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  • صفحة 8 من 10 الأولىالأولى ... 345678910 الأخيرةالأخيرة
    النتائج 106 إلى 120 من 138

    الموضوع: من يريد أي سر خاصة على ps1أو ps2

    1. #106
      التسجيل
      18-04-2002
      الدولة
      الرياض
      المشاركات
      176
      المواضيع
      8
      شكر / اعجاب مشاركة

      آسف على تأخيري............

      تفضل أخوي التي ريكس :

      أسرار spider man 1 على ps1:

      http://www.gm-master.com/code/getcode.php?id=109

      تفضل أسرار spider man 2 على ps1:

      Spider-Man 2:

      Go to the main menu, then go to special,
      then go to cheats and enter:


      WASHMCN as a code - all costumes
      AUNTMAY as a code - everything to be unlocked
      ALIEN as a code - big head mode
      WASHMCHN as a code - all costumes
      NONJYMNT as a code - unlocl level select option
      SUPERGOD as a code - unlock all gallery entries
      CEREBRA as a code - Unlock all training challenges
      STACEYD as a code - Unlock big feet mode
      VVISIONS as a code - Changes the surroundings to
      strange stuff (eg. barels to
      big lightbulbs)




      To unlock negative zone suit you
      must finish the smoke screen level
      in less then 2:30 minutes.


      Game shark codes:

      Big feet mode
      300c1fec0001

      Big head mode
      300c1fe40001

      All costumes
      800b31f8ffff
      800b31faffff

      All gallery items
      50000a020000
      800b31fcffff

      All levels unlocked
      300c1fd80001

      Infinite web cartridges
      301dbd400007

      Invisible
      301df03c0001

      Infinite health
      301db7f60064

      All Powers (in create a spider)
      800b3210ffff

      All training (complete)
      800b322cffff

      وبالنسبة للحل الكامل:

      Stage 1: ENTER THE WEB-HEAD!
      Mission: Follow Beast and show him what you're made of
      Comic: Kid: none so far
      Easy: none so far
      Normal: Near the end of the level, on a rooftop where there are 3 boxes, yank
      them and you will find a comic book under one.-Ultimate Spider-Man #1 (White
      Version)
      Hard: Same as Normal Mode

      This stage is relatively an introduction to some of Spidey's "can-do", for
      those who played the first game, almost all the things here are the same,
      except for Beast(in the first game it was Black Cat, right?)... for the
      beginners, don't fret if you die the first time, you'll get it surely on the
      second time.

      The important thing here is to follow the Spidey Compass.

      After this you have a choice of either going to the Danger Room for more
      training or proceeding with the game... if you feel you're ready... continue
      with the game.

      Stage 2: BURGLARY INTERRUPTED
      Mission: Defeat 10 thugs, stop the fire at the cafe, stop the car from burning,
      and follow the spidey compass.
      Comic: Kid: none so far
      Easy: none so far
      Normal: Near the end of the level, when you are climbing the tall building,
      check the rooftop of the building left to it. the comic should be there. -
      Amazing Spider-Man vol. 2, # 13
      Hard: none so far

      At the start you'll be attacked by two thugs, take care of them and head
      right, you should see a coffee shop, it will explode and two thugs will run
      out from it. Take care of them. now you need to put out the fire. Web-yank the
      cap off the fire hydrant and it should do the trick. After that go to the
      center of the stage and you'll be ambushed by four thugs. If you can't find it,
      make your way by the rooftops, it shouldn't be hard to find. Take care of the
      thugs here. Notice that there is a basketball hoop here, find the basketball on
      one of the roof tops, and you can play hoops by throwing it on the hoop. If you
      make it the first time, a health power up will appear. After that, go to the
      northwesternmost part of the stage, and you should see two more thugs, Beside a
      car, the car will catch fire, take care of the thugs then web the car to stop
      the fire. After that, follow your spidey compass to end the level. Note: if
      your low on health, look for power ups, they are scattered all over the level.

      Stage 3: ROOFTOPS BY NIGHT
      Mission: Follow the Spidey Compass
      Comic: Kid: none so far
      Easy: None so far
      Normal: none so far
      Hard: after clearing the whole stage of thugs, go back to the bridge, the
      comic should be there. - Amazing Spider-Man vol. 2, #29.

