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  • صفحة 3 من 10 الأولىالأولى 12345678 ... الأخيرةالأخيرة
    النتائج 31 إلى 45 من 138

    الموضوع: من يريد أي سر خاصة على ps1أو ps2

    1. #31
      التسجيل
      18-04-2002
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      آسف على تأخيري

      والله آسف لأنه الصراحة كنت مشغول بالاختبارات وما قدرت أفتح المنتدى

      بالنسبة للأخ أبو ما أدري تفضل أسرار درايفر 2:

      شيكاغو :

      المنطقة السّرّيّة, حقل ريجلي :
      اذهب إلى حلبة البيسبول, يمكن أن تجدها في أعلى الخريطة في منطقة ريجلييفيل . في الجانب الشّماليّ للإستاد, يمكن أن ترى العلامة المكتوب عليها تذاكر . امش عليها و اضغط مثلّث . وبعدها بوابات الاستاد ستفتح.

      السّيّارة السّرّيّة, السّيّارة الصّفراء :
      ادخل الإستاد و تقدّم في المدرّج . استمرّ إلى اليمين و ستجد سيّارة صفراء مخططة بالأسود.عليك أن تضغط الزر لتفتح البوابة
      هافانا:

      المنطقة السّرّيّة, مترو الأنفاق :
      ألق نظرة على الخريطة . إلى يسار الخريطة, سترى النفق, يمكن أن ترى طريقًا ذلك الذي يبدو عليه أنه لا يقود إلى مكان. قد في ذلك الطّريق و ستذهب إلى بوّابة مقفولة . قد قليلاً إلى اليمين و ستجد عمودًا بزرّ عليه . اضغط الزر وستفتح لك البوابة

      السّيّارة السّرّيّة, اللون الأبيض و الوردي :
      قد في المنطقة السّرّيّة و استمرّإلى الأسفل داخل الأنفاق . استمرّ إلى الأسفل حتّى ترى ماكينةً كبيرةً . لا تنزل إلى الأسفل إلى مكان الماكينة, لكنّ جد طريق آخر الذي في النّهاية يقود إلى الأسفل . هناك ستجد رصيفًا بسيّارة وردية و بيضاء . اضغط الزّرّ على الذي على الحائط لتنزل الرّصيف .

      لاس فيجاس :

      المنطقة السّرّيّة, موقع البناء :
      ألق نظرة على الخريطة . على أسفل الخريطة ستجد المطار . قد إلى الجهة الشرقية من المطار ستجد منحنًى كبيرً . إذا قدت في وسط المباني في ذلك المنحنى, ستجد الطّريق الذي يقود إلى سور و موقع بناء . اقفز على السّور و قد وجدت المنطقة السّرّيّة .

      السّيّارة السّرّيّة, :
      ألق نظرة على الخريطة . فقط تحت كلمة تروبيكانا يمكن أن ترى أن الطريق ينحني قليلاً . هناك ستجد بعض المباني الصّغيرة و البوابات الخشبية المغلقة. عندما تواجه البوّابة, قد إلى اليمين و حول البيت . هناك ستجد زرًّا . اضغطه و البوّابة ستفتح. في الدّاخل ستجد شاحنة زرقاء .

      Cheat, Invicibility:
      ألق نظرة على الخريطة . جد تّقاطع 'Mid Strip' و تروبيكانا . قد إلى شمال التقاطع هناك طّريق يؤدّي إلى اليمين . قبل هذا الطريق مباشرة يمكنك أن ترى بيتًا عليه علامة صّغيرة '99 c'. هناك ستجد زّرّ لتنفذ الأسرار.

      الصراحة أنا بطيء بالعربي أبكمل بالإنجليزي:
      Rio:

      You May Not Be Dead:
      (submitted by: Keir P.)
      When in Rio (and I would imagine it works everywhere else) and you find yourself in the water, you will see "you drowned" or "your car's wrecked." If it's not on fire, you can get out, get in, back up, whatever. You're not dead. And if you drive off the drawbridge in Chicago when it's up (if you can get to the top) your car will fall for about 5 seconds into an inter-dimensional kinda warp realm. Very strange.

      Secret Car, Semi-Truck:
      Take a look at the map. On the very top of the map, you will find a small hump in the road. In the middle of that hump is a building. The button is located to the right. It opens up the gate to the left of the building. Drive inside and you will find a Semi-Truck you can drive.

      Secret Area, Racetrack:
      Take a look at the map. To the left is a big lake called 'Largoe Rodrigo de Freitas'. To the left of the lake you can see the oval racetrack. Drive around to the left side of the track to find the gate. Get out of the car and turn around. Follow the building you have in front of you to the right and you will find the switch that opens the gate.

      Cheat, Immunity:
      Take a look at the map. To the left is a big lake called 'Largoe Rodrigo de Freitas'. Drive to the top, right corner of the lake. There you will find a building. Go around the back of that building. On the right corner of the building is a door, just press it and you have unlocked the cheat. You should see a garage with barbed wire just to the right of this building if you are in the right place.

      Secret game, Race Track:
      Just drive your car into the secret racetrack area and you will unlock the secret game.

      Secret game, Mountain Pass:
      Take a look at the map. In the middle left of the map you can read 'Santa Tereza'. To the left of that, there road runs in an almost oval shape. If you drive straight to it, you can find the button just before you pass the fence. It is located to the right of the gate.



      --------------------------------------------------------------------------------

      No car damage glitch:
      (submitted by: Nizel Adams)
      On Bank Job in Las Vegas when you get to the bank just drive up to it a little and if you have time left get out and run.If your car has any damage when the screen closes in it will show you driving the red car again and when the screen uncloses in you will have no damage.

      Big jump in Havana:
      (submitted by: Jean Brinn)
      In Havana, go to your map. Look for a place that looks like a U shape. It's on the freeway. Go to that place and keep driving East on normal settings. You will get to a green place, pass that. Look to your right, and you will see a little place with a road that goes up to it. Go up the road and turn. Drive to the far wall where there is a clearing of just grass and turn left. HIT THE GAS!!! When you are just about half way over the ledge, get out and press up. Watch your car fly about 20 feet to the ground!

      Run down the crowd in Chicago:
      (submitted by: Jean Brinn)
      Go to Wrigleys Field and get the yellow car. Instead of going out of the gate, turn back around the way you came in. Drive up the slope and face the crowd. If you fly off just right, and you jump out the second your car leaves the slope, your car will fall into the crowd, or coast down the crowd into the field.

      Another Havana jump:
      (submitted by: Jean Brinn)
      I like jumping out of my car on this one, but it works both ways. Go to the place where it says "Ferry" on the map. drive on that road until you see the back of the ferry. Go fast and hit the jump. your car should clear the ferry. Jump out when your car is almost over the ferry, but not quite. you will be standing on the front of the ferry, looking at your car. Your car will fall, and hit the water, but keep going. You can watch your car float there for a long time. Pretty cool.

      Unlock everything:
      (submitted by: JacEdmonds)
      Complete Driver 2 on Undercover you unlock all the cars and lorries for take a ride mode. Police cars and fire trucks galore!!

      Sit on air glitch:
      (submitted by: Dan Thwaites)
      On any city drive to a chair or bench. Run it over so it dissapears then get out of the car and walk to the place where the chair was. Press Triangle and Up and you should sit on air!

      Tip:
      (submitted by: HerreraAlan)
      To Get in and out of a car Hold Up and triangle control. When being chased by a cop, When you lose him get out of your car and get into a new car, no damage or felony will appear.

      Chicago jump (Glitch):
      (submitted by: Harjinder Sagoo)
      Go to the navy pier, drive through the gate, keep to the right. HIT THE GAS! Jump out and sometimes the car goes the road.

      Flip the car:
      (submitted by: Michael Baca)
      When you are just about to flip over, get out of your car A.S.A.P. If You are able to re-enter your car,press and hold Circle, X and hard steer to the side of the car that is touching the ground and the car will flip back onto all-four wheels.

      See the world on the inside:
      (submitted by: Scott)
      Just travel along the cuban highway and look for a bench between two buildings, (better if by cafe tables), and sit down. 2 out of 3 times you will go inside the building. Note: you will have to restart the game so be prepared.

      Stop faster
      Press Triangle + Circle

      Get out off a flying car
      While driving and in the air, press Triangle + Up. Your character will get out off the car, and his car will drive full speed
      جيم شارك:
      Infinite Damage D001CDA8 0009
      8001CDAA 1043
      Infinite Damage & Other Cars Destroyed in 1-Hit D001CDA8 0009
      8001CDAA 1043
      D001CDBC 0003
      8001CDBE 1000
      Infinite Time 800D77B4 A8C8
      800D77B6 0112
      800DA490 A8C8
      800DA492 0112
      Unlock All Cities D01C1308 F809
      801C130C 0000
      Press L1 + R1 + L2 + R2 to Instantly Complete Mission D00AA674 000F
      800AA194 0001
      D00AA674 000F
      800AAA6C 0004
      Two Felonies Make Felony Bar Decrease to Zero D004C270 92B0
      8004C27A A4A0
      D004C888 92B0
      8004C892 A4A0
      Cannot Die From Flipping A Car & Can Get Out of a Fully Damaged
      Car D0063878 0058
      8006387A 1000
      Stop Traffic D0053D88 5A1F
      80053D8A 2400
      Able to Leave Any Car While Being Chased (Including Cop Cars) D005589C 000A
      8005589E 1000
      Able to Get in Cop Cars D0071E54 2021
      80071E5A 2400
      Skip All Intro Screens/FMVs D005B170 1289
      8005B160 0006
      D005B170 1289
      8005B162 1000
      Drive Thru Walls D00639FC 0028
      800639FE 1000
      D006F244 0003
      8006F246 1000
      D001D868 0249
      8001D86A 1000
      Levitate Cars [Note] D0056894 1903
      8005689C 1D80
      D0056894 1903
      8005689E 0C00
      80007600 FFFF
      80007602 2403
      80007604 000B
      80007606 3C01
      80007608 A674
      8000760A 8C21
      8000760C 0004
      8000760E 8CC2
      80007610 000C
      80007612 3021
      80007614 000C
      80007616 2404
      80007618 000D
      8000761A 1020
      8000761E 2400
      80007620 0007
      80007622 1024
      80007624 0008
      80007626 3024
      80007628 0003
      8000762A 1480
      8000762C 5026
      8000762E 0069
      80007630 0007
      80007632 1540
      80007634 0001
      80007636 340A
      80007638 0005
      8000763A 1140
      8000763E 2400
      80007640 0002
      80007642 1069
      80007644 0300
      80007646 2442
      80007648 0300
      8000764A 2442
      8000764C 0004
      8000764E ACC2
      80007650 0008
      80007652 03E0
      80007656 2400
      Take A Ride Codes
      Allow Selection of Vegas D01C6E9C 0300
      801C6E9C 0103
      Allow Selection of Rio D01C6ED8 0300
      801C6ED8 0103
      Driving Games: Quick Chase & Survival Codes
      Allow Selection of Vegas D01C8184 0300
      801C8184 0103
      Allow Selection of Rio D01C81C0 0300
      801C81C0 0103
      Driving Games: Quick Getaway, Gate Racing, Trailblazer &
      Checkpoint Codes
      Allow Selection of Vegas D01C7DBC 0300
      801C7DBC 0103
      Allow Selection of Rio D01C7DF8 0300
      801C7DF8 0103
      Multi-Player Take A Ride Codes
      Allow Selection of Vegas D01CAD00 0300
      801CAD00 0103
      Allow Selection of Rio D01CAD3C 0300
      801CAD3C 0103
      Multi-Player Cops 'n' Robbers, Checkpoint & Capture The Flag
      Codes
      Allow Selection of Vegas D01C8EC0 0300
      801C8EC0 0103
      Allow Selection of Rio D01C8EFC 0300
      801C8EFC 0103


      Note: Press L1 to levitate your car off the ground. Press R1 to levitate all other cars off the ground.


