اللعبه صآآرت كأنها لعبببه جدييده ..
كأنها .. نسخة مطوره من مآبل الي نعرفها O.o
1st of all
user interface skin
السكلز حوالي 70% منها تغيرت ..
في كثير سكلز جديده اضافوها لجوبز كثيره ..
في كثير سكلز حذفوها من جوبز كثيره ..
"الـ Mage job بشكل عآم صار تقريباً Useless ..
ماله فايده ابداً !
أولاً .. الMage جوب بشكل عآم .. مافي اي تحسينات ..
يعني كل الجوبز راح تتغير والسحره راح يظلون زي ماهم ..
الـ Genesis\Blizzard\Meteor صار بينها Cooldown
يعني تسويها مره .. لازم تنتظر 30 ثآنيه عشان تسويها مره ثانيه ..
"تحطيم والله "
فـ .. الميج كلآس صار بدون فآيده وماتوقع احد بيسوي بعد الباتش هذا
الجوبين الي راح يكونو اقوى شي هم الـ Hero والـ Paladain ..
> اقصد من نآحية تغييرات السكلز ..
الـ PQs تغيرت اللفلات حقها ..
- First Accompaniment: Lv.20 ~ Lv.200
- Cracked Dimension : Lv.30 ~ Lv.200
- Forest of Poison Fog : Lv.40 ~ Lv.200
- Remnants of Goddess : Lv.50 ~ Lv.200
- Pirate Davy Jones : Lv.60 ~ Lv.200
- Romeo and Juliet : Lv.70 ~ Lv.200
- Resurrection of the Hob King : Lv.80 ~ Lv.200
Ariant Coliseum is closed.
الـ Monster Book System شالوه ..
...
مآب جديده تقدر منها تروح الى تقريباً كل المدن الي في مآبل آيلند ..
+ فيها الـ Ship الي ممكن توديك لـ Ereb + Orbis ..
هالمآب بتكون احلى شي .. راح تختصر كثير وقت ..
كثير من المنآطق تغيرت اماكنها ..
^ تقدر تشوف في الصورة .. قبل وبعد التغيير ..
\\
من الـ World Map .. بس اشر على اي محل تبغى تروحه
ورآح يقولك كل الـ NPCs الي هناك .. " رهيب للي يهتمون بالكويستز "
\
من الـ World Map برضو .. بس حط المآوس على الـ Area الي تبا تروحها
وبيعطيك الـ وحوش الي هناك وكم لفلاتها ..
\\ New job is about to be realeased ! LOL Mechanic يب .. جوب جديد Mechanic ^ اسمه ..
الجوب راح تكون له آيتمز جديده ..
رجول .. وفريمآآت وحركات O_o"
" transistor, engine, frame, arm and leg."
\\
NEW TOWN
اسمها .. Edelstein
> تنطق ايديلستآين ؟
"correct me if i'm wrong "
New NPC's
\\
أهم التغييرات الي بيسوونها على السكلز :
Warrior [/LEFT]
Swordman: - New skill added: HP Increase. At max level HP Increase increases your HP by 20%. - Damage of Slash Blast increased from 130% to 180%. - Improving HP Increase has been removed. - HP Recovery has been removed. - Endure has been removed.
Fighter, Crusader and Hero:
Mastery and booster are now classified under one skill called Weapon Mastery/Booster. – Weapon Mastery adds 50% mastery and +60 accuracy. - Weapon Booster adds +2 speed for 200 seconds. - New skill added: Ground Smash. At max level, it can attack up to 3 monsters with 300% damage. - Master level of Power Guard decreased to 20. Power Guard reflects 50% damage. - Attack of Rage increased from 12 to 20 attack. – Axe Mastery has been removed. - Axe Booster has been removed. - Final Attack: Axe has been removed. - Damage of Final Attack decreased from 250% to 150%. Probability decreased from 60% to 40%. - Recovery MP of Improving MP Recovery has been increased from 30 to 40 MP. - Master level of Combo Attack decreased to 20. At max level, Combo Attack can get a maximum of 5 combo counts and per combo count you gain 3% damage. - Master level of Panic decreased to 20. Damage of Panic has been increased from 350% to 480%. - Master level of Coma decreased to 20. Damage of Coma has been increased from 200% to 360%. - Animation of Magic Crash has been changed. At max level, there is a cooldown of 60 seconds. - Master level of Shout decreased to 20. Damage of Shout has been increased from 30% to 220%. - New skill added: Chance Attack. At max level, it gives extra 120% damage to stunned monsters/monsters in a darkness state. - New skill added: Brandish. At max level, it can deal 220% damage on 3 monsters twice. - At max level, the probability of getting 2 combo counts from Advanced Combo Attack has been increased from 60% to 80%. - New skill added: Brave Slash. At max level, Brave Slash can deal 170% damage three times on 3 monsters. - New skill added: Combat Mastery. - Enrage’s weapon attack increased from 26 to 40. – Blocking has been removed.
