كيف اهزم زعيم الاخير؟
تراه حطمني و خلاني اترك اللعبة T_T من شهرين
والله غشاش من درجة الاولى
كيف اهزم زعيم الاخير؟
تراه حطمني و خلاني اترك اللعبة T_T من شهرين
والله غشاش من درجة الاولى
Old Gamertag: War Kont
New Gamertag: ATG War Knot
هلا شباب
اخوي عاشق البسمة
انه خلصت اللعبة في 47 ساعة يعني اللعبة تحتاج من 45 إلى 50 ومافوق
أخوي undead
انه قتلته بالأستراتيجية التالية
حطيت لاليشيا أقوى سلاح و أقوى الدروع
ولين تبدأ المعركة افصل أليشيا عن الفريق و هاجم فيها
وحاول تستخدم أستراتيجية اضرب و اهرب
وعالج اليشيا و الفريق اذا لزم الأمر
و أنشاء الله تنجح معاك الطريقة
مشكلة الرئيس الاخير ان الديفينس تبعه مررررة عالى
في حلين الاول تسوي زي ما سوى اخوي جايسون
والثاني زي ما سويت انا :
تهاجم عادي بس ركز على الاسلحة اللي مركبها لافراد مجموعتك كالاتي:
اجعلها كلها بلون واحد ويفضل اللون الاخضر
في الاكسسوارات ضع الادوات اللي تزيد الAttack والديفينس
حاول ان تعلم شخصياتك ال skill ضد السحرة زنحوه
وانشالله ما ياخد معاك وقت اكتر من ربع ساعة ولو كترت تلت ساعة
واي خدمه انا حاضر
تحياتي
كم لفل مجموعتك؟
Old Gamertag: War Kont
New Gamertag: ATG War Knot
اهلا.. ممكن أتلقف..؟؟
باقول لك اللي صار لي لمن تعقدت من الرئيس
أول شي رحت للمنطقة الفرعية اللي اسمها سيرابتيك جيت
خلص دورين على الاقل لأنه أفضل مكان لتقوية اللاعبين..اضافة الى وجود أدوات و دروع مفيدة
الشي الثاني تسلح بـskill
أهم شيء first aid لكل الشخصيات و حط free item عند واحد و لا تنسى المهارات الاخرى التي تقوي الدفاع و الهجوم
الشي الثالث و هو الاهم
الـsealstone
في واحدة منها اذا استخدمتها تضاعف مزودات الطاقة يعني الاداة اللي تزود 1500 تزود 3000 و اللي تزود 5000 تزود 10000
و في واحد ثاني موجود في المنطقة الاخيرة يجعل مناعتك ضد الماجيك أعلى
وفي sealstone يجعل دفاع الرئيس أضعف تجده في المنطقة التي فيها مياه
طيب بالنسبة للمواجهه
المواجهه الأولى اجعل العمود الموجودة فيه لنيث فالكيري بينك و بين لزارد عشان كل ضربة يعطيك اياها تنقص من العمود..
المواجههة الاخيرة أمرها هين اذا استخدمت الـskill و الـsealstone تمام بس في مشكلة أنه في حركة تنقص من الطاقة كثير علاجها يا اما يكون دمك فوق ال6000 أو تستخدم skill يضاعف الطاقة
يعني اذا كانت طاقتك 8000 بتصير 16000
تحياتي اليك ^^
شباب انا عالق في الشابتر الثالث
وصلت للمدينة اللي في الشابتر و خلصت منطقة البركان وقتلت الوحش اللي فيها
وبعد في منطقة اختيارية خلصتها ووصلت الى اللي فيها برق و رعد اعتقد اسمها scawsus forest ruins خلصتها بس ما طلع لي مكان جديد
المنطقة هذه فيها جدار غريب على حاجة اذا ضغطت عليها تطلع لي كتابة sel ... stone ... deis
شنو المطلوب تكفون يا شباب![]()
شباب هذه هي الـ List of Sealstones
Black Anchor Wrath
Increased Mass
Origin: Serdberg Mountain Ruins
Cost 100
Negates forced movement in field. In battle, subject is thrown less when launched.