      At the start take care of the thug here, then swing to the next rooftop. 2
      more thugs are waiting, take care of them and swing to the next rooftop.
      There's a ? on it. It will tell you that if you kill the thug, you can pass
      safely. So, web-swing to the building on the right, and from there swing to the
      thug with the Machine Gun safely, kill the thug and then destroy the Machine
      Gun. Grab the health icon between the vents, if you need to. Then swing
      towards the bridge, and take care of the thug. Cross the bridge, and eventually
      you'll reach an area where your spider sense will act up (Spidey will say:
      "Something's not right around here"). You need to take care of three M.G's
      here. They're sitting on the rooftops, just be careful not to get hit. If you
      need power-ups, there are some on the rooftops. After they are destroyed, it's
      just a matter of following your compass to warehouse 66.

      Stage 4: WAREHOUSE 66
      Mission: Kill Thugs
      Comic: Kid: none so far
      Easy: None so far
      Normal: none so far
      Hard: none so far

      This stage is fairly simple, just eliminate all the thugs (there are 15, i
      think)here and it will end. Don't worry about health and webbings, there are
      some lying around the whole stage, and some are under the crates, you need to
      lift them to find it.

      Stage 5: SPIDEY VS. SHOCKER!
      Mission: Stop Shocker, before the fire reaches the barrels and before he kills
      you...
      Comic: Kid: none so far
      Easy: none so far
      Normal: none so far
      Hard: none so far

      This is the first Boss battle in the game. All you have to do is yank the
      three big boxes hanging on the ceiling on Shocker. Make sure that shocker is
      directly below them when you yank. Use your L2, to target them. If you miss,
      don't fret, you can also throw the little crates on him. Although it seems very
      simple, it won't be easy, it took me three tries before I beat him. (Or maybe,
      I'm a little bit rusty)

      Stage 6: SMOKESCREEN
      Mission: Stop the bomb
      Comic: Kid: none so far
      Easy: none so far
      Normal: none so far
      Hard: none so far

      Once you start the stage, take care of the thugs and proceed. When you get
      past a sign, I think its Vicarious Visions, a scene will start, with four thugs
      activating a bomb, seconds later... Spidey arrives and you need to find all 4
      keys to deactivate it. There is a time limit, and if you're short on time, once
      you find a key, return to the bomb to extend your time.

      I believe that the locations are random, but I played the stage over and over,
      and here is the most frequent location the keys will appear. NOTE: Every key is
      guarded/held by a thug, there are two thugs per key, and you need to kill them
      first before you can have the key.

      KEY 1: On a rooftop on the right of the bomb, in line with the red panel. If
      it isn't there, it's just below the building where the bomb is located.

      KEY 2: On the streets below the Activision sign.

      KEY 3: South of the Activision sign, somewhere among the rooftops.

      KEY 4: Also south of the sign, on the streets, sometimes it appears near the
      third key.

      After you have the 4 keys, and the bomb is deactivated, the stage will end.

      NOTE: Please confirm the locations... I'm not really sure, 'bout these... any
      help will do, so please e-mail me thanks!

      Stage 7: HANGAR 18
      Mission: Destroy 6 MG's
      Comic: Kid: none so far
      Easy: none so far
      Normal: none so far
      Hard: none so far

      This level is a bit challenging. But no fear, coz you will have your first
      taste of the Freon Cartridge. It's located near the upper left part of the
      hangar. In any case, follow Spidey's advise to use the lamp posts as cover.
      You'll be harder to spot there. Destroy(by impact webbing), Web (Trap webbing),
      Freeze(if you have the freon cartridge), the MG's you dont need to kill the
      thugs just stop the MG's. There are 6 of them, two are on the left, two on the
      right, and two in the center. If you can't reach the MG's jump to another lamp
      post and you can reach them. Use your L1 to target the lamp posts. After you
      have stopped all the MG's swing to the warehouse/hangar and its mission
      accomplished!

      Stage 8: CRASH FLIGHT!
      Mission: Save the Pilot
      Comic: Kid: none so far
      Easy: none so far
      Normal: After you Web one of the Plane's engine it will spin, ignore it, go
      back to the first area, it should be under the net, beside the barrels, on
      the left side. -- Peter Parker: Spiderman #90.
      Hard: none so far

      The key here is SPEED and lot's of it. You need to web the plane's engine in
      order to stop it, but you can only do this on the last area. Clear a path for
      it by firing impact webbing on the barrels and opening the doors. The engine
      that's hanging in the second area, (after the door) area can be removed by
      yanking it. When you're in the last area, web one of the engines until it stop,
      the plane should start pinning around. Totally web the other engine and it's
      mission accomplished.

      NOTE: in normal mode the plane can take five hits from the barrels before it
      explodes, so don't worry about all of the barrels just make sure that you lead
      the plane to the last area.( But it can only take one hit from the door.)

