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    الموضوع: أسرار بعض الألعاب

    1. #1
      التسجيل
      20-04-2002
      المشاركات
      128
      المواضيع
      47
      شكر / اعجاب مشاركة

      Talking أسرار بعض الألعاب

      هلا والسلام عليكم ورحمة الله وبركاته: هذه هي أسرار gta3:
      Tank (Rhino):
      Press Circle(6), R1, L2, L1, Triangle, Circle, Triangle during game play. A message will confirm correct code entry. The tank will appear in front of you. This may be repeated as many times as needed.
      Information in this section was contributed by SionYoung via Grub Fisher, Justin, Adam Santilllana, James Henderson, and others.

      Flying car (low gravity):
      Press Right, R2, Circle, R1, L2, Down, L1, R1 during game play. A message will confirm correct code entry. Accelerate and press Up to fly.
      Information in this section was contributed by Gxp via WISBIZKIT69, Adam Santilllana, Carl Buckley, and others.

      No wanted level:
      Press R2(2), L1, R2, Up, Down, Up, Down, Up, Down during game play. A message will confirm correct code entry. Note: Saving the game will make the effects of this code permanent.
      Information in this section was contributed by Adam Santilllana, Woody Woody, Carl Buckley, and others.

      Higher wanted level:
      Press R2(2), L1, R2, Left, Right, Left, Right, Left during game play. A message will confirm correct code entry. Note: Saving the game will make the effects of this code permanent.
      Information in this section was contributed by Adam Santilllana, Carl Buckley, and others.

      All weapons:
      Press R2(2), L1, R2, Left, Down, Right, Up, Left, Down, Right, Up during game play. A message will confirm correct code entry. Repeat this code for more ammunition.
      Information in this section was contributed by Adam Santilllana, John Wooley, Carl Buckley, and others.

      To get unlimited ammunition, enable the "All weapons" code continuously until whatever you want is at 9999 shots. The next time your clip runs out, it will reload automatically but the magazine (9999) will stay the same. Note: If you are busted your weapons will disappear and this code will have to be repeated.
      Information in this section was contributed by Michel Soucy, evan, and XXANGELSPIRITXX.

      Full health:
      Press R2(2), L1, R1, Left, Down, Right, Up, Left, Down, Right, Up during game play. A message will confirm correct code entry. Note: If this code is enabled during a mission where there is damage on your car, the meter will be reset to zero.
      Information in this section was contributed by Adam Santilllana, John Wooley, Carl Buckley, Peasandbeans26, and others.

      If your vehicle is on fire, enable the "Full health" code to extinguish it.
      Information in this section was contributed by Rene Arrezola, DanFB26, and Jonny Choudhry.

      This code also repairs your car. You cannot see the repairs, but it will act like a new car. If on a mission where you need to have a mint condition car, sometimes enabling the "Full health" code will fulfill the mint condition requirements.
      Information in this section was contributed by Peasandbeans26 and Rshane100.

      Full armor:
      Press R2(2), L1, L2, Left, Down, Right, Up, Left, Down, Right, Up during game play. A message will confirm correct code entry.
      Information in this section was contributed by Adam Santilllana, John Wooley, Carl Buckley, and others.

      More money:
      Press R2(2), L1, L1, Left, Down, Right, Up, Left, Down, Right, Up during game play. A message will confirm correct code entry.
      Information in this section was contributed by Adam Santilllana, Carl Buckley, and others.

      Destroy all cars:
      Press L2, R2, L1, R1, L2, R2, Triangle, Square, Circle, Triangle, L2, L1. A message will confirm correct code entry.
      Information in this section was contributed by XMuNkY13 and jamesr.

      Better driving skills:
      Press R1, L1, R2, L1, Left, R1(2), Triangle during game play. A message will confirm correct code entry. Press L3 or R3 to jump while driving. Note: Saving the game will make it so your car will never tip. Also every car will have hydraulics which will enable it jump 15 feet in the air over other cars.
      Information in this section was contributed by Gxp via WISBIZKIT69, Adam Santilllana, Carl Buckley, DJ HAzE, kodekiller, and others.

      Increased gore:
      Press Square, L1, Circle, Down, L1, R1, Triangle, Right, L1, X during game play. No confirmation message will appear. You can shoot off pedestrians' arms, legs, and heads with some weapons (sniper rifle, assault rifle, explosives) with an increase in the overall amount of bloodleft behind. Note: Saving the game will make the effects of this code permanent.
      Information in this section was contributed by Gxp via WISBIZKIT69, Adam Santilllana, Carl Buckley, WS, Brandon Girvan and others.

      Fog:
      Press L1, L2, R1, R2(2), R1, L2, X during game play. A message will confirm correct code entry.
      Information in this section was contributed by Gxp via WISBIZKIT69, Adam Santilllana, Carl Buckley, and others.

      Overcast skies:
      Press L1, L2, R1, R2(2), R1, L2, Square during game play. A message will confirm correct code entry.
      Information in this section was contributed by Gxp via WISBIZKIT69, Adam Santilllana, Carl Buckley, and others.

      Rain:
      Press L1, L2, R1, R2(2), R1, L2, Circle during game play. A message will confirm correct code entry.
      Information in this section was contributed by Gxp via WISBIZKIT69, Adam Santilllana, Carl Buckley, and others.

      Normal weather:
      Press L1, L2, R1, R2(2), R1, L2, Triangle during game play. A message will confirm correct code entry.
      Information in this section was contributed by Gxp via WISBIZKIT69, Adam Santilllana, Carl Buckley, and others.

      Invisible cars:
      Press L1(2), Square, R2, Triangle, L1, Triangle during game play. A message will confirm correct code entry. Only your vehicle's wheels will be visible.
      Information in this section was contributed by ANDREW BRIGIDA, Thomas Mulders, Petri, and JohnnyKnoxville via Grub Fisher.

      Faster game play:
      Press Triangle, Up, Right, Down, Square, L1, L2 during game play. A message will confirm correct code entry. Repeat this code to increase its effect.
      Information in this section was contributed by ANDREW BRIGIDA, Petri, JohnnyKnoxville via Grub Fisher, and Thomas Mulders, and others.

      Slower game play:
      Press Triangle, Up, Right, Down, Square, R1, R2 during game play. A message will confirm correct code entry. Note: This also continues the effect of an adrenaline pill.
      Information in this section was contributed by ANDREW BRIGIDA, Petri, Thomas Mulders, and Punxs4life234.

      Speed up time:
      Press Circle(3), Square(5), L1, Triangle, Circle, Triangle during game play. A message will confirm correct code entry. Repeat this code to increase its effect.
      Information in this section was contributed by Gxp via WISBIZKIT69, Adam Santilllana, Carl Buckley, and others.

      Different costume:
      Press Right, Down, Left, Up, L1, L2, Up, Left, Down, Right during game play. A message will confirm correct code entry.
      Information in this section was contributed by Gxp via WISBIZKIT69, Adam Santilllana, Carl Buckley, and others.

      Pedestrians riot:
      Press Down, Up, Left, Up, X, R1, R2, L2, L1 during game play. A message will confirm correct code entry. Note: Saving the game will make the effects of this code permanent.
      Information in this section was contributed by Gxp via WISBIZKIT69, Adam Santilllana, Carl Buckley, and others.

      All pedestrians have weapons:
      Press R2, R1, Triangle, X, L2, L1, Up, Down during game play. A message will confirm correct code entry. Some pedestrians will throw bombs or shoot at you if you steal their car. Note: Saving the game will make the effects of this code permanent.
      Information in this section was contributed by Gxp via WISBIZKIT69, Adam Santilllana, Carl Buckley, WS, and others.

      Pedestrians attack you:
      Press Down, Up, Left, Up, X, R1, R2, L1, L2 during game play. A message will confirm correct code entry. Note: Saving the game will make the effects of this code permanent
      ALIMBRA6OR_CID@HOTMAIL.COM
      تبي أي مساعدة في ff8 راسلني.
      تبي أي شفرة لأي لعبة راسلني.
      تبي أي سر لأي لعبة راسلني.

    2. #2
      التسجيل
      20-04-2002
      المشاركات
      128
      المواضيع
      47
      شكر / اعجاب مشاركة

      Talking هلا

      هذه هي أسرار لعبة half life:Invincibility:
      Press Left, Square, Up, Triangle, Right, Circle, Down, X at the cheat screen.
      Information in this section was contributed by Harry Owen.

      Unlimited ammunition:
      Press Down, X, Left, Circle, Down, X, Left, Circle at the cheat screen.
      Information in this section was contributed by Harry Owen.

      Slow motion mode:
      Press Right, Square, Up, Triangle, Right, Square, Up, Triangle at the cheat screen.
      Information in this section was contributed by Harry Owen and Dirk Sauer.

      Invisibility:
      Press Left, Square, Right, Circle, Left, Square, Right, Circle at the cheat screen.
      Information in this section was contributed by Harry Owen.

      Alien mode:
      Press Up, Triangle, Up, Triangle, Up, Triangle, Up, Triangle at the cheat screen.
      Information in this section was contributed by Harry Owen.

      Xen gravity:
      Press Up, Triangle, Down, X, Up, Triangle, Down, X at the cheat screen.
      Information in this section was contributed by Harry Owen.

      Bonus levels:
      Press Triangle, Square, Left, Right, Circle, X, Up, Down at the cheat screen. Choose the "Extras" at the options screen to load new levels found from other discs, such as the Official US PlayStation Magazine Issue 57 (June 2002) demo disc.

      Hint: Starting tips:
      After the "accident", you will discover a scientist giving CPR to a security guard. Wait 15 to 20 seconds to see the outcome, which usually results in the security guard being revived. He is not useful at this time, but return to him after getting the crowbar. Kill him with the crowbar so he can not fire back to get his gun and ammunition.

      Soon after this, you will ride an elevator upward. Have the gun ready. Shoot the monster attacking the security guard; a couple of shots should do it. This security guard can cover you until you reach the main entrance area.

      One important tactic in the early game is to use your "allies" to your advantage. When you no longer require the services of a security guard, kill him and take his ammunition. A scientist is also useful in drawing enemy attack. Be careful not to harm an ally when another security guard is present, as he will attack you. Also be aware that monsters can sense your allies; and even if you crawl, monsters can hear your allies' walk.

      The beginning of the game also has the following glitch. There is a scientist sitting in front of a damaged instrument panel, in the area of the first scientist who opened a door for you. This scientist is invincible. You can shoot or beat him with a crowbar, and all he will do is whine. This also saturates the area with a large amount of blood.

      Hint: Saving ammunition:
      Do not waste precious pistol ammo on headcrabs. Use your crowbar, as it is more useful.

      Hint: Using the pistol:
      Use the following trick to save ammo for all guns other than pistol. Most creatures or persons can be killed with five or less direct shots of the pistol.

      Crabs: 2 shots or 1 crowbar hit
      Zombies: 4 shots
      Electric Aliens: 3 shots
      Trip Bomb: 1 shot
      Machinegun on stand: 5 shots
      Soldiers: 5 shots
      Dogs: 3 shots
      Spitters: 4 shots
      Hint: Using guards:
      If you have a guard, get him close enough and he will take care of almost anything for you. The only time you ever need to fire is if the creature is close to the guard.

      Hint: Barney gets cut in half:
      When you enter the room where the lasers are shooting out the walls, run through. There should be a Barney (security officer) on the floor. Watch carefully and you can see the laser go across and literally cut him in half.

      Glitch: Floating doctor in wheelchair:
      Note: This trick requires a second player. When playing a Decay game with another player, get to the Rift level. When the handicapped doctor tells you to follow him and opens the door, do as he says. He will get in the elevator. Block his path so he cannot get in the elevator, but the door is open. Next, back up slightly and let him enter. Get behind him and run forwards while the other player pushes you from behind. The doctor should start to go down, and the door has closed on you, but it is still open. Jump frequently and press Forward quickly. If you jump onto the safety bar where the top of the other door is, he will get to the bottom of the elevator. If you stand on the bar, and he gets to the bottom, then he will launch back up and will float in the air. You cannot kill him with a regular gun from below. You must shoot him with the bazooka or from above to kill him.
      Information in this section was contributed by YoshimitsuNik11.

      Glitch: Man in blue:
      Enable the "Alien mode" code and start a new game. Go through the hall past the main security room and go straight instead of right. A short way down that hall is the man wearing the blue suit. Use your electric attack to break the window and jump in. If you try to attack the man with the blue suit, it will not work.
      Information in this section was contributed by Peanuts363.

      Glitch: Dead guard talks:
      After the experiment goes awry, go get the crowbar and come back to the place where the scientist is performing CPR on the dead guard. If you smack the guard with your crowbar, he will talk
      ALIMBRA6OR_CID@HOTMAIL.COM
      تبي أي مساعدة في ff8 راسلني.
      تبي أي شفرة لأي لعبة راسلني.
      تبي أي سر لأي لعبة راسلني.

    3. #3
      التسجيل
      20-04-2002
      المشاركات
      128
      المواضيع
      47
      شكر / اعجاب مشاركة

      Talking هلا

      هذه هي أسرار لعبة metel gear solid 2:


      Alternate title screen:
      Successfully complete the game. The title screen will turn blue.
      Information in this section was contributed by EXTERNALDRAGON.

      To see the alternate title screen without completing the game, load your game file but do not begin game play. Instead, return to the title screen and it will alternate from Raiden's face to Solid Snake's face.
      Information in this section was contributed by Yukon_Snake.

      Extreme difficulty setting:
      Successfully complete the game to unlock the extreme difficulty setting

      Increase grip strength:
      Press L2 + R2 one hundred times when hanging on a ledge to do pull-ups.
      Information in this section was contributed by Brandon Welch.

      Control intermission sequences:
      Much like the Codec transmissions, you can also press L1 or R1 to zoom in during an intermission. The harder you press, the more the zoom. You will hear a gunshot. While holding the button, use the Right Analog-stick to move the view. Also during certain parts of some intermissions are sections where it looks like you are viewing the scene through a camera or binoculars. You can use the zoom feature with these as well, and the onscreen distance or zoom indicators will increase realistically the more you zoom in. This also can be done at the beginning of the game, before pressing Start.
      Information in this section was contributed by leviathan, nagle10, Onmymind, Kyle Desjardins, Magnum, and others.

      Control title screen:
      Press L2 to hear a gunshot and see a flash at the title screen.
      Information in this section was contributed by MaeBracken, Bonfire, and Andrew Wei.

      Use the Right Analog-stick at the title screen to change the background color.
      Information in this section was contributed by Gamer309.

      Control Codec sequences:
      Press the Left Analog-stick or Right Analog-stick to move the faces. Press R3 or R4 to zoom in.
      Information in this section was contributed by Mirelle99.

      When using your Codec to contact Otacon or others in the game, press R1 or R2 to reveal Snake's or Raiden's thoughts about those persons, with some funny phrases. You will also hear who they really feel about their women.
      Information in this section was contributed by Pouya Gharavi, Bagel The Dog, TheOuterHeaven, Eric Kriegermeier, Magnum, and others.

      Quick skip Codec calls:
      Press X button to stop the talking, then hold Square until the Codec conversation is done. This is useful when advancing past long, boring intermissions, or intermissions that you have already viewed.
      Information in this section was contributed by Grub Fisher.

      During Codec sequences, press X followed by Triangle. The game will rapidly scroll through all the dialogue and close the Codec function on its own.
      Information in this section was contributed by Jacob Pearce.

      To fast forward Codec calls, press Triangle.
      Information in this section was contributed by Mr Easy.

      Joke code:
      Quickly press Up(2), Down(2), Left, Right, Left, Right, X, Circle at the clear code screen. You will hear Snake yell, but the code (the classic Konami code) does nothing.

      Game records:
      Go to http://www.konamijpn.com and click on "English page". Next, click on "Products", followed by "Metal Gear Solid 2", followed by "Game Records". Find the place where you submit your user name, password and the part of the game you are on. Find the place where you type in this code and your password. The code is JBBG-TZYD-UOBZ-RGND-EHIB-XGPD-SE.
      Information in this section was contributed by EYEHAWK78.

      In-game reset:
      Hold L1 + R1 + L2 + R2 and press Start + Select during game play.
      Information in this section was contributed by Paintball7777.
      ALIMBRA6OR_CID@HOTMAIL.COM
      تبي أي مساعدة في ff8 راسلني.
      تبي أي شفرة لأي لعبة راسلني.
      تبي أي سر لأي لعبة راسلني.

    4. #4
      التسجيل
      20-04-2002
      المشاركات
      128
      المواضيع
      47
      شكر / اعجاب مشاركة

      Talking هلا

      هذه هي أسرار لعبةhead hunter:
      Debug mode:
      Hold R1 + Square and press Start during game play.
      Information in this section was contributed by bkarnett.

      Expert mode:
      After completing the game for the first time, you will be prompted to save after the ending credits. Answer "Yes" and the game will start again, but will be marked "V2" when you save. This is a harder version of the game. This can be done again up to "V8".
      Information in this section was contributed by Jesse Galdos.

      Hint: Opening the Star Locker:
      To open the Star Locker, break Hank Redwood's records in Leila mode, then complete the game once. The Star Locker contains all weapons with unlimited ammunition. Note: You may not be able to complete the game normally if the Star Locker is used.

      Hint: Door password:
      To unlock the room on the second floor of the bikers' hideout, enter "1993" as a password.
      Information in this section was contributed by Ryan.Akerman13.

      Hint: Killing silently:
      Sneak up behind someone and press R1 + X to will break their neck kill them instantly. Note: This requires some practice.
      Information in this section was contributed by Hiren Umradia.

      Note: You must have the Shield Pellet (the item you use in the Test level) to kill silently. If you have a gun you will not be able to break their necks.
      Information in this section was contributed by Jesse Galdos.

      Hint: Defeating Gladiator:
      You can only use the handgun you cannot use Health Packs or Adrenaline. There are five circular plates on the floor. Stand on one and a lighting bolt will hit it. It can cause damage to you. However, if timed correctly, you can lure Gladiator towards you and jump out of the way, allowing the bolt to hit him instead.
      Information in this section was contributed by Jesse Galdos.

      Hint: Ramirez's spiders and door:
      When you battle Ramirez's spiders, shoot them once then stand over them. Press Action, then guide the spiders towards the door. Press Action again to make the spiders jump at the door. Eventually they will melt the mechanism with their acid blood and you can enter.
      Information in this section was contributed by Srcstmwood.

      Note: It is important that you jump at a certain point. If you jump too soon or to late, it will not do any damage to the door.
      Information in this section was contributed by Jesse Galdos.

      Hint: Defeating Ramirez:
      To defeat Ramirez the second time, you must get up and shoot out the lights. He will then only throw grenades. Next, get up close and shoot him to kill him.
      Information in this section was contributed by capatin punktastic.

      Shoot out the lights first, but since Ramirez has a powerful gun, run behind one of the containers. If you have a good view, you will see him point his gun away from you. This is your chance to attack. Give him everything you have for a moment, then duck back.
      Information in this section was contributed by Jesse Galdos.

      Hint: Adam vs. Angela:
      Adam's attack are very powerful -- stay away from him. First, turn the gas pipes on by looking for a console that has a diagram of them. Look around the room to find a smaller A & B console. Look carefully and you will see the gas pipes. Shoot Adam five times rapidly and he will stop. Then, shoot the pipe. After you hit him, run as fast as possible because he will run after you very quickly. You will get damage no matter what, but you will have to repeat the whole thing again to kill him.
      Information in this section was contributed by Jesse Galdos.

      Hint: Adam vs. Jack:
      This battle is different than when Angela fought Adam. He will now stand in the center of the room and shoot lasers at you. The red ones are easy -- hide behind a wall. For the blue ones, you have to guess where it is going and get out of there.

      Hint: Equipment and ranks:
      Information in this section was contributed by Jesse Galdos.

      Automatic: C
      Scorpion NerveoStunner: C
      Stimulator Automatic +: B
      Simulator Shotgun Rank: B
      Action Belt: B
      Sub Machine Gun: A
      CodeBreaker: A
      Missile Launcher: AAA
      Goggles: AAA
      ALIMBRA6OR_CID@HOTMAIL.COM
      تبي أي مساعدة في ff8 راسلني.
      تبي أي شفرة لأي لعبة راسلني.
      تبي أي سر لأي لعبة راسلني.

    5. #5
      التسجيل
      20-04-2002
      المشاركات
      128
      المواضيع
      47
      شكر / اعجاب مشاركة

      Talking هلا

      هذه هي أسرار لعبةmedel of honer:front line:


      Invincibility:
      Pause game play, then press Square, L1, Circle, R1, Triangle, L2, Select, R2. The game will automatically resume.
      Information in this section was contributed by General Blue.

      Unlimited ammunition:
      Pause game play, then press Circle, L2, Square, L1, Select, R2, Triangle, Select. The game will automatically resume. Note: This also effects enemies.
      Information in this section was contributed by General Blue.

      Master code:
      Enter DAWOIKS at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable any desired cheat.
      Information in this section was contributed by nmayse1.

      Silver bullet mode:
      Enter WHATYOUGET at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat. Silver bullet mode allows enemies to be killed with one shot.
      Information in this section was contributed by Pittsburgh69.

      Rubber grenade mode:
      Enter BOING at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat.
      Information in this section was contributed by Raven6436, J C, eric-the-ded, and kkmosco.

      Snipe-O-Rama mode:
      Enter LONGSHOT at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat. This cheat allows all guns to zoom like a sniper rifle.
      Information in this section was contributed by J C, eric-the-ded, and kkmosco.

      Bullet shield mode:
      Enter BULLETZAP at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat. All bullets that are fired at you will be ineffective and will not damage you.
      Information in this section was contributed by Alex Sullivan and General Blue.

      Mission 2 (A Storm in the Port):
      Enter ORANGUTAN at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat.
      Information in this section was contributed by Raven6436, J C, Chris _, eric-the-ded, and kkmosco.

      Mission 3 (Needle in a Haystack):
      Enter BABOON at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat.
      Information in this section was contributed by Raven6436, J C, Chris _, eric-the-ded, and kkmosco.

      Mission 4 (Several Bridges Too Far):
      Enter CHIMPNZEE at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat.
      Information in this section was contributed by General Blue.

      Mission 5 (Rolling Thunder):
      Enter LEMUR at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat.
      Information in this section was contributed by Raven6436, J C, Chris _, eric-the-ded, and kkmosco.

      Mission 6 (The Horten's Nest):
      Enter GORILLA at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat.
      Information in this section was contributed by Raven6436, J C, Chris _, eric-the-ded, and kkmosco.

      Complete current mission with Gold Star:
      Enter MONKEY at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat.
      Information in this section was contributed by Raven6436, J C, TV703743, eric-the-ded, and FRANDOGG18.

      Complete previous mission with Gold Star:
      Enter TIMEWARP at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat.

      Perfectionist:
      Enter URTHEMAN at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat. This cheat allows the Nazis to kill you with one shot.
      Information in this section was contributed by Saidan Ryuuza, Shiatsu, and eric-the-ded.

      Mohton torpedoes:
      Enter TPDOMOHTON at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat. Your bullets will now change into "photon torpedoes".
      Information in this section was contributed by Wayne Roberts.

      Achilles' head mode:
      Enter GLASSJAW at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat. Nazi's can only be killed with a headshot when this cheat is active.
      Information in this section was contributed by Saidan Ryuuza, eric-the-ded, and mudboard.

      Invisible enemies:
      Enter WHERERU at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat. All that you will see is their guns and helmets.
      Information in this section was contributed by Saidan Ryuuza and eric-the-ded.

      Men with hats:
      Enter HABRDASHR at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat. Characters will have various objects on their heads.
      Information in this section was contributed by Alex Sullivan.

      Making Of D-Day FMV sequence:
      Enter BACKSTAGEO at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat.
      Information in this section was contributed by Alex Sullivan.

      Making Of Needle In A Hay Stack FMV sequence:
      Enter BACKSTAGER at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat.
      Information in this section was contributed by Alex Sullivan.

      Making Of Several Bridges Too Far FMV sequence:
      Enter BACKSTAGEF at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat.
      Information in this section was contributed by Alex Sullivan.

      Making Of The Horten's Nest FMV sequence:
      Enter BACKSTAGES at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat.
      Information in this section was contributed by Alex Sullivan.

      Making Of Storm In The Port FMV sequence:
      Enter BACKSTAGET at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat.

      Making Of Rolling Thunder FMV sequence:
      Enter BACKSTAGEI at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat.

      Secret medal:
      Successfully complete the game with a Gold Star in every mission to receive the EA LA Medal of Valor.
      Information in this section was contributed by Punisher1581.

      Hint: Translation:
      Enter the options menu and turn on the subtitles. This will allow you to know what the Germans are saying.
      Information in this section was contributed by cheeto chong.

      Hint: Clipping Their Wings: Hidden chests:
      On the final mission where you are required to take pictures of the blueprints, there is a sleeping area. On the side of the room where you find the spy camera, check in between the bunks to find hidden chests. You will find canteens inside.
      Information in this section was contributed by Thealbster813.

      Hint: Nijmegen Bridge: Suicidal Nazi:
      When instructed climb up the ladder to top of bridge, do so. Note: Enable the "Invincibility" or "Bullet shield mode" codes to make this easier. When you reach the top of the ladder, a Nazi will be directly in front of you. He will aim his gun at you and begin to shake. Do not shoot him or any other Nazis. Wait for a moment, and he will stand up, grab his helmet, and jump off the top of the bridge screaming.
      Information in this section was contributed by Autumn Ortiz.

      Hint: Omaha Beach: Saving your men:
      When you get out of the water, quickly get to an obstacle, then find the Higgins Boat where your lieutenant is located. Saving your men is difficult because cannot see very far. The will not wave at you unless you are close to them. Once you run up and down the beach a few times, you will hear them over the noise.
      Information in this section was contributed by ACanino661.

      Hint: On Track: UFO:
      When you get outdoors next to Sturmgeist's train, look up and to the right. You will see a UFO flying in the air. If you look closely, it has the Nazi markings and colors.
      Information in this section was contributed by DominikHasekjr.

      Hint: On Track: Jimmy Patterson poster:
      When you get to the entrance to the train station, stop and look on the left side of the entrance door. There will be a wanted poster of Jimmy Patterson with a picture. It even has a reward in German.
      Information in this section was contributed by dominikhasekjr.

      Hint: Operation Repunzel: Suicidal Nazi:
      There is a Nazi soldier practicing a speech in a hall where you find the map behind the painting. Instead of going around on the top, go downstairs and run up to him. He will automatically fall back and die without a single shot. The only downside is that you cannot get a gold star for this mission if this is done.
      Information in this section was contributed by Punisher1581.

      Hint: Operation Repunzel: Extra health:
      After you kill all the waiters and the cook, look around and run to the bread. Jimmy will say that its yummy , and your health will rise more than a medical canteen.
      Information in this section was contributed by Chaztheduky.

      Glitch: Glass ladder:
      In the last level (The Horten's Nest: Stealing the Show), immediately before you steal the HO-IX, walk around to the front of the plane and face the ladder. Take out any gun and shoot the wooden part of the ladder (not between the steps). Glass shards will fly out, as if the ladder were made of glass.
      Information in this section was contributed by michel soucy.

      Glitch: Glass tree:
      Begin the Golden Lion level and walk straight from where you start. There should be two Nazis by a machine gun/ Kill them and the Nazis that are approaching. After you have killed all the Nazis, press Action to grab and use the machine gun. Turn the machine gun to the left, aiming at the tree that is almost directly in front of you. Shoot the tree and glass will pour out of it. It will also have glass bullet holes in it.
      Information in this section was contributed by Autumn Ortiz.

      Glitch: Glass in midair:
      Start The Golden Lion level and go near the garage called "Wagen Fuhrer". Near that garage is a sign with a small arrow underneath reading "Van Uchelen Meubels". Northeast of that sign is a green double door window. Shoot in between the bottom corner of the green window and the top right corner of the sign. There is invisible glass floating in midair at that position, and when shot, will leave bullet marks. Note: This trick only works at certain angles, which there are many. You have to be to the right of the sign and the window for it to work; or you can stand far away and use the sniper rifle to hit it as long as you are on the right side.
      Information in this section was contributed by John Krauss.

      Glitch: Teammate in midair:
      At the start of the "Nijmegen Bridge" level you start being on stairs with a teammate at your side. After he is finished talking to you, shoot him or use a melee attack and he will fall backwards. Keep shooting him and he will keep falling backwards, not down the stairs, but in midair. Note: This glitch does not happen all the time. If it does not, restart the mission and try again
      ALIMBRA6OR_CID@HOTMAIL.COM
      تبي أي مساعدة في ff8 راسلني.
      تبي أي شفرة لأي لعبة راسلني.
      تبي أي سر لأي لعبة راسلني.

    6. #6
      التسجيل
      20-04-2002
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      Talking هلا

      هذه هي أسرار لعبة jak and daxster:

      Alternate ending:
      Successfully complete the game after collecting 101 Power Cells.
      Information in this section was contributed by Stan T and Billy Boniface.

      Faster credits:
      Once the names of the Naughty Dog staff have been shown and have disappeared off the screen, hold X or Circle, The credits will speed up and be completed in a few seconds.
      Information in this section was contributed by Meltdown1030.

      Hint: Faster Zoomer:
      Hold L1 + R1 to go faster on the Zoomer, at the expense of maneuverability.

      Hint: Shoot cannons farther:
      To make the cannons at Misty Island and Sentinel Beach shoot farther, hold Square or Circle + X. This helps with any steel boxes.
      Information in this section was contributed by Tensorwink.

      Hint: Super jump:
      Press L1 + X. If timed correctly, you will go into a crouch position and spring higher that you would by double jumping (X, X).
      Information in this section was contributed by Shel Sagone.

      Do the rolling jump, then just as you touch the ground, press X. You will jump as high as the double jump.
      Information in this section was contributed by WASUP0099.

      Hint: Avoid fall damage:
      Press Circle to spin kick just before you hit the ground and you will land perfectly every time.
      Information in this section was contributed by Brian Walsh.

      Hint: Flying:
      In training mode, get Blue Eco to go through a door; instead jump off the mountain side with rocks. If done correctly you will be flying until the Blue Eco runs out.
      Information in this section was contributed by j-thomas7.

      Hint: Defeating the Giant Plant:
      At the Giant Plant in the Forbidden Jungle level, run from the first spike bug until the spikes go in, then destroy it. The plant will try to eat you. Dodge it, and it will go to sleep. Jump up on the leaves and hit the flower part. Repeat this another two times. After he collapses, jump on his head and an orb will appear. Jump on the head until no more orbs come out.
      Information in this section was contributed by Brian.

      Hint: Defeating the Klaww:
      At the Klaww in the Mountain Pass level, dodge the boulders. The last one he throws will contain Blue Eco. Get it, and a bridge will appear. Run to the end, dodging the boulders as you go. Get the Yellow Eco at the end, and when he starts to make a big boulder, fire away. Keep blasting him until he drops the boulder on his head, then run back to the first three platforms and repeat the process another two times.
      Information in this section was contributed by Brian.

