من يريد شفرات انا مووووووووووجووووووود
:D
;)
عرض للطباعة
من يريد شفرات انا مووووووووووجووووووود
:D
;)
انا ابي شفرت لفاينال فنتسي التاسع النسخه الانجليزيه وارجو انك تملك الشفلاات لان باموت ادا ماعرفت
وانت كريم واحنا نستاهل
---------------------------------------------
السلام عليكم لوسمحت أريد شفرات صحة وذخيرة لا تنتهي وفي أسرع وقت للآلعاب التالية على البلاي ستيشن/1 لما يلي :-
1) ألون إن ذا دارك .
2) ميتل جير سوليد .
3) برسايت إيفا جزء الأول والثاني .
مع التوضيح أرجوك بكيفية إستعمال تلك الشفرات من خلال أداة التحكم .
الرجاء إرسالها على بريد هبه 2008 الخاص وهو adelsafaa@hotmail.com
بإنتظار الرد بالسرعة الممكنة وشكراً مقدماً لجهودك .
ملاحظة هامة جداً جدأأأأأأأأأأأ
بأنه لا يوجد لا يوجد عندي جيم شارك أريد الشفرات على البلاي ستيش /1 مع تعليمي كيف أستخدمها من خلال أزرار التحكم مثال L1 أو R وهكذا
أرجوك بسرعة :واو:
من فضلك بسرعة أحتاج كل الاسرار وما عندي جيم شارك :D :D :D :D
لو سمحت ابي شفرات لرزدنت ايفل (لعبة التصويب) للنسخة اليابانية
ساعطيك الشفرات بس بالينجليزيJump rope mini-game
Have Vivi approach the girls jumping rope near the ticket both in Alexandria. Talk to them and they will let Vivi join them. Press X when the symbol appears over Vivi's head to jump. Keep jumping successfully to get Gil, rare cards, and other items.
Two-player battles
In the config menu under battle control, select custom and you can have a second player command take command of selected characters during combat.
Other endings
End the game with the "Zeus Hammer" and/or the "Save The Queen" in your inventory to get additional endings.
Infinite MP
Have Amarant in your party and make sure he has learned the Chakra skill. Also, the minimum MP needed for this trick to work is 4 MP. Enter a battle and have Amarant cast Chakra on himself. For 4 MP, he will restore MP equivalent to about 20% of his maximum MP. Continually cast it until you have reached your maximum MP. You can also do this to all other characters in the party as well.
Easy AP
Walk around in the darkness for awhile in the field and forests around the town that has the auction house and lady who collects the zodiac signs. You will encounter a ghost. Give it some ore and you will win the battle, resulting in 10 AP.
Easy experience
Use Quina's level 5 Death spell against the level 60 Grand Dragons on the outside of Gizamalike's Grotto for around 8,800 experience per person. Equip the quick level gain support ability (level up) for even more. Also, remember to take Coral Rings to protect against the Dragon's Thundaga spell.
Black Jack mini-game
Successfully complete the game. Once the credits finish and "The End" screen appears, press R2, L1, R2, R2, Up, X, Right, Circle, Down, Triangle, L2, R1, R2, L1, Square(2). If you entered the code correctly, you will hear a sound. Press Start to begin playing the Black Jack mini-game.
انا والله اسف ما اقدر اعطيكم اي شفره للالعاب اليابانيه
:( :( :(
مافي ميتيل جير سوليد بس شفرات جيم شارك
ولا الون ان ذا دارك بس في شفرات جيم شارك
اما براسايت ايف 1 اطوار جديده فقط EX Game Mode
Beat the game once to enable an option that allows the game to be played in a
new mode.
Extra Points
Complete one day without saving the game to receive extra points when the
following day begins.
Extra Ammunition
Return to the police station and open the box inside the weapon storage room to
collect thirty bullets. This may be done a total of ten times during the game.
و براسايت ايف 2 اسرار اذا انهيتي اللعبه Bounty and replay modes
Successfully complete the game to unlock bounty and replay modes.
Scavenger (supportless) mode
Successfully complete the game with at least 69001 EXP to unlock scavenger mode.
Nightmare (deadly) mode
Successfully complete scavenger mode to unlock nightmare mode.
GunBlade weapon
Successfully complete the game with an "S" rank. The GunBlade weapon from Final Fantasy 8 will be available in replay mode for 10,000 BP. Press R1 to swing it at an opponent, then press R2 to shoot when it hits an opponent. Note: This weapon uses shotgun ammunition.
Hyper Velocity weapon
Successfully complete the game with an "A" rank. The Hyper Velocity weapon will be available in replay mode for 20,000 BP.
Monk Robe
Successfully complete the game with an "L" rank. The Monk Robe armor will be available in replay mode for 3,000 BP. Rating requirements
Successfully complete the game with one of the following ratings and EXP
scores to unlock the corresponding bonus items in the shops for purchase:
Rating Experience Bonus items
S Over 400,001 GunBlade, Ringer's Solution, Eau de Toilette
A 200,001 - 400,001 Hyper Velocity, Hunter goggles, MP Boost 2
B 75,001 - 200,000 MM1, Airburst Grenades, Recovery 3
C 72,001 - 75,000 M249, .44 MaedaSP Rounds, Cola
D 69,001 - 72,000 .44 Mongoose, Magnum Rounds, Skull Crystal
E 66,001 - 69,000 AS12, R.Slug Rounds, firefly Rounds
F 62,001 - 66,000 Aya Special, 9mm Spartan Rounds, Lucky Card
G 57,001 - 62,001 Javelin, MD Player, Holy Water
H 51,001 - 57,000 Pike, Lipstick, Tactical Armor
I 44,001 - 51,000 Hammer, Belt Pouch, MP Boost 1
J 16,001 - 44,000 M203, Protein Capsule, 9mm Hydra
K 14,511 - 16,000 M9 Bayonet, M4A1 M Clip, Flare
L Less than 14,510 Monk Robe, Medicine Wheel, Recovery 2
واتمنى ان تنال اعجابك
على العموم مشكور وماقصرت يكفي منك انك رديت علي
أبي شفرات للعبهage of ampiresII:age of kings
على الpc
أو بمعنا أخص على الكمبيوتر
تكفة:D :D ;) ;)
و نسيت أقوللك أني ماعندي جبم شارك
شفرات تمب رايدر الجزء الأول والثاني ومشكور على المساعدة سلفاً .;)
http://gamespot.com/gamespot/images/...5/63605_pc.jpg
هذا غلاف اللعبة صح ؟
Double transport capacity:
Enter the siege weapons workshop and create battering rams. Garrison some troops into the battering rams. You can now load these onto a transport ship for 4 times the normal capacity.
While playing, press Enter, then type in any of the following:
Code - Effect
AEGIS - Immediate Building
BLACK DEATH - Destroying all the enemies
CHEESE STEAK JIMMY'S - 1000 Food
HOW DO YOU TURN THIS ON - Gives a 'cobra' car
I LOVE THE MONKEY HEAD - Gives a VDML
I R WINNER - Victory
LUMBERJACK - 1000 Wood
MARCO - Reveal Map
NATURAL WONDERS - Control Nature
POLO - Remove Shadow
RESIGN - Defeat yourself
ROBIN HOOD - 1000 Gold
ROCK ON - 1000 Stone
TORPEDOx - Kills opponent x (where x is the opponent number)
TO SMITHEREENS - Gives a saboteur
WIMPYWIMPYWIMPY - Destroy yourself
Cheat mode (alternate):
Enter one of the following codes during game
play to activate the corresponding cheat function.
Code - Result
CTRL+P - Build Immutable Structure
CTRL+T - Alternate Resource Menu
CTRL+Q - Quick Build
CTRL+C - View End Sequence
More Bases Advantage
To have a better chance of winning, you might want to build more than one base.
Enlarge the base you start out with, making it completely fortified with at
least two castles. Then, send a scout cavalry, or some other fast moving unit,
to the opposite side of the map from your base. After you have checked the area
and confirmed that it is safe, send a villager to build a castle at that
location and fortify that base. This is very helpful if your enemy knows where
one of your bases are located, especially during online play.
Fast Resources
Use the following trick to rapidly enter the cheat codes and get resources
quickly. For wood, press [Enter], type lumberjack, highlight the word, then
press [Ctrl] + C to copy it. Press [Enter] to activate the cheat. Press [Enter]
again, then press [Ctrl] + V to paste the word on the screen for activation.
Repeat to get resources quickly. This may be used with the rock on, robin hood,
cheese stack jimmy's, and to smithereens codes.
Command Line Cheats
Code - Result
Auto save - AUTOMPSAVE
Default mouse driver - NORMALMOUSE
Disable ambient sounds - NOTERRAINSOUND
Disable music - NOMUSIC
Disable sounds - NOSOUND
Disable FMV sequence - NOSTARTUP
Fix display problems - MFILL
Fix sound problems - AWE FREEZES MSYNC
و يجب ضغط enter ثم ادخال الكلمة المطلوبه
:) اتمنى ان تنال اعجابك
ودمتم
السلام عليكم ورحمة الله و بركاته.....
هذي كلمات سر تومب رايدر:
During the game press the Select button; then press L1,Triangle, R2, L2, L2,
R2, O, L1. You should hear a sound to signify that the code was entered
correctly. Press Select to exit the options screen. Press Select to return to
the options screen. All of the weapons should be at your disposal now.
To skip Levels:
While playing sidestep left, sidestep right, sidestep left, step backward, step
forward, turn around
three times,jump forward with a twist .
For all the guns and ammo:
While playing sidestep left, sidestep right, sidestep left, step backward, step
forward, turn around
three times,jump backward with a twist .
Self-destruct
This code allows you to self-destruct at any time. Any time during gameplay,
simply find a nice, safe open area and:
Step left
Step right
Step left
Step forward
Step back
Turn around three times
Jump straight up and hold the jump button
Kaboom
You'll know right away if you did it right.
[IMG]http://gamespot.com/gamespot/images/screenshots/3/199043/tombrai2_s
creen009.jpg[/IMG]
valkyrie profile على ps1
ولعبة زون على ps2
أريدشفراتDYNASTYWARRIORSبلاستيشن2 باعربي
لو سمحت يا فسفس وضح كلامك
All characters
At the title screen, press Square(2), L1, L2, R1, R2, Square(2) to unlock all nineteen hidden generals.
All Shu generals
At the title screen, press Square, R1(5), R2(2) to unlock all Shu Generals.
All Wei generals
At the title screen, press Square(3), L1(2), L2(3) to unlock Cao Cao, Xiahou Yuan, Zhang Liao, and Sima Yi.
All Wu generals
At the title screen, press Square(2), L2(4), L1(2) to unlock Taishi Ci, Sun Jian, Sun Quan, Lu Meng, and Gan Ning.
Edit mode
Successfully complete musou mode with all characters except Dong Zhuo, Diao Chan, Lu Bu, Yuan Shao, and Zhang Jiao to unlock edit mode in the options menu. Alternately, press L1, L2, R2, R1, L1, L2, R2, R1 at the title screen.
Opening Cinema Editor
At the title screen, press R2(3), L2(3), R1, L1
BGM test option
At the title screen, press R1(2), R2(2), L1(2), L2(2) to unlock the BGM test selection in the options menu.
Alternate introduction sequence
Successfully complete musou mode with any character.
Unlock Huang Zhong, Ma Chao, and Jiang Wei
Successfully complete musou mode with Zhang Fei, Zhao Yun, or Guan Yu.
Unlock Xiahou Yuan and Zhang Liao
Successfully complete musou mode with Xiahou Dun, Dian Wei, or Xu Zhu.
Unlock Taishi Ci, Lu Meng, and Gan Ning
Successfully complete musou mode with Zhou Yu, Lu Xun, or Sun Shang Xiang.
Unlock Zhuge Liang
Successfully complete musou mode with Zhang Fei, Zhao Yun, and Guan Yu.
Unlock Liu Bei
Successfully complete musou mode with Zhang Fei, Zhao Yun, Guan Yu, Huang Zhong, Ma Chao, Jiang Wei, and Zhuge Liang.
Unlock Sima Yi
Successfully complete musou mode with Xiahou Dun, Dian Wei, and Xu Zhu.
Unlock Cao Cao
Successfully complete musou mode with Xiahou Dun, Dian Wei, Xu Zhu, Xiahou Yuan, Zhang Liao, and Sima Yi.
Unlock Sun Jian and Sun Quan
Successfully complete musou mode with Zhou Yu, Lu Xun, Sun Shang Xiang, Taishi Ci, Lu Meng, and Gan Ning.
Unlock Lu Bu in free mode
Successfully complete Stage 2 (Hulao Gate) in musou mode with at least 1,000 KOs.
Unlock Diao Chan, Dong Zhuo, Yuan Chao, and Zhang Jiao in free mode
Successfully complete musou mode with at least one member of each kingdom.
Unlock Side Selection in free mode and BGM test option
Successfully complete musou mode with at least one member of each kingdom.
http://gamespot.com/gamespot/images/...riors2_box.jpg
مشكووووووووووووووووووووووووووورماقصرت أحبك وايد
ما يحتاج تشكرني لان هذا واجب وانا اسف اذا كنت ما ارضيتكم
ممكن تعطيني أسرار لعبه red alert 2?: ?: ?: ?:
Get Every Character - Japanese Version
Go to the title screen and press Square, Square, L1, L2, R1, R2, Square, Square
Get All Characters (American Version)
Press Square, R1, Square R2, Square R2, Square R1 at the title screen. You'll hear a battle cry is you are correct!
This Cheat/Hint submitted by Melchevsky on Wednesday, November 15, 2000 at 09:17:11
All characters (Austrailian)
To get all 23 characters , enter the following code at the character selection screen: square, square, L1, L2, R1, R2, square, square.
This Cheat/Hint submitted by Jackson Tucker on Thursday, December 28, 2000 at 23:03:43
Get All Wei generals (American Version)
Press Square, Square, Square, Square, R2, R2, R1, R1 at the title screen. You'll hear a battle cry is you are correct!
Get All Wu generals (American Version)
Press Square, Square, R2, R2, R1, R1, Square, Square at the title screen. You'll hear a battle cry is you are correct!
Get BMG Test (American Version)
Press L1, L1, L1, L1, R1, R1, R1, L2, R2 at the title screen. You'll hear a battle cry is you are correct!
Get opening Edit Option (American Version)
Press R2, R2, R2, L2, L2, L2, R1, L1 at the title screen. You'll hear a battle cry is you are correct!
Get Background Music Test Option in Options screen - Japanese
Go to the title screen and push R1, R1, R2, R2, L1, L1, L2, L2
Get All Shu Generals - Japanese version
Go to the title screen and press Square, R1 (5 times), R2 (2 times)
All Shu Genrals (American Version)
At the main menu press Square,Square,R1,R1,Square,Square,R2,R2 you will here a battle cry if you did this code correctly.
This Cheat/Hint submitted by Anonymous on Monday, December 18, 2000 at 21:34:21
Get Edit Mode - Japanese Version
Go to the title screen and press L1, L2, R2, R1, L1, L2, R2, R1 OR finish musou mode with all characters except Dong Zhuo, Diao Chan, Lu Bu, Yuan Shao, and Zhang Jiao
أبي أسرار لعبه red alert2
?: ?: ?: ?: :أفكر: :أفكر:
انا والله اسف لان ما معاي وقت اترجم:(
ولو سمحت يا اخ سي بوي على اي جهاز ؟؟؟؟ البي سي ولا ايش ؟؟؟؟؟؟؟ ?:
http://gamespot.com/gamespot/images/...t2_boxfull.jpg
اذا تبغي تترجم روح لموقع الترجمة العربي
المسبار
موقع المسبار العربي
مشكووووووووووووووووووووور يامدمن الألعاب أنت أحسن واحد عرفت
انا هنا لخدمتكم وبس انتم امروا وتدللوا يا الغالين
أيد شفرات ميتل جير سوليد2
أريد شفرات ميتل جير2
اي نسخة
الديمو ولا الكاملة اينجليزية ولا يابانية
?: ?: ?:
أنقليزي
أنجليزي
أعطني الزبد ة ياخوي وخلني أتوكل
مع تحياتي..........................az13..................................
تصدق ما عرفتك
Level skip
Pause the game and press L1(2), R2(2), X, Circle, Triangle.
Infinite lives
Return to training mode and find the letters to spell "FLIK" to gain an extra
life. Repeat this to obtain as many lives as needed before resuming the regular
game.
Bonus training level
Begin a game in the training level and finish all of Mr. Soil's objectives.
Then, bounce on all the spiders to kill them and reach a bonus level. Complete
this new level to view three FMV sequences.
بس الحين عرفتك
http://gamespot.com/gamespot/images/...196524_psx.jpg
http://gamespot.com/gamespot/images/...e_thumb001.jpg
:)
انا والله اسف لاني ما حصلت شفرات men in black
[MIB
مشكور وما قصرت تعبناك معانا
مع تحياتي
وأهديك هالورود
ما يحتاج تشكروني احنا اخوان صح
؟
;) ;) ;)
أريد شفرات عادية للvanishing point وشكرا تعبناك وايدمعانة أناأسف
على اي جهاز
على اي جهاز؟
بلاستيشن 1
http://gamespot.com/gamespot/images/...nt_boxshot.jpg
هذي هي اللعبة
http://gamespot.com/gamespot/images/...nt_boxshot.jpg
Unlock Bonuses Finishing a tournament in 1st Place will unlock FMVs, Galleries, Game Options and Cars.
نعم
السلام عليكم ورحمة الله وبركاته .
ممكن يا أخ مدمن الألعاب تديني شفرات كل من الأعاب التالية
كوفي Goofy's fun huse
الدوري الياباني 4
ميتل جير سوليد
وأرجو ان ترد على موضوعي في الصفحة الرئيسية وهو بعنوان مشااااكل
نظراً لأنك خبير كيم شارك
وسلامي
لو سمحت يا مدمن الالعاب اريد شفرة save any where للعبة فاينل فانتسي 9
عندك أسرار جران توريزمو 2 الديسك الثاني مو الأولي يا أخ مدمن الألعاب
بس أبغاها بسرعة البرق زي هذا ................؟؟؟؟
اخوي مدمن الالعاب
السلام عليكم
لو سمحت ابي كلمات سر درايفر 2 على البلاي ستيشن 1
سلااااااااااااام :D :D :D
انا ما اقدر اعطيكم اي شفرات للالعاب اليابانية
:( :( :(
شوف يا اخ مصعب اقول انا مت وانا ادور عن جوفي فن هاوس بس والله اسف :( ما حصلتInfinite Life 800B7526 0600
Max Life 800B7528 0600
Infinite Air 800AE1AC 03E7
Ghost Mode 800AE188 0000
800AE18A 0000
Never Get A Cold 800B752A 0000
Radar Not Jammed When Spotted 800AE178 0000
All Modes VR Training 800B672B 0020
Have Socom Pistol 800B7532 03E7
800B7546 03E7
Have Famas 800B7534 03E7
800B7548 03E7
Have Grenades 800B7536 03E7
800B754A 03E7
Have Nikita 800B7538 03E7
800B754C 03E7
Have Stinger 800B753A 03E7
800B754E 03E7
Have Claymore Mines 800B753C 03E7
800B7550 03E7
Have C4 800B753E 03E7
800B7552 03E7
Have Stun Grenades 800B7540 03E7
800B7554 03E7
Have Chaff Grenades 800B7542 03E7
800B7556 03E7
Have Sniper Rifle 800B7544 03E7
800B7558 03E7
Have Cigs 800B755A 0001
Have Scope 800B755C 0001
Have C.Box A 800B755E 0001
Have C.Box B 800B7560 0001
Have C.Box C 800B7562 0001
Have N.V.G. 800B7564 0001
Have Therm.G 800B7566 0001
Have Gas Mask 800B7568 0001
Have B.Armor 800B756A 0001
Have Ketchup 800B756C 0001
Have Stealth 800B756E 0001
Have Bandana 800B7570 0001
Have Camera 800B7572 0001
Have 255 Rations 800B7574 03E7
800B758A 03E7
Have 255 Medicine 800B7576 03E7
800B758C 03E7
Have 255 Diazepam 800B7578 03E7
800B758E 03E7
Have PAL Key 800B757A 0001
Have Level 100 Key Card 800B757C 0064
Never Have Time Bomb 800B757E 0000
Have Mine Detector 800B7580 0001
Have MO Disc 800B7582 0001
Have Rope 800B7584 0001
Have Handker 800B7586 0001
Have Suppressor Active 800B7588 0000
Weapon Equipped Modifier Code 800B752C ????
Item Equipped Modifier Code 800B752E ????
Quantity Digits to Accompany Weapon Equipped Modifier Code
0000 - Socom
0001 - Famas
0002 - Grenade
0003 - Nikita
0004 - Stinger
0005 - Claymore
0006 - C4
0007 - Stun Grenade
0008 - Chaff Grenade
0009 - Sniper Rifle
FFFF - Nothing
Quantity Digits to Accompany Item Equipped Modifier Code
0000 - Cigs
0001 - Scope
0002 - C.Box A
0003 - C.Box B
0004 - C.Box C
0005 - N.V.G.