      ملاحظة : بشفرات الجيم شارك في أرقام مكتوبة بالعربي إذا جيت تسوي الشفرة أكتبها بالإنجليزي مثل ما هي .
      وشكراً

    2. #32
      التسجيل
      18-04-2002
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      بالنسبة ل mr? و السر الأسود

      First person play mode:
      أكمل(أنهي) اللّعبة مرّة بأي مستوى صعوبة باستثناء "very easy". اختار أسلوب first person play mode ستجده غير مقفل القائمة الرّئيسيّة . اضغط بسرعة مثلث ,مثلث أثناء دخولك اللّعبة بعد اختيار ذلك الخيار .
      الأزياء المتعاقبة :

      أكمل(أنهي) اللّعبة مرّتين بأي مستوى صعوبة باللعبة المسجلة نفسها . سيكون لدى الثّعبان سترة, سيكون لدى ميريل ثوب الثّعابين الأصليّ, و سيكون لدى نينجا زيّ سيبورج أزرق و أحمر أثناء المرّة الثّالثة إذا لعبت باللعبة.

      Contact staff:

      ادخل 140.7 في شاشة الكوديك(the codec screen) .

      Take a picture of the following locations using the camera to view hidden ghosts
      who are KCEJ development team members.

      Name Location

      Fujimura Elevator in the Comm Tower B complex
      Fukushima Heliport; looking out to sea from cliff
      Hirano Elevator in Comm Tower B; deep in the shaft of top level
      Ishiyama Heliport top of building
      Ito Inside elevator to tank hangar
      Jerem Blaustein Sniper Wolf's corpse
      Kaneda The mirror located in the Women's restroom
      Kimura MG underground base; tip of Metal Gear 's railgun
      Kinbara Dark area of stairs
      Kitao Decoy Octopus (fake DARPA chief) corpse
      Kobayashi Rock in canyon
      Kobayashi Johnny Sasaki holding cell, near DARPA chief
      Kojima Otacon lab; the picture frame to the right
      Korekado Men's restroom
      Kozyou Behind the watertank-like structure in the Canyon
      Kutome Observation room
      Makimura Hidden armory store room; behind the weakened wall
      Matsuhana Hallway of corpses; outside Otacons lab
      Mizutani When fighting Metal Gear
      Mori Lowest point of elevator; Comm Tower B
      Mukaide Reflection in wolfdog cave puddle
      Muraoka Water in cargo dock
      Nakamura In Meryl's blood pool; where she is sniped
      Negishi Sewage waterfall
      Nishimura Next to Baker's corpse
      Okajima Maggots of the real DARPA Chef in cell
      Onoda Where Baker is tied up
      Sasaki Picture frames in the Commander's room
      Sato Comm Tower A; roof destroyed by Hind D missiles
      Scott Dolph Deep down in the dark from the walkway between Comm
      Towers A and B
      Shigeno Heliport,security caera by staircase
      Shikama Electric floor
      Shimizu Wolf dog cave; first crawling point
      Shinkawa Deep in Sniper Wolf's hallway behind the second pillar
      Sonoyama Torture machine
      Takade Ninja room; glass atedga
      Tanaka Heliport; sleeping soldier
      Tougo End of boiler room; in Blast Furnace with the steam
      Toyota Container in the middle of Raven's warehouse
      Uehara Edge of elevator; where the ravens are
      Yamashita Tip of nuke warhead in nuke storage room
      Yoshimura Dead end of air duct
      Yoshioka Bridge on the third floor of the blast furnace

      Codec Frequencies
      Name Frequency

      Campbell/Naomi 140.85
      Mel Ling 140,96
      Master 141.80
      Otacon 141.12
      Meryl 140.15
      Nastasha 141,52
      Deepthroat 140,48
      Staff 140.07

      Easier Driving Scene :
      للحصول على رؤية أفضل عند التّصويب نحو الثّعبان السّائل في المشهد القائد, حمّي بالمثلّث أثناء إصابة المسدّس .
      النظر من خلال عيون Psycho Mantis' :
      عندما تقاتلPsycho Mantis' , اضغط على المثلّث لترى من عيونه .
      الذّخيرة اللا نهائية:
      أكمل(أنهي) اللّعبة بدون الخضوع ل Ocelotالمعذّب لإنقاذ ميريل . ثمّ في نهاية اللّعبة ستتلقّى بندانة . سجل لعبتك, ثمّ ابدأ لعبة جديدة باستخدام التسجيلة السابقة نّفسها . الآن عندما تجهّز البندانة يمكنك أن تستخدم كمّيّةً ذخيرة غير محدودة(لا نهائية) و لن يجب عليك أن تعيد شحن مسدّسك كل مرة .


      ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-)
      وشكراً

    3. #33
      التسجيل
      20-08-2001
      الدولة
      SUDIA ARABIA
      المشاركات
      49
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      شكر / اعجاب مشاركة
      لو سمحتاء
      ممكن نيد فور سبيد
      حق بلاي ستيشن 2
      ابغا الاسرار جميعها لكن لاهنت بالعربي
      <------ توه مختبر نحو ?:
      if you want to be a real man اصبر على غدر الزمان

    4. #34
      التسجيل
      18-04-2002
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      الرياض
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      176
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      شكر / اعجاب مشاركة

      بالنسبة للأخ جلمود الأسود

      حتى تستطيع أن تسوي ديجيمون مائي وتروح إلى الجزيرة الأخرى عليك إنك تحصل على digi-egg of reliability to summon Submarimon

      كيف تحصل عليها ؟: طبعاً الحين إنته مفروض رحت على
      Asuka City
      وتكلمت مع كايل وتنكرت ودخلت على الغرفة اللي كنت ما تقدر تدخلها أول

      بعد هذا كله اذهب إلى Phoenix Bay:

      تكلم مع الفتاة الموجودة في الجزيرة الصغيرة ستخبرك أنها رأت الdigi-egg خلف المقام في Bios Swamp

      لذا اذهب إلى Bios Swamp واذهب خلف المقام يمكنك أن ترى قلادة الdigi-egg ولكن لايمكنك أن تأخذها الآن عليك بالتوجه إلى Sepikmon.


      Shaman House:

      Sepikmon سيخبرك أن Baronmon يعرف كيف يصنع متفجرات

      اذهب إلى Tyranno Valley وقاتل Triceramon حتى تحصل على TNT ball

      الآن اذهب إلى Protocol ruins لتقابل Baronmon
      Protocol Ruins:

      اذهب إلى اليسار واصعد على السلالم لتقابل Baronmon سيخبرك بأنه إذا أعطيته ال TNT ball بإمكانه أن يصنع لك TNT chip تستطيع بها أن تفجر المقام في Bios Swamp لذا أعطه الTNT ball
      توجه إلى Bios Swamp :
      اذهب خلف المقام لتفجر الحائط وتحصل على ال digi-egg

      اذهب إلى South Cape وامشي حتى تصل إلى المربع الصغير ستجد أن هناك علامة تعجب تظهر فوق رأسك عندها اضغط x وسيأتي الديجيمون المائي ليوصلك إلى الجزيرة الأخرى .

      مع تحيات خبير بالأسرار

      ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-)

      وسأكمل باقي الأسئلة المطلوبة لاحقاً:0)
      وشكراً

    5. #35
      التسجيل
      18-04-2002
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      بالنسبة للأخ temooon

      PROFESSIONAL MODE :
      اختار Arcade modeثم highlight Hard في شاشة اختيار الصعوبة . حمّي ب R1 + L1 و سيتغيّر ال mode إلىPROFESSIONAL .
      EASY MONEY:
      تحتاج لبطاقتي ذاكرة (2ميموري كارد) لأداء هذه الحيلة . بعد أن قد كسبت حوالي 200,000 credits , اشتري سيّارةً جيّدةً و رقّيه حتّى الحدّ الأقصى هذا سيتركك تقريبًا تنكسر, لذا وفّر هذه السّيّارة لفتحة بطاقة الذّاكرة 2 . الآن عد إلى شاشة الاسم و حمّل لعبتك الأخيرة من الفتحة 1 . هذا سيعطيك مالك ثانيةً و الآن يمكن أن تذهب و تتاجر السّيّارة من الفتحة 2 . السّيّارة التي رقّيتها فقط إلى الحد الأقصى ستكلّف سعر البيع بالتّجزئة الآن فقط .

      الحين البكتبلك ياه مو أسرار بس أسماء سيارات سرية وكيفية الحصول عليها :

      Acura RS-X Type-S
      Win Beginner Type R Meeting (R)

      Specs:
      Max Power 200 BHP
      Max Torque 19.60 kgf.m
      Displacement 1988 cc
      Weight 1249 kg
      Drive Type FF
      Aspiration NA


      Aston Martin Vanquish
      All Golds Professional British GT Car Cup
      All Golds IA Licence

      Specs:
      Max Power 449 BHP
      Max Torque 56.70 kgf.m
      Displacement 5939 cc
      Weight 1820 kg
      Drive Type FR
      Aspiration NA


      Chevrolet Camaro Race Car
      Win Amateur American Championship (R)
      Win Endurance Special Stage Route 11 (R)

      Specs:
      Max Power 592 BHP
      Max Torque 68.00 kgf.m
      Displacement –
      Weight 1160 kg
      Drive Type FR
      Aspiration NA


      Chrysler Viper GTS-R Team Oreca
      All Golds Amateur League

      Specs:
      Max Power –
      Max Torque –
      Displacement 7986 cc
      Weight 1150 kg
      Drive Type FR
      Aspiration NA


      Dodge Viper GTS-R Concept
      Win Professional Gran Turismo All-Stars (R)
      All Golds S Licence

      Specs:
      Max Power 498 BHP
      Max Torque 69.00 kgf.m
      Displacement 7990 cc
      Weight 1475 kg
      Drive Type FR
      Aspiration NA


      Ford Escort Rally Car
      All Golds Rally Tahiti Maze

      Specs:
      Max Power 299 BHP
      Max Torque 50.00 kgf.m
      Displacement 1993 cc
      Weight 1230 kg
      Drive Type 4WD
      Aspiration Turbo


      Ford GT40 Race Car
      Win Professional Gran Turismo World Championship (R)

      Specs:
      Max Power 493 BHP
      Max Torque 60.00 kgf.m
      Displacement –
      Weight 998 kg
      Drive Type MR
      Aspiration NA


      Ford GT40
      Win Amateur Gran Turismo All-Stars (R)

      Specs:
      Max Power 306 BHP
      Max Torque 44.50 kgf.m
      Displacement 4736 cc
      Weight 998 kg
      Drive Type MR
      Aspiration NA


      Honda S2000
      Win Amateur Type R Meeting (R)

      Specs:
      Max Power 246 BHP
      Max Torque 22.20 kgf.m
      Displacement 1997 cc
      Weight 1240 kg
      Drive Type FR
      Aspiration NA


      Honda Raybrig NSX
      Win Amateur Gran Turismo All-Stars (R)

      Specs:
      Max Power 473 BHP
      Max Torque 39.30 kgf.m
      Displacement 3500 cc
      Weight 1150 kg
      Drive Type MR
      Aspiration NA


      Honda Arta NSX
      Win Amateur All-Japan GT Car Championship (R)
      Win Endurance Special Stage Route 11 (R)

      Specs:
      Max Power 473 BHP
      Max Torque 39.30 kgf.m
      Displacement 3500 cc
      Weight 1150 kg
      Drive Type MR
      Aspiration NA


      Honda S2000 LM Race Car
      Win Amateur Dream Car Championship (R)
      Win Endurance Trial Mountain (R)

      Specs:
      Max Power 586 BHP
      Max Torque 46.20 kgf.m
      Displacement –
      Weight 1050 kg
      Drive Type FR
      Aspiration –


      Jaguar XJ220 Race Car
      Win Professional Gran Turismo World Championship (R)


      Mazda RX-8
      All Golds Amateur NA Sports
      Win Amateur Gran Turismo World Championship (R)
      All Golds A Licence

      Specs:
      Max Power 246 BHP
      Max Torque 21.10 kgf.m
      Displacement 654 cc x2
      Weight 1200 kg
      Drive Type FR
      Aspiration NA


