This patch is part of the three phases from the
Jump! update. It’ll probably not be as big as
Big Bang and
Chaos.
This big update will give MapleStory more class refinements and other new content. Why do I know that there will be more class refinements?
Look at the picture above and you can tell that even in Korean, you can see some text at the top.
In March there will be a patch named
역습의칼날 (Counterattack of the blade), in April there will be a patch named
각성의주문 (The spell of awakening) and the last name of the patch that will be released in May is
질주의화살 (The arrow of speed).
The Jump! update will start in March and end in May. The patch with the Warrior restructuring (also known as Counterattack of the blade) happened today so that leaves us with April and May.
I believe that the Magician class will be revamped in April, because only Magicians use spells and magic. And in May the Archer class because they use arrows. Or… will we see another Hero rise again?
What will happen to the Thief and Pirate class? I don’t know, but they deserve adjustment too. Time will tell.
Today MapleStory has been updated to version 1.2.129 and there’s a lot of new content to play with.
First of all, the three warrior adventurer classes (Fighter, Page, Spearman) and the Soul Master class have been restructured.
Every Warrior and Soul Master got a free SP reset scroll in this patch.
Please note that the following skill values are taken when the skill level is mastered.
- Damage of Power Strike has been increased from 260% to 280%
- Damage of Slash Blast has been increased from 180% to 220%
- The
Power Guard skill has been changed to
Power Reflection - For a period of time, you can reflect more than the damage taken back to the enemy
.
At master level,
Power Reflection can absorb 30% damage from the enemy and reflect 500% damage back to the enemy for 180 seconds.
- New skill has been added:
Physical Training - Increases your strength and dexterity permanently.
At master level,
Physical Training permanently increases your strength and dexterity by 30.
- New skill has been added:
Self Recovery - Recover your HP and MP during combat for four seconds long.
At master level,
Self Recovery recovers 80 HP and 80 MP for four seconds.
- Damage of
Ground Smash has been increased from 300% to 320% and the amount of enemies it can attack has been increased from 3 to 4.
- Damage of Panic has been increased from 480% to 1000%.
The amount of accuracy it can lower to an enemy has been decreased from -60% to -20% and the duration of the darkness effect has been increased from 9 to 30 seconds.
The darkness effect from Panic can now affect boss monsters.
2 combo counts is required to use Panic.
- Damage of Coma has been increased from 400% to 620%.
1 combo count is required to use Coma.
- The amount of enemies Brandish can hit has been increased from 1 to 3 at level one. (bug fix)
- New skill has been added:
Advanced Final Attack - Enhances the success rate and damage of Final Attack.
At master level,
Advanced Final Attack has a success rate of 60% and deals 250% damage. It also gives a permanent +30 weapon attack and a 10% increase in accuracy.
- The
Achilles skill has been removed. All SP used in this skill will be automatically transferred to
Advanced Final Attack.
- Damage of
Monster Magnet has been increased from 200% to 300% and the amount of enemies it can attract does now depend on the skill level.
- The horizontal range of
Rush has been increased.
- Chance Attack has been fixed so that it can now inflict damage to frozen enemies.
-
Hero’s Will is now able to cure almost every status effect. When a player has the skill lock status, the player cannot use the
Hero’s Will skill anymore.
- The skill animation of
Brave Slash shows properly when you’re using a different weapon. For example, a sword or an axe.
And the amount of monsters
Brave Slash can attack has been increased from 3 to 4.
- New skill has been added:
Physical Training - Increases your strength and dexterity permanently.
At master level,
Physical Training permanently increases your strength and dexterity by 30.
-
Power Guard can now absorb 50% damage from the enemy and reflect 100% damage back to the enemy for 180 seconds.
- Damage of
Ground Smash has been increased from 300% to 320% and the amount of enemies it can attack has been increased from 3 to 4.
- HP recovery of Restoration has been decreased from 80% to 40% maxHP. Cooldown time has been decreased from 30 to 15 seconds.
- Skill effect of Fire Charge has been renewed.
- Skill effect of Ice Charge has been renewed.
- Skill effect of Lightning Charge has been renewed.
- Damage of Charge Blow has been increased from 360% to 500% and can now attack up to 4 enemies at all levels and the skill effect has been renewed.
- Damage reduction from an enemy from the Achilles skill has been increased from 15% to 20%
- Hero’s Will is now able to cure almost every status effect. When a player has the skill lock status, the player cannot use the Hero’s Will skill anymore.