      Hint: Get to Yellow Sage:
      When you get to Gol and Maia's Citadel, free the Blue Sage first and go on the Blue Eco platform. Roll, then jump off. You will be able to free the Yellow Sage without having to go through the obstacles. Note: This may require some practice to avoid falling.
      Information in this section was contributed by Brad Buske.

      Hint: Power Cell and boat:
      Go in the Forbidden Forest and talk to the person that is standing on a bridge. If you catch 200 pounds of fish, he will give you a Power Cell and let you ride his boat until dark.
      Information in this section was contributed by Cooldog368.

      Hint: Dark Crystal locations:
      Information in this section was contributed by Africa6667.

      Hanging in Gnawing Lerker area. Same height as the power cell. It is easy to shoot and find.
      On the way to the Robot area. It is harder to shoot, easy to hit, and easy to find.
      Near Dark Cave entrance. It is easy to shoot and find. Use platforms to hit.
      Near Dark Cave entrance. Cross Dark Eco with platforms. You should be able to find some clean water on the other side of some Dark Eco. You must use the rolling jump (L1 or R1 and jump when you finish rolling) or you cannot get across the Dark Eco. Swim down and get close enough and it will explode. It is difficult to get to.
      In Dark Cave, after you pass the second hanging spider and before the first rotating platform. Near the crystal that is after the second spider, you can find some clean water. Swim down and get close enough and it will explode.
      Glitch: Walking on Sad Guys back:
      Go on stairs behind him and walk forward.
      Information in this section was contributed by weifam.

      Glitch: Stand on Yakkows:
      After you round up all the Yakkows in their pen for the farmer, get next to or on top of one. Press Circle and the Yakkow will moo. Quickly jump on top of it. Instead of hopping off like usual, you will stand on its back for a little while.
      Information in this section was contributed by kotaku_02.

      Glitch: Stand on Points:
      On Geyser Rock, go straight until you reach the Points, but do not go over them. Stand slightly away and slowly walk to the Points. If done correctly, you should be able to stand on one of the Points. Do not move around a lot or else you will lose a health point.
      ALIMBRA6OR_CID@HOTMAIL.COM
      تبي أي مساعدة في ff8 راسلني.
      تبي أي شفرة لأي لعبة راسلني.
      تبي أي سر لأي لعبة راسلني.

    7. #7
      التسجيل
      20-04-2002
      المشاركات
      128
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      47
      شكر / اعجاب مشاركة

      Talking هلا

      هذه هي أسرار لعبةfinal fantasy 10:
      In-game reset:
      Press L1 + L2 + R1 + R2 + Start + Select during game play.
      Information in this section was contributed by EarthGardian and Natacha.

      Hint: Overdrives:
      Information in this section was contributed by EarthGardian.

      Auron: Find different Jecht Spheres laying about the world. Some of these will give Auron a new Overdrive. You need to find all ten to get Auron's final Overdrive.
      Kimari: Use the Dragon Sword ability to drain HP and MP from the enemy. If the enemy has a Blue magic skill that Kimari can learn, he will gain it automatically. The only one that is difficult to get is "Sunshine", which you obtain from the Omega Weapon.
      Lulu: Rotate the Right Analog-stick clockwise as fast as possible. The number will go up the more you rotate it. The more you level Lulu up, the easier it is to cast multiple spells.
      Rikku: Rikku's Overdrive combines items to create special attacks and power-ups during battle. You have to choose any two items to combine. Note: Two of the same kind will work.
      Tidus: Just keep using them over and over. After a while, he will learn his next Overdrive.
      Wakka: You can win new Overdrive roulette (slots) types in the Blitzball Ranking and Tournament modes.
      Hint: Easy full Overdrive:
      Activate the tutorial console and select "Fiend Info". As the battle goes on, call an Aeon. When the Overdrive gauge is full, use an attack other than the Overdrive. After the battle ends, you Overdrive gauge will be full.
      Information in this section was contributed by Ex PhateX.

      Go to Monster Arena in the Calm Lands. Buy weapons with the Capture ability. Capture all monsters from all areas, then go back to the arena and talk to the man. He will give you a lot of items, then he will say that he has created a monster. He will ask if you want to fight it for free. Answer "Yes". The monster is called Catastrophe. When you fight, it will release an attack called Poison Breath. It will do over 10,000 damage and all of your characters that are fighting will die. However, your Overdrive will either be full or very close to being full.
      Information in this section was contributed by Mooncodan.

      Go to the Monster Arena in the Calm Lands. Set all your party members' Overdrives to "Stoic". Preferably, battle a created monster that can easily kill a party member with one hit. Have at least Auron and Yuna in your party if you do not want waste a lot of gil. Have Auron use Guard on Yuna and have Yuna use Life on party members. Then, switch the party members until each one has been killed.
      Information in this section was contributed by eric held and Consuelo Newman.

      Note: You must have the Slayer Overdrive and the airship in order to do this trick. To get very easy Overdrives, set the designated character to Overdrive mode Slayer. Then, fly to Besaid or Djose Road. Battle the fiends there. They hopefully will be easy for you to defeat, and you will get your overdrive faster.
      Information in this section was contributed by Sion Adel.

      Use the airship to go to Guadosalam. The Inn you are in will have a Tutorial Monitor. Select "Fiend Info" and battle Iron Giant. Call all of your Aeons and have them use Boost. The Iron Giant will miss every time. Then, use your characters to kill it. In five minutes you will have all Aeon Overdrives full.
      Information in this section was contributed by ImHereForAFI.

      Note: Equip the Victory Overdrive ability and Double Overdrive. Fly to Besaid in the airship and fight. You should have all your Overdrives in about two battles.
      Information in this section was contributed by Apollo.

      Hint: Kimarhi's Overdrives:
      Information in this section was contributed by coryt, Lars Housholder, Devon, and Anthony Ramdass.

      Jump: Standard
      Seed Cannon: Ragora species (Kilika Woods)
      Aqua Breath: Biran and Yenke Ronso (Mt. Gagazet), Chimera species (Macalania Woods, Home, Calm Lands, Monster Arena)
      Stone Breath: Biran and Yenke Ronso (Mt. Gagazet), Basilisk species (Djose Highroad)
      Bad Breath: Malboro species (Calm Lands, Omega Ruins
      Thrust Kick: YKT species(Bevelle, Zanarkand Ruins)
      White Wind: Biran and Yenke Ronso (Mt. Gagazet), Dark Flan (Mt. Gagazet Caves)
      Mighty Guard: Biran and Yenke Ronso (Mt. Gagazet)
      Fire Breath: Biran and Yenke Ronso (Mt. Gagazet), Dual Horn (Mi'ihen Highroad)
      Self Destruct: Bomb species(Airship, Mi'ihen Highroad, Mt. Gagazet, Omega Ruins)
      Doom: Biran and Yenke Ronso (Mt. Gagazet), Ghost species (Cavern of the Stolen Fayth)
      Nova: From Omega Weapon.
      Nova can also be learned from Nemesis in the Monster Arena after catching ten of every monster in the game and defeating each monster arena creations.
      Hint: Hidden Aeons:

      Yojimbo
      Go to the path that leads under the bridge after you defeat Defender X. Go under the bridge and into The Cavern Of Stolen Fayth. Keep going until you see a Summoner and you end up fighting her Aeon. Call out Bahamut and kill Yojimbo. Then when you do go straight into the Chamber of Fayth and talk to the man, select "To defeat the strongest enemies". For your first bid, offer half of his offer plus one gil (for example, if he offers 250,000 gil, offer 150,001 gil). By the time he proposes 205,000 gil, he will generally accept any offer below 200,000 gil. Any lower than 195,000 gil, and he will not accept.
      Information in this section was contributed by Lilromo01 and Jason Chiu.
      Anima
      Find the hidden Baaj Temple with the Airship. Run up the familiar path and dive into the water. Then, prepare to finally defeat Geosgaeno, and swim toward the underwater temple entrance. After defeating Geosgaeno, swim north into the temple entrance. Enter the Chamber of Fayth and approach the six statues on either side. There is one hidden item in each of the Six Cloyster Of Trials. By now you must have about five. Fly back to Zanarkand and enter the dome. Once there, a new puzzle solution is displayed on-screen. Step on three white squares in the first room, and four in the larger chamber. This opens a panel in the first room, revealing a Destruction Sphere. Place the Destruction Sphere into the slot to the right of the monitor in the large chamber and the screen will explode. Collect the Magistral Rod, and return to the Baaj Temple. The six statues will now resonate with the items you have collected, allowing you to enter the Chamber of Fayth.
      Information in this section was contributed by Lilromo01 and Jason Chiu.
      You do not need to go to every temple to get Anima. If you skipped the treasure in Beville, go to Zanarkand Dome instead. Once there, solve the second puzzle to get the last treasure.
      Information in this section was contributed by FinalFlashX.
      The Magus Sisters
      Capture all of the required fiends on Mt. Gagazet and return to the monster arena owner in the Calm Lands. As a reward, he gives you the Blossom Crown. You must also posses all the other Aeons including Yojimbo and Anima. Next, go to the Reniem Temple in the Calm Lands. After you defeat Spathi, Belgemine will give you the Flower Scepter. After defeating all of the Aeons at Reniem Temple, use the Blossom Crown and the Flower Sceptor on the door in the back to unseal it and acquire the Magus Sisters
      Information in this section was contributed by Lilromo01 and Jason Chiu.
      Note: You do not need to defeat all summons (Aeons) to obtain the Flower Scepter. When you first reach the Calm Lands, go to Reniem Temple by using the Chocobo and Chocobo Feathers on the ground at the southeastern part of the map on the hill. Defeat all summons in the temple. You will only be able to fight up to Bahumat. as you will not have accessed any other summons. After defeating Bahumat, you will obtain the Flower Scepter.
      Information in this section was contributed by Jonathan Willis.
      Hint: Dark Aeon locations:
      The Dark Aeons can only be fought in the International versions of the game.
      Information in this section was contributed by Jonathan Willis and Justin Hayes.

      Dark Valefor: Entrance to Besaid Village with airship.
      Dark Ifrit: Al-Bhed Home after it has been destroyed.
      Dark Ixion: Monk at Thunder Plains.
      Dark Shiva: Return to Malaclania Temple.
      Dark Bahamut: Return to where you fight Yunalesaca with the airship. Get the Sun Sigil before leaving, as you most likely never defeat Dark Bahumat if you return later to collect it.
      Dark Yojimbo: Cave of Stolen Fayth
      Dark Anima: Mount Gagazet; redo the challenge in which Wakka had to throw a ball at the revolving thing, then teleport back to the entrance to Mount Gagazet. Dark Anima will be there waiting for you
      Dark Magus Sisters: - Mushroom Rock, from exit of Mi'ihen Highroad. Walk until you encounter two summoners. An intermission sequence will start, then the combat.
      Special Aeon (Penance): Unlocked when all Dark Aeons are defeated.
      Hint: Defeating Dark Aeons:
      Use Yojimbo, and give him large amounts of money until he does Zanmato. This may require a few attempts.
      Information in this section was contributed by John Citizen.

      Hint: Easy Aeon healing:
      Instead of bothering to have one of your Aeons learn any of the cure spells, try this. For the elemental Aeons (Ifrit, Shiva, Ixion, etc.), try using a spell that corresponds with their element (Ifrit: Fire, Shiva: Blizzard, Ixion: Thunder). This heals them much more than if you did any cure spell You can also try the advanced spells (Fira, Blizzara, etc.).
      Information in this section was contributed by Froyst Malakite.

      Hint: Aeons and legendary weapons:
      Although it may seem as if your legendary weapons are weak and useless, get all of them and your Aeons will have a normal attack of 9999.
      Information in this section was contributed by FinalFlashX.

      Hint: Quick healing and restoration:
      Every time you save the game at a save point, it will completely heal all the party members, revive all summons and completely heal MP.
      Information in this section was contributed by Goten2345 and KRabBypatty2000.

      Hint: Low MP spells:
      Equip items with the one MP ability and Magic Booster. This makes each spell cast cost one MP, and Magic Booster makes the damage x1.5 for double the MP. Then, double cast these spells for a cost of only 4 MP.
      Information in this section was contributed by TheStallion2006.

      If you do not have 1 MP or Half MP abilities, use the following trick to use considerably less MP for maximum damage. Have one person with Doublecast and Ultima, and everyone (including the one with Doublecast and Ultima) with Copycat. Doublecast Ultima (180 MP), then have everybody use Copycat (28 MP). After the first 180 MP, it will only cost 28 MP to Doublecast Ultima.
      Information in this section was contributed by Eric Lord Raven Junior.

      Hint: Hidden ending:
      After defeating Yu Yevon and the FMV sequence begins, allow all the credits to complete. You will see spirits start to gather, like the orbs before Jecht and it will show Tidus swimming to the top of the lake Yuna was looking towards at the end.
      Information in this section was contributed by FinalFntasy10.

      Hint: Speak perfect Al Bhed at the start:
      Play through and collect all the Al Bhed Primers, then save the game. Start a new game. At the point where Tidus first arrives in Spira, he is in the water with a bird on it. When he can move, swim over to the left of the screen. Over on that side is an Al Bhed Compilation Sphere. Make sure that you have the same memory card in that your first game was saved to. Touch the sphere and have it compile the Al Bhed dictionary. Check your key items. You will now find that you have every single Al Bhed Primer that you found in your first game. If you found all 26 of them, you will be speaking perfect Al Bhed, even before meeting Rikku for the first time. Note: If this is done, all the Al Bhed Primers will disappear from the "new" game, as you will already have them. Also, you can roam and get every single Primer in the game except for XXII, which is in the Temple Of Bevelle -- If you did not get it the first time around, you will have to wait until you can get it in the second game. All other Primers can be found at any time in the game.
      Information in this section was contributed by Mirajj.

      Hint: Defeating Anima:
      Summon Yuna's new Aeon ???? (Shiva) and attack normally. Heal with her Ice spells on herself. When her Overdrive is full, it should kill Anima. Alternately, use Yuna's Overdrive Grand Summon on Shiva, then just attack a few times.
      Information in this section was contributed by SailorGMoon.

      Hint: Defeating Behemoth Kings:
      If you have a weapon with "Capture" equipped and manage to use it in the finishing hit, the Behemoth King will not do his "Meteor" counter-attack before dying. Note: Also add the "Sensor" ability to the same weapon too.
      Information in this section was contributed by Sephiroththeking.

      Hint: Defeating Biran:
      When fighting Biran and Yenke with Kimahri, use Lancet on each of them a few times. You should get a few Ronso Rages. Use Lancet again after Biran has used Mighty Guard to also obtain it.
      Information in this section was contributed by Daniel Cooper.

      Hint: Defeating Braska's final Aeon:
      Use Yuna to summon all her Aeons. Use their Overdrives to defeat its first form. To defeat its second form, use Magus Sisters and keep doing their specials. When it is Overdrive time for Magus Sisters, use it. This battle is not to difficult. Also use Kimahri's Zombie Break attack on it to inflict Zombie on it.
      Information in this section was contributed by Mooncodan.

      Summon three Aeons first for the first form. For the second form, summon two Aeons. Then just use Zombie attack on him and use Curaga with yuna. Next, use Quick Hit with Tidus. Use the strongest person to remain alive and Phoenix Down Tidus or Yuna. Note: You must have your strongest weapons equipped.
      Information in this section was contributed by Armygal619.

      Make sure everyone in your party (except for Kimahri) is equipped with their legendary weapon at full power. Have Auron start the fight with his Overdrive Banishing Blade. This will increase the amount of damage you can do to him. Then, have Tidus cast Hastega. If one of your characters should get Petrified, immediately use a Soft. Have Yuna doublecast Ulima. That should do about 12,000 damage per casting. Then, have Tidus use Quick Hit. It should do about 13,500 damage to the Aeon. Next, have Yuna doublecast Ultima again and the Aeon should transform. If it does not, keep attacking it until it does. After it transforms, switch Auron for Rikku and use her overdrive Mix and combine two Gambler's Spirits. On Tidus' next turn, have him use Blit Ace. Then, have Yuna summon the Magus Sisters and unleash their Overdrive. Then, dismiss them. On Yuna's next turn, have her Grand Summon the Magus Sisters and use their Overdrive again. Finally, have Rikku attack the Aeon to finish it off.
      Information in this section was contributed by Coro175.

      First, go to Omega Ruins, defeat Ultima Weapon, but steal 10 to 20 Doors To Tomorrow first. On the Aeon's first form, get Rikku's Overdrive, make her mix two Doors To Tomorrow (Trio of 9999) and have Tidus and Auron with her in battle at the time. Keep Auron, Rikku and Tidus alive throughout the entire battle. On the second form, have Lulu Doublecast Ultima to start of the battle, then bring back Tidus, Auron and Rikku. While they do 9999 damage, they will also heal for 9999 (have 99 Al Bhed or Mega-Potions on hand).
      Information in this section was contributed by Jose Alvarez.

      Use Yojimbo's Overdrive to instantly kill the Boss.
      Information in this section was contributed by Stian Ingwall.

      Hint: Defeating Cactuars:
      Provoke Cactuars them with Tidus, then attack with Wakka. If Wakka is not strong enough to kill the Cactuar with one hit, you will probably have to revive Tidus.

      Hint: Defeating the Crawler Machina:
      Make sure that Rikku's Overdrive gauge is almost full and you have an Arctic Wind equipped. Have Auron, Rikku, and any other character out on the battlefield. Do not destroy the Magic Blocker that the Machina sends out. That prevents the Machina from using Mana Beam. Instead, have Rikku steal from the Machina to get a Lunar Curtain. Have the next two characters in your party attack. When Rikku's overdrive gauge is full, have her mix the Arctic Wind and the Lunar Curtain. This will cast Haste and Shell on your party. It also puts a shield around you. Also, your party will regain health after you are attacked by the Machina.
      Information in this section was contributed by matt simon.

      Hint: Defeating Evrae Altana:
      Use two or three Phoenix Downs on it to kill it instantly when underwater.
      Information in this section was contributed by Jason Chiu and Gavin Darklighter.

      Use an X-Potion for a one hit kill while fighting him underwater. This does not work on the airship.
      Information in this section was contributed by Barry.

      When on the airship, you will face Evrae for the first time. He is intimidating with his poison breath and big size. At the start of the fight, try to get Rikku in. Her normal attacks are weak against him, even grenades. However, if you teach her Spare Change and work up a lot of money, you can actually defeat him with at least three hits from Rikku with money and Tidus and Auron attacking regularly. This will result in an easier battle and quicker ends. However, be ready for the next few batches of battles afterwards at the wedding.
      Information in this section was contributed by FujisakiiSuguru.

      Hint: Defeating the Holy Ground Dragon:
      In the fight with the dragon immediately before you get to the Zanarkand Ruins, cast Reflect on him. If you do not have the Reflect spell yet, you can steal a Star Curtain from an Mandagora using Rikku. They are in the cave immediately before the fight. Then, use that item on the dragon. He will no longer be able to heal himself or use Protect.
      Information in this section was contributed by jacksonbryant.

      Hint: Defeating Omega Weapon:
      Use Kimahri to use Lancet. He will learn the Overdrive Nova. Use Nova and get Yuna to summon Magus Sisters. Use their Overdrive, then use there special attacks which are Passado, Razzai, and Camiside. Keep doing this until Omega Weapon is defeated. Use same strategy on Ultima Weapon.
      Information in this section was contributed by Mooncodan.

      Hint: Defeating the Sanctuary Keeper:
      Have Yuna cast Reflect on the creature. Then have your highest hit point character hack away at it. It will still cast the Cure and Regen spells, but with Reflect it will be healing the party instead of itself.
      Information in this section was contributed by Jim Phoenix.

      Get your Overdrives full on every character and Aeon. Next, cast Reflect on the Boss. Every time he uses curing magic, it will heal the party. Then, use Kimari's Mighty Guard and summon your best Aeon (Ixion then Shiva recommended). Magic is useless in this battle because the Boss has high magic defense. It also does a bad move that inflicts lots of bad status effects (even death). This is a fairly easy battle if you have over 3,000 HP and a good defense. You should also have over 5 X-Potions, 10 Phoenix Downs, some Ethers, good curing magic, and Regain, Shell, and Protect.
      Information in this section was contributed by RBondoron.

      Start the fight with Tidus, Yuna and Auron. Cast Hastega and Protect on everyone and use Auron's armor and Mental Break attacks against the creature. After breaking its defense , switch Auron for different fighters. Remember to cast Haste and Protect on each new party member you switch in. Cast Reflect on the creature, then summon Aeons that are already in Overdrive mode. Each Aeon will only get one shot because the Sanctuary Keeper will use Mana Breath to eliminate them. After the Keeper loses half its HP, it will use Curaga on itself. However, if you cast Curaga on it one of your party members will receive a well deserved reward and the creature will receive nothing. Beware of this Boss' attack pattern. It starts with Photon Wings, then two regular attacks, Mana Breath, then two Curagas. It will also sometimes counter with a Tail Sweep. It is important to protect your party from status affects -- equip them with armor that protects them from Sleep, Silence, Darkness and Confusion.
      Information in this section was contributed by Josh Steeves.

      Hint: Defeating Seymour 1:
      In the first fight with Seymour, have Rikku steal from the two guards. This will stop them from using Auto-Potion. Seymour will call Anima, and an Overdrive gauge will appear in front of him. Attack and watch the gauge, When it is almost full, have Yuna call one of her Aeons to take the hit from Anima's Overdrive. Repeat this as needed. After defeating Anima, Seymour will start casting multiple spells. Use Yuna to heal you party, and have the rest attack.
      Information in this section was contributed by jstemple and FinalFlashX.

      When you fight Seymour for the first time, and after he summons Anima, you will have to fight just him. Seymour's magic attacks follow the exact pattern of Ice, Thunder, Water, and Fire. Therefore if you have Yuna cast her Nu-spells, you will not get hurt at all.
      Information in this section was contributed by Lou Paniccia.

      Scan Seymour with Sensor, then click on Seymour and see what order he casts his magic in. When you have learned this order, have Yuna cast the NulShields in the same order and he will never hit you. Every time you try to hit Seymour, one of his Guado Guards will jump in your way, and every time you hit a Guado Guard, he heals himself. To take out the two Guado Guards, use Rikku and your best hitter. Have Rikku to steal from one of the Guards and then have your best hitter attack that Guado Guard. You will get one Hi-Potion and the Guado Guard will not heal. When the Guards are dead and Seymour has exceeded his life, he summons Anima, an Aeon. You have seen Anima at the Blitzball Tournament. Use Yuna to summon the "????" Aeon, whom is Shiva. Use Boost for Shiva twice. This will put her into Overdrive. Before you use Diamond Dust (her Overdrive), heal yourself with Blizzard/Blizzara. Repeat this twice and Anima will die. Quickly dismiss Shiva. To defeat Seymour again, just cast the NulShields in the order of his magic and attack with your best hitters; or use Lulu, for Black Magic.
      Information in this section was contributed by xbosouthiex.

      Have Yuna learn Reflect and cast it on all of your party members at the start of the fight. Use a weapon with Stonetouch (such as Auron's Gorgon Gaze) to dispatch the Guado Guards. Beat down Anima with the "????" summon (Shiva) by using Boost to charge her Overdrive twice and healing her with Blizzara. Then, let Seymour kill himself by casting his multi-spells on the Reflect. Each time the spell will bounce back on him and deal over 1500 damage. Since he only has 6000 HP, the battle will end quickly.
      Information in this section was contributed by UnholyFigure.

      To defeat Seymour 1's guards quicker, charge Kimarhi Overdrive and use Ronso Rage-Stone Breath. It will automatically kill the guards, however Seymour is immune.
      Information in this section was contributed by Rubberturkey.

      Make sure that Yuna is in your attack party. Use her to cast NulBlaze, NulShock, NulFrost, and NulTide. Seymour and his Guado friends only use magic attacks and Confusion. Keep doing this until Yuna Reaches overdrive and use her "Grand Summon". You can use what ever Aeon you wish, but Ifrit is recommended. He will be charged with Overdrive because Yuna was, will kill the Guados. Seymour will summon Anima. You should use Boost once, take Anima's attack (which will only take away half of your life). After that, use Fira or Blizardra on yourself, depending on whether you chose Ifrit or Shiva to fight (elemental Aeons gain HP from their elemental attacks). Repeat this until you reach Overdrive and use your attacks. When Anima's Overdrive gauge is almost full, use Shield and his Overdrive will only take half of your life away. Repeat this until he dies. You will have to fight Seymour once again. Do what was you done before with the Nuls and use either magic or other attacks.
      Information in this section was contributed by John.

      Have Tidus, Yuna, and Auron in your group. Have Tidus use Cheerm Yuna use NulShock, and Auron use Power Break or Armor Break, if you have it. Then, take out Tidus and put in Kimhari. Have him use a Potion if anyone needs it. When Yuna has all the Nuls, have her summon ???? or Ixion. Wait until they get Overdrives then have them use it. It should kill them and he will summon Anima. Always have an Aeon out. When it gets Overdrive, use it. If the Aeon gets low. have it use a magic attack of its own on itself (except Valefor because it will probably kill him). When Anima gets his Overdrive up, have the Aeon use Shield. Keep using it until he dies. You will then have to defeat Seymour. Keep attacking and you will have a good chance of winning.
      Information in this section was contributed by simmons.

      Hint: Defeating Seymour 2:
      Cast reflect on all party members and Seymour will heavily damage himself with his magic.
      Information in this section was contributed by OkThatsNice.

      Cast Reflect on Seymour (not his pet), then keep attacking his pet. The pet will take life from Seymour and cast Curaga on him, which will reflect back to a party member. Use your Aeons' Overdrives to kill him faster.
      Information in this section was contributed by FinalFlashX and Butiki68.

      Make sure Yuna knows Reflect, the 4 Null-spells, Protect, and Shell. For Tidus, make sure he has Haste or Hastega to speed up your party members, as well as Cheer to increase power and defense. Also, before the fight, make sure each member and Yuna's Aeons are in Overdrive to inflict greater damage. Each member should have over 2,000 HP, because Seymour casts powerful magic. If you have Wakka powered up with good strength from the Sphere Grid, his attacks should cause about 2,000 to 3,000 damage to this Boss. Equip some Hi-Potions, Phoenix Downs if needed, and status effect removers in the event they are needed. Start with Yuna casting her Null Spells to protect against Seymour's strong magic spells such as Multi-Blizzara, Watera, etc. in which his magic hits the entire party in several shots and causes over 1,000 damage to each member. Also have Yuna cast Shell and Protect on the party, to stand up to the Mortibody's attacks. Then, have Tidus cast Haste or Hastega to make a member have more turns to attack. Get your heavy hitters out, such as Auron or Wakka to lay some damage down on the Mortibody. When the Mortibody is low on HP, it will steal about 3,000 HP from Seymour. However, this means you need to deplete the Mortibody's HP again. To steal HP, have Yuna cast Reflect on Seymour, so when the Mortibody steals HP from him, it will transfer it over to you instead. Eventually the Mortibody will keep draining Seymour of HP, and you can use your members' Overdrives to hit on Seymour as well as the Mortibody. Your Aeons only get one chance to attack before Seymour finishes the Aeon off -- make sure they are all in Overdrive. When Seymour is killed, the Mortibody will die as well.
      Information in this section was contributed by Ztegge.

      Hint: Defeating Seymour 3:
      In the third fight with Seymour, he is rather tough and uses a combo attack where he uses the Lance of Atrophy which inflicts Zombie on one character then casts Full Life to kill them. He uses this in two turns -- you only have one chance to use Holy Water, which you should have a lot of. Spend some time before the battle running around near the save location just before fighting him. Build up all you characters' and Aeons' Overdrives so that you can use all of them in the fight. It is also a good idea to have at least one character in the fight that has about 3000 HP. Seymour will use attacks that can kill your party in one hit, but 3000 HP should be enough to keep you alive. Have the surviving character use a MegaPhoenix to revive you party then heal it.
      Information in this section was contributed by jstemple.

      Have at least 30 Hi-Potions (preferably more), at least 10 Holy Waters, at least 5 Phoenix Downs and use a party with Tidus, Kimahri, and Auron. Enter the party with Kimahri's Overdrive gauge full. Have Tidus cast Hastega on the party, and do it again if it runs out or Seymour casts Dispel. Keep fighting, using Hi-Potions and Holy Water when needed. When the message "Metamorphos is gaining power" appears, use Kimahri's Overdrive to cast Mighty Guard. After that, just have everyone attack basically, and use a Mega-Potion or some kind of heal all item after each annihilation attack, if you have them. Also, If you guided Kimahri in a certain direction on the sphere grid, he might know "Use". If so, also have him use Al Bhed potions . Seymour should go down quickly, especially if you get Auron's Overdrive full before Seymour casts Protect. Note: Delay Attack/Delay Buster does not work on Seymour.
      Information in this section was contributed by Skullworm.

      You will face his Total Annihilation ability when facing Seymour for the third and final time. To cut this in half, cast Protect and Shell. However, he can cast Dispel. When he does this try to repeat Protect and Shell as fast as you can.
      Information in this section was contributed by xbosouthiex.

      Charge all of yours Aeons' Overdrives and use them. If he has not been killed, cast Reflect on everyone, including Seymour. Then, hit him with all of your strongest moves. He is weak against Fira and Firaga.
      Information in this section was contributed by FinalFlashX.

      Use Bio magic with Lulu to poison him. Every time he uses a move, it will take off 1400 to 2000 HP. Cast Protect and Shell and remember to get your characters' Overdrives full before you fight. Beware of his combo move that casts Zombie followed by Full-Life, which will instantly kill. You should have at least 20 Holy Waters, 50 High Potions, 10 Megapotions, 10 Megaphoenix Downs, and 5 Phoenix Downs. Each of your characters should also have at least 2000 HP and two characters should have 3000 to 5000 HP. A recommended team is Auron, Yuna, and Lulu. You can only use a summons attack one to two times then the Boss uses Banish and gets rid of your Summon. The Boss' weakness is Fire, so use Ifrit when his Overdrive is full.
      Information in this section was contributed by RBondoron.

      Seymour is not immune to poison in his first three forms. Use Bio or a weapon with Poisontouch/Poisonstrike to inflict that status on him. Whenever he attacks, he will receive a large amount of damage.
      Information in this section was contributed by mystifire 414.

      Start the battle with everyone in Overdrive (Kimahri, Yuna, and also Rikku recommended). Make sure you have plenty of Holy Waters for Zombie, and about five Ethers. If Kimarhi is in your front line party, have him cast Mighty Guard immediately. Have Tidus cast Hasteaga as well. When he is through, use him to cast Bio or use Rikku's Overdrive to throw a Chaos Grenade. This gives Seymour Silence and Poison. Have Yuna use Ifrit for her Grand Summon to cause good damage at first. Since he cannot cast Dispel because he is silenced, Mighty Guard remains effective for your characters. Yuna is the vital key to victory for this battle. If she stays Hasted and Mighty Guarded, you will have an almost sure victory. The Poison will tick away at him every time he attacks. Attack with a flame sworded Tidus and Auron to move things along. If all this is done, every time Seymour does Total Annihilation, Yuna should be the only one remaining. Have her cast Life, Protect and possibly Reflect if needed on the entire the party. Continue this cycle until he is defeated.
      Information in this section was contributed by Lawrence Foreman.

