مششككووووووووووووووووووررر
على موضوعك اللي بصراحةأحسن من قصة اللعبة
ما شاء الله ماتتعب عيني عليك باردة
(لا تخاف ترا عيني دافية)
والسلام عليكمم
مششككووووووووووووووووووررر
على موضوعك اللي بصراحةأحسن من قصة اللعبة
ما شاء الله ماتتعب عيني عليك باردة
(لا تخاف ترا عيني دافية)
والسلام عليكمم
THE MINAS FINISH THE WORLD
لازم تستخدم الدرع.. ^ ^المشاركة الأصلية كتبت بواسطة caotain tsubasa
لول.. ادري انه ردي متأخر.. ><
موضوعك فن يا King Zora وبصراحة ساعدني عدل ...لكن أعتقد أن في مرحلة ناقصة ما كتبت عنها هي مرحلة المكتبة أنا استطعت أحصل الكتابين الأول و الثاني لكن الثالث ما أعرف كيف أحصلة من العمدة فلو تتكرم تعطيني الحل ولك جزيل الشكر
أنا وصلت إلى ( الآن بصندوق الزعيم عند وصولك
له يوجد مسقطين اذهب بالمسقط الأيمن لتسقط عند الصندوق وتحصل على مفتاح الزعيم )
كيف أحصل المفتاح حق الباب إلي فيه المسقطين
مشكور على الحل ....
بس احتاج مساعد و بسرعه ....
أنا بعد ما خذين الاكورينا ..... ما عرفت و ين اروح !!! انحكرة ....!!!!
مو عارف شيلون اوصل حق القلعه الثانيه .!!!!!!
و عندي سؤال ثاني ..... شلون اقدر اخلي لنك يسبح في المياه العميقه ؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟
..... و شكرا ً
السلام عليكم ورحمة الله وبركاته
أخوي صاحب الموضوع المميز
وينك اخوي كيف يصير موضوعك
المميز وأنت ما ترد علينا...
طيب وين أخواني اللي أنهوا اللعبة
أوالاأخ dark gs2 وين رابط Water Drop Elemental أو حل هالجزء
يا أخوان ماصارت هذي تبون نترجاكم واحد واحد وأنتم أنهيتوها
أنتم تدرون كم زائر لهالموضوع يدخل يبي الحل وأنتوا ما كملتوه
بس أنتوا جيبوا هالجزء ومايكون لنا عذر بعدين تكفون لاتبخلون علينا
ولاستفسارات أنا بارد عليه شخصياًعلشان أريحكم بس جيبوا هالجزء اللي
هوWater Drop Elemental
مشكوووووورين ولا تؤاخذونا على كلامي والكلام اللي بيقولونه الأعضاء
لا اله الا الله
***********************
big thanx for king of hearts
ليش امعصب
هاذا الحل بس عليك ترجمتة
هاذا هو ولا؟؟
TEMPLE OF DROPLETS: THE WATER ELEMENT
Left of Hagen's cabin, across the water, is a tree hut. Inside
lives Waveblade, a secret trainer, who can teach you the Peril Beam,
the fourth sword technique. This works when you have *one* heart
left (or less than one heart); slash with your blade and you'll
create an energy wave from the tip of your blade. There is also a
Piece of Heart in his room. When you leave, make sure to exit left
and push the rock in the hole, to create a shortcut. Note: you have
to have at least 10 hearts to learn this technique!
And other things:
+ Use the Ocarina of Wind to fly to Lake Hylia. Head north a bit and
you'll see the cottage of Stockwell the shopkeeper (the one with
the dog inside). Left of it is a little pond. Jump in it and
press B to dive, and you'll dig up a Piece of Heart!
+ Jump into the water and swim to the south. There will be another
Piece of Heart, but it cannot be taken yet. South of that heart is
yet another one, though, which you can take.
+ From that Piece of Heart, swim right to Hagen's cottage. Use the
tree stump to shrink, and swim to the lower-left corner. There is
a Minish entrance in the water, allowing you to enter the Minish
Woods via the water. Follow the way until you get to another
Minish entrance, and enter. A little icy dungeon; walk slow so
that you don't fall off the narrow paths! It's a little hard
because of the Sluggulas falling from above, but it's not undoable.
A red-3 Kinstone piece awaits you.