Page, White Knight, Paladin:
Mastery and booster are now classified under one skill called Weapon Mastery/Booster.
- Weapon Mastery adds 50% mastery and +60 accuracy. - Weapon Booster adds +2 speed for 200 seconds. - Master level of Power Guard decreased to 20. Power Guard reflects 50% damage. - New skill added: Ground Smash. At max level, it can attack up to 3 monsters with 300% damage. – Damage of Final Attack decreased from 250% to 150%. Probability decreased from 60% to 40%. - Mace Mastery has been removed. - Final Attack: Mace has been removed. - Mace Booster has been removed.
- New skill added: Restoration. At max level, restores 80% HP. Cooldown: 60 seconds. - Damage of Charged Blow increased from 250% to 370%. - Master level of Ice Charge decreased to 20. Damage of Ice Charge increased from 110% to 115%.
- Animation of Magic Crash has been changed. At max level, there is a cooldown of 60 seconds. - Master level of Fire Charge decreased to 20. Damage of Fire Charge decreased from 140% to 120%. - Master level of Lightning Charge decreased to 20. Damage of Lightning Charge decreased from 125% to 115%. - Blizzard Charge: Sword has been removed. - Flame Charge: Sword has been removed. - Thunder Charge: Sword has been removed. - Improving MP Recovery has been removed.
- New skill added: Blessing Armor. At max level, if you get hit at a certain percentage, it creates a shield. It can absorb damage max 5 times, and it lasts only for 60 seconds. Cooldown: 30 seconds. – Damage of Rush has been increased from 140% to 250%. - Damage of Blast has been increased from 580% to 670%. - Damage of Sanctuary has been increased from 900% to 1000%. - Damage of Divine Charge has been decreased from 150% to 125%. - Holy Charge: Sword has been removed. - Monster Magnet has been removed.
- Mastery and booster for each class is now classified under one skill called "Weapon Mastery/Booster" , which increases 60 ACC
- New skill: Ground smash does a great deal of damage for small mobs.
- Enhanced basic adds 100% and 60% damage to Power strike and Slash blast respectively.
Fighter, Crusader, Hero:
- Rage gives 20 W.ATT
- Brandish moved down to Crusader skill. (260% -> 220%)
- Shout damage increase from 30% to 220%
- Coma damage increase from 200% to 360%
- Panic damage increase from 350% to 480%, 90% Chance to blind.
- New skill: Brave slash deals 170% damage to 3 monsters. (Crusher much?)
- Enrage buff increase from 26 W.ATT to 40 W.ATT
Page, White Knight, Paladin:
- Charged Blow damage increase from 250% to 370%
- ACB raises Charge blow damage to 530% at max.
- Blast damage increase from 580% to 670%
Spearman, Dragon Knight, Dark Knight
- New skill: Dragon Judgment gives Dragon Crusher and Fury passive Critical damage and a chance of drain effect
- Dragon Fury damage increased from 250% to 380%
- Sacrifice damage increase from 350% to 800%. Now ignores W.DEF
- Dragon Roar HP consumption from 30% to 20%, damage from 240% to 280%
- Dragon Blood buff increase from 12 W.ATT to 40 W. ATT
- Hex of Beholder now gives 20 W. ATT and 40 ACC.
- New skill: Beholder's Revenge: Reflects 400% of damage received.
- Beholder summon duration is now 20 minutes
Bowman
- Enhanced basics add 50% damage to Double shot.