      When facing Seymour for a third time, it is often best to not fight unless you do the following. Stock 99 Hi-Potions, Potions, Phoenix Downs, , Holy Waters, and Al Bhed Potions (acquired by stealing from the robots around the save point). Each character should be at least 4,000 HP. All characters and Aeons should be at a full Overdrive. Every character should have armor with Zombie Ward on it. You can get this by buying items from the Owaka man; Auron and Yuna are the only characters with it already on their armor. For the rest of the characters, you will have to buy new armor or win them in fights; then buy 30 Holy Waters for each one, and customize it in the customize menu option so that they gain Zombie Ward. Start the battle, and make sure you heal yourself only with a Holy Water if the Lance Of Anthropy is applied and your Zombie Ward did not work.
      Information in this section was contributed by Jon Davis.

      Hint: Defeating Seymour 4:
      Do not attack the Elemental Wheels. Use the opposite magic that he turns to with Lulu. When he turns to non-elemental, hit him with your Aeons' Overdrives. He will use Ultima to kill your Aeons, but he will get hurt only when he is on gray.
      Information in this section was contributed by FinalFlashX.

      Blue: Water
      Purple: Blizzard
      Red: Fire
      Yellow: Thunder
      Gray: Non: elemental
      Get Anima and train him until his HP is higher than 5,000. Get Tidus' Overdrive. His strength must be on 50 or higher. Immediately after the battle, equip a the Brotherhood Sword. Once you begin use Tidus' Overdrive, he should get between 2,500 and 3,000 damage. Summon Anima and use his overdrive. If needed, finish him with your strongest character.
      Information in this section was contributed by Mtadog246.

      Get Anima and get it into overdrive. Also get Auron into Overdrive. Use Auron's Overdrive first and use Banishing Blade. This will make it more vulnerable to physical and magical attacks. Then, summon Anima and use its Overdrive Oblivion. Each punch will do about 10,000 damage.
      Information in this section was contributed by Adam Wright.

      To make this battle extremely easy, have Tidus's legendary weapon, the Caladbolg. Once it has achieved its maximum power, Tidus will be able to damage an enemy for 20,000 to 24,000 HP. Make sure Yuna knows the four Nul Spells, as they will be very handy to protect against Seymour's strong magic. Start with Tidus, Yuna, and Auron. Get to Yuna's turn and cast a Nul Blaze immediately to nullify Seymour's Quad-Firaga. With Tidus "hopefully" being hit twice, his Caladbolg will allow him to counter Seymour's attacks for 50,000 damage total. The trick here is to have armor that eats fire, so when Tidus gets hit the first time, he nullifies the fire. The second time he is hit "hopefully", he will convert the fire into HP for him. Then, finish Seymour off with some slashes of Auron's sword. If you really want to win easily, have the Aeon Anima and its Overdrive, Oblivion. Seymour will definitely go down after this horrific Overdrive in one turn.
      Information in this section was contributed by Ztegge.

      Hint: Defeating Sin:
      Get the secret Aeon Anima, and get it into Overdrive. Next, get Yuna in Overdrive. Then, get Rikku and Kimahri in Overdrive. Fight Sin and before he pulls you in, get Tidus and use Hastega. When Sin pulls you in, use Rikku to throw a maximum amount of Gil. It will do 9,999 damage to Sin. Then, use Kimahri's Overdrive and use Thrust Kick. If you have Nova for Kimahri's Overdrive, use it instead because it does a lot of damage (either 6,200 or 9,999). Then, use Rikku's Overdrive. Combine two ThreeStars (which can be acquired at Calm Lands for catching certain enemies in a certain region). After you combine them, it will do Sunburst which does 12,000 damage. Bring out Anima and use its overdrive. After its Overdrive, dismiss Anima and use Yuna's Overdrive on Anima. Then, use anima's overdrive again. It will do about 80,000 damage after using Animas Overdrive twice. Dismiss Anima, switch Yuna with Tidus, and switch Rikku with Auron. Your party should now consist of Tidus, Auron, and Kimahri. Use Tidus to cast Hastega on the party. Have Auron use Armor Break and have Kimahri to use Zombie Break. It does not inflict Zombie on Sin, but does do a lot of damage.
      Information in this section was contributed by Mooncodan.

      Hint: Defeating Sinspawn Gui:
      Destroy the head first, so he does not do much damage. Next, destroy both his arms. Have Auron and Wakka in your party. Auron can destroy the arms and Wakka can destroy the head. The head just has 1000 HP and the arms have 800 HP. Do not change Auron because the arms will regenerate. When you fight Sinspawn Gui 2, you will have Seymour in your party. Have Seymour use Thundara on the head. Next, have Yuna summon an Aeon with its Overdrive (if available). If not, just do the same thing as last time without Wakka in your party. Also, use Seymour's Thundara ability on the body, which has 6000 HP, to destroy Sinspawn Gui 2 faster. Remember to take out the arms first.
      Information in this section was contributed by WDelpo.

      Hint: Defeating the Spectral Keeper:
      Have your Overdrives full and use them. You should have between 4,000 to 6,000 HP, Aga magic, lots of curing items, and Protect (to muffle the power of the Boss' moves). He does a move called Glyph Mine that kills you instantly. Getting hit by this is pure luck. He normally only does it one to two times.
      Information in this section was contributed by RBondoron.

      Make sure all your Aeons' Overdrives are powered up before the fight. Have Tidus, Yuna, and Auron in your party. Have Tidus cast Haste on Yuna, then have Yuna summon her Aeons as quickly as she can. After each Aeon uses their Overdrive, the Spectral Keeper will probably use Glyph Mine on it, killing it instantly. If not, just have it keep hacking away at it as much as it can, healing itself when necessary. You can keep Tidus and Auron in there to heal Yuna, or you can swap them out for other characters to get them some experience.
      Information in this section was contributed by BTgamer.

      Hint: Defeating the Spherimorph:
      To prepare, start training vigorously from the time the game starts to the time you get to the Spherimorph (about ten fights minimum in each area). You should have about 15000 gil or more when you are ready. Go to O'aka and ask for weapons. Leave, then he will ask you about the prices. Tell him that they are too expensive, then go back and buy weapons. The prices should be lowered to some extent. Buy the Sonic Steel for Tidus, Rod of Darkness for Yuna, and the Force Knuckles for Rikku. When you get to the part of the Macalania Woods where you fight Spherimorph, immediately save if you are uncertain that you can defeat it. To fight Spherimorph you should equip the following recommended items. Tidus (Sonic Steel, any armor with Magic Def 3or 5%), Yuna (Rod of Darkness or Laevatein, Seeker's Ring; HP + 10%), Wakka (Switch Hitter, Emerald Armguard), Lulu (Fatal Cait Sith or Water Moomba, Seekers Bangle), Auron (Shimmering Blade, Recovery Bracer), Rikku (Force Knuckles, NulBlaze Target), Kimahri (Hunters Spear, Red Armlet). Start the fight with Tidus, Auron and Wakka. Tidus goes first, so set the tone with his Overdrive (if he has it). Do not use Wakka's Overdrive because it is elemental and will heal Spherimorph. Instead, use a physical attack. Use Auron's Magic Break to weaken spells, then switch in Kimahri and use his Jump or Seed Cannon Overdrives (if he has them). Use Yuna and summon Ifrit. Use his physical attacks to damage Spherimorph. Spherimorph will attack with Fire, thus healing Ifrit. Switch out Ifrit and use normal characters occasionally. Switch Ifrit back in and use his physical attacks until Spherimorph starts using its physical attacks frequently. Dismiss Ifrit and use Auron's Power Break to weaken its physical attacks. Then, finally pummel it down with either Ixion or Ifrit's physical attacks, occasionally healing them with elemental spells.
      Information in this section was contributed by Richard Tucker.

      Have Tidus, Lulu, and Yuna on your team. Use Yuna to cast the Nul spells, then use Tidus' attack. Spherimorph will cast an elemental spell on Tidus. However, if you used the Nul spells it will not harm him. Have Lulu cast the opposite of that spell/ Spherimorph will then use Elemental Shift. Keep repeating this and Spherimorph will soon be dead and you will suffer no damage.
      Information in this section was contributed by Da D Man.

      Hint: Defeating the Stratoavis in the Battle Arena:
      Once you collect all the monsters from the desert, go back to the Calm Lands and go to the Battle Arena. If you have caught all of them, the man will offer you a free fight with the new monster he just created. Accept his offer. Once in the battle, make sure you have Yuna in your party. Wakka and Tidus are also recommended. To make this faster you will need the Aeon Yojimbo. He can dodge all the attacks from Strutoavis and put Yojimbo in Overdrive. This should enable you to pay a low price for maximum damage. You should be able to pay 10 to 20 gil and he will do one of four attacks. If he does Wakizashi or Kozuka, it should do maximum damage. Do this about fifteen to twenty times and he should fall. You should get about 10,000 AP for winning, and perhaps a Key Sphere.
      Information in this section was contributed by Derrick Gage.

      Hint: Defeating Yu Yevon:
      Use the Zombie Attack on Yu Yevon. After every attack, he will cast Curaga on himself and take extra damage because of his Zombie status.
      Information in this section was contributed by Jeffrey Smith.

      Use the Zombie Attack on Yu Yevon. If it hits, the next time it is your turn use a Phoenix Down on him for an instant kill.
      Information in this section was contributed by MajinKiller9031.

      When fighting Yu Yevon, use Reflect or Star Curtain on some of your party members. Although you automatically have Auto-Life, it is a good idea to keep all of your members' health up. The higher your health, the more damage inflicted to Yu Yevon. Another good tactic is to get Tidus' Overdrive up and use Slice And Dice on Yu Yevon.
      Information in this section was contributed by Game Mage.

      Press Triangle through the entire battle and eventually he will kill himself with his own moves. Iif you do not attack him he will not use Curaga, and if you die you will automatically return to life.
      Information in this section was contributed by eddy morris.

      In the Zanarkand Dome, you can Steal from fiends the Candle Of Life. Try to steal from every fiend you encounter in the Zanarkand Dome and you should find it. After disposing of Lady Yunalesca, Sin, Seymour and Jeckt, you will encounter Yu Yevon. When the battle begins, bring in Rikku and use the Candle Of Life and a number should appear on top of his head, counting down to his death.
      Information in this section was contributed by Goodguy4yall.

      Use Lulu to inflict Death. If Lulu has not yet learned Death, then charge Kimari's Overdrive in the battle with the Aeons.
      Information in this section was contributed by FinalFntasy10.

      Have Lulu and Yuna use Ultima repeatedly. Note: If you leveled up Yuna and have her Nirvana, she should do about 50,000 damage each turn.
      Information in this section was contributed by SailorGMoon.

      Hint: Defeating Yunalesca:
      Yunalesca has three stages. Her first form is quite simple. Just use physical attacks and magic. Do not use Overdrives or Aeons. Her attacks are very weak and she is killed easily. Her second form is a more difficult. She does an attack which casts Zombie -- have plenty of Holy Waters available. In this part, use your players' Overdrives, but no Aeons. Yunalesca's third form is not very difficult. Just have your Aeons' Overdrives ready and finish her off with a couple of physical attacks.
      Information in this section was contributed by FF Master.

      Yunalesca has 164,000 HP when you add up all three parts. You should have at least 4,000 to 9,999 HP on most characters. First, just attack and use magic. Ultima woks well if you have it. After you kill its first form, a more difficult form appears. On this form, simply attack and use some magic but do not use summons. The final form will cast Death, but it can be counteracted with Zombie. However, if Zombie is on it will cast curing magic and regain. You should have 99 Hi-Potions and Phoenix Downs; and a good supply of Ethers and Mega-Potions. Some Elixirs and X-Potions are also good.
      Information in this section was contributed by RBondoron.

      Her first form is easy. Just use physical attacks and some magic. In her second form, she does Hellbiter which requires Holy Water as a cure. Have at least fifty and some Phoenix Downs, Her third form is quite . Just use your Aeons' Overdrives (if available), or yours. If she is not defeated, use more magic.
      Information in this section was contributed by armygal619.

      On her third form, try to keep at least one character in Zombie status. This will prevent them from dying when Yunalesca casts Mega Death. Hack at her with physical and magical attacks (such as Holy) on her first two forms. On the third forum, use Aeons'/characters' Overdrives.
      Information in this section was contributed by Adam Schepman.

      When Yunalesca is in her first form, just use attacks and magic. With the second form, do the same thing only Heal when you get hit with Hellbiter; or use Auto-Med if available. When she is down to 5000 hit points, summon Valefor and use his Overdrive. When the third form Megadeath attack appears, it will not hit your party members but hit your Aeon instead. Then, just finish her with Holy and other Aeon overdrives.
      Information in this section was contributed by SailorGMoon.

      Hint: Defeating Bosses:
      Get all your Aeons' Overdrives character's Overdrives up before battle. When you enter the battle, let everyone hit once with their Overdrive (so at the end they all get experience) and let Yuna summon her Aeons and use their Overdrives. Try using Yuna's Overdrive "Grand Summon" and summon your best Aeon. You can use two Overdrives with hem if you charged them up.
      Information in this section was contributed by Rusty616.

      To defeat almost any Boss in the game, go through the Monster Arena side quest until the man gives you 60 (99?) Gambler's Spirits. Next, build up your characters' Overdrives. With a party that includes Tidus, Rikku, and Yuna, go into a battle. Usually Rikku will go first -- have her use Overdrive: Mix and combine two Gambler's Spirits. This casts Trio of 9999 (makes the next time the character attacks to do 9999 damage). Then, use Tidus and his second Overdrive. Since you cast Trio of 9999, all six of Tidus' attacks will do 9999 damage for a grand total of 59,994. Next, have Yuna Grand Summon a strong Aeon (Anema, Magus Sisters, Bahamut) and they should do about 30,000 damage for a grand total about 90,000. This should kill any Boss except for Omega Weapon, and the second form of Braska's final Aeon. For even more damage, make sure all of your Aeons are also at Overdrive.
      Information in this section was contributed by Dusty Thell.

      Get Anima, Yojimbo, and The Magus Sisters. Train with them a little while and when you encounter a Boss, the battle will be easier. To make a Boss fight even more easy, get all your Aeons, including the secret ones, and get them into Overdrive.
      Information in this section was contributed by Mooncodan.

      Have Rikku and Tidus in Overdrive and equip them with their legendary weapon. Have Rikku use her Overdrive Mix to combine two Gambler's Spirits. Do this immediately before Tidus' turn. On Tidus' turn, have him use his Overdrive Blitz Ace. The first seven hits will all do 9999 damage and the last hit should do at lest 15,000 damage. This winds up doing more than 80,000 damage to any Boss. However, this will not kill Braska's Final Aeon second form and Sin's head.
      Information in this section was contributed by Coro175.

      When attacking a Boss have Yojimbo's overdrive full. Pay him gil so he does his special attack. This attack seems to do no damage but it kills it instantly. This attack is rather random -- it is possible to do the attack Zanmato without having an overdrive. It just increases the chance that it happens. You have to pay Yojimbo the correct amount. Paying him massive amounts will not always work. For example, it may work when 1111 gil is paid.
      Information in this section was contributed by Jonathan Willis.

      Make sure you have at least two Doors To Tomorrow. Tidus must have Blitz Ace. Rikku and Tidus must have Overdrive before the battle. When the battle begins, have Tidus cast Hastega then have Rikku use Mix and use two Doors To Tomorrow. This causes Trio of 9999, which makes all of your attacks do 9999 damage. Next, have Tidus use Blitz Ace. Every hit does 9999 damage, and for Blitz Ace this results in exactly 89,991 damage. You do not have to worry about getting the correct timing on the final hit -- it will always do 9999 damage. This is enough damage to kill Omega Weapon in one attack. This technique also works for Wakka's Aurochs or Attack Reels, although the damage is different.
      Information in this section was contributed by mthrasher01.

      Hint: Defeating machinas:
      Use the following trick to defeat any machina (except for the Bosses). Use Tidus' and Rikku's Steal ability on it and they will just crumble.
      Information in this section was contributed by Footballstud5684.

      Hint: Defeating enemies that use Reflect:
      Have a party member cast Reflect on another party member. Then, just use an attack spell on that person. For example, when you are fighting an enemy with Reflect, to attack that creature with magic first use Reflect on Tidus with Yuna. On the next move, use Thundaga on Tidus. It will reflect to the enemy and will not be reflected back.
      Information in this section was contributed by OkThatsNice.

      Hint: Easy win:
      Use Zombie, then Phoenix Down (or the potion that heals you completely) on the enemy.
      Information in this section was contributed by Dragonspell005.

      Hint: Easy gil:
      Collect all the Al Bhed Primers throughout the game. When this is completed, talk to Rin on the airship. Tidus will have a conversation with him in Al Bhed and will then receive 99 Underdog's Secrets. You can use 30 to add the Double Overdrive ability to a weapon, or they can be sold for 5,000 gil each.
      Information in this section was contributed by Emanon Drol.

      Hint: Increase damage:
      When in battle, choose the Attack command. When your character is just about to strike, tap R1. A small explosion will appear on the enemy and the damage will be twice the amount usually done.
      Information in this section was contributed by Shenlong UnKnown.

      Throughout the game you will acquire Black Magic Spheres. Save them until Lulu has learned her top elemental spells, when Kimari learns Ultima, and when Wakka gets close enough to Flare to learn it. You will need a total of six Black Magic Spheres. Teach Ultima, then Flare, then the elemental spells to Yuna. When she powers up her Nirvana, she can use Ultima and do at least 18,000 HP worth of damage to each enemy for only 1 MP. If you want even more damage, have her learn Doublecast with a Skill Sphere obtainable from enemies in the Omega Ruins. Holy also works well after Yuna powers up her Nirvana. This is effective because Yuna's magic power is double that of Lulu.
      Information in this section was contributed by Cl0ud7.

      Hint: Using the Magus Sisters effectively:
      Many people think that Anima is the strongest Aeon. However, the last Aeon you can get is the Magus Sisters. Sandy the middle sister in battle can deal around 20,000 damage and a critical of 40,000 damage, the same as Anima. Again, there are three Magus Sisters, which gives you more attacks. They are also faster, which aids in fighting enemies like Ultima and Omega Weapons. However, you cannot fully control what the Magus Sisters do. Often, if you tell Cindy to do what you want, she will take a break; and when you do that for Sandy, she will do Reflect. If you command them too much, they will not listen to you when you want them to do something specific. Also, both Aeon's overdrives deal about the same, Delta Attack and Oblivion, even though Delta Attack can only occur when all three Magus Sisters are in the orange level of their Overdrive gauge, while Oblivion can occur once Anima is in its orange level. The Magus Sisters last a lot longer in battle because they can use magic such as Life and Auto-Life. Even though Anima is stronger with one attack, the combined powers of the Magus Sisters exceed the full power of Anima.
      Information in this section was contributed by accgamer.

      Hint: Omega Weapon and Ultima Weapon:
      To find Omega Weapon and Ultima Weapon you must explore the ruins with a No Encounter ability on one of your characters (Peaceful Bangle, Ductile Rod, etc.). The best way to find them is to have a high level. When you enter you will be tempted to go straight. Instead, go to the left and then straight. The rest of the way should be obvious.
      Information in this section was contributed by FinalFlashX.

      Have your three fastest party members (except for Yuna or Kimahri) in the starting formation. Use your first party member that can move, but not Yuna or Kimahri, to swap out for a member who can steal. Steal the 30x Gamblers Spirit from the second Weapon. Use the second member to swap for Kimahri and use his Lancet skill to acquire the blue magic "Nova". Then, use the last party member to swap for Yuna and summon the Magus sisters with a full Overdrive. After about one Overdrive and two Razzia's, the Weapon should be defeated.
      Information in this section was contributed by Armin Ruf.

      Hint: Potions:
      At the very beginning of the game, as you head down the long road to get to the Blitzball stadium, talk to the girl running around who talks about tickets more than once. Eventually she will say that tickets are sold out, and will ask if you can get tickets for her. Tell her you can, and she will reward you with two Potions.
      Information in this section was contributed by Jeff.

      Near the start of the game, when you get on the S.S. Liki after getting Yuna, you should be able to explore the ship for a little bit. When you get to walk around, go downstairs. A man will talk to you about your clothes. After he is done talking, go to the only open room (on the left side) in the hallway. You should see a seasick man with his head out the window. On the far right of the screen, you should see a suitcase similar to the one Yuna was going to bring on the boat. Go up to it and press X to kick it. You will receive a Potion. Keep kicking it to get about fifteen free Potions.
      Information in this section was contributed by Chris Ruvolo, leviathan, Fatty180, T CONNOR, william illingworth, and others.

      When you meet Yukku on the salvaged ship, talk to the man with a gun that has a knife on it. Talk to Yukku and talk to the other person. You can only understand Yukku, but after you talk to them all you will get three Potions.
      Information in this section was contributed by thomas aprigliano.

      Early in the game, after being forced on Rikku's Al Bhed ship, there will be a man who will tell you that you have to work to stay on the boat. Though you cannot understand him, Rikku will translate for you. There will be two other men waiting on the boat. One will give you three potions when you talk to him (the man all the way on the left of the three). Talk to Rikku, and you will jump off the boat. Swim down to the second screen, where you can see a big building with red lights, and fight a couple of battles. Swim back up to where you can return back to the ship. Talk to the man that gave you the free potions again, and he will give you three more. You can repeat this as many times as needed.
      Information in this section was contributed by Bryan Tran.

      When you are on the Al Bhed salvage ship. there is a man standing next to the save point. Talk to him and he will say something in Al Bhed and then give you three potions. Jump off the boat and go off the screen. Go back to the ship and talk to the man again. Keep doing this for about half an hour and you will get 99 potions.
      Information in this section was contributed by Darkslide91602.

      Hint: Items:
      After your ship docks at the first town (the one torn apart by Sin), proceed through the intermission sequence with Yuna, and you will find yourself in a hut. Exit the hut, and proceed to the left side of the screen. You will see a child on a pile of rubble. Press X near the child to rescue her before the rubble collapses. Proceed to the hut at the top right of the current screen for a free item from the chest.
      Information in this section was contributed by leviathan.

      Hint: Hidden locations:
      There are several hidden locations on the world map that you can find by selecting specific coordinates while aboard the airship. Move the pointer to the approximate coordinates and press X to search that region.



      Location X coordinate Y coordinate
      Baaj Temple 11-16 57-63
      Sanubia Desert 12-16 41-45
      Besaid falls 29-32 73-76
      Mi'ihen Ruins 33-36 55-60
      Battle Site 39-43 55-60
      Omega Ruins 69-75 33-38


      Information in this section was contributed by Jason Chiu.

      Hint: Revisiting temples:
      After defeating Seymour 3, go to the Farplanes in Guadosalam and talk to the leader. He will not say anything relevant to the temples, but you will be able to go back in them. You cannot go back to Beville, but it is not necessary to go there to get Anima.
      Information in this section was contributed by FinalFlashX and Steven Vale.


      --------------------------------------------------------------------------------
      Hint: Airship passwords:
      There are hidden locations accessible by using the "Input" feature found in the airship command list. All passwords are case-sensitive.
      Information in this section was contributed by Jason Chiu and Shaun Towler.
      GODHAND
      VICTORIOUS
      MURASAME
      AL BHED
      Hint: Al Bhed Primer locations:
      Information in this section was contributed by Jason Chiu.

      1. Al Bhed Salvage ship
      2. Besaid Village.Crusaders Lodge
      3. S.S. liki.engine room
      4. Kilika.Tavern
      5. S.S. Winno.Bridge
      6. Luca Stadium.Basement B
      7. Luca theater.reception
      8. Mi'ihen Highroad
      9. Mi'ihen Highroad. Newroad, North
      10. Mushroom Rock Road
      11. Djose Highroad
      12. Moonflow
      13. Guadosalam.House
      14. Thunder Plains. agency (Tell rin that your study is going okay)
      15. Macalania Woods
      16. Lake Macalania
      17. Sanubia Desert
      18. Sanubia Desert
      19. Al Bhed Home
      20. Al Bhed Home.Living Quarters
      21. Al Bhed Home.Main Corridor
      22. Bevelle Temple (Must acquire immediately after the wedding)
      23. The Calm Lands
      24. Remiem Temple (Near Chocobo)
      25. The Calm lands
      26. Omega Ruins
      Hint: Cactuar locations:
      Information in this section was contributed by -FinalFantasyJuNkiE-.

      Oasis: Near the first save point
      Sanubia Desert (east): In an alcove to the east; north of the tent with the save sphere.
      Sanubia Desert (west): Search the sign near the Cactuar rock that reads "20% Off".
      Sanubia Desert (central): Near the ruins to the west; Look for the two Cactuars that are running in the desert.
      Sanubia Desert (east): Near the save point under the tent.
      Sanubia Desert (central): Trapped in a treasure chest in the far west.
      Sanubia Desert (west): Inside one of the sand whirlpools; you must exit and re-enter the area.
      Oasis: Teleport back to the airship and go on the outside deck.
      Sanubia Desert: Return to the Cactuar statue and the last one automatically appears behind you.
      Hint: Jecht Sphere locations:
      Information in this section was contributed by Lou Paniccia.

      1. Obtained automatically after defeating the Spherimorph.
      2. Besaid Village, to the right of the temple.
      3. Onboard the S.S. Liki.
      4. Luca Stadium in Basement A of Auroch's locker room.
      5. Mi'hen highroad, southern most part.
      6. Mushroom rock road, near the elevator.
      7. South Moonflow.
      8. South Macalaina Woods.
      9. Mt. Gagazet.
      10. Entrance/path to Thunder Plains; where two men tell you to see Seymour.
      Hint: Legendary weapons:
      Each Legendary weapon must be acquired by using the Celestial Mirror.
      Information in this section was contributed by Jason Chiu.

      Tidus: Caladbolg
      Race and defeat the Chocobo trainer in the Calm Lands. After winning the race, walk to the upper northwest section of the Calm Lands. The guard blocking a narrow pathway down into the gorge will have left his post, allowing you to pass. Tidus will then be able to use the Calastial Mirror to acquire Caladbolg.
      Information in this section was contributed by Snoborder67.
      Yuna: Nirvana
      Capture all nine types of fiends in the Calm Land region. After collecting them all, return to the monster arena owner. He will produce a treasure chest, containing the weapon.
      Auron: Masamune
      Acquire the Rusty Sword, which is found on the eastern cliff of the Cavern of the Stolen Fayth in the Calm Lands. Take the Rusty Sword to the statue of Lord Mi'ihen on the Mushroom Rock Road. Place the Rusty Sword before the statue to reveal a glyph. Touch it to reveal the Masamune's secret location.
      Wakka: World Champion
      Talk to the bartender in Luca Cafe. If she refuses to turn it over, it is because you have been neglecting to play Blitzball.
      Kimahri: Spirit Lance
      Active three of the Qactuar Stones on the Thunder Plains, then find the Qactuar ghost flying just above the ground at Thunder Plains-South. Follow it to a small ruined lighting tower on the right side. Press Square to send a bolt of lightning to the tower to reveal a treasure holding the weapon.
      Lulu: Onion Knight
      Return to Baaj Temple and dive underwater. Swim towards the doors to the north and fight Geosgaeno. After defeating it, search the southern part of the circular underwater area and look for a treasure chest containing the weapon.
      Rikku: Godhand
      Input the airship password GODHAND to open a secret location at Mushroom Rock. Move north to the end of this ravine, and use the Celestial Mirror on the symbol embedded in the rock face.
      Hint: Crests and Sigils:
      Information in this section was contributed by FinalFlashX and Stephen Diablos.

      Sun Crest: Go to Zanarkand Dome after Yunelesca battle. Explore the further area to find a set of stairs. Go up the stairs and take the Sun Crest from the treasure box.
      Sun Sigil: Get a time of 0:0:0 in the Chocobo race at the Calm Lands.
      Moon Crest: In Besaid, go to the beach. Go in the water and to the left will be a small shore with a treasure box. Get the treasure.
      Moon Sigil: In The Remiem Temple (must acquire all Aeons and defeat all of them).
      Jupiter Crest: Go to the shops in Luca, then go to the Besaid Aurochs locker room. Find the crest in a locker in the back right section.
      Jupiter Sigil: Keep playing League games until you get the Attack Reels, then the Status Reels. Then, play the tournament games until you get the Auroch Reels. Go back to playing the League games to get the Jupiter Sigil.
      Saturn Crest: At the columns after the Seymour battle will be a hidden treasure box.
      Saturn Sigil: Capture all of the blue butterflies in the butterfly game at Macalania Woods without touching the red butterflies
      Venus Crest: Found in a treasure box in the Farplane at Guadosalam.
      Venus Sigil: Evade a total of 200 lightning bolts in a row in the Thunder Plains
      Mars Crest: Mi'ihen Highroad, in the south.
      Mars Sigil: Capture ten monsters of ten different species in ten different regions.
      Mercury Crest: There is a whirlpool of sand in the Sanubia Desert. It is in one of them.
      Mercury Sigil: Find all of the Cactaurs in the Cactaur mini-game. Then, look for a treasure box in the village of the Cactaur.
      Hint: Easy Jupiter Sigil:
      Normally, you would have to win between 50 to 250 games of Blitzball to win the Jupiter Sigil as a Blitzball league prize. Use the following trick to win the Jupiter Sigil immediately after winning 50 games. First, win 50 games of Blitzball. You then have to win a Blitzball League. Save after the tenth round, but do not enter a new league yet. After saving, return to the Bltzball menu and you will be able to see the first place prize for the Bltzball League. Do not enter the league if the first place prize is not the Jupiter Sigil. Reset the game, go back to the Bltzball menu and you will see that the first place prize for the league has been changed. Keep resetting until the Jupiter Sigil appears as the prize, then win the league. This method can used for any item you want to win from a league.
      Information in this section was contributed by biztak.

      Hint: No Encounter:
      To find the No Encounter easily, capture a Ghost where you get the Yojimbo. Then, go the man in the Calm Lands. Find the Ghost and fight him until you get the No Encounter.
      Information in this section was contributed by LN3o3.

      Hint: Maxing out weapons:
      Get the indicated crest and sigil to max out the corresponding weapon.
      Information in this section was contributed by Archangel.

