يا أخي
معاي شرح بسيط وسهل يا أخي ...
افتح المحاكي ....اتبع المسار التالي...
Options---> Emulation Setup
او اضغط F11
طبقك ما في الصورة
اضغط OK
Options---> Save Options
يا أخي
معاي شرح بسيط وسهل يا أخي ...
افتح المحاكي ....اتبع المسار التالي...
Options---> Emulation Setup
او اضغط F11
طبقك ما في الصورة
اضغط OK
Options---> Save Options
THE VONGOLA FAMILY
WE ARE HEROES
------| GaMe BoY LaNd |-----
جديد محاكي NO$GBA النسخة 2.6
نزلت النسخة 18\12\2007
- nds/3d: soft-renderer: uses fast linear color/texture interpolation when w1=w2
- nds/3d: soft-renderer: supports perspective-correct texture (eg. eragon/demo)
- nds/3d: soft-renderer: supports perspective-correct rgb color interpolation
- nds/3d: soft-renderer: picks correct vertex/color/attributes on 1dot polygons
- nds/3d: soft-renderer: prevents polys at existing/possible x1=256 (off-screen)
- nds/3d: soft-renderer: allows bigger than possible rear-depth (clubhouse dart)
- nds/3d/debug: vram viewer correctly shows swap buffers as 1st command in tree
- nds/3d/help: added note on situations where lower/right edges are excluded
- nds/3d/help: anti-aliasing doesn't work with (opaque) lines and wire-frames
- nds/3d/help: anti-aliasing isn't used on edge-marked polys/lines/wire-frames
- nds/3d/help: swap_buffers parameters are applied on the FOLLOWING gxcommands
- nds/3d/help: swap_buffers does NOT copy re-ports (disp3dcnt/toon_table/etc)
- nds/3d: soft-renderer: supports w-buffering (games with reversed z working)
- nds/3d/help: confirmed guessed texture slot locations for rear-plane bitmaps
- nds/3d: soft-renderer: allows dots on lower/right clip-boundary (off-viewport)
- nds/3d: soft-renderer: prevents polys at y1=192 or y1=negative (off-screen)
- nds/3d: soft-renderer: handles faulty viewports (exceeding 192 scanlines)
- nds/3d: re-renders old frame on master changes (disp3dcnt or port 330h..3BFh)
- nds/3d: soft-renderer: discards correct vertex of invalid twisted |X| quads
- nds/3d: soft-renderer: emulates edge-marking (edge_color, opaque, polygon_id)
- nds/3d: soft-renderer: emulates correct size of line-segments and wire-frames
- nds/3d: soft-renderer: emulates correct size of edge-marked polygons
- nds/3d: soft-renderer: emulates correct size of translucent and opaque polys
- nds/3d: soft-renderer: enulates inwards/outwards/left/right/front/back edges
- nds/3d: soft-renderer: emulates steep, flat, vertical, horizontal edges
- nds/3d: soft-renderer: emulates correct rounding of screen coordinates
- nds/3d: supports direct capture from 3d engine (instead from engine a only)
- nds/2d/bugfixes: inits engine b on reset, fixed engine b base in vram viewer
- nds/3d: opengl: internally breaks all polygon strips to separate polygons
- nds/3d: buffers translucent polys, and renders them later (after opaque polys)
- nds/3d/help: corrected polygon_attr.bit11 (affects pixels, not whole polygons)
- nds/3d: soft-renderer: stores alpha in framebuf (unlike evil generic opengl)
- nds/3d/help: added description on clamped textures (clips to minmax 0,siz-1)
- nds/3d: soft-renderer: supports texture clamp, repeat, and flip-repeat modes
- nds/3d: soft-renderer: clips texcoord (only if needed; point1 or point2>max)
- nds/3d: soft-renderer: supports toon table (and skips green/blue calculations)