+ Back to Hagen's cottage. Stay small and jump into the water. All
the way in the upper-right corner (check your map) is a little
entrance. Go through (it's a bit dark in here) and follow the way,
watching out for the bees and the holes in the ground. At the end
is a chest with a red-1 Kinstone piece.
+ Also in the upper-right region of the lake are a vine and a crack.
A Forest Minish, who tries his best to sound like an elder, lives
inside the crack. Although he tells you that he'll never reveal
the location of his secret bean, he does hint about a Kinstone
fusion with him. If you successfully fuse (a blue-1) with him,
you'll see where the bean is, and it will grow to a big, big stake.
We'll get back to this later...
+ If you didn't do it yet (I mentioned in the beginning of the
Pegasus Boots chapter, but you might've missed it), get a Big
Wallet and/or Tiger Scroll #2 to learn the second sword technique.
Scroll up to section 2-H and read the first paragraphs, and the
last few paragraphs for more things.
-- b. TEMPLE OF DROPLETS ----------------------------------------------
The Temple of Droplets can be reached by swimming to the big crystal-
like thing in Hylia Lake. Use your map to see its exact location.
Approach and jump onto it, and shrink; this entire dungeon will be
done as Mini-Link. If you want to go back to Lake Hylia, just stand
in the entrance.
OK then! Go down and the first thing you see is the big door. How
great is that? Even better is the fact that the floors are made of
ice and that there are bottomless pits surrounding the area. So watch
your step, buddy, or you'll be kickin' the bucket. Any ice cubes you
come across are like normal rocks/blocks--except that they'll slide
all the way in the direction you push them to. Make your way to the
next room, head right as soon as possible (or the jars/energy balls
will hit you), and take the stairs.
Push the lever and sunlight will come through. Since there was barely
any sunlight in Lake Hylia, I'm starting to wonder how all that light
gets here in the first place, but we'll just assume it's some weird
magical video game developer force. Regardless, head back one room
and you'll see that there's a hole. Fall through, and push the ice
cube with the Small Key inside down and then left. It will break,
allowing you to get the key, etc., etc., etc. Go back to the room
with a locked door and head left. Since you have no other choice than
falling in another hole, jump in.
Puzzle time! You have to push the block with the Big Key inside the
sunlight. It'll take some thinking to come up with the solution, but
for the people too lazy to figure it out yourself, I've spent a good
three minutes for you to discover the answer: push the upper two
blocks left, then the lower one down and left. Move the block with
the key up, then left, then down, then left, then up, and then right,
into the sunlight. And boom! The Big Key! Kinda soon, but we're not
complaining, right?
Unfortunately, as you can see by the size of the text below, we still
have a lot to do. But oh well! Push the lever up in the ice room to
close the hole in the previous room, then return to the entrance. The
big door is south of the room. Use it.
Good news: the Water Element is in the next room! Bad news: it's
frozen in one big block of ice. Worst news: there is a big-ass
Octorok guarding that element. Slightly better news: he's frozen as
well. Watch out for the jars in this room; all except the ones on top
of the room will fly into you. Room to the right is blocked, so left
is the way to go. In the next room, you should head straight down.
Besides a bunch of Rupees, you will find a big chest that has the
Dungeon Map. With this, go back up.
The spiked pizza roll (couldn't make up a better name, sorry) can be
avoided by diving while in the water. Swim to the left after passing
it, and dive under the waterfall to dig up a couple of blue Rupees.
Then get on land again and destroy the Sluggulas, after which you can
go down to swim some more. Down is blocked, right is the way to go.
Watch out for the Pestos here. You'll end up near a waterfall that is
blocked by stakes. To get past here, use your Gust Jar to jump to the
right with the mushroom, and step on the switch. Afterwards, you,
well, have no other choice than to jump down. You can climb up again
if you want, so don't worry.
Make sure to dive again at the bottom of the waterfall, for more
Rupees. Then go south. Dive under the pizza roll, and read the small
stone tablet; it says that "the way forward is hidden in the bottom of
the pot." Push the switch and swim right. You'll see a bunch of
blocks in the water that form the shape of a pot, and if you aren't
smart enough to figure out what to do now, you're a hopeless case.
Get the key by diving, and go back; you cannot resume here. Backtrack
all the way until you reach a locked door (it's where the Pestos are),
open it, and head in.