      Tidus: Caladbolg
      Abilities: Break 9999 damage, 3x Overdrive, Avoid Counter, Magic Counter
      Crest: Return to the room in Yevon Coom where you fought Yunalesca. The Crest is in a treasure chest there.
      Sigil: Return to the forth chocobo training race in the Calm Lands and achieve a perfect score. You must concentrate on dodging birds and get 15 balloons to win the race with a time of 0:00. The balloon layout changes each time.
      Wakka: World Champion
      Abilities: Break 9999 damage, 3x Overdrive, Double AP, Avoid Counter
      Aeon effect: Allows Ifrit to break 9999 damage limit
      Crest: Found in the Besaid Aurochs' locker room at Luca Stadium.
      Sigil: Blitzball masters may win this as a random grand prize in Blitzball. You must first have all four of Wakka's Overdrives.
      Yuna: Nirvana
      Abilities: Break 9999 damage, 3x Overdrive, Double AP, MP Cost 1
      Aeon Effect: Allows Valefore to break 9999 damage limit.
      Crest: Return to the Besaid Beach. You will find the Crest in a chest there. Swim into the water and head up the coastline until you see it.
      Sigil: You will receive this after defeating all eight of Bergimene's Aeons at Remiem Temple.
      Auron: Masamune
      Abilities: Break 9999 Damage, 3x Overdrive, Preemptive Attack, Counter
      Aeon Effect: Allows Yojimbo to break 9999 damage limit.
      Crest: Look in a chest on the Old Mi'ihen Road. You will need a Chocobo to reach it.
      Sigil: Capture one specimen of each monster in ten of the different monster training regions. The monster trainner will reward you with the Sigil.
      Lulu: Onion Knight
      Abilities: Break 9999 damage, 3x Overdrive, Magic Booster, MP cost 1
      Aeon Effect: Allows Shiva to break 9999 damage limit.
      Crest: Take another trip to the Farplan in Guadosalam to find this Crest.
      Sigil: Dodge Thunder 200 consecutive times.
      Rikku: Godhand
      Abilities: Break 9999 Damage, 3x Overdrive, Double AP, Gillionaire.
      Crest: Take this from a chest in the northwest corner of the Sanubia Desert (fourth section).
      Sigil: Challenge the Cactuars of the Sanubia Desert to find this sigil. Start at the Cactuar monument in front of the sandstorm. It will tell you where one of the ten missing Cactuars can be found. When you find each one, it will play a quick game with you. You must capture it before the timer runs out, however if it sees you moving, you will lose. Is not actually important to win these games -- do not worry if you fail. Return the green orb to the monument to get a clue about the next Catuar. The Cactuars appear in a random order. There locations are:
      Tomay: At the Mikanel Island Oasis (first desert area)
      Roviva: Northwest area of the second desert area
      Chava: Hiding behind the Al Behd 20% off sign in the fourth desert area
      Alek: Running around the ruins in the west section of the third desert area
      Aloja :Running around the ruins in the west section of the third desert area
      Vachella: Hidden behind the save sphere in the second desert area
      Robeya: In a treasure chest in the southwestern part of the third desert area
      Issra: In an Antion pit in the fourth desert area. Leave the area, then return.
      Elio: At the Bikanel Island oasis, but he warps onto your airship.
      Flaile: He appears back at the monument once you get nine Cactuars.
      Kimahri: Spirit Lance
      Abilities: Break 9999 damage, 3x Overdrive, Double AP, Avoid Counter
      Aeon Effect: Allows Ixion to break 9999 damage limit.
      Crest: Investigate a concealed chest in the area of Mt. Gagazet, just beyond where you fought Seymor. It is behind a pillar on the left.
      Sigil: Win the butterfly catching mini-game in the Macalania Forest. You must touch all the blue butterflies with the allotted time limit. Touching a red butterfly incites a battle that wastes precious time.
      Hint: Get Blitz Ace quicker:
      To get Blitz Ace for Tidus quicker, put his Overdrive mode into Slayer. When his Overdrive is ready, use Energy Rain only on three enemies. When all three of those enemies are killed, his Overdrive bar will either be filled three quarters or all the way.
      Information in this section was contributed by DEERIVERA61.

      Hint: Quicker party:
      If you have your three faster characters in your battle party formation, you will always get your initial turns faster. Then, just switch them out for slower characters, allowing them to go instead.
      Information in this section was contributed by dbclark.

      Hint: Staying alive:
      Keep Yuna out of a battle. When someone is about to die, use white magic Cure and they will have full health. Or, use Ifrit and you can heal yourself by using the fire attack on yourself.
      Information in this section was contributed by Billyhawk37.

      Hint: Get other people on Blitzball team:
      To get other people on your Blitzball team press Square while facing someone. If they play, it will show their stats. Shin them up for as many games as you want. Note: This costs money.
      Information in this section was contributed by JakethaSnake007.

      Hint: Better Blitzball players:
      If you are bad at Blitzball, keep playing until a good team fires one of their players. Then, go to the team and find the player that they fired and hire him.
      Information in this section was contributed by FinalFlashX.

      When playing Blitzball, you may notice players on other teams that are better than the players on your team. If you wish to switch players, simply scout the opposing player, and note how many games they have left on their contract. If you can afford to pay your other team members' salaries, you can simply play multiple exhibition games against the team with the player you want, and after each game starts, press Triangle to Forfeit. This will not hurt your team, since no-one on the opposing team will gain experience. Once the number of games on the desired player's contract is reduced to 1, find the player and scout them again (this makes the team less likely to re-sign him or her). Save your game, play another exhibition game, and forfeit. After the game, the team will either release or re-sign the player, but you can reset your game and try multiple times until the player is released. Then, head back and sign the player for your own team.
      Information in this section was contributed by Matthew Rorie.

      To win every one of your early games of Blitzball easily (asides from the first rather unfair one), you need to pick up the correct people after the events in Luca. Recruit Zev Ronso (standing near dock 4 on the eastern side) and have him take the MF position. Recruit Wedge from the gate near the Auroch's locker room and have him take LF or RF. Tidus stays in the other LF or RF slot. Recruit Jumal from the square near the theater/seaport side and make him your goalie. Eventually, recruit Ropp from Rin's store on the Highroad and have him take over for one of your defenders. Swing Letty back with Jassu as defenders to start, and keep Letty to do the passing after getting Ropp. Here is the strategy needed to win. Tidus and Wedge will quickly become the nastiest front team in the game. Once Tidus hits level 3, equip Jecht Shot (you should have this from the boat ride to Luca). When he charges for a goal, keep his defenders down to two and Jecht Shot will mow them both down, giving him a SH 18+ shot on goal. He can usually do this once per half, for two easy points. Wedge has 65 SP and 17 SH. He can especially victimize the Ronso team, as they are slow. Have him zip to the goal, shoot, and score. At level 3, equip Wither Shot for even more nastiness. Zev is almost the perfect midfielder. A shade slow, but he can hit, pass, endure, tackle, block -- a great set up man for your forwards. If they kept track of assists, Zev would be through the roof. Letty and Jassu have good speed and attack, and both can pass. Since your goalie (Jumal) has a 14 CA and can equip Super Goalie at level 3, they do not really need to be there to stop shots. Let them pass to each other if you want good ball control. Ropp is a vicious defender with great attack, block, and pass. Use him as further insurance, especially against the Guado team. Keep leveling, grab some techs, and no one can stop you.
      Information in this section was contributed by Habba the Jutt.

      You probably will not win the first (unfair) game of Blitzball with the Luca Goers. However, use the following trick to win every game besides that. First, in Luca after that game and the events that happen at the stadium, go to dock 4 and get Zev Ronso and make him your MF. Next, get Jumal near the bar sitting on a bench and make him your Goalie. After that, go to the stairs that lead to the stadium, get Wedge, and make him you RF. Make Tidus your LF and make sure he has the Jecht Shot. It can take two people out when your in a breakthrough. Wedge will have a shot of 17 and Zev is excellent for a beginner because his shot and pass are sort of balanced but his EN is strong. Jumal will be a goalie with a starting catch of 15. If you keep leveling up Jumal, he will get Super Goalie. Also, try out other people in different towns as well. Press Square to see if some people are on other teams or a free player. Press X for the free players to join.
      Information in this section was contributed by HunCB.

      It is possible to do well in Blitzball without hiring other players. Blitzball members will gain experience by how they participate in the game, and by how well they participate. If your team makes successful attacks, shots, catches, passes, etc. they will gain experience and their stats will increase. Basically, if your team has more time with the ball, you will gain more experience points for your team. In a Blitzball game, take note of the opposing team's stats, and find out what most of their weaknesses are. You will now know who to avoid and who to ignore in a game. Also, if someone is on your tail while you are dribbling the ball, you may want to take care of them as soon as possible. If your dribbler survives the attack, the attack will be far behind and your dribbler will be able to advance the ball without worrying about too many attackers.
      Information in this section was contributed by Hijx2000.

      Hint: Blitzball team locations:
      Here are the original locations for the six Blitzball teams:
      Information in this section was contributed by Matthew Rorie.

      Luca Goers: Dock #3, Luca
      Ronso Fangs: Dock #4, Luca
      Al Bhed Psyches: Airship Engine Room
      Besaid Aurochs: Right Locker Room, Luca
      Guado Glories: Guadosalam
      Kilika Beasts: Kilika
      Hint: Wake up sleeping Blitzball players:
      If any of your players have been put to sleep by a nap tackle, change your strategy and they will automatically wake up without you having to lose the ball by throwing it at them. For example, if Tidus is put to sleep by a nap tackle and your current strategy is Normal Attack, switch to Left Attack and he will wake up.
      Information in this section was contributed by AllMixedUp1311.

      Hint: Easy Blitzball win:
      After the gaining control of the airship, scout Brother (the man flying it). Put him on you team for as many games as you can afford. He is very fast and will be a good player to have on your team. Also have Tidus and another good shooter and put them in your RF and LF positions. Have Brother be your MF. The rest of the positions do not matter. When your team gets the ball, give it to Brother. Dribble in with him and go around all of the defenders. If you get close enough, the defenders will follow you. Since Brother is so fast dribbling in, get all defenders on you, and dribble the opposite direction to the goal your team is guarding. If all defenders follow you, should be able to get away from the defenders enough so you can have an open pass down the other half of the sphere. Pass it to one of the open players down the sphere. If Tidus has the Sphere or Jecht Shot, give it to him or someone else that is open. Once you pass it, dribble down with the player who received the pass. You should have an open shot. Take it at point blank range, since it is very possible to do that. You should score most of the time. Continue this to rack up points and the game should be no problem. If you just want to waste down the clock, give the ball to Brother and just run around. No one should be able to catch him. Note: This trick works the best when playing the Ronso Fangs.
      Information in this section was contributed by taylor yuarkjaa.

      When playing get at least one more point the other team. Once you get the ball again, keep on you side of the field and do not move. The clock will tick by and no one will come after you, letting you win the game.
      Information in this section was contributed by killer_penguin.

      After you score a goal, all you have to do to win is win the Blitzoff. Do not touch any buttons if you win -- just sit there. The opposing team usually just swims in circles, allowing the time to expire without them getting the ball. Watch your HP -- when you are standing still it goes down fast. This also works sometimes when you pass to a player that is far away from the other team.
      Information in this section was contributed by Barry.

      Shoot one goal then try to get possession of the ball again. Once done, hide behind your goalie (not the goalpost) and no one will bother you. The players will start spinning in place. Send your players to the other side or as far over as possible. Pass to your best shooter and make a break for it.
      Information in this section was contributed by Austin.

      Get Tidus' Jecht Shot. It is almost the best move in the game. Get the ball to Tidus, and swim to the other goal, avoiding other players as much as possible. Get in front of the goal, and make sure two or less players are around you. Use the Jecht Shot and you should be able to score with ease. With the remainder of the game, get the ball to anyone on your team and hide behind your goalie. The other players will not approach you. Time will run out and you will win the game.
      Information in this section was contributed by Ztegge.

      Use the following trick to win the first Blitzball game. Learn the Jecht Shot on the boat. When the game starts and you get the ball, change your formation to the left or right side and stay near your goal. Just pass the ball around and try to get people leveled up, especially Tidus. When the half is over, equip Tidus with either the Jecht Shot (recommended) or Sphere Shot. When the second half starts, do your best to keep the other team from scoring and when you get the chance, have Tidus shoot with the Jecht Shot. You need to score at least once before Wakka comes in. If you are close enough and are able to make it without the Jecht Shot, do so, and save the Jecht Shot for another opportunity. If you can score at least twice, you should be able to win. When Wakka comes in (the Goers get the ball and usually score no matter what), do what you did at the start and stay near your goal. If they do get close, pass the ball. When you get down to the last 30 seconds or so shoot the ball. Since you are over by a goal, it should not leave the Goers with enough time to score.
      Information in this section was contributed by Huskie3208.

      Make sure that you have Tidus in the RF position, the Jecht Shot, and movement set to "Manual A". When you get the ball, pass it to Tidus. Swim down the right side of the pool (bottom of map). Since he has decent speed, he will get down to the opposite side quickly. Whenever an opposing player gets close to him, repeatedly press Triangle until the movement menu appears. Choose "Manual A" again, then any formation. As soon as this menu disappears, continue swimming. As you will notice, the other players will stop moving for about two seconds. Continue to do this on your way to the goal and you will have little resistance. Then, just use the Jecht Shot to score. Keep in mind that the Jecht Shot only hits two opponents at a time, so try to minimize resistance. Make sure you swim into the goal so that you have your maximum SH by the time the ball reaches the goalie. Repeat this strategy and you will be able to win easily. It also helps to have a good team.
      Information in this section was contributed by Kairisan1.

      Hint: Bonus Blitzball items:
      At the end of a season or tournament in Blitzball, if two or more of your players are tied for the lead in scoring, you will receive an item for each of them. For example, if Tidus and Wakka both finish a tournament with four goals each The prize for leading scorer is a Return Sphere. You will receive a Return Sphere for both Wakka and Tidus, giving you two of them.
      Information in this section was contributed by AllMixedUp1311 and Travis Hinton.

      Hint: Recommended Blitzball players:

      Jumal: Goalie (Sitting on a bench in Luca)
      Ropp: LD or RD (Clerk in AlBhed shop on Mi'Hen highroad)
      Kyou: LD or RD (Djose temple - crusader with red and blue)
      Wakka: LF, RF or MF (on Airship after Zanarkand)
      Tidus: LF, RF or MF
      Wedge: LF, RF or MF (Guarding door into Luca stadium)
      Information in this section was contributed by Dennis12188.
      Tidus: RF
      Vilucha: LF (Besaid Village-House )
      Letty: MF (Luca Stadium, Aurochs Locker Room)
      Vuroja: LD (Kilika Port, Docks)
      Jassu: RD (Luca Stadium, Aurochs' Locker Room)
      Nimrook: GL (Airship, Corridor)
      Note: You will have to wait for some players to be released from certain teams and need a lot money to get them.
      Information in this section was contributed by Kairisan1.
      Titus: LF or RF
      Brother: LF or RF (Airship driver)
      Rin: MF (before fighting Albehd Crawler)
      Jassu: LD
      Ropp: RD (AlBhed shop on Mi'Hen highroad)
      Jumal: GK (sitting on bench in Luca)
      Information in this section was contributed by simmons.
      Tidus: MF
      Kyou: LF
      Botta: RF
      Wakka: LD
      Wedge: RD
      Durren: GL (Near the Cavern Of The Stolen Fayth)
      Information in this section was contributed by babygirl7000.
      Brother (Airship-Bridge): RF or LF
      Tidus: MF
      Wedge: LF or RF
      Zalitz: LD or RD (Luca Theater)
      Botta: RD or LD
      Durren: GL
      Hint: Mastering the Jecht Shot:
      When you are on the ship about to go to Luca and ready to practice it, do not do it when it the game displays the directional arrows. Instead, do it when the sentences from Jecht appear on the screen. For example, when the voice of Jecht says "You're never gonna make it kid" on the bottom right corner of the screen, press Left Analog-stick Right then X and it will disappear. There are a total of eleven sentences that he says. Keep resetting it until you master it.
      Information in this section was contributed by Lilromo01.

      The easiest way to get the Jecht shot is to not follow the instructions. Go through the demo, and when it is your turn to try, instead of trying to match the CPU, quickly rotate the Left Analog-stick clockwise while pressing X button as quickly as possible. You are not penalized for wrong entries, so this method very quickly ensures that you will get the required number of entries.

      Hint: Easy captures:
      Later in the game, when every monster is basically a mini-boss, have two magic casters with the One AP Cost and Break Damage Limit abilities use Doublecast Demi. Then, have your most heavy hitting character with a Capture weapon enter and finish them off.
      Information in this section was contributed by dbclark.

      Hint: Easy AP:
      This trick requires a Friend Sphere or Teleport Sphere and Rikku on your team. Use a Teleport Sphere or a Friend Sphere to get to where Rikku starts out on the Sphere Grid. Because she starts out with such low HP, the sphere grid has to give her a lot of HP Spheres. Getting other characters there will add at least 1000 HP.
      Information in this section was contributed by Jake Schweihs.

      Collect some Doors Of Tomorrow, either from the first weapon in the Omega Ruins or from the Battle Arena by capturing enemies. Then, gain the ability Overdrive -> AP. Return to the Battle Arena and choose the character who has the weapon with that skill. It is best to have three characters with it for easier levels and to save time. Set the character's Overdrive mode to "Comrade" then choose to fight a King Cactaur. Note: You must have captured all the enemies from the Thunder Plains in order to unlock King Cactaur. In the battle the King Cactaur will use either 10,000 Needles or 99,999 Needles (better). Keep using Phoenix Downs or a Life spell to bring back the character he kills. He will eventually run away and the battle will end with your characters sometimes gaining anywhere from 10 to 20 levels depending on how long the battle lasted and how many times King Cactaur used his attacks.
      Information in this section was contributed by Zen Joutei.

      Get ten Door To Tomorrows, either by bribing the Mech Leaders with 74,000 gil (found in Mount Gagazet), or by stealing from Omega Weapon. A third way to is to catch many different kinds of monsters and then going to the Monster Arena. When you complete one area, the keeper will give you 99 Door To Tommorows. After you have them, customize a weapon with the Overdrive -> AP ability. Next, get the Loner Overdrive by having everyone but the person with the Drive -> AP weapon flee the battle. After a few turns, the character will learn the Overdrive mode Loner automatically. Next, equip the character with armor that can either block or absorb an elemental attack. Engage in a battle with an enemy that only uses that magic (for example, Flame Flan, Snow Flan, Gold Elemental, etc.). Have everyone else flee, and keep Triangle held with a rubber band. In a few hours, you will have 99 S. Levels from one battle.
      Information in this section was contributed by Matthew McPherson and Aznator.

      You need to have control of the airship to do this trick and a weapon with Sensor would be helpful. Find the Omega Ruins with the search. Stay close to the Save Sphere where start at, and move around until you are attacked. If you are attacked by a Master Tonberry have Wakka equip his Capture weapon and use the skill Sleep Buster to put it to sleep. It will sleep for only one turn, so bring in Tidus and cast Hastaga. If you only do magic attacks and no physical attacks, it will use its turn to wake up and you just need to put it back to sleep. Keep casting magic (have Lulu use Demi if she has it) and Sleep Buster. Bring in the person with the Sensor weapon and when it gets down enough where you can kill it, use Wakka's Capture weapon to kill and capture it. You will get the 20,000 AP, but now since its caught you and easy to kill, you can go to the Calm Lands. Go to the Monster Arena and you can fight it again for only 3600, and still get 20,000 AP.
      Information in this section was contributed by Ragnark54.

      If your characters have the double AP (customize with 20 Megalixers) or triple AP (customize with 50 Wings to Discovery) then go to Bikanal Island (the desert) and complete the Cactuar mini-game so the sandstorm will disappear. Go to where the sandstorm was located and you will encounter either Sand Worms or Cactuars. Sometimes there will be three Cactuars in a battle so you can get 36m000 AP just for winning that fight. With your Double or Triple AP, you receive 72,000 or even 108,000 AP. Just have strong attackers with good agility and accuracy or they will run away or cast 10000 Needles, which can be quite deadly.
      Information in this section was contributed by Larry Chruscial.

      Unlike other Final Fantasy games, the AP earned during battles are not divided among the people in the party. Try to as many characters as you can involved to level up faster.
      Information in this section was contributed by Wizouls.

      Immediately after you get the Aeon Bahamut, you will be in the Via Purifico (the place where you have to control Yuna because your party was split). Go north to a long hallway lit in red. Go into the hallway, fight a larva person and summon Bahamut. From there, use Thundaga or Firaga. You will get 1000 to 1200 AP. After each battle, go back to the save point to heal your Aeons and party. Repeat until you reach your desired level.
      Information in this section was contributed by Addku.

      Use the following trick to get more levels and fill your total Sphere Grid within three or less hours. Certain items and weapons are required. First, you need to be able to fight One Eye on the monster arena (in the Calm Lands). Fight and kill One Eye until you get a triple AP weapon with two empty spaces for one of your characters. After you get the weapon, use the Customize Weapon option and add the abilities: Overdrive -> AP (which uses ten Door To Tomorrows), and also either Triple Overdrive (which uses Winning Formula) or Double Overdrive (which uses Underdog's Secret). Once done, change the character's Overdrive to Loner and get into a battle anywhere (preferably Besaid Island). When in the battle, make all other characters leave, and have your character choose the special weapon. After you equipped the weapon, have them skip their turns for at least twenty five turns. Try using Haste on your character and Slowga on the enemies. Then, kill all the enemies. The post-battle screen should state that your character either gained 200,000 AP (if Double Overdrive was used), or 300,000 AP (if Triple Overdrive was used). Within a few hours of gaining these levels quickly, you should be able to complete on the characters entire Sphere Grid.
      Information in this section was contributed by TOJO1357.

      Complete the Village Of The Cactuars side quest, then equip as many people as possible with weapons that have the Double AP, Triple AP option. Have everyone in your party use a skill. For example, Tidus with Cheer, Yuna with Pray, etc. Have Auron perform Zombie Break on the Cactuars. If it is successful, it does a 100% Overkill.
      Information in this section was contributed by Wade L.L and WizziIgni.

      The best place to train, is at the Sea Of Sorrow. More AP can be gained here than anywhere else, and the enemies are not as difficult as in Omega Ruins.
      Information in this section was contributed by Sephiroththeking.

      Hint: Easy Sphere levels:
      Catch all the monsters in the Calm Lands and then get the Chimerageist at the Monster Arena and fight it multiple times. Along with normal levels, you will get Return Spheres. Go to the Sphere Grid and use Return Spheres to go to an already activated Sphere with an un-activated one next to it. Activate it and use the Return Spheres to move to it. Repeat this to get as many as desired and keep fighting Chimerageist to get more Spheres and Dark Matter.
      Information in this section was contributed by chris.

      Hint: Exceed Max Damage:
      With this ability equipped on your weapon, you can hit for a maximum of 99,999 instead of only 9,999. You need 60 Dark Matter. You can win these from many of the special battle fights at the Monster Trainer. When you equip this ability on a weapon, the name of the weapon changes as well.
      Information in this section was contributed by Game Mage.

      Hint: Exceed Max HP:
      This ability equipped in your armor will allow you to have more than 9,999 HP. It is very difficult to raise your HP very far past 9,999, even if you use the additional abilities of HP +30% and similar methods. To gain the Exceed Max HP ability, you need 30 Wings Of Heaven. To gain these items, use the Wairu (Bribe) command. If you bribe the Maruboru in Nagi Plains/Calm Lands and pay the 540,000 gil, he will leave behind two to four Wings of Heaven. You also can get 30 of them for capturing 10 of every enemy for one area of the game.
      Information in this section was contributed by Game Mage.

      Hint: Break HP Limit:
      Get the airship (after the battle with Yunalesca), go to search and enter the coordinates for the Omega Ruins(X: 74, Y: 36). Make your way through the ruins until you fight Omega Weapon's shadow. Then, go to the little transporter in front of you. It will take you to another world. Fight your way to the purple light. Having Tidus's Calabolg at maximum power is recommended. It will defeat Omega Weapon's true form quickly. After the battle, you will receive the Genji Sheild. It has the Break HP Limit, which will allow you to surpass 9999 HP.
      Information in this section was contributed by Reaperman.

      Hint: Easy Wings To Discovery:
      To get 60 Wings To Discovery without bribing Malabro or Great Malabro, first capture all the monsters in Mt. Gagazet. Then, capture all the monsters in the Calm Lands. Go to the Monster Arena Trainer and talk to him once. Do not fight the arena creation. A chest containing Yuna's best weapon will drop down . Open it, then talk to the trainer again. Do not fight the arena creation. He will give you some items. Talk to him again for the 60 Wings To Discovery. If he does not give it to you, keep talking to him until he does.
      Information in this section was contributed by Sea89522.

      Hint: Tidus: Easy experience:
      To get Tidus to level up faster, get his double AP weapon which is located in Sanubia Desert (12-16, 41-45). With this weapon, you will be able to level up faster and can get to the ability that you want to learn.
      Information in this section was contributed by Timothy.

      Hint: Tidus: Get Blitzace sooner:
      Get Tidus the Overdrive victor, so that every five battles you win you can use an Overdrive. Fight somewhere you know you can win battles quickly to charge the Overdrive up. Use the Overdrive enough times to get Blitzace.
      Information in this section was contributed by Jonathan Willis.

      Hint: Wakka: Overdrive:
      Wakka's Overdrive is Slots. When the screen appears, press X and get three of the same colored circles.
      Information in this section was contributed by Dsutt2330.

      The power of Wakka's Overdrive does not depend on the color of the slot he gets. It is based on elemental damage: yellow for lighting, blue for water, red for fire, and white for ice.
      Information in this section was contributed by Sean Yuy.

      Hint: Best place to train:
      The best place to train in is the Zanarkand Ruins-Cordor area. This is because you get the same amount of AP from here as from Omega Ruins even though they are weak enemies. The monsters at Omega Ruins are more difficult.
      Information in this section was contributed by Dnthome.

      Hint: Easier Chocobo handling:
      Hold L1 + L2 + R1 + R2 and your Chocobo will be easier to steer.
      Information in this section was contributed by Dnthome.

      Hint: Besaid Island Village: Hidden Overdrive:
      Go to the left of the temple. Talk to the kid and he will go to the shop. Follow him. When he enters the shop, talk to him and he will give you Valefor's second Overdrive, Energy Blast.
      Information in this section was contributed by jaimejd007.

      Hint: Bickanel Island: Cactaur games:
      Go to Bickanel Island. Go to the farthest screen right before home. There is a stone similar to the ones in the Thunder Plains. Talk to it and it will tell you to find a Cactaur and then another. There are ten in all. When you play their games, try to catch them then use magic on it when you fight it. Do not hit it with physical attacks -- it will dodge them.
      Information in this section was contributed by FinalFlashX.

      Hint: Bickanel Island: Special items:
      When you reach "Home" on Bikanel Island, follow Rikku down to the corridor. Do not go through the door on your left until you have gotten the items. First, go to the right and you will find an seemingly empty hall. Go up to get the first treasure, six Al Bhed potions. Come down and go to the right some more and to find two doors on your right. You cannot go through the malfunctioned door. Your only choice is the other door. Before going inside, get the Al Bhed Primer in the corner just beside the door. Go inside and defeat the Guado Guard and Chimeras. There are two treasures there (one is hidden). First, go to the one that you can see. It will ask for a combination and give you hints on what the numbers are. Next, find the hidden one, just beside the flames on the ground. It will ask a series of questions. For the first question, "Are You Al Bhed?", select the third choice. The second question is "Name the son of the Al Bhed leader". Answer "Brother". The third question is "On what island do the Al Bhed live?". Chose "Bikanel Island". The last question is "What is Al Bhed in Al Bhed". Choose the first choice to obtain the treasure. Next, go back up the steps and enter the room on the left. Fight the Guado Guard and Dual Horns to progress. The first treasure box will say something about being the "Treasure Chest of Dreams". Choosing an item is up to you. At the second chest you will be asked to translate a series of words in Al Bhed. Answer accordingly: Sorry (second to last choice); Wait (last choice on second row); Pardon (second choice on second row).
      Information in this section was contributed by Richard Tucker.

      Hint: Bickanel Island: Alternate way to find Al Bhed Primer I:
      Once you have full control of the airship, go to Bikanel Island and look around until you find a small book. Pick it up and it says "Al Bhed Primer I".
      Information in this section was contributed by Stephen Diablos.

      Hint: Besaid Temple: Hidden treasure:
      Go to the right and touch the glyph, then go downstairs and get the Glyph Sphere. Put it in the door at the lower level. After the door opens, go down the hall to the second slot and touch the wall across form the small altar. Take the sphere out and put it in the first slot down the hall. After the section opens. take the Destruction Sphere out and put it in the large room where you got the Besaid Sphere. A section will blow up. Get the treasure, then proceed to the Chamber Of Fayth to get the rest of the treasures.
      Information in this section was contributed by FinalFlashX.

      Hint: Bikanel Island: Cactaur games:
      Go to the farthest screen right before home. There is a stone similar to the ones in the Thunder Plains. Talk to it and it will tell you to find a Cactaur and then another. There are ten in all. When you play their games, try to catch them then use magic on it when you fight it. Do not hit it with physical attacks -- it will dodge them.
      Information in this section was contributed by FinalFlashX.

      Hint: Bikanel Island: Home message:
      As you proceed through the Al Bhed home, a constant message is blaring through the loudspeaker. The message sounds like it is saying "I'm annoying, huh?".
      Information in this section was contributed by Oopaphant.

      Hint: Calm Lands: Easy AP:
      In order to do the following trick, you must have the airship, all of the Thunder Plain monsters, the Overdrive=AP ability on your weapons, a lot of Phoenix Downs, the overdrive mode on "Stoic" or "Comrade" (or you will not get the experience), and Auto-Phoenix (recommended). Go to Calm Lands and make sure you have your Overdrive=AP weapons on. Go over to the arena, and play against Cactuar King (in Zone Conquer). When the battle starts, immediately cast Hastega on your party. Cactuar should make his first attack. If not, have the character use a move that will hit Cactuar King, and that character is set for the battle. If Cactuar King attacked, use a Pheonix Down on whoever died, then attack. Watch your timing -- If he has a turn immediately after yours, fix anything you have to, but do not attack. This will make this match very difficult, because he will kill two characters. Make sure your Limit setting is either on Stoic, or Comrade, so his 100,000 damage translates into that much AP. Assuming that you hit him with all the characters you want to gain levels, continue to do a Phoenix Down, Guard, Phoenix Down, Guard, and after you have had enough, you can run, you can kill him, or he will run. You should have at least 100,000 AP after the battle. After the battle, buy more Phoenix Downs, save, use levels, and then do it again.
      Information in this section was contributed by Gamepro2817.

      Hint: Calm Lands: Easy monster captures:
      Find the Monster Arena owner. Buy a weapon from him. Go and fight lots of Anacondours and steal 60 Petrify Grenades from them. Customize the weapon with Stonestrike. Capture all the monsters that you need in the Calm Lands. Talk to the Monster Arena owner. He will give you a chest with Nirvana, Yuna's legendary weapon. You cannot open it without the Celestial Mirror. Talk to the man. He will give you 60 Farplane Winds. Customize your weapon with these to get Deathstrike. Now almost any monster can be captured in one move.
      Information in this section was contributed by ecbolton.

      Hint: Chamber Of The Fayth: Items:
      After Master Mika "leaves", fly back to every Cloister Of Trials in the game, and make your way to the Chamber Of The Fayth. Once there, you will get new intermission sequences and at least four very rare and useful items in the treasure chests.
      Information in this section was contributed by dbclark and Bill Johnson.

      Hint: Djose Temple: Hidden treasure:
      Solve the bottom floor as normal, then before going to the next floor, go left and touch the glyph there to take the Destruction Sphere. Take it to the next floor and put it in the small column directly in front of you. A section will blow up. Take the treasure, solve the rest of the puzzle, then go upstairs to get the rest of the three treasures.
      Information in this section was contributed by FinalFlashX.