- Bow and Crossbow Expert now gives 60% mastery and +11WA at max. Starts off with 51% mastery and +1WA.
- Power Knockback now gives 100% KB rate and pushes back a max range of 300.
- New skill: Dodge, Permanently increase the avoidance rate, [and your next attack will be a critical hit].
Hunter, Ranger, Bowmaster
- Arrow bomb damage increase from 150% to 230% damage.
- Arrow blow hits 190% to 3 enemies
- Thrust's max level decreased to 10, giving the same 30 Speed.
- Puppet's HP increase from 6000 to 8000
- Inferno's damage increase from 160% to 300%
- Arrow rain hits 10 monsters with 350%
- Stafe damage increase from 100% to 125%
- Dragon Breath damage increase from 100% to 180%
- Hurricane damage increase from 100% to 130%
- NEW SKILL: Benjyeonseu (???) Every shot has a chance to damage and knockback surrounding enemies, stunning for 2 seconds.
- Concentrate now gives +25WA boost.
Crossbowman, Sniper, Marksman
- Iron arrow damage increase from 200% to 300%
- Thrust's max level decreased to 10, giving the same 30 Speed. - Blizzard damage increase from 140% to 270% - Arrow eruption hits 10 monsters with 350% - Stafe damage increase from 100% to 125% - Puppet's HP increase from 6000 to 8000
- New skill: Marksmanship ignores 10% W.DEF of monster - Snipe cooldown decreased to 4 seconds, damage cap of 999k
Thief
- Nimble body increases 60 Accuracy and Avoidability
- Keen eyes mastery level decreased to 5
- Lucky Seven damage increase from 150% to 170%
Assassin, Hermit, Nightlord
- New skill: Shadow resistance increases your MAXHP 10%
- Drain damage increased from 160% to 240%
- Avenger damage increased from 180% to 440%
- New skill: Shadow mirror reflects attacks at 1300%. Cannot reflect more than half of the monster's Max HP
- Fake's succession rate increased from 30% to 40%
- New skill: Expert Throwing Star Handling gives a 20% chance to instantly recharge 1 throwing star when attacking.
- Triple throw damage increased from 150% to 270%
- Ninja Ambush damage increased from 100% to 300%
Bandit, Chief Bandit, Shadower
- Steal damage increased from 130% to 220%
- Assaulter damage increased from 500% to 340% four times (1360%) - Pickpocket master level decreased to 10 - Band of Thieves damage increased from 250% to 390% (5 Enemies) - Meso explosion nerfed to do 180% per 1 meso.
- New skill: Greed increases all meso-related skills. Meso drop +20%, Pickpocket succession rate +20%, Meso guard ratio +10%, Meso guard meso usage -10%, Meso explosion damage increase by 50%
- Assassinate damage increased from 600% to 740%
- Boomerang Step damage increased from 500% two times to 450% four times.
Pirate
Brawler, Marauder, Buccaneer
- New skill: Critical punch gives 20% Critical rate.
- Backspin blow damage increased from 240% to 310% and hits 4 enemies
- Corkscrew blow damage increased from 420% to 460% and hits 6 enemies
- Energy Charge: Accuracy +100, Avoidability +100, 20 W. ATT, 350% Touch damage, 90% No KB
- Transform's defense increased from 40 to 60.
- New skill: Lucky dice gives you a random buff of 180 seconds. Does nothing if dice shows 1.
- Super Transform's defenses increased from 60 to 140
- Barrage damage increased from 230% to 305%
Gunslinger, Outlaw, Corsair
- New skill: Critical shot gives 20% Critical rate.
- Invisible shot damage increased from 170% to 310%
- Flamethrower damage increased from 190% to 320%
- Ice splitter damage increased from 160% to 280%
- New skill: Lucky dice gives you a random buff of 180 seconds. Does nothing if dice shows 1.
- New skill: Counter attack increases your W. ATT by 30 at 10% chance when attacking.
Magicians:
- New skill: Spell Mastery, improves magic skills and magic attack.
- New skill for F/P, I/L and Priests: Teleport Mastery, Gives a chance to teleport of damaging enemies when teleporting to them, with a stunning effect.