0006 - Therm.G
0007 - Gasmask
0008 - B.Armor
0009 - Ketchup
000A - Stealth
000B - Bandana
000C - Camera
000D - Ration
000E - Medicine
000F - Diazepam
0010 - PAL Key
0011 - Level ? Card
0012 - Timer.B
0013 - Mine.D
0014 - Disc
0015 - Rope
0016 - Handker
0017 - Suppressor
FFFF - Nothing
:أفكر: اتمنى ان تستمتع بالعب و انت لا تقهر
ممكن تعطيني أسرار المومياء الكاملة هذا إذا ماكان عليك كلافة
أبغى أسألك كيف تسوي الصور مثل صور الأشرطة اللي تسويها أبغى تكتبلي إياها خطوة خطوة وحاول ترسلها على الإيميل az454@ayna.com
ابغا الكلمه السر لي شريط سونك ادفشر2
الله يرضي عليك ......ابي الشفرات ل TOMB RAIDER 5 CHRONICLES
اليت تكون عن طريق الجيم شارك...
ومشكورر على اي حاااال
انا عندي كلمات سر للعلبه والله ماأدري ايش اسمها هي في PS1 حقت المطاردات للشرطة بس قلي حط الكلمات في شاشة العنوان .
جربتها في كل مكان ما جات معايا أرجو التوضيح بصور ة أفضل .
مكشور على المجهود.
انتِ بنت ولا ولد ؟؟؟؟
ايش رايكم با الرسمة .............. ؟http://gamespot.com/gamespot/images/...o_thumb001.jpg
رهيــــــــــــــــــــــــ بالمــــرة ــــــــــــــــــــبـــة
وعلى فكرة ما حصلت الي انت تبغاه Infinite Money
8008FFB0 967F
8008FFB2 0098
Time Does Not Pass While in Town
D00243DE 0045
800243DE 0040
Cards are Always Equal (?)
50006406 0001
3008270E 0000
99 of All Items
5000FF02 0001
3008FFC4 0000
5000FF02 0000
3008FFC5 0063
هذي هي الشفرات لجران تو ريزمو2 ديسك2
Simulation Mode Codes:
Extra Money 801D0FC8 E0FF
801D0FCA 0098
Stop Race Timer 8002F810 0000
80046E84 0000
A-Class Licenses Gold 801CC0F8 0400
801CC19C 0400
801CC240 0400
801CC2E4 0400
801CC388 0400
801CC42C 0400
801CC4D0 0400
801CC574 0400
801CC618 0400
801CC6BC 0400
B-Class Licenses Gold 801CC760 0400
801CC804 0400
801CC8A8 0400
801CC94C 0400
801CC9F0 0400
801CCA94 0400
801CCB38 0400
801CCBDC 0400
801CCC80 0400
801CCD24 0400
IA-Class Licenses Gold 801CADC0 0400
801CAE64 0400
801CAF08 0400
801CAFAC 0400
801CB050 0400
801CB0F4 0400
801CB198 0400
801CB23C 0400
801CB2E0 0400
801CB384 0400
IB-Class Licenses Gold 801CB428 0400
801CB4CC 0400
801CB570 0400
801CB614 0400
801CB6B8 0400
801CB75C 0400
801CB800 0400
801CB8A4 0400
801CB948 0400
801CB9EC 0400
801CBA90 0400
IC-Class Licenses Gold 801CBB34 0400
801CBBD8 0400
801CBC7C 0400
801CBD20 0400
801CBDC4 0400
801CBE68 0400
801CBF0C 0400
801CBFB0 0400
801CC054 0400
Gold Super License 801CA758 0400
801CA7FC 0400
801CA8A0 0400
801CA944 0400
801CA9E8 0400
801CAA8C 0400
801CAB30 0400
801CABD4 0400
801CAC78 0400
801CAD1C 0400
Cheats
Successfully complete the game to unlock all cheats and two new tracks.
Invincibility cheat in Las Vegas
Go to the main interstate just north of Tropicana street. On the left (or right if your facing north) is a large tan building with black on the bottom. There should be store fronts sunk back in near the end of the building. There is a switch to unlock invincibility at that location. To access this cheat, select "Gameplay", then "Secrets" at the options screen.
Immunity cheat in Rio
You start by facing the interstate. Make a U-turn and go the other way. Turn right at the third street, which will take you past the big lake. Immediately after the lake is an intersection. Turn left there to find a building with a garage door and a regular door. That building should have a barbed-wired fence at the top of it. To open the door, you need to go to the huge building to the right. It is black with white windows. There is a door on the very left side of this building, which is facing the other building you are trying to open. Push Triangle at that door to unlock the immunity cheat for no police. To access this cheat, select "Gameplay", then "Secrets" at the options screen.
Bonus cars
Secret car in Chicago
Head north and go to the Wrigleyville area and find Wrigley Field. Go to the northwest end of the ballpark. Park your car, get out. Walk over to where it says "Tickets" and press Triangle. A secret area located in the southeast corner of the ballpark will open. Return to your car, drive around to the southeast corner, and drive through the now opened gate and into the ballpark. Drive over to the ramp, get out of your car, walk up the ramp, turn right, and follow the walkway to the secret car.
Secret car in Havana
Drive towards the tunnel located at the west end of the city. Just before the tunnel is a road on your left. Drive to the end of the road to reach a wall. Turn right and about one third of the way down, you will find the switch next to some trees on your right. Get out of your car, walk up to the switch, and press Triangle to open a secret area. Get back into your car, turn around, and head back to the road you just came off. You will see that the gate is now open. Drive in and down, ignoring the left turns. Keep driving to the end, then turn right and follow it down, making continuous left turns. When you get to the bottom, turn left again then right, and left once more. Follow that tunnel down to the end to find the secret car on a risen platform. You will see the switch on the right of the platform, on the wall.
Secret car in Las Vegas
Take the first right turn and follow it down. Turn left to go to the Tropicana area. Turn right at the second street, then take the first left turn. Follow the "S" curve and stop at the crosswalk. Look left to see a gate and a building. Follow that building with the four cones in front of it. At the end of the building is an opened gate. Turn in there and you will see the switch next to the fence at the end of the building. Get out of your car and walk over to the switch. Press Triangle to open the gate you first saw. Get back in your car and drive around into the now open area. The secret car will be behind the building in front of you.
Bonus games
Secret game one in Rio
Turn your car around, follow the street to the end, and turn right. Follow this next street to the end, and turn right. After you turn right, there will be some buildings to your right. At the end of those buildings is a fenced in area. Follow the fence, stop at the last section, and look left. You will see the switch next to the building. Turn your car around and park. Get out of your car and walk over to the switch. Press Triangle to open a secret area. Get back into your car and follow the fence. About half way down you will see two rows of palm trees. That is the entrance. Drive in to reveal the secret game, around the back of the building. This secret game can also be unlocked by winning the Undercover mission.
Secret game two in Rio
When you leave the area where the first secret game was found, turn right and back onto the street. Follow that street and take the third left turn. Follow this next road and take the second exit. At the end of the off-ramp, make a U-turn and follow the street between the on and off ramps. Follow this street past the first right turn and to the fence. The switch is on your right, next to the fence. This secret game can also be unlocked by winning the Undercover mission.
Steal a police car in Chicago
Go to Grant Park and go around that location. There will be a police car on the side of the park. Get out of your vehicle and steal the police car the same way that you would steal any other vehicle.
Secret area in Las Vegas
After unlocking the secret car in Las Vegas, go to the street and turn left to get back on to it. Take that street to the end and turn right. Follow this street to the next intersection and turn left. When you turn left, you will see a building, a fence and a wall. Between the wall and the next building is where you turn to go to the secret area.
Avoid police chases
Drive like you are one of the city cars and the police will not follow you unless you hit a car or building.
Reset felony meter
After getting chased by the police, get out of the car and get into another car. The felony meter will go back down to 0.
Stop faster
Press Triangle + Circle.
Take a break
While next to a chair, press Triangle. After your character sits, press the Analog-stick to change the camera angle.
Get out off a flying car
While driving and in the air, press Triangle + Up. Your character will get out off the car, and his car will drive full speed farther. Note: This cannot be done while the police are chasing him.
اما الجيم شارك
Infinite Damage
D001CDA8 0008
8001CDAA 1043
Infinite Damage & Other Cars Destroyed in 1-Hit
D001CDA8 0008
8001CDAA 1043
D001CDBC 0003
8001CDBE 1000
Infinite Time
800D77B4 A8C8
800D77B6 0112
800DA490 A8C8
800DA492 0112
Unlock All Cities
D01C1308 F809
801C130C 0000
Press L1 + R1 + L2 + R2 to Instantly Complete Mission
D00AA674 000F
800AA194 0001
D00AA674 000F
800AAA6C 0004
Two Felonies Make Felony Bar Decrease to Zero
D004C270 92B0
8004C27A A4A0
D004C888 92B0
8004C892 A4A0
Cannot Die From Flipping A Car & Can Get Out of a Fully Damaged Car
D0063878 0058
8006387A 1000
Stop Traffic
D0053D88 5A1F
80053D8A 2400
Able to Leave Any Car While Being Chased (Including Cop Cars)
D005589C 000A
8005589E 1000
Able to Get in Cop Cars
D0071E54 2021
80071E5A 2400
Skip All Intro Screens/FMVs
D005B170 1289
8005B160 0006
D005B170 1289
8005B162 1000
Drive Thru Walls
D00639FC 0028
800639FE 1000
D006F244 0003
8006F246 1000
D001D868 0249
8001D86A 1000
Take A Ride Codes
Allow Selection of Vegas
D01C6E9C 0300
801C6E9C 0103
Allow Selection of Rio
D01C6ED8 0300
801C6ED8 0103
Driving Games: Quick Chase & Survival Codes
Allow Selection of Vegas
D01C8184 0300
801C8184 0103
Allow Selection of Rio
D01C81C0 0300
801C81C0 0103
Driving Games: Quick Getaway, Gate Racing, Trailblazer & Checkpoint Codes
Allow Selection of Vegas
D01C7DBC 0300
801C7DBC 0103
Allow Selection of Rio
D01C7DF8 0300
801C7DF8 0103
Multi-Player Take A Ride Codes
Allow Selection of Vegas
D01CAD00 0300
801CAD00 0103
Allow Selection of Rio
D01CAD3C 0300
801CAD3C 0103
Multi-Player Cops 'n' Robbers, Checkpoint & Capture The Flag Codes
Allow Selection of Vegas
D01C8EC0 0300
801C8EC0 0103
Allow Selection of Rio
D01C8EFC 0300
801C8EFC 0103
All weapons
Successfully complete the game with any completion percentage.
Bonus level
Successfully complete the game with at least a 50% completion to unlock the Cairo level.
Infinite ammunition
Successfully complete the game with at least a 55% completion.
Infinite lives
Successfully complete the game with at least a 60% completion.
Invincibility
Successfully complete the game with at least a 65% completion.
All cheats
Successfully complete the game with a 78% completion.
All weapons
Pause the game and select "Quit". Select "Replay Level" at the next screen, then select "Bonus Game Modes". Then, press Circle, Square, Circle, X(2), Triangle(2), Square.
Bonus level
Pause the game and select "Quit". Select "Replay Level" at the next screen, then select "Bonus Game Modes". Then, press Triangle, X, Triangle, Circle, Square, Triangle, Circle, X.
Infinite ammunition
Pause the game and select "Quit". Select "Replay Level" at the next screen, then select "Bonus Game Modes". Then, press X, Triangle, X, Square, Circle, Triangle, Square, Triangle.
Infinite lives
Pause the game and select "Quit". Select "Replay Level" at the next screen, then select "Bonus Game Modes". Then, press Circle(2), Triangle, Circle, X, Square(2), X.
Invincibility
Pause the game and select "Quit". Select "Replay Level" at the next screen, then select "Bonus Game Modes". Then, press Triangle, X, Circle(2), Square, X, Triangle, Square.
Dark Garden
Raise a Dark Chao with one of the three Dark characters. Continually feed and train the Dark Chao and it should evolve (creates a tear-shaped "cocoon"). Once it evolves, descending stairs should appear at the main Chao lobby leading to the Dark Garden.
Hero Garden
Raise a Hero Chao with one of the three Hero characters. Continually feed and train the Hero Chao and it should evolve (creates a tear-shaped "cocoon"). Once it evolves, ascending stairs should appear at the main Chao lobby leading to the Hero Garden.
Chao Ball
To win the Chao Ball for the Dark Garden, come in first place in the second Dark Race. You will find a new, creepy looking Chao Ball in the Dark Garden.
Kart racing mini-game
Successfully complete Tails' driving quest in the Hero side story to unlock the kart racing mini-game in the Hero side story. Successfully complete Rouge's chase mission in the Dark side story to unlock the kart racing mini-game in the Dark side story.
Boss attack mode
Successfully complete the Hero or Dark side story modes to unlock boss attack mode. You will be able to fight the bosses from the side of the story you completed.
Last stage
Successfully complete the Hero and Dark side story modes. Then, enter story mode and a "Last Stage?" selection will appear on the menu between the Hero and Dark selections.
Play as Super Sonic and Hyper Shadow
Successfully complete the "Last Stage?" in story mode to unlock Super Sonic and Hyper Shadow.
Full pause screen
Pause the game and press Y + X.
Hidden artwork
Place the game disc in a PC compatible CD-ROM drive to find several rendered images from the game.
New Chao races
Beat all 3 levels of the 4 Beginner Races (Crab Pool, Stump Valley, Mushroom Forest, and Block Canyon) to open Jewel Race and Challenge Race.
Quickly complete Security Hall stage
In the Security Hall stage you play as Rouge The Bat and are given 5 minutes to complete it. This can be quite difficult. If you have enough lives you can do this trick. If you cannot seem to find the Emeralds, intentionally die. You will keep the existing Emeralds that you have collected. You will begin at the start of the level and the Emeralds will move to different places. This is the fastest method for completing the stage if you are having trouble.
Big The Cat appearance
In Knuckles' Pumpkin Hill level, go to the one of the train gates. You can see Big The Cat hiding behind the gate, waving to you. You can also see him in the battle against Sonic while playing as Shadow.
E102 appearance
In Rouge's Inside the Pyramid stage, one of the robots you blow up is E-102.
Special Features option
To enable a sneak preview of Tomb Raider: Next Generations, enter the inventory screen and highlight the "Timex-TMX" selection. Hold L1 + L2 + R1 + R2 + Down + Circle and press Triangle. Then, exit the game and go to the main menu to find a newly revealed "Special Features" option.
All weapons, infinite ammo, medikits
Enter the inventory screen and highlight the "Timex-TMX" selection. Hold L1 + L2 + R1 + R2 + Up and press Triangle. For the beta version of the game, enter the inventory screen and highlight the "Small Medikit" selection. Hold L1 + L2 + R1 + R2 + Up and press Triangle.
All items
Enter the inventory screen and highlight the "Timex-TMX" selection. Hold L1 + L2 + R1 + R2 + Down and press Triangle. For the beta version of the game, enter the inventory screen and highlight the "Large Medikit" selection. Hold L1 + L2 + R1 + R2 + Down and press Triangle
هذا اهداء خاص ل حسام مساعد الشبيلي
;) :cool: Aston Martin Vantage in two-player mode
At the title screen, press L1, R1, Triangle, Circle, X to unlock the Aston Martin Vantage in two-player mode. If you entered the code correctly, you will hear a laugh.
Tall pedestrians
Enter "LEMKE" as a name in mission mode.
Pre-mission replay
Successfully complete the pre-mission on the "Agent" difficulty setting with a time less than 1:30 to view the pre-mission replay instead of the FMV sequence.
Slippery tracks
Successfully complete and knock out all eleven fire hydrants in the "Gimme A Brake" mission on the "00 Agent" difficulty setting.
No radar in two-player mode
Successfully complete the "Ambush" mission with at least 85% health on the "Agent" difficulty setting.
All missions
Successfully complete the "Highway Hazard" mission without hitting any traffic cars on the "00 Agent" difficulty setting to unlock all missions in "00 Agent" mode.http://gamespot.com/gamespot/images/...0_thumb001.jpg
أقول ياخوي عندك شفرات
لــ :SMACK DOWN!
?: ?:
واااااااااااااااااااااااااااااااااااااااااااااااااااااااااااو
هذي العبة رووووووووووووووووووووعة على فكره هذي الاسرار
Stevie Richards in Create-A-Superstar mode
Lose to Steve Blackman in July in pre-season mode on the normal difficulty setting.
The Blue Meanie in Create-A-Superstar mode
Lose to Chyna in July in pre-season mode on the normal difficulty setting.
Stephanie McMahon in Create-A-Superstar mode
Lose to Triple H at WrestleMania in pre-season mode on the normal difficulty setting.
Other arena areas
Press Circle (Irish Whip) near the entrance of the center area in "Fall Anywhere" mode to access other areas in the arena.
Finishing move
When your meter has at least one of the dots highlighted, simply press L1 from the position from which your wrestler performs their finisher. For example, to perform Jeff Hardy's Sunton Bomb, knock your opponent down on the ground with at least one of the dots highlighted, climb the turnbuckle, and press L1.
More weapons
When you are in a Fall Anywhere match you can get more objects by whipping wrestlers into things. For example, in the parking lot, whip someone into the ambulance to get a stretcher. Whip someone into the fire extinguisher box on the wall to get the extinguisher. In the back room after the stage, whip someone into the soda machine to get a soda/beer can out of it.
Change weapons
Press R1 to pick up a weapon. Then throw it out of the ring, and go outside the ring. Get close to the ring and press R1 while facing the ring. Your wrestler will grab another weapon from under the ring. You can keep repeat this until getting the weapon of your choice.
Continue Royal Rumble after being eliminated
Just wait until another wrestler comes to the ring with their name bar where your wrestler's was located (top left for player one, top right for player two, bottom left for player three, bottom right for player four) and press Select. You will now control that wrestler.
Climb out of the cage
Go near the cage, press R1, and when you have climbed a short distance, repeatedly press Up.
Exit match
During a match, press Start + Select to exit to the main menu.
Created wrestler appears with the Godfathers Ho's
Use The Godfather's ring entrance when creating a wrestler and he will appear with the Ho's.
Created wrestler pulls off elbow pads
Use the People's Elbow as a finisher when creating a wrestler to have your created wrestler pull off his elbow pads. If your created wrestler does not have elbow pads, they will appear when the move is used.
Created wrestler with Socko taunt
Use the Socko taunt when creating a wrestler to pull Socko out of your sleeve.
Created wrestlers with explosive intro
Use Kane's entrance when creating a wrestler to have a fiery explosion during your created wrestler's intro, regardless of movie.
Created wrestler with evil entrance
Use Al Snow's entrance when creating a wrestler.
Created wrestler with longer theme music
Use the Stonecold Special as your winning move when creating a wrestler.
Created wrestler with morphing hands
Use the last shirt when creating a wrestler. When you start a match your hands will morph into different forms as you fight, taunt, ect.
Created wrestler with white eyes
Use The Undertaker's head and entrance when creating a wrestler. When your created wrestler appears, his eyes will roll back leaving them white.
Mic skills
Talk on the mic before the mach with Kane. Then, defeat Kane in the match. For bad mic skills, lose to Kane.
Trustworthy+/-
Say "Thanks" to Stephanie McMahon-Helmsley to get Trustworhy+ or say "Shut Up" to get Trustworthy-.
Handicap+/-
Say "Thanks" to Paul Bearer, then defeat The Rock & Sock Connection in a handicap match on the hard difficulty setting to get Handicap+ or lose to get Handicap-.
Mr. Ass+/-
Say "Thanks" to HHH and Mr. Ass, then defeat The Rock & Sock Connection with "The Game" on the hard difficulty setting to get Mr. Ass+ or lose to get Mr. Ass-.
D-Generation-X+/-
Say "Thanks" to every Dx Member you talk to during the pre-season to get D-Generation-X+. Say "Shut Up" to every Dx member you talk to during the pre-season to get D-Generation-X-.
Tori+/-
Lose to Road Dogg at SummerSlam. Tori will approach you with some advice. Say "Thanks" to get Tori+ or say "Shut Up" to get Tori-. Note: The trick may need to be done three times. Save the game when you reach SummerSlam and continue until it is unlocked.
Hardys+/-
Lose to The Hardys when you face them in pre-season. Then they will approach you with some advice. Say "Thanks" to get Hardys+ or say "Shut Up" to get Hardys-. Note: This trick may need to be done two or three times to get it to work, as you may get Matt or Jeff Hardy+/- instead.
Smart +/-
Start a pre-season. When you see Debra for the first time, say "Thanks" and continue. When the part where Triple H asks you to help him beat up Vince, answer "No". When you meet up with Vince, then Shane and Stephanie McMahon, say "Thanks" to all of them. Finally, you will meet Debra one more time. When she talks, say "Thanks" to get Smart+ or say "Shut Up" to get Smart-. Note: The trick may need to be done two or three times to get it to work.
Fashion+/-
Lose to Chyna to get a match with Billy Gunn. Win the match and Debra will approach you with some advice. Say "Thanks" to get Fashion+ or say "Shut Up" to get Fashion-. Note: The trick may need to be done two or three times to get it to work. Save the game after losing to Chyna and continue until it is unlocked.