Masochist Wrath
Reverse Damage
Cost 3000
Origin: Serdberg Mountain Ruins
Activated in battle. Portion of attack damage is reflected back at subject.This obviously is NOT a Sealstone that you would carry into battle. It is very useful, however, when set on a Dais in any dungeon.
(مفيدة جداً عندما تضعها على Dais في اي مرحلة)
Fog Wrath
Dectectability Down
Origin: Serdberg Mountain Ruins
Cost 200
Activated in field. When held, foes do not show on minimap. Affected enemies do not give chase.
This Sealstone prevents moving Enemies from making contact with you. It prevents any accidental encounters.
Sword Blessing
ATK 120%
Cost: 150
Origin: Serdberg Mountain Ruins
Activated in battle. Subject's ATK increases to 120%.
This is a very useful Sealstone in the early stages of the game, as the ATK of your characters may not be high enough to guarantee victory against certain Enemies. When carrying this Sealstone, ATK is increased. There are Accessories with the same effect.
(مفيدة جداً في بداية اللعبة . . . لان اللاعبين ضعفاء امام بعض الاعداء)
Ice Blessing
Ice Attack 150%
Fire Attack 1/2
Cost: 600
Origin: Audoula Temple on the Lake
Activated in battle. Subject's ice attack power is upped to 150%. Fire attack power is halved.
This is one of the Elemental 'Blessing' Sealstones. There is one for each Element. It basically increases the power of one element while halving the power of its opposite. It can be very useful when dealing with enemies with that specific Elemental weakness, but it will have a negative effect if you encounter an Enemy weak only to the Element whose power is halved by this Sealstone.
( لا تستعملها مع اعداء لديهم نفس نوع الهجوم )
Chasm Wrath
RDM 1/2
RST 1/2
Cost 4000
Origin: Audoula Temple on the Lake
Activated in battle. Subject's RDM and RST reduced to 1/2.
This is another Sealstone that should not be carried into battle. It is very useful when set upon a Dais.
Cotton Dust Wrath
Decreased Mass
Cost: 200
Origin: Surt's Volcano Caverns
Increases forced movement in field. In battle, subject is thrown more when launched.
Fire Blessing
Fire Attack 150%
Ice Attack 1/2
Cost: 600
Origin: Surt's Volcano Caverns
Activated in battle. Subject's fire attack power upped to 150%. Ice attack power is halved.
One of the Elemental Blessing Sealstones.
Iceberg Law
Turn to Ice
Cost: 20000
Origin: Surt's Volcano Caverns
Activated in battle. Subject's physical attack becomes ice attack. Absorbsice, but loses all fire resistance.
There is a Sealstone like this for each of the basic Elements. These are rather dangerous Sealstones and should be used with caution. This one will transform physical attacks into magical Ice attacks. If the enemy you encounter while carrying this absorbs ice attacks, you will be in trouble
( تجعل هجوم الشخصيات يتحول الى هجوم ثلجي . . . لكنها بالمقبل تجعل مناعتها ضد النار صفر)
Achromatic Law
No Tolerance
Cost: 4000
Origin: Surt's Volcano Caverns
Activated in battle. Reduces subject's resistance to all elements to zero.This is a Sealstone that should not be carried into battle, but should be set on a Dais.
( لا تحملها معك ابدا بل ضعها على Dais )
Barrier Blessing
Negate Light Damage
Cost 1000
Origin: Surt's Volcano Caverns
Activated in battle. Damage less than 50 points is nullified.
This Sealstone is most useful early in the game when the enemies encountered seldom inflict great damage and when 50 points is significant in terms of your characters' HP. The 'Force Field' Skills are superior to this as even the weakest of the Force Field Skills protects the user with a force field that
withstands 100 points of damage.
Lifeforce Blessing
HP Recovery 200%
Cost: 2000
Origin: Surt's Volcano Caverns
Activated in battle. HP recovery doubles when subject is healed by items or magic.This is one of my favourite Sealstones and it will appeal to any frugal player as it doubles the efficacy of every healing or restorative item. In other words, when carrying this Sealstone, Warrior's Arcanum will restore 600 HP rather than 300 HP. It can be used only in battle, however! If you use any restorative item outside battle, it will restore no more than its usual amount of HP. Even so, using one Dwarf's Tincture during battle will restore 600 HP to every member of your party and using Fairy Tincture will restore 30000 HP! The effect of the magical spell of 'Heal' is doubled as well.
