا الأنالوج اليسرى الي الداخل )
لفتح سلاح السيارة المدرعة :
اثناء عرض البداية وقبل ظهور القائمة الرئيسية , اضغط الازرار التالية :فوق، أسفل، يسار، يمين، مربع، مثلث، دائرة وستحصل علية اناء مهمات اللعبة .
لفتح طور الحرية في التحرك :
لفتح هذا الطور المرغوب فية , انهي اللعبة بكامل مهماتها .
مع تحياتي خبير بالاسرار ;)
هلا يا خبير الأسرار لو سمحت اريد اسرار لعبة twisted metal 2 على البلاي ستيشن 1
و اريد ايضا لعبة fantastic four على البلاي ستيشن 1
وشكرا
تفضل أخوي أسرار dynasty warriors 2:
http://www.gamewinners.com/playstati...yWarriors2.htm
مع تحيات خبير بالاسرار
;) ;) ;) ;) ;) ;)
أسرار Fantastic Four:
http://www.xcheater.com/ShowCheats.a...t=psx&gid=5446
أسرار twisted metal 2:
http://www.xcheater.com/ShowCheats.a...t=psx&gid=6131
مع تحياتي خبير بالاسرار
;) ;) ;) ;) ;)
انا ابي اطلع السيايير الا في الجيتي اسم الشريط GT1 ابي العب ويا اخويي باليايير اشلون اطلع الفايبر والسيبروا واشلون بعد اطلع a.bc a.b.c a.b.c a.b.c انا a طلعتها باقي بس الب والسي اشلون اطلعهم