      Stage 9: TO CATCH A THIEF
      Mission: Follow the Spidey Compass
      Comic: Kid: none so far
      Easy: none so far
      Normal: It is on the side of the third building, from where you start, scale
      the ledge and you should see it. (The side where you can't see.)-- Amazing
      Spider-Man # 185.
      Hard: none so far

      This stage very straightforward, just follow the Compass, and you'll get to
      the end. Nothing much, except for the Spider-Armor. It's on one of the
      buildings, can't remember where. Just be careful of the thugs, some carry
      ROCKET LAUNCHERs.

      Stage 10: IN DARKEST NIGHT
      Mission: Enter the trainyard
      Comic: Kid: none so far
      Easy: none so far
      Normal: none so far
      Hard: none so far

      This is the first puzzle in the game. It's much like the gate puzzle on the
      first game, where you need to follow venom.

      Here's a quick run-thru:

      There are four areas here, each area has 3 guards, take care of the guard on
      each area, until you reack area 4. There is a switch on the far-side of the
      wall, you need to power it up so you can open the gates. Here's how:

      1. In area 4, press the reset button, its on the opposite side of where the
      Gate Switch is located.

      2. Go to area 3 and press both switches here.

      3. Go to area 2 and press the right hand switch.

      4. Go back to area 4 and press the switch beside the reset button.

      If you did this right, all four squares in the main switch will be colored
      green. You can now flip the main switch and end the level.

      Stage 11: HEART OF DARKNESS
      Mission: follow your compass towards the train.
      Comic: Kid: none so far
      Easy: none so far
      Normal: none so far
      Hard: none so far

      Be careful, the area is littered with guards, and they're willing to put an
      end to your progress. Once you start, take care of the guards here. There's a
      freon cartridge at far end of your starting point to help you out.

      You need to get to the control room, just follow your compass, while taking
      care of the guards along the way. Once there, flip the switch, theres a health
      power up on one of the crates here. Exit the room and enter gate 1, there is
      another control room here, flip the switch for gate 2, there are also 2 guards
      here so be careful. After that, follow the compass to gate 2. You'll then come
      to an area where the train will be leaving on gate 7, don't worry, you'll catch
      up with it soon. Take care of the guards, and grab some power-ups on the
      ledges, when needed. enter gate 5, take care of the guards and enter the next
      control room, it is behind the large crane. Take care of the guards here and
      flip the switch for gate 7. Unless you want to fight 3 more guards, don't
      bother to flip switch for gate 6. After that, go back to main area, and enter
      gate 7.

      Stage 12: CATCH THAT TRAIN!
      Mission: Get on the train.
      Comic: Kid: none so far
      Easy: none so far
      Normal: none so far
      Hard: none so far

      There are two ways to finsih this level:

      The first one is to ignore Sandman completely, and throw all the barrels and
      crates on the wall. Speed and timing is neccessary for this one. But I think
      this one's much easier.

      The second one is to throw barrels and crates on Sandman, and while he is
      recharging, pick up the truck and throw it on the wall. On normal, one truck
      should do the trick. Though thus one's harder, it's much fun!

      Stage 13: GANGLAND
      Mission: Save the Hostages
      Comic: Kid: none so far
      Easy: none so far
      Normal: Under the photocopying machine, where you save the first two
      hostages.-- Amazing Spider-Man #21.
      Hard: After saving the hostage on the elevator, go back to the first area, the
      comic should be there. Spectacular Spider-Man #220.

      Once you start the level, take care of the two gangsters here. Then, target
      the vent cover on the ceiling, yank or use impact web on it, and climb it.
      Follow the vent towards its exit. Reinforce the cables of the elevator and then
      flip the switch. This will free the hostage. After that,climb the wall left of
      the switch, and enter the opening on the wall, your now on the next floor. Kill
      the gangsters here, there are two, and the third one will attack you after you
      take care of the two.

      After that zip-line up the ceiling and proceed to the next area. You need this
      to save the hostages. In the next area, 2 hostages will be guarde by a
      gangster, use impact or trap webbing on him, and the two hostages can escape.
      Adfter that, still on the ceiling, go to the next area, web the two gansters
      here, (hostages 3 and 4 will be freed here), then immediately drop from the
      ceiling and take care of the last gangster, he si beside the bookshelf. The
      fifth hostage will escape.

      Now find the next vent, it is between the two bookshelves. Yank it and climb
      up to the next floor. A gangster will be waiting on the next exit so be
      careful.

