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  • صفحة 6 من 31 الأولىالأولى 123456789101116 ... الأخيرةالأخيرة
    النتائج 76 إلى 90 من 462

    الموضوع: قصة اللعبة الأسطورة (< ميتل جير سوليد >) ][MGS][

    1. #76
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      Post مقابلة مع مخرج لعبة ميتل جير هيدوكوجيما

      هذي يا اخواني زوار المنتدى مقابلة مع مخرج لعبة ميتل جير هيدوكوجيما من موقع ign وهذي هي المقابلة:-

      E3: Hideo Kojima Interview

      We sit down to talk with the man of the hour -- many more details on MGS2 inside.

      IGNPS2's Dave Zdyrko, David Smith, and Dan Granett had an opportunity today to spend half an hour with Hideo Kojima, the writer and director of what is being hailed as the premier game of E3 2000, Metal Gear Solid 2: Sons of Liberty. To go along with our media and extensive impressions of the game, here are some comments from the very heart of the game's development staff, Hideo Kojima. We intended to find out what Kojima hopes to create and accomplish with this already extremely impressive game.

      Dan Granett: How does the look and feel of MGS2 compare and contrast with the original MGS?

      Hideo Kojima: [Snake] has all the actions, the things he can do in the previous game. As you saw in the video, he can hang, he can crawl hand-over-hand on ledges, he can do somersaults. The buttons, the controls are very simple and direct, but there are so many other things you can do.

      Dan: My following question, then, is how have the controls been changed?

      Kojima: We've changed the first-person view button, but the other controls are the same. Because the buttons on the controllers are analog, if you press up quickly you can crawl quickly, you can point a gun quickly, you can change the speed of your action.

      Dan: I wanted to comment that the movie that we've seen is astounding compared to any other console game today. Would you care to discuss the new, advanced visual effects being implemented in the game?

      Kojima: We're not exactly going for "visuals," a higher level of visual graphics, because there's no way we can beat movies in that aspect. What I'm going for is the creation of a realistic virtual world, where you can feel heat, moisture, the air, and to do that what we do is have rain, we have steam, we have breath, we have blurs, so we use our graphic skills there, to make the player feel all these things. Like, for example, shadows. A shadow is expressed not only as a visual enhancement, but the enemies will actually spot Solid Snake's shadow, so not only is it visual stuff, it plays a great role in the game itself.

      Dan: You mentioned atmospherics, which I'll get back to, but my following question after visual effects would be what your plans are in terms of sound effects. In the first game sound actually played a critical role in terms of where you are and how you're recognized, so I'm wondering how that evolves in MGS2.

      Kojima: One thing that I couldn't do before, that I'm sort of able to do this time, is as if we have a full orchestra right next to the player, so that when the player moves Solid Snake around, and when Solid Snake faces a certain situation, the orchestra sort of leaves the percussion only. Instead of playing track A instead of track B, we're not switching tracks, but making changes to that one track, as if the full orchestra sitting next to the player is making changes.

      David Smith: One of the unexpected and most interesting things about the original Metal Gear Solid was how it used the Dual Shock controller to convey effects in different situations, and I was wondering if there are any new and different ways that this new game uses that effect in the Sony controller.

      Kojima: We can't tell you what exactly, but we're obviously doing something with the controller.

      Dan: Can you give us some examples of new gameplay aspects or combat techniques that Snake uses? In addition to that, as the game's going on, how does the game go about expressing sensory perception, like heat or mist? Are there any examples that you could discuss?

      Kojima: This time, the enemy AI is much smarter. Instead of fighting many single soldiers, this time you're facing teams, units of soldiers. There'll be four soldiers coming together, four against you, they work as a team, they cooperate, they hide somewhere and shoot together, one guy comes around from one way, the other three come around from a different way - this way the whole battle system is so much more fun and complicated.

      Not only will the soldiers use these new strategies like working in teams, but you as Solid Snake can do new things, for example if you shoot pipes, there will be steam coming out. I guess this hits on the temperature aspect – this steam is actually hot, and if this steam shoots into the enemy soldiers, it can damage them. You can also shoot the soldiers' radio transmitters, if you shoot that they won't be able to get more guards coming over. There are so many things you can do. You can also have your bullets ricochet off a wall - these are all new strategies.

