مشكورر اخوي Aero على الرد
مشكورر اخوي Aero على الرد
THE VONGOLA FAMILY
WE ARE HEROES
------| GaMe BoY LaNd |-----
السلام عليكم
اخي وشلون اركب محاكي السيغا لانه عقدني
صرررررراحه محاكيات ولا احلى جربتهم على الكمبيوتر واشتغلو تمام التماااااام وننتظر منك كل جديد
الف شكر وتحيه ل GAME BOY LAND
مشكور NINITENDO و سنسال على الردود الجميلة...
اخي سنسال :انا ما اعرف اركب محاكي السيجا في الجهاز النتيدو دي اس....
اخي NINITENDO :إن شاء اذا نزل محاكي جديد انزل في المنتدى في اسرع وقت ونتظر جديد مني
التعديل الأخير تم بواسطة GAME BOY LAND ; 24-09-2007 الساعة 02:50 PM
THE VONGOLA FAMILY
WE ARE HEROES
------| GaMe BoY LaNd |-----
النسخة:ideas1019 beta
تاريخ الصدور :3/9/2007
وصلة تحميل:كود:Fixed a bug in bitmap OAMs with rotation. Fixed a bug in brightness routines. Fixed a bug in Emission Color Emulation. (Thanks Peter console-dev.de) Fixed a bug in GXFIFO Command greather then 0xA0. Fixed a bug in NORMAL register. Fixed a bug in Multisample activation routines.(Thanks mudlord adn Danial) Fixed a bug in Antialiasing activation. Added support for Auto-Sort with tanslucent polygons. (It's an experiment) Added support for Multi Language. Added support for CodeBreakers. (Thanks Kenobi and dualscreenman) Various speeds up
iDeaS 1.0.1.9 beta
وهذا الـ plugin تحطة في هذا المسار ideas1019 beta\plugin
WiFi Plugin 1.0.0.1 beta
THE VONGOLA FAMILY
WE ARE HEROES
------| GaMe BoY LaNd |-----
مشكور Game boy land صراحة محاكي ممتاز جدا
بغيت شرح كيف تستخدم الWi-Fi بالمحاكي
أخي NINITENDO
الWi-Fi بالمحاكي تجريبي . انا باشرح طريقة في قريب العاجل
THE VONGOLA FAMILY
WE ARE HEROES
------| GaMe BoY LaNd |-----
مفاجآة من العياري الثقيل لمحبين ميجامان
صورة من اللعبة في المحاكي ideas1019
THE VONGOLA FAMILY
WE ARE HEROES
------| GaMe BoY LaNd |-----
أخي NINITENDO
آسف اخوي دخلت منتدى المحاكي الرسمي......لقيت منتج المحاكي يقول في الموضوع النسخة تجريبية لاتشغل الWi-Fi في الالعاب .على فكر الWi-Fi على النت.....انتظر النسخة الجديدة المحاكي .
THE VONGOLA FAMILY
WE ARE HEROES
------| GaMe BoY LaNd |-----
مفاجآة جديدة من محاكي No$gba بنسخة الجديدة 2.5
النسخة: 2.5 No$gba
تاريخ الصدور :4/9/2007
تحميل المحاكي:كود:- help: updated gbatek standalone version 2.5 (about one hundred news since 2.3) - vram viewer: supports extended palettes in bg map windows (eg. magnetica demo) - nds/help: added ds 3d overview chapter (basics on geometry/rendering engines) - nds/help: added ds technical data chapter (containing some basic overview) - nds/help: replaced ds various chapter by new ds memory control/timing chapter - nds/sound: fixed major unreported bug in 80x86 code sound_bias SWI function - nds/3d/help: corrected shininess formula (ie. fixed that max cos 2 angle mess) - nds/3d/help: added caution: specular reflection WON'T WORK on camera rotation - nds/3d/help: maths basics of vector-by-vector multiply (and purposes thereof) - nds/3d/softlight: allows light+color nonsense double def (eg castlevania clip) - nds/3d/softlight: much better light-accuracy, and now supports shininess_table - nds/3d/softlight: lighting fully calculated by software (without opengl light) - nds/timing: split timings for nds7 (fast access) and trashy nds9 (slow access) - nds/timing: split addr_clks_table to CODE/DATA addr_clkc_table/addr_clkd_table - nds/timing: emulates "half" cycles on 66MHz/nds9 (tcm/cache and n32/2 thumb) - nds/timing: emulates nds7 exmemstat gba-slot timing bits (like nds9 exmemcnt) - nds/timing/help: added detailed/tested nds7/nds9 code/data memory-timing chart - nds/timing/cache: allows more CPU load on bios/mainram when cache is enabled - nds/timing: emulates shared N32 access time for two NDS9 thumb 16bit opcodes - cpu/speedup: precalculates opcode-timings on interseg-jumps (usually faster) - cpu/speedup: faster conditional opcode handling (maybe yet another 3% faster) - cpu/speedup: thumb: uses 16bit reads (3% faster on non-32bit-aligned addr's) - cpu/speedup: replaced dumb jmp exec_opcode by exec_opcode_mac (ca. 10% faster) - cpu/speedup: added more code alignments in cpu-core (not significantly faster) - nds/help: added note that 66MHz-nds9 actually runs MUCH SLOWER than 33MHz-nds7 - nds/cpu: emulates superslow nds9 memory access time (bios,wram,vram,oam,etc) - nds/cpu: emulates operand-independend ARM9 multiply time (eg. slow thumb time) - nds/wram: emulates wramcnt mapping (no idea if it's used by any games though) - nds/3d: adjusted z-rounding (avoid opengl-clip-plane in club house games demo) - cpu: emulates cp15-trace-id, debug: disass auto-comments on trace-id and bist - nds/help: fixed key1 [scratch] writeback lsw/msw are exchanged (thanks simon) - nds/help: cp15 info on trace-id, bist, cache debug/test, supported cache cmds - cheat: fixed occassional crash on delete cheat (push/pop) (thanks Hiei Youkai) - thanks: rockmanrotties for submarine (timing) and clubhouse (clip) bugreports