- nds/3d: soft-renderer: does texture blending (modulation,decal,toon,highlight)
- nds/3d: soft-renderer: explodes texture bitmap and renders texture by texcoord
- nds/3d: emulates polygon_attr having no effect until next begin_vtxs command
- nds/3d: soft-renderer: renderer uses linear (quick'n'dirty) color/texcoord
- nds/3d: soft-renderer: interpolates color and texcoord (if any) on rendering
- nds/3d: soft-renderer: interpolates color and texcoord (if any) on clipping
- nds/3d: allocates/stores color/texcoord/screencoord in each buffered vtx-entry
- nds/3d: soft-renderer: re-ensures range after clipping (for rounding errors)
- nds/3d: vram viewer: fixed 4x4 texel texture mode1 crash (missing pusha/popa)
- nds/3d: soft-renderer: optional depth_update for translucent polys (less only)
- nds/3d: soft-renderer: optional depth_less or depth_equal rendering condition
- nds/3d: soft-renderer: interpolates depth (z) horizontally and vertically
- nds/3d: soft-renderer: initializes rear-plane rgba,depth,etc (blank or bitmap)
- nds/3d: soft-renderer: front/back/linesegment check (on first three vertices)
- nds/3d: soft-renderer: hides far-plane-intersecting (if enabled in poly_attr)
- nds/3d: soft-renderer: clips polygons to all six sides of the view-volume
- web/paypal: added an evil "donate 2.50 and download newest version" button
- dos: due to the soft-renderer, dos version is now fully supporting 3d video
- a22i: added LO (usingned lower) as alias for CC (carry clear) (thanks niels
وصلة تحميل :
http://files.filefront.com/nogba26zi.../fileinfo.html
THE VONGOLA FAMILY
WE ARE HEROES
------| GaMe BoY LaNd |-----
من زمان وانا انتظر النسخه الجديده من هالمحاكي هذا مشكور وماتقصر وانا جربته ولا حظت فيه تطور كبير عن الي قبله صار
سريع بسرعه يشغل الالعاب وبعض الالعاب ماتشتغل في النسخه الي قبل مثل مارتل كومبات والحين في الجديد تشتغل
السلام عليكم يا أخوان
الجديد في محاكي NO$GBA تم اضافة الــ 3d ببدل من الــ Opengl .....وهذه السمه بعض الالعاب التى لم تشتغل مثل رزدنت ايفل دي أس والآن تشتغل في المحاكي الجديد......قد ترى خطوط في بعض الالعاب ذلك هو الثري دي سيتم التحديث في النسخة الجديد.....ولـــكـــن!!!!
هل صحيح ستكون النسخة الجديدة تشترى؟؟؟؟؟
web/paypal: added an evil "donate 2.50 and download newest version" button
بدون تعليق.....
THE VONGOLA FAMILY
WE ARE HEROES
------| GaMe BoY LaNd |-----
THE VONGOLA FAMILY
WE ARE HEROES
------| GaMe BoY LaNd |-----
هذا صورة جديد لمحاكي iDeaS 1.0.2.1 على Linux
اتوقع تكون نسخة جيده ولكن هل هناك نسخة لــ Win xp ???
THE VONGOLA FAMILY
WE ARE HEROES
------| GaMe BoY LaNd |-----
صورة ثانية لمحاكي iDeaS 1.0.2.1
اتوقع ينزل محاكي في هذا الاسبوع أو اسبوع القادم...
THE VONGOLA FAMILY
WE ARE HEROES
------| GaMe BoY LaNd |-----
والله مبين انه المحاكي في التشغيل ممتاز
انشاءالله يسوون نسخله للـويندز
السلام عليكم اتمني من الخوة المشرفين ان يقومو بتثبيت هذا الموضوع لانه من افضل موضوعات المنتدي والموضعات العربية كلها من وجة نظري شكرا لك gbal hassan_200634@yahoo.com
مشكور يا أخي hassan50cent على الرد يا أخي اتمنى إن يثبت الموضوع ...ومشكور على المواقع....
THE VONGOLA FAMILY
WE ARE HEROES
------| GaMe BoY LaNd |-----
oh thx so much
-
للأسف حيل " فقدتك " يـــ M
العفو يا Aero
ترقبوا الجديد من جيم بوي لاند......
THE VONGOLA FAMILY
WE ARE HEROES
------| GaMe BoY LaNd |-----