      After that, jump into the cubicle and immediately take care of the gangster
      here. Two more hostages will escape. Then take care of the other three
      gangsters. On your way to the exit, two thugs will pop out from the room,
      defeat them. Then enter both room to free four more hostages. Use impact
      webbing on the door. After freeing all the hostages, proceed to the exit to
      complete the stage.


      Stage 14: SPIDEY VS. HAMMERHEAD!
      Mission: Defeat Hammerhead before he defeats you
      Comic: Kid: none so far
      Easy: none so far
      Normal: none so far
      Hard: none so far

      Okay, this guy's tough but he's a total idiot without his gun, on the start,
      avoid his head bash and immediately yank his gun off his hand, he will try to
      head smash you, but if you're quick enough you can avoid it. Now, while he is
      picking up his gun, punch and kick him. After some hits, you should jump out of
      his way(he'll try to knock you it you're too near) And repeat the whole
      process. When his life reaches half, he will smash the window, go back in so
      you won't get shot by the helicopter, and repeat the same process until he is
      defeated. Use the web-gloves for additional damage.

      NOTE: You can also try to lure him into headbashing you, if you time it right,
      he will crash into the wall, while stunned you can attack him. You can also,
      throw the pots on him. But this one's harder.

      Stage 15: SPIDEY IN THE MACHINE
      Mission: 1. Stop the boilers from exploding.
      2. Turn off the turbines to have access on the vent system.
      3. Open locked door to end level
      Comic: Kid: none so far
      Easy: After stopping the 3 boilers, a comic should appear on the walkway in
      this same room. -- Amazing Spider-Man Vol. 2,#30.
      Normal: none so far
      Hard: none so far

      1. Stop the boilers

      Once this stage begins, a drone will damage the boiler, stop the boiler from
      exploding by pressing the green button on it. Then two more boilers will be
      damage. Stop them and then take care of the three drones, you can yank them
      down and they will crash, causing them to explode.

      After that, exit the room towards the next area, take care of the drones along
      the way.

      2. Shut down the turbines

      Now you have two shut down the turbines in order to enter the vent system.
      There is an electrically charged cartridge beside the second turbine, take this
      and take down the drones. After that, access the control panel beside the
      lasers, you need to put the dots in a close pattern inside the green circle in
      order to turn off the lasers (press O, [], and /). After turning the lasers
      off, enter the control room and flip the two switch here. This will shut down
      the turbines and you will be able to climb the vents. Follow it towards the
      next area.

      3. Open Locked Door to end level

      After entering the vent, follow it to the central control system, Spidey will
      say that he needs to enter the door with a number 2 above it. Go to the
      security area, laser grids are guarding the walkway, climb on the ceiling and
      scale it, it is much easier to avoid the lasers this way. There are 2 drones
      guarding it, zap them and then flip the 2 switches here, one will open the
      door, and one will turn off the laser grid. After that, enter the door to the
      next level.

      Stage 16: MISSION SPIDEY!
      Mission: Shut down all defense systems
      Comic: Kid: none so far
      Easy: none so far
      Normal: After shutting the defense systems down, return to the first walkway,
      the comic should be here. -- Amazing Spider-Man Annual #21, Alternate.
      Hard:In a small area beneath the first walkway.--Spider-Man #25.

      Once you begin, jump up and press R1 to zip-line up a platform, directly above
      you, shoot the switch from there, this will shut down the first force field.
      Jump down and enter the door, run towards the next, and flip the switch to open
      the door again. Go to area 1. Here, you need to take down all three drone
      generators. After doing so, destroy any drones and then hit the button this
      will lower the second force field. There is also an electric cartridge in an
      alcove on the left side of the room. Exit the room and proceed to Area 2, don't
      forget to hit the switch in order to open the door. In this area, you need to
      destroy the four laser turrets, use impact webbing on them from afar, be
      careful 'coz they can take you down in a couple of hits. After destroying them,
      hit the button on top of the pillar to lower the lasers, then hit the button on
      the far end of the room to lower the third force field. After that exit and go
      to area three, this one's a little bit tricky, access the panel on the left
      side, press triangle repeatedly to raise the temperature then press circle to
      lower the shield. Press X to exit then, destroy the drones, one by one, they
      can be destroyed don't worry, just punch and kick repeatedly. After destroying
      one drone, go back to the panel and raise the temperature again. Repeat this
      until you have destroyed all the drones. This way, you can take time to hit the
      3 buttons, without the threat of the drones. After hitting the three buttons,
      hit the last button on the far end of the room. Exit the room and go back to
      the center area, enter the elevator up to finish the level.

