>Riddick dispells the old adage that movie liscensed games will suck. "In fact, this FPS is unofficially the new poster boy for a smarter and infinitely more compelling convergence between Hollywood and videogames."
>It is a sleeper hit, nobody saw it coming. "[...] what the hell?"
> It asks the question, how could anything associated with Vin Diesel be good? He didn't have a large part in making it.
>The game stars Vin Diesl with a very lifelike model, who is in a maximum security prison called Butcher Bay. Gives the developers lots of freedom for the narrative
>The graphics are terrific, the Diesel model is extremely lifelike; great voicework from him, good mo-cap, and good script puts LOTR from EA to shame.
>You get the sense that you are Riddick because of the gripping graphics
>Good balance of interaction with inmates, errand missions, and exploration.
>Never stuck in huge fetch quests.
>Propelled forward from events, even if you haven';t seen the Riddick movies.
>Immerisve with cutscenese and ambience
>Good balance between platforming, FPS, and melee combat.
> Platforming is very good, going into 3rd person
>You can actually see your own body in First Person, your own shadow adds realism, and helps the First Person Melee system
>Large amount of depth in Melee combat although it is simply Right Hook, Left Hook, and Upper cut
>Can do reversals when blocking (w/ shiv, fists, or lead pipe)
>Can force a guard to blow his own head off
>Lack of static OSD gives sense of immersion. Best FPS-stealth hybrid on any console
>However, the game is only 10 hours long, sometimes the bodies flail strangely, mismatched lip synching
> Can unclock new things on harder difficulty (using cigarettes)
>Even though it has some problems, the Graphics are awesome, "[...] delivering here and now technology gamers have been promised in unreleased games such as Doom 3 and
Half-Life 2"- Normal mapping, per-pixel shading, stuff of tech demos and dreams
>If
Xbox's graphics peaked with this game, XBN would be happy.