      Mazda 787B
      Win Professional Like The Wind
      75% Game Completion

      Specs:
      Max Power 690 BHP
      Max Torque 62.00 kgf.m
      Displacement 654 cc x2
      Weight 830 kg
      Drive Type MR
      Aspiration Turbo


      Mazda RX-7 LM Race Car
      Win Amateur Dream Car Championship (R)
      Win Endurance Tokyo R246 (R)

      Specs:
      Max Power 572 BHP
      Max Torque 58.50 kgf.m
      Displacement –
      Weight 1050 kg
      Drive Type FR
      Aspiration Turbo


      Mercedes-Benz CLK Touring Car
      All Golds Amateur Legend Of Silver Arrow

      Specs:
      Max Power 443 BHP
      Max Torque –
      Displacement 4000 cc
      Weight 1000 kg
      Drive Type FR
      Aspiration NA


      Mine’s GT-R N1 V spec
      Win Amateur Gran Turismo All-Stars (R)
      Win Endurance Trial Mountain (R)

      Specs:
      Max Power 591 BHP
      Max Torque 59.00 kgf.m
      Displacement –
      Weight 1340 kg
      Drive Type 4WD
      Aspiration Turbo


      Mine’s Lancer Evolution VI GSR
      All Golds Amateur Turbo Sports

      Specs:
      Max Power 394 BHP
      Max Torque 39.80 kgf.m
      Displacement –
      Weight 1210 kg
      Drive Type FWD
      Aspiration Turbo


      Mini Cooper 1.3i
      All Golds Beginner Lightweight K Cup
      Win Amateur European Championship (R)

      Specs:
      Max Power 61 BHP
      Max Torque 9.30 kgf.m
      Displacement 1271 cc
      Weight 720 kg
      Drive Type FF
      Aspiration NA


      Mitsubishi Lancer Evolution VI Rally Car
      All Golds Amateur Evolution Meeting
      All Golds Rally Smokey Mountain II

      Specs:
      Max Power 297 BHP
      Max Torque 52.00 kgf.m
      Displacement 1997 cc
      Weight 1230 kg
      Drive Type 4WD
      Aspiration Turbo


      Mitsubishi Lancer Evolution VII Rally Car Prototype
      All Golds Professional 4WD Challenge
      All Golds Rally Swiss Alps II

      Specs:
      Max Power –
      Max Torque –
      Displacement –
      Weight 1230 kg
      Drive Type 4WD
      Aspiration Turbo


      Mitsubishi FTO LM Race Car
      Win Amateur Dream Car Championship (R)
      Win Professional Dream Car Championship (R)
      Win Endurance Mistral (R)

      Specs:
      Max Power 567 BHP
      Max Torque 49.00 kgf.m
      Displacement –
      Weight 980 kg
      Drive Type 4WD
      Aspiration Turbo


      Mugen S2000
      Win Amateur Type R Meeting (R)

      Specs:
      Max Power 243 BHP
      Max Torque 21.70 kgf.m
      Displacement –
      Weight 1240 kg
      Drive Type FR
      Aspiration NA


      Nismo GT-R LM Road Car
      All Golds Professional FR Challenge
      Win Professional Gran Turismo World Championship (R)
      Win Endurance Seattle (R)

      Specs:
      Max Power 300 BHP
      Max Torque 38.00 kgf.m
      Displacement 2568 cc
      Weight 1580 kg
      Drive Type FR
      Aspiration Turbo


      Nismo 400R
      Win Amateur Race Of Red Emblem

      Specs:
      Max Power 395 BHP
      Max Torque 38.00 kgf.m
      Displacement 2568 cc
      Weight 1580 kg
      Drive Type FR
      Aspiration Turbo


      Nismo Skyline GT-R R-tune
      Win Amateur Gran Turismo All-Stars (R)

      Specs:
      Max Power 452 BHP
      Max Torque 47.60 kgf.m
      Displacement –
      Weight 1560 kg
      Drive Type 4WD
      Aspiration Turbo


      Nismo Skyline GT-R S-tune
      All Golds Amateur 80s Sports Car Cup

      Specs:
      Max Power 403 BHP
      Max Torque 43.20 kgf.m
      Displacement –
      Weight 1500 kg
      Drive Type 4WD
      Aspiration Turbo


      Nissan Z Concept
      Win Amateur Gran Turismo World Championship (R)
      All Golds IB Licence

      Specs:
      Max Power 275 BHP
      Max Torque –
      Displacement 3500 cc
      Weight 1320 kg
      Drive Type FR
      Aspiration NA


      Nissan R390 GT1 LM Race Car
      Win Professional Gran Turismo All-Stars (R)

      Specs:
      Max Power 542 BHP
      Max Torque 65.00 kgf.m
      Displacement 3495 cc
      Weight 900 kg
      Drive Type MR
      Aspiration Turbo


      Nissan R390 GT1 Road Car
      Win Endurance Grand Valley (R)

      Specs:
      Max Power 352 BHP
      Max Torque 49.20 kgf.m
      Displacement 3495 cc
      Weight 1180 kg
      Drive Type MR
      Aspiration Turbo


      Nissan C-West R?zo Silvia
      Win Amateur Gran Turismo World Championship (R)
      Win Endurance Tokyo R246 (R)

      Specs:
      Max Power 296 BHP
      Max Torque 47.30 kgf.m
      Displacement 2140 cc
      Weight 1150 kg
      Drive Type FR
      Aspiration Turbo


      Nissan Loctite Zexel GT-R
      Win Amateur All-Japan GT Car Championship (R)

      Specs:
      Max Power 461 BHP
      Max Torque 69.00 kgf.m
      Displacement 2708 cc
      Weight 1200 kg
      Drive Type FR
      Aspiration Turbo


      Nissan Calsonic Skyline
      Win Amateur All-Japan GT Car Championship (R)
      All Golds Professional Race Of Red Emblem
      Win Endurance Laguna Seca (R)

      Specs:
      Max Power 461 BHP
      Max Torque 69.00 kgf.m
      Displacement 2708 cc
      Weight 1100 kg
      Drive Type FR
      Aspiration Turbo


      Pagani Zonda Race Car
      Win Professional All-Japan GT Car Championship (R)
      All Golds Professional Italian Avant Garde
      Win Endurance Passage To Colosseo (R)
      Win Endurance Mistral (R)

      Specs:
      Max Power 651 BHP
      Max Torque 75.30 kgf.m
      Displacement –
      Weight 1150 kg
      Drive Type MR
      Aspiration NA


      Spoon Civic Type R
      All Golds Professional FF Challenge

      Specs:
      Max Power 214BHP
      Max Torque 16.00 kgf.m
      Displacement –
      Weight 820 kg
      Drive Type FF
      Aspiration NA


      Spoon S2000
      Win Amateur Type R Meeting (R)

      Specs:
      Max Power 271 BHP
      Max Torque 22.00 kgf.m
      Displacement –
      Weight 1100 kg
      Drive Type FR
      Aspiration NA


      Spoon S2000 Race Car
      All Golds Amateur Stars & Stripes
      Win Endurance Grand Valley (R)

      Specs:
      Max Power 271 BHP
      Max Torque 21.40 kgf.m
      Displacement –
      Weight 1050 kg
      Drive Type FR
      Aspiration NA


      Subaru Impreza Rally Car Prototype
      All Golds Rally Super Special Route 5 Wet II
      All Golds R Licence

      Specs:
      Max Power –
      Max Torque –
      Displacement –
      Weight 1230 kg
      Drive Type 4WD
      Aspiration Turbo


      Subaru Impreza LM Race Car
      Win Amateur Dream Car Championship (R)
      Win Endurance Grand Valley (R)

      Specs:
      Max Power 276 BHP
      Max Torque 38.00 kgf.m
      Displacement 1994 cc
      Weight 1430 kg
      Drive Type 4WD
      Aspiration Turbo


      Tommy Kaira ZZ II
      All Golds Professional MR Challenge
      Win Endurance Seattle (R)

      Specs:
      Max Power 542 BHP
      Max Torque –
      Displacement –
      Weight 1000 kg
      Drive Type 4WD
      Aspiration Turbo


      Tom’s X540 Chaser
      Win Amateur Altezza Race (R)

      Specs:
      Max Power 315 BHP
      Max Torque 41.30 kgf.m
      Displacement –
      Weight 1490 kg
      Drive Type FR
      Aspiration Turbo


      Toyota Celica Rally Car
      All Golds Rally Tahiti Challenge

      Specs:
      Max Power 295 BHP
      Max Torque 51.00 kgf.m
      Displacement 1998 cc
      Weight 1200 kg
      Drive Type 4WD
      Aspiration Turbo


      Toyota GT-One Race Car
      Win Professional Gran Turismo All-Stars (R)
      Win Professional Dream Car Championship (R)
      Win Professional Polyphony Digital Cup (R)

      Specs:
      Max Power 599 BHP
      Max Torque 66.30 kgf.m
      Displacement 3600 cc
      Weight 900 kg
      Drive Type MR
      Aspiration Turbo


      Toyota GT-One Road Car
      Win Amateur Gran Turismo World Championship (R)
      Win Endurance Tokyo R246 (R)

      Specs:
      Max Power 600 BHP
      Max Torque 65.20 kgf.m
      Displacement 3600 cc
      Weight 900 kg
      Drive Type MR
      Aspiration Turbo


      Toyota Altezza LM Race Car
      Win Amateur Altezza Race (R)
      Win Professional Vitz/Yaris Race (R)
      Win Endurance Laguna Seca (R)

      Specs:
      Max Power 597 BHP
      Max Torque 61.70 kgf.m
      Displacement –
      Weight 1150 kg
      Drive Type FR
      Aspiration Turbo


      Toyota SuperAutobacs Apex MR-S
      Win Professional All-Japan GT Car Championship (R)
      Win Endurance Special Stage Route 11 (R)

      Specs:
      Max Power 299 BHP
      Max Torque 44.20 kgf.m
      Displacement 1998 cc
      Weight 1125 kg
      Drive Type MR
      Aspiration Turbo


      Toyota Denso Sard Supra
      Win Amateur All-Japan GT Car Championship (R)

      Specs:
      Max Power 464 BHP
      Max Torque 64.00 kgf.m
      Displacement 1998 cc
      Weight 1100 kg
      Drive Type FR
      Aspiration Turbo


      Toyota Sprinter Trueno GT-Apex Shigeno Version
      All Golds Amateur FR Challenge

      Specs:
      Max Power 207 BHP
      Max Torque 17.10 kgf.m
      Displacement –
      Weight 825 kg
      Drive Type FR
      Aspiration NA


      TRD Celica TRD Sports M
      All Golds Amateur FF Challenge

      Specs:
      Max Power 197 BHP
      Max Torque 18.80 kgf.m
      Displacement 1795 cc
      Weight 1140 kg
      Drive Type FF
      Aspiration NA


      TVR Speed 12
      Win Professional TVR Tuscan Challenge (R)
      Win Professional Polyphony Digital Cup (R)

      Specs:
      Max Power 799 BHP
      Max Torque 89.90 kgf.m
      Displacement 7730 cc
      Weight 1020 kg
      Drive Type FR
      Aspiration NA


      Vauxhall Calibra Touring Car
      Win Professional Gran Turismo World Championship

      Specs:
      Max Power 449 BHP
      Max Torque 30.60 kgf.m
      Displacement 2497 cc
      Weight 1060 kg
      Drive Type 4WD
      Aspiration NA


      Vauxhall Astra Touring Car
      Win Amateur German Touring Car (R)

      Specs:
      Max Power 453 BHP
      Max Torque 51.00 kgf.m
      Displacement 39998 cc
      Weight 1000 kg
      Drive Type FR
      Aspiration NA


      Volkswagen Lupo Cup Car
      Win Amateur German Touring Car (R)

      Specs:
      Max Power 123 BHP
      Max Torque 14.30 kgf.m
      Displacement 1600 cc
      Weight 840 kg
      Drive Type FF
      Aspiration NA


      Volkswagen New Beetle Cup Car
      Win Amateur German Touring Car (R)
      Win Professional Clio Trophy