      Stage 17: DOWNWARD SPIRAL
      Mission: Climb to the top(Yes climb up! not down as the name implies!).
      Comic: Kid: none so far
      Easy: none so far
      Normal: none so far
      Hard: none so far

      This level makes use of your zip-line and L1 targeting ability. Timing is the
      key here in order to avoid the defenses. Once you get past the closing
      floor(?!), Climb towards the ledge with two screens, one is red and one is
      green. Push the buttons, behind each of them, to turn off the moving laser
      grids, this will open the next floor, but also turn on more defenses. Just be
      careful and you can get past them, keep moving upwards, repeating the steps for
      four more times, and you'll be able to reach the top. Don't fret if you fail
      the first time, just try again and you'll get it.

      Stage 18: SPIDEY VS. LIZARD!
      Mission: Defeat Lizard
      Comic: Kid: none so far
      Easy: none so far
      Normal: none so far
      Hard: After the Lizard throws you to the next room, don't get the purple
      cartridge, instead run to the third area, the comic should be there -- Amazing
      Spider-Man #44.

      The Lizard isn't that hard to beat, but he is really fast. Once you start the
      level, access the computer fast, you need to combine the 3 chemicals, to make
      the serum. Just place the squares on the green areas, and your done. You need
      to do this three times. You'll know you did it right if the letters A,B, and C,
      on the lower right are all colored green. After that, select OVERRIDE
      CONTAINERS and press X, then exit it. The Lizard will throw Spidey on the next
      room, grab the purple cartridge and use it on The Lizard. If you hit him, he
      will be stunned, this is your cue to punch and kick repeatedly, after a few
      hits, jump away and go to the next room, the serum will be there, use it
      again, and repeat the process until the Lizard is defeated.

      Stage 19: ACES HIGH
      Mission: Destroy the Red detector thingies!
      Comic: Kid: none so far
      Easy: none so far
      Normal: It is behind the tall tower, with a radar on top with four laser
      turrets. On the walkway, it should be there.-- Amazing Spider-Man #425.
      Hard: It is on the ledge of the building where you start. Just climb down. --
      Spectacular Spider-Man #66.

      This one's very simple, but it's a little challenging though... You need to
      take out the towers that track you. There are 5 of them I think, they're
      sitting on the rooftops. And 1 large radar. You need to destroy or turn them
      off, just follow the red lights, but be careful of the laser turrets and the
      drones, they're the real threats. Don't worry there are power-ups to assist
      you, just be patient and you'll clear this stage in no time.This stage should
      be easy for you, after all, you've gotten this far!

      Stage 20: SPIDEY VS. SANDMAN AGAIN!
      Mission: Defeat Sandman
      Comic: Kid: none so far
      Easy: none so far
      Normal: On top of the construction building, on the crane, stun Sandman before
      getting it, because he can knock the building down. -- Amazing Spider-Man
      #14.
      Hard: none so far

      This time you can finally take Sandman down! Hit the valve(the one with the
      sign) to turn the water pressure up. When it is full, hit one of the valves on
      the pipes and try to lure Sandman on the water. He will scream... that's your
      cue to attack him. Use web gloves for added damage. Repeat the process and you
      will defeat him.

      Stage 21: KONI-CHIWA SPIDER-SAN!
      Mission: Destroy the generator in the center room
      Comic: Kid: none so far
      Easy: none so far
      Normal: none so far
      Hard: none so far

      Sounds easy huh?! Yeah it is! if not for the samurais, the guy's are made of
      steel so they're pretty tough, in any case once you defeat them, use their
      remains to destroy the generator in the center area, throw the pieces on the
      generator. Check every room for the samurais, once the generator in the center
      area is destroyed... you can continue on to the next stage.

      NOTE: There are some electric cartridge here, use them, they can take out the
      samurais in one shot.

      Stage 22: ROCK OF AGES
      Mission: Climb to the top
      Comic: Kid: none so far
      Easy: On the hood of the car sticking out of the wall. It's directly above
      the entrance. -- Amazing Spider-Man #422.
      Normal: none so far
      Hard: none so far

      You just need to climb to the top to clear the stage. Avoid the lightning
      rings, slowly make your way to the top, grab some power-ups if you need to. If
      your spider sense reacts, count 1, 2, 3, then zip-line(R1) to avoid the
      lightning cascade. I suggest you do the counting so you can time the lightining
      cascade, coz it can still hit you, if you are too early or too late. Once you
      reach the top... it's time to take on Electro himself!