Singles Match+/-
Go to the options menu, select the normal difficulty setting and start pre-season mode. Win and lose in this order: win, lose, lose, lose, lose, win, win. The next match should be against Chris Jericho. Win that match to get Singles Match+ or lose it to get Singles Match-.
S. Referee+/-
Start a pre-season on the easy difficulty setting and win and lose matches in the following order: W, W, L, W, W, L, W, W, W. You can lose the Royal Rumble, as its outcome is not important for this trait. Win the match that follows the Royal Rumble. At WrestleMania, the match should be your wrestler vs. HHH with special referee Shane McMahon. Win that match to get S. Referee + or lose it to get S. Referee -.
The Rock and Sock Connection
Create a tag team match with The Rock and Mankind.
New Age Outlaws
Create a tag team match with the Road Dogg and Bad Ass Billy Gunn and they will appear with the New Age Outlaws video, music and name.
The Dudly Boyz
Select Buh Buh Ray and D'von in a tag team match and they will appear as the Dudley Boyz.
The Hardy Boyz
Select Matt and Jeff Hardy in a tag team match and they will appear as the Hardy Boyz.
Get season mode bonuses easily
Enter season mode and set all wrestlers to CPU players. Then, skip each match until a season is completed to unlock the bonus (if any) for completing that season.
http://gamespot.com/gamespot/images/...n2_boxshot.jpg
سماك داون 2 اذا تبي الاسرار
Season mode bonuses
Finish a month in season mode to unlock various bonuses.
Buried Alive Match
To compete in buried alive matches, you must do 50 years of a season with any superstar on the medium difficulty. (You are allowed to skip any match.)
Tag Team Table match
Win the King Of The Ring event on the hard difficulty setting with either D-Von or Buh Buh Ray.
Hidden Superstars
Play through season mode to have hidden superstars at the following special edition matches. Win the match to unlock them:
Wrestle as "Bad Ass" Billy Gunn
Play through season mode and get to the King Of The Ring event during Year 1. Billy Gunn will show up during the PPV and may be in the tournament or the main event. After the event, "Bad Ass" Billy Gunn will be unlocked.
Wrestle as Cactus Jack
Play through season mode and at WWF Smackdown before the No Way Out event during Year 1, Cactus Jack will return and will fight Triple H on the card starting a feud. Cactus Jack will fight Triple H at No Way Out in a Hell In A Cell match. After the event, Cactus Jack will be unlocked.
Wrestle as Debra
Play through season mode and at WWF Raw after Royal Rumble during Year 1, Debra will appear backstage. Later in the event she will ask Vince McMahon to be in the Beauty Contest at the event. After the event, Debra will be unlocked.
Wrestle as the Mean Street Posse
During season mode the Mean Street Posse will be shown backstage making a plan to beat someone up during an event, or will talk to Shane McMahon and have a handicap match against someone. Peat Gas, Rodeny, and Joey Abs will be unlocked after the event.
Wrestle as Michael Cole
Play through season mode and at WWF Raw after WrestleMania during Year 1, Michael Cole will be unlocked.
Wrestle as Mick Foley
Play through season mode and at WWF Smackdown before the WrestleMania event during Year 1, Mick Foley will return. He will be on the card in the main event at WrestleMania. After the event, Mick Foley will be unlocked.
Shawn Michaels
WWF Judgment Day (when he is a guest referee). You also may have to fight him in an Iron Man Match at Judgment Day.
Stone Cold
WWF Backlash (when he is a guest referee).
Wrestle as Pat Patterson and Gerald Brisco
Play through season mode and get to the Fully Loaded event during Year 1. The stooges will have an argument during the event and then will be unlocked after the event ends. They may be at the next event if not at Fully Loaded.
Hints
WWF New York backstage area
Play through season mode and at the beginning of December during Year 1, Michael Cole will introduce you to WWF New York and the restaurant will officially be open.
WrestleMania 2000 commercial
Play through season mode and get to the fourth week of March.
TLC match (Single and Title)
Play through season mode and sometime after the King Of The Ring event during Year 1, Edge and Christian will have a match against The Dudley Boyz. But Christian will be injured and unable to wrestle, so they will make the match a Tables, Ladders, and Chairs match. After the event, Single and Title TLC matches will be unlocked under "Special" in exhibition mode.
Unknown's CAW parts
Play through season mode and a random CAW guy named "Unknown" will walk by you backstage, later in the event you may have a match with him. After the event, his CAW parts including clothing and moves will be unlocked.
D-Generation-X appearance
Wrestle as either Road Dogg or X-pac in a tag match and they will appear as DX; or play as Triple H and X-pac and they will appear as DX.
New Age Outlaws appearance
Wrestle as either Road Dogg or Billy Gunn in a tag match and they will appear as the New Age Outlaws.
Radicalz appearance
Create a Stable with Chris Benoit, Dean Malenko, Perry Saturn, and Eddy Guerrero. Set their music as "Chris Benoit" and their movies as "Normal 1". When two of these wrestlers appear in a tag match together they will appear as the Radicalz.
Casket match: Opponent in the casket
When in a Casket match, press either Circle to Irish Whip or press X to beat your opponent into the casket. Once they are in the casket they will try to grab onto the side. Press X to use your normal attack to knock down and close the casket.
Hell In A Cell match: Get outside
When in a Hell In A Cell match, to get outside you must dive into the side paneling in the center. To do this, press Square while running. Once outside, press R1 to climb to the top. Notice the center paneling is a different color once on top. Execute a powerful move on there and they will fall through.
Table match: Piledriver on the table
When in a Table match, press Circle to Irish Whip your opponent onto a table. Then, press Down + Circle. You will execute a Piledriver on the table.
Hidden shower room area
Go to the locker room and Irish Whip your opponent into the right wall. This will create a large hole on the lower right side of the locker room that leads to the shower room.
Hidden boiler room area
Go to the basement 1, where there is an arrow leading to the car park. On the right is a blocked out door. To the right of the blocked out door is an iron mesh fence. Irish Whip your opponent into the iron mesh fence to create a large hole that leads to the boiler room.
Hidden chair weapon
Go to the lobby and Irish Whip your opponent into one of the tall grey "stands" that holds the "Shopzone" sign.
Hidden fire extinguisher weapon
Go to the lobby and Irish Whip your opponent into the top left corner.
Hidden locker room weapons
Go to the locker room and Irish Whip your opponent into the left single locker or the right double locker. A maximum of four hidden weapons, such as the guitar, spade can, or weightlifting bar can be obtained.
Hidden trash bin weapon
Go to the dressing room and Irish Whip your opponent into the trash bin. This will reveal another three weapons that can be used. Note: The table in the dressing room can be wrecked.
Hidden vase weapon
Go to the VIP room and Irish Whip your opponent into the vase.
Table, Ladders, and Chair match
Select a wrestler and go to the King Of The Ring event. After a few matches, you will fight in a Table, Ladders, and Chair match.
225 ability points
To get 225 ability points for your created wrestler set the following characteristics:
Weak Neck
Weak Waist
Weak Elbow
Weak Knee
The Iron King
و اذا كنت تبي جيم شارك لسماك داون2 Unlock Characters
80093878 FFFF
8009387E FFFF
Unlock Match Options
80093886 FFFF
Unlock Entrance Music
80093D28 FFFF
80093D2C FFFF
Press Select to Reset Timer
D008525A FFFE
8008BD90 0000
Press L2 For Max Special P1
D008525A FEFF
800BA5A0 0005
Control Modifier P1
800BA4A8 ????
Press L1 For Max Special P2
D008525A FBFF
800C69A0 0005
Control Modifier P2
800C68A8 ????
Press R2 For Max Special P3
D008525A FDFF
800D2DA0 0005
Control Modifier P3
800D2CA8 ????
Press R1 For Max Special P4
D008525A F7FF
800DF1A0 0005
Control Modifier P4
800DF0A8 ????
Infinite Specials Top Left
800BA5A0 0005
Infinite Specials Top Right
800C69A0 0005
Infinite Specials Bottom Left
800D2DA0 0005
Infinite Specials Bottom Right
800DF1A0 0005
Infinite Specials Human Players
D00BA4A8 0101
800BA5A0 0005
D00C68A8 0101
800C69A0 0005
D00D2CA8 0101
800D2DA0 0005
D00DF0A8 0101
800DF1A0 0005
No Specials Computer Players
D00BA4A8 0000
800BA5A0 0000
D00C68A8 0000
800C69A0 0000
D00D2CA8 0000
800D2DA0 0000
D00DF0A8 0000
800DF1A0 0000
Infinite Ability Points
D00EB21A AC82
800EB21A 2400
D00EB2DA AC82
800EB2DA 2400
D00EB39A AC82
800EB39A 2400
D00EAB82 AE50
800EAB82 2400
Quantity Digits to Accompany Control Modifier Codes
0000 - CPU
0101 - Human
ممكن أسرار ل vigilante 8 2nd offense
تفضل اخ az13 هذي الاسرار
Password screen
Enter the options screen, select "Game Status", highlight one of the characters, then press L1 + R1.
Invincibility
Enter "ELBICNIVNI" as a password.
All characters
Enter "LLA_KCOLNU" as a password to unlock all characters. Note: Their quests will not be completed. -From: HangOveR99@aol.com
All characters have maximum stats
Enter "LLA_DORTOH" as a password to upgrade all vehicles. -From: HangOveR99@aol.com
Rapid fire
Enter "RAPID_FIRE" as a password to remove the delay when shooting weapons. -From: conner@fwi.com
Super missiles
Enter "BLAST_FIRE" as a password to increase the damage from missiles. -From: PinheadGun@aol.com
Faster cars
Enter "MORE_SPEED" as a password. -From: PinheadGun@aol.com
Heavier cars
Enter "GO_RAMMING" as a password to increase your car's weight and ramming ability. -From: PinheadGun@aol.com
Lighter cars
Enter "HI_CEILING" as a password to decrease your car's weight and hover higher than normal.
Fast action
Enter "QUICK_PLAY" as a password to enable a random fast action arcade feature. -From: PinheadGun@aol.com
Attract enemies
Enter "UNDER_FIRE" as a password to have three enemies attack simultaneously. -From: PinheadGun@aol.com
Slow-motion mode
Enter "GO_SLOW_MO" as a password. -From: PinheadGun@aol.com
No enemies in arcade mode
Enter "HOME_ALONE" as a password. -From: X62782@aol.com
No gravity
Enter "NO_GRAVITY" as a password to reduce gravity to the point that your car will almost float when a bump is hit. -From: PinheadGun@aol.com
High suspensions
Enter "JACK_IT_UP" as a password. -From: PinheadGun@aol.com
Big wheels
Enter "GO_MONSTER" as a password. -From: PinheadGun@aol.com
No wheel attachment icons
Enter "DRIVE_ONLY" as a password to disable wheel attachment icons from spawning. -From: PinheadGun@aol.com
View all ending sequences
Enter "LONG_MOVIE" as a password to view all endings in one continuous sequence. -From: PinheadGun@aol.com
Same cars in multi-player
Enter "MIXED_CARS" as a password to allow more than one person to select the same car in multi-player mode. -From: PinheadGun@aol.com
Disable all codes
Enter "NO_CODE" as a password. -From: dcomeau@ns.sympatico.ca
Original levels
Pause the game, remove the game disc, then insert the original Vigilante 8 disc. If done correctly, the message "V8 levels enabled" will be displayed. Insert the Vigilante 8: Second Offense disc again. Then, quit the current game to access the original Vigilante 8 levels as well as the new levels. -From: PinheadGun@aol.com
Alternate vehicle color
At the vehicle selection screen, highlight a vehicle and press Circle to change its color or intensity.
Play your own music
Pause the game, open the PlayStation lid, and replace the game disc with an audio CD. When the game resumes, the music from the CD will begin playing. A prompt for the game CD will appear after the level ends.
Bonus characters
Complete the following tasks to unlock each character in the game:
Coyotes
Lord Clyde: Complete all objectives in quest mode with Nina Loco, Molo, and Dallas 13.
Obake: Complete all objectives in quest mode with Lord Clyde.
Boogie: Complete all objectives in quest mode with Obake. Note: You cannot play Quest Mode with Boogie.
Vigilantes
Houston: Complete all objectives in quest mode with Sheila, John Torque, and The Flying All-Star Trio.
Convoy: Complete all objectives in quest mode with Houston.
Dave's Cultsmen: Complete all objectives in quest mode with Convoy. Note: You cannot play Quest Mode with Dave's Cultsmen.
Drifters
Chassey Blue: Complete all objectives in quest mode with Astronaunt Bob O, Garbage Man, and Agent R. Chase.
Padre Destino: Complete all objectives in quest mode with Chassey Blue.
Dusty Earth: Complete all objectives in quest mode with Padre Destino. Note: You cannot play Quest Mode with Dusty Earth.
Special attacks
Interceptor Missiles
Attack 1: Up, Up, Down, Machine Gun
Attack 2: Up, Up, Up, Machine Gun
Attack 3: Up, Up, Right, Machine Gun
Bull's Eye Rockets
Attack 1: Up, Down, Down, Machine Gun
Attack 2: Up, Down, Up, Machine Gun
Attack 3: Up, Down, Right, Machine Gun
Sky Hammer Mortar
Attack 1: Down, Down, Down, Machine Gun
Attack 2: Down, Down, Up, Machine Gun
Attack 3: Down, Down, Right, Machine Gun
Bruiser Cannon
Attack 1: Down, Up, Down, Machine Gun
Attack 2: Down, Up, Up, Machine Gun
Attack 3: Down, Up, Right, Machine Gun
Roadkill Mines
Attack 1: Left, Right, Down, Machine Gun
Attack 2: Left, Right, Up, Machine Gun
Attack 3: Left, Right, Right, Machine Gun
Brimstone Burner
Attack 1: Right, Left, Down, Machine Gun
Attack 2: Right, Left, Up, Machine Gun
Attack 3: Right, Left, Right, Machine Gun
مشكور وما قصرت وما حانسالك هالمعروف يا بيكهام7
مع أطيب التمنيات az13 .....................
اريد شفرات الاتية:-
Resident Evil 3
الله يعافيك الحقيقه انت طلعت ......++ بالالعاب :D ;)
جيم شااااااااااارك
Allows Game to Play in a Mod-Chip System D01840E2 1040
801840E2 1000
Infinite Health Jill 800CCC90 00C8
Condition Always Fine 300CCC97 0004
Secret Mode 800D1F32 FFE0
Hyper Mode 800D454C 0002
Infinite Item Usage in All Slots 8006D0CA 2400
Have 10 Slots 800D225E 000A
Have All Pictures in Epilogue 800D1F3E 0008
Have All Maps 300D2127 00FE
300D212B 00FE
Have All Files 800D212C FFFF
800D212E FFFF
Infinite Ink Ribbons in Chest 800D21A0 6381
800D21A2 0001
Rapid Fire (Press R1 + R2 + X) D00CC830 004A
800CCC8C 1E02
Total Time is 0 (Get Grade S) 800D1F28 0000
800D1F2A 0000
Save Anywhere (Press L1 + Triangle) D00CC830 0014
800D1D18 13CC
D00CC830 0014
800D1D1A 8005
Access Chest Anytime (Press L1 + Square) D00CC830 0084
800D1F2C 0200
D00CC830 0084
800E01C4 0002
View Ending (Press L1 + L2 + R1 + R2) D00CC830 000F
800CC858 C000
D00CC830 000F
800CC85A 0001
All Weapons in Chest 800D215C 0001
800D2160 0002
800D2164 0003
800D2168 0004
800D216C 0005
800D2170 0006
800D2174 000A
800D2178 000B
800D217C 000C
800D2180 000D
800D2184 000E
800D2188 000F
800D218C 0010
800D2190 0011
800D2194 0012
800D2198 0013
800D219C 0014
Infinite Ammo All Weapons 800D215E 0003
800D2162 0003
800D2166 0003
800D216A 0003
800D216E 0003
800D2172 0003
800D2176 0003
800D217A 0003
800D217E 0003
800D2182 0003
800D2186 0003
800D218A 0003
800D218E 0003
800D2192 0003
800D2196 0003
800D219A 0003
800D219E 0003
The Mercenaries Mode Codes
Infinite Time 800D1F98 0078
Get Reward 800CC852 FFFF
Max Reward Total 800D25EC 967F
800D25EE 0098
إنت يامدمن الألعاب حقيقة مدمن للألعاب فأنصحك بترك هذا الإدمان مزحة
ابغاااااااااااااااااااااااااااااااااااا شفراااااااااات لميتل جيرسوليد1 ع اللاستيشن ممكن باسرع وقت ممكن بليززززززززززززززززززززززززززززززززززززززززززززززززززززز :":
ــــــــــــــــــــــــــــــــــــــــــ تراني أخو الزاحف 2005 هههههههههههههه محمد العميد
نسيت أن أقول بالعربي ممكن :":
ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ ــــــــ
ترى أنازاحف هههههههههههههههههههههههههههههههههههههههههههههههههههههه
اسمع يا اخي انا ما اترجم وفي موقع اسمه المسبار
هذا موقع يترجم ":"
1.After beating the game twice you'll get a tuxedo for Solid Snake to wear.
2.When crawling along the duct above the holding cells, you may look down to see
Meryl in her cell exercising. Leave the duct immediately by going down the
ladder, now re-enter the area again. Each time you repeat the step above Meryl
will be doing new moves, a few are posted below.
1) Sit ups
2) One arm push up
3) Stretches
4) Sit ups in underwear
5) One arm push ups in underwear
3.Ghost Image Locations
Once you have aquired the camera in the game take pictures of each area below,
then save the picture and look at it using the "Picture Album" option. A ghost
image will appear in each photo.
Sato: Comm Tower A (roof destroyed by a Hind D missiles)
Nakamura: In Meryl's blood pool (where she is sniped)
Shinkawa: Deep in Sniper Wolfs hallway behind the second pillar
Shimizu: Wolf dog cave (first crawling point)
Kaneda: The mirror located in the Women's restroom
Fukushima: Heliport,looking out to sea from cliff
Takade: Ninja room, glass at edge
Fujimura: Elevator, in the Comm Tower B complex
Hirano: Elevator (Comm Tower B) deep in the shaft of top level
Muraoka: Water in cargo dock
Ishiyama: Heliport top of building
Uehara: Edge of elevator (the one were the ravens are)
Negishi: Sewage waterfall
Mizutani: When fighting Metal Gear
Korekado: Men's restroom
Sasaki: Picture frames in the Commanders room
Sonoyama: Torture machine
Toyota: Container in the middle of Raven's warehouse
Kozyou: Behind the watertank-like structure in the Canyon
Kojima: Otacon lab (the picture frame to the right)
Matsuhana: Hallway of corpses (outside Otacons lab)
Shikama: Electic floor
Kimura: MG underground base, tip of of Metal Gear railgun
Kobayashi: Rock in canyon
Okajima: Maggots of the real DARPA Chief in cell
Nishimura: Next to Baker's corpse
Mukaide: Reflection in wolfdog cave puddle
Onoda: Where Baker is tied up
Kitao: Decoy Octopus (fake DARPA chief) corpse
Yoshimura: Dead end of air duct
Ito: Inside elevator to tank hangar
Jerem Blaustein: Sniper Wolfs corpse
Yoshioka: Bridge on the third floor of the the blast furnace
Mori: Lowest point of elevator (Comm Tower B)
Kinbara: Dark area of stairs
Tougo: End of boiler room (in Blast Furnace where the stemeam is)
Makimura: Hidden armory store room behind the wall
Kutome: Observation room
Tanaka: Heliport, sleeping soilder
Shigeno: Heliport, security camera by staircase
Yamashita: Tip of nuke warhead in nuke storage room
Kobayashi: Johnny Sasaki holding cell, near DARPA chief
Scott Dolph: Way down in the dark from the walkway between Comm Tower A and B
4.To get Mei Ling realy pissed off, call her 8-10 times, she will stop talking and stick her tongue out at you.
New Game Modes
Successfully complete the following modes in order, completing each mode will unlock the next mode in the sequence. "Training", "Time Trial", "Gun Shooting", "Survival", "Technical Demonstration".
Infinite Life
800B7526 0600
Max Life
800B7528 0600
Infinite Air
800AE1AC 03E7
Ghost Mode
800AE188 0000
800AE18A 0000
Never Get A Cold
800B752A 0000
Radar Not Jammed When Spotted
800AE178 0000
All Modes VR Training
800B672B 0020
Have Socom Pistol
800B7532 03E7
800B7546 03E7
Have Famas
800B7534 03E7
800B7548 03E7
Have Grenades
800B7536 03E7
800B754A 03E7
Have Nikita
800B7538 03E7
800B754C 03E7
Have Stinger
800B753A 03E7
800B754E 03E7
Have Claymore Mines
800B753C 03E7
800B7550 03E7
Have C4
800B753E 03E7
800B7552 03E7
Have Stun Grenades
800B7540 03E7
800B7554 03E7
Have Chaff Grenades
800B7542 03E7
800B7556 03E7
Have Sniper Rifle
800B7544 03E7
800B7558 03E7
Have Cigs
800B755A 0001
Have Scope
800B755C 0001
Have C.Box A
800B755E 0001
Have C.Box B
800B7560 0001
Have C.Box C
800B7562 0001
Have N.V.G.