A lily is to be found on the other side. You couldn't get any further
in the room with the pot, but if you manage to get this lily there, it
should not be a problem to get on the land and explore the rest of the
dungeon. Step on the switch, suck the lily to you with the Gust Jar,
then blow yourself away. Just follow the way, it's not that hard.
Take it down the waterfall and enter the room with the pot, then dock
it to the right of the room. Note that it can be hard to evade the
pizza roll; you have to jump off the lily in time, dive, go down, and
get on the lily again. Anyway, when you're there, step on the switch
to remove the stakes.
You can go up and right. Choose right (and take the lily with you) if
you're interested in getting a Compass, but you'll have to defeat a
Madderpillar again (the same one as your first semi-boss). It's a
_little_ harder on ice, but because you have a better sword, it dies
with just a few slashes. The reward is, like I said, the Compass.
Go back to the split and take your lily with you while you travel up.
Step on the switch, and dock on the big icy land. To the north is a
chest with 50 Rupees, which is guarded by two Pestos that throw things
at you (to beat them, avoid what they drop on you and attack them when
they fly low). You can also find a switch here, which lowers the
stakes on the left side. One of the many ice blocks you can find here
has to be pushed on it, and this puzzle is a bit easier than the
previous one. Move only the uppermost block: down, right, down, left,
up. Simple, eh? Now take your big lily there and make it to the next
room in the upper-right corner. We'll get to the other path later.
Now, well, it's quite dark, but luckily, there are no enemies here.
You need to watch your step though, as there is a bottomless pit.
Find the door to the north (stay to the upper-left wall all the time).
In the next (well-lit) room, there are two jars; the left one of the
two *always* carries a recovering heart, so if you're low on health,
replenish yourself by entering/re-entering the room.
Next room: three Scissors Beetles. Can't hurt their scissors, so
attack them from behind or when they throw their scissors in your way.
Or set a bomb, pick it up, and throw it at them. Defeating them makes
a blue warp (that takes you back to the entrance) appear and lets the
doors open. Skip the warp and follow the way. You will see a big
switch that you can't push alone, so use the clone tiles below to have
your buddy help you push. Sunlight covers one half of the ice keeping
the element, one more half to go. The block in the lower-right corner
is gone, so head through there.
Yeah, just follow the road. Two chests on your way, with a blue-1 and
blue-2 Kinstone piece. A bit further is a snake that consists of
Traps, following a set path. Use the opening they form as well and
take the left path at the intersection. (The other one just has jars.
If you break them and it happens to have something valuable, you can
use the boomerang to get items from afar.)
There is basically one path to take now. When you reach a room with a
chest in ice, push the lever, go back, push the other lever, go to the
room with the chest, and push the lever back into its original
position. Grab a Small Key from the chest and backtrack back until
you find the door that you have to use the key on. Go through. The
door closes, and when you pull the lever in the bottom of the room,
the nephew of one of the bosses you killed earlier appears.
-- c. SUB-BOSS: BIG BLUE CHUCHU ---------------------------------------
Essentially the same as the Big Green Chuchu, with one key difference:
this one is, well, blue. And it's wrapped up in lightning. It's
fundamentally almost exactly the same strategy, so it'd be cheap for
me to copy the strategy of the green boss, so scroll up if you really
don't know how to beat him. There's only one small difference: you
cannot suck the slime under him while the energy is on.
Beating him nets you the Flame Lantern! This can be used to deal with
two problems: (1) you can see more, but not everything, in the dark
rooms, and (2) you can melt the blocks of ice with this thing. It
requires to be set to the A- or the B-button, but you only have to
press those buttons to activate or deactivate it.
Next room has some of those blocks of ice, and when you take the steps
down, you'll find a chest in ice that has 100 Rupees. The room
hereafter is a dark one; filled with Scissors Beetles to beat. You
can light the candlesticks to brighten up the room, but only for a
short while because the flames snuff out after a few seconds. Beat
them and resume to the next room.
Light the candle in the lower-right corner to make the block close to
it disappear. Follow the way. To reach the chest, which contains a
red-3 Kinstone piece, walk left at the intersection. Then go right to
continue; light the candles on your way. At some point, you should
see a bombable wall. Explore it and head through, and kill all the
Mulldozers inside. Your reward is a Small Key. In the previous room,
make your way to the end (I'll let you find the way). Get two more
red Kinstone (red-2 and red-1) pieces and use the key on the door.