      David S. : You mentioned yesterday that you'd studied real-life tactics of soldiers in situations like this. I was wondering if you'd talk more about that, and possibly about other types of real-life research that you've done to more accurately replicate the real world in this game?

      Kojima: In addition to being lectured by Mr. Motosada Mori, our military advisor, we study every day. We read books, we check videos, we go on the Internet, we even visited an actual tanker to see what it is like, things like that. We study every day.

      David S. : Speaking of the tanker, is that going to be sort of a preface to the game's main component set in New York City? Will the bulk of the game be set in an urban environment?

      Kojima: The tanker is not everything, but that's all we can say.

      Dan: Going back in time, sort of, to the original game - I was wondering if MGS2 features any kind of gameplay effects, particularly actual scenarios, that you had planned for the original game but were unable to use due to time or hardware constraints?

      Kojima: Well, nothing from the scenario, because these are different scenarios, this is a sequel to the previous story. But, for example, you yourself hiding in a locker, or hiding bodies in a locker, this is something we wanted to do in the previous one which we but couldn't that we're going to do in MGS2. You can even use the locker door as a shield, open and close it and use it as a shield. That's something we can do in this one.

      Dan: I noticed that the enemies now have more diversified ways of attacking, the team-battle aspect, and they also have a kind of riot shield that deflects bullets, I was wondering, what are some more examples of the advanced weaponry that they and Snake use?

      Kojima: There'll be a lot of different weapons, as you saw, like the tranquilizer. That's the only one that we've been talking about, but there'll be a lot of different weapons. There'll be weapons that exist in the real world, and imaginary weapons based on high-tech stuff out in the real world, imaginary weapons but with a basis in reality.

      Dan: Speaking about the futuristic, high-tech weapons, I was wondering what you could tell us about Metal Gear Ray?

      Kojima: Metal Gear Ray, the name comes from manta ray, like a stingray. Previously, Metal Gear Rex was named after a Tyrannosaurus Rex, so I suppose you can figure something out from that.

      Dan: I noticed some voices in the video were from the first game, and I was wondering if the voice-acting was already done and recorded, and more to the point: if that's Liquid Snake's voice that says, "It's been a long time."

      Kojima: Yes, that was Liquid's voice, yes. Obviously we haven't finished the game so we haven't done all the voice recording, but we have done enough voice recording for this video, and yes that was Liquid Snake's voice.

      Dan: Before, you mentioned that the focus of the game wasn't supposed to be spectacular visuals to blow away everything, but compared to other games of its ilk it's clearly the best console game I've ever seen. I was wondering as far as the technical aspect, what sort of new effects have you been pursuing on the new hardware that are unique to this game? Also, I've been asked if you are using anti-aliasing in this game.

      Kojima: As far as anti-aliasing, we are not using it. You and other people probably think MGS2 is better, we would say that it's different from other games. Other games probably focus on graphics on a screen that doesn't really move, you have a very beautiful pre-rendered backdrop and high-polygon characters, but they're pretty much fixed there. They'll move around but the camera doesn't swing, it's fixed on one screen. There's probably no air or the other things we talked about, moisture, temperature, things like that you probably won't see in those games.

      In Metal Gear, what we did is the background done in medium polygons, and the characters as well. We're not using high polygons, but we're using the extra strength that is left to create the air, the moisture, all that, and the motion, and at the end we add a lot of effects. That's why our stuff looks different from others. Other companies' stuff is great graphics-wise, but they may lack the air, and that other feel.

      Solid Snake, when he walks around in the hallway you can see his reflection on the floor. Doing that, you have Solid Snake and the reflection there, so that's twice the work. Other games, you don't usually have the reflection there, instead they use those polygons on the actual model, so that's why it looks different. We're doing different things.

      Dave Zdyrko: A lot of developers seem to be having problems developing for PlayStation2, it's very complicated and there have been a lot of complaints. Are you having any problems at all doing MGS2 – has it been easy, or has there been anything that you think you can't do because of the hardware?

      Kojima: Yes, it is difficult to develop on PlayStation2. But when we run into a problem, say maybe we cannot do this on PlayStation2, our team always tries to come up with a different way to do it. In that sense our team is a masochistic group. They don't give up, they always try to come up with a way to do it, and they enjoy the pain.