800B7564 0001
Have Therm.G
800B7566 0001
Have Gas Mask
800B7568 0001
Have B.Armor
800B756A 0001
Have Ketchup
800B756C 0001
Have Stealth
800B756E 0001
Have Bandana
800B7570 0001
Have Camera
800B7572 0001
Have 255 Rations
800B7574 03E7
800B758A 03E7
Have 255 Medicine
800B7576 03E7
800B758C 03E7
Have 255 Diazepam
800B7578 03E7
800B758E 03E7
Have PAL Key
800B757A 0001
Have Level 100 Key Card
800B757C 0064
Never Have Time Bomb
800B757E 0000
Have Mine Detector
800B7580 0001
Have MO Disc
800B7582 0001
Have Rope
800B7584 0001
Have Handker
800B7586 0001
Have Suppressor Active 800B7588 0000
Weapon Equipped Modifier Code 800B752C ????
Item Equipped Modifier
Code 800B752E ????
Quantity Digits to Accompany Weapon Equipped Modifier Code
0000 - Socom
0001 - Famas
0002 - Grenade
0003 - Nikita
0004 - Stinger
0005 - Claymore
0006 - C4
0007 - Stun Grenade
0008 - Chaff Grenade
0009 - Sniper Rifle
FFFF - Nothing
Quantity Digits to Accompany Item Equipped Modifier Code
0000 - Cigs
0001 - Scope
0002 - C.Box A
0003 - C.Box B
0004 - C.Box C
0005 - N.V.G.
0006 - Therm.G
0007 - Gasmask
0008 - B.Armor
0009 - Ketchup
000A - Stealth
000B - Bandana
000C - Camera
000D - Ration
000E - Medicine
000F - Diazepam
0010 - PAL Key
0011 - Level ? Card
0012 - Timer.B
0013 - Mine.D
0014 - Disc
0015 - Rope
0016 - Handker
0017 - Suppressor
FFFF - Nothing
note:: . = O
أجوا أنتكتب النجليزي بالعربي ممكن لو سمحت
باسرع وقت ممكن ترني ألعب ميتل جير 1":"
في موقع يترجم اسمه المسبار
ويترجم الي تبغيه وانا عارف اني مقصر معاكم
:": :( :": :(
اين طلبااااتكم اذا كنتم تبغون بالعربي اوكي لكم العربي
اين طلبااااتكم اذا كنتم تبغون بالعربي اوكي لكم العربي
اين طلبااااتكم اذا كنتم تبغون بالعربي اوكي لكم العربي
اين طلبااااتكم اذا كنتم تبغون بالعربي اوكي لكم العربي
ممكن من مدمن الألعاب أسرار دينو كريسس 2مع الشكر الجزيل
az13...............
الذخيرة اللانهائية
أكمل اللعبة بنجاح بعد جمع كلّ ملفات دينو. بطاقة بلاتين إي بي إس ستظهر في توفّر شاشة لعبة. الذخيرة الغير محدودة ستكون متوفرة عندما اللعبة القادمة تلعب.
دينو كوليسيوم
تكمل اللعبة بنجاح لفتح دينو كوليسيوم. يسمح دينو كوليسيوم لك للمحاربة ضدّ كلّ الديناصورات من اللعبة في صالة coliseum.
ديناصورات مبارزة دينو الإضافية
إشتر ريك، غايل والدبابة لـ"أزمة إضافية" ألعاب لفتح المجموعة الأخرى من الديناصورات في شاشة إختيار الشخص للشراء.
ترايسراتوبس وكومبساجناثيس
إشتر كلّ الأشخاص والديناصورات الأخرى لدينو كوليسيوم ودينو يتبارزان لفتح ترايسراتوبس وكومبساجناثيس في النمط الصعب.
The game is set 3 months after Biohazard/Resident Evil 2.Claire is still
searching for her brother,Chris Redfield.The games intro shows Claire being
captured in an Umbrella facility.After doing her best to escape,she is captured
and flown to an island.
Upon arriving on the island,Claire has her hood removed,is told her I.D. number
for the prison,then she is knocked cold with a gun butt to the head!Ouch!
When she awakens,her adventure begins...
********************
2.Walkthrough Disc 1
********************
You start the game in a prison cell.Go to your inventory and use your
lighter.The man outside will open the door and tell you that you are free.Once
the scene is over,go back into the cell and pick up the green herb in the
corner.Then go over to the chair and take the bullets.Finally take the knife if
you wish and head for the door.
Take the ink ribbon from by the typewriter and pick up the bullets on the
floor.Follow the corridor round to the top of the stairs.I don't advise saving
just yet.You'll want the ink ribbons for later on in the game :-)
Walk into the graveyard to trigger off a scary Hammer Horror style introduction
to your first enemies.After watching the dead awaken,either run around them and
out of the door of try and kill them with your knife.Take note of the case that
fell from the wreckage,you'll be back soon to collect it!
After you've taken a couple of steps,you will be fired at.Claire jumps to cover
and shoots out the spotlight.Then you are introduced to Steve Burnside.You'll
get a handgun now.Check the body by the jeep for some bullets.Then go out of the
door near the rubble.
Now go up the wooden stairs and take the green herb at the end of the gantry.Go
into the door and prepare yourself for some resistance.Equip your newly aquired
gun and kill the zombies inside.Go up the wooden stairs inside and round the
table is another green herb.Go back down and take the bullets from the
bookcase.Follow the room round into the kitchen and take the map from the
wall.Now head into the door by the swinging light.
Walk forwards and take the blue book from the from the bunk.Continue round to a
window with a zombie banging on it.Take the bullets from the shelf.The zonbie
will now crash through the window.He'll be joined by another undead friend.Kill
them both then examine the zombie who came through the window for some machine
guns.Walk round the other corner and pick up the bullets from the blood
splattered shower.Go back outside now.
Follow the building round and you will see a body get dragged under the
foundations.Ignore this for now.Continue round till you come to a door.Enter and
get ready with your guns.Take down the zombie resistance and head for the metal
door.Once inside,walk under the metal detector.Put ALL your metal objects into
the box and follow the corridor round.
Once you're out of the second detector,walk round the corner and pick up the
B.O.W. & flame rounds from the table.Also take the F.Aid spray and the file from
the table.Turn on the scanning machine and once it's fired up,go through the
door.
Go forwards and pick up the fax on the desk.Examine the table by the computer
and take the gold medallion from the drawer.You'll also want to pick up the ink
ribbon from the typewriter.Press the switch on the wall next to the door that is
blocked to activate power to the shutter outside.
Go back to the scanning machine and place the gold medallion on the scanning
tray.The machine will scan the medallion and store it's design in it's
memory.Now go back through the metal detectors putting away the goodies you just
collected in the security box.You'll get them back later.Before you go back
outside,take all your things out of the box (except the knife.Leave this till
later).
When outside,press the switch at the side of the shutter and stand back as it
opens.Another wave of zombies will attack.For a quick kill,shoot the explosive
barrel in the garage to blow the undead to bits!Once the area is cleared,pick up
the fire extinguisher.Now go into the fenced compound and check the guillotine
for the gate key.
Make your way back through the door and round the building.Before you've gone
very far,you'll be attacked by 2 dogs.Shoot them down to the floor then shoot
them while their down for a quick and easy kill.Once you see the doors you came
in through,walk to their left and unlock the gate from the other side.Discard
the key when prompted.This will save you a bit of time and it sure beats running
all the way round the building!
Make your way back to the graveyard now.Take down the zombies and go over to
the burning wreckage.Use the fire extinguisher on the fire and take the case
when the fire's out.Check the briefcase and take the material inside.To check
the box,go to your inventory.Select the case and pick the 2nd option to check
it.Then make the case's handles face you then it will open.
Go now to the scanning machine and place the material on the machine next to
the scanner.The machine will now carve the medallion's pattern onto the
material.Once this is done,take the duplicate medallion and head back.The place
will now house 3 zombies.My only advice is learn to dodge and learn quickly :-
).Head outside collecting your guns and metal from the box on the way out.
Go back to the courtyard with the wrecked jeep where Steve shot at you and use
the fake medallion on the large metal doors.Once slotted into place,the doors
will open.go through and make your way across the bridge via the side path.Pick
up the 2 green herbs if you like.Go to the jeep and take the bullets off the
seat.Now,push the metal crate over the fire then climb on top.Climb down the
other side and heaad up the stairs.
Kill the zombies at the top and go through the door near the large double
doors.As soon as you arrive on the next screen,you are attacked by 2 dogs.Use
the same tactic as before and go through the other double doors.When inside the
foyer,head up the stairs and go through the door to your left.When in the
room,take the crossbow and memo from the table.As you go to exit,a short cut-
scene will play.Take note of the painting in the room,you'll be needing it later
for more than one reason!
Head back downstairs and pick up the red herb from the bench and the arrows
from the telephone booth's.Go through the door directly ahead of the doors you
came in through which should lead into the locker room.Take down the dead guys
in here and make your way round.Check the slightly opened locker for a F Aid
spray.Take the 2 lot's of arrows then check the body by the door for more
arrows.Enter the door and kill or avoid the 2 zombies inside.Go and get your
feet wet and walk over to the red valve to stop the water flow from the
mouth.Take the locker key and head back to the foyer.
Go through the door opposite the phones.Kill the zombies inside.Operate the
photo copier for a handy map.Take the arrows from the table then head into the
other office.Use the key on the cupboard/locker and take the explosive
arrows.These will sure come in handy!Just combine them with regular arrows to
make more of an impact on your enemies.Guaranteed or your money back!Before you
exit however,if you have the space,take the green herb by the body lying near
the door.Combine it with the red herb to make a full life healing herb.
Make your way past the burning barrels and mop up any zombie on the way.The
zombie by the stairs did something cool to me on my first trip through.If you
let him bite you by the stone railings,Claire will push him over the balcony.It
is very satisfying but I'd advice taking him down from a distance.Once
upstairs,follow the path round and walk up the stairs leading to the
mansion.Kill the 3 dog welcoming party.Before you go in,you can take a green
herb just outside the door to the right.
Go inside the mansion and take the bullets from the desk.Now go upstairs and
turn right.Enter the door to find a much welcomed save room.Borrow the bullets
from the bookcase.Take the red book from the table and the green herb from by
the Gold Luger's door.Move the nearby cupboard and take the I.D. card.Save your
game if you wish then head back down to the desk downstairs.
If you check the I.D. card on the back,you will get the following code:-
NTC0394
Operate the computer behind the desk and enter the above code to unlock the
other door.Discard the card then head into the grey door.Use your lighter in
here and the bats will stay away from you.Take the briefcase and the F Aid
spray.You can't open the case yet so put it in the save box upstairs.
Now go through the door you just unlocked.Kill the zombies within then follow
the corridor and go through the door staright ahead,picking up the red herb on
your way down.When in the room,take the bullets from the desk then press the
switch on the mounted ant on the wall and watch the cut-scene.The right display
case will slide to one side allowing you to go behind and take the ship wheel
but leave the Gold Luger's where they are else the door will close on you.
Make your way now to the main doors of the house.As you try to go
outside,you'll hear Steve shout for help.Run back to the room you've just come
from and check the computer on the wall.You'll see that Steve is trapped in the
Luger room.Enter choice C & E (both guns) on the screen then select the far
right option to free Steve.He now has the guns that you need and will soon get!
Go outside the mansion and pick up the first crest.Make sure you have the ship
wheel with you.Make your way to the right and go through the metal gate.At the
bottom of the steps,walk round and underneath them to get a map and some more
bullets.
From the alcove,head straight on and take the arrows from the green barrel.Put
the ship wheel on it's mount.Turn the wheel and a mini submarine will rise from
the water and the platform you are on will move out toward it.Climb down the
ladder and into the craft.When inside the sub,immediately take the pouch from
behind the ladder.This will enable you to carry 2 more items for the rest of
Claire's game.VERY useful!Anyway,move to the front of the submersable and press
the lever to descend.
When you get to the bottom of the water,climb up the ladder and head down the
steps in front of you and through the door.Kill the zombies in the room and take
the bullets from the chair.Go behind the desk and take the ink ribbon from the
cardboard box.Head through the metal shutter.
In this room,take the elevator to the top and go to the crane controls.Operate
them and hold forwards till the arm stops at the end of the room.Then,press the
lever to the left till it will go no further.The crane will then automatically
move the crates that were blocking a wall switch.Head back down the lift and to
the switch.Press the switch and prepare for a lift full of zombies to greet
you.Take them down then proceed onto the new platform.Take the arrows and
Umbrella Key Card from the box.
Make your way back to the office then go through the door by the fish
tank.Equip your lighter to keep the bats at bay.Activate the computer panel
ahead then put your first crest into the box.You need 2 more crests yet so make
your way back to the submarine and ride it to the top.When back at the
mansion,either save your game or proceed straight to the foyer in the building
with the Biohazard contamination.
As you enter the courtyard,you will be greeted this time by a giant worm.Watch
the cut-scene then quickly run into the double doors and into the foyer.When
there,use the card key on the panel next to the door straight ahead.Go through
and the shutter will close behind you.Go through the door ahead and into a small
yard and a cut-scene with Alfred.Quickly run up the stairs to avoid his sniper
fire.He'll do a runner before you get to the top.Ignore the door to your left
for now and head straight on through the other door.
When inside,go forwards into the room with the vending machine.Take the 2 lot's
of bullets from the box and head into the grey door to find a save room.Take the
ink ribbon by the typewriter and save if you wish.Pick up the green herb by the
ashtray and take the hemastatic medicine from the sofa.When you're done,go out
and head into the through the brown door.
When you emerge from the door,go to Claire's left and collect the 2 guns.Equip
your crossbow and explosive arrows.Kill the grabber monster quickly with 2 shots
then head downstairs and towards the opened door.As you do so,a grabber will
reach out and grab ya.Steve will arrive and take said monster down in
style.Watch the cut-scene and Claire will exchange the machine guns for the gold
luger's.Watch the scene then prepare to play as Steve.
The object of this part of the game is simple,kill EVERYTHING.I like this
bit.You'll only play the main game once with Steve so don't worry about wasting
ammo too much.Kill all the zombies in the first room then head into the grey
door.Remove the undead and be sure to take note of the locked cupboard
containing acid rounds.You'll be back for these later.
Head back and now go through the brown door.Shoot the two explosive barrels for
a quick kill then mop up any survivors.Head through the opposite door.Go
forwards and Claire will join you.Watch the cut-scene then go through the brown
double doors.Kill the doggies and take the arrows then unlock the door.
Now comes a choice of preference.You can either continue on with your mission
OR you can do a little side mission and get the lockpick.Getting the lockpick
now will mean you can open those white cases you come across in the game plus a
few locked drawers and cupboards.The ammo will be very usefull if you get it
earlier.However,there are 2 more sections with bats that will be much easier to
complete with the lighter (which you lose in the following mission).I personally
go and get the lockpick now but it is up to you.Okay,for those going for the
lockpick,read the below passage.Those who want to leave it till later,read after
the stars.
********************************************************************************
************
Make sure you have the lighter and hemostatic medicine with you then head all
the way back to the starting prison cell.When you get there,a short scene will
follow with the guy who let you out at the beginning of the game.In return for
your lighter and medicine,he will give you thanks and the lockpick.
********************************************************************************
************
********************************************************************************
************
Make sure you have the lighter and hemostatic medicine with you then head all
the way back to the starting prison cell.When you get there,a short scene will
follow with the guy who let you out at the beginning of the game.In return for
your lighter and medicine,he will give you thanks and the lockpick.
********************************************************************************
************
********************************************************************************
************
Make sure you have the lighter and hemostatic medicine with you then head all
the way back to the starting prison cell.When you get there,a short scene will
follow with the guy who let you out at the beginning of the game.In return for
your lighter and medicine,he will give you thanks and the lockpick.
********************************************************************************
************
Head back into the mansion which will now be heaving with the undead.Dispatch
any in your way and go to the save room upstairs.Use the lockpick (if you have
it yet) on the white case you found earlier to get some explosive arrows.Take
the gold lugers and put them in the door.To do this,go to your inventory and
select the guns.Pick the 4th (bottom) option to place them in the door instead
of equipping them.Go through the door.
In the room,pick up the bullets on the table then examine the laptop on the
desk to see those cruel twins Alfred & Alexia showing how much they love
dragonflies.When asked for the password,enter:-
1971
The musical clock will slide sidewards revealing a secret door.As you move,a
grabber will crash through the window.Kill him quickly with explosive arrows
then head through the secret door picking up the herb if you wish.
Head over the bridge towards the castle.Climb up the stairs and at the top 2
grabbers will greet you.Dispatch them quickly then head into the castle.When
inside,kill the bats (or use the lighter if you still have it) and make your way
through the door to the left of the stairs.Go inside and immediately kill the
grabber.If you have the lighter,light the fireplace to see a little better.Take
the arrows off the mantlepiece and the ink ribbon in the cupboard in the corner.
Now go to the top of the stairs and take the bullets and F Aid spray.Head into
the red door.Watch the cut-scene then head into the room on the right.Examine
the music box and the bed will move allowing you to pick up a key.The bed will
drop down as soon as you take the key!
Now,head back to the mansion with your key.Go upstairs and take a left.open the
door and go into the bar.Take the bullets,grenades and 2 green herbs then go
downstairs.Go through the brown door and unlock the door in front of you then
discard the key.Have your crossbow equipped and enter.Take out the 2 grabbers
quickly.Take the shield from the carpet mural.Also,take the bullets from the
chair and the HUNK file from near the TV screen.
Again,you have a choice.You can either use the shield by the research complex
by the mansion OR you can use it by the guillotine.I'm going with the latter as
I think it is a slightly quicker way to do this puzzle.So,head back to the
guillotine.Go on,run!!!
When there,kill the zombies then place the shield in the slot.The door will
open and you will be attacked by 2 more zombies.Send them to rest then enter the
door.Shoot the explosive barrel in front of you for a quick kill and zombie
burgers.Head straight on and through the door.Pick up the bullets by the barrel
then move the move the crate that is blocking the door.
Go through the door and retrieve the ammunition,fire extinguisher and ink
ribbon you stored in the safety box at the beginning of the game.Now head back
to the place where you made zombie fast food.Pick up the green herb by the
barrel then enter the door.
You are now in the infirmary.Take the bullets off the box and take the F Aid
spray from the medicine cabinet.Go into the small office and take the red file
from the desk.Remember where this is and take note of the human model with an
eye missing.
Go through the door behind the screen and watch that body bag!Inside the
room,clear out the undead and before heading back through the door,collect the
bullets,red herb and the white case.If you open the case,you will get some
handgun parts.Combine these with your handgun and you will now be able to hold
20 bullets in it at a time and you will fire rounds off much more quickly.Go
through the door with your new toy equipped.Follow the nasty sound.You will see
a doctor zombie chowing down on a patient.Quickly take the doctor and patient
down.The doctor comes at you VERY fast and takes double the normal zombie
damage.However,at a safe distance with your new handgun,he should fall fast and
hard!
Once stopped,check the doctor's body for a glass eyeball.Can you guess where to
go now?That's right,to the human model.Put the eye in the socket and a secret
panel will open in the wall.Go down the stairs and through the door.Kill the
bats and take the green herb in the corridor then enter the door to go into the
torture chamber.
After laying the smack down on the zombies,take the arrows from the chair and
the bullets from the chair then head down the stairs to the left of the
room.When you arrive in the dungeon,take the sword from the statue.As you do
this,the room will start to fill with poisonous gas.Quickly push the stone lever
on the left side of the center statue anti-clockwise till the gas stops.Now put
the sword into the now revealed iron maiden.Quickly kill the impaled zombie as
he comes out of the maiden.Once he's down,take the music notes from the maiden
then head back to the mansion.
Go into the bar upstairs and put the music notes into the slot on the piano.A
tune will play and the lit fruit machine will open to give you a blue ant.Go now
to the save room and put the ant in your storage box.Make sure you have the I.D.
card with you then head back to the resarch facility (by the worm) and unlock
the doors that Alfred shut on you.You can kill the worm if you wish.This may
change the preceeding's in disc 2.I'll detail if it does in the next few
days.Make sure you picked up the arrows on the barrel outside.Ignore the shotgun
shells as you'll get these in disc 2 with Chris!
Go to the area by the tank (through the brown door near worm) and go inside the
building.Take the bullets of the barrel if you missed them earlier (climb on
crate).Unlock the single door and destroy the zombies within.Take the bullets
from the corner by the door you just came through.
Head straight on through the door.In this room,take the ink ribbon from the
typewriter then take the 2nd shield from off the wall.Remember this room!Head
back to the worm courtyard and go through the double doors.
Make your way to the small yard with the burning barrels and kill the dog's if
you haven't already.Put the shield in it's pedestle upstairs and take the key
card.Go back downstairs and down the ladder in the small compound by the
barrels.Open the gate with the card then head into the door by the broken gas
pipe.