Two more dark rooms to pass until you're in a well-lit one again. The
second one is one that you've been in before, except you're now on the
other side. Follow the way until you're in a room with 2x2 blocks.
Use the multiplication technique here; first more the upper one two
times to the left, then the other one twice down, then the third block
one down, and finally, the first block you pushed back to the right.
Next up is a weird little puzzle in which you have to do a few things
in order. First, melt the first block of ice that you see, then push
(disable your lantern!) the other one in the left side of the room
down, then left. It should occupy the lower switch. Then, go back to
the cloning tiles. Multiply by using the lowermost cloning tile
first, then the third one from below). Move one step down, then to
the left, then up, then all the way to the left. It's very slippery
here, so do this with a little care; if you let your clone walk into a
wall or a block, it disappears!
Next! A room with five tiles, the upper-right one of which is
misplaced. Push it up. That's all! Hereafter, you need to melt the
ice cube and push the partially-hidden block below with your clone to
the right. Take the stair set in the lower-left corner and you'll
arrive in a room with nine candlesticks. In order to continue here,
you will have to light them all--you have to do it fast, because the
candles will go out after a set time. My suggestion is to light them
by walking in an "S," or by starting in the middle and going 'round
the clock. It's your choice.
Once that's dealt with, you're going to have to swim again! Couple of
pizza rollers again, so hone your diving skills and successfully make
it to the other side. Four Scissors Beetles await you on the other
side, but it is not necessary to fight them. Three Pestos in the
other room, with a bunch of jars that they will try to drop on you.
Avoid and attack, you know the deal. The switch in the lower-right
corner creates a warp back to the entrance, and if you remove all the
jars you'll see that the tiles on the floor point to the wall; a
bombable entrance is there, so set a bomb there and head through.
Two Madderpillars in a dark room! I don't know WHAT they were doing
there in the dark, but you're here to screw up their little party.
Equip the Flame Lantern (with which you can burn the webs on the wall,
if you need), and defeat both of them. Once you're done, exit right,
then up, then up again to go up a floor. Follow the way until you're
back in the room with the element. Push the big lever to the left
(and not to the right, like I did), and you'll see that the block of
ice holding the element melts. That's good, but because the Octorok
is relieved of his ice as well, he'll suck the element inside him and
escape to his lair. Damn.
Well, jump down. If you're low on health, you should restore your
hearts here--the bottles in the upper-left and upper-right corner near
the doorway contain hearts (4 in total). Re-enter the room to grab
them again, and repeat until you're full. Then go down and fight the
boss:
-- d. BOSS: (A BIG-ASS) OCTOROK ---------------------------------------
Not one you'd expect to meet on land as big Link, because this one has
a lot more variation in its attacks. In the beginning, it just spits
rocks at you, which you have to throw back to him by slashing your
sword at the rocks. This is the only way to hurt him in this phase.
Little rocks may scatter on the floor, but they damage you if you
touch them. Three hits with his own rocks should hurt him enough that
the second phase of the battle starts.
Then, the Octorok will be completely covered in ice. Well, not
completely; his tail is not. This is where to equip your Flame
Lantern! Avoid being sucked into his mouth by rolling in the opposite
direction, and beware when he starts blowing out ice (which freezes
you for a sec). Try to reach his back and touch it with your lantern;
if you do this successfully, it will go mad and fly around the place,
making rocks fall down.
After that, you'll have to repeat the throw-back-rocks phase once
more, then set his ass on fire, then punch back the rocks to beat him.
Different now is that he'll be more aggressive and walks around the
room. He will also use an attack of some sorts that darkens the
entire room. Activate your Flame Lantern then and stay out of his
way; he'll dash into you.
Should you manage to avoid the rocks and beat this guy, you will
finally get the Water Element, along with a new Heart Container.
Whee! Step into the green warp to go back to the start, and exit.
As you leave the Temple of Droplets, a ghost appears behind you. It's
Gustaf's ghost, and it was once the king of Hyrule. It tells you to
stand before him, and leaves. Eh? Well, there will be a mark on your
map, on an unexplored area. That is where we'll have to go to next,
but like Ezlo says, after going back to the Elemental Sanctuary and
infusing your sword with the Water Element.
-- e. TEMPLE OF DROPLETS / BACKTRACKING -------------------------------
You oughta remember two chests frozen in ice that you couldn't open
yet because you didn't have the Flame Lantern at that point. You can
open them now, though; follow the way to them (at the intersection
where the big Octorok was first, take a left. Use the big lily to
transport yourself, because it's needed to reach the second chest.
