When you first boot up the game you see a detailed, grimy, and shadowed model of Sams face. The options on the menu are New Game, Load Game, Training, Co-Op, Spies vs Mercenaries, and Options. In the demo instead of multiplayer options it has Co-Op Trailer and SvM Trailer. Selecting New Game gives you the option of 3 difficulty levels: Easy, Normal, and Hard. After choosing your difficulty a loading screen starts up. It consits of a repeating video on the level with a tip and some misssion backround. You are then brought to the Mission Briefing screen. This has a picture of your contact you have selected and he gives you info on the mission. You have 5 contacts:
Colnel Irving Lambert
Anna Grimsdottir
William Redding
Captian Arthur Partridge
and Douglas Shetland
Now the load out screen...all have a knife!
Redding-Sc20k Launcher with Foregrip
SC Pistol with OCP
3 Sticky Cameras
3 Sticky Shockers
3 Airfoil Rounds
2 Flash Grenades
Stealth-Sc20k Launcher (Less ammo than Redding)
SC Pistol with OCP(Less ammo)
5 Sticky Cameras
4 Sticky Shockers
4 Airfoil Rounds
2 Flash Grenades
Assault-Sc20k Shotgun Attachment(most ammo)
SC Pistol with OCP(most ammo)
5 Frag Grenades
3 Flash Grenades
Now for the objectives: WARNING SPOILERS!!!
Primary
Recover or Destroy Info about the Masse Kernels
Rescue Morgenholt(Gets Canceled)
Discover Where the Rebels Acquired their Weaopons and Equipment
Secondary
Eliminate Hugo Larcerda(Gets away-not possible)
Opportunity
Scan the SSC Barcodes of Delivered Crates(5 of them)
There is no strong language except for an occasional "What the hell was that", and there is very little blood. There IS however a brutal torture scene with defribalators(hehe).
There also is NO loadtimes in level.
I am not going to go through the entire level because I dont want to spoil it for those who dont have the demo- I will however tell you highpoints on the level.
Here are the NEW things included in demo:
SC20k Shotgun
SC20k Foregrip
Knife
Ambidexterous Shooting
EMF Vision
Loadouts
Closer Than Ever
Inverted Neck Snap
Ledge Pull
OCP
Sound Meter
I will add more as I remember!
Moves- L= Left Trigger R= Right Trigger
Holding Trigger lets you pick up body in one move!
When Grabbed L= Strong Choke R= Knee in spine
Behind= L=Punch in pressure point R= Kicks knee out and stabs back
Front L=The Omega Punch R=Stabs Stomach
Side L= Grabs enemy arm and kick legs out(KO)
R= Stabs Ribs
Above A=Grab and Strangle
Below A= Grab and Pull over ledge
Enemy Stats:
You can interrogate around 16 enemys in game(almost every one) and each one has something to say, sometimes funny, sometimes serious. Oh and Sams quips are hillarious. When they are alerted they will drw their weapons light flares, change their patrols periodically, and search in strange places. When you are spotted they will run, roll, divee, or even flip over things for cover. After that they scream for backup and try to flank you. THERE ARE NO ALARMS. Once you are spotted that person and the people around him are more alert and will stay that way until you kill him.
NOW for the actual review:
Good Big Grin
-The new moves in the game are used often(2 inverted neck snaps in first level and 3 ledge pulls in first level, but you cant split jump in demoFrown)unlike SC or SC:PT where you used them 3 or 4 times in the whole game.
-The weapon attachments are amazing! The first time you blow a baddie across the room with the shotgun you will squeal with joy! The sticky cam and the diversion cam is one and you cant pick it up after you use it twice. The airfoil now shoots straighter as does the sticky shocker.
-The animations are top notch! The way Sam stops immedietaly and then lowers is great, and the closer then ever animation is tense.
- The graphics will blow your mind out. Just belive me. Fog, bumps, shaodws, and wheather is breath taking.
- The ability to choose loadouts is neat although there is no custom loadout.
- The AI is pretty good. Definately better than the first two, but they still fall for the same tricks over and over.
- The OCP is extremely useful. Now they will realise every bulb shot out no matter what so it is extreemly important.
Bad Frown
Only one thing:
The noise meter can drive you a little nuts. Its hard to remember because I am not used to regulating my sound this much but its not a HUGE deal.
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These things may bug some:
-The controls are a little different as is the camera controls
-People might miss the SWAT turn and the back to wall shooting.
-The split jump where Sam leaned against the wall is gone.(From PT)
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AND THATS THAT! Feedback people!its the best game ever!
So go to link provided for more info and impressions from him and more people. Questions answered etc...
Enjoy