Open the cage and take the grenade launcher.Then go through the door opposite
where you came in.Use the lockpick on the cupboard door and take the acid
rounds.Go round the corner and take the bullets if you need them.Ignore
everything else as you'll return later with Chris!
Go through door in cage and kill the 2 grabbers.Take the arrows.This part is
optional at this point.Head back to the pipe room and go up the other stairs and
through the door.Take the bullets from the gargoyle head on the wall then go
into the elevator.Ride up to the 2F,open the shutter then discard the key card.
Go forward then up the stairs to collect the grenade rounds.Check the computer
on the wall for info on albinoid monsters.Go back down and take the 2 green
herbs.Take the 2nd crest from the lit computer terminal and then operate the
monitoring camera.Zoom in on the painting on the wall and note down the code:-
1126
Kill the 2 awakened zombies then unlock the door.Head back to the worm area.Go
through double doors into research facility.Use the card on the last shutter
next to you then throw away the card.Head upstairs now to the contaminated
area.Go into the lab room and enter 1126 as the code on the door panel then go
through the door.
يتبع
أرجو من مدمن الألعاب أن يعطيني الحل الكامل وبالعربي (لو سمحت) للعبة دراكولا 2 أو على الأقل لغز البركة في بداية اللعبة ومشكووووور مقدما
sniper787@hotmail.com
ممكن يعني اقول انا اسف لاني ما اقدر اترجم بس في موقع اسمه المسبار يترجم الي تباه اضغط هنا و خلني اخلص موضوع المطلوب اولاً
********************
3.Walkthrough Disc 2
********************
Watch the cut-scene then you will be controlling Claire.Climb down the ladder
and go down the steps.Go straight ahead and into the save room.You'll hear a
rattling noise.What could it be?Take the arrows,ink ribbon,green herb and the
blue file next to the grammaphone.Push the bookcase and go to the locker.A rat
will jump out at you.When you've straightened your underwear,take the
letter.Save your game then head out of the door,turn left and watch scene with
moths.These creatures are a real pain.You will travel down this corridor often
and chances are they'll poison you every time.Luckily there is a pot of blue
herbs outside the side door so anytime you get poisoned,take a herb to cure
yourself.Go through the double doors to go into the warehouse.
Kill all the dead guys inside.once this is done,go into the door marked B.O.W.
Kill the 2 spiders in there as quickly as possible.Ignore the spider underneath
the grating.Just watch when he spits acid at you.Take the barcode sticker from
the box in left corner.Take the herbs,arrows and bullets from their respective
places (floor,conveyor and box next to conveyor).Head outside into warehouse.
Walk under the gantry and put the barcode sticker on the B.O.W. box.Next go
into the room marked,"Weapon".Kill the zombies inside then take the key from the
conveyor belt.Take the detonator from the zombie lying round the corner and put
it into the keyhole on the locker.Take the machine gun from the green lockers
then head back into the warehouse.
Go up the steps and open the door with the key then discard it.Go inside the
room then head straight on and into the door on your left.Kill the 3 dogs inside
then head to the metal compund under the gantry.Press the switch to activate the
generator to restore power to the base.Go back round the corner to where you
came in and press the switch there to turn on all the lights within the
complex.There are numerous herbs in this room so remember their location.
Now press switch in the warehouse on the side wall to start the first
conveyor.Now press the lever to send the B.O.W. box down the conveyor.Head back
into the B.O.W. room and take the gas mask from the opening by the door.Head
back to the save room.Press the switch in the locker and it will move allowing
you to enter a secret room.Watch the scary cut-scene then take the plant
pot.Examine it underneath to get a key.
Head upstairs and into the room next to the stairs.Take the explosive
arrows,then the F Aid spray and bullets from the open locker.Take the bullets
from the shelf then zombies will attack.Kill them then scour the room for a blue
file on the table,more bullets on the shelf and an ink ribbon on the floor.Now
go out and through the double doors.Head to the right door and use the
key.Discard it then go inside.
Follow the room to the next door.Enter and collect the valve handle.Go back
into crane room and watch Steve be a turd.You now have to shut of the gas
leak.Make sure you have the gas mask then head back to the warehouse.Kill the
new zombies here then go up the stairs to the power room but climb up the 2
ledges instead.Try and use the valve handle and it will tell you it needs to
have an 8 sided adaptor to work.Now head back up to the room above the warehouse
where the leak started.Go through the left hand door instead.
Ignore the zombie in the cage and instead collect all the goodies in the room
then place the valve handle on the machine.It will then carve the handle to be 8
sided.Head back down to the valve spot again and use the new valve handle on
it.The gas will stop then a cut scene will play with Alfred.
After that,go to save room and stock up on ammo and health then save your
game.Leave 2 spots in your inventory free.Head back to room with the tunnel
machine in (where you just shut off the gas) and pick up the sniper rifle from
the floor.Steve will now ask what's going on before getting into the
vehicle.Watch the cinema's then prepare for a tough battle.
The easiest way to defeat the boss is to take pot shots at his heart and chest
area with the sniper rifle.If you hit on his heart it will do lot's more
damage.Once your bullets are spent,finish him with acid and flame rounds.All the
time keep distance between him and you and try to stay away from the poison he
spews.Take a F Aid spray from one of the boxes on the roof corners.Once he's
dead,get ready to play as CHRIS REDFIELD!!!
From your starting position,pick up the green herb then follow the cave round
to meet up with the person who freed Claire at the start of the game.He is till
looking rough!After the cut-scene,he will be gobbled up by the worm.Here you
have 2 options.The first is to save your game round the corner (picking up the
goodies first) then leg it to the elevator in the next cave.Dodge the worm till
it arrives then escape OR you can fight the worm.He is a bit of a wimp.After
about 20-30 bullets from the handgun,he'll die.Before he does,he'll spit out
Claire's friend.A short scene will follow and he will give Chris Claire's
lighter.After getting the lighter,head back to the typewriter and examine the
stone bust on the wall.Open the hatch then use the lighter to light the
grail.You can now take the Uzi's which will come in handy VERY soon.Remember
Hunter's from Bio/Resi 1?Well they're back!!!
Head back into room with now dead worm and go up the lift.Kill the 3 zombies
waiting for you then go through the double doors.You will see a huge tank in
front of you.Manouver to the back of the tank and press the red button on the
back to move it.A small elevator will now be available to you.Collect the
bullets from under the tank then head down the lift.
Follow the room to the next door.Enter and collect the valve handle.Go back
into crane room and watch Steve be a turd.You now have to shut of the gas
leak.Make sure you have the gas mask then head back to the warehouse.Kill the
new zombies here then go up the stairs to the power room but climb up the 2
ledges instead.Try and use the valve handle and it will tell you it needs to
have an 8 sided adaptor to work.Now head back up to the room above the warehouse
where the leak started.Go through the left hand door instead.
Ignore the zombie in the cage and instead collect all the goodies in the room
then place the valve handle on the machine.It will then carve the handle to be 8
sided.Head back down to the valve spot again and use the new valve handle on
it.The gas will stop then a cut scene will play with Alfred.
After that,go to save room and stock up on ammo and health then save your
game.Leave 2 spots in your inventory free.Head back to room with the tunnel
machine in (where you just shut off the gas) and pick up the sniper rifle from
the floor.Steve will now ask what's going on before getting into the
vehicle.Watch the cinema's then prepare for a tough battle.
The easiest way to defeat the boss is to take pot shots at his heart and chest
area with the sniper rifle.If you hit on his heart it will do lot's more
damage.Once your bullets are spent,finish him with acid and flame rounds.All the
time keep distance between him and you and try to stay away from the poison he
spews.Take a F Aid spray from one of the boxes on the roof corners.Once he's
dead,get ready to play as CHRIS REDFIELD!!!
From your starting position,pick up the green herb then follow the cave round
to meet up with the person who freed Claire at the start of the game.He is till
looking rough!After the cut-scene,he will be gobbled up by the worm.Here you
have 2 options.The first is to save your game round the corner (picking up the
goodies first) then leg it to the elevator in the next cave.Dodge the worm till
it arrives then escape OR you can fight the worm.He is a bit of a wimp.After
about 20-30 bullets from the handgun,he'll die.Before he does,he'll spit out
Claire's friend.A short scene will follow and he will give Chris Claire's
lighter.After getting the lighter,head back to the typewriter and examine the
stone bust on the wall.Open the hatch then use the lighter to light the
grail.You can now take the Uzi's which will come in handy VERY soon.Remember
Hunter's from Bio/Resi 1?Well they're back!!!
Head back into room with now dead worm and go up the lift.Kill the 3 zombies
waiting for you then go through the double doors.You will see a huge tank in
front of you.Manouver to the back of the tank and press the red button on the
back to move it.A small elevator will now be available to you.Collect the
bullets from under the tank then head down the lift.
Take the blue & green herbs and the shotgun shells then walk to the end of the
corridor.Pick up the battery.Immediately kill the 2 prowling spiders then head
into the door for a handy save room.Inside,take the shells,bullets,green herb
and the acid rounds.Phew!Next to the table is a set of drawers.Open them in this
order:-
RED,GREEN,BLUE
Now open the final drawer and take the single gold luger.Put this in your item
box.Collecting this then completing the game will allow you to play as Steve in
the Battle Mode!
Now head back towards the tank then through the double doors.Use the battery on
the yellow lift then hitch a ride to the top.Turn left and take the key and
letter.Now go through door.Watch the cut scene and see a familiar face.Go down
the lift to the B1F.Head down the stairs and take the bullets and ink ribbon.You
can also take the shotgun if you wish.However,removing the gun from it's wall
mounting will make the steps you just walked down rise meaning you'll have to
put the gun back to lower the stairs.This is easily countered later on though!
Make your way through the lab taking the green herb if needed.Activate the
computer to lower one of the pods which will allow you to take an AK47 clip
which could be handy!Now go through doors.Head onto the lift platform and take
the door knob.As you do,one of Wesker's spy camera's will spot you alerting 2
hungry hunters.They are VERY easily killed if you have your Uzi's equipped.Shoot
them down then blast them while they're on the floor.Simple :o)
Now head back to the 2F and go through the brown door after killing the 2
zombies.You'll see the shield you need fall down to the bottom of a hole.Go
through the door avoiding the camera's spotlight.If you are spotted you'll have
to kill a hunter.Take the ammo pouch to allow you to carry 2 more items and the
arrows then go through the single door in the corner.Put the door knob on the
door then enter.Take the bullets and the model tank then head for the 1F.
Sneak past the camera then into the door.Put the model tank in the facility
model and the picture will move.Take the key and the green book.You'll be
needing the 3 crests from Claire's game soon to move the lasers blocking the
switch.
Head to the lab on B1F to meet up with Albert Wesker!!!He'll throw you at one
of the pods which will break freeing a grabber.Quickly kill the one armed meanie
then go through the doors.Use the key on the lift panel and ride it to the
top.Climb over the crate then through the hole in the wall and into the
door.Kill the zombies inside then take the acid rounds from the broken locker in
the office.Go through the door and kill the crawling zombie.Head into the
compound then down the ladder.Press the switch to start the ground fan to remove
the poison gas.Go forth and end the zombie holocaust then go through the door by
the pipe.
Inside is a hunter.Kill him quickly then take the grenade rounds from the
bookcase then head into the door opposite where you came in.Check the drawer
inside to automatically upgrade your hand gun.Take the chemical then leave.Head
back for the platform lift thenb ride it back down.Go into the lab door
opposite.
Take the shells,bullets and herbs then open the refridgerator.Open it with the
key then discard.Change the temperature to:-
128 degrees
Then press the yellow button.The door will close and the chemical inside will
turn blue.Take it and mix it with the other chemical you have, then prepare to
remove the oncoming poisonous hunter.Head now for the stairs by the mounted
shotgun.Go down and take the shotgun and the stairs will rise.Go underneath for
a paddle.Kill the bathing zombie,collect the red herbs then go up the
ladder.You'll emerge out of the manhole by the save room.Save if you wish.Heal
if needed and put some items away if you need the space.
Now you need to go to the worm courtyard via the platform lift.Ride it down and
go out of the facility front doors.Beware the approaching hunters.Kill
them,collect the shells then head into the cargo lift.When you arrive at the
bottom,exit and kill the hunter in the next room.Ride the elevator to the
top.Head out the door and across the bridge and into the door.
Now you have to play with the water gauge puzzle.You have to fill the lower
gauge to the 10 mark exactly.Anything under or over will not count.The quick
solution is as follows:-
*****************************************
Press the button for the 3 gauge 4 times.
Drain the 10 gauge.
Press the 3 gauge button once.
Finally press the 5 gauge button once.
****************************************
You'll now be attacked by 3 zombies.You can kill them and take the shells or
quickly run for the door.Head back across the bridge then lower it at the lever
control.Go back down and across the now lowered bridge.Kill the hunter and go
through the door.Kill the zombies then go through the door by the fishtank.Kill
the hunter then turn the power off at the computer.You can now take the 3
crests.Once you have them,head back to the room on the 1F with the lasers
guarding the switch.
Put the 3 crests in the slots to turn of the lasers.Press the switch and the
model behind you will move.Take the shells and herb then go down the
ladder.Follow the corridor round and kill the 2 spiders.Collect the herbs too if
you wish then head down ladder.Remember that albinoid that escaped?Well now he's
a daddy albinoid.You now have 2 choices.You can kill the albinoid from the sides
of the pool OR you can wait till he's not near and electrified then dash into
the water and collect the shield.Killing him is safer but takes longer!
Now head to the save room by the manhole.Make sure have the shotgun with you.If
not take it from it's place.You don't want to leave it on the island believe
me!Save your game if you like then head out to the double grey doors.Combine the
chemical you mixed earlier with the shield to take the halberd key.Use this on
the door then watch the ensuing cut-scenes.You are now halfway through disc 2.
As you arrive on the gantry,follow it round then head through the double grey
doors.You'll now be in familiar surroundings.Blast the 2 tentacles protuding
from the holes in the wall then go into the door next to the steps to collect
anything you missed earlier and the grenade rounds from the now wrecked bunk
bed.
Head back out and down the stairs to the save room.Save if you desire then
place the gold halberd key in the lock next to the locked cupboard.It will open
and you can take the ink ribbon,green book and the code dice.Take the fire
extinguisher from your item box go back upstairs and into the left hand door
first.Kill the escaped caged zombies then take anything you missed earlier and
the shells & case in the now opened cage.
Go now into the right hand door.Walk past the crane controls and walk onto the
raised ice.You will see a few bodies under the ice.Take the valve handle from
it's spot and the zombies will break out of the ice.Don't bother killing
them,just run and dodge round them and out of the door.Climb down onto the ice
and climb up onto the opposite ledge.Go through the door by the other crane
controls.Ignore the giant spider underneath the ice ... for the moment!
As you walk through the door,you will spot a spy camera indicating that Wesker
too is in the facilty.Try your best to dodge it and go into the door next to
you.Inside,press the switch with the blue light to raise the extinguisher
barrel.Fill your fire extinguisher then head down the small lift.As you arrive
at the bottom,kill any resistance and use the extinguisher on the fire.Take the
magnum from the bottom of the conveyor and follow the room round to take the
machine gun from the green lockers (if you didn't take it as Claire).Use the
lighter on the locker you put the detonator in with Claire and take the gun part
and ammunition from inside.
Anyway,head back up in the lift and then go back out of the door.Follow the
corridor round and go into the door at the end.You will travel down a lift.As
soon as you leave the elevator,go straight through the door in front of you then
go into the voltage room to your right.Use the valve handle on the right machine
to insert plug into the generator.Now press the lever on the left machine to
supply power to the base.Once this is done,head back outside and kill the horde
of the undead.Head through the grey door.
Head now towards the voltage room but when you emerge from the lift on the
way,take a left turn into the small courtyard.Kill the poisonous hunter and
follow the water round.Take the 2nd dragonfly wing from the floor then go into
the water and check the right side of the water vase to take the 3rd wing.Head
into the double doors to once again be in familiar teritory,a replica of the Bio
1 mansion!
When inside,make your way round to the back of the stairs to see Claire trapped
in a type of cocoon.If you don't have it with you already,go upstairs and
retrieve the knife to cut Claire free.The next part here is strange.First 2 trys
through the game,I cut Claire free but she was poisoned.This meant I had to go
back to the extinguisher room,down the small lift and take the blood pack from
the shelf.Take the blood to Claire to heal her.However,on my 3rd trip
through,she didn't need the blood.Whether it was because I got to her quickly or
the fact that I skipped the cut-scenes I don't know.Take whichever decision you
need and once Claire is okay,you will be in control of her again.
As Claire,you'll arrive in a room with an item box.Take the green & red
herbs,the bullets and the shells.If you have it in the item box or your
inventory,push the bookcase next to the box to reveal 2 hanging hooks.Place the
shotgun on these to move the opposite painting,behind which are grenade and
flame rounds.Take them and then remove the shotgun from the wall cos you'll need
it!Head out the door.
In this corridor you will have to quell 2 more tentacles out of the walls.Easy
enough.When you're past the 2nd one,push the middle display case and take the
grenade rounds hidden underneath.Head striaght on and through the door.
You will now be in a small prison section of the base.Go forwards and kill the
zombie that wanders out of his cell.Climb up the steps and go into the cell up
there to take the 2 lot's of arrows from opposite the slumped body.Go back out
and pick up the note from the floor.You will be asked if you want to lower the
cannon.Say yes and the cannon will spit out a plastic ball.As it drops,a
concrete block will crash down right by you.Dash underneath as ity lowers and
take the ball.Inside is an I.D. card.Walk slightly under the block and step back
so it falls but misses you.Then quickly place the ball underneath the block.It
will crash down and break the ball allowing you to take the now freed card.
With the card and preferably 2 healing items,go back past the cells and through
the grey door by where you came in.Inside,use the I.D. card on the slot.The door
will lock behind you and the bars will move in front.Run forwards and watch the
rather upsetting sequence involving Steve.When you have control of Claire,run as
fast as you can away from Steve towards the entrance.He may hit you with his axe
more than once.When he does,immediately heal then keep running.You will escape
under the bars and another sad cut scene will follow.
Now you will be controlling Chris again for the duration of the game.You will
see a cute-scene showing Alexia in her true form laying the smack down on
Wesker!Funny?Not really cos now you have to fight her.For a VERY simple
victory,blast her with 3 grenade rounds and she's toast.If you don't have the
launcher equipped,just keep running round taking a shot then running
again.She'll drop soon enough allowing you to take the 3rd jewel from by her
body.
Now with the green,red and blue jewels,go upstairs and place them in the
painting of the Ashford's on the landing.The portrait will move allowing you to
go through a door.As you enter,head into the door to your left as you come
in.Take the green herbs if you need them then ride the small lift down to the
lower level of the lab.Open the sleeping chamber via the adjacent computer panel
and take the 4th dragonfly wing.Head back up to the lab and out through the door
you came in.
Kill the zombies in the hallway,then make your way towards Alfred's bedroom.Go
into the door on the left before you arrive at his room (before you turn the
corner).You will now be in a study.Take the F Aid spray and shells then open the
drawer by the Lady Ashford painting.You will now have the mansion key.Get ready
people cos now we're up to the number 1 question,"How to do the Tiger Eye
Puzzle".
Go downstairs in the mansion and unlock the brown double doors then discard the
key.Go inside and through the grey door opposite.Make your way back to the
voltage room and now turn off the power at the mains.Head to the courtyard and
through the mansion front doors.Now go through the brows doors you just unlocked
and to the tiger.Now that the power is turned off,you can take both jewels from
the tiger's eye's without his head moving.Take the red & blue gems upstairs and
head into Alfred's room.
Go straight through the secret stone door ahead and you'll be in Alexia's
room.Close the lid on the music box then place the red gem in the lid to open it
and take the music notes.Take them back into Alfred's room and place the blue
gem in his box lid.It will open allowing you to place the note inside which will
lower the bed ladder for you.
Climb up the ladder and take the ink ribbon from the shelves to the side of
you.Follow the room round and take the dragonfly body from the jar of
sand.Combine the 4 wings with the body to create the dragonfly key.If you want
to save your game at this point (advisable),go back to the voltage room first to
do so.Now head back and go into the lab from the hallway.Climb up the stairs and
unlock the door then go through.Head to the item box and stock up on health and
ammunition making sure you have the dragonfly key with you.Go out of the
room,follow the corridor then exit through the door.
A cut-scene will play.Claire will pass a folder underneath the door from the
room she's trapped in.Examine the folder to take the detonation card then head
round the corner and into the door.Run over the grating and place the dragonfly
in the slot next to the door to open it.Go inside and kill the 2 zombies
inside.Take the herbs if you need them and then use the card on the computer
panel.Enter the code:-
VERONICA
This will start the detonation sequence.There's no turning back now.I hope you
are prepared.Head back out the door to watch a series of cut-scenes and
cinema's.When Alexia walks towards Claire after blocking her way with fire,take
one shot from even the weakest weapon you have to drop her.Now it's up to Chris!
