:: إمكانية الدوال سكرين لا تقف عند حد معين...اللعبة من مصممها أكيد راح تكون Magnificent ::
:: Way To Cool ::First, the visuals. ASH doesn't use 2D and it doesn't use polygons. Instead, the game makes use of pre-rendered CG for its battle visuals. While Mistwalker had the opportunity to use 2D or low-level polygon visuals like many other DS games, Sakaguchi found that pre-rendered visuals created a fresh feeling. He states that, while the visuals would look rather bad on a large screen, they look crisp and clean on the tiny DS screen.![]()
:: Told You It's Magnificent ::With ASH, you'll have to think half like you're playing a strategy RPG and half like you're playing a true RPG![]()
:: Thanks For The Hot Topic ::![]()
:: تـــحـــيــــاتـــي ::