      David S. : I wanted to ask about maybe an artistic issue as opposed a technical issue. Metal Gear has been marked by its cinematic presentation, the way you've used camera direction to create a more involving experience. Can you talk about influences on that cinematic style, what's driven you to bring a more cinematic or movie-like style to games?

      Kojima: I personally love movies, and I've been raised seeing a lot of movies, and that influence just comes out naturally. When I film my child, my son, on a home video camera, I probably film it like a film cameraman. It just comes out naturally – it's not something I intend to do, but every time I use a camera or create a game, it happens to have those cinematic effects.

      Dan: I was wondering about Mr. Shinkawa's artwork, he's probably hard at work on his normal technical designs that he does in the real world, and the new characters, but is he branching out perhaps into more futuristic subjects?

      Kojima: I don't think Mr. Shinkawa is really going for any futuristic stuff. But he's working on the Metal Gear design at the same time as the Z.O.E. design, so maybe both of those are rubbing off on each other – maybe you'll see some of the Z.O.E. mechs in this, and vice versa.

      Dave Z. : Is there any chance we could get a tape of the MGS2 trailer?

      Konami representative: Absolutely not.

      David S.: Sorry. We had to ask.

      Dan: Thank you very much, Mr. Kojima.

      We'd like to thank Mr. Kojima and Konami for this rare opportunity to speak with him, and we're eagerly looking forward to learning about and playing his new projects. For more information, history, and artwork related to Metal Gear Solid 2


      اتمنى ان الموضوع عجبكم. وشكرا
      مع تحيات:- أخوكم ][^][SNicK][^][

    2. #77
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      Post قصة ميتل جير سوليد على السوني1