The final boss of the game can either be an absolute nightmare if you're not
well prepared or she can be quite defeatable.Basic advice is to have as many
fully mixed herbs as you can (red+blue+green) to combat her annoying habit of
poisoning you.She will let loose lot's of VERY irritating little creatures that
will prod and poke you but will do little damage.A crafty way to kill these
things is to let Alexia try to whack you with her tentacles but move so that she
squashes the little bugs.
Pound into Alexia with the most powerful weapons in your arsenal.After so
long,a cut-scene will play showing Alexia rise from her hive.Again,this part can
either be easy or difficult depending.As Aleixia takes to the air,the plasma
cannon will now be available to you.Pick this up quickly then equip it.Keep
running in circles till Alexia has fired 3/4 lot's of acid then take aim at her
with the cannon.One hit is all that is needed to kill her and finish the game.A
good tactic is to try and hit her as she criss crosses in the air catching her
in the middle of her flight.This makes it easier to hit her as she is constantly
moving around!
Well,you've done it.Biohazard Code Veronica is now completed.Give yourself a
pat on the back,watch the end credits,earn the Battle Mode (first time
completion) then get ready to go through it all again to collect the rocket
launcher and Hunk!
*************
4.Battle Mode
*************
The battle game is obtained after you have completed CV for the first time.You
can unlock this mode on ANY difficulty and I think you can playing the easy mode
too.It's not known though if you get the game on very easy mode.My advice is
play on normal mode if you've played any of the Biohazard/Resident Evil games
before.It's a better challenge and it's the sure way to unlock Battle Mode.
It doesn't end there just yet though.While playing through the game,you can pick
up various items that are not necessarily for usesage in the main game.It is
required that you pick up the Sniper Rifle dropped by Alfred in the Antartic
Base (just before you ride the snow machine out of the base)in disc 2,to unlock
the 1st person perspective mode.To do this,simply watch the cut-scene involving
Claire and Alfred.When Steve shoots Alfred,he falls over the railings to his
death?You will see his rifle shining on the ledge under the railings.Simply
climc down to the ledge and pick up the rifle before making your way back up and
getting quizzed by Steve.
To unlock Steve Burnside,you must find the single gold luger after solving the
4 drawer puzzle in the save room near manhole cover in Disc 2 with Chris.Simply
press the drawers in this order:-
Red,Green,Blue then the bottom drawer will unlock.Select it to take the gold
luger.Place it in your item box and when you finish the game,Steve will be a
selectable Battle Mode character.
To obtain Alternate Chris and Hunk,you must complete the game on Normal
difficulty within a strict 3 and a half hours making sure to collect EVERY
file,memo,map,book etc...
You may also be able to unlock Alternate Chris by completing the Battle Mode
with Wesker but I'm not sure as it is a task in itself! Alternate Chris has the
plasma cannon weapon (from last boss fight) and Hunk is the only character to
have a limit to his ammunition.I have yet to obtain Hunk and A Chris so thanks
go to Mark Gottlieb for the info.Thanks!
Claire Redfield
Alternate Claire
Chris Redfield
Steve Burnside
Albert Wesker
Here's the data files on the unlocked characters:-
***************
Claire Redfield
***************
ID Number - WKD4496
Name - Claire Redfield
Age - 19
Sex - Female
Blood Type - O
Height - 169cm
Weight - 52.4 kg
*******
Weapons
*******
Knife
Beretta M93R
Bowgun
Hand Gun bullets
Mixed Herb x 4
**************************
Aleternate Claire Redfield
**************************
As above except:-
*******
Weapons
*******
Knife
Grenade Launcher
AK47
Grenades
Napalm
Sulphuric Acid
Mixed Herb
**************
Chris Redfield
**************
ID Number - MRD6251
Name - Chris Redfield
Age - 25
Sex - Male
Blood Type - O
Height - 181cm
Weight - 80.5 kg
*******
Weapons
*******
Knife
Colt Python
SPAS 12 (shotgun)
Shotgun Shells
Mixed Herb x 2
**************
Steve Burnside
**************
ID Number - MFD2872
Name - Steve Burnside
Age - 17
Sex - Male
Blood Type - AB
Height - 173cm
Weight - 67.5kg
*******
Weapons
*******
Knife
Gold Luger's
INGRAM M16
Mixed Herb x 2
*************
Albert Wesker
*************
ID Number - MSD6377
Name - Albert Wesker
Age - 38
Sex - Male
Blood Type - O
Height - 183cm
Weight - 84.5kg
*******
Weapons
*******
Knife
Mixed Herb x 3
*****************
Wesker Walktrough
*****************
The one thing with Wesker's battle game is that your final grade is not
determined by how quickly you finish the game.Bear this in mind.Even completing
the mode in 20 minutes can still award you with an S rank.It is essential to
pick up the following items along the way:-
1.F Aid spray near telephones where you face 3 grabbers.
2.F Aid spray in the locker where you fight the 2 hunters.
3.F Aid spray on the desk in penultimate room before last boss (with 3 more
grabbers)
There are also numerous blue and green herbs scattered along the way.
Another vital onject for defeating Alexia is picking up the Colt Python.If you
take the right hand door in the room by where you first fought a grabber (where
the hemostatic medicine was),play the slot machine and you get the gun.
***********
Enemy Guide
***********
*******
Zombies
*******
Wait until they get close to you then either perform 2 upper body swipes or go
for their legs to knock them to the floor.When they fall,keep slashing at them
while they're down to finish them off.When facing a group of zombies (as you
frequently do),try and concentrate your attack on them one at a time and pick
them off 1 by 1.This will help keep you from being surrounded and killed.In the
room with the gas leak and the stairs,simply slash at the zombies from the steps
safely out of their reach.You may have to go down the stairs to lure them
first.Never walk closely to a zombie with his back to you as they turn round
VERY quickly.
********
Grabbers
********
Run into the one closest to you and kill it as quickly as you can.Try to kill
him before his friends come abd join him for an advantage against the other 2.On
the second grabber encounter,it may be wise to fire off 1 of your Colt rounds
into one of the grabbers to help things along.
*******
Hunters
*******
There is only 1 way I can see to beat hunters and that is simply to slash away
at them till they die continually trying to keep from fighting 2 at once and
watching your energy.There are almost always some form of health in the room
with Hunters which you will probably need.
******
Alexia
******
When you get the Colt Python,you will only have 6 bullets to use.You will need
at least 3 for Alexia.After 3 shots and 1 knife slash,she will more than likely
be dead.You have to be carefull getting too close to Alexia because she has an
annoying habit of killing you VERY quickly.Learning where to use your Colt
rounds is the key to killing her and completing the battle mode.
There is a special surprise for you if you complete Battle Mode with ALL
characters with an S rank but I have yet to achieve that accolade :o)
تم بحمد الله
مين عنده اسرار half-life counterstrike اللي عنده تكفه يرسله الى shaorma_911@hotmail.com
Half-Life: Counter-Strike
Adjust Gravity
This code can only be entered fron the host server.
During gameplay access your console (default key is the ~ button). Now enter sv_gravity and a number between (-999-999999)
Auto-Reload
This code must also be entered from the Host Computer. Hit the ~ (by default).
Enter:
+reload
This codes works, but its slightly annoying. After every shot you will reload.
If you get sick of it, enter this code:
-reload
This will disable auto-reload.
Faster Movement
These codes must be entered from the Host Computer. Hit the ~ (by default) to access the game console.
Fast forward cl_forwardspeed (enter # between 0 and 999)
Fast backward cl_backwardspeed (enter # between 0 and 999)
Fast strafe cl_sidespeed (enter # between 0 and 999)
Level Select
This code must also be entered from the Host Computer. Hit the ~ (by default).
Enter:
Changelevel (map name)
Set the C4 Timer
This code must also be entered from the Host Computer. Hit the ~ (by default).
Enter:
Mp_c4timer (enter a # between 1000 and 1000) 1000 will be a very short timer, and 1000 is a long timer. Got it?
Bind Costumes
This code can also not be entered from the Host Computer. Hit the ~ (by default)
Enter:
bind w "+forward;model sas"
bind d "+moveright;model gig-n"
bind a "+moveleft;model l337"
bind s "+back;model arctic"
bind uparrow "+forward;model vip"
bind rightarrow "+moveright;model sciencetist"
bind leftarrow "+moveleft;model gorila"
bind downarrow "+back;model sas"
submitted by bjte13
Clienttrace
On the host comp, enter:
sv_clienttrace 999999999.
Every shot will surely hit. The default is 1
الاسرار
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%TIPS / HOW THIS GUIDE CAN BE USED EFFECTIVELY%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-- Always remember that this is not a shooting game. Don't try to blast
off the head of Draculas or whatever you face. It's better to think.
You can use the cross on some of them, some cannot face light, and
Some have to be shot at a particular place.
-- To get some reactions out of people or to get certain scenes you
have to do some crucial things to trigger them.
-- As you might know now that you cannot walk around the room or go
wherever you wish like in many other game so I have given the
numbers <like 1 time or 2 times> in my walkthrough to tell you
exactly how many times you have to go forward before a turn. After
you play the game you should understand
-- Take a look at your inventory. You can see a big circle in the
middle and a straight line outside. All the items have their
particular place no matter when you take them. When you pick an item
look at your inventory if it comes on the outer line it means that
the item can be combined with another item.
-- As I told you above all items have their particular place in the
inventory, so I have given numbers after each item, as you will find
it in your inventory. For example if I tell you the number is 6 in
the circle, count the numbers starting from the very top of the
circle. The 6th one will be the one I told you about. (if you didn't
get a thing don't worry, I have given an example in the walkthrough.
After you gain control, go forward 1 time, then turn right and move
forward 2 times and inspect the bushes. Press X and take the tile. Now
return. Turn around and go forward 1 time. Then turn to your right. Move your
cursor to the nearest tree you can see when you see the microscope press x
and take the OIL and return. Turn to your left and go straight 1 time. Then
turn right and move the cursor to the door and go straight 1 time. When you
are on the doorsteps, go to the inventory (by circle) and move the cursor to
the doorknob and press x. now enter.
_Main Hall_. Move your cursor towards the stairs and go straight
and up. Enter the door to your left.
According to the map, turn right and go straight 1 time. Turn
right and inspect the right corner of the DESK and open the drawer. Take all
the things and when the drawer is empty exit. Turn 180 degree around and go
straight 1 time. Turn right and inspect the CHEST. Open it and take both the
things. Then return. Turn 180 degree again and inspect the FILM roll CAN.
Check the one labeled ^STYX^. After you have emptied the can return. Now
check the PICTURE on the wall, above the table. After you get the info turn
the photo around by pressing X on the picture and take the paper. Go straight
towards the EXIT. Then turn left. And go inside the place where you will put
the candle.
Move the cursor to the bottom and when you see the cursor change
into circles go to your inventory and use the candle stand there (((STARTING
FROM THE VERY TOP OF YOUR INVENTORY BOX COUNT THE CIRCLES CLOCKWISE. THE 14TH
ONE IS THE CANDLE STAND. REMEMBER THIS FOR THE REST OF THE GAME AND BELIEVE
ME IT WILL MAKE THINGS EASY.))). Now use it where you see it available. Go to
your inventory. Combine the matches (((FIFTH ONE ON THE OUTER CIRCLE FROM
TOP))) with the candle (14th in the big circle of circles). When you have it
burning use it on the candle stand. Just right of the candle stand you can
pick up the key. Now go to the EXIT. Go to your inventory and use the key
(16th on the big circle) on the doorknob. Now enter.
Go straight one time and check Pibody's pocket for a key (but
before that you would like to save your game cause this will be your first
confrontation with an enemy). Check the corpse's left side and flip the card
to reveal a key take it. Saw the monster? (Good looking isn't it?). Turn
around to face the corpse then quickly go to your inventory and combine the
bullets (1st on the semicircle row) with the gun (2nd on the big circle).
Select the gun (2nd on the big circle) now shoot (X) at the doorknob of the
door right behind Pibody. Then quickly enter the door. Still see the time
going down? Well don't panic just go straight 1 time, turn 180 degrees around
to Face the door you just came in through and move the side table (its on the
left side) by pressing X button on it. Now RELAX!
Turn 180 degree around again and go forward 1 time towards the
fireplace and pick up the chair from right under your nose and turn to your
right. See the blocked window high above? Simply place the chair under it.
Now turn back to the fireplace and inspect. Pick up the TILE and the very
useful POKER (to the very right side of the screen) and return. Now turn all
around again and go forward 1 time. Then turn left. Go towards the chair.
When on it move the cursor up, when it is focused on the window go to your
inventory and use the poker (16th, big circle) on the window. Now go back to
the exact spot from where you climbed up the chair and look to the right side
of the door. See the mirrors? (If you don't, go to the right side of the door
anyway). Go to the mirrors and pick the one to your right side. Then place
the mirror to the center of the room. If you don't get the FMV go to the
mirror you just placed and move the dresser! (Nice FMV right?) now go and
take the other mirror and exit the room through the same door. Go through the
doorsteps of the crushed door and go forward one time. Then use the other
mirror in the middle. Watch another one turn to dust and exit through the yet
another crushed door.
Oh no! Bat Face everywhere. Turn right and go straight and then to
your right again. The time bar appears but it won't hinder your progress so
jump on the chalendeir and watch the FMV.(Yay! Three cheers for light!).
Go towards the main entrance and turn right. Go straight and use
the POKER (16th)on the blockage. Then enter.
Go straight 1 time and then to your right towards the crates. From
this view move the second crate you see. Inspect the place you emptied and
take the wire cutter. Now move the crate to your left and take the TILE. Now
go back to the front lawn (the place where you started your game.
Go down the stairs and to your right 1 time. Then turn right again
and go straight one time. Now turn 180 degree and inspect the wall. Take the
fourth tile and return. Go straight and inspect the box you can see to your
right.
_METAL BOX PUZZLE_. Cut the chain using wirecutter (15th). Now go
to your inventory and select oil (7th). Now use it on the left hinge and open
the lid. Use the sheet you got behind the picture (13th) on the middle, then
use the oil (7th) on the sheet.
Now go to your inventory and use the first tile (3rd) on the
bottom left corner. Then inspect the dial in front of the tile you just
placed. Move your cursor to the left of your screen and press X 3 times.
Now go to your inventory and take the next tile (4th) and put it
above (not over) the top right picture.
Then take the next tile (5th) and place it above the top left
picture, then check the dial and go to the left side of the dial and press X
1 time.
Now go to your inventory and use it above the remaining picture.
Inspect the dial go to the left side of the dial and press X 2 times.
If you have done exactly what I said, you will hear a loud CLANG.
Now return from the top of the box. Inspect just a beneath the top of the
metal box and turn the valve.
Now go back to the basement. Go straight and turn left towards the
door and enter.
You are now at the sewers. Turn left and go forward 5 times. Then
you can see a ladder to your left. Climb it up. Go through the manhole
---------------
SEWARDS' ASYLUM
---------------
You will find your self at Seward's Asylum. Go towards the door
you can see in front and enter by turning the doorknob.
Here you can see three doors. One to your left, one straight and
one to your right. Go to the door that is straight ahead and enter. After a
talk with Seward and Mina ask them about the ring and the box of matches. As
you will go back Seward will give you a key.
When you regain control of Jonathan, go forward 1 time then to
your left 1 time and then straight one tome. Now use the key (18) Seward gave
you on the doorknob (left side of the door) and enter.
------
SEWERS
------
Go forward 1 time and then take right 1 time. Pick up the ropes to
your right and go forward 3 times then turn right and move your cursor right
at the bottom and pick up the valve. Now go forward 3 times and go to your
inventory and combine the ropes (2nd outer row) with the valve (13th). Then use
it on the ladder. Now go forward 2 times and look under your nose, check the
toolbox and take the wrench. Now turn around and go forward 5 times. Examine
the wall to your left and use the wrench (14th) on the valve. Now take the
valve. Then return.
Now go forward 4 times and examine the wall to the right. Use the
valve (15th) there and then the wrench (14th). Now turn the valve. Then turn
left and go forward once. Now pick up the ladder. Then use the ladder (16th)
on the right side of the original position of the ladder (to the lower corner
of the wall to your right). Then go down.
Pick up the ladder on the left wall and go forward 1 time and use
the ladder (16th) on the wall to your right and go up. Fire on the left side
of the cover using your gun (2nd) and go through.
-----------
THE CEMETRY
-----------
Turn to your right and go straight 3 times then turn to your left
and go forward 1 time. Turn left and inspect the elevated ground just beside
the small stairs. Use the key (11th) on the chain and pick up the ladder. Now
go forward 1 time and turn left then go forward 2 times and then turn right
and go straight 2 times. Now use the ladder (11th) on the door to your left.
Then go up the ladder. Check the bag, right under and take the stake and the
cross. Now go back down the ladder. A Dracula appears. Just use the cross
(16th) on it.
Now turn right and go to the stairs right in front of you. Now
turn left and go forward. Use the stake (3rd) on the Dracula's heart. Now
examine. Take the notes and the watch. Now go back to the ladder and climb.
Then use your compass (8th) on the sky. Now move your cursor on the NW point
and take a closer look. Now use the watch (4th) there. Then use your telescope
(17th) there. After you see Dracula enter here. You would obviously know that
Jonathan has to stick his nose there as well.
Climb down the ladder. Turn right and go forward 1 time and then
go straight (from here you can get two cursors to go straight one a little to
your left and one to your right. Take the right path.). Now go straight again
(towards the nearest stairs you can see). Now turn 180 degrees. Afterwards
turn left and go to the stairs. Examine the head to your right side. Press X
once near its eyes and return. Try to go in there (you will soon know why I
wrote try). The poor guy faints. When he wakes up its already daytime. Then
he walks towards the gate (like a zombie) and who knows how he gets to
Seward's Asylum.
---------------
SEWARD'S ASYLUM
---------------
When you get control f Jonathan go to Seward's office (middle door
if you forgot).
Turn left and go straight. Turn right and go straight again now
check the left side drawer and open it to take the stethoscope.
Turn around and go back to the door. When you are facing the
piano, turn left and go straight towards the desk. Now inspect the picture.
_THE LOCKER PUZZLE_ all you have to do here is check dial one by
one. Then use your stethoscope (6th) at the bottom left corner and turn the
dial. When you hear a LOUD CLING it instead of TIK it would mean that you got
the correct number. Continue this with each of the dials.
For the people who didn't understand a word the correct numbers
are:
Top Left Dial - the answer is 8
Top Right Dial - the answer is 3
Bottom Left Dial - the answer is 6
Bottom Right Dial - the answer is 4
After doing this correctly open the locker. Check the notes on the
top shelf and take the key. Listen to the NOTES if you want then return. Now
check the bag. Take all the four objects and return. Then take the Dragon
Ring (you are now protected against the vamps, congrats. Well it's not such a
big deal is it? Somebody tell Jonathan!)
After that turn 180 degrees around (yeah again). You should see
two chairs. Move the cursor to the chair to the left and look towards the
ground to its left (the chair's left). Yes that's Mina's Ring.
Now go back to the desk. Examine the middle of the desk. Open the
box to the right and pick up the roll you can see in the middle of the
machine. Now place it in the box. Then use the roll (8th) you took from the
locker on the machine. Then move the cursor to the small coin you can see
right above the roll. Now after the talk press on the coin again. If your
speakers are working right you would come to know that you have to raise the
temperature 5 degrees more to thicken the solution. Now exit the room through
the door.
When out go straight and turn right and enter the door. Go forward
2 times turn right and go straight. Turn left again and go down the stairs.
Turn left and go towards the desk you can see. Inspect the cup of tea on the
desk. Hear a fly? Pick up the sugar cube and go to your inventory. Combine
the matches (5th outer row) with the sugar (5th). Then select the matches (5th)
and place it on the desktop. After the fly comes in the box pick it up then
return (if you would have captured the fly the box of matches would be
closed.
Now turn right and go towards the stairs. Turn left and go up the
stairs. There are five doors in a row here but you will go only in the middle
one but not now. Keep going straight until you come to the end. There is
another door. Enter.
After the FMV use the cross (16th) on our vampy. After he falls on
the wheel chair use the cross (16th) again on its forehead. After the cry your
vampy would have died (as if it was ever alive after turning into a vamp).
Check its pockets and take the key. Then go back to the desk from where you
got the fly and this time inspect the drawer of the table (under the cup).
Use the key (18th) you got from Bill on the drawer. Now open it. Take the
syringe and go all the way back to Bill.
Go to him and use the syringe (6th) on this right arm. Now turn
around and go forward once. Turn right and examine the desk. Then open it.
_ANTI VAMPIRE POTION PUZZLE_ There is a picture that I have made
to make things a little clear. I will tell you step by step to make things
easier:
1. First of all go to your inventory and use green vial (14th) on the flask.
2. Then use the syringe (6th) on the flask.
3. Now use the vial (14th) on the area just beside the flask.
4. After that go to the right of the Bunsen burner. When the cursor changes
to the plus (+) sign press X two times.
5. When the temperature reaches 35 (exactly the middle of the thermometer) go
to the left side of the burner and press X once so that the temperature
remains on 35 degrees. If you do it correctly the thermometer will vanish.