      Specs:
      Max Power 201 BHP
      Max Torque 27.60 kgf.m
      Displacement 2800 cc
      Weight 1170 kg
      Drive Type FF
      Aspiration NA


      Polyphony 001
      Win Endurance Grand Valley (R)
      Win Endurance Trial Mountain (R)
      Win Endurance Tokyo Route 246 (R)
      Win Endurance Super Speedway (R)
      Win Professional Dream Car Championship (R)
      Win Professional Polyphony Digital Cup (R)
      Win Formula GT Championship (R)
      All Golds Endurance League
      100% Game Completion

      Specs:
      Max Power 790 BHP
      Max Torque 42.60 kgf.m
      Displacement –
      Weight 540 kg
      Drive Type MR
      Aspiration NA


      Polyphony 002
      Win Endurance Seattle (R)
      Win Endurance Laguna Seca (R)
      Win Endurance Passage To Colosseo (R)
      Win Endurance Special Stage Route 11 (R)
      Win Endurance Roadster (R)
      Win Endurance Mistral (R)
      Win Formula GT Championship (R)
      All Golds Professional League

      Specs:
      Max Power 789 BHP
      Max Torque 49.00 kgf.m
      Displacement 1494 cc
      Weight 540 kg
      Drive Type MR
      Aspiration Turbo
      وشكراً

    6. #36
      التسجيل
      18-04-2002
      الدولة
      الرياض
      المشاركات
      176
      المواضيع
      8
      شكر / اعجاب مشاركة

      بالنسبة للأخ start

      تفضل اخوي اسرار need4 speed 2 :-

      السباق بالأبيض والأسود :
      في القائمة الرئيسية اضغط : آر1 . إل1 . مثلث . يسار . يسار . يسار . إل 1 . إذا أدخلتها صحيحة ستظهر لك رسالة .

      ضباب كثيف :
      في القائمة الرئيسية اضغط : مثلث . مربع . يمين . آر2 . يمين . يمين . يمين . مربع .

      للحصول على أو إتاحة السيارات التالية . نفذ الأوامر التالية (في القائمة الرئيسية):
      Aston Martin V12 Vanquish : آر2 . يمين . آر2 . يمين . مثلث . يسار . مثلث . يسار
      BMW Z8 : دائرة . يمين . دائرة . يمين .آر2 . مثلث . آر2 . مثلث .
      HSV Coupe GTS : إل1 . إل2 . إل1 . إل 2 . آر1 . مثلث . آر1 . مثلث .
      Lamborgini Diablo 6.0 VT : آر . آر2 . آر . آر2 . آر1 . إل1 . آر1 . إل 1
      McLaren F1 LM : مربع . إل1 . مربع . إل1 . مثلث . يمين . مثلث . يمين .
      Porshe Carrera GT : يسار . يمين . يسار . يمين . آر1 . آر2 .
      Ford TS50 : يمين . يسار . يمين . يسار . آر2 . مربع . آر2 . مربع .
      Mercedes CLK GTR : آر2 . آر1 . آر2 . آر1 . يسار . مثلث . يسار . مثلث .
      F1 LM : آر1 . مربع . مربع . مربع . آر2 . يسار . يسار . مربع .
      Clk GTR : مثلث . يسار . يسار , يسار . إل1 . إل2 . إل2 . يسار .
      Carrera : آر2 . مثلث . مثلث . مثلث . آر1 . مربع . مربع . مثلث .
      Mustang Cobra R : يسار . مربع . يسار . مربع . آر2 . آر1 . آر2 . آر1
      Ferrari F50 : إل1 . مثلث . إل1 . مثلث . يمين . إل2 . يمين . إل2
      Ferrari F50 : إل1 . مربع . إل1 . مربع . يمين . آر1 . يمين . آر1
      Corvette Z06 : يسار . آر2 . يسار . آر2 . إل1 . آر1 . إل1 . آر1
      Ferrari 360 Spider : آر2 . مربع . آر2 . مربع . مثلث . إل2 . مثلث . إل2
      Lotus Elise : مثلث . آر2 . مثلث . آر2 . يسار . مربع . يسار . مربع .
      McLaren F1 : مثلث . إل1 . مثلث . إل1 . آر1 . يسار . آر1 . يسار .
      Dodge Viper-GTS - NFS Version : إجمع 1.500.000 نقطة .
      Ferrari 550 Barchetta - NFS Edition : إجمع 1.000.000 نقطة .
      Porsche 911 Turbo - Need For Speed Edition : إجمع 800.00 نقطة .
      Porsche Camera GT : أكمل جميع سباقات البطولة حتى السباق 26 .
      Ford Crown Victoria : أكمل جميع سباقات البطولة حتى السباق 5 .
      Diablo Murcielago : أكمل جميع سباقات البطولة حتى السباق 21 .
      Vauxhall VX220 : كن الأول في جميع السباقات الفردية (لاعب واحد . 4 لفات . سباقات العالم . gull grid, advanced) .

      لفتح المضامير التالية . نفذ الأوامر التالية (في القائمة الرئيسية) :
      National Forest : أكمل السباق رقم 1
      Outback : أكمل السباق رقم 11
      Rocky Canyons : أكمل السباق رقم 27
      Calypso Coast : أكمل السباق رقم 10
      Alpine Trail : أكمل السباق رقم 15
      Autumn Crossing : أكمل السباق رقم 27
      Palm City Island : أكمل السباق رقم 28
      Tropical Circuit: أكمل السباق رقم 29
      Coastal Parklands: أكمل السباق رقم 4
      National Forest 2: أكمل السباق رقم 6
      Scenic Drive II : أكمل السباق رقم 6
      Desert Heat II : أكمل السباق رقم 25
      Outback II: أكمل السباق رقم 25
      Rocky Canyons II : أكمل السباق رقم 9
      Ancient Ruins II : أكمل السباق رقم 12
      Calypso COast II : أكمل السباق رقم 26
      Mediterranean Paradise II : أكمل السباق رقم 14
      Fall Winds II : أكمل السباق رقم 24
      Alpine Trail : أكمل السباق رقم 22
      Autumn Crossing II : أكمل السباق رقم 14
      Island Outskirts II : أكمل السباق رقم 8
      Palm City Island II : أكمل السباق رقم 29
      Tropical Circuit II : أكمل السباق رقم 28
      وشكراً

    7. #37
      التسجيل
      18-04-2002
      الدولة
      الرياض
      المشاركات
      176
      المواضيع
      8
      شكر / اعجاب مشاركة

      بالنسبة للأخ AmEeR^aLa7zAn

      تفضل اخوي اسرار need4 speed 2 :-

      السباق بالأبيض والأسود :
      في القائمة الرئيسية اضغط : آر1 . إل1 . مثلث . يسار . يسار . يسار . إل 1 . إذا أدخلتها صحيحة ستظهر لك رسالة .

      ضباب كثيف :
      في القائمة الرئيسية اضغط : مثلث . مربع . يمين . آر2 . يمين . يمين . يمين . مربع .

      للحصول على أو إتاحة السيارات التالية . نفذ الأوامر التالية (في القائمة الرئيسية):
      Aston Martin V12 Vanquish : آر2 . يمين . آر2 . يمين . مثلث . يسار . مثلث . يسار
      BMW Z8 : دائرة . يمين . دائرة . يمين .آر2 . مثلث . آر2 . مثلث .
      HSV Coupe GTS : إل1 . إل2 . إل1 . إل 2 . آر1 . مثلث . آر1 . مثلث .
      Lamborgini Diablo 6.0 VT : آر . آر2 . آر . آر2 . آر1 . إل1 . آر1 . إل 1
      McLaren F1 LM : مربع . إل1 . مربع . إل1 . مثلث . يمين . مثلث . يمين .
      Porshe Carrera GT : يسار . يمين . يسار . يمين . آر1 . آر2 .
      Ford TS50 : يمين . يسار . يمين . يسار . آر2 . مربع . آر2 . مربع .
      Mercedes CLK GTR : آر2 . آر1 . آر2 . آر1 . يسار . مثلث . يسار . مثلث .
      F1 LM : آر1 . مربع . مربع . مربع . آر2 . يسار . يسار . مربع .
      Clk GTR : مثلث . يسار . يسار , يسار . إل1 . إل2 . إل2 . يسار .
      Carrera : آر2 . مثلث . مثلث . مثلث . آر1 . مربع . مربع . مثلث .
      Mustang Cobra R : يسار . مربع . يسار . مربع . آر2 . آر1 . آر2 . آر1
      Ferrari F50 : إل1 . مثلث . إل1 . مثلث . يمين . إل2 . يمين . إل2
      Ferrari F50 : إل1 . مربع . إل1 . مربع . يمين . آر1 . يمين . آر1
      Corvette Z06 : يسار . آر2 . يسار . آر2 . إل1 . آر1 . إل1 . آر1
      Ferrari 360 Spider : آر2 . مربع . آر2 . مربع . مثلث . إل2 . مثلث . إل2
      Lotus Elise : مثلث . آر2 . مثلث . آر2 . يسار . مربع . يسار . مربع .
      McLaren F1 : مثلث . إل1 . مثلث . إل1 . آر1 . يسار . آر1 . يسار .
      Dodge Viper-GTS - NFS Version : إجمع 1.500.000 نقطة .
      Ferrari 550 Barchetta - NFS Edition : إجمع 1.000.000 نقطة .
      Porsche 911 Turbo - Need For Speed Edition : إجمع 800.00 نقطة .
      Porsche Camera GT : أكمل جميع سباقات البطولة حتى السباق 26 .
      Ford Crown Victoria : أكمل جميع سباقات البطولة حتى السباق 5 .
      Diablo Murcielago : أكمل جميع سباقات البطولة حتى السباق 21 .
      Vauxhall VX220 : كن الأول في جميع السباقات الفردية (لاعب واحد . 4 لفات . سباقات العالم . gull grid, advanced) .

      لفتح المضامير التالية . نفذ الأوامر التالية (في القائمة الرئيسية) :
      National Forest : أكمل السباق رقم 1
      Outback : أكمل السباق رقم 11
      Rocky Canyons : أكمل السباق رقم 27
      Calypso Coast : أكمل السباق رقم 10
      Alpine Trail : أكمل السباق رقم 15
      Autumn Crossing : أكمل السباق رقم 27
      Palm City Island : أكمل السباق رقم 28
      Tropical Circuit: أكمل السباق رقم 29
      Coastal Parklands: أكمل السباق رقم 4
      National Forest 2: أكمل السباق رقم 6
      Scenic Drive II : أكمل السباق رقم 6
      Desert Heat II : أكمل السباق رقم 25
      Outback II: أكمل السباق رقم 25
      Rocky Canyons II : أكمل السباق رقم 9
      Ancient Ruins II : أكمل السباق رقم 12
      Calypso COast II : أكمل السباق رقم 26
      Mediterranean Paradise II : أكمل السباق رقم 14
      Fall Winds II : أكمل السباق رقم 24
      Alpine Trail : أكمل السباق رقم 22
      Autumn Crossing II : أكمل السباق رقم 14
      Island Outskirts II : أكمل السباق رقم 8
      Palm City Island II : أكمل السباق رقم 29
      Tropical Circuit II : أكمل السباق رقم 28
      وشكراً

    8. #38
      التسجيل
      18-04-2002
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      آسف

      آسف أخوي ولهان الشوق ما أعرف أحسن الخطط لوينج اليفن 6 لأني أصلاً ما شريت هذه اللعبة

      آآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآآسف

      :" :" :" :" :" :" :" :" :" :" :" :" :" :" :" :! ?: :"
      وشكراً

    9. #39
      التسجيل
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      اطلبوا

      اطلبوا وإنشاء الله أجيبكم أوجيبكم على أي سؤال ;-)
      الصور المصغرة للصور المرفقة الصور المصغرة للصور المرفقة osama7.jpg‏  
      وشكراً

    10. #40
      التسجيل
      18-04-2002
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      وينكم يا شباب

      وينكم ما عدتوا تسألوا :" يعني خلاص ما أفتح المنتدى ثاني :!