      Stage 23: SPIDEY VS. ELECTRO!
      Mission: Defeat Electro
      Comic: Kid: none so far
      Easy: none so far
      Normal: It is on the Earth Model. Hard to get though. -- Amazing Spider-Man
      #9.
      Hard: none so far

      I haven't found out the right way to beat him, (if there is...) Well, what I
      did is just to jump on Electro's platform and hit him over and over, if he
      pushes back, do it again. When he activates the laser, do the same trick, but
      be careful of the lasers. They can cause some serious damage. Just make sure to
      pick up some power-ups if your low on health. Eventually, Electro will fall
      down.

      Stage 24: TOP OF THE WORLD (Trade Center...)
      Mission: Defeat Electro-God!
      Comic: Kid: none so far
      Easy: none so far
      Normal: none so far
      Hard: none so far

      Electro is invulnerable in his lightning form...so this one can be pretty
      annoying, you have to destroy the generators first, there are four of them,
      destroy the capacitors beside it, there are two for each generator. After that
      swing towards the tower and climb it, destroy the four conductors here, so
      Electro won't be able to recharge his health.
      After that, lure Electro into the previous building, where the 4 generators
      are. Trick him into blasting the generator, once he hits it, he will become
      vulnerable for a short time, so start ramming him with your punches and kicks.
      Impact webbing can also help. Don't forget the web-gloves. If you're low on
      health, go to the next rooftop and grab some power-ups. Then continue with
      Electro. Be careful of his attacks and lightning mines, they do serious damage.
      After taking much damage, Electro will recharge, but since you destroyed the
      conductors, he can't... the tower will fall down. And Electro will be weakened.
      Continue to trick him into blasting the generators, do this repeatedly until he
      falls...

      -----------------------------------------------------------------------
      Congratulations! You just finished the game! Electro is beaten! Enjoy the
      ending!

      "This proves that good always win because evil is... DUMB!" -Spidey

      مع تحيات خبير بالاسرار

      ;-) ;-) ;-) ;-)
      الصور المصغرة للصور المرفقة الصور المصغرة للصور المرفقة 0000007626.jpg‏  
      وشكراً

    2. #107
      التسجيل
      18-04-2002
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      العفو..........

      العفو أخوي اسيرالدار وذا كنت تبي أي سر ثاني قلي

      مع تحيات خبير بالاسرار

      ;-) ;-) ;-) ;-)
      وشكراً

    3. #108
      التسجيل
      18-04-2002
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      وينكم..........

      وينكم يا شباب ما عدتوا تسألوا.........................................


      ;-) اللي يبي أي سر يكتبلي ;-)

      :0) وإنشاء الله أجاوبه:0)

      مع تحيات خبير بالاسرار

      ;-) ;-) ;-) ;-)
      وشكراً

    4. #109
      التسجيل
      18-04-2002
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      وينكم .............

      وينكم شباب ما عدتوا تسألوا..............:غضب:

      يعني بقعد أدور على اللي يبي أسرار أو حل كامل طب ليش ما تكتبوا لي في موضوعي ..............:غضب:

      اطلبوا وإنشاء الله أجيبكم ;-)

      مع تحيات خبير بالاسرار

      ;-) ;-) ;-) ;-)
      وشكراً

    5. #110
      التسجيل
      24-07-2002
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      الحين انا ابكرفك :0) :0)

      ابي اسرار الأشرطه التاليه و بالعربي

      1- ميتل جير سوليد 2 على السوني 2 ===METAL GEAR SOLID 2

      2- دارك انجل الي على السوني 2 === DARK ANGEL

      3- دارجون بول زد الي على السوني 2 === DRAGON BALL Z

      4- ايب سكيب 2 الي على السوني 2 === APE ESCAPE 2

      مــــــــلاحـــــــــظــــــــــــه : ابغى اسرار هذي الأشرطه ابغى اسرارها و بالعربي و بسرعهههههههه




      [

      البركان

    6. #111
      التسجيل
      16-02-2003
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      في شريط السلة (STREET HOOPS) كيف تطلع الأشرطة إلي تحت

    7. #112
      التسجيل
      18-04-2002
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      آآآآآآآآآسف مرةمرةمرةمرةمرةمرةمرةمرة على التأخير

      آآسف على التأخير لأنه والله كان عندي مشكلة في النت

      تفضل أخوي 11245 :

      أسرار ميتل جير سولد 2 على ps2:

      اضغط على هذه الوصلة:

      http://www.gm-master.com/code/getcode.php?id=39

      أسرار دارك أنجل:

      http://www.gm-master.com/code/getcode.php?id=54

      أسرار دراجون بول على ps2:

      Control loading screen:
      Use the Left Analog-stick to manually move the green radar that passes over the "Dragon Ball Z" logo at the bottom right of the screen. Press L3 to have it resume its normal scanning motion. Note: This cannot be done by player two.