- New skill for F/P, I/L: Elemental Reset, 100% reduction in elemental property for 300 seconds
- Big Bang for all Mage classes now do 900% damage.
- Mana Reflection for all Mage classes now reflect 1000% damage. Duration is buffed to 300 seconds.
- Infinty skill sightly changed: For a period of time, HP and MP are continually recovered, and the damage of magic attacks is increased. Cooldown Time: 4 minutes
- New skill: Magic Master, Increases the duration of all buffs.
Wizard F/P, F/P Mage, Arch Mage F/P
- Slow now reduces monster's movement speed by 80 (which means movement speed formula changed...) and lasts for 80 seconds.
- Fire Arrow deals 320% damage, and hits 3 monsters regardless of level.
- Poison Bubble deals 270% damage. poisoning is 100%.
- Poison Mist now deals 200% damage on poisoning, and 80% damage per second for up to 8 seconds. Lasts for 40 seconds.
- Elemental Composition (F/P) deals 430% damage, 80% chance of poisoning (up from 70%) and deals 60% damage per second for 5 seconds.
- Thunder Spear now deals 80% and attacks 5 times, and has a chance to stun for up to 5 seconds.
Cleric, Priest, Bishop:
- Invincible and Bless now only require 15 SP each to max. Bless now gives +120 WDEF, +120 MDEF, +60 Acc, +60 Avoid and lasts for 300 seconds (up from 200s).
- Mystic Door now lasts for 200 seconds and at a cost of MP -60. Still uses 1 magic rock.
- New skill: Holy Attractions, Through engaging the Holy Spirit of magic and skill, permanently increases the chance of dealing critical attacks when using holy spells. (Lvl 20: 40% critical rate)
- Holy Shield lasts for 60 seconds, costs MP -65. Cooldown raised a little to 140 seconds.
- surrection now costs MP -50, but only requires 5 SP to master.
Downgrades
Warrior
All Final Attacks are now 150% at 40% chance
Fighter, Crusader, Hero
- Power Guard only reflects 30% instead of 40%
Page, White Knight, Paladin
- Fire charge damage decreased from 140% to 120%
- Thunder charge damage decreased from 125% to 115%
- Divine charge damage decreased from 150% to 125%
Spearman, Dragon Knight, Dark Knight
- Spear Fury damage decreased from 170% to 150% (Dragon Crusher)
- Berserk only gives +30% if your HP is more than 70% of Max.
Aran
- Combo Smash damage decreased from 700% to 500%
- Body pressure rate downgraded from 60% to 40%
- Combo Critical rate downgraded from 6% per 10 combos to 3% per 10 combos
- Combo Penril damage decreased from 800% to 450%
- Combo Tempest damage decreased from 1500% to 600%
Thief
Assassin, Hermit, Nightlord
Shadow Partner damage decreased from 80% to 40%
Dual Bladers
- Triple Stab damage decreased from 200% three times to 135% three times
- Fatal blow damage decreased from 180% 8 times to 92% 8 times
- Slash storm damage decreased from 160% to 100%
- Bloody storm damage decreased from 280% to 170%
- Mirror Imaging percentage decreased from 60% to 40%
- Flying Assaulter damage decreased from 400% to 260%
- Final Cut damage decreased from 1500% to 1200%
- Monster Bomb damage decreased from 1200% to 800%
- Chains of Hell damage decreased from 250% to 130%
- Thorns critical rate decreased from 35% to 10%
Bowman
- Final attack is 150% at 40%
Hunter, Ranger, Bowmaster
- Sharp Eyes only gives 15% Critical rate
Pirate
Brawler, Marauder, Buccaneer
- Double uppercut damage decreased from 290% to 215%
- Shockwave damage decreased from 700% to 630%
- Dragon Strike damage decreased from 810% to 560%
- Energy Blast damage decreased from 900% to 760%
- Demolition damage decreased from 400% 8 times to 320% 8 times.
- Snatch damage decreased from 600% to 570%
Gunslinger, Outlaw, Corsair
- Burst fire damage decreased from 210% to 170%
- Aerial strike damage decreased from 1200% to 650%, but no cooldown.
