Treyarch is focused on crafting immersive environments, adding new effects like:
* Play as Americans, British, Polish Resistance, and the Canadian Army
* Trees and grass will move with the wind
* More than 24 characters on screen at one time
* Characters move more realistically
* In game system has been rebuilt
* Interactive foliage (e.g. grass remains flattened when walked over)
* Scorch marks left from grenades
* Surface-specific reactions to bullets
* Destructible cover
* Wind-altered smoke (from smoke grenades)
* Smoke clinging to tanks
* Bullets manipulating smoke clouds
There are some multiplayer additions as well which include:
* 24 Players Online
* Single or Splitscreen
* Choose from class sets, such as Sniper, Medic, etc.
* Online leaderboards track stats and rankings by class set
* New Multiplayer Modes
* Vehicles
There's a tendency to write off the hardware power of Xbox 360 and PS3 as simply creating 'prettier graphics.' But that hardware allows developers to build realism into physical environments, which in turn, greatly enhances player immersion. It's hard to imagine that these improved environmental effects will be carried over into the Wii version of COD3.
With that said, let's turn back to yesterday's topic, and ask a new question. What's more critical for player immersion: real world physical movements (i.e. the Wiimote's motion-controlled functionality) or in-game environments that not only look realistic, but exhibit realistic occurrences (e.g. interactive foliage, wind-altered smoke, etc.)?
http://www.joystiq.com/2006/06/15/new-call-of-duty-3-details-highlight-immersive-environments/
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