The first chest in the big room with ice has 100 Mysterious Shells,
and the second chest in the room to the left of it is a red-3 Kinstone
piece. If you can't find them, use your map.
لطلب R4 في الامارات او اي دوله عربيه, للتواصل عن طريق الايميل :
nds-card@hotmail.com
او
Sales@games-stage.com
لو سمحتوا طلب
لكن أعتقد أن في مرحلة ناقصة ما كتبت عنها هي مرحلة المكتبة أنا استطعت أحصل الكتاب الأول لكن الثاني ما أعرف كيف أحصلة ولك جزيل الشكر
Iam Boring
في lon lon ranch في gorons يحطمون الحائط ويحاولون يدخلون ، لعبت و تبادلت kinstone لما صاروا 6 وكسروا اخر حائط ( وكان حتى في chest) وبعدين ؟ كيف ادخل المكان الذي ذهبوا له ( في صخرة ب لون لون ranch تمنعني من الدخول )
ثانيا : اين اماكن tengils ? انا وجدت واحد في south hyrule وواحد في lake hylia والثالث في terilby highlands وين الاخرون اهو اخبرني اول واحد ان فيه عنده 18 اخ ين البقية ؟
انا عندي FOUR SWORD ADVENTURE على الجيم كيوب ، هل اشتري FOUR SOWRD على الجيم بوي ادفانس ؟ ام انهما متشابهتان ؟
انت ذكرت ملاحظة ان لا ادخل من غير magical boomerang لماذا ؟ انا لا املكها ولا املك ال magic shield اين
هما ؟
وش هالابداع هذا مشكور ويستاهل المميزه من جد
مشكووووووووووووور على جهودك
بس انا فيه شي ما فهمته
Mt. Crenel's Base
استخدم القنابل لتتمكن من دخول الكهف وتحدث مع "الديكو سكرب" وارجع للمنطقة الجبليه الأولى وستجد سلم يأخذك للأسفل وايضا بالأسفل يوجد مكان يحتاج قنبله وتحدث مع الديكوب سكرب ليمنحك "
Empty Bottle
الآن ارجع للمناطق الجبليه الآخرى ستجد نبته تسلق عليها لتحصل على روبيه حمراء واستخدم القنينة لتتم تعبئتها من مياه البحر
اول شي مين الديكو سكرب واذا كنت تقصد الي يطلق حجر فشلون اكلمه
وثاني شي من وين اجيب القنينه
ومشكوووور وياليت تساعدني
موضوع حلوووووو جدا
مشكورررر اخوي ..موضوع ممتاز ^^
^Empty Bottle
الآن ارجع للمناطق الجبليه الآخرى ستجد نبته تسلق عليها لتحصل على روبيه حمراء واستخدم القنينة لتتم تعبئتها من مياه البحر واتجه نحو نبته صغيره في نفس المكان تحتاج للمياه وبعد نموها تسلق استمر واحذر من الصخور المتساقطه ومن بيت الأشجار يوجد كهف به بعض الجنيات لمزيد من القلوب واذا لم يكن عندك بعض القنابل يوجد بآخر المكان كهف " ديكو سكرب " يبيع القنابل وبأمكانك ابعاد كرات الأشواك البيضاء بأستخدام "Gust jar" الآن في نفس المكان ستجد
هذا المكان
^
الصوره ما طلعت فما عرفت المكان ...
انا ابغى آخذ المحلول الأخضر ( في المناطق الجبليه ) مو عارف كيف ادخل له ..إذا احد يقدر يساعدني ^^
انتا اتريد الماء العادي ولا الاخضر
اذا كنت اتريد العدي وين مكان الشجرة بتحصل نفس الماي استخدم الجرة الفارغة لسحب الماء
اما اذا كنت تقصد الماء الساخن الموجود فوق فانت تحتاج الى قمبله لتفجير الجدار الي اسفل الينبوع
لطلب R4 في الامارات او اي دوله عربيه, للتواصل عن طريق الايميل :
nds-card@hotmail.com
او
Sales@games-stage.com
شكراً اخوي ..خلصتها ووصلت إلى Fortress of winds وخلصتها ...واخذت اوكرينة الرياح ...المشاركة الأصلية كتبت بواسطة MeLeE
وما عرفت وش اسوي !!