      Hint: Kilika: Hidden items:
      Go to Besaid Village at any point in the game. Then, go to the bushes between the shop and Luzzu and Gatta's place. Walk in the bushes and you will be in a small clearing. There will be three treasure chests there, and a man who can give you some items. To get there, use the airship or just go in when you first visit Besaid.
      Information in this section was contributed by Emma Lennon.

      Hint: Kilika Temple: Hidden treasure:
      Solve the entire puzzle including the last door, but do not go to the Chamber Of Fayth yet. Get the Destruction Sphere and put it in the second (movable) altar. Step on the shiny spot on the floor on the right side, then move the altar on top of it. A section will blow up. Take the treasure, proceed to the Chamber Of Fayth, and get the rest of the treasures.
      Information in this section was contributed by FinalFlashX.

      Hint: Luca: View CGMs:
      Go to Luca and go down. On the next screen go up and talk to the man in red. Buy Movie Spheres, then talk to the receptionist to view them.
      Information in this section was contributed by FinalFlashX.

      Hint: Luca: Listen to music:
      Go to Luca and go down. On the next screen go up and talk to the man in blue. Buy Music Spheres, then talk to the receptionist to listen to them.
      Information in this section was contributed by FinalFlashX.

      Hint: Luca: Win first Blitzball game:
      Use the following tactic to defeat the Luca Goers on the first attempt. First, it is absolutely essential that Tidus complete the Jecht Shot Challenge offered on the boat ride from Kilika to Luca. This will give him the infamous Jecth Shot, which is the most reliable way to beat the Luca Goners tough defense. As the match begins, place Tidus in the front and place the other players at the location of your choice. During the first half, Tidus will be unable to use techs as his level is too low (and the game gives no chance to set techs). Focus on keeping the ball away from the Goers. Make long passes in the Auroch's territory to burn the clock, and be sure to have Tidus get plenty of time on the ball passing and dribbling. Avoid shooting because the Goers will have a good chance to score if they get the ball. At half time, if Tidus has done enough ballhandling he will obtain level 3. This allows him to set the Jecth Shot in his tech slot. As the second half starts, hopefully you will have held the score to 0-0 by passing between defenders. Have Tidus break toward the Luca goal with the ball. Swim him as close as possible (using manual mode, watching the overhead map, and not the actual players). If there are two or less defenders on him, break out the Jecht Shot and the Luca Goers will be powerless to stop it. Keep in mind you will only have the first three minutes of the second half before Wakka is substituted back in. If you are finding it difficult to get Tidus to the goal with two or less defenders (he must shoot from almost point-blank range due to his low level), simply have a defender swim toward the Luca side and then swim away toward the Aurochs territory to lure Luca's aggressive players away from their goal. Then, pass and attack. With these techniques you should be able to bring home the big blue trophy (which you will see Wakka carrying as he bids farewell to the Aurochs after the game)/ For your efforts you will be rewarded with a Strength Sphere, which will make the upcoming battles considerably easier. The post-game reaction from Luca residents will be different as well, after Tidus and crew upset their home team.
      Information in this section was contributed by Tony Brandt.

      Hint: Luca: Another Jecht Shot chance:
      If you missed the Jecht Shot the first time, after you have defeated Yuunalesca and have the airship, go to Luca. Take the regular ship that is in port. Once on it, go to the forward deck and there will be a Blitz Ball there. Walk up to it and press X. Note: You can also get the Wizard Ball on the ship by counting the sea gulls (11 of them) and talking to the man on the upper deck that is sitting down.
      Information in this section was contributed by Tim.

      Hint: Macalania Woods: Celestial Mirror:
      After obtaining the Cloudy Mirror in the Calm Lands, get on the Airship and go to the Macalania Woods. Go straight until you see a mother and son. Speak to them to find out that the father is late. Go to the fork (where the guards are patrolling). Take the north fork and you will see the father. Speak with him, and he will run over to the rendezvous point. Go back and speak to the couple, now without a son, until they mention the son being gone. Look around for a sparkling path and go up. Locate the north end of it (where a women was blocking it) and go to the plant at the end. Press X to examine it, and it will charge the Cloudy Mirror into its final form, the Celestial Mirror. The mirror is needed to get the Ultimate Weapons.
      Information in this section was contributed by FinalFlashX, Carl Crowley, and OnLy_OnE_SoUlJa.

      Hint: Macalania woods: Double Overdrive for final weapons:
      Go to the tree where you found the child of the missing couple in the Macalania woods. After you have obtained a couple Ultimate Weapons, go to that tree and press Action to upgrade final weapons.
      Information in this section was contributed by Aaron Burrington.

      Hint: Macalania Temple: Easy experience:
      Note: This trick requires a controller with an auto-fire feature. When leaving the Macalania Temple, you are chased out by a certain group. Set your cursor in the game configuration to "Memory". Place Yuna in your party and set her up on "Pray". Bring in at least one heavy hitter and set him on "Attack". Choose the third member of the group by simply selecting a person you would like to also level up. After selecting your character's movements (avoid attacks with MP Cost and do not use Item), set your controller to fire the X repeatedly. The angry group will continue attacking while the party gains experience. Your characters may not be strong enough on your first pass through the temple, but it can be reached again once you gain the airship, or reached on foot once on the Calm Lands.
      Information in this section was contributed by Cerbius328.

      Hint: Macalania Temple Hidden treasure:
      Solve the entire puzzle (three slabs of ice) then recognize the three floors. The first floor is the one with the three big ice slabs and the shiny object; the second is the big floor with the three poles; and last is the small floor. Step on the shiny object on the second floor, which should bring an altar to your right. Take the Macalania Sphere and place it in the slot that makes a ramp. Then, go to the last floor and take the Glyph Sphere. Bring it to the altar on the second floor and put it in. Go to the first floor and step on the shiny object there, which will make the altar appear to the left of the screen. Push it and watch. Get the pink Destruction Sphere and go down to the last floor. Insert the sphere in the slot you have not used and a treasure box will appear. Get the treasure and go to the second floor. At the three big altars, take out the Macalania Sphere from the one to the left. Put it in the slot to the far right to make a big ice thing appear. Push the moving altar to the right, then take the Macalania Sphere from the slot to the far right and put it in the moving altar. Push it so it goes to the last floor. At the last floor, push the altar right again to activate an ice slab. Then on the second floor, take the Macalania Sphere and put it in the left large altar. Then, go to the Chamber Of Fayth and take the treasures located there.
      Information in this section was contributed by FinalFlashX.

      Hint: Monster Arena: Keep items:
      When fighting in the Monster Arena, even if you die, you still keep any items you may have stolen.
      Information in this section was contributed by dbclark.

      Hint: Monster Arena: Easy Gil:
      Have an attack that does at least 50,000 damage. Quick Hit is recommended. Release One-eye in special contest by capturing at least four of each species of One-eyes in all Spira. You can get between 300,000 and 1,000,000 gil by defeating One-eye. Also, sell the items he drops (such as those with Triple AP Auto-ability), to get more.
      Information in this section was contributed by Carmelo Porcelli.

      Hint: Mt. Gagazet: Get a lot of Kimahri's skills:
      When you are fighting Biran and Yenke on Mt. Gagazet, just keep using Lancet on them until there is no more to steal. Kimahri will have a lot more skills than before.
      Information in this section was contributed by Lilromo01.

      Hint: Omega Ruins Easy AP:
      Find Omega Weapon (this can also be done with Ultima Weapon). Have Rikku Mug from him and you will get 10 Doorway Tomorrows. Do not waste these -- they can give your weapon Overdrive > AP, which gives you AP every time your Overdrive meter fills, then set the Overdrive of the owner of the weapon to ally, which will charge the Overdrive meter. Next, go to the Cavern Of The Stolen Fayth and fight a Pot. The Pot will not do anything until you attack it. Put the owner of the weapon with the Overdrive > AP ability in your party. Keep Triangle held for at least half an hour (use a rubber band), then flee. The person will get one Sphere level up. This works best with Lulu and her weapon Space Master, which has the ability Triple Overdrive.
      Information in this section was contributed by FinalFlashX.

      Hint: Omega Ruins: Easy gil:
      Get Rikku's Legendary Weapon and use the specified crest and sigil to power it up fully. It will then receive the Gillionare ability. Go to the Omega Ruins and find and a Zaurus and treasure chest to fight. Steal from the treasure chest with Rikku. Do not Mug it, as this will kill it. Assuming that the treasure chest has nothing in it, it will turn out as a Mimic. Defeat the Mimics to get 100,000+ gil each time.
      Information in this section was contributed by Derrek Arce and Carmelo Porcelli.

      Run around in the Omega Ruins and you will encounter treasure chests in battle. Steal from them and about 75% of the time they may become Mimics. If you defeat them, you will get 50,000 gil. In all the other encounters there, you can get some valuable four slot equipment to sell or customize.
      Information in this section was contributed by Giacomo Porcelli.

      Hint: Remiem Temple: Cloudy Mirror:
      Fly in the airship (obtained immediately after you finish the Zanarkand Ruins) to the Calm lands. Go to the Chocobo rider standing still directly out of the Al Bhed location where the Airship dropped you off. Take the Chocobo to the southern entrance and go east to where you see a Chocobo feather. Press X over it and the Chocobo will jump down. Go into the entrance that you see. You will see a huge temple and bridge leading to it. Go across the bridge and move to the left side, not through the door. Examine the sphere you see and then go to the opposite side. Press X near the Chocobo and race it. Win this race and get the Cloudy Mirror (which is the Celestial Mirror's first form).
      Information in this section was contributed by Carl Crowley and darkness.

      Hint: Remiem Temple: Entering
      Ask the Chocobo girl to ride a Chocobo. Ride it all the way down were you usually start out races with her. Go all the way to the end to find what resembles a yellow Chocobo feather. Press X on the feather and the Chocobo will back up, jump off the ledge, and land on a new section of land. Go to the exit of that section of land. The next screen will show the Remeim Temple.
      Information in this section was contributed by darkness.

      Hint: Spira: Chocobo Feathers:
      Around Spira, in the locations when you can ride a Chocobo, there are Chocobo Feathers on the ground. These feathers are easily spotted due to their semi-open location and out-of-place color.
      Information in this section was contributed by Carl Crowley.

      Hint: Thunder Plains: Items:
      If you can dodge the lightning a certain number of times in a row, you will be rewarded with items. Additionally, if you get struck by lightning 30 times, you get an Ether. If you get hit 80 times, you get an Elixir.
      Information in this section was contributed by Jason Chiu and -FinalFantasyJuNkiE-.



      Times Dodged Item
      5 Two X-Potions
      10 Two Mega-Potions
      20 Two MP Spheres
      50 Three Strength Spheres
      100 Three HP Spheres
      150 Four Megalixirs
      200 Venus Sigil


      To dodge 200 lightning bolts easily, use the airship to get to the Thunder Plains, and go to the northern part. Dodge enough lightning bolts consecutively to make the chest appear but do not open it yet. The amount of times needed to dodge for the chest to appear will be different for almost everyone attempting this trick. Stay close to the exit so that you can leave quickly before lightning strikes again. After dodging, go back past the treasure chest and enter the southern part, then immediately leave and go back up past the chest to the northern part and get hit twice by lightning. Go back to the chest and open it. It should say that you dodged 200 consecutive lightning bolts or more. Make sure to stay close to the exit when dodging or getting hit by lightning so that you can leave immediately before lightning strikes again.
      Information in this section was contributed by Tristan Selby.


      --------------------------------------------------------------------------------
      Hint: Thunder Plains: Invincibility:
      When you are in the Thunder Plains, have the two best hitters and Yuna in your party. Have Yuna summon Ixion if the enemy is electric, such as Larva. Every time the enemy hits you with a Thunder, Thundara, and Thundaga, Ixion will absorb the attack. If the enemy hits you with a physical attack and you run low on HP, cast Thunder or Thundaga on Ixion and he will be healed. Note: If the enemy is not electric, attack with the two hitters or summon another Aeon. This will work with other Aeons such as Ifrit and a Bomb.
      Information in this section was contributed by HunCB.
      Hint: Thunder Plains: Kimahri's legendary weapon:
      Activate three of the Qactuar stones. Stand at any stone that seems to be glowing and press Square to see the spirit of a Qactuar released. After activating three stones, find the Qactuar ghost flying in the south part of the thunder plains. He is slightly transparent, so look very carefully. Follow it to a small ruined lightning tower on the right side of the screen and press Square. A treasure chest should appear, containing his legendary weapon.
      Information in this section was contributed by Tristan Selby.

      Hint: Thunder Plains: Dodging lightning bolts:
      There are Save Spheres in the North and South parts of Thunder Plains. After you have dodged about ten bolts in either area, go to the Save Sphere and save your game. Then, start dodging lightning bolts again. If you get hit by a bolt, just restart the game and load your saved file to continue from the number of bolts you dodged last time.

      Hint: Thunder Plains: More lightning hits:
      When completing the Thunder Plains side quest, run in the misty or foggy parts of the plains. The lightning tends to be more frequent there.
      Information in this section was contributed by Amanda Barber.

      Hint: Zanarkand Dome: Hidden treasure:
      When you go to Zanarkand Dome for the second time, there will be a hidden treasure. Activate all of the four-space cubes and the screen will open. Take the Destruction Sphere and put it in the right slot, which will open the other screen. Take the treasure then get Anima.
      Information in this section was contributed by FinalFlashX.

      Hint: Final Fantasy 7 reference:
      In Luca, after your first Blitzball game (the rather unfair one), there are two guards standing on either side of the stairs that lead to the stands. If you scout these two, you will learn that their names are Biggs and Wedge, characters from Final Fantasy 7.
      Information in this section was contributed by kenamaureen.

      Glitch: Mistranslation:
      On your first visit to Kilika, after the sending scene you will wake up and enter a room with lots of plants. Talk to the boy and he will say "I'm gonna be a Blitzball when I grow up!".
      Information in this section was contributed by andrew reckman.


      --------------------------------------------------------------------------------
      ALIMBRA6OR_CID@HOTMAIL.COM
      تبي أي مساعدة في ff8 راسلني.
      تبي أي شفرة لأي لعبة راسلني.
      تبي أي سر لأي لعبة راسلني.

    8. #8
      التسجيل
      20-04-2002
      المشاركات
      128
      المواضيع
      47
      شكر / اعجاب مشاركة

      هلا

      هذه هي لعبة devil may cry:


      Easy difficulty:
      Intentionally use continues while completing one of the first three levels. An option for the easy difficulty setting will appear when starting then next level. Once easy difficulty is selected, you will be locked into that setting for the remainder of the current game.
      Information in this section was contributed by ukmnb123.

      Replay bonus:
      Successfully complete the game under the easy difficulty setting. You will be able to keep all your items such as the grenade launcher and all your swords.
      Information in this section was contributed by Bmxdude1723.

      Hard difficulty setting:
      Successfully complete the game to unlock the hard difficulty setting.
      Information in this section was contributed by ukmnb123.

      There are extra in-game options when playing the game in hard mode. Press Select during game play after starting a level. Two new options, "Save" and "Total Results", are now available.
      Information in this section was contributed by ratboy.

      Legendary dark knight mode:
      Successfully complete the game under the hard difficulty setting. You will be able to play as Sparda in this mode.
      Information in this section was contributed by ukmnb123.

      Dante must die mode:
      Successfully complete the game in legendary dark knight mode.
      Information in this section was contributed by ukmnb123.

      Super Dante mode:
      Successfully complete the game in Dante must die mode. Dante will be able to change into a demon with unlimited Devil Trigger.
      Information in this section was contributed by ukmnb123.

      All-star group photo:
      Successfully complete the game with an S rank on all missions.
      Information in this section was contributed by ukmnb123.

      Skip FMV sequences:
      Press Select during an FMV sequence.

      Secret missions:
      Information in this section was contributed by Mike Novy and Riikishi30jr.

      Mission 3: Fall back in the water where the skullheads were located.
      Mission 3: You will start near the Judge of Death. Press X to get the secret mission.
      Mission 3: After you get chased by the Phantom, at the end of the hall will be a door to the left. Enter it.
      Mission 4: Return to the room with the power-up statue. You will have an encounter with the spider in the hall, just escape to the nearest door, then go back out.
      Mission 4 part 2: Go to the airplane room after the panther has been defeated, then take the elevator down.
      Mission 7: Kill the enemies in the sewer hall, then go the pipe room (where the key was located).
      Mission 11: Go through the door at the start of the mission.
      Mission 14: Check the skeleton of the boat from the previous mission.
      Mission 15: Check the skull carving underground in the previous mission.
      Mission 16: Defeat the blob Boss, then go to the airplane room.
      Mission 16: For a second secret mission, go to the coliseum.
      Mission 17: Go through the warp zone, then cross the broken bridge without falling.
      Mission 21: Check the wall on the opposite side of the power-up statue.
      Hint: More Orbs:
      This trick can be done in any stage, as long as you find that this mission has a lot of monsters. First, kill all the monsters on that mission or even after a part of that mission. Save the game, then press Select to reset the game. Restart the mission again and start killing monsters. Repeat this process to get more Orbs.
      Information in this section was contributed by Yaw Yong Xin.

      Save the game before you play the mission that you first fight Phantom (the scorpion-spider) in the hallway. This is the second encounter with phantom. Fight and beat Phantom. An easy way is to have three to five Magic Meters and have the Air Raid move mastered. Once you gain control of Dante after the short FMV sequence, press L1 to change to Devil mode. Immediately press Triangle to jump then hold R1 to float. Press X repeatedly as fast as possible until your magic runs out. Once you fall, run as far away as you can, while still keeping Phantom in your view. Whenever he shoots a fireball, jump over it and slash his eyes. Repeat this until your magic meter is full again. Change into Devil mode and perform the Air Raid on Phantom. Repeat this process as needed until he is defeated. Collect the 500 orbs he drops. Then press, Select and choose save. Overwrite or save the game in a new slot. Then, return to the game. Press Select, and select "Reset". Choose to quit. At title screen, load the mission that you just fought Phantom in. When you start again you will have the newly acquired orbs and you will be able to fight Phantom again. Repeat this entire process as needed to collect orbs (at least 15,000 recommended). This is one of the easiest Boss fights and it happens in the beginning of the mission before you really need orbs. After this, do not waste any orbs on anything. Choose wisely on what you buy.
      Information in this section was contributed by BFloater67.

      Find the secret missions rooms with killing the phantom babies. Either of the two will do. Simply go into the room and intentionally fail the objective. Kill all the babies to get between 100 and 135 Orbs a pop. Then, exit the room, go back in, and repeat the process to get as many Orbs as needed.
      Information in this section was contributed by Thorn Stoldark.

      When you enter the room with the Lion in it, jump on the top of the fountain. You will receive about twenty Red Orbs.
      Information in this section was contributed by Popsbop.

      Play the mission where you fight Griffon. Before you fight Griffon, go to the room guarded by the blue shield and get the Luminite at the opposite side of the room. Then, go down the stairwell. Defeat the two Fetishes (the fire demons) there. An easy and fast way is to roll or jump directly after shooting them, then jump (with Ifrit equipped) and do the kick. Keep repeating this until they die. Collect the orbs, then go to the door. Immediately hold R1. When Dante aims, you will see one or two Sin Scythes. Immediately shoot, then roll or jump. Shoot repeatedly until they are dead. Run around until all of the dropped orbs are collected. Then, return to the room with the Fetishes and kill them. There will be one more by the station where you buy items. Kill all three and return to the Sin Scythe room. Repeat going back and forth between the rooms, always collecting all the orbs dropped. Repeat this for awhile to collect a very large amount of orbs.
      Information in this section was contributed by BFloater67.

      In hard mode during mission 4 when you face the phantom spider for the second time, while in the corridor where he chases you, just equip the gauntlets, Make sure you have at least five Devil Triggers. Turn into Ifrit and use Inferno three times in a row. If you are fast enough, he will die, dropping 500 Orbs (sometimes without even doing damage to Dante). Save the game, restart the level, and repeat.
      Information in this section was contributed by joseph t. kozlik.

      To gain easy Orbs and level up abilities quickly, after you have returned to the castle the second time (whenthe castle has changed), the room with the biplane will new enemies. These enemies transform into bats and split when attacked. Enter the room (the gauntlets are recommended), shoot the first enemy with your grenade gun, then attack it. The monster will split into two more enemies. Attack until you can trigger Ifrit, then use Inferno to kill all the enemies surrounding you. Each time you enter the room and successfully defeat all the enemies, you will gain 300 to 400 Orbs. Exit the room and repeat as desired.
      Information in this section was contributed by joseph t. kozlik.

      In mission 4, after you defeat the scorpion, you can get easy Red Orbs by going into the room where you got the shotgun with full devil trigger. In there are three Sin Scissors. Circle around until they are near each other, and activate the devil trigger. Begin shooting them with the shotgun. By the time you kill them, you will have reached the Stylin ranking, which gets you a lot of Red Orbs. Go out into the hall and kill things until you get full Devil Trigger and repeat.
      Information in this section was contributed by Chris Newfang.

      At about mission 18, hit the switch and defeat the enemy with one eye and laser vision. After a few doors you should be able to run into another one of them. Take out your shotgun and use nothing but that weapon. The enemy will split into two, having three on the screen at once. Keep walking in circles and destroying the creatures. Two will die and the original one will remain. Again, shoot him with the shotgun and he will split apart. From this you should get close to 1000 to1500 red orbs. You can leave and do it again.
      Information in this section was contributed by Chris Ruvolo.

      In mission 21 (the heart mission), have the Inferno move and at least seven Devil Triggers. Go back through the room where you fought Nightmare. Go to the room with the two Frosts. When you get there, quickly run in and run towards the first Frost you see. Activate Devil Trigger just before you get there, jump, then hold R1 and press Circle. Two Infernos should do in the first Frost. Quickly run around to the second Frost. Attack it first with a Homing Kick (Jump and press Circle). After that, just use ground combos and knock it out. If you do any more jumping, it will have a chance to strike back. You should not use your guns, as they just slow you down and stop your combo. Killing the second Frost should fill your Devil Trigger again, and if done properly, can easily get an absolute or stylish combo without getting hit. You will get hit very rarely, and you should get enough Green Orbs to keep going indefinitely. The whole procedure should take an average of 10 to 14 seconds (excluding the time to go out of the room and return). and will yield about 200 to 240 orbs every time. This averages to about 800 orbs a minute. You can do this in normal mode, so the items are nice and cheap, unlike similar tricks which are done in hard mode, where things get very expensive. You can quickly buy any moves you do not already have, and stock up on items for the final battle which is coming soon. Note: You should save fairly frequently (or when your life bar turns orange), to avoid losing all those orbs.
      Information in this section was contributed by Ken VanderAa.

      At beginning of mission 8, do not jump over the main hall to the green door. Instead, jump down into main hall. Mission 8 does start until enter the green door, so go into the "puppet" room with the airplane. Then, go through the door on your left to the long curved hallway. Follow it until you see the gold-toned door. Enter this room (with the fountain) and use the Air Raid to quickly kill the three Scythes. They should drop a good amount of Red Orbs. Next, go into the door in same room at top the stairs, where the lion door is located. Press R2 to taunt or kill the bug-enemies until your Devil Triggers are full, or are at least 4. Go back out the door into fountain room. Use Air Raid on the three Scythes again. Repeat this as needed. Note: This is your last good chance to build up your powers and your weapons.
      Information in this section was contributed by randalless.

      You must have the Roundtrip move and have handguns equipped for this trick. When at a Red Orb Lantern, hold the corresponding Devil Arms activation button. As the Devil Arms leaves his hands, pull out Dante's handguns and start shooting rapidly. You should be able to get the Roundtrip/Handgun combo two to three times.
      Information in this section was contributed by Elhaym Yuki.

      In hard mode at the start of level 4 when you fight the phantom in the hallway for the second time, you can easily get red orbs. At least five Devil Trigger gauges and Vortex level 2 are required. Equip the Alaster, and as soon as he starts to chase you, transform and quickly jump towards him. Use Vortex on him. Hold Circle + Left Analog-stick. He will try to hit you, but it will have no effect. Collect the orbs, press Select, save the game, and reset. Return to the title screen and load your file. Keep repeating this as many times as needed. After awhile you should be able to kill him in about twenty seconds without him touching you . Try to max out your Devil Trigger gauge and vitality for Dante Must Die mode.
      Information in this section was contributed by MAyala2223.

      On the third level, after defeating the Phantom for the first time, leave the room you fought him in through the exit. You will now be outside the statue of the judge. Turn around and enter again to access the secret mission to kill 100 baby Phantoms. Fail it intentionally, then kill as many as you can to gain Red Orbs (about one from each). When they stop returning, leave through the door where you took the Lion Heart test (when you fell down and had to kill the Skulls). A screen will appear, stating that the mission was failed. Go back through the door and you will be able to attempt the mission again. A long as you keep failing it, you can do this as many times as needed, gaining more orbs each time. The best part is that the baby Phantoms cannot hurt you.
      Information in this section was contributed by aaaaaaaaaaaaa and mrfuerte.

      Hint: Hidden Orbs:
      Check on top of pillars and other high places. You can get a good hand full of Red Orbs and other special treats.
      Information in this section was contributed by Rather34.

      At the start of the game, jump on the bridge that spans across the walkway. Walk all the way to the left and a Blue Orb fragment will drop.
      Information in this section was contributed by Ken Ku.

      If find a knight in armor in some levels, destroy it and you will get some Red Orbs.
      Information in this section was contributed by steven morgan.

      Hint: Quick transformation:
      This trick can be done at any time after you get Ifrit. If you want a quick change between Alastor or Ifrit, press R3 and he will do something and either a Blue or Red light will surround you, indicating the switch.
      Information in this section was contributed by Kakkarott105.

      Hint: Quick Devil Trigger:
      Approach an enemy and press R2 to taunt the opponent. The Devil Trigger meter should go up by one.
      Information in this section was contributed by Robert5584.

      Press R2 + Left Analog-stick in any direction to taunt. Correct timing is required. Once done correctly, it will increase by two symbols instead of just one. If you do this taunt from a distance it will always give you at least one. The normal taunt only gives you a half when done at that distance. When you know you have done the taunt, instead of him instigating with one gun, he will use both guns.
      Information in this section was contributed by I3I2EEZE1.

      Hint: Charged firearms:
      You can charge any weapon by holding Square or X while aiming. The longer the charge, the more charged ammunition you will shoot (handguns only). However, you can still charge any weapon but only get one shot (excluding the needlegun). Unfortunately, when you charge The Nightmare - Beta, it takes away your Devil Trigger symbols. Charged ammunition is great for building Devil Trigger symbols -- when you are in Devil Mode you shoot charged ammo, but you do not build Devil Trigger symbols.
      Information in this section was contributed by I3I2EEZE1.

      Hint: Double Upslash to Stab:
      When do a normal combo, take two slashes, then delay very briefly (immediately after he stops his sword swing for the second slash) and press Circle again to upslash twice, and one last time to stab or hard slash. This will make the Sparda sword transform for the end of the combo.
      Information in this section was contributed by Adam.

      Hint: Multi Stab:
      Begin with two slashes, then pause for a brief moment (almost until he puts his sword away), then press Circle to start stabbing. Press Circle repeatedly to extend the amount of time he is stabbing. This also makes the magic stones light up in only one combo and the Sparda sword transform for the end of the combo.
      Information in this section was contributed by Adam.

      Hint: Fast punch combo:
      As Ifrit, you can execute a combo of fast punching attacks. In order to execute this move, stand close to the enemy, press the Left Analog-stick in the direction Dante is facing, then hold L1 and rapidly press Circle rapidly while holding in that direction. If successful, he will unleash a volley of fast punches and kicks. However, this will use two or three Devil Magic Symbols per volley.
      Information in this section was contributed by Kakkarott105.

      Hint: Juggle enemies:
      First you go up to a small group of enemies that are close together (minimum of two enemies). Keep pressing Circle while holding R1 and pulling back the Left Analog-stick in the opposite direction that Dante is facing to literally "juggle" enemies. Note: Only use this trick on Marrionettes, Bloodymaries, Blades, and Fetishes. Practice on a single enemy first.
      Information in this section was contributed by B87jprowl.

      Hint: Easy long jump:
      Using a Stinger of any level near the border of a ledge will make you do the automatic long jump. This is extremely useful after mission 3, when the bridge of the Cathedral is broken. Two or three long jumps will bring you easily from one side to the other.
      Information in this section was contributed by Sara Zampolli.

      Hint: Easy kills:
      When facing a single enemy, try running from it. If it follows, run towards a wall if one is near. When you are few steps away from the wall, quickly jump at the wall. When you hit the wall in mid-air, quickly press Jump again and away from the wall. When you land on the ground quickly turn around to get the enemy from behind and attack.
      Information in this section was contributed by SerratedEdge4.

      To defeat a single dummy, use your sword to hit him in the air. Then while he is still in the air, use your guns and keep firing. He will stay suspended if you keep shooting. Do not use this trick around other dummies -- one could come up behind you and do damage.
      Information in this section was contributed by JDN1962.

      Press Circle(2), then while Dante's sword is back, press Circle again. He should then do a Double Upward Slash. Then, do the High Time just after the Double Slashes. Hold Circle until Dante is in the air, fire the pistol until Dante begins to drop down, then press Circle again. Also, for the Fire Gauntlet, charge Magma Drive until the enemy is about to attack. If it is not dead yet, use the Kick 13.
      Information in this section was contributed by tcbridges.

      You can get an easy kill with the Ifrit Gauntlets and your shotgun. Equip both, jump, and fire a single blast from your shotgun followed by a Homing Kick. Jump up again and repeat. This makes you very hard to hit, and works with most enemies. Note: Since the shotgun does more damage when you get closer, if timed correctly you should be able to fire the shotgun just before you land and still get a Homing Kick in on the enemy. This also works well when you are getting overwhelmed by enemies, because while you are hopping around, they tend to try to follow you and end up in a little group that is nicely lined up for your shot and kick, which will usually knock them all down. Repeat the steps until all your enemies are scattered into little bits all over the floor.
      Information in this section was contributed by Ken VanderAa.

      Do a High Time, go up in the air with your opponent, then start firing your guns. When you are about to descend, do an Air Hike and keep firing. Your opponent will still be getting hit from above, and his body will go up. As soon as you hit the ground, keep firing.
      Information in this section was contributed by I3I2EEZE1.

      To kill opponents with easily, knock them up into the air with the first portion of the High Time attack, but without making yourself jump. Just tap Circle instead of holding the button. Next, aim your guns and fire quickly. They will suspended in the air until they are dead. This will also sort of work with the shotgun. You need to be alone or have enough time to kill them without interference because this leaves you wide open.
      Information in this section was contributed by Adam.

      This trick is recommended when there is only one enemy in the room. Get your handguns and get near any enemy that you can lift up in the air with High Time on any sword. Do it, but do not hold Circle and you will not jump, but the enemy will be in the air. Then, light them up. If you are in Devil Trigger, the enemy will go farther in the air with every shot.
      Information in this section was contributed by Sandsh10.