      خلاص أكون مطمن إنه ما في طلبات تجيني

      أرسلوا وإنشاء الله وبعون الله أجاوبكم ;-)
      وشكراً

    11. #41
      التسجيل
      09-01-2003
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      kuwait
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      ابي الحل

      لوسمحتوا ياشباب

      ابي الحل الكامل لشريط EXTERMINATION

    12. #42
      التسجيل
      18-04-2002
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      بالنسبة لأخوي رعديد

      الحل الكامل للعبة EXTERMINATION على ps2:

      Extermination

      Game Shark Codes:

      Master code "Must be on"
      EC8D3170 1445DC6C

      Infinite health
      4C188B7E 145625DD
      4C1887F6 145625DD

      Low time
      1C188878 1456E7A5

      0% Infection
      4C1887FE 1456E7A5
      4C188B82 1456E7A5

      Inf Nato Ammo
      4C18BB5C 1456E404

      No Reloads(Nato Ammo)
      4C18B806 1456E5D6


      Inf Shotgun Shells
      4C18BB50 1456E404

      Inf Grenades
      4C18BB4E 1456E404

      Inf
      Napalm
      4C18BB52 1456E404

      Inf Rockets
      4C18BB58 1456E781

      Have Inf Battery
      Power
      4C18BB56 1456E7C9

      Have 99 Recovery Type A
      3C18BB26 1456E788

      Have 99
      Recovery Type B
      3C18BB27 1456E788

      Have 99 MTS Vac.
      3C18BB2C 1456E788

      Have
      99 Booster Type A
      3C18BB2D 1456E788

      Have 99 Booster Type B
      3C18BB2A 1456E788


      Have Alpha keycard
      3C18BB2B 1456E7A6

      Have Beta keycard
      3C18BB30 1456E7A6


      Have Snow Truck Key
      3C18BB31 1456E7A6

      Have Train Key
      3C18BB2E 1456E7A6


      Have Crowbar
      3C18BB2F 1456E7A6

      Have Garys Bomb
      3C18BB34 1456E7A6

      Have
      Metal Plate 1
      3C18BB35 1456E7A6

      Have Metal Plate 2
      3C18BB32 1456E7A6

      Have
      Program Disk
      3C18BB33 1456E7A6

      Have Rogers Knife
      3C18BB38 1456E7A6

      Have all
      Dog Tags
      3C18BB39 1456E7A6
      4C18BB36 1456E6A6
      1C18BB3C 1355E6A6
      1C18BB40
      1355E6A6
      1C18BB44 1355E6A6

      Have Tactical Grip
      3C18B80C 1456E7A6

      Have
      Shotgun
      3C18B80D 1456E7A6

      Have Grenade Launcher
      3C18B80A 1456E7A6

      Have 6
      shot Grenade Launcher
      3C18B80B 1456E7A6

      Have Flame Thrower
      3C18B810 1456E7A6


      Have Dog Tag Unit
      3C18B80E 1456E7A6

      Have Zoom Scope
      3C18B814 1456E7A6


      Have Ultimate Launcher A
      3C18B818 1456E7A6

      Have Ultimate Launcher
      B
      3C18B819 1456E7A6

      Have Ultimate Launcher C
      3C18B816 1456E7A6

      Have Full
      Auto
      3C18B817 1456E7A6

      Invincible Mode
      4C18B158 1456E6A8

      START - REAR OF COMPOUND

      Your first task will be to rendezvous with your comrade, Roger. To do this, you
      must first negotiate your way around the outside of the facility. You will need
      to take the elevator to the lower level. You will require a battery in order to
      operate it. To collect one, look for an Item Box. Stand in front of it and
      press the X button. You will pick up a 6 UNIT BATTERY. *Please note that button
      presses described in this FAQ assume that you are using the Type-A button
      configuration* You will then be able to activate the elevator by going to the
      battery power supply unit, on the left hand side, and pressing X. To make the
      elevator go down, face the control panel inside it and press the X button
      again. After leaving the elevator, you will need to climb over the ice shelf
      nearby. To do this, press X whilst standing next to the crates in front of it
      to climb onto them and over the ledge. Alternatively, you can break the crates
      open by using your knife ([] or O buttons) or by shooting them (R1+[] or
      R2+[]). Then climb over the wall by facing it and pressing X. Open the box
      found at the top for a RECOVERY UNIT A. Now go down the slope behind you to get
      the MAP off the wall. You will then need to cross a wide crevasse, using the
      roof of a truck as a bridge. You will find that your weight will cause the
      truck to fall downwards when step onto its roof - when this happens, quickly
      press X to leap across the gap. If you fail to do this in time, you will fall
      into the crevasse. However, there is a ledge that you may fall onto, from which
      you can climb back onto the truck by pressing X. You can then pull yourself out
      by pressing X again. Now go through the gate (in the fence) to find a box with
      another RECOVERY UNIT A in it. Climb the nearby ladder and shoot the barrels at
      the top (be careful not to get caught in the blast). To climb ladders, stand in
      front of them and press X (as described earlier in the FAQ). The barrels hid
      another box which contained a SPR4 MAGAZINE. There’s nothing else here for now
      so go back down the ladder and go back out into the compound via the gate. Go
      up another ladder to the right. After talking to Roger, you will need to
      negotiate your way across another chasm, this time using a pipe as a bridge.
      This requires skill and precision of movement. Press UP, DOWN, LEFT, RIGHT etc.
      to cross the pipe _SLOWLY_ and carefully. If the camera angle becomes awkward,
      press the L1 button to centre the camera directly behind your character. Once
      you reach the other side, climb the ladder attached to the tower. You will find
      a RECOVERY UNIT B at the top. Climb back down to find that you must jump over
      another gap. To do this, you will need to take a good run-up, and press the X
      button just as you reach the edge of the ice shelf you are jumping from. Then
      you will be one more jump away from Roger. Take another run-up and jump over to
      the ledge with Roger on it. Wait for the cut scene to finish (or press START to
      skip it) and time your run through the fan’s rotating blades.

      SECTION B

      Ignore Roger’s order to ‘search the surrounding area’ and enter the room that
      he just entered. take the MAP from the wall and also the FILE on the wall. Pick
      up another FILE next to Roger and then turn to face the wall to you left. If
      you look closely you can see that there is an air duct near the floor. Stand
      next to it and press X to enter it. Follow it round to yet another RECOVERY
      UNIT A (don’t worry, you’re going to need them!). Crawl back to the room with
      Roger and exit through the door that had the FILE on it (the door you entered
      by). Head right from here and steer clear of the flames - they will hurt you.
      Climb onto the crates on the right and jump onto the broken train carriage. You
      can now either jump again on to the ledge in front of you, or you can drop down
      and use the ladder to reach the ledge. Pick up the RECOVERY UNIT A and run
      along to the right to reach a door with a red light above it. Press X in front
      of it to find that it is locked. A short cut scene sees you talking to Roger.
      Go back to the room with Roger - collecting the FILE in the box found along the
      way - and press X next to him to talk to him. Roger will now open the door and
      tell you where you have to meet the rest of the Red Light Squad. Leave the room
      and go around the corner to find some doors leading to a save game point. Use
      it and then go through the door that Roger has just unlocked.

      SECTION A

      Was that a slug on the wall as you entered? It sure moved fast for any slug
      that I know! So if it isn’t a slug, then what the hell was it!? This my
      friends, is the not-so-friendly Hydra. You can learn about them in the Enemies
      section of the FAQ. Don’t try to shoot all of them you come across - that will
      use up your ammo in no time at all. Only waste the ones that attack YOU! Go
      down the stairs pick up another FILE on the walkway. Turn around and head
      through the gate in the fence. Turn right and climb up the crates to find a
      RECOVERY UNIT A at the top. Mind all the Hydras though - they‘re vicious little
      buggers when in packs. However, when you do climb up for it you can also pick
      up another FILE located on a body further along the ledge along with other
      goodies. Climb down a ladder near the body and climb up to the ledge opposite
      to find a SPR4 MAGAZINE in the crates. Be warned, some crates in this room
      house dozens of Hydras so you may want to shoot the crates from a distance
      instead of breaking them with your knife. Drop down and into the water to get
      BOOSTER SHOT TYPE A. Now head for the padlocked door labelled ‘Control Area’
      and pick up the FILE on the dead body, watching out for the Hydras that feasted
      on the corpse. Now either shoot the padlock on the gate or break it with you
      knife and enter the room beyond. Pick up yet another RECOVERY UNIT A (no there
      isn’t too many of them - you’ll probably use them all later in the game!) and
      walk up the stairs. Press X in front of the computer type device and watch the
      short sequence where the train changes position. Exit the room from where you
      entered and make your way to the section where the train used to be. You’ll
      find an air duct there which leads to a RECOVERY UNIT A, an SPR4 MAGAZINE and a
      MTS VACCINE (do this before you leave the room after activating the transformer
      or you cannot get these items). Go back out of the air duct and climb onto the
      now moved train. You can now jump onto the crates nearby and access the air
      duct above the transformer Room. Enter it and turn on the transformer. Collect
      the FILES in the room and destroy the crates so that the door is accessible.
      Leave through the door and now note that you no longer need to go through the
      duct to access the transformer room. Not that you need to go back in it anyway!
      Pick up the FILE in the water nearby and then head back out to the room where
      roger was fiddling with the computer. If you want to, you can destroy the
      crates near the transformer room for another RECOVERY UNIT A. Be careful
      though, one of the crates contain several Hydras that are released once you
      destroy the crate. Bad idea.

      SECTION C

      Now that power is restored, so are the security guns! Either skilfully dodge
      their fire whilst heading back to Roger or climb onto the ledge and cut their
      wires to disable them permanently. Whatever you decide you’ll eventually reach
      the area where you first entered the complex to find Roger fending off a swarm
      of Hydras. Don’t even bother trying to kill them from a distance to help Roger
      out - you’ll just be wasting your ammo. As you close in a cut scene kicks in. I
      won’t spoil the surprise for first-timers so you can find out what happens for
      yourselves... Pick up the SPR4 MAGAZINE in front of you and cross the lowered
      drawbridge entering the room on the left at the other side. This is the
      Intensive Care Unit where you can save your game and/or heal and cure any
      infection by using the MTS machine. The MTS machine is best used for severe or
      complete infection as it requires the rare VACCINE to use. It is better to use
      the BOOSTER SHOTS for less severe infection. Pick up the FILE and save you
      game. Recharge your battery by standing in front of the recharger and pressing
      X. Select YES at the prompt to fully recharge your battery. Go through the
      other door in the room to refill your SPR4 ammo at the Ammo Depot and to find a
      MTS VACCINE. Leave the room and enter the air duct located near the floor by
      pressing X. Pick up another MTS VACCINE, located to your left, and then swipe
      the FILE from the wall before climbing up the ladder to the left to get a MAP.
      On the wall opposite the ladder is a button - push it. As soon as you regain
      control of Dennis, steam back up that ladder like greased lightening to escape
      the mangled train wreck. Luckily for you, the runaway train created a passage
      into the adjoining room. Go through the newly made hole and get a RECOVERY UNIT
      A from the crate at the far end. Climb up onto the platform and pick up some
      DOG TAGS from in between the indestructible crates. Use the battery in the
      terminal next to the door and then go through the door.