- Rapid fire damage decreased from 200% to 110%
- Battleship Cannon damage decreased from 380% 4 times (1520) to 195% 6 times (1170)
- Battleship Torpedo damage decreased from 780% to 600%
Magicians
- Elemental Resistance for F/P and I/L is now 60%.
- Seal for both F/P and I/L now costs MP -20 at all leve
- Magic Amplification for F/P and I/L is now 130% damage increase for 160% mana cost.
- Magic booster for Mages now only increase casting speed by 1 level. No longer costs HP to cast.
- All Ultimates have a 30 second cooldown at max level. For Archmages, MP cost is MP -380, while for Bishop MP cost is MP -600. Damage values are as follow: Meteor - 1250%, Blizzard - 1100%, Genesis - 1300%.
Cleric, Priest, Bishop:
- Elemental Resistance for Priests now reduce 40% damage.
- Doom now costs MP -35 and 1 magic rock per cast. Change probability is reduced to 60%, and lasts 15 seconds.
The damage of the Magicians skills
Since I don't know the new formula of the Magic attack, I can't really know if the changes that have been made in the WHOLE attacks of the Magicians is good or not. So I'm gonna post the new % damage of per magician character.
Magician:
- Energy Bolt is 280% damage, level 20.
- Magic claw is a mob attack. 120%X2. Hits 2 monters.
F/P Wizard, F/P Mage, F/P Arch Mage:
- Fire Arrow: -27 MP, 320% damage, hit 3 monsters.
- Poison Breath: -27 MP, 270% damage. Poisoning is 100%.
- Explosion: -52 MP, 280% damage, 6 monsters.
- Poison Mist: - 50 MP, 200% damage, 80% damage per second for up to 8 seconds. Lasts for 40 seconds.
- Element Composition: -24 MP, 430% damage, 80% change of poisioning, 60% damage per 5 secs, 1 monster.
Axe Mastery (Merged with Sword Mastery)
Axe Booster (Merged with Sword Booster)
Final Attack: Axe (Merged with Final Attack: Sword)
-Page-
Mace Mastery (Merged with Sword Mastery)
Mace Booster (Merged with Sword Booster)
Final Attack: Mace (Merged with Final Attack: Sword)
-Spear Man-
Polearm Mastery (Merged with Spear Mastery)
Polearm Booster (Merged with Spear Booster)
Final Attack: Pole Arm (Merged with Final Attack: Spear)
These skills listed above are merged so all warriors can go hybrid without having to sacrifice certain skills like Rage (Fighter), Threaten (Page), and Final Attack (Spearman)
3rd job
-Crusader-
Panic: Axe (Merged with Panic: Sword)
Coma: Axe (Merged with Coma: Sword)
Shield Mastery
-(White) Knight-
Blizzard Charge (Merged with Ice Charge)
Flame Charge (Merged with Fire Charge)
Thunder Charge (Merged with Lightning Charge)
MP Recovery
-Dragon Knight-
Polearm Buster/Polearm Crusher (Merged with Spear Buster/Spear Crusher)
Dragon Fury: Pole Arm (Merged with Dragon Fury: Spear)
Shield Mastery is removed form the Crusader skill book, and MP Recovery is removed from the (white) Knight skill book. Others have been merged so all warriors can go hybrid without sacrificing certain skills.
4th job:
-Hero-
Blocking
-Paladin-
Holy Charge (Merged with Divine Charge)
Monster Magnet
Magician:
1st job:
MP Recovery
Bowman
1st job:
Blessing of the Amazon
aran ضعفوه بشكل شنيع اي واحد عنده aran بقول fml
الباتش علية كلام كثير اهم شي ما يخربون شخصيتنا ...
التعديل الأخير تم بواسطة الأفعى الصلبة ; 20-06-2010 الساعة 04:41 PM
يــسلمو NetWarrior و الافعى على المعلومات
فعلا تغيرت ولازم نتعود بس اماكن الـ Towns ><
ـــــــــــــــــــــــــــــ
Agree with HotWinters
كــلام سليــم
وفـي النهاية الاختيار اختيارك
ــــــــ
Darn الشهادآت بعد 3 ايام
والله ما تهنيت في الاجازه للحين والسبب هذي الشهادة
يالله تعدي على خير