      Hint: Defeating the Griffin:
      Although your first instinct would to be to start blasting away at him with your guns at a distance, patience is the key to this battle. As soon as the battle starts, walk forward slightly. A lightning ball will hit the ground, giving out two bolts of lightning that come together as though they were scissors. Jump forward and the camera angle will change to where you can see the Griffin in your sights. As soon as this happens, walk backwards while firing. He will fly towards you while dropping balls of electricity. When you see this happen, run at him and jump on his head. Then, jump off and fire away. He will fly away some distance, then stomp around and laugh. He will then charge at you. Make sure to have the Gauntlets equipped. When he gets close, jump on his head and jump off. As soon as your second jump is performed, start firing rapidly. If you are able to Devil Within, do so while firing. As soon as you drop he will jump away. As soon as this happens, keep your distance. He will blow a gust of wind at you, then fire either lines of electricity or two electric lines coming together as you saw at the start of the battle. Keep your distance and avoid these attacks. When he is finished, he will charge at you again. Do the same routine. After some rounds of this, he will fall to the ground as if wounded. Approach him and bring out the Devil Within that you have gathered by shooting at him with your guns. Start punching him until he gets up. Punching him takes damage. After a few minutes into the battle, he will perform the attack he performed at the start. Do the same routine with the same tactics and this should finish him. Every once in awhile he will perform an attack that will put him high in the air before flying down at you. He will have bolts of electricity guiding his path so it will not be too difficult to evade. Remember, distance and patience. Do not go to him -- let him come to you.
      Information in this section was contributed by I3I2EEZE1.

      When you first enter the coliseum to fight Griffin, have at least four of five Holy Waters. At the beginning of the battle, use all of your Holy Waters. After you use the first one, an intermission sequence will show Griffin falling to the ground, making him incapable of flying. Then, just waste all of your Holy Waters until he is defeated.
      Information in this section was contributed by HaloKnightofHell.

      Hint: Defeating the hallway Spider:
      To kill the spider in the hallway without having to repeatedly jump and slash, run away and jump until he stops. Stand next to his head. When he stops charging, time your attacks so that they begin immediately when he shoots. Do not swing too early. You may be able to swing slightly later. If done correctly, you will stuff his own fire down his throat.
      Information in this section was contributed by Adam.

      Hint: Defeating Marionettes or Bloody Marys:
      Equip the thunder sword (Alastor) and make sure you have bought Stinger level 1 or 2 with your red orbs. Keep hitting the enemy until it dies. This should only require three hits. You can also have the Vortex level 1 or 2 with Alastor in Demon state. When in the air in Demon state, hold R1 to stay in the air, then press Circle to hit the Marrionette. This should only require one hit.
      Information in this section was contributed by Scotty2Hottie333.

      Hint: Defeating Marionettes or Fetishes:
      Have any sword (Sparda is recommended) and the grenade launcher. Do a two hit combo ending with Stinger and fire the grenade launcher. Then quickly do a Stinger to chase them and repeat. It is better to do Stinger with the Fetish, as it will block and counter with fire (especially in the harder modes).
      Information in this section was contributed by Silverviper491.

      Hint: Defeating Mundos:
      Buy as many Devil Stars as you can throughout the game. When you reach Mundos, you will be on the ground, and he will be in the center of a lava pit. Use your Devil Star, transform into Devil state, and fire your new weapon at him. They are balls of fire that do massive damage. Continue doing this until you defeat him. If you run out of Devil Stars, there will be large balls that occasionally appear in front of you. Destroy them and you will regain enough Devil Triggers to transform.
      Information in this section was contributed by Justin Stander.

      When he is flying through space, the best way to avoid getting hit is to fly around in circles. Shoot as fast as you can to break his shield and build up your Devil Trigger. When your Devil Trigger is full, use it. You will unleash a powerful dragon attack. Keep doing this until he is defeated. When he is in the lava, dodge and attack the orbs. Use Devil power and shoot the comets at him. When he shoots the white orbs at you, slash them with your sword and they will fly back at him. He shoots about three white orbs. Be careful, because if you hit too early or too late, the orbs will explode in your face. It is the strongest thing against him. The comets do little chipping damage. Watch out for the lava dragon -- kill it as soon as possible. You will gain health from it.
      Information in this section was contributed by RiC3AhOlIC.

      Use the following trick during Mundos' second stage in the lava pit. Wait for Mundos to release four giant orbs. Instead of exploding them, wait for Mundos to absorb the orbs. They will then begin to circle around his head; which means he is about to "pitch" them back at you. It is difficult to dodge the attack, and almost impossible if he absorbs all four. Instead, just stand back and transform. When he sends them flying towards you, "bat" them back with your sword. You have to be in Devil form or this will not work. If you need Devil Energy, shoot at least one of the four orbs he sends. This should give you enough energy to perform the trick. This strategy requires precision and timing if you want to hit him with all four or three orbs.
      Information in this section was contributed by Max Payne.

      Hint: Defeating Nero Angelo:
      When you are on level 4 and are about to fight Nero Angelo, find a way to knock his guard down to a point where he looks like he is panting. When this happens, turn into the Alastor Devil and do the 4-Slash combo followed by a Stinger. This should reduce his health greatly, especially in Devil Trigger mode.
      Information in this section was contributed by Nathan Musick.

      Hint: Defeating Nero Angelo:
      With Alastor (first and second times), make sure you have at least Stinger. Air Raid may also help. Turn into Devil mode and attack him with your basic sword combo. His guard will be broken at about the third hit, unbalancing him. If you are quick enough, you can keep hitting him without giving him the time to teleport away and take away a lot of his life bar. Every time he uses the Energy Ball, Stinger towards him. He will stop the attack. Every time he teleports and slashes, jump over him and attack him from behind. Air Raid will break him out of any attack he attempts. Plus he cannot hit you in any way. Unfortunately he can block the bolts, so try using it when he is near death.

      With Ifrit (second and times), make sure you have learned Inferno and Rolling Blaze. Once the battle starts, activate the Devil Trigger and get near to him. Everytime he guards, jump against him. His guard will be broken. Come down with Inferno and repeat. When he uses the flying swords during the third time, ,jump against them when they are about to strike you. You will destroy them.
      Information in this section was contributed by Sara Zampolli.

      Hint: Defeating Nightmare:
      Do not attack the metal plate which transforms him. Instead, let him pull you down into his special underworld. After defeating the mini-Boss in his underworld, go back to the surface by stepping through the portal. When you come back, it will destroy about one quarter of his health. Then, when you hit the metal plate to transform him, stand directly in front of Nightmare. Once the energy ball on top of him appears, he will begin to shoot a beam of ice at you. Jump on top of him and attack the ball repeatedly. Continue this until you defeat him.
      Information in this section was contributed by Justin Stander.

      Take time to get Orbs and get the Inferno attack. Make sure to get a Devil Star, Vital Star, Holy Water and an Untouchable. Have the Fire Gauntlets equipped. When you go into battle, let Nightmare take you to the Underworld. Defeat the monsters there, then take the warp out. Run over and hit the switch to transform him. Use the Holy Water (it takes almost half his hit points away). If your Devil Trigger is not full, use the Devil Star. Transform, then use Untouchable. Keep hitting Nightmare in his true form with Inferno until he is gone. Make sure to run over and hit the switch again if it is about to shut off. If your life gets to low, use the Vital Star.
      Information in this section was contributed by Aoi_karin.

      When fighting Nightmare, it will perform an attack that sucks you into another realm where you must fight a mini-boss and some skulls. Notice that while in the room that the main Boss is in "shadow" form and will not attack you until all the skulls are dead. Just kill the closest skulls to the shadow figure, and taunt the shadow. Taunting enemies will raise your Devil Triggers. If you are low on health, taunt until your Devil Triggers are full. Then, use your Trigger to gain back health. This trick allows you to refill lost powers and vitality during one of the most difficult fights in the game.
      Information in this section was contributed by joseph t. kozlik.

      The tracking dark arrows he shoots at you while the core is revealed can be reflected back to him with Rolling Blaze, doing damage. Time the jump when they are about to hit you. They will go back, hitting Nightmare's core.
      Information in this section was contributed by Sara Zampolli.

      If you let Nightmare snag you with a cocoon, you will only have to face a Sargasso and the ghost of the Phantom (the first time you fight Nightmare). The second time, you will face Sargasso and the ghost of Griffon. The third and final time you will face a Sargasso and the ghost of Nelo Angelo. All the ghosts of the Bosses fall easily with Holy Water or Alastor's Air Raid. Also, when you light up the Emblem Trigger in the room, he turns into a solid form. When he attacks in this form there will be a glow all on top of him continuously for easy kill. If he turns back to a puddle form, hit the Emblem Trigger to get him back into solid form.
      Information in this section was contributed by Scotty2Hottie333.

      Hint: Defeating Phantoms:
      A well-timed sword slash can reflect a Phantom's charged fireball back to him, doing damage. Also hit him repeatedly with Air Raid when he is about to shoot.
      Information in this section was contributed by Sara Zampolli.

      The Phantom falls easily to Air Raid. Using your handguns or shotgun is almost useless. You must have a good Devil Trigger gauge for him to die easily. The key to defeating him is Air Raid or Holy Water.
      Information in this section was contributed by Scotty2Hottie333.

      When facing a Phantom, go behind him and use Air Raid on his butt. This is where most of his insides are exposed, so you can deal out more damage.
      Information in this section was contributed by Dante Sparda.

      Hint: Defeating the Phantom Spider:
      When you fight the Phantom Spider for the second time outside, you will see a round window on the floor. Instead of shooting or using the sword on the Phantom Spider, try to make him smash through the window. Make sure you stand in the middle of the window. It sometimes works if you are also behind him when he jumps. Move out the way and when you see him land in the middle of the window you will see it smash slightly. It takes five times smashes for him to go through and die.
      Information in this section was contributed by gordon.read.

      Hint: Defeating Shadows:
      The easiest way to open up their core quickly is to use handguns with Alastor's Devil Trigger activated. Once the core is opened, two Devil Trigger sword combos will make them turn red, This works better if you also throw in a Stinger. Once they are red, repeatedly jump out of the way and shoot until they die.
      Information in this section was contributed by Sara Zampolli.

      Hint: Defeating Sin Scissors/Sin Scythes:
      Equip the shotgun and keep shooting. This should only require three shots.
      Information in this section was contributed by Scotty2Hottie333.

      Hint: Mission 5: Get the Ball Of Power back to the Lion door:
      After defeating Nelo Angelo, you will only have two minutes. First, run to the door where the big gray mirror is so you do not face the Sin Scythes. Go to where the long staircase is located and jump down to the bottom blue door and press X to complete the mission.
      Information in this section was contributed by Scotty2Hottie333.

      Hint: Mission 9: Easier jumps:
      After you get across the bridge when starting , go to where the Time Capsule (store) is located on the left side. Buy Air Hike (costs 4,000 Red Orbs). Later in the mission when you get up to the platforms, use the Air Hike to make the jumping easier. In order to use the Air Hike, double jump in the air.
      Information in this section was contributed by steven morgan.

      Hint: Grenade launcher:
      The grenade launcher has a lot of recoil. To decrease this, once you shoot it, immediately press Triangle to jump or roll.
      Information in this section was contributed by BFloater67.

      Hint: Nightmare-B:
      The Nightmare-B is a mysterious weapon that was produced in the Underworld. To obtain it, you must be on mission 16 and have Double Jump from Alastor. When you begin the level, go up on the platform, and exit out the only door. You will see blue torches on the ground lit. Find the one side of the level with arc openings. When facing with the back wall inside, turn left to enter the room (where blue shield was located) follow the path through, make it through the forcing spikes, and you will reach to a dead end with a object glowing at the end and deadly toxins on the bottom. Jump onto the only platform, then use Double Jump to get Nightmare-B (must have Alastor equipped). This weapon is very powerful against the blob when he is transformed. However, it takes up one Devil Trigger.
      Information in this section was contributed by playman.

      When using the Nightmare-B, use devil mode. You will be able to use more charged shots because while charging, the only devil mode that is being used is that for being in devil mode.
      Information in this section was contributed by whupp sanford.

      Hint: Shotgun:
      To get the shotgun for Dante, go into the room next to the Judge Of Death. Go upstairs and destroy the table directly across from the Grim Reaper with the rusty key.
      Information in this section was contributed by SUM41sk8terguy.

      Hint: Bangle Of Time:
      Successfully complete secret mission number 12 in mission 21 opposite of the Time Statue in the room with the door that resembles arms that close when you approach. There will be a wall, but it is really a hidden door. Go through the secret mission and defeat all the Nobodies. After that, there will be a dragon. It breathes fire and guns will not work against it. After that, either two Frosts or a Shadow will appear. When you defeat them, make your way to the Bangle Of Time.
      Information in this section was contributed by Jody B..

      Hint: Good looking kill:
      Face your opponent. Then, press the opposite direction that Dante is facing and Triangle, with your handguns equipped. Quickly press Square continuously until they die.
      Information in this section was contributed by SUM41sk8terguy.

      Hint: Easy Stylish combo rating:
      Attack groups of monsters -- you will only need to do a few combos to get a Stylish rating.
      Information in this section was contributed by adamat.

      When equipped with the Ifrit Gauntlets and either the Shotgun or Pistols, run to the enemy, then press Triangle, Back, Square to perform a backwards somersault kick. Blast away with either weapon, then perform a homing kick into them. Execute the Flaming Uppercut, which usually connects at the exact time they stand up, and will sometimes still be classified as part of a combo.
      Information in this section was contributed by Tom Hardman.
      ALIMBRA6OR_CID@HOTMAIL.COM
      تبي أي مساعدة في ff8 راسلني.
      تبي أي شفرة لأي لعبة راسلني.
      تبي أي سر لأي لعبة راسلني.

    9. #9
      التسجيل
      20-04-2002
      المشاركات
      128
      المواضيع
      47
      شكر / اعجاب مشاركة

      Talking هلا

      هذه هي أسرار لعبة silint hill 2:


      Extra options menu:
      Press L1 or R1 at the options screen to display an extra options menu with blood color, map zoom, and other selections.
      Information in this section was contributed by RingMaster.

      In-game reset:
      Press L1 + L2 + R1 + R2 + Select + Start during game play.

      Completion bonuses:
      Successfully complete the game. Start another game and enter the extra options menu to access new features.

      A "Bullet Adjust" option can be set, allowing the normal amount of ammunition found at a location to be doubled or tripled.
      Information in this section was contributed by RingMaster.
      A "Noise Effect" option can be toggled.
      Another new option can be toggled, allowing scenes to be viewed without distortion.
      Additional riddle difficulty:
      Successfully complete the game under the easy, normal, and hard riddle difficulty settings. Select the hard riddle difficulty again and begin a new game with a new combination of riddles.

      Reveal signs:
      Unlock all five endings, then start a new game. All signs will now be revealed.

      Book Of Lost Memories:
      Successfully complete the game. Start a new game and look for the newspaper stand near the Texxon Gas Station. The Book Of Lost Memories can be found inside.

      Book Of The Crimson Ceremony:
      This book can be found in the reading room on the second floor of the "Nightmare" hotel.
      Information in this section was contributed by CLAUDIO FUENTES.

      Chain Saw:
      Successfully complete the game under the normal difficulty and normal riddle difficulty settings. Start a new game to find the Chain Saw among logs before the cemetery.

      Dog Key:
      Successfully complete the game with the "Rebirth" ending. Start a new game and a dog house will now appear near Jack's Inn and the gas station. Look inside the dog house to find the Dog Key. It is used to open the observation room in the ''nightmare'' hotel.
      Information in this section was contributed by Philippe Bourassa.

      Hyper Spray:
      Successfully complete the game two times. Start a new game to find the Hyper Spray on the south side of the motor home.

      Obsidian Goblet:
      Successfully complete the game. Start a new game and enter the Historical Society building. The Obsidian Goblet can be found on a shelf.

      White Chrism:
      Successfully complete the game. Start a new game to find White Chrism vial in the kitchen of apartment 105 in Blue Creek Apartments.

      Introduction FMV sequence audio:
      If you wait at the title screen for awhile, the introduction FMV sequence will begin. In some scenes, there will be no audio. Successfully complete the game one time and the audio will be restored to those scenes.
      Information in this section was contributed by CT Fan and PSX7466.

      Hint: Innocent Man riddle:
      One of the rooms you will enter in the Labyrinth will include six men that have been hung by the ceiling. Your job is to free the innocent man in the group. In easy riddle mode, the innocent man will always be, "The Kidnapper". In normal riddle mode, the innocent man will always be, "The Arsonist". In hard riddle mode, the innocent man will always be ,"The Counterfeiter". Once you find out who the innocent man is, pull the corresponding empty noose in the second room to release the body. In his place, the Key Of The Persecuted will be on the floor below.
      Information in this section was contributed by Rob Van Ham and RingMaster.

      Hint: Box combination:
      When you get almost to the end of the hospital area and go down in the elevator, you will get a call on the radio. It is game show which will ask three questions. You must go to the third floor storeroom to get your prize. The combination to the box is 3 1 3. Note: This is for the easy and normal difficulty setting.
      Information in this section was contributed by RingMaster.

      Hint: Hidden skulls in picture:
      Go to room 307 in "Wood Side Apartments". On the third floor is a picture on the wall. Press X and the message "There's a painting hanging on the wall. It looks like a landscape of this area." will appear. Look at the picture to see two skulls on the side of the mountains.
      Information in this section was contributed by Brett.

      Hint: Defeating Eddie:
      In the first battle, equip your rifle and as soon as you get the chance, shoot him four times. He will run away. Follow him into the next room. Get far away from him and just keep shooting until he dies. If he gets in close, run away and shoot him. If done correctly, he should be locked in between shots and you will not get hit.
      Information in this section was contributed by RingMaster.

      Hint: Defeating the Doorman/Angela's Papa Boss:
      Obtain the Great Knife (very big sword), in the labyrinth (from the room protected by the pyramid head enemy). Start the Boss battle by immediately pressing Start. Go to the menu and equip the Great Knife. Hold down Ready Attack before the menu screen disappears, and press Attack as hard as possible. If done correctly, you will do your fierce sword attack, and since it requires about two and a half seconds to complete by the time you swing you will have hit the Doorman. Now that it is stunned, just tap Attack to do the lesser swing and kill the Boss. If it does not, just swing the necessary amount of times, and it will die quite easily.
      Information in this section was contributed by Hunter Lucas.

      Hint: Defeating double pyramid head enemies:
      Use the following trick for a quick and easy way to defeat the two pyramid head enemies at the end of the hotel. This will allow you to defeat them without using any health or ammunition. First, enter the room and start running around it counterclockwise. Let them get fairly close to you and then quick spin around backwards and equip the Great Knife. However, you have to make sure that James is directly next to the wall (with the wall on his left and the pyramid heads attacking from the right). Use the low swinging attack. Since James swings the knife from right to left, the knife will hit them a second time as it bounces off the wall. Keep swinging and they should not even be able to hit you.
      Information in this section was contributed by Ben Sabas.

      Hint: Killing enemies:
      When you encounter an enemy, try and get fairly close to it. When it attacks, quickly hold Square and side step out of the way by pressing either L1 or R1. Then, face the enemy and attack it with the board with a nail in it. Most of the early enemies you encounter have a slow reaction time after they attack and can easily be taken down with the board and nail. :Note: This is only recommended for use with those types of enemies and should not be used when facing later enemies.
      Information in this section was contributed by SerratedEdge4.

      In the streets of Silent Hill, your radio will go off, indicating there is a monster or monsters near by. Slowly walk and go into first person view. If done correctly, you will see a monster not moving or stuck in mid-step. You can shoot them with your gun and kill them. However, if you walk too close they will come to life.
      Information in this section was contributed by PupyCraft.

      To easily kill a normal monster, shoot it until it falls down, then run up and press Action. James will kick or step on the monster and it will die.
      ALIMBRA6OR_CID@HOTMAIL.COM
      تبي أي مساعدة في ff8 راسلني.
      تبي أي شفرة لأي لعبة راسلني.
      تبي أي سر لأي لعبة راسلني.

    10. #10
      التسجيل
      20-04-2002
      المشاركات
      128
      المواضيع
      47
      شكر / اعجاب مشاركة

      Talking هلا

      هذه هي أسرار لعبة ssx:



      Master code:
      Press Square at the character selection screen to enter the options menu. Then, hold L1 + L2 + R1 + R2 and press Down, Left, Up, Right, X, Circle, Triangle, Square. A sound will confirm correct code entry. All courses, players, boards, and costumes will be unlocked. Repeat the code to disable its effects.
      Information in this section was contributed by Levon Strachan and Chansuto.

      All players and courses:
      Press Square at the character selection screen to enter the options menu. Then, hold L1 + L2 + R1 + R2 and press Down, Left, Up, Right, X, Square, Triangle, Circle. A sound will confirm correct code entry. Repeat the code to disable its effects.
      Information in this section was contributed by DrtyBrdJM.

      Running man mode:
      Press Square at the character selection screen to enter the options menu. Then, hold L1 + L2 + R1 + R2 and press Square, Triangle, Circle, X, Square, Triangle, Circle, X at the options screen. A sound will confirm correct code entry. Your boarder will run down the course with his or her board on their back. Repeat this code to disable its effects.
      Information in this section was contributed by berver, Brad and james placzek.

      All course hints:
      Press Square at the character selection screen to enter the options menu. Then, hold L1 + L2 + R1 + R2 and press Circle, X, Circle, X, Circle, X, Circle, X at the options screen. A sound will confirm correct code entry. Repeat this code to disable its effects.
      Information in this section was contributed by berver.

      Full attributes:
      Press Square at the character selection screen to enter the options menu. Then, hold L1 + L2 + R1 + R2 and press X(7), Square. A sound will confirm correct code entry. This cheat will give you only one board to ride with, no matter which one you select -- it may be better to build up your rider without using this code. Repeat the code to disable its effects.
      Information in this section was contributed by Levon Strachan, tygirwulf, Chansuto, and TheOuterHeaven.

      No outfits:
      Press Square at the character selection screen to enter the options menu. Then, hold L1 + L2 + R1 + R2 and press Circle(7), X. A sound will confirm correct code entry.
      Information in this section was contributed by Duncan Denny.

      Mallorca board:
      Press Square at the character selection screen to enter the options menu. Then, hold L1 + L2 + R1 + R2 and press X(4), Triangle(4) at the options screen. A sound will confirm correct code entry. Note: You cannot change boards unless you enter the code a second time to disable it.
      Information in this section was contributed by Brad and fuk ko.

      Faster speed:
      Press Square at the character selection screen to enter the options menu. Then, hold L1 + L2 + R1 + R2 and press X(8). A sound will confirm correct code entry. The speed of your rider will be increased, but it will not be reflected on the character information screen.
      Information in this section was contributed by steve anderson and Bdf831.

      Japanese version:
      Press Square at the character selection screen to enter the options menu. Then, hold L1 + L2 + R1 + R2 and press Square, X(7).

      Merqury City Meltdown course:
      Win a medal on the Elysium Alps course.
      Information in this section was contributed by berver.

      Mesablanca course:
      Win a medal on the Merqury City Meltdown course.
      Information in this section was contributed by berver.

      Tokyo Megaplex course:
      Win a medal on the Mesablanca course.
      Information in this section was contributed by berver.

      Aloha Ice Jam course:
      Win a medal on the Tokyo Megaplex course.
      Information in this section was contributed by berver.

      Pipedream course:
      Win a medal on the Tokyo Megaplex course.
      Information in this section was contributed by berver.

      Untracked course:
      Win a medal on the Aloha Ice Jam course.
      Information in this section was contributed by berver.

      Play as Jurgen:
      Win a gold medal in any mode. Alternately, win a gold medal as Mac.
      Information in this section was contributed by berver.

      Play as JP:
      Win two gold medals in any mode. Alternately, win a gold medal as Moby.
      Information in this section was contributed by berver.

      Play as Zoe:
      Win three gold medals in any mode. Alternately, win a gold medal as Elise.
      Information in this section was contributed by berver.

      Play as Hiro:
      Win four gold medals in any mode. Alternately, win a gold medal as Kaori.
      Information in this section was contributed by berver.

      Alternate cosutmes:
      Successfully complete all green circle or blue square tricks to unlock two additional sets of costumes.
      Information in this section was contributed by berver.

      More boards:
      An additional snowboard is unlocked each time your snowboarder earns a new rank.
      Information in this section was contributed by berver.

      Hint: Aloha Ice Jam: Extra spins:
      Get a trick boost before the jump at the end of the tunnel. This will make it possible to do a spin with so many turns that "???" will appear as a trick description. Note: To get enough turns in, you need to have the wind up before you get the trick boost at the end of the tunnel.
      Information in this section was contributed by Marc Parrish.

      Hint: Aloha Ice Jam: Shortcut:
      When you are close to the final stretch there will be a jump over two candy cane-like pipes. All the way to the left is an "SSX" sign. Break through it, then go through the obstacles. When there is one all the way in front of you (blocking your way to the other section), do not jump over it. Instead, press Select to get to the "final" stretch to save a lot of time.
      Information in this section was contributed by ArAmMaXiMiLiAn.

      Hint: Aloha Ice Jam: Screams:
      When on the course, you will see the audience a bit above you on some turns. Hold X + Right to get a boost. If done correctly, you will hit the spectators and you will hear screaming.
      Information in this section was contributed by Multiplicationcy.

      Hint: Elysium Alps: Loop:
      On the Elysium Alps stage, press Select just into the Ice loop to come out at same speed on the other side.
      Information in this section was contributed by Matt & Zac.

      Hint: Elysium Alps: Ride over barricades:
      Near the end of Elysium Alps, when you have to shred the three panel glass barricades, get enough speed to go above the first barricade and ride along the top corner edge to ride over the top of all the barricades. Be careful and jump near the end. If you fall off and have to break through glass, or other objects in other courses, jump just before you hit and you will not fall -- just slow down.
      Information in this section was contributed by DJCFuzz.

      Hint: Elysium Alps: Death:
      Fall onto the rocks to "die" and teleport to safety.
      Information in this section was contributed by Multiplicationcy.

      Hint: Merqury City Meltdown: Car alarm:
      Run into a car and its alarm will go off.
      Information in this section was contributed by Brian Jackson.

      Hint: Merqury City Meltdown: Car wreck:
      Go through the park to the big bridge. Just after the first jump on the big bridge, go in the middle tunnel and have a full booster ready. While moving, hit the boost and do a front flip onto a small bridge with the cars driving on it. You will cause a huge wreck and all the cars will stop.
      Information in this section was contributed by Shmebilygt.

      Hint: Merqury City Meltdown: Shortcut:
      Soon after starting the race, there will be a big turn. If you look closely, you can see a parking lot. Go straight through it, then jump to the next building. Then jump to the next, between two buildings. Immediately before this building will be two wires hanging like this:

      | |
      Wire one- | |-Wire two
      | |
      | _ _ | _
      | ^ |
      Building one | | | Building two
      | | |
      _______________| | |________________
      ________________You_________________

      When jump to those wires, go straight through the building to exit in front of the finish line, saving approximately three minutes.
      Information in this section was contributed by ArAmMaXiMiLiAn.

      Immediately before the last checkpoint, do not jump on the glass ramp. Instead, go around it. You will find a brick-lined tunnel here. Drop in ahd you will see two trains go by. Time your jump and get to the opposite side. If your timing is bad, you will get hit by the trains and the level will reset. If done correctly, this shortcut will shave about 40 seconds off your time.
      Information in this section was contributed by TheOuterHeaven.

      Hint: Merqury City Meltdown: Get shot into the air:
      You will see a statue in the level. You can jump through legs or go on either side of it. You will then go along an icy path with lots of lamp posts. Immediately before you get to the gate to go out on the bridge, swerve to the left and jump on a ship in the harbor. If you land on the conveyer belt, you will get shot into the air. This is very to do, and lots of turbo is recommended.
      Information in this section was contributed by PJCADJ.

      Hint: Merqury City Meltdown: Bad shortcuts:
      Do not take the shortcuts in the course. They may appear quicker, but most of them lead to alleys with no return.
      Information in this section was contributed by Multiplicationcy.

      Hint: Merqury City Meltdown: Death from above finish:
      Immediately before the last big jump, make sure you have at least one red boost. Hold Square + X and try to gain speed as much as possible. Release X at the apex. If your timing and speed is just right, you should land on the bridge just ahead. Continue straight and you will drop in at the finish line.
      Information in this section was contributed by TheOuterHeaven.

      Hint: Mesablanca: Bridge shortcut:
      At the part where the track splits in two, take the path on the right. You will get to a ramp with red powder. Do not jump. Instead, brake and you should reach a hole covered in wood. Bust through it. In here, you can grind the rails if desired. Push Select at any time to drop outside, past the bridge.
      Information in this section was contributed by TheOuterHeaven.

      Hint: Pipe Dream: Easy medals:
      When trying to get a gold medal in the "show off" level called Pipe Dream. When right next to the finish line, there is a uphill sort of ramp you can use to get lots of tricks off. When you land on the floor and get the points or bailed, press Select to get a chance at the ramp again for the price of an adrenaline boost. Repeat this to get the points needed for the Bronze, Silver, and Gold medals.
      Information in this section was contributed by RidiC.

      Hint: Pipe Dream: Shortcut:
      Go to the right or left in the middle of the track and use the turbo. Ride on the rail and after that you get big air.
      Information in this section was contributed by Michael45000.

      Hint: Pipe Dream: Secret area:
      Get to the point where there are three rails with two bowls on either sides. Turn to the right just after the checkpoint. Go onto the ramp that is under another layer. After the ramp is a drop. Turn around and ride back to where you dropped. There should be a small tunnel there. Ride up the tunnel, through the fans, and up the side of the wall to get to the upper level. Note: Your boost must be full or at the extreme top of the red. Keep the boost on the entire time.
      Information in this section was contributed by Daniel.

      Hint: Pipe Dream: Extra points:
      After hitting the big wall at the end of the first downhill in Pipe Dream, go to the far left or the far right. There will be a pipe leading up to a tunnel. Get enough speed to reach the apex of the pipe, but not enough speed to go through the tunnel. Let your rider turn around and go back down the pipe. If done correctly, he will flip upside down and get stuck under the pipe. This may require several attempts -- it helps to hit boost once when your boarder starts to slide backwards. The game will continue to rack up points as if you are doing a rail slide. If done with enough time, you can easily get 50,000 points. Press X to get off the pipe, and be sure to leave enough time to get to the checkpoint.
      Information in this section was contributed by Robwa Picstl.

      Hint: Tokyo Megaplex: Extra spins:
      When doing the show off (or whenever you need an adrenaline boost), jump immediately before getting into the air elevator. Prep for a spin and you can get so many 360s that "???" will appear as a trick description. Note: You can also do grabs during this.
      Information in this section was contributed by Broo Haha.

      Hint: Tokyo Megaplex: Shortcuts:
      Jump down through the first SSX sign into the big fan area, then press Select as soon as you land on the snow underneath. You will be dropped to the beginning of the pop-up cylinders.
      Information in this section was contributed by DJCFuzz and grimsley.

      Hint: Finding secrets:
      Bust through the blue SSX glass pieces to find various secrets.
      Information in this section was contributed by Matt & Zac.