( من افضل الادوات على الاطلاق )![]()
Earth Blessing
Earth Attack 150%
Lightning Attack 1/2
Cost: 600
Origin: Crawsus Forest Ruins
Activated in battle. Subject's earth attack power upped to 150%. Lightning attack power is halved.
Lightning Blessing
Lightning Attack 150%
Earth Attack 1/2
Cost 600
Origin: Crawsus Forest Ruins
Activated in battle. Subject's lightning attack power upped to 150%. Earth attack power is halved.
Mudbank Law
Turn to Earth
Cost 20000
Origin: Crawsus Forest Ruins
Activated in battle. Subject's physical attack becomes earth attack. Absorbs earth, but loses all lightning resistance.
يـــــــــــتـــــ
ــــــبــــــ
ــــــــع
Thundercloud Law
Turn to Lightning
Cost 20000
Origin: Crawsus Forest Ruins
Activated in battle. Subject's physical attack becomes lightning attack. Absorbs lightning, but loses all earth resistance.
Experience Friend Law
Experience for All
Cost 4000
Origin: Palace of the Venerated Dragon
Activated after victory. Distributes 1/6 of experience to allies not fighting (when held).
This Sealstone only has an effect when carried.
One of the most interesting Sealstones. It means essentially that you no longer need to use all characters in battle! Remember, however, that the higher the character's Level, the longer it will take to 'learn' any new Skill.
Powerless Cap Wrath
Slower Fall
Cannot Acquire Items
Cost 200
Origin: Palace of the Venerated Dragon
Activated in field. Push up after jump to glide. No items from treasure chests or breaking enemies.This Sealstone only has an effect when carried.This is a Sealstone that is useful when you need to reach a high place, especially if you must exchange position with an Enemy group first. Unfortunately, you will not be able to open any Chests while carrying the Sealstone, so you will be obliged to set it in a Shell, Dais or restore it to a Spring before you will be able to access any Treasure.
Wrath of Bread Alone
HP Drain Enabled
Battle Menu Disabled (for your party)
Cost 1200
Origin: Palace of the Venerated Dragon
Activated in battle. 1/8 of damage inflicted added to subject's HP, but cannot use menu.There are a number of Accessories that transform damage to an enemy into HP without prohibiting use of your battle menu.
Wrath of Forcefulness
Weapon Break 1/5
ATK 300%
Cost 500
Original: Palace of the Venerated Dragon
Activated in battle. ATK triples, but weapon breaks 1/5 of the time.
Like so many Sealstones, this one is a 'two-edged sword'. Your Attack power triples, but the probability that your weapons may break is too high, unless you are using weapons that can be replaced. If you equip your characters with weapons that can be purchased again in shops, it may be worth the price. If, however, you are using a weapon such as Bahamut Tear, I would say it is NOT worth taking the risk of losing THAT weapon
Stone Hurler Wrath
Projectile Ark 200%
Speed Reduced
Cost 2500
Origin: Palace of the Venerated Dragon
Activated in battle. Subject's projectile attack power doubles, but movement speed is slowed.
Sleipnir Blessing
Evasion Up
Cost: 1500 Crystals
Origin: Forest of Spirits
Activated in battle. Subject's evasion percentage is greatly increased.This is a nice effect, but when you have a limited capacity to carry Sealstones, you may be forced to choose between greater evasion power and greater HIT.
There are a number of Accessories that increase AVD and many that increase HIT power... if you expect to encounter an Enemy that can wipe you out in a single turn, perhaps this Sealstone would be of great benefit.
Confuse Pin Blessing
Attack with Confusion
Cost 400
Origin: Forest of Spirits
Activated in Battle. Small chance targeted enemy may be afflicted with Confusion.
There are a number of Sealstones with similar effects. As you have a limited capacity in terms of how many Sealstones you can carry and, as there are a number of Accessories with a 40% chance of causing Confusion, this Sealstone is of limited value.
Hunter Blessing
Hit Rate Up
Cost 400
Origin: Forest of Spirits
Activated in battle. Subject's hit percentage is greatly increased.
I like this Sealstone personally. Although there are a number of Accessories that increase HIT as well, I prefer this to the 'Sword Blessing' Sealstone.
