IGN: How does Bad Company take advantage of the power offered by next-gen consoles?
Karl Magnus Troedsson: Our new Frostbite engine, developed by our in-house core team here in Stockholm, is really giving us a lot of power to do what we need in order to deliver a true next-gen game with high def visuals etc. The complexity of the interactive environment and the destruction takes oh so much power which of course is why we haven't really seen this done on older platforms. As for the visual eye candy, take my word for it, you won't be disappointed