Then take the vial. Now return
Go to your inventory and combine the vial (2nd in outer row) with
the gun (2nd). Now exit this room. Go straight 2 times and move your cursor to
the door on your immediate left and use the key (4th) you got from Hopkins'
file and use it on the doorknob. Now enter
Examine Hopkins. After seeing his dazed expression you should know
that he need fuel to speak. Use the box of matches with fly in it (5th) on his
face. He speaks for a while and then stops abruptly. Then just move the
cursor to the pistol and press X. Then he makes a bargain and asks Jonathan
to give him the Dragon Ring in exchange with Hopkins' glasses, which he
claims to be special in seeing Vampire traces.
After that you can hear telephone ringing. That's from Seward's'
Office. Yup! That's where you got to go, back to Seward's' office.
Go straight 1 time and turn left. Now pick up the phone from the
cradle. Guess who it is? Yes you're right, Mr. Dracula. After hearing his
warnings return to the room where you met Bill.
He won't be there neither his wheel chair (maybe he ran with it).
Instead of the armchair you can see a trap door. Go through it.
--------------
SEWERS (AGAIN)
--------------
For some reason that I don't know Jonathan wants to track him. Go
forward 1 time and then turn to your right go straight 2 times and then turn
right and go straight 1 time. Now use the Hopkins' Glasses (14th) on the path.
Wow! Now you can see Green Footprints. Follow them and go forward 7 times.
Now turn left and inspect the control box. Pull the left lever (you can pull
only one). Turn right to see Bill the Vampy. Now use the glasses (14th) on him
and then the gun to fire at the red spot you can see on his shirt. Then (oof!
So many then now then now then now, sorry I will try to avoid them) move your
cursor to the left side of the control box and go straight 1 time. Go
straight 5 times and turn left. The door you can see will be locked so to
open it inspect the right side of the door and open the lid to see a console.
_THE DOOR LOCK MECHANISM PUZZLE_ See the picture underneath for
ease.
As in FIGURE 1 use the code key cylinder (19th) on the socket and
note the symbol and the numbers 2--134. Now take the key back. Now go to your
inventory. The code key would have separated in your inventory into a
cylinder (19th) and a key (4th on the outer row). Combine the key (4th outer
row) with the red notebook (18th). You get a screen with the key on the paper
and on a symbol. Pick up the key from the tip and place it on the sign as in
FIGURE 1 (that's the sign you saw to the left side of the key socket). Now
press X on the glasses you can see to the bottom right corner.
You now can see the numbers as well. Note the number in the
notches. (For the ones that ones which show two numbers pick the number
closer to the handle. Example: like in the first notch you can see 3 and 5.
In this case select 5.) The numbers here would be 510382. Now line up the two
numbers you noted like this:
First no. 2 - - 1 3 4
Second no. 5 1 0 3 8 2
To get the four code numbers you will have to take refer the 1st number with
the 2nd one. Like underneath 1 you can see 3, this means that 3 is the first
digit. Like this:
1 is 3
2 is 5
3 is 8
4 is 2
Thus the number is 3 5 8 2. Now return back and examine the
cylinder (19th). A screen will appear. When you move the cursor to above the
digit your cursor will change into plus (+) sign, press X to change the
digit. Change the, four 1s(numbers) into 3 5 8 2. Then return and combine the
key (4th outer row) with the cylinder (19th) and use the cylinder on the
socket. A CALNG will open the door if you did exactly what I said. Take the
cylinder back before you return and enter the door
-----------
THE THEATER
-----------
Go straight through the corridor and exit through the door.
Turn right and go down the stairs. Turn left and go forward 2 times and then
(again so many thens and nows) toward the statue of the Dracula. Now (ooh! I
can't help it) turn left and inspect the projector. Use the coin (10th) you
got from Carfax on the slot for the coin. After seeing the movie for free of
Mr.Vampy carrying Mina over the stairs turn left and go forward once. Then
turn left again and go straight 1 time. Now (oooh!!) turn right and go
forward 1 time. See the organ playing (I', really losing it! Believe me or
not I am doing this on purpose!) I meant hear the organ playing? Take a
closer look at the organ and place the papers (9th) to the left side of your
screen. You see a gas coming out of the organ and it is too putrid for
Jonathan to bear.
ممكن الحل الكامل للعبة half-life counter-strike تكفه
-------------
STYX (LONDON)
-------------
Jonathan wakes up in a bedroom, in front of him is Mr.Dracula who
asks him for the ring and tells him that he is in transalvania.
When you gain control of Jonathan turn right and go forward then
search under the bed to find your gun. Afterwards go towards the two doors
you can see to the corner of the room. Exit (you can go through only one of
the doors).
Jonathan informs you that you have never been at Transalvania! It
was just a movie set. Well that doesn't mean your troubles are over. A Vampy
is right ahead but you know what to do simply use the glasses (14th) on it and
then the gun (2nd). Next go forward 2 times to discover that poor Seward has
changed into a Dracula also (tough luck!). now cut a left and go forward.
Next turn left again and go towards the control box. Examine. Pull open the
lid and flip the switch. Mr. Drac is sneaking behind you! Well don't get
worried it's only a mechanical statue. Turn left and take the sword from the
dragon statue and use it (10th) on the Wooden Dracula. Turn a little left and
use the sword (10) on the ropes. Turn left and go till the end to get a rope
with a hook and a handle. Now go back and climb up the stairs. Turn 180
degree around and use the handle (8th) on the hole and turn it. After the FMV
go to your right and move the cursor to the ropes to your right side and use
the sword there. Climb up the fallen railing to the air duct right on top of
your head and enter. Go straight once and turn right. Next use the sword (10)
on the fan and go forward 2 times and turn left and go forward 2 times and
take the key from the grill. Now turn around and go forward 4 times. After
that, use the key (5) you just got on the grill and examine use the ropes
(7th) on the Drac underneath and go down the grill.
Examine its chest and take the U-shaped metal. Now examine its
hand. Turn the wrist then flip the hand over and turn at the rod like figure
coming out of its wrist. The key comes out. Take it and return. Go forward 1
time and then right into the lift. Turn right and inspect the slot. Use the
key (12) from the Drac on the slot.
Turn right go forward 1 time and turn right. Press X on Seward and
hear what he has to say. He takes your gun and gives you a key. He also tells
you about a secret passage. Go straight and inspect the organ. Use the
glasses and press X on the darker key. Exit. You see Seward Destroy the
theatre with himself in it (what a guy!).
Exit through the door. Go forward and on the boat then go forward.
When off the boat go forward 2 times and turn right. This door has the same
locking or maybe I should say unlocking system. Do the same process if you
want but for a quick answer and not to waste time the code is 8 4 6 2. Take
the key again and enter the door.
--------------
CARFAX (AGAIN)
--------------
You are at the basement of Carfax. Go straight but before exiting
turn 135 degrees and take the crates under the cloth. Now exit. Turn left and
place the crates (9th) under the stairs. Examine it and take all the three
tools. Now go back into the basement. Turn right and use the axe on the
coffin. Now pick up the remains and exit. Go top of the stairs and enter the
room to your left. Turn right and go straight. Use the hammer on the desk
and pick up the remains. Now take the candle from where you kept it before.
Now go to the next room (where you saw the first bat face creature and turn
right towards the window. Next use the gardening shears on the window. Pick
up the remains and go all the way back to crates. Use the each of the remains
one on each crate and return. Next combine the matches with the candle and
use it on the crates. Mr. Vampy arrives and tells you that you will die.
Fortunately he didn't notice a key on the wall. Go to the door across and
examine the left side of the door to find the key. Use it (9th) on the
doorknob and Exit (yahoo!).
-------------
THE RESERVOIR
-------------
Go straight and down the stairs. Turn around to turn the wheel
just beside the stairs. The water fills in the reservoir. SAVE YOUR GAME! As
there is a lot of chance of instantaneous death. Jump in the water. Now dive
under water. Quickly turn left towards the rubble you can see and remove it
to reveal a wheel. Turn it. Now turn so that you are facing the wall that was
to your right when you turned the wheel. Move the cursor up toward the
surface of the water and press X. From this position you can see a patch of
black on the water, go there and press X for a fresh breath of air. Now go
under water again (from where you just came). Turn right and go straight.
Next turn left and go straight (into the entrance) 2 times.
You find yourself in the SEWERS. Go straight 3 times and turn left
to climb up the stairs.
-----------------------
SEWARD'S ASYLUM (AGAIN)
-----------------------
Go to the room where you fought Bill and solved the anti vampire
potion puzzle. Turn right and use the key (18th) Seward gave you on the knob.
Open.
_THE ANTI VAMPIRE DEVICE PUZZLE_ First of all inspect the area
under the shelf. Remove the covers and use the negative (3rd) you have in your
inventory on top of the machine to your right. Now turn off the lights (it's
a small switch to the left of a file). Now go to the file and press X. now
press X on the top of the machine (where you kept the negative). Now press X
on the photo. Then examine the developed photo. Now return.
Inspect the top of the shelf. See the note to the left (under the
door of the box). After hearing the note follow the
following steps (remember that when you have to go to your inventory I will
mention it so unless I don't say that it means that you have to pick up the
things on the shelf and place them):
1. See the U-shaped piece on the table (FIGURE 1)? It's at the top right
side. Pick it up and place it in the box. Now examine the round dial
there. Press (-) two times so that you get it at 8. And return.
2. Pick up the syringe (FIGURE 2) like figure there to the bottom right.
Place it on the U-shaped piece. Now inspect it. Press (+) 4 times so the
number displayed is 4. Return.
3. Pick up the ammeter (FIGURE 3) and place it in the box. Now pick up the
rod like metal piece (FIGURE 4) and place it under the ammeter. Now check
it. Press X 7 times so that the needle rests on 7.
4. Now move your cursor at the top of the box and take the valve like figure
and next go to your inventory and use the U-shaped metal object (4th) you
got from the Drac and use it in place of the Valve.
YOU SHOULD HAVE A PICTURE A BIT SIMILAR TO THE PICTURE BELOW. Now
close the door of the box. Take the handle and then the device. Return.
Go to the trap door and enter. Go straight and turn right. You can
see a line of rats on the path in front of you.
_USING ANTI VAMPIRE DEVICE PUZZLE_ Go to your inventory and
combine the crank (last outer row) with the device (18th) you just made. Now
examine the device.
You see a screen somewhat like this
Go to the LEFT BUTTON and press X. now focus the cursor on the
rats and press X. After the green light comes on go back to your inventory
and check the device again. You can see the needle on the LEFT METER go to 7.
Using the TUNING KNOB change the needle on the RIGHT METER to 7 (7 times).
Now go to the RIGHT BUTTON and press X. Aim at the rats and fire. The rats
will vanish.
Go straight 2 times and turn right. Go straight 10 times and
examine the box to your right. Insert the ventilator key (5th) in the slot
below the lever. Inspect the box again and pull the right lever.
Turn right and go straight 8 times. When at the edge turn around
and pick up the stack of wood from the ground. Now use the wood (10th) on the
other end of the path. Go forward 1 time and enter the hole above.
--------------------
THE CEMETERY (AGAIN)
--------------------
Go straight 3 times and turn left go forward 1 time and turn right
and inspect the middle row of bricks. Remove the sign to take a note from
Hopkins and the Dragon Ring. Return.
You now have to get rid of three sculptures present in the
cemetery. For easy lets go step by step:
<------------------------------------------------------------------>
< NOTE- 'ACTIVATE' HERE MEANS THAT YOU SHOULD DO THIS: Go to your >
< inventory, combine the handle (last outer row) with the device >
< and examine it and press THE LEFT BUTTON (refer to the figure of>
< the device above)and be ready to analyse the frequency of the >
< sculpture. >
<------------------------------------------------------------------>
1. Turn right and go forward 2 times and then turn right again. ACTIVATE.
Next go forward till you can, then focus on the top of the pillar in
front, on right side. When you get the green light on go to your inventory
and give the sculpture the same treatment as you gave to the rats. Its
frequency is 9.
2. ACTIVATE. Turn around to the way from where you came. Go forward once and
focus on the top of the pillar on the wall. Its frequency is 4. Yup!
That's the second one. Do refrain from the same treatment.
3. ACTIVATE. Turn left and go straight 3 times. Now turn left and go forward
1 time. Turn left and focus on the pillar. Its frequency is 6. Yes that's
the last one.
Now you have to go to the same door through which you tried to go
before unsuccessfully. So turn right and go forward 1 time now turn left. Go
forward 2 times. Go straight (as you can get two straight arrows from here,
take the one that is to your right). Go up the stairs inspect the statue to
your right and open the door. Go in.
Examine the locking mechanism. Enter the following numbers:
Top left - 9
Top right - 2
Bottom right - 8
Bottom left - 7
After this press X just beneath the chin of the seemingly unhappy face (or
maybe very very unhappy face would be better). Go straight in and out of DISC
A
نهاية الديسك الاول و بداية الديسك الثاني
--------
QUARRY
--------
Go straight 3 times and check the door lock, note the tiny half
moon (with the dark part to the right) under the face and go to your
inventory and check the brown book (18th). Turn pages 3 times and see the
moons. The letter beside the moon you saw is G. use the glasses and note that
the numbers after G are 9426. Now return. Put the numbers like this:
Top left - 9
Top right - 4
Bottom right - 2
Bottom left - 6
And press X on the half moon.
Go forward 2 times and then turn left and go forward 1 time. Turn
right and inspect the crate. Take off the cover and take the things there.
Now go back and exit through the door. Go forward 1 time and go down. Turn
right and go straight. Now turn a little left and go towards the wooden shed.
Turn right and inspect the rock. Use the crowbar (2nd) on the rock. Now pull
the thread and take the dynamite blaster. Return. Go back towards the stairs.
Next climb the rubble of rocks from there. Turn right and go to the next
rock. Turn right and take the pin and the hammer. Now return back. Go toward
the table at the corner of the area. Examine the drawer and use the hammer
and pin (4th) on it then open it. Take the roll of thread. Now use the hammer
and pin (4th) on the top part (where the drawer is attached to the table).
Pull out the drawer. And take the key (in the now visible area under the
drawer). Return. Go to the corner and turn left to inspect a box. Use the
key to open the box and take the dynamite. Now go back to the stairs and
climb it. Go in the door and to the sculpture you earlier saw. Use the
dynamite in its mouth. Next use the roll of thread on the dynamite. Return.
Go back to the entrance of the door and use the dynamite blaster on the
thread and press X on it. You see the sculpture throw a jewel. Go forward 1
time and turn left go straight 1 time. Then turn around and examine the white
spot in the ground (just right side of the wire.) and pick up the jewel. Now
enter the blasted doorway. Go straight and enter the cells.
-------
CELLS
-------
Well this is what I call gross. Turn left and then right. Examine
the sculpture. Use the jewel (8th) you just picked on its eye. When you have
entered go straight till you come to a dead end. Now turn around and go
forward 1 time. To your right the bars of the cells seems broken so enter.
Turn left and go straight 1 time. Now look right under to examine a corpse.
Remove it and use your shovel (3rd) here. Take the bone. Return. Go straight 1
time and examine another corpse. Use the shovel there and pick up the note
from a guy named Kazan who wants you to relieve his Lord Razu. Take the
skeleton and return. Go out of the cell from the way you came in and turn
right. Go forward 4 times and turn left to enter an opening. Enter the door
to your right. Pick up the lantern and the crossbow. From the drawer take the
necklace. Jump up the table to take bows. Now return and exit. Use the skull
on the ground in front. Then go to your inventory and combine the necklace
with the bone, now use it on the skull. After that go to your inventory and
combine the matches with the lantern and use it a little behind and watch the
FMV. The door opens. Enter.
You are in another chamber of cells. Go forward 2 times and turn
right. Hear the sound of the monster? Go to your inventory and combine the
bows (3rd outer line) with the crossbow (18th) and then with the green vial
(anti-vampire potion)(2nd outer line). Next use the crossbow on the roof of
the cell to the right side. Next go down the stairs. Turn left then go
straight and then turn left again. go straight 3 times when at the edge jump
to the skeleton. Examine the head. Open the cover and take the amulet. THE
SKELETON FALLS TAKING JONATHAN WITH IT. Jonathan makes it in one piece but
the skelly was not that fortunate. Go forward 2 times to exit from the cells.
----------------------
TRANSALVANIAN CEMETERY
----------------------
This game seems alGo straight 3 times. Turn right and go forward 2 times turn left and take
examine the tombstone. Take the cross that is held by a hand and turn around.
Go forward 1 time and look to your right. Inspect the area near the candles
and dig using the shovel (). Take the missing piece of the picture of St.
George. Now go back top the place where you started and go to the tombstone
to the left of the place from where you came and examine. Use the piece of
picture (3rd) there. Now go to the left side of the structure behind you (H IN
THE MAP) and use the glasses (14th) in midair (between the picture on the
tombstone and the stone structure or the tree you see from that position).
Use the cross (16th) in between the two waves. The chain surrounding the
structure bursts. (notice that it's suddenly night). Weird!). enter the
structure. Turn right and go straight 1 time and turn right to exit through
the gate. Yes that's the drac's castle.
l about cemetery
--------------------------
THE DRAC'S HIDEOUS CASTLE!
--------------------------
This is what I call a Drac's castle! He has tombstones and graves
instead of grass in his yard. Way to go!
Go straight 1 time. Then turn a little left and go straight 1
time. Now turn a little left again and go straight 2 times. Go down the
stairs and enter the door. Go to Dorko and talk. After that go to the
inventory, examine the note (10th) and turn the page. Turn it again and press
X when the hand comes. Show her the note. Next use the amulet (19th) on her
face. She tries to combine the ring and the amulet and finish Mr. Drac but
before she could do so she was stabbed by a demon who also took away the
Dragon Ring. The other way of combining them is to do it on Mr.Vampy's stele
that is at his last sanctuary. In the end Dorko transplants (not kidney!) her
powers in her ring and give it to our Jonathan. A summary of what Dorko said
is stated below: (SPOILERS AHEAD!!)
Dorko said that Kazan is the chamberlain of Lord Radu (Drac's half
bro.). He disappeared the same evening as Radu. The pentagram surrounding the
parchment symbolizes the evil forces reigning in the castle. The text tells
of a Grand Knight of the Order of St. George buried in the castle cemetery.
Gold Cross was cast to commemorate his feast and is a symbol of the divine
forces that can wipe out the pentagram that protects the castle. Kazan
supposedly stole the cross to prevent Dracy (Dracula) getting hold of it.
After all the cool FMVs (fully motion videos) turn around and go
back to the door and climb the stairs and exit. Another FMV (told you this
game is full of them) but not a pleasant one. The demon make a 'visible'
forcefield around the graveyard so you cannot enter. Go straight. Turn a
little right and up the stairs. Is the door locked? Well don't quit yet go to
your inventory and use the glasses (14th) on the doorknob. Now use Dorko's
ring (16th)on the knob and enter.
Go straight turn right and go till the end. Pick up the ropes in
front of the rubble and exit through the door from where you came in. after
you close the door behind you go to the inventory and combine the ropes (1st
outer line) with the crossbow (17th). Now use the crossbow and fire at the
middle window (between the pillar). You will have a very brief FMV if you get
it right. Now go through by climbing the ropes. Enter the door in front.
-----------------
THE MINI LIBRARY
-----------------
Go straight at the end of the hallway to a desk. Examine it
_THE LIBARARY PUZZLE_ this one looks very complicated but it is
very simple. Open the top of the desk. Take the chessboard drawn on a paper.
Use the crowbar (2nd) to the left side of the table to reveal a hidden note.
Examine the note. Go to your inventory, examine the note (10th) and turn it so
you can see the translation next use it on the note.
What you have to do is press X on each shape one by one. When you
place the translated paper on a shape one of it two square shows a little
part of the shape you clicked on and the other will show either a specific
number (in roman) or any other thing. If the other square shows a number that
is I,II,III,OR IV it means that, that is one of the numbers you are looking
for. After clicking on all the shapes you can only find I. So return 1 time
and go to your inventory. Examine the note (10th) again. turn it. now use it
on the note. Do the same and you will find II,III,and IV. Now return 2 times.
Turn around and go forward 1 time turn right and take a closer
look at the pillar. Remove the lid. You have to enter the four shapes in
order here. If you do not remember the correct order do this number the
circles clockwise from the very top (like you did to your inventory). Now
press X on the 3rd shape (the 3D cube), then first one (looks like a dome),
next the fifth (seems like a 3D triangle), and then the 4th (looks like a
star). If you get it correct the tile will turn and reveal the gold cross of
Grand Knight of the order of St. George. Return. Go back outside.
Go straight climbing the ropes and jump down in the graveyard.
Go forward, turn left and inspect the grave use the crowbar (2nd)
to remove the lid. Take the medal and return. Turn around and use Hopkin's
glasses on the ground. Now combine the medal (last outer line) with the gold
cross (9th) and use it on the symbol. Then force field is destroyed. Go to the
door just under the library. Go straight and enter the door of the library.