Burst Light Blessing
Photons Scatter
Cost 200
Origin: Ravine Caverns
Activated in field. Fire photons three directions at once. No repeat firing (when held).This, like the 'Dancing Light Sealstone' is useful when you need to exchange positions with an Enemy in a place that is not easily accessible and when you could not hit the Enemy with a direct shot.
Dark Night Law
Turn to Dark
Cost 30000
Origin; Ravine Caverns
Activated in battle. Subject's physical attack becomes dark attack. Absorbs dark, but loses all holy resistance.
Silent Pin Blessing
Attack with Silence
Cost 500
Origin: Ravine Caverns
Activated in battle. Small chance targeted enemy may be afflicted with Silence.Like the Confuse Pin Blessing, this Sealstone is one whose effects can be duplicated by a number of Accessories.
Lawbreaker's Law
Negate Sealstones!
Cost 10000
Origin: Ravine Caverns
Activated in field, battle. Nullifies other sealstone effects applied to
target.
Elusive Air Law
Negate Encounters
Cost 2500
Origin: Ravine Caverns
Activated in field. Touching enemy does not cause battle. Can enter battle by hittiing with weapon.
N.B. This is a fabulous Sealstone! You can explore dungeons without running the risk of entering into accidental or unwanted battles. This is the Sealstone carried by the Great Dragon in Ravine Caverns. Until you set Lawbreaker's Law onto a Dais in the centre of the Caverns, you will not be able to enter into battle with the Dragon Enemy there. Incidentally, this is a great Sealstone to carry if you wish to engage the Hydra again in Crawsus Forest Ruins. You will be able to carry 'negative' Sealstones to the three
Dais locations without encountering any Enemy Groups! That will activate the bridge again so that you can engage in battle with the Hydra.
Dancing Light Blessing
Reflect Photons +4
Cost 150
Origin: Yggdrasil
Activated in field. Photons reflected four additional times (when held)This is a Sealstone that is useful when you need to exchange position with an Enemy that could not be reached with a direct shot.
Magical Light Blessing
Photons Break Pillars
Cost 100 Crystals
Origin: Yggdrasil
Activated in field. Photons can break Yggdrasil's pillars (when held)
Found in Yggdrasil, this Sealstone is of great use in Yggdrasil, where Pillars must be de-activated. If you carry this Sealstone, you will be able to fire crystal at a Pillar instead of being forced to strike it with your sword. In some cases, you would not be able to reach the Pillar if you did not have this
Sealstone.
يـــــــــــتـــــ
ــــــبــــــ
ــــــــع
Paper Tiger Blessing
Attack Up at Max HP
Cost 800 Crystals
Origin: Yggdrasil
Activated in battle. When subject is at maximum HP, ATK and MAG increase to 120%.There are a number of Accessories with the same effect. This Sealstone is activated only when your characters are at maximum HP. In other words, if you have the first turn in a battle and enter the battle with maximum HP, you can do a little extra damage.
Gem Blessing
Items Appear?
No Purple Gems
Cost 1000 Crystals
Origin: Hall of Valhalla
Activated in battle. No purple and bright (gold) gems, get items instead (when held).
N.B. I love this Sealstone! It really is not THAT useful but it adds an
element of chance to your battles as random items will appear in lieu of purple and gold gems. It appears that certain items are more likely to be given than others by this 'effect'. Items that appear repeatedly include: Scarlet Alloy, Verdigris Alloy, Red Polished Ore, Green Polished Ore, Teal Spinel, Fuchsia Spinel, Chartreuse Spinel, Rose Quartz, Sage Quartz, Indigo Quartz as well as some Elemental 'Gem' and 'Crystal' items used to attack enemies in battle.
Holy Light Law
Turn to Holy
Cost: 30000 Crystals
Origin: Hall of Valhalla
Activated in battle. Subject's physical attack becomes holy attack. Absorbs holy, but loses all dark resistance.
Ore Blessing
More Purple Gems
Cost: 4000 Crystals
Origin: Hall of Valhalla
Activated in battle. Increases amount of purple gems that appear after an attack.This is a very useful Sealstone, and duplicates the effect of the 'Spirit Control' Skill. Essentially, it increases your AP as purple and gold gems restore the AP gauge.