      UNDERGROUND STORAGE/LV1 LAB

      Run over to the entrance to the Lv1 Lab and watch the cut scene with the
      mysterious woman (come on, as if we don’t know who it is!) who writes the
      password for the elevator on the door. It is written backwards, but you should
      have no problem working out the code. If you do have trouble here it is;
      51204791. After the cut scene, destroy a nearby crate for a FILE and then enter
      the room next to the Lv1 Lab entrance. Take the MAP off the wall as well as
      another FILE and use the computer to activate the conveyer belt and move the
      heavy object. Leave through the door you entered by and then destroy all the
      crates on the ground floor to find 2 more RECOVERY UNIT As. There is also a
      RECOVERY UNIT B on a platform at the top of the ladder in the centre of the
      room. If you walk over to the door you first entered the room by, you can shoot
      the padlock off the door to a cage which house 2 more items (a MTS VACCINE and
      a SPR4 MAGAZINE). Now go up the now clear conveyer belt and pick up another
      FILE which is located inside a crate at the top. Break the other crates to find
      some SHOTGUN SHELLS and then exit through the door to the right of the
      elevator. Break open the nearby crate to get another FILE. Dodge the Hydras as
      you make your way to the door opposite or shoot the barrels and kill them
      instantly in the blast. Make sure you have the TACTICAL GRIP equipped and that
      the flashlight is ON. The next couple of rooms are _VERY_ dark... In the next
      room, you have to aim your gun so that you can see what’s ahead. I advise that
      you kill ALL of the Hydras as this will make this room clear of all enemies for
      the rest of the game so you will not have to worry about the flashlight to see
      potential hazards. There is an MTS VACCINE in the crate at the very end of this
      corridor so make sure you get it before you go through the door. In the next
      room, jump the gap and pick up another FILE before carrying on to the end and
      entering the Control Tower.

      CONTROL TOWER

      Get the RECOVERY UNIT A inside the crate to your left and then pick up a SPR4
      MAGAZINE before making your way carefully across the pipe. Smash the crates and
      duck under the power cables being mindful of the sparks. Grab the MTS VACCINE
      and enter the control room. Pick up the FILE and BOOSTER SHOT TYPE A and then
      press X in front of the computer. Enter the code the woman gave you (51204791
      for those who have forgotten - shame on you!) and the elevator in the
      Underground Storage/Lv1 Lab area is now operational. Save your game and exit
      the room. There are two ways to make your way back from this room; you can
      either use the overhead bars to climb back across over the electrified water,
      or you can go back across the pipe again. If you choose the pipe, it will
      collapse but will still enable you to reach the other side without being
      electrocuted by the water. Before you go back, pick up the FILE from the box
      near the control room and also some more DOG TAGS (also near the control room).
      Climb the ladder on the side of the control room to reach a platform with a MTS
      VACCINE on it. Walk along the overhead platform and use the pipe dangling over
      the other side to reach a platform with a FILE on it. Jump across to the
      adjacent platform for yet another FILE. Now jump back to the entrance of the
      room using the platforms and be cautious of the electrified water. Exit the
      room and start to make your way back to Underground Storage area. When you get
      to the gap in the walkway you can either jump it as you did before or you can
      now use the ladder and pipe combination just before it to safely climb across
      the hole dropping down at the other side. Go back through the pitch black room
      (using your torch to spot enemies if you did not exterminate them all earlier)
      and back to Underground Storage.

      UNDERGROUND STORAGE/LV1 LAB

      The LV1 Lab door is now unlocked so go through it to find the mystery lady and
      learn a little more about the situation facing you. The mystery woman is Cindy
      Chen (surprise, surprise) and she gives you an ALPHA KEYCARD. After the cut
      scene, pickup the SHOTGUN SHELLS, ZOOM SCOPE and SHOTGUN UNIT in the room and
      immediately attach both the ZOOM SCOPE and SHOTGUN UNIT (you’ll see why soon
      enough...).Exit the lab and go over to the far right hand corner. Press the
      switch there to raise the platform (and unleash some nasty little Hydras in the
      process) and then press the switch on the side of the forklift truck to raise
      the crate on it. This will make it easier to access the higher level later.
      Also, if you have not already got the goodies in the cage from earlier you can
      climb up the crates on the forklift truck, jump the gap over to the locked door
      and use the pipe on the wall to shimmy over and drop down into the cage.
      However, this process means a loss of health (due to the fall) so it is
      advisable to break the padlock at the ground floor and access the cage that
      way. As you have the ALPHA KEYCARD in your possession you can choose to climb
      the ladder in the pitch black corridor (on the way to the Control Tower) and
      access a room with a BOOSTER SHOT TYPE B and some SHOTGUN SHELLS. When you are
      ready, use the keycard in the slot to the right of the elevator in the
      Underground Storage area and get prepared to face your newest enemy - the
      mutant Human. On his own the Human would be quite easy, but he is backed up by
      several Hydras which make this fight slightly trickier. My advice is to quickly
      waste the Hydras in one go with a couple of well-aimed shotgun blasts and then
      retreat out of the mutant Human’s reach. To make this guy go down with much of
      a fight, use the first-person mode (L1) and aim for the glowing green ‘core’
      located in his shoulder. This is his weak point (it is also the weak point of
      _ALL_ the mutants!). You can stand further back and still have a perfect aim by
      using the ZOOM SCOPE effectively. Once the mutant Human’s snuffed it, take the
      DOG TAGS in the purple pool of blood and enter the lift. Press the button
      located inside to use the lift.

      FRONT OF COMPOUND

      Once you have left the lift you can find a RECOVERY UNIT A in one of the
      crates. Go through the door to find another survivor - Travis, a journalist (or
      is he?). Watch the cut scene and then pick up the FILE. You can also refill
      your SPR4 ammo and save your game here too. When you’re ready, press the switch
      on the wall to open the shutters and access the outside. Go around the corner
      to the right and take the MAP from the wall. Further around the corner you will
      find a door - enter it. You are now in the tool shed. Take the ARCTIC PARKA
      hanging on the hook, pick up the CROWBAR in the box and take the FILE from the
      wall. There is also a battery recharger in the Tool Shed if you need a
      recharge. I advise you do (you’re running low by now, surely?). Don’t go down
      the hatch in here for now, but instead exit via the door you entered by. Head
      back towards the shutters and climb the ladder you find on the way round (near
      to where you picked up the MAP). Pick up the nearby DOG TAGS then walk across
      the bridge. Take the FILE from the corpse and press X in front of the
      detonator. Select YES at the prompt and get the hell out of there! When the
      dust settles climb the ladder and go right when you’re on the roof. Head
      towards the dome type structure and descend the stairs (pick up the NAPALM TANK
      on the way down). At the bottom cut the wires with your knife to disable the
      guns and pick up the BOOSTER SHOT TYPE B. Head back up the stairs and back to
      the newly created bridge. Once across turn left and walk over the fence covered
      in snow (there’s a small gap) to get the FLAMETHROWER UNIT. The other box
      contains a NAPALM TANK - ammo for the FLAMETHROWER UNIT. Head back to the
      bridge and move forward towards the new building. The soldier’s cries should
      indicate trouble’s ahead. Not one, but TWO Predators face you. These are
      formidable foes, but are vulnerable to heat. Use your FLAMETHROWER UNIT at
      close range aiming for the core of the beast. Be wary of the second predator
      attacking your rear. After sustaining severe damage, the predators turn
      semi-invisible making first-person aiming very difficult. Be prepared to use
      several healing items in this battle. Once defeated, pick up the box in the
      back of the truck which contains ULTIMATE LAUNCHER A parts. You need parts A, B
      and C for the complete ULTIMATE LAUNCHER, unfortunately you only get to use it
      for a short period of the game... Bummer! However, if you are lucky enough to
      own an Action Replay 2 for the PS2 then you can use the codes (mentioned in the
      FAQ earlier) to get _ALL_ the weapons whenever you want! One of the crates
      behind the van also contain a MTS VACCINE. Ascend the nearby stairs after
      collecting all the items and use the ladder. The laser trap can be deactivated
      with a careful slash of you knife. One wrong move though and it can literally
      blow up in your face! Unfortunately, the only way to get past these laser traps
      is to either deactivate them or get blown up by them! Climb the next ladder and
      jump the gap instead of descending the ladder. You won’t be able to get up the
      other side so jumping is the only way. Climb down the ladder after the jump and
      climb down the next ladder too. It’s advisable to cut the cables of the guns to
      deactivate them before going through the next door. Take the 2 FILES in the
      next room and use your CROWBAR to access the Water Filtration Plant.

      UNDERGROUND WATER FILTRATION PLANT

      Drop down a level and use the narrow ledge to the left to avoid those nasty
      laser traps. You hear that squeaking? That’s another new enemy - the
      Nightstalker. Weak on their own they are dangerous when paired with other
      mutants. Not to mention the fact that they are a bugger to aim at! Grab the DOG
      TAGS beneath the ladder before climbing it. A cut scene should now cut in. Pick
      up the MAP behind you and shoot the mutant Human from your position in relative
      safety (your ZOOM SCOPE is a big help) don’t waste secondary ammo on this guy.
      Grab the overhead bars by pressing X whilst standing on the striped square and
      shimmy along and use another set of overhead bars. Keep a lookout for those
      pesky Nightstalkers. At the far end another cut scene is initialised which
      provides fresh information about Fort Stewart and its personnel. Pick up the
      FILE and use the valve by pressing X next to it. Make your way back to where
      you first entered the Water Filtration Plant via the overhead bars and ladders,
      and enter the door at the very beginning (which is now unlocked since you
      drained the place). Go down the stairs and pick up the SPR4 MAGAZINE in the
      water. Climb back onto the walkway and go up the other set of stairs. Pick up
      the RECOVERY UNIT A in the corner and climb the ladder nearby. Open the gate in
      this new area and take the FILE. Shoot the mutant Human when he comes into
      view, remembering to concentrate on the core. Press the switch on the right
      wall to activate the sprinkler system and douse the fire previously blocking
      your path. Climb up the ladder near the truck on grab the grating at the top
      and make your way over to the broken walkway segment in the far corner. Drop
      down onto it to collect an ULTIMATE LAUNCHER MISSILE. There aren’t to many of
      these babies. Laugh madly as you shoot a second mutant Human from you safe
      position. Laugh even more when he explodes into gooey mess! Walk onto the roof
      of the van and drop down safely. Pick up another FILE from the floor and press
      the second switch on the wall to jack-up the van. Crawl underneath the van to
      reach another hatch (collecting the RECOVERY UNIT A along the way) and breath a
      sigh of relief as you clear it just before it drops to the floor. Then curse as
      you find that there’s no way back. Descend the ladder, go up the steps and jump
      the gap. Cut the wire to disable the gun and grab the overhead bars. Jump to
      the ladder in front when you have cleared the bars and kill the mutant gun
      turret at the top of the ladder. Pick up the nearby SHOTGUN SHELLS and open the
      box at the far end to receive an ULTIMATE LAUNCHER MISSILE. You might as well
      get the RECOVERY UNIT B too while you’re at it. When you have collected the
      items jump off the end to get back to where you started. Repeat your previous
      steps, but grab the ladder to your right as you are moving along the overhead
      bars. As Dennis says, you should do it whilst on the bars. To do this, hold
      RIGHT to lean towards the ladder and press X to jump and grab it. If you don’t
      automatically do this then you are not properly lined up. Move along a bit and
      try again. Climb down about halfway and repeat the leaning and jumping
      technique to reach another set of overhead bars. Drop down at the end of the
      bars and climb up the following two ladders to finally reach the rendezvous
      point - B Wing.