      Hint: Super degree turn:
      Hold X and any direction on the D-pad on any jump in any course. Release X as you go off of it. If you turn right or left so many times, "???" will appear, symbolizing a spin greater than an 1800.
      Information in this section was contributed by Multiplicationcy.

      Hint: Trick boost:
      When you do more tricks, press Square to get a boost. Also, hold the D-pad in the direction you want to twist or flip before the trick -- after holding X, you will do the trick faster.
      Information in this section was contributed by Justin Risch.

      Hint: Boost at start of race:
      Press Forward during the countdown at the start of a race. Note: This sometimes only works in the second and third round.
      Information in this section was contributed by ADRANGERS.

      Hint: Saving time:
      When you go off a jump, do not do tricks. Doing tricks actually slows you down in the air. Also, press Jump before the edge of the jump. This way, you do not go as high, which helps you maintain more momentum. You will also go faster when you land. These tactics also decrease the chance of wiping out.
      Information in this section was contributed by Sniper2654.

      Hint: Mac's best board:
      The best all-around board for Mac is actually the Interrupting Pirate. It has the same statistics as the AniMac board, but the Interrupting Pirate has better handling.
      Information in this section was contributed by Maniacal Chocobo!.

      Hint: Easy Showoff mode medal:
      If you are a few points short of a medal at the end of the course, hold left or right spin prewind and press Select. Every time you hit the ground you will receive 480 points. Repeat this until you have completed getting the required number of points.
      Information in this section was contributed by ChrisJD.

      Glitch: Fall below the course:
      Go through the Tokyo Megaplex level until you reach the fan with the two boosts on either side. Ride up on the side of the fan so your character is a straight line left to right (horizontal), then press Select. If done correctly, you will appear under the course in a bottomless pit. You can do tricks in midair, but you will fall back very far in the race. Press Select to get back out. You can get over 100,000 points by doing tricks in the glitch.
      Information in this section was contributed by Pie Man and Multiplicationcy.

      Glitch: Unlimited points:
      Get onto a rail in the Snowdream level. As you are riding it, if somebody knocks you off of the rail your score will keep going up. As long as you do not jump or fall in any way as you are riding in the snow, your score will continue to dramatically rise. It is possible to get 30,000 points using this glitch on only a single rail.
      Information in this section was contributed by Wesley Copeland.

      Glitch: Strange view:
      At the very start, go towards the glass just to the right of the fans. When you get close, attempt a front flip into the glass. If done correctly, the glass will not break but you should go through it. Proceed to the finish line. You will not win, but when you cross the finish line it will start showing you from a different angle. Turn hard and go to the fan. Try any trick and it will not show the normal view, but one from the audience of you going up. This may require a few attempts.
      ALIMBRA6OR_CID@HOTMAIL.COM
      تبي أي مساعدة في ff8 راسلني.
      تبي أي شفرة لأي لعبة راسلني.
      تبي أي سر لأي لعبة راسلني.

    11. #11
      التسجيل
      20-04-2002
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      هلا

      هذه هي أسرار لعبة fear efect 1:
      Fear Effect
      Invincibility:
      Select "Credits" at the options screen then press L1, Triangle, Up, Down, Circle(2), Triangle, Square, Right, Square.

      All weapons:
      Select "Credits" at the options screen then press L1, Triangle, Up, Down, Circle(2), Triangle, Square, Up, Circle.

      Full ammunition:
      Select "Credits" at the options screen then press L1, Triangle, Up, Down, Circle(2), Triangle, Square, Left, Triangle.

      Extra ammunition:
      Select "Credits" at the options screen then press L1, Triangle, Up, Down, Circle(2), Left(2), L1, L2.

      One hit kill with firearms:
      Select "Credits" at the options screen then press L1, Triangle, Up, Down, Circle(2), Triangle, Square, Down, R1.

      One hit kill with smack-jack, knife, or brass knuckle:
      Select "Credits" at the options screen then press L1, Triangle, Up, Down, Circle(2), Triangle, Square, Down, L1.

      Expert mode:
      Select "Credits" at the options screen then press Down(3), Triangle, Down(3), Square, Left, Right for more challenging opponents.

      Rapid fire:
      Select "Credits" at the options screen then press L1, Triangle, Up, Down, Circle(2), Up(3), Down.

      Instant puzzle solution:
      Select "Credits" at the options screen then press L1, Triangle, Up, Down, Circle(2), Down(3), Up.

      Hint: Avoid damage:
      Hold R2 and any direction on the D-pad and no enemies will be able to hit you.
      Information in this section was contributed by I_can_kick_ur_@$$.

      Hint: Jin bomb puzzle solution on Disc 1 (wire cutter):
      Get the wire cutter from the wire box. Cut the wires as follows:

      Orange button: Cut red and yellow.
      Pink button: Cut red and blue.
      Green button: Cut blue and yellow.
      Basically, cut every wire for each button, except the middle button. If you want to see what the patterns look like, exit the room and run around the corner. Then, run around it again. The color patterns should be there.
      ALIMBRA6OR_CID@HOTMAIL.COM
      تبي أي مساعدة في ff8 راسلني.
      تبي أي شفرة لأي لعبة راسلني.
      تبي أي سر لأي لعبة راسلني.

    12. #12
      التسجيل
      20-04-2002
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      Talking هلا

      هذه هي أسرار لعبة fear effect 2:


      Fear Effect 2: Retro Helix
      Art gallery:
      Press Left, Right, Up, Down(2), Circle when the "Press Start Button" message is flashing at the title screen of Disc 1. A sound will confirm correct code entry. Select "Option", then "Extra" to access the "Art Gallery" selection. For Disc 2, press Up(2), R1(3), Square at the title screen. For Disc 3, press L1, R2, L1, R2, L1, Square at the title screen. For Disc 4, press Circle(2), Square, L2, Square at the title screen.
      Information in this section was contributed by Eddie Lim and Matt Redick.

      Cheat mode:
      Successfully complete the game at least one time. Start a new game, and wait until the starting sequence ends. After Rain leaves you and Hana can be controlled for the first time, you should see a small control pad on the left-hand wall immediately after the screen switches. Walk up to it and the "Use" option should appear. Press Triangle. Enter one of the following codes to activate the corresponding cheat function.
      Information in this section was contributed by PSXtreme2222.

      All weapons:
      Enter "11692" at the small control pad.
      Information in this section was contributed by PSXtreme2222.

      Unlimited ammunition:
      Enter "61166" at the small control pad.
      Information in this section was contributed by PSXtreme2222.

      Big head mode:
      Enter "10397" at the small control pad.
      Information in this section was contributed by PSXtreme2222.

      Hint: Flash Disc (as Rain):
      80th Floor Buttons: 4, 3, 2, B, D, C
      86th Floor Buttons: 4, 3, 2, B, D, A
      Information in this section was contributed by TheOuterHeaven.

      Hint: Room with computers (as Rain):
      The right computer will turn on the left one. Once you solved the left computer, the water will drain and Hana will be able to get through.
      Information in this section was contributed by TheOuterHeaven.

      Right Computer
      Key: B = 5, C = 4, D = 3, E = 2, F = 1
      Blue Cursor (Row 2): Press 3, 1, 4, 5, 2, right switch.
      Yellow Cursor (Row 3): Press 4, 5, 1, 2, 3, right switch.
      Red Cursor (Row 1): Press 2, 3, 4, 5, 1, right switch.
      Left Computer
      Button Presses: 2, 5, 10, 13, -1, Hit "OK".
      Hint: Escaping the rats (as Hana):
      You cannot shoot the rats because there are too many of them. Instead, walk towards the door. Once they start breaking the door down, press L1 to turn 180 degrees. Quickly run towards the broken ladder, at the very beginning of the room. You can get Videotape A after the rats enter the hole.
      Information in this section was contributed by TheOuterHeaven.

      Hint: Pulsating blue and yellow bars (as Hana):
      This puzzle is located in a room with two workers, after escaping the rats and getting Videotape A. You must look at the panel on the left side of the screen for the solution. From left to right: 5 bars, 4 bars, 3 bars, 2 bars.
      Information in this section was contributed by TheOuterHeaven.

      Hint: Immortals' Challenge #3 - Chinese Tiles (as Hana):

      _______________________ FINISH_________________
      | | | | | | | | |
      | 3 | | | | 8 | | | |
      |_____|_____|_____|_____|_____|_____|_____|_____|
      | | | | | | | | |
      | * | | | * | * | 4 | | |
      |_____|_____|_____|_____|_____|_____|_____|_____|
      | | | | | | | | |
      | * | 2 | * | * | | | | 7 |
      |_____|_____|_____|_____|_____|_____|_____|_____|
      | | | | | | | | |
      | 6 | | | * | | * | * | * |
      |_____|_____|_____|_____|_____|_____|_____|_____|
      | | | | | | | | |
      | | | | 1 | * | * | 5 | |
      |_____|_____|_____|_____|_____|_____|_____|_____|
      START



      Numbers and *'s indicate areas that you can walk on. If you step on any tile that is not marked, you will get hurt. To solve the puzzle, step on the tiles marked in order (1, 2, 3, etc.) You will need to backtrack. Step on "FINISH" once you stepped on the last tile (#8).
      Information in this section was contributed by TheOuterHeaven.

      Hint: Getting the Fixer Battery:
      Go to the large room with green barrels and a bloody floor. Go to the left. There is a big tank with gears on top. Use the Machine Cog. An FMV will begin and reveal some clues. Notice the door and the walls. You must go to the room at the very start of the game -- it is a long walk from here. There is a Fixer located there. Kill it to get the Fixer Battery.
      Information in this section was contributed by TheOuterHeaven.

      Hint: Defeating Scanner:
      Scanner is the freak with a hole on his forehead who calls Hana and Rain "Kitty". Lure him towards the electrified waterfall. Press L1 to do a 180 degree turn. Run towards the center and hit him hard. He will get toasted. Repeat this three times until he is well-done.
      Information in this section was contributed by TheOuterHeaven.

      Hint: EMP:
      The EMP is one of the best defensive weapons at the beginning of the game. It is located to the right of the yellow key card door in the shadows at the very beginning, when you first control Hana. The EMP temporarily shorts out the electrical circuits of the fixers for a short while using a Electro Magnetic Pulse. To use it. simply equip it and hold down the fire button until the high pitch sound from the EMP is at its loudest. Then, release. The EMP uses electrical charges instead of ammunition -- you can use it as much as needed.
      Information in this section was contributed by James Hoskin.

      Hint: Door code:
      The door code near the big room is "92572".
      Information in this section was contributed by -Warung 905-.

      Hint: Extra wrist weapon shots:
      The wrist weapon Rain has to use during game (when she is wearing the radioactive suit) normally fires three times. You could make it fire up to six times by first firing the initial three shots while standing/running and the next three when crouching.
      Information in this section was contributed by Firan.
      ALIMBRA6OR_CID@HOTMAIL.COM
      تبي أي مساعدة في ff8 راسلني.
      تبي أي شفرة لأي لعبة راسلني.
      تبي أي سر لأي لعبة راسلني.

    13. #13
      التسجيل
      20-04-2002
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      Talking هلا

      هذه هي أسرار لعبة syphone filter 2:

      Hard mode:
      Highlight the "New Game" option at the main menu. Then, hold Square + Circle + L1 + R2 + Select + Up + X.
      Information in this section was contributed by Jason Boykin.

      Alternately, highlight the "New Game" option at the main menu. Hold Square + Circle + L1 + R2 + Select + Up + X. Then, highlight the ''One Player'' option and hold and press Square + Circle + L1 + R2 + Select + Up + X. A sound will confirm correct code entry.

      Level select:
      Successfully complete the game under the hard difficulty setting to unlock the "Level Select" option.
      Information in this section was contributed by Jason Boykin.

      Super Agent mode:
      Successfully complete the game to unlock Super Agent mode. Start a new game. Pause game play and enter the options screen. Enable the "Super Agent" option to make all shots one-hit kills.

      End level:
      Successfully complete the game to unlock the End Level cheat. This allows you to end the level in missions and in mini-games.
      Information in this section was contributed by cscmatlack.

      Colorado Bridge level in multi-player mode:
      Play the Pugari Complex and avoid killing Foreman Jones.

      Jungle level in multi-player mode:
      Rescue the two women in the Jungle level to unlock it for multi-player mode.

      Kabul level in multi-player mode:
      Play the Kabul level and kill all seven snipers without being seen without collecting the AU300.

      Pharcom Warehouses in multi-player mode:
      Successfully complete the Waterfront level with a time under 2 minutes.

      Rhoemer's Computer Center in multi-player mode:
      Complete the C-5 Galaxy Transport level without killing the co-pilot.

      Rhoemer's Fortress in multi-player mode:
      Complete the St. George Australia level without being detected before saving all the aborigines.

      S.S..Lorelei multi-player level:
      Complete the S.S. Lorelei level without killing the engineer.

      Biathlon mini-game:
      Use the Air Taser to snipe all the enemies in Room 413 during the first mission.

      Hint: Defeating Mara Aramov::
      To defeat Mara Aramov on the train, get the AU3000 out of the crate before you blow open the door with the explosives. Next, climb up on the train itself. Finally, walk forward so that you are near the beginning of the train. Aim through the train past the bullet proof glass and let Aramov have it with your new X-ray.
      Information in this section was contributed by Lee Semasko.

      Take out your H11 and move back until you cannot see Mara, the hostage, and the fire. Keep aiming until you see "Head Shot" on the screen. Although the glass is bulletproof, when you move back there is a glitch that allows you to fire through.
      Information in this section was contributed by NYBOY815.

      Hint: Defeating Nigel Cummings:
      At the Waterfront level, make sure you take the MIL15 (to the right of warehouse Maggie is in). Save at least three shots for the next level. When you receive the order to kill Cummings, take out the MIL15 and aim for the ground immediately beside him. If you kill him, you will see the body in front of the truck.
      Information in this section was contributed by King8511.

      If you do not have the MIL15, run to the back of the truck so he cannot shoot you. Take out the two men on the right, and the first man on the left. After the two on the right are dead, sneak around the right of the truck an take out the other man on the left. It should now just be you and Nigel. Stay near the front right side of the truck, peek around the corner with R2, and kill him with a head shot.
      Information in this section was contributed by Da Burkes.

      Hint: C-5 Galaxy Transport: Level completion:
      As you start, kill the man that runs up to you. Run to the right side of the plane and kill the hiding enemy. Run through the hall and shoot an approaching enemy. Rhomere will run down the steps, but do not follow him. Kill the man on the steps and collect the UAS-12 and flak jacket from the crate. Run up the steps and hit the switch to your left. Run back to the beginning of the level. Take cover, go into sniper vision, and peer around the corner. Use the same tactics as when Chance was fought in Syphon Filter 2. Shoot him out through the cargo door to complete the level.
      Information in this section was contributed by wilson88.

      Hint: Hotel Fukushima: MIL15:
      When you take out Shi-Hao's men in the first level, save the man in purple. Doing so will unlock a secret arena. When your done with those enemies, follow the path until you encounter a man with a shotgun standing next to a food shelf. Turn right and kick the door open. After a quick conversation, the terrorist/gangster will hand over the MIL15.
      Information in this section was contributed by King8511.

      Hint: Hotel Fukushima: Get into Room 413 without a key:
      You do not have to get the key to Room 413. Instead, go over to the bellhop at the elevator, take it up, go to Room 413 and press Triangle. Gabe will kick the door open.
      Information in this section was contributed by Super Solid Snake 2001.

      Hint: Pugari Gold Mine: M-79:
      Parachute in and skip ahead through the communiqué. Turn the parachute around 180 degrees. You should be able to see a ledge with a guard on it. Parachute so you can access the ledge and shoot the guard with your 9mm. He was protecting the M-79. You can use it now or save it for later. From here, you can jump back onto the crane structure. Make sure you take the guard out first. He will have spotted you and can shoot you up badly.
      Information in this section was contributed by Adam Tilbrook.

      Hint: Pugari Gold Mine: Crossbow:
      After getting the explosives, instead of going right into the tunnel turn right. There will be a crate on a ledge. The crossbow is in the crate. After collecting it, continue with the mission. Note: A crossbow can shoot through a Flack Jacket.
      Information in this section was contributed by Fred Neis.

      Hint: Pugari Complex: Get hit by truck:
      Talk to Foreman Joe. When you are done, kill him and look out of the large window. You will see two headlights turn on. A huge dumptruck will appear and hit the building. Alternately, do not kill him and run outside directly in front of the truck. Aim through the window and shoot him in the head. Turn around and the truck will run over you and hit the building. This may require more than one attempt.
      Information in this section was contributed by ScubaBenji.

      Hint: Whispering Woods: Corpse:
      Play a mini-game in Whispering Woods. Run up the steps of the building and slide through the trapdoor. Run down the hall to find a man with no skin on his stomach.
      ALIMBRA6OR_CID@HOTMAIL.COM
      تبي أي مساعدة في ff8 راسلني.
      تبي أي شفرة لأي لعبة راسلني.
      تبي أي سر لأي لعبة راسلني.

    14. #14
      التسجيل
      20-04-2002
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      Talking هلا

      هذه هي أسرار لعبة سيفون فلتر 2:


      Hard mode:
      Highlight the "New Game" option at the main menu. Then, hold Square + Circle + L1 + R2 + Select + Up + X.
      Information in this section was contributed by brian yambor, Nmargolies, and Gweedo.

      Some useful pointers to take note of when playing in hard mode:
      Information in this section was contributed by Adam Tilbrook.

      In certain levels guards and terrorists are in different locations than usual. (For example, levels 2, 5, 11, 15, 16, 17)
      In certain levels guards and terrorists patrol in different routes. (For example, levels 2, 5, 11, 15, 16, 17)
      Manual targeting does not automatically start at head level.
      Manual targeting the head does not come up with a head shot.
      Terrorists and guards without Flak Jackets generally need a few more bullets to be taken out.
      Super Agent mode:
      Pause game play and highlight the "Weaponry" option. Then hold Select + L2 + Circle + Square + X (in that order). A sound will confirm correct code entry. Enter the options screen and select "Cheats". Super Agent mode allows enemies that have flak jackets to be killed with a single shot.
      Information in this section was contributed by brian yambor.

      End level:
      Pause game play and highlight the "Map" option. Then hold Right + L2 + R2 + Circle + Square + X. A sound will confirm correct code entry. Enter the options screen and select "Cheats". This allows the current mission to be successfully completed.
      Information in this section was contributed by brian yambor and Carson Funchess, and Kevin Tang.

      Movie theater:
      Pause game play and highlight the "Briefing" option. Then, hold Right + L1 + R2 + Circle + X. A sound will confirm correct code entry. Enter the options screen and select "Cheats". Alternately, successfully complete the game to unlock all but four of the game's movies. The final four movies are unlocked when the game is successfully completed under the hard difficulty setting.
      Information in this section was contributed by SDYBOWLER and Kevin Tang.

      The first bonus movie is unlocked after Mission 5 (McKenzie Airbase Exterior) under the hard difficulty setting. Lian will say "Got it" as she is flying away in the helicopter to confirm the secret. The movie is called "Before and After I" and is on disc 1. It has some behind-the-scenes footage of an early rendition of Gabe. It contains CG footage of Gabe running through the missile silo from the first Syphon Filter. Gabe does not look very detailed and the silo looks completely different. Then the movie transitions to the finished version we saw in the game, with Gabe confronting Markinson.
      Information in this section was contributed by Kevin Tang.
      The second bonus movie is unlocked after Mission 10 (Morgan) under the hard difficulty setting. Gabe will say "Got it" after he finishes receiving the incoming radio call. The movie is called "Before and After II" and is on Disc 1. It has some behind-the-scenes footage of a later version of Gabe and an early version of Lian. It shows Gabe and Lian sneaking through the Costa Rican rain forest from the opening movie of the first Syphon Filter. Gabe has a gray short-sleeved shirt on and camouflage pants and Lian is dressed in a black tank top and camouflage pants -- she kind of looks like Lara Croft without the ponytail. Then, the movie transitions to the finished version we saw in the game, with Gabe and Lian sneaking through the forest and coming across the burnt out lab.
      Information in this section was contributed by Kevin Tang.
      The Third bonus movie is unlocked after Mission 16 (Aljir Prison Escape) under the hard difficulty setting. Lian will say "Got it" after she and Gregorov reach the escape point. The movie is called "Deleted Scenes" and is on Disc 2. It has four FMV clips that were not used in the game. The first one shows the Chinese general demanding shipment of the Syphon Filter virus. The second shows Archer in the Blackhawk swooping low over Gabe, who is on the back of the burning United Pacific train. The third shows Gabe and Teresa in the beat-up rental van they use during the Moscow missions (where Lian is chasing Gregorov) -- the van will not start and Gabe gets out to push. The fourth shows a bag lady pushing a shopping cart across the street in the New York Slums district -- Mara Aramov's limousine smashes the shopping cart and then screeches around a corner.
      Information in this section was contributed by Kevin Tang.
      The fourth bonus movie is unlocked after completing the game under the hard difficulty setting. The movie is called "Congratulations! Party time!" and is on Disc 2. It is kind of amusing, and shows all the major characters dancing on the floor of the Moscow disco, Club 32.
      Information in this section was contributed by Kevin Tang and Gweedo.
      Level select:
      Enable the "End level" and "Movie theater" codes. Select "Options", "Cheats", and "Disc 1 movies". Once there, pause, go to the "Options", "Cheats", and "End level". Start a new game, pause, go to "Options", "Cheats" and a "Select level" option will appear. All levels will be available for selection. Save the game and the new option will remain unlocked.
      Information in this section was contributed by Noah Sclawy.

      Successfully complete the game under the normal difficulty setting to unlock the level select option.
      Information in this section was contributed by Kevin Tang.

      Enter the cheat options menu and select the "Movie Theater". Once inside the movie theater, enter the cheat options menu and use the level select option. You will be able to go to any level, including the last battle with Chance.
      Information in this section was contributed by Thatguy349.

      To unlock the level select option quickly, start a two player game. Play each level once, set to one kill to get there quicker. Start a one player game after doing this. Go to the cheats section of the options menu and choose the level select option.
      Information in this section was contributed by andy storr.

      Unlocking cheats through multi-player mode:
      Another way to unlock cheats is to start a game in two-player mode. Play it all the way through (if you set it for someone to die nine times, someone has to die nine times). Once done, go to one player mode and pause the game play. Enter options screen press X. Go to cheats some may have been unlocked.
      Information in this section was contributed by Maddogbri123.

      Have two player match end in a draw. Do this by setting the number of kills needed, then playing in a level with grenades. Throw a grenade so both players are killed. If done correctly, player one should get credit for two match wins. Disc 1 and 2 Movies and Level Select will be unlocked in the single player mode cheats.
      Information in this section was contributed by Stev107.

      Agency Computer Lab multi-player stage:
      In the second room at the start of the Agency Bio-Lab Escape level, (after receiving the incoming radio traffic) are two vents that you can crawl through. The one on the left is the correct exit out of the Bio-Lab. The other vent leads back the way you came toward the Operating Room where you overheard Dr. Weissinger in the previous level. Head down this second vent back the way that you came from. When you exit the vent, there will be one Unit 1 trooper on the left in an alcove. Run past him down the U-shaped hallway which leads to the Operating Room. You should be able to see the autopsy table through the door. There are three more armored troopers in the operating theater -- one low by the door and two on either side up in the theater seats. Roll into the room past the low trooper. If this is not done, when you get near the door he will run in front of it to block your path. Run immediately toward the table with the computer. Climb up on to the table, and then up onto the balcony (you will probably get shot up pretty bad while climbing up). Then, roll toward the center of the back wall and into a small room. There is an M-79 grenade launcher in this little room which unlocks the Agency Computer Lab map. Gabe will say "Got it" to confirm that it has been collected. You do not have to finish the level for the map to be unlocked.
      Information in this section was contributed by Kevin Tang.

      Bunker multi-player stage:
      Find the PK-102 in the Moscow Streets level. There is a point where two cars will try to run you over at the same time, and you have to leap and grab a pole above you to avoid them. After this happens, drop down, and go back and search the two newly crashed cars. Face the tail ends of the cars. The car on the right has the PK-102 inside. Warning: The cars are on fire, so search carefully. Also, after they crash an enemy will get out of each car. At least one of them has a M-79 grenade launcher.
      Information in this section was contributed by A-chan-sama.

      Caves multi-player stage:
      Find the binoculars in the Colorado Interstate 70 level you must find the Binoculars. They are located behind the first closed door on your left that you reach. Press Triangle to open the door. This reveals a passage. Go left, open another door, and enter the room. The box containing the binoculars is in this room.
      Information in this section was contributed by A-chan-sama.

      D.C. City Park multi-player stage:
      Find the dirty laundry in the New York City Slums District level in one of the washing machines in the first Sniper Building of the level. This is the building that is similar to the slums district level in multi-player mode.
      Information in this section was contributed by Andrew Russell.

      While in the flaming building in New York City, you should come across a set of laundry machines. Run to the last one closet to the wall, and the words "Dirty Laundry" will appear. Press Action, and you will put a coin in the machine followed by a loud "Yes I Got It!".
      Information in this section was contributed by Theslippinknot.

      Disco Underground multi-player stage:
      In the Disco 32 level, after killing the bodyguard on the catwalk, three more guards will run in the door. Kill all three before they can throw a grenade at you. None of them have flak jackets.
      Information in this section was contributed by Nikespeed and Kevin Tang.

      Jungle multi-player stage:
      Kill Archer at the very end of the C-130 Crash Site level with one shot (head shot). It is recommended that you use the silenced sniper rifle to kill him because of its zooming capabilities.
      Information in this section was contributed by Andrew Russell.

      New York Garage multi-player level:
      In the car park in Level 20, there is a point where Teresa will throw a gas grenade in the doorway to lure all the guards, which are equipped with M79 grenade launchers. Take out as much guards as possible with headshots with the H11 sniper rifle gun. Pick up all the ammunition from the dead guards and continue up the steps. Keep on giving the guards headshots and continue. When you see a door marked "Level 3" and a black van driving slowly, do not come out into the doorway. Instead, keep going up the steps. Be careful, as there are three guards are armed with a M79 grenade launcher, one guard armed with a grenade and H11, and one guard armed with a H11. To eliminate the three guards with grenade launcher and the guard with a grenade and H11, keep sneaking up the steps and peeking around the corner. When you see two crouching guards blocking the steps, surprise them by shooting your M79 (obtained from the dead guards earlier). Immediately afterwards, roll up the steps to avoid the impact. As you face the steps that are going upwards, you will see a guard creeping to hide behind the wall. Quickly press R1 and also blast him with your M79. Keep going and as you turn on your last corner, quickly press R1 and blast the two remaining guards. At the end of the stairway there should be an M79 grenade launcher. Pick this up to unlock New York Garage in two player mode. After do this, continue with your mission.
      Information in this section was contributed by Aditya Cholisi.

      Pharcom Incubator Lab multi-player stage:
      Find the girlie mag in the Pharcon Lab, after you taze the guards. It is located after you go through the Mars exhibit.
      Information in this section was contributed by Jim Vanwormer.

      Prison multi-player stage:
      Complete the Aljir prison break in without using the crossbow. You will have to sneak and roll up to the first man before he makes it out in the open. Roll a lot, but do not roll into him. You also cannot run or he will turn around. You should be able to run up very close to the male guard and the female guard who chased down the second prisoner. The last guard turns and looks around quite a bit. Walk against the left wall, and hide behind the support. He will walk out past you, and then you can get him.
      Information in this section was contributed by Nikespeed.

      Rockies multi-player stage:
      Find the H11 sniper rifle on the first level (Colorado Rockies). The H11 is near the waterfall and ice arch where you first meet Chance. Instead of jumping over the waterfall chasm, hang from the edge of the chasm and drop down into the tunnel. The H11 is in there.
      Information in this section was contributed by Kevin Tang.

      Surreal multi-player stage:
      In Volkov Park, kill the first guard to the left very quickly before he destroys the car. After you kill him, collect the BIZ-2 in the car he did not destroy.
      Information in this section was contributed by Andrew Russell.

      Additional multi-player characters:
      Find the M-79 grenade launcher on the second to last level (New York Sewers) to unlock the following seven multi-player characters: Ninja Gabe, Scuba Lian, Unit 1 (the final Boss), Dr. Elsa Weissinger, Uri Gregorov, Lawrence Mujari, and SWAT officer (helped in the New York Slums level). The M-79 is near the end of the level (in the parking garage). Near the top of the stairs is an open doorway into the parking garage, where a black van is driving past. Instead of exiting the stairwell at that location, keep climbing up the stairs. There will be five Agency operatives scattered on the landings above armed with silenced HK-5s, grenades, and M-79s. Use the M-79 to clear them out. The M-79 is on the top landing.
      Information in this section was contributed by Kevin Tang.

      Complete the C-130 Crash Site level under three minutes to unlock the characters from the original Syphon Filter game in multi-player mode. The additional multi-player characters from the original Syphon Filter are: Girdeux, Phagan, Gabrek, Marcos, Rhoemer, and Evil Scientist.
      Information in this section was contributed by Nikespeed and Kevin Tang.

      To unlock the "goofies" set of characters (bag lady, CBDC agent, monk, corpse, and viral test subject), complete the McKenzie Airbase Interior level in under 3 minutes.
      Information in this section was contributed by Riptide3000 and Kevin Tang.

      Hint: Agency Bio Lab: Avoid ambush:
      This level is very difficult from the start because you can only use the M-79 on Stevens' shock troopers and the ambushes. Eventually you will make your way down a corridor. Keep going until you reach A1, but do not go through it. Instead, go down the hallway to the left and locate the other A1 door. This avoids an ambush setup by two shock troopers. When you find the other one, they will not be so close together. Just use your M-79 to take them out.
      Information in this section was contributed by Adam Tilbrook.

      Hint: Agency Bio Lab: Mainframe room:
      Once you have successfully escorted Gershon to the mainframe room, kill him then run over to the data uplink. Establish your connection to Teresa. After your communiqué with her, wait for control to be returned, then execute a quick left turn. Run and roll all the way to the wall. Now quickly turn around and take out the guard who just appeared behind you, and all the other guards in the room. Running and rolling to this wall will prevent you from being killed by a headshot from the sniper who enters the room with all the other guards. Turn and face into the room and run over to the data computer that is closest to you. Then peek out, and bust the melon -- he will not know you are there. Once done you will hear from Teresa.
      Information in this section was contributed by Adam Tilbrook.

      Hint: Agency Bio-Lab: Escape:
      In the small room after you exit the vent from the morgue is where the game begins to get difficult. Through the next vent is a hallway with five Unit 1s. Before you leave the small room, check the lockers for a stash of weapons, including the grenade launcher.
      Information in this section was contributed by Chris26308.

      Hint: Aljir Prison Escape: Completing the level:
      Make your own way through the level. When you reach the red door, open it. Go down the ramp after the intermission scene and wait for the light to pass. Then, bolt through to the next section. If the light hits you, equip your shotgun and blast all the men in the lower courtyard. Ignore the ones above you. Once you make it to the elevator, go up and into the courtyard walls. Ignore the guards on the left hand side of you and concentrate on the ones ahead of Gregorov -- he should be running ahead of you. Take them out with shotgun blasts. They are not wearing flak jackets. Keep running and shooting until you make it to the end of the level.
      Information in this section was contributed by Adam Tilbrook.