http://nocash.emubase.de/no$gba-w.zip
THE VONGOLA FAMILY
WE ARE HEROES
------| GaMe BoY LaNd |-----
مفاجآة جديدة من محاكي No$gba بنسخة الجديدة 2.5
النسخة: 2.5 No$gba
تاريخ الصدور :4/9/2007
تحميل المحاكي:كود:- help: updated gbatek standalone version 2.5 (about one hundred news since 2.3) - vram viewer: supports extended palettes in bg map windows (eg. magnetica demo) - nds/help: added ds 3d overview chapter (basics on geometry/rendering engines) - nds/help: added ds technical data chapter (containing some basic overview) - nds/help: replaced ds various chapter by new ds memory control/timing chapter - nds/sound: fixed major unreported bug in 80x86 code sound_bias SWI function - nds/3d/help: corrected shininess formula (ie. fixed that max cos 2 angle mess) - nds/3d/help: added caution: specular reflection WON'T WORK on camera rotation - nds/3d/help: maths basics of vector-by-vector multiply (and purposes thereof) - nds/3d/softlight: allows light+color nonsense double def (eg castlevania clip) - nds/3d/softlight: much better light-accuracy, and now supports shininess_table - nds/3d/softlight: lighting fully calculated by software (without opengl light) - nds/timing: split timings for nds7 (fast access) and trashy nds9 (slow access) - nds/timing: split addr_clks_table to CODE/DATA addr_clkc_table/addr_clkd_table - nds/timing: emulates "half" cycles on 66MHz/nds9 (tcm/cache and n32/2 thumb) - nds/timing: emulates nds7 exmemstat gba-slot timing bits (like nds9 exmemcnt) - nds/timing/help: added detailed/tested nds7/nds9 code/data memory-timing chart - nds/timing/cache: allows more CPU load on bios/mainram when cache is enabled - nds/timing: emulates shared N32 access time for two NDS9 thumb 16bit opcodes - cpu/speedup: precalculates opcode-timings on interseg-jumps (usually faster) - cpu/speedup: faster conditional opcode handling (maybe yet another 3% faster) - cpu/speedup: thumb: uses 16bit reads (3% faster on non-32bit-aligned addr's) - cpu/speedup: replaced dumb jmp exec_opcode by exec_opcode_mac (ca. 10% faster) - cpu/speedup: added more code alignments in cpu-core (not significantly faster) - nds/help: added note that 66MHz-nds9 actually runs MUCH SLOWER than 33MHz-nds7 - nds/cpu: emulates superslow nds9 memory access time (bios,wram,vram,oam,etc) - nds/cpu: emulates operand-independend ARM9 multiply time (eg. slow thumb time) - nds/wram: emulates wramcnt mapping (no idea if it's used by any games though) - nds/3d: adjusted z-rounding (avoid opengl-clip-plane in club house games demo) - cpu: emulates cp15-trace-id, debug: disass auto-comments on trace-id and bist - nds/help: fixed key1 [scratch] writeback lsw/msw are exchanged (thanks simon) - nds/help: cp15 info on trace-id, bist, cache debug/test, supported cache cmds - cheat: fixed occassional crash on delete cheat (push/pop) (thanks Hiei Youkai) - thanks: rockmanrotties for submarine (timing) and clubhouse (clip) bugreports
http://nocash.emubase.de/no$gba-w.zip
THE VONGOLA FAMILY
WE ARE HEROES
------| GaMe BoY LaNd |-----
مشكور قليلة بحقك اخوي .. والموضوع يستحق التثبيت .. ويكون المرجع الرسمي لكل من يريد محاكي
اخوي ياليت تشرح طريقة التخزين في الماحكي no$gba لأني كل ما العب ما اعرف كيف اخزن
مشكوراخي على الرد
اخي silent designer :
التحزين يعتمد نوع الفلاش في المحاكي على سبيل المثالNew Super Mario Bross نوع فلاش EEPOM 64K bytes
لذاك يكمن لك تخزين.معي موقع يظهر لك كل لعبة ونوع فلاش اللعبة
وصلة الموقع:
http://ndslister.emubase.de/index.en.html
ابحث عن اللعبة التي معك.
لاحظ كلمة مكتوبة ROM Size يعني فلاش الذي تستخدمه في المحاكي.
وأي استفسار أنا حاضر.
THE VONGOLA FAMILY
WE ARE HEROES
------| GaMe BoY LaNd |-----
اشكرك اخوي على المساعده .. بس شوف هذي اللعبة :
http://ndslister.emubase.de/show_nds...Search.en.html
مكتوب [ FLASH - 2Mbit ] وبالمحاكي ما فيه هذا الخيار ؟؟؟؟
محاكي جيد ما احس انه في فرق الا قليل بين هالنسخه الجديده والقديمه المحاكي الي قبل احسن من هذا المحاكي بكثير علعموم مشكور وماتقصر على المحاكي