      B WING

      Ignore the first door to your left and instead make you way up the stairs.
      Disable the laser trap and take the FILE off the wall. Go through the door
      about half way up the stairs to initiate a cut scene and be reunited with your
      comrades. Pick up all of the FILES and the RECOVERY UNIT A and save your game
      at the save terminal. Recharge your ammo and refill your SPR4 MAGAZINES by
      using the ammo depot. Exit the room and collect the FILE in front of you before
      making your wat around to the bar/billiards room. Pick up a MTS VACCINE and
      talk to Sonia (sat at the bar). After the conversation leave the Residential
      Quarters and climb the remaining steps and go through the door at the top to
      access the Rooftop. Ignore the gunfire and go around to the left of the stairs.
      Crawl around the corner disabling the laser traps as you go. Break all of the
      crates that you come across to receive SHOTGUN SHELLS and a NAPALM TANK. At the
      end there is a SPR4 MAGAZINE and some DOG TAGS. go back around the corner and
      climb the stairs to find the source of the gunfire. Your team mates are firing
      at a mutant Human that has attached itself to the water tank. Help them to
      shoot it down and watch the cut scene of the water in the cooler acting all
      ‘Abyss’-like before freezing into a solid statue. Great way to show off the
      PS2’s graphical capabilities don’t you think? The Major will hand you the DOG
      TAG RADAR UNIT and you’ll be whisked back to the Residential Quarters. Talk to
      Sonia to find out about the detonators and receive a SNOW TRUCK KEY. Go back
      into the MTS Machine room, heal and wounds and your immunity, refill your
      battery and SPR4, and save your game. Exit the residential Quarters once again
      and enter the door at the bottom, the one you ignored earlier. It would
      probably be wise to break the padlock first though... Two more mutant Humans
      now inhabit this room so waste them both. Use the SNOW TRUCK KEY on the
      flashing panel at the back of the truck to open it. Pick up the RECOVERY UNIT
      B, MTS VACCINE and the CUSTOM BATTERY PARTS. the CUSTOM BATTERY PARTS raise
      your battery’s capacity to 16 units and enables you to unlock doors that have
      high battery consumption. Go back out of this room via the door you entered by
      and descend back into the Underground Water Filtration Plant. At the bottom of
      the ladder, grab the FILE from the wall around to the right (disable the laser
      trap first, for goodness sake!) and use your battery on the slot near the door.
      As you now have a 16 slot battery you can gain access to Section D

      SECTION D

      Disable another laser trap with your knife and press the button inside the lift
      to activate it. Kill the Watch Dog out side and disable the sentry gun further
      down the hall, pick up the FILE and kill another couple of Watch Dogs. Don’t
      miss the RECOVERY UNIT A in the crates. Disable another sentry gun and kill yet
      another Watch Dog. Collect the DOG TAGS on the other side of the overturned
      train carriage and kill the last Watch Dog up the stairs. Go through the door
      and waste yet another Watch Dog and also the two egg sacks on the floor. You
      might as well kill the other Watch Dogs in the area whilst you’re at it and
      collect the FILE from the upper level. Pick up another FILE and destroy the
      crates so you can clear a path to the other side of the indestructible crates
      and pick up another set of DOG TAGS. Go down the corridor with the organic webs
      and get a MTS VACCINE from the small box near the floor. Go through the door
      next to the box to find a SPECIAL INTERCEPTION UNIT (which allows you to
      automatically lock onto targets in first person aiming mode). Exit the room and
      use your knife to cut through the organic webs and make your way to the Lv2 Lab
      door kill yet another Watch Dog hiding around the corner and pick up the DOG
      TAG. Return to the main area of the room and unlock the door at the end of the
      corridor, but don’t go through - you’re only doing this to make it accessible
      later on. Go back and enter the air duct in the wall on the upper level. There
      is a NAPALM TANK at the very end of the duct as well as some more DOG TAGS so
      get them if you want to. Whatever you choose, you must follow the air duct
      around to drop into a new room. Collect the ULTIMATE LAUNCHER MISSILE in the
      box before climbing into another air duct in the opposite wall. Follow it round
      to a room containing two corpses and a lot of alien organic matter. Drop into
      the room and pick up the DOG TAGS and METAL PLATE 2 and watch the cut scene
      with Dennis communicating with Sonia. Make your way back through both air ducts
      and walk back down the corridor to the door you unlocked earlier and go through
      it to find yourself back in (a radically altered) Underground Storage.

      UNDERGROUND STORAGE/LV1 LAB

      The area is now inhabited by fresh adversaries - two Gunners. As you have not
      encountered these enemies before, use extreme caution. From you vantage point
      on the upper level use the ZOOM SCOPE to snipe at the foes from above. Be
      careful though, a direct hit on the them makes them angry and they spray
      bullets all over the place. Take a shot at the core of a Gunner then take cover
      temporarily whilst he lets rip. Repeat the process when he has calmed down to
      kill him. Kill the second Gunner using the same technique before dropping down
      to the ground floor and talking to Gary. Enter the LV1 Lab to find that the bar
      across the lift inside has been lifted enabling you to access it. Use the lift
      and quickly exit to the door on the right when the lift doors open. Grab the
      FILES and the MAP and save your game at the terminal. Exit the save room and
      kill the mutant Human you avoided to get to the room. Go through the door
      opposite to the save room once you have wasted the mutant Human. Another mutant
      Human waits inside - take him out. Enter the room with the battery recharger
      and grab the FILE. Recharge your battery too whilst your at it. Exit the room
      an enter another room, this time next to the corpse. Kill the Hydra replicator
      on the ceiling and activate the switch to unlock the door in the previous
      corridor. Exit the room and go back to the corridor taking the unlocked door.
      Disable the guns by cutting the cables with your knife and enter the air duct
      in the wall just before the fire. Follow it around and exit out the other end.
      Pick up the RECOVERY UNIT A on the way. destroy the egg sack on the floor once
      you are out and disable even more sentry guns. Exit through the nearby door and
      take the MTS VACCINE and RECOVERY UNIT A found in the room beyond. waste the
      mutant Human lurking around the corner and enter the detonator room up the
      stairs. Collect the FILE and activate the detonator by pressing X in front of
      the flashing computer terminal. There is nothing more to do in the Lv1 Lab so
      back track to the Underground Storage Area (where you met Gary) and enter the
      door on the upper floor which is directly above where your team mate was sat.
      Go down the corridor and descend the stairs before turning right. Cut through
      the organic webs and enter the Lv2 Lab.

      LV2 LAB

      The lift in the next room is also now unlocked so use it. Kill the mutant Human
      that provides a nasty surprise - serves him right for making you jump! The next
      area will be pitch black so attach the TACTICAL GRIP and enable the flashlight.
      Kill another mutant Human roaming the corridor as you exit the lift before
      entering the room to the right of the lift. Grab the MAP and FILE and leave the
      room. Enter the door opposite, kill the Hydra replicator and smash the crates
      in the room to find a SPR4 MAGAZINE and the NIGHT VISION SCOPE UNIT. Attach it
      if you want to see in the dark, but I advise the TACTICAL GRIP as you can also
      still see what’s ahead if you use the third person aiming method. Been
      wondering what that ominous thumping sound was? Don’t worry, you’ll find out
      soon enough... Press the flashing green button on the terminal by pressing X
      and open the door to your right. Out jumps another mutant Human so dispose of
      him as quickly as possible in the small space that you have. Enter the room
      that the mutant human inhabited find that annoying Travis bloke again. After
      the cut scene pick up the FILE in the box and read it. It seems that Travis has
      been telling lies about who he really is... Leave the room and go back to the
      corridor with the lift. take the door at the end of the corridor (disabling the
      laser trap and picking up the FILE along the way). Use the crate in the next
      room to reach the grating on the ceiling and swing all the way around the
      corner to drop safely on the over side of the electrified floor. You may need
      to pause to use your HARNESS so that you can kill a few annoying Hydras along
      the way. Enter the next room and kill the mutant Human. Enter the detonator
      room at the top of the stairs, pick up the FILE, recharge your battery and
      activate the second detonator. Enter the air vent in the wall and grab the
      SHOTGUN SHELLS around the first right junction. Turn around and go straight
      ahead to find yourself the previous room. Grab the ladder to the right whilst
      hanging from the vent by leaning towards it and pressing X. Grab the SHOTGUN
      SHELLS, BOOSTER SHOT TYPE A and FILE at the bottom and climb back up the
      ladder. Lean and jump over to the pipe on the left of the air duct and use it
      to shimmy left to drop down at the exit to the room. Go through the door and
      run through the room to the door around the corner and go through. Don’t worry,
      the floors are no longer electrified so you’ll be fine. Use the lift to exit
      the Lv2 Lab and make your way back to the Residential Area where you first
      rendezvoused with your team and met Cindy and Sonia. Use the directions
      mentioned earlier in the FAQ or use your MAPS if you can’t remember the route
      there.

      B WING

      Just before you enter the Residential Area of b Wing you find the woman from
      earlier, Sonia, dead outside. Take the BETA KEYCARD that she is grasping and
      enter the residential Area. Enter the infirmary, talk to Cindy and then stock
      up on ammo and battery power. Heal and cure any infection too if you wish. Save
      your game and leave the Residential area. As you now have the BETA KEYCARD you
      are able to access a previously locked door in the Underground Filtration
      Plant. Make you way back to the Underground Storage Area and use the lift on
      the upper level to access the Front Of The Compound once again. Enter the Tool
      Shed, but this time DO go down the hatch by using the CROWBAR. At the bottom of
      the ladder, cut the organic web with your knife and slide down the slope.
      Disable the laser trap and take the door in front of you. You find yourself on
      the same platform in the Underground Filtration Plant that the man attacked by
      a mutant Human was on. Grab the SHOTGUN SHELLS, CUSTOM BATTERY PARTS (which
      increases you battery’s capacity to the maximum 24 units) and the ULTIMATE
      LAUNCHER B PARTS. This is all there is to do in this area (hey, Don’t complain!
      this is needed to get the ULTIMATE LAUNCHER near the end of the game!) so go
      back to the Underground Storage Area and go through the double doors on the
      ground floor to find yourself in the Underground Tunnel.

      UNDERGROUND TUNNEL

      Kill all three Gunners as you run past the train wreck and around to the right.
      Go through the door ahead and destroy the padlock on the door in the room
      beyond. Enter the now unlocked door. You’ll find yourself in the Intensive care
      Unit once again. Cure and heal if you need to and save your game at the
      terminal. Leave the room and run across the drawbridge that has been lowered
      once again kill the three Gunners that you encounter and also any Nightstalkers
      that attack you. Destroy the mutant gun at the end of the tunnel and enter the
      door to Section A. Run down the stairs and collect the FILE near the train and
      the RECOVERY UNIT A before dropping into the section with the boss creature.
      After the cut scene quickly pick up the GRENADE LAUNCHER UNIT in front of you
      and attach it to your SPR4 Assault Rifle. Avoid the tentacle by constantly
      staying on the move stopping only to fire occasionally at the core of the boss
      attached to the wall (It only shows itself for a few seconds at a time so make
      your shots count). Don’t get to close to the part of the boss attached to the
      wall or it will spew out green gas injuring you as well as raising infection.
      Another attack to watch out for is the boss’ swinging attack which is only
      avoided by staying pressed to the wall next to the boss’ core. After a long
      fight the boss will eventually die and the security door will become
      accessible. Firstly, climb the stack of crates to get a NAPALM TANK at the very
      top. Now go down to the door to the Security Room. Use the BETA KEYCARD to
      unlock it before entering. Take the TRAIN KEY, FILE and MAP, then save your
      game. Exit the Security Room and use the TRAIN KEY on the red panel of the
      train (you will need to access the item menu) And you’ll automatically head for
      the Power Plant.