      Use the following strategy to complete the level under the hard difficulty setting. Just after you kick open the door and before you reach the wall, your last checkpoint on the level should be activated. The trick to this is, aim not to be spotted. If the guards notice you and Gregorov, they will automatically shoot at Gregorov and you will not be able to complete the mission. Take your .45 gun out and press L1. You should be able to see a guard on the wall with a spotlight. Give the guard a headshot and shoot the spotlight as well. Walk slightly further and you should see a red-orange colored light on the tower. Shoot this as well. Continue until you see two stationary guards. Creep behind them, but also be careful not to get seen by the spotlight. Keep sneaking behind them and hide behind the corner of the wall on the right. Make sure that Gregorov is behind you. Observe the environment. You can see another stationary guard on the wall with the spotlight. Keep sneaking until you reach the elevator, but also avoid detection by the spotlight. Press the switch on the elevator and get to the second floor of the wall. Before you exit the elevator, stay on the corner of the wall and you will see a guard walking back and forth. Take your hand-taser out. There should be a point where he will have your back to you. At this point, sneak up on him and zap him. Keep on creeping to the tower and tase the guard there as well. By this point, Gregorov will sneak and he will get noticed. Stay on the tower and give headshots to the four guards that will appear from the roof of the prison. Run towards Gregorov, but at the same time shoot at the guards by pressing R1. By this time you should reach the east side of the wall the level will end.
      Information in this section was contributed by Aditya Cholisi.

      Hint: Aljir Prison Escape: Killing guards:
      When you go down the stairs, kill all the guards. Just before you kick the door open, activate your shotgun. Open the door, run out, press R1 to auto-target either guard, and shoot him four or five times. This should kill him. Turn around and run back into the room you just came from. Standing out there any longer risks a grenade attack. Run out with a strong gun, such as the shotgun, PK-102, etc. Take out the other guard. Information in this section was contributed by Adam Tilbrook.

      Hint: Colorado Rockies: Air Taser
      After setting the transponder in the Colorado Rockies level, exit as normal but stop at the first flare you reach and turn left. Hang off the side of the cliff to find a crate with the air taser. Note: It is especially fun to tase enemies in hang gliders, as high up as possible.
      Information in this section was contributed by Ryan Mann and Cobra12198.

      Hint: Colorado Rockies: H11 Sniper Rifle:
      When you first see Chance and the game identifies him, find the gap you have to jump over. If you drop off the ledge by walking up to it, you will slide down the edge. While you are holding on, press Down and you should land in a cave. Walk forward and you will see a box. Approach it and press Triangle. To leave, go back to the hole and press Triangle.
      Information in this section was contributed by cdmcarthur.

      Hint: Colorado Rockies: Kill the two snipers:
      Kill all the men after talking to Ramirez, then head to the cave up front. You will meet up with two of your men and they will tell you that there are two snipers. After Gabe tells them "Move!", run to the big rock where the man is standing. Climb up the rock to find a box with grenades. Be quick, as the two snipers can get a headshot on you. Quickly climb down the rock after getting the grenades. To your right is one of the snipers. Equip the grenades and aim for the wall behind him. He will run towards it and be killed. Go to the side of the rock and the other sniper will try to kill you, but will not succeed. He is on the top of a cliff. If you look another direction, he will appear and try to snipe you. Just sitting there waiting for him to appear is not going to work. Instead, throw a grenade up there, then look another direction. He will appear and get killed in the explosion.
      Information in this section was contributed by Selina.

      Hint: Finale: Extra UAS-12 ammunition
      If you happen to run out of ammo while fighting Chance, check the box where you got the UAS-12 and you will find more ammunition. Note: This will only work if you have run out of UAS-12 ammo.
      Information in this section was contributed by Raul Valle.

      Hint: I-70 Mountain Bridge:
      After you have disarmed the C4 and rescued the hostages, you will confront three trucks with three enemies in each one. All of them will have flak jackets. Stop running in front of the trucks and aim at the level of the enemy's heads. Shoot with an M-16 or any other quick shooting gun to kill them easily.
      Information in this section was contributed by Rsfel7.

      When you enter the tunnels after saving the GIs, you will encounter three trucks. Each will dispatch three enemies all wearing flak jackets. Each of them will also have either an M-16 or Shotgun. To avoid fighting them, enable the "Super Agent" cheat and shoot each of the trucks before any enemies charge at you. You will blow them up and avoid the fight.

      Throw a grenade at each truck as they pull up.
      Information in this section was contributed by Hotwheelee1.

      Hint: McKenzie Airbase Exterior: Easier mission:
      After you have obtained the information from Holman and are near the tower, use a silenced weapon to shoot out the search light and any other significant lights. This makes tasing the guard and hiding after the truck moves easier.
      Information in this section was contributed by sshelt.

      Hint: Moscow - Industrial District: Flak Jacket
      Turn left to find two cop cars in the beginning of Level 12:Moscow - Industrial District. The closest one contains a Flak Jacket. Press Triangle to get it.
      Information in this section was contributed by James Trimble.

      Hint: New York Sewers: UAS-12:
      Kill Teresa, take her gun, and then quickly shoot agents with it. Note: You will fail the mission.
      Information in this section was contributed by twincats.

      Hint: Pharcom Exposition Center: Completing the level:
      Get to the last part of the level, where you have to jump up and around in the Stonehenge room. Wait until you get the checkpoint, then back up slightly. Move forward into the room. When you reach the dead center of the structure you will hear a guard call out, "He came through the vents into this room". You will be easily spotted because they have nightvision goggles. Turn around and make a mad dash to the point where you made the checkpoint, and behind the large crate just beyond. It is much easier to kill the four flak jacket enemies from here. Peek out and take out the first two patrolling near the middle of the room, then sneak forward to draw out another one. Then, run back and manually take him out with a head shot. Equip your silenced HK-5, then locate the final man and run at him shooting. He will never know what hit him. Locate the smallest block, then jump up and around until you spot the HVAC duct. Shoot it out, jump to it and into the vent to finish the mission. Note: If you are short on ammo, when you reach the point where you have killed the men standing across the way from you, where the old Mayan temple exhibit was, go down, then climb up. Take their ammo after killing the man playing cat and mouse with you.
      Information in this section was contributed by Adam Tilbrook.

      Hint: Pharcom Exposition Center: Easy kill:
      There is a section in this level where you have to crawl through the HVAC ducts. You will also have to shoot a GI with the crossbow who is just standing there from your vantage point in the ducts at the second grill. Once this is done, go down into the area and wait for the two GIs to arrive. Once the first one leaves, back up slowly, then just hit him with the crossbow. Be careful not to hit him in the head or you will fail the mission parameters.
      Information in this section was contributed by Adam Tilbrook.

      Hint: Slums District: G-18:
      When you begin the level, turn to your left and kill the agency man. Turn around and run up the street to a lamp post. Kill the man who appears to your left on the wall. Then, run over to the other side of the street and hug the wall on the left. You will see an agency man come into view in an alcove on your right. Kill him, then continue down the left side of the street. You will come across an alley with a G-18 and full ammo.
      Information in this section was contributed by Adam Tilbrook.

      Hint: Slums District Sewers: Completing the level:
      When you have secured level B, go up the ramp. Instead of waiting for Teresa to say "Gabe watch out", immediately execute a roll to cross the line into the next level.
      Information in this section was contributed by Adam Tilbrook.

      Hint: Surreal: Second kill:
      In the Surreal multi-player level, if you are using the first controller begin the level by turning to the left and running to the first column. Peek out bit by bit and target player two for a headshot. When you finally get the headshot, do not release L1, which you should have been using to target him. By not releasing it, you can just push the trigger again because player two should have just been put back in the same position -- right in-line for a headshot.
      Information in this section was contributed by Adam.

      Hint: United Pacific Train 101: Grenades/Air Taser:
      In Level 6, United Pacific Train 101, there are grenades in the sixth car from the front. It is the third blue one after two gray freight cars. In the fifteenth car, there is an air taser. It is the fourth blue one after three gray freight cars. Note: When going for these weapons, there will be one enemy in each of the cars that you will have to kill. They are wearing flak jackets and will require a head shot.
      Information in this section was contributed by Adam Tilbrook.

      Hint: United Pacific 101: H-11 Sniper Rifle:
      There is a H-11 with full ammo in the seventh car. It is after two cars containing many barrels and crates. The enemy in the car is not wearing a flak jacket.
      Information in this section was contributed by Adam Tilbrook.

      Hint: Multi-player Bunker: Hidden items:
      Press the switch to open a gate that leads to a room with several flak jackets.
      Information in this section was contributed by wilson88.

      Hint: Multi-player Caves: Hidden weapon:
      Drop down into the hole that changes your camera view when you jump it. Open the box to find a M79.
      Information in this section was contributed by wilson88.

      Hint: Multi-player: D.C. Park: Hidden weapon:
      Walk around the side of the level to find a bush in one corner. Behind it is a M-16.
      Information in this section was contributed by wilson88.

      Hint: Multi-player: Incubator Lab: Hidden weapon:
      Climb the high cylinder to get an M79 from the top.
      Information in this section was contributed by wilson88.

      Hint: Multi-player: Rooftops: Hidden weapon:
      When you reach an area with a small ledge around the side of buildings, cross it. Get a M79 from the ledge. You can also drop down from the ledge above, however you might fall.
      Information in this section was contributed by wilson88.

      Hint: Multi-player Small Village: Hidden items:
      When you begin, run forward until you see a window you can reach. Pull up to find three flak jackets, a M-16, and three grenades on the balcony. Note: You can also enter around the other side by climbing on the gate.
      Information in this section was contributed by wilson88 and Stev107.

      Hint: H11 sniper rifle:
      As soon as game play starts on level 1, do not drop out of the parachute just yet. Aim for the ledge above the three GIs sitting around the fire in the distance. You may have to press Down a few times to keep Gabe from landing. If you make it to the ledge, there is a box full of H11 rapid fire sniper rifle ammo at that location. This is especially useful when you are trying to pick off some of the enemies with flak jackets.
      Information in this section was contributed by Stephen T.

      When you start a new game in the first level and are on the parachute, you can see a man lying next to a huge rock. There is a H11 with full ammo at that location. To get to the rock, fly in front of it and press Down to elevate. Then, press Forward to get to the rock.
      Information in this section was contributed by Sherry

      Go to the next to last level on Disc 1 (the second train level, after the agency operative grenades the train). This is the train level that is timed, so you have to be quick. Get to about the seventh or eighth car from the beginning, which is the green car after the first grenade thrower. Hang off the left edge of the car. Drop down to the ledge and enter the car. Kill the enemy and look inside the box for the H11 and 300 rounds.
      Information in this section was contributed by Stephen T. and Bills656.

      On the level 1, when you find Chance and he leaves, stand near the gap he jumps over, but do not cross it. Instead, climb down the side that you are on by holding X and walking towards the edge. You will see a cave deeper in the gap. Jump in and walk in the cave to find an ammo box with an H11 Sniper Rifle.
      Information in this section was contributed by GhettoMac2K.

      Hint: M16:
      In the first level, when you meet the man who tells you to follow him so he can take you to Chance, follow him until the opening of the cave. Then, turn around and run in the direction opposite to the cave to find an M16 with full ammo. It is hard to find, but is there.
      Information in this section was contributed by Sherry

      Hint: Defeating Archer:
      If you collected the H11 in level 7 (Colorado Train Race), you can use it to easily defeat Archer. Note: If you are trying to get the two-player level "Jungle Temple" by killing Archer with one shot, do not use the H11.
      Information in this section was contributed by Raul Valle.

      Save some M16 or Sniper Rifle ammunition for the end of the level. Choose either weapon, then hold L1 and shoot him. Note: Zoom in on him with the sniper rifle and shoot his head to unlock the Jungle multi-player level.
      Information in this section was contributed by wilson88.

      Hint: Defeating Chance:
      To defeat Chance, the final Boss in Mission 20 (Finale), watch the opening FMV sequence that plays at the beginning of this level, as it provides some hints. As soon as the level begins, turn right and run out the second door. Run to the helicopter and take the flak jacket and UAS-12 auto-shotgun. It is probably a good idea to run behind the helicopter to stay out of the line of fire and take the flak jacket first. Dodge around while doing this, roll under the helicopter, and do whatever is necessary to keep the helicopter between you and him so he cannot get a clear shot. Keep checking your radar to watch his location. Once you have gotten both items, switch to the UAS-12 and run around the helicopter. Keep running around and dodge him until he is down by the tail and you are standing near the cockpit. When that happens, face the helicopter, then run out into the open to your left (which is the right side of the Blackhawk). Wait for him to get on to your side of the helicopter. Then maneuver so that there is a direct line between you, him, and the tail rotor of the UH-60. Shoot him with the UAS-12. He will not be able to fire back while you are hitting him, and the impact of the shotgun blasts will carry him into the rotor.
      Information in this section was contributed by Kevin Tang and Ervin4475.

      Since Chance is covered in full body armor, the weapons you have when the game starts are practically useless. When the battle begins, leave through the side door and run and roll at the same time to the left side of the plane to get the powerful shotgun (inside the helicopter). Try to get Chance to the end of the helicopter with the spinning blade. Shoot him with other weapons until he gets there, so he will not have a chance to shoot back. Once he gets to the end of the helicopter, shoot him three or four times with the shotgun until he flies back into the blades, where eventually he will get caught.
      Information in this section was contributed by Gary Tang.

      To defeat Chance in mission 20, watch the opening FMV sequence at the beginning of the level. As soon as the level starts, turn to your right out the door. If you are low on armor, head around the nose of the helicopter, turn to your right and head for the cargo hold. There is a flak jacket in the box. On the other side of the flak jacket is the UAS-12 auto-shotgun. While doing this, keep the helicopter between you and Chance. After you have both items, head around the helicopter. There is a ramp that leads down - do not try to enter the door because it is locked. When you are down in the ramp, Chance cannot shoot you, but he will throw grenades. As soon as Chance throws a grenade, run out of the ramp with your UAS-12 ready. Get you, Chance, and the back rudder in line with each other. Start shooting Chance. Once you shoot him, he will be knocked back and will not be able to recover from the blast quick enough. Keep popping him full of lead towards the rudder. The blasts will push him back into the rudder.
      Information in this section was contributed by wck and ben howland.

      To get more time during this battle, go all the way to the roof on the stairs and grab every M-79 on the stairs, including the one in the crate at the top. You can use it to keep Chance from shooting you up until you can take the UAS-12. Be careful not to hit the chopper. As soon as game play starts, pause and select the M-79. Go out the door to the right, get some distance and fire while running towards the chopper. You will have little or no damage to you flak jacket.
      Information in this section was contributed by NEWPOLLUTE.

      When you start, go out the door on the right. Roll and strafe to the chopper. Get the UAS-12, then roll under the tail of the chopper and get the flak jacket. Roll back under the chopper. When he rolls under and behind you, line up yourself, Chance, and the rudder of the chopper. Use your auto target and start shooting him until he falls into the rudder.
      Information in this section was contributed by Jay Smith.

      Rush out the door to your right and roll behind the missile of the Apache. Then, collect the Uas-12. Roll under the tail and collect the Flak Jacket. When he chases you, roll back. Wait for him to roll into your range. Line him up with the Apache's rudder and shoot him into it.
      Information in this section was contributed by wilson88.

      Hint: Defeating Commander:
      Get a gas grenade from the back of the first truck. Sneak back without being seen then throw it a small distance in front of the jeep.
      Information in this section was contributed by wilson88.

      Hint: Defeating Morgan:
      Morgan can be one of the hardest Bosses in the game. He carries an M-79 grenade launcher and sports an unusually strong flak jacket, so it is nearly impossible to take him out with a body shot. By the time you get a lock on him, he will be shooting grenades at you. Normally the only way to eliminate him is by pulling off a lucky head shot. However if you save some crossbow ammo from the previous mission by only using it when you cannot taze a guard, you can kill Morgan with a single crossbow arrow -- and it does not have to be a head shot.
      Information in this section was contributed by Stephen T.

      The checkpoint leaves you at the opposite side of the Morgan. Morgan will start moving to your left. Press R1 to take manual aim to the left of Morgan. Morgan will run through your aim, giving you a clear head shot.
      Information in this section was contributed by Prashant.

      Use the following strategy to defeat Morgan under the hard difficulty setting. After Teresa gets to the last bomb, she will tell you to keep Morgan busy while she defuses it. Run to the center of the China exhibition, where there is a large tiger statue in the middle. By the time you get here, a checkpoint will be activated. Just keep rolling towards the boxes and hide behind them to avoid getting blasted by Morgan's grenade launcher. Under the hard difficulty setting, Morgan will fire more grenades, so you are going to have to be quicker when dodging them. Keep dodging his grenades and some point Teresa will tell you to eliminate him. As she does this, another checkpoint will be activated. Run to the top of the stairs where you eliminated your first enemy. If you observe carefully, there should be a low wall on your left and right. Hide behind the one on the right. You should also notice that there should be a part of the wall on the edge next to the steps just high enough to keep you covered from Morgan. Crouch behind part of this wall as you hide away from him. Use your M16 and peek round the corner by pressing L1 and R2. You will see Morgan running around the edge of the China exhibition. Aim your gun at approximately head height and holding Square. Note: Make sure you have 30 shots. If you do not, reload before doing this task. As Morgan is caught in your aim, you will still shooting the M16 and he will be shot right through his head.
      Information in this section was contributed by Aditya Cholisi.

      There are three ways to kill the M-79 sporting Morgan. First, use a headshot or many body shots. This is the hardest way. Many bullets into his flak jacket are impossible to deliver without taking a grenade in the process. Also, he moves too fast to get a decent head shot without exposing yourself. The second way is with the crossbow. Save a crossbow arrow, get into the open, then quickly press R1 and shoot him. He will fall right over. The third method is to use a grenade. Learn his running pattern (more or less a large square in one direction or the other), then press L1 to aim a slightly ahead of him. Throw a grenade into his path. If timed correctly, he will walk into the shrapnel and die fairly easily.
      Information in this section was contributed by Aero.

      Once you see Morgan, run in a circle around the room, a few paces at a time. Once Teresa disarms the last bomb, allow Morgan to kill you. When you are revived, wait three seconds, then go into sniper mode and aim to the left. Aim past the box while still being very close to the left side. Shoot your M-16 for a few seconds. Morgan will walk into a head shot. Note: If it does not work the first time, or if Morgan goes in the other direction, get killed and try again.
      Information in this section was contributed by wilson88.

      Hint: Defeating Uri Gregorov:
      If Gregorov sees you, he will kill you with a head shot. Remember what Gabe Logon said earlier in the game, "What they can't see, they can't hit." The strategy here is simple: Kill the lights. Sneak after Uri as he walks around to find you and at the same time observe the environment and what you have to work with. Note the statue of the man on a horse, and the lights surrounding the statue. You will have to shoot these lights using any silenced weapon. Allow Lian to die and you can get a fresh start. At your starting point, sneak after Uri and stop at the center of the far fence (to the left of the statue). Hold X and have your weapon manually aimed at the far light to your right. Pay attention to the radar. When Gregorov's dot disappears from the radar, count to about five to ten seconds and shoot the light. Now, run over to the statue and hide from Gregorov. He will come over to investigate. He knows that you are near and will crouch-walk around the statue. Avoid being seen and shoot out the rest of lights, pausing about ten to twenty seconds in between to observe Gregorov's movements. Once all the lights have been shot out you will hear him say "Damn you!" You can now walk up and zap him with your taser. Watch for the surprise after he is defeated.
      Information in this section was contributed by TheOuterHeaven.

      When you enter this final mission in Moscow, go to the tree nearest to you after the communiqué with Gabe ends. Pull out the silenced nightvision sniper rifle to take out the lights. You can take out these lights all from the same vantage point. However to accomplish this you must take them out beginning with the two on the left side. If you do not do this, he will notice and kill you with an instant death shot.
      Information in this section was contributed by Adam Tilbrook.

      A silenced weapon is not needed to shoot out the lights. Take out your pistol and wait until Gregorov goes into the dark, past the tree. Shoot out the lights in an "L" shape. After the third light, he will spot you. Roll to the left side and aim at the last light. He will walk past when you shoot it and say "Dammit!". At that point, incapacitate him with your taser.
      Information in this section was contributed by Jericho3697.

      Get behind the closest tree. Peer right while holding L1. Wait for him to say "Where are you?", then shoot the light in the far right corner. He will rush over to that point and remain there for a short time. Shoot out the other lights, hold X, and tazer him.
      Information in this section was contributed by wilson88.

      Use your Nightvision Rifle to shoot Gregorov in the leg. He will now have to kneel walk (similar to what you do when pressing X) for the rest of the level. Now that he is slower, you will be able to spend more time shooting the lights without worrying about a head shot.

      Hint: Chasing fake Gregorov:
      In the 12th level, when you are chasing the fake Gregorov through the streets in Moscow, jump across the roofs and then shoot the enemies just beyond on another roof. Just after the Russian militiaman says, "Up there, fire" you will be in an alleyway. Keep moving until you reach a cross bar connecting two buildings. This is where you jump, but do not do it. Instead, position yourself between the two cars. If you are good enough, both cars will drive past without hitting you. This makes taking out the M-79 launching enemy easier to kill.
      Information in this section was contributed by Adam Tilbrook.

      Hint: Defeating Morgan:
      Once the last bomb is disarmed, get shot by Morgan. Then, hold L1 and aim to left, just past the box Morgan runs behind. Keep shooting with a rapid gun and he will run his head into your fire.
      Information in this section was contributed by wilson88.

      Hint: Defeating Stevens:
      There is no in challenge killing him -- just quickly shoot his head.
      Information in this section was contributed by wilson88.

      Hint: Safe weapon selection:
      Instead of holding Select to choose a weapon, which often times gets you killed, simply press and release Select. This will bring you to the next available weapon.
      Information in this section was contributed by LoOmPiA619.

      Hint: Jump backwards:
      This trick requires very good timing. Press Triangle just when you get to an edge of a place where you can jump across. If done correctly, Gabe should twist his waist around about 180 degrees, and look back.
      Information in this section was contributed by Bills656.

      Hint: Leaning to one side:
      Hold L1 + L2 or L1 + R2 to lean to one side. This is best done when you are trapped behind something and there is an enemy that is aiming for your head. Release L2 or R2 to stand back up.
      Information in this section was contributed by Cybort Darkside.

      Hint: Combat tips:
      When being shot at by enemies, always strafe and roll to prevent them from getting a lock on you. Always use a strong powerful gun when battling multiple enemies.
      Information in this section was contributed by RoCkTeEn43.

      Glitch: Two player death match invincibility:
      During a two player death match in the Colorado Rockies level, hang player one on the cliff. Hang him low so the other player can reach them. Let player two slice the hanging person with the knife. As player one falls, hold Down on controller one. When the character comes back to life they will have blood on them. This may have to be done several times. If done correctly, player one will be unable to shoot or stab.
      Information in this section was contributed by sofly1.

      Glitch: Mixing weapons:
      If you change a weapon while jumping your weapon will look like the previous weapon. For example, go to level 6 or 7 (Colorado Train Ride or Colorado Train Race) and select the shotgun. Hold Select and cycle through the weapons to the Air Taser (if you have it). Keep holding Select until you jump, then release the button while in the air. Your Air Taser will look like a shotgun. Note: This works with any weapon you have , including the knife.
      Information in this section was contributed by Raul Valle.

      Glitch: Permanent night vision:
      In Volkov Park, when Gregorov shoots out the lights and the screen turns to night vision, go to the path where he ran. Stop at the top of the hill. When the screen is about to turn to regular vision, press L1 with the night vision rifle and zoom in all the way. The screen should be completely white. Release L1 and walk forward. The remainder of the level that is supposed in normal vision will appear in night vision.
      Information in this section was contributed by DragonFire040683.

      Glitch: Floating bullet hole:
      In the Aljir Prison Escape level, shoot the door to the rioting cell block, then open it. Behind the door will be two or three prisoners being gunned down by snipers. Look at the space where the door used to be to see a floating bullet hole.
      Information in this section was contributed by Coolman732.

      Glitch: Frozen fire:
      Enable the "Invincibility" cheat. In the Colorado Rockies level, get the air taser. Then, shock someone until they are on fire and stand on them (to catch fire). Go to the cliff where you have to use the transponder locator. Use it while still on fire. When this is done, you cannot hear Gabe talking. After that, he will be frozen while on fire.
      Information in this section was contributed by Patt Fowler.

      Glitch: Disappearing and reappearing glass:
      Go to the "Morgan" level. When Teresa disarms the third bomb, do not skip the part where she runs and says, ' The guy's in here, hurry.'' Look closely and you will not see any glass. When Gabe tries to shoot Morgan, the glass will reappear.
      Information in this section was contributed by RugRatzzz9.
      ALIMBRA6OR_CID@HOTMAIL.COM
      تبي أي مساعدة في ff8 راسلني.
      تبي أي شفرة لأي لعبة راسلني.
      تبي أي سر لأي لعبة راسلني.

    15. #15
      التسجيل
      20-04-2002
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      Talking هلا

      أسرار تومب رايدر 4:

      Level skip:
      Have Lara face exactly north. Enter the inventory screen and look at the compass. If the red point is not blinking slightly, try positioning her again. Go to "Load", hold L1 + L2 + R1 + R2 + Up, then press Triangle right as the compass hand points directly north. Close the inventory screen to advance to the next level.
      Information in this section was contributed by Yohannes Aditya, Elak Swindell, and Son Goku.

      All weapons:
      Have Lara face exactly north. Enter the inventory screen and look at the compass. If the red point is not blinking slightly, try positioning her again. Go to the small medipak, hold L1 + L2 + R1 + R2 + Up, then press Triangle right as the compass hand points directly north. Close the inventory screen and reopen it to see all the weapons.
      Information in this section was contributed by Yohannes Aditya and Elak Swindell.

      Unlimited items:
      Have Lara face exactly north. Enter the inventory screen and look at the compass. If the red point is not blinking slightly, try positioning her again. Go to the large medipak, hold L1 + L2 + R1 + R2 + Down, then press Triangle right as the compass hand points directly north. Close the inventory screen and reopen it. All weapons should now display "Unlimited ammo".
      Information in this section was contributed by Yohannes Aditya and Elak Swindell.

      Hint: Easy way to face exactly north:
      Find any block that faces north. Climb up or jump to it. Go to the inventory screen and your compass should be transparent to confirm she is facing exactly north.
      Information in this section was contributed by Yohannes Aditya.

      This may also be done by climbing a block that faces south. Press Roll once to point exactly north.
      Information in this section was contributed by Lim Tze Hau.

      Hint: Light a flare from outside the inventory screen:
      Press R1 (walk) + Select to use a flare. Do this twice and Lara will throw the flare.
      Information in this section was contributed by cons.j.

      Hint: Flip in the air:
      Instead of jumping forward or backward and pressing Roll immediately, press the opposite direction. For example, if you jump forward, immediately press Down and Lara will do a flip in the air. Do the opposite if you jump backwards.
      Information in this section was contributed by KyGuy523.

      Hint: Turning on all the switches in the Star Room in the Lost Library:
      First, start at the switch across from the reset pad. Face the reset pad and number each switch starting with the one you are at as "1" and then going left, 2, 3, 4, up to 7. Then, activate the switches in the following order: 1, 3, 2, 7, 5, 4, 6.
      Information in this section was contributed by Billy Meabrod.

      Hint: Save health packs:
      You can save health packs by going to a different level, then coming back for health because the levels are so numerous and close together.
      Information in this section was contributed by Cheyenne and Lauren.

      Hint: Save explosive ammunition:
      Save explosive ammunition (grenade launcher, Cross Bolt, etc.) for tougher opponents when fighting the skeletons by using the shot gun against them. Get the skeleton between you and a ledge and blast it. The skeleton will fall off the ledge and cease the exist. Since shot gun ammo is more prevalent in the game than the explosive ammunition, this will allow you to save it times when there are no ledges to help.
      Information in this section was contributed by Pete J. Rzeminski II.

      Hint: Level 1 golden skulls:
      Information in this section was contributed by Killer904.

      At the beginning, take a left up the small ledge.
      In the room where you make your first jump, drop down into the water and go in the middle of the water.
      In the room with the where you have to make two more jumps, fall down at the beginning. Run to the far end and turn to the right.
      In the next room where you have to swim -- swim down to the bottom in the center of the room where the floor goes down slightly. Note: There is also a small and large medipack in a back room which is also under water.
      In the area with the two boars, go around to the back and find the exit. Do not go in. Instead, turn right and go forward.
      In the room where the skeleton has been impaled with the spikes, take a right when you enter.
      In the crawl space, go to the left when you enter it.
      When you get to the area just past the place where you have to "dive though the gap", go to the right and past the railing. Note: When Lara gets all eight golden skulls she will chose a different, harder path when Von Croy asks her where she wants to go.
      Hint: Killing the red ninjas:
      Shoot at them. When they start spinning their blades, put up your gun, bring it out, and start shooting. When your gun is put up, the ninja will begin to stop spinning his blade and will not start spinning for a few moments. This gives you enough time to blast him.

      Hint: Killing knights:
      To kill the knights found in The Lost Library, shoot the blue gem in their chest. Do not attack from the back, as it is just a waste of ammunitions. Six or seven direct hits with the shotgun or the crossbow will kill them.

      Hint: No damage from Horus:
      Step into the blue light Horus was standing in before you put the armor on him. He can keep attacking, but it will not get through the light. Do not get behind it. If you do, his weapons will still hurt you. You must be inside the blue light. This works best when the "All weapons" code is enabled.

      Hint: Gymnastics:
      Go to any ledge. Press X to hang on to it, then press Up + R1. Lara will do a handstand and flip over. To do a nice dive into water, press Forward + Square + R1.
      Information in this section was contributed by mackdaddy42164_ 2000.

      Hint: Underneath the Sphinx: Getting out:
      You can sneak past the bulls without waking them or worrying about locking them in their cages. First, make Lara face north and enable the "Unlimited items" code: Open the inventory screen and you should have all four keys you are supposed to collect in the level. Go to the far right and walk slowly past the cage and the pillar. Then, sidestep to the right until you are almost in the right corridor. Then, go behind the bulls and enter the stone tablets: right, left, middle. Sneak to the left and go to the gate you opened. From there, cross the two pits and place the keys in their correct locations. Go through the gate you opened and head across the monkey swing. Grab the scriptures and exit the level by the monkey swing. Remember to walk across the empty room after the scripture room, as there are spike traps located there.
      Information in this section was contributed by KyGuy523.

      Hint: Chambers Of Tulun: Avoiding damage:
      In big room in the Chambers Of Tulun where the man that makes shockwaves chases you, wait for a gold beetle to appear then start running around. The beetle will grab you and you will hover around. If you move too much, hit a wall, or get hit by that man, the beetle will let go, slice up your neck, and you will take damage.
      ALIMBRA6OR_CID@HOTMAIL.COM
      تبي أي مساعدة في ff8 راسلني.
      تبي أي شفرة لأي لعبة راسلني.
      تبي أي سر لأي لعبة راسلني.

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