      تبدأ قصة هذا الجزء بعد ما دمر سوليد سنيك آلة الميتل جير في جزء الصخر الثاني والي بعدها راح واستقال من الشغل وبعد مرور ثلاث سنين من تدمير الميتل جير اتصل الكورنول( روي كامبل) على سنيك وقال له ميتل جير قال له سنيك وش فيه قال له الكورنول سرقته عصابه من امريكا ونبغاك تجي وتدمر هذا الميتل جير الجديد تحت اسم ميتل جير ركس قال له سنيك طيب انتو ما عندكم غيري كل ما يطلع ميتل جير جديد تنادوني على طول قال له كورنول طيب واذا قلت لك ان اخوك مع هذي العصابه(لكويد سنيك) وانه راح يكمل حلم ابوك البيج بوس في انشاء مدينة اوتر هيفن للمرتزقه وتكون هذي المدينه مستقله عن امريكا المهم وافق سنيك على هذي المهمه على انها تكون انقاذ شخصين يعرفون الباسورد حق تشغيل الميتل جير الي هم الداربت شيف وكينث بيكر ودخل سنيك المهمه على اساس انقاذ ها الشخصين وعرف سنيك وهو بهذي المهمه انه فيه جاسوس غيره وكمل هذي المهمه الى ما لقا الداربت شيف وتكلم معه لكنه بعد فتره قصيره مات من مرض الفوكس داي وكان الكورنول قال لسنيك انه ينقذ في هذي المهمه بنت اخو الكورنول (ميرل) ولقا سنيك ميرل مسجونه لكنها لعبت على الحارس وطلعت من السجن وواجهت سنيك لكنها في البدايه ما وثقت فيه وهربت منه وكمل سنيك المهمه ولقا كينث بيكر لكنه كان مربوط بالـ c4 وتقابل سنيك مع واحد من افراد العصابه الي هو ريفولفو ايسولت وتقاتل معه وفجأه دخل واحد نص آله ونص انسان الي هو الننجا وراح وقطع يد ريفولفو وفك الـ c4 من كينث بيكر وهرب الننجا وكمان ريفولفو وتكلم سنيك مع كينث وسأله اذا كان عطا الباسورد للعصابه قال له ايه وبعدها مات من الفوكس داي وكلم الكورنول سنيك وقال له مادام كينث اعطاهم الباسورد والداربت شيف ما قال لك هو اعطاهم ولا لأ الحل الوحيد انك تدمر الميتل جير ركس وكمل سنيك المهمه وعرفت ميرل ان سنيك مرسلته امريكا علشان من طرف الكرونول الي هو عمها وساعدته في بعض المهمات وكمل سنيك المهمه وقابل واحد من اعضاء العصابه الي هو ريفن الي حارب سنيك وهو على ظهر دبابه وفاز عليه سنيك وكمل المهمه ودق عليه الكورنول وقال له لازم تقابل الدكتور الي ساهم في صنع الميتل جير ركس ودل سنيك على المكان ويوم راح سنيك للدكتور الي هو اوتاكون لقا الننجا هناك وعرف ان الننجا هو جري فوكس الي سبق وقتله سنيك في جزء الصخر الثاني لما رماه سنيك في حقل الغام وسأله سنيك كيف رجعت للحياه قال له انه فيه دكتور انقذ حياته بس خلاه نص انسان ونص آله والمهم تقاتل سنيك مع الننجا وفاز عليه وهرب الننجا وقابل سنيك الدكتور اوتاكون واخذ منه معلومات عن الميتل جير وراح وكمل المهمه واخذ معه ميرل وبعدها قابل سنيك واحد من افراد العصابه الي هو سايكو مانتس وقتله وراح مع ميرل الى موقع الميتل جير لكن قامت وحده من افراد العصابه الي هي سنايبر وولف وقنصت على ميرل واخذتها واحتجزو سنيك في سجن وقامو بتعذيبه ولقا سنيك بالسجن الي حطوه فيه الداربت شيف ميت وكان شكله انه ميت من فتره وكلم سنيك الكورنول وعرف ان الي قابله في اول المهمه موب الداربت شيف طلع واحد متنكر بالداربت شيف وكانت العصابه سوت كذا على اساس انها تاخذ الباسورد الثاني من سنيك لكن سنيك ما كان يعرف ولا باسورد وبعدين جا اوتاكون وانقذ سنيك من السجن وكمل سنيك المهمه وقتل سنايبر وولف وقتل ريفن وراح لمكان الميتل جير وحط الكروت الي تشغل الميتل جير لكن قام لكويد وسبق سنيك وركب الميتل جير وحاربه وجا الننجا وساعد سنيك وبعدين قام ليكويد بقتل الننجا ودمر سنيك الميتل جير واغما على سنيك من الانفجار وتفاجأ ان لكويد لسا حي وتضارب مع سنيك فوق ظهر الميتل جير وكانت ميرل على ظهر الميتل جير بعد وراح سنيك ورما لكويد من فوق الميتل جير وانقذ ميرل وراح وهرب سنيك مع ميرل بالسياره وفجأه جا لكويد ولحقهم الى ان تصادمو ببعض وطلعو برا المقر وقام سنيك هو ميرل وما لقو الا ان لكويد قام وبعدها مات من الفوكس داي ورجع سنيك من المهمه هو ميرل وانتهت مهمت سنيك في تدمير الميتل جير ولما ينتهي الشريط راح تسمعون ريفولفو يتكلم مع الرئيس الأمريكي ويقول له ان لكويد فشل بالمهمه وتدمر الميتل جير ركس وطلع رئيس امريكا سوليدس الي هو اخو سنيك الثالث بعد ليكويد والي راح يكون له دور رئيسي في ميتل جير2 علىالسوني2 هو وريفولفو.

      اتمنى ان الموضوع عجبكم وانا راح اوافيكم بكل اخبار ميتل جير وكل المعلومات حوله والجديد حول هذي اللعبة الأسطورة ميتل جير واي خدمه او سؤال ارسلو لي على الايميل التالي tdd_k@hotmail.com وكمان الي يبغى يشوف لعبة ميتل جير1 على السوني1 وعرض لعية ميتل جير2 على السوني2 ترا انا مسجلها على شريط فيديو والي يبغا نسخه من الشريك يقول لي على الايميل. وشكرا

      مع تحيات:- أخوكم ][^][SNicK][^][


    3. #78
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      Post صور لميتل جير2 على السوني2


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      Post صور لميتل جير2


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      Post صور لميتل جير2


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      Post صورة لريفولفو في ميتل جير2


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      Post صورة لتقنية الماتركس في ميتل جير2


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      شكرا يا سنيك

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      Post صورة من ميتل جير2


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