      Full pause screen:
      Press Start to pause game play during duel mode. Then, press L1 + L2 + L3.

      Android #16:
      You can unlock Android #16 when you complete the "Aim For Perfect Form" episode.


      Cell, Android #17, and Teen Gohan:
      Play through "The Androids Saga" at any level.

      Dodoria:
      Defeat Recoome with Vegeta.

      Freiza, Ginyu, and Recoome:
      Play through "The Namek Saga" at any level.

      Mr. Satan (Hercule):
      Win a World Match Tournament at the "Adept" level.

      Radditz, Vegeta, and Nappa:
      Play through "The Saiyan Saga" at any level

      Saiyaman (Gohan's alter ego):
      Win a World Match Tournament at the "Advanced" level.

      Super Saiyan ability (Goku only):
      Play through "The Namek Saga" at any level.

      Super Saiyan ability (Vegeta only):
      Play through "The Androids Saga" at any level.

      Super Saiyan and Super Saiyan 2 abilities (Teen Gohan only):
      Play through "The Androids Saga" at any level.

      Super Vegeta:
      You can unlock Super Vegeta when you complete the "Vegeta's Confidence" episode.

      Trunks:
      You can unlock trunks when you complete the "Perfect Form Cell Complete" episode.

      Yamcha:
      You can unlock Yamcha when you complete the "Aim For Perfect Form" episode.

      Zarbon:
      You can unlock Zarbon when you complete the "Vegeta's Attack" episode.

      Alternate appearance:
      Press Square or Circle at the character selection screen. Your character may have different clothes or colors. Try this with Trunks and make him go Super Saiyan.

      Note: To see which costume you selected, go to change capsules screen, and highlight a character. R1 displays the Square selection and R2 displays the Circle selection.

      View alternate costumes:
      Press R1 and R2 at the Capsule change screen to view the character's alternate costumes. Press L1 and L2 to zoom in and out. Use the Left Analog-stick to rotate the characters.

      Alternate background:
      When you start the game and "Press Start" appears, remain idle and a FMV sequence will start. When the title screen appears, the background will be different. There are three or four different backgrounds.

      Besides the four backgrounds in the startup menu, and two different start up title songs, there is the normal background that has the actual Dragon Ball Z title screen from the show. There is also one that has to do with each main villain played against in the game.

      Alternate levels:
      Press Square instead of X when selecting the Cell Ring, Valley, and other levels for a different appearance.

      In the alternate Cell Ring, pieces of mountains will have holes blown through them, houses will be smoking in the background, and the ring itself will be cracked and almost destroyed. Also in the background, some buildings have holes in them and one even has part of a train track in it.

      Random level:
      Press Up at the level selection screen. The screen should now have question marks and now say random. It will select any level in any order.

      Alternate endings:
      After you complete the story mode you will be able to go back and do new missions in the three different sagas to unlock characters and items. After you do the new missions for each saga (can be done randomly), another mission opens where the story from the cartoon and game is changed. In the Saiyan Saga, you play as Vegeta and take on the Z Fighters. After Vegeta defeats each of them he turns Super Saiyan. In the Namek Saga, you play as Frieza and once again take on the Z Fighters. Once they are defeated Freeza, will use the Dragonballs and ask to be invincible. His wish is granted and he destroys Namek and then goes after Earth. In the Android Saga, you play as Cell. After absorbing Android 17, Cell goes after Android 18. He will try to absorb her but Krillin will jump in the way and be absorbed instead. Cell will become a hilarious fusion between the two. He will then take on Yamcha. After the fight, Tien goes to blast him but Cell suddenly wakes up from a dream. He is in his Perfect form waiting for the Cell Games.


      These episodes can be unlocked when you complete Story Mode at any level.

      Saiyan Saga episodes
      2. A Mutually Deadly Foe: You fight Radditz as Piccolo instead of Goku. You will shoot out the Special Beam Cannon. To win, rotate one of the Analog-sticks clockwise. To do this easily, put the palm of your hand on both Analog-sticks and rotate them clockwise.

