Devil Jin Changes in Tekken Dark Resurrection
Hey guys… sorry to write this in English but that's for 2 reasons: firs: I got problems with the key board and the 2nd is that it's a lot easer this way….
Anyway, on with the show….
Devil Jin is my all time favorite Tekken character…he was really good in T5 but definitely not the best…
To make a long story short … here are the main really nice changes:
1= Square, 2= Traingle, 3 = X, 4= Sircle
d = down, u = up, f= forward, b= back
hcb= half Circle Back
ss = side step
1- he has a new move d/b + 2
this move on normal hit gives him frame advantage…on counter hit it becomes a launcher or a juggle starter
2- new throw, hcb 1+2
This throw can be buffered….which s really really nice….DJ has a total of 6 command throws now
3-new add to the famous LC move b,f,1,2,4
This is a great new add….the old LC move was almost useless on normal hit or when blocked….and it can be punished easily…the new move cannot be evaded…great for mix-ups play and mind games…
4-another add to the LC move b,f,1,2, 1+4
Yes that's right … he can do the spin move…. Unbelievably useful for air combos ... not so much for normal hit
5- ss, 2: This move now launches in the air…they say that its similar to devil Kazua ss 2 in Tekken Tag… I think this would be a great move for DJ and hell yeah ….it's about time….the previous ss 2 was a piece of junk….hardly useful.
6- u 4,4,4,4 the move is not there any more….they but a kick of some sort I am not sure about the prosperities of the kick yet…
I say this is a great thin…. The move was useless any way…and very very punishable.
7- changed the command of d/f +2 into d/f + 1+2
This is a great change ….previously when ever you want to execute an upper cut or the electric upper cut ….this move keeps on showing on…
8- b+1, d/f , 2 doesn't connect on normal hit anymore…but connects in counter
I say its better this way…the move was really slow in the first place and abusable..
9- d/f +2 is a launcher on counter now…
That is what I know