Go forward 2 times turn around and go straight 1 time. Turn left
and examine another lock face. Use the glasses (14th) on its mouth and then
the gold cross (9th) on the symbol. Return. Go straight into the doorway
------------------
CHESSBOARD TERRACE
------------------
_THE CHESSBOARD PUZZLE_ examine the chessboard. Use the chessboard
paper (4th) on the board. Now check the brown book (19th) and turn the page 1
time. Use Hopkin's glasses and note the position of the pieces. Return. What
you have to do is click on the letters to determine the places of the pieces,
starting from the bottom black piece. If you don't remember press the
following:
F B H E A C G D
If you did it correct all the pieces will move to their places
themselves. Now pick up the paper and return. Go out. Turn right and go
straight 1 time and then right again to go down the stairs. SAVE HERE! Cause
one wrong move and your game will be over. See the map below:
| | | | | | | | |
| W | B | W | B | W | B | W | B |
|_____|_____|_____|_____|_____|_____|_____|_____|
| | | | | | | | |
| B | W | B | W | B | W | B | W |
|_____|_____|_____|_____|_____|_____|_____|_____|
| | | | | | | | |
| W | B | W | B | W | B | W | B |
|_____|_____|_____|_____|_____|_____|_____|_____|
| | | | | | | | |
| B | W | B | W | B | W | B | W |
|_____|_____|_____|_____|_____|_____|_____|_____|
| | | | | | | | |
| W | B | W | B(7)| W | B | W | B |
|_____|_____|_____|_____|_____|_____|_____|_____|
| | | | | | | | |
| B | W | B(6)| W | B | W(3)| B | W |
|_____|_____|_____|_____|_____|_____|_____|_____|
| | | | | | | | |
| W | B | W | B(5)| W(4)| B | W(2)| B |
|_____|_____|_____|_____|_____|_____|_____|_____|
| | | | | | | | |
| B | W | B | W | B | W | B(1)| W |
|_____|_____|_____|_____|_____|_____|_____|_____|
_____________________
| |
| STAIRS |
|_____________________|
(b=اسود) (w=ابيض)
Go forward 1 time turn left and click on the second last tile
(black). Then the one right in front of you (white). Now the tile to the left
straight (white). Next turn 180 degree and click on the straightish right
(white). Then the one right in front (black). Next straightish right (black).
Now turn right and go to the black tile.
Another cool FMV! The tiles fall down and once again Dracula warns
you and reminds you that you are in his castle.
Use the telescope (17th) on the door (its on Jonathan's eyelevel).
And then use Hopkin's glasses (14th) on the door. Followed by using the
Dorko's ring (16th) on the symbol. Go forward. Again use Hopkin's glasses
(14th) on the door and then the cross (9th). Enter.
Turn right and press the X button on the control box. Now walk to
the left of the cable car (thanx to Taha from whose Faq I got this word) and
turn left. Pull the lever. Turn left again and go forward. Just to the left
of the car is a console. Press X. now go in the car. Turn left and pull the
lever. Then press the X on the red button to watch yet another FMV. After
that go out of the car. (Spoilers ahead!) you meet Hopkins who tells you that
Mina is at Dracula's Last Sanctuary and offers to take you there but he too
wasn't too successful either, as a henchman of Dracula throws a knife towards
Jonathan (who was surprisingly too scared stiff to move) and Hopkins dives in
front to sacrifice his life. Dying in Jonathan's arms he gives Jonathan the
key to THE KEEP.
Go back in the car and pick up the ladder. Place it (5th) on the
back wall of the car. Now climb up. Open the trap door (right above
Jonathan's head) and go through. Now once again look right above your head to
go up. Go straight 1 time and turn right. SAVE HERE! Now look at the ceiling
to find another trap door.
-------------------
CEILING OF THE KEEP
-------------------
More henchmen! Go straight 1 time turn right and go straight, then
left and straight and then left and straight 2 times again. Finally turn
right and go straight. . Use the crowbar (2nd) on the head (to your right).
That takes care of them. Go down the stairs 2 times and take the wood to your
left. Go forward 1 time and turn left to enter the doorway. Take the bucket
to the right of the cannon. Go back to the stairs and go back up. Go straight
turn right go straight. Turn left go straight 2 times Use the wood (11th) on
the broken ground and go straight. Examine the cannon. Push the cannon to
pick up the cannon ball. Return and cross to the other side. Turn around and
pick up the wood. Go down broken ground. Turn around and look between the two
big rock (on the ground) to take a flag with a stack of wood underneath.
Climb out. Turn right and go straight 1 time. Turn left and examine the snow
near the statue. Use the bucket (3rd) on the snow and pick it back up. Return.
Go back to the stairs.
Go down 3 times and turn left. Examine the cannon. Place the pail
of snow (3rd) on the right one of the squares, then the cannon ball (8th) on
the middle and the flag (4th) on the left. Return. Next combine the matches
(5th outer line) with the stack of wood (5th) and place it under the cannon.
After seeing the henchman blast exit the room.
Go down. Place the wood (11th) on the broken bridge. Turn around
and go straight 2 times and take another wood. Turn back and go straight 3
times. Now use the wood (11th) on the bridge and go forward. Turn around to
pick up the previous wood and place it on the bridge. After that turn left
and examine the henchman and take the metal object. After that turn right.
Use the key give by Hopkins (6th) on the doorknob and enter.
-----------
THE KEEP
-----------
go straight 2 times and in the elevator. Turn right and examine
the switch. Press the bottom button. After the descend down use the metal
object (15th) on the slot. Then press the up button. Next quickly turn up and
right and exit the lift. When the lift goes up it reveals a hidden doorway
behind. Go straight and combine the bow (3rd outer line) with the crossbow
(18th) and use it on the rope holding the bridge (top left side of the
doorway). See the bridge swing down. Go straight 1 time and go to the right
side of the stand. Check it. open the lid and see that it has three slots for
handles. Return. Now go up the only stairs going up and enter the door to
find out that you cannot exit and therefore are trapped
-------------------
JACOB'S LADDER ROOM
-------------------
_JACOB'S LADDER PUZZLE_ TURN LEFT AND take the skull from the
ground. Now return to the stairs. SAVE HERE! Go down. TURN AROUND to see that
each ladder has a Sanskrit number on it. check the green book (13th) and see
that after turning the page 3 or 4 times you can see 6 numbers in Sanskrit.
Note them and return. Then go back up the stairs. Now walk on the ladders
with the same number as you saw in the book. If you don't remember walk on
the steps as written below:
First.
Third.
Sixth.
Seventh.
Nineth.
Tenth (last).
If you did it correct you hear a 'clung' as confirmation. If you
don't then try this again cause if you do it wrong and step on the clearing
below the stairs you game will be instantly over.
Go forward 2 times and turn left. Attempt to pick the hand as you
try the hand closes and reopens. Afterwards use the skull (7th) on the palm of
the hand. After that use the crowbar (2nd) on the skull. Examine. Now pick up
the handle. Return.
Turn around go straight and turn left. Go to the doorway over your
head and enter.
You are now at the floor under the stand you examined earlier. Go
straight 2 times and see a lift. Take the right path and enter the door
what you have to do is pull the chains in the correct order. When
you cross the bridge you face a chain do the following:
1. Turn left leaving 4 chains and then pull the next.
2. Turn left leaving 3 chain (not including the one you just pulled) and pull
the next.
3. Turn left leaving 3 chains (not including the one you just pulled) and
pull the next.
4. Turn left leaving 1 chain (not including the one you just pulled) and
pull the next.
5. Turn left leaving 1 chain (not including the one you just pulled) again
and pull
6. Turn left leaving 2 chains (not including the one you just pulled) and
pull.
GO STRAIGHT. Examine the dragon head and take another handle.
Return. A door is revealed. Enter. Go up the stairs. You are back at the
floor with the stand. Now take the only other stairs going down and enter.
----------------
GIANT ROOTS AREA
----------------
GO STRAIGHT 2 times X in the big egg. Now examine. Try to take the
third and the last handle and see a look alike of Jonathan appear. Turn
around and go straight 1 time. Turn left (135 degree)and use Hopkins' glasses
(14th) on the root. Combine the bows with the crossbow and then with the anti-
vampire potion. Fire the bow on the mouth of the root. The other root mouth
is now covered with a metal cover. Use the glasses again and combine the bow
and the crossbow again on the lid. Again do the same and this time hit the
mouth. Now examine it. I the inventory combine the potion (2nd outer line)
with the syringe (6th). After that inject it in the root. See the egg explode.
Go to the egg and take the handle. Now exit through the door from where you
came. Go up the stairs.
Examine the stand. Place the three handles on their slots. Return.
Now examine the base of the stand. Open the three drawers and take what they
have to offer. Return. Now go down the other stairs and enter.
------------------
THE HELL FIRE ROOM
------------------
Go straight turn left and examine the base of the panel. Open the
cover and place the items you just got from the drawers (10th,11th,then 12th).
Return. Now examine the top. Remove the lid to find slots for handles just
like the stand. Go back to the stand. Take the handles and return to the hell
fire room.
Go back to the console and place the handles one by one. Close the
lid and press X on the knob. Return. Now examine the base again. take the
fourth handle. Return. After that go back to the stand.
Examine the stand and open the lid. Place the handle (2nd) in the
slot. Return. Turn around, go down the stairs and enter.
You are in the root area. Go straight and exit through the door
behind the egg. Go down the stairs and into the lift.
***************************************************
اخر مقطع اخر مقطع اخر مقطع اخر مقطع اخر مقطع اخر مقطع اخر
***************************************************
------------------
THE LAST SANCTUARY
------------------
(SPOILERS!!)As Jonathan goes up the lift Dracula's monsters
capture him. The Drac says that Mina and he are going to marry. Mina says
that if there would have been some proof that she is Jonathan's wife. So,
what are you waiting for, give Mina her wedding ring (1st). Mina's mind
finally clears and she remembers everything. Mr. Drac brags about his
immortality and stuff and the monsters close in. According to Dorko the
amulet (20th) and the Dragon Ring can cause Vampy's downfall but you don't
have the ring do you? Well you don't need to cause the dragon ring is right
in front of the Drac. Use the amulet (20th) on the ring and see everything go
bizarre. The Dracula cannot believe that it is ending and his evil powers
cannot stop it.
لكن في النهاية هل هي النهاية حقاً ام ماذا ؟؟؟؟ هل ستصدر دراكولا3؟
أشكرك يا مدمن الألعاب وحقيقة تعبناك معنا
بس عندي طلب لو تكرمت تجاوبني عليه وهو:
في لعبة براسايت ايف 2 وصلت عند لغز الكمبيوتر الذي في المختبر في CD الثاني وعرفت الكلمة السرية بس جائتني أسئلة واختيارات ما عرفت أحلها (((وأين أذهب بعد ذلك )))
sniper787@hotmail.com
ابغي اعطيك الحل للديسك الثاني
===========
4.DAY THREE The End?
===========
12.06 a.m.-The middle of nowhere
At first you'll need to deal with a horse NMC.
This should be easy but it's not.
Check Kyle's satus-he's down to 5 HP!
Remember this: If _HE_ gets killed _you_ go down too.
Try to shoot were the giant fall is.
The horse will dash there and eventually fall down.
Now, Kyle will leave(phew!)and another battle will start.
=============================================================================
Action: Horse NMC Shooting Frenzy
Recommended Weapon:Most Useless Weapon
No.Of Enemies:11
Difficulty:***
This time you'll need to face *MORE THAN TEN* horses at once!
Try to throw them all down but be careful-you can too!!!
Use your `most useless` weapon and try to distract them.
If the thing gets hard...Use your Wind Spells!
=============================================================================
After this long battle cure yourself and go into the gate.
When you reach the (rail)road- splitting go straight.
Check the (broken)bridge there nad return. Go left.
Push the trolley and check the Board.
Aya will get it.
_NOTE_
When I first came here I went left first.
If you do, Aya will NOT get the Board.
This happens because she doesn't know what to
use it for!
Bring the Board were the bridge was and you'll make a
passage.
You can now pass without danger. Well, kind of...
Prepare the Tonfa...
Enter the door on your right and refill with
ammo and save, save , save, save.
Next, check the control panel at the end of the room.
Check the holes.
They should be like this:
O<----Place the Plug here.
O
O<----There should be a Plug here.Take it.
O
__
|__|<----Press This When Finished
When done, go where the gate was and enter.
Be sure to be well equipped......
=============================================================================
Boss:The Mother Of All NMC Horses
Recommended Weapon:Grenade Gun, M4A1 Rifle Gun.
Difficulty:**
This isn't a tough fight. Be sure to have full HP and MP and you'll be OK.
At first wait for her(?) to charge and then quickly escape.
You'll have a free chance for firing. Pop one granade.
She'll fall and you'll be able to blast another one.
Keep doing so and you'll easily receive the prize.
============================================================================
But we all now good things come along with the bad ones.
Don't we?
=============================================================================
Boss:The Mother Of All Combusted NMC Horses
Recommended Weapon:Grenade Gun, M4A1 Rifle Gun.
Difficulty:****
She is just like the original Horse Mother, but WAY stronger.
Her attacks are the same but they cause higher damage.
Her HP are in more, too.
Try to use the same Grenade trick you were using before and you...
_should_ be safe.
The M4A1 helps a lot if you have finished your grenades.
============================================================================
As a prize you'll receive another Plug for winning.
And a strange gun( the P229 ).
Check the motorbike on the wall and press the switch.
It won't work.
Go back to the panel and put the plugs here:
O<---Place a Plug here and...
O
O
__ O<----...the other one here.
|__|<----Push this when finished.
Go back were the switch was and you'll enter a door.
============================================================================
Boss:NMC Evolved Spider
Recommended Weapon: Anything Goes
Difficulty:*
Huh?Boss?Just use whatever you have and eliminate him.
He shouldn't be hard AT ALL.
If he was hard...well, you better do some training...
I killed him by using my Fire 2(LVL 3)thrice.
============================================================================
Once you have defeated the spider, go forward and enter the door.
You can take the elevator to the next level.
_SPECIAL TRAINING SECTION_
You'll need some training...
...So head were the Red Truck...
...is...
...or should I say WAS?
============================================================================
Action: Revenge Of The Rabbit NMC Shooting Frenzy
Recommended Weapon: Fast Weapon or...Grenades?
No. Of Enemies:14(+/-)
Difficulty:*
They really like eating vehicles, right?
Use the same strategy that you used at first,
but don't waste MP-If you get stuck, use Grenades.
Remember that you can still fall,though!
If they grab you, keep pressing the X Button.
If the situation gets really bad, use spells.
============================================================================
_EXP MANAGEMENT SECTION_
After the battle use your EXP to learn the Third Fire Spell(Total Inferno).
Believe me: You'll need it.
The end of my Version Walkthrough 0.9
But don't worry...it's just that I have to go on holiday.
I don't have a computer over there, but I can bring my PSX.
And my cell phone connects on WAP, so I can easily check my mail.
I'll write my walkthrough on paper and then type it down when
I come back.Sorry but I really need a break.
If I can, I'll try bringing my dad's PC over there with me.
Oh, but wait-the FAQ isn't over yet! Keep reading!
***************************************************************************
5 . C H A R A C T E R S
Here are the main characters and villains
With their story.
Aya Brea
---------
Age:27
Aya was attacked in 1997(Xmas eve) by an evil monster called Eve.
Eve killed many people and transformed them in monsters by
altering their mitochondria.
Aya wasn't affected by this,
In fact she can control its mitochondria to
command the illness(Parasite EVE)
and concentrate it into a poerful attack called Parasite Energy.
She is now a member of FBI's MIST group.
Kyle Madigan
-------------
Age:29
Kyle is an american cop that will help the FBI MIST agent,
Aya Brea during her small journey.
Eric Baldwin
-------------
Age:50
He is the founder of MIST and gives orders to the group.
He _saved_ Aya a lot(laugh).
Rupert Broderick
-----------------
Age:37
He is , like Aya , another MIST agent.
He was sent with Aya and other members in the
Akroplis Tower.
Pierce Carradine
-----------------
Age:31
Another MIST agent.
He is Aya's personal trainer in weapons and shooting.
He organizes the Weapon Training at the
MIST Department.
Melissa Pearce
--------------
Age:35
She was a famous opera singer that always carried some
Sort of medicine around.
She was possessed and kiled by Eve in Christmas Day 1997.
Eve
---
Age:3
She's not a full human being, she's an evil
creature that wants to cause the extinction of humans
by using her own type of parasite to kill.
She was THOUGHT dead in 1998, but she is now coming back...
Daniel Dollis
-------------
Age:45
He was aya's assistant in NYC during
Eve's first attack.We don't know what happened
to him after that...
Unknown Man
-----------
Age:?
This man was used by Eve to kill
Aya, but he failed and was
Combusted with Eve's powers.
***************************************************************************
6 . E N E M I E S
Humanoid NMC
HP:25~60
Attacks:Hit Clash, Runaway
First Encounter:Akroplis Tower
These guys are the first enemies you encounter.
They don't have much HP and their attacks are pretty bad.
You should use the Tonfa Baton for these.
Rat NMC
HP:20
Attacks:Bite
First Encounter:Akroplis Tower
Use the Tonfa Baton and you should be able to kill
each on with just one strike.
Bat NMC
HP:5
Attacks:Bloodsuck
First Encounter:Akroplis Tower
These are the weakest enemies in the game.
They will die with 1 hit from anything(Tonfa included).
They can still cause some damage if there are 3 or more.
Fat NMC
HP:60(-/+)
Attacks:Punch,Hit Clash
First Encounter:Akroplis Tower
They can barely move and when they do, they'll usually attack.
Their attacks are even slower and easy to evade.
When their attack connects, it'll cause average damage.
Giant NMC
HP:100(+/-)
Attacks:Hit Clash
First Encounter:Akroplis Tower
This one is your first boss but he
isn't strong at all.
He behaves exactly like a Humanoid NMC.
Piranha NMC
HP:1
Attacks:Low Bite
First Encounter:Akroplis Tower
When dealing with these guys you don't
even need a weapon.Just _walk/run_
over them to kill them!
Horse NMC
HP:60(+/-)
Attacks:Hit Clash, Rush
First Encounter:Bronco Motel
These are the first challeging beasts.
They cause average damage with their Hit Clash
but the Rush does heavy and will knock you down
for a while. Dodge it and _he_'ll receive
the damge!
Winged Moth NMC
HP:40+10 or 50
Attacks:Fly Bash
First Encounter:Bronco Motel
This one is just like a bat,
but stronger.
If you cause 49 or less damage
to it , it'll land and move
like a Rat NMC and you'll need
to take 10 more HP off it.
If you cause 50 or more,you'll
Be able to kill it in one go.
Butterfly NMC
HP:50 or less
Attacks:Fly Bash
First Encounter:Bronco Motel
They are just like the Winged Moth NMCs but
weaker. Yes, _weaker_, not stronger.
Use the same tactics.
Scorpion NMC
HP:80+
Attacks:Poison Sting
First Encounter:Bronco Motel
These guys are like armoured rats.
They have tons of HP and can poison you
with ease. When they die they'll leave a green
puddle. Touch it and you'll receive damage.
Spider NMC
HP:1000(+/-)
Attacks:Head Grab, Upward Stab, Crawl, Invisible Ambush
First Encounter:Underground The Bronco Hotel
This one is pretty hard to beat because he is
invisible. Try using the trick in the Walkthrough
to find him and ambush him before he
ambushes you. If you make him fall,
use the Rifle to finish it off.
Leoparded Spider NMC
HP:800
Attacks:Head Grab, Upward Stab, Craw, Invisible Ambush
First Encounter:Bronco Motel
This is just a weaker version of the Spider NMC.
Still, he usually attacks in groups and so they might
ambush you together which is(not only
frightening but even)dangerous.
Follow the Spider NMC strategies to beat him.
Rabbit NMC
HP:50-
Attacks:Jump Bite, Rab-Bite
First Encounter:Bronco Motel Gas Station
Watch out for these ones because they can cause
heavy damage if they hit you while they are in
the air. Still _you_ can hit him
in the air, too.
Rolled Rabbit NMC
HP:50-
Attacks:????
First Encounter:Underground The Bronco Motel
These guys can't attack and don't have much
HP. Treat them like the Rats.
Cannon-Mouth NMC
HP:4200(+/-)
Attacks:Flame Breath,Grab,Punch,Pushover
First Encounter:Bronco Motel
One of the strongest bosses in the entire game.
His attacks do massive damage and push you away.
Cure a lot when against this guy.
The Mother Of All NMC Horses/Combusted Horses
HP:630/1200
Attacks:Tackle, Jump Attack
First Encounter:Desert Of Nevada
This fight is pretty easy for a disc two boss fight.
Use the same tactics you used for the Horse NMC.
Evolved NMC Spider
HP:1200(+/-)
Attacks: Head Grab, Upward Stab, Craw, Invisible Ambush
You seriously will be able to kill him
without getting hit once.
He's just too easy!Use the same techniques
you used for the NMC Spider.
THIS IS IT.
These should be all the monsters you have encountered so far.
انتهت اللعبة
انا ارجو منك ان تعطيني شفرات لعبه gangisters 2او تقلي حل المهمه الثالثه لاني مليت منها :o
PLEASE:)
طلبين منك
- 1-نوع اللعبة
- 2-على اي جهاز
وينك يامدمن ماصرت في المقدمة غلبك أبو البلي ستيشن ولا ايش
وقلبي يسلم عليك