      3 .Saiyan Attack: You fight Saibamen and Nappa as Piccolo.
      7. Vegeta Saiyan Prince: You fight through Goku, Krillin, and Gohan as Vegeta and see what would happen if Vegeta defeated them all.
      Namek Saga episodes
      2. Vegeta's Attack: You fight Zarbon as Vegeta
      4. The Road to Super Saiyan: You fight Frieza as Vegeta.
      5. Frieza or Vegeta?: You fight Frieza aganin but this time Frieza is in his Final form.
      9. Raging Frieza: You fight Gohan or probably Krillin as Frieza.
      10. True Ruler: You fight the Z fighters and see what would happen if Freiza ruled them all.
      Androids episodes
      2. Super Saiyan Vegeta: You fight Andriod #19 as Vegeta.
      5. Vegeta's Confidence: You fight Cell as Super Vegeta.
      6. Perfect Form Cell Complete: You fight Cell at Perfect Form as Super Vegeta.
      11.Aim for Perfect Form: You fight Android #16 as Cell.
      12. A Cold-Blooded Assassin: You fight Yamcha as a retarded looking Krillin/Cell thing.

      أسرار ايب سكيب 2 على ps2:

      Ape Escape 2
      Faster credits:
      Hold X while the credits are displayed.

      Play as Spike:
      Successfully complete the game after finding all 297 monkeys. Highlight "New Game" at the main menu, then press L1 + Start to play as Spike from the original Ape Escape.

      مع تحيات خبير بالاسرار

      ;-) ;-) ;-) ;-)
      وشكراً

    8. #113
      التسجيل
      18-04-2002
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      تفضل أخوي بوكرتي

      تفضل أسرار Street Hoops:

      اضغط على الوصلة التالية:

      http://www.gamewinners.com/playstation2/StreetHoops.htm

      مع تحيات خبير بالاسرار

      ;-) ;-) ;-) ;-)
      الصور المصغرة للصور المرفقة الصور المصغرة للصور المرفقة 0000008486.jpg‏  
      وشكراً

    9. #114
      التسجيل
      21-04-2003
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      السلام عليكم
      لوسمحت اخوي خبير بالاسرار
      ابي الحل الكامل للعبة فاينل فانتسي 7 وللعبة فير فاكتور او فير افكت هي نفس اللعبة بس لها اسمين
      وشكرا لك

    10. #115
      MandN غير متصل مصمم الفريق الفائز في مسابقة ثلاثية الإبداع
      الفائز الثاني بمسابقة تصميم العودة للمدارس
      التسجيل
      26-01-2002
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      Earth
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      مشكووور

    11. #116
      التسجيل
      18-04-2002
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      تفضل أخوي زكية زكريا

      الحل الكامل ل فاينل فانتسي 7 :

      http://www.911codes.com/games/platfo.../_playstation/

      الحل الكامل ل فير افكت:

      http://www.911codes.com/games/platfo.../_playstation/

      للترجمة اذهب إلى أحد الموقعين التاليين:

      المسبار:



      http://www.almisbar.com/salam_trans_a.html

      عجيب:

      http://tarjim.ajeeb.com/ajeeb/

      مع تحيات خبير بالاسرار

      ;-) ;-) ;-) ;-)
      الصور المصغرة للصور المرفقة الصور المصغرة للصور المرفقة 0000000667.jpg‏  
      وشكراً

    12. #117
      التسجيل
      18-04-2002
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      العفووووو.............................................

      العفو أخوي SiLeNT DeviL

      وإذا كنت تبي أي سر أو أي حل كامل

      قلي وإنشاء الله ما أقصر معك

      مع تحياتي خبير بالاسرار

      ;-) ;-) ;-) ;-)
      الصور المصغرة للصور المرفقة الصور المصغرة للصور المرفقة p.jpg‏  
      وشكراً

    13. #118
      التسجيل
      26-04-2003
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      ممكن اسرار max payne

    14. #119
      التسجيل
      21-04-2003
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      السلام عليكم
      اخوي خبير بالاسرار انا ضغط على الرابط او الوصلة للحل الكامل للعبة فاينل فانتسي7 وترجمته في المسبار بسالكل طلع كل كلجات ومطبات كثير
      ولوسمحت ان كان عندك الحل للعبة بالعربي اعطني هو وان كان في اي موقع اعطني الرابط او الوصلة
      وشكرا لك :

    15. #120
      التسجيل
      18-04-2002
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      تفضل أخوي WaRmHeArT

      أسرار max payne:

      اضغط على الوصلة التالية:

      http://www.gm-master.com/code/getcode.php?id=40

      وبالنسبة للحل الكامل اضغط على الوصلة التالية:

      http://www.gm-master.com/code/guide.php?id=40

      مع تحياتي خبير بالاسرار

      ;-) ;-) ;-) ;-)
      الصور المصغرة للصور المرفقة الصور المصغرة للصور المرفقة 0000007033.jpg‏  
      وشكراً

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