      POWER PLANT

      Once you have escaped the wreckage, get a FILE from the crate in front of you
      and climb up the ledge to the left using the indestructible crates to help you
      reach. Disable the sentry gun and pick up the CLIMBING SPIKES in the box next
      to it. Grab the FILE next to the barrels to your right before heading towards
      the ice wall, initiating another cut scene. The Major would never do something
      like this - would he? Pick up the nearby DOG TAGS press the X button on the icy
      part of the wall to climb onto it. You could get the ULTIMATE LAUNCHER MISSILE
      from the ledge halfway up, but it is risky. If you decide to get it you will
      need to CAREFULLY walk over the edge so that Dennis turns and grabs the edge of
      the ledge. You can now get back onto the cliff face from here. When you reach
      the summit, another cut scene kicks in where the Major will give you the FULL
      AUTO PARTS and instruct you to retrieve GARY’S BOMB. Pick up the BOOSTER SHOT
      TYPE A next to the inoperable lift and also the RECOVERY UNIT A from the narrow
      ledge jutting out from the cliff. Now make your way to the right of the Power
      Plant and disable any sentry guns you come across. Pick up 2 NAPALM TANKS and a
      RECOVERY UNIT A from the crates nearby and kill the two Predators that you
      encounter. If you don’t mind going through this routine again you can pick up a
      couple of more items down a slope leading back to the train wreck on the right.
      If you do decide to do this you have to make your way back to the cliff summit.
      Whatever you choose, enter the plane next by sliding down through the cargo
      doors. Once inside, kill the Gunners and pick up the FILE and also some SHOTGUN
      SHELLS inside a crate nearby. Go left through the door, save your game and
      recharge your battery if need be. Exit the room and climb up a level. Smash the
      crates for a RECOVERY UNIT A and leap to the opposite ledge to get GARY’S BOMB.
      It is also advisable to refill your SPR4 ammo at the same time by using the
      nearby ammo depot and turn around ready to leave. Getting out of the plane is
      slightly trickier than getting in... Climb on the crate near the end of the
      ledge and carefully jump and grab onto the crates in front of you in turn
      before leaping out at the end crate. If your feeling lucky, you could also take
      a short detour to pick up the GRENADE SHELLS on the nearby crates to the left
      before leaving the plane. Now that you have GARY’S BOMB, head over to the lift
      after the cut scene and use it to get to the Power Plant roof. Did you wonder
      where Roger’s body got to after Cindy shot him earlier in the game? Well Roger
      didn’t die and he made his way to the Power plant roof - and he’s pissed...
      After the cut scene enter the Main Menu and make sure your GRENADE LAUNCHER
      UNIT is attached. Keep on the move to avoid Roger’s missiles stopping
      periodically to fire a grenade at one of the many cores on Roger’s body. There
      is a RECOVERY UNIT B on top of the crates to your left. If you’re feeling brave
      you can climb up onto the higher platform by using the ladder to the right and
      jump through the gap in the fence to land on Roger’s platform and face him head
      on. You really should only do this if you run out of GRENADE SHELLS or you have
      a suicidal nature. Once Roger is finally dead take his DOG TAGS and ROGER’S
      KNIFE that are nearby and walk over to the edge of the platform where the Major
      is located. He’ll extend the bridge for you and explain his actions in another
      cut scene. Pick up the Major’s DOG TAGS to the left and also get the FILE and
      RECOVERY UNIT A before you press the control panel to activate the lift. You
      automatically pick up the PROGRAM DISK during the following cut scene so all
      that’s left to do here is to pick up the PULLEY HARNESS left to you by the
      heroic Major and use it on the cable to escape the inevitable blast.

      REAR OF COMPOUND

      You’re back where you started - out side the Rear Of The Compound. Jump he gaps
      as you did before and watch the cut scene as Dennis recalls Roger’s words of
      wisdom. Go through the fan to enter Fort Stewart once again. You can now either
      kill the re-spawned Gunners, or quickly avoid them before diving into the save
      room to your right. save you game before exiting and making your way across the
      drawbridge and into the Intensive Care Unit. Heal up and refill your ammo in
      the adjoining room before making your way back to the Underground Storage Area.
      You’ll meet three more Gunners on your way so either kill them or avoid them
      completely. Once you are in the Underground Storage Area quickly jump up on to
      the upper level using the crates on the forklift truck and jump over to the
      door leading to the Information Area. Inside, you’ll find that the Watch Dogs
      have also re-spawned so dispose of them in the best possible taste. enter the
      door at the base of the stairs and make your way to the underground Filtration
      Plant, killing or avoiding any enemies you encounter on the way. Do you
      remember seeing a door that was boarded up and seem inaccessible at the time
      when you first entered the Plant? Well you can now get to it by sliding down
      the zip line on the platform next to it by using the PULLEY HARNESS. Accessing
      the room is very much worth the effort as you get SHOTGUN SHELLS, a RECOVERY
      UNIT A and best of all, a 6 SHOT GRENADE LAUNCHER that allows rapid firing of
      GRENADE SHELLS due to the revolver action of the attachment! A powerful weapon
      _AND_ rapid fire? Yes please! The only downside to this little detour is that
      you have to make your way all the way back around to the door you entered the
      Plant by so you can get to the Residential Area of the B Wing! If you can’t be
      bothered to go all the way around again and you can live without the 6 SHOT
      GRENADE LAUNCHER, then climb the ladder to the Residential Area instead of
      sliding down the zip line. When you enter the Infirmary, watch the cut scene,
      save your game and make your way up to the Rooftop Climb the crates to your
      right and carefully make your way across the narrow ledge before climbing onto
      the platform through the broken fence. Climb the ladder on the platform, pick
      up a BOOSTER SHOT TYPE A and use the zip line to access a platform with 2
      ULTIMATE LAUNCHER MISSILES and a BOOSTER SHOT TYPE B. Now drop down and exit
      the Rooftop via the door you entered it by. Your next destination is the
      Control Tower so make your way back to the underground Storage Area and take
      the door to the right of the lift on the upper level.

      MAXIMUM SECURITY AREA

      If you killed all of the Hydras in the dark room the first time around then
      they will not be here now. Therefore, you can make your way through the
      darkness without the flashlight on the TACTICAL GRIP to look out for enemies.
      when you have entered the Control Tower, avoid all the enemies and quickly drop
      down and open the door that Cindy has just unlocked. You now find yourself face
      to face with a barrier of water. This thing was bloody annoying when I first
      encountered it as I didn’t know what the hell to do! Fortunately for me (and
      you) I figured it out in the end. Take a run up and run as far into the water
      as possible. Quickly slash at the pipe with your knife to completely sever it
      before you are forced back (you can turn the cooling system on to see where you
      have to aim for if you wish). You can now freeze the water by turning on the
      cooling system on the wall to the right. Shatter the now frozen water with you
      knife or weapon and go up the stairs beyond (picking up the SHOTGUN SHELLS just
      before the stairs). Turn right and kill any Hydras that pester you. Slash away
      the organic webs with your knife and use your battery on the door at the end of
      the corridor to get a RECOVERY UNIT B. You need all 24 units of your battery to
      access it (you’ll see why a little later). Exit and go through the door at the
      opposite end of the corridor (keep killing any Hydras that get in your way). Go
      through the next door and take the MAP and two FILES and then go down the
      stairs and enter the room at the bottom. Collect the MAP and save your game at
      the terminal. Exit the room and go back up the stairs entering the door to you
      left. Run down the escalators and climb the ladder you find around the corner.
      Jump to the pipe you find at the top and shimmy along to get a MTS VACCINE on a
      platform at the end. drop to the floor and get another FILE from in front of
      the Origin tank. Get the BOOSTER SHOT A and RECOVERY UNIT A before climbing
      back up the ladder and getting into the booth. Watch the cut scene, exit the
      booth and get a RECOVERY UNIT A from a nearby smashed tank. Be careful, from
      now on the creatures that were trapped in the tanks are now set loose with the
      only exception being Origin in the main tank. Climb up the ladder next to
      Origin and drop to the left for a RECOVERY UNIT B before climbing the ladders
      again. this time, use the tops of the tanks to reach a box containing an
      ULTIMATE LAUNCHER MISSILE. make you way back to the escalators killing any
      mutants that get in your way and get some SHOTGUN SHELLS from the tank at the
      top of the first set of escalators and a SPR4 MAGAZINE at the summit of the
      second escalator. Remember the room that took 24 battery units to unlock?
      Here’s why it demanded so much power - the tank inside contains ULTIMATE
      LAUNCHER C PARTS!!! Make your way back to the room to collect the parts and
      make the complete ULTIMATE LAUNCHER. There’s nothing else of interest here now
      so go back to the Control Tower and watch the cut scene.

      SECRET NAVAL PORT

      Make your way back to the Underground Storage Area (but first stop off
      somewhere to recharge your battery) and enter the room to the right of the Lv1
      Lab entrance. The other door inside the room has now been unlocked so go
      through it to get to the Secret Navel Port. Climb down the ladder to the left
      of where you enter and get the FILE. Go down another ladder to collect an
      ULTIMATE LAUNCHER MISSILE. Climb the nearby indestructible crates to receive a
      RECOVERY UNIT B and 2 SPR4 MAGAZINES. Shoot the Gunner from your vantage point
      before disabling the sentry guns and getting the DOG TAGS and RECOVERY UNIT B
      from the floor. Grab the FILE from the wall and get the RECOVERY UNIT B and
      NAPALM TANK further on. Turn around and climb a nearby ladder for another FILE
      before finally walking towards to hovercraft and initiating a cut scene.

      HOVERCRAFT

      quickly grab the FILE from the wall and pick up the MTS VACCINE before
      accessing the deck. Get an ULTIMATE LAUNCHER MISSILE from inside a crate nearby
      and climb the ladder to get a RECOVERY UNIT B from inside another crate.
      Descend the ladder and break all of the other crates on the deck to receive
      some SHOTGUN SHELLS and another ULTIMATE MISSILE. Grab the FILE attached to the
      truck and climb the other ladder for another FILE found in a crate. Go back
      down the ladder and enter the door to get a RECOVERY UNIT A. Leave and enter
      the door opposite to save your game and get prepared for the final battle of
      the game.

      ORIGIN

      As soon as you leave the room, Origin attacks the hovercraft and you instruct
      Cindy to lock all of the doors. Watch Origin’s movement - if he stays near the
      rear of the hovercraft for most of the time then us the cannons on the top of
      the truck to shoot him. If he likes to stay near the sides of the hovercraft
      then climb up the ladder, walk up to the walkway at the rear of the boat and
      use the zip line to access the gatling gun to shoot him with. If you use the
      gatling gun be careful not to overheat it as it will take time to cool again
      before you can re-use it. If you see blobs being fired at you then use your
      weapon to fire they out of the sky before they can hit you. You’ll be infected
      if they do hit you. After several clean hits, Origin decides that enough is
      enough and jumps onboard! Well, seems like you can’t use the cannon anymore...
      Quickly make you way back to the gatling gun and fire at the yellow core on its
      front. Alternatively you could just use your supply of ULTIMATE LAUNCHER
      MISSILES to finish him off. After a while, Origin collapses into a pile of mush
      but it’s still not over yet... Out of the mess comes your HO-213 doppelganger!
      Climb onto the crate to doge the hydras and fire one ULTIMATE MISSILE directly
      at the deck to hurt your doppelganger and kill the Hydras at the same time. Now
      drop back down and hide behind the crates to dodge the gunfire. At intervals
      step out to fire some GRENADE ROUNDS or an ULTIMATE MISSILE at the boss. Don’t
      stay hidden for too long though as you’ll be targeted by some missiles.
      Remember, as this is the final boss feel free to use up your remaining stock of
      healing items! Repeat this process several times to finally defeat Origin and
      complete the game. Sit back and watch the mushy ending and credits and feel all
      smug in your achievement.

      للترجمة اذهب إلى موقع المسبار أو موقع عجيب
      وشكراً

    13. #43
      التسجيل
      18-04-2002
      الدولة
      الرياض
      المشاركات
      176
      المواضيع
      8
      شكر / اعجاب مشاركة

      نسيت أن أضع وصلتي الموقعين

      للترجمة اذهب إلى أحد الموقعين التاليين:

      المسبار:



      http://www.almisbar.com/salam_trans_a.html

      عجيب:

      http://tarjim.ajeeb.com/ajeeb/

      مع تحيات خبير بالاسرار

      ;-) ;-) ;-) ;-) ;-) ;-) ;-)
      وشكراً

    14. #44
      التسجيل
      26-12-2002
      المشاركات
      68
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      3
      شكر / اعجاب مشاركة

      Talking ممكن

      ممكن أسرار لعبة ذا لورد أف ذا رنقز
      و

      أسرار لعبة أيب سكيب2

    15. #45
      التسجيل
      26-12-2002
      المشاركات
      68
      المواضيع
      3
      شكر / اعجاب مشاركة

      وأذا ما فيه تعب

      الحل الكامل للعبة 007نايت فاير المرحلة السابعة الي أبدأ ومعي سلاح القنص و أذا مافيحه تعب الأسرار للعبة نفسها

    صفحة 3 من 10 الأولىالأولى 12345678 ... الأخيرةالأخيرة

    ضوابط المشاركة

    • لا تستطيع إضافة مواضيع جديدة
    • لا تستطيع الرد على المواضيع
    • لا تستطيع إرفاق ملفات
    • لا تستطيع تعديل مشاركاتك
    •