- The horizontal range of Rush has been increased.
- Damage of Advanced Charge has been increased from 510% to 700%
- Damage of Blast has been increased from 285% to 290%
- Blessing Armor can now successfully guard all attacks, the guard effect upon activation is 1.5 seconds of invincibility.
- Skill effect of Sanctuary has been renewed.
Spearman, Dragon Knight, Dark Knight
- New skill has been added:
Physical Training - Increases your strength and dexterity permanently.
At master level,
Physical Training permanently increases your strength and dexterity by 30.
- Damage of
Ground Smash has been increased from 300% to 320% and the amount of enemies it can attack has been increased from 3 to 4.
- Resistance to all statuses of Elemental Resistance have been increased from 40% to 50%.
- HP threshold of Dragon Roar has been decreased from 15% to 10%. Dragon Roar can be used when you have more than 20% HP.
- The Dragon Blood skill changed to Dragon Strength - For a period of time, your strength gets increased.At master level, Dragon Strength increases your strength by 60 for 200 seconds.
- The Dragon Blood skill has been removed. All SP used in this skill will be automatically transferred to Dragon Strength.
- The effect from Dragon Judgement applies to all skills now.
- Damage of Dragon Buster has been increased from 170% to 185%.
- HP usage of Sacrifice has been decreased from 11% to 5%.
- New skill has been added:
Dark Impale – Attack multiple enemies multiple times with fast speed. During the attack, you ignore a certain percentage of the enemies’ defense.
* To see the Dark Impale skill in a video, click here.
At master level, Dark Impale deals 135% damage up to 6 enemies 5 times and ignores 20% of the enemies’ defense.
- Damage of Monster Magnet has been increased from 200% to 300% and the amount of enemies it can attract does now depend on the skill level.
- The increase in attack of Dragon Buster from Dark Force has been removed. Dark Force gives now a 60% increase in damage and +20 speed when your HP is higher than 20%
- Beholder’s Revenge can now recover a certain percentage of HP when being hit.
At master level, Beholder’s Revenge has a counter attack chance of 100%, 700% damage and 5% HP recovery.
- Hero’s Will can now cure the skill lock status.
- The horizontal range of Rush has been increased.
- The Achilles skill has been removed. All SP used in this skill will be automatically transferred to Dark Impale.
- Damage and skill duration of
Oz’s Flame Gear has been increased from 15 seconds and 15% damage to 40 seconds and 40% damage, respectively.
- The low damage of
Eckhart’s Vampire has been fixed.
- The skill damage when the character attacks with
Ninja Ambush has been fixed.
- Damage of
Flash Bang has been increased from 165% to 250%. The reduction of accuracy has been decreased from 85% to 20% and the duration of the reduced accuracy has been increased from 20 to 50 seconds.
The cooldown time has been increased from 55 to 60 seconds.
-
Dragon Pulse and
some other similar skills can now knockback monsters in party play.
┕ With ‘party play’, I think they mean party play zones such as Lion King’s Castle, Dark Ereb and other similar areas.
-What is Spiegelman’s Monster Park?-
Monster Park is a new party play zone available from players who are level 20 or higher.
There are three gates you can enter. Each gate has a variety of dungeons you can enter solo or with party members.
The 50% additional EXP applies in this new content.
If you want to enter a dungeon, you will need to have a:
- Zebra Printed Ticket (you can only enter dungeons if you are below level 70)
- Leopard Printed Ticket. (you can only enter dungeons if you are between level 70 and 120)
In each dungeon you have to defeat monsters. The monsters can drop a variety of items, such as potions and unidentified items, Monster Park coins and items that enhance the stats of the personality traits.
The monsters in all Monster Park dungeons are strong and have high HP, but you get high EXP in return.
Currently players level 120 and higher cannot participate in Monster Park.
There will be an update in the future to make Monster Park accessible for level +120 players.
-Monster Park prizes-
For 50 Monster Park coins, you can get a Spiegelman Mustache face accessory. The accessory is time limited for only five days and cannot be extended. The only good thing is that it adds +100 Charm and Charisma.
The second and last prize is available for 100 Monster Park coins. It’s a pocket item. The pocket item is also time limited for seven days, but it increases +30 Charm, Charisma, Insight, Will, Sense and Craft.
There is a lot more content such as the Neo City and Ellin Forest changes, Treasure Monsters and new events.
I covered most of it when it was in the test server, but it’s the same in the public server.
However, I will post more about Treasure Monsters soon.