Strongman Blessing
Negate Critical
Cost 400
Origin: Hall of Valhalla
Activated in battle. Subject becomes immune to critical attacks.
Sealstones from Optional Dungeons:
Treasure Blessing
Bigger Bonus
Cost 400
Origin: Ancient Forest
Activated in battle. Extension Gauge reduction slows (when held).
Poison Pin Blessing
Attack with Poison
Cost 300
Origin: Ancient Forest
Activated in battle. Small chance targeted enemy may be afflicted with Poison.
Manacles Wrath
No Guarding
Cost 400
Origin: Ancient Forest
Activated in battle. Subject cannot guard.
This is a useful Sealstone when set upon a Dais but it should not be carried into battle.
Sheathed Power Wrath
Inflicted Damage 1/4
Cost 30000
Origin: Ancient Forest
Activated in battle. Damage inflicted by subject is reduced to 1/4.
This is a very useful Sealstone when set upon a Dais but its high cost means that you probably will not be able to restore it quickly. Until it is restored to a Spring, it will be of use only in the Ancient Forest.
Experience Pig Law
Experience x 2
Acquired OTH = 0
Cost 1200
Origin: Chateau Obsession
Activated after victory. Experience doubles, but money is not acquired (when held).This Sealstone is very useful when you wish to raise levels quickly.
Soul-Carver Wrath
Gradual HP Loss
Cost 2500
Origin: Chateau Obsession
Activated in battle. Subject suffers damage periodically. Damage suffered decreases over time.
This Sealstone should not be carried into battle, but can be useful when set upon a Dais.
Sombre Light Wrath
Reflect Photons -3
Cost 100
Origin: Chateau Obsession
Activated in field. Number of photon reflections decreases by 3.
Shield Blessing
RDM 120%
Cost 400
Origin: Chateau Obsession
Activated in battle. Subject's RDM increases to 120%.
This Sealstone is another favourite of mine, especially when one expects to encounter enemies who can inflict immense damage with physical attacks.
Gold Grubber Law
Acquired OTH x 3
Experience = 0
Cost 1200
Origin: Turgen Mine
Activated after victory. Money triples, but experience is not acquired (when held).
Alarm Blessing
Guaranteed Initiative
Cost 600
Origin: Turgen Mine
Activated at fight start. Prevents enemy ambush when held. When used by enemies, assures ambush.
Brimstone Law
Turn to Fire
Cost 20000
Origin: Turgen Mine
Activated in battle. Subject's physical attack becomes fire attack. Absorbs fire, but loses all ice resistance.
Fetters Wrath
No Evade/Counter
Cost 2000
Origin: Turgen Mine
Activated in battle. Subject cannot evade or counter attack.
This Sealstone is useful when set upon a Dais but should not be carried into battle.
==--==--==--==
اتمنى انها تفيدكم . . . بعضها واضح ما يحتاج شرح وبعضها ما عرفت اشرحه![]()
هلا اخوي كيفك ^^
اولا حبيت اشكرك على اللسته وبصراحة سبقتني لاني كنت ناوي احطها بس الكمبيوتر خرب![]()
وبالنسبة لسؤالك
عشان الجدار اللي بتتكلم معله يروح لازم تحط اي ثلاثة سيل ستون في ال deias الموجود في المنطقة تقريبا وحده في الشمال والثانية في الغرب والثالثة في الجنوب من الخريطة
ونصيحتى لا تحط اي وحده كده لكن نقي اللي يضعف قدرات الوحوش
واذا في اي استفسار اخر انا جاهز
تحياتي
مشكوور اخوي وما قصرت يعطيك الف عافية
خلاص خلصت الشابتر ورحت للمنطقة اللي بعدها شكلها صعبة![]()
وبالنسبة للقائمة ما في فرق بينا![]()
يعطيك العافيه اخوي على موضوعك الجميل..
شباب انا واصل عند منطقه فيها تماثيل المطلوب انك تحطم التماثيل دون مايشوفك التمثال..
انا حايس هنا صراحه المنطقه الي فيها 3 تماثيل فوق مافيها مشاكل ابدا لكن الي تحت حاولت كثير وماعرفت ياريت تساعدوني..
وشكرا